Hercules First Labor (version 0.02)
--------------------
  Over 20 years ago my introduction to computers
  was in playing, and then writing my own Text
  Adventures.  This game was written following the 
  structure and limits of the old Scott Adams adventures.
  It even follows the programming limitations of it's
  scripting structure.  
  
  All Commands are Two Words And only the first 3 letters
  of each word count.  So to saw "Talk Tony" you could say
  "Tal Ton".
  
  I left debugging functions in for the curious, I know 
  you're out there.  And yes...the whole adventure
  is in there in the code, but don't try to decipher it.
  If you want it I'll send it to you in the orignal form
  before it got converted it JavaScript functions.
  Much more readable.
  
  NOTE: It's been Tested with Microsoft IE 5/6 Only
        It does seem to work in Mozilla though
 
Hints
----- 
  LOOK at everything
  TAKE anything not nailed down
  TALK to everyone
  USE things when it seems appropriate
  
  (and don't be too confused by the prologue)
  
  
  And Sorry, there's no save yet.  But once you know the
  way through the game, it takes only minutes to get back
  where you were.  There's not a lot of running around
  bringing things places and I left the inventory infinite
  to avoid inventory juggling to speed it up.

Stats
-----
  50 Rooms
  58 Items
  96 Messages
  51 Nouns
  75 Verbs (though that's only because I started 
            from the Adventureland list and never renumbered...)
            
  The VERB list is really the only part copied from anywhere, it's 
  pretty much the same VERB list as many IF games.
  

  
  If you're looking at this after the contest the current
  version will be available at:
      http://www.sayyoho.com/herc1
  
Written by:
  Robert Carl Brown
  bob@sayyoho.com
