S C A P E G H O S T (Level 9) PART ONE: NOVEMBER GRAVEYARD The last thing you remember is driving in the car with Sarah on the way to your meet with the drugs gang. All your undercover work was about to pay off. Now you find yourself standing by your own grave, with a priest, mourners and a detective. One of the policemen there says he's glad the funeral is over, this is the part of the work he hates - going to funerals for stupid bastards who get themselves killed and their partner captured. Another agrees and says that it's only because Mr Severian stumbled on them dumping Alan's body that the crooks needed a hostage, otherwise the girl would be dead. EXAMINE DETECTIVE; Severian, a new recruit to the drugs squad. He's carrying a matchbook and newspaper. From what he says, talking to himself, you realise he's one of the crooks. He set you up and because you're dead, you're a convenient scapegoat. No-one suspects what has happened. If you follow him, he pats the vaults on his way out of the graveyard and mutters:"Who'd think of looking in there". You realise it's where he stashed the drugs. It's up to you to do something so that the crooks can't pick up the drugs that evening to give the police time to complete their investigations. EXAM VAULT; You see a flash of white and inside you see a pile of white plastic bags. EXAM BAGS; the sort you get from high street shops but they contain narcotics. After a while, a spotlight comes on in the graveyard and the shock of the lights sends you back to your grave. When you recover, Joe Danby turns up and offers to show you around. He introduces you to the other ghosts and then asks to walk round with you. The first thing you must do is to build up your strength. You do this by picking up small, light things to start with and gradually picking up heavier and heavier items. When you pick up your first thing, Joe says it won't be long before you can lift something worthwhile. You can only pick up one thing at a time. Start with the thistledown, leaf or petal and pick up two of them in total to start increasing your strength. Then get matchbook and pebble. Go towards the shed area and you will find a dog. It is making odd noises and has something (a bone) stuck in its throat. "PAT DOG" three times, following it if necessary till it knows you're a friend. "GET BONE". Go to David. He is very scathing about your lack of abilities to move things. "PUSH URN"; it moves, David is impressed and says he will help. The Willmots are arguing over a wreath which Edna says is hers but Bert won't let her have. Go to the faded wreath. On it is a card showing it is Edna's. Get the yellow card. Go to your grave, get the white card from your new wreath and drop it. Get the yellow card again, put it on the new wreath. Try to get the new wreath. You can't but the dog can. Go to the Willmots and "WAIT FOR DOG". Edna says the cards on the wreaths are wrong but is still happy about it. The Willmots will now help you. Get them all to follow you and go to the shed. "EXAM LOCK"; it has a barrel, short lever, medium lever and long lever. All the levers must be moved out of the way before the door will open. "JOE, WAIT 3, PUSH LONG LEVER", "BERT, WAIT 2, PUSH MEDIUM LEVER", "EDNA, WAIT, PUSH SHORT LEVER", "DAVID, TURN BARREL". They do so and the door is now unlocked. Try to pull the rope and the dog helps. The door opens and the dog enters, grabs the bag of biscuits from inside as his reward and goes off to eat them. From talking to Violet before, you know she is afraid to leave her grave in case she can't find it again because she was blind in life. She wants something by it to make a noise. Inside shed, "GET BELL", go to Violet. "PUT BELL ON BUSH"; it makes a noise so she can now leave her grave. To turn off the spotlight and enable you to go further south through the graveyard, "JOE, WAIT, PUSH BUTTON", "PUSH BUTTON"; the spotlight goes off. To get rid of the vandals, in the shed "PUSH SWITCH"; the vandals flee as the light goes on. "PUSH SWITCH" again to turn it off. The colonel will now follow you. To help Edith, she says she is cursed to remain by her grave till the end of time. Joe says you must demonstrate the end of time to her. "GET WATCH" from shed, go to Edith, "PUT WATCH IN VASE"; it breaks thus demonstrating the end of time! She will now follow you. Go to the sundial and "JOE, PUSH SUNDIAL", "PUSH SUNDIAL"; it breaks and you can get the gnomon. Go to the bushes and examine them. You can tell there's something in there. "SEARCH BUSHES" to find a copy of Time magazine. Go to the stonework and examine it to see a statue that looks like a sleeping man. "WAKE STATUE"; you hit it and it wakes. It's another ghost, Alex Pym. Go to the wall which is leaning and "PUSH WALL". Everyone helps. The wall collapses and traps the drugs so the dealers can't get them that night, giving you time to find their hideout and clear your name. SCORING. Get 2 of petal/thistledown/leaf................+20 Get matchbook..................................+5 Get pebble.....................................+5 Get bone.......................................+15 Push urn.......................................+35 (70/1000) Help Willmots..................................+50 Get bell.......................................+15 Put bell on bush...............................+25 (160/1000) Push switch to turn on light...................+50 Put watch in vase..............................+25 Push sundial, get gnomon.......................+5 (240/1000) Wake statue....................................+25 Push wall......................................+35 (Total 300/1000) (PART ONE IS NOW COMPLETED!)