(This is the "Dungeon Designs" column from the September 1995 issue of the Eamon Adventurer's Guild newsletter. Copyright 1995 Eamon Adventurer's Guild, 7625 Hawkhaven Dr., Clemmons, NC 27012-9408.  You may reproduce this freely as long as this credit remains attached to the article.)


An Index of past EAG designer articles

Jun'95   MAIN PGM Tour, Part IV
      An English-language description of every
      statement in the MAIN PGM.

Mar'95   MAIN PGM Tour, Part III
   Also: Trick Programming for Monster Weapons:
      how to "share" one weapon artifact among
      multiple monsters; how to vary the
      weapons held by a group monster

Dec'94   MAIN PGM Tour, Part II
   Also: A Correction to the 10-Direction
      Tutorial from Dec'90 EAG issue

Sep'94   MAIN PGM Tour, Part I
   Also: On-the-fly Text Formatting: Frank
      Kunze's clever Applesoft code that
      automatically figures and makes line
      breaks in DESC text without any special
      line padding required.

Jun'94   A description of all of the programs
         included on the EAG Utilities Disk

Mar'94   Tips on effective Artifact usage:
      Monster Weapons; the USER Fields;
      Synonyms; Special Checks; Closed Artifacts

Dec'93   How to Cheat while Playing Eamon:
      a cookbook tutorial on how to get out of
      or around tough spots while playing an
      Eamon adventure

Sep'93   Designing and Testing your Eamon
      Adventure: The Design; Data Entry;
      Playtesting; Suggestions

Jun'93   The EAG Procedure for Submitting and
         Testing New Eamons for Release

Mar'93   Adding a New Command:
      a step-by-step cookbook tutorial

Dec'92   Bug Fixes You Can Do:
      what various error messages mean;
      how to recognize and perform easy fixes;
      how to do bug reports

Sep'92   A Complete Listing and Description of
      All Variables Used in the MAIN PGM

Jun'92   The Synonym Checker:
      A step-by-step cookbook tutorial

Mar'92   Back to the Basics: Monsters
      A step-by-step cookbook tutorial

Dec'91   Announcement and Program Listing of the
      UNIVERSAL CHECK FILES program

Sep'91   An Index of past designer articles;
      includes NEUC issues back to Mar'84

Jun'91   Back to the Basics: Containers
      How to program and use; step-by-step
      examples

Mar'91   Back to the Basics: Rooms and Doors
      A step-by-step cookbook tutorial

Dec'90   Using 10 Directions in Version 7.0
      How to modify the MAIN PGM; pitfalls to
      watch for

Sep'90   Eamon Style and Technique: the
          Storyteller's Craft
      How to plot & write an Eamon adventure

Jun'90   Converting Eamon Adventures to ProDOS
      A step-by-step discussion of the procedure

Mar'90   Designing Descriptions for 40/80 Option
      How to write descriptions that look good
      in both 40-column and 80-column formats

Dec'89   Basic Eamon Routines
      Modifying Commands; POWER and USE commands

Sep'89   Using Effects for Eamon Games
      How to make & use your own special effects

Jun'89   Traps and Obstructions
      Guidelines for proper design to ensure
      maximum player enjoyment

Mar'89   The Parameters Option
      Making special Artifact types

Dec'88   Increasing free memory space

Sep'88   Efficient Applesoft programming

Jun'88  How to Properly Show Room Exits

