Tinseltown Blues walkthrough - by Eytan Zweig --------------------------------------------- Note - this is a no-frills walkthrough of "Tinseltown Blues". It was written for version 1.1. This walkthrough only gives the commands necessary to solve the puzzles. It is not an optimal solution, but it works well within the time limit. It ignores several non-essential aspects of the game. It also ignores alternate solutions to some of the puzzles, which may be more efficient and/or give more points. On the other hand, I tried to group the actions together into the relevant chunks, so it's more-or-less clear why you're doing what you're doing. This means that following this solution will involve some back-tracking; but it should be useful to people who want help with specific sections of the game without necessarily spoiling others. To help facilitate this, in each section I say where I start for - so people not following the walkthrough from beginning to end will know where to begin from. Note that some sections of the game require others to have been played first, but others do not. If you need specific items from other sections, I will say so. A final, but important note, is that one section of the game (the Cooper building) must be played between 11:45 am and 1:15 pm. If you miss that period, you won't be able to get the password for Mrs. Padderwacker's desk, which is randomly determined each game. The beginning ------------- NE E Z Z NO SIGN PAPER STAND DROP KNAPSACK The Powerhouse - Getting the Black Script ----------------------------------------- (starting in the infirmary) W S E N TAKE CHICKEN SUIT S E THROW CHICKEN SUIT OVER WALL W W S SE SING TAKE CHICKEN SUIT NW WEAR CHICKEN SUIT N TAKE BLACK SCRIPT S DROP CHICKEN SUIT NW N Stage 18 - Getting the Purple Script ------------------------------------ (starting outside the infirmary) N E U E E E E N TAKE KEY W W W MOVE RUG OPEN TRAPDOOR D N E PUSH CONSOLE WEST E PUSH GRUE WEST PUT GRUE ON TRACKS CONNECT CABLE TO SOCKET TAKE CORD S X RAMP TAKE RECEPTACLE PLUG CORD IN RECEPTACLE N TURN ON CONSOLE PUSH LEVER TURN FIRST DIAL LEFT TURN SECOND DIAL RIGHT G PULL LEVER TURN SECOND DIAL RIGHT G TURN THIRD DIAL RIGHT G PULL LEVER TURN THIRD DIAL RIGHT G G PUSH LEVER PRESS BLUE BUTTON PRESS BLACK BUTTON PULL LEVER TURN THIRD DIAL RIGHT PULL LEVER TURN SECOND DIAL RIGHT G PUSH LEVER TURN FIRST DIAL RIGHT PULL LEVER TAKE KEY S U E E E OPEN GRATING DROP KEY D TAKE PURPLE SCRIPT U S W W W W D W The island - getting the matches and the flashlight --------------------------------------------------- (starting outside stage 18) NE N TAKE PLATFORM S S INFLATE PLATFORM S W W NW W W W NW N NE E E SEARCH HEDGE OPEN SPIGOT G Z (repeat until the man arrives) NW E E DROP PLATFORM TURN PLATFORM WEST STAND ON PLATFORM TAKE MATCHES OPEN MANHOLE COVER D TAKE FLASHLIGHT SW W W OPEN FLASHLIGHT PUT PACK IN RECHARGER TAKE PACK UNLOCK DOOR OPEN DOOR S S SW S The Zuckor building - getting the cinder block and the badge ------------------------------------------------------------ (starting from the north gate) S TAKE WHEELS S E E E E N E E N N N SEARCH CHEESE S S S NE TAKE BADGE TAKE PHOTO FROM BADGE DROP PHOTO UNSCREW HANDLEBAR SCREW HANDLEBAR TO WHEELS DROP SCREWDRIVER SW W W S W W W W U PUT DEVICE ON CABLE SLIDE DOWN CABLE N D E TURN DIAL SIT Z NO TAKE PHOTO PUT PHOTO IN BADGE WEAR BADGE STAND W N TAKE CINDER BLOCK OPEN HATCH D The oven - getting the red script --------------------------------- (starting in the elevator, with the cinder block) DROP CINDER BLOCK TAKE CINDER BLOCK S E E DROP CINDER BLOCK TAKE CINDER BLOCK NE NE N DROP CINDER BLOCK TAKE CINDER BLOCK NW W TURN TUBE NORTH PUT CINDER BLOCK ON PEDAL (the following section is timed) E TAKE RED SCRIPT The water tank - getting the green script ----------------------------------------- (starting in special effects east, with the flashlight) TAKE SQUIB CONNECT SQUIB TO PACK SE S SW E U E N D if you haven't already done so, MOVE RUG and OPEN TRAPDOOR S OPEN BOX TAKE PLASTIC N U S W D W NE S INFLATE PLASTIC S W W W S W D PUT SQUIB ON BOX TURN PACK ON DISCONNECT WIRES FROM PACK DROP WIRES CONNECT PACK TO BULB OPEN BOX OPEN VALVE (the following section is timed) U W PUT BOAT IN TANK ENTER BOAT Z OPEN GRATE U (end of timed section) SEARCH BOXES W PUSH WALL OPEN DOOR W DROP FLASHLIGHT Stage 17 - getting the yellow script and the poster --------------------------------------------------- (starting in the mail room, with the badge) W NE SE E E E NE N E U OPEN CAGE D W S SW N N N E SE TAKE POSTER PUSH LIGHT NW ROLL POSTER PUT POSTER IN INTAKE TURN ON MACHINE DISCONNECT HOSE CONNECT HOSE TO INTAKE TAKE PARROT PUSH LIGHT WEST SHOW LIGHT TO ELECTRICIAN U LIGHT MATCH LIGHT WAX SIT TAKE YELLOW SCRIPT STAND S S TAKE POSTER UNROLL POSTER The administration building - getting the pink script ----------------------------------------------------- (starting outside stage 17, with the poster) E N E U if you haven't done so already, OPEN CAGE TAKE MIRROR D W S SW SW S S S U SHOW POSTER TO PEEPHOLE DROP POSTER OPEN DOOR E OPEN AQUARIUM SHOW MIRROR TO FISH TAKE CHEST OPEN CHEST READ CHEST PUSH NINETEENTH PUSH THIRD PUSH THIRTEENTH TAKE SCRIPT DROP CHEST W D N The Cooper building - getting the blue script --------------------------------------------- (starting outside the administration building - between 11:45 am and 1:15 pm) W W W N N N TAKE PAMPHLET NE Now, this section is random: you need to find the woman in the cemetery, when you find her, X GRAVE, and mark the birth and death dates mentioned. Then, return to the rear enterance to the cemetery to continue the walkthrough. S S S S S W U E GO BEHIND DESK Now, you need to type a password. The password is either the birth or death date from the grave you've seen earlier, without the slashed. So, if you saw the date 6/19/1884, you need to TYPE 6191884 OPEN DRAWER TAKE SCRIPT STAND W D Endgame ------- (starting outside the cooper building, with all 7 scripts) E E E NE N Z (until the door is unlocked) W GIVE SCRIPTS TO WOMAN S W N You won!