Above and Beyond" solution by pjg This is not the "official" solution Feel free to write and upload a better solution if you want to do so, otherwise, corrective modifications to this solution are welcomed and encouraged. 6/16/2000 - MjS - Added 2 alternate puzzle solutions, noted scoring bug (fixed in 1.1) and added to amusing list. Good job, PJG. 6/20/2000 - pjg - corrected cumulative point totals for version 1.1 For game version 1.0 or 1.1 Other game versions may be slightly different. This game is very linear and a lot of snooping around is required to solve it. Knowledge of future events is required for some of the puzzles. Examine and Search do different things. If you get stuck then consult the relevant section of the solution for help. Also, this game has the very nice "Winnable" command and some built in hints. Save game files are named according to the score. Takes about 600 moves. Comments and points are in () ---------------------------------------------------------------------------- (your purpose in this game is to investigate the disappearance of your coworkers) Part I The Beginning, in front of building ----------------------------------- Version (this solution is for game version 1.0 or 1.1) Verbose E. Open car Search clutter then get package (1/1) Exit. W (usually, Bill will be escorted out of the building talking about losing his ID card in the forest. you must find that ID card) N, W Listen (1/2) (you will start chewing your gum, you will use it near the end of the game) G. g. g. g. g. g. The UPS man ----------- (a delivery truck will show up) W, S Read sign (you must pretend to be a delivery man) Enter truck then open locker Get uniform then wear it Exit N, E, N (you will be chased SW by the UPS man) E, N N, W, N Get clipboard (1/3) W. Get plank SE, S, E The Forest ---------- NE, E save "s3" (a brief informative detour...) SE, E, E X structure Open door then pull vines (oh well...) (x large tree then x branch) W, W, NW NE, E, NE X stream then x banks Get card then x it Drop all SW then get boulder NE then put boulder in stream Get all Put plank on boulder W (5/8) NW, W Get hat then wear it S SW, W, W, S X uniform then put card in pocket (you can also hide the card in your hat) save "s8" The Warehouse ------------- (you need the uniform, hat, clipboard, package, and ID card) Ring bell (5/13) winnable (the game should still be in a winnable state) Get faded card then put it on bench Search papers Get key, Steve's card. N. Read sign then swipe card in slot (3/16) E then read plate Unlock door with key Open door. S. Close door Remove uniform, hat Drop all but card Open door N, E (let's try the other way...) W, N (you can stay and listen for awhile if you want to ...) U (3/19) save "s18" The Foyer --------- (not much to do here) Listen (some clues here...) G. g. g. G. g. g. G. g. g. Part II Your cubicle ------------ X desk then open drawer Get memo then read it save "s19" (task #1 is the only task that you can do) NE, S, S SE. Look at picture. NW S, SE Show memo to Brian (3/22) The Form -------- NW, W, N N, N, W Search tray then get form E, S, S S, E, SE Give form to Brian save "s22" The Stamp --------- NW, W, W N, N, W X desk then open drawer Get stamp then x it Stamp form (darn!) The Ink and Supply room key --------------------------- E, N, N E, E Knock on door Listen (I guess Pat's with the 2 FBI guys) save "s23" (you have about 29 moves to wait so you may as well go and explore the office areas and find out where people's office's are) (also, you can save some time by asking your coworkers about the abductions now) Ask about abductions Wait. Again. (until Pat finds you) (from outside Pat's office) NE Ask Pat about supplies (Pat will give you the name (random) of one of your coworkers. you must go to his/her office and...) Ask about key (you will be given another name, got to that person's office and...) Ask about key (eventually, you will be given the supply room key. you must go to the supply room. starting from outside Pat's office...) save "s24" W, W, S S, S, S, S Unlock door with key Open door NW X supplies then get case X case then read it then open it Put stamp in case then stamp form Close case then drop it SE Close door then lock it with key S (up until now, you could not enter this meeting room) Look in window (hmmm, something strange with the gazebo) X couches Search red then search blue (you will find a book) N, E (a nice chat with the FBI guys) N, E, E, SE (Brian is stuck on the phone) Show book to Brian Show form to Brian (you must get the form signed...) save "s25" Form signature -------------- NW, N, N N, N, NE Give key to Pat Pat, sign form (lots of people can sign the form) SW, S, S S, S, SE Show form to Brian save "s26" Form Notary ------------ NW, W, W N, N (Bob should leave his office, let's go ask him about finding a notary...) N, N, E S, S, S, W Ask Bob about notary (oh, good!) Bob, notarize form X screen X panel save "s27" The Smart card -------------- (Bob should ask you to hold his smart card for a few moments) Get card E, N, W (you are hiding from Bob, stay here until he reenters the previous lab) Wait E, S, S W, S, W, NE X equipment X copier Read sign then get it Open copier then read paper (1/23) X shredder then turn it on Put card in shredder Get pen SW, N, E E, N, W (Bob should leave the lab. you can wait for the repair techs, or ...) Put sign on machine (fake it!) Wait (5/28) (Bob should reenter the lab, see the sign, and then head for his office) save "s28" E, S, W N, N, N, W Bob, notarize form (notice that Bob did not lock his drawer...) (E) S, S (Bob will leave with the FBI agents, lets go and look in his drawer...) N, N, W Open drawer then get book E, S, S S, E, E, SE Show book to Brian Give form to Brian The Secret note --------------- NW, W, W W, S, NE Wait (5/33) (again until Brian gives you the book) Open book Get scrap then read it Put scrap in shredder (2/35) save "s35" Asking coworkers ---------------- SW, N, E E, E, N N, N, NW Ask steve about abductions SE (etc) (you must keep moving around and ask 8 or so of your coworkers about the abductions to move the game along to the next section...) (when you have talked to enough people, the FBI guys will escort you outside to ...) Part III The Gazebo ---------- W, S (1/36) Open door D save "s36" The Guard Dummy --------------- Read sign then look in window X guard door then turn switch Look in window then open guard door E then x dummy Get gun, dummy W, U N, SE Drop dummy W, S, D Open closet door then W X flashlight then get battery, broom E, E Stand on stool then get bulb (oops) Get off stool Sweep glass with broom Drop battery W, W Drop broom E then close closet door save "s37" Open metal door E then close door then lock door Sit on stool winnable (wait until you hear footsteps approach then...) Aim gun at window (8/44) save "s44" The Metal Door -------------- Get off Unlock door then open it W Open large door S Close large door then lock it (1/45) Wait. Z. Z (wait until the guards return and then leave again) Unlock door then open it N then get cracker Open closet door W then get mop, bottle, cap E, S Close door then lock it save "s45" The Mouse House --------------- E, S Pull first block Pull second block Pull third block Put cracker on gum Put gum in bottle Put cap on bottle Put bottle in hole Put mop on pile Drop all Enter hole Search rubbish Get box, bottle Get cap (the mouse will investigate the cracker smell, when the mouse leaves the mouse hole then...) Block mouse hole with box Drop bottle (the mouse will, eventually, enter the bottle) Put cap on bottle Get bottle, box Put bottle in box Put box in large hole Enter large hole Look in box then get bottle W, S save "s46" The Access area --------------- S (listen to the mouse and age clues...) Remove cap (5/50) (the mouse will scare away the guard) N, N, E N, W Close large door then lock it Wait. Z. Z (2/52) (listen for password clue) E then get card S, W, S S, E save "s52" S, S, S W, W, U (listen to the vine-exit and swiper clues...) D, E, E N, N, N X device then read display Swipe card in slot then read display Smack unit (2000-33 is ...) Type 1967 on keypad (3/55) (you will get a double beep and the door will click) Open door Get radio X radio then open it save "s55" The Prison Cell and Tunnels --------------------------- winnable N E, E, E NE, NE, U Get gloves Unlock door then open it Cut vines with card (3/58) (or use the CD found in the radio) D, SW, SW W, W, W Swipe card in slot Smack unit X radio then extend antenna (or pull it) Wear gloves Put antenna in circuitry Open cell door (3/61) save "s61" The Final Escape ---------------- W, W, NW, W (N. Z. Z. Z. S) SW, W Surprise Ending --------------- Wait. Z. Z. Z (4/65) --------------------------------- For fun have you... -- tried to kiss Lori the receptionist? -- tried to put the supply key in the shredder? -- locked yourself in the supply room? -- stamp me? -- understood the lab names? -- asked Paul, Bill, Brian about the abductions? -- snuck back to visit the prison cell after letting everyone go free? -- standing on your desk? -- putting gum in shredder? -- chew the cracker/gum combo? -- aiming the gun at you? The fbi guys? The mouse? -- draining the battery in the flashlight and watching Ed test it? -- kiss/hug/screw cube workers? -- catch the fish in the stream? -- getting off track in the janitor's closet?