<?xml version="1.0"?>

<PropertyList>

 <path>Models/Effects/procedural_light.ac</path>
 
 <animation>
  <type>scale</type>
  <object-name>procedural_light</object-name>
  <x-offset>1000</x-offset>
  <y-offset>1000</y-offset>
  <z-offset>1000</z-offset>
 </animation>

  <effect>
    <inherits-from>Effects/procedural-light</inherits-from>
    <object-name>procedural_light</object-name>
    <parameters>
        <light_color_base_r type="float">0.84</light_color_base_r>
        <light_color_base_g type="float">0.55</light_color_base_g>
        <light_color_base_b type="float">0.42</light_color_base_b>
        <light_color_center_r type="float">1.0</light_color_center_r>
        <light_color_center_g type="float">0.9</light_color_center_g>
        <light_color_center_b type="float">0.7</light_color_center_b>
        <intensity_scale type="float">1.0</intensity_scale>
        <is_directional type="bool">false</is_directional>
        <is_strobe type="bool">false</is_strobe>
        <outer_gain type="float">1</outer_gain>
    </parameters>
  </effect>

  <animation>
    <type>dist-scale</type>
    <object-name>procedural_light</object-name>
    <interpolation>
      <entry><ind>0</ind>    <dep>0.0075</dep></entry>
      <entry><ind>3750</ind> <dep>0.750</dep></entry>
      <entry><ind>10000</ind><dep>1.000</dep></entry>
    </interpolation>
  </animation>

 <particlesystem>
  <name>flare-smoke</name>
  <texture>smoke.png</texture>
  <emissive>false</emissive>
  <lighting>false</lighting>
  
  <offsets>
   <x-m>0</x-m>
   <y-m>0</y-m>
   <z-m>0</z-m>
   <pitch-deg>90</pitch-deg>
   <roll-deg>90</roll-deg>
  </offsets>

  <attach>world</attach>

  <placer>
   <type>point</type>
  </placer>
  
  <shooter>
   <theta-min-deg>-5</theta-min-deg>
   <theta-max-deg>5</theta-max-deg>
   <phi-min-deg>-5</phi-min-deg>
   <phi-max-deg>5</phi-max-deg>
   <speed-mps>
    <value>0</value>
    <spread>2</spread>
   </speed-mps>
   <rotation-speed>
    <x-min-deg-sec>10</x-min-deg-sec>
    <y-min-deg-sec>10</y-min-deg-sec>
    <z-min-deg-sec>10</z-min-deg-sec>
    <x-max-deg-sec>40</x-max-deg-sec>
    <y-max-deg-sec>40</y-max-deg-sec>
    <z-max-deg-sec>40</z-max-deg-sec>
   </rotation-speed>
  </shooter>
  
  <counter>
   <particles-per-sec>
    <value>25</value>
    <spread>5</spread>
   </particles-per-sec>
  </counter>
  
  <align>billboard</align>
  
  <particle>
   <start>
    <color>
     <red>
      <expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
     </red>
     <green>
      <expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
     </green>
     <blue>
      <expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
     </blue>
     <alpha>
      <value>1</value>
     </alpha>
    </color>
    <size>
     <value>0.6</value>
    </size>
   </start>
   <end>
    <color>
     <red>
      <expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
     </red>
     <green>
      <expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
     </green>
     <blue>
      <expression><product><value>0.9</value><property>/rendering/scene/diffuse/red</property></product></expression>
     </blue>
     <alpha>
      <value>0.05</value>
     </alpha>
    </color>
    <size>
     <value>6.0</value>
    </size>
   </end>
   <life-sec>
    <value>2.75</value>
   </life-sec>
   <mass-kg>0.00001</mass-kg>
   <radius-m>0.015</radius-m>
  </particle>
  
  <program>
   <fluid>air</fluid>
   <gravity type="bool">false</gravity>
   <wind type="bool">true</wind>
  </program>
  
</particlesystem>

</PropertyList>
