SpeedIF 3 (1998-12-03) [4c] [Baf's]
The solutions below are by David Welbourn and are based on the specified release or version of each game. See also the SpeedIF pages at FourCoffees and Baf’s Guide.
>i. x goat. e. x hill. e. e.
Some clever stuff here, but spoiled somewhat by bugs and read-author's-mind. Some initial confusion since the yo-yo can't be called "yoyo", the iguana is named "igauna", the gnome statue can't be called "statue", and the Pez dispenser can't be called "dispenser".
>i. x kit. open it. x yo-yo. x gnome. x iguana. x corn. x duck. x pez. x candy.
>take all from kit. eat candy.
>x kids. x boy. x girl.
>x yard. x Harkin's. x children's. x slide. x house.
>drop pez. d.
>x porch. xyzzy. z. (if necessary, wait again until Mom appears, and warns the kids away from Harkin's yard.)
At this point, the kids' actions run in a seven-part cycle. You want to tempt the girl when she checks the house to see if her mother's watching, and tempt the boy when he looks at the forbidden fence.
>put gnome on porch. (a trap for mom, at end of game)
>z. z. z. (the girl should now be checking the house)
>drop yo-yo. z. z. (the boy should now be checking the fence)
>z. x boy. (this step is necessary, then it's just a matter of waiting)
>z. z. z. z. z. z. z.
This is surreal... (And actually, this game doesn't seem to have a name; "Moral Me This" is the name of the first location.)
>x iguana. x grass. x flowers. x corn. i. take corn.
>x inn. x yo-yo. take yo-yo. x buffalo. e.
>x benches. look under benches. x ornament. w.
>x small object. take duck. push button.
>i. x flamingo. x hedge. x front lawn. x grass. n.
>x Pryde. ask Pryde about flamingo. drop flamingo. n. e.
>x phone. take phone. w. s. n. take card. x card. e.
>take phone. w. s. take flamingo. n. drop flamingo.
>x me. i. x locket. x flamingo. x pez. x trees. e.
>x rito. x tato. x pit. look in pit. x stage hand. x sign.