SpeedIF Pi-Theta-Aleph-Parallax (2001-07-21) [4c] [Baf's]
The solutions below are by David Welbourn and are based on the specified release or version of each game. See also the SpeedIF pages at FourCoffees and Baf’s Guide.
Do anything you like for six turns. Then answer with the word suggested at the very very beginning of the game.
>x king. x lunchbox. x students. x window. x desk. z.
>x fixture. take it. x desk. x computer. turn it off.
>x tetherball. take it. w.
>x dispenser. push button. x loops. eat loops. w. n. s.
>x June. x desk. x plaques. n. e. n. out. z.
>i. x key. x bar. x towel. take towel. x stage.
>x door. unlock door with key. open door. e.
>x basket. s.
>x machine. x funnel. x button. push button.
>put towel in funnel. push button.
>i. x doh. eat doh. x key. s.
>x Asterix. x Alvin. n. e. n.
>x door. unlock door with key. open door. n. u.
>x box. take box. d. s. w. s. give box to Alvin.
>n. x lights. x ball. take ball. s. s.
>x amoeba. give ball to amoeba. s.
>x Asterix. x chair. z.
>x skeleton. search it. x spike.
>push skeleton. x X. break X.
>hit floor. (or light spike.)
The second speedIF with graphics (for the episode title).
You have one turn to repel the meteor shower, but you missed hearing what Jarb's next instruction was. So plan on typing "u" for "undo" a lot. The logical path to the winning ending is:
>i. undo. x remote control. undo. push remote button.
Other steps you might try between the undoes:
>x poem. x pack. x Jarb. x equipment.
>x generator. x lever. x dial.
>x invertor. x invert button.
>x synchronizer. x X. x Y. x Z.
Help Alvin the Chipmunk rescue a cat.
>w. n. e. x computer. in.
Timing is critical once you get nine or more points.
>x bench. x dough. take dough. i. x ax. x scope.
>e. e. take suit. wear suit. xyzzy. push button.