Note: This document is for an older version of GRASS GIS that will be discontinued soon. You should upgrade, and read the current manual page.
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#declare Scale = 7;
light_source { <40000, Scale*3000, 5000> color MainLight }
camera {
location < 23000, Scale*2000, 0>
angle 90
look_at < 23000, Scale*1400, 5000>
}
height_field {
tga "dem.lr.tga"
smooth
water_level 0.11 // 726 / 6553.6 = 0.111
texture {
pigment {
image_map { // image is always projected from -z, with front facing +z, top to +Y
ppm "map.lr.ppm"
once
}
rotate x*90 // align map to height_field
}
}
finish {
ambient 0.2 // Very dark shadows
diffuse 0.8 // Whiten the whites
phong 0.2 // shiny
phong_size 100.0 // with tight highlights
specular 0.5
roughness 0.05
}
scale < 14500, Scale*6553.6, 13000 >
translate <18300, 0, 1100>
}
Available at: r.out.pov source code (history)
Latest change: Thursday Feb 03 11:10:06 2022 in commit: 547ff44e6aecfb4c9cbf6a4717fc14e521bec0be
Note: This document is for an older version of GRASS GIS that will be discontinued soon. You should upgrade, and read the current manual page.
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© 2003-2023 GRASS Development Team, GRASS GIS 8.2.2dev Reference Manual