% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/shared-docs.R
\name{sorting_methods}
\alias{sorting_methods}
\title{Depth sorting method}
\arguments{
\item{sort_method}{Character indicating algorithm used to determine the order in which
elements are rendered. This controls depth sorting for all geometry types within
a layer, including polygons, points, segments, and text. Default varies by geometry
type.
\itemize{
\item \code{"painter"}: Elements are sorted by the mean depth (distance from
viewer after rotation) of their vertices. This is fast, but can give incorrect
results when primitives overlap in screen space at different depths.
\item \code{"pairwise"}: A more intensive sorting algorithm that compares every
pair of elements to determine occlusion order. Uses type-specific geometric
tests: polygon overlap detection for polygon-polygon pairs, point-in-polygon
tests for polygon-point pairs, line clipping for polygon-segment pairs, and
line intersection for segment-segment pairs. When elements are coplanar,
smaller primitives (points, segments) render on top of larger ones (polygons).
Slower but more accurate.
\item \code{"auto"}: Uses pairwise if the data has fewer than 500 rows, and
painter otherwise.
}}
}
\description{
Depth sorting method
}
