Walkthrough for A Very Hairy Fish-Mess A Hideous Holiday Horror by Byron Alexander Campbell This game was my attempt at a more traditional IF, with compass directions and puzzles to solve and plenty of ways to die. It goes without saying that in this walkthrough I've included only the moves necessary to win, but experimentation should be rewarded, whether it's in the form of a funny response or a grisly death. Taking and eating things are most likely to yield a unique response. It's not supposed to be an unforgivingly hard game, but there may be a few rare parts where the puzzles are too opaque or the parser asks for too specific a command; if you run into this, you can curse my programming inexperience to the seventh generation, and hopefully this guide will help move things along. Oh, and Merry Fishmas! ACT I >take sammich >take knife >e >x mattress >x under bed >down >down >down >down >n (note: you can ask Cthulhu about a variety of topics. Try "fish," "Dave," "gifts," or "Cthulhu") >s >open gift (note: as with Cthulhu, you can ask the fairy about a number of things; it will even occasionally provide a hint for a puzzle. Try "Cthulhu," "fairy," "fish" or "door" for now) >nw ACT II (note: try asking the fairy about the scales) >sw >take thermometer >open oven >x oven (note: try asking the fairy about the turducken) >s >d >d >x crypt >x seal (note: try asking the fairy about the crypt, the seal, and Dave) >break seal >x seal >u >u >pick up dish >take sole (note: try asking the fairy about the sole) >take string >d >n >ne >put sole in scales >put sammich in scales >n >n >x sand >take worm >s >s >sw >put rod in oven >take rod >s >d >d >n (note: try asking the fairy about the bog) >put turducken in bog ACT III >n >n >ne (note: try asking the fairy about the sacs) >x nostril >take drumstick >ne >x puzzle box >read inscription >x case (note: try asking the fairy about the sword) >take tile >x tile >take relish >eat relish >nw >take kitten >open dresser >s (note: try asking the fairy about one of the cadavers) >open fat one >ring bell >n >se >ne >x mixer (note: try asking the fairy about the rat hole) >put drumstick in hole >z >z >take drumstick >ne >x incinerator >put kitten in incinerator >close incinerator >z >z >z >open incinerator >take lilac tile >x lilac tile >sw >sw >se (note: try asking the fairy about the crickets) >ring bell >take indigo tile >x indigo tile >ne >n >ne (note: try asking the fairy about the pudding) >eat pudding >z >z >z >z >z >x chipped tile >s >se >sw >nw >put lilac tile in first hole >put indigo tile in second hole >put chipped tile in chipped hole >put yellow tile in fourth hole >open box >take flavor >se >ne >e >ne >n >nw >x crack >put knife in crack >put rod in water (note: try asking the fairy about the rod) >put flavor in rod >put rod in water ACT IV >x graffito >z >z >z >z >take cake >eat cake >w >nw >x keypad >x notice (note: try asking the fairy about the keypad) >n (note: try asking the fairy about the cradle) >x mechanism >switch off switch >x chair >x mouse >take paper >read paper (note: in order to figure out the keypad combination, you'll need to find the things listed in the graffito and match them up with their corresponding numbers from the paper) >s >push five >push one >push two >push six >push eight >nw >take fish >s >d >d >sw >sw >d (note: try asking the fairy about the monkey) >take banana >hit monkey with banana >d >u >eat nuts >d >nw >s >s >se >n CONGRATULATIONS AND MERRY FISHMAS!!!