GRASS 8 Programmer's Manual
8.6.0dev(2026)-1878fdfec5
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v1-defs.h
Go to the documentation of this file.
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/*
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* SPDX-FileCopyrightText: 2002 Roberto Micarelli
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* SPDX-FileCopyrightText: GRASS Development Team
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* SPDX-License-Identifier: GPL-2.0-or-later
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*/
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/*
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* best view tabstop=4
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*/
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#define _DGL_V1 1
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#undef _DGL_V2
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/*
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* Define function names
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*/
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#if defined(DGL_DEFINE_TREE_PROCS) || defined(DGL_DEFINE_FLAT_PROCS)
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/* sp-template */
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#undef DGL_SP_DIJKSTRA_FUNC
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#undef DGL_SPAN_DEPTHFIRST_SPANNING_FUNC
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#undef DGL_SPAN_MINIMUM_SPANNING_FUNC
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#undef _DGL_OUTEDGESET
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#undef _DGL_INEDGESET
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#undef _DGL_EDGE_TAILNODE
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#undef _DGL_EDGE_HEADNODE
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#endif
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/*
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* TREE version algorithms
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*/
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#if defined(DGL_DEFINE_TREE_PROCS)
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/* sp-template */
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#define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V1_TREE
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/* span-template */
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#define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V1_TREE
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#define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V1_TREE
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/* portable actions */
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#define _DGL_OUTEDGESET(pg, pn) DGL_GET_NODE_OUTEDGESET_FUNC(pg, pn)
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#define _DGL_INEDGESET(pg, pn) DGL_GET_NODE_INEDGESET_FUNC(pg, pn)
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#define _DGL_EDGE_HEADNODE(pg, pl) \
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DGL_GET_NODE_FUNC(pg, DGL_EDGE_HEADNODE_OFFSET(pl))
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#define _DGL_EDGE_TAILNODE(pg, pl) \
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DGL_GET_NODE_FUNC(pg, DGL_EDGE_TAILNODE_OFFSET(pl))
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#endif
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/*
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* FLAT version algorithms
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*/
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#if defined(DGL_DEFINE_FLAT_PROCS)
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/* sp-template */
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#define DGL_SP_DIJKSTRA_FUNC dgl_dijkstra_V1_FLAT
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/* span-template */
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#define DGL_SPAN_DEPTHFIRST_SPANNING_FUNC dgl_span_depthfirst_spanning_V1_FLAT
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#define DGL_SPAN_MINIMUM_SPANNING_FUNC dgl_span_minimum_spanning_V1_FLAT
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/* portable actions */
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#define _DGL_OUTEDGESET(pg, pn) \
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DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))
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#define _DGL_INEDGESET(pg, pn) \
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((dglInt32_t *)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + \
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*(dglInt32_t *)(DGL_EDGEBUFFER_SHIFT(pg, DGL_NODE_EDGESET_OFFSET(pn))) + \
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1)
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#define _DGL_EDGE_HEADNODE(pg, pl) \
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DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_HEADNODE_OFFSET(pl))
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#define _DGL_EDGE_TAILNODE(pg, pl) \
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DGL_NODEBUFFER_SHIFT(pg, DGL_EDGE_TAILNODE_OFFSET(pl))
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#endif
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#if !defined(DGL_DEFINE_TREE_PROCS) && !defined(DGL_DEFINE_FLAT_PROCS)
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/* sp-template */
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#define DGL_SP_CACHE_INITIALIZE_FUNC dgl_sp_cache_initialize_V1
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#define DGL_SP_CACHE_RELEASE_FUNC dgl_sp_cache_release_V1
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#define DGL_SP_CACHE_REPORT_FUNC dgl_sp_cache_report_V1
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#define DGL_SP_CACHE_DISTANCE_FUNC dgl_sp_cache_distance_V1
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/* nodemgmt-template */
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#define DGL_ADD_NODE_FUNC dgl_add_node_V1
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#define DGL_DEL_NODE_FUNC dgl_del_node_V1
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#define DGL_GET_NODE_FUNC dgl_get_node_V1
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#define DGL_GET_NODE_OUTEDGESET_FUNC dgl_getnode_outedgeset_V1
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/* edgemgmt-template */
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#define DGL_ADD_EDGE_FUNC dgl_add_edge_V1
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#define DGL_GET_EDGE_FUNC dgl_get_edge_V1
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#define DGL_DEL_EDGE_FUNC dgl_del_edge_V1
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/* misc-template */
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#define DGL_EDGE_T_INITIALIZE_FUNC dgl_edge_t_initialize_V1
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#define DGL_EDGE_T_RELEASE_FUNC dgl_edge_t_release_V1
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#define DGL_EDGE_T_FIRST_FUNC dgl_edge_t_first_V1
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#define DGL_EDGE_T_NEXT_FUNC dgl_edge_t_next_V1
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#define DGL_NODE_T_INITIALIZE_FUNC dgl_node_t_initialize_V1
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#define DGL_NODE_T_RELEASE_FUNC dgl_node_t_release_V1
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#define DGL_NODE_T_FIRST_FUNC dgl_node_t_first_V1
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#define DGL_NODE_T_NEXT_FUNC dgl_node_t_next_V1
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#define DGL_NODE_T_FIND_FUNC dgl_node_t_find_V1
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#define DGL_EDGESET_T_INITIALIZE_FUNC dgl_edgeset_t_initialize_V1
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#define DGL_EDGESET_T_RELEASE_FUNC dgl_edgeset_t_release_V1
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#define DGL_EDGESET_T_FIRST_FUNC dgl_edgeset_t_first_V1
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#define DGL_EDGESET_T_NEXT_FUNC dgl_edgeset_t_next_V1
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#define DGL_FLATTEN_FUNC dgl_flatten_V1
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#define DGL_UNFLATTEN_FUNC dgl_unflatten_V1
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/*
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*
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*/
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/* Node
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*/
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#define DGL_NODE_ALLOC DGL_NODE_ALLOC_v1
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#define DGL_NODE_SIZEOF DGL_NODE_SIZEOF_v1
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#define DGL_NODE_WSIZE DGL_NODE_WSIZE_v1
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#define DGL_NODE_STATUS DGL_NODE_STATUS_v1
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#define DGL_NODE_ID DGL_NODE_ID_v1
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#define DGL_NODE_ATTR_PTR DGL_NODE_ATTR_PTR_v1
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#define DGL_NODE_EDGESET_OFFSET DGL_NODE_EDGESET_OFFSET_v1
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/* Edge
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*/
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#define DGL_EDGE_ALLOC DGL_EDGE_ALLOC_v1
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#define DGL_EDGE_SIZEOF DGL_EDGE_SIZEOF_v1
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#define DGL_EDGE_WSIZE DGL_EDGE_WSIZE_v1
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#define DGL_EDGE_STATUS(p) 0
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#define DGL_EDGE_COST DGL_EDGE_COST_v1
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#define DGL_EDGE_ID DGL_EDGE_ID_v1
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#define DGL_EDGE_ATTR_PTR DGL_EDGE_ATTR_PTR_v1
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#define DGL_EDGE_HEADNODE_OFFSET DGL_EDGE_HEADNODE_OFFSET_v1
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#define DGL_EDGE_TAILNODE_OFFSET DGL_EDGE_TAILNODE_OFFSET_v1
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/* Edgeset
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*/
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#define DGL_ILA_TOARR DGL_ILA_TOARR_v1
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#define DGL_EDGESET_OFFSET DGL_EDGESET_OFFSET_v1
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#define DGL_EDGESET_EDGEARRAY_PTR DGL_EDGESET_EDGEARRAY_PTR_v1
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#define DGL_EDGESET_EDGECOUNT DGL_EDGESET_EDGECOUNT_v1
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#define DGL_EDGESET_EDGE_PTR DGL_EDGESET_EDGE_PTR_v1
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#define DGL_EDGESET_ALLOC DGL_EDGESET_ALLOC_v1
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#define DGL_EDGESET_REALLOC DGL_EDGESET_REALLOC_v1
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#define DGL_EDGESET_SIZEOF DGL_EDGESET_SIZEOF_v1
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#define DGL_EDGESET_WSIZE DGL_EDGESET_WSIZE_v1
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/* Misc
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*/
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#define DGL_NODEBUFFER_SHIFT DGL_NODEBUFFER_SHIFT_v1
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#define DGL_NODEBUFFER_OFFSET DGL_NODEBUFFER_OFFSET_v1
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#define DGL_EDGEBUFFER_SHIFT DGL_EDGEBUFFER_SHIFT_v1
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#define DGL_EDGEBUFFER_OFFSET DGL_EDGEBUFFER_OFFSET_v1
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#define DGL_FOREACH_NODE DGL_FOREACH_NODE_v1
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#define DGL_FOREACH_EDGE DGL_FOREACH_EDGE_v1
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/*
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* Tree-node portability
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*/
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#define DGL_T_NODEITEM_TYPE dglTreeNode_s
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#define DGL_T_NODEITEM_NodePTR(p) ((p)->pv)
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#define DGL_T_NODEITEM_Set_NodePTR(p, ptr) ((p)->pv = (ptr))
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#define DGL_T_NODEITEM_OutEdgesetPTR(p) ((p)->pv2)
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#define DGL_T_NODEITEM_Set_OutEdgesetPTR(p, ptr) ((p)->pv2 = (ptr))
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#define DGL_T_NODEITEM_InEdgesetPTR(p) NULL
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#define DGL_T_NODEITEM_Set_InEdgesetPTR(p, ptr)
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#define DGL_T_NODEITEM_Compare dglTreeNodeCompare
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#define DGL_T_NODEITEM_Cancel dglTreeNodeCancel
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#define DGL_T_NODEITEM_Add dglTreeNodeAdd
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#define DGL_T_NODEITEM_Alloc dglTreeNodeAlloc
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#endif
lib
vector
dglib
v1-defs.h
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