% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/rayshader.R
\name{mesh_entry_to_mesh3d}
\alias{mesh_entry_to_mesh3d}
\title{Convert mesh entry to rgl mesh3d object}
\usage{
mesh_entry_to_mesh3d(mesh_entry, ...)
}
\arguments{
\item{mesh_entry}{A mesh entry list with vertices, faces, colors,
colorMode, and opacity.}

\item{...}{Material properties merged into the `material` list of
[rgl::tmesh3d()]. Overrides defaults (`specular = "black"`,
`shininess = 128`). See [rgl::material3d()] for all options.}
}
\value{
An rgl `mesh3d` object
}
\description{
Converts the internal mesh_entry list structure (as built by
[make_mesh_entry()]) into an [rgl::tmesh3d()] object for rgl rendering.
}
\keyword{internal}
