<html><head><meta name="color-scheme" content="light dark"></head><body><pre style="word-wrap: break-word; white-space: pre-wrap;">%% rpg-module.cls
%
% A Role-Playing Game Module class for LaTeX
%
% Copyright 2016 Michael C. Davis
%
% LICENSE FOR THE WORK
%
% This work consists of the following files:
%    rpg-module.cls
%    basic-stats.sty
%    basic-stats.def
%    doc/rpg-module.tex
%
% This work may be distributed and/or modified under the conditions of the LaTeX
% Project Public License, either version 1.3 of this license or (at your option)
% any later version. The latest version of this license can be found at:
% http://www.latex-project.org/lppl.txt
% and version 1.3 or later is part of all distributions of LaTeX version
% 2005/12/01 or later.
%
% This work has the LPPL maintenance status `author-maintained'.
% 
% The Author and Maintainer of this work is Michael C. Davis
%
%
% LICENSE FOR COMPILED WORKS
%
% You may distribute compiled works generated using the work as specified in
% Clause 3 of the LaTeX Project Public License. If you incorporate Open Gaming
% Content into the compiled work, you must also comply with the terms of that
% license.
%
%
% USAGE
%
% See the file rpg-module.pdf (source file doc/rpg-module.tex) for documentation. 
% There are a number of worked examples in the examples/ directory.
%
% Technical support is provided on Dragonsfoot Forums:
%
% http://www.dragonsfoot.org/forums/viewtopic.php?f=87&amp;t=73823
%
%
% KNOWN BUGS
%
% 1. Special movement doesn't appear correctly in multi-column New Monster listings
%    if not all monsters share that movement type
% 2. S&amp;W AC format doesn't handle Lycanthrope ACs very well
%
%
% TO DO
%
% 1. Advanced edition stat block options
% 2. Holmes Basic stat block options

\NeedsTeXFormat{LaTeX2e}
\ProvidesClass{rpg-module}[2016/04/25 Role-Playing Game Module document class]



% Define which stat block systems are recognised. ONE of these environments should be redefined in
% the system-specific stat block package.

\RequirePackage{comment}                                                        % Allow some sections to conditionally appear or not
\excludecomment{ifbasicstats}
\excludecomment{ifadvancedstats}
% \excludecomment{next_system}{...



% Process class options

\newcounter{papersizeoption}
\newcounter{fontoption}
\newcounter{statsoption}
\newcounter{acoption}

\newif\ifmodule@letterpaper
\newif\ifmodule@seriffont
\newif\ifmodule@tightsqueeze

\DeclareOption{letterpaper}{\module@letterpapertrue\stepcounter{papersizeoption}}
\DeclareOption{a4paper}{\module@letterpaperfalse\stepcounter{papersizeoption}}

\DeclareOption{tightsqueeze}{\module@tightsqueezetrue}

\DeclareOption{serif}{\module@seriffonttrue\stepcounter{fontoption}}
\DeclareOption{sansserif}{\module@seriffontfalse\stepcounter{fontoption}}

\DeclareOption{basic}{\def\statstyle@module{basic-stats.sty}\stepcounter{statsoption}}
\DeclareOption{advanced}{\def\statstyle@module{advanced-stats.sty}\stepcounter{statsoption}}
% \DeclareOption{next_system}{...

% Note: the class does not define a default AC display option. The default is handled by the
% \ac@module macro which is defined in the style file selected by the previous option.

\DeclareOption{acdesc}{\def\acstyle@module{desc}\stepcounter{acoption}}
\DeclareOption{acasc}{\def\acstyle@module{asc}\stepcounter{acoption}}
\DeclareOption{acb1}{\def\acstyle@module{b1}\stepcounter{acoption}}
\DeclareOption{acsw}{\def\acstyle@module{sw}\stepcounter{acoption}}

\DeclareOption*{
   \ClassError{rpg-module}{Unrecognised option '\CurrentOption'}{Valid options are:\MessageBreak
      a4paper,letterpaper,tightsqueeze\MessageBreak serif,sansserif,\MessageBreak basic,advanced,\MessageBreak acdesc,acac,acb1,acsw}
}

\ExecuteOptions{a4paper}                                                        % default paper size is A4
\ExecuteOptions{sansserif}                                                      % default font option is sans serif
\ExecuteOptions{basic}                                                          % default stat block style is basic

\ProcessOptions\relax

\ifcase\thepapersizeoption\or\or\else
   \ClassError{rpg-module}{a4paper and letterpaper options are mutually exclusive}
   {The input file contains a statement like:\MessageBreak
    \protect\documentclass[letterpaper,a4paper]{rpg-module}\MessageBreak
    You can only select one paper size, either letterpaper or a4paper.\MessageBreak
    The default is a4paper.}
\fi

\ifcase\thefontoption\or\or\else
   \ClassError{rpg-module}{serif and sanserif options are mutually exclusive}
   {The input file contains a statement like:\MessageBreak
    \protect\documentclass[serif,sansserif]{rpg-module}.\MessageBreak
    You can only select one font style, either serif or sans serif.\MessageBreak
    The default is sans serif.}
\fi

\ifcase\thestatsoption\or\or\else
   \ClassError{rpg-module}{you can only select one style}
   {The input file contains a statement like:
    \protect\documentclass[basic,advanced]{rpg-module}.
    You can only select one style for stat blocks.\MessageBreak
    The recognised styles are basic and advanced.\MessageBreak
    The default is basic. Advanced will be defined in a future version of the rpg-module class.}
\fi

\ifcase\theacoption\or\else
   \ClassError{rpg-module}{you can only select one AC style}
   {The input file contains a statement like:\MessageBreak
    \protect\documentclass[acasc,acdesc]{rpg-module}.\MessageBreak
    You can only select one style for armour class.\MessageBreak
    The recognised styles are acasc, acdesc, acb1 and acsw.}
\fi



% Process paper size options

\setlength\voffset{-1in}
\setlength\hoffset{-1in}

\ifmodule@letterpaper
   \PassOptionsToClass{letterpaper}{article}
   \addtolength\voffset{-17.6mm}
   \addtolength\hoffset{2.95mm}
   \newcommand{\ArmourClass}{Armor Class}                                       % Concession to US spelling of Armour
\else
   \PassOptionsToClass{a4paper}{article}
   \PassOptionsToClass{twoside}{article}
   \newcommand{\ArmourClass}{Armour Class}
\fi



% Load the standard LaTeX 'article' document class that module is based on

\LoadClass[twocolumn]{article}



% Set page margins

\setlength{\oddsidemargin}{0.8cm}
\setlength{\evensidemargin}{0.8cm}

\setlength{\topmargin}{2.6cm}

\setlength{\textheight}{25.4cm}
\setlength{\textwidth}{19.4cm}

\setlength{\marginparsep}{0cm}
\setlength{\marginparwidth}{0cm}

\setlength{\footskip}{0.7cm}

\setlength{\columnsep}{1.15cm}

\pagenumbering{arabic}

\ifmodule@letterpaper
   \setlength{\headheight}{0cm}
   \setlength{\headsep}{0cm}
\else
   \addtolength{\topmargin}{-\headheight}
   \addtolength{\topmargin}{-\headsep}
   \RequirePackage{fancyhdr}                                                    % Add headers and footers
   \fancypagestyle{plain}{%
      \fancyhf{} % clear all header and footer fields
      \fancyhead[LO,RE]{\slshape \leftmark}
      \fancyhead[RO,LE]{\slshape \rightmark}
      \fancyfoot[C]{\thepage} % except the center
      \renewcommand{\headrulewidth}{0pt}
      \renewcommand{\footrulewidth}{0pt}
   }
   \pagestyle{plain}
\fi



% Float placement options
% See p.199-200 of Lamport's "LaTeX" book for details and p.105 of "TeX Unbound" for suggested values

\renewcommand{\topfraction}{0.9}                                                % max fraction of floats at top
\renewcommand{\bottomfraction}{0.8}                                             % max fraction of floats at bottom

% Parameters for TEXT pages (not float pages)

\setcounter{topnumber}{2}
\setcounter{bottomnumber}{2}
\setcounter{totalnumber}{4}
\setcounter{dbltopnumber}{2}                                                    % for 2-column pages
\renewcommand{\dbltopfraction}{0.9}                                             % fit big float above 2-column text
\renewcommand{\textfraction}{0.07}                                              % allow minimal text

% Parameters for FLOAT pages (not text pages)
%
% Note: \floatpagefraction must be less than \topfraction above

\renewcommand{\floatpagefraction}{0.7}                                          % require fuller float pages
\renewcommand{\dblfloatpagefraction}{0.7}                                       % require fuller float pages



% Process font options

\RequirePackage[T1]{fontenc}                                                    % Use T1 (8-bit) font encoding
\RequirePackage{lmodern}                                                        % Use Latin Modern instead of Computer Modern for symbols etc.
\RequirePackage{xfrac}                                                          % Get a good-looking 1/2 symbol

\newcommand\half{\sfrac{1}{2}}                                                  % Get a good-looking 1/2 symbol

\ifmodule@seriffont
   \IfFileExists{souvenir.sty}{                                                 % If ITC Souvenir font is installed in this LaTeX distribution
      \RequirePackage{souvenir}                                                 % Use ITC Souvenir as serifed font
      \renewcommand{\bfdefault}{d}                                              % Use demi-bold instead of bold
      \renewcommand*\copyright{{\usefont{T1}{lmr}{m}{n}\textcopyright}}         % Get a good-looking copyright (C) symbol
      \newcommand*\registered{{\usefont{T1}{lmr}{m}{n}\textregistered}}         % Registered trademark (R) symbol
      \renewcommand\half{{\usefont{T1}{lmr}{m}{n}\sfrac{1}{2}}}                 % Redefine font for 1/2 symbol
   }{
      \ClassWarning{rpg-module}{%
         ITC Souvenir not detected, substituting Bookman as default serifed font.}
      \RequirePackage{bookman}                                                  % Use Bookman as serifed font
   }
   \renewcommand*\familydefault{\rmdefault}                                     % Default to serifed font
\else
   \RequirePackage{avant}                                                       % Use URW Gothic as default sans-serif font (similar to ITC Avant Garde Gothic)
   \renewcommand*\familydefault{\sfdefault}                                     % Default to sans-serif font
\fi

\renewcommand{\tiny}        {\fontsize {4pt} {4.8pt}\selectfont}
\renewcommand{\scriptsize}  {\fontsize {5pt} {6.0pt}\selectfont}
\renewcommand{\footnotesize}{\fontsize {7pt} {8.4pt}\selectfont}
\renewcommand{\small}       {\fontsize {8pt} {9.6pt}\selectfont}
\renewcommand{\normalsize}  {\fontsize {9pt}{10.8pt}\selectfont}
\renewcommand{\large}       {\fontsize{10pt}{12.0pt}\selectfont}
\renewcommand{\Large}       {\fontsize{11pt}{13.2pt}\selectfont}
\renewcommand{\LARGE}       {\fontsize{13pt}{15.6pt}\selectfont}
\renewcommand{\huge}        {\fontsize{16pt}{19.2pt}\selectfont}
\renewcommand{\Huge}        {\fontsize{17.28pt}{20.74pt}\selectfont}



% Load the rest of the required packages

\RequirePackage[pass,paperwidth=\paperwidth,paperheight=\paperheight]{geometry} % Page size
\RequirePackage[explicit,newparttoc]{titlesec}                                  % Redefine section headings
\RequirePackage{titletoc}                                                       % Redefine table of contents
\RequirePackage{array}                                                          % Format table headings
\RequirePackage{booktabs}                                                       % Underline table headings
\RequirePackage{caption}                                                        % Allow non-numbered figure and table captions
\RequirePackage{framed}                                                         % Boxed text
\RequirePackage{graphicx}                                                       % Allow images and text across two columns
\RequirePackage{dblfloatfix}                                                    % Allow positioning of figure* at bottom of page
\RequirePackage{xstring}                                                        % Manipulate strings

% Hyperlinks

\RequirePackage[linktocpage]{hyperref}                                          % Allow hyperlinks, only page numbers in TOC are clickable
\RequirePackage[dvipsnames]{xcolor}                                             % Pre-defined colour names
\hypersetup{colorlinks=true,
    urlcolor=MidnightBlue,                                                      % Colour for external links
    linkcolor=MidnightBlue,                                                     % Colour for internal links (including Table of Contents)
    citecolor=MidnightBlue}                                                     % Colour for references

% Key-value pairs, used for stat blocks

\RequirePackage{pgfkeys}
\input{pgfutil-common}
\input{pgfmath.code}

% Define a narrow breaking space

\newcommand*{\thinspacebrk}{\hskip0.16667em\relax}

% Tightsqueeze option for reduced spacing

\ifmodule@tightsqueeze
   \titlespacing*{\part}{0pt}{0pt}{0pt}
   \titlespacing*{\section}{0pt}{0.5ex plus .2ex}{0.5ex plus .2ex}
   \titlespacing*{\subsection}{0pt}{0.5ex plus .2ex}{0.5ex plus .2ex}
   \FrameSep5pt
   \renewcommand{\arraystretch}{1}
\else
   \renewcommand{\arraystretch}{1.2}                                            % Default: increase the table row spacing a little
\fi

% Footnote options

\renewcommand*{\thefootnote}{\fnsymbol{footnote}}                               % Use footnote symbols instead of numbers
\renewcommand\@makefntext[1]{\leftskip=0.5em\hskip-0.5em\makebox[0.5em]{\@makefnmark}#1}             % Footnote indentation

% The freestyle (system-independent) stat block
%
% Other stat-block styles depend on the RPG system option chosen and are defined in the appropriate .sty file

\newenvironment{statblockfreestyle}{\begin{list}{}{\leftmargin=1em\rightmargin=1em}\item}{\end{list}}

% Define monsters

\newcounter{currentstat}                                                        % Counter for setting up key-value pairs

\newcommand{\monster}[4][default]{
   \pgfkeys{/#2/SingleName/.initial = {#3}}
   \ifnum\pdfstrcmp{#1}{default}=\z@
      \IfEndWith{#3}{y}
      {\pgfkeys{/#2/PluralName/.initial = \StrGobbleRight{#3}{1}ies}}           % Plural names ending in -y change to -ies
      {
         \IfEndWith{#3}{s}
         {\pgfkeys{/#2/PluralName/.initial = #3es}}                             % Plural names ending in -s change to -ses
         {\pgfkeys{/#2/PluralName/.initial = #3s}}                              % Default case, plurals where we add -s
      }
   \else
      \pgfkeys{/#2/PluralName/.initial = #1}                                    % Override for irregular plurals
   \fi
   \setcounter{currentstat}{0}
   \def\currentmonster{#2}
   \scan@stats#4|\relax|
}

% Load system-specific stat blocks

\InputIfFileExists{\statstyle@module}{%
   \ClassInfo{rpg-module}{Loading monster stats from \statstyle@module}
}{%
   \ClassWarning{rpg-module}{Monster stats style \statstyle@module\space not found,\MessageBreak
   defaulting to basic-stats.sty}
   \input{basic-stats.sty}
}

% Title Page

\renewcommand\maketitle{\hypersetup{pageanchor=false}% No internal links to title page allowed
\begin{titlepage}
\vspace*{\fill}
\begin{center}
\Huge \textbf{\@title} \par
\@author
\@subtitle
\@coverimg
\end{center}
\@abstract
\@copyright
\@contact
\vfill
\end{titlepage}
\hypersetup{pageanchor=true}
\global\let\maketitle\relax
\global\let\@author\@empty
\global\let\@subtitle\@empty
\global\let\@coverimg\@empty
\global\let\@abstract\@empty
\global\let\@copyright\@empty
\global\let\@contact\@empty
\global\let\title\relax
\global\let\author\relax
}

\newcommand\showtitle[1][\@title]{\begin{center}
\LARGE\textbf{#1}
\end{center}
\let\if@afterindentfalse}

\renewcommand\@author{\relax}
\renewcommand{\author}[1]{\gdef\@author{\vskip 0.5em\LARGE \textbf{by #1}}}

\newcommand\@subtitle{\relax}
\newcommand\@coverimg{\relax}
\newcommand\@abstract{\relax}
\newcommand\@copyright{\relax}
\newcommand\@contact{\relax}

\newcommand{\subtitle}[1]{\gdef\@subtitle{\vskip 0.5em \LARGE \textbf{\MakeUppercase{#1}}}}
\newcommand{\coverimage}[1]{\gdef\@coverimg{\vskip 1em \includegraphics[width=\textwidth]{#1} \par}}
\renewcommand{\abstract}[1]{\gdef\@abstract{\vskip 0.5em #1 \par}}

\newcommand{\copyrightblock}[1]{\gdef\@copyright{\vskip 0.5em
\begin{quote}
\centering
#1
\end{quote}}}

\newcommand{\contactblock}[4][p{5.9cm} p{5.9cm} p{5.9cm}]{\gdef\@contact{\vskip 0.5em
\begin{tabular}{#1}
{#2} &amp; {#3} &amp; {#4}
\end{tabular}
}}



% Running heads (used on A4 paper size only)

\newcommand\titlerunning[1]{%
   \gdef\runningtitle{\MakeUppercase{#1}}
}

\ifmodule@letterpaper\else
   \renewcommand{\partmark}[1]{\markright{\MakeUppercase{#1}}{}}
   \renewcommand{\sectionmark}[1]{}
   \renewcommand{\subsectionmark}[1]{}
   \renewcommand{\leftmark}{\runningtitle}
   \titlerunning{\@title}
\fi


% Headings

\renewcommand\thepart{\arabic{part}}
\renewcommand\thesection{}
\renewcommand\thesubsection{\arabic{subsection}}
\renewcommand\thesubsubsection{\arabic{subsection}\alph{subsubsection}}

\titleformat{\part}[block]
{\LARGE\bfseries\filcenter}
{\LARGE PART \thepart:}{0.5em}{\MakeUppercase{#1}}

\titleformat{\section}[hang]
{\Large\bfseries\filright}
{}{0em}{\MakeUppercase{#1}}

\titleformat{name=\section,numberless}[block]                                   % how to handle \section*
{\Large\bfseries\filcenter}
{}{0em}{#1\phantomsection\addcontentsline{toc}{section}{#1}}

\titleformat{\subsection}[hang]
{\normalfont\bfseries\filright}
{\thesubsection.}{0.5em}{\MakeUppercase{#1}}

\titleformat{\subsubsection}[hang]                                              % \subsubsection is indentical to \subsection except for the numbering
{\normalfont\bfseries\filright}
{\thesubsubsection.}{0.5em}{\MakeUppercase{#1}}

% Default section spacing, for reference
%
%\titlespacing*{\chapter} {0pt}{50pt}{40pt}
%\titlespacing*{\section} {0pt}{3.5ex plus 1ex minus .2ex}{2.3ex plus .2ex}
%\titlespacing*{\subsection} {0pt}{3.25ex plus 1ex minus .2ex}{1.5ex plus .2ex}
%\titlespacing*{\subsubsection}{0pt}{3.25ex plus 1ex minus .2ex}{1.5ex plus .2ex}
%\titlespacing*{\paragraph} {0pt}{3.25ex plus 1ex minus .2ex}{1em}
%\titlespacing*{\subparagraph} {\parindent}{3.25ex plus 1ex minus .2ex}{1em}

% Table of Contents

\renewcommand\tableofcontents{%
   \noindent\Large\textbf{\MakeUppercase\contentsname}\vspace{1em}\@starttoc{toc}
}


\addtocontents{toc}{\protect\setcounter{tocdepth}{1}}
\titlecontents{part}[0em]{\normalsize\bfseries}{PART \thecontentslabel : \MakeUppercase}{}{\quad\thecontentspage}[\vspace{1.5ex plus .2ex}]
\titlecontents*{section}[0em]{\normalsize}{}{}{~\thecontentspage}[\unskip, ][.\vspace{1.5ex plus .2ex}]
\titlecontents*{subsection}[0em]{\normalsize}{}{}{~\thecontentspage}[\unskip, ][.\vspace{1.5ex plus .2ex}]
\titlecontents*{subsubsection}[0em]{\normalsize}{}{}{~\thecontentspage}[\unskip, ][.\vspace{1.5ex plus .2ex}]



% Boxed text

\newenvironment{boxtext}{%
\if@nobreak
   \vspace{-\topsep}
\fi
\begin{framed}\@afterheading}{\end{framed}\aftergroup\@afterindentfalse\aftergroup\@afterheading}



% Single-column text

\newcommand\onecolumninline[1]{%
\newlength{\tmpparindent}
\newlength{\tmpparskip}
\setlength{\tmpparindent}{\parindent}
\setlength{\tmpparskip}{\parskip}
\twocolumn[{
\setlength{\parindent}{\tmpparindent}
\setlength{\parskip}{\tmpparskip}
\fussy
#1
\vspace{2ex}
}]
}

\newenvironment{onecolumnfloat}[1][t]{%
\let\@floatboxreset\relax%
\let\@parboxrestore\relax%
\begin{table*}[#1]\unskip}{\end{table*}}



% Tables

\newcolumntype{b}{&gt;{\bfseries}c}                                                % New column type 'b' for bold, centred headings
\newcounter{numcols@module}                                                     % Counter to keep track of how many columns are in the table

% Underline table headers

\newtoks\module@tableul
\newcommand{\tableul}[1]{%
  \noalign{%
    \global\module@tableul={}%
    \toks@={\cmidrule(l{\tabcolsep}r{\tabcolsep})}%
    \count@=\z@
    \loop\ifnum\count@&lt;#1\relax
      \advance\count@\@ne
      \edef\module@temp{\the\toks@{\the\count@-\the\count@}}%
      \global\module@tableul\expandafter{\the\expandafter\module@tableul\module@temp}%
    \repeat
  }%
  \the\module@tableul
}

% Typeset the table heading
% Takes a column type as an optional argument (defaults to 'c' for centred text)

\newcommand\tableheader[2][c]{{%
   \edef\lbracetoken{\string{}
   \edef\rbracetoken{\string}}
   \StrCount{#2}{&amp;}[\numamps]\global\setcounter{numcols@module}{\numamps}\stepcounter{numcols@module}
   \newcommand\source{\string\multicolumn\lbracetoken 1\rbracetoken\lbracetoken#1\rbracetoken\lbracetoken#2\rbracetoken}
   \newcommand\replace{\rbracetoken&amp;\string\multicolumn\lbracetoken 1\rbracetoken\lbracetoken#1\rbracetoken\lbracetoken}
   \StrSubstitute{\source}{ &amp; }{\replace}[\tmptblhdr]
   \StrExpand{\tmptblhdr}{\tmptblhdrexpand}
   \tokenize{\tmptbltok}{\tmptblhdr}
   \global\let\tableheader@module\tmptbltok
}\\[-2ex] % hack to get around the fact that it's not allowed to have non-expandable text in the same cell as \multicolumn
\tableheader@module\\
\tableul{\thenumcols@module}
}



% Copyright and license macros

\newcommand{\modulecopyright}{%
The \LaTeX~rpg-module class is copyright \copyright 2016 Michael Davis and is distributed under the conditions of the
\href{http://www.latex-project.org/lppl.txt}{LaTeX Project Public License}, either version 1.3 or (at your option)
any later version. Compiled Works generated using the rpg-module class can be distributed as specified in Clause 3 of the license.}

\newenvironment{ogl}{%
\footnotesize
\subsection*{OPEN GAME LICENSE Version 1.0a}
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (``Wizards''). All Rights Reserved.
\begin{enumerate}
\item Definitions: (a) ``Contributors'' means the copyright and/or trademark owners who have contributed Open Game Content; (b) ``Derivative Material''
means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction,
addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c)
``Distribute'' means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) ``Open Game Content''
means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity
and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work
covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) ``Product
Identity'' means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories,
storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities,
teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects,
logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product
Identity, and which specifically excludes the Open Game Content; (f) ``Trademark'' means the logos, names, mark, sign, motto, designs that are used by
a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) ``Use'',
``Used'' or ``Using'' means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.
(h) ``You'' or ``Your'' means the licensee in terms of this agreement.

\item The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and
in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License
except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

\item Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

\item Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free,
non-exclusive license with the exact terms of this License to Use, the Open Game Content.

\item Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are
Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

\item Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any
Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the
COPYRIGHT NOTICE of any original Open Game Content you Distribute.

\item Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any
Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with
the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of
that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

\item Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

\item Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License
to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

\item Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

\item Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission
from the Contributor to do so.

\item Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content
due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

\item Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming
aware of the breach. All sublicenses shall survive the termination of this License.

\item Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it
enforceable.

\item COPYRIGHT NOTICE
\end{enumerate}
\begin{list}{}{}
\item Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
}{\end{list}}

\newenvironment{productidentity}{%
\footnotesize
\subsection*{Designation of Product Identity}
\begin{list}{}{\leftmargin=0cm}
}{\end{list}}

\newenvironment{opengamecontent}{%
\footnotesize
\subsection*{Designation of Open Game Content}
\begin{list}{}{\leftmargin=0cm}
}{\end{list}}

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