THE LURKING HORROR ------------------ Another fine Infocom game walkthrough! Be sure you're ready to give up... Paul D. Smith (paul_smith@dg.com) Version 1.0 ----------- * It is probably a good idea to save every now and then, just in case :-) The timing in the Lab and the Inner Lair is tricky, so it's a good idea to save before knocking on the Alchemy Dept. door and before opening the wooden door to the Inner Lair. * [USERNAME] is the 9-digit number underneath the bar code on your student ID contained in the game package, and [PASSWORD] is written in your student handbook (also contained in the game package). * If you have cut-and-paste capability you can just cut and paste each line below; the periods seperate the commands and the game will understand that. ------------------------------------------------------------------------------- turn on pc. type [USERNAME]. type [PASSWORD]. click box. click paper. read paper. click more. again. again. again. d. d. take stone. z. z. get up. s. press down. w. open microwave. open fridge. take coke and carton. put carton into microwave. close microwave. press 4. press 0. again. press start. z. z. z. open microwave. take carton. e. n. open carton. trade food for key. give food to hacker. s. press down. s. press 1. open panel. take flash. z. z. z. n. d. w. enter lift. turn on lift. e. e. leave lift. take bar and gloves. wear gloves. enter lift. e. turn on flash. move junk with lift. again. again. again. turn off lift. leave lift. e. move cover with bar. d. n. d. take knife. u. s. u. w. w. turn off flash. w. w. w. u. s. take container. e. z. z. z. z. e. u. climb rope. open door. n. u. take plug. take paper. d. s. drop all. take ladder. put ladder over edge. take all except plug and assignment. d. d. e. break cabinet with bar. take axe. w. open container. cut cord with axe. pour liquid onto floor. e. e. s. knock on door. z. give paper to professor. s. z. z. cut line with knife. leave pentagram. move bench. open door. d. turn on light. open door. u. drop container and knife. n. turn off light. open door. n. n. n. d. se. take boots. wear boots. u. u. unlock door with key. open door. w. u. dig in dirt. take hand. d. throw stone at shape. e. d. s. take stone. n. d. nw. u. s. s. s. s. turn on light. put hand in vat. take ring. z. take hand. put ring on hand. d. n. u. w. w. u. take flask. d. turn off light. w. drink coke. drop flask and axe and coke. w. w. d. nw. unlock padlock with key. take padlock. se. << In the next sequence you *must* find the urchin; if he doesn't >> << show up, try going back up the stairs into the Aero Lobby or >> << Computer Center: he sometimes hangs out up there. When you >> << meet him do this: >> show hand to urchin. take cutter. << then continue as below. >> u. e. e. take flask and axe. open door. d. turn on light. move brick with bar. move old brick with bar. take chain. put chain around rod. lock chain with padlock. open door. put bar in door. turn off light. u. put chain on hook. take bar. u. press up. s. press 2. z. z. z. n. d. d. open door. d. turn on flash. n. w. w. turn valve with bar. z. z. turn valve with bar. turn valve. w. w. w. w. d. cut wire with cutter. d. n. d. s. s. d. open flask. pour liquid on curtain. drop flask and cutter. unlock door with key. open door. s. open box. unplug coaxial cable. reach under water. take line. cut line with axe. again. again. take line. put line into socket. z. throw stone at thing. take stone. quit. The End ------- Emacs Local Variables: Emacs mode: Text Emacs fill-column: 75 Emacs End: