23 #ifndef _DGL_GRAPH_V2_H_
24 #define _DGL_GRAPH_V2_H_
33 #define DGL_IN_NODEID_v2 0
34 #define DGL_IN_STATUS_v2 1
35 #define DGL_IN_EDGESET_OFFSET_v2 2
36 #define DGL_IN_ATTR_v2 3
37 #define DGL_IN_SIZE_v2 DGL_IN_ATTR_v2
39 #define DGL_NODE_SIZEOF_v2( nattr ) (sizeof( dglInt32_t ) * DGL_IN_SIZE_v2 + (nattr) )
40 #define DGL_NODE_WSIZE_v2( nattr ) (DGL_NODE_SIZEOF_v2( nattr ) / sizeof(dglInt32_t) )
41 #define DGL_NODE_ALLOC_v2( nattr ) (malloc( DGL_NODE_SIZEOF_v2( nattr ) ) )
43 #define DGL_NODE_ID_v2(p) ((p)[DGL_IN_NODEID_v2])
44 #define DGL_NODE_STATUS_v2(p) ((p)[DGL_IN_STATUS_v2])
45 #define DGL_NODE_EDGESET_OFFSET_v2(p) ((p)[DGL_IN_EDGESET_OFFSET_v2])
46 #define DGL_NODE_ATTR_PTR_v2(p) ((p) + DGL_IN_ATTR_v2)
51 #define DGL_ILA_TOCNT_v2 0
52 #define DGL_ILA_SIZE_v2 1
53 #define DGL_ILA_TOARR_v2 DGL_ILA_SIZE_v2
55 #define DGL_EDGESET_SIZEOF_v2(C, lattr) (sizeof( dglInt32_t ) * ((C) + 1))
56 #define DGL_EDGESET_WSIZE_v2(C, lattr) (DGL_EDGESET_SIZEOF_v2(C, lattr) / sizeof(dglInt32_t))
57 #define DGL_EDGESET_ALLOC_v2(C, lattr) (malloc(DGL_EDGESET_SIZEOF_v2(C, lattr)))
58 #define DGL_EDGESET_REALLOC_v2(P, C, lattr) (realloc(P , DGL_EDGESET_SIZEOF_v2(C, lattr)))
60 #define DGL_EDGESET_EDGECOUNT_v2(p) ((p)[DGL_ILA_TOCNT_v2])
61 #define DGL_EDGESET_EDGEARRAY_PTR_v2(p) ((p) + DGL_ILA_TOARR_v2)
62 #define DGL_EDGESET_EDGE_PTR_v2(pgrp,p,i) DGL_EDGEBUFFER_SHIFT_v2(pgrp,*((p) + DGL_ILA_TOARR_v2 + (i)))
67 #define DGL_IL_HEAD_OFFSET_v2 0
68 #define DGL_IL_TAIL_OFFSET_v2 1
69 #define DGL_IL_STATUS_v2 2
70 #define DGL_IL_COST_v2 3
71 #define DGL_IL_ID_v2 4
72 #define DGL_IL_ATTR_v2 5
73 #define DGL_IL_SIZE_v2 DGL_IL_ATTR_v2
75 #define DGL_EDGE_SIZEOF_v2( lattr ) (sizeof( dglInt32_t ) * DGL_IL_SIZE_v2 + (lattr))
76 #define DGL_EDGE_WSIZE_v2( lattr ) (DGL_EDGE_SIZEOF_v2( lattr ) / sizeof( dglInt32_t ))
77 #define DGL_EDGE_ALLOC_v2( lattr ) (malloc( DGL_EDGE_SIZEOF_v2( lattr ) ))
79 #define DGL_EDGE_HEADNODE_OFFSET_v2(p) ((p)[DGL_IL_HEAD_OFFSET_v2])
80 #define DGL_EDGE_TAILNODE_OFFSET_v2(p) ((p)[DGL_IL_TAIL_OFFSET_v2])
81 #define DGL_EDGE_STATUS_v2(p) ((p)[DGL_IL_STATUS_v2])
82 #define DGL_EDGE_COST_v2(p) ((p)[DGL_IL_COST_v2])
83 #define DGL_EDGE_ID_v2(p) ((p)[DGL_IL_ID_v2])
84 #define DGL_EDGE_ATTR_PTR_v2(p) ((p) + DGL_IL_ATTR_v2)
85 #define DGL_EDGE_HEADNODE_ID_v2(pgrp,pl) ((pgrp->Flags&1)?\
86 DGL_NODE_ID_v2(pgrp->pNodeBuffer+DGL_EDGE_HEADNODE_OFFSET_v2(pl)):\
87 DGL_EDGE_HEADNODE_OFFSET_v2(pl))
88 #define DGL_EDGE_TAILNODE_ID_v2(pgrp,pl) ((pgrp->Flags&1)?\
89 DGL_NODE_ID_v2(pgrp->pNodeBuffer+DGL_EDGE_TAILNODE_OFFSET_v2(pl)):\
90 DGL_EDGE_TAILNODE_OFFSET_v2(pl))
95 #define DGL_FOREACH_NODE_v2(pgrp,pn) for((pn)=(dglInt32_t*)(pgrp)->pNodeBuffer;\
96 (pgrp)->pNodeBuffer && (pn)<(dglInt32_t*)((pgrp)->pNodeBuffer+(pgrp)->iNodeBuffer);\
97 (pn)+=DGL_NODE_WSIZE_v2((pgrp)->NodeAttrSize))
101 #define DGL_FOREACH_EDGE_v2(pgrp,pla,pl,il)\
102 for((il)=0, (pl)=DGL_EDGESET_EDGE_PTR_v2(pgrp,pla,il);\
103 (il)<DGL_EDGESET_EDGECOUNT_v2(pla);\
104 (il)++, (pl)=DGL_EDGESET_EDGE_PTR_v2(pgrp,pla,il))
108 #define DGL_NODEBUFFER_SHIFT_v2(pgrp,o) ((dglInt32_t*)((pgrp)->pNodeBuffer + (o)))
109 #define DGL_NODEBUFFER_OFFSET_v2(pgrp,p) ((dglInt32_t)p - (dglInt32_t)(pgrp)->pNodeBuffer)
114 #define DGL_EDGEBUFFER_SHIFT_v2(pgrp,o) ((dglInt32_t*)((pgrp)->pEdgeBuffer + (o)))
115 #define DGL_EDGEBUFFER_OFFSET_v2(pgrp,pl) ((dglInt32_t)pl - (dglInt32_t)(pgrp)->pEdgeBuffer)
126 void *pvTailAttr,
void *pvEdgeAttr,
dglInt32_t nFlags);
int dgl_del_node_outedge_V2(dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
dglInt32_t * dgl_node_t_next_V2(dglNodeTraverser_s *pT)
void dgl_node_t_release_V2(dglNodeTraverser_s *pT)
int dgl_span_minimum_spanning_V2_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_get_node_V2(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_dijkstra_V2(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_release_V2(dglGraph_s *pgraph)
int dgl_read_V2(dglGraph_s *pgraph, int fd, int version)
int dgl_span_depthfirst_spanning_V2_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_getnode_outedgeset_V2(dglGraph_s *pgraph, dglInt32_t *pnode)
void dgl_edge_t_release_V2(dglEdgeTraverser_s *pTraverser)
dglInt32_t * dgl_edge_t_next_V2(dglEdgeTraverser_s *pT)
int dgl_del_node_V2(dglGraph_s *pgraph, dglInt32_t nId)
void dgl_sp_cache_release_V2(dglGraph_s *pgraph, dglSPCache_s *pCache)
dglInt32_t * dgl_node_t_find_V2(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_sp_cache_initialize_V2(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
def version
Get GRASS version as dictionary.
int dgl_node_t_initialize_V2(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
int dgl_add_edge_V2(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
dglInt32_t * dgl_get_edge_V2(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_write_V2(dglGraph_s *pgraph, int fd)
dglInt32_t * dgl_getnode_inedgeset_V2(dglGraph_s *pgraph, dglInt32_t *pnode)
int dgl_depthfirst_spanning_V2(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_del_edge_V2(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_add_node_V2(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
void dgl_edgeset_t_release_V2(dglEdgesetTraverser_s *pTraverser)
int dgl_flatten_V2(dglGraph_s *pgraph)
int dgl_minimum_spanning_V2(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_unflatten_V2(dglGraph_s *pgraph)
int dgl_span_depthfirst_spanning_V2_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_initialize_V2(dglGraph_s *pgraph)
int dgl_del_node_inedge_V2(dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
int dgl_edgeset_t_initialize_V2(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
dglInt32_t * dgl_edgeset_t_next_V2(dglEdgesetTraverser_s *pTraverser)
int dgl_dijkstra_V2_FLAT(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_dijkstra_V2_TREE(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_edge_t_initialize_V2(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
int dgl_span_minimum_spanning_V2_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edge_t_first_V2(dglEdgeTraverser_s *pT)
int(* dglSPClip_fn)(dglGraph_s *, dglSPClipInput_s *, dglSPClipOutput_s *, void *)
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
dglInt32_t * dgl_node_t_first_V2(dglNodeTraverser_s *pT)
dglInt32_t * dgl_edgeset_t_first_V2(dglEdgesetTraverser_s *pTraverser)