Invasion of the Angora Fetish Transvestites from the Graveyards of Jupiter - Instructions. This game has been tested to run under windows98/ windows Me/ windows NT. The file msvbvm60.dll is required for the game to run under win95. There is an optional soundtrack for the game, which comes with the resources file from the IF competition. No installation is needed but the files must be put in the same directory as the game. This is a list of some of the most common (and of the more obscure) commands in the game. Again, g,! : Repeat the last typed command And, & : String two actions together e.g.: [get the paper and read it] Buy, list, evaluate, sell :These commands are used in shops. Evaluate an item before you sell it to estimate its value. Eat, drink :Manipulate consumables Examine, x :Describe objects and characters for you. The examine command does not read written texts for you. Flee, escape :Attempt to flee from combat. If you manage to escape from your opponent, you leave the location in a random direction. Get, take, drop, put :Manipulate items and containers. E.g. [Take the coins], [drop the apple]. [Put everything into the bag], [get food from the bowl and eat it]. Give :Give object or money to character, e.g. [give the apple to Eve]. [give money to Adam], [pay baker] hands over a default 10 coins unless another deal has been made. Hide :Attempt to hide yourself from the NPCs. Your cover is blown by most active commands with the exception of [wield]. Informative commands such as [score] and [examine] do not reveal your presence. It :Refers to a previously handled object, e.g. [get the cake and eat it]. Open, close, lock :Manipulate doors and containers. Unlock is not used in the game, as the game automatically searches your inventory for the proper key. Syntax: [lock door] equals [close the door and lock it] Pour :Transfers liquids from one container into another, E.g. [pour the cup into the barrel], pour [container] out, empty [container]. Push, press :Push / press an object. E.g. [press button] Quests :List the number and status of the quests you have undertaken. Read :Read readable material Save / restore :Save / restore the current game. The saved game is overwritten only by another save, so you can restore repeatedly. Cannot be used during combat. Score / status :Gives information on your progress. Sleep / wake :Sleep makes the time go faster. Don't forget to wake up. Sneak :Works like the move command, but gives you a certain chance of being ignored by the NPCs. Syntax: [sneak north] or simply [sneak n]. If you are already hiding or sneaking, the next sneak move has a higher chance of success. Social :Toggles social-action display on and off, see below. Default setting is off Verbose, brief, ultrabrief : Sets the amount of details you get on each location. [verbose] gives you full room descriptions every time you enter a location. [brief] does likewise but only the first time you visit a location, while [ultrabrief] only does so when you use the [look] command. The default setting is verbose. Wear / remove : Slip into / out of -an item of clothing Wield / remove :Ready/ unready a weapon for combat Z, [return], look :Updates what you can see on the screen. Movement The game features movement in the 6 cardinal directions (N,S,E,W,UP,DOWN). You can move about by typing the desired direction, e.g. "go north", "north" or simply "n". You can also move about by pressing the directions on the on-screen compass. This method has the advantage of not overwriting your input-window. You can for instance pre-type lines such as : "Talk to Eve" and then use the compass buttons to look for the character. This will come in handy as the characters do not necessarily stick around and wait for you to type a command. Conversation You can talk to most of the characters in the game. Some will give you a quick brush-off while others are eager to engage in a conversation. Others still are reluctant at first, but will talk to you later in the game. The syntax for initiating conversation is: [talk to [character]]. You can then offer keywords to them, such as [name], [job] or subjects you think they might know something about. End conversation with [bye]. NPC interaction Some of the characters may be inclined to perform simple tasks for you. The syntax is: [character] [command] e.g. [Adam give the apple to Eve]. [jailer give me the key]. Other NPC actions include: [inventory], [eat/drink] Social action display When non-player characters meet, they respond according to their individual relationships. If they are on friendly terms for instance, they shake hands. This can be helpful to you in determining who gets along with whom, but too many friendly characters at your location result in a lot of shaking hands.You can toggle the [social] flag to switch on/off the non-essentials. Default setting is [off]. The Pause button There are many characters in the game and they move about and interact with you and with each other. When you are in a location with several acting characters, things can get quite busy and the screen may fill up faster than you can read. You can then press the "pause" button and scroll the window up and down to catch up with the latest events. The "pause" button is switched off when you are engaged in combat. If other characters are engaged in combat, you can push "pause" to request a break. The game will then stop once the combat is over. Push it again to resume the game. (c) 2001 Morten Rasmussen (artbreak@post.tele.dk)