11#ifndef _DGL_dglGraph_s_V1_H_
12#define _DGL_dglGraph_s_V1_H_
21#define DGL_IN_NODEID_v1 0
22#define DGL_IN_STATUS_v1 1
23#define DGL_IN_TAIL_OFFSET_v1 2
24#define DGL_IN_ATTR_v1 3
25#define DGL_IN_SIZE_v1 DGL_IN_ATTR_v1
27#define DGL_NODE_SIZEOF_v1(nattr) \
28 (sizeof(dglInt32_t) * DGL_IN_SIZE_v1 + (nattr))
29#define DGL_NODE_WSIZE_v1(nattr) \
30 (DGL_NODE_SIZEOF_v1(nattr) / sizeof(dglInt32_t))
31#define DGL_NODE_ALLOC_v1(nattr) (malloc(DGL_NODE_SIZEOF_v1(nattr)))
33#define DGL_NODE_ID_v1(p) ((p)[DGL_IN_NODEID_v1])
34#define DGL_NODE_STATUS_v1(p) ((p)[DGL_IN_STATUS_v1])
35#define DGL_NODE_EDGESET_OFFSET_v1(p) ((p)[DGL_IN_TAIL_OFFSET_v1])
36#define DGL_NODE_ATTR_PTR_v1(p) ((p) + DGL_IN_ATTR_v1)
41#define DGL_ILA_TOCNT_v1 0
42#define DGL_ILA_SIZE_v1 1
43#define DGL_ILA_TOARR_v1 DGL_ILA_SIZE_v1
45#define DGL_EDGESET_SIZEOF_v1(C, lattr) \
46 (sizeof(dglInt32_t) * (DGL_ILA_SIZE_v1) + DGL_EDGE_SIZEOF_v1(lattr) * (C))
47#define DGL_EDGESET_WSIZE_v1(C, lattr) \
48 (DGL_EDGESET_SIZEOF_v1(C, lattr) / sizeof(dglInt32_t))
49#define DGL_EDGESET_ALLOC_v1(C, lattr) (malloc(DGL_EDGESET_SIZEOF_v1(C, lattr)))
50#define DGL_EDGESET_REALLOC_v1(P, C, lattr) \
51 (realloc(P, DGL_EDGESET_SIZEOF_v1(C, lattr)))
53#define DGL_EDGESET_EDGECOUNT_v1(p) ((p)[DGL_ILA_TOCNT_v1])
54#define DGL_EDGESET_EDGEARRAY_PTR_v1(p) ((p) + DGL_ILA_TOARR_v1)
55#define DGL_EDGESET_EDGE_PTR_v1(p, i, C) \
56 (((p) + DGL_ILA_TOARR_v1) + (i) * DGL_EDGE_WSIZE_v1(C))
61#define DGL_IL_HEAD_OFFSET_v1 0
62#define DGL_IL_TAIL_OFFSET_v1 1
63#define DGL_IL_COST_v1 2
65#define DGL_IL_ATTR_v1 4
66#define DGL_IL_SIZE_v1 DGL_IL_ATTR_v1
68#define DGL_EDGE_SIZEOF_v1(lattr) \
69 (sizeof(dglInt32_t) * DGL_IL_SIZE_v1 + (lattr))
70#define DGL_EDGE_WSIZE_v1(lattr) \
71 (DGL_EDGE_SIZEOF_v1(lattr) / sizeof(dglInt32_t))
72#define DGL_EDGE_ALLOC_v1(lattr) (malloc(DGL_EDGE_SIZEOF_v1(lattr)))
74#define DGL_EDGE_HEADNODE_OFFSET_v1(p) ((p)[DGL_IL_HEAD_OFFSET_v1])
75#define DGL_EDGE_TAILNODE_OFFSET_v1(p) ((p)[DGL_IL_TAIL_OFFSET_v1])
76#define DGL_EDGE_COST_v1(p) ((p)[DGL_IL_COST_v1])
77#define DGL_EDGE_ID_v1(p) ((p)[DGL_IL_ID_v1])
78#define DGL_EDGE_ATTR_PTR_v1(p) ((p) + DGL_IL_ATTR_v1)
79#define DGL_EDGE_HEADNODE_ID_v1(pgrp, pl) \
81 ? DGL_NODE_ID_v1(pgrp->pNodeBuffer + DGL_EDGE_HEADNODE_OFFSET_v1(pl)) \
82 : DGL_EDGE_HEADNODE_OFFSET_v1(pl))
83#define DGL_EDGE_TAILNODE_ID_v1(pgrp, pl) \
85 ? DGL_NODE_ID_v1(pgrp->pNodeBuffer + DGL_EDGE_TAILNODE_OFFSET_v1(pl)) \
86 : DGL_EDGE_TAILNODE_OFFSET_v1(pl))
91#define DGL_FOREACH_NODE_v1(pgrp, pn) \
92 for ((pn) = (dglInt32_t *)(pgrp)->pNodeBuffer; \
93 (pgrp)->pNodeBuffer && \
94 (pn) < (dglInt32_t *)((pgrp)->pNodeBuffer + (pgrp)->iNodeBuffer); \
95 (pn) += DGL_NODE_WSIZE_v1((pgrp)->NodeAttrSize))
99#define DGL_FOREACH_EDGE_v1(pgrp, pla, pl) \
100 for ((pl) = DGL_EDGESET_EDGEARRAY_PTR_v1(pla); \
101 (pl) < (pla) + DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize) * \
102 DGL_EDGESET_EDGECOUNT_v1(pla); \
103 (pl) += DGL_EDGE_WSIZE_v1((pgrp)->EdgeAttrSize))
107#define DGL_NODEBUFFER_SHIFT_v1(pgrp, o) \
108 ((dglInt32_t *)((pgrp)->pNodeBuffer + (o)))
109#define DGL_NODEBUFFER_OFFSET_v1(pgrp, p) \
110 ((dglInt32_t)((dglByte_t *)p - (dglByte_t *)(pgrp)->pNodeBuffer))
115#define DGL_EDGEBUFFER_SHIFT_v1(pgrp, o) \
116 ((dglInt32_t *)((pgrp)->pEdgeBuffer + (o)))
117#define DGL_EDGEBUFFER_OFFSET_v1(pgrp, pl) \
118 ((dglInt32_t)((dglByte_t *)pl - (dglByte_t *)(pgrp)->pEdgeBuffer))
int(* dglSPClip_fn)(dglGraph_s *, dglSPClipInput_s *, dglSPClipOutput_s *, void *)
int(* dglSpanClip_fn)(dglGraph_s *, dglGraph_s *, dglSpanClipInput_s *, dglSpanClipOutput_s *, void *)
void dgl_node_t_release_V1(dglNodeTraverser_s *pT)
dglInt32_t * dgl_node_t_first_V1(dglNodeTraverser_s *pT)
int dgl_dijkstra_V1_FLAT(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
dglInt32_t * dgl_edge_t_first_V1(dglEdgeTraverser_s *pT)
int dgl_initialize_V1(dglGraph_s *pgraph)
int dgl_add_node_V1(dglGraph_s *pgraph, dglInt32_t nId, void *pvNodeAttr, dglInt32_t nFlags)
int dgl_write_V1(dglGraph_s *pgraph, int fd)
int dgl_unflatten_V1(dglGraph_s *pgraph)
int dgl_dijkstra_V1_TREE(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_span_depthfirst_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_edgeset_t_initialize_V1(dglGraph_s *pGraph, dglEdgesetTraverser_s *pTraverser, dglInt32_t *pnEdgeset)
void dgl_sp_cache_release_V1(dglGraph_s *pgraph, dglSPCache_s *pCache)
int dgl_read_V1(dglGraph_s *pgraph, int fd)
dglInt32_t * dgl_node_t_next_V1(dglNodeTraverser_s *pT)
dglInt32_t * dgl_edgeset_t_first_V1(dglEdgesetTraverser_s *pTraverser)
dglInt32_t * dgl_get_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_depthfirst_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_getnode_outedgeset_V1(dglGraph_s *pgraph, dglInt32_t *pnode)
dglInt32_t * dgl_node_t_find_V1(dglNodeTraverser_s *pT, dglInt32_t nId)
int dgl_node_t_initialize_V1(dglGraph_s *pGraph, dglNodeTraverser_s *pT)
int dgl_dijkstra_V1(dglGraph_s *pgraph, dglSPReport_s **ppReport, dglInt32_t *pDistance, dglInt32_t nStart, dglInt32_t nDestination, dglSPClip_fn fnClip, void *pvClipArg, dglSPCache_s *pCache)
int dgl_sp_cache_initialize_V1(dglGraph_s *pgraph, dglSPCache_s *pCache, dglInt32_t nStart)
int dgl_span_depthfirst_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, void *pvVisited, dglSpanClip_fn fnClip, void *pvClipArg)
int dgl_add_edge_V1(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
int dgl_flatten_V1(dglGraph_s *pgraph)
void dgl_edgeset_t_release_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_edge_t_initialize_V1(dglGraph_s *pGraph, dglEdgeTraverser_s *pTraverser, dglEdgePrioritizer_s *pEP)
int dgl_minimum_spanning_V1(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_edge_t_next_V1(dglEdgeTraverser_s *pT)
dglInt32_t * dgl_edgeset_t_next_V1(dglEdgesetTraverser_s *pTraverser)
int dgl_span_minimum_spanning_V1_FLAT(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)
dglInt32_t * dgl_get_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_edge_V1(dglGraph_s *pgraph, dglInt32_t nId)
int dgl_del_node_V1(dglGraph_s *pgraph, dglInt32_t nId)
void dgl_edge_t_release_V1(dglEdgeTraverser_s *pTraverser)
int dgl_release_V1(dglGraph_s *pgraph)
int dgl_span_minimum_spanning_V1_TREE(dglGraph_s *pgraphIn, dglGraph_s *pgraphOut, dglInt32_t nVertex, dglSpanClip_fn fnClip, void *pvClipArg)