"""
@package animation.toolbars

@brief Animation toolbars

Classes:
 - toolbars::MainToolbar(BaseToolbar)
 - toolbars::AnimationToolbar(BaseToolbar)
 - toolbars::MiscToolbar(BaseToolbar)
 - toolbars::AnimSimpleLmgrToolbar


(C) 2013 by the GRASS Development Team

This program is free software under the GNU General Public License
(>=v2). Read the file COPYING that comes with GRASS for details.

@author Anna Petrasova <kratochanna gmail.com>
"""

import wx
from gui_core.toolbars import BaseToolbar, BaseIcons
from icons.icon import MetaIcon
from gui_core.simplelmgr import SimpleLmgrToolbar
from animation.anim import ReplayMode

ganimIcons = {
    "speed": MetaIcon(img="move", label=_("Change animation speed")),
    "playForward": MetaIcon(img="execute", label=_("Play forward")),
    "playBack": MetaIcon(img="player-back", label=_("Play back")),
    "stop": MetaIcon(img="player-stop", label=_("Stop")),
    "pause": MetaIcon(img="player-pause", label=_("Pause")),
    "oneDirectionReplay": MetaIcon(img="redraw", label=_("Repeat")),
    "bothDirectionReplay": MetaIcon(
        img="player-repeat-back-forward", label=_("Play back and forward")
    ),
    "addAnimation": MetaIcon(
        img="layer-add", label=_("Add new animation"), desc=_("Add new animation")
    ),
    "editAnimation": MetaIcon(
        img="layer-more",
        label=_("Add, edit or remove animation"),
        desc=_("Add, edit or remove animation"),
    ),
    "exportAnimation": MetaIcon(
        img="layer-export", label=_("Export animation"), desc=_("Export animation")
    ),
}

SIMPLE_LMGR_STDS = 256


simpleLmgrIcons = {
    "addSeries": MetaIcon(
        img="mapset-add",
        label=_("Add space-time dataset or series of map layers"),
        desc=_("Add space-time dataset or series of map layers for animation"),
    ),
}


class MainToolbar(BaseToolbar):
    """Main toolbar (data management)"""

    def __init__(self, parent):
        """Main toolbar constructor"""
        BaseToolbar.__init__(self, parent)

        self.InitToolbar(self._toolbarData())

        # realize the toolbar
        self.Realize()

    def _toolbarData(self):
        """Returns toolbar data (name, icon, handler)"""
        # BaseIcons are a set of often used icons. It is possible
        # to reuse icons in gui/icons/grass or add new ones there.
        icons = ganimIcons
        return self._getToolbarData(
            (
                (
                    ("addAnimation", icons["addAnimation"].label),
                    icons["addAnimation"],
                    self.parent.OnAddAnimation,
                ),
                (
                    ("editAnimation", icons["editAnimation"].label),
                    icons["editAnimation"],
                    self.parent.OnEditAnimation,
                ),
                (
                    ("reload", BaseIcons["render"].label),
                    BaseIcons["render"],
                    self.parent.Reload,
                ),
                (
                    ("exportAnimation", icons["exportAnimation"].label),
                    icons["exportAnimation"],
                    self.parent.OnExportAnimation,
                ),
            )
        )


class AnimationToolbar(BaseToolbar):
    """Animation toolbar (to control animation)"""

    def __init__(self, parent):
        """Animation toolbar constructor"""
        BaseToolbar.__init__(self, parent)

        self.InitToolbar(self._toolbarData())

        # realize the toolbar
        self.Realize()

        self.isPlayingForward = True
        self.EnableAnimTools(False)

    def _toolbarData(self):
        """Returns toolbar data (name, icon, handler)"""
        # BaseIcons are a set of often used icons. It is possible
        # to reuse icons in gui/icons/grass or add new ones there.
        icons = ganimIcons
        return self._getToolbarData(
            (
                (
                    ("playBack", icons["playBack"].label),
                    icons["playBack"],
                    self.OnPlayBack,
                ),
                (
                    ("playForward", icons["playForward"].label),
                    icons["playForward"],
                    self.OnPlayForward,
                ),
                (
                    ("pause", icons["pause"].label),
                    icons["pause"],
                    self.OnPause,
                    wx.ITEM_CHECK,
                ),
                (
                    ("stop", icons["stop"].label),
                    icons["stop"],
                    self.OnStop,
                ),
                (None,),
                (
                    (
                        "oneDirectionReplay",
                        icons["oneDirectionReplay"].label,
                    ),
                    icons["oneDirectionReplay"],
                    self.OnOneDirectionReplay,
                    wx.ITEM_CHECK,
                ),
                (
                    (
                        "bothDirectionReplay",
                        icons["bothDirectionReplay"].label,
                    ),
                    icons["bothDirectionReplay"],
                    self.OnBothDirectionReplay,
                    wx.ITEM_CHECK,
                ),
                (None,),
                (
                    ("adjustSpeed", icons["speed"].label),
                    icons["speed"],
                    self.parent.OnAdjustSpeed,
                ),
            )
        )

    def OnPlayForward(self, event):
        self.PlayForward()
        self.parent.OnPlayForward(event)

    def PlayForward(self):
        self.EnableTool(self.playForward, False)
        self.EnableTool(self.playBack, True)
        self.EnableTool(self.pause, True)
        self.EnableTool(self.stop, True)
        self.ToggleTool(self.pause, False)
        self.isPlayingForward = True

    def OnPlayBack(self, event):
        self.PlayBack()
        self.parent.OnPlayBack(event)

    def PlayBack(self):
        self.EnableTool(self.playForward, True)
        self.EnableTool(self.playBack, False)
        self.EnableTool(self.pause, True)
        self.EnableTool(self.stop, True)
        self.ToggleTool(self.pause, False)
        self.isPlayingForward = False

    def OnPause(self, event):
        self.Pause()
        self.parent.OnPause(event)

    def Pause(self):
        if self.GetToolState(self.pause):
            self.EnableTool(self.playForward, True)
            self.EnableTool(self.playBack, True)
        else:
            self.EnableTool(self.playForward, not self.isPlayingForward)
            self.EnableTool(self.playBack, self.isPlayingForward)

    def OnStop(self, event):
        self.Stop()
        self.parent.OnStop(event)

    def Stop(self):
        self.EnableTool(self.playForward, True)
        self.EnableTool(self.playBack, True)
        self.EnableTool(self.pause, False)
        self.EnableTool(self.stop, False)
        self.ToggleTool(self.pause, False)

        # if not self.GetToolState(self.oneDirectionReplay) and \
        #    not self.GetToolState(self.bothDirectionReplay):
        # self.EnableTool(self.playBack, False) # assuming that stop rewinds to
        # the beginning

    def OnOneDirectionReplay(self, event):
        if event.IsChecked():
            self.ToggleTool(self.bothDirectionReplay, False)
        self.parent.OnOneDirectionReplay(event)

    def OnBothDirectionReplay(self, event):
        if event.IsChecked():
            self.ToggleTool(self.oneDirectionReplay, False)
        self.parent.OnBothDirectionReplay(event)

    def SetReplayMode(self, mode):
        one, both = False, False
        if mode == ReplayMode.REPEAT:
            one = True
        elif mode == ReplayMode.REVERSE:
            both = True

        self.ToggleTool(self.oneDirectionReplay, one)
        self.ToggleTool(self.bothDirectionReplay, both)

    def EnableAnimTools(self, enable):
        """Enable or disable animation tools"""
        self.EnableTool(self.playForward, enable)
        self.EnableTool(self.playBack, enable)
        self.EnableTool(self.pause, enable)
        self.EnableTool(self.stop, enable)


class MiscToolbar(BaseToolbar):
    """Toolbar with miscellaneous tools related to app"""

    def __init__(self, parent):
        """Toolbar constructor"""
        BaseToolbar.__init__(self, parent)

        self.InitToolbar(self._toolbarData())
        # realize the toolbar
        self.Realize()

    def _toolbarData(self):
        """Toolbar data"""
        return self._getToolbarData(
            (
                (
                    ("settings", BaseIcons["settings"].label),
                    BaseIcons["settings"],
                    self.parent.OnPreferences,
                ),
                (
                    ("help", BaseIcons["help"].label),
                    BaseIcons["help"],
                    self.parent.OnHelp,
                ),
                (
                    ("quit", BaseIcons["quit"].label),
                    BaseIcons["quit"],
                    self.parent.OnCloseWindow,
                ),
            )
        )


class AnimSimpleLmgrToolbar(SimpleLmgrToolbar):
    """Simple layer manager toolbar for animation tool.
    Allows adding space-time dataset or series of maps.
    """

    def __init__(self, parent, lmgrStyle):
        SimpleLmgrToolbar.__init__(self, parent, lmgrStyle)

    def _toolbarData(self):
        data = SimpleLmgrToolbar._toolbarData(self)
        if self._style & SIMPLE_LMGR_STDS:
            data.insert(
                0,
                (
                    ("addSeries", simpleLmgrIcons["addSeries"].label),
                    simpleLmgrIcons["addSeries"],
                    self.parent.OnAddStds,
                ),
            )
        return data

    def EnableTools(self, tools, enable=True):
        for tool in tools:
            self.EnableTool(getattr(self, tool), enable)
