FGFS Status Reports


Current Development Summary

We are still early in the development of the Flight Gear Flight Simulator. The following items are working or in various stages of completion:

Supported Platforms

One of the goals of FlightGear is to be portable and support as many platforms as possible. To achieve this goal, Flight Gear is written in ANSI C, on top of OpenGL and GLUT. This provides a pretty good amount of portability. The following platforms are fulling supported: We also would like to support these platforms As long as you have a C compiler, OpenGL, and GLUT you have a pretty good shot of porting Flight Gear to your platform. If you have a favorite platform not listed here, feel free to contact us. We would be more than happy to provide porting assistance and work in support for new platforms into the core source code tree.

Everything from this point on is very outdated ...


Summary by Developer



Summary by Project


Flight Gear Kernel

Status: We have a single threaded implementation.

Flight Gear Modules

Owner: Eric Korpela. Status: Coming along well.

Scenery Rendering


Instrument Panels


Weather Modelling


Sound Effects


Networking


User Interface


Documentation


Last modified: 2/10/1998
Curtis L. Olson (curt@flightgear.org)