SpeedIF y=1/x


SpeedIF y=1/x (2001-12-08) [4c] [Baf's]

The solutions below are by David Welbourn and are based on the specified release or version of each game. See also the SpeedIF pages at FourCoffees and Baf’s Guide.


You have twenty-eight turns to prevent the world's doom. Your tools for this task: a crayon and a signboard.

>x me. i. x crayon. x signboard. x vendor. x jewelry.

>buy jewelry. ask vendor about jewelry.

>draw. remove board. turn board. x board. wear board.

>x pamphlet. look. take bill. x bill.

>buy jewelry. x talisman. put talisman on pentagram.

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Captain Speedo, The New Generation

Has new title card graphic.

>x Erik. i. x rock. x candiru. x picture. x plaque.

>x case. x comb. x fountain.

>put candiru in fountain. break case with rock. take comb.

>x Erik. i. x comb. x hair. x staff. x com. x encyclopedia.

>shoot guards with staff.

>x port. x compartment. put encyclopedia in port.

>take hair. x hair. put hair in compartment.

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Final Assault of the Big Green Cliches

I think I missed the point of this one. You and your companions (who are unaccountably absent from the room's description) are hiding behind a fallen pillar and fighting the "infidels". So it's a war. But who the two sides are, what they're fighting about, and what it is that kills everyone in eleven turns or so is somewhat unclear.

If there's more to this than examining your surroundings, shooting at the enemy and missing, and waiting for the end, let me know.

>x me. i. x rifle. x ikon. x Waptrap. x pillar.

>x Aur. x Mindbraid. x enemy. x hair. z. (wait until end)

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A Perfect Day for Candiru

>i. x cup. x coin. x cliche. wake cliche. drink coffee.

>drop coin. i. x island. drop island. i. x compass.

>kill cliche with compass. x pate.

>draw circles. x pate. put compass in pate. put coffee in pate.

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