# AGTDec.zip AGT Decompiler version 1.0, by Gary Lee Evans. A utility to decompile and document a compiled AGT game. # AGTUtility10.exe AGTUtility version 1.0, a menu-driven GUI front-end for writing AGT games, for Windows. Written by Mike Floyd. # CompileAgt.cpt CompileAgt for the Macintosh, by Pierre Tremblay; a C port of the Pascal AGT compiler version 1.7 by David R. Malmberg and Mark J. Welch. Compiled games can be played with MultiAventures, which is available from interpreters-multi/multiaventures/. The user interface is in French. # aa.zip AGT Author's Aid version 2.3 by Douglas C. Rogers. AA takes an adventure description from menu-driven screens and converts it to syntactically correct AGT compiler input # adgt103.zip Adventure Door Game Toolkit version 1.03, allows you offer AGT games as door games on your BBS, by Robert A. Dalton # agt135.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.35 for MS-DOS # agt15.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.5 for MS-DOS, including source code of 4 sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093 # agt17.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.7 (freeware) for MS-DOS, including source code of four sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093 # agt17s.zip Turbo Pascal source code of AGT, the Adventure Game Toolkit, version 1.7 (freeware), by David R. Malmberg and Mark J. Welch. Includes AGT manual and AGT source code of Colossal Cave (350 points version). # agtambig.lzh The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Big Version 1.3 for Amiga. # agtamdoc.lzh Documentation and sample game (CRUSADE) for AGT version 1.3 with an addendum for the Amiga # agtamiga.lzh The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Standard Version 1.3 for Amiga. # agtbig.zip tuid: mmo6gsldzks4k2xc BIG version of the Adventure Game Toolkit for DOS. Compiler, run program, a program to convert "Normal" AGT source files to "Big" AGT source files, and source code of a sample game (New England Gothic, by Simba). # agtdoc.zip Documentation and sample game (CRUSADE) for AGT versions 1.3 and 1.35 (machine independent) # agtdocwp.zip Extended documentation of the AGT Classic Edition (1.5) in WordPerfect 5.1 format formerly for registered users only, now freeware # agtedit.zip Adventure Game Toolkit Editor 1.0 for AGT 1.7, by Teemu Eramaa. # agtlabel.zip Takes AGT source files and converts them to a .AGT file suitable for input to AGTNUM. Written by Bill Martinson # agtlint.zip AGTLINT, The Adventure Game Toolkit Error Analysis Utility, Release 2 (1.56), freeware by David S. Raley. DOS executable, documentation, and a sample game. Supports all versions of the Master's Edition up to 1.56, as well as the Classic Edition (Standard and Big) and AGTNUM 1.09 # agtmac.sit The Adventure Game Toolkit version 1.2 for the Macintosh by David R. Malmberg and Mark J. Welch # agtmacro.zip AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized Keyboard Macro Processor similar to SUPERKEY or PROKEY for IBM or compatible computers. # agtmastr.zip The entire Master's Edition of the Adventure Game Toolkit Version 1.56 by David R. Malmberg, repackaged into one file: document stating that this is now freeware, manual, compiler, run program, utilities (game format converter, pop-up hint creator, font editor, etc.), and source code of several sample games (Hurry!, Humongous Cave, Adventureland, Pirate's Adventure, Brainscape, Squynchia, The Casebook of Sherlock Holmes, Pork I) # agtmtr16.zip Master's Edition of the Adventure Game Toolkit, Version 1.6 by David R. Malmberg. This archive is an update; for the complete package the files in agtmastr.zip are needed. # agtnum.zip The AGT Number Manager version 1.08 by Bill Martinson. A pre-compiler (DOS executable) for the AGT compiler; it allows you to use meaningful labels in your AGT source # agtstb13.arc Adventure Game Toolkit, BIG version 1.3 for the Atari ST by David R. Malmberg and Mark J. Welch. Source code for the BIG version cannot be compiled with the normal version and vice versa. # pretty.zip Pretty creates annotated source files from either AGT source or compiled AGT games. # tppatch.zip TPPatch, a program that fixes the 'Runtime Error 200' in AGT and other Turbo Pascal programs on fast machines, by Andreas Bauer. Unearthed and uploaded by Julie Harborough # wagt15.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, Classic Edition version 1.5 for MS Windows (compiler and player), including source code of Colossal Cave (350 points version)