Supernova by Scott Miller of Apogee 1000 points Solution by A.De Lisle May 17, 1997 May be posted at any free site, but not sold in any form. You start with a rusty key and GOOLAA. Unusual commands include CLUE to get a hint for that location, COMMANDS and VERBS to get a list, FIND to find objects that are in sight, R (capital R) to repeat. SAVE is noted as being in the A drive only, RD will toggle brief and full descriptions. EX will EXAMINE and you may use ALL with GET and DROP. You may LOOK AT, INSIDE and UNDER objects. OPEN and UNLOCK require WITH item as does HIT and BUY. You may use direct address as person comma message. Commands may be combined with either a period or the word THEN. You can get a list of your SAVE files by typing DIR or FILES. You are in a tavern. Sit at the table south in the middle of the tavern. Buy Glunk lite and drink glunk lite. Costs 1 goolaa. Aliens are sitting to your east. Repeat the words, LISTEN CLOSELY twice and you will hear the coordinates you need. 2R/20-8-23 2/vega [two R slash 20 dash 8 dash 23 space 2 slash vega] Go east to the stairs and east to the second floor West Hallway. Go east to Center Hallway and unlock room 4 with your key. Go south into your suite and examine the shelf where you will find a holster. Take it. Open the door and go north into the West Hall and Down. Leave the Tavern to the south. You are at Crossroads. Read the sign. You can go east to Gravel Road or south to the General Store and west goes to a Dusty Road. Go south and look under the shelf to find a satchel. Get it and then go back north. Go south to the Paved Road and west to the Gravel Parking Lot. You may have to climb a fence and climb down. Read the sign, then climb the ladder to the top of the ship. At the top of the ship, turn the wheel and open the hatch, go down. In the Forward Corridor, close the hatch, turn the wheel. Note: from this point, you will feel hunger every 45 moves and need sleep at 288. You will also get thirsty about move 257 and you will have a few moves of grace before dying. The actual location will depend on how many moves you have used to explore. The layout of the ship is as follows from the Forward Corridor: North is the Central Bridge West is the Lab South is the Rear To the west of the Rear is the Storage Room and to the east is the Sleeping Room. North of the Sleeping Room is the Sanitary Facilities. Right now, go south adn east to the Sleeping Room, sit on the bed and sleep. Mark this move for your count. In the Lab, examine the dispenser and read the list. Put the mug in the niche and type a number. You need the snake venom. Get the mug. In the Sanitary Facilities, turn knob and get water. Drink water. On the Bridge, get the cushion and put it in the chair. Then TYPE your identity which is what you entered at the start. You should eat, drink and sleep at this time. Be sure to save. TYPE the code you heard at the Tavern, press the Cyan button, press the tan button. At this point your moves are counted and you have five to do the next part which is STAND, AFT, AFT, EAST, GET INTO TUBE. If you make a mistake, you will die. Now you will be Locked in Orbit, so STAND, West, FORE, FORE. Sit in the chair and examine the monitor until it says "On the surface of the jungle covered planet", etc., "red star directly over. . ." Now press the purple button. STAND, The computer should give a report that it is ok for humans. Get the cushion. This is absolutely essential. Go aft, turn the wheel and open the hatch. Go up. Close Hatch. Go east to a Sandy Clearing and north to a Winding Path, JUMP OVER STREAM, now Northwest to Path, Northwest again to Path Forks and Northwest to Quicksand. GRAB VINE. Score should be 190. If you climb a tree, you will see a pyramid. Then climb down. When you go northeast to a path, you will be bitten by a snake. Drink the liquid in the mug (snake venom) to be cured. Go back to the ship and examine the dispenser, you will find that it is empty. Fill mug with water. Go north to PATH, northwest to Front of Pyramid and see the statue. Examine the statue. It is a large dog with a hinged mouth. Open mouth and get jewel. Go north to the PYRAMID. There is a trap here, but you can get out. It has no points, so use your own discretion. Dig in Sand to find a pit. Touch bone to get out. Examine the door and see the tiny slot. Put the jewel in the slot and the door will slide down. Go north into the VESTIBULE and down the DESCENDING STAIRS which go up and down. Down goes to HALCYON HALL. Put the key in the satchel. East is the DEPARTURE ROOM where you examine a skeleton, examine the skull and get it. Get the object and examine it to find a disk. Get it. North goes to HOLEY HALL and west to THE LOBBY where you must TOUCH PYRAMID. The TREASURE'S KEEPER is north. Get the ball. The rumble means there is gas in Holey Hall so hurry back to Halcyon. Down goes to the LADDER ROOM. This is a mirrored maze. You can use the Hansel and Gretel system with it, but the path is northwest, south, southeast, east, northeast, west, southeast to the Stairway Room. Now go Down, North (notice the round recess), West to the Damp Passage, South to the Dark Passage and South to the CIRCULAR CHAMBER. There is a rod that is too heavy. This is a dangerous place. Note that if you go West you will fall into a pit and South a door will close and you will suffocate. Be careful. ERUSAERT is East. There is a glass floor and a stream running below In the CIRCULAR ROOM, drop all and get the rod. Take it to MISTY which is North, East and South. Put the rod into the recess which it fits, but falls down. Clean the Ball with Hands and hit Ball with Skull. Put the cushion on the floor, insert the key in the lock and you will hear a click. The Crystal falls onto the cushion. Examine the crystal and find it is 5 inches by 8 inches, pear shaped, 7 sided, 1000 faces and very valuable. Get the Crystal and see a new room. Go south into the Solar Chamber and see drawings on the wall. Examine the drawings and there is a diagram of the solar system with four planets. Drop the shiny key, get the cushion. GET ROD, CRAWL NORTH (about now you need water, move 257, drink at 268) JUMP GAP into The Misty Passage, PUT ROD IN RECESS Go North to the Stairway and then to the Ladder Room which is Northwest, East, Southeast, West, Northwest, North, Southeast. Exit You can take the jewel from the Front of Pyramid, but there are no points. You should return to the ship to sleep, drink and fill mug. When you have, come back to Overgrown Path. Go Southwest 7 times and you will be at the Antenna Building. Go West to the Monitor Outpost. Examine the monitor to see antenna tracks and a red star. South goes to a booth and East to a door. Go South to the Booth and notice a button on the West wall and monitors on the north wall. There is a slightly raised circular platform. When you push the button, you will be in a Transporter. The Transporter is a larger platform with a door North that leads to a Waiting Room. There are three buttons. The Cyan button will take you to an Icy Platform, the tan button takes you to another booth with a button on the West wall and monitors north. The single white button takes you to another Transporter Booth which is larger than the first one. Press the purple button which goes to a Booth where you find a pair of goggles. Get and wear the goggles. Go North (don't try to open the door) and press the button. North is the Waiting Room then east to the Decontamination Room and some murals. East from the Decontamination Room is the North Corridor. If it is not there, then go back and press the tan button, and next button, then east twice should do it. Picture this layout: From the Antenna Building west to the Monitor Outpost, the south to the first Booth. The purple button Booth will have the goggles. The tan button will go to a Booth, north to a Waiting Room, east to the Decontamination Room, east to the North Corridor. The North Corridor goes North to a Lobby and south to the Central Corridor. The Central Corridor goes west to a robot and east to a suit which goes north to a screen. From the Central Corridor south is the South Corridor which goes west to a Monitor and south to an Elevator. The Elevator goes up to an Observation Deck. In the Lobby, do not go North because you will die. Look through the window and you will find a vast barren landscape, hot, scorched sand. There are chairs and tables. Examine the murals to see the Solar System, but the outer planet does not belong there. South to the Central Corridor, there is a door West that leads to Reactor Control where there is a small robot. EXAMINE ROBOT CAREFULLY and you will find a panel. Open the panel and get the access card. Return East and examine the door. Put the card in the slot and the door opens. This is the Communications Room. There is a transmitter, a door north, and a closed door West. Get the suit and wear it. There is an alarm sounding. Try pushing the button. North is a computer. VIEW SCREEN. Go back south and west, then south to the South Corridor. You can go West to the Monitor Station. Go south to the Elevator, press button then go North. South to the Elevator and return to the Transporter Booth. Back in the Transporter Booth, press the cyan button which takes you to the ICY PLATFORM. Go east to the Confirmation Room, put the disk in the slot and go down the chute to the Inspection Room. In the Inspection Room, drop all and be sprayed, then be sure to GET ALL and WEAR SUIT. [thirst comes about move 376 and hunger at 379] From the Inspection Room, you enter the circular area. Description follows: Enter west to segment one. South to segment 2 and there is an elevator to the West and a Control Room to the east. Segment 3 has an Antenna Room South and East. Segment 4 has a Maintenance Room to South and West. Segment 5 has Climate Control somewhat west. Segment 6 has a door with a slot to the west. Segment 7 has the Reactor West at the top of the circle. Segment 8 has the Reactor East at the top of the circle and joins Segment 1. In the Control Room, read the data. Press the Transmitter button. In the Maintenance Room, examine the shelf and get the gloves, then wear the gloves. Put the card in the slot in the door. West goes to the Emergency Overide. Bread the tube with the mug. Follow the scientist--east, northeast, north, south, southwest, put card in slot. Listen until you hear all the instructions. He will say he looks at possessions. Hand the crystal to the scientist. He leaves through the west door. Go to the elevator and do not waste moves, they are counted. At the elevator, type 480, go east to the Identity Booth and south to Tunnel number one, south to Tunnel number two, south to Tunnel number three where you are injured. If you drop the crystal, be sure to get it back. Then south to the North Catwalk, either Southeast or Southwest to the next catwalk. Go Southwest to the South Catwalk and south to Junction, East to the Reactor. Open the panel, get the blue crystal and put the clear crystal in the socket. Note the Conference Room west is a red herring. Now escape from Nova, the aliens cure you and give back the crystal. You have won. You should have 1000 points. ====================================================================