FGFS Photo Gallery

I will try to put the most recent images first. In general, the closer you get to the bottom, the older the code was when the image was captured.

Clouds

Sure, these aren't quite the 3D clouds of "Fly!", but they still look very nice and have a minimal impact on frame rates.

Scenery Work

I have begun an overhaul of the current scenery system to facilitate adding things like lakes, rivers, urban areas, other land use areas, and eventually streams and roads. I finally got tile edge matching to work so I have added some new images. Please note that the frame rate shown in these images is misleading. I have a 3dfx voodoo-2 and to take a screen shot I have to flip the card into "in-a-window-hack" mode which kills frame rates.

Most recently, I have added "urban" areas.

Here are some screen shots from the old scenery system (without lakes and rivers.) Here are some additional interesting snap shots hilighting various aspects of the Flight Gear scenery.

Night shots

Here are some snap shots which show the night sky. The Sun, Moon, stars, and planets are all rendered in their correct position in the sky. Flight Gear has a large star data base so the stars (and planets) are rendered with correct magnitude (brightness.) Also, the moon is rendered in the correct phase.

HUD and Instrument Panel Work


The Sky


Sunsets


Smooth Terrain

The following images shows how the terrain is smoothly lit underneath the texture maps.

Irregular Terrain Gridding

Flight Gear uses sophisticated irregularly gridded terrain. Irregular grids are able to achieve the same detail level as a regular grid, but with 4-6x fewer polygons. We use a tool called Triangle written by Jonathan R Shewchuk (Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu) to connect the dots into a Delauney triangulation.

Miscellaneous Images


The Pinals

These images attempt to compare a real photo with an image generated by flight gear.
Last modified: 11/30/1999
Curtis L. Olson (curt@flightgear.org)