Source code
Description: source: package: org.apache.commons.codec.language.bm, class: BeiderMorseEncoder

    001/*
    002 * Licensed to the Apache Software Foundation (ASF) under one or more
    003 * contributor license agreements.  See the NOTICE file distributed with
    004 * this work for additional information regarding copyright ownership.
    005 * The ASF licenses this file to You under the Apache License, Version 2.0
    006 * (the "License"); you may not use this file except in compliance with
    007 * the License.  You may obtain a copy of the License at
    008 *
    009 *      https://www.apache.org/licenses/LICENSE-2.0
    010 *
    011 * Unless required by applicable law or agreed to in writing, software
    012 * distributed under the License is distributed on an "AS IS" BASIS,
    013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    014 * See the License for the specific language governing permissions and
    015 * limitations under the License.
    016 */
    017
    018package org.apache.commons.codec.language.bm;
    019
    020import org.apache.commons.codec.EncoderException;
    021import org.apache.commons.codec.StringEncoder;
    022
    023/**
    024 * Encodes strings into their Beider-Morse phonetic encoding.
    025 * <p>
    026 * Beider-Morse phonetic encodings are optimized for family names. However, they may be useful for a wide range of
    027 * words.
    028 * </p>
    029 * <p>
    030 * This encoder is intentionally mutable to allow dynamic configuration through bean properties. As such, it is mutable,
    031 * and may not be thread-safe. If you require a guaranteed thread-safe encoding then use {@link PhoneticEngine}
    032 * directly.
    033 * </p>
    034 * <h2>Encoding overview</h2>
    035 * <p>
    036 * Beider-Morse phonetic encodings is a multi-step process. Firstly, a table of rules is consulted to guess what
    037 * language the word comes from. For example, if it ends in "{@code ault}" then it infers that the word is French.
    038 * Next, the word is translated into a phonetic representation using a language-specific phonetics table. Some runs of
    039 * letters can be pronounced in multiple ways, and a single run of letters may be potentially broken up into phonemes at
    040 * different places, so this stage results in a set of possible language-specific phonetic representations. Lastly, this
    041 * language-specific phonetic representation is processed by a table of rules that re-writes it phonetically taking into
    042 * account systematic pronunciation differences between languages, to move it towards a pan-indo-european phonetic
    043 * representation. Again, sometimes there are multiple ways this could be done and sometimes things that can be
    044 * pronounced in several ways in the source language have only one way to represent them in this average phonetic
    045 * language, so the result is again a set of phonetic spellings.
    046 * </p>
    047 * <p>
    048 * Some names are treated as having multiple parts. This can be due to two things. Firstly, they may be hyphenated. In
    049 * this case, each individual hyphenated word is encoded, and then these are combined end-to-end for the final encoding.
    050 * Secondly, some names have standard prefixes, for example, "{@code Mac/Mc}" in Scottish (English) names. As
    051 * sometimes it is ambiguous whether the prefix is intended or is an accident of the spelling, the word is encoded once
    052 * with the prefix and once without it. The resulting encoding contains one and then the other result.
    053 * </p>
    054 * <h2>Encoding format</h2>
    055 * <p>
    056 * Individual phonetic spellings of an input word are represented in upper- and lower-case roman characters. Where there
    057 * are multiple possible phonetic representations, these are joined with a pipe ({@code |}) character. If multiple
    058 * hyphenated words where found, or if the word may contain a name prefix, each encoded word is placed in ellipses and
    059 * these blocks are then joined with hyphens. For example, "{@code d'ortley}" has a possible prefix. The form
    060 * without prefix encodes to "{@code ortlaj|ortlej}", while the form with prefix encodes to "
    061 * {@code dortlaj|dortlej}". Thus, the full, combined encoding is "{@code (ortlaj|ortlej)-(dortlaj|dortlej)}".
    062 * </p>
    063 * <p>
    064 * The encoded forms are often quite a bit longer than the input strings. This is because a single input may have many
    065 * potential phonetic interpretations. For example, "{@code Renault}" encodes to "
    066 * {@code rYnDlt|rYnalt|rYnult|rinDlt|rinalt|rinult}". The {@code APPROX} rules will tend to produce larger
    067 * encodings as they consider a wider range of possible, approximate phonetic interpretations of the original word.
    068 * Down-stream applications may wish to further process the encoding for indexing or lookup purposes, for example, by
    069 * splitting on pipe ({@code |}) and indexing under each of these alternatives.
    070 * </p>
    071 * <p>
    072 * <strong>Note</strong>: this version of the Beider-Morse encoding is equivalent with v3.4 of the reference implementation.
    073 * </p>
    074 * <p>
    075 * This class is Not ThreadSafe.
    076 * </p>
    077 *
    078 * @see <a href="https://stevemorse.org/phonetics/bmpm.htm">Beider-Morse Phonetic Matching</a>
    079 * @see <a href="https://stevemorse.org/phoneticinfo.htm">Reference implementation</a>
    080 * @since 1.6
    081 */
    082public class BeiderMorseEncoder implements StringEncoder {
    083
    084    // Implementation note: This class is a spring-friendly facade to PhoneticEngine. It allows read/write configuration
    085    // of an immutable PhoneticEngine instance that will be delegated to for the actual encoding.
    086
    087    // a cached object
    088    private PhoneticEngine engine = new PhoneticEngine(NameType.GENERIC, RuleType.APPROX, true);
    089
    090    /**
    091     * Constructs a new instance.
    092     */
    093    public BeiderMorseEncoder() {
    094        // empty
    095    }
    096
    097    @Override
    098    public Object encode(final Object source) throws EncoderException {
    099        if (!(source instanceof String)) {
    100            throw new EncoderException("BeiderMorseEncoder encode parameter is not of type String");
    101        }
    102        return encode((String) source);
    103    }
    104
    105    @Override
    106    public String encode(final String source) throws EncoderException {
    107        if (source == null) {
    108            return null;
    109        }
    110        return this.engine.encode(source);
    111    }
    112
    113    /**
    114     * Gets the name type currently in operation.
    115     *
    116     * @return The NameType currently being used.
    117     */
    118    public NameType getNameType() {
    119        return this.engine.getNameType();
    120    }
    121
    122    /**
    123     * Gets the rule type currently in operation.
    124     *
    125     * @return The RuleType currently being used.
    126     */
    127    public RuleType getRuleType() {
    128        return this.engine.getRuleType();
    129    }
    130
    131    /**
    132     * Discovers if multiple possible encodings are concatenated.
    133     *
    134     * @return true if multiple encodings are concatenated, false if just the first one is returned.
    135     */
    136    public boolean isConcat() {
    137        return this.engine.isConcat();
    138    }
    139
    140    /**
    141     * Sets how multiple possible phonetic encodings are combined.
    142     *
    143     * @param concat
    144     *            true if multiple encodings are to be combined with a '|', false if just the first one is
    145     *            to be considered.
    146     */
    147    public void setConcat(final boolean concat) {
    148        this.engine = new PhoneticEngine(this.engine.getNameType(),
    149                                         this.engine.getRuleType(),
    150                                         concat,
    151                                         this.engine.getMaxPhonemes());
    152    }
    153
    154    /**
    155     * Sets the number of maximum of phonemes that shall be considered by the engine.
    156     *
    157     * @param maxPhonemes
    158     *            the maximum number of phonemes returned by the engine.
    159     * @since 1.7
    160     */
    161    public void setMaxPhonemes(final int maxPhonemes) {
    162        this.engine = new PhoneticEngine(this.engine.getNameType(),
    163                                         this.engine.getRuleType(),
    164                                         this.engine.isConcat(),
    165                                         maxPhonemes);
    166    }
    167
    168    /**
    169     * Sets the type of name. Use {@link NameType#GENERIC} unless you specifically want phonetic encodings
    170     * optimized for Ashkenazi or Sephardic Jewish family names.
    171     *
    172     * @param nameType
    173     *            the NameType in use.
    174     */
    175    public void setNameType(final NameType nameType) {
    176        this.engine = new PhoneticEngine(nameType,
    177                                         this.engine.getRuleType(),
    178                                         this.engine.isConcat(),
    179                                         this.engine.getMaxPhonemes());
    180    }
    181
    182    /**
    183     * Sets the rule type to apply. This will widen or narrow the range of phonetic encodings considered.
    184     *
    185     * @param ruleType
    186     *            {@link RuleType#APPROX} or {@link RuleType#EXACT} for approximate or exact phonetic matches.
    187     */
    188    public void setRuleType(final RuleType ruleType) {
    189        this.engine = new PhoneticEngine(this.engine.getNameType(),
    190                                         ruleType,
    191                                         this.engine.isConcat(),
    192                                         this.engine.getMaxPhonemes());
    193    }
    194
    195}