# if-archive/art/if-artshow:
These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer)
IF Art Show contests.
The complete information can be found at Marnie's IF Art Gallery:
## concept.txt
The Concept Behind IF Art:
two news postings that gave rise to the idea.
## visual.z5
tuid: knuxi4wjvar0ign8
Visualizing, an IF Art example by Marnie Parker
Version 1.70 / Release 1 / Serial number 000218
## visual.inf
tuid: knuxi4wjvar0ign8
Source code for Visualizing, an IF Art example by
Marnie Parker.
------------------------------------------------------
# if-archive/art/if-artshow/spring1999:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
Spring 1999 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## crystal.zip
tuid: xuylsd3l7wp7mceg
Crystal Ball, an exhibit in Alan, by Marian Taylor
Serial 990407, Release 1.0
This entry earned the "Best of Show" award.
## pillow10.gam
tuid: 379k6fwqm5bq4zrd
Pillow, Interactive Art by Chad Schultz
Release 1.0 (this is the original entry the reviews refer to)
## pillow11.gam
tuid: 379k6fwqm5bq4zrd
Pillow, Interactive Art by Chad Schultz
Release 1.1 (bug-fixed version delivered after the competition)
## tpold.z5
tuid: gmjkdpdzm1w041kb
The Possibility of Life's Destruction, by Gunther Schmidl
Release 1 / Serial number 990417
## reviews.txt
the judges' reviews of the competition entries
## rules.txt
the rules of the competition
## guidelines.txt
guidelines for participants
## winners.txt
the categories and the winners
------------------------------------------------------
# if-archive/art/if-artshow/summer1999:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
Summer 1999 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## statue01.z5
tuid: 2t1km9wbva6vrev8
Statue, an interactive sculpture by David A. Clysdale
Release 1 / Serial number 990827
This is the version submitted to the Art Show and
reviewed by the judges.
## statue11.z5
tuid: 2t1km9wbva6vrev8
Statue, an interactive sculpture by David A. Clysdale
Release 1 / Serial number 990903
This is the debugged version, submitted after the deadline.
## wheel.z5
tuid: myvso6wzxynzoll1
Wheel, by John Toomey.
Release 1 / Serial number 990824 - this is the original entry
## wheel_r3.z5
tuid: myvso6wzxynzoll1
Wheel, by John Toomey.
Release 3 / Serial number 001128 - updated version
## reviews.txt
the judges' reviews of the competition entries
## rules.txt
the rules of the competition
## winners.txt
the winners
------------------------------------------------------
# if-archive/art/if-artshow/year2000:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2000 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## art.z4
tuid: 9krbensa5id09org
Untitled, by Gunther Schmidl
## untitled.txt
tuid: 9krbensa5id09org
Short note about Gunther Schmidl's entry
## cove.z5
tuid: pk89q1m7lrz7mg73
The Cove, an Interactive Seascape by Kathleen M. Fischer
Release 1 / Serial number 000322
## custard.z7
tuid: 6bc1tdt0r14k8xa4
Custard, an interactive dessert by Evin Robertson
Release 1 / Serial number 000314
## custard.txt
tuid: 6bc1tdt0r14k8xa4
Short note about Custard
## galatea.z5
tuid: urxrv27t7qtu52lb
Galatea, by Emily Short
Release 1 / Serial number 000324
(an updated version is in games/zcode/Galatea.z8)
## guitar.z5
tuid: qr4n6dtgmumu0ouz
Guitar of the Immortal Bard, an Interactive Still Life
by Jason Burns
Release 1 / Serial number 000323
## sprkboot.z5
tuid: 3avs6v40fzf72sek
Sparky and Boots, an interactive portrait by James Bernsen
Release 1 / Serial number 000324
## stat1.z5
tuid: 3kkutyylk3xltva9
The Statuette, an Interactive statue by Ian Ball
Release 1 / Serial number 000324
## visitor.z5
tuid: o5unag8agon6g0yg
The Visitor, a Chat by Peter Polkinghorne
Release 1 / Serial number 000321
(an updated version is in games/zcode/visitor.z5)
## visitor.txt
tuid: o5unag8agon6g0yg
Short note about The Visitor
## reviews.txt
the judges' reviews of the competition entries
## rules.txt
the rules of the competition
## winners.txt
the winners
------------------------------------------------------
# if-archive/art/if-artshow/year2001:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2001 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## esgarden.z5
tuid: a0jx96xi8ue0b21d
English Suburban Garden, an interactive landscape
by "Dan D. Lyons" (C.V.F. Knight).
Release 1 / Serial number 010417
## lagoon.z5
tuid: vslpbhfo0hqehfhn
La Lagune de Montaigne, by Caleb Wilson.
Release 1 / Serial number 010406
## memories.gam
tuid: qgopplfyri6w7aeo
Memories, by Guilherme Holt De Sousa.
Release 1.0 / Serial No. 05042001
## ribbons.z5
Ribbons, an IF Art Show 2001 Still Life,
by J.D. Berry.
------------------------------------------------------
# if-archive/art/if-artshow/year2003:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2003 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## friendly.gam
tuid: 3vjy918gbf0s4cpd
Friendly Foe, by Fred Demul. Release 1, April 23, 2003.
## friendly.txt
tuid: 3vjy918gbf0s4cpd
Short note about Friendly Foe.
## ogres.txt
Short note about Ogres.
## ogres1.zip
tuid: xc33iyxsn6qj7xib
Ogres, by Alan DeNiro (written in Alan).
This is the original version submitted to the judges.
## ogres2.zip
tuid: xc33iyxsn6qj7xib
Ogres, by Alan DeNiro (written in Alan).
This is the updated version shown at the Gallery.
## queen.z5
tuid: mh87fd6w0cfku7sr
The Queen of Swords, An Interactive Fencing Lesson,
by Jessica Knoch.
Release 1 / Serial number 030426
## queenwalkthru.txt
tuid: mh87fd6w0cfku7sr
Walkthrough for The Queen of Swords.
## redeem.z5
tuid: 59d0udoc5ofsg7fj
Redemption, by Kathleen M. Fischer.
Release 1 / Serial number 030425
## stopnight.z5
tuid: s2s2nda0r0qoe4a6
A Stop For the Night, by Joe Mason.
Release 1 / Serial number 030425
## tarotreading.gam
tuid: 3d7hhywynrjbnl8t
The Tarot Reading, by Michael Penman.
Release 1.0, serial no. 030425
## reviews.txt
The judges' reviews of the competition entries.
## rules.txt
The rules of the competition.
## winners.txt
The winners.
------------------------------------------------------
# if-archive/art/if-artshow/year2004:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2004 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## battle.t3
tuid: vvf6ej4vxwwxqnjy
The Battle of Walcot Keep, version 1.0, by Steve Breslin,
Eric Eve and Lindsey Hair.
## firetower.z8
tuid: fcm1ikz9ttr6i99a
The Fire Tower, a virtual summer hike, by Jacqueline A. Lott.
Release 1 / Serial number 040528
## firetower_map.jpg
tuid: fcm1ikz9ttr6i99a
Map of The Fire Tower. Note that this map may be considered
a spoiler for the game, so view with caution.
## flametop.z5
tuid: wzl11z399t6wp0uf
Flametop, by David J. Malaguti.
Release 1 / Serial number 040528
## lrotn.gam
tuid: 7ni7bwj284pcvw25
Last Ride of the Night, release 1.0, by Mordechai Shinefield.
## lrotn.txt
tuid: 7ni7bwj284pcvw25
Notes about Last Ride of the Night.
## swanglass.gif
tuid: gqmvzvo3kpv6bloi
Image of a Swanglass, by Yoon Ha Lee.
## swanglass.z5
tuid: gqmvzvo3kpv6bloi
Swanglass, version 0.4, by Yoon Ha Lee.
Release 1 / Serial number 160702
------------------------------------------------------
# if-archive/art/if-artshow/year2007:
These are the entries into Marnie Parker's (aka Doe aka FemaleDeer)
2007 IF Art Show.
The complete information can be found at Marnie's IF Art Gallery:
## Engine.zblorb
tuid: vgxg1khtbne8oct
The Symbolic Engine, an interactive object by Evan Schull.
Release 1 / Serial number 070518
## VM.z8
tuid: k7jsv0ozw3lp1gab
Varronis Museum, by David Garcia.
Release 1 / Serial number 070518
## rendition.z5
tuid: uamh4vrhqkcfdsu
Rendition, an interactive war on terror, by nespresso.
Release 1 / Serial number 070407
------------------------------------------------------
# if-archive/art/mhto:
The Mystery House Taken Over project is housed at
and includes a Web-based system for
editing Mystery House, the 1980 game by Roberta and Ken Williams, and
additional modded versions of the game.
## mhto-kit.tgz
The Mystery House Taken Over Occupation Kit
by Nick Montfort, Dan Shiovitz, and Emily Short.
## mhto-cadre.blb
tuid: hh73umb21dvxi9ns
Mystery House Makeover by Adam Cadre.
## mhto-dhan.blb
tuid: 9ghoc2b58dnr2f9h
Casa Tomada by dhan (in Spanish, release 0).
## mhto-flippy-disk.blb
tuid: ta8ayu6nlcitjuk4
Mystery House Kracked by the Flippy Disk.
## mhto-gentry.zip
tuid: kxc7cih23ylk15ee
[You wake up itching.] by Michael Gentry.
## mhto-lee-and-lee.zip
tuid: ye87s2rlfi6ftazw
Glass Boxes by Yune Kyung Lee and Yoon Ha Lee.
## mhto-original.blb
tuid: clc9a8hnvx79pabw
The MHTO reimplementation of Mystery House.
## mhto-rettberg.blb
tuid: 8daabazzeeat4n51
Mystery House Remixedup by Scott Rettberg.
## mhto-shiovitz.z5
tuid: o29cdkm67d56uckl
Where There's a Will by Dan Shiovitz.
## MHP.z8
tuid: 69q5074l0pa3
Mystery House Possessed, by Emily Short.
Release 1 / Serial number 050315
------------------------------------------------------
# if-archive/articles:
## Adventure_CVG_Nov81.pdf
Two articles about the original Adventure, both from
issue #1 (November 1981) of Computer & Video Games
magazine (UK).
## ComputorEdge.txt
IF article from ComputorEdge Magazine, February 1998,
by Charles Carr.
## Family_Computing_Dec83_Roberta_Williams.pdf
An early interview with Roberta Williams of Sierra
On-line, focusing on the company's first text/graphic
adventures, from Family Computing December 1983.
## Family_Computing_Dec84_Murder_at_220_Merrill.pdf
"Murder at 220 Merrill: A Text Adventure Mystery", by
Jeanie Franz Ransom. A short story about a man who gets
sucked into a mystery text adventure, from
Family Computing December 1984.
## Family_Computing_Oct83_Lure_Fantasy_Adventure_Games.pdf
"The Lure of Fantasy and Adventure Games," from Family
Computing Oct 1983. Covers both text and graphic
adventures, as well as a "Programming Your Own Adventure
Game" sidebar.
## Felix-Plesoianu-intfic-writing.zip
A collection of articles about interactive fiction, written between 2011 and
2020 by Felix Pleşoianu. Free Art License.
## IF_Guide.txt
A guide to Interactive Fiction for graphical game
players, first edition, by Alan Hook.
## Scott_Adams_Adventure_Column_CVG_Dec81.pdf
An article about Scott Adams and his early adventures,
from the monthly "Adventure" column of the UK magazine
Computer & Video Games (December 1981).
## Slaying_Dragons_Electronic_Games_Mar82.pdf
"Slaying Dragons: An Introduction to Computer Adventures",
from Electronic Games magazine (March 1982).
## SoftwareOnTheIslandOfMisfitToys.pdf
A research paper on abandonware for a University of
Maryland course on Ethics in the Information age, written
by Laura Peters. Infocom and Magnetic Scrolls are main
subjects.
## ahoy88.zip
Text and accompanying program of the article
"Programming Your Own Text Games", by Cleveland M.
Blakemore, which appeared in issues 54 and 55 (June
and July 1988) of Ahoy! (an 8-bit Commodore magazine).
Transcribed by Patrick Kellum
## byte80_nicholson.html
"Creating a Fantasy World on the 8080", by
Robert T. Nicholson. An article originally published in
the July 1980 issue of BTYE magazine, transcribed into
HTML by David Welbourn.
## byte87_betz.html
"An Adventure Authoring System", by David Betz. The
article gives in-depth information about the AdvSys
authoring system. Originally published in the May 1987
issue of BTYE magazine, and transcribed into HTML by
David Welbourn.
## byte87_buckles.html
"Interactive Fiction as Literature", an early literary
analysis of interactive fiction. Originally written by
Mary Ann Buckles and published in the May 1987 issue
of BYTE magazine, and transcribed into HTML by
David Welbourn.
## egames85.html
Two articles originally published in Electronic Games,
circa 1985: "The infinitely improbable DOUG ADAMS" by
Roe R. Adams III, and "Booted Up Any Good Books Lately?"
by Charles Ardai.
Transcribed into HTML by David Welbourn.
## german_articles.zip
tuid: a3ege93gjofe5q0m
Three German reviews, typed in by Miron Schmidt:
- Infocom: Arthur, from ASM 10/98
- Magnetic Scrolls: The Pawn, from DOS 2/88
- Romantic Encounters at the Dome, from DOS 4/89
## original_adventure.zip
"Somewhere Nearby is Colossal Cave: Examining
Will Crowther's Original 'Adventure' in Code and in
Kentucky", by Dennis G. Jerz. Published in Digital
Humanities Quarterly, Summer 2007.
------------------------------------------------------
# if-archive/books:
## IFTheoryBook.pdf
The IF Theory Reader, edited by Kevin Jackson-Mead and
J. Robinson Wheeler.
## IFTheoryBook.prc
Revised Kindle ebook edition of the IF Theory Reader.
Contains all of the original content, plus an updated
chapter by Graham Nelson, and an introduction by
David Cornelson. Edited by Kevin Jackson-Mead and
J. Robinson Wheeler, Kindle edition by J. Robinson Wheeler.
## astrobok.zip
Astronomy Without a Telescope, an interactive story book
by George Jenner. DOS executable.
## zx81adv.zip
A chapter from "The ZX81 Pocket Book" by Trevor Toms
(printed in 1981), describing an archaic text adventure
authoring system, somewhat reminiscent of the one used by
Scott Adams. "Authentic looking" HTML with GIFs. Scanned
and converted by Vasyl Tsvirkunov.
------------------------------------------------------
# if-archive/collections:
## Victor_Gijsbers_Archive_2004-2019.zip
An archive of Victor Gijsber's IF-related
creations for the period 2004 to 2019. It
includes completed games, with source code
and assorted extra files; abandoned,
incomplete games; reviews and essays; blog
backups and forum posts.
------------------------------------------------------
# if-archive/download-tools:
This directory is intended for software that you might need to read the
packed and/or encoded files in this archive. It is organized by machine
or operating system type, except for the multi-system files below.
## gzip124.tar
C source code of gzip version 1.2.4 for Amiga, Atari, MSDOS,
Windows, UNIX, and other OSes.
## tc.zip
A utility to convert text files between PC and non-PC
format line-endings. C source, written by Fredrik Ramsberg.
## unzip550.tar.gz
C source code of Info-ZIP's UnZip version 5.50 for Amiga,
Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes,
in a tarred gzipped archive.
## unzip550.zip
C source code of Info-ZIP's UnZip version 5.50 for Amiga,
Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes,
in a zipped archive.
## zip23.tar.gz
C source code of Zip 2.3 (compatible with PKZIP 2.04g) for
Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other
OSes, in a tarred gzipped archive.
## zip23.zip
C source code of Zip 2.3 (compatible with PKZIP 2.04g) for
Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other
OSes, in a zipped archive.
------------------------------------------------------
# if-archive/download-tools/amiga:
## DMS
DMS disk archiver/dearchiver. Produces raw diskette
images and recreates the diskettes from stored images
## LhA_e138.run
LhA 1.38 file archiver/dearchiver, by Stefan Boberg
Self-extracting executable
## Unzip550x.lha
UnZip 5.50, Info-Zip dearchiver for ZIP files
## untgz.lha
UnTGZ 1.5 tar/gzip dearchiver, by Oliver Wagner
------------------------------------------------------
# if-archive/download-tools/appleII:
## Angel0.81b.shk
Angel 0.81 beta, an extractor for zip, lha,
arc, zoo and Unix .z archives, by Tony Marques
## binscii.exe
BinSCII 1.0.3 (= rev.3) by Todd Whitesel
encodes and decodes Apple II ProDOS files for
transmission over email networks
## binscii.txt
description of binscii.exe
## shrinkit34.bsc
ShrinkIt version 3.4 in BinSCII format
## unzipiie.shk
an 8-bit UnZip program in ShrinkIt format
------------------------------------------------------
# if-archive/download-tools/appleIIGS:
## gscii231.shk
GSCII = BinSCII for the Apple II GS in ShrinkIt format.
For a description of BinSCII see
download-tools/appleII/binscii.txt
## gshk11.bsc
ShrinkIt for the Apple II GS in BinSCII format
## lhex.bxy
lhex version 2.1, a Sys16 program to extract files from
lha and lzh archives
## pmpunzip2.0.shk
pmpunzip version 2.0, an extractor for zip archives
------------------------------------------------------
# if-archive/download-tools/atari:
## arc602.tos
self-extracting archive with Arc version 6.02 and a shell
with a graphical user-interfece
## stzip24.tos
self-extracting archive with STZip version 2.4 (corresponding
to version 2.0.x on other machines). This archive doesn't create
a folder when it extracts; it needs 290 kB free disk space.
## zoo-atar.tos
ZOO 2.1 for Atari ST; self-extracting archive
------------------------------------------------------
# if-archive/download-tools/c64:
## dsk2file.prg
Converts a D64 image to an ordinary file, for
transferring files between a PC and a C64. Requires a
C64 drive capable of reading DOS disks, e.g. the 1581.
## file2dsk.prg
Converts a file to a D64 disk image, for
transferring files between a PC and a C64. Requires a
C64 drive capable of reading DOS disks, e.g. the 1581.
## lhx64.sfx
LZH extractor for C64 and C128; self-extracting archive.
## pkunzip64-v1.01.sfx
Zip extractor for C64 and C128; self-extracting archive.
------------------------------------------------------
# if-archive/download-tools/mac:
## IFDropFile-310.hqx
IFDropFile version 3.1.0, a file typing utility for
Macintosh IF game files, by Andrew C. Plotkin.
Just drop your TADS or Infocom format game file on
IFDropFile to change it to the proper file type.
## aladdin_exp_513_installer.bin
Aladddin Systems StuffIt Expander V5.1.3. Freeware
utility to decode and uncompress many formats.
## de-arj.hqx
DeArj 0.9.7. Shareware utility to uncompress but
not compress ARJ (.arj) files on the Mac.
## disk-dup-plus-27.hqx
DiskDup+ version 2.7, a utility for creating disk
images on a Macintosh
(Useful for getting datafiles off those old,
copy-protected 400k Infocom disks; the disk image
can be fed to ZCut)
## disk-dup-plus-27.txt
a short description of DiskDup+
## gzip-124.hqx
MacGzip 0.0beta = gzip 1.2.4. Freeware port of GNU
ZIP (.Z, .gz, .z) to the Macintosh.
## maccompress-32.hqx
MacCompress V3.2. Freeware utility that can
compress and decompress UNIX compress (.Z) files
on the Macintosh.
## stuffit-lite-35.hqx
StuffIt Lite V3.5. Shareware utility that can
both compress and decompress files in StuffIt
(.sit), Compact Pro (.cpt), and other formats.
## stuffit-lite-35.txt
a short description of StuffIt Lite V3.5
## tar-30.hqx
Tar for the Macintosh V3.0; can read and write UNIX
.tar archives.
## unshar-15.hqx
Unshar V1.5. Minimal freeware implementation of
unshar (.shar) for the Macintosh.
## unz532x.hqx
UnZip 5.32 (7nov97) by Info-ZIP
decompresses .zip files
## uu-lite-15.hqx
UULite V1.5. Shareware utility that permits
uudecoding of files on a Macintosh. Also does
multipart file decoding of Usenet postings saved
as text files.
## zipit1.35.cpt.hqx
ZipIt V1.3.5 Shareware utility that can compress and
decompress (deflate, implode, shrink and store)
ZIP (.zip) format files. Also handles MacBinary
(.bin) files and automatic linefeed conversion.
------------------------------------------------------
# if-archive/download-tools/pc:
## arj241a.exe
ARJ version 2.41a, by Robert K Jung; self-extracting archive
## gzip124.zip
GNU zip version 1.2.4; uncompresses `*.z`, `*.gz`, and `*.Z` files
## lha213.exe
LHA version 2.13, by Haruyasu Yoshizaki; self-extracting archive
## nulibsrc.zip
NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
C source code for Unix and DOS.
[source for NuLib v3.25 is available as
download-tools/unix/nulib-3.25.tar.Z, but the current
maintainer of NuLib has not tested v3.25 under DOS]
## nulib324.zip
NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
DOS executable and documentation.
[file is linked to emulators/appleII/nulib324.zip]
## pk361.exe
PKpak version 3.61; last version of Phil Katz' ARC file utility;
self-extracting archive
## sciibin.zip
Extracts or views BinSCII files and several other
Apple II formats, by Marcel J.E. Mol.
C source code version 3.10 for UNIX and DOS.
[same contents as download-tools/unix/sciibin-3.1-et-al.tar.Z]
## tar4dos.zip
Reads and writes Unix tar (tape archive) files under DOS
by Mark H. Colburn
## teled212.zip
tuid: ag3hyv123dhr0rkv
TELEDISK version 2.12, by Sydex.
Transfers any diskette into a file and vice versa
## unz542x3.exe
UnZip 5.42 (28jun2001) by Info-ZIP, decompresses .zip files;
self-extracting archive
## zoo210.exe
ZOO version 2.10, by Rahul Dhesi; self-extracting archive
------------------------------------------------------
# if-archive/download-tools/unix:
## lha-114g.tar.gz
Lha for Unix, version 1.14g (7 May 2000),
by Tsugio Okamoto.
## nulib-3.25.tar.Z
NuLib v3.25 (January 1997), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden and
Devin Reade. C source code for Unix and DOS
(though the current maintainer of NuLib has not
tested the source under DOS).
[source code for NuLib v3.24 is available as
download-tools/pc/nulibsrc.zip]
## sciibin-3.1.tar.Z
Extracts or views BinSCII files and several other
Apple II formats, by Marcel J.E. Mol.
C source code version 3.10 for UNIX and DOS.
[same contents as download-tools/pc/sciibin.zip]
------------------------------------------------------
# if-archive/emulators/appleII:
## ApplePC_252.zip
ApplePC v2.52beta, by David Ellsworth,
an Apple ][+, //e, and //c emulator for DOS,
based on Randy Spurlock's Apl2Emu version 1.
Includes boot disks for Apple II DOS 3.3 and ProDOS.
## AppleWin_1.10.zip
AppleWin Version 1.10, by Michael O'Brien
an Apple //e Emulator for Windows 95 and NT,
also runs under Windows 3.1 with the Win32s extensions.
## AppleWin_1.10_src.zip
Source code for AppleWin Version 1.10.
## a2.tar.gz
a2, an Apple II emulator in C, by Rich Skrenta and
Tom Markson. Designed to be as fast as possible. Does
not support graphics.
## mapper.zip
A program by Andy McFadden that converts files with
Apple II ProDOS mapping (e.g. the output of NuLib,
see below) to Apple II DOS 3.3 mapping (e.g. for use
with ApplePC, see above) and vice versa.
DOS executable and C source code.
## nulib324.zip
NuLib v3.24 (January 1993), an archiver for NuFX
(Apple II ShrinkIt) files, by Andy McFadden.
DOS executable and documentation.
(C source code is in download-tools/pc/nulibsrc.zip)
[file is linked to download-tools/pc/nulib324.zip]
------------------------------------------------------
# if-archive/emulators/atari:
## atari800winPLus31.zip
Atari800winPLus 3.1, an Atari 800/800XL/130XE/
320XE/5200 emulator for Windows.
## atari_roms.zip
Atari ROM images for emulators.
## pcxf360.zip
PC Xformer Classic, an Atari 800/800XL emulator
for MS-DOS. Written by Darek Mihocka,
Emulators Inc. Version 3.60
## pokey062.zip
Pokey, Atari 800/800XL/5200 emulator for DOS,
by Mike Hill, version 0.62 (10sep96).
## xlit020.zip
XL-it! Atari 8-bit emulator by Markus Gietzen,
version 0.20.
------------------------------------------------------
# if-archive/emulators/c64:
For more advanced C64 emulators see
CCS64 and
VICE
## 64cpy221.zip
64COPY 2.21, by Peter Schepers.
A C64 archive file converter for the PC, modelled after
Norton Commander 3.0.
## c64s.zip
C64S, Commodore 64 Software Emulator for PC by Miha Peternel.
Demo version 1.0F (sep94), several games included.
## c64tools.zip
Rick's C=64 Emulator Tools, by Rick Brennan
## pc64d122.zip
Personal C64, The C64 Emulator for the PC, German
version, by Wolfgang Lorenz.
## pc64e122.zip
Personal C64, The C64 Emulator for the PC, English
version, by Wolfgang Lorenz.
## sc082.zip
The Star Commander version 0.82, by Joe Forster.
"The ultimate copy utility that handles the disk and tape images
of the C64S emulator ... very similar to the Norton Commander."
## su082.zip
External programs for Star Commander 0.82 (see above) to
read and write many different archive formats.
## tr64_125.zip
Trans64 version 1.25, by Bernhard Schwall.
Transfers files between a PC and a C64 floppy drive; comes
with English and German documentation and user interface.
------------------------------------------------------
# if-archive/emulators/spectrum:
See for information about the
ZX Spectrum, its emulators, snapshots, and tools.
## jpp.zip
JPP version 1.0, by Arnt Gulbrandsen.
Emulates a Sinclair Spectrum 48k Z80-based computer on any PC
with at least a 386 processor and VGA graphics.
14 games included.
## mac-spectacle-155.hqx
Mac Spectacle, a ZX Spectrum emulator for the Macintosh,
version 1.5.5, by Guenter Woigk. Needs System 7, an 68020+ or
PowerPC, Color QuickDraw, and QuickTime.
## spconv-110.zip
Spectrum Emulator Snapshot File Converter version 1.10,
originally by Henk de Groot, this version by Damien Burke,
converts between the snapshot formats of different emulators
## unquill.zip
UnQuill v0.12.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC formats are
supported) of an adventure game written with the Quill, and
can:
- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus documentation.
[file is linked from programming/quill/unquill.zip]
## z80-305.zip
Sinclair ZX Spectrum Emulator by Gerton A. Lunter,
shareware version 3.05 (11nov96).
Emulates ZX Spectrum 48k model 2 or 3 and Spectrum 128k on any
PC with 640k base memory or EMS.
------------------------------------------------------
# if-archive/emulators/trs80:
## SA-Copyright.txt
Copyright notice from Scott Adams, dated 24nov97
[file is linked to games/spectrum/SA-Copyright.txt,
games/trs80/SA-Copyright.txt, and
scott-adams/Copyright.txt]
## trs.zip
tuid: s592isejad6u8mk5
rf9tvr2cjqxbwdav
3jb9p2re7eh1r35r
sjr2g5v2fg9sbhpw
o132824ck7e8pcqs
q4kb22d5ukwy0w4a
ivkeoq87hwyhg0pc
cvjb4v0zmzjpannk
2os211n1do5qmg72
fkrtl2gutsc8cyt3
rc8pb1ic1g2c0gh8
singttx6omgnt2ja
ay2jy3sc3e6s9j4k
vnfucqetv9bgiyv8
08rjydw5e6pa12k0
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
89kxtet3vb9lzj87
4yo4je8dh53ug9qs
4j05rwrv3b97f5tz
5j247k9btru285yx
4s6xy0r9wbztg7y2
j600tz4vee328efb
fxnd9zg0yrh1iski
dy4ok8sdlut6ddj7
zya3mo3njj58hewi
TRS-80 Adventure Game Pack for MS-DOS,
compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1,
a TRS-80 Model I emulator for DOS by Ron Fries, some
walkthroughs, and the following games:
- Adventureland
- Pirate Adventure
- Mission Impossible
- Voodoo Castle
- The Count
- Strange Odyssey
- Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Parts 1 and 2
- The Golden Voyage
- Adventure 13
- Pharaoh
- White Palm
- Martec's Tomb
- Atlantis
- Lost Island
- Quest
- The House of the Seven Gables
- Gargoyle Castle
- Ice World War
- Time Adventure
- Crowley Manor
- Escape from Traan
- Lucifer's Realm
- Saigon: The Final Days
- Enchanted Island
- The Domes of Kilgari
- Devil's Palace
- World's Edge
- Dragon-Quest
- Death Dreadnought
- Pyramid
[file is linked to games/trs80/trs.zip]
------------------------------------------------------
# if-archive/games:
## int-fiction-1.0.tar.gz
int-fiction 1.0, a game frontend for Unix,
by Alan Shutko.
Shows you the IF games on your disk and selects the
proper interpreter.
## playgame.FAQ
Playing the Interactive Fiction Archive Games
version 1.74 (March 2002), by Stephen Griffiths.
[file is linked to info/playgame.FAQ]
## wanted.txt
copy of a Usenet posting asking for copies of
Penguin/Polarware games that have been released for
public distribution
------------------------------------------------------
# if-archive/games/aas:
This directory contains AAS .aas files, which can be used on any
machine that runs the AAS interpreters. AAS interpreters are
in if-archive/programming/aas.
## CaveOfAdventure.aas
tuid: m4d0gugq4w4tkgx4
Cave of Adventure, the sample game described
in the AAS manual, by "Roddy Ramieson". (Actually
by Stephen Granade.)
## CavernsOfDoom.aas
tuid: 58vxqzom3dd892bg
Caverns of Doom, by "Roddy Ramieson". (Actually
by Iain Merrick.)
## FabledCavesOfRthnylch.aas
tuid: 6z83ay913jb192yx
Fabled Caves of R'th-nylch!, by "Pat Vickers".
(Actually by Adam Biltcliffe.)
## OfficeAhoy.aas
tuid: bzbzgh3muvvyx7nr
Office Ahoy!, by "Ken Taylor". (Actually by
Storme Winfield.)
## PleasurePalace.aas
tuid: 1yinx7s733bwzvts
Pleasure Palace, by "Cindy 'CandyFox' Phillips".
(Actually by Storme Winfield.)
## PrideAndPrejudice.aas
tuid: ubk6mepe8hf6z2hi
Pride and Prejudice, a game based on Jane Austen's
venerable novel. (Actually by Iain Merrick.)
## SexualConquest.aas
tuid: qeoc7zdpq3obcj6w
SEXUAL CONQUEST, an adult text adventure (XXXTA)
by "Linc Abrahams". (Actually by Gunther Schmidl.)
## aasmasters.aas
tuid: 2fo0u9hcpxsf53t1
AAS Masters, in which all is revealed, by "David
Banner." (Actually by Stephen Granade.)
(a zcode version of this game is in
games/zcode/aasmasters.z5)
## advent.aas
tuid: ullj64v8s5jlz48k
ADVENT, a Christian text adventure by "Arthur
Tavistock Jnr". (Actually by Iain Merrick.)
## darkness.aas
tuid: 5x6pw6ver9402ddy
Cloak of Ultimate Darkness, by "Roddy Ramieson."
(Actually by Iain Merrick.)
## deadbym.aas
tuid: dkcw33lj7z8rvmeg
Dead By Morning, an adult text adventure (XXXTA)
by "ninjaschlong". (Actually by Sam Kabo Ashwell.)
------------------------------------------------------
# if-archive/games/adrift:
This directory contains games created with ADRIFT.
Interpreters are in programming/adrift/.
## 3monkeys.taf
tuid: 3589qkyytmiwczxh
Three Monkeys, One Cage, by Robert Goodwin.
Requires ADRIFT 4.00.42 or later.
## ASDFA.taf
tuid: rsgbbo9qi7y114od
A Short Damn Fantasy Adventure, by David Whyld.
## Alive.taf
tuid: 8ps8thn9t80pscsc
Buried Alive, version 3, by David Whyld.
Requires ADRIFT 4.00.45 or later.
## All_Through_the_Night.blorb
All Through the Night, by Daniel Saults.
## An_Adventurers_Backyard.blorb
tuid: dyj2gyh4st5nhffh
An Adventurer's Backyard, by lyricasylum.
## BarneysProblem.taf
tuid: n9j2zirz3196yc9j
Barney's Problem, by David Whyld.
## Beanstalk.taf
tuid: iturltygobcm1at8
"Beanstalk the and Jack", version 1.0,
by David Welbourn. Winner of "The Comp With No Name".
## CBN1.taf
tuid: gea3p2opqn91ui1n
The Revenge Of Clueless Bob Newbie!
by David Whyld.
## CBN2.taf
tuid: 80vhgvbsjgadb6xi
The Revenge Of Clueless Bob Newbie, Part 2:
This Time It's Personal, by David Whyld.
## ChooseYourOwn.taf
tuid: mrvx9q427462ddh2
Choose Your Own..., by David Whyld.
## CityInFear.taf
tuid: rfhcr7u8p6og0ksf
City in Fear, by David Whyld.
## CowboyBlues.taf
tuid: xvg03mutcivtm8xt
Cowboy Blues, by David Whyld.
## Crime_Adventure.taf
tuid: 3h5w456zr227f17w
Crime Adventure, by Mark Whitmore.
## DayAtTheOffice.taf
tuid: vfun9bzukewfb296
A Day at the Office, by David Whyld.
## DeadReckoning.taf
tuid: 62nzfrvab3j6csaf
Dead Reckoning, by David Whyld.
## DoorToUtopia.zip
tuid: rv8x9rbbiys5diz1
The Door to Utopia, by David Whyld.
## DragonShrine.zip
tuid: bjcfzgbu7qnjbkrf
The Curse of DragonShrine, by Mystery.
## GMYLM.zip
tuid: tzoiqetcugdfr9m
Give Me Your Lunch Money, a Tale of the Exploits
of an 8 Year-Old Inventor, by DCBSupafly.
## GhostTown.zip
Ghost Town, version 1.05, by Finn Rosenloev.
## GoblinHunt.taf
tuid: vq6c0kmaj7qxl0s3
Goblin Hunt, by David Whyld.
## Goldilocks.zip
tuid: 59ztsy9p01avd6wp
Goldilocks is a FOX!, by J.J. Guest.
Archive includes Adrift game and a walkthrough.
(an Inform port is in games/zcode/gold.z5)
## HalloweenHijinks.taf
tuid: bswq9x24ebb3zmry
Halloween Hijinks, by David Whyld.
## HauntedHouseOfHideousHorror.zip
tuid: l00d3izw4kpk949i
The Haunted House of Hideous Horror,
by David Whyld.
## JACD.blorb
tuid: zojvqmm363xdehvv
Just Another Christmas Day, by Zachary Worcester.
## JGrim.taf
Jonathan Grimshaw: Space Tourist, Version 1.3, by Ren.
Winner of the ADRIFT Writing Challenge Comp 2006.
## JimPond.taf
tuid: xe9rsvj4spq3ho3h
Jim Pond 1, by David Whyld.
## LairOfTheVampire.zip
tuid: pwkkxd30xmtuk0jw
Lair of the Vampire, by David Whyld.
## LegacyOfAPrincess.zip
tuid: wtvk9752ap9phms3
Legacy of a Princess, by Red Jett. An adventure set
in the world of the Zelda games.
## ML256_Blender.taf
tuid: 3qstuk6070boe1s
Makers Local and the Transdimensional Margarita
Blender, version 10, by Jeff Cotten.
## Monster_Age_I.taf
tuid: zx3f8wfvbm1ghmyn
Monster Age: Trials of Dustorn, by Moonheart Games.
Demo version.
(an executable for Windows is in
games/pc/Monster_Age_I.exe)
## Monsters.zip
tuid: 202tyoigv6ycmnbg
Monsters, Release 2, by Daniel Hiebert.
## MysteryOfDarkhavenCaves.taf
tuid: wr71jf73kbyxh2tx
The Mystery Of The Darkhaven Caves, by David Whyld.
## NeighboursFromHell.taf
tuid: dwaaxn6bgnkieene
Neighbours From Hell, by David Whyld.
## Noble_crook_episode_1.blorb
tuid: 8tdvjaeox7i3tuhb
Noble Crook, episode 1, by Karmo Talts.
## Noble_crook_episode_2.blorb
Noble Crook, episode 2, by Karmo Talts.
## Noble_crook_episode_3.blorb
Noble Crook, episode 3, by Karmo Talts.
## Noble_crook_episode_4.blorb
Noble Crook, episode 4, by Karmo Talts.
## ONNAFA.zip
tuid: 26qrdah6x2bsvs0a
Oh No, Not Another Fantasy Adventure,
by David Whyld.
## Paint.taf
tuid: ca4gts8sw4nlvip5
Paint!!!, version 2, by David Whyld.
## PercyTheViking.taf
tuid: gxayywumrojgd435
The Saga Of Percy The Viking, by David Whyld.
## PrincessInTheTower.zip
tuid: yynv531h7ee1uxjr
The Princess in the Tower, by David Whyld.
## Professor.zip
tuid: 52zecdsw0xjyc1yi
Professor von Witt's Fabulous Flying Machine, by
Mystery. Winner of the ADRIFT Summer Minicomp 2002.
## SceneOfTheCrime.zip
tuid: nuby1cnd2pb8tuxo
Scene of the Crime, by David Whyld.
## SelmasWill.zip
tuid: yr5k6cdvhsp8vvjf
Selma's Will, by Mystery.
## SeymoursStoopidQuest.taf
Seymour's Stoopid Quest, v1.0, by Matt Scheidecker.
## SoC.blorb
Son of Camelot, version 3, by Finn Rosenløv.
## Sommeril.zip
tuid: 67el9ly7rgjue4n9
Sommeril Special Edition 1.0, by H. Lee Parten.
## Sophia.blorb
tuid: dosl13y651h09eos
Sophia or Wisdom Defined, by damageTXT.
## TheLastHour.zip
tuid: afx9docoys9w3ttv
The Last Hour, by Roberto Grassi, written for the
2004 ADRIFT "One Room" Competition.
Archive includes game file and documentation.
## ToHellInAHamper.zip
tuid: 6d9dfn2akcrlq1bu
To Hell in a Hamper, by J. J. Guest. Winner of the
ADRIFT Spring Competition 2003.
Requires ADRIFT 4.00.36 or later.
(a TADS version is in games/tads/hamper.gam, and
glulx is in games/glulx/To_Hell_in_a_Hamper.gblorb)
## Unfortunately.taf
tuid: 795lj4v4c21r3vq2
Back To Life... Unfortunately, version 3,
by David Whyld.
Requires ADRIFT 4.00.45 or later.
## UnravelingGod11.zip
tuid: 7373q45c9jh4t5yg
Unraveling God, version 1.1, by Todd Watson.
Archive includes Adrift Runner 4.00.36: Playing the
game with later versions may cause problems.
(the original competition entry is in
games/competition2002/adrift/unravel/unravel.taf)
## WoodsAreDark.zip
tuid: suegaa49qa782337
The Woods Are Dark, by Cannibal.
"An old and abandoned cottage on the outskirts of
Black Hill and two of your closest friends are
missing. It's time to be very scared."
## WorstGameInTheWorld.taf
tuid: i410czvqeiqmuefq
The Worst Game In The World... Ever!!!
by David Whyld.
## YADFA.zip
tuid: b4iu98scsfia2eqf
Yet Another Damn Fantasy Adventure,
by David Whyld.
## abyss.zip
tuid: 5k97f0al1jmlm1tq
Abyss, by Tony Ash, written using TAG, the precursor
to Adrift. Archive includes game and interpreter
executable.
## akron.taf
tuid: l2iet3jg1n9ral3t
Akron, by Markus Kolic.
## albridgemanor.zip
tuid: 23hx04iiybvtoyel
Albridge Manor, by Woody Ross.
## bariscebik.taf
Bariscebik, by Bahri Gordebak.
## beer.taf
tuid: asxh5rigrcdbduoe
When Beer Isn't Enough, version 2, by Matt.
## cave.taf
tuid: n6l3czjvhta4zg11
Cave of Wonders, by Campbell Wild.
## circus.zip
tuid: g6j7mzwr5oz50zzw
Menagerie!, by David Good.
Winner of the ADRIFT Spring 2001 MiniComp.
"You are an animal lover who works for PETA. Your
goal is to get videotape of the animals at the
circus, whom you suspect are mistreated."
## coloromc.taf
Color of Milk Coffee, by Bahri Gordebak.
## compendium.zip
tuid: 0mk8nwinte1t02r7
ebsa2kzl21bwebec
fxa2vldxtsjsa7vh
hmws2bkb41rh3wsq
k5cohi91e5lnk3tt
7vhrwgkl8522cp5b
The Woodfish Compendium, a collection of all
Woodfish's games:
- The Game to End All Games
- Forum
- Forum 2
- ImagiDroids
- Saffire
- Topaz
## competitions
A symbolic link to games entered into various Adrift
mini-competitions.
## cursed.zip
tuid: jb091lzkdkb44n22
Cursed v2.1.10, post-IFComp2011-release,
by Nick Rogers.
(the original competition entry is in
games/competition2011/adrift/cursed/cursed.taf)
## cyber.zip
tuid: 8mk7fj972uvoj14e
Cyber Warp 1 and 2, by Robby L.
## darkhour.zip
tuid: 3f3b9f1w4dv1exlf
The Dark Hour, by Alexandra Koslowska.
## darkness.zip
tuid: zll159j3yve208xq
Darkness, V1.21, by Richard Otter.
6th place in InsideADRIFT Game of the Year Comp 2004.
Requires ADRIFT 4.00.45 or later.
## delight.taf
tuid: qxu8ej213ttf0igk
Crawler's Delight, by Atrios Troll.
WARNING: Contains adult content.
## dontgo.taf
Don't Go, by Bahri Gordebak.
## dr-who-vortex-lust.zip
tuid: lxwb7xwpgfgdn97j
Doctor Who and The Vortex of Lust, by
Christopher Cole.
WARNING: Contains adult content.
## dusk.taf
tuid: 66erxbpbtnuz9nmd
A Walk At Dusk, version 2. An interactive essay
by Eric Mayer.
## edithscats.taf
tuid: ho0uszap75w9tje
Edith's Cats, by roboman.
## escapetonewyork.zip
tuid: 44pokb1jjy168pqc
Escape to New York, Post-Comp version,
by Richard Otter.
(the original competition entry is in
games/competition2005/adrift/escape/escape.taf)
## enc1.zip
tuid: zxitjg2f9ttaz2vy
Encounter 1 : Tim's Mom, by Christopher Cole.
WARNING: Contains adult content.
## enc2.zip
tuid: x4ohidnuiu84dnrd
Encounter 2 : The Study Group, by Christopher Cole.
WARNING: Contains adult content.
## exercise.taf
tuid: 4dij8zemwwi6u4tp
Too Much Exercise, by Robert Street.
## farfromhome.zip
tuid: hqd18uc0yw1oxo9l
Far From Home, version 1.2, by The Mad Monk.
## freedom.zip
tuid: u2rz04iqqtesqewr
Escape to Freedom (revisited), version 1.00.
Originally written for the C64 by Mario Moeller,
and ported to ADRIFT by Richard Otter.
Requires ADRIFT 4.00.46 or later.
(the original C64 game is in
games/c64/mario-moeller/EscapeToFreedom.zip)
## frustrated.taf
tuid: dplbhgh2a4lv9wsn
Frustrated Interviewee, version 2.0, by Robert Rafgon.
## gamma.zip
tuid: h5fgaxw7tbyeop47
The Gamma Gals, by Christopher Cole. Version 1.2.
WARNING: Contains adult content.
## haunt.taf
tuid: wnyq6948ojskzryy
House of the Damned, by Campbell Wild.
## howconquerworld.zip
How to Conquer the World, version 2.0,
by Jason Mac Innes.
## jim.blorb
tuid: pdka9esttivlugda
Jacaranda Jim, originally written by Graham Cluley,
and ported to ADRIFT 5 by Campbell Wild.
This is version 1 of Campbell's port.
## journey.zip
tuid: ibjxjjgb18feo0fq
The Long Journey Home, by Danny Chabino.
## lost.zip
tuid: 3d8ee0krgk2o690w
Lost, an interactive short story by Eric Mayer.
Archive includes the game, a readme and a walkthrough.
## magicshow.zip
tuid: c7amwpeslqg0x082
The Magic Show, version 1.9g, by Jason MacInnes.
## marooned.taf
tuid: 9vmsdpkz7h1nkq6q
Marooned, by Bruce Davis.
## murderer.taf
What The Murderer Had Left, by Bahri Gordebak.
## mustescape.taf
tuid: y2bww8my5es5b6u1
Must Escape! version 2.0, by Robert Rafgon.
## over_the_edge.zip
tuid: jr8abn3p5x11lfa8
Over the Edge, version 1.1, by Ren. Placed 11th in
the 2006 Hourglass Competition.
## pathway.zip
tuid: 5gepja4vs4fvytl2
Pathway to Destruction, by Richard Otter.
Winner of the Adrift 2005 'Finish the Game' competition.
(a Z-code version by the game's author is in
games/zcode/pathway.zip)
## pbc.zip
tuid: xhdmyb5lns3ta9ru
Pick Up the Phone Booth and Cry, by Danny Miok.
## pestilence.zip
tuid: zo7hc5kq5cxykf7o
Pestilence, V1.1, by Richard Otter. Placed 2nd in the
2006 ADRIFT Summer Competition.
Requires ADRIFT 4.00.46 or later.
(the original competition entry is in
games/adrift/old/pestilence-r1.zip)
## provenance.zip
tuid: w17xcpkew4ixg0hk
Provenance, version 1.12.16, by Corey W. Arnett.
## rachels-bad-day.zip
Rachel has a bad day, by Sly.
WARNING: Contains adult content.
(an Inform port is in games/zcode/RBD.z8)
## reading.taf
A Reading in May, by Bahri Gordebak.
## shardsofmemory.taf
tuid: yxljo2ic2heou67a
Shards of Memory, by David Whyld.
## space_detective.zip
Space Detective, episodes 1-7, by Karmo Talts.
## stowaway.zip
tuid: jwd9f2ba1om1oo4j
Stowaway, version 1.0, by J. Freebase.
WARNING: Contains adult content.
## takeone.taf
tuid: 68mdw9k76x61fuyb
Take One, by Robert Street.
## target.zip
tuid: fpmhltl1xpu2ft32
Target, by Richard Otter.
## the_pk_girl.taf
tuid: x42jnd21blyaqioj
The PK Girl, version 4, by Robert Goodwin, with
graphics by Nanami Nekono and music by
Helen Trevillion and OYA-G.
(the original competition entry is in
games/competition2002/adrift/the_pk_girl/the_pk_girl.taf)
## the_view_is_better_here.taf
tuid: 9ztvwpdyf51et2ff
The View Is Better Here, by Echo.
## ticket.zip
tuid: c98if3sibiezq6na
Ticket to No Where by Richard Otter, version 1.1.
## topaz.taf
tuid: k5cohi91e5lnk3tt
Topaz, by Woodfish.
This is an update to the version of this game in
"compendium.zip".
## twilight.taf
tuid: 0g8u3ifgmurya434
The Twilight, by Patrick Kelly.
## unauthorized.zip
tuid: fjx01bpxix29chv3
Unauthorised Termination, Post-Comp version,
by Richard Otter.
(the original competition entry is in
games/competition2006/adrift/unauthorized/unauthorized.taf)
## vague.zip
Vague, Post-Comp version, by Richard Otter.
(the original competition entry is in
games/springthing/2009/vague.zip)
## vetknow.taf
tuid: kxdi69sbtz0ueyrr
Veteran Knowledge, version 2.0, by Robert Rafgon.
## waxworx.taf
tuid: 79wz5de4ai23z2tu
Wax Worx, version 2, by Eric Mayer.
## windy.zip
tuid: z735khur4tfq8sff
Camp Windy Lake, by Christopher Cole. Version 1.2.
WARNING: Contains adult content.
## wrecked.taf
tuid: xevl8nwegv0ve32u
Wrecked, by Campbell Wild.
## xycanthus.taf
tuid: s5weuiy9kl6vi4rb
Doomed Xycanthus, by Eric Mayer.
## yonastoundingcastle.taf
Yon Astounding Castle! of some sort, Post-Comp
version, by Tiberius Thingamus.
(the original competition entry is in
games/competition2009/adrift/astoundingcastle/astoundingcastle.taf)
------------------------------------------------------
# if-archive/games/adrift/italian:
## IlGolem.zip
tuid: qiwcgyhs3k76s0fh
Il Golem, by Tristano Ajmone.
"The game is a Judaic-pulp humorous adventure of
medium length and difficulty."
Winner of the Concorso Avventure Testuali 2010.
------------------------------------------------------
# if-archive/games/adrift/old:
This directory contains games created with ADRIFT.
Interpreters are in programming/adrift/.
## darkness-r1.zip
Darkness, by Richard Otter, version 1.05.
6th place in InsideADRIFT Game of the Year Comp 2004.
Requires ADRIFT 4.00.45 or later.
## pestilence-r1.zip
Pestilence, V1.0, by Richard Otter. Placed 2nd in the
2006 ADRIFT Summer Competition.
Requires ADRIFT 4.00.46 or later.
------------------------------------------------------
# if-archive/games/adventions:
## adventions.tar.gz
tuid: u73rmw1qfiu62etl
g3qv8rgscg4vqkni
bi8rb6cieq8p05wl
pgklownuffqn25nh
5t1frgm954xg9s8a
tyu4zalevqkvujk4
fft6pu91j85y4acv
All the Adventions games in a tar archive,
by David M. Baggett and David A. Leary.
This collection was intended for the Great Underground
Adventures CD and was released to the public when the CD
project folded. It contains the latest registered versions
of the games; in particular, this is the first time that
the complete versions of Unnkulia Zero and The Horror of
Rylvania are made publicly available.
## adventions.zip
tuid: u73rmw1qfiu62etl
g3qv8rgscg4vqkni
bi8rb6cieq8p05wl
pgklownuffqn25nh
5t1frgm954xg9s8a
tyu4zalevqkvujk4
fft6pu91j85y4acv
All the Adventions games as above, but in a zip archive.
------------------------------------------------------
# if-archive/games/adventions/atari:
## unnkhz10.arc
tuid: u73rmw1qfiu62etl
Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/atari/unnkhz10.arc]
## uu1v301.arc
Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/atari/uu1v301.arc]
## uu2v30.arc
Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/atari/uu2v30.arc]
------------------------------------------------------
# if-archive/games/adventions/mac:
## ccr.sit.bin
tuid: fft6pu91j85y4acv
Colossal Cave Revisited v1.0.
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/source/tads/ccr.sit.bin]
## ccr.sit.hqx
tuid: fft6pu91j85y4acv
Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/source/tads/ccr.sit.hqx]
## legend.bin
The Legend Lives! v1.0
An Unnkulian Universe Unventure
by Dave Baggett.
Self-extracting archive in MacBinary format.
[file is linked to games/mac/legend.bin]
## legend.hqx
Same as above, but BinHex format.
[file is linked to games/mac/legend.hqx]
## rylvania.sea.bin
The Horror of Rylvania, by D. A. Leary.
Playable DEMO v1.0, Macbinary format.
[file is linked to games/mac/rylvania.sea.bin]
## rylvania.sea.hqx
Same as above, but BinHex format.
[file is linked to games/mac/rylvania.sea.hqx]
## unnk1v301.sit.bin
Unnkulian Underworld: The Unknown Unventure version 3.0.1
by D. A. Leary.
Macbinary format.
[file is linked to games/mac/unnk1v301.sit.bin]
## unnk1v301.sit.hqx
Same as above, but BinHex format.
[file is linked to games/mac/unnk1v301.sit.hqx]
## unnk2v30.sit.bin
Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett.
Macbinary format.
[file is linked to games/mac/unnk2v30.sit.bin]
## unnk2v30.sit.hqx
Same as above, but BinHex format.
[file is linked to games/mac/unnk2v30.sit.hqx]
## unnkhz10.sit.bin
tuid: u73rmw1qfiu62etl
Unnkulia One-Half: The Salesman Triumphant version 1.0
Includes a playable demo of Unnkulia Zero!
both games by D. A. Leary.
Macbinary format.
[file is linked to games/mac/unnkhz10.sit.bin]
## unnkhz10.sit.hqx
tuid: u73rmw1qfiu62etl
Same as above, but BinHex format.
[file is linked to games/mac/unnkhz10.sit.hqx]
------------------------------------------------------
# if-archive/games/adventions/others:
NOTE: You must have the TADS 2 run-time for your machine before you can
play these games. You will find it in the TADS distribution for
you machine in if-archive/programming/tads2. See the file
How-To-Run-These-Games in this directory for more information.
These files are packed with "tar" and "compress", which are standard
Unix programs. To unpack these archives, type the following on any
Unix machine:
uncompress filename.tar.Z
tar xvf filename.tar
## How-To-Run-These-Games
Important information you should read
## ccr.tar.Z
tuid: fft6pu91j85y4acv
Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
[file is linked to games/tads/ccr.tar.Z and to
games/source/tads/ccr.tar.Z]
## ccr.oldtr.tar.Z
tuid: fft6pu91j85y4acv
Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and
to games/source/tads/ccr.oldtr.tar.Z]
## legend.tar.Z
The Legend Lives!
An Unnkulian Universe Unventure
by David Baggett.
Freeware, v1.0
[file is linked to games/tads/legend.tar.Z]
## legend-src.tar.Z
Source code for The Legend Lives!
[file is linked to games/source/tads/legend-src.tar.Z]
## rylvania.tar.Z
The Horror of Rylvania, by D. A. Leary.
Playable DEMO v1.0
[file is linked to games/tads/rylvania.tar.Z]
## unnkhz10.tar.Z
Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary.
[file is linked to games/tads/unnkhz10.tar.Z]
## unnkhz10.oldtr.tar.Z
Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary.
Contains .GAM files that work with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/unnkhz10.oldtr.tar.Z]
## uu1v301.tar.Z
Unnkulian Underworld: The Unknown Unventure,
Version 3.01, by D. A. Leary.
[file is linked to games/tads/uu1v301.tar.Z]
## uu1v301.oldtr.tar.Z
Unnkulian Underworld: The Unknown Unventure,
Version 3.01, by D. A. Leary.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/uu1v301.oldtr.tar.Z]
## uu2v30.tar.Z
Unnkulian Unventure II: The Secret of Acme,
Version 3.0, by David M. Baggett.
[file is linked to games/tads/uu2v30.tar.Z]
## uu2v30.oldtr.tar.Z
Unnkulian Unventure II: The Secret of Acme,
Version 3.0, by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/uu2v30.tar.Z]
------------------------------------------------------
# if-archive/games/adventions/pc:
## ccr.zip
tuid: fft6pu91j85y4acv
Colossal Cave Revisited v1.0.
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett.
[file is linked to games/pc/ccr.zip and to
games/source/tads/ccr.zip]
## legend386.zip
The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett.
386SX or later CPU required.
[file is linked to games/pc/legend386.zip
and to games/tads/legend386.zip]
## legndsrc.zip
Source code for above.
[file is linked to games/source/tads/legndsrc.zip]
## rylvania.zip
The Horror of Rylvania
by D. A. Leary.
Playable DEMO v1.0
[file is linked to games/pc/rylvania.zip]
## unnk1v30.zip
Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary.
[file is linked to games/pc/unnk1v30.zip]
## unnk2v30.zip
Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett.
[file is linked to games/pc/unnk2v30.zip]
## unnkhz10.zip
tuid: u73rmw1qfiu62etl
Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo).
Both are version 1.0, by D. A. Leary.
[file is linked to games/pc/unnkhz10.zip]
------------------------------------------------------
# if-archive/games/advsys:
These games must be played with the AdvSys game interpreter advint.
The source code for AdvSys is in programming/advsys.
## busted.dat
tuid: v5xsbaedcb9p29bq
BUSTED! release 1 - psychedelic interactive fiction
by Scumbag Software, Inc. (Jon Drukman).
Machine-independent data file for AdvSys 1.2
## elves87.tar.Z
tuid: ctrwd117p4tvkpdh
Elves '87, by BOA! (Burnt Out Adventurers! aka
Bruce MacKay and Marlene Abriel)
AdvSys source code and compiled .dat file (version 1.2),
because this game is too large to be compiled under DOS.
(Thanks to David A. Graves!)
(an AGT version is in games/source/agt/elf.zip)
## elves87.zip
tuid: ctrwd117p4tvkpdh
Same contents as above.
## key.dat
tuid: mt1zi26l1zejnsxy
The Key to Time, by Jon Drukman.
Machine-independent data file for AdvSys 1.2
## onehand.tar.Z
tuid: ds5ik3pompttfa7n
9pmpq8dyzriqc10i
The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun:
This file contains the machine-independent AdvSys 1.2 data
files and source code of the AdvSys interpreter for Unix.
## onehand.zip
The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun:
This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
[file is linked from games/pc/onehand.zip]
## starship.zip
tuid: ttyu7bo0zz7mexio
Starship Columbus version 1.2, by Gary McGath/
Machine-independent data file and DOS executable of AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
[file is linked from games/pc/starship.zip]
------------------------------------------------------
# if-archive/games/agt:
This directory contains AGT game files, which can be played on any
platform that runs AGiliTy; most also come packaged with a DOS
executable. To get the version of AGiliTy for your favorite system,
look in if-archive/programming/agt/agility/.
## ABloodyLife.zip
tuid: nxrqbrre3pcsey70
A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by Quentin D. Thompson.
AGT game files, DOS interpreter, and pop-up hints.
[file is linked to games/pc/ABloodyLife.zip]
## Aland_sw.zip
tuid: g9hshr1g2lv2axaf
The Search for Princess Alandria, version 1.0,
by Jason Billard
[file is linked to games/pc/Aland_sw.zip]
## Alchemist.zip
tuid: hubuylg61fu578af
Castle of the Alchemists, version 1.2 (1991)
by Super Chicken Productions.
## Arthur.zip
tuid: sei3nknf5z89syfn
Sir Arthur, version .0a, by Lyn.
## Cardigan2.zip
tuid: 70gh7wxb7iq2zj0i
Still Laughing at my Cardigan, a parody of the AGT game
"Space Aliens Laughed At My Cardigan", by Bev Truter.
## Cercla.zip
tuid: y82pe5r9z6puofz7
Cercla, by Jeffery P. Robinson.
## Dragons.zip
tuid: kdcwxl48l3o905kv
Dragons In Chocolate Land, by Eclipse.
## Helvera.zip
tuid: 0xp665ei8al5vt40
Helvera, Mistress of the Park, by Bob Adams.
## JoH.zip
tuid: paniu3pideumoj5g
Jack of Hartz, a fantasy adventure by Bev Truter.
## LSMansion.zip
tuid: 8kkzc6v475s3lcea
Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
[file is linked to games/pc/LSMansion.zip]
## LSMansion11.zip
tuid: 8kkzc6v475s3lcea
Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1.1, Full Version, supplied by the author.
Archive also contains reviews of the game.
[file is linked to games/pc/LSMansion11.zip]
## Property.zip
tuid: shallhqrgg8apzi5
Lost Property, by Edward McArdle.
## Shifter.zip
tuid: x6xzc6xb5o6corsy
Shape Shifter Adventure! written by Eric Colomb.
(A self-extracting MS-DOS executable version is in
games/pc/shifter.zip)
## SirGuy.zip
tuid: x85qvflgakvcv0yj
Sir Guy Gallant and the Deadly Warning,
by Eddie R. Wright.
## Tarab_sw.zip
tuid: nzzk86qp7qdz2tm5
Escape from Tarabithia, by Jason Billard
[file is linked to games/pc/Tarab_sw.zip]
## Tarot.zip
tuid: s24a40h5gaeoilmr
The Books of Tarotia: Book 1 - Restoring the Cups
by Shaun Jensen. Shareware AGT adventure - Fantasy genre.
NOTE: You must register (US$10) to complete the game.
## TheRift.zip
tuid: bsynhao67r938od4
The Rift, version 1.0, by Michael A. Buonaccorsi.
## Wanderer1.zip
tuid: bboh7o9p85ldetmy
The Darkest Road, part one of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.
## Wanderer2.zip
tuid: 5yufcl63xomqf0lx
The Unborn One, part two of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.
## Wanderer3.zip
tuid: ran2npxi9tggqu84
Twas a Time of Dread, part three of The Black Wanderer
trilogy, version 1.0a, written by Clive Wilson.
## Witch.zip
tuid: aou1qhpzyvkci32m
Witchfinder, by "Kanga and Yak".
## WizCastle2.zip
tuid: ufu9vo0eos41y0bq
The Wizard's Castle, by Edward McArdle, originally
written for the C64 and Apple II using The Quill.
## alice.zip
tuid: 1fii5ztopipu478o
The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in games/source/gags/alice-s.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/pc/alice.zip]
## apprenti.zip
tuid: sc9qfq1k945o51ak
Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/appr-src.zip)
[file is linked to games/pc/apprenti.zip]
## cardigan.zip
tuid: wnr4i2zcylqh5xrh
Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/aliens.zip)
[file is linked to games/pc/cardigan.zip]
## clause.zip
tuid: k0qsuzs260iz1qlo
Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/cla-src.zip)
[file is linked to games/pc/clause.zip]
## cliff.zip
tuid: 0ao3c7j1rtzsnce6
Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power.
version 1.5, by Patrick Farley.
Winner of the 4th annual AGT game contest.
(pop-up hints are in solutions/pophints/cliffpop.zip)
[file is linked to games/pc/cliff.zip]
## cliff2.zip
tuid: 5sstnn20rgvj28yr
Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen.
An AGT adventure, by Patrick Farley.
Winner of the 6th annual AGT game contest.
[file is linked to games/pc/cliff2.zip]
## cosmos97.zip
tuid: 9bgglbug7g1fxlxe
CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This is the final release of CosmoServe (January 1997).
[file is linked to games/pc/cosmos97.zip]
## cosmosrv.zip
tuid: 9bgglbug7g1fxlxe
CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
[file is linked to games/pc/cosmosrv.zip]
## crusade.zip
tuid: iv3hkbnontc5come
Crusade, by David Malmberg
(AGT source code is in games/source/agt/crusade-src.zip)
[file is linked to games/pc/crusade.zip]
## detect13.zip
tuid: 1po9rgq2xssupefw
Detective, A Text Adventure Game (version 1.3?)
written by Matt Barringer
[file is linked to games/pc/detect13.zip]
## dsenchnt.zip
tuid: pyzjpyqgtknzpd8w
Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/dsen-src.zip)
[file is linked to games/pc/dsenchnt.zip]
## ducksoup.zip
tuid: jzo1x3sl5711ymnt
Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
[file is linked to games/pc/ducksoup.zip]
## dudley.zip
tuid: zr1khxl255lrku78
A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in games/mac/dudley.sit.hqx, and
source code is in games/source/agt/dudley_s.zip)
[file is linked to games/pc/dudley.zip]
## dudley3.zip
A Dudley Dilemma version 3.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
[file is linked to games/pc/dudley3.zip]
## dyanty.zip
tuid: t44v6axdfbgit7qd
Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/dyanty.zip]
## earth.zip
tuid: 0wq33o3dv3s6vndv
Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth.
[file is linked to games/pc/earth.zip]
## easter.arc
tuid: 4ovqit5f18v1exrc
Heather's Easter Egg Hunt version 0.91, AGT adventure for
children (age 7 - 12) by Tom and Ginnie Reynolds.
Honorable mention, 3rd Annual AGT game contest.
(AGT source code is in games/source/agt/easter.zip)
[file is linked to games/pc/education/easter.arc]
## eighty.zip
tuid: 7qylx43kl1kxetr0
Around the World in Eighty Days, version 1.1
AGT adventure by Lloyd Holliday
[file is linked to games/pc/education/eighty.zip]
## electra.zip
tuid: bg6uhwahc9fg1nax
Electrabot, by Woody Hunt
[file is linked to games/pc/electra.zip]
## elf20.zip
tuid: ctrwd117p4tvkpdh
The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case it plays Christmas songs through the PC speaker.)
(The original game is in games/source/advsys/elves87.zip;
version 1 of the AGT port is in games/source/agt/elf.zip)
[file is linked to games/pc/elf20.zip]
## elfquest.zip
tuid: 0lfn4o4a90nbiuqh
Elf Quest, a Young Elf's Adventures in a Kingdom of Ogres,
by Chris Roddy.
## eli.zip
tuid: g51748dv9fivg1cs
Escape from the ELI, An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/eli-src.zip)
[file is linked to games/pc/education/eli.zip]
## escape.zip
tuid: 2tbbfc64tnbs4s5y
Escape from Prison Island, by Christian Andersen.
Written in AGT.
[file is linked to games/pc/escape.zip]
## fable.zip
tuid: kbuiu2xayq5qagp8
A Fable, a small AGT adventure by Stan Heller
(source code is in games/source/agt/fablesrc.zip)
[file is linked to games/pc/fable.zip]
## first
My First Stupid Game, by Dan McPherson
(symbolic link to 1996 IF competition entry)
## firstadv.zip
tuid: fft6pu91j85y4acv
Colossal Cave - The First Adventure, version 1.4.
An AGT version of the original Woods/Crowther 350 points
adventure, by David Gasior.
[file is linked to games/pc/firstadv.zip]
## ggollek.zip
tuid: 3h89qy1xkj0tshmz
Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
[file is linked to games/pc/ggollek.zip]
## ghosttwn.zip
tuid: or6q1mucaqjtfs5x
Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in games/source/gags/ghos-src.zip)
[file is linked to games/pc/ghosttwn.zip]
## gigantic.zip
tuid: 7jzioxxnlwutq4dm
Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
[file is linked to games/pc/escape.zip]
## gothic.zip
tuid: mmo6gsldzks4k2xc
New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/pc/gothic.zip]
## grail.zip
tuid: 5lplw3nz5mtk3ngv
The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen. Honorable mention, 3rd annual AGT
game contest.
(AGT source code is in games/source/agt/grail-s.zip)
[file is linked to games/pc/grail.zip]
## hardest.zip
tuid: if84udctcyya3aww
The World's Hardest Adventure, an AGT game by A. Fielding.
[file is linked to games/pc/hardest.zip]
## highe.zip
tuid: igdezt7z5zx09iuo
Highe, the Adventures of Elizabeth ("El") Highe
an AGT adventure by Bill Larkins
[file is linked to games/pc/highe.zip]
## hobbs.zip
tuid: b8mch546senyh6yo
Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in games/source/agt/hobb-src.zip)
[file is linked to games/pc/hobbs.zip]
## holmes.zip
tuid: qhbztyhhlvjdry7b
The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/pc/holmes.zip]
## hotel.zip
tuid: a6yp4tnt4l3iohxu
Hotel Notell, by R. Baribault
[file is linked to games/pc/hotel.zip]
## hou2hou.zip
tuid: 0d0vul8d7964tq15
House 2 House, version 2.0, by Jason and Keith Billard
[file is linked to games/pc/hou2hou.zip]
## hugecave.zip
tuid: fft6pu91j85y4acv
Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in programming/agt/agtmastr.zip
and a later version with a complete transcript is in
games/source/agt/hugecv-s.zip)
[file is linked to games/pc/hugecave.zip]
## hurry.zip
tuid: 66tu4tq5bd8jgu0h
Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/pc/hurry.zip]
## jubilee.zip
tuid: 705ry2wk972im4n1
Jubilee Road, an AGT adventure by D. Ellis
[file is linked to games/pc/jubilee.zip]
## justin.zip
tuid: 2lbx53bboo73pw3d
Kill Justin, by Will Mistretta
[file is linked to games/pc/justin.zip]
## klaus.zip
tuid: xclicgz9z79nzblt
Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick
- Part I: Fear of Flying, Airplanes, Airports and Re-Booking
- Part II: What This Country Really Needs Is A Good $250.00 Dalmation
- Part III: It's that Ol' Deja Vu All Over Again
- Winner of the 7th annual AGT game contest.
[file is linked to games/pc/klaus.zip]
## klinrpg.zip
tuid: 0iyne3m23v5hdcx7
In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory programming/agt.
[file is linked to games/pc/klinrpg.zip]
## labyrint.zip
tuid: bzr8gdc2jhzm1yiz
The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lab-src.zip)
[file is linked to games/pc/labyrint.zip]
## library.zip
tuid: 1f34jxoy8kbwdhdf
Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lib-src.zip)
[file is linked to games/pc/library.zip]
## lostinsp.zip
tuid: 9wshcg3mbt98g1a9
Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see tossed.zip).
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/lostinsp.zip]
## lottery.zip
tuid: sjhqrirynzoofr2p
Lottery, a GAGS adventure by E. L. (Ev) Cheney
[file is linked to games/pc/lottery.zip]
## lstdm15.zip
tuid: 5jymlmwwe7ezs567
Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine
An AGT adventure by Ray Johnson
[file is linked to games/pc/lstdm15.zip]
## mars.zip
tuid: e5sbhgyn43h5fum4
The Pyramids of Mars, an AGT adventure by Patrick John Wigfull
based on the Doctor Who Serial by Stephen Harris
[file is linked to games/pc/mars.zip]
## mdthief1.zip
tuid: waov63ym41b481n9
The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in games/source/agt/mdthf1-s.zip)
[file is linked to games/pc/mdthief1.zip]
## mhpquest.zip
tuid: fefl7lv3sdoawkhc
Quest for the Magic Healing Plant, by Adam Crutchlow.
(an Inform port is in games/zcode/mhpquest.z5)
[file is linked to games/pc/mhpquest.zip]
## mmurder.zip
tuid: 55yhssxbcci6854y
Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/mm-src.zip)
[file is linked to games/pc/mmurder.zip]
## mst1agt.zip
tuid: imopnqh4llwkvfne
Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in games/zcode/mst3k1.z5)
[file is linked to games/pc/mst1agt.zip]
## mst3k2.zip
tuid: xg4sdz91rtj847l6
Mystery Science Theater 3000, Adventure 102, Reel 1.
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
[file is linked to games/pc/mst3k2.zip]
## mst2snds.zip
tuid: xg4sdz91rtj847l6
Sound package for Mystery Science Theater 3000,
Adventure 102, Reel 1. Needs mst3k2.zip to play.
[file is linked to games/pc/mst2snds.zip]
## mule.zip
tuid: uampodd0yh3aqkyn
Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in games/source/agt/mule_s.zip)
[file is linked to games/pc/mule.zip]
## myopia_1.zip
tuid: 0wqre1r5k5hg6ojj
Myopia, a puzzleless AGT game, by Quentin D. Thompson.
Magx game files, description, and walkthrough;
runs with AGiliTy.
## nmr1.zip
Adventures in NMR, by Douglas P. Burum.
[file is linked to games/source/agt/nmr1.zip]
## nmr2.zip
Adventures in NMR II: The Adventure Continues,
by Douglas P. Burum. Stop the morphing invading aliens
by using Nuclear Magnetic Resonance.
Honorable mention, 4th annual AGT game contest.
[file is linked to games/source/agt/nmr2.zip]
## oceana.zip
tuid: ogkis1harj1fzal0
Oceana, an adventure in a world of the future,
written Philip Boswell.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/source/agt/oceana.zip]
## odieus.zip
tuid: mtglkpecro1rq2mp
Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in games/source/agt/odieusrc.zip; an
Inform port is in games/zcode/odieus.zip)
[file is linked to games/pc/odieus.zip]
## oklib.zip
tuid: fdfooesx4n9bovg8
Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/oklib.zip]
(source code is in games/source/agt/oklib_src.zip)
## ovanpelt.zip
tuid: ob6vkdjwdf3rtknv
Orientation to Van Pelt Library of the University of
Pennsylvania, by Richard Young
[file is linked to games/pc/education/ovanpelt.zip]
## patzer1.zip
tuid: fyt9d60zrvgr64vo
The Adventures of Peter Patzer, Who Sought Masterhood and
Returned Not Quite the Same, Episode I, by John C. Knudsen.
## pearl.zip
tuid: s4t10m801v9bjeti
Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/pearl.zip]
## philip.zip
tuid: jg2idmjncvd66hki
The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in games/source/agt/phil-src.zip)
[file is linked to games/pc/philip.zip]
## pilot.zip
tuid: 0tp5l9ea9zadeyub
The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey
playable demo (about 1/3 of the game).
(AGT source code is in games/source/agt/pilotsrc.zip)
[file is linked to games/pc/pilot.zip]
## pp20.zip
tuid: 21zdbcb0is4woz6g
Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
[file is linked to games/pc/pp20.zip]
## pork.zip
tuid: yi5bx2tt5eienu74
PORK I: The Great Underground Sewer System (version -4.26/1),
a parody of Zork I by David Malmberg, written with AGT
(source code to this game is in games/source/agt/pork-src.zip)
[file is linked to games/pc/pork.zip]
## pork2a.zip
tuid: h7pt6lj7o7eze0xe
PORK II, The Gizzard of Showbiz,
a parody of Zork II by Bill Larkins
(AGT source code is in games/source/agt/pork2src.zip)
[file is linked to games/pc/pork2a.zip]
## portal.zip
tuid: ggtuiuhb4ccinr69
The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere",
version 1.03 by Michael Detlefsen. DOS executable and a
walkthrough. Honorable mention, 2nd annual AGT game contest.
(AGT source code of version 1.01 is in
games/source/agt/portal_s.zip)
[file is linked to games/pc/portal.zip]
## recovery.zip
tuid: tbbq5tzouidxjxc2
The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta. Version 1.03.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/recovery.zip]
## reruns.zip
tuid: 9zx8c3ubf925avzc
Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/reruns.zip]
## ring.zip
tuid: 7c65y7tvm1471udl
Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/ring-src.zip)
[file is linked to games/pc/ring.zip]
## sherwood.zip
tuid: 7mfuykgl782hou7n
Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete with melee.
You, Robin Hood, must rescue Marion from the Sheriff of
Nottingham.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/pc/sherwood.zip]
## soggy.zip
tuid: rc3elq851ahfs0da
Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
(pop-up hints are in solutions/pophints/sogpop.zip)
[file is linked to games/pc/soggy.zip]
## soggy97.zip
tuid: rc3elq851ahfs0da
Shades of Gray, An Adventure in Black and White; 7 authors.
The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
[file is linked to games/pc/soggy97.zip]
## sos.zip
tuid: 2maagiwhao4ony8p
Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in games/mac/sos.sit,
AGT source code is in games/source/agt/sos-src.zip)
[file is linked to games/pc/sos.zip]
## spatent.zip
tuid: 92kfz0wlhn1359wi
The Spatent Obstruction, version 2.55.
An Interactive Novel by Christopher Canavan.
[file is linked to games/pc/spatent.zip]
## squyn15.zip
tuid: yz8d5lo7ep80a4o4
The Squynchia Adventure version 1.5, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in programming/agt/agtmastr.zip;
a different version is in games/source/agt/squynch.zip)
[file is linked to games/pc/squyn15.zip]
## stiffy2.zip
tuid: kvw4jbopz0ly85jm
The Incredible Erotic Adventures of Stiffy Makane! version 2.0
AGT adventure by Mark Ryan
[file is linked to games/pc/stiffy2.zip]
## storms.zip
tuid: ga98ooeyzrjvd2nb
Storms I, An Interactive Mystery by Ryan Burrus
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/storms-s.zip)
[file is linked to games/pc/storms.zip]
## susan.zip
tuid: xwkd7xqhcyurmn3f
Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/susan_s.zip)
[file is linked to games/pc/susan.zip]
## tamoret.zip
tuid: 2kww46qvdf8ff9xd
Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tamoret-s.zip)
[file is linked to games/pc/tamoret.zip]
## tark.zip
tuid: fsnyau80murmic15
The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tark_s.zip)
[file is linked to games/pc/tark.zip]
## tempest.zip
tuid: 59g5czw7izz7aoip
The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/tempest.zip]
## the-game.zip
tuid: o4y5ghnjvm62k1pb
"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/thegame-s.zip)
[file is linked to games/pc/the-game.zip]
## tja.zip
tuid: 54bg1bi2dfrl8os2
The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
[file is linked to games/pc/tja.zip]
## toho.zip
tuid: vsox77edtraxrrst
Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/pc/toho.zip]
## tossed.zip
tuid: 9wshcg3mbt98g1a9
Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see lostinsp.zip).
[file is linked to games/pc/tossed.zip and to
games/source/agt/tossed.zip]
## tsquared.zip
tuid: aqd90c2ot0zkxe88
TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/tsquar-s.zip)
[file is linked to games/pc/tsquared.zip]
## vita.zip
tuid: nhrbusg27joy1r9i
Murder at the Folkestone Inn, a Weekend Adventure with
Vita Sackville-West and Violet Trefusis, written by
Anne Laughlin.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/source/agt/vita.zip]
## weekend.zip
tuid: ol3dpj9nsvblx48y
Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/weeknd-s.zip)
[file is linked to games/pc/education/weekend.zip]
## wok
Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson
Version 1.1s
(symbolic link to 1996 IF competition entry)
## wraith.zip
tuid: 83ik1gsm6zq7o3gj
Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/wraithsrc.zip)
[file is linked to games/pc/wraith.zip]
## xanth.zip
tuid: pfduieqez88c7675
A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/pc/xanth.zip]
## zanfar.zip
tuid: cv2c1rt8nnesyx3o
Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
[file is linked to games/pc/zanfar.zip]
------------------------------------------------------
# if-archive/games/agt/dutch:
## querido.zip
Querido, a Dutch AGT text adventure, written by
Martin Schrijver.
[file is linked from games/pc/dutch/querido.zip]
------------------------------------------------------
# if-archive/games/alan:
ALAN interpreters for these games are available in the directory
programming/alan/executables/
## Fish-Mess.zip
tuid: c95zi71i86rm6etd
A Very Hairy Fish-Mess, version 1.2, written with ALAN 3
by Byron Alexander Campbell.
## HollywoodMurders.zip
The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(An installable Windows version of this game
is in games/pc/HollywoodMurders.exe, and
a BeOS version is in games/beos/HollywoodMurders.zip)
## MisGuided.zip
Mis/Guided, a game created as a school project at The Game
Assembly. Version 1.01, written by Jari Sarajärvi,
Patrik Dekhla, Tara Fkri and Rasmus Gunnarsson.
## Room206.zip
tuid: bo1damdgdg4oy554
Room 206, release 2, written with ALAN 3
by Byron Alexander Campbell.
## The_Wyldkynd_Project.zip
tuid: os0pfvpcgubbxf
The Wyldkynd Project, version 1.05, by Robert DeFord.
## bugged.zip
tuid: kozmwlhgd6icof6x
Bugged, version 1.2, by Anssi Raisanen.
## chasing.zip
tuid: zpjzp8drlwozs0j0
The Chasing, version 1.1, by Anssi Raisanen.
(the original competition entry is in
games/competition2001/alan/chasing/)
## city-of-dead-leaves.zip
tuid: egsx6zne55mhn8re
City of Dead Leaves, by Felix Pleşoianu.
Alan 3 source code, including a minimal standard library
'retrolib.i'.
## closet.zip
tuid: 2x6lamp1700wzqmu
Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Alan 2.8 game file
## hebgb.zip
tuid: sjcl3dxizsq4nxkv
The HeBGB Horror! version 2, by Eric Mayer
(the original competition entry is in
games/competition99/alan/hebgb/)
## liny.zip
tuid: uxki5e2ctum10hx6
Lost in New York, written by Mikko Vuorinen
## plsg.zip
tuid: iu94sqv7nr99pu98
wio7esv6474kvx6d
uxki9uhnrhs5sdpa
dj4i80i11qrh7wk3
aixamxezzos7b4e6
"Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
(Updated Z-code versions are in games/zcode/PLSG.zip)
[file is linked to games/pc/plsg.zip]
## sardoria.zip
tuid: f7u68nd9cquz72br
Sardoria, version 1.1, by Anssi Raisanen.
(the original competition entry is in
games/competition2003/alan/sardoria/)
## study.zip
tuid: qd5ptmk64s4l3ku2
Out Of The Study, version 1.3, by Anssi Raisanen.
(the original competition entry is in
games/competition2002/alan/study/)
## the_christmas_party.a3c
tuid: dmsr5lwxofqx3pse
The Christmas Party, by OldGrover.
------------------------------------------------------
# if-archive/games/alan/german:
## dad.zip
tuid: 8274g45v4p7op3d0
Papa wird vermisst, a German interactive story by Ulrike Pilz
(11 years old), programmed by Uwe Pilz.
ALAN 2.7 game file and source code.
## hermet.zip
tuid: oifmahslhrdubvtv
Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz.
ALAN game files and DOS executable.
Source code available on request from the author.
[file is linked to games/pc/german/hermet.zip]
## oskar.zip
tuid: oxbfafnnqwu5615y
Oskar und der Tod v1.1, a German detective story by Uwe Pilz.
Source code available on request from the author.
------------------------------------------------------
# if-archive/games/amiga:
Note: The .dms games below must be run from a self-booting floppy disk as the
directory structure has been modified to stop people reading the game
text. The .dms files are raw diskette images created with DMS; you can
find DMS in directory download-tools/amiga.
Note: Some of the archives in this directory contain ADF disk images, which
are files in a format suitable for use with the Amiga emulator program
UAE. To use these files on a real Amiga, it is necessary to unpack the
archive with Unzip (in the /if-archive/download-tools/amiga directory)
and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).
## Adventure.lha
tuid: fft6pu91j85y4acv
A collection of the original Colossal Cave (aka
Adventure) game, plus derivative works, ported by
David Kinder.
(The games included here are all available separately
as the files games/amiga/adv\*.lha)
## Box.lha
tuid: wxl2zy23ij18jbo6
Box, by James Lean. Written in AMOS.
## CM1.lha
tuid: czzicxygbkbi6off
The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 1
## CM2.lha
tuid: czzicxygbkbi6off
The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 2
## CM3.lha
tuid: czzicxygbkbi6off
The Child Murderer, a text/graphics adventure
by Michael Zerbo. Diskette version, disk 3
## CM_1-3.Readme
tuid: czzicxygbkbi6off
Description of The Child Murderer, files CM1.lha,
CM2.lha and CM3.lha
## Child_Murderer.lha
tuid: czzicxygbkbi6off
Hard disk version of The Child Murderer,
by Michael Zerbo
## Child_Murderer.readme
tuid: czzicxygbkbi6off
Description of file Child_Murderer.lha
## Child_Murderer_AGA.lha
tuid: czzicxygbkbi6off
Hard disk version of The Child Murderer for AGA
machines, by Michael Zerbo
## Child_Murderer_AGA.readme
tuid: czzicxygbkbi6off
Description of file Child_Murderer_AGA.lha
## Dark_Obsession.lha
tuid: qz66iz0hlijpfgel
Dark Obsession, a text/graphics adventure
by Michael Zerbo.
## Dark_Obsession.Readme
tuid: qz66iz0hlijpfgel
Description of Dark_Obsession.lha
## Dinkum_2.14.lha
tuid: v4nj44nlwfzbpmcj
Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/dinkum-2.14.tar.gz)
## Dungeon.lha
tuid: 4gxk83ja4twckm6j
Dungeon (the more or less public domain version
of the original MIT Zork) version 2.7A from
games/source/dungn27s.zip ported to the Amiga
by David Kinder
## Dungeon.lzh
tuid: 4gxk83ja4twckm6j
Amiga port of Dungeon, the more or less public domain
version of the original MIT Zork
## Exorcism.lha
tuid: f6i4fx6wobl75nhg
Exorcism, by David Lacey and Adam Balcomb. Written with
the CAG adventure generator. This archive provides a
text-only adventure, use with Exorcism_gfx.lha for
graphics.
## Exorcism_gfx.lha
tuid: f6i4fx6wobl75nhg
The graphics files for Exorcism. Not compatible with
the AGA chipset.
## Frustration.dms
tuid: e024d2chlp6pxa6c
Frustration, by Jim MacBrayne. Serial no. 890713
(see games/tads/frust.zip for a machine-independent
TADS version)
## Getaway1.zip
tuid: a87pksxa064d0vc2
Kelly's Rescue, Part2: The Getaway, a text/graphics
adventure by Peter Clement and René van Hasselaar (text)
and No One Incorporated (graphics).
The game consists of two Amiga disks; this is disk 1.
Uploaded and declared to be in the public domain by René.
## Getaway2.zip
tuid: a87pksxa064d0vc2
Kelly's Rescue, Part2: The Getaway; this is disk 2.
Uploaded and declared to be in the public domain by René.
## GoldenFleece.dms
tuid: zcgjkl8dpeza1yh6
The Golden Fleece, by Jim MacBrayne. Serial no. 891229
(see games/pc/fleece.zip for the 1989 DOS version and
games/tads/gfleece.zip for a machine-independent
TADS version)
## Gory_Story.dms
tuid: p3rxrx7h0ydhz3x2
Gory Story, by Philip Richmond
## Hazardous_Holiday.dms
tuid: g7lvz1nyxegfr5jg
Hazardous Holiday, by Philip Richmond.
## HolyGrail.dms
tuid: 1ssyg56mcsnq5kqq
The Holy Grail, by Jim MacBrayne. Serial no. 920420
(see games/tads/hgrail.zip for a machine-independent
TADS version)
## Inner_Demons.Readme
tuid: d06xe1jm3sc7qqji
Description of Inner Demons, files Inner_Demons1-4.lha below
## Inner_Demons1.lha
tuid: d06xe1jm3sc7qqji
Inner Demons, a text/graphics adventure by Michael Zerbo, disk 1
## Inner_Demons2.lha
tuid: d06xe1jm3sc7qqji
Inner Demons, a text/graphics adventure by Michael Zerbo, disk 2
## Inner_Demons3.lha
tuid: d06xe1jm3sc7qqji
Inner Demons, a text/graphics adventure by Michael Zerbo, disk 3
## Inner_Demons4.lha
tuid: d06xe1jm3sc7qqji
Inner Demons, a text/graphics adventure by Michael Zerbo, disk 4
## Inner_DemonsHD.readme
tuid: d06xe1jm3sc7qqji
Description of Inner Demons HD
## Inner_DemonsHD.lha
tuid: d06xe1jm3sc7qqji
Hard drive version of Inner Demons, by Michael Zerbo.
## KellTres.zip
tuid: kgvs750w4kzuirgt
7qzqqhgub9m5g3tl
An Amiga disk with two games: Treasure Hunt and
Kelly's Rescue, Part 1, both by Peter Clement and
René van Hasselaar. The games are simple noun/verb text
adventures originally written on the Commodore64 and later
ported to the Amiga. Treasure Hunt is a simple search for
treasures in an abandoned city; Kelly's Rescue is a
thriller/spy story.
Uploaded and declared to be in the public domain by René.
## Macabre.zip
tuid: qz66iz0hlijpfgel
d06xe1jm3sc7qqji
ubtikyixkpl5yqte
A set of three horror adventures: Severed Heads;
Inner Demons and Dark Obsession, all written by
Michael Zerbo. Recommended for mature players only.
The games are stored as ADF Amiga emulator disk
images.
## Macabre.txt
Author's description of the files in Macabre.zip.
## Mipric_Basic.lha
Mipric Story System v3.00. Programs for playing text
adventure games written with the author's MIPRIC
system, plus Infocom v3+4 games. This archive contains
the interpreter plus a hintbook system and an
adventure game database. Requires Kickstart 2.04 and
MUI. Written by Ruediger Hanke.
## Mipric_Basic.readme
Description of Mipric_Basic.lha
## Mipric_IP_4.lha
tuid: un2z1dwz5qham5ec
The Ice Princess, an interactive novel by Ruediger
Hanke, Release 4. Requires the interpreter from the
archive Mipric_Basic.lha
(an Inform port of this game by the author himself is in
games/zcode/princess.zip)
## Mipric_IP_4.readme
tuid: un2z1dwz5qham5ec
Description of Mipric_IP_4.lha
## Mipric_MustRead.txt
A note by Ruediger Hanke containing his new address and
information about the future of his software
## Mipric_TEI_7.lha
tuid: xogp3auo8by8tl5x
The Timeless Empire I - Return of the True Gods.
An interactive novel by Ruediger Hanke, Release 7.
Requires the interpreter from the archive
Mipric_Basic.lha
## Mipric_TEI_7.readme
tuid: xogp3auo8by8tl5x
Description of Mipric_TEI_7.lha
## Mission.zip
tuid: qk4811x45g1hfbd2
The Mission, by Jim MacBrayne. Serial no. 901127
(see games/tads/mission.zip for a machine-independent
TADS version)
## Napoleon_1.02.lha
tuid: pg4cimbgwn7xx4bs
Napoleon version 1.02, by Pete Chown.
Amiga release 1, ported by Bill Hoggett.
(the original C source code is in
games/source/napoleon-1.02.tar.gz)
## PsychoWard.lha
tuid: sj29cakfabypk1ix
PsychoWard v1.5, a text adventure with graphics,
by Robert Sedler
## Rescue_Elvis.lha
tuid: ks1hcdksa0vspay5
I Rescued Elvis From Communist Alien Jerks v1.0,
a text adventure with graphics, by Robert Sedler.
## Severed_Heads.Readme
tuid: ubtikyixkpl5yqte
Sescription of Severed Heads, see below.
## Severed_Heads1.lha
tuid: ubtikyixkpl5yqte
Severed Heads, a futuristic text/graphics adventure for
the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disk 1 of 2.
## Severed_Heads2.lha
tuid: ubtikyixkpl5yqte
Severed Heads, a futuristic text/graphics adventure for
the Amiga with 1 MB RAM, by Michael Zerbo.
Diskette version; disk 2 of 2.
## Severed_HeadsHD.lha
tuid: ubtikyixkpl5yqte
Version 1.1 for hard drive.
## Thrallbound.lha
tuid: ip1qtk2eqt2b3m4p
Thrallbound, a Norse adventure by Torgeir Dingsxyr,
Tor-Martin Tveit and Cristian Fiatt.
## World_1.07.lha
tuid: crih2j6niodqy5vj
World version 1.07, by J. Doug McDonald, ported to the
Amiga by Patrick Kellum.
(a DOS version is in games/pc/world107.zip;
an Archimedes port is in games/archimedes/world.spk;
a Macintosh port is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)
## ZutAlors.lha
tuid: yxtb4g0qu506bol9
Zut Alors, a parody of The Three Musketeers, by
Brian Asbury.
## adv350.lha
tuid: fft6pu91j85y4acv
Amiga executable of the original 350 points version of
Colossal Cave by Don Ekman, ported to the Amiga by
David Kinder.
(the original FORTRAN source code and a DOS executable
is in games/source/adv350de.zip)
## adv350jg.lha
tuid: fft6pu91j85y4acv
Amiga executable of the original 350 points version of
Colossal Cave by Jim Gillogly, ported to the Amiga by
David Kinder.
(the original C source code is in
games/source/adv350jg.zip)
## adv350r4.lha
tuid: fft6pu91j85y4acv
Amiga executable of the 350 point version of Colossal
Cave, DECUS release 4 (February 1994), ported to the
Amiga by David Kinder.
(the original FORTRAN-77 source code is in
games/source/adv350r4_f77.tar.gz)
## adv430.lha
tuid: fft6pu91j85y4acv
Amiga executable and C source code of Adventure 2.5, the
430 points version of Colossal Cave by Donald R. Woods
(1995), ported to the Amiga by David Kinder.
(the original generic C source code is in
games/source/Adventure2.5.tar.gz, a DOS executable is in
games/pc/advent25.zip)
## adv550.lha
tuid: fft6pu91j85y4acv
Amiga executable and C source code of the 550 points
version of Colossal Cave by Ken C. Wellsch, August 1985,
ported to the Amiga by David Kinder.
## adv551.lha
tuid: fft6pu91j85y4acv
Amiga executable of the 551 points version of Colossal
Cave by Doug McDonald, ported to the Amiga by David Kinder.
(the original Fortran source code is in
games/source/advsrc.zip, a DOS executable is in
games/pc/pcadvent.zip)
## adv660.lha
tuid: fft6pu91j85y4acv
Amiga executable and C source code of 660 points version of
Colossal Cave: Adventure4+ version 10.06 (26jul95),
by Mike Arnautov, ported to the Amiga by David Kinder.
This version merges Adventure II by Peter Luckett and Jack
Pike with Adventure 3 (aka Adventure 550) by Dave Platt.
Requires at least Kickstart 2.04.
## battlestar1_1.lha
tuid: o6pqn2vcani7pkx7
Battlestar for the Amiga, release 1.1,
a stellar-tropical adventure game from BSD Unix
C source code and Amiga exutable,
ported by David Ingebretsen.
## cannibaladv.lha
tuid: c7ovts9fmx7qdlug
Cannibal Adventure, a short graphics/text adventure by
John Olsen. A demonstration of the capabilities of
Aegis Visionary, an authoring system for text or
text/graphics games for the Amiga.
## hugecave.lzh
tuid: fft6pu91j85y4acv
Adventure in Humongous Cave - 1000 points version of
Colossal Cave, based on the 550 points version
written with AGT by David Malmberg
## genocide_earth.lha
tuid: 5yjna3s0wq3vela9
Genocide Earth, by Darryl Sloan. A sci-fi text
adventure with digitized graphics and music.
## sumeria.lha
Sumeria 19.2 for AmigaOS 3 / AmigaOS 4 / AROS, plus source code. Based on
Mike Arnautov's conversion to ANSI C of "Sumeria (Primos)", from 14 Oct 1983,
ported to the Amiga by Eugene Sobolev.
------------------------------------------------------
# if-archive/games/amiga/german:
This directory contains German Amiga text adventures.
ADF disk images are files in a format suitable for use with the Amiga
emulator program UAE. To use these files on a real Amiga, it is necessary
to unpack the archive with Unzip (in the /if-archive/download-tools/amiga
directory) and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).
## DasFest.zip
tuid: 1myto8fegdyt6f4t
Das Fest, a text adventure with graphics, by Steffen Göbbels.
------------------------------------------------------
# if-archive/games/amiga/spanish:
This directory contains Spanish Amiga text adventures.
ADF disk images are files in a format suitable for use with the Amiga
emulator program UAE. To use these files on a real Amiga, it is necessary
to unpack the archive with Unzip (in the /if-archive/download-tools/amiga
directory) and then write the ADF disk image back to a real Amiga disk with
Adf2Amiga (available from any of the Aminet mirror sites).
## anillos1.dms
tuid: okmu5w815pg1tn93
El senor de los Anillos, a Spanish text adventure
by Dimas Caparros Gomez. Disk 1 of 2.
These 2 disks represent the shareware version of the game;
the full version has one disk more.
## anillos2.dms
tuid: okmu5w815pg1tn93
El senor de los Anillos, a Spanish text adventure
by Dimas Caparros Gomez. Disk 2 of 2.
## chichen.zip
tuid: 56b1cj7p57vvchjo
Chichen Itza; book three (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD.
You enter the Mayan city of Chichen Itza, meet with their old
spirits, and travel to the Mayan underworld to break free
Kukulkan, the good Mayan god.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/spanish/chichen.exe, and
a Spectrum version is in
games/spectrum/spanish/Chichen_Itza.zip)
## cozumel.zip
tuid: pmmrw4wjx3hw5su2
La Diosa de Cozumel; book one (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD.
You are an archeologist, shipwrecked near the island of
Cozumel, and you must defeat its evil goddess Ix-Chell.
Archive contains ADF Amiga disk image.
(An Amstrad version is in games/amstrad/spanish/cozumel.zip,
a C64 version is in games/c64/spanish/cozumel.zip, and
a DOS version is in games/pc/spanish/cozumel.exe)
## jabato.zip
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
Archive contains ADF Amiga disk image.
(An Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)
## original.zip
tuid: qfmo3lsen56jmu5p
La Aventura Original, an illustrated Spanish text adventure
by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
based on Colossal Cave.
Archive contains ADF Amiga disk image.
(A DOS version of this game is in
games/pc/spanish/original.exe, and
a Spectrum version is in
games/spectrum/spanish/La_Aventura_Original.zip, and
an MSX version is in
games/msx/spanish/AventuraOriginal.zip)
------------------------------------------------------
# if-archive/games/amstrad:
## Adventures_in_Locomotive_Basic.zip
A collection of adventures, written for or converted
to Amstrad CPC Locomotive Basic.
## crystal.txt
The Crystal of Nebumeth, by Ian Larkin, written
in BASIC.
## neptune.txt
Neptunes' Caverns, originally written in BBC BASIC
by Steve Rodgers and Marcus Milton, and converted
to Amstrad BASIC by Timothy Surtell.
------------------------------------------------------
# if-archive/games/amstrad/spanish:
## cozumel.zip
tuid: pmmrw4wjx3hw5su2
La Diosa de Cozumel; book one (in two parts) of the
trilogy Leyendas de Ci-U-Than, an illustrated
Spanish text adventure by Aventuras AD.
(An Amiga version of this game is in
games/amiga/spanish/cozumel.zip,
a C64 version is in games/c64/spanish/cozumel.zip, and
a DOS version is in games/pc/spanish/cozumel.exe)
## espacial.zip
tuid: n51f64zk65y8jfqd
La Aventura Espacial (the Space Adventure), a menu
driven Spanish adventure created by Aventuras AD.
(A C64 version of this game is in
games/c64/spanish/espacial.zip,
a DOS version is in games/pc/spanish/espacial.exe, and
a Spectrum version is in
games/spectrum/spanish/Aventura_Espacial.zip, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)
## jabato.zip
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
(An Amiga version of this game is in
games/amiga/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)
------------------------------------------------------
# if-archive/games/appleII:
This directory contains games for the Apple II, stored as Apple II disk images
## Journey.zip
Journey (1979) by Steve Baker. Both Integer Basic and
Applesoft Basic versions are included.
## Leadlight.zip
tuid: h2oahwgnoxlrtvud
Leadlight: Survival Horror Interactive Fiction.
Version 1.5, by Wade Clarke.
Archive includes the game, plus Windows and Mac OS X
Apple II emulators.
(the original competition entry is in
games/competition2010/web/leadlight)
## Sparkstone.zip
The Sparkstone, Episode 1 of the Tales of Florb,
by Roby Sherman.
## bd1985.zip
tuid: 29r6la5auf8imuc7
Bronze Dragon: Conquest of Infinity, by CrossCut Games, Inc.
Originally commercially released, and now made public
domain by the authors.
## bdman.zip
tuid: 29r6la5auf8imuc7
Manual for Bronze Dragon: Conquest of Infinity, HTML format.
## ds21985.zip
tuid: 29kx2kqr0w0utft6
Dragon Side II: The Twisted Speare, by CrossCut Games, Inc.,
an add-on for Bronze Dragon.
Originally commercially released, and now made public
domain by the authors.
## ds2man.zip
tuid: 29kx2kqr0w0utft6
Manual for Dragon Side II: The Twisted Speare, HTML format.
## france1.zip
tuid: 146v1vt036vxt29h
8eyo8ibow4hbu8pc
gpp01p9xx22zvw2v
7rjo7v2epxfccyf3
104sp7v202bse1z9
mkaudyjaamabmcji
5mgizot3pi2nzofg
c9ngdoihv7ybqoal
2afbn5xqf0rjfqti
zpm0s1ljgnbj8pz6
tt20x8qzzl0gaj4a
ri1duiy2nvdooh73
kb7b0gx6aa3qkop1
rabh8ncw78081mh1
at0oyol015c5svzv
tubtxv0agchyph34
0se6wearfso8b411
94fpyialv983ff0s
ql1f96occ1i295ok
n1zmyvnmpavh3kwu
A collection of French adventure games and solutions in DSK
format.
## france1.zip.txt
Description of the contents of france1.zip.
## mindtrap.zip
tuid: 00cm1r4ysim2hkcc
Mindtrap: Escape from Belsaena, test/demo scenario,
by the Izard of Woz. Apple 128K MDOS version 1.0 of 10/88;
See contained file readme.txt for history and instructions.
## mystery.dsk
tuid: clc9a8hnvx79pabw
Sierra On-Line's "Mystery House", released into the public
domain by Roberta Williams on the occasion of Sierra's
10th anniversary.
Boot a DOS 3.3 disk, then insert the Mystery House disk and
type RUN HELLO
## sacred_stone.zip
tuid: imyav45jw88io3p5
The Sacred Stone, by Oliver Berman.
## sc.zip
tuid: zknbg17wxsjrlilc
StarCrystal, Episode 1 - Mertactor: The Volentine Gambit.
Originally commercially released in the mid-1980s for the
role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed this
games to be freely distributed.
Converted to .dsk format by Paul Sanders.
## space1.zip
tuid: ruda66ko6sqjjb7r
Space I. Originally commercially released in the mid-1980s
for the role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed this
games to be freely distributed.
Converted to .dsk format by Paul Sanders.
## space2.zip
tuid: qhatce4cvykm2caq
Space II. Originally commercially released in the mid-1980s
for the role-playing game "Traveller".
The copyright holder (Marc Miller) has now allowed this
games to be freely distributed.
Converted to .dsk format by Paul Sanders.
## softporn.zip
tuid: iumkhjn240gq59ws
Softporn Adventure, by Chuck Benton, which Sierra On-Line
later published as Leisure Suit Larry I.
(DOS ports of this game are in
games/pc/softporn.zip (Gary Thompson, executable only) and
games/pc/softporp.zip (Paul Schlyter, executable and source),
an Inform port is in games/zcode/softporn.zip)
## valleyoftreasures.zip
Valley of Treasures, by Charles Grey.
(a C64 version is in games/c64/Valley_Of_Treasures.zip)
------------------------------------------------------
# if-archive/games/appleII/eamon:
This directory and its subdirectories contain Eamon adventure games
for the Apple II computer or an appropriate emulator. All the files
that once resided in this directory have been superseded by the
collection in subdirectory tree 'guild', q.v..
## guild
a subdirectory for Tom Zuchowski's original, complete,
up-to-date Eamon Adventurer's Guild material
------------------------------------------------------
# if-archive/games/appleII/eamon/guild:
For more information on Eamon, see The Eamon Adventurer's Guild Online at
## original
this directory contains the original, complete collection of
the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
The files there are in ShrinkIt format for a real Appple II;
DOS-3.3-specific files are in subdirectory dos33,
ProDOS-specific files are in subdirectory prodos.
## newsletter
this directory contains issues of The Eamon Adventurer's Guild
Newsletter, The Eamon Adventurer's Log, and The Eamon Deluxe
Newsletter.
## dsk
this directory contains copies of the original, complete
collection of the Eamon Adventurer's Guild, converted to .dsk
images by Paul David Doherty for use by Apple II emulators.
------------------------------------------------------
# if-archive/games/appleII/eamon/guild/newsletter:
## Eamon_Deluxe_NewsletterV1n01_02-2005.pdf
Eamon Deluxe Newsletter, Volume 1, Number 1 (February 2005).
## Eamon_Deluxe_NewsletterV2n01_03-2012.pdf
Eamon Deluxe Newsletter, Volume 2, Number 1 (March 2012).
## Eamon_Deluxe_NewsletterV2n02_07-2012.pdf
Eamon Deluxe Newsletter, Volume 2, Number 2 (July 2012).
## eag-news.zip
The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski.
Issues June 88 through June 2000 in TXT or RTF format.
## eag-news-rtf.zip
The Eamon Adventurer's Guild Newsletter, issues April 89
through January 2004 in RTF format.
## eagy2k09.rtf
The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski.
September 2000 issue, in RTF format.
## neuc8403.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 1 - March 1984
## neuc8403.txt
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 1 - March 1984
## neuc8405.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 2 - May 1984
## neuc8405.txt
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 2 - May 1984
## neuc8408.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 3 - August 1984
## neuc8410.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 4 - October 1984
## neuc8501.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 5 - January 1985
## neuc8503.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 6 - March 1985
## neuc8505.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 1 * Number 7 - May 1985
## neuc8508.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 1 - August 1985
## neuc8510.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 2 - October 1985
## neuc8606.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 3 - June 1986
## neuc8701.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 4 - January 1987
## neuc8710.pdf
Eamon Adventurer's Log - The National Eamon User's Club
Newsletter, Volume 2 * Number 5 - October 1987
------------------------------------------------------
# if-archive/games/appleII/eamon/guild/original:
This directory and its subdirectories contain the original, complete
collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski.
The files are in ShrinkIt format for a real Appple II.
## EAGREAD.ME
Tom Zuchowski's explanation of the contents of the
Eamon Adventurer's Guild archive. Read this first.
## BLNKMAPS.SHK
A generic blank map generator for mapping dungeons
## EAGBUGS.SHK
Appleworks database of bugs; mostly DOS 3.3 but some ProDOS.
All of these bugs are fixed in the Eamons found here.
## EAMONADB.SHK
Appleworks 3.0 database of the data included in the LST texts
## EAMONLST.SHK
Six text lists of the Eamon adventures, arranged in different
ways to help you see which Eamon might interest you most,
last updated 26may96
## eamonlst.tar.gz
Same as above in a different format
## EAMONRV1.SHK
Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 1
## EAMONRV2.SHK
Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 2
## EAMONRV3.SHK
Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 3
## EAMONRV4.SHK
Collection of Eamon adventure reviews from the
Eamon Adventurer's Guild newsletter, part 4
## EAMONTU1.SHK
Collection of design tips and tutorials from the
Eamon Adventurer's Guild newsletter, part 1
## EAMONTU2.SHK
Collection of design tips and tutorials from the
Eamon Adventurer's Guild newsletter, part 2
## EAMONTU3.SHK
Collection of design tips and tutorials from the
Eamon Adventurer's Guild newsletter, part 3
## MPGMTOUR.SHK
An English-language description of every program line in the
DOS 3.3 Eamon main program. About 95% of this program is
identical to the ProDOS version, so it will be very useful to
programmers for either system.
## dos33
This subdirectory contains the files for DOS 3.3
## prodos
This subdirectory contains the files for ProDOS
------------------------------------------------------
# if-archive/games/appleII/eamon/guild/original/dos33:
This directory contains the DOS 3.3 part of the Eamon archive.
The .SDK files are compressions of entire 5.25" DOS 3.3 floppy disks,
the .SHK files contain multiple SDK compressions.
The EDOS3xxx.SDK files contain the 40-column DOS 3.3 Eamons
## DESC3xxx.TXT
descriptions of all the EDOS3xxx.SDK files and the supplemental
files for DOS 3.3
## ED340117.SDK
tuid: fja93p7jqrk0yng3
40-column version of Eamon 117
## ED380117.SDK
tuid: fja93p7jqrk0yng3
80-column version of Eamon 117
## ED3149A.SHK
tuid: 759okmgf1u5pla97
part 1 of Eamon 149
## ED3149B.SHK
tuid: 759okmgf1u5pla97
part 2 of Eamon 149
## EPDOS233.SHK
tuid: amyzv3oaa0v8c3me
80-column ProDOS version of Eamon 233;
80-column card is required; Videx is supported
## EDOS3D62.SDK
Eamon Dungeon Designer Disk v6.2
## EDOS3D7R.SDK
Eamon Dungeon Designer Disk v7.0R (Sam Ruby version)
## EDOS3D71.SDK
Eamon Dungeon Designer Disk v7.1
## EDOS3MDS.SDK
Eamon Dungeon Designer Disk v7.1 Multi-Disk Supplement
## EDOS3GMH.SDK
tuid: 3khkyusn02gikj4l
Eamon Graphics Main Hall
## EDOS3UTL.SDK
Eamon Adventurer's Guild Eamon Utilities Disk
------------------------------------------------------
# if-archive/games/appleII/eamon/guild/original/prodos:
This directory contains the ProDOS part of the Eamon archive.
The EAMONxxx.SHK files contain 80-column ProDOS Eamons; a subset of the DOS
3.3 Eamons except Eamon 233 which exists only as 80-column ProDOS version
## EAMOND71.SHK
Dungeon Designer Disk v7.1 for ProDOS
## EAMONGMH.SHK
tuid: 3khkyusn02gikj4l
Graphic Main Hall for ProDOS
## EAMONUTL.SHK
Eamon Adventurer's Guild Eamon Utilites Disk for ProDOS
------------------------------------------------------
# if-archive/games/appleII/eamon/guild/solutions:
## eamon_walkthroughs.html
A collection of Eamon adventure walkthroughs.
------------------------------------------------------
# if-archive/games/appleII/penguin:
This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution. The games are the
Comprehend(tm) versions, not the earlier releases.
Mark has a WWW site at
## crown.clue
tuid: 4s2f1f8kl0gbeioa
Transcription of a parchment which was included in the
packaging of The Crimson Crown.
## crown.zip
tuid: 4s2f1f8kl0gbeioa
The Crimson Crown (Transylvania II), by Antonio Antiochia.
## mirror.zip
tuid: unwxltvetgma99fp
The Coveted Mirror, by Eagle Berns and Holly Thomason.
## ootopos.zip
tuid: 5irzneiwxk4aqce5
Oo-Topos, by Mike Berlyn and Muffy Berlyn.
## trans.clue
tuid: rxchvdelv5ebduze
Transcription of business card which was included in the
packaging of Transylvania.
## trans.zip
tuid: rxchvdelv5ebduze
Transylvania, by Antonio Antiochia
## trans3.1.sdk
Transylvania III for the Apple ][GS, disk 1,
by Antonio Antiochia.
## trans3.2.sdk
Transylvania III for the Apple ][GS, disk 2,
by Antonio Antiochia.
------------------------------------------------------
# if-archive/games/archetype:
This directory contains data files of games written and compiled with
Derek T. Jones' Archetype programming laguange.
You need the interpreter from programming/archetype to play these games.
## gorreven.acx
tuid: abcm2cglt04exd3p
The Gorreven Papers, by Derek T. Jones.
To think of them was unspeakable; to speak of them was
unthinkable. They're in the wrong hands, and you, intrepid
agent that you are, went after them. But something went wrong
and now you're their prisoner! Escape with the Gorreven Papers -
and your life, if you can.
## starship.acx
tuid: ddpfjyd0gbjfunsi
The Starship Solitaire adventure, by Derek T. Jones.
Hidden objective - you've got to play it to find out what you
have to do! Awakened from suspended animation, alone on a
starship, the fate of the slumbering crew depends on you.
------------------------------------------------------
# if-archive/games/archimedes:
This directory contains games for the Acorn Archimedes.
## bunbro.ddc
tuid: boga2inj4rd1srdg
The Bungle Brothers, written for the the BBC Micro and
released into the public domain.
Ported to the Archimedes in BBC BASIC 5 by J.J.Farmer.
## dragon.zip
tuid: sjiyffz8n5patu8l
Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
(a Z-code version is in games/zcode/dragon.zip, and
a Glulx version is in games/glulx/dragon.zip)
## dungeon.spk
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-Mar-91,
ported to the Archimedes by Julian Arnold.
(the original C source code is in
games/source/dungn27s.zip)
## frankie.zip
tuid: bnhi5znd2ex20goe
Frankenstein Adventure. Originally published in the Cload
TRS-80 magazine, October 1981 (author unknown), and
converted to Inform by William Stott.
(a Z-code version is in games/zcode/frankie.zip)
## great_adventure.zip
tuid: s9r649jra0kbvgb3
The Great Adventure, by Gordon Pickard
## kryten98.zip
tuid: 0ui06sn95kc40hhw
Kryten 98, by Robert Titman. Play as Kryten from Red Dwarf
as he tries to find the missing crew.
## ptt.spk
tuid: 4vq8vd0qiqpm93r6
Prehistoric Time Trip, version 2.00, by David Lodge.
A series of three text adventures.
## schaos.arc
tuid: lsodods9zeqkj4tf
Spheres of Chaos, by Chris Grant (Spark archive)
"another simple single-tasking Arc adventure of the old
school. As such games go, this is quite good."
## secret_garden.zip
tuid: x1ajr3kygn0si1cc
The Secret Garden, by The Sleeping Sphinx
## world.spk
tuid: crih2j6niodqy5vj
World version 1.07 by J. Doug McDonald,
ported to the Archimedes and enhanced by Julian Arnold
(a DOS version is in games/pc/world107.zip;
an Amiga version is in games/amiga/World_1.07.lha;
a Macintosh version is in games/mac/World107.sit;
source code of the DOS/Unix version is in
games/source/worldsrc.zip)
------------------------------------------------------
# if-archive/games/atari-8bit:
## BASIC_Adventures1.atr
tuid: aysauzqc053qfnr1
urxzm8zkzdtewx1s
5eevr31d5qltl3jw
fu9mpy9ibftm0o9n
Atari disk image containing the following BASIC adventures:
- Treasures of Barboz, by Chris Smith, from ANALOG magazine, 1985.
- The Black Hole. Softside Magazine Adventure-of-the-Month,
Dec 1981.
- Assignment 46: A Harry Flynn Adventure, by Victor T Albino,
Atari version by Mike Andruschak, original game in 80 Micro
Magazine, August 1982.
- Kidnapped, by Peter Kirsch, Atari version by Rich Bouchard
and Alan J. Zett.
## BASIC_Adventures2.atr
tuid: wu0qezl75cr1u82m
9s6ziwkbtmc4u9pr
a1wakyxgrjz7xgig
0ftyb3oixpk97b77
Atari disk image containing the following BASIC adventures:
- Menagarie
- Curse of the Pharaoh. Atari Adventure #1 (with graphics)
by Peter Kirsch, May 1981.
- Dateline: Titanic. May 3, 1982.
- Adventure at Vandenburg Air Force Base, by Tom Hudson, 1984
Analog Computing.
## BASIC_Adventures3.atr
tuid: ivkeoq87hwyhg0pc
6gj78dprr2kd1zk8
cufmrao91ym0b3ku
s4ymecwvma7sllme
Atari disk image containing the following BASIC adventures:
- Dr. Livingston
- Nightshade, by Clayton Walnum.
- It's About Time (aka Time Adventure).
- Kismet - An Arabian Nightmare, by Carl H Arendt 10/14/84.
## atari8gm.zip
tuid: ivkeoq87hwyhg0pc
cvjb4v0zmzjpannk
2os211n1do5qmg72
fkrtl2gutsc8cyt3
rc8pb1ic1g2c0gh8
x7cvej7bm7ixiz0a
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
wu0qezl75cr1u82m
aysauzqc053qfnr1
89kxtet3vb9lzj87
zya3mo3njj58hewi
dy4ok8sdlut6ddj7
i8y69h65pol4qrhl
zr48drl7ctjw0v9a
daojnyuat3i5s7rm
wbde35foz6m26xct
3889sih0oh6ndkwn
6gj78dprr2kd1zk8
cufmrao91ym0b3ku
9s6ziwkbtmc4u9pr
a1wakyxgrjz7xgig
urxzm8zkzdtewx1s
0ftyb3oixpk97b77
5eevr31d5qltl3jw
kfddtnjyrl0vo134
fu9mpy9ibftm0o9n
wl6280s5mg75wepf
ipwshy23kfsavehc
0odl661ptrlyo1ld
42b18ov4c4ao88za
qqcpbuboq7jzvd15
6lgu6t1f65qrdf7o
aa6m5ycux2y5iwuk
4yo4je8dh53ug9qs
s4ymecwvma7sllme
fft6pu91j85y4acv
4b3jwtbohg8cqhs2
A collection of text adventure games for Atari 8 bit
computers.
## dm.bin
tuid: chw86hcxb3eyw9vz
Dark Mage, by Greg Troutman, a console-based text adventure
for the Atari 2600 VCS, written in 1997.
Works with any 2600 emulator, or a real 2600 by downloading
the image via a Supercharger add-on.
## fotr.bin
tuid: dhilkz5475kdszw3
Fellowship of the Rings, by Adam Thornton.
Atari 2600 cartridge image.
## fotr2600.tgz
tuid: dhilkz5475kdszw3
Fellowship of the Rings, by Adam Thornton.
Archive contains the Atari 2600 cartridge image, manual and
source code.
------------------------------------------------------
# if-archive/games/atari-ST:
## CrimsonCrown.zip
tuid: 4s2f1f8kl0gbeioa
The Crimson Crown (Transylvania II), by Antonio Antiochia.
Originally released commercially by Penguin (later known
as Polarware). The current copyright holder,
Mark Pelczarski, has permitted free distribution.
## adventr.arc
tuid: fft6pu91j85y4acv
Crowther & Woods' Colossal Cave (aka "Adventure"),
converted to Megamax C by Marvin W. Rasmussen.
(Source is not included in this archive, but
there is a pointer to the source.)
## bluesun.st
tuid: dpd6rvwf8rtkgcs1
Operation Blue Sunrise, by Creative Insanity.
Atari ST emulator disk image.
## dungeon.zoo
tuid: 4gxk83ja4twckm6j
Atari version of Dungeon, the game that evolved
into Zork. Source included.
## mind.zip
tuid: 9nvnmr1eao7c4bwr
Mindfighter from Delta 4, now free according to
their web site.
## tess.arc
tuid: 0u4eqnk37mohejhu
Beyond the Tesseract version 2.0p for the Atari ST,
by David Lo.
(Source code is in games/source/tess.tar.gz)
## titan.zip
tuid: 2m8w48nj61busghz
Titan Find from Delta 4, now free according to
their web site.
## unnkhz10.arc
Unnkulia One-Half: The Salesman Triumphant, AND
Unnkulia Zero: The Search for Amanda (playable demo)
Both are version 1.0, by D. A. Leary
[file is linked to games/adventions/atari/unnkhz10.arc]
## uu1v301.arc
Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary
[file is linked to games/adventions/atari/uu1v301.arc]
## uu2v30.arc
Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett
[file is linked to games/adventions/atari/uu2v30.arc]
------------------------------------------------------
# if-archive/games/atari-ST/spanish:
## jabato.exe
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
PC self-extracting archive; contains two files ready to be
loaded with an Atari ST emulator.
(An Amiga version of this game is in games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
a C64 version is in games/c64/spanish/jabato.zip,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)
## templos.exe
tuid: vekmss4fx0f84j63
Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
adventure by Aventuras AD.
You are in the peninsula of Yucatan, near Cozumel, and you must
cross the Mayan temples of Tulum and Coba.
PC self-extracting archive with two files inside, TEMPLOS1.ST
and TEMPLOS2.ST, ready to be loaded with an Atari ST emulator.
(A DOS version of this game is in
games/pc/spanish/templos.exe, and
a Spectrum version is in
games/spectrum/spanish/Los_Templos_Sagrados.zip)
------------------------------------------------------
# if-archive/games/bbc:
This directory contains text adventures for the BBC.
See also phoenix/games/bbc/ for Acornsoft/Topologika games.
## 9Dancers.zip
tuid: 9v6a8vyjdrog0uy7
The Nine Dancers (Larsoft Adventure number 4).
Written by G.H. Larsen (1986) and released as public
domain in 2002.
(a Z-code version is in games/zcode/9Dancers.zip)
## Adventure.zip
tuid: 156wg5w1lt8n342i
Adventure
## Ascape.zip
tuid: a6nga53ep5to9qmt
asnkxpd4o0nu3iie
An interpreter and dictionary dumper for the Adventurescape
authoring system that was released for the Acorn BBC platform,
written by David Lodge.
## EldoradoGold.zip
tuid: rcdlsczm0p8nxmly
Eldorado Gold
## Gateway.img
Gateway to Karos, by Derek Haslam, released
as freeware by Acornsoft (Acorn BBC disk image)
## Gateway.zip
Gateway to Karos, by Derek Haslam, released
as freeware by Acornsoft (Acorn BBC files plus
a walkthrough and hints)
## Mirror.zip
Mirror of Khoronz, by Derek Haslam (Acorn BBC disk image)
## Puppet.zip
tuid: pvce1d452cag3r25
The Puppet-Man (Larsoft Adventure number 5).
Written by G.H. Larsen (1987) and released as public
domain in 2002.
(a Z-code version is in games/zcode/Puppet.zip)
## Runestaff_E.zip
tuid: ebwlhqco5sk3pekh
Runestaff, for the Acorn Electron, written with the Quill
by Martyn Amos. Winner of the 1987 Electron User amateur
authors' competition.
## Sphinx.img
Sphinx Adventure, by Paul Fellows (Acorn BBC disk image)
## Sphinx.zip
Sphinx Adventure, by Paul Fellows (Acorn BBC files)
## beebgames.zip
tuid: ay2jy3sc3e6s9j4k
hew4c6rciycb6vog
025dj4on6jr2c867
4blbm63qfki4kf2p
m85x5yr0zbopyuyb
zn2fmsu8qq95lbf6
550yn7z07xw2i1jf
8egjgodx17oca68s
zr48drl7ctjw0v9a
2zy6kxbabrkjxe35
1i7ipxidp4yg0w5k
31l8q957yhpti0a5
isy6gfkp5g6vgaqb
vnmxrjyj6kzvdmeb
0odl661ptrlyo1ld
v99nghmx071lrwvu
hgx69yhr3dspvrmt
f3rmvwk4uav8cbnl
sv2ogva4urs43jwi
olfuzcbtmur4o5uw
6dzy6mc93tf0nzfs
5k1k500xig1q0ryb
42b18ov4c4ao88za
77xdibk8yk6gdug9
xusfx4h3gpy81zpq
ijj0lf7qomiy5f8p
t3k2jon2e2ob04a6
1nslxbk7ksddk2xq
kjxuya4o4cupicsc
6fbmarzl4qfm6o0w
yrdxe16idkn87bo8
tpagbmkmud7cl3uz
aa6m5ycux2y5iwuk
fft6pu91j85y4acv
dy4ok8sdlut6ddj7
zya3mo3njj58hewi
A collection of text adventures for the BBC B 8-bit
computer. The included games are:
- Adventure
- Adventure 2 Pirate Adventure
- Adventure 4 Voodoo Castle
- Adventure 6 Strange Odyssey
- Adventure 15 Buckaroo Banzai
- Adventureland
- Adventure Quest
- Castle of Riddles
- Colossal Adventure
- Countdown to Doom (tape)
- Dragonstooth
- Dungeon Adventure
- Gateway to Karos
- Growing Pains of Adrian Mole
- Hampstead (tape)
- Haunted Abbey
- Hobbit (disk)
- Hunt Search for Shauna
- Killing of Kayleth
- Labyrinths of Lacoshe
- Lancelot
- Lord of the Rings game 1
- Lords of Time
- Oxbridge
- Questprobe One
- Red Moon
- Return to Eden
- Saga of a Spy 1 Rick Hanson
- Saga of a Spy 2 Project Thesius
- Saga of a Spy 3 Myorem
- Secret Diary of Adrian Mole
- Secret Sam mission 2
- Snowball
- Star Trek
- Stolen Lamp
- Twin Kingdom Valley
- Village of Lost Souls
------------------------------------------------------
# if-archive/games/beos:
## HollywoodMurders.zip
The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(A machine independent ALAN 3 game file
is in games/alan/HollywoodMurders.zip, and
an installable Windows version of this game
is in games/pc/HollywoodMurders.exe)
------------------------------------------------------
# if-archive/games/c64:
## Adult_Int-Fic_1.zip
tuid: bxyjvatm1jn5eqnk
snylur1a197oiif4
d6dfrhp8g98mp3wg
e2y0j4op7hkzamgt
t2xfjce4yaqqiw9s
A collection of "adult" games, compiled by
Patrick Kellum, stored as a D64 disk image.
Please read contained plain text file ReadMe.txt.
Contains the following games:
- Farmers Daughter
- Sweet Sixteen
- Naughty Tales
- Madam Fifi's Whore House Adventure
- Mad Party Fucker
## AdvPac.zip
tuid: yh55ddwrvg32ceig
4j05rwrv3b97f5tz
v0ley6hm830lepfr
wshx0ocn2u9rfvve
A set of adventure games for the C64 and
emulators, stored as a D64 disk image.
Contains the following games:
- Sorcerer's Castle
- Cavern Of Riches
- Trip To Atlantis
- Castle Adventure
## C64adv.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
89kxtet3vb9lzj87
daojnyuat3i5s7rm
ivja9rnfj25vnbzd
2mh2g9qiz5lknm9s
01fpne84vu6y11oq
mu9u26az5qzsgbm0
9hdazx13kore1jzq
nix0c8s7s97lrhk1
6dzy6mc93tf0nzfs
5k1k500xig1q0ryb
tpagbmkmud7cl3uz
aa6m5ycux2y5iwuk
1ugbskfqfh2f4cm9
nvluwe8oqoabwzea
l3zq4tokmvfl65vb
q6kx2h2dm6cr1sbt
n0msafezuc5pyvu8
n61uyfnxvl32owd1
yfawxvgmgz206wg5
p4wmau932ok8ydnj
licdh19ppulnmwbr
gss2e7619ri01v2d
xpu2ut59zeayt91w
z48el4mjqvwax3mc
s4ymecwvma7sllme
1nknb6yrwsng1od1
4f5m8trlobzrqi0a
fir34any9c36b39w
4ea1gb4jhszex4hd
jghavc3o9tui4g2o
4qwxgn2nby6zwlhq
3wmfwxd412wd8igf
f3thdwh28uuezphh
rmh7fc9qmdl3w947
4lv4wa8wkvhhazf6
fft6pu91j85y4acv
16dfu06zzfijcsdn
dy4ok8sdlut6ddj7
oiazjb4r7n49thmu
zya3mo3njj58hewi
wshx0ocn2u9rfvve
43 D64 disk images with one or more adventures
each, for the C64 and emulators.
## Int-Fic.zip
tuid: qqxz8fab88gelyoj
ctx7jw9v9ionr4n8
fft6pu91j85y4acv
dy4ok8sdlut6ddj7
A set of adventure games for the C64 and emulators,
stored as a D64 disk image.
Contains the following games:
- Adventure-1, a BASIC text adventure
- Vampyre Hunter, a two part adventure from the
magazine Compute!'s Gazette. The first part is
text only, while the seond is a graphical
adventure.
- Caves of Silver, a BASIC text adventure.
- Colossal Adventure, a version of Adventure.
## Naughty_Boy.sda
Naughty Boy, an updated version of Naughty Tales.
## SexVixen.zip
tuid: ryt1pnm1qn1ofxt1
D64 disk image of the adult text adventure
"Sex Vixens from Space". You are Captain Brad
Stallion, owner and operator of the one-man space
vehicle known throughout the galaxy as the
"Big Thruster".
## SoftpornAdventure.d64
A conversion of the Apple II game Softporn Adventure
to the C64, by Jan Kruse.
## Valley_Of_Treasures.zip
tuid: yyj1y9dua9x9k345
Valley of Treasures, by Charles Grey.
(an Apple II version is in games/appleII/valleyoftreasures.zip)
## WernersQuest.zip
Werner's Quest Parts 1-4, a series of parodies of
Zork and Enchanter. Originally written by Jan Aberg
and converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files and the C64
originals in a D64 disk image.
[file is linked to games/zcode/WernersQuest.zip]
## WillGac.zip
tuid: hg3h9ssfrz4cha01
4isql17ogkhtntz4
a39ynqug682stshl
w0i2etbuig3itys0
7jtxaga7p3qytim9
3l7sdvp1cdycfal2
qx0s1z0bo398uhkb
A collection of games written using GAC by
William Quinn:
- Back to the Present Parts 1 to 6
- LA Adventure Parts 1 and 2
- Lifeform
- Nightmare 1 and 2
- Squeak Parts 1 and 2
- Undercover
## adv-txtg.zip
tuid: nablpb1lcrkgm20v
hvgaw9oatn359mgc
luicqu14pcas5yiw
8c61t89nqx227ud4
2mh2g9qiz5lknm9s
y3o5p0vhe1x4pcb1
66m5m7t0gmcssqk0
rt5tjecjnwsqula9
3huae58koyytyklu
A collection of text adventures with graphics.
Included are the following games:
- Hitch Hikers Guide to the Galaxy (NOT Infocom game)
- Federation
- Graver Robbers
- Lost City Adventure
- Castle of Mydor
- Mystery of Munroe Manor
- Murder on the Waterfront
- Mystery Island
- Thermonuclear Wargames
## advc64.zip
tuid: 4s6xy0r9wbztg7y2
v7mshw13jvqnie1c
fft6pu91j85y4acv
A set of adventure games for the C64 and CBM PET.
D64 disk image and de-tokenized BASIC source code.
Contains the following games:
- A condensed port of Adventure (aka Colossal Cave),
by Jim Butterfield
- Haunted Mansion, by John O'Hare
- Quest, by Roger Chaffee, adapted by David A. Hook
[file is linked to games/cbm_pet/advpet.zip]
## african.sfx
tuid: s4ymecwvma7sllme
African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg, with
save routines modified and compiled with Blitz!
by Gary Driggs.
(an MS-DOS port is in games/pc/african.zip)
## afrsrc.lzh
tuid: s4ymecwvma7sllme
ASCII and tokenized BASIC source code of
African Adventure.
## asylum.zip
tuid: daojnyuat3i5s7rm
Asylum version 3.0C, D64 disk image of an
illustrated text adventure by William F. Denman, Jr.
## bastow.zip
tuid: zw8qc2a1uvnqh1jb
Escape from Bastow Manor, D64 disk image of an
illustrated text adventure, circa 1983, with bug
fixes by Dark Fiber.
## castle-quest
tuid: ivja9rnfj25vnbzd
Castle Quest, by Ben Petroff and Paul Birkett,
revised by Mike Demmer (Commodore educational
software, 1983).
## crazy.zip
tuid: yzlonhcccfz0lci7
Crazy Adventure, written by Richard Bayliss
using GAC.
## dogstar.sfx
tuid: adnqhkzfgrrt5mtv
Dog Star Adventure, a Star Wars game by
Lance Miklus. PET conversion by David Malmberg.
## dragondi.zip
The Dragon Diamond, an adventure in 2 parts,
written using GAC by Kenneth Pedersen.
Archive containing C64 files.
## dragondi.d64
tuid: sfimhjmynbf9fa76
The Dragon Diamond, an adventure in 2 parts,
written using GAC by Kenneth Pedersen.
D64 disk image.
## framed.zip
tuid: 25xyzzvz4wdgpcaz
Framed, written by Richard Bayliss using GAC.
## garyd.txt
A note from Gary Driggs about the games he compiled.
## haunted.sfx
tuid: v7mshw13jvqnie1c
Haunted Mansion, by John O'Hare, 1980, with save
routines modified and compiled with Blitz! by
Gary Driggs.
## hausrc.lzh
tuid: v7mshw13jvqnie1c
ASCII and tokenized BASIC source code of
Haunted Mansion.
## inheritance.prg
tuid: fc45hojyz2kh0ux5
The Inheritance, by Alex Dijkstra, a translation of
the author's Dutch game De Erfenis.
(the Dutch original is in games/c64/dutch/de_erfenis.prg)
## lifetime.zip
tuid: ruut9x5knzy39pt6
Adventure of a Lifetime, written by Richard Bayliss
using GAC.
## minizork.zip
tuid: 1rea34vqnz3mtyq1
The Mini-Zork demo from Infocom, put onto a C64 disk
along with the text accompanying it from the UK C64
magazine Zzap! 64. D64 disk image.
[file is linked to infocom/demos/minizork.zip]
## miser.sfx
tuid: j0rc3pj9kgfv1sd6
Miser, by Mary Jean Winter, 1983, with save routines
modified and compiled with Blitz! by Gary Driggs.
## misersrc.lzh
tuid: j0rc3pj9kgfv1sd6
ASCII and tokenized BASIC source code of Miser.
## ohare2.zip
tuid: hl409qy5jvjkb4fm
O'Hare's Adventure #2, a treasure hunt set in
a desert.
## scott-adams
Scott Adam's games for the C64.
## sorcadvt.sfx
tuid: v0ley6hm830lepfr
Sorcerer's Castle Adventure, by Greg Hassett.
## sorcerer.sfx
tuid: v0ley6hm830lepfr
Sorcerer's Castle Adventure, by Greg Hassett,
adapted by John O'Hare, with save routines
modified and compiled with Blitz! by Gary Driggs.
## sorsrc.lzh
tuid: v0ley6hm830lepfr
ASCII and tokenized BASIC source code of
Sorcerer's Castle.
## swb.sfx
tuid: 9c2pikrylgf3upsk
Station Wagon Blues, by Gary Driggs.
## swb.txt
tuid: 9c2pikrylgf3upsk
A short introduction to Station Wagon Blues.
------------------------------------------------------
# if-archive/games/c64/dorothy-millard:
This directory contains C64 text adventures written with the Quill
by Dorothy Millard. All the archives contain .d64 disk images.
## Aussie-a.zip
tuid: t30wenuirdwl7llv
The Great Aussie Adventure, parts 1 and 2.
- Part 1 - Canberra CANBERRA: To raise money for charity
you go to the Australia Capital, Canberra, to take
photographs of the local area - although things aren't
as simple as they first appear.
- Part 2 - Treasure Hunt:
Not a traditional treasure hunt, you must find a vast
array of weird objects and be first back, in order to win
first prize.
## Blacpool.zip
tuid: 3vz34jf7vy71e4ca
Blackpool Tower, A re-write of an early magazine game.
The Blackpool Tower beckons you, but first you must escape
from the house.
## Bridgton.zip
tuid: ivh395otanto41xk
Trouble At Bridgton. You have been left in charge of
Bridgton for the afternoon but something is very wrong.
## Conblues.zip
tuid: 338vonrsid4au4ca
Convention Blues. Prove yourself worthy to attend the
Adventurer's Convention by completing at least one
adventure.
## Harboro.zip
tuid: ap993ubhuiva2jpy
Harboro. You are Special Inspector Francis and have been
sent to Harboro, a small market town in England, where a
murder has been committed and the suspect arrested.
However, they are unable to convict him because of lack of
evidence. Your job is to find the murder weapon.
## J-heist.zip
tuid: 0f6qj9z823gzjpev
The Million Dollar Great Jewel Heist. An old-fashioned
treasure hunt. You awake with a headache and blurry
memory in the living room of a large mansion.
## L-amazon.zip
tuid: g2hvw8k5ufc8c5nz
Lost in the Amazon. You are the lone survivor of an
expedition to South America to find the famed Golden
Condor. Your plane has crashed in the jungle and you are
completely lost.
## L-giants.zip
tuid: 6scokjzwsyojjv73
Land of the Giants. A children's adventure based on the
Jack and the Beanstalk fairytale.
## Misty-is.zip
tuid: hoi4v6rvoudv8a7j
Misty Island. You know too much and have been dumped
unceremoniously to die on Misty Island. Your objective is
to survive this nightmare, find evidence to catch the spies
and escape back to civilization.
## Purp-sea.zip
tuid: vyj0gmss0ydnrcvh
land of the Purple Sea. In this fantasy you've completed
your experiment against all advice and now find yourself on
a lonely beach with a purple sky and sea.
## Rev-vamp.zip
tuid: lvtynn6t1byavaq4
Revenge of the Toothless Vampire. Help poor old Cedric, the
Toothless Vampire, collect his false teeth and get out of
Weirdsville.
## Rjs-ulti.zip
tuid: sfzigj8wxb5jduml
RJ's Ultimatum. Your parents have thrown you out, vowing
never to let you return until you prove yourself worthy -
they want you to go out and get a job!
## Shadows.zip
tuid: qci5yof7jmnos6c4
Shadows in the Night. Discover hidden passages and other
secrets in a haunted mansion - or is it?
## St-jives.zip
tuid: 93vtat5k8brasl3g
St. Jives. A mad scientist is terrorising the village of
St. Jives and a spell must be cast to stop him taking over.
## Survival.zip
tuid: jrhnl3tenapwc3vx
Survival of the Fittest. A re-write of a game originally
published in PC Computer Games. After a plane crash
investigate a mysterious light before being rescued.
## TandS.zip
Adventure in Time and Space. A two-part adventure taking
you to many places in your search for the gold key which
must be returned to its proper place in time.
## Thedare.zip
tuid: 3q1fwxnonf5y4dhj
The Dare. You have been studying hard for a degree in law.
The examinations are over and it's Friday night, so you
and your friends decide to "let your hair down" and go out
for a night on the town to celebrate. After a heavy
drinking session you are dared to try to get out of a large
department store in town after it has closed.
## Westbury.zip
tuid: dl1snvvzp045x055
Westbury Mystery. A horror story set in the derelict
Westbury House.
## Ye-peril.zip
tuid: htij1bbiowppi66k
Yellow Peril. A fantasy where you have continued your
experiments against all advice and this time find yourself
in a world where everything is Yellow. You must return
before it is too late.
------------------------------------------------------
# if-archive/games/c64/dutch:
## de_erfenis.prg
tuid: fc45hojyz2kh0ux5
De erfenis, by Alex Dijkstra.
(an English translation is in games/c64/inheritance.prg)
## ontsnap.prg
tuid: rdz47ky0fri1c2s7
De ontsnapping, by Alex Dijkstra.
------------------------------------------------------
# if-archive/games/c64/german:
## Freiheit.t64
tuid: rhoghvp5xmysvry4
Freiheit, a German text adventure, written by Bodo Mertins and
originally published in 64'er magazine. Placed here with the
author's permission.
(a print-out of a walkthrough is in
solutions/german/Freiheit-Loesung.pdf,
and a map is in solutions/german/Freiheit-Karte.txt)
## klhobbit
tuid: vnlnrlz1rbgvogah
Der kleine Hobbit, by Michael Nickles.
An illustrated German text adventure, first published in
64'er Sonderheft 4/86. Tokenized BASIC source code.
## klhobbit.txt
tuid: vnlnrlz1rbgvogah
A description of Der kleine Hobbit, requested by the author.
## punktum.zip
tuid: 1vix43t3lu4ps14h
Punktum, by Oliver Moeller.
## tinvalley.zip
tuid: p8g06dsrj103wxaw
t1munk2q5rmyks9k
Tinvalley and Tinvalley 2, both by Oliver Moeller.
## zauberland
tuid: abwvg4bq2uhz5g4x
Pacy-Face und seine Abenteuer in Zauberland.
A simple German text adventure by Philipp Koehn, 1985.
(a QBASIC port for DOS is in games/source/basic/german/zauber.zip)
------------------------------------------------------
# if-archive/games/c64/hungarian:
## alvilur.zip
tuid: t4mhfwt7u3714cct
"Az Alvilág Ura" (also known as "Lord Of The
Hell 2"), written in Hungarian by Robert Olessak in 1990.
The archive contains a C64/128 disk image, a cut-down
tape version originally made for datasette players, scans
of the packaging, and a solution.
## brekk.zip
tuid: bw3mbnfm43viszjq
Brekk!, written in Hungarian by Robert Olessak in 1988.
## galya.zip
tuid: n6fmkxfu9kyc2rf
1cmenjdb5q3s4i9n
vm8zx529oeis8o6a
"A gálya" and its English translation "The Galleon",
written by Robert Olessak in 1993.
Archive includes Hungarian and English versions, along
with previews of this game and its sequel, all as C64/128
disk images.
## horsekil.zip
tuid: n6fmkxfu9kyc2rf
Details of "Horsekiller", by Robert Olessak, an unfinished
sequel to the author's "The Galleon".
## loth.zip
tuid: 93sx8u7d0i7vrhut
"Lord Of The Hell", written in Hungarian by Robert Olessak
in 1988.
## pa2.zip
tuid: c7vy3zan5dk4lrle
"A pokol angyala 2" (in English, "The Angel of the Hell 2"),
an unfinished but playable adventure written by
Robert Olessak and Mantis Software (Attila Heredi,
Zoltan Nagy and Oliver Gaspar) between 1994 and 1996.
------------------------------------------------------
# if-archive/games/c64/mario-moeller:
This directory contains C64 adventures written by Mario Moeller.
For more information see file Overview.txt
See directory games/quill for versions that can be played with MultiAventures,
the universal game interpreter for the Macintosh by Pierre Tremblay
## Dracula_II.zip
tuid: cvky42c824ligzf9
Dracula II; text-only adventure
## EscapeToFreedom.zip
tuid: u2rz04iqqtesqewr
Escape to Freedom; text-only adventure
## EscapeToFreedom.txt
tuid: u2rz04iqqtesqewr
User's Manual for Escape to Freedom
## HotelHell.zip
tuid: jicenkznuprza01a
Hotel Hell; adventure with digitized graphics
## HotelHell.txt
tuid: jicenkznuprza01a
User's Manual for Hotel Hell
## My_House.zip
tuid: cr3mq2yitfz43ihp
My House; small joke game, text-only
## Overview.txt
tuid: jicenkznuprza01a
Information about the games, how to play them and
how to reach the author
## Stowaway.zip
tuid: h1yfw6yhvhdvwowd
Stowaway!; text-only adventure
## Stowaway.txt
tuid: h1yfw6yhvhdvwowd
User Guide for Stowaway!
------------------------------------------------------
# if-archive/games/c64/paul-panks:
This directory contains adventures written by Paul Panks,
for the VIC-20, C64, C128 and Plus4.
## 8kadv.zip
8K Adventure for the Commodore 64, release 1.1.
## SeaHunter.zip
tuid: jiyaw8jfkbxmte5d
Sea Hunter, for the Commodore 64, 128 and Plus/4.
## alesia.zip
tuid: 374w00159p6q3n4u
Alesian Plains, version 1.14, for the C64.
## bvent.zip
B-Venture, version 1.26, by Paul Panks.
Included is an MS-DOS executable and a disk image for
the C64/C128/Vic20.
[file is linked from games/pc/paul-panks/bvent.zip]
## casdrag.zip
Dragon Castle, for the C64.
## draconia.zip
tuid: jm22lpjoccgvhl35
Castle Draconia, version 1.01, for the Commodore 64.
## drax.zip
tuid: wqlyal7qzcqvcxmx
Drax, for the Commodore 64.
## esotera.zip
tuid: ks7enu69h0klm7zt
Esotera: The Stones of Esotera, for the Plus/4.
## markvamp.zip
tuid: w6ydl2bi7t0cht3f
Mark... of the Vampire!, version 1.20, for the C64.
## merlinq.zip
tuid: z70s199zg72pknr8
Merlin's Quest, version 1.02 for the C16 and Plus/4.
## myscast.zip
tuid: i11aq3j7reo4qd9a
Mystic Castle, version 1.25, for the C64.
## orathan.zip
tuid: mk14ce3zm5b9ksh8
Orathan, version 0.82, for the C64, C128 and Plus/4.
## pauladv.zip
tuid: jbg2u365mf3ai07i
0gfoa7fbz9olh4jg
tucw55vxbhqy6n8l
gezij8u2t1wsvt2y
w7t74dysp5owymeq
0mi4h3tgombe4jfd
i11aq3j7reo4qd9a
mk14ce3zm5b9ksh8
w6ydl2bi7t0cht3f
A compilation of Paul's adventures for the C64 and
Plus/4, version 1.10.
## pdata2.zip
Paul's 4K Adventure, for the C64.
## shinan.zip
tuid: 0gfoa7fbz9olh4jg
Shinan Road, version 1.01 for the C64.
## vc.zip
Vampyre Cross, for the Plus/4.
## vcross.zip
Vampyre Cross, for the C64.
## wf64.zip
tuid: tucw55vxbhqy6n8l
Westfront 64, version 3.21, for the C64 and C128.
## wfaps64.zip
tuid: gezij8u2t1wsvt2y
West Front to Apse, for the C64.
## wfapse.zip
West Front to Apse, for the C128.
## wfc128.zip
tuid: jbg2u365mf3ai07i
Westfront II: Eight Trials of a Warrior, version 1.01
for the C128.
## wfvic.zip
tuid: hhp8ddu4uhax7rcz
Westfront VIC-20, version 1.10 for the expanded
VIC-20 with at least 16K.
## wizcast.zip
Wizard Castle, for the C64.
------------------------------------------------------
# if-archive/games/c64/penguin:
This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution.
Mark has a WWW site at
## ootopos.zip
tuid: 5irzneiwxk4aqce5
Oo-Topos, by Mike Berlyn and Muffy Berlyn.
## trans.clue
Transcription of a business card which was included in the
packaging of Transylvania.
## transylvania.zip
tuid: rxchvdelv5ebduze
C64 disk image of Transylvania, by Antonio Antiochia.
------------------------------------------------------
# if-archive/games/c64/spanish:
## cozumel.zip
tuid: pmmrw4wjx3hw5su2
La Diosa de Cozumel; book one (in two parts) of the
trilogy Leyendas de Ci-U-Than, an illustrated
Spanish text adventure by Aventuras AD.
(An Amiga version of this game is in
games/amiga/spanish/cozumel.zip,
an Amstrad version is in
games/amstrad/spanish/cozumel.zip,
a DOS version is in games/pc/spanish/cozumel.exe)
## espacial.zip
tuid: n51f64zk65y8jfqd
La Aventura Espacial (the Space Adventure), a menu
driven Spanish adventure created by Aventuras AD.
(An Amstrad version of this game is in
games/amstrad/spanish/espacial.zip,
a DOS version is in games/pc/spanish/espacial.exe, and
a Spectrum version is in
games/spectrum/spanish/Aventura_Espacial.zip, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)
## jabato.zip
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques.
(An Amiga version of this game is in
games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)
------------------------------------------------------
# if-archive/games/c64/zcode:
This directory contains games in Infocom Z-Machine format,
ported to the Commodore 64 as standalone disk images.
## A_Change_in_the_Weather.zip
A Change in the Weather, by Andrew Plotkin.
Ported to C64 by Tamurello.
## ABearsNightOut.zip
A Bear's Night Out, by David Dyte. Ported to C64
by Fredrik Ramsberg.
## Ad_Verbum.zip
Ad Verbum, by Nick Montfort. Ported to C64
by Tamurello.
## Adventure.zip
Adventure (350 point version), ported to ZILF
by Jesse McGrew, ported to C64 by Tamurello.
(source code is in infocom/compilers/zilf/zilf-0.7.zip)
## Aisle.zip
Aisle, by Sam Barlow. Ported to C64 by Tamurello.
## AllRoads.zip
All Roads, by Jon Ingold. Ported to C64
by Fredrik Ramsberg.
## Animals.zip
Animals, by David Fisher. Ported to C64
by Fredrik Ramsberg.
## Balances.zip
Balances, by Graham Nelson. Ported to C64
by Fredrik Ramsberg.
## BuriedInShoes.zip
Buried in Shoes, by Dominic Delabruere. Ported to C64
by Fredrik Ramsberg.
## Mercy.zip
Mercy, by Chris Klimas. Ported to C64 by Tamurello.
## Meteor.zip
The Meteor, the Stone and a Long Glass of Sherbet,
by Graham Nelson. Ported to C64 by Tamurello.
## Photopia.zip
Photopia, by Adam Cadre. Ported to C64 by Tamurello.
## Rameses.zip
Rameses, by Stephen Bond. Ported to C64 by Tamurello.
## Samhain.zip
Samhain, by Ed Mueller. Ported to C64 by Tamurello.
## Sins.zip
Sins Against Mimesis, by Adam Thornton. Ported to C64
by Tamurello.
## TaleOfTheKissingBandit.zip
The Tale of the Kissing Bandit, by J. Robinson Wheeler.
Ported to C64 by Fredrik Ramsberg.
## The_Town_Dragon.zip
The Town Dragon, by David Cornelson. Ported to C64
by Tamurello.
## TheAwakening.zip
The Awakening, by Dennis Matheson. Ported to C64
by Fredrik Ramsberg.
## Zuni_Doll.zip
The Zuni Doll, by Jesse Burneko. Ported to C64
by Tamurello.
------------------------------------------------------
# if-archive/games/calc:
## mines_casio.zip
Mines, a randomly generated maze exploring game, by
James L. Dean, for the Casio FX-9860g calculator.
## mines_hp50g.zip
Mines, a randomly generated maze exploring game, by
James L. Dean, for the HP 50g calculator.
## mines_ti.zip
Mines, a randomly generated maze exploring game, by
James L. Dean, for the Texas Instruments Voyage 200
and TI-89 Titanium calculators.
------------------------------------------------------
# if-archive/games/cbm_pet:
This directory contains games that run on the PET series of 8-bit computers
produced by Commodore Inc. during the 1980s.
## advpet.zip
A set of adventure games for the C64 and CBM PET.
D64 disk image and de-tokenized BASIC source code.
Contains the following games:
- A condensed port of Adventure (aka Colossal Cave),
by Jim Butterfield
- Haunted Mansion, by John O'Hare
- Quest, by Roger Chaffee, adapted by David A. Hook
[file is linked to games/c64/advc64.zip]
## dog-star-adventure.zip
David Malmberg's conversion of Dog Star Adventure
for the Commodore PET. The original was created by
Lance Micklus for the TRS-80 and later published as
a type-in in Softside Magazine May 1979. It is
considered to be the first adventure to have had
its source code published.
------------------------------------------------------
# if-archive/games/competition2000:
## readme.txt
Stephen Granade's note about this year's competition:
read this to find out where to get more information.
## Comp00.z5
tuid: a3thoxm83tzz8ihz
The 'front-end' game for the 2000 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 001002
## comp00.zip
All the entries in this year's competition in
one package, plus walkthroughs and the competition
front end "Comp00.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is over 9MB in size.
## c00rsc.zip
Resource files for the competition games "Kaged"
and "A Crimson Spring".
This file is over 27MB in size.
## IFComp2000.exe
All the entries in this year's competition, plus
walkthroughs and the competition front end
"Comp00.z5", in one Windows self extracting
archive.
This file is over 20.5MB in size.
## WinExtras.zip
Resource files for the competition game
"A Crimson Spring".
This file is over 15MB in size.
## WinInterpreters.exe
All the Windows interpreters needed to play the
competition games.
## Comp00Mac.sea.bin
All the entries in this year's competition, plus
walkthroughs and the competition front end
"Comp00.z5", in one Mac archive.
This file is over 6.5MB in size.
## CRsc00Mac.sea.bin
Resource files for the competition games "Kaged"
and "A Crimson Spring".
This file is over 11.5MB in size.
## C00MacInterps.sea.bin
All the Mac interpreters needed to play the
competition games.
## results.txt
the results of the competition,
posted by Stephen Granade
------------------------------------------------------
# if-archive/games/competition2001:
## readme.txt
Stephen Granade's note about this year's competition:
read this to find out where to get more information.
## Comp01.z5
tuid: a3thoxm83tzz8ihz
The 'front-end' game for the 2001 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 010930
## Comp01Text.zip
All of the non-multimedia entries in this year's
competition in one package, plus walkthroughs and
the competition front-end "Comp01.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 5.7MB in size.
## Comp01Multimedia.zip
Resource files for several competition games, as
well as the multimedia competition games,
walkthroughs for those games, and the competition
front-end "Comp01.z5".
This file is over 23MB in size.
## IFComp2001.exe
All the entries in this year's competition, plus
walkthroughs and the competition front-end
"Comp01.z5", in one Windows self extracting
archive.
This file is over 30MB in size.
## WinInterpreters.exe
All the Windows interpreters needed to play the
competition games.
## Comp01Text_Mac.sit
The non-multimedia games from Comp01Text.zip
packaged for MacOS.
## Comp01Multimedia_Mac.sit
The multimedia games and resource files from
Comp01Multimedia.zip packaged for MacOS.
## MacInterpreters.sit.hqx
All the Mac interpreters needed to play the
competition games.
## results.txt
The results of the competition, posted by
Stephen Granade
------------------------------------------------------
# if-archive/games/competition2002:
## readme.txt
Stephen Granade's note about the 2002 competition.
Read this to find out where to get more information.
## results.txt
The results of the competition, posted by
Stephen Granade
## Comp02.z5
tuid: a3thoxm83tzz8ihz
The "front-end" game for the 2002 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 020928
## Comp02.sit
All of the entries in the 2002 competition which
can be played under MacOS, plus walkthroughs and
the front-end "Comp02.z5".
This file is around 4.9MB in size.
## Comp02.zip
All of the entries in the 2002 competition in one
package, plus walkthroughs and the competition
front-end "Comp02.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 6.3MB in size.
## IFComp2002.exe
All of the entries in the 2002 competition, plus
walkthroughs and the competition front-end
"Comp02.z5", in one Windows self extracting
archive.
This file is around 6.4MB in size.
## MacInterpreters.sit
All of the MacOS interpreters needed to play
the competition games.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2003:
## readme.txt
Stephen Granade's note about the 2003 competition.
Read this to find out where to get more information.
## results.txt
The results of the competition, posted by
Stephen Granade
## Comp03.z5
tuid: a3thoxm83tzz8ihz
The "front-end" game for the 2003 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 030928
## Comp03.sit
All of the entries in the 2003 competition which
can be played under MacOS, plus walkthroughs and
the front-end "Comp03.z5".
This file is around 4.9MB in size.
## Comp03.zip
All of the entries in the 2003 competition in one
package, plus walkthroughs and the competition
front-end "Comp03.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 14MB in size.
## IFComp2003.exe
All of the entries in the 2003 competition, plus
walkthroughs and the competition front-end
"Comp03.z5", in one Windows self extracting
archive.
This file is around 13MB in size.
## MacInterpreters.sit
All of the MacOS interpreters needed to play
the competition games.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2004:
## readme.txt
Stephen Granade's note about the 2004 competition.
Read this to find out where to get more information.
## results.txt
The results of the competition, posted by
Stephen Granade.
## Comp04.z5
tuid: a3thoxm83tzz8ihz
The "front-end" game for the 2004 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 041001
## Comp04.zip
All of the entries in the 2004 competition in one
package, plus walkthroughs and the competition
front-end "Comp04.z5".
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 22MB in size.
## IFComp2004.exe
All of the entries in the 2004 competition, plus
walkthroughs and the competition front-end
"Comp04.z5", in one Windows self extracting
archive.
This file is around 20MB in size.
## MacInterpreters.sit
All of the MacOS interpreters needed to play
the competition games.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2005:
## readme.txt
Stephen Granade's note about the 2005 competition.
Read this to find out where to get more information.
## results.txt
The results of the competition, posted by Stephen
Granade.
## Comp05.z5
tuid: a3thoxm83tzz8ihz
The unofficial "front-end" game for the 2005
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 051001
## Comp05.zip
All of the entries in the 2005 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 11MB in size.
## IFComp2005.exe
All of the entries in the 2005 competition in
one Windows self extracting archive.
This file is around 9MB in size.
## MacInterpreters.sit
All of the MacOS interpreters needed to play
the competition games.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2006:
## readme.txt
Stephen Granade's note about the 2006 competition.
Read this to find out where to get more information.
## Comp06.z5
tuid: a3thoxm83tzz8ihz
The unofficial "front-end" game for the 2006
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 061002
## Comp06.zip
All of the entries in the 2006 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 10MB in size.
## IFComp2006.exe
All of the entries in the 2006 competition in
one Windows self extracting archive.
This file is around 8MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2007:
## readme.txt
Stephen Granade's note about the 2007 competition.
Read this to find out where to get more information.
## Comp07.z5
The unofficial "front-end" game for the 2007
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 070930
## Comp07.zip
All of the entries in the 2007 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 12MB in size.
## IFComp2007.exe
All of the entries in the 2007 competition in
one Windows self extracting archive.
This file is around 9MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2008:
## readme.txt
Stephen Granade's note about the 2008 competition.
Read this to find out where to get more information.
## Comp08.z5
The unofficial "front-end" game for the 2008
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 081003
## Comp08.zip
All of the entries in the 2008 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 65MB in size.
## IFComp2008.exe
All of the entries in the 2008 competition in
one Windows self extracting archive.
This file is around 63MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
## results.txt
The results of the 2008 competition.
------------------------------------------------------
# if-archive/games/competition2009:
## readme.txt
Stephen Granade's note about the 2009 competition.
Read this to find out where to get more information.
## Comp09.z5
The unofficial "front-end" game for the 2009
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 091001
## Comp09.zip
All of the entries in the 2009 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 8MB in size.
## IFComp2009.exe
All of the entries in the 2009 competition in
one Windows self extracting archive.
This file is around 7MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2010:
## readme.txt
Stephen Granade's note about the 2010 competition.
Read this to find out where to get more information.
## Comp10.z5
The unofficial "front-end" game for the 2010
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 101008
## Comp10.zip
All of the entries in the 2010 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 16MB in size.
## IFComp2010.exe
All of the entries in the 2010 competition in
one Windows self extracting archive.
This file is around 14MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2011:
## readme.txt
Stephen Granade's note about the 2011 competition.
Read this to find out where to get more information.
## Comp11.z5
The unofficial "front-end" game for the 2011
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 111001
## Comp11.zip
All of the entries in the 2011 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 26MB in size.
## IFComp2011.exe
All of the entries in the 2011 competition in
one Windows self extracting archive.
This file is around 22MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2012:
## readme.txt
Stephen Granade's note about the 2012 competition.
Read this to find out where to get more information.
## Comp12.z5
The unofficial "front-end" game for the 2012
competition, providing information on all the
games and systems used to run them, plus the ability
to sort the games you can play into a random list.
Written by Lucian Paul Smith.
Release 1 / Serial number 121001
## Comp12.zip
All of the entries in the 2012 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 35MB in size.
## IFComp2012.exe
All of the entries in the 2012 competition in
one Windows self extracting archive.
This file is around 32MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
## results.txt
The results of the 2012 competition.
------------------------------------------------------
# if-archive/games/competition2013:
## readme.txt
Stephen Granade's note about the 2013 competition.
Read this to find out where to get more information.
## Comp13.zip
All of the entries in the 2013 competition in one
package.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
This file is around 11MB in size.
## IFComp2013.exe
All of the entries in the 2013 competition in
one Windows self extracting archive.
This file is around 8MB in size.
## WinInterpreters.exe
All of the Windows interpreters needed to play
the competition games.
------------------------------------------------------
# if-archive/games/competition2014:
## IFComp2014.zip
All of the entries in the 2014 competition in one
package, as released at the start of the
competition.
## README.html
Notes on these files from the organizer,
Jason McIntosh.
------------------------------------------------------
# if-archive/games/competition2015:
## IFComp2015.zip
All of the entries in the 2015 competition in one
package, as released at the start of the
competition.
## README.html
Notes on these files from the organizer,
Jason McIntosh.
------------------------------------------------------
# if-archive/games/competition2016:
## IFComp2016.zip
All of the entries in the 2016 competition in one
package, as released at the start of the
competition.
## README.html
Notes on these files from the organizer,
Jason McIntosh.
------------------------------------------------------
# if-archive/games/competition2017:
## IFComp2017.zip
All of the entries in the 2017 competition in one
package, as released at the start of the competition.
## Guidebook.zip
An illustrated directory of all the games of the 2017
competition, including the games' author-supplied
blurb text and cover art. Also includes general notes
and acknowledgements regarding this year's competition.
------------------------------------------------------
# if-archive/games/competition2018:
## IFComp2018.zip
All of the entries in the 2018 competition in one
package, as released at the start of the competition.
## Guidebook.zip
An illustrated directory of all the games of the 2018
competition, including the games' author-supplied
blurb text and cover art. Also includes general notes
and acknowledgements regarding this year's competition.
------------------------------------------------------
# if-archive/games/competition2019:
## IFComp2019.zip
All of the entries in the 2019 competition in one
package, as released at the start of the competition.
## Guidebook.zip
An illustrated directory of all the games of the 2019
competition, including the games' author-supplied
blurb text and cover art. Also includes general notes
and acknowledgements regarding this year's competition.
------------------------------------------------------
# if-archive/games/competition2019/URA Winner:
## ura_winner.tar.gz
Because this game contains many HTML files (over 25000
of them), it is archived as a compresed package.
------------------------------------------------------
# if-archive/games/competition2020:
## IFComp2020.zip
All of the entries in the 2020 competition in one
package, as released at the start of the competition.
## README.txt
Introduction to the 2020 competition.
------------------------------------------------------
# if-archive/games/competition2021:
## IFComp2021.zip
All of the entries in the 2021 competition in one
package, as released at the start of the competition.
## README.txt
Introduction to the 2021 competition.
------------------------------------------------------
# if-archive/games/competition95:
This directory contains the original entries for the
1995 Text Adventure Authorship Competition.
Later updates to the games, if available, are in the general game directories
games/tads or games/zcode as indicated below.
The `*.z5` files are written with Inform and must be played with an Infocom
interpreter (infocom/interpreters), the `*.gam` files are written with TADS 2
and must be played with the TADS 2 runtime system (programming/tads2).
## Museum.zip
tuid: 93bin082aybyd5zx
A Night at the Museum Forever, version 1.0, by Chris Angelini.
TADS game file, description, and a walkthrough.
[file is linked to games/tads/Museum.zip]
## TheOne.zip
tuid: d7f5xs90i6ys2ite
The One That Got Away, version 1.0; anonymous entry.
TADS game file and walkthrough.
(an updated version of this game (game file only) is in
games/tads/The_One.gam)
## library.z5
tuid: 400zakqderzjnu1i
All Quiet on the Library Front, An Interactive Vignette
by Michael S. Phillips. Release 1 / serial number 950829.
(an updated version of this game is in
games/zcode/library.z5)
## magic-toyshop.z5
tuid: 52x2zxt8ers4rxc0
The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 950726.
(An updated version of this game is in
games/zcode/magic-toyshop.z5,
source code to the updated version is in
games/source/inform/magic-toyshop.inf)
## mindelec.z5
tuid: del5wj27flagk67r
The Mind Electric, An Interactive Vision by Jason Dyer.
Release 2 / serial number 950830
(an updated version of this game is in
games/zcode/mindelec.z5)
## mst3k1.zip
tuid: imopnqh4llwkvfne
Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. Release 101, serial number 950814.
Inform source code, compiled game file, and a walkthrough.
(an updated version of this game is in
games/zcode/mst3k1.z5,
source code to the updated version is in
games/source/inform/mst3k1.inf)
## results.txt
the results of the competition, by Gerry Kevin Wilson
## rules.txt
the rules of the competition, by Gerry Kevin Wilson
## toonesia.gam
tuid: a1w0vji75vccanab
Toonesia, A Mini Text-Adventure Game, version 1.0
by "C. J. T. Spaulding".
(an updated version of this game is in
games/tads/toonesia.gam)
## tow.zip
tuid: g0b7u3xlo585dt5y
Undertow v1.00 (29aug95), by Stephen Granade.
TADS game file and instructions.
(an updated version of this game (game file only) is in
games/tads/tow11.gam)
## tube.z5
tuid: vsjvn4dabwh3r6um
Tube Trouble, a mini-adventure by Richard Tucker.
Release 0 / serial number 950831
(an updated version of this game is in games/zcode/tube.z5)
## undo.gam
tuid: 7aggx56jw5331v1c
Undo, version 1.0.1, by null dogmas.
[file is linked to games/tads/undo.gam]
## weather.z5
tuid: 00wlim27k5d1hmf2
A Change in the Weather, An Interactive Short Story
by Andrew Plotkin. Release 4, serial number 950819.
(an updated version of this game is in
games/zcode/weather.z5)
## zebulon.zip
tuid: q1gts4stibzdzy69
Uncle Zebulon's Will, an Interactive Inheritance.
Release 1.0 / 950831, by Magnus Olsson.
TADS game file and description.
(a machine-independent TADS .gam file is in
games/tads/zebulon2.zip; and
TADS source is in games/source/zeb2_src.zip)
------------------------------------------------------
# if-archive/games/competition96:
The subdirectories contain all the games in unpacked, directly usable format.
## README
Whizzard's note about the package
## judging-rules.txt
how to judge and vote for this year's competition
by Whizzard
## results.txt
the results of the competition, by Whizzard
## submission-rules.txt
the original rules for the game writers and the prizes to
win, by Whizzard
## aayela
Aayela, an Interactive Vision by Magnus Olsson (TADS)
Release 1.1 / 961015
## abduct
Alien Abduction? An Interactive Fiction Story by Charles Gerlach
(TADS)
(an updated version of this game is in games/tads/abductv2.gam)
## claw
Wearing the Claw, an Interactive Fantasy by Paul O'Brian (Inform)
Release 2 / Serial number 961003
(an updated version of this game is in games/zcode/claw.z5)
## dbl
Don't Be Late! An Interactive Snippet by Grew Ewing (Alan)
## delusns
Delusions, an Interactive Self-Discovery (Inform)
Release 2 / Serial number 961021
(An updated version of this game is in games/zcode/delusns.z5)
## fear
Fear, an Interactive Nightmare (Inform)
Release 1 / Serial number 961012
## first
My First Stupid Game, by Dan McPherson (AGT)
AGT runtime for DOS included
## forms
Of Forms Unknown, an Interactive Excursion by Chris Markwyn (Inform)
Release 2 / Serial number 961021
## intheend
In the End, by Joe Mason (Inform)
Release 1 / Serial number 961010
## jacl
The Curse of Eldor, an Adventure by Stuart Allen (J.A.C.L.)
Release 3; J.A.C.L. engine for DOS and Linux included
## kissing
Kissing the Buddha's Feet, an Interactive Cramming (TADS)
Version 1.00
(an updated version of this game is in games/tads/kissing.zip)
## liquid
Punkirita Quest One: Liquid, a Viking's Funeral by Rybread Celsius
(Inform)
Release 1 / Serial number 960927
## lists
Lists and Lists, an Interactive Tutorial by Andrew Plotkin (Inform)
Release 3 / Serial number 960823
(an updated version of this game is in games/zcode/lists.z5,
source code to the updated version is in
games/source/inform/lists.tar.Z)
## maiden
Maiden of the Moonlight, by Brian P. Dean (TADS)
Release 1.1b
## phlegm
Phlegm, an Interactive Interactive by Adjacent Drooler (Inform)
Release 1 / Serial number 961014
(an updated version of this game is in games/zcode/phlegm.z5)
## picket
The Land beyond the Picket Fence, by Martin Oehm
(stand-alone DOS program)
Version 1.0
## piece
Piece of Mind, an Interactive Short Story by Giles Boutel (Inform)
Release 1 / Serial number 961015
(an updated version of this game is in games/zcode/piece_v3.z5)
## promoted
Promoted! By Mike DeSanto (REXX Adventure - OS/2 only)
You have to fetch the current beta version of REXX Adventure from
Mike's ftp site; it may not be distributed otherwise.
(a port of this game to Inform is in games/zcode/promoted.z5)
## ralph
Ralph, an Interactive Sniffing by Miron Schmidt (Inform)
Release 2 / Serial number 961005
## reverb
Reverberations, a Hectic Voltairian Adventure by Russell Wain Glasser
(Inform)
Release 1 / Serial number 961015
(an updated version of this game is in games/zcode/reverb.z5)
## ripflesh
Rippled Flesh, an Interactive Goosing by Rybread Celsius (Inform)
Release 1 / Serial number 960914
## sherbet
The Meteor, the Stone and a Long Glass of Sherbet:
The Interactive Memoirs of a Diplomat, by Angela M. Horns (Inform)
Release 1 / Serial number 960928
## smallwld
Small World, Interactive Fiction by Andrew D. Pontious (TADS)
Release 1.0
(an updated version of this game is in games/mac/SmallW3.sit and in
games/tads/SmallW3.gam)
## stalker
The House of the Stalker (gamma 0.9), by Jason Clayton White (Inform)
Release 1 / Serial number 960930
## stargaze
Stargazer: Prologue, an Adventure in Outfitting by Jonathan Fry
(Inform)
Release 1 / Serial number 961015
## tapestry
Tapestry, an Interactive Destiny by Daniel Ravipinto (Inform)
Release 1 / Serial number 961010
## wok
Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson (AGT)
Version 1.1s; AGT runtime for DOS included
------------------------------------------------------
# if-archive/games/competition97:
This directory contains all the games, each one in its own directory,
sorted by programming language.
## announcement.txt
Announcing the Third Annual Text Adventure Authorship
Competition, Administered by "Whizzard" Gerry Kevin Wilson
## comp97.z5
tuid: a3thoxm83tzz8ihz
The 'front-end' game for the 1997 competition, providing
information on all the games and systems used to run
them, plus the ability to sort the games you can play
into a random list. Written by Lucian Paul Smith
Release 3 / Serial number 971009
## complete-results.txt
complete list of the results of the competition, by the
vote taker, LucFrench
## everything.zip
tuid: sgax2zoh2zc0wcla
all the entries in this year's competition in one package.
Unzip into a directory with the -d option to preserve the
original subdirectory structure.
## official-results.txt
the results of the competition, by Gerry Kevin Wilson
## read.me
Whizzard's note about this year's competition:
read this to find out where to get more information
## AcornJACL.spk
a quick port of the JACL engine to the Acorn RISC OS
by Julian Arnold, so that Acorn users can play the JACL
competition game
## agt/emailbox
E-Mailbox v0.3 (beta), a true story based on actual events
that occurred to a real individual, by Jay A. Goemmer
## alan/leaves
Leaves, a Short Interactive Journey by Mikko Vuorinen,
release 3
## hugo/down
Down, by Kent Tessman,
Release 1, 30sep97
## inform/agb
A Good Breakfast, an Interactive Feeding by Stuart Adair.
Release 2 / Serial number 971107
## inform/bear
A Bear's Night Out, an Interactive Children's Story
by David Dyte. Release 2 / Serial number 971011
(an updated version of this game is in games/zcode/bear.z5)
## inform/cask
Cask, my first stab at Interactive Fiction,
by Harry M. Hardjono. Release 1 / Serial number 970917
## inform/congrats
Congratulations! by Frederick J. Hirsch.
Release 1 / Serial number 970929
## inform/edifice
The Edifice, an Interactive Allegory by Lucian Smith.
Competition Release 1 / Serial number 970930
(an updated version of this game is in
games/zcode/edifice.z5)
[the walkthrough edifice.rec is linked to
solutions/edifice.rec]
## inform/erden
Travels in the Land of Erden: In Quest of the Adventure
by Laura A. Knauth. Release 1 / Serial number 970930
(an updated version of this game is in
games/zcode/erden.zip)
## inform/friday
Friday Afternoon or: Escape from MicroSun,
by Mischa Schweitzer. Release 1 / Serial number 970927
## inform/home
Coming Home, A Simple Home Adventure by Andrew Katz.
Release 1 / Serial number 970919
## inform/house
Aunt Nancy's House, an Interactive Simulation.
by Nate Schwartzman. Release 1 / Serial number 970906
## inform/legacy
The Family Legacy, an Interactive Ghost (???) Story
by The Tame Computer, Marnie Parker (aka Female Deer).
Release 1 / Serial number 971011
Note: This game was withdrawn from the competition, but
for historical reasons it stays here with the author's
consent. Please play the game if you like and tell the
author what you think.
## inform/lest
Madame L'Estrange and the Troubled Spirit,
an Interactive Fiction by Ian Ball and Marcus Young.
Release 1 / Serial number 970929
## inform/lost
The Lost Spellmaker, an Interactive Mission
by Neil James Brown. Release 1 / Serial number 970927
(an updated version of this game is in games/zcode/lost.z5)
## inform/mimesis
Sins Against Mimesis, an Interactive Theosophy
by One of the Bruces. Release 1 / Serial number 970925
(an updated version of this game is in
games/zcode/mimesis.z5 (compiled game file) and in
games/source/inform/mimesis.zip (source code and makefile))
## inform/newday
A New Day, by Jonathan Fry.
Release 1 / Serial number 970929
(an updated version of this game is in
games/zcode/newday.z5)
## inform/pintown
Pintown, by Stefan Blixt.
Release 1 / Serial number 970902
## inform/pizza
Phred Phontious and the Quest for Pizza,
an Interactive Errand by Michael Zey.
Release 1 / Serial number 970929
## inform/reflect
Symetry, a Matter of Self Trust by Rybread Celsius.
Release 1 / Serial number 970925
## inform/spring
She's Got a Thing for a Spring,
an Interactive Dip in a Hot Spring by Brent VanFossen.
Release 1 / Serial number 970926
## inform/sylenius
Sylenius Mysterium, an Interactive Transcendence.
by whomever wrote it. Release 1 / Serial number 970928
## inform/tdragon
The Town Dragon, by David A. Cornelson.
Release 2 / Serial number 970929
## inform/tempest
The Tempest, an interactive performance by William Shakespeare.
Release 3 / Serial number 970929
## jacl/grail
The Unholy Grail, by Stuart Allen,
release 1
NOTE: edit file "config" to point to your game file.
## tads/aardvark
The Obscene Quest of Dr. Aardvarkbarf, by Gary Roggin.
## tads/almanac
Poor Zefron's Almanac: an interactive cross-genre romp
by Carl W. Klutzke. Version 1.0, 30sep97
## tads/babel
Babel, by Ian Finley.
## tads/frenfive
The Frenetic Five vs. Sturm und Drang,
interactive fiction by Anonymous. Competition version.
(an updated version of this game is in games/tads/frenfive.gam
games/mac/frenfive.sit.hqx, and in games/pc/frenfive.zip)
## tads/glow
Glowgrass, an Interactive Short Story by Nate Cull.
Release 1
## tads/savannah
Sunset Over Savannah, an Existential Vacation by Ivan Cockrum.
Release 1.0, 30sep97
(an updated version of this game is in
games/tads/savannah.gam)
## tads/temple
Temple of the Orc Mage (level one), by Gary Roggin.
## tads/vtech
VirtuaTech, by David Glasser,
Release 1
## tads/zero
Zero Sum Game, an Exercise in Fantastic Futility
by Cody Sandifer. Release 1.
## tads/zombie
Zombie! The Interactive Creepshow by Scott W. Starkey
------------------------------------------------------
# if-archive/games/competition98:
This directory contains all the games, each one in its own directory,
sorted by programming language.
The following files were added after the creation of the archives
comp98.zip and Comp98.sit.bin.
All files submitted by the game authors with permission from David Dyte.
inform/atrox/atrox.txt walkthrough for Cattus Atrox
inform/photopia/bug.txt a bug in Photopia and how not to run into it
tads/arrival/bug.txt a bug in Arrival and how to circumvent it
tads/arrival/arrival.rs1 sound resource file for Arrival
## comp98.z5
tuid: a3thoxm83tzz8ihz
The 'front-end' game for the 1998 competition, providing
information on all the games and systems used to run
them, plus the ability to sort the games you can play
into a random list. Written by Lucian Paul Smith
## comp98.zip
all the entries in this year's competition in one
package. Unzip into a directory with the -d option
to preserve the original subdirectory structure.
See also the note above about files that were added
after comp98.zip was created.
## Comp98.sit.bin
comp98.zip converted to Macintosh format by
Andrew Plotkin. Download in binary mode!
## pre-announcement.txt
David Dyte's announcement that he is the organiser
of the 1998 IF Writing Competition
## prizes.txt
a list of which author chose which prize in
the 1998 competition.
## readme.txt
David Dyte's note about this year's competition:
read this to find out where to get more information
## results.txt
The results of the 1998 competition
## schedule.txt
some important dates, by David Dyte
## alan/cc
CC, by Mikko Vuorinen.
Requires Alan interpreter (Arun) 2.8 to run.
## hugo/memory
Persistence of Memory, by Anonymous
(an updated version of this game is in
games/hugo/memory.hex)
## inform/acid
Acid Whiplash, by Anonymous, or rather:
Rybread Celsius Can't Find a Dictionary,
by Rybread Celsius and Cody Sandifer
Release 1 / Serial number 980928
## inform/atrox
Cattus Atrox, by David A. Cornelson
Release 3.981001
(source code is in games/source/inform/AtroxSrc.zip)
## inform/bluemen
Little Blue Men, an interactive object lesson
by Michael S. Gentry
Release 1 / Serial number 980923
## inform/city
The City version 2, an interactive short-experience
by Sam Barlow
Release 1 / Serial number 980930
## inform/dilly
Trapped in a One-Room Dilly, by Laura A. Knauth
Release 1 / Serial number 980917
## inform/enlighte
Enlightenment: a One Room Absurdity
by Taro Stephen Ogawa
Release 7 / Serial number 891001
## inform/evil
Where Evil Dwells, by Paul Johnson and Steve Owens
Release 1 / Serial number 980930
## inform/fifteen
Fifteen, by Ricardo Dague
Release 1 / Serial number 980926
## inform/hrs
Human Resources Stories: In Search of Employment
by Harry M. Hardjono
Release 1 / Serial number 980930
## inform/informat
Informatory, by William S. Shlaer
Release 1 / Serial number 980929
(an updated version of this game is in
games/zcode/Informat.z5)
## inform/loose
Mother Loose, an Interactive Nursery Rhyme
by Irene Callaci
Release 1 / Serial number 980928
(an updated version of this game is in
games/zcode/loose.z5)
## inform/muse
Muse: An Autumn Romance, by Christopher Huang
Release 1 / Serial number 980927
(an updated version of this game is in
games/zcode/muse.z5)
## inform/photopia
Photopia, by Opal O'Donnell
(an updated version of this game is in
games/zcode/photopia.z5 and games/pc/photopia.exe)
## inform/purple
Purple, a passage through disaster, by Stefan Blixt
Release 1 / Serial number 980929
## inform/research
Research Dig, by Chris Armitage
Release 1 / Serial number 980930
## inform/ritual
The Ritual of Purification, an Interactive Cleansing
by Sable
Release 1 / Serial number 980927
## inform/space_st
Spacestation, by David Ledgard
Release 1 / Serial number 980819
(an updated version of this game is in
games/zcode/spacest2.z5)
## inform/spotlite
In the Spotlight, an Unexpected Intelligence Test
by John Byrd
Release 5 / Serial number 980929
## inform/tokyo
Downtown Tokyo Present Day, by Digby McWiggle
Release 1 / Serial number 980930
## msdos/commute
The Commute
## msdos/yodel
I Didn't Know You Could Yodel!
by Michael R. Eisenman and Andrew J. Indovina
Ver 1.12 / Release 24 / Serial number 8675309
## tads/arrival
Arrival or, Attack of the B-Movie Cliches
by Samantha Clark
Version 1 (Sep 30 1998)
(an updated version of this game is in
games/tads/arrival.zip; source code is in
games/source/tads/arrsrc.zip)
## tads/fourin1
Four In One, an Interactive Comedy by J. Robinson Wheeler
Version 1.0
(an updated version of this game is in
games/tads/Fin1_gam.sit and games/tads/Fin1_gam.zip;
source code is in games/source/tads/Fin1_src.sit and
games/source/tads/Fin1_src.zip)
## tads/light
Lightiania, by Gustav Bodell
Version 1.14.00
## tads/plant
The Plant, by Michael J. Roberts
(an updated version of this game is in
games/tads/plant_2.zip and its source code is in
games/source/tads/plantsrc_2.zip)
------------------------------------------------------
# if-archive/games/competition99:
This directory contains all the games, each one in its own directory,
sorted by programming language.
## readme.txt
Stephen Granade's note about this year's competition:
read this to find out where to get more information
## rules.txt
The rules for the 1999 competition, by Stephen Granade
## results.txt
The results of the 1999 competition, by Stephen Granade
## comp99.z5
tuid: a3thoxm83tzz8ihz
The 'front-end' game for the 1999 competition,
providing information on all the games and systems
used to run them, plus the ability to sort the
games you can play into a random list.
Written by Lucian Paul Smith.
Release 2 / Serial number 991005
## comp99.zip
All the entries in this year's competition in
one package, plus walkthroughs and the competition
front end "comp99.z5" release 2.
Unzip into a directory with the -d option to
preserve the original subdirectory structure.
## c99rsc.zip
Resource files for the HTML TADS competition
games "Exhibit" and "Six", and for the MS-DOS
game "Lunatix".
NB: This file is over 11MB in size.
## c99_mac_games.hqx
All the entries in this year's competition plus
walkthroughs in one self-extracting archive for the
Macintosh, complete with correct files types etc.
Built by Iain Merrick.
NOTE: The competition front end "comp99.z5" in this
package is release 1; download release 2 separately
(file comp.z5 in this directory).
## c99_mac_multimedia.hqx
Resource files for the HTML TADS competition
games "Exhibit" and "Six", and for the MS-DOS
game "Lunatix" in one self-extracting archive for the
Macintosh, complete with correct files types etc.
Self-extracting archive, built by Iain Merrick.
NB: This file is over 15MB in size.
## c99_mac_interpreters.hqx
The interpreters needed to play the games on a Mac:
Arun, HyperTADS 1.1.3, MaxZIP 1.7.7.
Self-extracting archive, built by Iain Merrick.
## IFComp1999.exe
Self-installing executable for Windows,
containing all of the competition games, the
resources, and all interpreters needed to run
the games.
NB: This file is over 17MB in size.
## alan/arthur
King Arthur's Night Out, by Mikko Vuorinen
Release 2
## alan/hebgb
The HeBGB Horror! by Eric Mayer
(an updated version of this game is in
games/alan/hebgb.zip)
## inform/banana
Pass the Banana, an interactive banana passing
Release 1 / Serial number 990921
## inform/btd2
Beat the Devil, an interactive spree by Robert M Camisa
Release 4 / Serial number 990926
## inform/calliope
Calliope, an interactive obtrusion by J McIntosh
Release 1 / Serial number 991001
## inform/change
For a Change, by Dan Schmidt
Release 1 / Serial number 990930
## inform/chix
Chicks Dig Jerks, interactive fiction by Robb Sherwin
Release 1 / Serial number 990930
WARNING: This game contains adult language and
situations and is not intended for children.
(updated versions of this game are in
games/mac/chix.hqx, games/pc/chix.exe, and in
games/zcode/chix.z5)
## inform/death
Death to My Enemies, an interactive tale of revenge
by Roody Yogurt
Release 1 / Serial number 990930
## inform/guard
Guard Duty, an interactive vigil by Jason F. Finx
Release 1 / Serial number 990930
## inform/halo
Halothane, an interactive restoration
by Quentin.D.Thompson
Release 1 / Serial number 990928
## inform/huntdark
Hunter, in Darkness, a cave crawl by Dave Ahl Jr.
Release 3 / Serial number 990918
(updated versions of this game are in
games/mac/HuntDark-R4.hqx and in
games/zcode/huntdark.z5)
## inform/jacks
Jacks or Better to Murder, Aces to Win,
a short story by J.D. Berry
Release 1 / Serial number 990924
## inform/lomalow
Lomalow, by Brendan Barnwell
Release 0 / Serial number 888888
## inform/ludite
Lurk, Unite. Die. Invent. Think. Expire.
Words: Ten Thousand Monkeys on Typewriters
Compiled: Rybread Celsius
Release 1 / Serial number 990930
## inform/me
Music Education, an interactive fiasco by Bill Linney
Release 1 / Serial number 990911
## inform/oad
Only After Dark, interactive fiction
Release 1 / Serial number 990915
## inform/outsided
Outsided, interactive fiction by Chad Elliott
Release 1 / Serial number 990929
## inform/softfood
A Day for Soft Food, by Tod Levi
Release 1 / Serial number 990930
## inform/tac
Thorfinn's Realm, by Robert Hall and Roy Main
Release 101 / Serial number 990929
## inform/winter
Winter Wonderland, by Laura A. Knauth
Release 1 / Serial number 990928
## inform/wossname
Spodgeville Murphy and The Jewelled Eye of Wossname
by David Fillmore
Release 5 / Serial number 990927
(an updated version of this game is in
games/zcode/wossname.z5)
## msdos/lunatix
Lunatix - The Insanity Circle
interactive fiction by Mike Snyder
(an updated version of this game is in
games/pc/luntic11.zip)
## msdos/skyranch
Skyranch, by Jack Driscoll
## msdos/snosae
Snosae, by No Frills Software
Version 1.0
## tads/4seconds
4 Seconds, by Jason "Trig" Reigstad
Release 1
## tads/amoment
A Moment of Hope, interactive fiction by Simmon Keith
Version 0.258
## tads/beal
Life on Beal Street
## tads/bliss
Bliss: An interactive harrowing by Cameron Wilkin
Version 1.1
## tads/cell
Stone Cell, by Middle Eagle
Version 1
## tads/chaos
Chaos, an interactive explosion by Shay Caron
## tads/erehwon
Erehwon, interactive fiction by Jos. Pinkfoot
Release 1.0
## tads/exhibit
Exhibition, by Anatoly Domokov
## tads/otf
On the Farm, a TADS adventure by Lenny Pitts
## tads/six
Six Stories: multimedia interactive fiction by N.K. Guy
Version 1.0 / Serial number 990930-21
## tads/stranger
Stranger in the Night, an interactive gothic hunt
by Rich Pizor
Release 1.0contest
WARNING: Parents are strongly advised to preview this
game before giving it to small children.
## tads/waterbrd
The Water Bird, interactive fiction by Athan Skelley
Release 1.0
## web/remember
Remembrance, an interactive story by Casey Tait
NOTE: This game was originally meant to be played
interactively through the web on the author's machine.
Stephen Granade uploaded the source code (remember.zip)
after the beginning of the competition so that the game
can be played locally.
------------------------------------------------------
# if-archive/games/competitions-spanish:
This directory contains files relating to Spanish text adventure competitions.
## premiosHispanos.zip
The results of the "Premios Hispanos" competitions, as
both plain text and Postscript.
------------------------------------------------------
# if-archive/games/competitions-spanish/brevecomp2:
This directory contains entries to BreveComp 2, a competition for short
Spanish adventures which can be finished in half an hour.
## br2-castillo.zip
El castillo de los lamentos, version 2,
by Sebastian Balestrieri.
Revision 1 / Numero de serie 031122
## br2-cubo.zip
Cubo, by Santiago Eximeno.
Revision 1 / Numero de serie 000001
## br2-dwight.zip
Basado en el relato de Undeath: El caso de
Randolph Dwight, by El Clerigo Urbatain.
Revision 1 / Numero de serie 031115
## br2-enterrado.zip
Enterrado vivo, release 4.1, by Jon.
## br2-libro_4.zip
El libro que se aburria, by Jenesis.
Revision 3 / Numero de serie 031202
## br2-luna.zip
La sombra de la luna negra, by Depresiv.
Revision 1 / Numero de serie 030304
## br2-mimoso.zip
The Mimoso Adventure, by Tenebrofan.
Revision 4 / Numero de serie 000001
## br2-quenoche.zip
Que nochem by Baltasar, el arquero.
Revision 1 / Numero de serie 031015
## br2-rural.zip
La Aventura Rural, by Javier Carrascosa
Revision 1 / Numero de serie 031104
------------------------------------------------------
# if-archive/games/competitions-spanish/caad98:
This directory contains games from the 1998 CAAD IF contest.
## dragon.exe
Dragon Dorado, by David Diaz Pena.
Illustrated fantasy adventure about the quest for a dragon.
Self-extracting archive.
## lola.exe
Lola Huele Bien y Adora el Marisco, by Alejandro Barcena.
Be a real latin-lover and give Lola what she really wants...
but with style!
Self-extracting archive.
## pirateer.exe
Pirateer II: El Joven Hayes, by F.J.Peinado.
You are a young nobleman, trapped in a pirate ship.
Your aim is to be a great pirate. Illustrated.
Self-extracting archive.
## sello.exe
El Sello
Illustrated, Cthulhu myths based adventure. Mysterious and
cruel murders have something to do with a strange old seal.
Self-extracting archive.
------------------------------------------------------
# if-archive/games/competitions-spanish/ficomp:
These are all files relating to FICOMP, a Spanish science-fiction
competition. For more information, see
## edificio25.zip
El Edificio 25. Glulx, written by Jarel.
Revision 1 / Numero de serie 070830
## errordecopia.blb
Error de Copia, una odisea espacial interactiva.
Glulx, written by Rasatlab.
Revision 1 / Numero de serie 070831
## ficompsetup.exe
A Windows installer containing all the entries, plus
the Gargoyle interpreter.
## macetas.zip
Macetas, un Relato de Ci-Fi "Duro".
Z-code, written by Incanus.
Revision 1 / Numero de serie 010101
## regresoaleden.zip
Regreso al Edén. Glulx, written by Jarel.
Revision 1 / Numero de serie 070831
------------------------------------------------------
# if-archive/games/competitions-spanish/medievocomp:
This directory contains entries to I MedievoComp, a Spanish competition
for adventures set in medieval times.
## LaCajaDeSarimek.zip
La Caja de Sarimek (Glulx), by Jarel.
## ahs.zip
Los alegres hombres de Sherwood (Glulx), by Vingthor.
## bardo.zip
El bardo (Z-code), by BruceHum.
## trono.zip
El trono de Inglaterra (Z-code), by Selena y Baltasar.
## votosMedievoComp.pdf
The results of the competition, in Adobe Acrobat
format.
------------------------------------------------------
# if-archive/games/competitions-spanish/nanocomp3:
This directory contains entries to NanoComp III,
a competition for Spanish games.
## n3-age046cinm.zip
Los Inmortales, by AxMan.
Archive includes Aetheria game files and
interpreter (in Java).
## n3-aveces.zip
A veces..., by Jenesis.
Revision 4 / Numero de serie 030218
Archive includes Z-code game and Inform source code.
## n3-bush.zip
Indiana Cojones contra G. Bush, by Premutos
and Sonic. Archive contains game in compiled Java.
## n3-cv.zip
Curriculum vitae, by Enrique D. Bosch.
Revision 1 / Numero de serie 020804
Archive includes Z-code game and Inform source code.
## n3-declina.zip
Declinacion mortal, by Enrique D. Bosch and Dhan.
Revision 4 / Numero de serie 020804
Archive includes Z-code game and Inform source code.
## n3-demoespacio.zip
La gema Karssakis, by Baltasar.
Revision 1 / Numero de serie 020726
Archive includes Glulx game and Inform source code.
## n3-insomniov.zip
Insomnio de una noche de verano, by Jarel.
Revision 2 / Numero de serie 020802
Archive includes Glulx game and Inform source code.
## n3-legador.zip
El legado, by Baltasar.
Archive includes Glulx game and source code.
## n3-ligue.zip
Ligue en Ciutat la Nit, by Lorka.
Revision 1 / Numero de serie 020923
Archive includes Z-code game, solution and Inform
source code.
## n3-obituario.zip
Obituario, by Chryshantemum Adventures.
Revision 2 / Numero de serie 000002
Archive contains Z-code game.
## n3-oder.zip
Obituario Deluxe Edition, by Chryshantemum Adventures.
Revision 2 / Numero de serie 000002
Archive contains Glulx game.
## n3-paseo.zip
Paseo, by Ghatanothoa.
Archive includes MS-DOS executable and assembly
language source code.
## n3-pelotita.zip
La pelotita, by Rockersuke Moroboshi.
Archive contains Z80 ZX-Spectrum emulator snapshot.
## n3-pi.zip
Pi, by Lumpi.
Archive includes MS-DOS executable and Pascal
source code.
## n3-pruebafisicar.zip
Prueba fisica, by El Clerigo Urbatain.
Revision 3 / Numero de serie 021115
Archive includes Z-code game and Inform source code.
## n3-reloj.zip
La hija del relojero, by Expio.
Archive includes Adrift game and source code.
## n3-rogelio.zip
Rogelio-like, by Jarel.
Archive includes MS-DOS executable and C source code.
## n3-salondwight.zip
El salon de Randolph Dwight, by El Clerigo Urbatain.
Revision 1 / Numero de serie 021116
Archive includes Glulx game and source code.
## n3-svein.zip
Svein "lagartija" skullding, by Jarel.
Archive contains MS-DOS executable.
## n3-ultimo.zip
El ultimo aventurero, by Lumpi.
Archive contains MS-DOS executable.
## n3-vizzly.zip
Vizzly, by Vizzly.
Archive contains MS-DOS executable.
------------------------------------------------------
# if-archive/games/competitions-spanish/nanocomp4:
This directory contains entries to the Spanish NanoComp 4,
which was for imaginative or strange games.
## n4-aluzine.zip
Aluzine, La aventura del trabajo diario,
by Baltasar, el arquero.
Revision 1 / Numero de serie 122103
## n4-dioszaglx.zip
Dios en zapatillas, by Jenesis.
Revision 1 / Numero de serie 040107
## n4-domador.zip
El caso del misterioso asesinato del domador de pulgas
del circo de Montmartre, by Gaston Cafard.
Revision 3 / Numero de serie 030921
## n4-duende.zip
Duende, by Fray Fernando.
## n4-etpa.zip
ETPA, by Chryshantemum Adventures.
## n4-faenor.zip
Un paseo por Faenor, by IO Group.
## n4-otrpalab.zip
En otras palabras, by Aryekaix
Revision 1 / Numero de serie 031226
## n4-problemas.zip
Problemas, by Hachimorriac Juegos.
## n4-salfin.zip
El monje Salfin, by Harchimorrac Juegos.
## n4-sinsentido.zip
Sin Sentido, by Presi.
Revision 1 / Numero de serie 031230
## n4-zerogrados.zip
ZeroGraDoS, by Jarel.
Revision 1 / Numero de serie 030319
------------------------------------------------------
# if-archive/games/competitions-spanish/retrocomp2004:
This directory contains entries to I Retrocomp, a Spanish competition
for new versions or remakes of old games.
## dracula_la_primera_noche.zip
Dracula Episodio 1: La Primera Noche,
by El Clerigo Urbatain.
Revision 2 / Numero de serie 040731
## la_mate.zip
La Mate Porque Era Mia, by Ferran Montesinos.
MS-DOS executable.
## lola.zip
Lola Huela Bien y Adora el Marisco,
by Alejandro Barcena.
MS-DOS executable.
## orfeo2.zip
Orfeo en los Infiernos, by Javier Carrascosa.
Revision 1 / Numero de serie 040805
## remakorp.zip
Una Revisin de Megacorp.
Revision 1 / Numero de serie 040729
## regente.zip
El Anillo Regente, by Baltasar el Arquero.
Revision 5 / Numero de serie 040830
## remi.zip
ReminiscenciaRol, by Aryekaix.
Revision 1 / Numero de serie 040801
------------------------------------------------------
# if-archive/games/competitions-spanish/retrocomp2006:
This directory contains entries to Retrocomp 2006, a Spanish competition
for new versions or remakes of old games.
## cheko.zip
El Gato Cheko, by Blag.
Revision 1 / Numero de serie 061106
## paee.zip
PAEE, Primera Aventura Experimental y Extrana,
version 1.1, by Presi.
## remakorp2006.zip
Remakorp, by El Lula.
Revision 2 / Numero de serie 061020
## resaca.z5
Resaca, by Voet.
Revision 2 / Numero de serie 060713
## wizlair.zip
Wiz Lair, by Grendel.
Revision 1 / Numero de serie 061116
------------------------------------------------------
# if-archive/games/competitions-spanish/xcomp2005:
This directory contains entries to the Spanish 2005 Xcomp, whose website is
## AgeArena.zip
Age Arena, by Al-khwarizmi. (Written with AGE, a Java
based system.)
## AgeXComp.zip
A special edition of AGE, a Java based IF programming
system, for the Xcomp.
## Lemniscata.zip
Lemniscata, by Depresiv (Z-code).
## ZendyrsLabyrinth.zip
Zendyr's Labyrinth, by Al-khwarizmi (AGE).
## impulso.zip
Impulso, by Expio (ADRIFT).
## jug2k.zip
JUG2K, written in Common Lisp.
## musa.zip
La Musa, by Grendel (Glulx).
## romanfredo.zip
Romanfredo, by Aryekaix (Z-code).
------------------------------------------------------
# if-archive/games/competitions-spanish/xcomp2008:
This directory contains entries to the Spanish 2008 Xcomp, whose website is
## damusix_demo.zip
Damusix demonstration, by Eliuk Blau (Glulx).
## diana_balta.blb
Diana, by Baltasar el Arquero (Glulx).
## fuego.zip
Fuego, by Al-khwarizmi (AGE).
## noesculpatuyamaria.zip
No es culpa tuya Maria, by Grendel and Depresiv (Z-code).
## pronto.zip
Pronto, by Mel Hython (Z-code).
## puj.zip
Puj, by Jarel (Glulx).
## results.html
The results of the competition, as a HTML page.
------------------------------------------------------
# if-archive/games/cpm:
## adventure_cpm.tar.gz
CP/M executable of the 375 point version of
Colossal Cave, by The Software Toolworks. This is an
expansion and port by Walt Bilofsky to the 8080/Z80
of Jim Gillogly's UNIX C port of Wood's original code.
## barsoom1.zip
tuid: 7q0px7tb8nqdvave
Barsoom Adventure #1: The Lost City, by Susan
Schnitger.
## cpm-advent.zip
tuid: fft6pu91j85y4acv
CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to games/source/cpm-advent.zip]
## cpm-advent-c01.zip
tuid: fft6pu91j85y4acv
CP/M port of Colossal Cave Adventure, ported by
Mike Goetz. Version C01.1, March 1987, (580 points).
Includes Goetz's C source code for the A-code munger and interpreter,
and instructions on how to build the game on a modern system.
## cpm_advsampler.zip
A sampler of several freeware Z-code adventures,
put together by Carsten Dost. This will work with
most CP/M Systems with a 80x25 terminal and at least
64k of memory. Included games are Cat's Eye, Deja Vu
and Moonglow.
## scott-adams-cpm.zip
Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M.
Z-80 required because the random number generator depends on the R register. It
has been tested on CP/M emulators that do implement the R register. Without the
R register, the interpreter will hang after printing the first room but before
accepting any commands.
The interpreter program is believed to be identical to what was shipped on 8"
floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware
made in the early 1990s.
[file is linked to scott-adams/games/cpm/scott-adams-cpm.zip]
------------------------------------------------------
# if-archive/games/cpm/old:
## barsoom1.arc
Barsoom Adventure #1: The Lost City, by Susan
Schnitger.
------------------------------------------------------
# if-archive/games/cybiko:
This directory contains games for the Cybiko handheld platform.
## BTT.zip
tuid: 0u4eqnk37mohejhu
Beyond the Tesseract, an abstract adventure by David Lo,
ported to the Cybiko by Athlor.
(the original is in games/pc/tess.zip)
## Cave.zip
tuid: j82egac597oy0z29
Cave Adventure, by Russell Wallace, ported to the Cybiko
by Athlor.
(the original is in games/pc/cave.zoo)
## LastCity.zip
tuid: 3pxg7bis3bxsz1iv
The Last City, by Roger M. Wilcox, ported to the Cybiko
by Athlor.
## Paranoia.zip
tuid: 04quwg97k5ng9nqd
Paranoia, a menu-driven adventure based on the Paranoia
role-playing game world developed by West End Games,
ported to the Cybiko by Athlor.
## Potion.zip
tuid: wp6vip2a7gya7lm1
The Potion, by Peter Karlsson, ported to the Cybiko by
Athlor.
------------------------------------------------------
# if-archive/games/demos:
## gw2demo.zip
tuid: 1t5qw2alatghgpv2
a demo slideshow for Gateway II: Homeworld
by Legend Entertainment
## infocom
a symbolic link to the Infocom demos directory
## textfire
a directory that contains the famous TextFire, Inc. demos
------------------------------------------------------
# if-archive/games/demos/textfire:
This directory contains the demos published by TextFire, Inc.
They are sorted here in the order they were uploaded in.
## 12pack.zip
tuid: bkbn567ib6e00dt8
hpesnywwgnl862rz
uzojmvhnvlt65z7f
n3sy6kjl6l8ul9qg
reze7qojz248xzp0
oi8xz4jj6fpqh5y6
l16znuku8w920nic
mvt4utxzhufhzhdt
oy6ld63a47b9vn1x
q2fl1x6z5z9ghvg7
7pdwfhc4n95dqf43
un3udc3a1n337j45
uq0wyolbxfhxtfoj
qmm7d4vvatzqqvav
333or4311dyxpdgs
9vgwkeh1b8s18zj3
The TextFire 12-Pack, the first in a series of annual
demonstration packages by TextFire, Inc.
This package contains demos of the following games:
Inform:
- Revenge of the Killer Surf Nazi Robot Babes from Hell
- Bad guys
- An Exploration of Colour
- Flowers for Algernon
- Once: A Fable for the Lost
- Zugzwang: The Interactive Life of a Chess Piece
TADS:
- Coma! An Interactive Action Thriller
- The U.S. Men's Hockey Team Olympic Challenge!
- The Inanimator
- Insomnia
- Jack's Adventures, or
On The Run In Fairyland with a Golden Goose and a Magic Guitar
- Operate! An interactive adaptation of the popular parlor game
- Pumping!
- A Tenuous Hold
- Verb!
Hugo:
- Will The Real Marjorie Hopkirk Please Stand Up?
(Source code to Once is in games/source/inform/once.inf;
release 2 of Zugzwang (together with source code) is in
games/zcode/zugzwang.zip)
## george.zip
tuid: fgjxhnsrvhwbsvsb
George (TADS), by Shea Davis
## masta.gam
tuid: r1bpxaq3txo935t2
Masta'mind (TADS), by Riley Hawkins
## djinn.gam
tuid: qzxk37n10g9sndho
Djinn! (TADS), by Sean Cassidy.
If you think spending 300 years trapped in a bottle at the
bottom of the ocean is bad, wait until you see what it takes
to earn your freedom!
## evolve.gam
tuid: 5dx6p6cv97dgku8c
Evolution, the game of evolving life forms (TADS),
by Tex "Mex" Brooks
------------------------------------------------------
# if-archive/games/emacs:
## dunnet.tar.Z
tuid: ig3zbeoqfv4v1xl8
Dunnet version 2.0, by Ron Schnell
------------------------------------------------------
# if-archive/games/glulx:
This directory contains games in Glulx format.
The games here can be played with the Glulxe interpreter;
look in programming/glulx for a version for your system.
## A1983.zip
tuid: k7gryitw24knktcc
Andromeda 1983, version 1.0, by Marco Innocenti.
## ACG.zip
tuid: snk6qx8hfn3xpm0a
Adventurer's Consumer Guide, by Oyvind Thorsby.
Release 1 / Serial number 070501
## A_Cock_and_Bull_Story.gblorb
tuid: yy44tspotj9swyv3
A Cock and Bull Story, by Theodore "Ted" C. Lim.
Release 1 / Serial number 170706
(zcode version is in
games/zcode/A_Cock_and_Bull_Story.zblorb)
## A_Beauty_Cold_and_Austere.gblorb
A Beauty Cold and Austere, an Interactive Digression
by Mike Spivey.
Release 4 / Serial number 190516.
(the original competition entry is in
games/competition2017/A Beauty Cold and Austere/)
## Adventura.gblorb
tuid: zhyva06txt08x4f1
Adventura, by Leighton Swannell.
Release 1 / Serial number 171031
## Airport.gblorb
tuid: myt1u0xyb9czm2j
The Airport, an interactive waiting, waiting, waiting,
waiting, and waiting... by Cascadian_Patriot.
Release 1 / Serial number 080204
## Alabaster.gblorb
tuid: b2g8je1xxtqzei4u
Alabaster, a fractured fairy tale by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.
Release 3 / Serial number 090609
## Alias_The_Magpie.zip
Alias 'The Magpie', an interactive caper by J. J. Guest.
Release 2 / Serial number 190206
(the original competition entry is in
games/competition2018/Alias The Magpie/)
## Anatidaephobia.gblorb
tuid: 9suf9pzgsiropbv
A N A T I D A E P H O B I A, by Peregrine Wade.
Release 2 / Serial number 170121
(the original competition entry is in
games/mini-comps/newyears/tent/)
## AnchorheadDemo.gblorb
tuid: op0uw1gn1tjqmjt7
Anchorhead: Special Edition Demo, a prelude to a tale of
horror by Michael Gentry.
Release 3 / Serial number 070202
(the Z-code original is in games/zcode/anchor.z8)
## Androm_Aw_FC.gblorb
tuid: ajzw6jutat2aeqa
Andromeda Awakening - The Final Cut, by Marco Innocenti.
Release 3 / Serial number 120121
(the original competition entry is in
games/competition2011/zcode/andromeda/)
## AndromedaApocalypse-Extended.gblorb
tuid: qtr168k4p9depk3l
Andromeda Apocalypse (Extended Edition), release 2,
by Marco Innocenti.
(the original competition entry is in
competition2012/glulx/andromeda/)
## AndromedaApocalypse-Extended.zip
tuid: qtr168k4p9depk3l
Andromeda Apocalypse (Extended Edition), release 2,
by Marco Innocenti.
Archive includes all feelies, the map and the game file.
(the original competition entry is in
games/competition2012/glulx/andromeda/)
## AndromedaAscending.gblorb
tuid: fspg9feojrfbh9rn
Andromeda Ascending, version 1, by Truthcraze.
## AndromedaDreaming.gblorb
tuid: j1mezrc5u38eeca6
Andromeda Dreaming, a Space Operetta, by Joey Jones.
Release 2 / Serial number 120716
## Apollo18+20.zip
Apollo 18+20: The IF Tribute Album, honouring the 1992
album Apollo 18, by They Might be Giants. Each game
represents one of the tracks on the album.
(file is linked to games/zcode/Apollo18+20.zip)
## Archaeological_Fiction.zip
tuid: 2ya9pmsvvfpsuh67
Archaeological Fiction: Sagfjordbotn, by Laurie Lax & Lucila Mayol.
Release 2 / Serial number 210618
## Ariadne_in_Aeaea.gblorb
Ariadne in Aeaea, by Victor Ojuel.
Release 1 / Serial number 161129
(the original competition entry is in
games/competition2016/Ariadne in Aeaea/Ariadne in Aeaea.gblorb)
## ArtOfFugue.gblorb
tuid: 7hvoj3p9khotuqca
Art of Fugue, interactive studies in counterpoint, by
Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan.
Release 1 / Serial number 100911
(source code is in games/source/inform/ArtOfFugue-source.zip)
## ArtOfFugue_NoMusic.gblorb
tuid: 7hvoj3p9khotuqca
Art of Fugue, interactive studies in counterpoint, by
Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan.
This version does not have music, so the file size is
considerably smaller.
Release 1 / Serial number 100911
(source code is in games/source/inform/ArtOfFugue-source.zip)
## Ascension_of_Limbs.gblorb
tuid: x5kzyg5v7swq6led
Ascension of Limbs, by AKheon.
Release 3 / Serial number 210110
(the original competition entry is in
games/competition2020/Games/Ascension of Limbs/)
## Aurora.gblorb
tuid: 7ykzpem8720zd1c3
Aurora, written by katz.
Release 5 / Serial number 110219
## Baretegi.gblorb
Baretegi, by Alex Meltsner.
Release 1 / Serial number 160131
## Barroom_Brawl.gblorb
tuid: zgqdkyo1djhnitns
Barroom Brawl: Punch for your life, by One-Eye Jack.
Release 1 / Serial number 160226
## BeastOfTorrackMoor.gblorb
tuid: tkd5t4es7tn4dw3m
The Beast of Torrack Moor, originally written for the
ZX Spectrum by Linda Wright, and ported to Inform 7 by
Steve Haddon.
Release 2 / Serial number 071014
## Because_youre_mine.gblorb
tuid: ryy7jon81wqgmm29
Because You're Mind, by Owlor.
Release 1 / Serial number 161019
## Beyond.zip
tuid: 80s6vtj6yjwmt7sn
Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Graphical version.
Release 5 / Serial number 100115
(a text-only version is in games/zcode/Beyond_txt.zip,
a Windows installer is in games/pc/Beyond.exe,
an Italian version is in games/glulx/italian/Beyond.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)
## BlackKnife.ulx
tuid: yznfsdxo09n9bias
Black Knife Dungeon, a game by Arthur DiBianca.
Release 1 / Serial number 210620
## BlueLacuna.gblorb
tuid: ez2mcyx4zi98qlkh
Blue Lacuna, an Interactive Novel, by Aaron A. Reed.
Release 4 / Serial number 100717
(This is the full version; a sneak preview was released
as part of Spring Thing 2008, which is in
games/springthing/2008)
## Bonehead.zip
tuid: opz1y9r0yk3lmx5l
Bonehead, a Regrettable and Mostly True Tale,
by Sean M. Shore.
Release 2 / Serial number 120229
(the original competition entry is in
games/springthing/2011/Bonehead.zip)
## Brain_Guzzlers_from_Beyond!.gblorb
Brain Guzzlers from Beyond! Presented in glorious
bi-chromatic TEXT-O-RAMA by Steph Cherrywell.
Release 1 / Serial number 160123
(the original competition entry is in
games/competition2015/Brain Guzzlers from Beyond!/)
## Briar.gblorb
tuid: y7j3nudckw62a7uo
Briar, a Grimmly Perverted Fairy Tale, by Hanon Ondricek.
Release 2 / Serial number 130707
## Bullhockey.gblorb
tuid: d6onbnfgwk48o83j
Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 190106
(the original competition entry is in
games/competition2018/Bullhockey)
## Bullhockey_2-The_Return_of_the_Leather_Whip.gblorb
tuid: j8ixxid3k65ijwj3
Bullhockey 2 - The Return of the Leather Whip,
by Bill F Lindsay.
## Bureaucrocy.gblorb
tuid: 7rfv17sgsrrkwn61
Bureaucrocy, a boring tale about paperwork, by Adri.
Release 1 / Serial number 140401
## Buy_Gold.gblorb
tuid: gpciyb12hles2vws
Buy Gold, by Teaspoon.
Release 1 / Serial number 160302
## Calm.gblorb
tuid: l63f3uuzl1x8a1
Calm, a Game of Postapocalyptic Relaxation, by
Joey Jones and Melvin Rangasamy.
Release 2 / Serial number 111201
(the original competition entry is in
games/competition2011/glulx/calm/original/)
## Candle_flames_in_windless_air.gblorb
tuid: vvhc5d9zhnhtdr5i
Candle flames in windless air, by Teaspoon.
Release 2 / Serial number 170828
(the original competition entry is in
games/mini-comps/neincomp/)
## CanYouEscape.gblorb
Can You Escape, by "Last but not Least".
Release 1 / Serial number 131027
## Captain_Piedaterres_Blunders.zip
tuid: k4kpb3lmfoym18gb
Captain Piedaterre's Blunders, by Wade Clarke.
Contains the story file in gblorb format
and the cover art in PNG format.
Release 1 / Serial number 171216
## CastronegroBlues.gblorb
tuid: b6tooi55yp4op4qp
Castronegro Blues: Another Interactive Enigma,
by Marshal Tenner Winter.
Release 1 / Serial number 130314
## CaveGlulx.zip
tuid: v8cymsh1u24t2tnq
Cave, by William Stott.
Release 1 / Serial number 040606
A demonstration game, based on Dragon Adventure, showing
how to put sounds and pictures into a Glulx game.
Archive includes commented source code and compiled
Glulx game file.
[file is linked to games/source/inform/CaveGlulx.zip]
## Checkpoint.zip
Checkpoint, by Daniel River
Release 3 / Serial number 200914
Archive includes Glulx game file, manual, and solution.
## Cheesed_Off.gblorb
Cheesed Off! A very cheesey adventure, by Hulk Handsome.
Release 2 / Serial number 160315
## Chipmonk.gblorb
Chipmonk, by Jason and Luke Swanson.
Release 1 / Serial number 190726
## Codetopia.gblorb
tuid: 3ghvltutgmuf6igl
Codetopia - A Code Adventure, by Bits Blair.
Release 1 / Serial number 171103
## Colder_Light.zip
tuid: e2rirpb4mc0tfpzq
The Colder Light: A Winter's Tale, by Jon Ingold.
Release 4 / Serial number 120312
## Color_the_Truth.gblorb
tuid: a746d3agtfizlx0x
Color the Truth, by Brian Rushton. Release 2.
(the original competition entry is in
games/competition2016/Color the Truth/Color the Truth.gblorb
and source code is in
games/source/inform/Color_the_Truth.txt)
## CoS.zip
tuid: u6wzkckne4zsafyl
City of Secrets, by Emily Short
Release 3 / Serial number 030624
## Conflicting_Histories.gblorb
Conflicting Histories, an Interactive Historical
Mystery, by Siobhan McGuinness.
Release 1 / Serial number 190603
## CounterfeitMonkey.gblorb
tuid: aearuuxv83plclpl
Counterfeit Monkey.
A Removal, by Emily Short.
Release 10 / Serial number 210312
## CountingCrabs.gblorb
Counting Crabs: How many crabs can you count?
by Brandon Scheuerman.
"This game is for younger children to begin their
experiences with Interactive Fiction."
Release 3 / Serial number 090728
## Crack_open_a_cold_one.gblorb
Crack open a cold one with the Boiz, by Mikhail Mikheev.
Release 1 / Serial number 170711
## Dames_and_Deadites.gblorb
tuid: b34wzrxqwki92ibj
Dames and Deadites : A Clancy, Al, and Renaldo Adventure,
Part 1, by John Robert Franklin Sturgeon.
Release 1 / Serial number 150116
## Danse_Nocturne.gblorb
tuid: ppsrh9i9i76zg186
Danse Nocturne, version 2, by Joey Jones.
## DarkCarnival.gblorb
tuid: 48cq99jqwr57hkp9
Dark Carnival, an Interactive Enigma,
by Marshal Tenner Winter.
Release 1 / Serial number 130924
## DeadCities.gblorb
tuid: q5el4dphbf7q6e5y
Dead Cities, by Jon Ingold, with illustrations by
Lucy Gatfield. Winner of the 2007 Lovecraft Commonplace
Book Competition.
Release 9 / Serial number 081214
## DeathOffTheCuff.gblorb
Death Off the Cuff, by Simon Christiansen.
Release 7 / Serial number 130930
(the original competition entry is in
games/competition2010/zcode/death/)
## DiaperQuest.gblorb
Diaper Quest, by Aika.
Explore a dangerous world of transformation, humiliation,
and babification. 18+ only!
Release 1 / Serial number 171224
## Discover_the_World.gblorb
Discover the World, an introduction to the wonderful
world of Ur, by Adri.
Release 2 / Serial number 150731
## Do_not_meddle.gblorb
tuid: tko6kw6k2cirz9y7
Do not meddle, by Teaspoon.
Release 2 / Serial number 160223
## DoctorM.zip
The Life (and Deaths) of Doctor M: an Interactive
Deliverance, by Michael D. Hilborn.
Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs
3.0 Unported License.
Release 6 / Serial number 120219
(the original competition entry is in
games/competition2011/glulx/doctorm/original/DoctorM.gblorb)
## Dracula_The_First_Night.zip
tuid: qbk3fo0jcawo1j7h
Dracula: Part 1, The First Night, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Z-code version is in games/zcode/Dracula_The_First_Night.zip, and
a Spanish version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip)
## Dracula2_The_Arrival.zip
tuid: capk2kklo697oaip
Dracula: Part 2, The Arrival, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Release 3 / Serial number 080819
(a Z-code version is in games/zcode/Dracula2_The_Arrival.zip, and
a Spanish version is in games/glulx/spanish/Dracula2_La_Llegada.zip)
## DragonDemons.zip
Dragon Demons: A World Traveling RPG, by Toby Ott.
Release 1 / Serial number 000001
Archive includes Glulx game file, a solution and maps.
## Dr_Horrors_House_of_Terror.gblorb
tuid: z553bqu0a3d86rku
Dr Horror's House of Terror: A horrifying tale of the restless dead and their
world of unspeakable evil!!! by Ade
Release 1 / Serial number 211121
## DrollTollTroll.gblorb
tuid: 7jg22mxfhly1ri8
Droll Toll Troll, a lighthearted excursion in the style
of the Ambiguous Adventures, by N.C. Hunter Hayden.
Release 1 / Serial number 131021
## Dude_Wheres_My_Scapula.gblorb
tuid: 8a1iccjhv36jnr9o
Dude, Where's My Scapula? by Zachary Hodgens.
Release 1 / Serial number 160323
## Dungeons_Puzzle.gblorb
Dungeon's Puzzle, by Nicole Loew.
Release 1 / Serial number 180428
## DungeonTextI-EscapeFromDarkness.gblorb
tuid: agn7qx4ou2l0dnmr
Dungeon Text I - Escape From Darkness,
by Richard Cromwell.
Release 1 / Serial number 130317
## Dynamite_Powers.gblorb
tuid: z0ll5j2z6vlpqx4g
Dynamite Powers vs. the Ray of Night! (The Director's Cut).
An Interactive Return To Yesteryear by Mike Carletta.
Release 2 / Serial number 210627
(the original competition entry is in
games/competition2018/Dynamite Powers vs the Ray of Night/)
## EAS2.zip
tuid: toa3u84xtn0211en
Another Earth, Another Sky.
Earth And Sky: Episode 2, written by Paul O'Brian.
Release 2 / Serial number 030112
Winner of the 2002 IF competition.
(the original competition entry is in
games/competition2002/glulx/eas2/eas2.blb)
## Endless_Sands.gblorb
tuid: r6yx0s9l5ikbyu17
Endless Sands, version 3, by Hamish McIntyre.
## EquivocalIngredient.zip
tuid: zuterdvl8vy4uow
The Equivocal Ingredient, by James Dingle.
Release 1 / Serial number 090509
## EverybodyDies.gblorb
tuid: lyblvftb8xtlo0a1
Everybody Dies, an Interactive Fantasy by Jim Munroe,
with illustrations by Michael Cho.
Release 2 / Serial number 081116
(the original competition entry is in
games/competition2008/glulx/everybodydies/EverybodyDies.gblorb)
## Fair.zip
tuid: wzz9ycw8ujt9ts1a
Fair, an extra-curricular activity by Hanon Ondricek.
Release 2 / Serial number 161116
(the original competition entry is in
games/competition2016/Fair/)
## FarmQuest.gblorb
Farm Quest, by Thomas Nettle.
Release 1 / Serial number 111028
## Fat_Fair.gblorb
Fat Fair, a Crime Sandbox, by AKheon.
Release 3 / Serial number 191118
(the original competition entry is in
games/competition2019/Fat Fair/Fat_Fair.gblorb)
## FerrousRing.zip
tuid: wslmqnf2axgpihge
Ferrous Ring, by Justin Morgan.
Release 2 / Serial number 1007276
(the original competition entry is in
games/competition2007/glulx/ferrousring/FerrousRing.ulx)
## FinalProject.gblorb
Final Project, by Stacey Church.
Release 1 / Serial number 140517
## FollowingAStar.zip
tuid: o8g838kpnzkn52r
The Bible Retold: Following A Star. A light-hearted
adaptation of favourite Bible stories, by Justin Morgan.
Release 2 / Serial number 034107
(the original competition entry is in
games/competition2010/glulx/followingastar/FollowingAStar.blb)
## Flattened_London.gblorb
tuid: mfqhj02butg1y0wf
Flattened London, a Fanwork in Two Dimensions, by Carter Gwertzman.
Release 8 / Serial number 210106
(the original competition entry is in
games/competition2020/Games/Flattened London/)
## FlexibleSurvival.gblorb
tuid: 6woo7479u4b5xgn4
Flexible Survival, by Nuku Valente.
Release 67 / Serial number 200611
WARNING: Contains adult content.
## Gateway_of_the_Ferrets.gblorb
tuid: l2hqc5pozy26cwn
Gateway of the Ferrets, a Ferrety Adventure, by Feneric.
Release 1 / Serial number 191206
## GenesisQuest.ulx
Genesis Quest, an interlude through stories,
by Mike Gerwat.
Release 2 / Serial number 140319
## Get_Out.gblorb
Get Out!, by DrGobblesMD.
Release 1 / Serial number 190823
## Ghosterington_Night.gblorb
tuid: 6kko9va64c4o5jan
Ghosterington Night, by Wade Clarke.
Release 3 / Serial number 150815
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip,
and source code is in
games/source/inform/ghosterington_night.zip)
## Ghost.gblorb
tuid: e23qjdqs0q9dy4qi
Ghost, an Interactive Haunting, by beecadee.
Release 1 / Serial number 210716
## GreenMountains.gblorb
tuid: ci4wh7o8fmy66w0u
The Green Mountains, by by Clark Radwin.
Release 1 / Serial number 110116
## GrooveBillygoat.gblorb
tuid: m7r9hku2hjic7817
Groove Billygoat, a ShuffleComp Entry by Hanon Ondricek
(as Efrain Finnell).
Release 2 / Serial number 140511
## Grooverland.gblorb
tuid: hns325nqsfp9q8wk
Grooverland, the theme park of the century! by Mathbrush.
Release 4 / Serial number 210806
## Hard_Puzzle.gblorb
tuid: 81afnluyffpxa8iv
Hard Puzzle, by Ade McT.
Release 1 / Serial number 151117
## Hard_Puzzle_2.gblorb
tuid: w4bgofezs6ux9oah
Hard Puzzle 2: The Cow, the Stool, and Other Animals,
by Ade McT.
Release 1 / Serial number 151209
## Hard_Puzzle_3-Origins.gblorb
tuid: mwpgnceju5gwj9fv
Hard Puzzle 3: Origins, by Ade McT.
Release 1 / Serial number 160107
## Harold_Night_2003.gblorb
tuid: z1ru8wkg1hp1w4bm
Harold Night 2003, an Interactive Journey Through
an Obscure Subculture, by Will Hines.
Release 13 / Serial number 141007
## Hercules.gblorb
tuid: exjnabu1c2tm8ock
Hercules! by Leo Weinreb.
Release 1 / Serial number 211121
(the original competition entry is in
games/competition2021/Games/Hercules/Release/Hercules!.gblorb)
## Here_Comes_Treble.gblorb
tuid: pz660aloi5okct0t
Here Comes Treble, by Sarah Bullard.
Release 1 / Serial number 160619
## House_of_Memories.gblorb
House of Memories, by Anna Godfrey.
Release 1 / Serial number 200426
## Hunger_Daemon.gblorb
tuid: 6f1j5et0lguk2fol
Hunger Daemon, the Travails of a Cafeteria Cultist,
by Sean M. Shore.
Release 4 / Serial number 141202
(the original competition entry is in
games/competition2014/Hunger Daemon/Hunger Daemon.gblorb)
## IllWind.gblorb
tuid: 5ywyhdx5wyfghuyw
Ill Wind, Yet Another Interactive Enigma,
by Marshal Tenner Winter.
Release 1 / Serial number 130515
## Immune_System.gblorb
Immune System, by Naomi Abramowicz.
Release 1 / Serial number 200330
## Jack.gblorb
tuid: m9n4p428m9kaeaaf
Jack, by Arlan Wetherminster.
Release 1 / Serial number 211026
## Jadeite_for_the_Queen.gblorb
tuid: b2u61wd6c96sriqv
Jadeite for the Queen, by Yvette Martin.
Release 1 / Serial number 201009
## Jason_and_Medea.gblorb
Jason and Medea, by Victor Gijsbers. Written for the Pax
East 2011 interactive fiction event.
Release 1 / Serial number 110307
(source code is in games/source/inform/Jason_and_Medea.zip)
## In_Good_Company.gblorb
tuid: tyg3o94ltiu6jh0o
In Good Company, an MPC Adventure, by AM.
Release 3 / Serial number 161114
## Kerkerkruip.zip
Kerkerkruip, an IF roguelike, by Victor Gijsbers.
Release 9 / Serial number 140419
(a Windows installer is in games/pc/kerkerkruip.msi,
a Linux package is in games/linux/kerkerkruip.deb, and
the original competition entry is in
games/competition2011/glulx/kerkerkruip/original/)
## King.zip
tuid: 9ntef9expou18abv
The King of Shreds and Patches, an Interactive
Supernatural Mystery, by Jimmy Maher, adapted from the
Call of Cthulhu tabletop RPG adventure by Justin Tynes.
Release 12 / Serial number 090722
## Klaustro.zip
Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts. Originally written in
AGT by Carol Hovick, and ported to Inform 7 by Al.
Includes built-in hints, and maps and solutions.
Release 1 / Serial number 110926
## KoA.zip
Kingdom of Amphibia: The Shipwreck, by Al.
Release 11 / Serial number 000001
Archive includes Glulx game file, a solution and a map.
## LMS_TVG.gblorb
tuid: m3553nzigj81nqlp
LMS The Video Game, an Action Interactive Fiction Game
by John Goettle.
Release 3 / Serial number 080404
(a Z-code version is in games/zcode/LMS_TVG.zblorb, and
source code is in games/source/inform/LMS_TVG.txt)
## LastResort.zip
tuid: maup7brn89am2ab4
Last Resort, a sweltering afternoon in the Deep South,
a fantasy horror game by Jim Aikin.
Release 1 / Serial number 070213.
Archive includes the game file and a PDF map. For more
information, including the latest version, see
## Lime_Ergot.gblorb
tuid: b8mb4fcwmf1hrxl
Lime Ergot, a Text Adventure by Rust Blight.
Release 3 / Serial number 151130
## Limen.gblorb
Limen, by Elizabeth DeCoste.
Release 1 / Serial number 210814
(source code is in games/source/inform/Limen.zip)
## Lockdown.gblorb
tuid: xkr785p893hb1wq
Lockdown: a story of insanity, denial and death,
by Richard Otter.
Release 1 / Serial number 150112
## NecronsKeep.gblorb
tuid: w8c5ngckvclnjum1
w8c5ngckvclnjum1
Necron's Keep, an interactive role playing game,
by Dan Welch.
Release 5 / Serial number 190114
## Molly_and_the_Butter_Thieves.gblorb
tuid: ar5x88sqx6qvef7g
Molly and the Butter Thieves, by Cosmic Hamster
(Alice Grove).
Release 3 / Serial number 160704
## Monk_by_the_Sea.gblorb
tuid: awdcacv1wqw13ozq
Monk by the Sea, an interactive fiction game based on the art of
Caspar David Friedrich, by Elizabeth DeCoste.
Release 1 / Serial number 200405
## Moonbase_Indigo.gblorb
tuid: 2qs53ox50q4b6376
Moonbase Indigo, a Speed-IF Spy Adventure,
by J. Robinson Wheeler.
Release 1 / Serial number 150101
## MuggleStudies.gblorb
tuid: o94jb9tkmb7w4y46
Muggle Studies, an exploration of the wonderful world
of wizardry, by Flourish Klink.
Release 1 / Serial number 120314
## MuggleStudiesFeelies.zip
tuid: o94jb9tkmb7w4y46
PDFs of a brochure and a letter, plus the manual for the game Muggle Studies.
## MyGirlfriendsAnEvilBitch.gblorb
My Girlfriend's An Evil Bitch, by Divarin.
Release 3 / Serial number 110326
## Mystery!.gblorb
Mystery!, by Gene Welborn.
Release 2 / Serial number 160508
## NewCat.gblorb
tuid: w9s82w5o59a43tzt
New Cat, a slice-of-life adventure from a feline
perspective, by Poster.
Release 3 / Serial number 110929
## Nightfall.zip
tuid: 3a4kqs374jqu2li6
Nightfall, an Interactive Short Story by Eric Eve.
Release 4 / Serial number 090425.
Archive contains the game, a map and a walk-through.
(the original competition entry is in
games/competition2008/glulx/nightfall/Nightfall.gblorb)
## Nightmare.gblorb
Nightmare, by Aggie.
Release 1 / Serial number 150927
## NoSignShouldRemainInert.zip
No Sign Should Remain Inert, by Lucila Mayol.
Release 3 / Serial number 180606
## Office_Goose.gblorb
Office Goose, by Lizzard.
Release 11 / Serial number 200101
## Old_fogey.gblorb
tuid: w00uocj8hnmdcuzf
Old fogey, a contingent removal, by Simon Deimel.
Release 3 / Serial number 160512
## OliviasOrphanorium.zip
tuid: waljztz5tm1at7x6
Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 3 / Serial number 121118
Archive includes game file and source code.
(the original competition entry is in
games/mini-comps/coverstories/OliviasOrphanorium.zip)
[file is linked to games/source/inform/OliviasOrphanorium.zip]
## One_Fish_Two_Fish_Red_Fish.gblorb
tuid: m2sjqo91iw37itr
One Fish, Two Fish, Red Fish, by David Marques.
Release 1 / Serial number 211025
## Ottumwa.gblorb
tuid: 1cq6xseeyl1y1wsd
PDFA Ottumwa, a Police Department Forensics Analyst
story, by David A. Faught.
Release 5 / Serial number 021409
(a Z-code version is in games/zcode/Ottumwa.z5)
## Oxygen.gblorb
Oxygen, by Hansi Berlin.
Release 1 / Serial number 150121
## PataNoir.gblorb
tuid: si9s1jktywxj5vdk
PataNoir, by Simon Christiansen.
Release 5 / Serial number 131204
(the original competition entry is in
games/competition2011/glulx/patanoir/original
and a German translation is in
games/glulx/german/PataNoir-EinUnvergleichliche.gblorb)
## Phoenix-Fire.gblorb
Phoenix-Fire, by Adam Le Poidevin.
Release 1 / Serial number 190204
## Pinched.gblorb
tuid: 581l9usqg8cqzmsl
Pinched, version 2, by Anonymous: a
Firefly fan-fiction game.
## Pinched-Wedding-Menu.jpg
tuid: 581l9usqg8cqzmsl
Feelie for the game Pinched.
## Pizza_Delivery.gblorb
tuid: hx0dkvfwj9bo5zqj
Pizza Delivery, by Brendan Fong.
Release 1 / Serial number 181115
## PlayingGames.gblorb
tuid: 7xxhw9da4j3ff3hd
Playing Games, by Kevin Jackson-Mead (writing as
"Pam Comfite").
Release 2 / Serial number 111127
(the original competition entry is in
games/competition2011/glulx/playing/original/,
and source code is in
games/source/inform/PlayingGames.txt)
## Portfolio_Piece.gblorb
tuid: mfaer8850rvaqdoa
Portfolio Piece, by Kira John.
Release 1 / Serial number 170510
## Psychomanteum.gblorb
tuid: f0e2fae1stvsn6w
Psychomanteum, An interactive dare by Hanon Ondricek.
Release 1 / Serial number 161029
From Ectocomp 2016.
## Robin_and_Orchid.gblorb
tuid: ahhlbqy5f39wd1x
Robin & Orchid, an exercise in photojournalism, by
Ryan Veeder & Emily Boegheim.
Release 4 / Serial number 140602
(source code is in games/source/inform/Robin_and_Orchid_source.txt)
## Roguelike_Goose.gblorb
tuid: awahllb90bdpzfv5
Roguelike Goose, by Lizzard.
Release 1 / Serial number 200112
## Rosewood.gblorb
tuid: bse2t636ftkc6spj
The House at the End of Rosewood Street: an exploration
of the uncanny, the abject, and the fantastic,
by Michael Thomét.
Release 3 / Serial number 131116
(the original competition entry is in
games/competition2013/glulx/rosewood/original/Rosewood.gblorb)
## Rover.gblorb
tuid: jf5zkjj3jqfllwcn
Rover's Day Out, by Jack Welch and Ben Collins-Sussman.
Winner of the 2009 IF Competition.
Release 12 / Serial number 091116
(the original competition entry is in
games/competition2009/glulx/rover/rover.gblorb)
## Safe.gblorb
tuid: r2n17sh9vty6xojr
Safe, an Interactive Puzzle, by Benjamin Wochinski.
Release 1 / Serial number 110109
## SagebrushCactus.gblorb
tuid: 44vx0pl3rrfi533s
`Mid the sagebrush and the cactus, by Victor Gijsbers.
Release 1 / Serial number 100918
(Source code is in games/source/inform/SagebrushCactus-source.zip)
## SamFortunePrivateInvestigator.gblorb
tuid: 9afd8nocghwc3trw
Sam Fortune - Private Investigator: a transcribed drama,
by Steve Blanding.
Release 1 / Serial number 090510
## Scroll_Thief.gblorb
Scroll Thief, an Interactive Heist, by Daniel M. Stelzer.
Release 2 / Serial number 150729
## Section1-Awakened.gblorb
Section 1 - Awakened, by Yobobs01
Release 1 / Serial number 150812
## Seeds_Cafe.gblorb
Seeds Cafe, an Interactive Romance built (mostly) in 48 hours for
QWERHacks 2021, by Amanda Hua and Lane Bohrer.
Release 1 / Serial number 210206
## Shapes.zip
Shapes: an Interactive Surrealism, by DG Ware Company.
Release 12 / Serial number 000001
Archive includes Glulx game file, a solution and a map.
## SignalError.gblorb
tuid: 32id49lmaviphkas
Signal Error: Tongue-in-cheek glitch correction,
by Joel N. Webster.
Release 5 / Serial number 111116
## Six.zip
tuid: kbd990q5fp7pythi
Six, by Wade Clarke.
Release 6 / Serial number 200914
Archive includes the story file, instruction manual,
map, cover artwork and release history.
(source code is in games/source/inform/six_source.zip
and the original competition entry is in
games/competition2011/glulx/six/original/)
## Smitten_Kittens.gblorb
tuid: qv5n205afbmzm03r
Smitten Kittens, by Jacqueline A. Lott.
## Someone_Keeps_Moving_My_Chair.gblorb
Someone Keeps Moving My Chair, by Ryan Veeder.
Release 1 / Serial number 150116
## Spaceship.zip
tuid: 3d3z2tvvqmnjup1
Spaceship! A Collaborative Interactive Fiction by
The Guardian's Gamesblog Community.
Release 2 / Serial number 090928
## Speed_Racer.gblorb
Speed Racer, by Stephanie Clements.
Release 1 / Serial number 190617
## Spellbound.gblorb
tuid: 5fa4qdo3qakotbup
Spellbound, by Adam Perry.
Release 1 / Serial number 160728
## SpirI7wrak.zip
tuid: ypsjk6l0yep49kot
SpirI7wrak, an Inform 7 port of Daniel S. Yu's
"Spiritwrak", ported by Otis T. Dog.
Release 1 / Serial number 141218
Archive contains Glulx game file and Inform 7 source
code.
(the original game is in games/zcode/spirit.z5)
[file is linked to games/source/inform/SpirI7wrak.zip]
## Sub_Rosa.gblorb
tuid: 73nvz9yui87ub3sd
Sub Rosa: The Seven Deceits of Confessor Destine,
by Joey Jones and Melvin Rangasamy.
Release 2 / Serial number 160324
(the original competition entry is in
games/competition2015/Sub Rosa/)
## Superluminal_Vagrant_Twin.gblorb
Superluminal Vagrant Twin, a text-only space sim,
by C.E.J. Pacian.
Release 6 / Serial number 160316
## TacoFiction.gblorb
Taco Fiction, an interactive heist, by Ryan Veeder.
Release 1 / Serial number 130422
(the original competition entry is in
games/competition2011/glulx/taco/)
## Terminator_Chaser.gblorb
tuid: sp39b1kzzbb1a8nw
Terminator Chaser, an Interactive Sabotage,
by Bruno Dias.
Release 2 / Serial number 150315
## The_Ascent_of_the_Gothic_Tower.gblorb
tuid: dlutvnw8azuqvq2e
The Ascent of the Gothic Tower, by Ryan Veeder.
Release 1 / Serial number 140831
## The_Big_Fall.zip
tuid: mcap0dgcutsi2rk
The Big Fall, an Interactive Mystery, by Daniel River.
Release 2 / Serial number 210814
## The_Box.gblorb
tuid: pkubqzkvhqolbcy9
The Box, An Interactive Puzzler by Jordan Jones.
Release 2 / Serial number 170813
## The_Crew.gblorb
tuid: 453ulfx507dz1xj9
The Crew, an interactive horror short story by Olaf Nowacki.
Release 6 / Serial number 211102
## The_Eleusinian_Miseries.gblorb
tuid: 6gspor90p8s1s1b
The Eleusinian Miseries, an Interactive Farce, by Mike Russo.
Release 3 / Serial number 201227
(the original competition entry is in
games/competition2020/Games/The Eleusinian Miseries/)
## The_Exigent_Seasons.gblorb
tuid: x5ueu1q2uryz2x4w
The Exigent Seasons: How will you steer the autonomous city-state of Valdara?
by Jason Love.
Release 1 / Serial number 210827
## The_Familiar.gblorb
tuid: j40skyw17n3uxsrm
The Familiar, by Stickscoder.
Release 1 / Serial number 200702
## The_Fourth_Riddle.gblorb
tuid: cwc4m6pv3lrar9bs
The Fourth Riddle, by reconditarmonia.
Based on Puccini's opera Turandot.
Release 1 / Serial number 181228
## The_House_of_Mystery.zip
tuid: 8hhjm6cul2qtxim
The House of Mystery, An Interactive Fantasy
by James G. Lynch. Version 1.1.3.
Includes Inform 7 source code.
Release 5 / Serial number 180929
[file is linked to games/source/inform/The_House_of_Mystery.zip]
## The_Inform(al)7_Abbreviated.gblorb
The Inform(al)7 Abbreviated Self Tutorial,
by Jim Wilbur.
Release 1 / Serial number 150706
## The_Island_of_Doctor_Wooby.gblorb
tuid: oyan3cgtl1vj8qhg
The Island of Doctor Wooby, a PetJam entry about
dinosaurs, by Ryan Veeder.
Release 1 / Serial number 150811
## The_Laughing_Gnome.gblorb
tuid: 97yd0v6o1qerclpm
The Laughing Gnome, by Teaspoon.
Release 2 / Serial number 160212
## The_Legend_of_Zelda-A_Text_Adv.gblorb
The Legend of Zelda: A Text Adventure, by Overworld.
Release 1 / Serial number 200503
## The_Origin_of_Madame_Time.gblorb
tuid: o1vxrdu6kmr3sce
The Origin of Madame Time, by Brian Rushton.
Release 2 / Serial number 190902
(the original competition entry is in
games/competition2018/The Origin of Madame Time/)
## The_Outcasts.gblorb
The Outcasts. An Interactive Sci-fi by Dmitry Ivanushko.
Release 1 / Serial number 170312
## The_Storm.gblorb
tuid: pdeztll2c9m0a4uo
The Storm, a Self-portrait by Stéphane F.
The English version of « La Tempête »
released for the French comp 2018. Translation by
Stéphane F. and Jack Welch.
Release 2 / Serial number 190107
## TheAbbey.gblorb
tuid: fonw10h80p0sxx9r
The Abbey, a medieval murder mystery, by Steve Blanding.
Release 1 / Serial number 080626
## TheHours.gblorb
tuid: oru7cthwzbdenled
The Hours, release 3, by Robert Patten.
(the original competition entry is in
games/competition2011/glulx/hours/original/)
## TheHouseOfFear.gblorb
The House of Fear, or, Loplop Introduces the World,
a Hermetic Journey, by Colleen Boye.
Release 1 / Serial number 111109
(a text only version is in games/zcode/TheHouseOfFear.zblorb)
## TheLibrary.gblorb
tuid: wj7vrxythsmc7dmz
The Library, a Geocache Puzzle, by Trekkie101.
Release 3 / Serial number 141212
## TheLostIslandsOfAlabaz.zip
tuid: 2gh8bselanlyh6g
The Lost Islands of Alabaz, an interactive children's
story by Michael Gentry.
Release 2 / Serial number 110524
(the original competition entry is in
games/springthing/2011/TheLostIslandsOfAlabaz.zip)
## TheMuseum.gblorb
tuid: sfgaszp8e63v8dtm
The Museum, a comedic tale of horror,
by Andreas Jörgensen.
Release 1 / Serial number 081128
## TheRocketManFromTheSea.gblorb
tuid: 6lkbwncfsvp77c8y
The Rocket Man from the Sea, a Pulp Scifi Story,
by Janos Honkonen.
Release 2 / Serial number 120507
(the original competition entry is in
games/springthing/2012/TheRocketManFromTheSea.zip)
## TheSimpleTale.gblorb
tuid: ldpvbmfnb8p34cp4
The Simple Tale, an interactive tale through a twisted
universe, by Harvey.
Release 4 / Serial number 121216
## TheSkyCrane.gblorb
The Sky Crane, by WHARRGARBLSMURF.
Release 1 / Serial number 160602
## TheSpyWhoAteLunch.gblorb
tuid: tb6nw59pkoz6fldb
The Spy Who Ate Lunch, an Interactive Parody,
by Robert Rothman.
Release 1 / Serial number 120102
## TheSpyWhoAteLunch_Cheatbook.pdf
tuid: tb6nw59pkoz6fldb
Cheatbook for The Spy Who Ate Lunch, by Robert Rothman.
## TheSpyWhoAteLunch_ConversationGuide.pdf
tuid: tb6nw59pkoz6fldb
Guide to conversation in The Spy Who Ate Lunch,
by Robert Rothman.
## ThePhoenixMove.gblorb
The Phoenix Move, by Daniele Giardini.
Release 1 / Serial number 080821
## TheThiefOfWovenWoods.gblorb
The Thief of Woven Woods, by Arielle Shander.
Release 1 / Serial number 110513
## TheTinyHouse.ulx
The Tiny House, by Dan Doyle III.
Release 1 / Serial number 091210
## The_Absence_of_Law.gblorb
tuid: keqvw9c8p73wzizf
The Absence of Law, by Brian Rushton.
Release 1 / Serial number 170102
(the original competition entry is in
games/competition2017/Absence of Law/).
## The_Lost_Kingdom_of_Codetopia.gblorb
tuid: 3ghvltutgmuf6igl
The Lost Kingdom of Codetopia, by Bits Blair.
Release 1 / Serial number 171113
## The_Lost_Mountain.gblorb
tuid: ihlqj8mgh4hjxpth
The Lost Mountain. A meditation by Greg Frost.
Release 1 / Serial number 210228
## The_Mary_Jane_of_Tomorrow.gblorb
tuid: 27ztb4iulm9l7sqe
The Mary Jane of Tomorrow: Fanfic for Steph Cherrywell's
Brain Guzzlers From Beyond! by Emily Short.
Release 1 / Serial number 160605
## The_Realm_of_Aoria.gblorb
tuid: rd5j1r1mitrcul1o
The Realm of A'oria, by Sylen.
Release 1 / Serial number 161205
WARNING: Contains adult content.
## The_Time_Machine.gblorb
tuid: 2w92cgs5h92lcp5
The Time Machine, a Text Adventure by Bill Maya.
Release 3 / Serial number 210627
## The_Train_To_Abaddon.gblorb
tuid: ymh3eyebvngxkf
The Train To Abaddon, a Tale of a Runaway Locomotive,
by Marshal Tenner Winter.
Release 1 / Serial number 141107
## Thief.gblorb
tuid: rzlf56h622r8w2is
Thief, a Pokemon Text Adventure, by Vociferocity.
Release 1 / Serial number 140111
## Time_Capsule.ulx
A Time Capsule, by MA Rugayan.
Release 1 / Serial number 201005
## Today_is_the_Same_as_Any_Other.gblorb
tuid: 9z8mha263l4i4yux
Today is the Same as Any Other, another tale from the
Bunker, by Adam Wasserman,
Release 1 / Serial number 190518
## To_Hell_in_a_Hamper.gblorb
tuid: 6d9dfn2akcrlq1bu
To Hell in a Hamper, An Interactive Adventure Story,
by J. J. Guest.
Release 2 / Serial number 191217
(an Adrift version is in games/adrift/ToHellInAHamper.zip,
and a TADS version is in games/tads/hamper.gam)
## Transparent.gblorb
tuid: 3zp2urrzm9j9f1bx
Transparent, an interactive exploration,
by Hanon Ondricek.
Release 7 / Serial number 150401
(the original competition entry is in
games/competition2014/Transparent/Transparent.gblorb)
## TransparentM.gblorb
tuid: 3zp2urrzm9j9f1bx
Transparent, an interactive exploration,
by Hanon Ondricek.
Release 7 / Serial number 150626
This version has no sound, for use on mobile phones or
other small devices.
## Trial_of_the_Inuop.gblorb
tuid: p0n13h7xih1rkrpc
Trial of the Inuop, an Interactive Puzzler
by Jordan Jones.
Release 1 / Serial number 170813
## Trollslayer.gblorb
tuid: ln7nb470z34dpcc
Trollslayer, a Places and Predators Adventure,
by Grunion Guy.
Release 1 / Serial number 151112
## Try_Again.gblorb
Try Again, by Tom Devereaux.
Release 1 / Serial number 160922
## UMW.gblorb
tuid: f7fx44x2jw0dvqqm
Life of a UMW student, by Daley Jennings and Kat Raffa.
Release 1 / Serial number 200426
(source code is in games/source/inform/UMW.zip)
## Uncle_Clems_Will.gblorb
tuid: x1494bewk9spz6v
Uncle Clem's Will, an old man's final wishes, by Tony Rudzki.
Release 1 / Serial number 200425
## Underground.zip
tuid: 2pdvzl4wlmq14gq7
Underground, an interactive fantasy, by phlegethon.
Release 2 / Serial number 191215
This zip file contains both Z-code and Glulx versions, as well as cover art
and an audio file.
[file is linked to games/zcode/Underground.zip]
## UnscientificFiction.gblorb
tuid: visgp8mtw1wjlrx5
Unscientific Fiction, by Tom Tervoort.
"A very, very soft science fiction IF in which you are
abducted by an alien spaceship and must find a way to
get back home."
Release 2 / Serial number 090803
## Vain_Empires.gblorb
tuid: o2ghqa7oal5f3y0z
Vain Empires, an interactive memoir, by Thomas Mack and Xavid.
Release 2 / Serial number 210223
(the original competition entry is in
games/competition2020/Games/Vain Empires/)
## ValleyOfSteel.gblorb
tuid: db6c75apz9jw2ik3
Valley of Steel, a tale of the surveillance society,
by The Custodian of .
Release 3 / Serial number 140330
## Vampire_Ltd.gblorb
tuid: 8bemrzx5qbg477f3
Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It),
by Alex Harby.
Release 4 / Serial number 210129
(the original competition entry is in
games/competition2020/Games/Vampire Ltd/,
and source code is in
games/source/inform/Vampire_Ltd.txt)
## Walking.gblorb
tuid: exsyu7vmcf014dwz
Walking, by John C. Knudsen.
Release 1 / Serial number 200626
## Wand.ulx
tuid: 2jil5vbxmbv8riv1
The Wand by Arthur DiBianca.
Release 2 / Serial number 171118
(The original competition entry is in
games/competition2017/The Wand/)
## What_Heart_Heard_of_Ghost_Guessed.gblorb
tuid: nob419tqvifcsqwd
What Heart Heard Of, Ghost Guessed, by Amanda Walker.
Release 1 / Serial number 211117
(the original competition entry is in
games/competition2021/Games/What Heart Heard Of Ghost Guessed/)
## Winter_Storm_Draco.gblorb
tuid: yeriagiwygnuvbhh
Winter Storm Draco, an interactive documentary,
by Ryan Veeder.
Release 1 / Serial number 150928
## Wisher_Theurgist_Fatalist.gblorb
tuid: 8ovhr7mn59aut5qm
Wisher, Theurgist, Fatalist. A Weird Textual Fiction,
by Xavid.
Release 4 / Serial number 160708
## ZorkI7.ulx
Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes
and updated by Jay Midura.
Release 4 / Serial number 190920
(Source code is in games/source/inform/ZorkI7.zip)
## aafn.ulx
tuid: eztkx2jokgnkpfte
An Apple From Nowhere, by Steven Carbone,
aka Brendan Barnwell. Post-competition release.
(the original competition entry is in
games/competition2001/glulx/aafn/aafn.ulx)
## advent.blb
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Compiled under Glulx by Simon Baldwin, incorporating
Simon's GToolBar toolbar extenstion.
Release 5 / Serial number 961209
## advent.ulx
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited",
and compiled under Glulx Inform by Andrew Plotkin.
Release 5 / Serial number 961209
## atc.ulx
ATC, an interactive aviation. Written by Jesse McGrew,
based on the Unix version of the game by Ed James.
## a-long-drink.gblorb
tuid: vrxmz58qi6ef6si
A Long Drink, an Interactive Mystery, by Owen Parks.
Release 7 / Serial number 150214
## balances.blb
tuid: x6ne0bbd2oqm6h3a
Balances, an Interactive Short Story. Originally
written by Graham Nelson and ported to Glulx/GWindows
by L. Ross Raszewski.
Release 5 / Serial number 961216
(the original Z-code version is in
games/zcode/Balances.z5)
## being_there.zip
Being There, an experimental work of interactive fiction
about existence and Korea, by Jordan Magnuson. Release 6.
## btyt.gblorb
tuid: h9x354wyakeeanik
Bigger Than You Think, an interactive riff,
by Andrew Plotkin.
Release 4 / Serial number 130101
## chlorophyll.gblorb
tuid: fylzkxxyxjvoya6
Chlorophyll, a Sci-Fi Puzzle Adventure,
by Steph Cherrywell.
Release 1 / Serial number 150212
## chnlsurf.ulx
tuid: 1f3fz8kasbpe7mlm
Channel Surfing, an Interactive Fiction by Mike Vollmer.
Release 2 / Serial number 081122
(the original competition entry is in
games/competition2008/glulx/chnlsurf/chnlsurf.ulx)
## comp01tr.ulx
tuid: in8qgul2dnszk543
Comp01ter Game: N0n C0mp0s Ment1s, by Austin Thorvald,
aka Brendan Barnwell.
Release 2001 / Serial number 012001
(the original competition entry is in
games/competition2000/inform/comp00tr/comp00tr.z5)
## cragne.gblorb
tuid: 4x7nltu8p851tn4x
Cragne Manor, an Anchorhead tribute, by various authors.
Release 10 / Serial number 181208
## darkness.zip
tuid: zll159j3yve208xq
Darkness, by Richard Otter.
Originally written in ADRIFT and ported to Inform.
Release 3 / Serial number 130704
(the ADRIFT original is in games/adrift/darkness.zip)
## delphinas-house.gblorb
tuid: 252f3ld2sfs1o5sx
Delphina's House, an Interactive Flight of Fancy,
by Alice Grove.
Release 1 / Serial number 150214
## douchebag.gblorb
tuid: hqpn4eyj3twe5dn3
Douchebag, an Existential Adventure, by William Mathieson.
Release 1 / Serial number 150117
## down-the-serpent-and-the-sun.gblorb
tuid: jwj9zj64g3pcckoc
Down, the Serpent and the Sun: an Anatomy,
by Chandler Groover.
Release 1 / Serial number 150214
## dptmb2aa.ulx
Don't Push The Mailbox 2 And Aisle, a poor man's PUTPBAA, by Ralfe Rich.
Release 1 / Serial number 200324
## dragon.zip
tuid: sjiyffz8n5patu8l
Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
Release 2 / Serial number 040211
(a plain-text Z-code version is in
games/zcode/dragon.zip, and a RISC OS version is in
games/archimedes/dragon.zip)
## dragons-pass.zip
tuid: 1y379i24mnbvgft
Dragon's Pass, an interactive episode by Wade Clarke.
Release 1 / Serial number 211111
## duel.zip
tuid: zkbp7ygz2uafxr1c
The Duel that Spanned the Ages,
Episode 1: The Age of Machines, by Oliver Ullmann.
Release 2 / Serial number 100403
(the original competition entry is in
games/competition2009/zcode/duelthatspanned/duel.z8)
## endless-sands.gblorb
Endless Sands, by Hamish McIntyre.
Release 1 / Serial number 150215
## endling.blb
tuid: ms15e48egclycv3
The Endling Archive, by Kazuki Mishima.
Release 0 / Serial number 090217
## enterprise.blb
tuid: ld1f3t5epeagilfz
The Enterprise Incidents: A Middle School Fantasy,
by Brendan Desilets.
Release 2 / Serial number 020428
(an earlier Z-code version is in games/zcode/)
## further.gblorb
Further, a color-coded existential tangle, by Will Hines.
Release 5 / Serial number 150117
(the original competition entry is in
games/competition2013/zcode/further/further.zblorb)
## glkchess.zip
tuid: kes9n0ngcurwzw4t
Glk Chess, by Simon Baldwin. A port of the chess playing
program MSCP 1.2 (by Marcel van Kervinck) to Glulx.
(source code is in games/source/inform/glkchess_src.zip)
## glkebook.blb
tuid: fvdk7bfed2nxtrab
GlkeBook, a PalmOS pdb DOC format eBook reader,
by Simon Baldwin.
(source code is in games/source/inform/glkebook_src.zip)
## glkebook_mitty.pdb
tuid: fvdk7bfed2nxtrab
A short story example eBook, for use with GlkeBook.
## headache.gblorb
tuid: 14qjb3ersoyn4efx
A Killer Headache, a Distasteful Situation, by Mike Ciul.
Release 3 / Serial number 121231
(the original competition entry is in
competition2012/glulx/headache/headache.gblorb)
## hobbit.blb
tuid: pejw8j7qote04e6m
The Hobbit - The True Story. "A somewhat juvenile
parody of Tolkien's Hobbit", ported and extended by
Darren Bane from an MS-DOS adventure by Milbus Software.
Release 1 (2001-09-11)
## illum.gblorb
tuid: g4uj2rf4a66ko1t8
Illuminismo Iniziato, an Interactive Illumination
by Michael J. Coyne.
Release 3 / Serial number 190221
## lock-key.blb
tuid: j1qv39w1ucnlhnms
Lock and Key, by Adam Cadre.
Version 1.12.
## maybeMakeSomeChange.gblorb
maybe make some change (Glulx version), by Aaron A. Reed.
Inspired by the Maywand district killings in Afghanistan,
'maybe make some change' explores a frozen battlefield
moment from six violently conflicting perspectives.
This is a release 1 of a Glulx port of the original
web-based version, available circa 2011 at
.
Release 1 / Serial number 120107
## moments.r2.gblorb
tuid: shoc4djobc3mh3hz
Moments out of Time: Renegade Version, by L. Ross Raszewski.
Release 1 / Serial number 061113
## moments2.gblorb
tuid: ynz37lk0cotv42c8
Moments out of Time 2: Adventure Type by L. Ross Raszewski.
Release 1 / Serial number 070417
(a Windows installer is in games/pc/moments2.exe)
## narco.zip
tuid: b67iuep7o6b0kxpm
Narcolepsy, by Adam Cadre.
Version 1.07.
(a package with the machine-independent Glulx game
file plus the Windows Glulxe interpreter is in
games/pc/narco.zip)
## oppositely-opal.gblorb
tuid: z3scyumvgsr75blm
Oppositely Opal, by Buster Hudson.
Release 1 / Serial number 150214
## owl-consults.zip
tuid: 32u49mceyst7p8ey
The Owl Consults, by Thomas Mack, Nick Mathewson,
and Cidney Hamilton. Includes a map and walkthrough.
Release 1.02 / Serial number 171124
(the original competition entry is in
games/competition2017/The Owl Consults/)
## photo201.zip
tuid: ju778uv5xaswnlpl
Photopia, by Adam Cadre.
Version 2.01 (23 March 2002) / Serial number 10274
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(a Z-Code game file is in games/zcode/photopia.z5,
and the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
[file is linked to games/pc/photo201.zip]
## pytho.blb
tuid: spsnevz1br6f2z3v
Pytho's Mask, by Emily Short.
Release 4 / Serial number 020223
## rar.gblorb
tuid: djq6e46mmow82nx8
Reference and Representation: An Approach to First-Order
Semantics. A true tale of early humanity, by Ryan Veeder.
Release 1 / Serial number 160423
## risorg.gblorb
tuid: t0pidhghzbo91i12
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 6 / Serial number 171114
(a Z-code version is in games/zcode/risorg.zblorb, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
## roil.zip
A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.
Release 3 / Serial number 150327
Archive includes the game file, source code, release
notes, a walkthrough and a map of the Store P area.
(the original competition entry is in
games/springthing/2013/roil.zip)
[file is linked to games/source/inform/roil.zip]
## sanctum.ulx
tuid: ci27flu6hnscbk43
Sage Sanctum Scramble, a game by Arthur DiBianca.
Release 2 / Serial number 201205
(the original competition entry is in
games/competition2020/Games/Sage Sanctum Scramble/)
## sensory.tar.z
tuid: 0ulrnusrwihmwefi
Sensory Jam, a demo Glulx game with graphics and sound.
Archive includes plain Glulx game file plus resources as
separate files.
Release 4 / Serial number 000329
## sensory.blb
tuid: 0ulrnusrwihmwefi
Sensory Jam, a demo Glulx game with graphics and sound.
Blorb file containing the game and all its resources.
Release 4 / Serial number 000329
## sensory.ulx
tuid: 0ulrnusrwihmwefi
Sensory Jam, a demo Glulx game with graphics and sound.
Plain Glulx game file.
Release 4 / Serial number 000329
(source code is in games/source/inform/sensory.inf)
## sequitur.gblorb
Sequitur, an Interactive Chain of Evidence, by by Nigel Jayne.
Release 2 / Serial number 140813
## sheep_here.gblorb
tuid: 9pvtudv1p219elp
sheep here, by Teaspoon.
Release 1 / Serial number 160416
## shuffling-around.zip
Shuffling Around, by Ned Yompus.
Release 4 / Serial number 150328
Included are the Glulx game file, Inform 7 source code,
a walkthrough, a PDF map, a heat map of relative
difficulties of sub-areas, and a logic document
describing the trickier puzzles.
[file is linked to games/source/inform/shuffling-around.zip]
(the original competition entry is in
games/competition2012/glulx/shuffling/original/)
## sittm.ulx
tuid: 80n9e8st8qjnadcg
Stick It To The Man, by H. Joshua Field,
aka Brendan Barnwell. Post-competition release.
(the original competition entry is in
games/competition2001/glulx/sittm/sittm.ulx,
and source code is games/source/inform/sittmsrc.zip)
## starlight.gblorb
tuid: cbq5wqbxd17krwdn
Starlight, by Timothy Laubach.
Release 1 / Serial number 151119
(a Z-code version is in games/zcode/starlight.z8)
## tcom_remake.zip
A remake of the 1986 text adventure The Colour of Magic,
by Delta4, based on the Terry Pratchett novel of the
same name. Reconstructed in Inform by David Rogers, with
the help of UnQuill (by John Elliott).
Archive includes Z-code and Glulx versions, with and
without graphics.
Release 1 / Serial number 121103
[file is linked to games/zcode/tcom_remake.zip]
## tBLW.zip
tuid: mbvatk4n2x2n6x8
The Blood lust Warrior, an Interactive RPG by
Zorkfire Games.
Release 11 / Serial number 121030
(a Z-code version is in games/zcode/tBLW.zip)
## temple.gblorb
tuid: sgas14we0jk2fgse
The Temple of Shorgil, by Arthur DiBianca.
Release 2 / Serial number 190807
(the original competition entry is in
games/competition2018/The Temple of Shorgil/temple_180924.gblorb)
## terminator.gblorb
tuid: 2sp5rtcgm7b53m6
Terminator, a Robot Rescue, by Matt Weiner.
Release 0 / Serial number 150214
## timeless.gblorb
Timeless, by Wail Alhidir.
Release 1 / Serial number 190510
## ugly-oafs.zip
Ugly Oafs. Save Green Terra! Repel the Wrath Pulse!
A wordplay game, by Perry Creel.
Release 1 / Serial number 150403
Archive includes Glulx game file, source code and hints.
[file is linked to games/source/inform/ugly-oafs.zip]
(the original competition entry is in
games/competition2014/Ugly Oafs/Ugly Oafs.gblorb)
## uie.gblorb
tuid: 9ubap6jll9bkctt1
Under, In Erebus, by Brian Rapp.
Release 2 / Serial number 101122
(the original competition entry is in
games/competition2010/glulx/inerebus/inerebus.gblorb)
## wof.zip
tuid: cn94bhjvsj4245ze
Works of Fiction, by Jean Benoit Ferrant.
Release 1 / Serial number 100515
[file is linked to games/source/inform/wof.zip]
## word.zip
Word of the Day, post-IFComp2017-release,
by Richard Otter.
Release 2 / Serial number 171129
(the original competition entry is in
games/competition2017/Word of the Day/)
## words.zip
tuid: lckqxohonrcvh4nt
Words of Power, by Stark Springs.
Release 4 / Serial number 021229
Archive includes the Glulx game file, as well as
a book and a diary in PDF format.
## words-ns.zip
tuid: lckqxohonrcvh4nt
Words of Power, by Stark Springs.
Release 4 / Serial number 021229
Archive includes the Glulx game file, as well as
a book and a diary in PDF format.
This version of the game file does not include any
sound.
------------------------------------------------------
# if-archive/games/glulx/french:
This directory contains French games in Glulx format.
The games here can be played with the Glulxe interpreter,
look in programming/glulx for a version for your system.
## ekphrasis.blb
tuid: dkx1r6fivxc1j3u7
Ekphrasis, les Aventures de Gilbert Fontenelle,
by Le Jibe.
Release 0 / Serial number 050718
## lieuxcommuns.blb
tuid: utd2or64zwqfaa7
Lieux communs, une serie d'aventures hors du temps.
Written by JB Ferrant, Samuel Verschelde, Eric Forgeot,
Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft:
The Commonplace Book Project 2007.
(a Z-code version is in games/zcode/french/lieuxcommuns.z8,
source code is in games/source/inform/french/lieuxcommuns_src.zip
and a solution is in solutions/lieuxcommuns.rec)
## sarvegne.blb
Sarvegne, une visite qui conduit loin, by Eric Forgeot.
Release 2 / Serial number 061101
(a Z-code version is in games/zcode/french/sarvegne.z5,
source code is in games/source/inform/french/sarvegne_source.txt
and a solution is in solutions/sarvegne-solution.rec)
## scarabeekatana.blb
Le Scarabee et le Katana, une aventure rapide,
by Eric Forgeot.
Release 3 / Serial number 070906
(a Z-code version is in games/zcode/french/scarabeekatana.zblorb, and
source code is in games/source/inform/french/scarabeekatana_source.txt)
## templefeu.blb
Le Temple de Feu, une aventure dans une vallee lointaine,
par Eric Forgeot.
Release 3 / Serial number 070731
(a Z-code version is in games/zcode/french/templefeu.z5,
source code is in games/source/inform/french/templefeu.inf
and a solution is in solutions/templefeu.zip)
------------------------------------------------------
# if-archive/games/glulx/german:
This directory contains German games in Glulx format.
The games here can be played with the Glulxe interpreter;
look in programming/glulx for a version for your system.
## DerGarten.gblorb
tuid: 1e3gm3sacvyg9nwr
Der Garten: Der Aufenthalt in einem traumhaften Garten,
von Carsten Kreysler.
Release 10 / Serial number 110504
## Der_kleine_Halbling.zip
Der kleine Halbling (Glulx), ein Remake des
Grafik-Adventures für den VC-20 aus dem Jahre 1985
von Ingo Frick und Frank Gerbig.
Release 14 / Serial number 181019, veröffentlicht
unter GPLv3. Die Datei enthält das Spiel, eine
Karte, die Lösung und den Quellcode.
(Die nur-Text Z-code-Version befindet sich unter
games/zcode/german/Der_kleine_Halbling.zip)
## Der_onirische_Garten.gblorb
tuid: 1fycm6w3k3eej3dl
Der onirische Garten, die erste Prüfung der Strixen,
von Dara.
Release 1 / Serial number 180510
## Der_Tod_des_Matthias_Claudius.gblorb
tuid: nnfwx430zad2k99z
Der unsägliche und vermeidbare Tod des Matthias Claudius.
Eine Geschichte über das Leben, das Sterben und das, was
dazwischen liegen könnte, von Christian Holmok.
Release 3 / Serial number 180730
## Ein_spaeter_Besuch.gblorb
Ein später Besuch, ein Textadventure von Markus Witzmann.
Release 2 / Serial number 191013
## Jaeger.zip
tuid: 1b6ba7ryw2q7eup
Jaeger der heiligen Steine, ein Abenteuer in Raum und Zeit von Heiko Spies.
Release 1 / Serial number 210701
"Jäger is a classic text adventure in german language and pays homage to the
Sci-Fi pop culture of the late 1970s."
## Morgen_wird_Klausur_geschrieben.gblorb
Morgen wird Klausur geschrieben, von Lorenz Bulin.
Release 1 / Serial number 170430
## PataNoir-EinUnvergleichliche.gblorb
PataNoir - Ein unvergleichlicher Kriminalfall.
English original by Simon Christiansen, and translated
into German by Marius Müller.
Release 2 / Serial number 131202
(the English original is in games/glulx/PataNoir.gblorb)
------------------------------------------------------
# if-archive/games/glulx/german/old:
## Der_Tod_des_Matthias_Claudius-r1.gblorb
Der unsägliche und vermeidbare Tod des Matthias Claudius.
Eine Geschichte über das Leben, das Sterben und das, was
dazwischen liegen könnte, von Christian Holmok.
Release 1 / Serial number 170328
## Der_Tod_des_Matthias_Claudius-r3-s171010.gblorb
Der unsägliche und vermeidbare Tod des Matthias Claudius.
Eine Geschichte über das Leben, das Sterben und das, was
dazwischen liegen könnte, von Christian Holmok.
Release 3 / Serial number 171010
## Ein_spaeter_Besuch-r1.gblorb
Ein später Besuch, ein Textadventure von Markus Witzmann.
Release 1 / Serial number 190626
## Morgen_wird_Klausur_geschrieben-s170423.gblorb
Morgen wird Klausur geschrieben, von Lorenz Bulin.
Release 8 / Serial number 170423
------------------------------------------------------
# if-archive/games/glulx/italian:
## Beyond.zip
tuid: 80s6vtj6yjwmt7sn
Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Graphical version.
Release 5 / Serial number 100115
(a text-only version is in games/zcode/italian/Beyond_txt.zip,
a Windows installer is in games/pc/italian/Beyond.exe,
an English version is in games/glulx/Beyond.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)
## LaPietraDellaLuna_grx.zip
La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi,
Stefano Masi e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Z-code version is in
games/zcode/italian/LaPietraDellaLuna_txt.zip,
a Windows installer is in
games/pc/italian/LaPietraDellaLuna.exe,
and source code is in
games/source/inform/italian/LaPietraDellaLuna_src.zip)
## Manca_Solo_Un_Verso_A_Quella_Poesia.zip
tuid: pwn78xztd3r0ktmp
Manca solo un verso a quella poesia, capitolo 1,
del Diavolo dei crocicchi.
Versione 2 / Numero di serie 398874
[file is linked to games/zcode/italian/Manca_Solo_Un_Verso_A_Quella_Poesia.zip]
## Slenderman-lIncubo.zip
tuid: 8b0w6eukwpeyvgue
Slenderman - l'Incubo. Un simpatico (?!) Creepy Game Testuale realizzato da Flavio.
Versione 3 / Numero di serie 140721
## VillaMorgana_grx.zip
Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Z-code version is in
games/zcode/italian/VillaMorgana_txt.zip,
a Windows installer is in
games/pc/italian/VillaMorgana.exe,
and source code is in
games/source/inform/italian/VillaMorgana_src.zip)
## schizo.ulx
Schizo - Escape to the Void (text only),
by Tommaso Caldarola, an Italian game about schizophrenia.
This version does not contain audio and image
(audio/image version is schizo.zip).
Release 3 / Serial number 180907
## schizo.zip
tuid: w4a5xqvu6hiy7vjg
Schizo - Escape to the Void, by Tommaso Caldarola,
an Italian game about schizophrenia.
Release 2 / Serial number 021012
## snuff.ulx
Snuff Movie, by Tommaso Caldarola, based on a short
story by Marco Vallarino.
Release 2 / Serial number 180827
WARNING: Contains adult content.
------------------------------------------------------
# if-archive/games/glulx/italian/old:
## snuff-r1.blb
Snuff Movie, by Tommaso Caldarola, based on a short
story by Marco Vallarino.
Release 1 / Serial number 081125
WARNING: Contains adult content.
------------------------------------------------------
# if-archive/games/glulx/old:
## A_Beauty_Cold_and_Austere-r2.gblorb
A Beauty Cold and Austere, an Interactive Digression
by Mike Spivey.
Release 2 / Serial Number 180112
## A_Beauty_Cold_and_Austere-r3.gblorb
A Beauty Cold and Austere, an Interactive Digression
by Mike Spivey.
Release 3 / Serial Number 180928.
## Alabaster-r1.gblorb
Alabaster, a fractured fairy tale by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.
Release 1 / Serial number 090604
## BlueLacuna-r3.zip
Blue Lacuna, an Interactive Novel, by Aaron A. Reed.
Release 3 / Serial number 090304
## Bullhockey-r1-s181125.gblorb
Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 181125
## Bullhockey-r1-s181218.gblorb
Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 181218
## Bullhockey-r1-s181220.gblorb
Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 181220
## Bullhockey-r1-s190103.gblorb
Bullhockey!, by Bill F Lindsay.
Release 1 / Serial number 190103
## Checkpoint-r1.zip
Checkpoint, by Daniel River
Release 1 / Serial number 200506
Archive includes Glulx game file, manual, and solution.
## Checkpoint-r2.zip
Checkpoint, by Daniel River
Release 2 / Serial number 200521
Archive includes Glulx game file, manual, and solution.
## CounterfeitMonkey-r6.gblorb
Counterfeit Monkey.
A Removal, by Emily Short.
Release 6 / Serial number 160520
## CounterfeitMonkey-r7.gblorb
Counterfeit Monkey.
A Removal, by Emily Short.
Release 7 / Serial number 171224
## CounterfeitMonkey-r8.gblorb
Counterfeit Monkey.
A Removal, by Emily Short.
Release 8 / Serial number 181204
## CounterfeitMonkey-r9.gblorb
Counterfeit Monkey.
A Removal, by Emily Short.
Release 9 / Serial number 200810
## Crack_open_a_cold_one-r1-s170706.gblorb
Crack open a cold one with the Boiz, by Mikhail Mikheev.
Release 1 / Serial number 170706
## FlexibleSurvival-r28.gblorb
Flexible Survival, by Nuku Valente.
Release 28 / Serial number 110307
WARNING: Contains adult content.
## NecronsKeep-r2.gblorb
Necron's Keep, an interactive roll playing game,
by Dan Welch.
Release 2 / Serial number 110101
## NecronsKeep-r3.gblorb
Necron's Keep, an interactive roll playing game,
by Dan Welch.
Release 3 / Serial number 180120
## NoSignShouldRemainInert-r2.zip
No Sign Should Remain Inert, by Lucila Mayol.
Release 2 / Serial number 180606
## Six-r4.zip
Six, by Wade Clarke.
Release 4 / Serial number 120805
Archive includes the story file, instruction manual,
map, cover artwork and release history.
(source code is in games/source/inform/six_source-r4.zip
and the original competition entry is in
games/competition2011/glulx/six/original/)
## Six-r5.zip
Six, by Wade Clarke.
Release 5 / Serial number 170723
Archive includes the story file, instruction manual,
map, cover artwork and release history.
(source code is in games/source/inform/six_source.zip
and the original competition entry is in
games/competition2011/glulx/six/original/)
## The_Big_Fall-r1.zip
The Big Fall, an Interactive Mystery, by Daniel River.
Release 1 / Serial number 210624
## The_Big_Fall-r2-s210711.zip
The Big Fall, an Interactive Mystery, by Daniel River.
Release 2 / Serial number 210711
## The_House_of_Mystery-r4.zip
The House of Mystery, An Interactive Fantasy
by James G. Lynch.
Release 4 / Serial number 180608
## The_Realm_of_Aoria-r1-s160412.gblorb
The Realm of A'oria, by Sylen.
Release 1 / Serial number 160412
WARNING: Contains adult content.
## To_Hell_in_a_Hamper-r1.gblorb
To Hell in a Hamper, An Interactive Adventure Story,
by J. J. Guest.
Release 1 / Serial number 170412
(an Adrift version is in games/adrift/ToHellInAHamper.zip,
and a TADS version is in games/tads/hamper.gam)
## ZorkI7-r3.ulx
Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes.
Release 3 / Serial number 080504
## illum-r1.gblorb
Illuminismo Iniziato, an Interactive Illumination
by Michael J. Coyne.
Release 2 / Serial number 180228
## illum-r2.gblorb
Illuminismo Iniziato, an Interactive Illumination
by Michael J. Coyne.
Release 2 / Serial number 181001
## risorg-r4.ulx
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308
(a Z-code version is in games/zcode/old/risorg-r4.z8,
source code is in games/source/inform/risorg_src.zip, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
## risorg-r5.ulx
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 5 / Serial number 171024
(a Z-code version is in games/zcode/old/risorg-r5.z8, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
------------------------------------------------------
# if-archive/games/glulx/spanish:
## Alien.zip
ALIEN: La Aventura, by Alpha Aventuras.
Revision 1 / Numero de serie 081124
## Dracula_La_Primera_Noche.zip
tuid: qbk3fo0jcawo1j7h
Dracula: Episodio 1, La Primera Noche, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Z-code version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip, and
an English version is in games/glulx/Dracula_The_First_Night.zip)
## Dracula2_La_Llegada.zip
tuid: capk2kklo697oaip
Dracula: Episodio 2, La Llegada, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Revision 3 / Numero de serie 080819
(a Z-code version is in games/zcode/spanish/Dracula2_La_Llegada.zip, and
an English version is in games/glulx/Dracula2_The_Arrival.zip)
## La_Noche_del_Ensayo.gblorb
tuid: mxkm4l4flvzhj1ih
La Noche del Ensayo, un misterio bajo presión de
Guillermo Crespi.
Versión 1.3, año 2014 / Número de Serie 100122
## conrumbo.zip
tuid: evmzm5hg3vfdvys0
Con Rumbo, by Enrique D. Bosch.
Revision 5 / Numero de serie 010527
Archive includes Glulx game file, Inform source code
and a walkthrough.
[file is linked to games/source/inform/spanish/conrumbo.zip]
## elUltimoHogar.zip
Misterio en el Último Hogar. El capítulo olvidado por los
Hombres y recordado por los Hobbits.
Revisión 2 / Número de serie 021225
(a Z-code version is in games/zcode/spanish/elUltimoHogar.zip)
## hhorcus.zip
Homo Homini Orcus, un encuentro interactivo
por J. Francisco Martín.
Versión 2.5 / Núm. de serie 100818
[file is linked to games/zcode/inform/spanish/hhorcus.zip
and games/source/inform/spanish/hhorcus.zip]
## kerulen.zip
Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
[file is linked to games/zcode/spanish/kerulen.zip
and games/source/inform/spanish/kerulen.zip]
## legado.zip
tuid: re1zafio4ovbf2tp
El Legado, by Baltasar. Version 2.
## regente.zip
tuid: ci15pvph88s6t52f
El Anillo Regente, by Baltasar.
Revision 3 / Numero de serie 021129
## rudolphine_rur.zip
tuid: yh4zsq3mq4fykxh5
Las Aventuras de Rudolphine Rur, by David Carbonell.
Illustrated version of the game.
## rudolphine_texto.zip
tuid: yh4zsq3mq4fykxh5
Las Aventuras de Rudolphine Rur, by David Carbonell.
Text only version of the game.
------------------------------------------------------
# if-archive/games/glulx/swedish:
This directory contains Swedish games in Glulx format.
The games here can be played with the Glulxe interpreter,
look in programming/glulx for a version for your system.
## drakmagi.blb
tuid: wiyoc2qwj3xzgsvq
Drakmagi (Dragon Magic), by Johan Berntsson.
Release 6 / Serial number 080419
(A z-code version of Drakmagi, without graphics, is in
games/zcode/swedish/drakmagi.z5, and
a Windows installer for this game is in
games/pc/swedish/GlulxDrakmagiVanyar.exe)
## vanyar.blb
tuid: 7znbsq85er5hyk6c
Vanyar, by Johan Berntsson.
Release 1 / Serial number 030613
(A z-code version of Vanyar, without graphics, is in
games/zcode/swedish/vanyar.z5, and
a Windows installer for this game is in
games/pc/swedish/GlulxDrakmagiVanyar.exe)
------------------------------------------------------
# if-archive/games/html:
## Beached_Prelude.zip
Beached! (Prelude) V3.0,
by Theodore C. Lim and Ewald Bal.
## cya1.zip
tuid: 5n71gnyubuiq370z
Choose Your Adventure! Version 1.0, by John C. Knudsen.
## Dawn_of_The_Soviet_Ladybirds.zip
tuid: b9rktuj3232ndqkh
Dawn of The Soviet Ladybirds, version 1.2.6, by Christopher Merriner,
using Adventuron.
## DevilsFood.zip
tuid: 70wywbixa57vy3sz
Devil's Food, by Hanon Ondricek.
3rd place Ectocomp 2014.
## LetsExploreGeography.zip
tuid: exjdtu3brwp7240g
Let's Explore Geography! Canadian Commodities Trader
Simulation Exercise, Release 1.1, by Carter Sande.
(The original competition entry is in
games/competition2018/Lets Explore Geography Canadian Commodities Trader Simulation Exercise/)
## LoveUnexplored.zip
Love Unexplored, by Snoother. Part of RuinJam.
## The-CryptoGame.zip
The CryptoGame, by Manan Singh.
## Vourtram.zip
The Castle of Vourtram, version 0.94,
by Alexandre Torres.
Converted from Quest to Javascript.
(The original competition entry is in
games/competition2017/The Castle of Vourtram/)
## Writers_Are_Not_Strangers.zip
tuid: ymgcw4550xf2n6ww
Writers Are Not Strangers, by Lynda Clark.
ChoiceScript.
## fabledj.zip
tuid: r8zabrh0a7rnk0fz
Fabled Journey, version 1.0.
A minimalist text adventure, by John C. Knudsen.
## house-without-walls.zip
tuid: w8gv9isqxu2im99u
A House Without Walls, by Dylan Kinnett.
## pageant.zip
tuid: ba66ifmij7bolse
Pageant, by Autumn Chen.
## portcullis.zip
tuid: ee014ekfuc0pje8f
Portcullis, by Robin Johnson.
## pumpkin.zip
tuid: i8qmnoqxxc00bkge
Pumpkin Pie for your soul, by Nils Fagerburg.
Ectocomp 2019.
## youre-gone.zip
tuid: ajyyc2lfx5is61j8
You're Gone, version 0.2, by Madison Scott-Clary.
------------------------------------------------------
# if-archive/games/html/spanish:
## Memoria.zip
tuid: u1ibyqknb2vie6xm
Memoria, by Incanus.
"A sci-fi tale; you are shipwrecked on a strange planet of vast plains...
and with ruthless Hunters on the prowl. Can you learn from The People
that it is not enough to 'just' survive?"
Version 01.01.01.
## Rastros.zip
Rastros, by Incanus.
"A short sci-fi tale; you are in
charge of an experimental botanical station so you must
do some pest control... but, betimes, cleaning the
garden's pests can be quite a dangeorus chore."
Version 01.01.01.
------------------------------------------------------
# if-archive/games/hugo:
This directory contains Hugo game files, which can be used on any
machine that runs the Hugo runtime engine. To get the Hugo runtime
engine for your favorite system, look in programming/hugo.
## ISH.hex
tuid: 1qv4dxqv5aj1894j
Escape from Ice Station Hippo, version 1.3, by Jason McWright.
## NMNL.hex
tuid: 5q9fhw0z1zc8xmmw
Nothing More, Nothing Less, an Interactive Slice of Life
written for Emily Short's SmoochieComp 2001 by Gilles Duchesne.
Version 1.21
## Retro-Nemesis.zip
tuid: xmiz86oso6afh7ny
Retro-Nemesis, version 1.01, by Robb Sherwin.
An entry in the 2012 Hugo "Open House" Competition.
## RobbSherwin_Palm.zip
A collection of Robb Sherwin's games (A Crimson Spring,
Fallacy of Dawn, Necrotic Drift, Pantomime, Retro-Nemesis
and Hamurabi) converted to the format of the Palm Hugo
interpreter.
## ScavHunt.hex
tuid: lyexqef1lqst3dk6
Scavenger Hunt - A Hugo Game and Tutorial, by Gilles
Duchesne.
(multimedia resource files and annotated source code are
in programming/hugo/examples/ScavHuntFull.zip)
## annoy2.hex
tuid: y4wmfdfy38vys7s2
Aggravatron: Annoyotron II, written by Ben Parrish.
## cb2.hex
tuid: nfkn085r7dejgxi2
The Clockwork Boy 2, by Roody Yogurt and Marius Müller.
Release 0.5 / Serial Number 010313
## clock.hex
tuid: 8iw44v7wzo90wumh
The Hugo Clock, version 2, by Jason McWright.
Written for the Hugo Open House Competition.
## colossal.hex
tuid: fft6pu91j85y4acv
Colossal Hugo, the original 350 points ADVENT ported to Hugo
by Kent Tessman (revised version for Hugo 2.2a).
Based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods.
(source code is in games/source/hugo/colossal.hug)
## dawn.zip
tuid: n8ngm7hx5z5e9csz
Fallacy of Dawn, by Robb Sherwin.
Release 1.07 / Serial number 010930
## down.hex
tuid: qarfemk18j5q1w7c
Down, release 4, by Kent Tessman.
(source code is in games/source/hugo/down_source.zip, and
the original competition entry is in
games/competition97/hugo/down/down.hex)
## dragon.zip
tuid: htl5pcglo0yjs0cy
Dragon Hunt, by Joachim Froholt.
## east.zip
tuid: q0cnzr36y6clbtbm
East of Eastwood, a short Western scenario by Cardinal Teulbachs
serial #10/09/95 (Hugo v1)
## future_boy_demo.zip
tuid: v0a4wtgwepxumryc
Future Boy!, a superhero adventure by Kent Tessman.
Release 1.01 09-18-04 (demo version).
Archive includes the game, graphics and sound files, and
interpreters for Windows, Macintosh, Linux, BeOS, Palm and
PocketPC.
## guilty.zip
tuid: g02gj35cieg77y62
Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
The archive contains a machine independent Hugo game file,
plus graphic and sound data.
(a self extracting archive for Windows containing all these
files plus the Hugo Engine is in games/pc/guilty.exe)
## guilty.hex
tuid: g02gj35cieg77y62
The Hugo game file for Guilty Bastards, version 2.09, for
systems where the Hugo Engine does not support graphics and
sounds.
## horror.zip
tuid: jf43agmy6qvyg1y
The Halloween Horror, by Roody Yogurt, release 1.
## hammurabi.zip
tuid: 3ccmbybidr9nn1kh
Hammurabi, ported to Hugo by Robb Sherwin.
Archive includes Hugo game file and source code.
[file is linked from games/source/hugo/hammurabi.zip]
## htgessay.hex
tuid: zivg418jvhea2hh4
Haunting the Ghosts, by Jason Peter Brown
an Interactive Essay on Paul Auster's "The New York Trilogy".
Release 0.9d, requires Hugo 2.4 or higher runtime engine.
## htgpics
tuid: zivg418jvhea2hh4
The Hugo resource file that contains the graphics for
htgessay.hex. Requires a graphical port of the Hugo engine.
## hugozork.hex
tuid: 0dbnusxunq7fw5ro
Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(source code is in games/source/hugo/hugozork.hug)
## memory.hex
tuid: 6qhd03vzceby1wcj
Persistence of Memory, second release (15feb99),
by Jason Dyer.
(the original competition entry is in
games/competition98/hugo/memory/memory.hex)
## nextday.zip
tuid: gnikmoun9wzacsrn
The Next Day, an Interactive Dénouement, by Jonathan Blask.
Release 1 / Serial number 130109
## ndrift.zip
tuid: uaxh30z0kh7n8nt3
Necrotic Drift, version 1.03, by Robb Sherwin.
This is a graphical text adventure game, and as such requires
a minimum resolution of 800x600. It does not support text-only
mode. The archive contains a machine independent Hugo game
file, plus graphics and music.
## party.hex
tuid: ht6lb6z7qnklrv4q
Party Arty, Man of La Munchies, by Roody Yogurt.
Release 2 / Serial 120111
## paxless.hex
PAXLess, a Quest to the IF Suite, by Royce "Garynar" Odle.
Written for the PAX-East Speed-IF competition.
## pirate.hex
tuid: zya3mo3njj58hewi
Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
(source code is in games/source/hugo/pirate_src.zip, and
there are original C64 versions in games/c64/)
## playing.txt
How to Play Hugo Games, by Kent Tessman
## pmime.hex
tuid: x1qqstrlsa9ocr0j
Pantomime, by Robb Sherwin.
Release 1.02 / Serial number 060426
(the original Spring Thing entry is in
games/springthing/2006/pmime.hex)
## renga.hex
tuid: fxdvtfimtdlq9tsu
Renga in Four Parts, by Jason Dyer.
Release 1 04-07-14
## scourge.zip
tuid: zxgnbkrt8oclvclf
A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
Graphics and Audio Enabled
(a machine independent game file is in
games/hugo/scourgdos.hex, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)
## scourgdos.hex
tuid: zxgnbkrt8oclvclf
A Crimson Spring by Robb Sherwin
Release 1.0.04 / Serial number 001206
(a graphics-and-audio enabled version is in
games/hugo/scourge.zip, and
the original competition entry is in
games/competition2000/hugo/scourge/scourge.hex)
## spinning.hex
tuid: 7ajjwkqi54wcb1u
Spinning, by Rob O'Hara.
An entry in the 2012 Hugo "Open House" Competition.
## spur.hex
tuid: 2grzxvuvyoqgwwf1
Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(source code to this file is in games/source/hugo/spur_src.zip)
## squest.zip
tuid: lyht0ziynxad6hyk
SceptreQuest: The Quest for the Sceptre, serial #10/10/95.
Originally written in BASIC by Sean Givan, now ported to Hugo v1
and embroidered by Cardinal Teulbachs.
(Sean Givan's original is in games/source/basic/sceptre1.bas)
## teleport.zip
tuid: jmtqo0usuq46q3t
Teleport Test 0.5, an Interactive Fiction Test Game, from
Viridian Development Corporation (Paul Robinson)
## tetris.zip
tuid: ohjrdv0wx6cd7zzx
Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(source code is in /games/source/hugo/tetris_source.zip)
## trading.zip
tuid: t593d66s20bblqt0
Trading Punches, Part 1 of The Convergence Saga, by Sidney Merk.
Version 1.9, Hugo v3.1 / Library 31001
(the original competition entry is in
games/competition2004/hugo/trading/
and source code is in games/source/hugo/tpsource.zip)
## tripkey.zip
tuid: o1u8axwyir8bzqee
Tripkey, version 0.37, by Paul Robinson.
"You're in the Control Center, and you just want to find the
exit. This will require you obtain the eponymous tripkey,
and a few other things along the way."
## waiting.zip
tuid: w4wlvriwtsauxf4j
Waiting for The End, version 3, by Paul Lee.
Archive includes Hugo game file and source code.
[file is linked from games/source/hugo/waiting.zip]
## worldbuilder.hex
tuid: yq9cjco9088howgp
World Builder, release 2, by Paul Lee.
Written for the Hugo Open House Competition.
------------------------------------------------------
# if-archive/games/hugo/old:
## dawn-r105.zip
tuid: n8ngm7hx5z5e9csz
Fallacy of Dawn, by Robb Sherwin.
Release 1.05 / Serial number 010930
------------------------------------------------------
# if-archive/games/ink:
## Choose_Your_Own.zip
Choose your own end to the viking world,
by Declan Taggart.
## ConversationsWithDeletedNPCs.zip
tuid: p4a493ytmxk6l78w
Conversations With Deleted NPCs, version 2, by Josh Labelle.
## KitchenTable.zip
tuid: tyuh24bze4n3o4tp
Kitchen Table, by Gurpegui.
## Minor_Fall_Major_Lift.zip
tuid: oustv01dqedkw8nf
minor fall MAJOR LIFT, version 1.2,
by Lady Isak Grozny.
## Naughty_Neural_Net.zip
tuid: avz12jfr9wl0fb4e
The Naughty Neural Net, by Julius Tarng.
## Sentry.zip
tuid: nmhq7ok8qtuo8ya4
Sentry, version 2, by Josh Labelle.
------------------------------------------------------
# if-archive/games/ink/french:
## ecarlate.zip
tuid: i7h3rc49gkvj8i5x
La Nageuse Écarlate, by Julien Z / smwhr.
------------------------------------------------------
# if-archive/games/instead:
This directory contains games that can be played with
the INSTEAD interpreter, see
## 6th.zip
tuid: 6havxtjphdnsedwa
Sixth City, by Oreolek.
## promise.zip
tuid: c58a1bbkw9s6sceu
"A promise" (with music), by Oreolek.
## promise-nomusic.zip
tuid: c58a1bbkw9s6sceu
"A promise" (no music), by Oreolek.
## quantum-cat.zip
tuid: kcvwjbdeb3s0yjt4
Returning the Quantum Cat, version 1.6,
by P.Kosyh. English and Russian packed together.
------------------------------------------------------
# if-archive/games/instead/japanese:
This directory contains games in Japanese that can be played with
the INSTEAD interpreter, see
## quantum-cat_jp.zip
tuid: kcvwjbdeb3s0yjt4
Returning the Quantum Cat, version 1.1,
by P.Kosyh.
------------------------------------------------------
# if-archive/games/jacl:
## grail.zip
The Unholy Grail, by Stuart Allen.
Release 2 / build 3
------------------------------------------------------
# if-archive/games/java:
## AndroidMines.zip
Mines version 2011.12.26 for Android. A randomly
generated maze exploring game, by James L. Dean.
## JMines.zip
tuid: 10lmbbwutsf2m3tt
JMines version 2.4, a randomly generated maze exploring
game, by James L. Dean.
Archive contains Java source code and compile class files.
(a C version is in games/pc/CMines.zip, and
a Javascript/PDF version is in games/pdf/Mines.pdf)
## MysticalAdventure.zip
The Mystical Adventure, by Giacomo Benso.
## PalaceOfShadows.zip
tuid: ugxd6kt5ptf4g7kf
Palace of Shadows, version 1.0, by Christos Stogiannopoulos.
Archive contains Java executables (HTML and console
versions), game file, documentation and Java source code.
## bork.zip
tuid: 6mj6elhzndvhew99
Bork: The Great Abortion of A Coherent Narrative. Includes
Java class files and source code.
## catchamonster.zip
Catch a Monster, version 1.0, shareware, by Chris Broadribb.
"You are a professional monster catcher called to a
suburban house to catch a viscous monster lurking
within."
------------------------------------------------------
# if-archive/games/java/spanish:
## 15_meses.zip
"15 meses y un día" (15 months and one day),
written by Antonia Visiedo, using the Aetheria Game
Engine (AGE).
"A confusing beginning, from an unexpected perspective,
places you in a world that you have to explore, discover
and control in order to have justice made. You may go
unnoticed, set the record straight or defeat the enemy
completely, it's your choice."
This game can also be played on-line at
------------------------------------------------------
# if-archive/games/linux:
## CMines.zip
A randomly generated maze exploring game, by
James L. Dean. Archive contains Linux and Windows
executables, plus C source code.
[file is linked to games/pc/CMines.zip]
(a Java version is in games/java/JMines.zip, and
a Javascript/PDF version is in games/pdf/Mines.pdf)
## Realm_of_Obsidian_LinuxWine.zip
tuid: tdfnka41n495s99
Realm of Obsidian (Preview Edition) v0.63, with
sounds and music, by Amy Kerns. This version is
packaged to run under Wine on Linux.
(a Windows version is in games/pc/Realm_of_Obsidian.zip)
## Realm_of_Obsidian_NS_LinuxWine.zip
tuid: tdfnka41n495s99
Realm of Obsidian (Preview Edition) v0.63, without
sounds or music, by Amy Kerns. This version is
packaged to run under Wine on Linux.
## adv-crowther.tar.gz
Linux x86 and x86_64 binaries of Matthew Russotto's
F77 conversion of Crowther's Adventure.
The file libg2c.so.0 needs to be placed in
the /usr/lib directory (or another directory in
$LD_LIBRARY_PATH) before playing!
(source code is in games/source/adv_crowther.zip)
## adv440-linux.tgz
tuid: fft6pu91j85y4acv
Linux executable of the 440 point version of
Colossal Cave, built by Mike Arnautov.
(source code is in games/source/adv440.tgz)
## adv550_glk_linux.tar.gz
tuid: fft6pu91j85y4acv
Linux Glk executable of David Platt's 550 point
version (David's PL-6 release of 9/18/84, which
contains text and formatting missing from Ken
Wellsch's more widely available C version), built
by Mike Arnautov.
(source code is in games/source/advent_acode.tar.gz)
## adv660_glk_linux.tar.gz
tuid: fft6pu91j85y4acv
Linux Glk executable of Mike Arnatov's 660 point
version of Colossal Cave: Adventure4+ version 10.07
(5/9/2001). This version merges Adventure II by
Peter Luckett and Jack Pike with Adventure 3 (aka
Adventure 550) by Dave Platt.
(source code is in games/source/advent_acode.tar.gz)
## adv770-2.07-linux.tgz
Linux executable of Mike Arnatov's 770 point
version of Colossal Cave, version 2.07 (25mar2013).
(source code is in
games/source/adv770-2.07-C-src.tgz,
a DOS executable is in
games/pc/adv770-2.07-dos.zip, and
a Windows executable is in
games/pc/adv770-2.07-win.exe)
## hlaadvlx.tar.gz
tuid: ba6xlbvc9gq3fks9
HLA Adventure, version 3.40, written by
Paul Panks.
(an MS-DOS version is in games/pc/paul-panks/hlaadv.zip)
## kerkerkruip.deb
Kerkerkruip, an IF roguelike, by Victor Gijsbers.
Release 9 / Serial number 140419
Debian/Ubuntu Linux package.
(a machine independent Glulx game file is in
games/glulx/Kerkerkruip.zip,
a Windows installer is in
games/pc/kerkerkruip.msi, and
the original competition entry is in
games/competition2011/glulx/kerkerkruip/original/)
## newcastle.tgz
The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
(an MS-DOS version is in games/pc/newcastle.zip, and
a Mac OSX version is in games/mac/newcastle.tgz)
------------------------------------------------------
# if-archive/games/mac:
## Adventure.sit
tuid: fft6pu91j85y4acv
Adventure 2.5.m2, the 430 points version of
Colossal Cave by Donald R. Woods (1995),
ported by Jacob Munkhammar
(C source code is in
games/source/Adventure2.5.tar.gz,
a DOS executable is in
games/pc/advent25.zip,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)
## American_Angst.app.zip
tuid: 2fbzd1xf2x18r7y8
American Angst, by m3g1dd0.
## DraculasCastle251.sit
tuid: 1skt9achboonsj3u
Dracula's Castle, by Al Staffieri Jr.
"Defeat the evil vampire, find the treasure
hidden on the island, and leave the island with
the treasure."
Mac Classic executable.
## DraculasCastle251_X.sit
tuid: 1skt9achboonsj3u
Dracula's Castle, by Al Staffieri Jr.
Mac Carbon executable (OS 8 to OS X).
## Dungeon3.2B_MacOSX.zip
Dungeon, the more or less public domain version
of the original MIT Zork, version 3.2B.
Andrew Plotkin ported this version to C and
Pierre Tremblay added the OSX interface.
## Dungeon-Glk.sit.hqx
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version
of the original MIT Zork, version 3.2B.
Andrew Plotkin ported this version to C and
added the Glk interface.
(source code is in
games/source/dungeon-glk.tar.Z)
## Dunjin44.cpt.hqx
tuid: rttyslxbpsicwjyc
The Dungeons of Dunjin version 4.4,
by Magnus Olsson. BinHexed Compact Pro archive.
This is not just a port of the MS-DOS game but
makes use of the Mac's user interface.
## Enhanced.sea.hqx
tuid: wrkyc6e7xdfi5mvp
Enhanced release 3/941004,
the first (and so far the only) part of the
Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
## HCMacPkg.sit
tuid: fft6pu91j85y4acv
Adventure in Humongous Cave, David Malmberg's AGT
version of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a machine-independent Z-code game file is in
games/zcode/HugeCave.z8 and a Windows package is in
games/pc/HCWinPkg.zip)
## HuntDark-R4.hqx
tuid: mh1a6hizgwjdbeg7
Hunter, in Darkness.
A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
Release 4 / Serial number 991119
(a machine-independent zcode game file is in
games/zcode/huntdark.z5;
the original competition entry is in
games/competition99/inform/huntdark/huntdark.z5)
## Katana.bin
tuid: cpjghpdd3q80at2r
Katana, version 2.0, by Matt Rohde, in
MacBinary format.
(a machine-independent TADS game file is in
games/tads/katana.gam)
## Katana.hqx
tuid: cpjghpdd3q80at2r
Katana, version 2.0, by Matt Rohde, in
BinHex format.
(a machine-independent TADS game file is in
games/tads/katana.gam)
## LASH-r11.hqx
tuid: frfoh6e7hur2beiu
Local Asynchronous Satellite Hookup,
by Paul O'Brian
Release 11 / Serial number 000806
(a machine independent zcode game file is in
games/zcode/LASH.z8, and an
MS-DOS executable is in games/pc/LASH.zip)
## LostAdv2.0.2.sit.hqx
tuid: hoeipcc1cv04buu1
Lost, a science fiction text adventure,
version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in
games/source/tads/lost202s.zip,
a compiled game file is in
games/tads/lost202g.zip,
a DOS executable is in games/pc/lost202.zip)
## MacWes10.sit.hqx
tuid: m80jfuxzhsaanewf
MacWesleyan: An Everyday Nightmare, version 1.0
TADS adventure by Neil deMause
(PC University, the DOS version, is in
games/pc/pcu10.zip)
## Modernism.sit.hqx
tuid: 20akruitzbk12lv4
Modernism version 1.0, by Jacob Solomon Weinstein
includes both "Waiting for Godot" and "No Exit"
## Parade.comment.txt
solution to Everybody Loves a Parade, a commentary
on the genesis and development of the game, and
some programming tips for TADS beginners,
by Cody Sandifer
[file is linked to games/pc/parade.txt, to
games/tads/Parade.comment.txt, and to
solutions/Parade.comment.txt]
## Parade.sit.hqx
tuid: wmk9ipzv1qmgspor
Everybody Loves a Parade, by Cody Sandifer
release 2.3
(a machine-independent TADS game file is in
games/tads/Parade.gam, a DOS executable is
in games/pc/paradeDOS.zip, and a Windows
executable is in games/pc/paradeWin95.zip)
## PolyAventuresMacIntel32Bits_1.16.14.zip
Intel 32-bit version of PolyAventures to play 16
games whose sources are found on If-archive:
AdventureCastle, BattlesStar, BeyondTesseract,
BeyondTitanic, CaveAdventure, Chimaera,
CrystalCave, Dinkum, Dungeon, DungeonsOfThuria,
Island, MysteryMansion, Napoleon, SoftPorn,
SuperNova and World. Need 10.4 or up.
MacOS interface by Pierre Tremblay.
## PolyAventuresMacIntel64Bits_1.16.14.zip
Intel 64-bit version of PolyAventures to play 16
games whose sources are found on IF Archive:
AdventureCastle, BattlesStar, BeyondTesseract,
BeyondTitanic, CaveAdventure, Chimaera,
CrystalCave, Dinkum, Dungeon, DungeonsOfThuria,
Island, MysteryMansion, Napoleon, SoftPorn,
SuperNova and World. Need 10.6 or up.
MacOS interface by Pierre Tremblay.
## Satyr.app152.sit.hqx
tuid: jyvg305atwaugqgv
Outside Satyricon Version 1.52,
an illustrated text adventure by Ben Sharvy
(Crunchy Pickle Software).
## Shade-R3.hqx
tuid: hsfc7fnl40k4a30q
Shade, a brief story by "Ampe R. Sand"
(aka Andrew Plotkin).
Release 3 / Serial number 001127
(a machine independent zcode version is in
games/zcode/shade.z5,
and the original competition entry is in
games/competition2000/inform/shade/shade.z5)
## Shelby.sit.bin
tuid: ehgrdmftq2kj7cci
The Light: Shelby's Addendum. Quest Adventure #3,
version 2.1, release 19960901, by Colm A. McCarthy.
Macintosh package by Neil K. Guy (tela design).
Macbinary format.
(a PC executable of this game is in
games/pc/shelbypc.zip; a system-independent TADS
.gam file is in games/tads/shelby.zip)
## Shelby.sit.hqx
tuid: ehgrdmftq2kj7cci
Same as above, but BinHex format.
## SmallW3.sit
tuid: z6r8cv8lkaw5mp9w
Small World release 3, a Miniature Text Adventure
by Andrew D. Pontious
(a machine-independent TADS game file is in
games/tads/SmallW3.gam;
the original competition entry is in
games/competition96/smallwld/smallwld.gam)
## Sunset_Over_Savannah.hqx
tuid: pwyjp54iubdq70p0
Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.4, 8/2/98.
(a machine-independent TADS version is in
games/tads/savannah.gam,
a Windows version is in
games/pc/savvanah.zip,
and the original competition entry is in
games/competition97/tads/savannah/savannah.gam)
## TAG_Advent_Qork.tgz
Text Adventure Games 1.0, by Steve Lidie.
Contains versions of Adventure and Qork (a
modified Zork) from DECUS FORTRAN sources.
## TheDreamSelf_Mac.zip
The Dream Self, by Florencia Minuzzi.
(a Windows version is in
games/pc/TheDreamSelf_Win.zip,
and the original competition entry is in
games/competition2017/The Dream Self/)
## Transylvania.sit
tuid: rxchvdelv5ebduze
Transylvania, by Antonio Antiochia
for 16-bit Macintoshes only.
See games/appleII/penguin/Index for copyright.
## World1.07_OSX.sit
tuid: crih2j6niodqy5vj
World version 1.07, by J. Doug McDonald,
ported to Macintosh OS X (command line only) by
Thomas Magle Brodersen.
This version includes the ability to save and
restore the game, which was missing from the
earlier Mac OS 9 Classic port.
## World107.sit
tuid: crih2j6niodqy5vj
World version 1.07, by J. Doug McDonald,
ported to the Macintosh by Thomas Magle Brodersen.
This version can save the game to file world.sav,
but it cannot restore.
(Source code to the DOS/Unix version is in
games/source/worldsrc.zip;
a DOS executable is in
games/pc/world107.zip;
an Archimedes port is in
games/archimedes/world.spk;
an Amiga port is in
games/amiga/World_1.07.lha)
## advent.zip
Colossal Cave, the original 350 point version,
compiled for Mac OS X by Troy Fullwood.
## adventure-11.hqx
tuid: fft6pu91j85y4acv
Colossal Cave, 550 point version
based on the Unix C version by Ken Wellsch
Mac version 1.1 by Anthony C. Ard
## babel-31.hqx
tuid: z5xgyw0jbt9r3ah1
Babel, release 3.1, by Ian Finley.
(a machine-independent TADS version is in
games/tads/Babel31.gam,
a DOS executable is in games/pc/Babel.exe
and the original competition entry is in
games/competition97/tads/babel/babel.gam)
## ccr.sit.bin
Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/source/tads/ccr.sit.bin
and to games/adventions/mac/ccr.sit.bin]
## ccr.sit.hqx
Same as above, but BinHex format.
[file is linked to games/source/tads/ccr.sit.hqx
and to games/adventions/mac/ccr.sit.hqx]
## chix.hqx
tuid: mx72qeuuisvp76qg
Chicks Dig Jerks, by Robb Sherwin
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine independent zcode game file is in
games/zcode/chix.z5,
an MS-DOS version is in games/pc/chix.exe,
and the original competition entry is in
games/competition99/inform/chix/chix.z5)
## curse.sea
tuid: d820qos9xtgcjs8b
Curse of Vengeance, release 1.3
TADS adventure by Scott C. McNab
## crystalcave2.2.sit.hqx
tuid: 9pzzv7dn4r673u3n
Crystal Cave version 2.2. by Kevin O'Gorman
based on and intended as a sequel to Colossal Cave
(source code, though not the same as this version was
compiled with, is in games/source/crystal.tar.gz)
## deepspacedrifter1.0.sit.hqx
tuid: k82q3libhff6ks8l
Deep Space Drifter, written with TADS by
Michael J. Roberts and Steve McAdams
(shareware, source code comes with registration)
## dudley.sit.hqx
tuid: zr1khxl255lrku78
A Dudley Dilemma version 1.2 by Lane Barrow
(a DOS version is in games/pc/dudley.zip;
source code is in games/source/agt/dudley_s.zip)
## forever.sit
tuid: ko02mwv9oi52qsmm
Elizabeth Hawk's Forever Always: a Romance
Novel Game, written by Iain Merrick.
(the original entry to the RomanceNovelComp is in
games/mini-comps/rncomp/,
and a machine independent TADS .gam file is in
games/mac/forever.zip)
## fourin1.sit
tuid: 1dg2yp15g6tm6izy
Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip, and
source code is in games/source/tads/4in1_src.zip)
## frenfive.sit.hqx
tuid: 4lyivfptn0eed4a1
The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause
(The machine-independent TADS .gam file is
available as games/tads/frenfive.gam, a Windows
executable in games/pc/frenfive.zip, and
the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)
## fren5-2.hqx
tuid: lax9p102k6irr1x8
The Frenetic Five vs. Mr. Redundancy Man
(The Frenetic Five Epsiode 2), version 1.2,
interactive fiction by Neil deMause
(The machine-independent TADS .gam file is
available as games/tads/fren5-2.zip)
## legend.bin
The Legend Lives! v1.0
An Unnkulian Universe Unventure
by Dave Baggett
Self-extracting archive in MacBinary format.
[file is linked to games/adventions/mac/legend.bin]
## legend.hqx
Same as above, but in BinHex format.
[file is linked to games/adventions/mac/legend.hqx]
## lostny.egg
tuid: ptd5vgjvr089dpzr
some Easter eggs from Lost New York (see below)
and what you can win if you find them,
by Neil deMause
[file is linked to games/pc/lostny.egg and to
games/tads/lostny.egg]
## lostny14.sit
tuid: ptd5vgjvr089dpzr
Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause
The built-in hint system is disabled in this
freeware version; type REGISTER to see how to
get the full version.
Macintosh executable and instructions.
(a machine-independent TADS .gam file is
available as games/tads/lostny14.gam, and a PC
executable is in games/pc/lostny14.zip)
## newcastle.tgz
The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
(an MS-DOS version is in games/pc/newcastle.zip, and
a Linux version is in games/linux/newcastle.tgz)
## race13.sit
tuid: c1md8z9tnw1nc8yt
The Great Archeological Race! version 1.3
TADS adventure by John LaBonney
## rylvania.sea.bin
The Horror of Rylvania
by D. A. Leary for ADVENTIONS
Playable DEMO v1.0, Macbinary format.
[file is linked to
games/adventions/mac/rylvania.sea.bin]
## rylvania.sea.hqx
Same as above, but BinHex format.
[file is linked to
games/adventions/mac/rylvania.sea.hqx]
## saveprinceton20.hqx
tuid: x8ai96w31jkizy4n
Save Princeton version 2.0 for the Macintosh
by Jacob Solomon Weinstein and Karine Schaefer
## sos.sit
tuid: 2maagiwhao4ony8p
Son of Stagefright - A Pleasant Day at the Theater
in Three Paranatural Acts; by Mike McCauley.
This game won the 3rd Annual AGT Game Writing
Contest.
(a DOS executable is in games/pc/sos.zip,
source code is in games/source/agt/sos-src.zip)
## underoos.sit
tuid: 055wty792vfyamss
The Underoos that ate New York!
by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
games/tads/underoos.gam, a DOS executable is in
games/pc/underoos.zip)
## unnk1v301.sit.bin
Unnkulian Underworld: The Unknown Unventure
version 3.0.1 by D. A. Leary
[file is linked to
games/adventions/mac/unnk1v301.sit.bin]
## unnk1v301.sit.hqx
Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnk1v301.sit.hqx]
## unnk2v30.sit.bin
Unnkulian Underworld II: The Secret of Acme
version 3.0 by David M. Baggett
[file is linked to
games/adventions/mac/unnk2v30.sit.bin]
## unnk2v30.sit.hqx
Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnk2v30.sit.hqx]
## unnkhz10.sit.bin
Unnkulia One-Half: The Salesman Triumphant
Includes a playable demo of Unnkulia Zero!
both games version 1.0, by D. A. Leary
[file is linked to
games/adventions/mac/unnkhz10.sit.bin]
## unnkhz10.sit.hqx
Same as above, but BinHex format.
[file is linked to
games/adventions/mac/unnkhz10.sit.hqx]
## veritas20.sea.hqx
tuid: phnv25a48no14tja
VERITAS: A Harvard Game of Interactive Fiction,
version 2.0, by James T. Reese
(see games/tads/ for a machine-independent
TADS .gam file)
## worlds-apart-21.hqx
tuid: 1aliwzro4e48mdlt
Worlds Apart, an Interactive Fugue,
Version 2.1, written by Suzanne Britton.
(a machine independent TADS game file is in
games/tads/worlds.zip, and a Windows version is in
games/pc/worlds.exe)
## zero.sit.hqx
tuid: nzydrfu1rl2qkuop
Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer.
(a machine independent TADS .gam file is in
games/tads/zero.gam,
a DOS version is in games/pc/zeroDOS.zip,
a Windows version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
## zork-27m.hqx
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version
of the original MIT Zork.
Macintosh version 2.7M (1.1) by Anthony C. Ard,
based on the Unix C version 2.7A
------------------------------------------------------
# if-archive/games/mainframe:
Files related to games running on old (pre 1990s) mainframe computer systems.
## hp3000_adv_warp.zip
SIMH emulator and disk image for a HP3000 mainframe,
including several old text adventures:
- WARP, by Rob Lucke and Bill Frolik, written circa 1979.
- Adventure / Colossal Cave (350 point version).
- Mystery Mansion
- Trek 73
To run on Windows, run the batch file "hp.bat", which will
start the emulator. At the prompt, enter "HELLO MGR.GAMES"
to log in and run the games menu. Note that the emulator
should be shut down cleanly to prevent corruption of the
emulated disk image: exit the game, then enter "X" at the
games menu to log out. Press Ctrl+A to get a "=" prompt,
then enter "SHUTDOWN" to shut the emulated system down.
Finally enter "quit" to exit the SIMH emulator.
This package was put together by Dan Hallock.
## hp3000_src.zip
Source code for the tools used in the "hp3000_adv_warp.zip"
package.
## WARP
WARP, by Rob Lucke and Bill Frolik, written circa 1979.
This is the HP3000 binary image: use "hp3000_adv_warp.zip"
to play the game on modern systems.
------------------------------------------------------
# if-archive/games/mini-comps:
This directory contains files relating to various mini-competitions
run via the Usenet group rec.arts.int-fiction.
## sillygame.zip
three .html files which contain suggestions from
rec.arts.int-fiction to Cardinal Teulbach's requests for
characters, locations, and objects which he planned on putting
into one big, silly game. The Cardinal then decided he was too
busy for the project, so it was handed off to a committee,
which got a little done on it, but it died again.
Written up and submitted as a source of ideas for the
mini-competition by Julian Arnold.
------------------------------------------------------
# if-archive/games/mini-comps/abilitycomp:
## PrisonBreak.zip
tuid: vb6swjio5yc96ics
Prison Break, by Parham Doustdar, written in JACL.
This was the sole entry in David Fisher's
AbilityComp 2009.
------------------------------------------------------
# if-archive/games/mini-comps/adrift:
## 3hourcompjul04.zip
tuid: bhqff240rfueb6at
4duolnjc42ehvcsc
e0bdfxh8bu9qq8mz
to56hdydu3sy4b9z
z1nfi6a730zkmwzf
psgmrqhl9uaxojz8
1bptgrybzviy7zhr
All the entries in the July 2004 Three Hour Games
Competition:
- Briefcase, by Woodfish (1st)
- Jailbreak Bob, by David Whyld (2nd)
- Zombie Cow, by Amber Rollins-Walker (3rd)
- Lost Souls, by Mel S (4th)
- Amulet, by Daniel Hielbert (5th)
- Shadrick's Travels, by Mystery (6th)
- Annihilation of Think.com, by Adam Dundas (7th)
## 3hourcompnov04.zip
tuid: v2c0pxbi930j8ogf
fsty019gaqyhw7d0
phtdyp2jrd98wr7o
4p09q2k5em5lhr90
7yk9gme40f0a03w1
All the entries in the November 2004 Three Hour Games
Competition:
- Buried Alive, by David Whyld (1st)
- Veteran Experience, by Robert Rafgon (2nd)
- We are coming to get you!, by Richard Otter (3rd)
- Snakes and Ladders, by Ken Franklin (joint 4th)
- The Murder of Jack Morely, by Mystery (joint 4th)
- Zombies are Cool, but Not so Cool when they're Eating your Head, by Mel S (6th)
## gameofyear04.zip
tuid: thocytw0aj145k3g
yxljo2ic2heou67a
79wz5de4ai23z2tu
zll159j3yve208xq
All the entries in the InsideADRIFT Game of the Year
Competition (December 2004):
- Paint!!!, by David Whyld (1st)
- Shards of Memory, by David Whyld (joint 2nd)
- Wax Worx, by Eric Mayer (joint 2nd)
- Shadrack's Underground Adventure, by Mystery (4th)
- The Curse of DragonShrine, by Mystery (5th)
- Darkness, by Richard Otter (6th)
## introcomp05.zip
tuid: 2idkmv5l9hkhtgqi
c0oc30iqdeafrkow
36i49q6gpzh06bo8
hqkh68uq8xagx9n2
zz69axowzyl0htmh
y2bww8my5es5b6u1
1718sio2sfbdytwl
rpsg2bg4ycjifv5n
All the entries in the ADRIFT Intro Comp 2005:
- Silk Road Secrets: Samarkand to Lop Nor, by C. Henshaw (1st)
- The Final Question, by David Whyld (joint 2nd)
- Murder Mansion, by Reelyor (joint 2nd)
- Zack Smackfoot, by Ken Franklin (4th)
- Outline, by Robert Rafgon (5th)
- Must Escape! by Robert Rafgon (6th)
- Rift, by Red-Sith (7th)
- Point 2 Point, by C. Henshaw (8th)
## minicomp.zip
tuid: sipoyc17k72g7g6g
202tyoigv6ycmnbg
b87eumakxhjmhcif
dwaaxn6bgnkieene
All the entries in the Summer 2003 ADRIFT
Mini-Competition:
- Diary of a Stripper, by Christopher Cole.
- Monsters, by Daniel Hiebert.
- Neighbours From Hell, by David Whyld.
- Thorn, by Eric Mayer.
## onehourcomp.zip
tuid: 0mk8nwinte1t02r7
4wo2z4hj7zxbwon5
ovvjh6d0pqg00aav
ujzsjpvaiq8tplcn
riz77o8fvxt6m5zt
9s8wfj7oyxghhkxp
9dule5mxqkp54j4c
All the entries in the The First ADRIFT One-Hour
Game Competition:
- The Evil Chicken of Doom!, by Mel S.
- The Game To End All Games, by Woodfish.
- The Green Princess, by The Invisible Man.
- The Haunted House of Hideous Horror, by David Whyld.
- Jason vs. Salm, by Sockets.
- A Masochist's Heaven, by Monk.
- Microbe Willie vs. The Rat, by Jeremy Yoder.
- A Monkey Too Many, by Echarin.
- The Princess in the Tower, by David Whyld.
## onehourcomp2.zip
tuid: 7n0x53dp20zbhq40
fxa2vldxtsjsa7vh
All the entries in the The Second ADRIFT One-Hour
Game Competition:
- Dance Fever USA, by Mel S.
- Forum, by Woodfish.
- The Saga of Percy the Viking, by David Whyld.
## onehourcomp3.zip
tuid: cybwmjh91t5odu6p
9spbj1n6yurq06gr
9vlqvkglsb07ap0q
ctx4je15y3895dpw
kyz1yk5k5zutk7un
y9t4woxaj8h85m9j
ro4v5d5qvejma7b5
ftviqrt4poxjjjv4
ebsa2kzl21bwebec
hmws2bkb41rh3wsq
rsgbbo9qi7y114od
All the entries in the The Third ADRIFT One-Hour
Game Competition:
- Apprentice of the Demonhunter, by The Mad Monk.
- The Curse of the Revenge of the Ghost of the Evil
Chicken of Doom... Returns!, by Mel S.
- Doom Cat!!, by Eric Mayer.
- The Farthest Shore, by Stewart J. McAbney.
- Forum 2, by Woodfish.
- Just My Imagination-Musings of a Child, by Mystery.
- The Pyramid of Hamaratum, by KF.
- Quest for Flesh, by Daniel Hiebert.
- The Revenge of Clueless Bob Newbie!, by David Whyld.
- The Revenge of Clueless Bob Newbie Part 2:
This Time it's Personal, by David Whyld.
- Saffire, by Woodfish.
- A Short Damn Fantasy Adventure, by David Whyld.
- That Crazy Radioactive Monkey!, by Mel S.
## onehourcomp4.zip
tuid: bm0k0cnv1o5hrbyt
xibfgjxiwl3v6vis
sj50m4kkwxu1273f
v09ttagwibc4xgma
dib4ohnm0bm37pjp
zi3q0i7gofzr4hh7
s3w8jm155lnfu1cv
fw2aesfrqvw45lfm
4pcd0hg3b8uk5vtk
91aufk8ccxypak5r
k5cohi91e5lnk3tt
8jpejjg1ouqk88zg
kazfsyot2pd3h6v5
u0usxxifrhqhey4i
kh57ljvskzpcscqm
All the entries in the The Fourth ADRIFT One-Hour
Game Competition:
- Adrift Maze, by Mystery.
- Agent 4-F From Mars, by Michael Arnaud.
- Argh's Great Escape, by Mystery.
- The Cat in the Tree, by Sockets.
- Cruel and Hilarious Punishment!, by Mel S.
- An Evening with the Evil Chicken of Doom, by Mel S.
- Get Treasure for Trabula, by David Good.
- Goblin Hunt, by David Whyld.
- Ice Cream, by Sockets.
- SE: Wreckage, by Daniel Hiebert.
- Shred 'em, by David Good.
- SPAM, by Anonymous.
- Topaz, by Woodfish.
- Undefined, by 30otsix.
- Vagabond, by Scott Meridian.
- Woof, by Roberto Grassi.
## springcomp04.zip
tuid: 79wz5de4ai23z2tu
67el9ly7rgjue4n9
All the entries in the InsideADRIFT Spring Competition
2004:
- Shards of Memory, by David Whyld (winner)
- Sommeril, by Lee Paten
- The Curse of DragonShrine, by Mystery
- Wax Worx, by Eric Mayer
## springcomp05.zip
tuid: 0ms4hqpi7hczbrxf
atmazg3paqgv680r
19139891s5547nsz
j9b7zq8o5bz2kkkk
dplbhgh2a4lv9wsn
All the entries in the InsideADRIFT Spring Competition
2005:
- A Day At The Seaside, by Matthew Hunter
- Fire in the Blood, by Richard Otter
- Frustrated Interviewee, by Robert Rafgon
- The House Husband, by C. Henshaw
- Private Eye, by David Whyld
## summercomp04.zip
tuid: c98if3sibiezq6na
thocytw0aj145k3g
a97qy3b88dq4pped
svf33pbsm475x6bv
All the entries in the InsideADRIFT Summer Competition
2004:
- The ADRIFT Project, by Mystery
- Ticket to nowhere, by Richard Otter
- Choose your own...., by David Whyld
- Tears of a tough man, by Bruce Humphrey
- Shadrack's Underground Adventure, by Mystery
- The Mystery Of The Darkhaven Caves, by David Whyld
------------------------------------------------------
# if-archive/games/mini-comps/arcade:
## arcade.zip
tuid: uszmamdsm653gwbw
f9xvyj311uabnjbx
y5ui14n1q6gkuuvq
xll5odiydidjnktm
6c0vljle73717wig
o1jg8fa0g2t7tohg
qwhdy69c0czgyfm3
hfxfsc1iyb4bv0ke
9wgsn43vhwki2p6h
3m3uq4nd1rzvcyyd
3axzc1llbtu5rqit
tdn7hwex6toro68a
joahn3xg3fcr2w5p
mhs27ei693lx31rq
mefysxk3up0oypcp
w6cpxr0pi5awvonm
A collection of 16 short text adventures, all based on
coin-op video games. Included are:
- Asteroids
- Centipede
- Dig Dug
- Donkey Kong
- Galaxian
- Joust
- Lode Runner
- Marble Madness
- Night Driver
- Pac-Man
- Pong
- Space Invaders (two versions)
- Tapper
- An unlabeled coin-op video game
- A pinball machine
## rox.z5
tuid: mhs27ei693lx31rq
Rox, an Interactive Space Odyssey, by L. Ross Raszewski.
Release 2 / Serial number 010105
(the original version is in arcade.zip as asteroids.z5)
------------------------------------------------------
# if-archive/games/mini-comps/cgdc7:
This directory contains files relating to the Jay Is Games
Casual Gameplay Design Competition #7 (Theme: Escape)
## CGDC7Results.csv
Results of the competition in comma-separated values.
## AnOpenField.zblorb
tuid: hy3lj4fya1hg97a6
An Open Field,
An Interactive Fiction by ColdFrog.
Release 1 / Serial number 100131
## Blueprint.z5
tuid: 2ol90h8l1yql6co
The Blueprint,
An Interactive Fiction by Thaidaree.
Release 1 / Serial number 100208
## CriticalBreach.z8
Critical Breach,
An Escape Story by Grey.
Release 1 / Serial number 100203
## Dual.zblorb
tuid: xfezh9wz188ihlel
Dual Transform,
A Metasemantic Construction by Andrew Plotkin ("Nigel Smith").
Release 5 / Serial number 100225
Runner-up in the competition
## EscapeInTheDark.z5
tuid: nktfiq4vl3v4n2pj
Escape In The Dark,
An Interactive Vanishing, by Owen Parish.
Release 3 / Serial number 100203
## EscapeIntoFiction.zblorb
tuid: xb1hdwdnd9qwa4at
Escape Into Fiction,
An Interactive Fiction by M27.
Release 1 / Serial number 100203
## FragileShells.zblorb
tuid: xvnvmmm4yok7a25b
Fragile Shells,
An Interactive Escape by Stephen Granade.
Release 4 / Serial number 100401
Runner-up in the competition
A newer version is at games/zcode/FragileShells.zblorb
## Heavenly.z8
tuid: gkfqj59imvobx7b4
Heavenly,
Too Much of a Good Thing, by Jim Aikin.
Release 1 / Serial number 091213
## Hoosegow.zblorb
Hoosegow,
A Wild West Wreck by Ben Collins-Sussman and Jack Welch.
Release 15 / Serial number 100209
Winner of the competition
## IExpectYouToDie.z8
tuid: l8a855raojckgxkx
I Expect You To Die,
An Interactive Fiction by Anthony Schuster.
Release 1 / Serial number 100209
## IntoTheOpenSky.zblorb
tuid: zsmf6odrnyxp3unh
Into the Open Sky,
An Interactive Fiction by Matt Lindquist.
Release 251 / Serial number 100208
## Ka.z8
tuid: fd01exmndewhod5r
Ka,
An Interactive Escape by Dan Efran.
Release 2 / Serial number 100212
## LuridDreams.z8
tuid: akinghyw9jcrg02z
Lurid Dreaming,
An Interactive Fiction by Torgrim Mellum Stene.
Release 1 / Serial number 100211
## Monday.z8
tuid: h3pf9gud627cmlby
Monday, 16:30,
Escape The Office IF by Alexander "Mordred" Andonov.
Release 1 / Serial number 100201
## PartyFoul.zblorb
tuid: cqwq699i9qiqdju
Party Foul,
An Exercise in Frustration by Brooks Reeves.
Release 4 / Serial number 100208
Runner-up in the competition
## Roofed.zblorb
tuid: 7rt7gxoc2nf1muao
Roofed,
A Karrento Brothers Adventure by Jim Munroe.
Release 2 / Serial number 100223
## Survive.z5
tuid: 827prpaa72ezktyt
Survive,
by Baltazar.
Release 3 / Serial number 100208
## Terminal.zblorb
tuid: cxjkm5tqo2ale5dv
Terminal,
An Interactive Fiction by C. Everett.
Release 1 / Serial number 100205
## TheCube.z8
tuid: vnnupno88e4kl2iy
The Cube,
An Interactive Fiction by Simon Smart and Eleanor Gang.
Release 1 / Serial number 100130
## TheManorAtWhitby.zblorb
tuid: m4cpcit28xurv8ix
The Manor at Whitby,
An Interactive Fiction by L. E. Hall
Release 1 / Serial number 100201
## TheUsher.z8
tuid: 4jeukgllc1u8smaz
The Usher,
A potentially uninteresting fate, by Branden Rishel and Daphne Gabrieli.
Release 1 / Serial number 100211
## Zegrothenus.z8
tuid: 54pdtl9dwtimgqbl
Zegrothenus,
by Poster.
Release 2 / Serial number 021310
## Zeroeth.z8
tuid: vq67zj4oer9wewf0
A Zeroeth Dimension
An Interactive Fiction by Dewey Mowris
Release 1 / Serial number 100221
------------------------------------------------------
# if-archive/games/mini-comps/chicken:
The following are entries to Adam Cadre's "Chicken Competition",
based on jokes about a chicken crossing the road.
## chicken.zip
tuid: hdgyw9qysboy2eoa
r8x83gdub9wvgfdv
zsole7usixgh2uxr
7j9o9yqg9pwtl3cf
aaugurj6ob8rpll7
p6paaa2fri4x6ib8
j6re8xkf2vbcbfo1
eg8mzazb9yt3d16w
w5fe1obyl3qjyrqo
9hpl6jujhjhl92tk
cam9ijziivsn52gl
96ggafrpoktxiej1
3ik7zphktc3cz0vk
e1r92owhpj5rcac0
kdre0bb9d6t9lt3f
3o6pakoxb7cy3cd5
ockmkhd7gblowdfr
o9y4e4d66o8uf5g7
3ayn54ep27rhf8xs
The original 19 entries in the "Chicken Competition".
The included games are:
- Chicken and Egg by Adam Thornton
- Saied by Robb Sherwin
- Are You Too Chicken to Make a Deal? by Mitchell Taylor
- The Story of Morris the Chicken Being Helped by a
- Squirrel, by Mikko Vuorinen
- The one about the chicken, the lion and the monkey?
by Sam Barlow
- Learning to Cross by Mark Musante
- Behavior by William Shlaer
- Orpington by William Shlaer
- Unity by Greg Ewing
- Sisychickenphus by Lelah Conrad
- The Chicken's Dilemma by Jason Dyer
- The X Chicken by David Cornelson
- Hey, I'm Supposed to Be Free Range by Opal O'Donnell
- Chicken! by Gunther Schmidl
- Chickens of Distinction by Liza Daly
- Pollo y Camino by Jay Goemmer
- The Chicken Under the Window by Lucian Smith
- The Lesson of the Chicken by Rob Noyes
- The Landing by Neil K. Guy
## cutwind.z5
tuid: cam9ijziivsn52gl
The Chicken Under the Window by Lucian Smith
Release 2 / Serial number 980728
## cutwind.inf
tuid: cam9ijziivsn52gl
Source code for The Chicken Under the Window
## landing.zip
tuid: 7j9o9yqg9pwtl3cf
The Landing, version 1.2, October 13, 1998
This is an update to Neil K. Guy's Chicken Comp game
## learn2x.gam
tuid: p6paaa2fri4x6ib8
Learning to Cross, release 2, by Mark J. Musante.
------------------------------------------------------
# if-archive/games/mini-comps/commodore32:
This directory contains the entries to Dave Bernazzani's
Commodore 32 Z-Machine Competition.
## c32_comp.zip
tuid: 4uimsc6i8a0rabki
7c1hob5xlmxeyxcl
77s2sbu5vrwx1a9j
6hmsok8t6tboia86
a5kfsqvq6e18ycil
fxnlf44opezdtlvp
All the entries for the 2004 Commodore 32 competition:
- Turning Point, by Robert Rafgon
- Amusement Park, by Algol
- Downtown Train, by Owen Lockett
- Paparazzi, by EV
- Endgame, by Samuel T. Denton
- Zombies!, by Chris Cenotti
------------------------------------------------------
# if-archive/games/mini-comps/coverstories:
All the entries in Sam Kabo Ashwell's "Cover Stories" game-jam / minicomp.
In the first stage, artists created or sourced images that they thought would
make good covers for an IF game; in the second, authors chose covers and
wrote games suggested by them.
## Antifascista.zblorb
tuid: tyzzaiogyhzr3xv
Antifascista, a rhizome by Greg Farough.
Release 1 / Serial number 120610
Cover image by Duncan Bowsman.
## Antifascista.zip
tuid: tyzzaiogyhzr3xv
Antifascista, a rhizome by Greg Farough.
Release 1 / Serial number 120610
Cover image by Duncan Bowsman.
(Archive includes the game and source code.)
## HomeSweetieBotHome.zip
tuid: 1c3gc1z38momri0y
Home Sweetie-Bot Home, version 1, created by
Jacques Frechet.
Cover image by Duncan Bowsman.
## IFDB_Spelunking.gblorb
tuid: 5dmatpt5pf0t45pr
IFDB Spelunking, an autobiographical
meta-game in the world of the IFDB,
by Joey Jones.
Release 1 / Serial number 120611
Cover image by Sam Kabo Ashwell.
## LegendOfTheMissingHat.zblorb
tuid: 1l4hjsvaw13r4fpk
The Legend of the Missing Hat,
a tiny adventure, by Adri.
Release 1 / Serial number 120610
Cover image by Justin de Vesine.
## MonkeyBusiness.zblorb
tuid: qsordfywqpydocvx
Monkey Business, by Benjamin Sokal.
Release 1 / Serial number 120610
## Offering.zblorb
tuid: tkqeq94ez4gq2snc
Offering, a Cover Story, by Richard Smyth.
Release 4 / Serial number 120610
Cover image by Marco Innocenti.
## OliviasOrphanorium.gblorb
tuid: waljztz5tm1at7x6
Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 1 / Serial number 120610
## OliviasOrphanorium.zip
Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 1 / Serial number 120610
(Archive includes the game and source code.)
## TheSubtropicalServerRoom.zblorb
tuid: 9mw6d523vjffav
The Subtropical Server Room, by Andrew Schultz.
Release 1 / Serial number 120611
Cover image by Sam Kabo Ashwell.
## leaves.zblorb
tuid: hsp7afxnfj8j27b
Leaves, by Ed Blair.
Release 1 / Serial number 120610
Cover image by Jacqueline A. Lott.
## sloth.zblorb
tuid: b3rd1mfm4zox4eic
Sloth on a Stroller, an interactive race,
by Juhana Leinonen.
Release 0 / Serial number 120604
Cover image by Duncan Bowsman.
## the-feather-grange-job.t3
tuid: n9o8at1urra9f14s
The Feather Grange Job, release 1,
by David Fletcher.
Cover image by Carl Muckenhoupt.
------------------------------------------------------
# if-archive/games/mini-comps/dino:
## dino.zip
tuid: ekqke64ou9icte9k
fhr5r8i9ix961y3y
3jvvc6bicf3tvs04
19fe0wt0mfyz6hez
5ncrpicdbccorgon
a06ferur26ck4ely
bmzsfmlktl20xvr0
hlwxa7usxs5rhlcq
ad24faqoyr3q9f12
mr67fiyrvgai97ms
9wwtbw8obabzeerf
td8yhkctp6vdizo2
2ad9ic3dzn0hrxa1
enxypty26tac7p75
All the games entered into the Dinosaur mini-competition,
zipped into a single archive. The games are:
- Rowr!, by Gunther Schmidl
- Why did the Dino cross the Road?, by Richard Bos
- d2d, by Simon Lamont
- Encryptment, by Taro Ogawa
- Dinosaur Love, by Peter Berman
- Dino Hunt, by Admiral Jota
- The Loneliness of the Long Distance Runner, by Jason McWright
- A Stegosaur's Night Out, by Quentin D. Thompson
- A Dino's Night Out, by Aris Katsaris
- Very Old Dog, by Tony Delgado
- Revenger, by Robb Sherwin
- Deep Brow Lifter, by Neil deMause
- Dinosaur Dinnertime!, by David Clysdale
- An Important Appointment, by Jennifer Earl
------------------------------------------------------
# if-archive/games/mini-comps/dragon:
## DragonComp.zip
tuid: 72csh9i76scwn6na
jnfxm3hl4o61qiqv
pskuuml9cr7tohew
5230wsgz1pgjfdgu
i06bhxtc8memjq54
o6p56hbcwsgchebe
x3wcrapu08ztd061
All the games entered into the dragon mini-competition,
zipped into a single archive.
------------------------------------------------------
# if-archive/games/mini-comps/ectocomp:
## ectocomp2011.zip
All the entries in Duncan Bowsman's 2011 Ectocomp
competition:
- Bloodless on the Orient Express, by Hannes Schueller (Z-code)
- Blue, by Taleslinger (Z-code)
- Hungry, by Richard Otter (Adrift 4)
- Stuck Piggy, by Mike Desert (Adrift 5)
- Ignis Fatuus, by DCBSupafly (Adrift 5)
- Death Shack, by Mel S (Adrift 5)
- The House, by Finn Rosenloev (Adrift 5)
- Attack of Doc Lobster's Mutant Menagerie of Horror,
by Duncan Bowsman (Adrift 4)
- Dash Slapney and the Calamitous Candy Corn Cornucopia,
by Andrew Schultz (Z-code)
## ectocomp2012.zip
All the entries in J.J. Guest's 2012 Ectocomp
competition:
- What Are Little Girls Made Of? by Carolyn VanEseltine (Z-code)
- Beythilda the Night Witch, by DCBSupafly (Adrift 5)
- The Hunting Lodge, by HulkHandsome (HTML)
- Ghosterington Night, by Wade Clarke (Z-code)
- Parasites, by Marius Müller (Z-code)
- The Evil Chicken Of Doom 3D, by Mel Stefaniuk (Adrift 5)
## ectocomp2013.zip
All the entries in J.J. Guest's 2013 Ectocomp
competition:
- The Argument-Winner's Ghost, by Andrew Schultz (Z-code)
- Blackness, by Michael W Phipps Jr (Z-code)
- Boogle, by Buster Hudson (Twine)
- The Cenric Family Curse, by Jonathan Snyder (Z-code)
- Chemistry and Physics, by Colin Sandel
and Carolyn VanEseltine (Twine)
- Crater Creek, 2113, by Angela Shah (Z-code)
- Dead Pavane for a Princess, by Emily Boegheim (Z-code)
- Faithful Companion, by Matt Weiner (Z-code)
- Fish Dreams, by Carolyn VanEseltine (Z-code)
- The Hallway Phantom, by Tyler Zahnke (Web)
- Headless, Hapless, by Mostly Useless (Z-code)
- Hill of Souls, by Angela Shah (Z-code)
- The Horrible Pyramid, by Ryan Veeder (Z-code)
- Ice House of Horrors, by Sean M. Shore (Z-code)
- Jack, by Jason Lautzenheiser (Glulx)
- The Nessa Springs Slasher, by Marius Müller (Z-code)
- Personality Rights, by Sumana Harihareswara (Ren'Py)
- The Profile, by Mike Snyder (Hugo)
- A Slight Problem with Zombies, by David Whyld (Twine)
- The Tale of the Cursed Eagle, by Slat Leering (Z-code)
- Trick Or Treat, by Adelynn Snyder (Twine)
- The Voodoo You Do, by Marshal Tenner Winter (Glulx)
- Wisp, by Lea Albaugh (Z-code)
- You are a Blob!, by SoftSoft (Twine)
- ZombieDating.zom, by Anonymous (Web).
## ectocomp2014.zip
tuid: 87kh7s3bczbdi1i
jnundukj5a1p4uld
6fc7zdj4qxfq74hz
e1n1gyi085ed4xru
skkhclxl05fi3pkf
q89xj6tg9liksrnq
qqd3wtpwbislbvr9
rzpuk7ehpayzfllv
5zr8n7lniwmac39k
k8w3osnaz3zowmmg
khclq55krtwb5ruy
6hsfjg8s6cf8fcif
j1rk95beucl68yjn
b8mb4fcwmf1hrxl
wj79te72mruhbnni
All the entries in the 2014 Ectocomp competition:
- Lime Ergot, by Rust Blight (Z-code)
- A Fly on the Wall, by Nigel Jayne (Z-code)
- Choose Your Own SCARY Death, by Healy (Twine)
- Devil's Food, by Hanon Ondricek (AXMA)
- First Person, by Buster Hudson (Glulx)
- ACAG, by David Whyld (Twine)
- The Weird Mirror, by M.J. Antonellis (HTML)
- Carriage Returns, by David Good (Glulx)
- Wedding Day, by E. Joyce (Z-code)
- Eclosion, by Buster Hudson (Twine)
- It Is Pitch Black, by Caelyn Sandel (Twine)
- LISEY, by Marco Innocenti (Glulx)
- IDSPISPOPD (HTML)
- Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine (Twine)
- halloween candy triage simulator 2014, by j. marie (Twine)
- Candy Rush Saga, by Andrew Schultz (Z-code)
- The Voodoo You Do 2, by Marshal Tenner Winter (Glulx)
- City of the Living Dead, by Tanah Atkinson (Twine)
- Character Creation, by Erin Gigglecreek (Z-code)
## ectocomp2015.zip
tuid: qir31zrl8u0ki7dv
fxcq9pchj9hfm5g
2izj2y1jraoyzqev
73cbfktx8r8a1fxx
qgl16vvzh6n8c5kc
y7i3ur3tg1bib2k1
ej1ojzk3h40ao1md
7qmcyfbz8oo1hy92
ycqc6upkqb6wxlu2
k3hdjj6vo9y17ytf
All the entries in the 2015 Ectocomp competition, in the
'La Petite Mort' category:
- Open That Vein, by Chandler Groover (Z-code)
- The oldest hangover on Earth, by Marius Müller (Z-code)
- Heezy Park, by Andrew Schultz (Z-code)
- The Story of the Shinoboo, by Adri (Z-code)
- Halloween Dance, by Mathbrush (Glulx)
- Home/Sick, by Felicity Banks (ChoiceScript)
- The Ghost Ship, by Jonathan Snyder (Z-code)
- The Physiognomist's Office, by Christina Nordlander (Z-code)
- Food, Drink, Girls, by Roboman (Twine)
- In the 'Le Grand Guignol' category:
- Ashes, by Glass Rat Media (Twine)
- Invasion, by Cat Manning (Twine)
- Nine Lives, by Merlin Fisher (Z-code)
- Voice Box, by B Minus Seven (Twine)
## ectocomp2016_grand_guignol.zip
All the entries in the 2016 Ectocomp competition, in the
'Le Grand Guignol' category:
- Bring Me A Head!, by Chandler Groover (Twine)
- Vlad the Impala, by Pumpkin B. Parjeter (Twine)
- Psychomanteum, by Hanon Ondricek (Glulx)
- A Friend to Light Your Way, by verityvirtue (Twine)
- Four Sittings in a Sinking House, by Bruno Dias (Blotter)
## ectocomp2016_petite_mort.zip
All the entries in the 2016 Ectocomp competition, in the
'La Petite Mort' category:
- Going Home, by Santiago Eximeno (Twine)
- Low, by Peregrine Wade (Glulx)
- The Curious Incident at Blackrock Township, by Bitter Karella (Twine)
- Because You're Mine, by Owlor (Glulx)
- The Unstoppable Vengeance of Doctor Bonesaw, by Lewis Blanco (Z-code)
- What to Do When You're Alone, by Glass Rat Media (Twine)
- Edith's Cats, by Roboman (ADRIFT)
- Toiletworld Omega, by Brian Kwak (Glulx)
- The Periwink, by Jedediah Berry (Twine)
- Light into Darkness, by Christina Nordlander (Z-code)
- Flight of the Necrovoyager, by Joey Bones (Twine)
- Howled House, by B Minus Seven (Raconteur)
- Scars, by Olivia Dunlap (Twine)
- Honeysuckle, by Cat Manning (Texture)
- A Checkered Haunting, by Andrew Schultz (Z-code)
- The Train of Life, by Marco Innocenti (Twine)
------------------------------------------------------
# if-archive/games/mini-comps/envcomp:
This directory contains both entries in David Fisher's EnvComp.
For more information about the competition, see
## DeadLikeAnts.zip
tuid: x8toy0ku3y2af6se
Dead Like Ants, Malarkey in a tree, by C.E.J. Pacian.
Version 6, developed with TADS 3.
## LaSeine.z5
tuid: p8jq87dmq2xo1nze
La Seine, a short text adventure by Derek Sutcliffe.
Release 1 / Serial number 090320
------------------------------------------------------
# if-archive/games/mini-comps/fan-fest:
The following is the winner of Stephen Granade's 1998 IF Fan Fest
## ite2.zip
tuid: ydnxgxxa7pzz54ql
In the End 2, a parody of the 1996 IF Competition game
"In the End", written by Adam Thornton.
Release 1 / Serial number 980726
Archive contains game file and source code
------------------------------------------------------
# if-archive/games/mini-comps/gameplaycomp:
This directory contains the sole entry to David Fisher's GameplayComp 2009.
## FantasticFinaleIV.z5
tuid: 1149rau6qbwpsufm
Fantastic Finale IV, a short jRPG simulation,
by Derek Sutcliffe.
Release 1 / Serial number 090914
------------------------------------------------------
# if-archive/games/mini-comps/ghosttown:
## ghosttown.zblorb
tuid: 46zr4itq4u9id9p4
Ghost Town: The Lost Treasure. A CompuNovel by
Jens Byriel.
Release 1 / Serial number 070725
------------------------------------------------------
# if-archive/games/mini-comps/highland:
The following are entries to Graeme Porter's HighlandComp.
## haggis.ulx
tuid: 8uoftjhxxsqkdafz
Catch That Haggis, or, Working Around The Restrictions.
A HighlandComp Entry by Adam Biltcliffe.
Release 5 / Serial number 010203
(This is Glulx file and needs a Glulx interpreter; look
in programming/glulx/interpreters/glulxe for one)
## highland.z5
tuid: s1c8xhrqpp8c1p4k
Highland Chef, an Interactive Highland Adventure,
written by Graeme Pletscher.
Release 1 / Serial number 010225
## roots.z5
tuid: jmqsq1bdhsxzxw3p
Roots, an interactive bunch of stereotypes,
by Sophie Fruehling.
Release 1 / Serial number 010227
------------------------------------------------------
# if-archive/games/mini-comps/hours:
This directory contains the entries to the "24 Hours of Inform" contests.
## aesthetic.z5
tuid: xn5tot02gmzvwpu5
Aesthetic Deletions, by Johanna Hunt.
Release 1 / Serial number 310103
Entered into the second contest.
## dastardly.z5
tuid: v0zwe4xy6thtqz0s
Dastardly, by Andy Chase.
Release 2 / Serial number 060122
Entered into the third contest.
## defra.z5
tuid: optlh2w8r0zc1bn6
The Man from DEFRA, by Kevan Davis.
Release 1 / Serial number 020228
Entered into the first contest.
## borgaris.z5
tuid: iimp5ytj5z8uoi5a
Escape From the SS Borgaris, by Kevan Davis.
Release 1 / Serial number 030204
Entered into the second contest.
## ghostship.z5
tuid: ewz45tuny5x6ckzj
Ghost Ship, by Pete.
Release 1 / Serial number 030205
Entered into the second contest.
------------------------------------------------------
# if-archive/games/mini-comps/ifbeginners:
## IFBeginnersComp2008.zip
tuid: dcvk7bgbqeb0a71s
t2sezaqjx8j89nnx
8k5oebzksncg10v1
wav3v8zive29bczk
bxio01ferbyxr4rk
All the entries for the 2008 IFBeginnersComp,
in a single archive. The entries are:
- Connect by James Hudson (Inform 7/ZCode, release 2)
- Germania by Vicente Munoz (TADS 3, version 1.9)
- Limelight by Justin Lowmaster (Inform 7/ZCode, release 1)
- Mrs. Pepper's Nasty Secret by Jim Aikin and Eric Eve
(TADS 3, version 1.02)
- The Sleeping Princess by Molly, Alex, and Mark Engelberg
(TADS 3, release 1.1)
------------------------------------------------------
# if-archive/games/mini-comps/imaginary:
The following are entries to Jason Dyer's
Imaginary Games From Imaginary Universes Jam, 2016.
## A_Game_Played_By_Galaxies.zip
tuid: 4vp9fyfy6z0w1cg
A Game Played By Galaxies, by James Wood.
## Darkest_Words_Soldado.zip
tuid: zmzs613wtg8xutfs
Darkest Words: Soldado, by Doug Egan.
## Dreamland_Revisited.zip
tuid: fhiv54qp0hbswwf1
Dreamland Revisited, by Carolyn VanEseltine.
## Gaias_Web.zip
Gaia's Web, by Nigel Jayne.
## Garbage_Collection.zip
tuid: k9flc5khjao4y3ou
Garbage Collection, by Matt Weiner.
## Mayfly.zip
tuid: jipbzlzqybv0glq9
Mayfly, by Christopher Brent.
## Our_Bleak-Ass_Writing_Competition.zip
tuid: ly5bb9u3qpm097iz
Our Bleak-Ass Writing Competition at the
Ragged Verge of Spacetime, by Laura Michet.
## Seachange.zip
tuid: hgnmn2lwjokvos1q
Seachange, by Alex Butterfield.
## ShadowCast.zip
tuid: 1eekkpxy8hehzyub
ShadowCast, by GuoBruce.
## Sub_Way.zip
tuid: dhjqm3t8fwgh9j53
Sub Way, by B. Pearlstein.
## Synchronicity.zip
tuid: d5ct5osrrfnfvk7c
Synchronicity, by Cat Manning.
## The_Final_Labyrinth_of_King_Minos.zip
tuid: 7s37zrkbs8kq297
The Final Labyrinth of King Minos, by Ariadno.
## The_Interrogation.zip
tuid: i7k6ttmuyxapgnn0
The Interrogation, by Sharang Biswas (with
Soundscape by Rebecca Drapkin).
## The_Last_Rites_of_Doctor_Wu.zip
tuid: o31urd18qis4vvez
The Last Rites of Doctor Wu, by MaximumOD.
## Unreal_City.zip
tuid: an7ll2j4kupi2zl
Unreal City, by Joey Jones.
## Violets.zip
tuid: 47pzqys51g8f9n7r
Violets, by Jessica Hammer.
------------------------------------------------------
# if-archive/games/mini-comps/introcomp:
The following are entries to the IntroComp, which was run in 2002
by Neil deMause; from 2003 to 2017 by Jacqueline Lott; and from
2018 onwards by Xalavier Nelson Jr.
## games02.txt
Neil's list of the 2002 games and voting rules.
## introcomp02.zip
tuid: 7p0ni7z39u9zatwu
xw4s837omeopp8z8
rnyuglln9yx015u1
yc5gepwod2bhb3bp
78j0cj40r9hu0aiw
vqxi4r7h6jrfnrpg
5jaqfvh3b07bevfw
327b20emhqc097qj
l7o4aomivynoft17
x8s5x1459ou15ow2
dhilkz5475kdszw3
pyuu6dl4xf7jw6mj
oqkml8wxkynxenyz
All of the entries in Neil deMause's 2002 IntroComp,
archived in a single file. Included are:
- Artifiction, by Mikko Vuorinen (Alan)
- At Wit's End Again, by Mike Sousa (TADS)
- Death By Monkey, by R. Rawson-Tetley (IAGE)
- Fellowship of the Ring, by One of the Bruces (Atari 2600)
An emulator is available at
- From the Files of Sigmund Sigmund Praxis,
Guerrilla Therapist, by Mark Silcox (ADRIFT)
- Genie, by Stark Springs (Glulx)
- Hey, Jingo!, by Caleb Wilson (Glulx)
- Private Cyborg, by Tony Ash (TADS)
- Madrigals of War and Love, by Jason Dyer (Hugo)
- Timetrap, by D.R. Porterfield (Inform)
- The Maintenance Man, by Philip Dearmore (TADS)
- Virus, by Philip Dearmore (TADS)
- The Waterhouse Women, by Jacqueline Lott (Inform)
## introcomp03.zip
tuid: wxco53fk2aa4pwm6
v8rp5271yn7v92xa
smrd2i9ktmkuyyy0
zebrt3hvk6u98nls
sm0f8g92ufcims9y
6bghk9o6czulp8io
All of the entries in Jacqueline Lott's 2003 IntroComp,
archived in a single file. Included are:
- Agency, by Ricardo Signes (Inform)
- Harlequin Girl, by Sean M. Elliott (Inform)
- Harrington House, by Gayla Bassham (Inform)
- Ophelia, by Benjamin Fan (Java)
- Reality's End, by Harry Hol (Inform)
- The Mage Wars: Statue, by Jim Fisher (Inform)
## introcomp04.zip
tuid: 8s3tsviwlp45ekad
l8q0qigf162vp1zo
k6a9374jhsdgqcsr
avte6y9jgb5xih4n
d7c2s41j13eii49j
x75hgrg57kiay247
nkz7z040sdfa5agn
All of the entries in Jacqueline Lott's 2004 IntroComp,
archived in a single file. Included are:
- A Bet's A Bet, by Santa's Helper (Tads)
- Auden's Eden, by Tommy Herbert (Inform)
- Intro to Jabberwocky, by Gregory Weir (Inform)
- On the Cross, by Ian Caleb (Inform)
- Passenger, by Niall Richard Murphy (Inform)
- Runes, by Deane Saunders (Inform)
- The Homework of Little Carl Gauss, by Stefano Gaburri (Glulx)
## introcomp05.zip
tuid: 3sgyiom83muxjmu4
zuv4tdyvel6l8w9s
htfueyo5y7xe53cc
5mwsd31guqlqj0kl
3vxw00hhrqwhrlke
5p150c2ms7kegank
benz76ren7qbkr0t
All of the entries in Jacqueline Lott's 2005 IntroComp,
archived in a single file. Included are:
- The Amazing Uncle Griswold, by David Whyld (Adrift)
- Deadsville, by William McDuff (Inform)
- The Fox, The Dragon, and The Stale Loaf of Bread,
by David Welbourn (Inform)
- The Hobbit, by Serhei Makarov (Inform)
- Negotis, by Robert DeFord (TADS 3)
- Somewhen, by Bryce J. Rhaiz (Inform)
- Weishaupt Scholars: Prologue, by Michael C. Martin (Inform)
## introcomp06.zip
tuid: xvhcf5jhdxkgfq5k
ovbxika0f1e03g6i
dgpkz7fysr1ssp6b
7rizl3hfksujejbf
hbff7jmjux8enzcg
pez0vjtde03926pv
6a23xff9er4s83pl
All of the entries in Jacqueline Lott's 2006 Introcomp,
archived in a single file. Included are:
- The Art of Deception, by she's long gone (Z-Code)
- Child's Play, by Stephen Granade (Z-Code)
- Mechs, by Allan Crain (Z-Code)
- Nothing But Mazes, by Greg Boettcher (TADS 3 packaged
as a Windows executable)
- Sabotage!, by Felix Plesoianu (Z-Code)
- Southern Gothic, by Mordechai Shinefield (Z-Code)
- Unyielding Fury, by Michael Pruitt (Z-Code)
## introcomp07.zip
tuid: 9ntef9expou18abv
qretewgb3e9sf2sn
sp7yrctn99uy103
6rhf7eaywwh2bv4q
gonczpz4imoek4do
895qx01ri6rvj1hd
ht359g3r99j6ajth
All of the entries in Jacqueline Lott's 2007 Introcomp,
archived in a single file. Included are:
- Folkar Station, by Doug Jones (TADS 3)
- Jack in the Box, by Marius Muller (Z-code)
- Jacob's Travels, by Anssi Raisanen (Z-code)
- The King of Shreds and Patches, by Jimmy Maher (Z-code)
- Three Princes, by Alex Godofsky (Glulx)
- Tin, by Jim Aikin (TADS 3)
- Trainstopping, by Ben Collins-Sussman (Z-code)
## introcomp08.zip
tuid: qo74vsi4sa44yaov
meshth9smof7y8tj
rqpt1xqds7red6zm
b5i8wgvoe786apza
ydcgk75cqx86opwt
8ithpr6yhbhhb6fe
All of the entries in Jacqueline Lott's 2008 Introcomp,
archived in a single file. Included are:
- The Bloody Guns, by Stuart Allen (JACL)
- Fiendish Zoo, by Elizabeth Heller (Z-code)
- Storm Cellar, by P. F. Sheckarski (Z-code)
- Bedtime story, by Taleslinger (Z-code)
- Phoenix's Landing: Destiny, by Carolyn VanEseltine (Glulx)
- Nine-Tenths of the Law, by Jack Welch (Z-code)
## introcomp09.zip
tuid: im759y80pvh8al63
tyvg1wik0flgy0g2
uhtu2jp2xwletutq
All of the entries in Jacqueline Lott's 2009 Introcomp,
archived in a single file. Included are:
- Gossip, by Hugo Labrande (Z-code)
- Obituary, by Drew and Johnny (Z-code)
- Selves, by J'onn Roger (Z-code)
## introcomp10.zip
tuid: 1f9c9h40j1d8x4h
6xbqnmlxvkju2n04
m92r7ml5ozfix62
m8bc6g3wglbrese
fdrmqtk9j9bsmef9
1e4xk2vgfjmh57h4
3shk77yd4o803w6v
lqic15xzdndvn41
gef0dt70fih3zft
All of the entries in Jacqueline Lott's 2010 Introcomp,
archived in a single file. Included are:
- Tourist Trap, by Iain Merrick (Z-code)
- Cryptozookeeper, by Robb Sherwin (Hugo)
- A Fleeting Case of Self-Possession, or, Memento Moratori,
by Lea Albaugh (Z-code)
- Closed Circles, by M.M. Kathrel (TADS 3)
- Fang Vs. Claw a.k.a. The Duel That Spanned the Ages Episode 2,
by Oliver Ullmann (Glulx)
- For the Love Of Ornery Blue Yaks, by Doug Jones (TADS 2)
- Peanut Orchestra, by Mikhail Fiadotau and Evgeny Bychkov (Windows)
- Plan 6 from Inner Earth, by Adrien Saurat (Z-code)
- Waker, by Kevin Jackson-Mead (Z-code)
## introcomp11.zip
All of the entries in Jacqueline Lott's 2011 Introcomp,
archived in a single file. Included are:
- Bender, by Colleen Boye (Z-code)
- Choice of the Petal Throne, by Danielle Goudeau (Choicescript)
- Choice of Zombies, by Heather Albano (Choicescript)
- Chunky Blues, by Scott Hammack and Jessamin Yu (Glulx)
- The Despondency Index, by Ed Blair (Z-code)
- Exile, by Simon (Choicescript)
- Gargoyle, by Simon (Choicescript)
- Of Pots and Mushrooms, by Devi and Maya (Choicescript)
- Parthenon, by Charles Wickersham (Z-code)
- Seasons, by "MT" (Glulx)
- Speculative Fiction, by Diane Christoforo and Thomas Mack (Z-code)
- Stalling for Time, by Dominic Delabruere (Z-code)
- The Z-Machine Matter, by Zack Urlocker (Glulx)
## introcomp12.zip
All of the entries in Jacqueline Lott's 2012 Introcomp,
archived in a single file. Included are:
- The Bafflingly Casual Adventures of No One of Significant Import,
by Robb Kinnison (Quest)
- Belief, by Justin de Vesine (Glulx)
- Compliance, by Chris Conley (Glulx)
- Genesis, by I.B. (Glulx)
- Resonance, by Nereida Scales (ChoiceScript)
- Wasteland, by Taylor Melton and Alex Tocco (ChoiceScript)
## introcomp13.zip
tuid: 7m6expdcixbo6sy
kszv99z9a2eas65m
gerek8m4ra517fk4
ad9pg0ycxat2sqt7
fomqj9rqg4ob5kw
cimgcdu82gj2otap
All of the entries in Jacqueline Lott's 2013 Introcomp,
archived in a single file. Included are:
- Akkoteaque, by A.C. (Glulx)
- Best Laid Plans, by David Whyld (Glulx)
- The Example of the Chicken Sexer, by Simon Christiansen (Z-code)
- First, by Shannon Prickett (Glulx)
- The Vanishing Conjurer, by Marshal Tenner Winter (Glulx)
- Werewolves Rising, by Jimmy Ronald (ChoiceScript)
- What happened in 1984, by Hunter Hoke (Glulx)
## introcomp14.zip
All of the entries in Jacqueline Lott's 2014 Introcomp,
archived in a single file. Included are:
- 1st and the Last of the Ninja, by nmelssx (ChooseYourStory)
- Bridges and Balloons, by Molly Greene (Twine)
- The Cuckold's Egg, by Veronica Devon (Glulx)
- The Devil in the Details, by Jerry Ford (TADS 3)
- Going Down, by Hanon Ondricek (Inklewriter)
- Hornets' Nest, by Jason Lautzenheiser (Glulx)
- Mount Imperius, by kaleidofish (Twine)
- The Scroll Thief, by Daniel M. Stelzer (Glulx)
- Tales of the Soul Thief, by David Whyld (Z-code)
- The Terrible Doubt of Appearances, by Buster Hudson (Glulx)
## introcomp15.zip
tuid: vk4j4zp5slsh9jyp
4ouw9si1fhanlen8
xxdlraf8u7lfd3sv
180nvhpys63a6l3d
dl0istovf2smb74
ia9ot4pxpom3dm36
All of the entries in Jacqueline Lott's 2015 Introcomp,
archived in a single file. Included are:
- Beyond Division, by Joseph Geipel (Glulx)
- Deprivation, by Michael Coorlim (TADS 3)
- Lair of the Gorgonanth, Part 1, by Andrew Watt (Twine)
- Meld, by David Whyld (Glulx)
- Voltage Cafe: Writing a dissertation is no dessert, by anjchang (Glulx)
- Walker's Rift, by Hope Chow (ChoiceScript)
## introcomp16.zip
tuid: 5fa4qdo3qakotbup
7hrjcihg46sckudh
1yti1am4l16mjkti
nrtdlth4vr3a3td5
3p3vh8vlbdcobsch
wne70bx2uby4mde5
28pnz39j5edp1qe9
All of the entries in Jacqueline Lott's 2016 Introcomp,
archived in a single file. Included are:
- Astronomical Territories, by G_G (Squiffy)
- BestieFone, by Mark C Marino and Rob Wittig (Unity)
- Deviled Kegs, by Moira (Twine)
- Grubbyville, by Andrew Schultz (Z-code)
- Narrows, by G_G (Squiffy)
- Some Exceptions for Reasons Unknown, by Thomas Mack (Glulx)
- Spellbound, by Adam Perry (Glulx)
## introcomp17.zip
tuid: qqcypgszy8a48nsn
47v93q36ik11uc3u
oqe8xrhykks7w19x
vjmo5k98z6nsrv4q
ajc78liw2i8u7wgv
g5cfhuoadb9zb3yy
974rzyttqqxdr4cl
r3dy5mdzspuayg08
b60euzlauy4zp7xc
fyw49ot0lld0zoto
y56w9ii2m9a7o08s
All of the entries in Jacqueline Lott's 2017 Introcomp,
archived in a single file. Included are:
- Sherlock Indomitable, by mathbrush (Glulx)
- Onna Kabuki, by Victor Ojuel (Glulx)
- The Adam and Eve Project, by Brian Kwak (Glulx)
- Duckman, by Wade (Glulx)
- Yukon Yelena, by Wing (Twine)
- Prizon, by Wes Lesley, writing as "Jason Gamble" (Glulx)
- Playing with the White Dog, by Elizabeth Bernhardt (Twine)
- Good For Nothing, by Katalina (Twine)
- The Wishing Wood, by Elizabeth Bernhardt (Twine)
- The Sentence Editor, by fishandbeer (Twine)
- You Just Might Feel Something, by Devin Raposo (Twine)
## introcomp18.zip
tuid: sssjfr72s4uql5w1
eb43dqskqu4h2ve7
All of the entries in Xalavier Nelson Jr.'s 2018 Introcomp,
archived in a single file. Included are:
- Intro to Implements of the Arcane, by Oliver Frank (Glulx)
- The Missing Ring, by Felicity Drake (Twine)
- Retrocession, by Paul Paterson
- An Unexpected Visitor, by Clive Gerard (Twine)
- Draw Nine, by Damon L. Wakes (Twine)
- Magnitude Operation, by Lynda Clark (Inklewriter)
- Mothership, by Strand Games
- Napier's Cache, by Vivienne Dunstan (Z-code)
- Space Ferrets, by Rhianon P. Brown (Twine)
- The Royal Mystery Shopper, by Katie Benson (Twine)
- The Scholar, by C.G. Smith
- Undone, by Davis G. See (Twine)
## introcomp19.zip
All of the entries in Xalavier Nelson Jr.'s 2019 Introcomp,
archived in a single file. Included are:
- Intro to the Devil's Music, by Harkness Munt (Glulx)
- Dungeon Alive!, by Brittany Hague
- Neurocracy, by Joannes Truyens
- Memorosa, by Enrique Henestroza Anguiano (Twine)
- Gallery Gal's Architectural Adventure, by Damon L. Wakes (Twine)
- Sunder, by K.G. Orphanides (Twine)
- Imprisoned, by Richard Otter (Glulx)
- hide and seek, by manaal (Twine)
- Homeland, by Jason Self (Z-code)
- DEADLINE, by Jeff Schomay
- Steamed Hams, but It's a Twine Game, by Damon L. Wakes (Twine)
------------------------------------------------------
# if-archive/games/mini-comps/library:
This directory contains entries to David Cornelson's IF Library Competitions
## IFLibComp2002.zip
tuid: wyzlis8nwgbq751z
5tfmecxkntdxjevb
xpv5rhd4604kc1fb
All the entries into the 2002 IF Library Competition,
in a single archive. The entries are:
- Dwenodon by Gary Shannon
- Familiar by Papillon
- Lazy Gods by Stark Springs
## IFLibComp2003.zip
tuid: 40s398dd0pidv9ss
dk42nmkg6m389rfy
All the entries into the 2003 IF Library Competition,
in a single archive. The entries are:
- Trapped In School by Paul Drallos
- Serve Your Country by Fletcher Smyth
------------------------------------------------------
# if-archive/games/mini-comps/logic:
The files in this directory relate to
Andrew Plotkin's IF Logic Puzzle Mini-Competition
## comp-result.txt
Andrew's notes on the results of the competition.
## logicpuz.tar.gz
tuid: aa0isrx1wzsxaujm
Logic Puzzle Sampler, an Interactive Proof of Concept,
written by Andrew Plotkin.
Release 2 / Serial number 030211
Archive contains a Z-code game file demonstrating the
evaluation of statements which may be true or false,
the game file's source code, and the essay that inspired
the competition.
## traffic.zip
tuid: 210d9bfd145rvf9k
The Traffic Light, Eric Schmidt's entry to the
competition.
Release 1 / Serial number 041303
Archive includes Z-code game and Inform source code.
------------------------------------------------------
# if-archive/games/mini-comps/lotech:
The files in this directory relate to
Mark Silcox's LOTECH Competition, which required
that entrants use only multiple-choice input.
## dogshow.z5
tuid: 2t6lv860gv7atzl3
Dog Show, by Mrs. Drallos' Fourth Grade PACE class at Wattles
Elementary School in Troy, Michigan.
This was the only entry to the 2005 LOTECH Competition.
## lotech.zip
tuid: wqrlx3wvtmkjds9q
91ghbw1vimd96fqo
55xxh7ozya1u1yxx
tvsfql0tujacs2sz
a5pmazy8j0huzgvz
fcas37p9u01i2sij
All the entrants to the 2001 LOTECH Competition, zipped
into a single archive:
- Kingdom Without End, by Shannon Cochran (First Place)
- A Dark and Stormy Entry, by Lord Lulwer-Bytton (Second Place)
- Flotsam, by Jamie Murray (Third Place)
- Escape from A Planet Filled With Monkeys, by Randall Gee
- One Week, by Papillon
- The Knapsack Problem, by Leonard Richardson
------------------------------------------------------
# if-archive/games/mini-comps/manos:
This directory contains entries to Admiral Jota's Manos mini-competition
## ManoZ.z5
tuid: 7b6q5nkurhzo6mh9
ManoZ, tHE iNterACtIve hANds oF fATe,
bY DuNCAn cROSs(aKa bOinGBall)
Release 1 / Serial number 000506
------------------------------------------------------
# if-archive/games/mini-comps/mcdream:
This directory contains entries to David Cornelson's MCDream Competition,
in which authors wrote games representing a vivid dream of theirs.
## Dreadwine.zblorb
tuid: hah6uisf46qqqvxx
Dreadwine, by Eric Eve.
Release 1 / Serial number 060723
The sole entrant in MCDream I.
## NoFamous.zblorb
tuid: hp17xj1wg3tlt3sb
No Famous, a bit of dream by Erik Wennstrom.
Release 2 / Serial number 060816
## TheRetreat.zblorb
tuid: 31bd07ogdim14w54
The Retreat, an Interactive Escape by J.D. Clemens.
Release 1 / Serial number 060814
------------------------------------------------------
# if-archive/games/mini-comps/metafilter:
## TheGreatRentMoneyAdventure.zblorb
tuid: l5gltxzl6tibj83k
The Great Rent Money Adventure, from the 2nd Annual
Metafilter IF Competition, held in 2010.
## metafilter2009.zip
tuid: 91pic47tqqqf79w
lfa6drsu9qlc4uha
1n36d1snrr6p64xo
dl5yv451iqmzku8o
hf4d13wf13wlnm31
wbojkwezlpkoy6of
zgv52ny1u1ufu86f
wv5ua3x6b9du3mzp
All the entries from the 1st Annual Metafilter IF
Competition, held in 2009.
------------------------------------------------------
# if-archive/games/mini-comps/mini-comp:
The files in this directory relate to Lucian Smith's
1998 IF Mini-Competition
## micro-comp.txt
the brief rules for a new premise for the micro-comp; a
sub-competition to the Mini-Competition, by Lucian P. Smith
## premise.txt
the premise of the 1998 TFE(AMTO)IFM-C
(The First Ever (And Maybe The Only) IF Mini-Competition)
by Lucian P. Smith
## schedule.txt
the schedule for the 1998 TFE(AMTO)IFM-C
(The First Ever (And Maybe The Only) IF Mini-Competition)
by Lucian P. Smith
## bloodline.z5
tuid: 39i76vyr6uxpbdi9
Bloodline, by Liza Daly
## bloodline.inf
tuid: 39i76vyr6uxpbdi9
Source code for Bloodline
## foggy.gam
tuid: lb8t0gzl9xdcrs49
Foggywood Hijinx, by Ivan Cockrum
## foggy.t
tuid: lb8t0gzl9xdcrs49
Source code for Foggywood Hijinx
## foggy.zip
tuid: lb8t0gzl9xdcrs49
Foggywood Hijinx, version 2, by Ivan Cockrum,
Windows version
## Foggywood_Hijinx.hqx
tuid: lb8t0gzl9xdcrs49
Foggywood Hijinx, version 2, by Ivan Cockrum,
Mac version
## inherit.z5
tuid: 39co93plqg8q40hj
Inherit, by Gunther Schmidl
## inherit.inf
tuid: 39co93plqg8q40hj
Source code for Inherit
## sumbunny.z5
tuid: fjj4awq5fge1xn66
Something About the Bunny, by Glyph
## sumbunny.wlk
tuid: fjj4awq5fge1xn66
Walkthrough for Something about the Bunny
## sumbunny.tar.gz
tuid: fjj4awq5fge1xn66
Source code for Something about the Bunny
------------------------------------------------------
# if-archive/games/mini-comps/minigames:
## minigames.zip
tuid: k3w7jn6svfi449fc
ftw7b8zk4uyyofcd
mihogokehk75gw3i
All the entries for Ben Caplan's Minigames Minicomp, in a
single archive. The entries are:
- Insider Information (Z-code), by John Graeme Bichard
- The Adventurer (Javascript), by Josh Vanderhoof
- Hamilton Hall (Z-code), by Cedric Knight
------------------------------------------------------
# if-archive/games/mini-comps/newyears:
This directory contains Marius Müller's annual New Year's Minicomps.
------------------------------------------------------
# if-archive/games/mini-comps/newyears/nein:
This directory contains the games entered in Marius Müller's
Neinth Annual New Year's Mincomp.
## Candle_flames_in_windless_air.gblorb
Candle flames in windless air, by Teaspoon.
Release 1 / Serial number 160118
## EGYPTWALK.z8
EGYPTIAN WALKING SIMULATOR, by Jason Dyer.
Release 1 / Serial number 151231
## Her_Majestys_Trolley_Problem.gblorb
Her Majesty's Trolley Problem, by Buster Hudson.
Release 1 / Serial number 160102
## Mhairie_Sioux_Escrivain.gblorb
Mhairie Sioux Escrivain and the Dracula of
Hogwarts, by M. Grablowsky.
Release 1 / Serial number 160102
## Staying_Put.gblorb
Staying Put, by verityvirtue.
Release 1 / Serial number 151231
## The_Day_time_stood_still.gblorb
The Day Time stood still, by Marius Müller.
------------------------------------------------------
# if-archive/games/mini-comps/newyears/tent:
This directory contains the games entered in Marius Müller's
Tent Annual New Year's Mincomp.
## Anatidaephobia.gblorb
A N A T I D A E P H O B I A, by Peregrine Wade.
Release 1 / Serial number 170108
## The_day_I_shot_Alex.gblorb
tuid: k3yitx89bd22g260
The day I shot Alex, by Marius Müller.
Release 1 / Serial number 170102
## TheHorste.gblorb
tuid: xttoc1xexdbkl7vp
The Horste, An Interactive Fanfic by Roger Carbol.
Release 1 / Serial number 170101
## Yami-Nabe.gblorb
tuid: eww97qe31lum4442
Yami-Nabe!!, by Brian Kwak.
Release 1 / Serial number 170102
------------------------------------------------------
# if-archive/games/mini-comps/no-inventory:
The files in this directory relate to Michael Gentry's 1999
No-Inventory-Competition
## I-comp.txt
tuid: 9g18di6qv1trikyx
5mcsshrveltc2d1q
the rules and the results of Michael Gentry's 1999
No-Inventory-Competition
## camping.z5
tuid: 9g18di6qv1trikyx
Camping! An Interactive, well, Camping Trip by Gunther Schmidl
Release 666 / Serial number 990127
## undead.z5
tuid: 5mcsshrveltc2d1q
Annoyed Undead, an inventoryless adventure by Roger Ostrander
Release 1 / Serial number 990220
------------------------------------------------------
# if-archive/games/mini-comps/oneroom:
This directory contains entries in the One Room Game competitions.
For more information, see
## orgc2002.zip
All the entries in the 2002 competition:
- L'artificiere (Inform) by Paolo Lucchesi, Sting1 and Percy.
- Natalie (Mac) by Fabrizio Venerandi.
- Il sottomarino giallo (Inform) by Schopenauer.
- La capsula (Adv. System 2.0) by BaR.
- Il caso Luisa Bianchi (Basic) by Matteo Oliva.
- Il deserto senza sole (YaBasic) by Salkaner il Nero.
## orgc2003.zip
All the entries in the 2003 competition:
- Il barile di Amontillado (Mac) by Marco Dattesi.
- Rompicapo (Mac) by Davide Centurione and Roberto Grassi.
- Successo (Inform) by Gabriele Lazzara.
- Due dischetti, un incubo (Inform) by Fabrizio Pallotti.
## orgc2006.zip
tuid: 3ns7qihicdd1cpz8
5ft7a2kq8w8qq5h8
All the entries in the 2006 competition:
- Final Selection (Inform, in English) by Sam Gordon.
- Lo sforacchiato giallo (Inform, in Italian) by Veronica Auretta.
- Il diavolo a Venezia (Inform, in Italian) by Lorenzo Carnevale.
- Forma Mentis (Inform, in Italian) by Paolo Maroncelli.
- Galeotto fu il canotto (tre modi per buttare l'ancora)
(Inform, in Italian) by Andrea Rezzonico.
- It's Easter, Peeps (Inform and ADRIFT, in English) by Sara Brookside.
- Lazy Jones e l'ultima crostata (Inform, in Italian)
by Gabriele Lazzara and Carmelo Paterniti.
- De Reditu (Inform, in Italian) by Massimo Corso.
- Frankenstein III (Inform, in Italian) by Corvo di Odino.
## orgc2007.zip
tuid: mr3afem4kaqroce6
hxlqyjtyxxa9o2s1
zaxy9k3pbyy86e0g
xkai23ry99qdxce3
All the entries in the 2007 competition:
- A Dream Imprint (Inform, in Italian) by Fabrizio Pallotti.
- Cabin Fever (Quest, in English) by Dr. Froth.
- Kinesis (Inform, in Italian) by Paolo Maroncelli and
Alessandro Peretti.
- Marika The Offering (ADRIFT, in English) by revgiblet.
- Necromante (Inform, in Italian) by Lorenzo Chiodi.
- Notte prima dell'esame (Inform, in Italian) by Fabio De Dominicis.
- Puzzle Box (ADRIFT, in English) by Richard Otter.
- Suveh Nux (Inform, in English) by David Fisher.
- Urban Conflict (Inform, in English) by Sam Gordon.
------------------------------------------------------
# if-archive/games/mini-comps/rncomp:
The files in this directory relate to Storme Winfield's
2002 RomanceNovelComp
## rncomp.sit
tuid: ko02mwv9oi52qsmm
q6m9c3ufld3affbv
A Mac archive containing both entries in RomanceNovelComp:
"Choose Your Own Romance," by David Dyte, and
"Forever Always," by Iain Merrick (writing as Elizabeth
Hawke).
## rncomp.zip
tuid: ko02mwv9oi52qsmm
q6m9c3ufld3affbv
A zip archive containing the same two games.
------------------------------------------------------
# if-archive/games/mini-comps/segment:
The following are entries to David Cornelson's Segment Mini-Comp
## 1-snowman.gam
tuid: awu3k09eetnqbu72
The first segment, by Roger Carbol.
## 2-snowman.z5
tuid: 1bm5jh53n072w1wm
The second segment, by Jessica Knoch.
## 4-snowman.z5
tuid: pfu307jt43d5due1
The fourth segment, by Josh Giesbrecht.
## 5-snowman.z5
tuid: mnvhe7vc6j2elnjz
The fifth segment, by Tommy Herbert.
## 5-walkthrough.txt
tuid: mnvhe7vc6j2elnjz
Walkthrough for the fifth segment.
## premise.txt
The premise behind the Segment Mini-Comp.
------------------------------------------------------
# if-archive/games/mini-comps/shufflecomp:
## Shufflecomp2014.zip
All the games entered in Sam Kabo Ashwell's 2014 Shufflecomp Competition:
- 1982, by Zach Samuels (as Iblis Snowsdottir) (Glulx)
- 50 Shades of Jilting, by Rowan Lipkovits (as Lankly Lockers) (Z-code)
- Bound, by Ryan E. Holman (as Starfinger X) (Twine)
- Cryptophasia, by Alan DeNiro (as L. Starr Voronoi) (Twine)
- The darkness of mere being, by Marius Müller (as a lost kitten) (InkleWriter)
- Dead Man's Party, by Royce Odle (as Morrissey) (TADS 3)
- An Earth Turning Slowly, by Mæja Stefánsson (Undum)
- Eight Miles High, by Josh Giesbrecht (as Lambert Lambert) (Glulx)
- Fallout Shelter, by Marshall Tenner Winter (as Histroy Gloam) (Glulx)
- Fallout Shelter, by Molly Geene (as Amadeo Voss) (Twine)
- Flotsam and Driftwood, by Peter Orme (as Conrad Elton) (Z-code)
- Groove Billygoat, by Hanon Ondricek (as Efrain Finnell) (Glulx)
- HOLY ROBOT EMPIRE, by Caleb Wilson (as Ralph Gide) (Z-code)
- Illuminate, by Christopher Conley (as Summer del Mono) (Z-code)
- Invisible Parties, by Sam Kabo Ashwell (as Psychopup) (Glulx)
- The Legend of Wooley Swamp, by Molly Geene (as Elizabeth Jones) (Twine)
- Light My Way Home, by Caelyn Sandel (as Venus Hart) (Glulx)
- Little Bird, by Socks Meanie (as Dick Dawson) (Twine)
- Lobster Bucket, by Rick Yost (as Lady Tallhat) (Glulx)
- Look Around the Corner, by Doug Orleans (as Robert Whitlock) (TADS 3)
- Mirrorwife, by Yoon Ha Lee (as Virgil Caine) (Twine)
- Monkey and Bear, by Carolyn VanEseltine (as the opposite of sublimation) (Glulx)
- More, by Jason Dyer (as Erin Canterbury) (Z-code)
- Nothing but Flowers, by Crabby O'Crankypants (Twine)
- Nova Heart or Don't Be Standing Around While the Earth Dies Screaming, or:
Who Is To Blame When the Owls Leave Candy Jail?, by Zenith J Clangor (HTML)
- Out the Window, by Molly Geene (as Bramble Bobonong) (Twine)
- The Peccary Myth, by Gerardo Aerssens (as Pergola Cavendish) (Twine)
- Sequitur, by Nigel Jayne (as Tin Foil Jenny) (Glulx)
- Sparkle, by Juhana Leinonen (as Karly Di Caprio) (Glulx)
- A Summer's Rose, by Adri (as Jed Brockett) (Undum)
- Tea and Toast, by Matt Weiner (as Maria del Pangolin) (Glulx)
- Truth, by Carl Muckenhoupt (as John Earthling) (Z-code)
- White Houses, by Jason Lautzenheiser (as Mr. Stamp) (Glulx)
## ShufflecompDisc2.zip
tuid: ar5x88sqx6qvef7g
All the games entered in Neil Butters's ShuffleComp: Disc 2 competition:
- Ansible, by Jacques Frechet (JavaScript)
- By the Lake, by Marius Müller (as Eldridge Murray) (Glulx)
- Comrade, by Roger Carbol (as Urist Uristson) (Glulx)
- Everything We Do Is Games, by Doug Orleans (Z-code)
- False Mavis, by Ted Casaubon (as Litany Brisket) (Twine)
- Heading East, by Hugo Labrande (as Alex Davies) (Z-code)
- The Mayor and the Machine, by J. Marie (Twine)
- Molly and the Butter Thieves, by Alice Grove (as Cosmic Hamster) (Glulx)
- Pool Dominator, by Andrew Watt (as Destiny Spearmint) (Twine)
- Running Down a Dreamland, by Wes Eas (Twine)
- The Skeleton Key of Ambady, by Caelyn Sandel (as Adalai Trammels) (Twine)
- The Songbird, the Woman and the Silver Casket, by Taryn Quinn (Alan)
- Starry Seeksorrow, by Caleb Wilson (as Ayla Rose) (Z-code)
- Submerge, by Joshua Houk (as Carlos Percival Saldanha) (Twine)
- Texas Instruments Theater, by Socks Meanie (as Winston Ian Parrish) (Twine)
- To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip) (Twine)
- When the Land Goes Under the Water, by Bruno Dias (as Nikephoros De Kloet) (Glulx)
------------------------------------------------------
# if-archive/games/mini-comps/smoochie:
See for more information.
## smoochie.zip
tuid: k2iy848xjf3ch6uf
a087n3nte3qszah6
i3xvnq3vv5h0c38y
yo7axrrxq5h3q42x
6tlsv79zs2xq9ecs
nue0kr86i5cpkqze
7datxqc6cdlj3p6u
jv9y29bn167wwix5
spsnevz1br6f2z3v
All the games entered into Emily Short's SmoochieComp 2001:
- 1981 by A.D. McMlxxxi
- August by Matt Fendahleen
- Bantam by Eric Mayer
- Dead of Winter by Christina Pagniacci (Gunther Schmidl)
- Pytho's Mask by Emily Short
- Second Honeymoon by Roger Ostrander
- Sparrow's Song by J.D. Berry
- The Tale of the Kissing Bandit
by Cary Valentino (J. Robinson Wheeler)
- Voices by Aris Katsaris
## pytho.z8
tuid: spsnevz1br6f2z3v
Pytho's Mask, by Emily Short.
Release 3 / Serial number 020223
## voices.z5
tuid: nue0kr86i5cpkqze
Voices, an Interactive Romance, by Aris Katsaris.
Release 2 / Serial number 010504
------------------------------------------------------
# if-archive/games/mini-comps/speedif:
This directory contains all the entries to the various Speed IF competitions
## SpeedApocalypse.zip
tuid: k5v98kzct1vzy1w0
Games entered in the Speed Apocalypse
Competition.
## SpeedIF01.zip
tuid: du3nrz53qjw2cx0j
Games entered in the first SpeedIF Competition.
## SpeedIF02.zip
tuid: ba1b5asqbjgvy54w
z83vnbuya68liwbt
1bw4vfchmpztmb7t
o4aewhygsdax7fwe
Games entered in the SpeedIF 2 Competition.
## SpeedIF03.zip
tuid: zh9iakbsnk9tab0j
861zb69c0eofo3ye
meqlzyiilf18spix
b7h4i30za9rd4hq8
ucsem758qia1dwjt
z9eepw8uxafh1nvg
Games entered in Jason Dyer's SpeedIF 3
Competition.
## SpeedIF04.zip
tuid: tlyk69fz5pmbwhbp
1ugd7bxtrg2457y1
4poj7n7j7wtphju8
2j4y45dbfdqvfru7
39aonvkrzc0kmie2
et60g5yvv1cob3sp
jrlj3y9zgmxulzci
2l8rc0c5ncu3ddeg
cic260su6jmkpjt3
qgz3f290qxbp1k85
Games entered in the SpeedIF 4 Competition.
All the games had to be written within 90
minutes, on the following premise:
"Write a game with 3 rooms and a bathroom, an
onion, on top of the Eiffel Tower, with
Nostradamus."
## SpeedIF05.zip
tuid: 600lvxkowqxuybdc
j2b4zq833rpnc1yy
ovun34wzmcgbua1c
uedis82y8lmbgglb
96wguzzgxlz4iqsp
dp5ve3wb20xhmmbh
fsawry3lnp2yn04e
Games entered in the SpeedIF 5 Competition.
## SpeedIF05.5.zip
tuid: a9b443qraib5mz7b
tq10z4gcz6u5rtn0
rxwyc4ropu89bfud
87ai0ip72zhd0lm2
12juh3zezv0j0tih
bs0dmmo9585615vt
rjpiclh0l4dssvl8
rfjcrb01hckrgffr
Games entered in the SpeedIF 5.5 Competition.
## SpeedIF06.zip
tuid: 98i732gbb6igseoc
i6qwjami3es2sx09
7qh1pq8a39hlxoa3
b1al99nvikllzy2y
r93wnqjc44juw85g
via9hvv89gfcucnf
Games entered in the SpeedIF 6 Competition.
## SpeedIF07.zip
tuid: sbtxacglhpr3dxnb
14bs7ru8t0r4d60j
s3ufsiaj5rpmquts
c3kat8jmjgckx09v
jwwys4s6tap8ijtg
Games entered in the SpeedIF 7 Competition.
All the games had to be written within 90
minutes, on the following premise:
"You're a stowaway on an oil tanker in the
North Atlantic.
## SpeedIF08.zip
tuid: f2oyetp93zdpg4k4
7h96z0tk66m5b0cy
h4uwyctp4rtlmo64
pw5icj8mnlqszk68
i0pm45fnkxt8totr
Games entered in the SpeedIF 8 Competition.
## SpeedIF09.zip
tuid: i5zsretaa91gqsw7
a3oyllfupt2l8lvi
Games entered in the SpeedIF 9 Competition.
## SpeedIF10.zip
tuid: f9sydfatib2kady1
48h5xf5bnu6cn20g
lhhf1b0brec3wbg4
Games entered in the SpeedIF 10 Competition.
## SpeedIF10-9.zip
tuid: 1yog2s0zb1il24gi
8mwv5zkvt4o3pl8e
b6fz0awms527hja0
Games entered in the SpeedIF 10^-9 Competition.
## SpeedIF11.zip
tuid: pbb43k2b4z2mbz5x
4b05hyk9ycbx2tc0
mv72u7es48wzw04s
1zsxds2vm1vqg20a
qfy5yg9hsvjqsv86
an8l1mskve07ispa
Games entered in the SpeedIF 11 Competition.
## SpeedIF12.zip
tuid: 8b4m9vkft3qmuazd
mlngu7kjq3uvm1yy
13k4dtxnuksufg8h
d47ggt0sp9qotqwd
Games entered in the SpeedIF 12 Competition.
## SpeedIF13.zip
tuid: k33sud8fhm0crwds
xwmvgjxla20hrkze
ovpw2r459umw15qc
5wmixcr4p6m9w90o
hhd85eqt2bs0p7up
Games entered in the SpeedIF 13 Competition.
## SpeedIF14.zip
tuid: 2mbhpd08j9hjtkfh
8gax2mzliangyo35
on4dniu7o3jdaj3j
9n2ep3rbby520xjr
ztuq8vgplpgcmox6
Games entered in the SpeedIF 14 Competition.
## SpeedIF15.zip
tuid: 2gtmtipbp4ubygtr
755aehgukt6v8t80
oaskp9o0zwn56hql
v14iv84rqbwwiayc
ceu605apdq2utrq4
tcqyq1jxi1zl9exh
c0gb9dob40jnuz4t
c732j851vvxopz3s
x8e5w2bahwy5j22x
Games entered in the SpeedIF 15 Competition.
## SpeedIF16.zip
tuid: ptgdgv61nhygqio1
ha328h0t4322r2kz
drcgmnc2ayb3bgtd
Games entered in the SpeedIF 16 Competition.
## SpeedIF17.zip
tuid: qp0i457yr5v4t74k
cax9oo2leu5yw8bt
bn6ouxsb2dcpzw99
shpvofikzubh8o3b
wve169z977ih7o9f
e9vf72qxjk48rlat
Games entered in the SpeedIF 17 Competition.
## SpeedIF18.zip
tuid: 7l9a2sljit7vdo7f
wqknebimxd7u447p
e0fk84f68z5pw9rl
4pte94z2fzfjv5ah
3dffyc96swn7hjgo
Games entered in the SpeedIF 18 Competition.
## SpeedIF19.zip
tuid: rvgl3zto9wbo3pd0
89jx8elud9uqilqj
xqg8xyjzdwgxgnvd
ad33fom6nxqqvfa3
wuw8ag487i3vr4dr
aunxx2vihq2isf1f
eu4wiii5kc01q54j
ak40klis5cy2erje
Games entered in the SpeedIF 19 Competition.
## SpeedIF20.zip
tuid: f9l40w4tsbnkwply
v585s10uh18kkswb
sou1wyn2aay360e9
gu7s5f0e3yqlqrnb
j5f8bmtnd3cih7un
Games entered in the SpeedIF 20 Competition.
## SpeedIF_-1.zip
tuid: kqj9zdnubfmfu1cp
59xa3rxg0lu5bo6e
99hicyvv3hnaa1gs
4hmgcwho6v19weyw
twwcuwa12h89djec
271fmvmfdomv79ei
Games entered in the SpeedIF -1 Competition.
## SpeedIF_18thAnniversary.zip
Games entered in the 18th Anniversary SpeedIF,
organized by David Cornelson:
- Far-Out Space Freaks, by J. Robinson Wheeler
- Interstellar Pizza Brigade, by Peregrine Wade
## SpeedIF_2000.zip
tuid: 7vced6ujtrekmoib
7sr1v9vb9r4ansq5
krlb7jc547nsz40y
Games entered in the SpeedIF 2000 Competition.
## SpeedIF_2001.zip
tuid: ld1l0p3sz2t46ywe
7bptvi6o2p9de3li
dsvzan5uim8460bt
sufyz4k4tohxt73j
2n6vrsmrn310mucc
492lcn0sjg591szu
zahn0ux2vkkvnu45
bhipn1557th408kd
0gsf65fa0ox4838v
Games entered in the SpeedIF 2001 Competition.
## SpeedIF_11A.zip
Games entered in the Eleventh Anniversary SpeedIF
Competition.
## SpeedIF_3A.zip
tuid: r1ydpbnko04kilj9
a62pc618qtrx9kpp
k0t3wq9f0o3awns9
ztxh0dxd609vg95h
Games entered in the Third Aniversary SpeedIF
Competition.
## SpeedIF_5A.zip
tuid: or362l4tugg19ae2
lucpekxbt54t0loq
ua3ivof4tv28ephg
2qq2xdnq8rrz59zx
02npov4c6gxghlyu
Games entered in the Fifth Aniversary SpeedIF
Competition.
## SpeedIF_Argonaut.zip
tuid: g4bppjzcsezfuwah
opn5cybh92j0599t
1abt2lr5s834iwky
gr0f9vad94p0uyaw
Games entered in the SpeedIF Argonaut
Competition.
## SpeedIF_Autocrat.zip
tuid: tb7j3ct61toznbjy
l29tpws3utzm65js
85mcun0sz31q21ld
Games entered in the SpeedIF Autocratic Fist
Competition.
## SpeedIF_Century.zip
tuid: sl6aa8c5bs4vsxzb
l7zojsfo4lnp8wlo
1qie1vk17usv2rkr
Games entered in the SpeedIF Century
Competition, based on the XYZZY ceremonies.
## SpeedIF_Copyright.zip
tuid: zkpn8rw1sr6hhy5i
rj1q360xkyejqemx
y1e8gfzr0w5ji4el
Games entered in the SpeedIF Copyright Competition.
## SpeedIF_CrinkleCut.zip
tuid: lt0mr9kswy38kty8
bw0obfyooi5s8e9f
smguzq2slc2oa1wa
h96reria59cunaa3
Games entered in the SpeedIF Crinkle Cut
Competition.
## SpeedIF_DNA.zip
tuid: 1fl6ni6b8yucamm0
gctnbl7y7rjbkvyu
n7qavgsmxn8pmnlx
sz8q7j4f02mm7qz4
gqgurglncygeh4jw
381xbl4vr2tlyukg
npdcwwefdp105cfr
zg8p9khmmhtqwavu
Games entered in the Douglas Adams Tribute
SpeedIF Competition.
## SpeedIF_Destiny.zip
tuid: 2xromutmokvujyiw
wqr7i8vjr8p1c28i
Games entered in the SpeedIF of Destiny
Competition.
## SpeedIF_EXTREME.zip
tuid: kzlwkkir4kp3it6d
d3g4ygvj01y24f23
pwq3ko5bv4mj2fj2
b1s1g450d4qmq6y8
bkc9ldw3ub4w9ofc
Games entered in the SpeedIF EXTREME
Competition.
## SpeedIF_GE_20.zip
tuid: jv44vefxfo77yfep
fadlp5v4tx3pqczu
qiuxwq9hgtkwi15x
enwyyg6pugbcsdh6
Games entered in the SpeedIF >= 20 Competition.
## SpeedIF_Gruff.zip
tuid: ggdxsqyzos753507
cq4brf7veenvjfdx
o0szbgfo63ccuysn
Games entered in the SpeedIF Gruff Competition.
## SpeedIF_Halloween2002.zip
tuid: 063nxblhu07vizfx
xi8aor1wtcl7khje
ppdyrr4bcytc2boj
cm51y3d4iwcf8fuv
exkyy9h5x90n0poz
Games entered in the SpeedIF Halloween 2002
Competition.
## SpeedIF_IndigoNewLanguage.zip
Games entered into Jacqueline Lott's Indigo New
Language Speed IF competition, in which entrants
had to write a game in a language they had not
used before.
## SpeedIF_Introcomp.zip
tuid: qtb5hu2huk1w96no
1pasgsrjiit7fcid
myejb4ual3rfi9gj
i43ytbq9fvab8074
zmlwdgbkvii201q
z66uiemcszslw0sg
3kb9mycmr3h4ztsk
Games entered in the SpeedIF Introcomp.
## SpeedIF_Jacket.zip
tuid: e6vqb5qeu25czrq2
dt7tt5c1avba9oqo
r6b01060gcw6vrhn
zc6v3lovr4s6o30z
1n277q8255ckj5xz
574yp5ttl1jzfrf5
g5dnuooup5gvp7u0
Games entered in the SpeedIF Jacket Competition.
## SpeedIF_Jacket_2.zip
tuid: n1769lbr7bt016fa
vobqsvl1a2cxikmu
6durptkxdbferhg4
2sccnsskwtu3jn68
h1dpowqb07z7y0sr
w2so59lanzm9tgh4
x58egcac5q2uwrcw
44bos8he8k1bsl5s
8o4lnoya4kg6ud7h
l32mp18nbq23mbcb
322cyez8rtuisx2v
l9aafzj5c16khn8c
Games entered in the SpeedIF Jacket 2 Competition.
## SpeedIF_Jacket_3.zip
tuid: 954nt43zwnyvgkbz
dkf7mx266v3znuhz
6iryw3dde7jmvvu8
Games entered in the SpeedIF Jacket 3 Competition.
## SpeedIF_Jacket_4.zip
tuid: 23412ve392nz3zpf
8kekvt062lefgl2
t2fhbsa546g11hln
qdtzzfsauppodqap
60nlqgh2iuawafoi
x4fyoyg69j6dbr2e
98edv3t5g2ubu47
nlb5cxhdabfkn0zz
Games entered in the SpeedIF Jacket 4 Competition:
- Moondarkling:Elfboon, by Sam Kabo Ashwell
- The Forests of Lachryma, by Roger Carbol
- Light of my Stomach, by David Fletcher
- The man-eating, halitosic gorilla of Brazil, by Marius Müller
- Mysterious Ocean Tower, by C.E.J. Pacian
- The Dream-Trap of Zzar, by S. John Ross
- Spectrum, by Colin Sandel
- Smoochiepoodle and the Bastion, by Carolyn VanEseltine
## SpeedIF_LMAN.zip
tuid: 3w1jrjvmk4f9gazy
fwc9pt95wnnxrraf
wlxcfeipjhtgpt8w
Games entered in the SpeedIF Let's Make A
Nightmare Competition.
## SpeedIF_Late.zip
tuid: 3lz1s53eij17fi11
p21izscoaytbbq7z
kzb35z8hc5w51gcw
Games entered in the SpeedIF Late! Competition.
## SpeedIF_Neologism.zip
tuid: izocnc9ta54msoej
6ir7zgxp9337ttal
42h356yel4occbjf
f6o3ur38czzrlfim
ki5pi6jdn5wvq2uq
Games entered in the SpeedIF Neologism
Competition.
## SpeedIF_NewYear2007.zip
tuid: hpqjj4d36s6427ua
6z25yl4e0xfoou38
v5t42htq1g9n5fxi
msi8ksprteqcu4wv
Games entered in the 2007 SpeedIF New Year's
Speed Competition.
## SpeedIF_NewYear2008.zip
tuid: af5avho6z6u7hgnu
m6berjjxx1mei0ea
usdy3xjxvvk9t8yw
Games entered in the 2008 SpeedIF New Year's
Speed Competition.
## SpeedIF_NewYear2009.zip
tuid: gv75aryoisbln9bw
509vwuo8k9fb63vi
Games entered in the 2009 SpeedIF New Year's
Speed Competition.
## SpeedIF_NewYear2013.zip
Games entered in the 7th annual SpeedIF
New Year's Speed Competition.
## SpeedIF_NewYear2014.zip
Games entered in the 8th annual SpeedIF
New Year's Speed Competition.
## SpeedIF_O.zip
tuid: zn4vo1bdjesa1ph0
xkbs28fxks78fjcu
4qt2oryeon42t7z1
y82h0tvixm54283d
Games entered in the SpeedIF O Competition.
## SpeedIF_PAX_East_2010.zip
tuid: xvhyzcol9t0e9bx
s6uduk5gw5kru7gi
lftpihxay7siqg0g
kon1t0ie6ffzmjrw
rbz9kl3nhstq20p3
y49j52jxdi5b3nbn
45bx8jg85ujj5g5q
eyatu2rvzjr14yj0
8e1v6jfzud5exkjg
iu84n55jfm2q803
ud0ihoxc3jfstt50
Games entered in the SpeedIF event run by
David Cornelson at PAX East 2010 in Boston.
## SpeedIF_PAX_East_2011.zip
tuid: 2ilagc1c9xm9migo
5iztuxwskbjiktqu
moqusle826dnpj0e
6mncn610cyw5ig73
uyqf32uc3f6alrpp
bcfzgcptagp2p2zw
it44h0ftah562k9z
jd79rqenllnxny3
rpvhmln4tve5wmww
Games entered in the SpeedIF event run by
David Cornelson at PAX East 2011 in Boston.
## SpeedIF_Orange.zip
tuid: 7h6o7vcranfncy52
fdspaurq4w5hhtwd
3olpnfygoj5tfttf
Games entered in the SpeedIF Orange Competition.
## SpeedIF_PTAP.zip
tuid: ipe61nlesmkutn6y
p4g3v0e31gpk0cg0
af9uszi0e50k06mc
01x9vn9a3qpcz07e
bl6ofv1g86vw2hgt
fwb597ih79a7w33a
t7sqpwsj4xtgrn35
kvz1qgaspmsn35zy
Games entered in the Pi-Theta-Aleph-Parallax
SpeedIF Competition.
## SpeedIF_Penultimate.zip
tuid: ht6lb6z7qnklrv4q
pvhcdsvpf29gdr9s
g6h1glu4zeds6sec
hql7lozn6l9rmdhj
r6p8jra09jzg13t5
sb2ynig6ia3mx66o
w4pkrecmrf1wpyg2
y7gdf3671h662253
mziqfn78iaytu5uf
8ff0n6c5kt5hcs7
ppsrh9i9i76zg186
gjvqzy2pjuwxru2
Games entered in the "2011 New Year's Speed IF -
The penultimate not numbered New Year's Speed IF"
Competition.
## SpeedIF_Potato_Peeler.zip
tuid: b1zu4mfrt4k0r6
wa5kt48vwbvi4jrg
pr8ihnu7390x8uqd
Games entered in the Speed-IF Potato Peeler event.
## SpeedIF_RaifSpam.zip
Game entered in the `R*IF` Spam SpeedIF Competition.
## SpeedIF_Scenario1.zip
tuid: dqklf0b4j4m05960
Games entered in the SpeedIF Scenario 1
Competition.
## SpeedIF_SchmeedIF.zip
tuid: b8y15ull1q1hdcme
Games entered in the SpeedIF SchmeedIF
Competition.
## SpeedIF_Spring.zip
tuid: 4ygzc9qcj6rxhh1
Games entered in the Spring SpeedIF Competition.
"Ah, spring. Flowers blossom, allergies resurface.
The world awakes, and so does Speed IF. Club Floyd,
consuming games insatiably, is looking for some
games. Your games should be short and enjoyable (of
course), and spring themed in any way you could
think of. Incorporation of resurrection would be
nice (though don't tell Marvin.) Please write in of
the common IF languages and keep out the fancy
stuff, as Floyd doesn't support it. Games should be
emailed to Taleslinger by March 29th. Please sign
if you want to participate. Games will be played on
Sunday, April 6th on Clubfloyd."
## SpeedIF_SpringTraining.zip
tuid: 5dpmk9zg8y71gaww
Games entered in the SpeedIF Spring Training
Competition.
## SpeedIF_TDNSIN.zip
tuid: k4wgf9wqz1pk3fvu
9bn7pkna93ct7r8s
9wn0d2414996labv
k235may8cvejhgg2
Games entered in the SpeedIF That Dare Not Speak
Its Number Competition.
## SpeedIF_Thanksgiving.zip
Games entered in the SpeedIF Thanksgiving
Competition.
## SpeedIF_ToasterComp_II.zip
tuid: yal7mklv8lc4cglc
c61pczikwgn5cpyq
j233niwbwbcna8c0
sshanopxskbpccm4
Games entered in the SpeedIF ToasterComp II
Competition.
## SpeedIF_U.zip
tuid: hx8538przft6g0uj
9mhpwzpljyifgw5v
39wyzsxaba5yeybi
Games entered in the SpeedIF U Competition.
## SpeedIF_Ultimate.zip
Games entered in the "Ultimate not numbered
New Year's Speed IF" Competition: Disenchantment
Bay, by Jacqueline A Lott; Short of Sushi, by
Paul Stanley; Emma II, by David Fletcher; and
The Day I Died, by Marius Müller.
## SpeedIF_WON.zip
tuid: u2uyjoccrl3awz2v
7yiyxcnrlwejoffd
drsi3d1e0yz0nls0
5c0aqpcpbe37c5yx
9qbja52m0h9dnfsk
Games entered in the SpeedIF Without Number
Competition.
## SpeedIF_XYZZY.zip
tuid: jg21py29vp32f9uo
irzhe88d72p2ky06
bbywumouctsr5oku
mjuv7t96iuaz47vz
7ig0kv8t4mdidt1n
Games entered in the SpeedIF XYZZY Competition.
## SpeedIF_Y.zip
tuid: akz0ydrzpp4pp1ag
71k08wjqtltl03gn
v3fbrr6q0jb4o12l
ip5icl7u62xc7tjr
qpd3rf8p0memzoil
bup6t8xr4inqhb67
Games entered in the SpeedIF Y Competition.
## SpeedIF_YIs1OverX.zip
tuid: f9lgeek9vcyivh5r
vkq2m2wnpza4u08v
j768t3mb3xikxh2b
7c7iuhyg0mb49gs0
Games entered in the SpeedIF y=1/x Competition.
## SpeedIF_Zombie.zip
tuid: 3tnulswz4pu7r5qr
Games entered in the SpeedIF Zombie Competition.
## bouchercomp.zip
tuid: ms67a2hds1t2swti
5meth6b5imxzleu
casmrq2x2yct71m0
v07htx7abi08hb73
d8t6uzsd8hjov2ag
czai0qjnsjffx5c1
Games entered in the bouchercomp SpeedIF Competition.
------------------------------------------------------
# if-archive/games/mini-comps/swashcomp:
## swash.zip
tuid: e7vbue8beg5a6rzm
ocxkusipxh6uszzc
Both entries in Emily Short's Swash Comp:
- The Legend of Lady Magaidh, by Daniel Freas (TADS)
- Sea Captains, by Lyssa Penn (Z-code)
------------------------------------------------------
# if-archive/games/mini-comps/toaster:
The following are entries to Mark Musante's Toaster Competition
## ToasterCompNosrc.zip
tuid: sy26iywfm3mbao0r
3khux34zggxkenqa
qpk9q65fave3wed0
93qxk4ujela67jf6
fwqdyh6p8c5nwfyz
b9jk5z45rjjt6i3p
kw2hx366nwvjn03l
9vo08lfea4ocpzxq
h183ccbpfw361347
vy3x71efi2owus0z
ygbe1rezyq2ny1av
5db3ldo0anwfhpk2
All the entries in Mark Musante's Toaster
Competition, archived into a single file. The
games are:
Inform/Z-Code games:
- Burnt Toast, by Josh Giesbrecht
- Friar Bacon's Secret, by Carl Muckenhoupt
- Got Toast?, by Jim Fisher
- Spitting Crumbs, by Duncan Cross
- Tommy the Toaster, by "Coala"
TADS games:
- Masters of Toasting, by Leon Lin
- Mr. Remote Mom, by Lenny Pitts
- This is the Toaster, by Peter Berman
- Toastarama, by Doug Jones
Inform/Glulx games:
- (You're) TOAST!, by Gunther Schmidl
Alan games:
- There is No bread, by Mikko Vuorinen
## ToasterCompWithSrc.zip
tuid: sy26iywfm3mbao0r
3khux34zggxkenqa
qpk9q65fave3wed0
93qxk4ujela67jf6
fwqdyh6p8c5nwfyz
b9jk5z45rjjt6i3p
kw2hx366nwvjn03l
9vo08lfea4ocpzxq
h183ccbpfw361347
vy3x71efi2owus0z
ygbe1rezyq2ny1av
5db3ldo0anwfhpk2
All the entries in Mark Musante's Toaster
Competition, including source code, archived
into a single file.
------------------------------------------------------
# if-archive/games/mini-comps/travel:
## oahwnn.zip
tuid: jdlulz8vs7xe2i0x
On A Horse With No Name, version 1.1, by Greg Ewing.
Archive includes Alan game file and a walkthrough.
------------------------------------------------------
# if-archive/games/mini-comps/twifcomp:
This directory contains files relating to Jack Welch's TWIFcomp
for tweet-sized interactive fiction.
## PUTPBAT.z5
PUTPBAT, by Matt Weiner.
## sin-1.z5
Sin 1, by Matt Weiner.
## sin-2.z5
Sin 2, by Matt Weiner.
## sin-3.z5
Sin 3, by Matt Weiner.
## sin-4.z5
Sin 4, by Matt Weiner.
## sin-5.z5
Sin 5, by Matt Weiner.
## sin-6.z5
Sin 6, by Matt Weiner.
## sin-7.z5
Sin 7, by Matt Weiner.
## sin-8.z5
Sin 8, by Matt Weiner.
## war.z5
War, by Matt Weiner.
------------------------------------------------------
# if-archive/games/mini-comps/usecomp:
This is the directory for UseComp, a mini-comp run in January 2000
by Gunther Schmidl
## noearthlyuse.zip
tuid: 74ivhmvyczj4b354
No Earthly Use by Greg Ewing, the sole entry received for
the competition. File includes the compiled Alan game
(version 2.7 or 2.8 interpreter), a game walkthrough and
the Alan source code for the game.
## usecomp_premise.txt
tuid: 74ivhmvyczj4b354
The text of a rec.arts.int-fiction post by Gunther Schmidl
announcing "UseComp".
------------------------------------------------------
# if-archive/games/mini-comps/wacky:
The following are entries to David Glasser's 1999 WackyComp
## WackyComp.txt
tuid: 0gih2b70l1z6xemu
xcf56wttirmve4p5
the rules of David Glasser's 1999 WackyComp
## wackycmp.zip
tuid: 0gih2b70l1z6xemu
xcf56wttirmve4p5
Skipping Breakfast by Dunnin Haste (aka Stephen Griffiths)
and Knot To Be Undone by Jess Kiddon (aka Lelah Conrad),
two ALAN games that can be played with an ALAN 2.8
interpreter.
## knot4.zip
tuid: xcf56wttirmve4p5
source code of Knot To Be Undone, by Lelah Conrad
[file is linked to programming/alan/examples/knot4.zip]
## skipbrek.zip
tuid: 0gih2b70l1z6xemu
Skipping Breakfast, second release, by Stephen Griffiths
Requires an ALAN 2.8 interpreter
## skipbsrc.zip
tuid: 0gih2b70l1z6xemu
Source code for Skipping Breakfast
[file is linked to programming/alan/examples/skipbsrc.zip]
------------------------------------------------------
# if-archive/games/mini-comps/walk:
This directory contains entries to Emily Short's Walkthrough Competition,
for which games and transcripts were submitted, all of which had to
follow the competition's stated walkthough.
## walkthrough.zip
tuid: i9vnsyd2fmlagojb
xpswefohn5e4sk16
4dzl5wzog6k6xtr6
3x2sojljv04qni8i
we9i181ad9aepque
1ay55mbn5iasy5h3
Archive of all the entries to Emily Short's
Walkthrough Competition.
------------------------------------------------------
# if-archive/games/mini-comps/xcomp:
The files in this directory relate to David A. Cornelson's 1999 XComp
## xcomp.txt
tuid: rl6boffk808jms0f
the rules of David A. Cornelson's 1999 XComp
## Sixfoot.z5
tuid: rl6boffk808jms0f
The Six-Foot-Tall, Man-Eating Chicken, by Ryan N. Freebern
------------------------------------------------------
# if-archive/games/missing-stuff:
This directory contains documentation and files missing from non-Infocom game
compilations. For material missing from Infocom games or compilations,
see the directory infocom/shipped-documentation.
## Hexuma-letter.txt
a letter from Hexuma, missing from the Weltenschmiede
compilation (German). Typed in by Volker Blasius.
------------------------------------------------------
# if-archive/games/msx/spanish:
## AventuraEspacial.zip
tuid: n51f64zk65y8jfqd
La Aventura Espacial (the Space Adventure), by
Aventuras AD.
(An Amstrad version of this game is in games/amstrad/spanish/espacial.zip,
a C64 version is in games/c64/spanish/espacial.zip, and
a DOS version is in games/pc/spanish/espacial.exe, and
a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip)
## AventuraOriginal.zip
tuid: qfmo3lsen56jmu5p
La Aventura Original, an illustrated text
adventure by Andres Samudio, Manuel Gonzalez,
and Carlos Marques, based on Colossal Cave.
(An Amiga version of this game is in games/amiga/spanish/original.zip, and
a DOS version is in games/pc/spanish/original.exe, and
a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip)
## Jabato.zip
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure
by Manuel Gonzalez, Paco Zarco,
Juan Antonio Darder and Carlos Marques.
(An Amiga version of this game is in games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip, and
a DOS version is in games/pc/spanish/jabato.exe, and
a Spectrum version is in games/spectrum/spanish/Jabato.zip)
------------------------------------------------------
# if-archive/games/os2:
## advos2.zip
tuid: fft6pu91j85y4acv
OS/2 2.x executable of Colossal Cave, by John W. Kennedy;
based on Jerry D. Pohl's version giving separate values for
treasures, survival, and score.
C source code of this version is in games/source/advos2s.zip,
the original DOS executable is in games/pc/adv.arc
## drmwld.zip
tuid: g41xjoxwo9dydke1
g1cw04b39ajiyit9
0d7nlkre2lzsd47x
The Dreamworld Trilogy 2.1 for OS/2, by Lawrence McAlpin.
## gross2.zip
tuid: cqm6ya62zgzrmfbk
Gross2, a small text adventure for OS/2, by Bill Moore
and Mark Williams.
------------------------------------------------------
# if-archive/games/palm:
## ACgames.zip
tuid: 82mn545s8bt3csa4
ju778uv5xaswnlpl
ywwlr3tpxnktjasd
ezit1n3a1idd6bn3
a3ym4ipix7sjsfrf
A collection of Adam Cadre's games (9:05, I-0,
Photopia, Varicella, Shrapnel and Textfire Golf)
converted to the format required by the PalmOS
Z-Code interpreter Zip.
------------------------------------------------------
# if-archive/games/pc:
## 2112.zip
tuid: 0ctqbfa4pofrvtsf
Very simple game based on the Rush song "2112".
Author unknown.
## 4ka.zip
tuid: q47lwr776k3x3rg0
4K Adventure, a small text adventure written by John Metcalf
## 4symbols.zip
tuid: 4h7kqjhw43h4sy8c
Playable demo of The Four Symbols, release 1.1
TADS adventure by The Grue!
## 905.exe
9:05 by Adam Cadre
Version 1.01 (10 February 2000) / Serial number 9502
(a machine-independent zcode game file is in
games/zcode/905.z5)
## ABloodyLife.zip
A Bloody Life: A day in the life of an unfortunate physician
caught up in a soap opera, written by Quentin D. Thompson.
AGT game files, DOS interpreter, and pop-up hints.
[file is linked to games/agt/ABloodyLife.zip]
## A_Egypt.exe
Adventure in Egypt, by A.C. Lockhorst. A mouse
controlled text adventure for Windows.
(a Dutch version is in games/pc/dutch/Egypte_A.exe)
## A_Egypt.rtf
Notes on Adventure in Egypt, by A.C. Lockhorst.
## Aland_sw.zip
The Search for Princess Alandria, version 1.0,
by Jason Billard
[file is linked to games/agt/Aland_sw.zip]
## Awakening.exe
Awakening, by Mel Sherry. Originally written in 6809
assembler in 1983, then converted to MS-DOS in 1986 and
then to Windows in 2010.
## Babel.exe
tuid: z5xgyw0jbt9r3ah1
Babel, release 3.1, by Ian Finley. Includes an MS-DOS
executable, a hints file and a walkthrough.
(a machine-independent TADS version is in
games/tads/Babel31.gam, a Mac version is in
games/mac/babel-31.hqx, and
the original competition entry is in
games/competition97/tads/babel/babel.gam)
## Beyond.exe
tuid: 80s6vtj6yjwmt7sn
Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi,
Paolo Lucchesi and Alessandro Peretti.
Windows executable installer version.
Release 5 / Serial number 100115
(an Italian version is in games/pc/italian/Beyond.exe,
and the original competition entry is in
games/competition2005/glulx/beyond/)
## CCave.zip
tuid: fft6pu91j85y4acv
A GUI version of Colossal Cave / Adventure, version 2006.1.2,
written by C.Yong. Requires the .NET 1.1 Runtime.
## CMines.zip
tuid: 10lmbbwutsf2m3tt
A randomly generated maze exploring game, by James L. Dean.
Archive contains Linux and Windows executables, plus C
source code.
[file is linked to games/linux/CMines.zip]
(a Java version is in games/java/JMines.zip, and
a Javascript/PDF version is in games/pdf/Mines.pdf)
## Castle.zip
tuid: rdah1qklr7v4mqak
Adventure Castle, by Dave Dunfield. Archive includes
an executable and C source.
## CastleAdv.zip
tuid: mz7tsvrsrrqhddhw
Castle Adventure, by Kevin Bales.
ASCII graphics adventure with text input.
## Castlequest.zip
tuid: s749vewkgg4wectq
Castlequest, originally written in 1980 by Michael S. Holtzman and
Mark Kershenblatt, then transcribed and made compilable in 2021
by Arthur O'Dwyer. This is a Windows executable compiled by
David Kinder, for source code see
.
## Ccake.zip
tuid: 61mddgfhspk5xfhm
Arthur Yahtzee: The Curse of Hell's Cheesecake,
An Interactive Tale of Weirdness Within.
Written with Inform by Ben 'Yahtzee' Croshaw.
Release 1 / Serial number 000311
DOS Executable and a text file with progressive hints
(a machine-independent zcode game file is in
games/zcode/ccake.zip)
## Chaos.zip
tuid: ormdkpvdx3q7d5qk
Chaos in Space!, written by Richard Kelly. An adventure
set aboard a space station, aimed at less experienced
adventurers. Version 1.2.
## Dames.exe
tuid: smrkyqnt3mf1vwfo
Dames Are Trouble, Freeware version 2.1, by Michael Zerbo.
A short game where the player is a private investigator.
Windows installer executable.
## DDIV.exe
tuid: 82f6px0qqdtrghrx
Dutch Dapper IV: The Final Voyage, a science fiction
comedy, written by Harry Hol.
Release 11 / Serial number 030207
(a machine-independent zcode game file is in
games/zcode/DDIV.z5)
## EldarianOdyssey.zip
Eldarian Odyssey, version 1.01, by Rich Eizenhoefer.
## Enemies.zip
tuid: wazvwtxlf7us44qr
Enemies, An Interactive Psychothriller, by Andy Phillips.
Release 4 / Serial number 990115
(a machine-independent zcode game file is in
games/zcode/Enemies.zip)
## Enhanced.zip
tuid: wrkyc6e7xdfi5mvp
Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
## EpicProse.zip
Epic Prose, version 16, by Matt Timmermans.
## EvenTheDevilMustDie.zip
tuid: 8qgfdrls3njowk98
Even the Devil Must Die, by Mark Hancox.
Archive includes CAT game file and Windows-based CAT
interpreter program.
## Ferret.zip
tuid: sddal8roorb0wm9x
Ferret, a game inspired by Zork, written in the 1980s in
PL/I for a Data General mini-computer, and ported to IBM
Visual Age PL/I for Windows.
This is version 9.00, and is a Windows text mode executable.
## FineTune.exe
tuid: 39pi00x5dls5z2l2
Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing
as Dionysius Porcupine). Release 8 / Serial number 020520
(a machine-independent zcode game file is in
games/zcode/FineTune.z8, and the original competition
entry is in games/competition2001/inform/finetune/)
## FredsBackyard.zip
tuid: iu095gl1nezw979o
Fred's Backyard, by NielSoft.
## HCWinPkg.zip
Adventure in Humongous Cave, David Malmberg's AGT version
of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a machine-independent Z-code game file is in
games/zcode/HugeCave.z8 and a Mac package is in
games/mac/HCMacPkg.sit)
## Heist.zip
tuid: dnqnvbtgkfhni3b8
Heist: The Crime of the Century, by Andy Phillips.
Release 4 / Serial number 971125
(a machine-independent zcode game file is in
games/zcode/heist.z8)
## Hobbit_redux_dircut.zip
tuid: pejw8j7qote04e6m
Hobbit - The True Story - redux, Director's Cut.
A small adventure written entirely in MS-DOS 5.0 batch
procedures, by Fredrik Ramsberg and Johan Berntsson.
[file is linked to games/source/Hobbit_redux_dircut.zip]
## HollywoodMurders.exe
The Hollywood Murders, An Interactive Mystery
written in ALAN 3 by Michael Zerbo.
(A machine independent ALAN 3 game file
is in games/alan/HollywoodMurders.zip, and
a BeOS version is in games/beos/HollywoodMurders.zip)
## HouseOnHill.zip
tuid: r9wmm8pz2obghsxu
House On Haunted Hill, by James Wilkinson.
## HugoI.zip
tuid: p9nxoq8chz1k4y1c
Hugo's House of Horrors, by David P. Grey.
A graphic adventure with text input.
## HugoII.zip
tuid: nwyj675b1n6jqtdp
Hugo II: Whodunit? by David P. Grey.
A graphic adventure with text input.
## HugoIII.zip
tuid: kirgpxiso9g9g3tt
Hugo III: Jungle of Doom, by David P. Grey.
A graphic adventure with text input.
## LASH.zip
tuid: frfoh6e7hur2beiu
Local Asynchronous Satellite Hookup, by Paul O'Brian.
Release 11 / Serial number 000806
(a machine-independent zcode game file is in
games/zcode/LASH.z8, and a Mac version is in
games/mac/LASH-r11.hqx)
## LSMansion.zip
Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1, Demo 2 (1992).
[file is linked to games/agt/LSMansion.zip]
## LSMansion11.zip
Lost Stone Mansion, by Paul Merkley/Lost Stone Games,
Version 1.1, Full Version, supplied by the author.
Archive also contains reviews of the game.
[file is linked to games/agt/LSMansion11.zip]
## LydiasHeart.zip
Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive
reworking of the author's previous game, "Last Resort."
About 18 new puzzles, an expanded map area, and more
conversation with NPCs. The most recent update is available
from the author's website at .
(a machine-independent TADS game file is in
games/tads/LydiasHeart.zip)
## MarthasBigDate.exe
tuid: j4tux07hmgd36cid
Martha's Big Date, version 3.0, by Mary Potts, based on a
fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a machine-independent TADS game file is in
games/tads/MarthasBigDate.t3)
## MeanStreets.zip
Mean Streets, version 1.01, by Bad Dog Studios.
(a machine-independent TADS game file is in
games/tads/MeanStreets.gam)
## Miser.zip
tuid: j0rc3pj9kgfv1sd6
Miser, a conversion of a C64 BASIC text adventure
to MS-DOS, by Rene van Hasselaar. Archive includes
BASIC source code and an MS-DOS executable.
[file is linked to games/source/basic/Miser.zip]
## Monster_Age_I.exe
tuid: zx3f8wfvbm1ghmyn
Monster Age: Trials of Dustorn, by Moonheart Games.
Demo version
(a machine-independent Adrift game file is in
games/adrift/Monster_Age_I.taf)
## Monster_Fucker_One_Vampire.zip
tuid: nikol2k1imqi98gl
Monster Fucker One: Vampire, by Kristan X.
WARNING: Contains adult content.
Demo version.
## MrsPepper.zip
tuid: dcvk7bgbqeb0a71s
Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
(a machine-independent TADS game file is in
games/tads/MrsPepper.t3, and source code is in
games/source/tads/MrsPepperSrc.zip)
## MurderCruise.zip
tuid: jslhrv88l3fry5kb
Murder Cruise!, v1.20, by Bruce Jaeger.
## Murderer.zip
tuid: czzicxygbkbi6off
The Murderer, Version 2.2, by Michael Zerbo.
A text and graphics adventure set in Victorian England.
(Amiga versions of The Murderer are in games/amiga)
## Overmind.zip
tuid: swlgza81oq69jwny
Empire of the Over-mind, by Gary Bedrosian. Originally
published by the Avalon Hill Game Company.
## Probing.zip
tuid: nfbfwb2gp3sxsk3u
Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw.
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
[file is linked to games/zcode/Probing.zip]
## Quest.zip
Quest, a text adventure written between 1980 and 1983 at ICL by Doug Urquhart,
Keith Sheppard and Jerry McCarthy. Originally written to run on the ICL System
10 mainframe and later ported to System 25, DRS 20, CPM, MS-DOS and Windows.
This is a Visual Basic 3 port that requires a version of Windows capable of
running 16-bit Windows programs.
## Realm_of_Obsidian.zip
tuid: tdfnka41n495s99
Realm of Obsidian (Preview Edition) v0.63, with sounds
and music, by Amy Kerns.
(a Linux version is in games/linux/Realm_of_Obsidian_LinuxWine.zip)
## Realm_of_Obsidian_NS.zip
tuid: tdfnka41n495s99
Realm of Obsidian (Preview Edition) v0.63, without sounds
or music, by Amy Kerns.
## RedDwarf.zip
tuid: cbhbvizt1pcogi6c
Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph
A. Stanko. Version 2.11.
## RogueOfTheMultiverse.zip
Rogue of the Multiverse, version 2, by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
PDF feelie, walkthrough and cover art.
(the original competition entry is in
games/competition2010/tads3/rogue/,
and the file is linked from games/tads/RogueOfTheMultiverse.zip)
## School.exe
Ballymun Adventure, by Brendan Cribbin.
(the original competition entry is in
games/competition2006/tads2/school/School.gam,
and a machine-independent TADS game file is in
games/tads/School.gam)
## SpaceQuestLost.zip
tuid: oiuzd5to8efef4qk
Space Quest: The Lost Chapter, by Vonster D. Monster.
Text and graphics, an unofficial entry in Sierra's
Space Quest series of games.
## SpaceQuestZero.zip
tuid: uw8ihwv01ipv9sxn
Space Quest Zero: Replicated, by Jeff Stewart.
Text and graphics, an unofficial entry in Sierra's
Space Quest series of games.
## Super_Bombs_Away.exe
tuid: ecigfboen79mz4v1
Super Bombs Away, "Blast Edition".
First created by David Sherman and modified by David Ahl,
published 1978, Creative Computing, Morristown, New Jersey.
Adapted By Sensei Pong 2017.
## Tarab_sw.zip
Escape from Tarabithia, by Jason Billard
[file is linked to games/pc/Tarab_sw.zip]
## Tatctae.zip
tuid: eu3ed84ww7n1dryf
Time: All things come to an end; by Andy Phillips.
Release 7 / Serial number 970521
(a machine-independent zcode game file is in
games/zcode/tatctae.z8)
## TextQuest-demo.zip
tuid: cpk7ewode1gzruo
Text Quest, version 0.3.6a, by Chris Ingerson,
Sleepy Owl Software. Demo of the first two levels.
## TGM.exe
tuid: d0u17szgcj34ex3r
The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0, MS-DOS executable.
(a machine-independent zcode game file is in
games/zcode/TGM.z5)
## TGM_Setup.exe
tuid: d0u17szgcj34ex3r
The Great Machine - a fragment, by Jonas Kyratzes.
Version 1.0, Windows installer.
(a machine-independent zcode game file is in
games/zcode/TGM.z5)
## TheApprentice.exe
tuid: hxb9w8nsowgom8qw
The Apprentice, by Saevar Benjaminsson.
(a machine-independent TADS .gam file is in
games/tads/TheApprentice.gam)
## TheDreamSelf_Win.zip
The Dream Self, by Florencia Minuzzi.
(a Mac version is in games/mac/TheDreamSelf_Mac.zip,
and the original competition entry is in
games/competition2017/The Dream Self/)
## The_Locrian.zip
tuid: 74tdf9ofc3piyc1s
The Locrian, by Redlac.
## Vacation.zip
tuid: w7siqe43yn0rb2pd
Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg
and Staffan Friberg.
Release 3 / Serial number 060527
Archive includes Z-code game file and the Windows Frotz
interpreter.
(the machine-independent zcode game file is in
games/zcode/Vacation.z5)
## WandMaster.zip
tuid: u7h2xvzc31o5tcln
Wand Master, a freeware adventure by Robert Kraus.
## WalkerSilhouette.zip
Walker and Silhouette, a keyword only adventure.
Version 9, written by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
HTML manual and cover art.
(file is linked to games/tads/WalkerSilhouette.zip)
## WernersQuest.zip
tuid: t8buiu68gvxst8ng
jiz6aljelhhpdj2n
89xz965u52d31xzv
l44l6fbqnk5rvxqw
Werner's Quest Parts 1-4, a series of parodies of Zork
Enchanter. Originally written by Jan Aberg and
converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files, the JZip interpreter
and the C64 originals in a D64 disk image.
(A version of this archive without the interpreter
is in games/zcode/)
## WindowsAdventure7.exe
Installer for Windows Adventure 7, with a maximum of 560
points. Re-written in standard Fortran 2008 from Adventure
6 with corrections and the addition of sounds, colour, a
basilisk, a mermaid and a ruby yacht, by Neal Van Eck.
(source code is in games/source/WindowsAdventure7.zip)
## aarbron.zip
tuid: i1s8jdvwg8uhctti
The Chronicles of Aarbron, version 1.02, a fantasy based
text adventure in three parts. Written by Simon Osborne,
Carl McPherson, and Duncan Strand.
## abbey.zip
tuid: jws3f7j27s1mbi5n
The Abbey of Montglane, version 1.1, by Arthur LaFrana
## adv-km31.zip
tuid: i8dsmi4zf6qjxnc0
Kingsley's Mansion, version 3.1.
## adv.arc
tuid: fft6pu91j85y4acv
A version of Colossal Cave by Jerry D. Pohl, giving
separate values for treasures, survival, and score.
DOS executable only; documentation refers to C source
code, which is missing, but a port to Turbo C 2.0 is in
games/source/advtc2.zip.
## adv350de.zip
tuid: fft6pu91j85y4acv
FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
(an Amiga port of this file is in games/amiga/adv350.lha)
[file is linked to games/source/adv350de.zip]
## adv350kb.zip
tuid: fft6pu91j85y4acv
DOS executable of the 350 points version of Colossal Cave
by Bob Supnik, ported to DOS by Kevin Black (both of whom
originally ported Adventure to the PDP-11 at DEC).
(FORTRAN source code of this version is in
games/source/adv350kb-src.zip)
## adv350kp.zip
tuid: fft6pu91j85y4acv
PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave
[file is linked to games/source/adv350kp.zip]
## adv350win.zip
Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted to
Microsoft Visual C 6.0 by Al Whinery. Also includes source
code.
[file is linked to games/source/adv350win.zip]
## adv366hug.zip
DOS executable of the 366 points version of Colossal Cave
distributed by the Heath User's Group.
## adv370.zip
tuid: fft6pu91j85y4acv
DOS executable of a 370 points version of Colossal Cave,
version 16sep1986.
Ported to DOS PDS FORTRAN by Paul Munoz-Colman.
(source code is in games/source/adv370s.zip)
## adv375.zip
tuid: fft6pu91j85y4acv
DOS executable of the 375 points version of Colossal Cave,
by The Software Toolworks
## adv440.zip
tuid: fft6pu91j85y4acv
DOS executable of the 440 point version of Colossal Cave.
(source code is in games/source/adv440.tgz)
## adv550.zip
tuid: fft6pu91j85y4acv
DOS executable of the 550 points version of Colossal Cave,
version B00.
## adv550_glk.zip
tuid: fft6pu91j85y4acv
Windows Glk executable of David Platt's 550 point version
(David's PL-6 release of 9/18/84, which contains text and
formatting missing from Ken Wellsch's more widely available
C version), built by David Kinder using Mike Arnautov's
A-code system.
(source code is in games/source/advent_acode.tar.gz)
## adv551.zip
tuid: fft6pu91j85y4acv
DOS executable of the 551 points version of Colossal Cave by
Doug McDonald (version 6.6, August 1990), with support for
multiple save files added by Magnus Olsson (September 1990)
(source code for Doug McDonald's version is in
games/source/advsrc.zip)
## adv660.zip
tuid: fft6pu91j85y4acv
DOS executable of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt
(source code is in games/source/adv660.tar.Z, an Amiga port
with source code in games/amiga/adv660.lha)
## adv660_glk.zip
tuid: fft6pu91j85y4acv
Windows Glk executable of Mike Arnatov's 660 point version
of Colossal Cave: Adventure4+ version 10.07 (5/9/2001),
built by David Kinder. This version merges Adventure II by
Peter Luckett and Jack Pike with Adventure 3 (aka Adventure
550) by Dave Platt.
(source code is in games/source/advent_acode.tar.gz)
## adv770-2.07-dos.zip
DOS executable of Mike Arnatov's 770 point version of
Colossal Cave, version 2.07 (25mar2013).
(source code is in
games/source/adv770-2.07-C-src.tgz,
a Windows executable is in
games/pc/adv770-2.07-win.exe, and
a Linux executable is in
games/linux/adv770-2.07-linux.tgz)
## adv770-2.07-win.exe
Windows executable of Mike Arnatov's 770 point version of
Colossal Cave, version 2.07 (25mar2013).
(source code is in
games/source/adv770-2.07-C-src.tgz,
a DOS executable is in
games/pc/adv770-2.07-dos.zip, and
a Linux executable is in
games/linux/adv770-2.07-linux.tgz)
## adv_crowther_win.zip
The original (pre Don Woods) version of Colossal Cave Adventure,
written by Will Crowther. Long believed lost, this was found
from a backup of Don Wood's student account thanks to the
efforts of Dennis Jerz.
Archive contains Windows console-mode executables, build from
the source code that Matthew Russotto modified to be compatible
with Fortran-77 compilers.
(source code is in games/source/adv_crowther.zip)
## advbds.zip
tuid: fft6pu91j85y4acv
C source code and DOS executable of the BDS C version of
Adventure, ported to DOS by Bob Withers.
[file is linked to games/source/advbds.zip]
## advent25.zip
tuid: fft6pu91j85y4acv
DOS executable of Adventure 2.5, the 430 points version of
Colossal Cave by Donald R. Woods (1995)
(C source code is in games/source/Adventure2.5.tar.gz,
an executable and source code for the Amiga is in
games/amiga/adv430.lha = games/source/adv430.lha)
## advent-orig-nelson-dos.zip
tuid: fft6pu91j85y4acv
This archive contains pre-compiled binaries for DOS for the source port of the
original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix
Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0 in
DJGPP environment.
(source code is in games/source/advent-orig-nelson.tar.gz)
## advent-orig-nelson-win.zip
tuid: fft6pu91j85y4acv
This archive contains pre-compiled binaries for Windows (x86/x64) for the
source port of the original Colossal Cave Adventure (350 points) from PDP-10
FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with
gfortran 9.2.0.
(source code is in games/source/advent-orig-nelson.tar.gz)
## advmuseum.zip
tuid: qy71dav9yelvt3gy
The Adventurers' Museum - Legacy of the Necromancer: Part I
version 1.0 / #8910101CM, by Lee Chapel
## advtc2.zip
tuid: fft6pu91j85y4acv
DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
[file is linked to games/source/advtc2.zip]
(Jerry D. Pohl's original is in games/pc/adv.arc)
## african.zip
tuid: s4ymecwvma7sllme
African Adventure or, In Search of Dr. Livingston,
by R. & B. Fullerton and C. & K. Russell, 9/80,
adapted and expanded by David Malmberg, and
ported to MS-DOS by Tony Baechler.
MS-DOS executable and PowerBasic source code
(the original C64 version is in games/c64/african.sfx)
## agent.zip
tuid: q6l5bwv1o1x9bhyp
Special Agent version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Expert.
## aiw.zip
tuid: og56z5wxbsq1qfan
Alice in Wonderland version 1.2, by Robin C. Johnson
## alice.zip
The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Compiled AGT version of the original GAGS game;
source code is in games/source/gags/alice-s.zip.
This game won the GAGS game writing contest 1986.
[file is linked to games/agt/alice.zip]
## amis.zip
tuid: uaupemwij3zsoqlu
A-MIS Adventure 1.5, by Helmar B. Herman.
DOS executable and a hint system.
## amnesia.zip
Amnesia, a text adventure game for Windows by Toby White.
## apprenti.zip
Apprentice - The Testing of a Magical Novice, by Bert Lee.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/appr-src.zip)
[file is linked to games/agt/apprenti.zip]
## atomia.zoo
tuid: zchyzjdu03bmaf8s
Atomia Akorny, Magnus Olsson's first adventure game for the
Acorn Atom; C source and DOS executable
[file is linked to games/source/atomia.zoo]
## avalot.zip
tuid: jj1bnd85ajvt5g3u
Lord Avalot d'Argent version 1.3 (December 1995),
A Medieval Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.
## avvy.zip
tuid: nwnthddg73sz9cyl
Denarius Avaricius Sextus version 1.60 (July 1992),
A Roman Graphical Adventure Game by Thorsoft of Letchworth
(Mike, Mark and Thomas Thurman).
A graphical adventure game (EGA) with text input similar to
the original King's Quest.
## awechasm.zip
tuid: zoqnn9lg1yu7jsio
The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II
version 2.0 by Tony Stiles
## axru594s.zip
tuid: px6bbgnzwew99nka
Advanced Xoru revision 5.94, by Brian Sanders.
Evaluation copy (first level only) of a text role-playing
adventure.
## batchadv.zip
tuid: u746jsifpkn6pe0r
w6t8f8hndo5vc0t1
jo2d3jn487a4rtlp
Three short adventures by Arthur DiBianca, written as DOS
batch procedures. Earlier versions of all three can be found
with games released by Origin Systems: 'advent' was hidden with
'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with
'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and
'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda').
## batlstar.zip
tuid: o6pqn2vcani7pkx7
Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source
[file is linked to games/source/batlstar.zip]
## battune.zip
tuid: 4cdisdqbxblitwu1
54s17pgp0638gtyn
citdn39xyv5pclib
7mlyo81bc9pk2txv
A set of four short adventures, based around a common
central character. Written by Merle K. Goodman. The games:
- Battune the Sailor
- Battune in Wonderland
- Caverns City
- Museum
## bigdate.zip
tuid: 961qdzo1i5abg17i
Love's Fiery Imbroglio - The Torrid Tale of What Could Turn
Out to Be THE Perfect Date, by Natasha Mirage.
Not really a game but rather a branching story.
## breath12.zip
tuid: bl9e7uaffk1aybni
Breath Pirates, version 1.2, written by Mike Snyder.
An intro for the game "The Oxygen Wars" which the author
is working on.
(source code is in games/source/basic/bpsource.zip)
## broken.zip
tuid: yadkaswxreexpoty
The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer.
TADS .gam file, TADS runtime for DOS, and a walkthrough
[file is linked to games/tads/broken.zip]
## c-ralf.zip
tuid: eep311yujt9zsnwj
Castle Ralf release 4-2, by Doug Clutter and Steve Vance
## cardigan.zip
Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/aliens.zip)
[file is linked to games/agt/cardigan.zip]
## castaway.zip
tuid: s1r5mnwjbexdk746
Castaway, recreational text adventure by Conrad R. Button.
Author's difficulty rating: Introductory.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
## cavchao2.zip
tuid: ig23908psvui4gxx
Caverns of Chaos version 1.6 7/92, a simple and somewhat
buggy "DND type text adventure" by Paul Martinez and
Ali Castro, rated PG-13 by the authors.
After every description you choose between two or three
possible actions; if your guess was wrong, you restart
from the beginning.
## cave.zoo
tuid: j82egac597oy0z29
Cave Adventure by Russell Wallace.
C source code and DOS executable.
[file is linked to games/source/cave.zoo]
## ccr.zip
Colossal Cave Revisited v1.0.
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett
[file is linked to games/source/tads/ccr.zip and to
games/adventions/pc/ccr.zip]
## chico.exe
tuid: 5ptl8w9r3b3d1zq8
Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(a machine-independent zcode game file is in
games/zcode/chico.z5)
## chimaera.zip
tuid: 23c7hv0nwnmaup7t
Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN adventure game,
by the game's original author. Chimaera is inspired by
Colossal Cave, but differs in that the game and text are
generated algorithmically, so that no two games are the
same. MS-DOS executable.
(C source code is in games/source/chimaera.tar.gz)
## chix.exe
tuid: mx72qeuuisvp76qg
Chicks Dig Jerks, by Robb Sherwin.
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(a machine-independent zcode game file is in
games/zcode/chix.z5,
a Mac version is in games/mac/chix.hqx, and
the original competition entry is in
games/competition99/inform/chix/chix.z5)
## clause.zip
Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/cla-src.zip)
[file is linked to games/agt/clause.zip]
## cliff.zip
tuid: 0ao3c7j1rtzsnce6
Cliff Diver: Investigator for Hire - Case 1:
The Case of Crime to the Ninth Power.
Version 1.5, an AGT adventure by Patrick Farley.
Winner of the 4th annual AGT game contest.
(pop-up hints are in solutions/pophints/cliffpop.zip)
[file is linked to games/agt/cliff.zip]
## cliff2.zip
Cliff Diver: Investigator for Hire - Case 2:
Purchased Sight Unseen.
An AGT adventure by Patrick Farley.
Winner of the 6th annual AGT game contest.
[file is linked to games/agt/cliff2.zip]
## closet_dos.zip
tuid: 2x6lamp1700wzqmu
Closet, release 3, a short one one-location adventure,
written by Mikko Vuorinen. Included is the Alan 2.8 game
file plus the Alan MS-DOS interpreter.
## cosmos97.zip
CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This is the final release of CosmoServe (January 1997).
[file is linked to games/agt/cosmos97.zip]
## cosmosrv.zip
CosmoServe - An Adventure Game for the BBS-Enslaved
by Judith Pintar.
This game won the 5th Annual AGT Game Writing Contest
(together with The Multi-Dimensional Thief).
[file is linked to games/agt/cosmosrv.zip]
## cow120.zip
tuid: xv4mcubm09vfgut1
The Liquid Cow Shop, by Erik Dillaman,
a severely limited demo of a hypertext game about cows and
temples. DOS executable.
## crime.zip
tuid: 9dqqdbom5uuv54x6
cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author.
This looks like a text adventure, but it gives you a few
minutes to commit as many crimes as possible; then it ends
and tells you your score.
## crimeadv.zip
tuid: 3h5w456zr227f17w
Crime Adventure version 1.52, by Steven Neighorn
## crusade.zip
Crusade, by David Malmberg
(AGT source code is in games/source/agt/crusade.zip)
[file is linked to games/agt/crusade.zip]
## crypt.zip
tuid: jit18qoxczywz9kx
Crypt version 2.0, Adventures into Unfathomed Depths of
Horror, by Steve Herring. An atmosperic verb-noun adventure
set in a gothic church and crypt in England.
## crypt30.zip
tuid: t5cerzh97qwhoyxt
c5qp3sk08m3y3yyk
ren2pwo8ewfbh64q
Nightmares from the Crypt 3.0; three text adventures, each
a horrifying nightmare, by John Olsen:
- Rings for Bony Fingers
- Ghost Riders of El Diablo
- Dr. Death's House of Horrors
## dark_angel.exe
Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
(a machine-independent TADS .gam file is in
games/tads/dark_angel.t3)
## darkcon.zip
tuid: 5pbekb695u335kdp
Dark Continent, a recreational text adventure by Conrad R. Button.
Author's difficulty rating: Intermediate.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
## darknite.zip
tuid: 5t3gcq3ud4tl7i29
Darknight; anonymous DOS executable
## deadhotel.zip
Dead Hotel, version 2, a CYOA survival horror game,
by Comazombie.
(the original competition entry is in
games/competition2011/windows/deadhotel/)
## dersenia.zip
tuid: gbalpetj8vs320gp
The Crisis of Dersenia, (c) Tech-12 Software, written by
Doug Harrison. You must complete the quest set by your
King to save the world of Dersenia. Shareware
## detect13.zip
Detective, A Text Adventure Game (version 1.3?)
written with AGT by Matt Barringer
[file is linked to games/agt/detect13.zip]
## dinkm214.zip
tuid: v4nj44nlwfzbpmcj
Dinkum, the Australian Adventure Game version 2.14
by Gary A. Allen, Jr.
(C source code is in games/source/dinkum-2.14.tar.gz)
## djinni.exe
tuid: zu3xhhd3l9y6r177
The Djinni Chronicles "Undercurrents of Manipulation",
written by J.D. Berry.
Release 2 / Serial number 001117
(a machine-independent zcode version is in
games/zcode/djinni.z5, and
the original competition entry is in
games/competition2000/inform/djinni/djinni.z5)
## doplgngr.zip
tuid: xco13nm9ikkio038
Doppleganger release 1, a science fiction adventure
by Payman Prastaran and Thomas Long
## dp.zip
tuid: c1cp3d0lnlfbnd3a
Dream Prisoner by Procurion 9, an illustrated text
adventure. Archive also includes hints and a solution.
## dquest.zip
tuid: 0u7vovs1ie1qalox
8qka84pet4in6a9c
80xcg0awok1do4jk
Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by
Steve Blanding and repackaged by Ben Shadwick.
## draquest.zip
tuid: pgz2dbaixrrv01g0
Dragon Quest V3.5, a click-your-action text adventure for
Windows (Visual Basic), by Timothy Stone
## dred1.zip
tuid: cfpja7ke5xy29y9
Spectre Towers 2.0, part 1 of the DRED Trilogy,
by Wayne McWilliams.
## dred2.zip
tuid: 7urlukmlyak11je
DRED Attack!, part 2 of the DRED Trilogy,
by Wayne McWilliams.
## dred3.zip
tuid: qoldd652hbu34rbw
City of Madness, part 3 of the DRED Trilogy,
by Wayne McWilliams.
## drive-in.zip
tuid: gksf13iptntcx5m6
Drive-In, a true life adventure by Douglas C. Rogers.
You're out on a date with Andrea and try to ...
(rated PG by author, but browsing through the file shows that
it's rather explicit)
## dsenchnt.zip
Disenchanted, a parody of Enchanter by Joseph S. Licari.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/dsen-src.zip)
[file is linked to games/agt/dsenchnt.zip]
## ducksoup.zip
Ducksoup, version 3.0, a private investigator adventure
by C. Evans. Written in AGT.
[file is linked to games/agt/ducksoup.zip]
## dudley.zip
A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(A Macintosh version is in games/mac/dudley.sit.hqx,
source code is in games/source/agt/dudley_s.zip)
[file is linked to games/agt/dudley.zip]
## dudley3.zip
A Dudley Dilemma version 3.0, an AGT adventure by
Lane Barrow. This version includes sounds and pictures,
mostly views of the Harvard campus.
[file is linked to games/agt/dudley3.zip]
## dungeon_dosglk.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
Steve Nickolas compiled this DOS version using
Matt Kimball's DOS implementation of Glk.
## dungeon_winglk.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
David Kinder compiled this Windows version using his
Windows implementation of Glk.
## dungn22a.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.2A, 18-Jan-79.
MS-DOS executable; type 'history' for revision history.
## dungn25a.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.5A, 18-Jul-80.
MS-DOS executable; type 'history' for revision history.
## dungn26b.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.6B, 07-Apr-88. This version
is Robert M. Supnik's DECUS version 2.6A (18-Oct-80),
ported to MS-DOS by Kevin Black.
MS-DOS executable; type 'history' for revision history.
(FORTRAN source code of this version is in
games/source/dungn26b-src.zip)
## dungn27a.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 2.7A, 11-Mar-91.
MS-DOS executable; type 'history' for revision history.
(C source code of this version is in
games/source/dungn27s.zip,
an Amiga port is in games/amiga/Dungeon.lzh, and a port
to the Acorn Archimedes is in games/archimedes/dungeon.spk)
## dungn32b.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
MS-DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
(the original source code is in games/source/dungeon-32A.tar.Z)
[file is linked to games/source/dungn32b.zip]
## dunjin45.zip
tuid: rttyslxbpsicwjyc
The Dungeons of Dunjin version 4.50 by Magnus Olsson.
## dyanty.zip
Caves of Dyanty: A Science Fiction Adventure version 1.3,
by Nathan Fritz. An archeological dig on the planet Dyanty
uncovers signs of an incredibly advanced race that vanished
long ago. Compiled AGT game.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/dyanty.zip]
## earth.zip
Destination: Earth v1.4, by Karl Bengtsson. Trapped by an
alien attack on a moon of Jupiter, you must get back to
Earth. Compiled AGT game.
[file is linked to games/agt/earth.zip]
## ec3.zip
tuid: vnp0h509iaxlyae6
Enchanted Castle release 3, by Michael R. Wilk
"Intended for the adventure game connoisseur who enjoys the
adept and witty use of language. If you're looking for
highly-polished and imaginative interactive fiction, then
this game is for you."
## eland.zip
tuid: nouxtig1snh20oge
Revenge of the Eland, an adventure by Dave Dubin
## electra.zip
Electrabot, an AGT adventure by Woody Hunt
[file is linked to games/agt/electra.zip]
## elf20.zip
The Elf's Christmas Adventure or God Bless Frosty the Snowman!
(Version 2.0) by Bruce McKay and Marlene Abriel,
a musical text adventure, converted to AGT by David Malmberg.
(I think "Version 2.0" and "musical" applies only the AGT port
by David Malmberg; it is written with the Master's Edition of
AGT, which (among other features) supports sound, i.e. in
this case: it plays Christmas songs through the PC speaker.)
(The original game is in games/source/advsys/elves87.zip;
version 1 of the AGT port is in games/source/agt/elf.zip)
[file is linked to games/agt/elf20.zip]
## elsinore.zip
tuid: 6b8ekexh43u6gz99
Castle Elsinore version 1.0, by Temple Software
## escape.zip
Escape from Prison Island, by Christian Andersen.
Written in AGT.
[file is linked to games/agt/escape.zip]
## exhibit.exe
tuid: ruaersctvvr7t6vh
Exhibition, version 2.1, by Ian Finley.
(a machine-independent TADS .gam file is in
games/tads/exhibit21.gam;
the original competition entry is in
games/competition99/tads/exhibit/)
## fable.zip
A Fable, a small AGT adventure by Stan Heller
(source code is in games/source/agt/fablesrc.zip)
[file is linked to games/agt/fable.zip]
## fallthru.zip
tuid: 5gcdi03kzfr1gs9d
Fallthru version 2.00, by Paul H. Deal.
Text adventure with RPG elements for up to three players.
## fifi2.zip
tuid: gvhegkvwe3tyas7x
Fifi's Whorehouse II - The Next Day! by James R. Davis.
WARNING: Contains adult content.
## finalv04.zip
tuid: ccvrl5lw746tx554
Final Soul: the Text Adventure Game.
## firstadv.zip
Colossal Cave - The First Adventure, version 1.4.
An AGT version of the original Woods/Crowther 350 points
adventure; by David Gasior
[file is linked to games/agt/firstadv.zip]
## firwitch.zip
tuid: zywbjqch3w9elp79
John's Fire Witch version 1.01 (02/04/95), by John T Baker II.
DOS executable and machine-independent TADS .gam file
[file is linked to games/tads/firwitch.zip]
## fleece.zip
tuid: zcgjkl8dpeza1yh6
The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/tads/gfleece.zip for a machine-independent TADS version)
## flower.exe
tuid: 9fvnskym5ls8hho
Flowers of Mysteria, 1.9, by David Sweeney.
(the original competition entry is in
games/competition2018/Flowers of Mysteria)
## fly.zip
tuid: mwgdkj4l2neovob9
Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises.
C++ source code and DOS executable
## forbid.zip
tuid: ir128x8u94c31gfg
The Forbidden Lands, Book I: The City of Falchon, by Computel.
a text RPG (Role Playing Game) for one player
## fourin1.zip
tuid: 1dg2yp15g6tm6izy
Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler. Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine-independent TADS .gam file is in
games/tads/fourin1.gam,
a Macintosh executable is in games/mac/fourin1.sit,
and source code is in games/source/tads/4in1_src.zip)
## frenfive.zip
tuid: 4lyivfptn0eed4a1
The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause.
Windows executable.
(The machine-independent TADS .gam file is available as
games/tads/frenfive.gam, a Macintosh executable is in
games/mac/frenfive.sit.hqx)
(the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)
## frust.zip
tuid: e024d2chlp6pxa6c
Frustration version 1.02 (960115), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS.
(see games/amiga/Frustration.dms for an Amiga version)
[file is linked to games/tads/frust.zip]
## geneva.zip
tuid: 82fianwixp0yfoqy
The Geneva Adventure, by Philip Bourne
## gerbil.zip
tuid: 13yihrzjzw1j86uz
Gerbil Riot of '67, TADS adventure by Simon Avery
## gfeldt.zip
tuid: 7nbm4n8x300iczc7
Getfeldt's Treasure, by Mike Salisbury.
## gfge.zip
tuid: 5ip7kxhiu8koktcn
yqjmjijyoftmbfj7
2h56epweeq6ajomi
1o7e9rjtcpx1rstg
Golden Flutes and Great Escapes! Four games from the book
"Golden Flutes and Great Escapes: How to Write Adventure Games
for the Apple Computer" by Delton T. Horn,
translated from Apple BASIC to C by Christopher E. Forman.
The titles in this collection:
- The Golden Flute - a fantasy adventure
- The Great Escape - a maze game
- Treasure Hunt - a search for buried pirate gold
- Mars - a quest for treasured relics on Mars
- Only the last title is a genuine text adventure; the others
are multiple choice games.
## gfleece.zip
tuid: zcgjkl8dpeza1yh6
The Golden Fleece version 1.00 (960114), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS.
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/pc/fleece.zip for the 1989 DOS version)
[file is linked to games/tads/gfleece.zip]
## ggollek.zip
Ggollek I: The Dissolution, an illustrated text adventure
by "The Missing", Pusrocket Software. Written using the
Master's Edition of AGT.
[file is linked to games/agt/ggollek.zip]
## ghosbust.zip
tuid: c5457lev4jhkxxv2
Ghostbusters: Basic Training, by David Zeiss.
A simple graphic/text adventure written with Adventure Master,
which seems to be a BASIC games engine.
## ghosttwn.zip
Ghost Town, a GAGS adventure by E. L. (Ev) Cheney
(source code is in games/source/gags/ghos-src.zip)
[file is linked to games/agt/ghosttwn.zip]
## gigantic.zip
Secrets of the Gigantic, a treasure hunt set aboard the
salvaged wreck of a cruise liner. Written in AGT by
Sean M. Doane.
[file is linked to games/agt/escape.zip]
## goblet.zip
tuid: ydsss7pw7vk7fdqw
The Goblet - The Adventures of John Davenshire
by Michael S. Yurchuk
## golf.exe
tuid: ezit1n3a1idd6bn3
Textfire Golf by Adam Cadre (writing as J.T. Adams)
Version 1.01
(a machine-independent zcode game file is in
games/zcode/golf.z5)
## gothic.zip
New England Gothic, an AGT adventure by Simba.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/agt/gothic.zip]
## grail.zip
The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen.
(AGT source code is in games/source/agt/grail-s.zip)
[file is linked to games/agt/grail.zip]
## guilty.exe
tuid: g02gj35cieg77y62
Guilty Bastards, a humourous mystery adventure, version 2.09,
by Kent Tessman. Contains illustrations and sounds.
This self-extracting archive contains a machine-independent
Hugo game file, graphic and sound data, plus the Windows
Hugo Engine.
(an archive for all systems containing all these files except
the Hugo Engine is in games/hugo/guilty.zip)
## gym.zip
tuid: 5rdx9d8r01z2g6ni
Gymnasium, by John Olson
## hallowee.zip
tuid: 7k62omoidpt1uspn
Halloween, a spooky interactive text game
by Third Coast Software
## hardest.zip
The World's Hardest Adventure, an AGT game by A. Fielding.
[file is linked to games/agt/hardest.zip]
## haunted.arc
tuid: ry3ofgdo7qffugi3
The Haunted Mission Adventure version 1.52, by Steven Neighorn
## helpwin1.zip
tuid: o2we7uevn94xps5u
The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
(a machine-independent TADS .gam file is in
games/tads/helpgam1.zip)
## hgrail.zip
tuid: 1ssyg56mcsnq5kqq
The Holy Grail version 1.01 (960227), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS
(see games/amiga/HolyGrail.dms for an Amiga version)
[file is linked to games/tads/hgrail.zip]
## highe.zip
Highe, the Adventures of Elizabeth ("El") Highe,
an AGT adventure by Bill Larkins.
[file is linked to games/agt/highe.zip]
## hippy.zip
tuid: jtufvzp4u2h6bmhm
Hippy's Quest, a CYOA-style text game by John Blake.
## hobbs.zip
Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(AGT source code is in games/source/agt/hobb-src.zip)
[file is linked to games/agt/hobbs.zip]
## holmes.zip
The Casebook of Sherlock Holmes, by Michael W. Bayley,
based on the board game "221B Baker Street",
adapted for AGT by David Malmberg.
There are 18 cases to be solved; you interact with the game by
selecting commands and objects from a context-sensitive menu.
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/agt/holmes.zip]
## hornad.zip
tuid: 5kk978umt7rms5k0
The Castle of Hornadette, by Stephen J. Konig
## horror30.zip
tuid: r79vekh1dl96vu81
bnhi5znd2ex20goe
6npn5k82qqfxkufs
Horror 3.0; three text adventures in a horror vein
by John Olsen:
- Night of the Walking Dead
- Frankenstein's Legacy
- The Sea Phantom
## hotel.zip
Hotel Notell, by R. Baribault
[file is linked to games/agt/hotel.zip]
## hotelcalif.zip
tuid: a1ako4ajhv6horjo
Hotel California, by Dan Harris-Warrick. A game based on
the Eagles song, converted to DOS by Chris Duttweiler
## hou2hou.zip
House 2 House, version 2.0, by Jason and Keith Billard
[file is linked to games/agt/hou2hou.zip]
## house.zip
tuid: 0omxhmydmawslt32
The House at the Edge of Time, version 1.0, by Pat Pflieger
## hugecave.zip
Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(source code to this game is in programming/agt/agtmastr.zip
and a later version with a complete transcript is in
games/source/agt/hugecv-s.zip)
[file is linked to games/agt/hugecave.zip]
## humbug50.zip
tuid: z37lzijvuz5gtsu2
Humbug version 5.0, by Graham Cluley.
This previously shareware game has now been made freely
distributable by the author.
## hurry.zip
Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling
Circus and Flourishing Florilegium of Flamboyant Wonders.
An Illustrated, Musical Text Adventure by David Malmberg
(The PC speaker "music" can be turned off (Esc) and the
illustrations are displayed only on request (view ...).)
(source code to this game is in programming/agt/agtmastr.zip)
[file is linked to games/agt/hurry.zip]
## ibmadv.zip
tuid: 55i8evskznyr8ls0
Infiltration to IBM Headquarters, by Jonathan Stanley
## intercep.zip
tuid: kodxz7y1tezycb8f
Intercept, by Michael D. Wile
## island.zip
tuid: edimouyp8n2syatx
The Island of Mystery version 1.52, by Steven Neighorn
## island26.zip
tuid: x1oq30cv9ufq4y6y
Island, version 2.6; a small textual adventure.
C source code and DOS executable by CyberDaemon.
(this has nothing to do with The Island of Mystery above)
[file is linked to games/source/island26.zip]
## jacjim50.zip
tuid: t88ohgh4yo7131e5
Jacaranda Jim version 5.00, by Graham Cluley.
You no longer need to register the game to obtain a name
that is necessary to complete the game. Graham released this
name to the public; you can find it in the walkthrough in
solutions/jacjim.sol
## jubilee.zip
Jubilee Road, an AGT adventure by D. Ellis
[file is linked to games/agt/jubilee.zip]
## justin.zip
Kill Justin, by Will Mistretta
[file is linked to games/agt/justin.zip]
## kaged_s.exe
tuid: gdl05tnyqjja5vc6
Kaged, by Ian Finley. Winner of the 2000 IF Competition.
Shareware, included are images but no music.
(a machine-independent TADS .gam file is in
games/tads/kaged_s.gam, and
the original competition entry is in
games/competition2000/tads/kaged/kaged.gam)
## kerkerkruip.msi
Kerkerkruip, an IF roguelike, by Victor Gijsbers.
Release 9 / Serial number 140419
Windows installer.
(a machine independent Glulx game file is in
games/glulx/Kerkerkruip.zip,
a Linux package is in games/linux/kerkerkruip.deb, and
the original competition entry is in
games/competition2011/glulx/kerkerkruip/original/)
## kingdmgm.zip
tuid: uenzk52r17hxqpvg
Keys to the Kingdom, a Christian adventure.
## klaus.zip
Klaustrophobia, a tortuous odyssey through life's more
annoying moments in three parts, by Carol Hovick
- Part I: Fear of Flying, Airplanes, Airports and Re-Booking
- Part II: What This Country Really Needs Is A Good $250.00 Dalmation
- Part III: It's that Ol' Deja Vu All Over Again
- Winner of the 7th annual AGT game contest.
[file is linked to games/agt/klaus.zip]
## klinrpg.zip
In the Year 2366, Klingon Role Playing Game v1.1,
AGT adventure by Robert Ferguson.
This looks like a minimal variation of the AGT sample game
In the Year 2093 by Mark J. Welch, contained in the AGT
distribution files in directory programming/agt.
[file is linked to games/agt/klinrpg.zip]
## kquest.zip
tuid: xyd85tnj5wd1qlw9
KQuest, a treasure-hunt text adventure by K. Small
## labyrint.zip
The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lab-src.zip)
[file is linked to games/agt/labyrint.zip]
## legend386.zip
The Legend Lives! v1.0
An Unnkulian Universe Unventure
by David Baggett.
386SX or later CPU required.
[file is linked to games/tads/legend386.zip
and to games/adventions/pc/legend386.zip]
## library.zip
Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/lib-src.zip)
[file is linked to games/agt/library.zip]
## lost202.zip
tuid: hoeipcc1cv04buu1
Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in games/source/tads/lost202s.zip,
a compiled game file is in games/tads/lost202g.zip,
a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx)
## lostinsp.zip
Lost in Space: Dr. Smith Goes Home; an introductory mini-text
game designed to play in a single sitting, by Graeme Cree.
DOS executable (AGT runtime), map, and walkthrough.
This is the original version of the game; another version,
slightly modified for widespread circulation, is called
Tossed into Space (see tossed.zip).
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/lostinsp.zip]
## lostny.egg
Some Easter eggs from Lost New York (see below) and what you
can win if you find them, by Neil deMause.
[file is linked to games/mac/lostny.egg and to
games/tads/lostny.egg]
## lostny14.zip
tuid: ptd5vgjvr089dpzr
Lost New York version 1.4,
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file, TADS runtime for DOS,
and instructions.
(The machine-independent TADS .gam file is available as
games/tads/lostny14.gam, and a Macintosh executable is in
games/mac/lostny14.sit)
## lottery.zip
Lottery, a GAGS adventure by E. L. (Ev) Cheney
[file is linked to games/agt/lottery.zip]
## lstdm15.zip
Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine.
An AGT adventure by Ray Johnson.
[file is linked to games/agt/lstdm15.zip]
## luntic11.zip
tuid: xt96319ebnlsh0l2
Lunatix: The Insanity Circle, version 1.1,
written by Mike Snyder.
(the original competition entry is in
games/competition99/msdos/lunatix/, and
source code is in
games/source/basic/ltic_src.zip)
## macropolis.zip
Macropolis, by Zenight.
## maddog.zip
tuid: atntouyh0ja5awdo
The Adventures of Maddog Williams Vol 1, by Game Crafters.
The developers request that, if you play it, you email
them at gamecrftrs@aol.com with the subect "Leoria" to
let them know.
## magic.zip
tuid: g1mhny4erjthdniq
aee78mvjzcwejiwn
v0czgjak7ne0nbi7
Tales of Magic 3.0; three text adventures with a mystic slant
by John Olsen:
- Merlin's Magic Forest
- Merlin's Golden Trove
- Son of Ali Baba
## magiclnd.zip
tuid: qi25g8b0qeoxb10w
Adventure in the Magic Land, version 1.00 by Kevin L. Shelton
## mangle.zip
tuid: yub5keug4u7u2zx0
So I Mangled My Mom, by Aaron Oldenburg.
DOS executable and QBasic source code.
[file is linked to games/source/basic/mangle.zip]
## manor.zip
tuid: 8bjaqkg42c5s8xts
Hampton Manor, version 1.03, by Arthur LaFrana
## mansion-19.2.tar.gz
tuid: mcxu2tvxxhpvtyxp
Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in Fortran-IV,
now rewritten in C by James Garnett. Version 19.2
Windows executable plus C and Fortran source code
[file is linked to games/source/mansion-19.2.tar.gz]
## mansion-fortran.zip
Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by Ken Cortenet.
Includes original FORTRAN source, along with C files
translated via Bellcore's F2C program.
[file is linked to games/source/mansion-fortran.tar.gz]
## marching.zip
tuid: pl8a0jns3lcvyuba
Murder in the Marching Band, by Sam Xenubis.
"A slightly buggy and extremely silly adventure game."
## marooned.zip
tuid: rf946i43e95ahrwa
Marooned Again version 4.1, by Dennis Drew
## mars.zip
The Pyramids of Mars, an AGT adventure by Patrick John Wigfull.
based on the Doctor Who Serial by Stephen Harris.
[file is linked to games/agt/mars.zip]
## mary.exe
tuid: mr67fiyrvgai97ms
Revenger, by Robb Sherwin.
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a machine-independent Z-code file is in games/zcode/mary.z5)
## mazes.exe
Nothing but Mazes, by Greg Boettcher.
Version 2.01: Full version.
## mcmurphy.zip
tuid: gkqdo58j2zvjtxnk
McMurphy's Mansion version 1.6, by David Martin.
Author's rating: difficulty: average; playing time: 80 hours
## mdthief1.zip
The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch.
This game won the 5th Annual AGT Game Writing Contest
(together with CosmoServe). With pop-up hints, a map and
a minimal walkthrough by the author.
(AGT source code is in games/source/agt/mdthf1-s.zip)
[file is linked to games/agt/mdthief1.zip]
## mdthief2.zip
tuid: waov63ym41b481n9
The Multi-Dimensional Thief, Version 2.0 (illustrated)
by Joel Finch and Stephen Atkinson
## mecha.zip
tuid: goe2qrfcqtzh5vua
The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
[file is linked to games/source/mecha.zip]
## melita.zip
tuid: auoifj8v2avtmwqx
The Melita Adventure, Parts I and II, by Philip Bourne
## mhpquest.zip
tuid: fefl7lv3sdoawkhc
Quest for the Magic Healing Plant,
AGT Adventure by Adam Crutchlow
(an Inform port is in games/zcode/mhpquest.z5)
[file is linked to games/agt/mhpquest.zip]
## mission.zip
tuid: qk4811x45g1hfbd2
The Mission version 1.02 (960331), by Jim MacBrayne.
Machine-independent .gam file and TADS runtime for DOS
(see games/amiga/Mission.zip for an Amiga version)
[file is linked to games/tads/mission.zip]
## mmurder.zip
Mop and Murder - a masterful mystery in one room -
by Brad Friedman. Pop-up hints included.
Honorable mention, 5th annual AGT game contest.
(AGT source code is in games/source/agt/mm-src.zip)
[file is linked to games/agt/mmurder.zip]
## moments2.exe
tuid: ynz37lk0cotv42c8
Moments out of Time 2: Adventure Type by L. Ross Raszewski.
Release 1 / Serial number 061113
(the Glulx game file on its own is in games/glulx/moments2.gblorb)
## monday.zip
tuid: 9jolgzjiuoi2c823
The Monday Adventure, an illustrated text adventure by
Mikel F. Rice and Greg Stratakes.
## mordred.zip
tuid: 0n0yf75eg6z8mbl9
Mordred Manor, a shareware adventure by Signature Software.
## mountain.zip
tuid: xr7eybnit9v6qm02
Moon Mountain Adventure, by Thomas Hanlin III
## mrsk.zip
tuid: pgy94vsib747kyir
Magic Realms: The Sword of Kasza, by James Mallette.
Machine-independent .gam file and TADS runtime for DOS
[file is linked to games/tads/mrsk.zip]
## mst1agt.zip
Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman. This AGT conversion was
written by Graeme Cree.
(The original Inform version is in games/zcode/mst3k1.z5)
[file is linked to games/agt/mst1agt.zip]
## mst3k2.zip
Mystery Science Theater 3000, Adventure 102, Reel 1.
A Fable: An Interactive MiSTing of Stan Heller's GAGS
game "A Fable", by Graeme Cree.
[file is linked to games/agt/mst3k2.zip]
## mst2snds.zip
Sound package for the above; needs mst3k2.zip to play
[file is linked to games/agt/mst2snds.zip]
## mule.zip
Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(source code is in games/source/agt/mule_s.zip)
[file is linked to games/agt/mule.zip]
## murder.zip
tuid: 05tvznv0kfuyj77a
Murder on Violet Island, by Stephen Claypool
## mutants.zip
tuid: i6a535qu4xxri1s0
Mutant Invasion, by Michael D. Wile
## myth.zip
tuid: 9hyb9oe6g90gzv1y
Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
Machine-independent .gam file and TADS runtime for DOS
[file is linked to games/tads/myth.zip]
## narco.zip
tuid: b67iuep7o6b0kxpm
Narcolepsy, by Adam Cadre.
Version 1.07.
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(the Glulx game file on its own is in
games/glulx/narco.zip)
## nebula.zip
tuid: 8dvrd3wkzy6unojw
Nebula, a recreational text adventure by Conrad R. Button.
Author's difficulty rating: Novice.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
## nectar.zip
tuid: 15us24l2cxsl1wjc
The Nectar of the Gods version 2.0, by Doug Rogers.
Use CAPS LOCK to enter your commands!
## newcastle.zip
tuid: 4fi1v6xkypdequ7c
The New Castle, version 9.0. Written by Dan Gahlinger,
based on Castle, written by Barry Wilks on a VAX/VMS
circa 1983.
(a Linux version is in games/pc/newcastle.tgz, and
a Mac OSX version is in games/mac/newcastle.tgz)
## newyork.zip
tuid: ihjzwpjhtn9hwlau
Survival in New York, a game of interactive fiction.
Author unknown
## nirvana.zip
tuid: klt79zhm55mdllsl
Nirvana, an Adventure in the World of Wimsey.
Version 3.1, by Wimsey Co.
## nobeer.zip
tuid: ylsrinum9bop5xhy
Another Lifeless Planet and Me With No Beer.
Version A.3, by Dennis Drew (sequel to Marooned Again)
## nomon.zip
tuid: w9reyqh1uvdujswr
Nomon, by Renard Dellafave
"Nomon is a simple adventure game written in ASL (Adventure
System Language)"
## nova.zip
tuid: 4kzpaculjx4r2fxf
Supernova version B, by Scott Miller and Terry Nagy
## odieus.zip
Odieus's Quest for the Magic Flingshot, author unknown
converted from LADS to AGT and "embellished" by David Malmberg
(AGT source code is in games/source/agt/odieusrc.zip; an
Inform port (DOS executable) is in games/zcode/odieus.zip)
[file is linked to games/agt/odieus.zip]
## oklib.zip
Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff. Solution included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/oklib.zip]
(source code is in games/source/agt/oklib_src.zip)
## onehand.zip
tuid: ds5ik3pompttfa7n
9pmpq8dyzriqc10i
The Sound of One Hand Clapping - A Riddle in Subtlety
Release 1a, by Erica Sadun.
This file contains the machine-independent AdvSys 1.2 data
files, source code of the AdvSys interpreter for DOS, and
a DOS executable of the AdvSys interpreter.
[file is linked to games/advsys/onehand.zip]
## oneweek.zip
tuid: fcas37p9u01i2sij
One Week, a Teenage Nightmare, by Papillon.
Originally entered into the LOTECH Competition.
HTML TADS Windows executable.
## ooze.zip
tuid: iw82dz0icsgn8ihy
Ooze - Creepy Nites. DOS executable of an adventure by
Guy Henkel and H.J. Brandle.
## ozcollection.zip
tuid: rwfjlv4h0qxip031
1vl96hksvsc8jtog
2cq0kdl02oyss86e
qjkj412z1ap0ivvy
hy03825yt5z7rxdj
j58b9urofhghu0e3
2l14a8osac30wcmz
Dorothy and Ozma Productions' Oz Game Collection:
- My Adventure in Oz
- Dot and Tot of Merryland
- The Wonderful Wizard of Oz
- My Adventure in Mo
- The Magic Cloak of Noland
- Return to Oz (a rewrite of U.S. Gold's C64 game)
## pag.zip
tuid: g198rwyxu7vfrxte
Mission's End, A Personalized Adventure Sample by L.R. Nogg.
a playable demo of what an adventure with your and your
friends' names compiled in would look like
## palace.zip
tuid: pvgj34bqstv3xikt
Palace Adventure, by John Olson
## pan.zip
tuid: 82grxdsnnngopk2t
Panatubo I, The Search for the Lost Shrine, by Tom DeCillis.
A text adventure without a text parser -- all input is done
using buttons and icons. Windows 3.1 executable.
## parade.txt
tuid: wmk9ipzv1qmgspor
Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer.
[file is linked to games/mac/Parade.comment.txt, to
games/tads/Parade.comment.txt, and to
solutions/Parade.comment.txt]
## paradeDOS.zip
tuid: wmk9ipzv1qmgspor
Everybody Loves a Parade release 2.3, by Cody Sandifer.
DOS executable.
(a Windows executable is in games/pc/paradeWin95.zip,
a Macintosh executable is in games/mac/Parade.sit.hqx,
a machine-independent TADS game file is in
games/tads/Parade.gam)
## paradeWin95.zip
tuid: wmk9ipzv1qmgspor
Everybody Loves a Parade release 2.3, by Cody Sandifer.
Windows executable.
(a DOS executable is in games/pc/paradeDOS.zip,
a Macintosh executable is in games/mac/Parade.sit.hqx,
a machine-independent TADS game file is in
games/tads/Parade.gam)
## pcu10.zip
tuid: m80jfuxzhsaanewf
PC University: An Everyday Nightmare, version 1.0.
TADS adventure by Neil deMause.
Machine-independent .gam file and TADS runtime for DOS
[file is linked to games/tads/pcu10.zip]
(MacWesleyan, the Macintosh version, is in
games/mac/MacWes10.sit.hqx)
## pearl.zip
Quest for the Black Pearl version 1.5, by Ralph W. Varble.
Your old professor tells you where to find the fabled black
pearl; find it before the volcano erupts.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/pearl.zip]
## phantom.zip
tuid: c0pejvxxardjstn4
The Phantom's Revenge, by Temple Software
## philip.zip
The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(AGT source code is in games/source/agt/phil-src.zip)
[file is linked to games/agt/philip.zip]
## photo201.zip
Photopia, by Adam Cadre.
Version 2.01 (23 March 2002) / Serial number 10274
Archive includes the machine-independent Glulx game
file plus the Windows Glulxe interpreter.
(a Z-Code game file is in games/zcode/photopia.z5,
and the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
[file is linked to games/glulx/photo201.zip]
## photopia.exe
tuid: ju778uv5xaswnlpl
Photopia, by Adam Cadre.
Version 1.22 (24dec98) / Serial number 9089
(a machine-independent game file is in games/zcode/photopia.z5,
the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
## pill.exe
tuid: 92r2r4jp050uhzcm
A Sugared Pill, version 1.2, by Colin Borland.
(a machine-independent TADS version is in games/tads/pill.gam)
## pilot.zip
The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey.
Playable demo (about 1/3 of the game).
(AGT source code is in games/source/agt/pilotsrc.zip)
[file is linked to games/agt/pilot.zip]
## plsg.zip
"Painless Little Stupid Games", a collection of five small
Alan games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
by Bob Reeves.
Includes Alan data files and MS-DOS interpreter
executable.
[file is linked to games/alan/plsg.zip]
## pp20.zip
Pastoral Pitfalls 2.0, an AGT adventure in which the
player takes on the role of a Lutheran minister. Written
by Guy M. Marquardt.
[file is linked to games/agt/pp20.zip]
## pork.zip
PORK I: The Great Underground Sewer System (version -4.26/1),
a parody of Zork I by David Malmberg, written with AGT
(source code to this game is in games/source/agt/pork-src.zip)
[file is linked to games/agt/pork.zip]
## pork2a.zip
PORK II, The Gizzard of Showbiz,
a parody of Zork II by Bill Larkins
(AGT source code is in games/source/agt/pork2src.zip)
[file is linked to games/agt/pork2a.zip]
## portal.zip
The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere", version 1.03
by Michael Detlefsen. DOS executable and a walkthrough.
(AGT source code of version 1.01 is in
games/source/agt/portal_s.zip)
[file is linked to games/agt/portal.zip]
## pquest.zip
tuid: nzvdpx9zu3yvfjkf
Pervo Quest; loot, kill, and rape as much as you can;
by StoereSOFT. Windows executable; needs VBRUN100.DLL,
the Visual Basic version 1 runtime library.
## pquest1.zip
tuid: bifcfkkxxo5034ta
Pizza Quest I: Cruisin for a Bruisin, by C.K.
## psionics.zip
tuid: r6bt4nsjzk7gxxi9
Psionics, a text and graphic sci-fi RPG adventure
## pulsar7.zip
tuid: tbrvwzmvgmmnavhl
Escape from Pulsar 7, by Brian Howarth and Wherner Barnes
## quatt.zip
Trouble at the Quatt Wunkery, written by Richard Novak
in Borland Turbo Basic.
## quest2.zip
tuid: 1ydhxyqqsc1k2e5t
Quest 2, a text adventure / RPG by Tony Relyea.
## race13.zip
tuid: c1md8z9tnw1nc8yt
The Great Archeological Race! version 1.3.
TADS adventure by John LaBonney
## raiders.zip
tuid: aprs0ei20duqe5tq
Raiders of the Star Temple, by Conrad Button.
## recovery.zip
The Game of Recovery; an Allegorical Adventure
by Daniel J. Pallotta. Version 1.03; written with AGT.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/recovery.zip]
## redplan.zip
tuid: cx7vj9k4w8wjmm2z
Red Planet version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Advanced.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module REDPLAN at ..."
## reruns.zip
Reruns Again version 1.3, by Neil Sorenson.
You are trapped in a world made of television reruns.
(Isn't that Gilligan, the Bradys, and the crew of the
Enterprise?).
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/reruns.zip]
## returncc.zip
tuid: 4debev9jfo0rvt9a
22cmst7rxuq5x7qa
The Return to the Colossal Cave, a sequel to Colossal Cave
by Thomas W. Penner. Originally released as shareware but
now made freely available.
Note: Runs under DOS and Windows 9x, but does not run
under Windows NT/2000.
## rimworld.zip
tuid: 5d5ds7cc8av7kbck
Rimworld version 2.11, interactive SF by Russel A. Duderstadt
## ring.zip
Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/ring-src.zip)
[file is linked to games/agt/ring.zip]
## rockstar.zip
tuid: 31c6fiu6iq57tg1a
Rock Star Simulator, a multiple choice adventure
game, by Wizard Games.
Note: Only the first half of this game is free. If you want
to continue, you must register for US$20.
## rspace.zip
tuid: exrensummvpsg5hc
R-Space I: Viktor's Escape 1.0, by Ed T. Toton III.
## rubicon.zip
tuid: ca2xbwuc7beimydk
Avenger of Rubicon, by Conrad Button.
## runcy.zip
tuid: hd7cgio8vy5uo248
Runcibal Quest version 2.0, by Tim Ward
## rylvania.zip
The Horror of Rylvania, by D. A. Leary for ADVENTIONS.
Playable DEMO v1.0.
(for the full version see games/adventions/adventions.zip)
[file is linked to games/adventions/pc/rylvania.zip]
## sabotage.exe
tuid: 5jp4nepsurm2aacf
Sabotage on the Century Cauldron, release 1.1,
by Thomas de Graaff.
(the original competition entry is in
games/competition2005/tads2/sabotage/sabotage.gam
and a machine-independent TADS version is in
games/tads/sabotage.gam)
## saltern.zip
Eight homebrew TRS-80 text adventures, converted to MS-DOS,
by Layne K. Saltern. The games are Agent, Agent II: Silenced,
Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle,
Madness, The Snow Queen, and Starstruck.
## sanctuar.zip
tuid: aj49e4zmd70ohnep
Sanctuary version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Master.
## saturns_child.zip
Saturn's Child, release 1.0, by Jerry Ford.
Machine independent .gam file and Windows executable.
[file is linked to games/tads/saturns_child.zip]
## savannah.zip
tuid: pwyjp54iubdq70p0
Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.4, 8/2/98.
(a machine-independent TADS version is in
games/tads/savannah.gam,
a Mac version is in
games/mac/Sunset_Over_Savannah.hqx,
and the original competition entry is in
games/competition97/tads/savannah/savannah.gam)
## savepton191.zip
tuid: x8ai96w31jkizy4n
Save Princeton version 1.91 for DOS
by Jacob Solomon Weinstein and Karine Schaefer
## scavenger.zip
tuid: ii7j0kliujc4k8wf
Scavenger: Night's Edge interactive fiction,
by Quintin Stone. Version 1.2, Windows executable.
(the original competition entry is in
games/competition2003/tads2/scavenger/scavenger.gam
and a machine-independent TADS version is in
games/tads/scavenger.zip)
## scloud.zip
tuid: t8zc0smsrsxv6avm
The Silver Cloud, an interactive short story.
Its author wishes to remain anonymous.
## serenia.td0
tuid: ag3hyv123dhr0rkv
Adventure in Serenia, an illustrated text adventure (CGA).
Non-standard 160K PC boot diskette (sector size varies) in
TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip),
write serenia.td0 back to a double density (360K) 5.25"
diskette, and boot from this diskette. If your computer just
stops then, press Enter and the game should start.
## shelbypc.zip
tuid: ehgrdmftq2kj7cci
The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
(a Macintosh executable of this game is in
games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx,
a system-independent TADS .gam file in games/tads/shelby.zip)
## sherwood.zip
Adventures in Sherwood, An Interactive Adventure Simulation
by Charles Williams. A D&D type adventure, complete with melee.
You, Robin Hood, must rescue Marion from the Sheriff of
Nottingham.
Honorable mention, 5th annual AGT game contest.
[file is linked to games/agt/sherwood.zip]
## shifter.zip
tuid: x6xzc6xb5o6corsy
Shape Shifter Adventure! written by Eric Colomb.
(An archive containing just the AGT game files is in
games/agt/Shifter.zip)
## shrapnel.exe
tuid: 82mn545s8bt3csa4
Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(a machine-independent zcode game file is in
games/zcode/shrapnel.z5)
## skiadven.zip
tuid: z4nxmu7n21vtd2z6
Ski Adventure, written in TADS by John LaBonney.
## skull.zip
tuid: 36xhu02ea8bp2ww0
Skullduggery - Adventures in Horror version 3.1 (01oct89)
by David Jewett. Uploader's comment:
"A very nice adventure set around an old smuggler's mansion.
Basic verb-adj-noun-prep-adj-noun parser, but with a unique
on-screen mapping system. Worth a look."
## skyland4.exe
tuid: l2okii6lgtvmvxlq
Skyland's Star version 4.0, by Daniel Leon Berke and
Matthew Engle, original concept by Jeremy Cavaterra
## slackerx.zip
tuid: mu8py0ovp7u6wfup
Slacker X, a scatological breakthrough in adventure gaming,
by The Velvet Jester.
DOS executable of an Inform game.
Release 1 / Serial number 971009
(a machine-independent zcode game file is in
games/zcode/Slackerx.z5)
## sleuth.zip
tuid: 7cazwrttbk5we195
Sleuth version 4.45, by Eric N. Miller.
You move around the map of the house with the cursor keys,
but you solve this murder mystery with conventional text
commands.
## sngtn153.zip
tuid: y7wuc72wqpx5dh2n
Songtan: The Next Morning, version 1.53.
## softporn.zip
tuid: iumkhjn240gq59ws
Softporn Adventure version 2.5, rewritten by Gary Thompson
after the Apple II original by Chuck Benton.
Benton's original was the predecessor of Leisure Suit Larry I.
(The original is in games/appleII/softporn.zip, and
an Inform port is in games/zcode/softporn.zip)
## softporp.zip
tuid: iumkhjn240gq59ws
Another version of Chuck Benton's Apple II SoftPorn Adventure
(which later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in games/appleII/softporn.zip)
[file is linked to games/source/softporp.zip]
## soggy.zip
Shades of Gray, An Adventure in Black and White; 7 authors.
Winner of the 6th annual AGT game contest.
(pop-up hints are in solutions/pophints/sogpop.zip)
[file is linked to games/agt/soggy.zip]
## soggy97.zip
Shades of Gray, An Adventure in Black and White; 7 authors.
Written with AGT. The archive includes pop-up hints.
This is the final release of Shades of Gray (January 1997).
[file is linked to games/agt/soggy97.zip]
## sos.zip
Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(A Macintosh executable is in games/mac/sos.sit,
AGT source code is in games/source/agt/sos-src.zip)
[file is linked to games/agt/sos.zip]
## spatent.zip
The Spatent Obstruction, version 2.55.
An Interactive Novel by Christopher Canavan.
[file is linked to games/agt/spatent.zip]
## spy1_0.zip
tuid: r7b0wqal55cwzyjv
J.D. Spy, version 1.0, by Michael Jacobs.
Part puzzle game, part text adventure about an
international conspiracy.
## squyn15.zip
The Squynchia Adventure version 1.5, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
File contains compiled AGT game files, a DOS interpreter
(version 1.5 beta), and a walkthrough.
(source code of this game is in programming/agt/agtmastr.zip;
a different version is in games/source/agt/squynch.zip)
[file is linked to games/agt/squyn15.zip]
## stag.zip
tuid: 7moacghk8b6c08bb
Stellar Agent, by Robert Kraus. Originally available by
mail order, but now released as freeware by the author.
## starship.zip
Starship Columbus version 1.2, by Gary McGath.
Machine-independent AdvSys data file and DOS executable of
the interpreter AdvInt.
This game is Shareware; at some point it requires you to
send $10 to the author so you can continue playing the game.
[file is linked to games/advsys/starship.zip]
## station.zip
tuid: rnzcccdbydg488ce
The NASA Orbital Observatory Adventure,
a mini-adventure by Tony Martin.
## stiffy2.zip
The Incredible Erotic Adventures of Stiffy Makane! version 2.0.
AGT adventure by Mark Ryan
[file is linked to games/agt/stiffy2.zip]
## stone.exe
Search for the Sacred Stone, version 0.33, by Mikel Rice.
## storms.zip
Storms I, An Interactive Mystery by Ryan Burrus.
Release II / Version 5.50: Shareware Release.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/storms-s.zip)
[file is linked to games/agt/storms.zip]
## stranded.zip
tuid: v3yjv68j45i3apr3
Stranded version 1.0, written by Jim Bayers.
(a machine-independent TADS .gam file is in
games/tads/stranded.gam)
## strange.zip
tuid: 6hifrlywljpduvk1
Strange Days, by Kunafits.
Part of the collaborative Reality-On-The-Norm series.
The zip file contains an interpreter executable and two data
files; type 'play strange' to run the game.
## strykr10.zip
tuid: mhu2m97mifybgsgo
Star Stryker, by Yang Liu.
DOS executable and Pascal source code.
## stupid.zip
tuid: rq13ecitsohw0flm
Quest to Verona... When Stupidity Strikes!
Simple MS-DOS batch file adventure.
## submarin.zip
tuid: 6kiphne28zd1yshw
The Nuclear Submarine Adventure version 1.53
by Steven Neighorn
(a TRS-80 BASIC version is in games/trs80/nsub.ba)
## susan.zip
Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/susan_s.zip)
[file is linked to games/agt/susan.zip]
## t-zero.zip
tuid: u8qqrwutdugkexpr
t-zero version 1.04, including the missing hint file,
by Dennis M. Cunningham.
## tamoret.zip
Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tamoret-s.zip)
[file is linked to games/agt/tamoret.zip]
## tanis.zip
tuid: 3x43ima5e1ervpzm
Tanis v1.1, by "Bosskey Productions", a text and graphics
adventure.
## tark.zip
The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(AGT source code is in games/source/agt/tark_s.zip)
[file is linked to games/agt/tark.zip]
## tempest.zip
The Tempest, an Adventure Game by David R Grigg
based on The Tempest by William Shakespeare, version 21jul92.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/tempest.zip]
## terror.zip
tuid: m9zuegbvpv6p3xi5
Terror in the Ice Caves version 1.52, by Steven Neighorn
## tess.zip
tuid: 0u4eqnk37mohejhu
Beyond the Tesseract version 2.0p, by David Lo.
(Source code is in games/source/tess.tar.gz)
## the-game.zip
"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/thegame-s.zip)
[file is linked to games/agt/the-game.zip]
## thief.zip
tuid: n94uu9ol312js8rt
Thief's Adventure, by J Soft Co
## thuria.zip
tuid: w38fa61b5nki3fma
The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.
[file is linked to games/source/thuria.zip]
## thypt-se.exe
tuid: jn3lb8upzjrwbmmm
THYPT - The Penultimate Adventure,
a text adventure written in QBasic by THYPT.
Self-extracting executable.
## timetrav.zip
tuid: o0dljdnk18c1ovqk
Time Traveler version 2.0, recreational text adventure
by Conrad R. Button. Author's difficulty rating: Expert.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module TIMETRAV at ..."
## titanic.zip
tuid: bgoanlhn58iukzp5
Beyond the Titanic, by Scott Miller (Apogee)
## tja.zip
The Jeweled Arena version 1.0, AGT adventure by David S. Raley
with pop-up hints.
Winner of the 7th annual AGT game contest.
[file is linked to games/agt/tja.zip]
## toho.zip
Toho Academy, an illustrated AGT adventure by Simon Barber.
Honorable mention, 7th annual AGT game contest.
[file is linked to games/agt/toho.zip]
## tomb.zip
tuid: r7gsw9b3icy1su4g
The Tomb of the Ancient Pharaohs, version 3.1
by Anne T Brenner
## tommanor.zip
tuid: ybkppk73a3f7399u
Tommy's Manor, a version of Stoneville Manor from Tommy's Toys
## tossed.zip
Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread
circulation; the original was called Lost in Space
(see lostinsp.zip).
[file is linked to games/agt/tossed.zip and to
games/source/agt/tossed.zip]
## treasure.zip
tuid: 61egg3w4kkde6p1z
pvbbuln03n1aa0jl
3c961j3cbtoylaqf
Tales of Treasure 3.0; three text adventures featuring
a search for treasure, by John Olsen:
- Perils of Darkest Africa
- Revenge of the Moon Goddess
- Eye of the Inca
## trilogy.txt
tuid: wqxuf9ayjmxaruel
gtg3nz2j9si89dbo
5y4sudvwgblny675
Description of trilogy.zip
## trilogy.zip
tuid: wqxuf9ayjmxaruel
gtg3nz2j9si89dbo
5y4sudvwgblny675
Three adventure games (Doppyworld, Asylum,
Doppy and Pru's Summer Holiday),
by A.J.Shepherd (The Doppelganger)
## triune.zip
tuid: 9pusb93mtxq2knrs
Triune, by Papillon. HTML TADS Windows executable.
(the original competition entry is in
games/competition2001/tads/triune/triune.gam)
## tsquared.zip
TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/tsquar-s.zip)
[file is linked to games/agt/tsquared.zip]
## underhill.zip
tuid: 10mjw6o54wzgodcr
Underhill version 2.2 (April 1988) by Ian Morton.
DOS executable.
## underoos.zip
tuid: 055wty792vfyamss
The Underoos that ate New York! by Gerry Kevin Wilson
(a machine-independent TADS .gam file is in
games/tads/underoos.gam, a Macintosh executable is in
games/mac/underoos.sit)
## unnk1v30.zip
Unnkulian Underworld: The Unknown Unventure version 3.0
by D. A. Leary.
[file is linked to games/adventions/pc/unnk1v30.zip]
## unnk2v30.zip
Unnkulian Unventure II: The Secret of Acme version 3.0
by David M. Baggett.
[file is linked to games/adventions/pc/unnk2v30.zip]
## unnkhz10.zip
Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda.
Both are version 1.0, by D. A. Leary.
[file is linked to games/adventions/pc/unnkhz10.zip]
## urban1.zip
tuid: ddj73b8bnhevgy9e
Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore.
Machine-independent .gam file and DOS executable.
[file is linked to games/tads/urban1.zip]
## uriquest.zip
tuid: 661p9gombf81vc18
URI Quest, by Jeff Carroll. A text and graphics adventure.
## v2.zip
tuid: koryc2l79jexavf3
Virtua School, a Choose-Your-Own-Adventure (CYOA) type game
by Dana LoDico and Josh Noe. You play a student on his first
day at a new American high school.
## valsharg.zip
tuid: 8pvqyqu4rqmtckk4
The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
[file is linked to games/pc/spanish/valsharg.zip]
## vgame.exe
tuid: ywwlr3tpxnktjasd
Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an machine-independent zcode game file is in
games/zcode/vgame.z8)
## voodoo.zip
tuid: 6tyxnsem5kwzjgyf
Voodoo Girl: Queen of the Darned, by Andrew Baker.
A text and graphics adventure.
## wadewar3.zip
tuid: eipoymlzqmu5ps9h
The Wade Wars: Book III - nevertheless the first release
in the Wade Wars series, by Jim Fisher.
Rating: beginner to intermediate.
Originally released as shareware but now made freely
distributable by Jim.
(a Z-code version rewritten in 2000 is in
games/zcode/wadewar3.z5)
## win-lock.zip
tuid: j1qv39w1ucnlhnms
Lock and Key, version 1.12, by Adam Cadre.
The archive includes the game, a Windows interpreter
for it, and a batch file to run the game.
## winadv21.zip
tuid: fft6pu91j85y4acv
550 points version of Colossal Cave by David Platt (1979).
Ported to Unix C by Ken C. Wellsch (1984), and then ported
to MS Windows by Wolfgang Strobl (1992).
Combined DOS and Windows executable version 2.1.
(source code by Ken C. Wellsch is in games/source/adv550s.zip)
## wincow.zip
tuid: 9tdt2v4xmdom7ku2
Cow V: The Great Egg Quest, by Bovine Software.
Windows executable.
## wizards-castle.zip
tuid: 5ee3nxfcwzzb9w1d
Wizard's Castle, published in the July/August 1980 issue
of Recreational Computing Magazine. Originally written
by Joseph R. Power, and updated for Microsoft BASIC by
J.F. Stetson.
(source code is in games/source/basic/wizard.zip)
## wombat.zip
tuid: fx7ctjihb3fi6zh3
The Golden Wombat of Destiny version 1.2, by Huw Collingbourne
## world106.zip
tuid: crih2j6niodqy5vj
World version 1.06, by J. Doug McDonald.
This version displays a status line and can save to different
files, but cannot overwrite existing save files.
## world107.zip
tuid: crih2j6niodqy5vj
World version 1.07, by J. Doug McDonald.
This version has no status line and always saves to file
WORLD.SAV, but it can overwrite it.
(Source code to this version is in games/source/worldsrc.zip;
an Archimedes port is in games/archimedes/world.spk;
an Amiga port is in games/amiga/World_1.07.lha;
a Macintosh port is in games/mac/World107.sit)
## worlds.exe
tuid: 1aliwzro4e48mdlt
Worlds Apart, an Interactive Fugue,
Version 2.2, written by Suzanne Britton.
Windows self-extracting executable.
(a machine-independent TADS game file is in
games/tads/worlds.zip, and a Mac version is in
games/mac/worlds.hqx)
## wormhole.zip
tuid: e1n9yoa5smzjtvpt
Wormhole: The Beginning release 1.0, a TADS (and WorldClass)
introductory adventure by Philip Dearmore
(introductory meaning promotional, I think).
Machine-independent .gam file and DOS executable.
[file is linked to games/tads/wormhole.zip]
## wraith.zip
Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(AGT source code is in games/source/agt/wraithsrc.zip)
[file is linked to games/agt/wraith.zip]
## wuz.zip
tuid: eaowoyvbjrfeh7nn
WUZ, by Wayne McWilliams.
WARNING: Contains adult content.
## xanth.zip
A Journey into Xanth version 1.2 by Neil Sorenson,
based on the works and characters of Piers Anthony.
Walkthrough and maps included.
Honorable mention, 6th annual AGT game contest.
[file is linked to games/agt/xanth.zip]
## xfer.zip
Xfer, by Serprex.
## yastag.zip
tuid: brq0sgfzooxw80la
Yet Another Silly Text Adventure Game: Quest of Yogurt
by Robert Kwong, Burton Lee, and Dennis Ng.
Verily, verily! It's a text adventure insofar as it writes
out text, but your interaction is limited to answering
Y/N questions.
## yoshi.zip
tuid: 95hay3q9l40lyxyv
Yoshi's Birthday, a text adventure written in QBASIC
by Chris Kugler. Version 4.0, compiled executable.
## zan.zip
tuid: 6hraextnlpe3wwzu
Treasury of Zan, by Richard Murchy.
Originally available via mail order, now made freely
distributable by the game's author.
## zanfar.zip
Zanfar, an AGT adventure by YAK (Your Adventure Kreator)
[file is linked to games/agt/zanfar.zip]
## zeroDOS.zip
tuid: nzydrfu1rl2qkuop
Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for MS-DOS.
(a machine-independent TADS .gam file is in
games/tads/zero.gam,
a Mac version is in games/mac/zero.sit.hqx,
a Windows version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
## zeroWin95.zip
tuid: nzydrfu1rl2qkuop
Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer, for Windows.
(a machine-independent TADS .gam file is in
games/tads/zero.gam,
a Mac version is in games/mac/zero.sit.hqx,
a DOS version is in games/pc/zeroDOS.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
------------------------------------------------------
# if-archive/games/pc/bbs:
## aladdin.zip
tuid: 61t7cmn6izzmwf65
Brainex Aladdin Text Adventure BBS door. An Arabian Nights
text adventure.
## aladdinw.zip
tuid: 61t7cmn6izzmwf65
Brainex Aladdin Text Adventure BBS door, Wildcat 5 version.
An Arabian Nights text adventure.
## brainex.zip
Brainex Door Manager: required installation and setup
front-end for Brainex BBS doors, including their three text
adventure doors.
## dnd27a.zip
tuid: vvxrgb7kscv7u6r8
DnDBBS, the Dungeons and Dragons Bulletin Board System
version 2.7a, by Erik J. Oredson.
A text only D&D game that can act as a BBS of its own,
run as a door program under another BBS, or just be played
through local login. DOS executable and documentation.
## joyhouse.zip
tuid: hcsi3nlyfy5y36tw
Brainex Joyhouse Text Adventure BBS door. An adult text
adventure.
## planet.zip
tuid: k36b1jtatu7tputl
Brainex Forbidden Planet Text Adventure BBS door. A sci-fi
text adventure with unlockable hint mode.
------------------------------------------------------
# if-archive/games/pc/db-taylor:
## ATownForeverLost.zip
A Town Forever Lost, written by D.B. Taylor in BASIC.
## A_Day_With_a_Troll.zip
tuid: xbeiwrl6bfseitk0
A Day With a Troll, by D.B. Taylor.
## A_Stop_At_Willoughby.zip
tuid: 9xjidtob7a9wqbxf
The Twilight Zone - A Stop at Willoughby, by D.B.T.
## A_Town_With_No_Name.zip
tuid: 536wniyegzcjcsf
A Town With No Name, by D.B. Taylor.
## Abduction.zip
tuid: x6q4rjmt9haohu
Abduction, by D.B. Taylor.
## Christmas_Adventure.zip
Christmas Adventure. or How Hitler Tried to Steal
Christmas, written by D.B. Taylor.
## Coffee_Simulator.zip
Coffee Simulator, written by D.B. Taylor.
## Computer_Lab_Adventure.zip
tuid: yp3h52khfd7eqiln
Computer Lab Adventure, by D.B. Taylor.
## Dark_Realm.zip
Dark Realm, version 1.1, written by D.B. Taylor.
## Death_Cometh.zip
Death Cometh, written by D.B. Taylor.
## Deaths_Tomb.zip
tuid: g9nl113omv8momem
Death's Tomb, by D.B.T.
## DraculasRide.zip
tuid: isxj39zdnz674t3l
Dracula's Ride, by D.B. Taylor.
## Hanferd_Goes_To_Camp.zip
tuid: 5wl4gtf5j3vcukn
Hanferd Goes To Camp, by D.B.T.
## Hanferd_Meets_The_Wolfman.zip
tuid: 1rbts3alk5tyvn9n
Hanferd Meets The Wolfman, by D.B.T.
## Ice_Station_Alpha.zip
Ice Station Alpha, by D.B.T.
## Inside_the_Mouth_of_the_Clown.zip
Inside the Mouth of the Clown, by D.B.T.
## Into_the_shadows_of_the_maze.zip
Into the Shadows of the Maze, by D.B.T.
## Into_a_Mind_of_Darkness.zip
tuid: cgyue8r9lp2hngrv
Into a Mind of Darkness, by D.B.T.
## Lost_Circus.zip
tuid: 5niq2ghp4oedkmaa
Lost Circus, by D.B.T.
## MazeLove.zip
Amazing Cave Adventure, or, How come the IF community
hates mazes so much? by D.B. Taylor.
## Minotaur.zip
The Maze of the Minotaur, by D.B. Taylor. "This is a
one hundred room maze in the style of an early 80's
text adventure."
## Night_of_the_Beast.zip
tuid: ecnutduqizs8g3hg
Night of the Beast, by D.B. Taylor.
## Night_of_the_Devil.zip
tuid: 5gjm7934ymfogtvs
Night of the Devil, by D.B. Taylor.
## Night_of_the_Vampire.zip
tuid: swldtw3odp6qzsaf
Night of the Vampire, by D.B. Taylor.
## Not_Another_Night.zip
tuid: himslfedqxfcuc19
Not Another Night, written by D.B. Taylor.
## Point_of_No_Return.zip
tuid: 9c86g5utiq58ylhq
Point of No Return, by D.B. Taylor.
## School_Adventure.zip
tuid: gn4yx36t0vzbwrie
School Adventure, by D.B. Taylor.
## Thanksgiving_Adventure.zip
Thanksgiving Adventure, by D.B. Taylor.
## Thanksgiving_Adventure_2.zip
tuid: by2xsxsre8n6zav9
Thanksgiving Adventure ][, by D.B. Taylor.
## The_Bunker.zip
tuid: cqwe7wbs8vjx4u12
The Bunker, by D.B. Taylor.
## The_Cabin.zip
tuid: rhc5krkyidtl1xy2
The Cabin, by D.B. Taylor.
## The_Curse.zip
tuid: 8h0qwzf50o15bp55
The Curse, by D.B. Taylor.
## The_Cusp_of_Death.zip
tuid: d5x2uhonkrblqsv
The Cusp of Death, by D.B. Taylor.
## The_Dead_at_Home.zip
tuid: i5rah8mwkw90zotg
The Dead At Home, by D.B. Taylor.
## The_Dead_Walk.zip
tuid: b0nkfriwhah4rv1f
The Dead Walk, by D.B. Taylor.
## The_Field.zip
tuid: wmstj6lb5wvq28dx
The Field, by D.B. Taylor.
## The_Grizzly.zip
tuid: asg4sb4ou1z7dqbf
The Grizzly, by D.B. Taylor.
## The_Horde.zip
tuid: jgiydqeafowukwql
The Horde, by D.B. Taylor.
## The_Hunt_for_the_Ape.zip
tuid: 4q8nzzs8xj52m4a8
The Hunt for the Ape, by D.B. Taylor.
## The_Island.zip
tuid: enspapu76eia2amu
The Island, by D.B. Taylor.
## The_Lost_Crypt.zip
tuid: u9ptquj0g6nhvr5g
The Lost Crypt, by D.B.T.
## The_Lurking_Beast.zip
tuid: mkf8fd1ylpw5p98s
The Lurking Beast, by D.B.T.
## The_Lurking_Beast_Chapter_2.zip
tuid: dw47732ozptctvcw
The Lurking Beast Chapter 2, by D.B.T.
## The_Lurking_Beast_Chapter_3.zip
tuid: 3koz9zi75vgmcgdf
The Lurking Beast Chapter 3, by D.B.T.
## The_Mary_Celeste.zip
tuid: mwpjx776jv4tn2qw
The Mary Celeste, by D.B. Taylor.
## The_Pond.zip
The Pond, by D.B.T.
## The_Twilight_Zone_-_A_Text_Adventure.zip
tuid: 6g14t26nxgcekpzz
The Twilight Zone - A Text Adventure, by D.B.T.
## The_Wolf_in_the_Park.zip
tuid: vzvhkgigm3vo9y
The Wolf in the Park, by D.B. Taylor.
## Trail_of_the_Dead.zip
Trail of the Dead 1837, by D.B. Taylor.
## Trick_or_Treat.zip
tuid: 9o4ghudsvix5dsbt
Trick or Treat, by D.B. Taylor.
## Underground_Adventure_XL.zip
tuid: ubccusukkj0hevkz
Underground Adventure, by D.B.T.
## War_of_the_Worlds.zip
tuid: sdpj74eku1sdp8i9
War of the Worlds, by D.B. Taylor.
## Welcome_Home.zip
Welcome Home, by D.B.T.
## Where_is_Everybody.zip
tuid: qftyata0w9xj2ewl
Where is Everybody?, by D.B. Taylor.
------------------------------------------------------
# if-archive/games/pc/dutch:
## Chicago.zip
Chicago, by Olav Frijns & Otto Steinbusch. MS-DOS.
## Egypte_A.exe
Avontuur in Egypte, by A.C. Lockhorst. A mouse
controlled text adventure for Windows.
(an English version is in games/pc/A_Egypt.exe)
## Egypte_A.rtf
Notes on Avontuur in Egypte, by A.C. Lockhorst.
## dracula.zip
tuid: 7aw10qdg5l0b4bo4
Dracula, a Dutch adventure by R van Woensel. Originally
written for the Commodore PET circa 1980 and converted
to MS-DOS by the author.
## farao.zip
tuid: lkroeexavgqbpqd2
Farao release 2.6, a Dutch text adventure with music,
programmed by Siembo and Elmo,
music composed by Elmo/X-pression.
## querido.zip
Querido, a Dutch AGT text adventure, written by
Martin Schrijver.
[file is linked to games/agt/dutch/querido.zip]
------------------------------------------------------
# if-archive/games/pc/eamon:
This directory contains two DOS ports of The Wonderful World of Eamon,
a text role-playing game originally written for the Apple II by Donald Brown.
The executable files are self-extracting ARJ archives.
## eamon.zip
tuid: 3khkyusn02gikj4l
Documentation, Main Hall, and The Beginners Cave (executables)
(Eamon 2.0, 1988), ported by Jon Walker.
## icecave.zip
tuid: 4cbzpilmyclmon8w
The 2nd adventure: The Ice Cave, ported by Jon Walker.
## clonemas.zip
tuid: o8iqwwgchaobbuhz
The 3rd adventure: Assault on the Clone Master, ported by
Jon Walker.
## trezore.zip
tuid: m33b75pw88841tjm
The 4th adventure: The Quest for Trezore, ported by Jon Walker.
## ddd.arc
The Dungeon Designer's Disk:
Manual and GW-BASIC routines to create your own Eamon adventure
by Donald Brown and John Nelson, ported by Jon Walker.
## emandsk1.zip
tuid: 3khkyusn02gikj4l
Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 1
(Eamon 1.1, 1984), ported by Jon Walker.
## emandsk2.zip
tuid: 3khkyusn02gikj4l
Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 2
(Eamon 1.1, 1984), ported by Jon Walker.
## main.exe
tuid: 3khkyusn02gikj4l
The Main Hall program; call this to start a game.
Ported by Paul Francis Gilbert.
## main_s.exe
tuid: 3khkyusn02gikj4l
Turbo Pascal source code of the Main Hall, ported by
Paul Francis Gilbert.
## eamon001.exe
tuid: 3khkyusn02gikj4l
Eamon game #001: The Beginners Cave, ported by
Paul Francis Gilbert.
## eamon002.exe
tuid: y71oh8nh30nxrg4o
Eamon game #002: The Lair of the Minotaur, ported by
Paul Francis Gilbert.
## porting.exe
Information and utilities for porting Eamon games to the PC,
by Paul Francis Gilbert.
## cronum.zip
"Cronum's Castle", the sixth module (and second original
module) for Jon Walker's conversion of Eamon to the PC.
## minotaur.zip
"The Lair of the Minotaur", Jon Walker's fifth converted
module for his conversion of Eamon to the PC.
## underland.zip
"The Lord of the Underland.", the seventh module (and third
original module) for Jon Walker's conversion of Eamon for the
PC.
------------------------------------------------------
# if-archive/games/pc/education:
## agifg.zip
tuid: rqs0if7jcpzjkz11
Demo of the Adventure Game and Interactive Fiction Generator,
version 2.0, by Roger Kenner.
This is an authoring system for CALL (Computer-Aided Language
Learning); the demo consists of source code of a small sample
game and a DOS interpreter for that source code.
[file is linked to programming/agifg/agifg.zip]
## asia.zip
tuid: mt9og96h4202h5wp
The Asian Challenge version 2.0, educational text adventure
by Conrad R. Button
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if you encounter
"Illegal function call in line 29300 in module ASIA at ..."
## brainsca.zip
tuid: xrvgtxd30b8cvr5a
BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and Lynne Ostergren.
Pascal source code and DOS executable.
(an AGT port of the source code is in
programming/agt/agtmastr.zip)
[file is linked to games/source/brainsca.zip]
## cta_1b.zip
tuid: ipuaxlsa14fxsmme
Christian Text Adventure #1, by Bob Nance. Written with GAGS.
## destiny.zip
tuid: ebv3ttj7i59cw6ch
A simple text adventure game designed to teach Biblical truths
by Pete Koziar.
## easter.arc
Heather's Easter Egg Hunt version 0.91, AGT adventure for
children (age 7 - 12) by Tom and Ginnie Reynolds.
Honorable mention, 3rd Annual AGT game contest.
(AGT source code is in games/source/agt/easter.zip)
[file is linked to games/agt/easter.arc]
## eighty.zip
Around the World in Eighty Days, version 1.1
AGT adventure by Lloyd Holliday
[file is linked to games/agt/eighty.zip]
## eli.zip
Escape from the ELI, An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/eli-src.zip)
[file is linked to games/agt/eli.zip]
## london.zip
tuid: ztw7mqwosxv2mia0
London version 1.1, an educational illustrated text
adventure, written in Sweden by Nils Eng for people
learning English. Requires EGA.
## ovanpelt.zip
Orientation to Van Pelt Library of the University of
Pennsylvania; AGT adventure by Richard Young
[file is linked to games/agt/ovanpelt.zip]
## paul1.zip
tuid: bqzumpdmbuhbqrsa
Paul's First Journey, an illustrated text adventure
by Rodney McAuley, based on the first journey of the
apostle Paul as described in the Book of Acts.
Contains two DOS executables, one for monochrome and EGA,
the other for VGA systems. The VGA version is somewhat buggy:
it conflicts with QEMM and ends with a "Subscript out of range"
message when you view "Info" or "Shareware".
## samerica.zip
tuid: n22glr9p3spt2hhz
South American Trek, educational text adventure
by Conrad R. Button.
This game conflicts with some mouse drivers (e.g.
Logitech 5.01), so boot without a driver if some lines are
missing from your screen.
## weekend.zip
Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(AGT source code is in games/source/agt/weeknd-s.zip)
[file is linked to games/agt/weekend.zip]
------------------------------------------------------
# if-archive/games/pc/french:
## Jour.zip
tuid: vv3i47fzyr331pom
Jour pluvieux - le 8 mai 2006 par Benjamin Roux.
MS-DOS executable.
## interra.zip
tuid: 0xwjqabi8b7df2ry
Interra, L'autre monde, ecrit par Benjamin Roux.
MS-DOS executable.
------------------------------------------------------
# if-archive/games/pc/german:
## Hortulus.zip
tuid: 4my7t8nijf8jfu95
Hortulus v1.0, a German text adventure
by Florian Edlbauer.
Archive includes game and MS-DOS interpreter.
[file is linked from games/tag/Hortulus.zip]
## Stundenglas.zip
tuid: anf7564yin9d9yiu
Das Stundenglas, a German text/graphics adventure
released commercially in 1990 by
Weltenschmiede/Software 2000, and made freely
available in October 1998 by its author, Harald Evers.
## Wolf.zip
tuid: ajxuljj26tzm9zof
Der Wolf und das Maedchen, version 1.0. A German text
adventure by Rolf Lautenbach. Windows executable.
## amulett.zip
tuid: zre3pqdgznhga5n1
Das Amulett version 2.0, a German text adventure by
Martin Oehm. Written 1996 in Turbo Pascal 5.0 as the
author's first attempt to write a German text adventure
with a decent parser, so the game is rather easy.
MS-DOS executable.
## anal_frustriert.exe
tuid: nl4sb5u5uuheycux
Anal frustriert version 1.0 by Robin Haberkorn,
a German text adventure.
You managed to lock yourself into your toilet and must
find your way out. Not for children under 30! :)
The .exe file is a Windows installer, but the result is
an MS-DOS executable. Walkthrough included.
## bann_tam.zip
Im Bannkreis, Ein interaktiver Ausreissversuch.
A German text adventure with Enchanter-like magic
by Martin Oehm; version 20dec2000.
Archive includes game and MS-DOS interpreter.
[file is linked from games/tag/bann_tam.zip]
## discworld-adventure.zip
tuid: 2xarzng3a27xoe30
Humor ist, wenn man trotzdem lacht. A German hybrid of
a text and a point-and-click adventure, based on Terry
Pratchett's Discworld novels.
Written by Raphael Kirschke, using Raphael's own
adventure authoring system.
## hermet.zip
Hermetisch verschlossen v1.1.1, a German mystery
by Uwe Pilz. ALAN game files and MS-DOS executable.
ALAN source code available on request from the author.
[file is linked from games/alan/german/hermet.zip]
## hirsch.exe
tuid: zg0fflux0tmcs2j1
Unter Hirschen, version 1.0, written in German by
Florian Edlbauer. A visit to a Munich beer garden.
(a machine independent TAG game file is in games/tag/hirsch.zip)
## karawane.zip
tuid: yokqc9qdbz33h171
Die Karawane der siebten Dynastie, an illustrated
German text adventure by Extase.
Playable demo (world 1 of 5) of a shareware game.
## terra.zip
tuid: hfq2q7f8auo9o2i6
Terra Incognita, version 1.0. A text adventure in
German by Rolf Lautenbach. MS-DOS executable.
## zauber.zip
tuid: abwvg4bq2uhz5g4x
Pacy-Face und seine Abenteuer in Zauberland.
A simple German text adventure by Philipp Koehn.
QBasic source code, ported from C64 BASIC by Bob Newell.
[file is linked to games/source/basic/german/zauber.zip]
(the C64 original is in games/c64/german/zauberland)
## ztreise.exe
tuid: lujy6fejdxr83wdd
Die Zeitreise, a German interactive story by PIVOT.
MS-DOS executable. Source code is available from the
primary author, Bernd Roehling.
------------------------------------------------------
# if-archive/games/pc/hungarian:
## babo.zip
tuid: pxgl14sch6z1kbh1
"A babó" (in English, "The Hobbit"), written in
Hungarian by Robert Olessak in 1997. An adaptation of J.R.R.
Tolkien's classical novel, in which you can control all the
fourteen characters of the book in real-time.
MS-DOS executable.
## kaland.zip
tuid: z934zd1haeuayswe
"Kaland" or "A vér meséi" (in English, "Adventure"
or "The Tales of the Blood"), a preview version of an unfinished
adventure game system, written by Robert Olessak between 1997
and 2001.
The archive contains the MS-DOS executable, as well as the
MASM assembly source code.
------------------------------------------------------
# if-archive/games/pc/hw-williams:
## Dead_Men_Tell_No_Tales.zip
tuid: ubvr1ykwydvf3sk1
Dead Men Tell No Tales, by H.W. Williams.
Episode 9 of The Adventures of a Private Dick.
## Death_Checks_In.zip
tuid: 4rxiehk2me0m9k0i
Death Checks In, by H.W. Williams.
Episode 2 of The Adventures of a Private Dick.
## Death_Drives_A_Stick.zip
tuid: cqyt2vpkcpu6uhfd
Death Drives A Stick, by H.W. Williams.
Episode 14 of The Adventures of a Private Dick.
## Dial_K_for_Kidnapping.zip
tuid: tmwtn1wxh395c2pv
Dial K for Kidnapping, by H.W. Williams.
Episode 5 of The Adventures of a Private Dick.
## How_the_West_was_Lost.zip
tuid: xertbztunxb2stzi
How the West was Lost, by H.W. Williams.
Episode 8 of The Adventures of a Private Dick.
## In_the_Fields_of_Sorrow.zip
tuid: 8xoqq7otlks2ce1s
In the Fields of Sorrow, by H.W. Williams.
Episode 17 of The Adventures of a Private Dick.
## Love_Romance_and_Murder.zip
tuid: gkzzd1t6y441nvf
Love, Romance, and Murder, by H.W. Williams.
Episode 7 of The Adventures of a Private Dick.
## Now_Boarding_For_Murder.zip
tuid: e7erky4eb85juwi2
Now Boarding For Murder, by H.W. Williams.
Episode 10 of The Adventures of a Private Dick.
## On_the_River_Styx.zip
tuid: lu74h78wrv02niuh
On the River Styx, by H.W. Williams.
Episode 16 of The Adventures of a Private Dick.
## The_Farmers_Hand.zip
tuid: avgnp5vrjh82hb0r
The Farmers Hand, by H.W. Williams.
Episode 13 of The Adventures of a Private Dick.
## The_Golden_Son.zip
tuid: 4626dtp6687bmrrb
Now Boarding For Murder, by H.W. Williams.
Episode 11 of The Adventures of a Private Dick.
## The_Kings_Riddle.zip
tuid: 98iguycx0cym98uf
The King's Riddle, by H.W. Williams.
Episode 3 of The Adventures of a Private Dick.
## The_Lady_in_the_Red_Dress.zip
tuid: 30f76caj5iy485uy
The Lady in the Red Dress, by H.W. Williams.
Episode 4 of The Adventures of a Private Dick.
## The_Last_Fare.zip
tuid: 7s87wqfts1tffrkb
The Lady in the Red Dress, by H.W. Williams.
Episode 12 of The Adventures of a Private Dick.
## The_Murder_of_Mr_Luston.zip
tuid: 39ebdwy1qygmyyp7
The Murder of Mr. Luston, by H.W. Williams.
Episode 1 of The Adventures of a Private Dick.
## The_South_Shall_Rise_Again.zip
tuid: h4kp6o3sdedltedg
The South Shall Rise Again, by H.W. Williams.
Episode 6 of The Adventures of a Private Dick.
------------------------------------------------------
# if-archive/games/pc/hw-williams/old:
## The_Murder_of_Mr_Luston-r1.zip
The Murder of Mr. Luston, by H.W. Williams.
Windows executable.
------------------------------------------------------
# if-archive/games/pc/italian:
## Beyond.exe
tuid: 80s6vtj6yjwmt7sn
Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi,
Paolo Lucchesi and Alessandro Peretti.
Windows executable installer version.
Release 5 / Serial number 100115
(an English version is in games/pc/Beyond.exe,
and the original competition entry is in
games/competition2005/glulx/beyond/)
## LaPietraDellaLuna.exe
La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi
e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Glulx version is in
games/glulx/italian/LaPietraDellaLuna_grx.zip,
a Z-code version is in
games/zcode/italian/LaPietraDellaLuna_txt.zip,
and source code is in
games/source/inform/italian/LaPietraDellaLuna_src.zip)
## VillaMorgana.exe
Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Glulx version is in
games/glulx/italian/VillaMorgana_grx.zip,
a Z-code version is in
games/zcode/italian/VillaMorgana_txt.zip,
and source code is in
games/source/inform/italian/VillaMorgana_src.zip)
## sfida.zip
tuid: qv0uxa6fgxftgsff
Sfida all'ignoto, an Italian text adventure
by Marco Vallarino.
Release 2.0 / Serial number 010503
------------------------------------------------------
# if-archive/games/pc/old:
## EldarianOdyssey-100.zip
Eldarian Odyssey, version 1.00, by Rich Eizenhoefer.
------------------------------------------------------
# if-archive/games/pc/paul-panks:
This directory contains MS-DOS adventures written by Paul Panks.
## 5k.zip
The Tiny BASIC 5K Adventure.
## 8kadv.zip
tuid: ocp1lt6hidhok3h0
Dunric's 8K Adventure, version 1.15.
## amulvega.zip
The Amulet of Vega, version 0.81.
## apse.zip
Westfront to Apse II 1.01, a port of the Commodore 64 game
by the same name.
## bvent.zip
B-Venture, version 1.26.
Included is an MS-DOS executable and a disk image for
the C64/C128/Vic20.
[file is linked to games/c64/paul-panks/bvent.zip]
## chateu.zip
Chateu Le Mont, version 5.81.
## df2ub.zip
Dark Forest 2 for UBASIC.
## dforest.zip
Dark Forest 1 and 2.
## fairlcas.zip
Fair Light Castle, version 1.04.
## firefly.zip
Ghost of the Fireflies.
(the original competition entry is in
games/competition2007/windows/firefly/)
## frefry.zip
The Golden French Fry, version 1.28.
## halite.zip
Halite, version 1.20.
## hlaadv.zip
HLA Adventure, version 3.40.
(a Linux version is in games/linux/hlaadvlx.tar.gz)
## magicflu.zip
The Magic Flute, version 1.30.
## ninja.zip
Ninja version 1.32.
(the original competition entry is in
games/competition2004/windows/ninja/ninja.exe)
## pdp1.zip
Space War!...and the PDP-1, Version 1.03B.
## questomo.zip
The Quest for Waitomo Cave, version 1.12.
## redtag.zip
Red Tag Clearance, version 1.50d.
Rated PG-13 by the author.
## silver.zip
Silver Gauntlet, alpha version 0.65
## smurfen.zip
One Smurfy Day, version 1.01.
## wf38k.zip
tuid: yurg8ah4pdcapc5g
Mini-Westfront, version 1.01.
## wfapse.zip
The Quest for Apse 1.01, a port of the Commodore 128 game
by the same name.
## wfpc.zip
tuid: yurg8ah4pdcapc5g
Westfront PC: The Trials of Guilder, version 20.00.
A text role-playing game.
------------------------------------------------------
# if-archive/games/pc/penguin:
This directory contains games released commercially by a company called
Penguin (later known as Polarware). The current copyright holder,
Mark Pelczarski, has permitted their free distribution.
Mark has a web site at
## crownpc.zip
tuid: 4s2f1f8kl0gbeioa
The Crimson Crown (Transylvania II), by Antonio Antiochia
## ootopos.zip
tuid: 5irzneiwxk4aqce5
Oo-Topos, by Mike Berlyn and Muffy Berlyn
## talisman.zip
tuid: mm12mles6u91qx15
Talisman: Challenging the Sands of Time, by Bruce X. Hoffman
## talispc.zip
tuid: mm12mles6u91qx15
Talisman: Challenging the Sands of Time, by Bruce X. Hoffman,
patched to remove the copy protection
## trans3d1.zip
tuid: 1348q3ndtatdopml
Transylvania III, by Antonio Antiochia, disk 1
## trans3d2.zip
tuid: 1348q3ndtatdopml
Transylvania III, by Antonio Antiochia, disk 2
## trans3d3.zip
tuid: 1348q3ndtatdopml
Transylvania III, by Antonio Antiochia, disk 3
## trans3d4.zip
tuid: 1348q3ndtatdopml
Transylvania III, by Antonio Antiochia, disk 4
## transpc.zip
tuid: rxchvdelv5ebduze
Transylvania, by Antonio Antiochia
------------------------------------------------------
# if-archive/games/pc/polish:
## WielcyLudzie.exe
Wielcy Ludzie, wersja 1.2, author unknown.
------------------------------------------------------
# if-archive/games/pc/portuguese:
## Paranoia.sfx.exe
Paranóia Aventura Solo, version 1.0, by Janos Biro.
A CYOA game implemented in Visual Basic, based on an
anonymous game from Dragon Magazine.
## aventura_no_inferno.zip
Aventura no Inferno, version 1.0,
by Fernando Aires Castello.
------------------------------------------------------
# if-archive/games/pc/russian:
## advent_rus.zip
tuid: fft6pu91j85y4acv
A Russian port of Adventure / Colossal Cave for MS-DOS.
Ported from an earlier version from 1986 for the SM-4
with "Demos" OS.
## ditchrexe.zip
tuid: 2ungxx2lyy5sob4g
Mike Roberts' game "Ditch Day Drifter", translated into
Russian by Andrey Grankin.
(a machine-independent TADS game file is in
games/tads/russian/ditchr.zip)
## zombie4.zip
tuid: iuk0jrq01bq8xr4s
Zombie, Part 4, by Solitary Pilgrim.
------------------------------------------------------
# if-archive/games/pc/spanish:
## Akbarr.zip
tuid: vk5ywjnevmbwmw9p
Akbarr PC, a Spanish game for MS-DOS.
## amnesia.exe
tuid: w0sak2s3cqascgya
AmnesiaRol, a Spanish text adventure in three parts,
created by Calendonyumt Software Corporation.
Self-extracting archive.
## bquest.exe
tuid: alese2insr8sok4a
Barbarian Quest, a Spanish text and graphic adventure.
Your master has been killed by dark creatures, and you
must discover the tomb of Kenyamotep to free the
kingdom. Self-extracting executable.
## casoc.zip
tuid: cxjzuaau2eofiduc
Caso Cerrado by Papada Soft (Luis F. Morales, Jorge
Palencia and Miguel A. Segura). An illustrated Spanish
text adventure written with NMP.
## chichen.exe
tuid: 56b1cj7p57vvchjo
Chichen Itza; book three (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD. Self-extracting archive.
You enter the Mayan city of Chichen Itza, meet with their old
spirits, and travel to the Mayan underworld to break free
Kukulkan, the good Mayan god.
(An Amiga version of this game is in
games/amiga/spanish/chichen.zip, and
a Spectrum version is in
games/spectrum/spanish/Chichen_Itza.zip)
## cirithUngol.zip
Cirith Ungol, an experimental piece of IF created by dddddd.
(a Z-code version is in games/zcode/spanish/dddddd_crj.z5)
## cozumel.exe
tuid: pmmrw4wjx3hw5su2
La Diosa de Cozumel; book one (in two parts) of the trilogy
Leyendas de Ci-U-Than, an illustrated Spanish text adventure
by Aventuras AD. Self-extracting archive.
You are an archeologist, shipwrecked near the island of
Cozumel, and you must defeat its evil goddess Ix-Chell.
(An Amiga version of this game is in
games/amiga/spanish/cozumel.zip,
an Amstrad version is in games/amstrad/spanish/cozumel.zip, and
a C64 version is in games/c64/spanish/cozumel.zip)
## elportal.exe
tuid: vri8w8sdkc53eifq
El Portal magico, an adventure in Spanish.
You enter a strange land through a portal opened by an
old book. You must return, but you cannot use the portal
to do it. Self-extracting archive.
## entierro17.zip
tuid: bu8zktzvjae3wd6l
El Entierro, a Spanish adventure by Enrique Pimpinela
Santos, version 1.7.
## espacial.exe
tuid: n51f64zk65y8jfqd
La Aventura Espacial (the Space Adventure), a menu driven
Spanish adventure created by Aventuras AD.
You must join an alien group to destroy a mad computer.
Self-extracting archive.
(An Amstrad version of this game is in
games/amstrad/spanish/espacial.zip,
a C64 version is in games/c64/spanish/espacial.zip, and
a Spectrum version is in
games/spectrum/spanish/Aventura_Espacial.zip, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)
## eudoxio.zip
tuid: sb5kms1zyfc1fepu
El Poder de la Kinbreton, version 1.9 (31dec98),
a Spanish text adventure by Daniel Cardenas.
## hernan.exe
tuid: n10c0li2aoo8um2e
Hernan Cortes, an illustrated Spanish text adventure,
set on the first Spanish expedition to Mexico.
## house_2.exe
tuid: 7f3lr6plbcswkg9q
House II, an illustrated Spanish text adventure by
Act Software. Self-extracting archive.
## jabato.exe
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure by
Manuel Gonzalez, Paco Zarco, Juan Antonio Darder
and Carlos Marques. Self-extracting archive.
(An Amiga version of this game is in games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip,
a Spectrum version is in games/spectrum/spanish/Jabato.zip, and
an MSX version is in games/msx/spanish/Jabato.zip)
## kerulen.exe
Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
(Z-code and Glulx files are in games/glulx/spanish/kerulen.zip)
## khurd.exe
tuid: p9wsvavv4r1z8l4m
Khurdian, an illustrated Spanish text adventure by
Jorge Casares Aguayo. Self-extracting archive.
## llaves.zip
tuid: xfqwcih0n6pthggz
Las Llaves Del Tiempo (Time Keys), a Spanish text
adventure about time travel, version 1.02.
## mundial.zip
tuid: 63f4ri11do0o3noc
Me Marcho pa' Francia 98, a Spanish text adventure by
PapadaSoft (Luis Felipe Morales).
## nanuk.exe
tuid: i763ikpylt66779p
Nanuk, an illustrated Spanish text adventure. Written by
MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Nanuk,
you're an aviator whose plane has crashed into a high
mountain. Self-extracting archive.
## noche.exe
tuid: 7dn4qj4zviuraq2u
Negra Noche (Black Night), an illustrated Spanish text
adventure. You're a detective in investigating murders
in Harlem. Self-extracting executable.
## opa-opa.exe
tuid: 5uc340mncox3fhsm
La busqueda Opa-Opa, an adventure in Spanish.
You are the child of a lumberjack, and your aim is
to become a knight.
Requires QBasic; self-extracting archive.
## original.exe
tuid: qfmo3lsen56jmu5p
La Aventura Original, an illustrated Spanish text adventure
by Andres Samudio, Manuel Gonzalez, and Carlos Marques,
based on Colossal Cave. Self-extracting archive.
(An Amiga version of this game is in
games/amiga/spanish/original.zip, and
a Spectrum version is in
games/spectrum/spanish/La_Aventura_Original.zip, and
an MSX version is in games/msx/spanish/AventuraOriginal.zip)
## otrolado.zip
tuid: gi6suwf9jvdxqo1d
Del Otro Lado, version 2.03, a Spanish game by Jarel.
## ouija.exe
tuid: xdzcxlrx1ddi3kik
Ouija, an illustrated Spanish text adventure. Written by
MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Ouija,
you are in the role of a catholic priest, whose mission is
exorcise a haunted house. Self-extracting archive.
## rim.zip
tuid: zopu2lkasky3sm26
Rimblenden, by Luis David Arranz Perez,
the second part of La Guarida Valshar (see valshar.zip below),
an adventure in Spanish.
After escaping from Valshar, you must return to Rimblenden.
## shivani.exe
tuid: hl6w1x4vwl359j0z
Shivani, Ciudad del Mal, an illustrated Spanish text
adventure. The first part of the "Danger World" Trilogy.
Self-extracting archive.
## siglo24.exe
tuid: mxgx866l6eccz1wj
Aventura en el Siglo XXIV (24th Century Adventure),
an illustrated Spanish text adventure by Ricardo and
Elvira Villalba Martinez. Self-extracting archive.
You are an FBI agent, cryogenised by a criminal. You awake
four centuries later in a technified and automated world
about to be destroyed.
## silvania.exe
tuid: qyk9abn4wmpqp4a1
La Liberacion de Silvania (The Liberation of Silvania),
a Spanish text adventure by Adventuras FJAP. It is based
on the book "El Misterio de la Montana de Plata" (The
Mystery of Silver Mountain).
## splh.exe
tuid: eutdat0k1ogq6rh8
Sacrificio por la Humanidad (Sacrifice for Mankind), an
illustrated Spanish text adventure. As a scientist you
must recover your memory to save the world.
Self-extracting executable.
## templos.exe
tuid: vekmss4fx0f84j63
Tulum y Coba: Los Templos Sagrados; book two (in two parts) of
the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text
adventure by Aventuras AD. Self-extracting archive.
You are in the peninsula of Yucatan, near Cozumel, and you must
cross the Mayan temples of Tulum and Coba.
(An Atari ST version of this game is in
games/atari-ST/spanish/templos.exe, and
a Spectrum version is in
games/spectrum/spanish/Los_Templos_Sagrados.zip)
## valsharg.zip
The Valshar's Lair, by Luis David Arranz Perez, in both
Spanish and English versions.
Escape from the Valshar prison cell in which you're
trapped, waiting to be sacrificed.
[file is linked from games/pc/valsharg.zip]
------------------------------------------------------
# if-archive/games/pc/swedish:
## GlulxDrakmagiVanyar.exe
tuid: 7znbsq85er5hyk6c
wiyoc2qwj3xzgsvq
A Windows installer containing the Swedish Glulx games
Drakmagi and Vanyar, both by Johan Berntsson, along with
the WinGlulxe interpreter. The installer was put
together by Fredrik Ramsberg.
(The Glulx Blorb file for Drakmagi is in
games/glulx/swedish/drakmagi.blb, and
the Glulx Blorb file for Vanyar is in
games/glulx/swedish/vanyar.blb)
## bilbo.zip
tuid: 3sgtcqc0a0rfeai8
Bilbo version 2.1, a Swedish text adventure.
In spite of its name, this is actually an adaption of
Tolkien's The Lord of the Rings. It is a very different
adventure, trying to reproduce the feeling of reading a
book rather than playing a game. It doesn't quite succeed,
but it's an interesting attempt, nevertheless.
Requires EGA (for minor graphics). QuickBasic source
included. Programmed by Nils Eng.
[file is linked to games/source/basic/swedish/bilbo.zip]
## lonewolf.zip
tuid: f1kj2vm6b28nyluy
Lone Wolf, by Thomas Lennerfors and Peeter Horm
a DOS adaptation of an old choose-your-own-adventure style
book in Swedish: Ensamma Vargen 1: Flykt undan morkret,
by Joe Devers.
## swedish.zip
tuid: lpv5kspv7dtuwkrq
okeh31e9cxweg64e
Alcatraz and Grottor, two very simple Swedish text
adventures, supposed to show how to write adventures in
BASIC. Alcatraz requires CGA. Packaged by Nils Eng.
------------------------------------------------------
# if-archive/games/pdf:
## Helenas_Adventures_in_Looking_Land.pdf
tuid: tezpont7mc2hg0uk
Helena's Adventures in Looking Land, by Joel Marler.
A Tunnels & Trolls Solitaire Adventure. A5 format.
(a Twine version is in
games/twine/Helenas_Adventures_in_Looking_Land.zip)
## Mines.pdf
Mines version 1.1, a randomly generated maze exploring
game, by James L. Dean, implemented as Javascript within
an Adobe PDF file.
(a C version is in games/pc/CMines.zip, and
a Java version is in games/java/JMines.zip)
## Portrait_of_a_Troubled_Artist.pdf
Portrait of a Troubled Artist, by Joel Marler.
A Tunnels & Trolls Solitaire Adventure. A5 format.
(a Twine version is in
games/twine/Portrait_of_a_Troubled_Artist.zip)
## TheAmazingChoiceAdventure.pdf
tuid: umggwotdti9twam1
THE AMAZING CHOICE ADVENTURE!, by Mollycule.
------------------------------------------------------
# if-archive/games/python:
## tower.py
Tower of Mystery, originally written in Microsoft BASIC
and printed in Compute!'s Guide to Adventure Games by
Gary McGath. Converted to Python by Jason Wells.
(the original basic version is in games/source/basic/tower.bas)
## wastes.py3
tuid: f0dpgg80motlhs42
WASTES, an adventure, by Nick Montfort. A 256b production
from The Trope Tank. Requires Python 3.
------------------------------------------------------
# if-archive/games/python/german:
## WeltDerFranze.zip
tuid: qg9qhhpqxpgyb5g2
Welt der Fränze, by Anselm v. C. A python-based
point-and-click textadventure in German.
Needs python 3.4 or higher.
------------------------------------------------------
# if-archive/games/quest:
## ARC_II.quest
tuid: yw9zy84lsq4ef8en
ARC II, version 1, by Daniel Gao.
## AttackOnFrightside.quest
Attack On Frightside, a Neo Scary God-Game,
by Farley Sweet.
## AttemptedAssassination.zip
tuid: twmyu0ekng2npln1
Attempted Assassination v3.15, by Matt Slotnick.
Runs on Quest v3.53.
## Balaclava.quest
tuid: 2lcz44fu9m1ccvox
Balaclava, by Nahuel Denegri.
## BearsEpicQuest.quest
Bear's Epic Quest, version 1.2, by Hospes.
## Caught.quest
Caught!, by Tam HD.
## Dracula.quest
Dracula, an unofficial remake of the 1986 CRL game,
written by Rod Pike and Ian Ellery, created by
Jon Bardi.
## Elections4.quest
"It's election time in Pakistan: Go rich boy, go!"
version 1.0, by Jahanzaib Haque.
## Escape_from_the_Mechanical_Bathhouse.quest
tuid: z8xa2yrofvbyagmr
Escape From the Mechanical Bathhouse, version 3, by Nathaniel Spence.
## Everyman.quest
Everyman, release 5, by Simon Deimel.
## Exit_the_room.quest
tuid: 4v4nb98enupwdzli
Exit the Room, version 1.9, by jerkdavi.
## FirstTimes.quest
First Times, version 1.0, by Hero Robb.
## HauntedHorror.zip
tuid: gn1rg2xzpmxlax12
Haunted Horror v2.00, by Matt Slotnick.
Runs on Quest v3.53.
## Kindle.quest
tuid: rgpslcc5368jxyer
To Kindle A Light, version 1.2,
by Jonathan Vasilevic.
## Magic.asl
Magic World, by Maryssa.
## Medievalists_Quest.quest
Medievalist's Quest, by Cein Chavez.
## Micky0.quest
tuid: shwn7b4cus37ezsu
El asesino durmiente (The Sleeping Assassin),
version 0.1, by Candy von Bitter.
In Castilian Spanish.
## Quest_for_the_Serpents_Eye.quest
tuid: j1veyojrfnufx1u8
Quest for the Serpent's Eye, by Steven Hanulik.
## The_Gift_of_the_Magi.zip
tuid: 73k5n9bwpqqysk4x
The Gift of the Magi. Roam freely in the world
of O. Henry's classic short story. (Contains the
complete Project Gutenberg public-domain text.)
## Texture.quest
tuid: f4294fwjmudcpdd
Texture, version 1.4, by Ralf Thissen.
## The_Last_Hero.quest
tuid: og6icafvpn7h2582
The Last Hero, by Wayde Butsim-Bairstow.
## Welcome_to_the_Paris_Hotel.quest
Welcome to the Paris Hotel, by CentaurOfAttn.
## Xanadu_The_Worlds_Only_Hope.quest
Xanadu - The World's Only Hope, by XanMag.
## adventure.cas
Adventure!, by Caden James.
## cuttings.quest
Cuttings, by "nahueldenegri".
## quest.quest
Quest for loot and something else, by Mugi4ok.
## redsaucemonday.asl
Red Sauce Monday, by Tom Clark.
## spondre.quest
tuid: 273eae60qxg2hcqf
Spondre, version 1.1a, by Jay Nabonne.
## worldsend.zip
World's End, version 1.0, by bloodbath.
------------------------------------------------------
# if-archive/games/quill:
This directory contains games written with The Quill
and a Macintosh interpreter that can play these games.
The games have been extracted from the C64 disk images
in the mario-moeller directory by Pierre Tremblay.
## DraculaII-1.cbm
tuid: cvky42c824ligzf9
Dracula II - Part 1, by Mario Moeller
## DraculaII-2.cbm
tuid: cvky42c824ligzf9
Dracula II - Part 2, by Mario Moeller
## EscapeToFreedom.cbm
tuid: u2rz04iqqtesqewr
Escape to Freedom, by Mario Moeller
## MyHouse.cbm
tuid: cr3mq2yitfz43ihp
My House, by Mario Moeller
## Stowaway.cbm
tuid: h1yfw6yhvhdvwowd
Stowaway!, by Mario Moeller
## quill.txt
a list of the 49 known games written with The Quill
by Pierre Tremblay
(Caution: 175 columns wide)
## ticket.zip
tuid: 64xnqlisx8r0wrl3
The Ticket, an example WinPaw game by
Douglas Harter.
(an interpreter is in programming/quill/)
------------------------------------------------------
# if-archive/games/sinclair-ql:
## aventuras_games.zip
A collection of Spanish adventures, converted to a
format suitable for a Sinclair QL disk.
## inform_games.zip
A collection of Inform generated adventures, converted
to a format suitable for a Sinclair QL disk.
------------------------------------------------------
# if-archive/games/sintac:
This directory contains Visual Sintac game files.
To get the Visual Sintac interpreter, look in programming/sintac.
## astral.zip
tuid: x7h7he0h3uehroa1
Astral, version 1.3, by El Clerigo Urbatain.
Archive includes game file, solution and notes from
the author.
(source code is in games/source/sintac/astral.zip)
## fuego_dragon.zip
tuid: uymlwtztx6nx0pip
Fuego de Dragon, by Javier San Jose.
Archive includes game file and source code.
[file is linked to games/source/sintac/fuego_dragon.zip)
NOTE: Contains adult content.
## la_puerta.zip
tuid: auyxh59sxe4egoco
La Puerta, by KRAC.
------------------------------------------------------
# if-archive/games/source:
## Adventure2.5.tar.gz
tuid: fft6pu91j85y4acv
generic C source code of Adventure 2.5 (430 points
version of Colossal Cave) by Donald R. Woods (1995)
(a DOS executable is in games/pc/advent25.zip)
## AdventurePascal500.zip
Adventure in Pascal, by George H. Richmond and
Mike Preston, March 1979. Source code to a (very)
approximate re-implementation of the original
Crowther and Woods Adventure in Pascal.
## Dungeon_source.sit
tuid: 4gxk83ja4twckm6j
C source code for Dungeon (the more or less public
domain version of the original MIT Zork) for the
Macintosh.
## DunnetPredecessor.zip
MacLisp source code for the predecessor to Dunnet,
the text adventure game that is built-in to the Emacs
text editor. Written by Ron Schnell in 1982.
## Hobbit_redux_dircut.zip
Hobbit - The True Story - redux, Director's Cut
A small adventure written entirely in MS-DOS 5.0
batch procedures, by Fredrik Ramsberg and
Johan Berntsson.
[file is linked to games/pc/Hobbit_redux_dircut.zip]
## IOCCC-1994-dodsond2.zip
tuid: wlbdh7n1ca7wy8oz
Winner of "Most Obfuscated Packaging" in the
11th International Obfuscated C Code Contest.
A version of Hunt the Wumpus, by Don Dodson.
## IOCCC-1994-westley.zip
tuid: 5328z1viudisoqb0
Winner of "Worst Abuse of the C Preprocessor" in the
11th International Obfuscated C Code Contest.
A simple adventure implemented through the C
preprocessor, written by Brian Westley.
## IOCCC-2001-jason.zip
tuid: fm3wj3hiad9wwasv
Winner of "Best Of Show" in the 16th International
Obfuscated C Code Contest.
An implementation of a simple maze in the style of
Colossal Cave, written by Jason Orendorff.
## WindowsAdventure7.zip
Source code for Windows Adventure 7, with a maximum
of 560 points. Re-written in standard Fortran 2008
from Adventure 6 with corrections and the addition of
sounds, colour, a basilisk, a mermaid and a ruby
yacht, by Neal Van Eck.
(a Windows executable is in games/pc/WindowsAdventure7.exe)
## World_Adventure.zip
Python source code for World Adventure,
by Brendan Ryan.
## abermud2.tar.gz
tuid: eielazmw7v30h2p5
AberMUD II (Unix 1.12), a text based multi-user
dungeon game. Written by Alan Cox, Richard Acott and
Jim Finnis. This version was repaired from an
incomplete archive and updated for modern Unixes
by David Kinder.
## adv350-pdp10.tar.gz
tuid: fft6pu91j85y4acv
The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
(There is another version of the original source in
advent-original.tar.gz)
## adv350-php.zip
tuid: fft6pu91j85y4acv
The original 350 points version of Colossal Cave,
converted to the web scripting language PHP by
Matt Cox. Requires PHP and a MySQL database.
## adv350de.zip
FORTRAN source code, DOS executable, and a walkthrough
of the 350 points version of Colossal Cave by Don Ekman
[file is linked to games/pc/adv350de.zip]
## adv350jg.zip
tuid: fft6pu91j85y4acv
BSD Unix C source code of the 350 point version of
Colossal Cave, written by Jim Gillogly.
## adv350kb-src.zip
tuid: fft6pu91j85y4acv
FORTRAN source code of the 350 points version of Colossal
Cave by Bob Supnik, ported to DOS by Kevin Black (both of
whom originally ported Adventure to the PDP-11 at DEC).
(The DOS executable of this version is in
games/pc/adv350kb.zip)
## adv350kp.zip
PDP-11 FORTRAN source code (DECUS 11-340),
modified source code for MS FORTRAN by Kenneth Plotkin,
and a DOS executable of the original 350 points version
of Colossal Cave.
[file is linked to games/pc/adv350kp.zip]
## adv350r4.tar.gz
tuid: fft6pu91j85y4acv
FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), by Kent Blackett
and Bob Supnik.
## adv350r4_f77.tar.gz
tuid: fft6pu91j85y4acv
FORTRAN source code of the 350 point version of Colossal
Cave. DECUS release 4 (February 1994), converted to
Fortran-77 by Linards Ticmanis.
## adv350win.zip
Windows console mode executable of the 350 points version
of Colossal Cave. Version 1.0.04 of the port, converted
to Microsoft Visual C 6.0 by Al Whinery. Also includes
source code.
[file is linked to games/pc/adv350win.zip]
## adv370s.zip
tuid: fft6pu91j85y4acv
FORTRAN source code of a 370 points version of
Colossal Cave, version 16sep96.
Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
by Paul Munoz-Colman; a DOS executable is in
games/source/adv370.zip
## adv440.tgz
tuid: fft6pu91j85y4acv
Source code of the 440 point version of
Colossal Cave by Jack Pike and Peter Luckett,
31 December 1978.
Archive includes Fortran-77 source code created
from the original source by Mike Arnautov,
Jack Pike, Volker Blasius and Dave Picton.
Also included is the original Fortran-IV source
as well as various related programs and notes.
(a DOS executable is in games/pc/adv440.zip, and
a Linux executable is in games/linux/adv440-linux.tgz)
## adv550s.zip
tuid: fft6pu91j85y4acv
C source code of 550 points version of Colossal Cave by
Ken C. Wellsch, August 1985, ported from the FORTRAN
version of David Platt.
(a combined DOS/Windows executable of this version is in
games/pc/winadv21.zip)
## adv660.tar.Z
tuid: fft6pu91j85y4acv
C source code of 660 points version of Colossal Cave:
Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
This version merges Adventure II by Peter Luckett and
Jack Pike with Adventure 3 (aka Adventure 550) by
Dave Platt.
(a compiled DOS version is in games/pc/adv660.zip)
## adv770-2.07-C-src.tgz
C source code of 770 points version of Colossal Cave:
Version 2.07 (25mar2013), by Mike Arnautov.
This is an extension of Mike's Adventure 4+.
(a DOS executable is in
adv770-2.07-dos.zip,
a Windows executable is in
adv770-2.07-win.exe, and
a Linux executable is in
games/linux/adv770-2.07-linux.tgz)
## adv_crowther.zip
The original (pre Don Woods) version of Colossal Cave
Adventure, written by Will Crowther. Long believed lost,
this was found from a backup of Don Wood's student
account thanks to the efforts of Dennis Jerz.
Included are three versions of the Fortran-IV source
code, along with two versions of the data file.
Also included are Fortran-77 versions of the source
code, converted to Fortran-77 by Matthew Russotto.
(Windows executables are in games/pc/adv_crowther_win.zip)
## advbds.zip
C source code and DOS executable of the BDS C version
of Adventure, ported to DOS by Bob Withers.
[file is linked to games/pc/advbds.zip]
## advent-5.2.2-5.tar.gz
tuid: fft6pu91j85y4acv
FORTRAN source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979, converted to FORTRAN 77 by
Johann Gunnar Oskarsson.
## advent-orig550.tar.gz
tuid: fft6pu91j85y4acv
The original source code for the 550 points version
of Colossal Cave by David Platt, written for the
Honeywell CP-6. Includes the A-Code game data as
well as PL-6 and FORTRAN source code, reconstructed
by Mike Arnautov.
## advent-original.tar.gz
tuid: fft6pu91j85y4acv
The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Every other version can be tracked down to this one.
(There is another version of the original source in
adv350-pdp10.tar.gz)
## advent-orig-nelson.tar.gz
The original Crowther and Woods PDP-10 FORTRAN source
code of the Colossal Cave Adventure (350 points).
Ported to Unix Fortran 77 by Dan Nelson with no
unnecessary omissions, additions, or modernizations.
## advent.tar.Z
tuid: fft6pu91j85y4acv
FORTRAN-IV source code of 501 points version of
Colossal Cave by David Long, version 5.2/2,
October 1979.
## advent_acode.tar.gz
tuid: fft6pu91j85y4acv
A-code sources of two versions of Colossal Cave:
David Platt's 550 point version (David's PL-6 release
of 9/18/84, which contains text and formatting missing
from Ken Wellsch's more widely available C version),
and Mike Arnautov's 660 point version (Adventure4+
10.07, 5/9/2001, which merges Luckett and Pike's
adv440 with Platt's adv550). Also included are C
sources of all the components of Mike Arnautov's
A-code system, required to build plain or Glk
executables and (unencrypted) databases from the
A-code sources.
(compiled Windows Glk executables are in
games/pc/adv550_glk.zip and games/pc/adv660_glk.zip,
compiled Linux Glk executables are in
games/linux/adv550_glk_linux.tar.gz and
games/linux/adv660_glk_linux.tar.gz,
and David Platt's original 550 point version is in
adventure-cp-6.tar.gz)
## advent_bhavnani.tar.gz
Source code of two versions of Colossal Cave Adventure,
by Ravi Bhavnani. The first is his and Marc Chardon's
VMS port and expansion of Mike Goetz's 550-point
"Adventure B01" for CP/M. The second is Bhavnani's port
of the VMS version to Windows (console mode).
## advent_forth.zip
tuid: fft6pu91j85y4acv
The 350 point version of Colossal Cave Adventure,
translated to Forth by Leo Wong.
Runs under Gforth, Win32Forth, bigFORTH, VFX Forth,
Swiftforth and PFE.
## advent_unisys2200.zip
tuid: fft6pu91j85y4acv
A version of Colossal Cave Adventure converted to run
on the Mapper database on a Unisys 2200 mainframe.
## advos2s.zip
tuid: fft6pu91j85y4acv
OS/2 2.x source code of Colossal Cave, by John W. Kennedy
based on Jerry D. Pohl's version giving separate values
for treasures, survival, and score.
(an OS/2 executable compiled from this version is in
games/os2/advos2.zip)
## advqnx.tar.gz
tuid: fft6pu91j85y4acv
a Unix C version (?) of the source code in advtc2.zip
## advsrc.zip
tuid: fft6pu91j85y4acv
portable FORTRAN source code for an extended 551
points version of Colossal Cave by Doug McDonald
Version 6.6 August 1990
(a compiled DOS executable is in games/pc/pcadvent.zip,
another one with support for multiple save files added
by Magnus Olsson is in games/pc/adv551.zip)
## advtc2.zip
DOS executable and Turbo C 2.0 source code for a version
of Colossal Cave by Jerry D. Pohl, which gives separate
values for treasures, survival, and score.
The "missing" header file (ADVTEXT.H, length 0) is
created by running ADVENT0.EXE on the text files.
[file is linked to games/pc/advtc2.zip]
(Jerry D. Pohl's original is in games/pc/adv.arc)
## atomia.zoo
Atomia Akorny, Magnus Olsson's first adventure game for
the Acorn Atom; C source code and DOS executable
[file is linked to games/pc/atomia.zoo]
## batlstar.zip
Battlestar 4.2, fall 1984, written the honorable
Admiral D.W. Riggle and ported to MS-DOS by
Brian Douglas Smith. DOS executable and C source
[file is linked to games/pc/batlstar.zip]
## battlestar.tar.Z
Battlestar version 1.2, a stellar-tropical adventure game
C source code and man page from BSD Unix
## beyond-the-titanic.tar.gz
Pascal source code for Beyond the Titanic, written by
Scott Miller. It was originally released as shareware
by Apogee Software, who later released the source code
under the GPL. This archive includes the source as
modified by Jason Self to compile on most systems with
the Free Pascal compiler.
## brainsca.zip
BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
by W. Jeffrey Wilson and Lynne Ostergren.
Pascal source code and DOS executable
(an AGT port of the source code is in
programming/agt/agtmastr.zip)
[file is linked to games/pc/education/brainsca.zip]
## cave.zoo
Cave Adventure by Russell Wallace
C source code and DOS executable
[file is linked to games/pc/cave.zoo]
## chimaera.tar.gz
tuid: 23c7hv0nwnmaup7t
Chimaera, version C1.001, by Chris Newall.
A re-implementation in C of an early FORTRAN
adventure game, by the game's original author.
Chimaera is inspired by Colossal Cave, but differs in
that the game and text are generated algorithmically,
so that no two games are the same. C source code.
(an MS-DOS executable is in games/pc/chimaera.zip)
## cpm-advent.zip
CP/M ports of Colossal Cave Adventure, ported by
Mike Goetz. Included are version A02 (350 points)
with Fortran source, versions B00 and B01 (both
550 points), B02 and B03 (580 points), and tools
to extract some approximation to A-code source
from the version B games.
[file is linked to games/cpm/cpm-advent.zip]
## crystal.tar.gz
C source code for Crystal Cave adventure, converted
from the original Fortran by Kevin O'Gorman, ported to
Linux and packaged by Glenn Hutchings.
(a Mac executable, though not compiled from this version,
is in games/mac/crystalcave2.2.sit.hqx)
## dinkum-2.14.tar.gz
tuid: v4nj44nlwfzbpmcj
Dinkum, the Australian Adventure Game version 2.14
C source code by Gary A. Allen, Jr.
(a DOS executable is in games/pc/dinkm214.zip)
## dungeon-2.5.6.tar.gz
tuid: 4gxk83ja4twckm6j
FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.5A, 30-Aug-90. This version is Robert M.
Supnik's DECUS version 2.5A (18-Jul-80), ported to
Linux with f2c.
## dungeon-3.0A.tar.gz
tuid: 4gxk83ja4twckm6j
FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 3.0A, 1-Jan-90.
DEC FORTRAN source code by Robert M. Supnik.
## dungeon-3.2A.tar.Z
tuid: 4gxk83ja4twckm6j
Dungeon version 3.2A, 1-Oct-94; contains all the rooms
and puzzles of the original MIT Zork.
DEC FORTRAN source code by Robert M. Supnik; see
dungn32b.zip for a port to DOS.
## dungeon-3.2B.patch
tuid: 4gxk83ja4twckm6j
Source code patch by Robert M. Supnik to upgrade Dungeon
version 3.2A to version 3.2B.
## dungeon-3.2B.unidiff
tuid: 4gxk83ja4twckm6j
Same patch, converted to Larry Wall's 'patch' utility
format (unified diff) by David Bristow.
## dungeon-glk.tar.Z
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface.
## dungeon-gdt-glk.tar.gz
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B. Andrew Plotkin ported
this version to C and added the Glk interface, and
Paul Goyette added support for the GDT debugger and
fixes for 64-bit compilation.
## dungn26b-src.zip
tuid: 4gxk83ja4twckm6j
FORTRAN source code of Dungeon, the more or less
public domain version of the original MIT Zork,
version 2.6B, 07-Apr-88. This version is Robert M.
Supnik's DECUS version 2.6A (18-Oct-80), ported to
MS-DOS by Kevin Black.
(an MS-DOS executable of this version is in
games/pc/dungn26b.zip)
## dungn27s.zip
tuid: 4gxk83ja4twckm6j
C source code of Dungeon, the more or less public
domain version of the original MIT Zork, version
2.7A, 11-Mar-91.
(an MS-DOS executable of this version is in
games/pc/dungn27a.zip)
## dungn32b.zip
Dungeon, the more or less public domain version of the
original MIT Zork, version 3.2B, 1-Oct-94.
DOS executable for 386+ only and FORTRAN source code,
ported from DEC FORTRAN to GNU G77 FORTRAN by
Volker Blasius and David Kinder.
The original source code is in dungeon-32A.tar.Z
[file is linked to games/pc/dungn32b.zip]
## haunt.ops5
tuid: 9mlh6ak6npvpho0s
OPS5 source code of HAUNT, by John Laird.
This is an unfinished port of the game from OPS4 to OPS5,
but it is the only version that is available.
Archived here with the author's permission.
For more information on this game, see Adventureland:
## island26.zip
Island, version 2.6; a small textual adventure
C source code and DOS executable by CyberDaemon
[file is linked to games/pc/island26.zip]
## mansion-19.2.tar.gz
Mystery Mansion, a murder mystery text adventure.
Written originally by Bill Wolpert around 1980 (or even
earlier) for the HP1000 and later the HP3000 in
Fortran-IV, now rewritten in C by James Garnett.
Version 19.2. Windows executable plus C and
Fortran source code.
[file is linked to games/pc/mansion-19.2.tar.gz]
## mansion-fortran.zip
Mystery Mansion, revision 16, by Bill Wolpert.
Windows 16 and 32 bit executables, compiled by
Ken Cortenet. Includes original FORTRAN source,
along with C files translated via Bellcore's F2C program.
[file is linked to games/pc/mansion-fortran.tar.gz]
## mecha.zip
The Terror of Mecha Godzilla - The True Story!
a small adventure written entirely in MS-DOS 5.0 batch
procedures by Fredrik Ramsberg
[file is linked to games/pc/mecha.zip]
## mercycomp.txt
tuid: r2vshl7noxxpjma4
the code for the computer in Mercy, by Christopher Klimas
(the game is in games/zcode/Mercy.z5)
## napoleon-1.02.tar.gz
tuid: pg4cimbgwn7xx4bs
Napoleon version 1.02, by Pete Chown.
C source code; needs yacc or bison.
## newfore.pas
tuid: 65smaiamfh9azfox
ForePlay, for both sexes. Pascal port of a REXX program.
Looks like an adolescent form of IF.
## rcg-1.0.tar.gz
tuid: kxbdfdvz79ofjz66
Religious Computer Game 1.0, by the Servants of Wisdom.
## softporp.zip
Chuck Benton's Apple II SoftPorn Adventure (which
later became Leisure Suit Larry I), rewritten by
Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
DOS executable and Pascal source code.
(The original is in games/appleII/softporn.zip)
[file is linked to games/pc/softporp.zip]
## tess.tar.gz
tuid: 0u4eqnk37mohejhu
Beyond the Tesseract version 2.0p, by David Lo.
(an Atari ST executable is in games/atari-ST/tess.arc,
and an MS-DOS executable is in games/pc/tess.zip)
## the-bookshop-poisoning.zip
The Bookshop Poisoning, by Daniel Winterstein.
PHP web source code.
## thuria.zip
The Dungeons of Thuria, version 1.0, by Brian Lingard.
Old style adventure using a simple parser. Archive
includes a console mode Windows executable as well as
Unix and Windows source code and cheat files.
[file is linked to games/pc/thuria.zip]
## wander.zip
Wander, by Peter Langston. Started in 1974, with four
games included that were written at different times
(castle, a3, library, tut). Unix source in C from the
Usenix 1980 conference.
## worldsrc.zip
tuid: crih2j6niodqy5vj
C source code for World version 1.07, by J. Doug McDonald
(A DOS executable compiled from this source is in
games/pc/world107.zip;
a Macintosh executable is in
games/mac/World107.sit)
------------------------------------------------------
# if-archive/games/source/agt:
These games must be compiled and run with AGT from programming/agt.
## alice-s.zip
tuid: 1fii5ztopipu478o
The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
Written with GAGS, a predecessor of AGT.
Can be run with GAGS or compiled and run with AGT.
This game won the GAGS game writing contest 1986.
(a DOS executable is in games/pc/alice.zip and
games/agt/alice.zip)
[file is linked to games/source/gags/alice-s.zip]
## aliens.zip
tuid: wnr4i2zcylqh5xrh
Space Aliens Laughed at My Cardigan, by Andre M. Boyle.
Humorous game, a takeoff of Hitchhiker's Guide with some
Star Trek thrown in. AGT source code and a walkthrough.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/pc/cardigan.zip and
games/agt/cardigan.zip)
## andkara.zip
tuid: nya3u78nx8qmgd2n
Andkara: Baby, the Rain Must Fall, by Randy H. Smith.
Classic fantasy of swords and sorcery.
Honorable mention, 4th annual AGT game contest.
## appr-src.zip
tuid: sc9qfq1k945o51ak
Apprentice - The Testing of a Magical Novice, by Bert Lee
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/apprenti.zip and
games/agt/apprenti.zip)
## bigd-src.zip
tuid: vnczhhk2en1ocra3
Betty Carlson's Big Date, by Betty Carlson
converted from a LADS adventure by David Malmberg
## cave.zip
tuid: fft6pu91j85y4acv
350 points Colossal Cave by Willie Crowther and Don Woods
AGT version by David Malmberg
## cercla.zip
tuid: y82pe5r9z6puofz7
CERCLA, Fanciful Fun With Superfund, by Jeffrey P. Robinson
Honorable mention, 7th annual AGT game contest (1993)
## cla-src.zip
tuid: k0qsuzs260iz1qlo
Sanity Clause or, Why Santa Didn't Make It to YOUR House
that Year, version 1.11, by Mike McCauley.
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/clause.zip and
games/agt/clause.zip)
## crusade.zip
tuid: iv3hkbnontc5come
Crusade, by David Malmberg
(a DOS executable is in games/pc/crusade.zip and
games/agt/crusade.zip)
## detectiv.zip
tuid: phpj1cv3nm0fxsl8
The Detective, by Kit W. Carson
## dsen-src.zip
tuid: pyzjpyqgtknzpd8w
Disenchanted, a parody of Enchanter by Joseph S. Licari
(a DOS executable is in games/pc/dsenchnt.zip and
games/agt/dsenchnt.zip)
## dudley_s.zip
tuid: zr1khxl255lrku78
A Dudley Dilemma version 1.2, by Lane Barrow.
This game won the 2nd Annual AGT Game Writing Contest.
(a DOS executable is in games/pc/dudley.zip and
games/agt/dudley.zip, and a Macintosh version
is in games/mac/dudley.sit.hqx)
## easter.zip
tuid: 4ovqit5f18v1exrc
Heather's Easter Egg Hunt version 0.97, by Tom and
Ginnie Reynolds. A game for children ages 7-12.
Honorable mention, 3rd Annual AGT game contest.
(a DOS executable v0.91 is in games/pc/education/easter.arc
and games/agt/easter.arc)
## elf.zip
tuid: ctrwd117p4tvkpdh
The Elf's Christmas Adventure or God Bless Frosty the Snowman!
by Bruce McKay and Marlene Abriel,
converted to AGT by David Malmberg.
(The original game is in games/source/advsys/elves87.tar.Z and
games/source/advsys/elves87.zip; another version, written
with the Master's Edition of AGT, is in games/pc/elf20.zip
and games/agt/elf20.zip)
## eli-src.zip
tuid: g51748dv9fivg1cs
Escape from the ELI, An Interactive Adventure Game for
Learners of English, by Lowell Riethmuller.
A simple AGT adventure, based on a foreign student's first day
at the English Language Institute of the University of
Delaware; written to demonstrate utility of text adventures to
teach English as a second language.
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/education/eli.zip and
games/agt/eli.zip)
## fablesrc.zip
tuid: kbuiu2xayq5qagp8
A Fable, by Stan Heller
(a DOS executable is in games/pc/fable.zip and
games/agt/fable.zip)
## fastlane.zip
tuid: visfbowhq8mhg4lc
Fast Lane by Richard Baribault.
Find, enter, and win the Classic Car Show.
Honorable mention, 3rd Annual AGT game contest.
## grail-s.zip
tuid: 5lplw3nz5mtk3ngv
The Misadventure of the Holy Grail v2.1, December 1989.
A silly entertainment (not a difficult game, actually)
from the Apple II Eamon FRP game by Evan Hodson.
Very loosely translated to AGT and expanded
by Michael Detlefsen.
(a DOS executable is in games/pc/grail.zip and
games/agt/grail.zip)
## hobb-src.zip
tuid: b8mch546senyh6yo
Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson.
Honorable mention, 3rd annual AGT game contest.
(a DOS executable is in games/pc/hobbs.zip and
games/agt/hobbs.zip)
## house.zip
tuid: q1w00hmqyej6m5rr
The House of O's, by Wally O. and Pete D.
a game about the ordinary activities of an ordinary family
in Mosquito Heights, NJ. Includes a pop-up hint system.
Honorable mention, 3rd Annual AGT Game Contest.
## hugecv-s.zip
tuid: fft6pu91j85y4acv
Adventure in Humongous Cave (Version 2.0) - 1000 points
version of Colossal Cave by David Malmberg,
based on the 550 points version
(this source code seems to be newer than the one in
programming/agt/agtmastr.zip; in addition it contains a
transcript of a complete game, annotated by David Malmberg)
## lab-src.zip
tuid: bzr8gdc2jhzm1yiz
The Deadly Labyrinth, by Frank West (inspired by the
Death Gate Cycle by Margaret Weis and Tracy Hickman)
(a DOS executable is in games/pc/labyrint.zip and
games/agt/labyrint.zip)
## lady.zip
tuid: cn5cqy81s47amf20
The Lady in Green by D. F. Stone.
Friday night at an 18th century hotel.
Honorable mention, 6th annual AGT game contest.
## lib-src.zip
tuid: 1f34jxoy8kbwdhdf
Library - An Adventure Game Based on the Library of Guilford
College (or Something Like It) but with Added Puzzles and
Danger, by Frederick D. King
(a DOS executable is in games/pc/library.zip and
games/agt/library.zip)
## mansion.zip
tuid: 5yrjya1si6xpft7c
Magic Mansion by Denise Sawicki.
Play the role of a young girl held captive by an evil wizard.
Honorable mention, 4th annual AGT game contest.
## mdthf1-s.zip
tuid: waov63ym41b481n9
The Multi-Dimensional Thief, Release 1.5: Version 3.05
(text only) by Joel Finch. This game won the 5th Annual AGT
Game Writing Contest (together with CosmoServe).
(a DOS executable is in games/pc/mdthief1.zip and
games/agt/mdthief1.zip)
## mm-src.zip
tuid: 55yhssxbcci6854y
Mop and Murder - a masterful mystery in one room -
by Brad Friedman. The game says, "Full Release v 1.0
(POP-UP HINTS INCLUDED)", but the hints are missing.
Honorable mention, 5th annual AGT game contest.
(a DOS executable is in games/pc/mmurder.zip and
games/agt/mmurder.zip)
## mold.zip
tuid: ten9hm5zsu9q8pgw
Mold: Deep Space Awakening version 1.1 by Declan Stanley.
You awaken from deep sleep to discover your crewmates were
killed by orange mold and the ship is damaged beyond repair.
Explore, find help, escape. Walkthrough included.
Honorable mention, 4th annual AGT game contest.
## mule_s.zip
tuid: uampodd0yh3aqkyn
Space Mule, an Unexpected Encounter with the Unknown,
written by Bruce David Loving.
Honorable mention, 7th annual AGT game contest (1993)
(a DOS executable is in games/pc/mule.zip and
games/agt/mule.zip)
## muna.zip
tuid: uhhu0090gmvua1w9
The Pyramid of Muna, An Interactive Fiction Adventure Based On
Elements of the Cosmology of the Builders, version 1.37,
by Alfred W. King II.
Explore an ancient Mexican pyramid and discover metaphysical
secrets. Honorable mention, 3rd Annual AGT game contest.
## murder.zip
tuid: 6kt2mrk1yv148wnd
The Murder of Jane Kranz, a detective adventure
by Christian Andersen. Solve a 1920's London murder mystery.
Honorable mention, 6th annual AGT game contest.
## nmr1.zip
Adventures in NMR, by Douglas P. Burum.
[file is linked to games/agt/nmr1.zip]
## nmr2.zip
tuid: qn01275kmidae3pd
Adventures in NMR II: The Adventure Continues,
by Douglas P. Burum. Stop the morphing invading aliens
by using Nuclear Magnetic Resonance.
Honorable mention, 4th annual AGT game contest.
[file is linked to games/agt/nmr2.zip]
## oceana.zip
tuid: ogkis1harj1fzal0
Oceana, an adventure in a world of the future,
written Philip Boswell.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/agt/oceana.zip]
## odieusrc.zip
tuid: mtglkpecro1rq2mp
Odieus's Quest for the Magic Flingshot, author unknown,
converted from LADS to AGT and "embellished" by David Malmberg.
(a DOS executable is in games/pc/odieus.zip and
games/agt/odieus.zip, and an Inform port is in
games/zcode/odieus.zip)
## oklib_src.zip
tuid: fdfooesx4n9bovg8
Oklib's Revenge, by Sue Medley.
A quest to find the King's missing staff.
Honorable mention, 6th annual AGT game contest.
(a compiled version is in
games/pc/oklib.zip and games/agt/oklib.zip)
## paranoia.zip
tuid: 04quwg97k5ng9nqd
Paranoia, by Sam Shirley
originally a paper solo adventure game ("If you do this
continue there"), adapted for AGT by David Malmberg
## phil-src.zip
tuid: jg2idmjncvd66hki
The Battle of Philip against the Forces of Creation.
Honorable mention, 3nd annual AGT game contest.
(a DOS executable is in games/pc/philip.zip and
games/agt/philip.zip)
## pilotsrc.zip
tuid: 0tp5l9ea9zadeyub
The Pilot or A Flight into Fantasy, another exercise in
hyperactive hijinks from The Adventure Game Jockey.
(a playable demo for DOS (about 1/3 of the game) is in
games/pc/pilot.zip and games/agt/pilot.zip; I don't know
whether this source code is complete.)
## pork-src.zip
tuid: yi5bx2tt5eienu74
PORK I: The Great Underground Sewer System (version -4.26/1)
a parody of Zork I by David Malmberg, written with AGT
(a DOS executable is in games/pc/pork.zip and
games/agt/pork.zip)
## pork2src.zip
tuid: h7pt6lj7o7eze0xe
PORK II, The Gizzard of Showbiz
a parody of Zork II by Bill Larkins
(a DOS executable is in games/pc/pork2a.zip and
games/agt/pork2a.zip)
## portal_s.zip
tuid: ggtuiuhb4ccinr69
The Star Portal, a science fiction adventure game suggested by
the Damon Knight short story "Ticket to Anywhere", version 1.01
by Michael Detlefsen.
(DOS executable version 1.03 is in games/pc/portal.zip
and games/agt/portal.zip)
## pyramid.zip
tuid: o9jmq54q6s84mp6w
The Pyramid, An Interactive Fantasy version 2.1,
by Roland Goulsbra. Discover the secret of the
pharaoh's tomb. An interactive fantasy set in modern Egypt.
Win by doing the right things, not by collecting stuff, and
discover the meaning of liff [sic]. Walkthrough included.
Honorable mention, 4th annual AGT game contest.
## rapture.zip
tuid: 961qdzo1i5abg17i
Love's Fiery Rapture, The Torrid Tale of What Could Turn Out
to be THE Perfect Date; a "Choose Your Own Adventure"
by Natasha Mirage converted to AGT by Mike Ryan.
## ring-src.zip
tuid: 7c65y7tvm1471udl
Der Ring des Nibelungen, a text adventure based on the operas
of Richard Wagner, by Michael R. Harris.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/ring.zip and
games/agt/ring.zip)
## sos-src.zip
tuid: 2maagiwhao4ony8p
Son of Stagefright - A Pleasant Day at the Theater in Three
Paranatural Acts, by Mike McCauley.
This game won the 3rd Annual AGT Game Writing Contest.
(a DOS executable is in games/pc/sos.zip and
games/agt/sos.zip, and a Macintosh executable
is in games/mac/sos.sit)
## squynch.zip
tuid: yz8d5lo7ep80a4o4
The Squynchia Adventure, by M. & T. Frank,
converted from LADS to AGT by David Malmberg.
(a compiled version of this game (version 1.5), a DOS
interpreter (version 1.5 beta), and a walkthrough are in
games/pc/squyn15.zip and games/agt/squyn15.zip)
## stcadv.zip
tuid: lzu552umgbepbq5r
The Spelunker's Tremendous Cave Adventure, a parody of Colossal
Cave, written by public school students and translated to
AGT by Douglas Harter.
## storms-s.zip
tuid: ga98ooeyzrjvd2nb
Storms I, by Ryan Burrus. Your dead uncle's will leaves $7.4
million to the person who first discovers his great invention.
Explore your uncle's house, lab, and neighborhood.
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/storms.zip and
games/agt/storms.zip)
## susan_s.zip
tuid: xwkd7xqhcyurmn3f
Susan (A Lustful Game), by Bill Larkins; R-rated by author.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/susan.zip and
games/agt/susan.zip)
## tamoret-s.zip
tuid: 2kww46qvdf8ff9xd
Tamoret, The Adventure to the Fourth Dimension,
by Michael J. Lyons.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/tamoret.zip and
games/agt/tamoret.zip)
## tark_s.zip
tuid: fsnyau80murmic15
The Adventure of Tark Simmons, Priestess of the First Church,
in her battle against The Demon of Dark Desire,
by W.P. Kegelmeyer.
Honorable mention, 2nd annual AGT game contest.
(a DOS executable is in games/pc/tark.zip and
games/agt/tark.zip)
## thegame-s.zip
tuid: o4y5ghnjvm62k1pb
"Whatever We Decide To Call This Game" by The Three Engineers:
Joel Finch, Glen Henville and little bits by Matthew Newbery.
Your first day at Tumbulgum University (must be in Australia).
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/the-game.zip and
games/agt/the-game.zip)
## tossed.zip
Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree,
short SF adventure for beginners.
DOS executable, AGT source code, and a complete walkthrough.
This version was slightly modified for widespread circulation;
the original was called Lost in Space
(see games/agt/lostinsp.zip and games/pc/lostinsp.zip).
[file is linked to games/agt/tossed.zip and to
games/pc/tossed.zip]
## tsquar-s.zip
tuid: aqd90c2ot0zkxe88
TimeSquared, Chapter One: Centroplis, by Bert Lee.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/pc/tsquared.zip and
games/agt/tsquared.zip)
## twoways.zip
tuid: 7wiwztwz5qylhv1r
Two Ways by Grant E. Metcalf. Christian text adventure. You
are a weary traveler who must choose between the quick and
easy path or one fraught with dangers. Evangelistic, with
biblical quotes. Walkthrough included.
Honorable mention, 4th annual AGT game contest.
## undergnd.zip
tuid: rjubh9qg6yoc56ex
An Underground Adventure, by Mark J. Welch
## vita.zip
Murder at the Folkestone Inn, a Weekend Adventure with
Vita Sackville-West and Violet Trefusis, written by
Anne Laughlin.
Honorable mention, 7th annual AGT game contest (1993)
[file is linked to games/agt/vita.zip]
## water.zip
tuid: 779j1wh8hg5i398j
What? No Low Alcohol Mineral Water! by Andre M. Boyle.
You awake inside the data banks of a computer. Your life
depends on performing the herculean tasks assigned by the
computer. Honorable mention, 6th annual AGT game contest.
## weeknd-s.zip
tuid: ol3dpj9nsvblx48y
Weekend Survival, An Interactive Adventure Game for Learners
of English, by Lowell Riethmuller. Written to demonstrate
utility of text adventures to teach English as a second
language. Input is reduced to 1/2/3 choices.
Honorable mention, 4th annual AGT game contest.
(a DOS executable is in games/pc/education/weekend.zip and
games/agt/weekend.zip)
## wpc.zip
tuid: 3zttgynr36ioly09
What Personal Computer? by John Minson
Honorable mention, 6th annual AGT game contest.
## wraithsrc.zip
tuid: 83ik1gsm6zq7o3gj
Wraith Blaster version 1.0, by Ken Dibble.
A text based space trader game: earn money, become master
trader, and find a place to retire.
Honorable mention, 6th annual AGT game contest.
(a DOS executable is in games/pc/wraith.zip and
games/agt/wraith.zip)
## zimlab.zip
tuid: h8xj2npxou61sbzd
Zim Greenleaf's Laboratory, by Melody Grandy.
He's a sorcerer-botanist, and his laboratory is full of
nasty things. Honorable mention, 6th annual AGT game contest.
------------------------------------------------------
# if-archive/games/source/basic:
This directory contains source code for text adventures written in BASIC.
## Adventure_BASIC-PLUS.tgz
A port of the Crowther and Woods 350-point version of Adventure to
BASIC-PLUS, which ran on the DEC PDP-11. Ported by Keith Barnett,
dated December 24, 1977.
## Miser.zip
Miser, a conversion of a C64 BASIC text adventure
to MS-DOS, by Rene van Hasselaar. Archive includes
BASIC source code and an MS-DOS executable.
[file is linked from games/pc/Miser.zip]
## ORBmorteus.bas
The Orb of Morteus, by Hannah Orion. GWBasic source
code, written using PCBasic.
## alien.zip
tuid: 5g2v7r2amwqh5izg
Alien version 2B, author unknown; play with CAPS LOCK
on. QBASIC source code, ported from BASICA by
Ambat Sasi.
## atlant.zip
tuid: 4j05rwrv3b97f5tz
Voyage to Atlantis, a TRS-80 adventure by Greg Hassett,
converted to QBasic by Nele Abels, with corrections by
Ambat Sasi. QBasic source code.
## atlantis.zip
tuid: z5l4p8de3adpkelz
Escape from Atlantis, a small QBasic adventure,
by Thomas Ally.
## aztec.zip
tuid: 01fpne84vu6y11oq
Aztec Tomb (Part 1), an illustrated C64 text adventure
by A.R. Crowther, ported to DOS and QBASIC by
D. Raisin. QBASIC source code.
## bpsource.zip
tuid: bl9e7uaffk1aybni
Breath Pirates, by Mike Snyder.
(a compiled MS-DOS version is in games/pc/breath12.zip)
## beaten.zip
tuid: gj8dkv0ywaknt9hr
Beaten: An Interactive Adventure by Eddie Tomayko
Serial/Release No. 708/348, QBASIC source code.
## bunny.zip
tuid: r5igk4radvvxumbf
The Night of the Vampire Bunnies, by Jason Dyer.
A short game written in BASIC; somewhat a cross between
a black comedy and a B-movie. QBASIC source code.
Jason wrote this game at the age of 10.
(a port to Inform is in games/zcode/bunny.z5 (compiled
game) and in games/source/inform/bunny_s.zip (source
code))
## cia.bas
tuid: c8656ugbdfxth98f
CIA adventure.
## dogstar.bas
tuid: adnqhkzfgrrt5mtv
Dog Star Adventure, by Lance Micklus, taken from
SoftSide May 1979 (a TRS-80 Software Magazine), and
modified for the Zenith Z-100 by Gern.
## droganya.zip
tuid: l0x3ovh4n31y9o1n
Castle Droganya, by Steve Chodes.
BASICA, GW-BASIC, and QBASIC source code,
conversion to GW-BASIC by Nathan Glasser.
## eamonbas.zip
tuid: 3khkyusn02gikj4l
GW-BASIC source code of The Wonderful World of Eamon
version 1.1, a text role playing game originally
written for the Apple II by Donald Brown,
ported to DOS by Jon Walker.
[See games/pc/eamon/ for compiled version 2 games.]
## efh.zip
tuid: r1lewb30c8k6hneo
Escape from Hiddenite, by Lester Schramm.
QBASIC source code.
## elgon.bas
tuid: l1ysxrwi3tfe3kla
The Treasure of Elgon, written by Keith Hawthorn and
converted for the Microbee by A. Laughton.
## jamie.zip
tuid: suvec3ur02fnw0yk
Lonely Jamie, by J. Mellish.
GW-BASIC source code of a very simple game that
prompts you for one-word responses.
## lastcity.zip
tuid: 3pxg7bis3bxsz1iv
The Last City, by Roger M. Wilcox.
BASICA and QBASIC source code, conversion to QBASIC
by Ambat Sasi.
## ltic_src.zip
tuid: xt96319ebnlsh0l2
Lunatix: The Insanity Circle, by Mike Snyder.
(a compiled MS-DOS version is in games/pc/luntic11.zip)
## magic.bas
Magic Realm, written by Gemino Michael Smothers,
in QBasic.
## mangle.zip
So I Mangled My Mom, by Aaron Oldenburg.
DOS executable and QBasic source code.
[file is linked from games/pc/mangle.zip]
## mcdooby.zip
tuid: plrmnwy8ke8n60op
The Treasure of McDooby's Mansion version 2,
by Jason A. Wells. GW-BASIC source code.
## melark.zip
tuid: 48l0zi3ai9hzsnvw
The Melarkian, version 1.01, by Paul Panks.
## pirate.zip
tuid: ic3chsxtj3ff2er3
Pirate Island, by David Meny.
GW-BASIC source code and instructions plus QBASIC
source code, ported by Ambat Sasi.
## quest.bas
tuid: 4s6xy0r9wbztg7y2
A GWBasic port of Quest, originally written by
Roger Chaffee.
## quest.zip
tuid: 336c5k10944xuqt1
Secret Quest 2010, an illustrated text adventure by
Eric Iwasaki, after an idea of Wayne Tsuji's.
BASICA and GW-BASIC source code plus QBASIC
source code, ported by Ambat Sasi.
## sceptre1.bas
tuid: lyht0ziynxad6hyk
SceptreQuest I, first and only one of a series of
seven, a very early adventure by Sean Givan.
GW-BASIC source code.
(see games/hugo/squest.zip
for an embroidered port to Hugo)
## shell.bas
tuid: yyx2wakfjwnsytfl
Adventure Shell by Tim Harnell. GWBasic source code.
NOTE: To move type go, followed by the compass
direction.
## snafufun.bas
tuid: t8rm5lb8mtzblrst
"The Adventure" by Chris Kerton (his first try),
a fantasy role-playing game. GW-BASIC source code.
## soviet.bas
tuid: 17vaqk81mr7o40uo
Escape from Soviet Science and Detention Base,
by David Meny.
## survival.bas
tuid: 8gze7kdzm4j84uch
Survival, MBasic source code.
## temple.zip
tuid: 5ee3nxfcwzzb9w1d
The Temple of Loth, version 4.2 (25 July 1984),
by John Belew.
## tower.bas
Tower of Mystery, written in Microsoft BASIC, as
printed in Compute!'s Guide to Adventure Games by
Gary McGath, pages 166-171, transcribed by
Jason Wells.
## treasure2.txt
Treasure Dungeon 2, by David E. White.
## vial.zip
tuid: tyb85wgqc2llym9q
The Vial of Doom, by Roger M. Wilcox.
QBASIC source code, converted from BASICA
by Ambat Sasi.
## wizard.zip
tuid: 5ee3nxfcwzzb9w1d
Wizard's Castle, published in the July/August 1980 issue
of Recreational Computing Magazine. Originally written
by Joseph R. Power, and updated for Microsoft BASIC by
J.F. Stetson.
(an MS-DOS executable is in games/pc/wizards-castle.zip)
## wumpus.bas
tuid: wlbdh7n1ca7wy8oz
Hunt the Wumpus, the timeless cave-crawling classic.
GW-BASIC source.
------------------------------------------------------
# if-archive/games/source/basic/german:
## zauber.zip
Pacy-Face und seine Abenteur in Zauberland.
A simple German text adventure by Philipp Koehn.
QBASIC source code, ported from C64 BASIC
by Bob Newell.
[file is linked from games/pc/german/zauber.zip]
(the C64 original is in games/c64/german/zauberland)
------------------------------------------------------
# if-archive/games/source/basic/portuguese:
## Diacho.zip
Diacho 1.0 a parody of the RPG Diablo in Portuguese,
written in QBasic by Janos Biro.
## Overrun.zip
Overrun 1.666, a simple RPG/Adventure game in Portuguese,
written in QBasic by Janos Biro.
------------------------------------------------------
# if-archive/games/source/basic/swedish:
## bilbo.zip
Bilbo version 2.1, a Swedish text adventure.
In spite of its name, this is actually an adaption of
Tolkien's The Lord of the Rings. It is a very different
adventure, trying to reproduce the feeling of reading a
book rather than playing a game. It doesn't quite
succeed, but it's an interesting attempt, nevertheless.
Requires EGA (for minor graphics). QuickBasic source
included. Programmed by Nils Eng.
[file is linked from games/pc/swedish/bilbo.zip]
## swedish.zip
tuid: m4dp3t1kzo4f8p9o
u94un0rox6hbn4sl
Two games in Swedish, by Anders Hallzon: CAVE
and SPACE. QBASIC source code.
------------------------------------------------------
# if-archive/games/source/gags:
These games must be run with GAGS from programming/gags
or compiled and run with AGT from programming/agt.
## alice-s.zip
The Adventures of Alice Who Went Through the Looking-Glass
and Came Back Though Not Much Changed, by Douglas A. Asherman.
This game won the GAGS game writing contest 1986.
(an AGT compiled version of this game is in
games/agt/alice.zip and games/pc/alice.zip)
[file is linked to games/source/agt/alice-s.zip]
## deen-src.zip
tuid: puhry0qbl7lfq14q
Deena of Kolini, an adventure game for WOMEN warriors,
by E. L. (Ev) Cheney
## drag-src.zip
tuid: 2brd2ihbw9gsr7ua
Dragonslayer, by E. L. (Ev) Cheney.
## ghos-src.zip
tuid: or6q1mucaqjtfs5x
Ghost Town, an adventure game by E. L. (Ev) Cheney.
(a DOS executable is in games/pc/ghosttwn.zip and
games/agt/ghosttwn.zip)
## lottery.zip
tuid: sjhqrirynzoofr2p
Lottery, by E. L. (Ev) Cheney
------------------------------------------------------
# if-archive/games/source/hugo:
## ScavHuntFull.zip
Scavenger Hunt, a demonstration Hugo game and resource
files, along with an HTML tutorial which gives the source
code and discusses its structure. By Gilles Duchesne.
(this file is linked to programming/hugo/examples)
## anne.hug
tuid: 7722tosmepdal7vz
Anne, a short joke game by Jonathan Blask.
## colossal.hug
tuid: fft6pu91j85y4acv
Colossal Hugo, the original 350 points ADVENT ported to Hugo,
by Kent Tessman (revised version for Hugo 2.5.03a)
based on Graham Nelson's Inform port of David Baggett's 1993
TADS reconstruction 'Colossal Cave Revisited' of the 1977
original by Willie Crowther and Don Woods
(a compiled game file is in games/hugo/colossal.hex)
## dist_src.zip
tuid: 5iz05cexg449vrx3
Hugo source code for Distress version 7, by Mike Snyder.
This game was Mike's entry in the 2005 IF Competition.
(the original competition entry is in
games/competition2005/hugo/distress/)
## down_source.zip
tuid: qarfemk18j5q1w7c
Hugo source code for Down, release 4, by Kent Tessman.
(a compiled game file is in games/hugo/down.hex)
## gbsource.zip
tuid: g02gj35cieg77y62
Hugo source code for Guilty Bastards, version 2.08,
by Kent Tessman.
(a compiled version is in games/hugo/)
## hammurabi.zip
Hammurabi, ported to Hugo by Robb Sherwin.
Archive includes Hugo game file and source code.
[file is linked to games/source/hammurabi.zip]
## hugozork.hug
tuid: 0dbnusxunq7fw5ro
Zork I, ported to Hugo by John Menichelli and updated for
Hugo 2.5 by Kent Tessman.
(a compiled version is in games/hugo/hugozork.hex)
## pirate_src.zip
tuid: zya3mo3njj58hewi
Pirate Adventure, the classic Scott Adams game, ported to
Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port.
Archive contains documentation, source and a walkthrough.
(a compiled game file is in games/hugo/pirate.hex, and
there are original C64 versions in games/c64)
## spur_src.zip
tuid: 2grzxvuvyoqgwwf1
Spur, A Western Misadventure by Kent Tessman
Release 9 (4dec99), Hugo v2.5
(a compiled game file is in games/hugo/spur.hex)
## tetris_source.zip
tuid: ohjrdv0wx6cd7zzx
Tetris for Hugo 2.5, implemented by Kent Tessman, based on
Andrew Plotkin's Inform version "Freefall".
This version makes use of colour, graphics, sound and music.
(a compiled version is in /games/hugo/tetris.zip)
## tpsource.zip
tuid: t593d66s20bblqt0
Trading Punches, version 1.9, by Sidney Merk.
(a compiled game file is in games/hugo/trading.zip)
## tts_src.zip
tuid: fsujzka1ua0h5att
Tales of the Traveling Swordsman, version 1.3,
by Mike Snyder.
(a compiled game file is in games/competition2006/hugo/tales_ts/tales_ts.hex)
## waiting.zip
Waiting for The End, version 3, by Paul Lee.
Archive includes Hugo game file and source code.
[file is linked from games/hugo/waiting.zip]
------------------------------------------------------
# if-archive/games/source/inform:
Unless noted otherwise, compiled versions of these games are in either
games/zcode/ or games/glulx/.
## 69105Keys.inf
tuid: j3rwlhuy6j6v79qj
69,105 Keys, a one room game by David Welbourn.
Release 1 / Serial number 090302
## Absence_of_Law.txt
tuid: keqvw9c8p73wzizf
Absence of Law, by Brian Rushton.
(a compiled version is in
games/competition2017/Absence of Law/)
## Advent.inf
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 9 / Serial number 060321
[file is linked to
infocom/compilers/inform6/examples/Advent.inf]
## Advent_Crowther_source.txt
Adventure aka Colossal Cave, by William Crowther. This is
Will Crowther's original, pre-Woods 1976 game, ported to
Inform 7 by Chris Conley.
Release 4 / Serial number 141211
## Advent_I7_source.txt
Adventure aka Colossal Cave, the original 350 points
version, ported to Inform 7 Aaron Reed, based on the earlier
Inform 6 version, and updated by Victor Gijsbers.
## Adventureland.inf
Scott Adams' Adventureland, ported to Inform by
Graham Nelson
Release 1 / Serial number 961111
[file is linked to
infocom/compilers/inform6/examples/Adventureland.inf]
## Alabaster.zip
tuid: b2g8je1xxtqzei4u
Source code for Alabaster release 1, by John Cater,
Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee,
Kazuki Mishima, Sarah Morayati, Mark Musante,
Emily Short, Adam Thornton and Ziv Wities, and
illustrated by Daniel Allington-Krzysztofiak.
## Alpha.inf
tuid: nidzkipeux0uusqk
Journey to Alpha Centauri (In Real Time), an Interactive
Waste of Time, by Julian Fleetwood. Release 3
## Arid_and_Pale.txt
tuid: rve9kbxk9pkg6wej
Arid and Pale, version 2, by Michael R. Bacon.
## ArtOfFugue-source.zip
tuid: 7hvoj3p9khotuqca
Source code for Art of Fugue, by Victor Gijsbers,
Jimmy Maher, Dorte Lassen and Johan.
Licensed under the GPLv3 or any later version.
## AtroxSrc.zip
tuid: s5678j9ihb1ppkoy
Source code for Cattus Atrox, David Cornelson's entry into
the 1998 IF Competition. The archive contains the game
source plus a customized version of the Inform library and
several include files required to build the game.
(the compiled game is in games/competition98/inform/atrox/)
## Aug4Source.zip
tuid: cpwktis6qwh9ydn8
Source code for Augmented Fourth, release 4,
written by Brian Uri.
## Balances.inf
tuid: x6ne0bbd2oqm6h3a
Balances: An Exercise in Parsing, by Graham Nelson
Release 5 / Serial number 961216
[file is linked to
infocom/compilers/inform6/examples/Balances.inf]
## Bronze.zip
tuid: 9p8kh3im2j9h2881
Source code for Bronze release 12, by Emily Short.
## CaveGlulx.zip
Cave, by William Stott.
A demonstration game, based on Dragon Adventure, showing
how to put sounds and pictures into a Glulx game.
Archive includes commented source code and compiled
Glulx game file.
[file is linked to games/glulx/CaveGlulx.zip]
## ChildsPlay.txt
Inform 7 source code for Child's Play, by Stephen Granade.
Release 4 / Serial number 080129
## Colonists.zip
Colonists, by Andrew Fuller.
Release 1 / Serial number 130911
## Color_the_Truth.txt
tuid: a746d3agtfizlx0x
Color the Truth, by Brian Rushton. Release 2.
## Comp99.zip
tuid: a3thoxm83tzz8ihz
Source code for the 'front-end' game for the 1999
competition, providing information on all the games
and systems used to run them, plus the ability to
sort the games you can play into a random list.
Written by Lucian Paul Smith.
(a compiled version is in games/competition99/)
## DashSlapneyPatrolSource.txt
tuid: sb2ynig6ia3mx66o
Source code for Dash Slapney, Patrol Leader,
by Andrew Schultz.
## Deadline.zip
tuid: p976o7x5ies9ltdh
Complete source code for an Inform port of Infocom's
Deadline, 17dec2000, by Volker Lanz.
## Detectivesrc.zip
tuid: 1po9rgq2xssupefw
Detective, originally by Matt Barringer. This is a
straight port to Inform, by Stuart Moore.
## DragonTroll.inf
tuid: sd1bjzylh3t95zux
The Dragon and the Troll, originally written for the C64
in Swedish by Johan Berntsson, and translated to English
and ported to Inform by Fredrik Ramsberg.
## EtherSource.txt
tuid: wsjmvbv5tsyrsp9g
Source code for Ether, by Brian Rushton.
## Fablesrc.zip
tuid: kbuiu2xayq5qagp8
A Fable, originally by Stan Heller. This is a
straight port to Inform, by Stuart Moore.
## Fate-source.zip
tuid: az8jb9bddngurwr7
Fate, an Interactive Fiction by Victor Gijsbers.
## Figaro-source.zip
tuid: xnpdrkjsezmjl2ha
Figaro, a co-authored revenge by Victor Gijsbers.
Innovation Comp Entry, released under the GPL v3.
## FormerlyHiddenNaziMode.zip
tuid: g3ocxd1ibruk59dr
7a3yn4x0aor0jxfd
The Game Formerly Known as Hidden Nazi Mode.
A cute game for unattended young children,
by Victor Gijsbers.
Archive includes game file, source code and
accompanying essay.
[file is linked to games/zcode/FormerlyHiddenNaziMode.zip]
## FragileShells.txt
tuid: xvnvmmm4yok7a25b
Inform 7 source code for Fragile Shells, by Stephen Granade.
Release 6 / Serial number 111109
## Frobozzi.inf
tuid: d4p85c0s06a5nr7e
The Encyclopedia Frobozzica (Abridged Edition),
edited by Nino Ruffini and ported to the Inform
format by Digby McWiggle
## HLAinform.zip
tuid: ba6xlbvc9gq3fks9
HLA Inform: A Classic Quest. Originally written by
Paul Panks and converted to Inform by "Roger Pepitone".
## Heliopause.ni
"Hoist Sail for the Heliopause and Home"
by Andrew Plotkin. Release 6.
Inform 7 (5Z71) source code.
## IraqiInvasion.zip
Iraqi Invasion: A Text Misadventure,
Interactive Propaganda by Anonymous.
Release 88 / Serial number 080131
[file is linked to games/zcode/IraqiInvasion.zip]
## Jason_and_Medea.zip
Jason and Medea, by Victor Gijsbers. Written for the Pax
East 2011 interactive fiction event.
Release 1 / Serial number 110307
## Limen.zip
Limen, by Elizabeth DeCoste.
Release 1 / Serial number 210814
## LMS_TVG.txt
tuid: m3553nzigj81nqlp
LMS The Video Game, an Action Interactive Fiction Game
by John Goettle. Release 7.
## MST3K1src.zip
tuid: imopnqh4llwkvfne
Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman, updated by Stuart Moore.
## MST3K2src.zip
tuid: xg4sdz91rtj847l6
A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
## OliviasOrphanorium.zip
Olivia's Orphanorium, a Casual Simulation,
by Sam Kabo Ashwell.
Release 3 / Serial number 121118
Archive includes game file and source code.
(the original competition entry is in
games/mini-comps/coverstories/OliviasOrphanorium.zip)
[file is linked to games/glulx/OliviasOrphanorium.zip]
## PlayingGames.txt
tuid: 7xxhw9da4j3ff3hd
Inform 7 source for Playing Games by Kevin Jackson-Mead,
Release 2. "Of particular interest will be the code to
print the mazes."
## Ralph.inf
tuid: og54uzaryp1nh1jh
Ralph, An Interactive Sniffing by Miron Schmidt
Release 9 / Serial number 040309
## Robin_and_Orchid_source.txt
Robin & Orchid, an exercise in photojournalism, by
Ryan Veeder & Emily Boegheim.
## SagebrushCactus-source.zip
tuid: 44vx0pl3rrfi533s
`Mid the sagebrush and the cactus, by Victor Gijsbers.
Release 1 / Serial number 100918
## SameGame.inf
tuid: ph0y9c8b9ugvxdrv
SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731
## Snafufun.zip
SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/zcode/Snafufun.zip]
## SpAdventure.inf
tuid: 5xpygvyn0oyt401b
SpAdventure by Jay Walton. The original Adventure
with a twist - you play as an Enchanter with spells.
Release 2 / Serial number 971030
## SpirI7wrak.zip
SpirI7wrak, an Inform 7 port of Daniel S. Yu's
"Spiritwrak", ported by Otis T. Dog.
Release 1 / Serial number 141218
Archive contains Glulx game file and Inform 7 source
code.
(the original game is in games/zcode/spirit.z5)
[file is linked to games/glulx/SpirI7wrak.zip]
## Swigian.txt
tuid: cu0aiddqv6c2iati
Swigian, by Mathbrush (as Rainbus North).
(a compiled version is in games/competition2017/Swigian/)
## TheAlgophilistsPenury.zip
The Algophilists' Penury, by Jon Stall.
Release 1 / Serial number 120528
Archive includes game file and source code.
[file is linked to games/zcode/TheAlgophilistsPenury.zip]
## The_House_of_Mystery.zip
The House of Mystery, An Interactive Fantasy
by James G. Lynch. Version 1.1.3.
Includes Inform 7 source code.
Release 5 / Serial number 180929
[file is linked to games/glulx/The_House_of_Mystery.zip]
## The_Origin_of_Madame_Time.zip
tuid: o1vxrdu6kmr3sce
The Origin of Madame Time, by Brian Rushton.
Release 1 / Serial number 181010
[a compiled version is in games/competition2019/The Origin of Madame Time/The_Origin_of_Madame_Time.gblorb]
## Throw_Rock_At.zip
Throw Rock At, by Adam Ferner. Release 1.
## Time.inf
tuid: mu7pqivu7nioidpz
Time and Dwarves, a small demonstration of how to use
the real time functions from within Inform, written
by Graham Nelson.
## Twisted_Tails.zip
Twisted Tails, version 1.0, by Phillip Lovetere.
## UMW.zip
tuid: f7fx44x2jw0dvqqm
Life of a UMW student, by Daley Jennings and Kat Raffa.
## Vampire_Ltd.txt
tuid: 8bemrzx5qbg477f3
Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It),
by Alex Harby.
Release 4 / Serial number 210129
## ZorkI7.zip
Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes
and updated by Jay Midura.
Includes Inform 7 source, Glulx game file, and files used for
testing, including notes, Glulx debug game file, walkthroughs,
result transcripts, maps and map source.
Release 4 / Serial number 190920
## atssrc.tar.gz
tuid: rsjzz9w60k6o6od4
A Tight Spot, A Z-machine Sokoban by Quim K. Holland.
Release 1 / Serial number 000001
## awaken.inf
tuid: 12pkmwaekw4suh7g
The Awakening, by Dennis Matheson.
A horror game based loosely on the work of
H.P. Lovecraft.
Release 1 / Serial number 980726
## back2wakeup.zip
Back to WakeUp, a Backpacker Tale by Daniel Roperto.
Release 1 / Serial number 080313.
Created as a part of Lab2, Computer Game Design course,
UTS, Australia. Archive includes game file, source and
a walkthrough.
[file is linked to games/zcode/back2wakeup.zip]
## bad-day-src.zip
Rachel has a bad day, by Sly Old Dog. Originally written
with ADRIFT and ported to Inform by Roger Pepitone.
## bazic-0.1.tar.gz
tuid: v0bpwacilg6qkrod
baZic version 0.1, an implementation of BASIC for the
Z-Machine, by David Given. The Z-Code file includes the
interpreter and several example BASIC programs.
## beneath.inf
Beneath: a Transformation, by Graham Lowther.
(a compiled Z-code game file is in
games/competition2007/zcode/beneath/Beneath.z5)
## beyond_zork_sample.inf
tuid: 08laspg8uuoysd2f
The sample transcript from the packaging of Beyond
Zork, implemented in Inform by Allen Garvin
## bigmama.inf
tuid: 4nijlgs7taq39vim
The Big Mama, by Brendan Barnwell.
## bishoes.zip
tuid: zy2o84xckwqgdn2l
Buried In Shoes, by Kazuki Mishima.
Release 4 / Serial number 090513
## bluechairs-source.zip
tuid: uva1vc6ico5u65zg
Blue Chairs, release 2, by Chris Klimas.
## bomber.inf
tuid: kbcjvrtghsw57ldp
The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123
## boothdye.inf
tuid: mjh2cehac8untebh
Pick up the Phone Booth and Dye, by Eric Schmidt.
Release 2 / Serial number 345678
## bunny_s.zip
tuid: r5igk4radvvxumbf
The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum
Release 4 / Serial number 971205
(The original BASIC program is in
games/source/basic/bunny.zip)
## btyt.ni
"Bigger Than You Think" by Andrew Plotkin.
Release 4. Inform 7 (6G60) source code.
## castles-1.1.tar.gz
tuid: j7xkckqtw6lx7k6v
Silicon Castles, an Interactive Board Game.
"Nearly Working" Version 1.1, by David Given.
Release 112 / Serial number 011119
## caverns.zip
Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/zcode/caverns.zip]
## cia.inf
tuid: c8656ugbdfxth98f
CIA Adventure by Hugh Lampert, ported to Inform by
J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut
Release 1 / Serial number 961218
This game was originally published by CLOAD Magazine.
## coldiron.ni
"Cold Iron" by Andrew Plotkin (as
"Lyman Clive Charles"). Release 6.
Inform 7 (6G60) source code.
## devours.inf
tuid: 5e23lnq25gon9tp3
All Things Devours, by "half sick of shadows" (Toby Ord).
Release 3 / Serial number 050325
## ditch.inf
tuid: 2ungxx2lyy5sob4g
Ditch Day Drifter, Michael J. Roberts' example TADS game,
translated to Inform 5.5 by Chris Markwyn.
The translation is only partial, with most of the surface
rooms and objects done, but none of the major puzzles.
## dogslife.inf
tuid: pflmbv4qf44s7n7f
It's a Dog's Life, an interactive Heeling,
by "Mr. WiggleButt". Release 1
## dreamhold-src.tar.gz
tuid: 3myqnrs64nbtwdaz
The Dreamhold, a tutorial adventure by Andrew Plotkin.
## dualtransform.ni
"Dual Transform" by Andrew Plotkin
(as "Nigel Smith"). Release 5.
Inform 7 (5Z71) source code.
## eliza.zip
Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/zcode/eliza.zip]
## fractalz.inf
tuid: f4dfr0ebodg6e118
Source code for a Mandelbrot fractal zoomer, written
by Peter De Wachter.
## freefall.inf
tuid: ohjrdv0wx6cd7zzx
Free Fall, An, uh, Interactive Z-Code Demonstration
by Andrew C. Plotkin. Release 2 / Serial number 951111
## ghosterington_night.zip
tuid: 6kko9va64c4o5jan
Source code for Ghosterington Night, release 3,
by Wade Clarke.
## glkchess_src.zip
tuid: kes9n0ngcurwzw4t
Glk Chess, by Simon Baldwin. A port of the chess playing
program MSCP 1.2 (by Marcel van Kervinck) to Glulx.
## glkebook_src.zip
tuid: fvdk7bfed2nxtrab
GlkeBook, a PalmOS pdb DOC format eBook reader,
by Simon Baldwin.
## greater-than-by-at-sign.txt
Source code to "> by @", written by Aaron Reed.
## hugoshell.inf
Shell, an Interactive Starting point, by Kent Tessman.
A port to Inform 6 of the Hugo v2.5 shell,
ported by Gandof.
## huntdark-src.tar.Z
tuid: mh1a6hizgwjdbeg7
Source code for Hunter, in Darkness, by "Dave Ahl Jr.",
aka Andrew Plotkin.
## identity.zip
tuid: ty2z1c41ec7i6mf6
Identity, an interactive science fiction short story
by Dave Bernazzani.
Release 7 / Serial number 041121
## iditchs.zip
tuid: 2ungxx2lyy5sob4g
Ditch Day Drifter, Michael J. Roberts' example TADS
game, translated to Inform 6 by, Neil Cerutti, based
on an earlier partial port by Chris Markwyn.
## iditchs-html.zip
tuid: 2ungxx2lyy5sob4g
HTML version of the contents of iditchs.zip.
## illum_src.zip
Inform 6 source code release of Illuminismo Iniziato,
for release 2 of game (post-comp release, serial
181001), written by Michael J. Coyne.
Archive contains all source code, images, audio and
libraries necessary for building.
## killing.zip
Killing the Doctor, by Victor Verbitsky.
Release 1 / Serial number 010221
Archive contains z-code game file, Inform source code
and a walkthrough.
[file is linked to games/zcode/killing.zip]
## kitten.tar.gz
tuid: kxvfs295b8adixqu
Source code for robotfindskitten, a Zen Simulation.
Originally written by Leonard Richardson, and converted
to Inform by David Griffith.
## lecture.txt
Source code for Lecture Feature, by Paul Equinox Collins.
## librarian_inform7.zip
Life of A Librarian (Inform 7 version), by Timewalker.
Release 1 / Serial number 130211
[file is linked to games/zcode/librarian_inform7.zip]
## life.zip
Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
Z-Machine game file and Inform source code
Release 1 / Serial number 980702
[file is linked to games/zcode/life.zip]
## lists.tar.Z
tuid: zj3ie12ewi1mrj1t
Lists and Lists, an Interactive Tutorial by Andrew Plotkin
Release 3 / Serial number 960823
(The game file compiled from this source is in
games/zcode/lists.z5,
the original competition entry is in
games/competition96/lists.z5)
## magic-toyshop.inf
tuid: 52x2zxt8ers4rxc0
The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(The game file compiled from this source is in
games/zcode/magic-toyshop.z5,
the original competition entry is in
games/competition95/magic-toyshop.z5)
## medusa.inf
tuid: 29pgq4rm62zyk725
Medusa, an Example in NPC Conversations, by Jim Fisher.
Release 106 / Serial number 030314
The source code requires the ORLibrary from
infocom/compilers/inform6/library/contributions/ORLibrary.zip
to compile.
(The game file compiled from this source is in
games/zcode/medusa.z5)
## mhpquest.inf
tuid: fefl7lv3sdoawkhc
Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip and
games/agt/mhpquest.zip)
## mimesis.zip
tuid: n8c9whn8wjp1y422
Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton. Release 3.
Includes Inform source and makefile.
(The game file compiled from this source is in
games/zcode/mimesis.z5,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)
## mines.inf
Mines version 2010.10.29, a randomly generated maze
exploring game, by James L. Dean.
## minster.tar.gz
tuid: fq26p07f48ckfror
Christminster, An Interactive Conspiracy by Gareth Rees
release 4, serial number 961117
## mst3k1.inf
tuid: imopnqh4llwkvfne
Detective, An Interactive MiSTing (Mystery Science
Theater 3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman.
Silver Screen Edition, release 101, serial number 960831
(The game file compiled from this source is in
games/zcode/mst3k1.z5,
the original competition entry is in
games/competition95/mst3k1.zip)
## multistub.inf
tuid: 83u16atufbgun2zk
Multiplayer Inform stub file for use with ifMUD's
interpreter-bot Floyd, by Adam Cadre.
This file is a starting point for coding multi-
player Inform games.
## night.tgz
tuid: ydhwa11st460g9u3
Night at the Computer Center, An Interactive Nocturnal
Chase, by Bonni Mierzejewska
Release 1 / Serial number 961118
## njag_source.zip
tuid: fg73hgne2htwpbak
Not Just A Game, by John Menichelli.
Release 2 / Serial number 000319
## noroom.inf
tuid: p8txeb031n4dnxnz
No Room, by Ben Heaton.
Release 2 / Serial number 040117
(the original competition entry is in
games/competition2003/inform/noroom/noroom.z5
and the game file compiled from this source is in
games/zcode/noroom.z5)
## odieus.inf
tuid: mtglkpecro1rq2mp
Odieus's Quest for the Magic Flingshot
an AGT adventure ported to Inform by Teo Kwang Liak
## omniquest.inf
tuid: mygqz9tzxqvryead
OMNIQuest, originally written in 1988 in Commodore 64
BASIC by Chris Barden and Chris Ethridge, and adapted
for Inform by Chris Barden.
Release 2 / Serial number 040127
## once.inf
tuid: n3sy6kjl6l8ul9qg
Once: A Fable for the Lost, a TextFire demo by Chris Klimas
(branch.h, which is used here, can be found in
infocom/compilers/inform6/library/contributions;
a compiled game file is in games/demos/textfire/12pack.zip)
## paperchase.inf
tuid: yq8eqjou1mk3sw2q
Paper Chase release 2, An Interactive Education
by Chris Skapura.
This game was originally published as a TRS-80 BASIC
listing titled "Collegiate Capers" in '80 Micro' magazine,
August 1983.
## paranoia.zip
Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/zcode/paranoia.zip]
## phlegm.inf
tuid: 64wb1kucje0a7l3p
Phlegm, an Interactive Interactive by Adjacent Drooler,
(aka Jason Dyer). Release 3 / Serial number 970804
## permagic.inf
tuid: bm7tel165u7oglf7
Perilous Magic, a really short interactive comic
tragedy, by David Fillmore.
Release 10 / Serial number 990821
## puerto.inf
tuid: j9exhifcypylzczd
The board game Puerto Rico, ported to Inform by
J. Robinson Wheeler.
Release 1.1 / Serial number 20050101
## puzzle.inf
tuid: d01a4d4clbl7856j
Puzzle, an Interactive Quickie by Andrew Schepler.
A short game containing a single logic puzzle.
## reading-src.zip
A Reading in May, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
## reser.inf
tuid: k3efp2e5gvh64gsz
Rock'Em Sock'Em Robots, an Interactive Boxing Match
by Benjamin Mullins.
## reverzi.inf
tuid: fjlayhnu7to4zogo
Reverzi, Version 1.0, a port of Reversi to the
Z-Machine by John Menichelli
## risorg_src.zip
tuid: t0pidhghzbo91i12
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308
## robots.inf
tuid: hvnocxjj0z1q2pi0
Robots - Another Abuse of the Z-Machine -
A Nostalgic Diversion by Torbjorn Andersson
Release 6 / Serial number 980115
## roil.zip
A Roiling Original: Squeeal! A Sequel! by Andrew Schultz.
Release 3 / Serial number 150327
Archive includes the game file, source code, release
notes, a walkthrough and a map of the Store P area.
(the original competition entry is in
games/springthing/2013/roil.zip)
[file is linked from games/glulx/roil.zip]
## scary.inf
tuid: t4vkcv4fisg45bs6
Rippled Flesh, by Rybread Celsius
## schooldays.inf
tuid: oc4jf24yotpal4ve
Schooldays, an Interactive Story by Andrew MacKinnon.
Release 3 / Serial number 092800
## scopa_z6.zip
Scopa, a graphical (Z-code V6) version of the Italian
card game of the same name, by Aldo Cumani.
Release 1 / Serial number 110321.
Archive includes Z-code and source.
(file is linked to games/zcode/scopa_z6.zip)
## sensory.inf
tuid: 0ulrnusrwihmwefi
Sensory Jam, a demo Glulx game with graphics
and sound.
(a compiled version and resources are in games/glulx/)
## sgate.tar.gz
tuid: ylu1ii2vwpwx5gcc
Shadowgate, originally implemented on the NES by ICOM
(1989) and reimplemented in Inform by David Griffith.
Release 8 / Serial number 040616
## shade-src.tar.Z
tuid: hsfc7fnl40k4a30q
Shade, by Ampe R. Sand (Andrew Plotkin). Release 3.
## shuffling-around.zip
Shuffling Around, by Ned Yompus.
Release 4 / Serial number 150328
Included are the Glulx game file, Inform 7 source code,
a walkthrough, a PDF map, a heat map of relative
difficulties of sub-areas, and a logic document
describing the trickier puzzles.
[file is linked to games/glulx/shuffling-around.zip]
(the original competition entry is in
games/competition2012/glulx/shuffling/original/)
## sittmsrc.zip
tuid: 80n9e8st8qjnadcg
Stick it to the Man, by Brendan Barnwell.
(a compiled game file is in games/glulx/sittm.ulx)
## six_source.zip
tuid: kbd990q5fp7pythi
Source code for Six, release 5, by Wade Clarke.
## sofar-src.tar.gz
So Far, An Interactive Catharsis by Andrew Plotkin.
## spacest2.zip
tuid: p3vgmr8ji1vckus7
Space Station, a science fiction story based on the
example transcript included with Infocom's Planetfall,
by David Ledgard, Release 2.
## spiderandweb-src.tar.gz
Spider And Web, Interactive Fiction by Andrew Plotkin.
## spiritw_src.zip
tuid: tqpowvmdoemtooqf
SpiritWrak, An Interactive Fantasy Adventure
by Daniel S. Yu.
## stiffmst.inf
tuid: 6g2wak6bb0ow7bjb
Stiffy Makane: Mystery Science Theater 3000
An Interactive MiSTing of Mark Ryan's AGT game
"The Incredibly Erotic Adventures of Stiffy Makane"
Release 69 / Serial number 690609
## stub.inf
A stub game file for Inform, providing a very simple
starting point for Inform beginners to use as a base
to build a game from. Written by Adam Cadre.
## taipan.tar.gz
tuid: zb0tnkkpzh6alwhx
Taipan! A game based on the China trade of the 1800s.
Created by Art Canfil and ported to the Z-Machine by
D. Jacob Wildstrom.
Release 2 / Serial number 020520
## teacher.inf
Source code for Teacher Feature, by Paul Equinox Collins.
## the_job.inf
The job, a PunyJam #1 game by Fredrik Ramsberg.
Release 5 / Serial number 210930
## typosrc.tgz
tuid: pcxemfypj7d9fyoa
Typo!, by Peter Seebach and Kevin Lynn.
Release 1 / Serial number 041119
## ugly-oafs.zip
Ugly Oafs. Save Green Terra! Repel the Wrath Pulse!
A wordplay game, by Perry Creel.
Release 1 / Serial number 150403
Archive includes Glulx game file, source code and hints.
[file is linked from games/glulx/ugly-oafs.zip]
(the original competition entry is in
games/competition2014/Ugly Oafs/Ugly Oafs.gblorb)
## under.inf
tuid: 055wty792vfyamss
The Underoos that ate New York!, by Gerry Kevin Wilson
Release 1 / Serial number 970329
## vespers.inf
tuid: 6dj2vguyiagrhvc2
Vespers, by Jason Devlin.
## vindaloo.inf
tuid: 1d98igkovonha9fo
Vindaloo, An Interactive Recipe by Adam G Crutchlow.
Release 1 / Serial number 960613
## visitor.inf
tuid: o5unag8agon6g0yg
The Visitor, A Chat, written by Peter Polkinghorne.
Release 1 / Serial number 000321
## wallpaper.ni
"Delightful Wallpaper" by Andrew Plotkin (as
"Edgar O. Weyrd"). Release 6.
Inform 7 (3Z95) source code.
## wasp.inf
tuid: 5ce2utm21pedxj2f
Sting of the Wasp, by Jason Devlin.
## wcastle.inf
tuid: 5ee3nxfcwzzb9w1d
Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.
## weather-src.tar.gz
A Change in the Weather, by Andrew Plotkin.
## wedding.zip
tuid: 5r1iabxsfwmz40ev
The Wedding, an Interactive Family Headache
by Neil James Brown
Source code for Release 2 (v2.19)
## werewolf.inf
tuid: 83u16atufbgun2zk
Werewolf, version2, a multi-player Inform game for
use with ifMUD's Floyd interpreter-bot,
by Evin Robertson.
## wof.zip
tuid: cn94bhjvsj4245ze
Works of Fiction, by Jean Benoit Ferrant.
Release 1 / Serial number 100515
## wscholars.txt
Weishaupt Scholars, an Interactive Secret History,
written by Michael Martin.
Source code for release 2, with some changes for later
builds of Inform 7 than were used to compile the
released game file.
## wump2ka.inf
tuid: bsqx3xdl6epc52cu
Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.
A randomly-generated dungeon crawl by Muffy St. Bernard.
Release 1 / Serial number 041119
## wumpus.inf
tuid: wlbdh7n1ca7wy8oz
Hunt the Wumpus, originally written in BASIC in
1972 by Gregory Yob, and ported to Inform by
Magnus Olsson.
Release 1 / Serial number 991216
## wurm.inf
tuid: gjbvgx6f1o33rxqc
Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight
Release 2 / Serial 021126
## yomomma-source.txt
Raising the Flag on Mount Yo Momma, an interactive
insult battle, by Juhana Leinonen.
Release 3 / Serial number 100228
## z-life.inf
tuid: 6qb6z8xlrclhifoi
Z-Life, an Inform implementation of Conway's Game of Life,
by Julian Arnold. Release 3 / serial number 960121.
## zbefunge.zip
ZBefunge 0.7 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked to games/zcode/zbefunge.zip]
## zcamel.inf
tuid: r8fn6ax9a10fna2x
Camel, originally by the Heath Users Group and ported
to Inform by Adam Biltcliffe.
## zchess.zip
Z-Chess, release 4, by Eric Schmidt. An abuse of the
Z-Machine that allows two people to play chess.
Archive includes Z-code game and Inform source code.
[file is linked to games/zcode/zchess.zip]
## zedfunge.zip
ZedFunge 0.7.3 beta, by Martin Bays, based on
ZBefunge by Francis Irving. This is an extension to
ZBefunge, adding almost complete support for the
Concurrent Funge-98 specification. ZedFunge was
originally named ZFunge.
Includes Z-Code file and Inform source.
[file is linked to games/zcode/zedfunge.zip]
## zombies.inf
tuid: p8prp8ker2m5rb0i
Zombies, yet another abuse of the Z-Machine. Written
by David Ledgard, based on Torbjorn Andersson's
game Robots. Release 1.
## ztornado.zip
tuid: 4wgs6i7jxgktgril
Z-Tornado, a two-player weather action game.
Originally written by Oliver Feiler and Rene Puls,
and ported to Inform by Sophie Fruehling.
Release 2 / Serial number 030711
## ztrek.inf
tuid: 6nwxvawygc1mm1y4
Super Z Trek, a Z-Machine implementation of the
classic Star Trek. Written by John Menichelli,
based on Chris Nystrom C port of a BASIC version.
## zugzwang.zip
Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/zcode/zugzwang.zip]
------------------------------------------------------
# if-archive/games/source/inform/dutch:
Unless noted otherwise, compiled versions of these games are in
games/zcode/dutch/.
## Avontuur.inf
tuid: fft6pu91j85y4acv
bqtjsr7ws5h71yps
Avontuur, a Dutch translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Yuri Robbers, based on Graham Nelson's
Inform port of Adventure.
Release 8 / Serial number 020822
------------------------------------------------------
# if-archive/games/source/inform/french:
Unless noted otherwise, compiled versions of these games are in either
games/zcode/french/ or games/glulx/french/.
## dreamlands.inf
tuid: 0s0a9h63qfmne3hc
Echappee Belle Dans Les Contrees du Reve, by JB Ferrant.
## lieuxcommuns_src.zip
Lieux communs, une serie d'aventures hors du temps.
Written by JB Ferrant, Samuel Verschelde, Eric Forgeot,
Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft:
The Commonplace Book Project 2007.
## lmpsd.inf
tuid: q47pnlny6l3mugt6
La Mort Pour Seul Destin, by JB Ferrant.
## princesse.inf
Ma princesse adorée, un jeu par Hugo Labrande.
## sarvegne_source.txt
Sarvegne, une visite qui conduit loin, by Eric Forgeot.
## scarabeekatana_source.txt
Le Scarabee et le Katana, une aventure rapide,
by Eric Forgeot.
## shade-fr-source.zip
tuid: qlw5xfl1g4l2i0sb
Ombre, une histoire courte par "Ampe R. Sand".
A translation of Andrew Plotkin's game Shade.
## sorcierebalcon_source.txt
Sorciere au balcon, apprenti en deraison!
Une aventure rapide by Eric Forgeot.
## templefeu.inf
tuid: dhwpnm9nyae3jd8b
Le Temple de Feu, une aventure dans une vallee lointaine,
par Eric Forgeot.
------------------------------------------------------
# if-archive/games/source/inform/italian:
## LaPietraDellaLuna_src.zip
La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi,
Stefano Masi e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Glulx version is in
games/glulx/italian/LaPietraDellaLuna_grx.zip,
a Z-code version is in
games/zcode/italian/LaPietraDellaLuna_txt.zip,
and a Windows installer is in
games/pc/italian/LaPietraDellaLuna.exe)
## VillaMorgana_src.zip
Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Glulx version is in
games/glulx/italian/VillaMorgana_grx.zip,
and a Z-code version is in
games/zcode/italian/VillaMorgana_txt.zip)
------------------------------------------------------
# if-archive/games/source/inform/old:
## Aug4Source-r3.zip
tuid: cpwktis6qwh9ydn8
Source code for Augmented Fourth, release 3,
written by Brian Uri.
## lecture-r1-2014.txt
Source code for Lecture Feature, by Paul Equinox Collins.
## six_source-r4.zip
Source code for Six, release 4, by Wade Clarke.
## ZorkI7Source-r3.txt
Zork: A Computerized Fantasy Simulation Game.
This is the more or less public domain version of the
original MIT Zork, ported to Inform 7 by Dean Menezes.
Release 3 / Serial number 080504
------------------------------------------------------
# if-archive/games/source/inform/spanish:
Unless noted otherwise, compiled versions of these games are in either
games/zcode/spanish/ or games/glulx/spanish/.
## Afuera.zip
tuid: narh8d4zgv7fa9is
Afuera, by Incanus.
"A short Sci-Fi tale. You're a prisoner, a convicted
criminal... getting ready to go Outside." Version 01.01.02
[file is linked from games/zcode/spanish/Afuera.zip]
## Cerillera.zip
La Pequeña Cerillera, de H.C. Andersen. Un cuento
interactivo por José Fco. Martín Lisaso.
Version 1.2 / Numero de serie 101213
[file is linked from games/zcode/spanish/Cerillera.zip]
## Forrajeo.zip
tuid: ogkbvh7c4k43picy
Forrajeo, by Incanus.
"A fantastic terror short tale; you've been sent to the
drugstore to 'get' some drugs. You thought that the dark
would be a good cover, but some things get bad before they
get worse..." Version 01.01.01
[file is linked from games/zcode/spanish/Forrajeo.zip]
## Goteras.zip
tuid: c7dydbtxh1hmmgkn
Goteras, by Incanus.
"A 'hard' Sci-Fi short story. A crippled ship, a tired
crewman... with some humorous twists." Version 01.01.02
[file is linked from games/zcode/spanish/Goteras.zip]
## Macetas.zip
tuid: fk4m3022wxy5z3vc
Macetas, by Incanus.
"A 'hard' Sci-Fi tale. A hard mission on an asteroid
mining base." The sequel to 'Goteras'. Version 01.01.03
[file is linked from games/zcode/spanish/Macetas.zip]
## Mansion.zip
tuid: n5i618v5xowmum91
La Mansion, una Aventura Breve, by Incanus.
"Mystery/Sci-Fi. An old manor, with many rooms, many
corners ... and strange things."
Revision 1 / Version 01.01.03
[file is linked from games/zcode/spanish/Mansion.zip]
## ModusVivendi.zip
tuid: 9l4qyjdnphghcs0
An ancient Roman tale, by Incanus.
"Rome, circa 58 A.C. You're a handy man, doing chores
for your neighbors and customers on the Aventine Hill".
Revision 1 / Version 01.01.01
[file is linked to games/zcode/spanish/ModusVivendi.zip]
## PanAjo.zip
tuid: ojp9uarmyuw4eusj
Pan de Ajo, by Incanus.
"A domestic humor tale. You're a kid, waking up from a
nap, with chores to do before your parents arrive from
work." Version 01.01.02.
[file is linked from games/zcode/spanish//PanAjo.zip]
## Pincoya.zip
tuid: yghs5x72086bkewt
Ofrenda a La Pincoya, by Incanus.
A Chiloe's mythology tale. "You're a young fisherman,
trying to get your creek's favor back from La Pincoya".
Version 01.01.02.
[file is linked from games/zcode/spanish/Pincoya.zip]
## Protector.zip
tuid: uq1rwidpqanywymi
El Protector, by Incanus.
"Sci-Fi. A tale of survival on a strange world with vast
savanas and merciless hunters prowling."
Revision 1 / Version 01.01.03
[file is linked from games/zcode/spanish/Protector.zip]
## ReflejosBlancos.zip
tuid: nwxi6reml171cr0
Reflejos blancos, by Incanus.
"A short night interlude; you are waiting for your
girlfriend at the park. You will meet at the gazebo and
then have a bit of a stroll while you are chatting."
Version 01.01.01
[file is linked to games/zcode/spanish/ReflejosBlancos.zip]
## absolutos.zip
Los sonidos absolutos, por Grendelkhan y Depresiv.
"La búsqueda de la supraesencia o los
desvaríos de un demente."
Release 1 / Serial number 080516
[file is linked from games/zcode/spanish/absolutos.zip]
## aquelarre.zip
Aquelarre, el legado Abrapampa, by Ricard Ibanez and
Pablo D'Amico.
Revision 1 / Numero de serie 000428
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/aquelarre.zip]
## churro_src.zip
tuid: 3vydmdgmdzoog3ep
Churro patatero, by Jose Manuel Ferrer Ortiz.
Revision 3 / Numero de serie 020116
## conrumbo.zip
Con Rumbo, a Spanish game by Enrique D. Bosch.
Revision 5 / Numero de serie 010527
Archive includes Glulx game file, Inform source code
and a walkthrough.
[file is linked from games/glulx/spanish/conrumbo.zip]
## csa.zip
Cacahuetes, Sal y Aceite, by Baltasar.
Revision 2 / Numero de serie 150201
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/csa.zip]
## cueva.zip
La Oscura Cueva, by Baltasar.
Revision 1 / Numero de serie 150301
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/cueva.zip]
## gorbag.zip
El regalo de Gorbag, por Grendelkhan.
"Sobre orcos, chicas, cafés y tardes de lluvia."
Release 2 / Serial number 100104
[file is linked from games/zcode/spanish/gorbag.zip]
## gorron_src.zip
tuid: 8tucc7iqyv44bb9g
El gorron del tren, by Jose Manuel Ferrer Ortiz.
Revision 6 / Numero de serie 020726
## hhorcus.zip
Homo Homini Orcus, un encuentro interactivo
por J. Francisco Martín.
Versión 2.5 / Núm. de serie 100818
[file is linked from games/glulx/inform/spanish/hhorcus.zip]
## kerulen.zip
Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
[file is linked from games/glulx/spanish/kerulen.zip]
## konix.zip
Konix, por Grendelkhan. "Vulcanianos libres nunca fueron
tan provocativos ante las Cortes Generales de Kuaran."
Revision 1 / Serial Number 080505
[file is linked from games/zcode/spanish/konix.zip]
## kunelar.zip
El ascenso de Kunelar, por Grendelkhan.
"Una charla intrascendente mientras el alma asciende
hacia la gloria."
Release 1 / Serial number 090409
[file is linked to games/zcode/spanish/kunelar.zip]
## megara.zip
Los placeres de Megara, por Grendelkhan.
"Episodio I de las aventuras de Ringo Inferno."
Release 1 / Serial number 091204
[file is linked from games/zcode/spanish/megara.zip]
## no-es-culpa-tuya-maria.zip
No es culpa tuya Maria, por Grendelkhan y Depresiv.
"No te preocupes, todo va bien."
Release 1 / Serial number 080723
[file is linked from games/zcode/spanish/no-es-culpa-tuya-maria.zip]
## playera.zip
En la playa, by Baltasar.
Revision 1 / Numero de serie 010101
Archive includes Z-code file and Inform source code.
[file is linked from games/zcode/spanish/playera.zip]
## sentencia_src.zip
tuid: u2s3b8beeezfmk3d
La Sentencia, by Pedro Angel Ala.
Revision 1 / Numero de serie 991225
## voraz.zip
Pesadilla voraz, por Grendelkhan.
"La voracidad de la vida y la muerte."
Release 1 / Serial number 080430
[file is linked from games/zcode/spanish/voraz.zip]
------------------------------------------------------
# if-archive/games/source/inform/swedish:
Unless noted otherwise, compiled versions of these games are in either
games/zcode/swedish/ or games/glulx/swedish/.
## Aventyr.inf
tuid: ie63u67rmsn15ca5
Aventyr, a Swedish translation of the original
Adventure / Colossal Cave, translated by
Fredrik Ramsberg.
## Stuga_Src.zip
tuid: ocrx4yc2l5znoqfs
Source code for the Inform port of the DEC Basic game
Stuga, written by Viggo Eriksson, Kimmo Eriksson and
Olle E Johansson, and ported by Fredrik Ramsberg and
Johan Berntsson.
Release 3, Serial number 090712
------------------------------------------------------
# if-archive/games/source/sintac:
## astral.zip
tuid: x7h7he0h3uehroa1
Source code for Astral, version 1.3,
by El Clerigo Urbatain.
(a compiled game file is in games/sintac/astral.zip)
## fuego_dragon.zip
Fuego de Dragon, by Javier San Jose.
Archive includes game file and source code.
[file is linked from games/sintac/fuego_dragon.zip)
NOTE: Contains adult content.
------------------------------------------------------
# if-archive/games/source/tads:
## 3.t
tuid: 1z2lxiqua980sedk
+= 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
[a compiled game file is in games/tads/3.gam]
## 4in1_src.zip
tuid: 1dg2yp15g6tm6izy
Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
TADS source code, an essay about the game (including
amusing things to do) and the development logs.
(the original competition entry is in
games/competition98/tads/fourin1/,
a machine independent TADS .gam file is in
games/tads/fourin1.gam,
an MS-DOS executable is in games/pc/fourin1.zip,
and a Mac executable is in games/mac/fourin1.sit)
## AllHopeAbandonSource.zip
tuid: 4l33jjysofp3very
TADS 3 source files for All Hope Abandon, version 3,
by Eric Eve.
## EricGift.zip
tuid: 7ti3b00rs64iubx2
TADS3 source code for Eric's Gift, by Joao Mendes.
[a compiled game file is in
games/competition2002/tads3/ericgift/ericgift.t3]
## Fate.zip
tuid: 4iafm5z3v9imaj9s
58cm1watskalexir
Source code for TADS3 versions of the William Tell and
Captain Fate sample games from the Inform Beginners'
Guide, converted to TADS3 by Eric Eve.
## Ground_src.zip
tuid: gdy6gaia4nm66km2
Common Ground, Version 2 (17jan2000),
written by Stephen Granade.
## IMustPlay.source.zip
tuid: rw8ipy7o8hgpq82o
I Must Play (an arcade adventure), release 42.00.009,
by Geoff Fortytwo. TADS 3 source code.
(the original competition entry is in
games/competition2004/tads3/imustplay/IMustPlay.t3)
## MoistSrc.zip
tuid: ooffjk684gtrsq6v
Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit
sexual nature.
[a compiled game file is in games/tads/Moist.zip]
## MrsPepperSrc.zip
tuid: dcvk7bgbqeb0a71s
Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
## Murmel2.zip
Murmellius 2, by VDSB. Archive includes game
file and source code.
[file is linked to games/tads/Murmel2.zip]
## Ruins.zip
tuid: rnsj9vbk0ewwip61
Ruins, by Angela M. Horns (aka Graham Nelson).
Ported to TADS 3 by Eric Eve. Version 1.0.
## SquareCircleSrc.zip
tuid: 003iydfj1747amj8
Source files for Square Circle, version 1.2, by Eric Eve.
## aayelasrc.zip
tuid: p5aumfiwlv23qgfg
Aayela, an Interactive Vision, Release 1.2
by Magnus Olsson.
[a compiled game file is in games/tads/aayela.gam]
## alice_t.zip
tuid: ktxyj6lzs6w5hb4n
Alice in Wonderland version 1.0a1, by LeGarre (?)
TADS source code only
## almsrc.zip
tuid: je0vz4z7edut4q7t
Poor Zefron's Almanac, by Carl Klutzke.
TADS source code and readme file.
(the original competition entry is in
games/competition97/tads/almanac/almanac.gam)
## arrsrc.zip
tuid: b7zs6ocxlntb1u7c
Arrival, or Attack of the B-Movie Cliches,
version 2, by Stephen Granade.
(the compiled game is in
games/tads/arrival.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)
## ccr.sit.bin
Colossal Cave Revisited v1.0
A remake of Crowther and Woods' original adventure
with a full sentence parser, with complete TADS
source. TADS version by Dave Baggett. Freeware.
Macbinary format.
[file is linked to games/mac/ccr.sit.bin and to
games/adventions/mac/ccr.sit.bin]
## ccr.sit.hqx
Same as above, but BinHex format.
[file is linked to games/mac/ccr.sit.hqx and to
games/adventions/mac/ccr.sit.hqx]
## ccr.tar.Z
Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett
[file is linked to games/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]
## ccr.oldtr.tar.Z
Colossal Cave Revisited.
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/tads/ccr.oldtr.tar.Z and to
games/adventions/others/ccr.oldtr.tar.Z]
## ccr.zip
Colossal Cave Revisited v1.0
Crowther and Woods' classic adventure with a full
sentence parser. Comes with source.
TADS version by Dave Baggett
[file is linked to games/pc/ccr.zip and to
games/adventions/pc/ccr.zip]
## deep_src.zip
tuid: k82q3libhff6ks8l
TADS source to Deep Space Drifter, by Michael J. Roberts
and Steve McAdams
## diabolicalSource.zip
TADS3 source for Diabolical, version 2.00, by Cleo Kraft.
## ditchday.zip
Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the TADS
documentation files. TADS source code and .gam file.
[file is linked from games/tads/ditchday.zip]
## flames_src.zip
tuid: 9pirdetlvv55uaob
TADS source to Perdition's Flames, by Michael J. Roberts
## foom.tar.gz
FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to game/tads/foom.tar.gz]
## ftf_R3_source.zip
TADS 2 source code for First Things First, version 3.0,
by J. Robinson Wheeler.
## gc-src.zip
tuid: oapi61oln37cs95o
GC: A Thrashing Parity Bit of the Mind
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(a compiled game file is in games/tads/gc-gam.zip)
## gc-tadsc-22.patch
tuid: oapi61oln37cs95o
A patch file to adapt the source code from gc-src.zip above
to TADS version 2.2 or later, by Rick Litherland.
Rick's explanation: "This is (necessary) because of a change
in the interpretation of the '-' operator inside lists made
with version 2.2. The result is that two NPCs (Hoch and
Konigsberg), who provide a vital clue, disappear early in the
game, making it much harder to get the clue. If the source
file "people.t" is patched with my file, this will be
corrected. (It also means that another NPC, Marvin Minsky,
will now show up and may cause you to lose points, but so it
goes.) Incidentally, I have tried to ensure that the patched
file will still compile and run under versions before 2.2,
but I haven't been able to check this."
## goldsrc.zip
tuid: x33bcsynxsjqlbte
Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to programming/tads2/examples/goldsrc.zip]
## graphicalBIV.zip
tuid: e2qi61r56mtufr6m
A test project based on Steve Breslin's "Bird's I View" text
grid banner which created a Pac-Man simulation. Includes
graphical map tiles and icons and imitates Wasteland or Ultima
style map navigation. Written by Kenneth E. Gay.
## gripsrc.zip
tuid: folz7olvvczasp88
Losing Your Grip, a Journey in Five Fits
version 5 (Nov 30 2001), by Stephen Granade
(the compiled game is in games/tads/grip.gam)
## hightech.zip
tuid: j8t7exzkjwoddx1v
TADS source to High Tech Drifter, by Jim Cser.
Unfinished.
## it_src.zip
tuid: clox1mlffo37xf2z
It, version 2.2, by Emily Boegheim.
## kitchen.zip
tuid: acgxov9huue9lba0
Kitchen Encounters version 0.2, a tiny adventure game
by Andy Jewell. TADS source code only
## legend-src.tar.Z
tuid: bi8rb6cieq8p05wl
The Legend Lives! by David Baggett.
Source code only.
[file is linked to games/adventions/others/legend-src.tar.Z]
## legndsrc.zip
tuid: bi8rb6cieq8p05wl
Same as above, put zipped for PC's.
[file is linked to games/adventions/pc/legndsrc.zip]
## lost202s.zip
tuid: hoeipcc1cv04buu1
Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(a compiled game file is in games/tads/lost202g.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)
## mazes_source.zip
Nothing but Mazes, by Greg Boettcher.
Version 2.0: Full version
## mpt_src.zip
tuid: uq0wyolbxfhxtfoj
qmm7d4vvatzqqvav
r1bpxaq3txo935t2
TADS source code for the TextFire! games
"Masta'mind", "Pumping!", and "A Tenuous Hold", all
written by Stephen Granade.
(compiled game files are in
games/demos/textfire/12pack.zip and
games/demos/textfire/masta.gam)
## ntts_src.zip
tuid: x7lnh94mmylkk6ng
No Time to Squeal, by Mike Sousa and Robb Sherwin.
Release 1.3 / Serial number 031603
(a compiled game file is in games/tads/ntts.zip;
the original competition entry is in
games/competition2001/tads/ntts/ntts.gam)
## pastense.zip
Past Tense, An Interactive Intrigue by Dave Nault
TADS source code and compiled game file
[file is linked to games/tads/pastense.zip]
## plantsrc_2.zip
tuid: 77rsl9mezn5iogto
The Plant, Release 2 (Special Edition), by Mike Roberts
(a compiled game file is in games/tads/plant_2.zip;
the original competition entry is in
games/competition98/tads/plant/plant.gam)
## polyadv_321a.zip
PolyAdv 3.21a, a TADS version of the original
Adventure / Colossal Cave text adventure, including:
- The original 350 point game by Crowther and Woods,
ported by David Baggett.
- The 550 point extended version by David Platt,
ported by Bennett Standeven.
- The 580 point extended version by Mike Goetz,
ported by Bennett Standeven.
- The 551 point version by David Long and an anonymous
author, ported by David Picton.
- A 701 point version by David Picton, combining the 550
point and 551 point versions.
- A 701+ point version by David Picton, based on the 701
point version but with new extensions.
(a compiled game file is in games/tads/polyadv.gam)
## return-to-ditch-day-src.zip
tuid: sicva377zqygxcq2
TADS 3 source code for Return to Ditch Day, by
Michael J. Roberts.
(a compiled game file is in games/tads/return-to-ditch-day.zip)
## shadow.zip
tuid: h8rprc4xohdppd45
Shadowland I: The Tower of Iron, Interactive Role-Playing
System, Release 1.0, by Tom Claburn.
(a compiled game file is in games/tads/shadow.gam)
## spatial_source.zip
tuid: gakwspx3ip7xo7kk
Rat In Control, version 1.0, written by Mike Roberts.
An experimental game supporting both conventional
compass directions and relative directions ("in front
of you," etc.).
(source code is in games/tads/spatial.t3)
## tads_dungeon.zip
Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/tads/tads_dungeon.zip]
## tadsmetsrc.zip
tuid: 5aoeis6lt44sex7p
Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(a compiled game file is in games/tads/metroid.gam)
## zeb3src.zip
tuid: q1gts4stibzdzy69
Uncle Zebulon's Will, an Interactive Inheritance.
Release 3.0 / 030115, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
TADS source code.
(the original competition entry is in
games/competition95/zebulon.gam,
and a machine-independent TADS .gam file is in
games/tads/zebulon2.zip)
------------------------------------------------------
# if-archive/games/source/tads/czech:
Unless noted otherwise, compiled versions of these
games are in games/tads/czech/.
## Exoter_Source.zip
tuid: ktolxvj6h3frt94w
Source code for Ludek Stastny's TADS 3 port of
Exoter by Miroslav Fidler.
------------------------------------------------------
# if-archive/games/source/tads/russian:
Unless noted otherwise, compiled versions of these
games are in games/tads/russian/.
## ditchr.zip
Mike Roberts' game "Ditch Day Drifter", translated into
Russian by Andrey Grankin.
Archive includes TADS game file and source code.
[file is linked from games/tads/russian/ditchr.zip]
------------------------------------------------------
# if-archive/games/source/twine:
## A_Chance_Encounter.html
A Chance Encounter, by EonArisen.
## Birthday_Simulator_2.html
tuid: xbaqg7w7r4yogqwm
Birthday Simulator 2, by Jon Prime.
## Fable.html
Fable, by CuttlefishKitch. A poetic game inspired by
the jabberwockey and all their friends.
## Inorganic_Life-Planet_Zesta_V.html
Inorganic Life - Planet Zesta V, by Vedek Bheemaiah.
## Isoldas_Eyes.html
Isolda's Eyes, version 0.1 beta, by Cybermancer1927.
A "censored" conversion of Shadowchaser, an AIF work
originally in Inform 7.
## Journal_of_Anatomy.html
tuid: p6oa2m8he2ynnlxm
Journal of Anatomy, by Vedek Bheemaiah.
## Longwalk.html
LongWalk, by ProtossProbe.
(the playable game file is in games/twine/Longwalk.zip)
## Mad_Wizard.zip
Keep of the Mad Wizard, by Felix Plesoianu.
## Paranoia_Solo_Mission.html
PARANOIA Solo Mission, by OddProphet. Based on
the PARANOIA Solo Mission presented in the
PARANOIA XP gamebook.
## Pepe_and_the_balloon.html
tuid: g6ciaoptwj80i29n
Pepe and the Balloon, by Vedek Bheemaiah.
## Snark_Quest.tws
tuid: rtkp3ztq1n03pqe
Snark Quest, by Luke Roberts.
## The_Collector.html
tuid: 6ws1nkgdf19dgaok
The Collector, by Rev.
## The_Last_of_US.html
The Last of Us, by Marlise.
## The_Power_of_Fear.html
The Power of Fear, by JoelleM.
## The_Scourge_of_Andromeda.html
The Scourge of Andromeda, by Nicholas Fuhrmann.
## Tlaotl.html
Tlaotl, by The SurvivalVis.
## Tuesday.html
Tuesday, by kenzitronic.
## Valkyria.html
Valkyria - A Video Game Narrative Project, by Cherry.
## Whats_Your_ESPS_Module_Name.html
What's Your ESPS Module Name?, by siskiyoucedar.
BuzzFeed-style quiz composed solely of injokes from the
author's university course.
## hmmm.html
tuid: 3a8aav96orsjtgec
Hello, My Friend, by humblepirate.
## savior_complex.html
tuid: 9rlkakz15dvvwts8
Savior Complex, by NoShortJokes.
## tombs_of_earth_and_oak.html
tuid: rq150gkem19z87ux
Tombs of Earth and Oak, by Tobias Paul.
## unwanted-hero.zip
Tweego source code for The Unwanted Hero, part 1: a single-player text-based RPG,
or gamebook-like fairy tale with randomized elements, by Felix Plesoianu.
Artistic License 2.0.
------------------------------------------------------
# if-archive/games/source/twine/german:
## AufDerEisi.zip
Auf der Eisi, by liebe.
------------------------------------------------------
# if-archive/games/spectrum:
This directory contains games for the ZX Spectrum.
See directory emulators/spectrum for programs to run these games on a PC.
The games are in either .sna (48k) or .z80 (48k or 128k) formats.
See for information about the
ZX Spectrum, its emulators, snapshots, and tools.
## CoD_Spectrum.zip
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems, ported to several
Spectrum adventure authoring systems (and BASIC),
by Richard Bos.
## DAAW.sna
tuid: p0sm7uf4nvwovubo
Danger! Adventurer at Work!, by Simon Avery.
## GerbilRiot.sna
tuid: 13yihrzjzw1j86uz
The Gerbil Riot of '67, by Simon Avery.
## SA-Copyright.txt
Copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/trs80/SA-Copyright.txt, and
scott-adams/Copyright.txt]
## adaminte.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
wkaibkem4nxzo53y
025dj4on6jr2c867
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
89kxtet3vb9lzj87
m85x5yr0zbopyuyb
4u7rgt3m62rzs707
dy4ok8sdlut6ddj7
zya3mo3njj58hewi
A collection of Scott Adams games:
- Buckaroo Banzai (Scott Adams (SA) Nr. 14b)
- Questprobe 1: The Hulk
- Questprobe 2: Spiderman
- Questprobe 3: Torch and Thing
- Sorceror of Claymorgue Caste (SAGA Nr. 13)
- Adventureland (SAGA Nr. 1)
- Pirate Adventure (SA Nr. 2)
- Secret Mission (SAGA Nr. 3)
- Voodoo Castle (SA Nr. 4)
- Strange Odysey (SA Nr. 6)
## adv8k.zip
Dunric's 8K Adventure for the ZX Spectrum, release 4.5.
## artic.zip
tuid: 4qfi5hjkux9o409f
zj7f28j2e69n5zcz
ftx12p5pchk6d6km
8nr10l8j0dplh8bs
09vkbbx4zt45a0i2
i1cnvzhloen828fm
A collection of games released by Artic:
- Planet of Death
- Inca Curse
- Ship of Doom
- Espionage Island
- The Golden Apple
- Eye of Bain
## delron.zip
tuid: f9626zp3gi35f2ov
Delron, by Richard Otter, written with The Quill.
## delta4.zip
tuid: 9xq8nj917jz3lr8x
i7v9iazi0fo0ttbu
u0g7gbzeuy73okfc
j369sts9d7g9xlu8
d2m3ypvs09f7qfg3
7kwdfee78dbtgfbp
nw0io6o68n11hqtu
zl8pbm6e1oz6pe2f
taxejlcicuksra8a
A collection of games by Delta 4:
- The Boggit (3 parts)
- Bored of the Rings (3 parts)
- Robin of Sherlock (3 parts)
- The Big Sleaze (3 parts)
- The Colour of Magic (4 parts)
- Galaxias
- Quest for the Holy Joystick
- Return of the Holy Joystick
- The Dragonstar Trilogy (3 parts)
- Sceptical (3 parts)
- Guide to Greater London
## level9.zip
tuid: zr48drl7ctjw0v9a
ohwkcbpfdtjrzrz6
wbde35foz6m26xct
laiyfhqfopw0x9r6
0odl661ptrlyo1ld
6lgu6t1f65qrdf7o
yrdxe16idkn87bo8
aa6m5ycux2y5iwuk
q6kx2h2dm6cr1sbt
zjivkumr48f0zbqa
9xifpt8k3n3s4ky5
42b18ov4c4ao88za
A collection of games by Level 9:
- Colossal Adventure
- Adventure Quest
- Dungeon Adventure
- Snowball
- Return to Eden
- Worm in Paradise
- Red Moon
- Price of Magick
- Lords of Time
- Emerald Isle
- Erik the Viking
- Secret Diary of Adrian Mole
- Knight Orc
## melbourn.zip
tuid: bsh50uc1zusebn84
m46xaq4jlmqo6omt
31l8q957yhpti0a5
6dzy6mc93tf0nzfs
tpagbmkmud7cl3uz
fvvyotspkgrb223k
ug3qu521hze8bsvz
A collection of games released by Melbourne House:
- The Hobbit
- The Lord of the Rings (3 parts)
- Shadows of Mordor
- Hampstead
- Terrormolinos
- Dodgy Geezer (2 parts)
- Sherlock
- Mordon's Quest
## mnrmdnss.zip
tuid: qnpm1vj2hzpplzbn
Quest Adventure 1: Manor of Madness, by Colm A. McCarthy.
The first of the Quest Adventure series (the TADS game
The Light: Shelby's Addendum is #3). Originally released
commercially in 1984 by Celtic Software Productions. Made
public domain in 1996 by the author and Illusory Mental
Images.
(versions of Shelby's Addendum for different machines are in
games/tads/shelby.zip, games/pc/shelbypc.zip, and in
games/mac/shelby.sit)
## mystsoft.zip
tuid: lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
plzdi06otgxs6u2t
e5cjhqigyuydnkpz
ut2nykh590l4q21i
p91i4iwdhycwdr43
ekrhj65w1uzxc5p3
vjbg8ybfuopb8xi0
isy6gfkp5g6vgaqb
f3thdwh28uuezphh
5opulnz623pb2fu7
The 11 Mysterious Adventures by Brian Howarth for ZX Spectrum,
converted to Z80 snapshots by Werner Spahl. The titles:
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
Also included are the following AdventureSoft games:
- Gremlins
- Robin of Sherwood
- Seas of Blood
- Rebel Planet
- Kayleth
- Terraquake
- Temple of Terror
- Super Gran
- Blizzard Pass
(The original versions, converted to ScottFree format, can be
found as scott-adams/games/scottfree/mysterious.tar.gz;
C64 versions with line-drawing graphics are in
scott-adams/games/c64/mystadv.zip)
## otheradv.zip
tuid: lbfju0xzr801p6fo
k4q8wjbxxp788jcf
rtwvfsbnb85k32c0
g6f29calzg7vkudy
igtxe0v4efdmu2kj
016fwww3n4p6z6no
4f5m8trlobzrqi0a
bfgzleyq9qw8a15r
A collection of Spectrum adventure games:
- Heroes of Karn
- Jewels of Babylon
- Kentilla
- Mindshadow (4 parts)
- Witch's Cauldron
- McKensie
- Neverending Story
- Custerds Quest
- Blood of Bogmole
- Wizards Skull
## phippram.zip
tuid: 3qsmch8qwejoziyf
f6vcwthsm5eno3b7
5uzln0ow4vyiia66
h5tn8a7kj2fkshyu
j0f8wnp4k8gussv7
hrp6co1g1t1d5kn1
7tm93iswqa897gqd
5w1qzhuu3ol5axcg
A collection of games by Phipps Associates and the
RamJam Corporation:
- Knights Quest
- Magic Mountain
- Pharaohs Tomb
- Greedy Gulch
- Colditz Castle
- Valkyrie 17
- Terrors of Trantoss
## shdemo.zip
An unofficial translation, by Anton Shepelev, of the demo of
the cult Russian graphical text adventure "Star Heritage"
(also known as "Star Inheritance") set in the Elite universe
and released in 1995 for the ZX Pentagon (a Soviet Spectrum
clone). The demo contains the full first part of the game.
## wakemare.zip
tuid: f1spndsva9inj1re
Wakemare, by Richard Otter, written with The Quill.
## zenobi128k.zip
tuid: xhhc2zi4q59lqwia
308c47ltr2lzye9l
sxkbase9skq59mjr
bpsx3op1b91q2d7m
34lsg6qeflstzt4b
4vrnh8mrg3pnd960
uf128qxu40r11k5p
trb48yfsviouvxg8
awzxljw8p7cwlkd0
40brbwc1bghbh7cr
espb8y9qpzrhqpkn
qwu43q0lys4f33sc
l4l7yen585ecc7lz
hdvf4y1pa3pjvz5h
s61nmrs9a9s9i6js
2ehua4969kymorst
hrbqvmdskgd16c1v
zv5zx4guf0fqhxbg
uo0ku5o49uw4va8z
sjq78y8ncshdy3wn
l5sb188wcckdvxfo
fjnwkt63cy7s78pe
kzaulfwvrbopowu9
tkd5t4es7tn4dw3m
91g4p17r1o70m70p
128K Spectrum games for which Zenobi Software hold the
copyright. Zenobi make these games available for personal
use only and may not be compiled on to a CD or other media
for resale. The title are:
- 39 Steps
- The Apprentice
- Aurascope
- The Bardic Rite
- The Beast
- The Case Of The Beheaded Smuggler
- Cloud 99
- Diablo
- Dr.Jekyll And Mr.Hyde
- The Final Chorus
- Gods Of War
- Jester Quest
- The Khangrin Plans
- Knight Life
- The Krazy Kartoonist Kaper
- Leopold The Minstrel
- Lost Twilight
- Microfair Madness
- Murder-He said
- Mutiny - Episode One
- Mutiny - The Final Chapter
- The Pendant Of Logryn
- Rhyme Crime
- Stalker
- Stranded
## zenobi48k.zip
tuid: 9bpqrfjkhpc32goj
xhhc2zi4q59lqwia
sxkbase9skq59mjr
pzpozewsj944q6hp
d4ulf423f9c0atxz
szwnzlhwozeds8oo
uish00jxyxz8zd9h
smrrqk2rsyg7ctsy
3765g4x4cvzklgpl
c92tzdy21r4t7559
trb48yfsviouvxg8
awzxljw8p7cwlkd0
krh0wjx4xei28be7
cppbt9oioku2u2pu
ruc2127p0co19nah
icyceot6zu3iynbp
w9qna478rhq9efld
o2p978frc00f8srn
9xq8nj917jz3lr8x
byrepkdzeb5d5e90
nm0c2oj5ryjpiz4z
0j5z7i9gwkvoasj7
rgd6kczov9pletz5
0fl4eo0j46uxnu2n
ul3u5ctlhpfapw4y
nupp0iuykp49i8g5
4ujqlsiy2g70diqa
ipd8cfcf7rgalzyq
vlti3c56qdkr1bgs
73xbqlf2giner4pn
yv4zbyr3v4phrq9u
j7bet4oxuoijdzb6
lgzc1agac0f27tze
0l9ysoqk0sxn4pk8
xb85fh425xyst2at
yj6zi9ywwow2losq
ylq7qkewfmajw4nw
86p63ej6zvi5z4lw
0vn91xdqo9yeso8u
57nmjxa6i78konl7
p54xym4u1gcxgjn5
6eueezy7wh5a5byy
q2cfu41wfw9mftzv
t3pp9et6kee0c3nd
hwncunmh6kk7z94b
xj2uyjpuqbfyp8zq
qvdjlno5iwgw7451
fcruv7454l8yclqi
769sofbvbz1ohpqp
g8ax39m0n4jz79yi
lyo8kiorjm1q72ev
gjt1s4txkmeefdt2
mf7voozs8kic7u0i
yp2avuxynhfutc5m
q68fndsvu8thoxwl
7p44qbp986aatja3
yaxmei1tsc0y1efz
0mtvrbgspo70ury9
cahgkd64mlb92n8v
y5c8c3rw1sulkbpu
6ixsrrt1qzl5bg95
cy6a4674wdljvene
s78n1tyesa6sgayo
hy494hhy2ekcr09p
em6lmohdw7q9ecwg
hnp7fdsluypeywj0
63zo9240nn0gre7o
k1v512pvki0vzze4
pdizu17sds3n8ep4
2y6fldxxsakgahkg
tz9c8juwdo1ibunz
o5xshmlwa9ujb7by
zn1dg22ie5cj8qsb
m9934bsqsff48l0l
bxcc1elm88h10ojp
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gkgk6u8coc16i68p
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fzdgfzswoqixi3j7
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k6bzhrj3ah5grzw7
i9m9j3bo50ku56o5
6l5c7auuzu70d5xt
0m7i2grmwbyrcv5m
lxab3uszsswoygkr
3wmfwxd412wd8igf
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1pldx5yoq46qb6cj
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lyvgtml4yrzaxtbk
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o842xt7bh83kupd7
rk42nl4p0w0v8n8v
giuljufal5fe9ja2
m2al2etgqh318hin
taxejlcicuksra8a
s2vkxqayfd9jyz48
48K Spectrum games for which Zenobi Software hold the
copyright. Zenobi make these games available for personal
use only and may not be compiled on to a CD or other media
for resale. The title are:
- Agatha's Folly
- Alien Research Centre
- All In A Day's Work
- The Amulet Of Darath
- April 7th
- Arnold The Adventurer
- Arnold The Adventurer II
- Arnold The Adventurer III
- Aunt Velma Is Coming To Tea
- Aztec Assault
- Balrog And The Cat
- Balrog's Day Out
- The Beginning Of The End
- Behind Closed Doors
- Behind Closed Doors 2
- Behind Closed Doors 3 - Revenge Of The Ants
- Behold Atlantis
- The Bermuda Triangle
- Beyond Eldorado
- The Big Sleaze
- The Black Tower
- Bog Of Brit
- The Boggit
- Bored Of The Rings
- Bounty Hunter
- Boyd File
- Brian The Dishonest Politician
- Brian The Novice Barbarian
- Bugsy
- Bulbo And The Lizard-King
- The Case Of The Beheaded Smuggler
- Castle Adventure
- Celtic Carnage
- The Challenge
- The Citadel
- Civil Service
- Civil Service II
- Cloud 99
- Cpl. Stone
- Crack City
- The Crystals of Kings
- Cuddles
- The Cup
- The Curse of Calutha
- The Curse of Nimue
- The Darkest Road
- The Dark Tower
- Davy Jones' Locker
- Deek's Deeds
- Demigod
- Desert Island
- Desmond and Gertrude
- Diablo
- Diarmid
- Dr.Jekyll And Mr.Hyde
- The Dogboy
- The Domes Of Sha
- Double Agent
- Dragon's Quest
- The Dragonstar Trilogy
- Dungeon Romp
- Dungeons Of Maldread
- Earthshock
- Eclipse
- Elfindor
- The Elfin Wars
- The Ellisnore Diamond
- The Emerald Elf
- The Enchanted Cottage
- The End Is Nigh
- The Energem Enigma
- Escape From Hodgkins' Manor
- The Escaping Habit
- An Everyday Tale Of A Seeker Of Gold
- The Extricator
- Faerie
- Feline Fancy
- The Final Demand
- The Fire Ruby
- First Past The Post
- The Fisher King
- Fistful Of Necronomicons
- Flameout
- For Pete's Sake
- Four Minutes To Midnight
- From Out Of A Dark Night Sky
- Fuddo And Slam
- Game Without A Name
- Get Me To The Church On Time
- The Goblin Gazzette
- The Goblin Gazzette II
- Gods Of War
- The Golden Locket
- The Golden Pyramid
- The Golden Sword Of Bhakhor
- The Gordello Incident (parts 1 and 2)
- The Hammer Of Grimmold
- A Harvesting Moon
- The Hermitage
- Hide and Seek
- The Hit
- Hob's Hoard
- The House
- House On The Tor
- H.R.H.
- Ice Station Zero
- Impact
- The Infiltrator
- In Search Of Angels
- Into The Mystic
- The Islands of Sinbad
- Jack and The Beanstalk
- Jack The Ripper
- Jade Necklace
- The Jade Stone
- Jester Quest
- Jester's Jaunt
- Kidnapped
- Kobyashi Ag'Kwo
- Kobyashi Naru
- Labour Pains
- The Labours Of Hercules
- The Lamberley Mystery
- Larry The Lemming's Urge For Extinction
- Laskar's Crystal
- Laskar's Return
- The Legacy
- A Legacy For Alaric
- Lifeboat
- Lightmare - The Village Of Delvhorn
- Limelight
- The Little Wandering Guru
- The Lone Electron
- Loose Ends
- Lost In Time
- The Lost Temple
- Lycanthropy
- The Magic Isle
- Man About The House
- Mansion Quest
- The Mapper
- Marooned
- Matchmaker
- Meltdown
- The Menagerie
- The Mines Of Lithiad
- The Miser
- Mission X
- The Mummy's Crypt
- Murder Hunt
- Murder Hunt 2
- Murder Mystery Weekend
- Mutant
- Nightwing
- Norman's Lament
- Number Six In The Village
- One Of Our Wombats Is Missing
- One Of Those Days
- The Oppressed Land
- P.C.W.
- The Pawns of War
- Perseus
- Phoenix
- Project Nova
- Quann Tulla
- Quest For The Holy Joystick
- Quest For The Holy Snail
- Quest For The Holy Something
- Radiomania
- Raymond Pringle's Quest For Pickled Cabbage
- Realm Of Darkness
- Red Alert
- Retarded Creatures And Caverns
- Return Of The Joystick
- Robin Of Sherlock
- Ronnie Goes To Hollywood
- Sam's Unexcellent Adventure
- Search For The Nether Regions
- Seaside Sorcery
- The Secret Of Little Hodcome
- The Secret Of St. Brides
- See-Kaa Of Assiah
- Serpentine Tale
- The Shard of Inovar
- Sherwood Forest
- Silverwolf
- The Slaughter Caves
- Snow Joke
- The Snow Queen
- The Song of Taliesin
- The Staff of Power
- Starflaws
- Stranded
- A Stroll In The Bleak Forest
- The Tales Of Mathematica
- Tax Returns
- The Taxman Cometh
- The Tears Of The Moon
- Teenage Emergency
- Ten Green Bottles
- Theme Park UK
- Theme Park USA
- There Is A Bomb Under Parliament
- The Time Of Dread
- Toddler Trouble
- The Treasure Of Santa Maria
- Treasure Island
- The Trouble With Trolls
- The Twelve Days Of Christmas
- The Unborn One
- Urban
- Venom
- The Very Big Cave Adventure
- The Violator Of Voodoo
- Weaver Of Her Dreams
- The Well Of Zol
- Why Is The World Round Anyway?
- The White Feather Cloak
- Witch Hunt
- The Wizard Of Oz
- Wizard Quest
- Zen
- ZZZZ
## zenobi_boti1.zip
tuid: nupp0iuykp49i8g5
6eueezy7wh5a5byy
gjt1s4txkmeefdt2
2ehua4969kymorst
0l24mv3xftvybpix
6l5c7auuzu70d5xt
Best of the Indies, tape 1. A compilation of several
adventures for which Zenobi Software hold the copyright.
Zenobi make these games available for personal use only and
may not be compiled on to a CD or other media for resale.
The title are:
- Double Agent (Tartan Software)
- Cloud 99 (Linda Wright)
- Domes Of Sha (Jack Lockerby)
- The Labours Of Hercules (Terry Taylor)
- The Secret Of Little Hodcome (The Balrog)
- Retarded Creatures and Caverns (The Balrog)
## zenobi_boti2.zip
tuid: awzxljw8p7cwlkd0
auy98s7nje4ssbqm
y2zqsfo291w36vse
m9934bsqsff48l0l
y0gwj5mvms1zdb8p
rk42nl4p0w0v8n8v
Best of the Indies, tape 2. A compilation of several
adventures for which Zenobi Software hold the copyright.
Zenobi make these games available for personal use only and
may not be compiled on to a CD or other media for resale.
The title are:
- Crack City (Garry Cappuccini)
- From Out Of A Dark Night Sky (The Balrog)
- Diablo (Parts 1 to 3) (Mark Cantrell)
- The Gordello Incident (Parts 1 and 2) (Tartan Software)
- The Hermitage (Parts 1 and 2) (Tony Collins)
- The Hunter (Jack Lockerby)
## zx.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
025dj4on6jr2c867
lkt6sm3mgarb02bo
v148gq1vx7leo8al
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hrp6co1g1t1d5kn1
7tm93iswqa897gqd
5w1qzhuu3ol5axcg
a3ege93gjofe5q0m
tr0f7myiucqlmdym
qwc0r7whso5spzgp
28wprpx2agwqoc7u
h9oyhbl42nz2ruxg
t8l4eqki8d7zfgkm
veumxct7w4puyavn
m2wl06w0irs8vgdc
f9jct2ssiiwx5bwz
mz7z45zg5bqfl04g
6ekqi791o2h3qket
6bfihix9hq07uct1
3cezhmckzq19i0j5
9ysk4okjp8xhapj4
3n4bmityqsdjd2n9
nvluwe8oqoabwzea
q6kx2h2dm6cr1sbt
fvvyotspkgrb223k
ug3qu521hze8bsvz
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nw0io6o68n11hqtu
dy4ok8sdlut6ddj7
zya3mo3njj58hewi
5opulnz623pb2fu7
40dpo9exq5lkufd4
taxejlcicuksra8a
A package of text adventures for the ZX Spectrum.
The package contains the following games:
- A Shadow on Glass
- Adventure A - Planet of Death
- Adventure B - Inca Curse
- Adventure C - Ship of Doom
- Adventure D - Espionage Island
- Adventure E - Golden Apple
- Adventureland
- Arrow of Death 1
- Arrow of Death 2
- Blizzard Pass
- Blood of the Bogmole
- Boggit
- Bored of the Rings
- Buckaroo Banzai
- Circus
- Dodgy Geezers
- Double Agent
- Emerald Isle
- Escape from Pulsar 7
- Feasibility Experiment
- Galaxias
- Greedy Gulch
- Gremlins
- Growing Pains of Adrian Mole
- Hampstead
- Heroes
- Hobbit
- Jewels of Darkness 1 - Colossal Adventure
- Jewels of Darkness 2 - Adventure Quest
- Jewels of Darkness 3 - Dungeon Adventure
- Kayleth
- Kentilla
- Knight's Quest
- Lord of the Rings
- Magic Mountain
- Manor of Madness
- Marvel Adventure 1
- Marvel Adventure 2
- Marvel Adventure 3
- McKensie
- Mindshadow
- Mountains of Ket
- Mystery of the Indus Valleys
- Perseus and Andromeda
- Peter Pan, by N.D.Head
- Pharaoh's Tomb
- Pirate Adventure
- Price of Magik
- Quest Adventure
- Ransom, the 6-location demonstration adventure supplied
with the Graphic Adventure Creator
- Rebel Planet
- Red Moon
- Return of the Joystick
- Robin of Sherlock
- Robin of Sherwood
- Seas of Blood
- Secret Mission
- Secret of the Apache Gold
- Shadows of Mordor
- Sherlock
- Silicon Dreams 1 - Snowball
- Silicon Dreams 2 - Return to Eden
- Silicon Dreams 3 - Worm in Paradise
- Sorcerer of Claymorgue Castle
- Space Adventure
- Starship Quest
- Strange Odyssey
- Subsunk
- Super Spy
- Supergran
- Temple of Terror
- Temple of Vran
- Ten little Indians
- TerraQuake
- Terrormolinos
- Terrors of Trantoss, around 1986. Very hard in places.
- The Big Sleaze
- The Colour of Magic
- The Final Mission
- The Golden Baton
- The Jewels of Babylon
- The Pawn, by Magnetic Scrolls. Spectrum 128k only.
- The Saga of Erik the Viking
- The Time Machine
- The Valkyrie
- The Woodland Realm
- Time and Magik
- Very Big Cave Adventure, a parody of Colossal Cave
- Voodoo Castle
- Waxworks
- Winter Wonderland
- Witch's Cauldron
- Wizard of Akyrz
------------------------------------------------------
# if-archive/games/spectrum/spanish:
See "Bolsa de Aventuras para Spectrum en Espanol" at
for an attempt to collect all
Spanish text adventures for the Spectrum ever released.
## Aventura_Espacial.zip
tuid: n51f64zk65y8jfqd
La Aventura Espacial (the Space Adventure), by
Aventuras AD.
(An Amstrad version of this game is in
games/amstrad/spanish/espacial.zip,
a C64 version is in games/c64/spanish/espacial.zip, and
a DOS version is in games/pc/spanish/espacial.exe, and
an MSX version is in games/msx/spanish/AventuraEspacial.zip)
## Chichen_Itza.zip
tuid: 56b1cj7p57vvchjo
Chichen Itza; book three (in two parts) of the
trilogy Leyendas de Ci-U-Than, an illustrated
text adventure by Aventuras AD.
(An Amiga version of this game is in
games/amiga/spanish/chichen.zip, and
a DOS version is in
games/pc/spanish/chichen.exe)
## Jabato.zip
tuid: md0lb2dczqayesxu
El Jabato, an illustrated Spanish text adventure
by Manuel Gonzalez, Paco Zarco,
Juan Antonio Darder and Carlos Marques.
(An Amiga version of this game is in
games/amiga/spanish/jabato.zip,
an Amstrad version is in games/amstrad/spanish/jabato.zip,
an Atari ST version is in games/atari-ST/spanish/jabato.exe,
a C64 version is in games/c64/spanish/jabato.zip, and
a DOS version is in games/pc/spanish/jabato.exe, and
an MSX version is in games/msx/spanish/Jabato.zip)
## La_Aventura_Original.zip
tuid: qfmo3lsen56jmu5p
La Aventura Original, an illustrated text
adventure by Andres Samudio, Manuel Gonzalez,
and Carlos Marques, based on Colossal Cave.
(An Amiga version of this game is in
games/amiga/spanish/original.zip, and
a DOS version is in
games/pc/spanish/original.exe, and
an MSX version is in
games/msx/spanish/AventuraOriginal.zip)
## Los_Templos_Sagrados.zip
tuid: vekmss4fx0f84j63
Tulum y Coba: Los Templos Sagrados; book two (in
two parts) of the trilogy Leyendas de Ci-U-Than,
by Aventuras AD.
(An Atari ST version of this game is in
games/atari-ST/spanish/templos.exe, and
a DOS version is in
games/pc/spanish/templos.exe)
## achus.sna
tuid: igk7moasnvxdenno
Achus Babilonia, by Penazo Soft.
## disapp.zip
tuid: 0so41qzc55ool3x3
Disappearance! (Henry Holmes #1), by
Juan Manuel Martin Castillo.
## drVanHalenUltimoActo.zip
Dr. van Halen: Último Acto. Created by
Josep Coleta using PAWS.
## freeze.zip
tuid: jgjxomyk1jmsnhg9
Freeze Aliens, by Juan Manuel Martin Castillo.
## medialand.zip
tuid: 1lwgvib9hjvo2rw2
Historias de Medialand, by Javier San Jose.
## memhobbit.zip
tuid: b8urj7abx5q2cm2h
Memorias de un Hobbit, by Javier San Jose.
## profundo.zip
tuid: n5bc97n5xr9zr5pr
El Sueno Profundo (part 1), by
Juan Manuel Martin Castillo.
## tale.zip
tuid: 7rozpnkr1a26nal8
Strange Tale (Henry Holmes #2), by
Juan Manuel Martin Castillo.
## thehouse.zip
tuid: j3dgszmb0qqpe1p3
The House, by Juan Manuel Martin Castillo.
## things.zip
tuid: iz00hy5euwia4o3n
Things!, by Juan Manuel Martin Castillo.
## whitman.zip
tuid: umfzxlvdijfbu5c0
Whitman Day (parts 1 to 3), by
Juan Manuel Martin Castillo.
------------------------------------------------------
# if-archive/games/spectrum/swedish:
## 99y.zip
tuid: dcgxs693a8zt327l
99Y by UK Lead, a Swedish adventure written with The Quill.
## prinsess.sna
tuid: 0gjcrl1m9rh9sbfn
Prinsessen i Berget det Blaa.
------------------------------------------------------
# if-archive/games/springthing/2002:
## blues.z5
Tinseltown Blues: A quest for success in Hollyweird,
by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp.
Version 1.1 / Serial Number 020618
[file is linked from games/zcode/blues.z5]
------------------------------------------------------
# if-archive/games/springthing/2003:
This directory contains files relating to Adam Cadre's 2nd Annual
Interactive Fiction Spring Thing.
## SpringThing.html
Information about the competition.
## SpringThing2003.zip
All of the entered games, available in one archive.
------------------------------------------------------
# if-archive/games/springthing/2003/cofire:
## cofire.z5
tuid: bdzdz6walb7yopvs
The Cross of Fire, an Interactive Inquiry,
by Matthew Carey.
Release 1 / Serial number 030329
## cofire.sol
tuid: bdzdz6walb7yopvs
Solution for The Cross of Fire.
------------------------------------------------------
# if-archive/games/springthing/2003/inevita:
## Inevita.z5
tuid: cefpt9ubleq41v3w
Inevitable, by T. L. Heinrich (a.k.a. Kathleen M.
Fischer). Release 1 / Serial number 030225
(an updated version is in
games/zcode/Inevita.z5)
------------------------------------------------------
# if-archive/games/springthing/2003/parrots:
## parrots.t3
tuid: 38iqpon2ekeryjcs
Max Blaster and Doris de Lightning Against the Parrot
Creatures of Venus, by Dan Shiovitz and Emily Short.
TADS 3 game file.
## parrots.3r0
tuid: 38iqpon2ekeryjcs
TADS 3 resource file for Max Blaster and Doris de
Lightning Against the Parrot Creatures of Venus.
## parrots_bundled.t3
Max Blaster and Doris de Lightning Against the Parrot
Creatures of Venus, by Dan Shiovitz and Emily Short.
TADS 3 game file with the resources included.
## README.txt
tuid: 38iqpon2ekeryjcs
Description of Max Blaster and Doris de Lightning Against
the Parrot Creatures of Venus.
## hints.html
tuid: 38iqpon2ekeryjcs
Hints for Max Blaster and Doris de Lightning Against
the Parrot Creatures of Venus.
------------------------------------------------------
# if-archive/games/springthing/2003/puddles:
## puddles.acd
tuid: s4girkccjl8mtwh4
Puddles on the Path, by Anssi Raisanen.
## puddles.dat
tuid: s4girkccjl8mtwh4
Data file for the above Alan game.
## walkthrough.doc
tuid: s4girkccjl8mtwh4
Walkthrough for Puddles on the Path.
------------------------------------------------------
# if-archive/games/springthing/2005:
This directory contains files relating to Greg Boettcher's
2005 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2005.zip
All of the entered games, available in one archive.
## Authority.zip
tuid: 38hf3rcibvp2on7a
Authority - Life in a Central Government Authority,
by Eva Vikstroem. (Inform)
Release 1 / Serial number 050205
## SecondChance.zip
tuid: 6lssl0ewk4yz5g28
Second Chance, by David Whyld. (ADRIFT)
## Threnody.zip
tuid: x77qzlprmvrtqktp
Threnody: A cat o' nine tails; a tale of nine cats,
version 1.0b, by John "Doppler" Schiff. (TADS)
## bbn.gam
tuid: u0e6pwz03097ijx6
Bolivia By Night, by Aidan Doyle, release 1. (TADS)
## flatfeet.zip
tuid: on31jw8n1l9ozb1x
Flat Feet, a Farcical Interactive Mystery,
by Joel Ray Holveck. (Inform)
Release 1 / Serial number 050313
## teller.zip
tuid: ezqljtd04d1dnukf
Whom The Telling Changed, by Aaron A. Reed. (Inform)
Release 1 / Serial number 050330
------------------------------------------------------
# if-archive/games/springthing/2006:
This directory contains files relating to Greg Boettcher's
2006 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2006.zip
All of the entered games, available in one archive.
## baron.zip
tuid: weac28l51hiqfzxz
weac28l51hiqfzxz
De Baron/The Baron, by Victor Gijsbers, release 1.
(Inform)
## mould.zip
tuid: 50awxb2vjh437ha1
The Potter and the Mould, by Robert Street. (ADRIFT)
## pmime.hex
tuid: x1qqstrlsa9ocr0j
Pantomime, by Robb Sherwin. Release 1.00. (Hugo)
## warlord.zip
tuid: yuswctjhar6nq0vi
The Warlord, The Princess and The Bulldog,
by David Whyld. Version 1. (ADRIFT)
------------------------------------------------------
# if-archive/games/springthing/2007:
This directory contains files relating to Greg Boettcher's
2007 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2007.zip
All of the entered games, available in one archive.
## CamelGirl.zip
tuid: pckwnoe5jd6s7zqa
The Epic Origins of CamelGirl! by Brandi Wilcox.
Version 1. (TADS 3)
## Fate.z8
tuid: az8jb9bddngurwr7
Fate, by Victor Gijsbers. Release 1. (Inform 7)
## rking-graphics.taf
tuid: ruw6aneby0uja7hr
The Reluctant Resurrectee (graphical version),
by David Whyld. Version 1. (ADRIFT)
## rking.taf
tuid: ruw6aneby0uja7hr
The Reluctant Resurrectee (non-graphical version),
by David Whyld. Version 1. (ADRIFT)
## volant.zip
tuid: a3gpe8qrp33kokz9
Stowaway, by C. Henshaw. (ADRIFT)
------------------------------------------------------
# if-archive/games/springthing/2008:
This directory contains files relating to Greg Boettcher's
2008 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2008.zip
All of the entered games, available in one archive.
## BlueLacuna.zip
tuid: ez2mcyx4zi98qlkh
Blue Lacuna: Sneak Preview, by Aaron A. Reed.
Release 1. (Glulx)
## Replay.zip
tuid: 7yfyrl3tek1zy1jc
Pascal's Wager, by Doug Egan. Release 1. (Z-code)
## WithoutAClue.taf
tuid: gy6b8ii16v7yrtad
Without A Clue, by David Whyld. (ADRIFT)
------------------------------------------------------
# if-archive/games/springthing/2009:
This directory contains files relating to Greg Boettcher's
2009 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2009.zip
All of the entered games, available in one archive.
## FlusteredDuck.ulx
tuid: g4cgwblf9pzr91u
A Flustered Duck, by Jim Aikin. (Glulx)
## Realm_of_Obsidian_v062.zip
Realm of Obsidian, by Amy Kerns.
(Windows, includes sounds)
## Realm_of_Obsidian_v062_NS.zip
Realm of Obsidian, by Amy Kerns.
(Windows, no sound)
## TheMilkOfParadise.zip
tuid: 82n5x7de6chpln5r
The Milk of Paradise, by Josh Graboff. (Z-Code)
## vague.zip
tuid: bzh907aohymvfac
Vague, by Richard Otter. (ADRIFT)
------------------------------------------------------
# if-archive/games/springthing/2010:
This directory contains files relating to Greg Boettcher's
2010 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
------------------------------------------------------
# if-archive/games/springthing/2011:
This directory contains files relating to Greg Boettcher's
2011 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2011.zip
All of the entered games, available in one archive.
## Bonehead.zip
Bonehead, by Sean M. Shore. (Glulx)
## HallowEve.zip
Hallow Eve, by Michael Wayne Phipps Jr. (Glulx)
## MMA.zip
Mentula Macanus: Apocolocyntosis, by One of the Bruces
and Drunken Bastard (Glulx)
## Promise.zip
The Promise, by Sean Huxter. (Glulx)
## TheLostIslandsOfAlabaz.zip
The Lost Islands of Alabaz, by Michael Gentry. (Glulx)
## Wetlands.zip
Wetlands, by Clara Raubertas. (Glulx)
## wetlands-walkthrough.txt
Walkthrough for Wetlands, by Clara Raubertas.
------------------------------------------------------
# if-archive/games/springthing/2012:
This directory contains files relating to Greg Boettcher's
2012 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2012.zip
All of the entered games, available in one archive.
## Sleuth.quest
tuid: 9shdt5dkn677zu2a
Sleuth, by Scott Greig. (Quest)
## TheEggAndTheNewbie.zip
tuid: mt2cck6os45v1pgr
The Egg and the Newbie, by Robert DeFord. (Glulx)
## TheEggAndTheNewbieWalkthrough.txt
Walkthrough to The Egg and the Newbie,
by Robert DeFord.
## TheRocketManFromTheSea.zip
The Rocket Man from the Sea, by Janos Honkonen. (Z-code)
## TheWhiteBull.zip
tuid: lv6k3ucfvf5v6ehq
The White Bull, by Jim Aikin. (TADS 3)
------------------------------------------------------
# if-archive/games/springthing/2013:
This directory contains files relating to Greg Boettcher's
2013 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2013.zip
All of the entered games, available in one archive.
## EncyclopediaOfElementals.quest
tuid: 1rhw4do4irwt4q8k
Encyclopedia of Elementals, by Adam Holbrook (Quest)
## WitchsGirl.zip
tuid: zp26o8weiphxjlby
Witch's Girl, by Mostly Useless (HTML / Twine)
## roil.zip
tuid: 6yacvo40x2x8h94p
A Roiling Original, by Andrew Schultz (Glulx)
------------------------------------------------------
# if-archive/games/springthing/2014:
This directory contains files relating to Aaron Reed's
2014 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2014.zip
All of the entered games, available in one archive.
## AdventuresOfAHexagon.zip
The Adventures of a Hexagon, by Tyler Zahnke (HTML)
## BearCreek.zip
tuid: pl3vd1t864vw7czy
Bear Creek, Part 1, by Wes Modes (Glulx)
## Bibliophile.zip
tuid: vkz4n14j8yy7ioyi
The Bibliophile, by Marshal Tenner Winter (Glulx)
## GameOfLifeAndDeath.zip
A Game of Life and Death, by Kiel Farren (ChooseYourStory)
## PriceOfFreedom.zip
The Price of Freedom: Innocence Lost,
by Briar Rose (ChooseYourStory)
## StoryOfMrP.zip
tuid: 1y6n7ki6jqcpasq7
The Story of Mr. P., by Hannes Schüller (Z-code)
## Surface.zip
tuid: 5b8joqvzi6qe36ji
Surface, by Geoff Moore (Twine)
## ThroughTime.zip
Through Time, by MC Book (ChooseYourStory)
## WeekendAtRubys.zip
Weekend At Ruby's, by Liam Butler and Jackson Palmer
(Quest)
## WyldkyndProject.zip
tuid: os0pfvpcgubbxf
The Wyldkynd Project, by Robert DeFord (Alan)
------------------------------------------------------
# if-archive/games/springthing/2015:
This directory contains files relating to Aaron Reed's
2015 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2015.zip
All of the entered games, available in one archive.
## Aspel.txt
Aspel, by Emily Short (Seltani)
## atrial.zip
A Trial, by B Minus Seven (Twine)
## Dirk.zip
tuid: b23gzan6wltusa7o
Dirk, by Andrew Schultz
## doggerland.zip
Doggerland, by A. DeNiro (Twine)
## MereAnarchy.zip
Mere Anarchy, by Bruno Dias (Undum)
## missingsince77.zip
Missing Since '77, by Andrew Watt (Twine)
## Ruiness.zip
Ruiness, by Porpentine Charity Heartscape (Twine)
## Sunrise.zip
Sunrise, by Lucky Sun Scribes (Ren'Py)
## Tobys_Nose.gblorb
Toby's Nose, by Chandler Groover (Glulx)
------------------------------------------------------
# if-archive/games/springthing/2016:
This directory contains files relating to Aaron Reed's
2016 Interactive Fiction Spring Thing.
## readme.txt
Information about the competition.
## SpringThing2016.zip
All of the entered games, available in one archive.
## DeadMansHill.gblorb
Dead Man's Hill, by Arno von Borries (Inform/Glulx)
## DrSourpussIsNotAChoiceBasedGame.zip
tuid: 5torplpwdtjlbdlo
Dr. Sourpuss Is Not A Choice-Based Game,
by P.B. Parjeter (Twine)
## EvitaSempai.zip
Evita Sempai, by Florencia Rumpel Rodriguez
a.k.a. Rumpelcita (Twine)
## FamousBaby.zip
Famous Baby, by N.C. Kerklaan (Twine)
## FooFoo.gblorb
tuid: ec6x9y8qcmsrxob9
Foo Foo, by Buster Hudson (Inform/Glulx)
## Fourdiopolis.zip
Fourdiopolis, by Andrew Schultz (Inform/Glulx)
## HarmonicTimeBindRitualSymphony.z8
Harmonic Time-Bind Ritual Symphony, by Ben Kidwell
and Maevele Straw (Inform/Z-code)
## MsLojka.zip
Ms. Lojka, by Jordan Magnuson (Twine)
## NockedTrueTalesOfRobinHood.zip
Nocked! True Tales of Robin Hood,
by Andrew G. Schneider (Twine)
## RoughDraft.zip
tuid: 3efpoe1m4d8itzo0
Rough Draft, by Erica Kleinman (Ren'Py)
## Shipwrecked.zip
Shipwrecked, by Andrew G. Schneider (Twine)
## SistersOfClaroLargo.zip
Sisters of Claro Largo, by David T. Marchand (Twine)
## Standoff.zip
Standoff, by Matthew R.F. Balousek (PDF)
## SuperheroStress.zip
Superhero Stress, by Michael Yadvish (Twine)
## TangaroaDeep.zip
Tangaroa Deep, by Astrid Dalmady (Twine)
## TheXylophoniad.zip
The Xylophoniad, by Robin Johnson (HTML/Javascript)
## ThreeCardTrick.gblorb
Three-Card Trick, by Chandler Groover (Inform/Glulx)
------------------------------------------------------
# if-archive/games/springthing/2017:
This directory contains files relating to Aaron Reed's
2017 Interactive Fiction Spring Thing.
## 2017readme.txt
Information about the competition.
## SpringThing2017.zip
All of the entered games, available in one archive.
## AFlyOnTheWall-info.txt
A Fly On The Wall, by Peregrine Wade (Ink)
## AFlyOnTheWallOrAnAppositionalEye.zip
A Fly On The Wall, or An Appositional Eye,
by Nigel Jayne (Inform/Glulx)
## BackThen.html
Back Then, by Janelynn Camingue (Twine)
## BalefiresBurning.html
Balefires Burning, by Cassandra Wolf (Twine)
## BobbyAndBonnie.gblorb
Bobby and Bonnie, by Xavid (Inform/Glulx)
## BrevityQuest.zip
brevity quest, by chris longhurst (Twine)
## BuckThePast.zip
Buck the Past, by Andrew Schultz (Inform/Glulx)
## EnlightenedMaster.z8
Enlightened Master, by Ben Kidwell and
Maevele Straw (Inform/Z)
## GetSeenTonight.zip
Get Seen Tonight, by Hannah Powell-Smith (Texture)
## Gnoem.html
GNOEM, by Joyce Lin & Matthew Reed (Twine)
## GuttersnipeCarnivalOfRegrets.quest
Guttersnipe: Carnival of Regrets,
by Bitter Karella (Quest)
## HappyPonyValleyRidingSchool.zip
Happy Pony Valley Riding School,
by Lynda Clark (Twine)
## IfYoureHere.html
If You're Here, by Serene Sherman (Twine)
## Ishmael.zip
Ishmael, by Jordan Magnuson (Twine)
## LeftRight.zip
left/right, by chandler groover (Inform/Glulx)
## Niney.zblorb
Niney, by Daniel Spitz (Inform/Z)
## NotQuiteASunsetAHypertextOpera.zip
Not Quite a Sunset - a hypertext opera,
by Kyle Rowan (Twine)
## Refugee.zip
Refugee, by Mark C. Marino (Ink)
## TedStrikesBack.zip
Ted Strikes Back, by Anssi Raisanen (ALAN 3)
## TheBonyKingOfNowhere.quest
The Bony King of Nowhere, by Luke A. Jones (Quest)
## TheFirstQuest.html
The First Quest, by Matthew Mayr (with some help
from Mike Bryant) (Twine)
## TheWeightOfASoul.gblorb
The Weight of a Soul, by Chin Kee Yong (Inform/Glulx)
------------------------------------------------------
# if-archive/games/springthing/2018:
This directory contains files relating to Aaron Reed's
2018 Interactive Fiction Spring Thing.
## 2018readme.txt
Information about the competition.
## SpringThing2018.zip
All of the entered games, available in one archive.
## ABunchOfKeys.zip
A Bunch of Keys, by Mike Gerwat (Inform/Glulx)
## BestGopherEver.zip
tuid: qp3nwql4qjko4sz
Best Gopher Ever, by Arthur DiBianca (Inform/Z)
## ConfessionsOfAnNPC.zip
Confessions of an NPC, by Charles Hans Huang (Twine)
## Drumsticks.quest
Drumsticks, by Luke A. Jones (Quest)
## GuttersnipeTheBalefulBackwash.quest
Guttersnipe: The Baleful Backwash,
by Bitter Karella (Quest)
## House.t3
House, by Karona (TADS 3)
## IlluminismoIniziato.gblorb
Illuminismo Iniziato,
by Michael J. Coyne (Inform/Glulx)
## LifeInANorthernTown-info.txt
Life in a Northern Town, by People + Places
(Twine, inklewriter, Instagram, Medium Series,
Wordpress)
## MurderOnTheBigNothing.zblorb
Murder on the Big Nothing, by Tony Pisculli (Inform/Z)
## ReallyIfReallyAlways.zip
REALLY, IF / REALLY, ALWAYS, by Dawn Sueoka (Twine)
## RoadsInTempest.html
Roads in Tempest, by Adam Bredenberg (Twine)
## SherlockIndomitable.gblorb
Sherlock Indomitable,
by Brian Craig Rushton (Inform/Glulx)
## SpyEye.zip
Spy EYE, by The Marino Family (Undum)
## The4thBreakUp.zip
The 4th Break Up, by Papp Róbert (O.H.R.RPG.C.E)
## TheEyesThatLookBack.zip
The Eyes That Look Back, by Leno (Twine)
## TheImposter.zip
The Imposter, by Enrique Henestroza Anguiano (Windrift)
## UltramarineASeapunkAdventure-Mac.zip
Ultramarine: A Seapunk Adventure,
by Seven Submarines (Ren'Py) (Mac version)
## UltramarineASeapunkAdventure-PC.zip
Ultramarine: A Seapunk Adventure,
by Seven Submarines (Ren'Py) (PC version)
## VenienceWorld.zip
Venience World, by Daniel Spitz (HTML/Javascript)
## WereAllFansHereChapter1.html
We're All Fans Here, Chapter 1, by Naomi Norbez (Twine)
## ZeppelinAdventure.zip
tuid: op5a8ug80gwyoagl
Zeppelin Adventure, by Robin Johnson (Versificator 2)
------------------------------------------------------
# if-archive/games/springthing/2019:
This directory contains files relating to Aaron Reed's
2019 Interactive Fiction Spring Thing.
## 2019readme.txt
Information about the competition.
## SpringThing2019.zip
All of the entered games, available in one archive.
## 69105MoreKeys.zip
69105 More Keys, by Andrew Schultz (Inform/Z)
## AmongTheSeasons.zip
Among the Seasons, by Kieran Green (Twine)
## AShortWalkInTheSpring.zip
A short walk in the spring, by Amorphous (Twine)
## Bullhockey2.zip
Bullhockey 2: The Return of the Leather Whip, by B F Lindsay (Inform/Glulx)
## Darkness.zip
Darkness, by Jeff Schomay (Elm Narrative Engine)
## DashiellHamlett.zip
Dashiell Hamlett: The Blue Dane Meets the Black Bird, by Tony Pisculli (Ink)
## DoIDate-1.0-linux.tar.bz2
Do I Date?, by Aurora Kakizaki (Ren'Py)
## DoIDate-1.0-mac.zip
Do I Date?, by Aurora Kakizaki (Ren'Py)
## DoIDate-1.0-pc.zip
Do I Date?, by Aurora Kakizaki (Ren'Py)
## Escape_Linux.zip
Escape!, by Marnix van den Bos (XVAN)
## Escape_Mac.zip
Escape!, by Marnix van den Bos (XVAN)
## Escape_Windows.zip
Escape!, by Marnix van den Bos (XVAN)
## FoundersMercy.zip
Founder's Mercy, by Thomas Insel (Inform/Glulx)
## IWillBeYourEyesAndHands.zip
I Will Be Your Eyes And Hands, by Cam Miller (Twine)
## OurDarkestThoughts.zip
Our Darkest Thoughts, by Jesse Villa (Twine)
## PorterCaveAdventure.zip
Porter Cave Adventure, by Cam Miller (Inform/Z)
## Quiet.zip
Quiet, by Martyna "Lisza" Wasiluk (Twine)
## SanFrancisco2118.zip
San Francisco, 2118, by Leah Case (Twine)
## TheDevilAndTheMayor.zip
The Devil and the Mayor, by Jonathan Laury (Twine)
## TheEmptyChamber.zip
The Empty Chamber - A Celia Swift Mystery, by Tom Sykes (Inform/Glulx)
## TheHunter.zip
The Hunter, by MADAO (Twine)
## TheMissingRing.zip
The Missing Ring, by Felicity Drake (Twine)
## WeRTheWorld.zip
WE R THE WORLD, by Dan Hoy & Mike Kleine (Twine)
## WritingProgramFive.zip
Writing Program Five, by Dan Cox (Twine)
------------------------------------------------------
# if-archive/games/springthing/2020:
This directory contains files relating to Aaron Reed's
2020 Interactive Fiction Spring Thing.
## 2020readme.txt
Information about the competition.
## SpringThing2020.zip
All of the entered games, available in one archive.
## 4x4GalaxyScreenReaderFriendly.zip
4x4 Galaxy, by Agnieszka Trzaska (Twine)
## 77Verbs.zip
77 Verbs, by Mathbrush (Inform/Glulx)
## AMurderInEngrams.zip
A Murder In Engrams, by Noah Lemelson (Twine)
## AnotherLoveStory-Linux.tar.bz2
Another Love Story (for Linux), by Hélène Sellier (Ren'Py)
## AnotherLoveStory-Mac.zip
Another Love Story (for Mac OSX), by Hélène Sellier (Ren'Py)
## AssemblageOfAngels.zip
Assemblage of Angels, by Els White (Twine)
## Braincase.zip
Braincase, by Dan Lance (Twine)
## CatchThatKitty.zip
Catch that kitty, by Rohan (Twine)
## Composites.zip
composites, by B Minus Seven (Twine)
## Gunbaby.zip
GUNBABY, by Damon L. Wakes (Twine)
## HawkTheHunter.zip
Hawk the Hunter, by Jonathan B. Himes (Quest)
## Jelly.zip
JELLY, by Tom Lento and Chandler Groover (Twine)
## Khellsphree.zip
Khellsphree, by Ralfe Rich (Twine)
## NapiersCache.zip
Napier's Cache, by Vivienne Dunstan (Inform/Glulx)
## QuestForTheHomeland.zip
Quest for the Homeland, by Nikita Veselov (Ink)
## Silences.zip
silences, by beams (B Minus Seven) (Texture)
## SoAreTheDays.zip
So Are the Days, by Dawn Sueoka (Twine)
## StatesOfAwareness.zip
States of Awareness, by Kerry Taylor (Twine)
## TheGameThatNeverEnds.zip
The Game That Never Ends, by Earth Traveler (Inform/Glulx)
## TheGolden.zip
The Golden, by Kerry Taylor (Twine)
## TheLandOfBreakfastAndLunch.zip
The Land of Breakfast and Lunch, by Daniel Talsky (Inform/Glulx)
## ThePronglemanJob.zip
The Prongleman Job, by Arthur DiBianca (Inform/Glulx)
------------------------------------------------------
# if-archive/games/springthing/2021:
This directory contains files relating to Aaron Reed's
2021 Interactive Fiction Spring Thing.
## 2021readme.txt
Information about the competition.
## SpringThing2021.zip
All of the entered games, available in one archive.
## ABlankPage.zip
A Blank Page, by Edu Sánchez (Twine)
## AnAmicalBet.zip
An Amical Bet, by Eve Cabanié (Quest)
## AStrangeDream.zip
A strange dream, by Anaïs Tn (Quest)
## Baggage.zip
Baggage, by Katherine Farmar (Inform/Glulx)
## BlueNovember.zip
Blue November, by Lawrence Furnival (Twine)
## Budacanta-STSE-mac.zip
Budacanta (for Mac OSX), by Alianora La Canta (Ren'Py)
## Budacanta-STSE-pc.zip
Budacanta (for Windows), by Alianora La Canta (Ren'Py)
## CopperCanyon.zip
Copper Canyon, by Tony Pisculli (Ink)
## CyclesExcerpt.zip
Cycles (Excerpt), by Mike Marttila (Ink)
## Eleanor.zip
Eleanor, by Rob (Windows)
## Excalibur.zip
Excalibur, by J. J. Guest, G. C. Baccaris and Duncan Bowsman (Twine)
## EyewearCleaner2077Demo.zip
Eyewear Cleaner 2077: Demo, by Naomi Norbez (Twine)
## FishAndDagger.zip
Fish and Dagger, by grave snail games (Twine)
## HandOfGod.zip
Hand of God, by Dana Freitas (Twine)
## Heroes.zip
Heroes!, by Bellamy Briks (Quest)
## JourneyToUltimateFightdown_MAC.zip
Journey to Ultimate Fightdown! (for Mac OSX), by Havilah "mwahahavilah" McGinnis (Ink)
## JourneyToUltimateFightdown_PC.zip
Journey to Ultimate Fightdown! (for Windows), by Havilah "mwahahavilah" McGinnis (Ink)
## LadyThalia.zip
Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier (Twine)
## ManikinDemo.zip
Manikin Demo, by Rose Behar (Twine)
## MeanMotherTrucker.zip
Mean Mother Trucker, by Bitter Karella (Inform/Glulx)
## MediumVelotic.zip
Medicum Veloctic, by Lawrence M Marable (Twine)
## MissNoName.zip
Miss No-Name, by Bellamy Briks (Twine)
## MistyHills.zip
Misty Hills, by Giuliano Roverato Martins Pereira (Twine)
## NedNelson.zip
Ned Nelson Really Needs a Job, by Eric Crepeau (Twine)
## Perihelion.zip
Perihelion, by Tim White (Twine)
## PictonMurderWhodunnit.zip
Picton Murder Whodunnit, by Sia See (Strand)
## ProjectArcmor.zip
Project Arcmör, by Donald Conrad and Peter M.J. Gross (as Bitterly Indifferent Studios) (Twine)
## Pygmalion.zip
[PYG]MALION*, by C.J. (Twine)
## Queenlash.zip
Queenlash, by Kaemi Velatet (Twine)
## SoIWasShort.zip
So I Was Short Of Cash And Took On A Quest, by Anssi Raisanen (Inform/Glulx)
## SomeSpace.zip
Some Space, by rittermi (Twine)
## SovereignCitizens.zip
Sovereign Citizens, by Laura Paul and Max Woodring (Twine)
## SpaceDiner.zip
Space Diner, by Marta and Alexej (Python)
## SunnysSummerVacation.zip
Sunny's Summer Vacation, by Lucas C. Wheeler (Twine)
## TakeTheDogOut.zip
Take the Dog Out, by Ell (Inform/Z)
## TheatreOfSpud.zip
Theatre of Spud, by D E Haynes (Python)
## TheSecretOfNara.zip
The Secret of Nara, by Ralfe Rich (Twine)
## TheWeightOfASoul.zip
The Weight of a Soul, by Chin Kee Yong (Inform/Glulx)
## ThoseDays.zip
Those Days, by George Larkwright (Twine)
## Wintervale.zip
Wintervale, by Ethan Erh (Twine)
------------------------------------------------------
# if-archive/games/tads:
This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later). To get
a TADS 2 interpreter for your favorite system, look in
if-archive/programming/tads2/executables/,
and for a TADS 3 interpreter, look in
if-archive/programming/tads3/executables/.
## 00ReadMeFirst-TADS
An instruction sheet describing how to play TADS
games on many computer systems, by Neil K. Guy
[file is linked to
programming/tads2/executables/00ReadMeFirst-TADS]
## 1893.gam
tuid: 00e0t7swrris5pg6
1893: A World's Fair Mystery, version 2.05,
written by Peter Nepstad.
A diamond theft leads to kidnapping and murder on the
grounds of the 1893 Columbian Exposition.
## 1893_guide.pdf
tuid: 00e0t7swrris5pg6
Visitor's Guide for 1893: A World's Fair Mystery,
written by Peter Nepstad.
## 1893_manual.pdf
tuid: 00e0t7swrris5pg6
Instruction Manual for 1893: A World's Fair Mystery,
written by Peter Nepstad.
## 1893_map.pdf
tuid: 00e0t7swrris5pg6
Map for 1893: A World's Fair Mystery,
written by Peter Nepstad.
## 2044.gam
tuid: 9et9r5f6lp9wjot0
2044: Space Troopers, release 1.0
A science fiction adventure by Angus R. McLaren
## 3.gam
tuid: 1z2lxiqua980sedk
+= 3: A Logical Adventure, v1.2
by Carl de Marcken and Dave Baggett
(source code is in games/source/tads/3.gam)
## AllHope.zip
tuid: 4l33jjysofp3very
All Hope Abandon, version 2, by Eric Eve.
(source code is in games/source/tads/AllHopeAbandonSource.zip)
## AllHopeWebUI.t3
tuid: 4l33jjysofp3very
All Hope Abandon, version 4, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Babel31.gam
tuid: z5xgyw0jbt9r3ah1
Babel, release 3.1, by Ian Finley.
(a DOS executable is in games/pc/Babel.exe,
a Mac version is in games/mac/babel-31.hqx, and
the original competition entry is in
games/competition97/tads/babel/babel.gam)
## BattleSimDemo.zip
tuid: 4lp8uz3swxupi8c9
A TADS 3 demonstration of various forms of combat.
Version 1.06, by James Mallette.
## Blighted.zip
tuid: 9s66qxkt22kq5wv9
Blighted Isle, version 2, by Eric Eve.
## BlightedIsleWebUI.t3
tuid: 9s66qxkt22kq5wv9
Blighted Isle, version 2, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Castle_of_Doom.gam
tuid: cpo9f66vvnb4hgsx
Castle of Doom, by Bad Dog Studios.
## Cook-Off.t3
tuid: mazeowrifm1okldu
Cook Off, version 2, by Steven Miracle.
## Darkness.zip
tuid: zll159j3yve208xq
In Darkness, version 1.0, by GoblinBoy.
WARNING: This game contains scenes of an explicit
sexual nature.
## Dead_Mans_Party.t3
tuid: 50n2v8hyyqd55dya
Dead Mans Party by Royce "Gerynar" Odle (AKA Morrissey).
## Dead_Mans_Party_Web.t3
tuid: 50n2v8hyyqd55dya
Dead Mans Party by Royce "Gerynar" Odle (AKA Morrissey).
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Deanna.zip
tuid: 823vfbsjcyc6pnl2
Deanna version 1.1, by Optimus
WARNING: This game contains scenes of an explicit
sexual nature.
## Drool.zip
tuid: 38jq7kkhadzq6sz0
Drool, version 1.2. A puzzle solving tour of 1994
Cambridge MA, as a dog on a quest for a stick. TADS
version by John Huebner, ported from the original HTML
game by Jeff Breidenbach.
## Elysium.zip
tuid: qpecxgjpxnvw50xq
The Elysium Enigma, version 2.03, by Eric Eve.
(the original competition entry is in
games/competition2006/tads3/elysium/Elysium.t3)
## ElysiumWebUI.t3
tuid: qpecxgjpxnvw50xq
The Elysium Enigma, version 2.04, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Enhanced.tar.Z
tuid: wrkyc6e7xdfi5mvp
Enhanced release 3/941004, the first (and so far the only)
part of the Cyberventure trilogy; a cyberpunk SF adventure
by Hans Persson and Dominik Zemmler
## Epilogue.t3
Undertale: Epilogue, by Anonymous. Written for Yuletide
2015, and based on the game Undertale.
## Escape.zip
tuid: ny5d87fqbeh3pnuz
Escape from the Crazy Place, a Choose-Your-Own-Nightmare,
by J. J. Guest. Version 1. An illustrated choose your own
adventure type game written over 22 years.
## Fake_News.t3
tuid: pjvpa5u0sej5enyf
Fake News, release 1.1, by Mike Sousa.
(the original competition entry is in
games/competition2017/Fake News/)
## Fake_News_WebUI.t3
tuid: pjvpa5u0sej5enyf
Fake News, release 1.1, by Mike Sousa.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Ground.gam
tuid: gdy6gaia4nm66km2
Common Ground, Version 1 (17jan2000),
written by Stephen Granade. From the introduction:
"Great, just great. First you oversleep, end up
being late for school. Then the whole day sucks so
bad you can barely wait until seventh period's over
and you're free. Now you've wasted so much time
watching TV that you've gotta rush through your
makeup or you won't be ready for tonight before
April gets here with her wheels. Mississippi may
say you're old enough to drive, but Frank sure
doesn't agree."
(source code is in games/source/tads/Ground_src.zip)
## GunMute.t3
tuid: xwedbibfksczn7eq
Gun Mute, version 6. An IF shoot-em-up by C.E.J. Pacian.
## Hero1r3.gam
tuid: fu9e102btvigqwpc
HERO, INC Part One: "Calling All Heroes",
an Interactive Fantasy by Nate Cull.
Release 3 / February 1997
## House.zip
House, by Karona.
## Korenvliet.t3
tuid: zfqs5vtsao8wrpba
Korenvliet, version 1.2. A short adventure by
Alexander van Oostenrijk, based on the original
korenvl.bas (author unknown).
## LydiasHeart.zip
tuid: 7t22wbllftv7nuiw
Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive
reworking of the author's previous game, "Last Resort."
About 18 new puzzles, an expanded map area, and more
conversation with NPCs. The most recent update is
available from the author's website at
.
(a Windows executable is in games/pc/LydiasHeart.zip)
## Macrocosm.zip
tuid: c8qs0xgkkfp5u6u4
Macrocosm, version 1.0.0, by Shaun W. Donaldson.
## MarthasBigDate.t3
tuid: j4tux07hmgd36cid
Martha's Big Date, version 3.0, by Mary Potts, based on
a fan-fiction series written for Lois and Clark: The New
Adventures of Superman.
(a Windows executable is in games/pc/MarthasBigDate.exe)
## MeanStreets.gam
tuid: icu2c9o7e1r8z0i
Mean Streets, version 1.01, by Bad Dog Studios.
(a Windows executable is in games/pc/MeanStreets.zip)
## Moist.zip
tuid: ooffjk684gtrsq6v
Moist version 1.06, by Scarlet Herring
WARNING: This game contains scenes of an explicit sexual
nature.
(Source code is in games/source/tads/MoistSrc.zip)
## MrsPepper.t3
tuid: dcvk7bgbqeb0a71s
Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin
and Eric Eve.
(the original IF Beginners competition entry is in
games/mini-comps/ifbeginners/IFBeginnersComp2008.zip,
a Windows executable is in games/pc/MrsPepper.zip, and
source code is in games/source/tads/MrsPepperSrc.zip)
## MrsPepperWebUI.t3
tuid: dcvk7bgbqeb0a71s
Mrs. Pepper's Nasty Secret, version 1.1, by Jim Aikin
and Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Murmel2.zip
tuid: cwazq2fnif833jhd
Murmellius 2, by VDSB. Archive includes game
file and source code.
[file is linked to games/source/tads/Murmel2.zip]
## Museum.zip
tuid: 93bin082aybyd5zx
A Night at the Museum Forever, version 1.0,
by Chris Angelini. Includes a walkthrough.
[file is linked to games/competition95/Museum.zip]
## My_last_rodeo.t3
tuid: 6q3326w6hh3y58em
My Last Rodeo, by Mike Sousa. Release: 1 . 20160305
## My_last_rodeo_WebUI.t3
tuid: 6q3326w6hh3y58em
My Last Rodeo, by Mike Sousa. Release: 2 . 20170920
Online enabled version of the original SpeedIF entry.
## Ninjaburger.gam
tuid: 9nlqdr8tvpc0vz6j
Ninja Burger, by Andrew Drazkowski.
"You are a lowly delivery Ninja working for Ninja
Burger, the most prestigious fast food burger chain
of all time. Use your wits and Ninja skill to reclaim
the Golden Ninja Warrior Statue, defeat the evil White
Ninja, and crush the sadistic Samurai Burger once and
for all!"
## Parade.comment.txt
Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to solutions/Parade.comment.txt]
## Parade.gam
tuid: wmk9ipzv1qmgspor
Everybody Loves a Parade release 2.3, by Cody Sandifer
(a Macintosh executable is in games/mac/Parade.sit.hqx,
a DOS executable is in games/pc/paradeDOS.zip, and
a Windows executable is in games/pc/paradeWin95.zip)
## PekoStory.t3
tuid: c47mg7t9b3nub4iv
Peko's Story, by Jane Clearwater.
## Recluse.zip
tuid: nv4pezgf17ma9me6
Recluse v1.0, by Stephen Gorrell.
"All you have to do is knock on the door and deliver
the package...".
Archive includes game file, a walkthrough and maps.
## ReeferIsland.gam
tuid: ixtbz0r4bfarzdtm
Reefer Island, a Joneser's Odyssey.
Version 1.0, written by Steve Barrera.
## Rematch.gam
tuid: 22oqimzgf8snv002
Rematch, release 1.0.4.
An interactive repetition by Andrew Pontious.
## RogueOfTheMultiverse.zip
tuid: clrttol4iw7juc0k
Rogue of the Multiverse, version 2, by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
PDF feelie, walkthrough and cover art.
(the original competition entry is in
games/competition2010/tads3/rogue/,
and the file is linked to games/pc/RogueOfTheMultiverse.zip)
## SAwesome.t3
Hide and Seek - Cindy's Something Awesome Project.
Version 1.0, by Cindy Sun.
## School.gam
Ballymun Adventure, by Brendan Cribbin.
(the original competition entry is in
games/competition2006/tads2/school/School.gam,
and a Windows installer is in games/pc/School.exe)
## SeahopIF.t3
The Writing on the Wall, version 1, by Jim Howes.
Written for the SEAHOP 2013 competition (),
where it was used as a puzzle in round 1.
## SecondPit.zip
tuid: coro5pdl8hi2ul62
The Second Pit, version 1.0, by Andrew Craig, Tom Craig
and Sue Medley.
## Sex.Artist.zip
The Sex Artist, version 1.1, by A. Ninny.
Adult interactive fiction (erotica/porn).
## SmallW3.gam
tuid: z6r8cv8lkaw5mp9w
Small World release 3, a Miniature Text Adventure
by Andrew D. Pontious
(a Macintosh executable is in games/mac/SmallW3.sit;
the original competition entry is in
games/competition96/smallwld/smallwld.gam)
## SpecialDetectiveAgent.zip
tuid: pmii7vx5c74zioqh
Special Detecive Agent, version 1.0, by Pradeep Baral.
## SquareCircle.zip
tuid: 003iydfj1747amj8
Square Circle version 1.1, by Eric Eve.
(the original competition entry is in
games/competition2004/tads3/squarecircle/SquareCircle.t3,
and source code is in
games/source/tads/SquareCircleSrc.zip)
## SquareCircleWebUI.t3
tuid: 003iydfj1747amj8
Square Circle version 1.3, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## Stowaway.gam
tuid: 06dmledwx1js25ya
Cerulean Stowaway, version 1.1, by Roger Descheneaux.
(the original competition entry is in
games/competition2003/tads2/stowaway/stowaway.gam)
## The_Reveal.t3
tuid: 77l2woe0joyv4ouj
The Reveal, by Mike Sousa. Release: 1 . 20161202
## The_Reveal_WebUI.t3
tuid: 77l2woe0joyv4ouj
The Reveal, by Mike Sousa. Release: 2 . 20170928
Online enabled version of original SpeedIF entry.
## The_Ribos_Operation.t3
tuid: kamwbxiu3d1shgiy
Dr Who and the Ribos Operation, by Kelsey Lewis.
## TheApprentice.gam
tuid: hxb9w8nsowgom8qw
The Apprentice, by Saevar Benjaminsson.
(an MS-DOS executable is in games/pc/TheApprentice.exe)
## TheLittlestGriffinWeb.t3
tuid: 2jo1pxmy5h7ebfzc
The Littlest Griffin, version 1, by Jeff Creswell.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## TheSleepingPrincess.t3
tuid: bxio01ferbyxr4rk
The Sleeping Princess, version 2.0,
by Molly, Alex, and Mark Engelberg.
(the original IF Beginners competition entry is in
games/mini-comps/ifbeginners/IFBeginnersComp2008.zip)
## TheSleepingPrincessWebUI.t3
tuid: bxio01ferbyxr4rk
The Sleeping Princess, version 2.0,
by Molly, Alex, and Mark Engelberg.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## ThreeDaysOfNight.t3
Three Days of Night, an Interactive Tale of First
Contact, by spaceflounder.
## ThreeDaysOfNightWebUI.t3
tuid: gxsm46ai2z5xrb3x
Three Days of Night, an Interactive Tale of First
Contact, by spaceflounder.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## WalkerSilhouette.zip
tuid: u0fzm0lxlt9vb4fi
Walker and Silhouette, a keyword only adventure.
Version 9, written by C.E.J. Pacian.
Archive contains TADS game file, Windows executable,
HTML manual and cover art.
(file is linked to games/pc/WalkerSilhouette.zip)
## Ward_Z.t3
Ward Z, by Otto Condliffe.
## Wilderness.t3
tuid: yuh8gnzhre5ms7eg
In the Wilderness, by Bits.
## Wilderness_web.t3
tuid: yuh8gnzhre5ms7eg
In the Wilderness, by Bits. WebUI version.
## WutheringHeights.t3
tuid: n58yvwb6nbsy8g5q
Wuthering Heights, version 1.0, adapted from
Emily Brontë's novel by Jonah Siegel.
## You_Matched.t3
It's a Match!, by Mike Sousa. Release: 1 - 20160206.
## You_Matched_WebUI.t3
tuid: rvm4bofrypjntrtp
It's a Match!, by Mike Sousa. Release: 1.1 - 20170928.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## aayela.gam
tuid: p5aumfiwlv23qgfg
Aayela, an Interactive Vision, Release 1.2
by Magnus Olsson.
(the original competition entry is in
games/competition96/aayela/aayela.gam, and
source code is in games/source/tads/aayelasrc.zip)
## abductv2.gam
tuid: ipnwfkphg30la1ml
Alien Abduction? version 1.2, by Charles Gerlach.
(the original competition entry is in
games/competition96/abduct/abduct.gam)
## above.gam
tuid: c7rwyz7ma51wi1oa
Above and Beyond! version 1.22, by Mike Sousa.
## alone1.gam
tuid: djxktpw8m6rph2iy
All Alone, by Ian Finley.
## amissville.gam
tuid: 9hhil3l5ngw7956j
Amissville version 1.0, by Tilli Productions.
## amoi.gam
tuid: xktfkqzdlk63kelo
A Matter of Importance, version 1.1,
by Valentine Kopteltsev.
(the original competition entry is in
games/competition2007/tads2/amoi/amoi.gam)
## arrival.zip
tuid: b7zs6ocxlntb1u7c
Arrival, or Attack of the B-Movie Cliches,
version 2, by Stephen Granade.
HTML TADS game and resource files. For sound
a HTML TADS 2.2.7 interpreter is required.
(source code is in games/source/tads/arrsrc.zip
and the original competition entry is in
games/competition98/tads/arrival/arrival.gam)
## awe.gam
tuid: ytls18by86w67qr8
At Wit's End version 1.2, by Mike Sousa.
(the original competition entry is in
games/competition2000/tads/awe/awe.gam)
## banana.zip
tuid: t0fqtq0u3uc327nq
The Quest of the Golden Banana, version 1.7, by Eric Eve.
(This game is part of the TADS 3 Tour Guide, which is in
programming/tads3/manuals/)
## barometer.gam
tuid: 4c95azoxjqsuusem
Spyder and Jeb, Version 1.0, an interactive puzzle
by Neil deMause. A parody of Andrew Plotkin's game
"Spider and Web".
## beet.zip
tuid: afh45yknmlx26x54
The Beetmonger's Journal, an Archaeological Epiphany,
Version 1.1, written by Aubrey Foil (Scott W. Starkey).
Archive includes the game, hints and a walkthrough.
(the original competition entry is in
games/competition2001/tads/Beet/Beet.gam)
## bmch.zip
tuid: 3a9rb059miw9fc9h
Bad Machine, Release 1.2, by Dan Shiovitz.
Archive includes a machine independent TADS .gam file
and a text readme.
## bmiss.gam
tuid: hookf1op2nlhpaps
Bmissfille, by "Tilli Productions".
Serial Number 20020410, Release 1.
## broken.zip
tuid: yadkaswxreexpoty
The Broken String, a Punk-Rock Adventure version 1.1
by Harel Malka and Ran Kramer.
TADS .gam file, TADS runtime for DOS, and a walkthrough
[file is linked to games/pc/broken.zip]
## ccr.tar.Z
Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
[file is linked to games/source/tads/ccr.tar.Z and to
games/adventions/others/ccr.tar.Z]
## ccr.oldtr.tar.Z
Colossal Cave Revisited
A remake of Crowther and Woods' original
adventure, with complete TADS source code.
Version 1.0, TADS version by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to games/source/tads/ccr.oldtr.tar.Z and
to games/adventions/others/ccr.oldtr.tar.Z]
## choice.gam
tuid: a6h7yi34zhka5q94
Your Choice, by J. Robinson Wheeler.
## coast.zip
tuid: 1x7s63j46xov6dns
The Coast House version 1.1, by Stephen and Dan Newton.
The zip file contains the game, a walkthrough, and a
map of the game
(the original competition entry is in
games/competition2001/tads/coast/)
## comp02tr.t3
tuid: p721klqqd71hcdzo
Comp02ter Game version 1.0, by Austin Thorvald,
aka Brendan Barnwell.
## cquest.zip
tuid: 5oxejp8ksydfe8x8
CoffeeQuest 2, by Dog Solitude.
Archive includes TADS .gam file and a walkthrough.
(the original competition entry is in
games/competition2002/tads2/cquest/cquest.gam)
## cruise.gam
tuid: txr79z0wfmrn2hhq
The Cruise version 1.1, by Normal Perlmutter
(the original competition entry is in
games/competition2001/cruise/cruise.gam)
## cube.gam
tuid: uy7t31fmpwbxe682
Tyler's Great Cube Game v1.1,
by Tyler Bindon and Steven Taschuk.
Not really a full adventure, more of a deviously
fiendish puzzle.
## dampcamp.gam
tuid: 6cnarkjjf26zuiif
The Damp Camp release 1.2, a TADS adventure
by JAMJAR Software (James Dean and Jarvist Frost)
## dark_angel.t3
Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
(a Windows executable is in games/pc/dark_angel.exe)
## dark_angel_web_ui.t3
Dark Angel, a detective story.
Version 2.0, by Jerry Ford.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## dearbrian.zip
tuid: 5ej0jiw99wqhzxsh
Dear Brian, version 1.10, a work of adult interactive
fiction by Choices.
## deepspace.zip
tuid: k82q3libhff6ks8l
Deep Space Drifter 1.0, by Michael J. Roberts and
Steve McAdams (now freeware)
## depravityBITES.zip
tuid: lrjgf3ym8ydzfa0f
Depravity Bites Release 1.4, by Samantha Jones.
The archive includes the game, its source code, and
hints.
WARNING: This game contains scenes of an explicit
sexual nature.
## devil_in_details.zip
tuid: fsa1bze0pnwqmm4z
The Devil in the Details, by Jerry Ford.
The archive includes the .t3 game file as well as a Windows
executable. Also includes a PDF game map.
## diabolical.t3
tuid: p5393tjhwyvdtp7c
Diabolical, version 2.00, by Cleo Kraft.
(source code is in games/source/tads/diabolicalSource.zip)
## diemasse.gam
tuid: vldd8mzuj3kgvu3f
Die Vollkommene Masse, by Alice Merridew, aka Omega.
WARNING: Contains adult content.
## ditchday.zip
tuid: 2ungxx2lyy5sob4g
Ditch Day Drifter, by Michael J. Roberts
This is the example TADS game referred to in the
TADS documentation files. TADS source code and .gam
file.
[file is linked to games/source/tads/ditchday.zip]
## e14s.gam
tuid: i8foq0z7ko6lk20h
Exactly 14 syllables... er, gulps!, version 1.1ee,
by Valentine Kopteltsev. An English translation of the
entry in the Vzhzh-Vzhzh! competition from February 2013.
## ecdysis.zip
tuid: aqtol7ejlzadgnsz
Ecdysis, version 1.6, by Peter Nepstad. Based on an
entry in H.P. Lovecraft's Commonplace Book.
## edgarhuntly.gam
tuid: mvcmir46w8n6htx1
An adaptation of Charles Brockden Brown's 1799 novel
"Edgar Huntly, Or, Memoirs of a Sleepwalker".
Version 1.0, created by Carrie Shanafelt.
## eterna.zip
tuid: p64d9xglfdy1n9q8
Eterna Corp, by Christopher Cole.
WARNING: Contains adult content.
## excuse.zip
tuid: 51km0aox1m5jtsdq
Excuse Me, Do You Have The Time? by Jean Childs.
## exhibit21.gam
tuid: ruaersctvvr7t6vh
Exhibition, version 2.1, by Ian Finley.
(a Windows executable is in games/pc/exhibit.exe;
the original competition entry is in
games/competition99/tads/exhibit/)
## firebird.gam
tuid: d9h1r3d920ap8ajf
Firebird, version 1.01 (2nd November 1998), by
Bonnie Montgomery.
"Firebird is an interactive retelling of a
Russian folk tale."
## firwitch.zip
John's Fire Witch version 1.01 (02/04/95),
by John T Baker II.
DOS executable and machine-independent TADS .gam file
[file is linked to games/pc/firwitch.zip]
## flames.zip
tuid: 9pirdetlvv55uaob
Perdition's Flames, by Michael J. Roberts.
Release 930912
## flames_manual.dvi
tuid: 9pirdetlvv55uaob
Manual for Perdition's Flames in DVI format, converted
by Hugh Allen.
## flames_manual.pdf
tuid: 9pirdetlvv55uaob
Manual for Perdition's Flames in PDF format, converted
by Hugh Allen.
## flames_manual.ps
tuid: 9pirdetlvv55uaob
Manual for Perdition's Flames in Postscript format,
converted by Hugh Allen.
## fm.gam
tuid: tmf83w8qcbeiibeq
Finding Martin, version 1.12, by Gayla Wennstrom.
## fmsr4.gam
tuid: jk6dlgkrh7zn5r9d
Frobozz Magic Support. An Interactive Short Fantasy,
set in the Zork universe, by Nate Cull.
Release 4, February 1997
## foom.tar.gz
tuid: u6noh99uu6ck57bg
FooM - the shoot-'em up text adventure, by dI software
(Piers Johnson). TADS source and .gam file.
[file is linked to games/source/tads/foom.tar.gz]
## forever.zip
tuid: ko02mwv9oi52qsmm
Elizabeth Hawk's Forever Always: a Romance Novel Game,
written by Iain Merrick.
(the original entry to the RomanceNovelComp is in
games/mini-comps/rncomp/, and a Macintosh executable
is in games/mac/forever.sit)
## fourin1.gam
tuid: 1dg2yp15g6tm6izy
Four in One, an Interactive Marx Brothers Comedy
by J. Robinson Wheeler.
Release Version 1.1.7 20000710.
(the original competition entry is in
games/competition98/tads/fourin1/,
an MS-DOS executable is in games/pc/fourin1.zip,
a Macintosh executable is in games/mac/fourin1.sit,
and source code is in games/source/tads/4in1_src.zip)
## frenfive.gam
tuid: 4lyivfptn0eed4a1
The Frenetic Five vs. Sturm und Drang version 1.1,
interactive fiction by Neil deMause
(a Macintosh executable is in games/mac/frenfive.sit.hqx,
a Windows executable in games/pc/frenfive.zip, and
the original competition entry is in
games/competition97/tads/frenfive/frenfive.gam)
## fren5-2.zip
tuid: lax9p102k6irr1x8
The Frenetic Five vs. Mr. Redundancy Man
(The Frenetic Five Epsiode 2), version 1.2,
interactive fiction by Neil deMause
(a Macintosh executable is in games/mac/fren5-2.hqx)
## fren5-3.gam
tuid: jvgcipf8g5v88nis
The Frenetic Five vs. The Seven Deadly Dwarves
(The Frenetic Five Epsiode 3), version 1.0,
by Neil deMause
## friendly.gam
tuid: 3vjy918gbf0s4cpd
Friendly Foe, release 2, by Mike J. Sousa.
## frust.zip
Frustration version 1.02 (960115), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/Frustration.dms for an Amiga version)
[file is linked to games/pc/frust.zip]
## ftf.gam
tuid: p4dlfwy4yg6pzdba
First Things First, written by J. Robinson Wheeler.
Version 3.0 20061221
## ftf_manual.pdf
tuid: p4dlfwy4yg6pzdba
Manual for First Things First, in Adobe PDF format.
## fusillad111.zip
tuid: viwaoduwqji7t785
Fusillade version 1.11, by Mike Duncan
(the original competition entry is in
games/competition2001/tads/fusillad/)
## gate.gam
tuid: bq6nncie146ap95p
The Gate, version 1.1. An interactive decision by
Owen Parish.
## gc-gam.zip
tuid: oapi61oln37cs95o
GC: A Thrashing Parity Bit of the Mind,
the 1994 MIT AI Laboratory Olympics text adventure game
by Carl de Marcken, David Baggett, and Pearl Tsai
(source code is in games/source/tads/gc-src.zip)
## gfleece.zip
The Golden Fleece version 1.00 (960114), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/GoldenFleece.dms for an Amiga version and
games/pc/fleece.zip for the 1989 DOS version)
[file is linked to games/pc/gfleece.zip]
## gift3.gam
Gifts of Phallus 3: The Valkin War, by GoblinBoy.
## gna.zip
tuid: w3oa02owtrpx3a4v
Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
In this game you are a New York City apartment
superintendant. You work in a building in which many of the
tenants are parodies of American sit-com characters. Game
makes extensive use of HTML-Tads, but can be played in text
only mode just fine.
This is the main game file; it can be played with a TADS
interpreter version 2.2.4 or later.
WARNING: This game (text and graphics) contains themes and
scenes of a sexual nature. It is intended for adults only.
## gnars.zip
tuid: w3oa02owtrpx3a4v
Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
This file contains the graphics (gna.rs0) and sound
(gna.rs1) files for the game. Add these files if you play
using HTML-TADS or HyperTADS or another graphics enabled
TADS interpreter.
WARNING: This game (text and graphics) contains themes and
scenes of a sexual nature. It is intended for adults only.
## gna_bundled.gam
tuid: w3oa02owtrpx3a4v
Generic New York Apartment Building,
a work of adult interactive fiction by NewKid.
This is the game file and resources bundled together.
WARNING: This game (text and graphics) contains themes and
scenes of a sexual nature. It is intended for adults only.
## golddemo.zip
tuid: x33bcsynxsjqlbte
The Golden Skull, a complete working demonstration
game for HTML TADS with images and sounds,
by Neil K. Guy.
Requires the HTML TADS interpreter.
[file is linked to programming/tads2/examples/golddemo.zip]
## gpeace.gam
Galactic Peace, by Jeffrey Rosenthal.
Version 1.0, March 2009.
## grip.gam
tuid: folz7olvvczasp88
Losing Your Grip, a Journey in Five Fits.
Version 5 (Nov 30 2001), by Stephen Granade.
(source code is in games/source/tads/gripsrc.zip)
## gripfeelies.zip
tuid: folz7olvvczasp88
The registration goodies, including a registration key
file, for the game Losing Your Grip, by Stephen Granade.
## hamper.gam
tuid: 6d9dfn2akcrlq1bu
To Hell in a Hamper, version 1.0, by J.J. Guest.
(an Adrift version is in games/adrift/ToHellInAHamper.zip,
and glulx is in games/glulx/To_Hell_in_a_Hamper.gblorb)
## helpgam1.zip
tuid: o2we7uevn94xps5u
The Adventures of Helpfulman, a Day in the Life of the
Heroic Mark Dent. An Interactive Comic Adventure,
version 1.0.0, by Philip Dearmore.
Archive includes TADS .gam file and HTML-TADS resource
files.
(a Windows executable is in games/pc/helpwin1.zip)
## hgrail.zip
The Holy Grail version 1.01 (960227), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/HolyGrail.dms for an Amiga version)
[file is linked to games/pc/hgrail.zip]
## homeopen.t3
tuid: 5hcvzgt9kvisgn3h
Home Open, version 1.0, by Emily Boegheim.
## homeopen_web.t3
tuid: 5hcvzgt9kvisgn3h
Home Open, version 1.0, by Emily Boegheim.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## house.gam
tuid: 9jy9rz75b7qdnvrq
The House - a first attempt at Interactive Fiction,
by Owen Parish.
## indigo.t3
tuid: vva8s4r00b3zli59
Indigo, version 1, by Emily Short. A somewhat unusual
retelling of the Rapunzel story.
## infinity.zip
tuid: pq9sbaxhw46e7kfh
The Island of Infinity, release 1.1, by Alex Freeman.
## inherit.gam
tuid: 2w5fy271l7jngbjo
Inheritance, by Eric Toth.
## islecult.gam
tuid: ieeabzu58e2mzjpq
The Isle of the Cult, release 2, by Rune Berg.
## it.t3
tuid: clox1mlffo37xf2z
It, version 2.2, by Emily Boegheim.
(the original competition entry is in
games/competition2011/tads3/it/original/it.t3
and the source code is in games/source/tads/it_src.zip)
## it_web.t3
tuid: clox1mlffo37xf2z
It, version 2.2, by Emily Boegheim.
This has been compiled with the WebUI interface, making
it playable over the Internet.
(source code is in games/source/tads/it_src.zip)
## kaged_s.gam
tuid: gdl05tnyqjja5vc6
Kaged, by Ian Finley. Winner of the 2000 IF
Competition. Shareware, included are images but
no music.
(a Windows executable is in
games/pc/kaged_s.exe, and
the original competition entry is in
games/competition2000/tads/kaged/kaged.gam)
## katana.gam
tuid: cpjghpdd3q80at2r
Katana, version 2.0, by Matt Rohde.
(Macintosh executables are in games/mac/Katana.bin
and games/mac/Katana.hqx)
## king.zip
tuid: kco834ddtbmrmw9z
The Journey of the King, version 1.1, by Peter Nepstad,
adapted from the short story by Lord Dunsany.
## kissing.zip
tuid: n72opv7350erqo4c
Kissing the Buddha's Feet, An Interactive Cramming
by Leon Lin. Version 2.1.
(the original competition entry is in
games/competition96/kissing/kissing.gam)
## kitchen.zip
tuid: acgxov9huue9lba0
Kitchen Encounters, Version 0.2, by Andy Jewell.
To quote the author from his description,
"After re-arranging the kitchen, my wife sent me the
following to let me know where things should go.
Shortly thereafter TADS arrived, and the rest is
history."
Includes machine-independent TADS .gam file and a
description of the origins of the game.
## lambs.gam
tuid: n5vydjyuieoe34qz
Silence of the Lambs, An Interactive Horror.
The author prefers to stay anonymous :-)
(an Inform port is in games/zcode/lambs.z5)
## legend.tar.Z
The Legend Lives! v1.0
An Unnkulian Universe Unventure,
by David Baggett.
[file is linked to games/adventions/others/legend.tar.Z]
## legend386.zip
The Legend Lives! v1.0
An Unnkulian Universe Unventure,
by David Baggett.
386SX or later CPU required.
[file is linked to games/pc/legend386.zip
and to games/adventions/pc/legend386.zip]
## lethe.txt
tuid: nwyd2hk2ntmhodlg
Describes the difference between the following two files:
## lethe.zip
tuid: nwyd2hk2ntmhodlg
Lethe Flow Phoenix: A Flight of Fantasy
by Dan Shiovitz. Release 2.1, September 1995.
This version uses the TADS 2.2 file I/O features.
## lethe_noio.zip
tuid: nwyd2hk2ntmhodlg
This version does not use file I/O; use it if the
other version will not work for you.
## lookaroundthecorner.t3
tuid: x4vpxyzi4e07jr7p
Look Around the Corner, by Doug Orleans
(as Robert Whitlock). Release 5 (20140612).
## lookaroundthecorner-web.t3
tuid: x4vpxyzi4e07jr7p
Look Around the Corner, by Doug Orleans
(as Robert Whitlock). Release 5 (20140612).
This has been compiled with the WebUI interface, making
it playable over the Internet.
## lost202g.zip
tuid: hoeipcc1cv04buu1
Lost, a science fiction text adventure, version 2.0.2.
Shareware by Jeffrey Hersh; his rating: hard.
(TADS source code is in games/source/tads/lost202s.zip,
executables are in games/mac/LostAdv2.0.2.sit.hqx
and in games/pc/lost202.zip)
## lostny.egg
Some Easter eggs from Lost New York (see below) and what
you can win if you find them, by Neil deMause
[file is linked to games/mac/lostny.egg and to
games/pc/lostny.egg]
## lostny14.gam
tuid: ptd5vgjvr089dpzr
Lost New York version 1.4, April 1997.
a time-travel TADS adventure by Neil deMause.
The built-in hint system is disabled in this freeware
version; type REGISTER to see how to get the full version.
Machine-independent TADS .gam file
(a PC executable is in games/pc/lostny14.zip, and
a Macintosh executable is in games/mac/lostny14.sit)
## lostny.pdf
High resolution scans of the booklet that came with the registered
version of Lost New York, distributed with permission from the game's
author, Neil deMause.
## lostny_regcode.lny
Registration code for Lost New York that enables the built-in hint
system. Rename this file to "regcode.lny" and put it in the same
directory as the "lostny.gam" game file. Distributed with permission
from the game's author, Neil deMause.
## maiden.zip
tuid: fb6glir6bmonljyq
Maiden of the Moonlight version 1.4, by Brian P. Dean
(the original competition entry is in
games/competition96/maiden/maiden.gam)
## mansion.gam
tuid: 8ukp85rvc18q7e7f
The Mansion or The Tale of the Adventurous Thief
release 4, by The Wildman
(loosely based on The Miser's House by M. J. Lansing)
## mazes.t3
Nothing but Mazes, by Greg Boettcher.
Version 2.01: Full version
## meine.gam
tuid: 04lyu2hginrbiscp
Meine Dalix, by Alice Merridew, aka Omega.
WARNING: Contains adult content.
## metroid.gam
tuid: 5aoeis6lt44sex7p
Metroid (v0.5 Release 1), a text version of Metroid
by Retro Studios and Billy Rawls.
(source code is in games/source/tads/tadsmetsrc.zip)
## mission.zip
The Mission version 1.02 (960331), by Jim MacBrayne.
Machine independent .gam file and TADS runtime for DOS
(see games/amiga/Mission.zip for an Amiga version)
[file is linked to games/pc/mission.zip]
## modern.gam
tuid: 20akruitzbk12lv4
Modernism version 1.0, by Jacob Solomon Weinstein,
includes both "Waiting for Godot" and "No Exit"
## mrsk.zip
Magic Realms: The Sword of Kasza, by James Mallette.
Machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/mrsk.zip]
## museum.gam
tuid: 7if80tf1uuu903y3
Museum of TADS, an interactive translation of the
Museum of Inform. Inform version originally written
by Graham Nelson; ported to TADS by Kevin Forchione.
Release 2 / Serial number 991214
(TADS source code is included in
programming/tads2/examples/inform.zip,
and the original Inform source code is in
programming/inform6/examples/Museum.inf)
## myth.zip
Myth, an adventure based on Greek and Roman mythology,
by Barry Volain.
Machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/myth.zip]
## nbdemo.gam
tuid: jnen956ddeoepghy
The Singular, and Historically Inaccurate, Misadventures
of Nobeard: Would-be Scourge of the Carribbean,
Quest Adventure #4 by Colm McCarthy.
Playable demo of a game in development.
## ng.gam
tuid: k2oi1p21c3zyii55
A Night Guest, Version 1.1, by Valentine Kopteltsev.
(the original competition entry is in
games/competition2001/tads/ng/ng.gam)
## ntts.gam
tuid: x7lnh94mmylkk6ng
No Time To Squeal, by Mike Sousa and Robb Sherwin.
Release 1.3 / Serial number 031603
(source code for this version is in
games/source/tads/ntts_src.zip
and the original competition entry is in
games/competition2001/tads/ntts/ntts.gam)
## oaf.zip
tuid: vlsvsfinckq930o5
Once and Future, Release 2.1 (Freeware, January 2001),
written by G. Kevin Wilson. Zip archive.
## oaf.sit.hqx
tuid: vlsvsfinckq930o5
Once and Future, Release 2.1 (Freeware, January 2001),
written by G. Kevin Wilson. Macintosh format archive.
## ofd.gam
tuid: b9h5ka57q4oevoee
One Foot Down, an experiment in hopelessly unfunny sarcasm,
by Jason Reigstad. Version 2.
## pastense.zip
tuid: t2q0c5885qqean3m
Past Tense, An Interactive Intrigue by Dave Nault.
TADS source code and compiled game file.
[file is linked to games/source/tads/pastense.zip]
## pcu10.zip
PC University: An Everyday Nightmare, version 1.0,
a TADS adventure by Neil deMause.
Machine independent .gam file and TADS runtime for DOS
[file is linked to games/pc/pcu10.zip]
(MacWesleyan, the Macintosh version, is in
games/mac/MacWes10.sit.hqx)
## pesach.zip
tuid: joeaxl8k39kx5dkd
The Pesach Adventure, by Avi Gobbler Productions.
A simple game for Jewish children about the search
for chametz on the night before the Seder night.
## pill.gam
tuid: 92r2r4jp050uhzcm
A Sugared Pill, version 1.2, by Colin Borland.
(a Windows installer is in games/pc/pill.exe)
## plant_2.zip
tuid: 77rsl9mezn5iogto
The Plant, Release 2 (Special Edition),
by Mike Roberts.
(source code for this version is in
games/source/tads/plantsrc_2.zip
and the original competition entry is in
games/competition98/tads/plant/plant.gam)
## polyadv.gam
tuid: fft6pu91j85y4acv
PolyAdv 3.21a, a TADS version of the original
Adventure / Colossal Cave text adventure, including:
- The original 350 point game by Crowther and Woods,
ported by David Baggett.
- The 550 point extended version by David Platt,
ported by Bennett Standeven.
- The 580 point extended version by Mike Goetz,
ported by Bennett Standeven.
- The 551 point version by David Long and an anonymous
author, ported by David Picton.
- A 701 point version by David Picton, combining the 550
point and 551 point versions.
- A 701+ point version by David Picton, based on the 701
point version but with new extensions.
(source code is in games/source/tads/polyadv_321a.zip)
## ptbad4.gam
tuid: dz9fsqadol6r5i9c
PTBAD4: How the Record Got its Groove Back.
Version 1.0, by Xorax, aka Jonathan Berman.
## ptbad5.gam
tuid: 0vwenn9r4chbb4b7
PTBAD5: Jesus Attack of Jesus Christ and the Church
of the Seventeenth day Robots.
Version 1.003, by Xorax, aka Jonathan Berman.
## quick.gam
tuid: zi08x51hddcswt8w
A Simple Theft, an interactive larceny
by Mark J. Musante.
Serial No. 20000810, Release 3
## return-to-ditch-day.zip
tuid: sicva377zqygxcq2
Return to Ditch Day, release 2, by Michael J. Roberts.
## rylvania.tar.Z
The Horror of Rylvania, by D. A. Leary
Playable DEMO v1.0
(for the full version see games/adventions/adventions.zip)
[file is linked to games/adventions/others/rylvania.tar.z]
## sabotage.gam
tuid: 5jp4nepsurm2aacf
Sabotage on the Century Cauldron, release 1.1,
by Thomas de Graaff.
(the original competition entry is in
games/competition2005/tads2/sabotage/sabotage.gam
and a DOS executable is in games/pc/sabotage.exe)
## sanecube.gam
tuid: ugegqt3s743rf101
Insanity Cubed, by Simmon Keith Barney.
Development version 0.98
## saturns_child.zip
tuid: 2o4zo6m9yawgrmk0
Saturn's Child, release 1.0, by Jerry Ford.
Machine independent .gam file and Windows executable.
[file is linked to games/pc/saturns_child.zip]
## saturns_child_web_ui.t3
tuid: 2o4zo6m9yawgrmk0
Saturn's Child, release 1.0, by Jerry Ford.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## savannah.gam
tuid: pwyjp54iubdq70p0
Sunset Over Savannah, An Existential Vacation,
by Ivan Cockrum. Version 1.0.3, 3/5/98.
(the original competition entry is in
games/competition97/tads/savannah/savannah.gam)
## saveprinceton20.gam
tuid: x8ai96w31jkizy4n
Save Princeton version 2.0
by Jacob Solomon Weinstein and Karine Schaefer.
## scavenger.zip
tuid: ii7j0kliujc4k8wf
Scavenger: Night's Edge interactive fiction,
by Quintin Stone. Version 1.2.
(the original competition entry is in
games/competition2003/tads2/scavenger/scavenger.gam
and a Windows executable of this game is in
games/pc/scavenger.zip)
## shadow.gam
tuid: h8rprc4xohdppd45
Shadowland I: The Tower of Iron, Interactive
Role-Playing System, Release 1.0, by Tom Claburn.
(source code is in games/source/tads/shadow.zip)
## shelby.zip
tuid: ehgrdmftq2kj7cci
The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.1, release 19960901.
Number #1 of the series, Manor of Madness, is in
games/spectrum/mnrmdnss.zip
(a PC executable of this game is in games/pc/shelbypc.zip;
a Macintosh executable is in games/mac/Shelby.sit.bin and
in games/mac/Shelby.sit.hqx)
## slapthatfish.zip
tuid: pthqyajy75yym4yi
Slap That Fish, Version 1.1, by Peter Nepstad.
This time, those fishy bastards are finally going to get
what's coming to them.
(the original competition entry is in
games/competition2007/tads2/slapthatfish/slapthatfish.gam)
## son0.gam
tuid: 20sehzcholdghoia
Prelude to Night, the epilogue to an unfinished
prequel to Gerry Kevin Wilson's "Sea of Night",
written by Ivan Cockrum.
## son1.gam
tuid: 8uxkgjfo3vzzt8d9
The Sea of Night release 2, by Gerry Kevin Wilson.
A short TADS adventure in which you are a sort of
'interplanetary trucker' making a run with a load of
bananas. Bad things happen, and you wind up on an odd
spaceship that seems to be organic.
## space.t3
tuid: ryqfgfeifdo0bpif
Space Shooter: A TADS 3 abuse.
Version 3, by Krister Fundin.
## spatial.t3
tuid: gakwspx3ip7xo7kk
Rat In Control, version 1.0, written by Mike Roberts.
An experimental game supporting both conventional
compass directions and relative directions ("in front
of you," etc.).
(source code is in games/source/tads/spatial_source.zip)
## storm.zip
tuid: t6lk8c2wktxjnod6
Shelter from the Storm, version 1, by Eric Eve.
## stormWebUI.t3
tuid: t6lk8c2wktxjnod6
Shelter from the Storm, version 1.1, by Eric Eve.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## stranded.gam
tuid: v3yjv68j45i3apr3
Stranded version 1.0, written by Jim Bayers.
(a Windows executable is in games/pc/stranded.zip)
## suprematism.zip
tuid: dg0i078bvta0uw9g
An experimental work exploring interactivity in IF, by
Andrey Grankin. It consists of two pieces: an 'absolutely
non-interactive' piece, and an 'absolutely interactive'
one. According to the author, the idea for this came from
the influence of Kazimir Malevich's work.
## tads-gamelist1.txt
The Complete, Unofficial List of TADS Games v3.00 (jan93),
by Alan Mead
[file is linked to info/tads-gamelist1.txt]
## tads-gamelist2.txt
The (Other) TADS Game List, version 1.2 (20aug96),
by Gerry Kevin Wilson and Paul David Doherty
[file is linked to info/tads-gamelist2.txt]
## tads_dungeon.zip
tuid: 4gxk83ja4twckm6j
Dungeon, the more or less public domain version of the
original MIT Zork,
ported to TADS by Darin Johnson (v0.3 beta).
Based on the FORTRAN version 3.1A, 1-Feb-94.
Compiled .GAM file and complete TADS source code.
[file is linked to games/source/tads/tads_dungeon.zip]
## the_one.zip
tuid: d7f5xs90i6ys2ite
The One That Got Away, version 1.2 (release 3),
by Leon Lin.
(the original competition entry including a walkthrough
is in games/competition95/TheOne.zip)
## theoracle.zip
tuid: mylly2aq8vih1j2k
The Oracle, version 1.5 by Brandon Allen.
Archive includes TADS game file and a map.
## tide.zip
tuid: yqyg7ktxrt53wrfa
The Ebb and Flow of the Tide, version 1.1, by
Peter Nepstad, adapted from the short story by
Lord Dunsany.
## tildeath.gam
tuid: 48sc0ktuskuy0cay
Till Death Makes a Monk-Fish Out of Me,
by Michael J. Sousa and Jon Ingold.
Release 1.1 / Serial number 021103
(the original competition entry is in
games/competition2002/tads2/tildeath/tildeath.gam)
## tnc.zip
tuid: tb4zcnikdtbxstf
Tomorrow Never Comes, version 2.21, by A. Bomire.
A James Bond parody with adult content.
## toonesia.gam
tuid: a1w0vji75vccanab
Toonesia, A Mini Text-Adventure Game, version 1.1,
by Jacob Weinstein
(the original competition entry is in
games/competition95/toonesia.gam)
## tortoise.gam
tuid: h6yue7liyshi27rp
The Lesson of the Tortoise, release 2,
by G. Kevin Wilson. A game based on some aspects of
Chinese folklore. Some adult content.
## tow11.gam
tuid: g0b7u3xlo585dt5y
Undertow v1.1 (05sep95), by Stephen Granade.
TADS game file only.
(the original competition entry with instructions is in
games/competition95/tow.zip)
## underoos.gam
tuid: 055wty792vfyamss
The Underoos that ate New York! by Gerry Kevin Wilson,
version 2.0.
(a DOS executable is in games/pc/underoos.zip,
a Macintosh executable is in games/mac/underoos.sit;
both these are version 1.0)
## undo.gam
tuid: 7aggx56jw5331v1c
Undo, version 1.0.1, by Neil deMause
[file is linked to games/competition95/undo.gam]
## unease.gam
tuid: hm7l2rgqpbabtmxq
Unease, Release 2.0 [020909], by Brendan J. O'Brien.
(Note from the author: this game contains a walkthrough
which can be viewed using the undocumented command
WALKMETHRU whenever a standard command prompt is
available.)
## unnkhz10.tar.Z
Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda.
Both games are version 1.0, by D. A. Leary.
[file is linked to games/adventions/others/unnkhz10.tar.z]
## unnkhz10.oldtr.tar.Z
Unnkulia One-Half: The Salesman Triumphant, plus
a playable demo of Unnkulia Zero: The Search for Amanda.
Both games are version 1.0, by D. A. Leary.
Contains .GAM files that work with older (< 2.1)
versions of the TADS run-time.
[file is linked to
games/adventions/others/unnkhz10.oldtr.tar.z]
## urban1.zip
Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore.
Machine independent .gam file and DOS executable.
[file is linked to games/pc/urban1.zip]
## uu1v301.tar.Z
Unnkulian Underworld: The Unknown Unventure, Version 3.01
by D. A. Leary.
[file is linked to games/adventions/others/uu1v301.tar.z]
## uu1v301.oldtr.tar.Z
Unnkulian Underworld: The Unknown Unventure, Version 3.01
by D. A. Leary.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to
games/adventions/others/uu1v301.oldtr.tar.z]
## uu2v30.tar.Z
Unnkulian Unventure II: The Secret of Acme, Version 3.0
by David M. Baggett.
[file is linked to games/adventions/others/uu2v30.tar.z]
## uu2v30.oldtr.tar.Z
Unnkulian Unventure II: The Secret of Acme, Version 3.0
by David M. Baggett.
Contains a .GAM file that works with older (< 2.1)
versions of the TADS run-time.
[file is linked to
games/adventions/others/uu2v30.oldtr.tar.z]
## uux.gam
tuid: 53nen8arznl9bstx
Unnkulia X: Escape of the Sacrificed, Version 1.1,
by Valentine Kopteltsev.
(the original competition entry is in
games/competition2000/tads/uux/uux.gam)
## venice.zip
tuid: 3a2hle932ml26m1
A Lady in Waiting, version 1.1, by Knight Errant.
WARNING: Contains adult content.
## venice_web.t3
tuid: 3a2hle932ml26m1
A Lady in Waiting, version 1.1, by Knight Errant.
This has been compiled with the WebUI interface, making
it playable over the Internet.
WARNING: Contains adult content.
## veritas22.gam
tuid: phnv25a48no14tja
VERITAS: A Harvard Game of Interactive Fiction,
version 2.2, by James T. Reese
(see games/mac for a stand-alone Macintosh version)
## videobar.zip
tuid: ndsp2xjj2aifh30h
I'm Gonna Take You To The Video Bar!
Version 1.1, by James Mitchelhill.
## vividity.t3
tuid: dtu2877dvz5x30ue
Vividity, by Ben Scott.
## vividity_web.t3
tuid: dtu2877dvz5x30ue
Vividity, by Ben Scott.
This has been compiled with the WebUI interface, making
it playable over the Internet.
## waterbrd.gam
tuid: s2sf6bgb1u5yojib
The Water Bird, release 1.1, by Athan Skelley
(the original competition entry is in
games/competition99/tads/waterbrd/waterbrd.gam)
## way.zip
tuid: 8l439jfvmltj4oih
Waystation v1.1 (19dec95), by Stephen Granade.
## wolfenschtein_WebUI.t3
tuid: 9pp2nh5axfys4qsa
Wolfenschtein: The Text Adventure! version 1.011,
by Shaokang Yuan.
## worlds.zip
tuid: 1aliwzro4e48mdlt
Worlds Apart, an Interactive Fugue,
Version 2.2, written by Suzanne Britton.
(a Windows version is in games/pc/worlds.exe,
and a Mac version is in games/mac/worlds.hqx)
## wormhole.zip
Wormhole: The Beginning release 1.0, a TADS (and
WorldClass) introductory adventure by Philip Dearmore
(introductory meaning promotional, I think).
Machine independent .gam file and DOS executable
[file is linked to games/pc/wormhole.zip]
## xarbo.zip
tuid: kufk96j21llgevfy
Escape from the Arboretum, by Robbies Dog. The archive
contains the game and a walkthrough.
## yet_another_experiment.t3
tuid: rsssdo3anjpwnt6e
Yet Another Experiment, version 2020.03.27, by He4eT.
## zebulon3.zip
tuid: q1gts4stibzdzy69
Uncle Zebulon's Will, an Interactive Inheritance.
Release 3.0 / 030115, by Magnus Olsson.
Winner of the TADS category of the 1995 IF competition.
(the original competition entry is in
games/competition95/zebulon.gam, and
TADS source is in games/source/tads/zeb3src.zip)
## zero.gam
tuid: nzydrfu1rl2qkuop
Zero Sum Game, an Exercise in Fantastic Futility,
Release 2, by Cody Sandifer.
(a Mac version is in games/mac/zero.sit.hqx,
a DOS version is in games/pc/zeroDOS.zip,
a Win95 version is in games/pc/zeroWin95.zip,
and the original competition entry is in
games/competition97/tads/zero/zero.gam)
------------------------------------------------------
# if-archive/games/tads/czech:
This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later). To get
a TADS 2 interpreter for your favorite system, look in
if-archive/programming/tads2/executables/,
and for a TADS 3 interpreter, look in
if-archive/programming/tads3/executables/.
## Exoter.t3
tuid: ktolxvj6h3frt94w
Exoter, by Miroslav Fidler,
ported to TADS 3 by Ludek Stastny.
Original version was for ZX Spectrum in 1987.
(source code is in
games/source/tads/czech/Exoter_source.zip)
## exoter-web.t3
tuid: ktolxvj6h3frt94w
Exoter, by Miroslav Fidler,
ported to TADS 3 by Ludek Stastny.
Original version was for ZX Spectrum in 1987.
This has been compiled with the WebUI interface, making
it playable over the Internet.
------------------------------------------------------
# if-archive/games/tads/czech/old:
This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later). To get
a TADS 2 interpreter for your favorite system, look in
if-archive/programming/tads2/executables/,
and for a TADS 3 interpreter, look in
if-archive/programming/tads3/executables/.
## exoter-web-r1.t3
Exoter, by Miroslav Fidler,
ported to TADS 3 by Ludek Stastny.
Original version was for ZX Spectrum in 1987.
This has been compiled with the WebUI interface, making
it playable over the Internet.
------------------------------------------------------
# if-archive/games/tads/german:
## Pionierin.t3
Die Pionierin und die Tragödie des telematischen
Typewriters, release 3, by Michael Baltes.
## PionierinWebUI.t3
tuid: 52lpvfxr213sk8la
Die Pionierin und die Tragödie des telematischen
Typewriters, release 3, by Michael Baltes.
This has been compiled with the WebUI interface,
making it playable over the Internet.
------------------------------------------------------
# if-archive/games/tads/italian:
## La_missione_di_Kyle_Remerook.t3
tuid: u0jb1u17s7caw7k6
La missione di Kyle Remerook, by \_draedr_.
Compiled for Web play.
------------------------------------------------------
# if-archive/games/tads/old:
This directory contains TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later). To get
a TADS 2 interpreter for your favorite system, look in
if-archive/programming/tads2/executables/,
and for a TADS 3 interpreter, look in
if-archive/programming/tads3/executables/.
## Korenvliet-r1.t3
Korenvliet, version 1.2. A short adventure by
Alexander van Oostenrijk, based on the original
korenvl.bas (author unknown).
## lostny-v104.zip
tuid: ptd5vgjvr089dpzr
Lost New York version 1.04, a time-travel TADS adventure by Neil deMause.
## mazes-v200.t3
Nothing but Mazes, by Greg Boettcher.
Version 2.0: Full version
## shelby-v20.zip
tuid: ehgrdmftq2kj7cci
The Light: Shelby's Addendum. Quest Adventure #3,
by Colm A. McCarthy. Version 2.0, release 19960428.
## The_Ribos_Operation-r1.t3
The Ribos Operation, a Dr Who themed game by Kelsey Lewis.
------------------------------------------------------
# if-archive/games/tads/russian:
This directory contains Russian TADS game files, which can be used on any
machine that runs the TADS interpreter (version 2 or later).
## ditchr.zip
tuid: 2ungxx2lyy5sob4g
Mike Roberts' game "Ditch Day Drifter", translated into
Russian by Andrey Grankin.
Archive includes TADS game file and source code.
(a Windows executable is in games/pc/russian/ditchrexe.zip)
[file is linked to games/source/tads/russian/ditchr.zip]
------------------------------------------------------
# if-archive/games/tads/spanish:
## Verla.t3
tuid: zea8r0chhay0nv5r
No Quiero Verla, Version 1.1, by Comely.
------------------------------------------------------
# if-archive/games/tads/spanish/old:
## Verla.t3
No Quiero Verla, Version 0.0.2, by Comely.
------------------------------------------------------
# if-archive/games/tag:
This directory contains games written with T.A.G.,
Martin Oehm's Text Adventure Generator.
The compiler and the corresponding game file interpreter
T.A.M. (Text Adventure Machine) can be found in directory programming/tag/
## Hortulus.zip
Hortulus v1.0, a German text adventure by Florian Edlbauer.
Archive includes game and MS-DOS interpreter.
[file is linked to games/pc/german/Hortulus.zip]
## amfluss.tag
tuid: s4td8ncu7affdcw6
Begegnung am Fluss, version 1.1 a German text adventure
by Florian Edlbauer.
(the original competition entry is in
games/competition2001/msdos/amflus/amfluss.tag)
## bann.zip
tuid: h2o0pfczeczm0kg8
Im Bannkreis, Ein interaktiver Ausreissversuch, a German text
adventure with Enchanter-like magic by Martin Oehm.
Archive contains only the game file.
## bann_tam.zip
tuid: h2o0pfczeczm0kg8
Im Bannkreis, Ein interaktiver Ausreissversuch, a German text
adventure with Enchanter-like magic by Martin Oehm.
Archive contains the game file and the interpreter.
[file is linked to games/pc/german/bann_tam.zip]
## baum.zip
tuid: f810fngvnv1zbxqg
Der Angstbaum, version 1.1, a text adventure in German by
Jens Bojaryn.
Archive includes the game, the interpreter executable and a
description of the game.
## besucher.zip
tuid: g3royzuxft5s04xo
Der Besucher, version 1.2, a German text adventure by
Zoltan Carnovasch.
## ei.tag
tuid: 9tfdpkagrh557qz4
Eins, Zwei, Spiegelei, version 1.2, a German text adventure
by Florian Edlbauer.
## fuenf.zip
tuid: yuoxt0ek8h1hg082
Der Fuenfte Raum, version 1.2, a text adventure in German by
Jens Bojaryn.
Archive includes the game, the interpreter executable and a
description of the game.
## hirsch.zip
tuid: zg0fflux0tmcs2j1
Unter Hirschen, version 1.0, written in German by Florian
Edlbauer. A visit to a Munich beer garden.
(an executable version is in games/pc/german/hirsch.exe)
## pirate.tag
Pirate Adventure, a German rewrite of Scott and Alexis Adams'
classic game, by Christian Bluemke. Version 2.02c (2005-01-07).
------------------------------------------------------
# if-archive/games/texture:
## t-shirt-blanket.zip
T-Shirt Blanket, by Rhetta Lynnea.
## texture-2016.zip
All Texture stories published in the
texturewriter.com Public Library in 2016.
## texture-2017.zip
All Texture stories published in the
texturewriter.com Public Library in 2017.
## texture-2018.zip
All Texture stories published in the
texturewriter.com Public Library in 2018.
## texture-2019.zip
All Texture stories published in the
texturewriter.com Public Library in 2019.
## texture-2020.zip
All Texture stories published in the
texturewriter.com Public Library in 2020.
------------------------------------------------------
# if-archive/games/trs80:
## BASIC-Model100.zip
tuid: 5zlnxk01px57la1d
bqrlh3gwl344xwfw
1bzdx016sdc09vz5
spkf4sx6bbwluh3e
6kiphne28zd1yshw
hwvyxeypjjq9sh4e
A collection of games written in BASIC for the TRS-80
Model 100:
- Galaxy Trek Adventure, by Howard Batie -
a Star Trek Classic adventure.
- Crash - you play a survivor of a plane crash.
- Haunted House, by Barry Gaskins.
- House Adventure - a treasure hunt in a
monster-infested house.
- The Nuclear Submarine Adventure, by Steven Neighorn.
- Teeny Tiny Text Adventure, by Tim Ekdom - you're
searching for a million dollars in an old house.
## Greg-Hassett.zip
tuid: s592isejad6u8mk5
sjr2g5v2fg9sbhpw
singttx6omgnt2ja
j600tz4vee328efb
A collection of Greg Hassett's games for the TRS-80
Model 1:
- Devil's Palace
- Enchanted Island
- Enchanted Island Plus
- House of the Seven Gables
- World's Edge
## Odyssey_1_Damsel_In_Distress.zip
The first part of Joel Mick's Odyssey trilogy.
## Odyssey_2_Treasure_Island.zip
The second part of Joel Mick's Odyssey trilogy.
## Odyssey_3_Journey_Through_Time.zip
The third part of Joel Mick's Odyssey trilogy.
## SA-Copyright.txt
Copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/spectrum/SA-Copyright.txt, and
scott-adams/Copyright.txt]
## daggor.zip
tuid: ljuczjacli986ufk
Dungeons of Daggorath, a graphical RPG for the TRS-80
Color Computer by Douglas J. Morgan.
## drlvgstn.zip
tuid: s4ymecwvma7sllme
Dr. Livingston Adventure for the TRS-80 Model 1,
by R.B. Fullerton (1980).
## germany.zip
tuid: 1ehk77bu7uwchob4
twnrumwj3qa1dl99
Three TRS-80 text adventures by Anthony J. Wood:
- Germany 1942
- Ruins at Time's Edge
- Space Hunt
## medvladv.zip
tuid: yrwkuocsrqcvjkos
Medieval Adventure for the TRS-80 Model 1,
by Hugh Lampert (1980).
## pyramid2000coco.zip
tuid: q4kb22d5ukwy0w4a
Pyramid 2000 by Robert Arnstein, for the TRS-80 Color
Computer.
## pyramid2000trs.zip
tuid: q4kb22d5ukwy0w4a
Pyramid 2000 by Robert Arnstein, for the TRS-80 Model 1.
## qustfire.zip
tuid: f4j5g53s4n9wsw1j
Quest for Fire, by Anthony J. Wood. A text adventure
for the TRS-80, with source code and walkthrough.
## treasure4.txt
tuid: yn8flbd88nwxg0ar
Treasure Dungeon 2, by David E. White.
BASIC source code.
## trs.zip
TRS-80 Adventure Game Pack for MS-DOS, compiled by
Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80
Model I emulator for DOS by Ron Fries, some walkthroughs,
and the following games:
- Adventureland
- Pirate Adventure
- Mission Impossible
- Voodoo Castle
- The Count
- Strange Odyssey
- Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Parts 1 and 2
- The Golden Voyage
- Adventure 13
- Pharaoh
- White Palm
- Martec's Tomb
- Atlantis
- Lost Island
- Quest
- The House of the Seven Gables
- Gargoyle Castle
- Ice World War
- Time Adventure
- Crowley Manor
- Escape from Traan
- Lucifer's Realm
- Saigon: The Final Days
- Enchanted Island Plus
- The Domes of Kilgari
- Devil's Palace
- World's Edge
- Dragon-Quest
- Death Dreadnought
- Pyramid
[file is linked to emulators/trs80/trs.zip]
------------------------------------------------------
# if-archive/games/twine:
## 16_Ways_to_Kill_a_Vampire_at_McDonalds.zip
16 Ways to Kill a Vampire at McDonald's, by
Abigail Corfman.
(the original competition entry is in
games/competition2016/16 Ways to Kill a Vampire at McDonalds/)
## A_Chainsaw_Across_my_Heart.zip
tuid: inn5ebyt5oj6tcoe
A Chainsaw Across my Heart, by MonoS.
## A_Child_Without_an_Eye.zip
tuid: nuy5phz10f1v3j9
A Child Without an Eye: Chapter 1, by RatGrimes.
## A_Couriers_Tale.zip
tuid: 9w4cnrcuqf7wehmh
A Courier's Tale, by SJ Griffin.
## A_Dangerous_Journey.zip
tuid: d9j8c7ne5w9lkxtk
A Dangerous Journey, by stonekatt.
## A_Date_With_Logan_Davenport.zip
Book One: A Date With Logan Davenport, release 2,
by Lumimon.
## A_Day_in_the_Life_of_Schroedingers_Cat.zip
A Day in the Life of Schrödinger's Cat,
author unknown.
## A_day_in_the_life_of_a_writer.zip
tuid: jihahgunsndftg99
A day in the life of a writer, by Gurpegui.
## A_Gift_For_Mother.zip
tuid: kszvg3nnn8uae7av
A Gift For Mother, by Natalie Zed.
## A_girl_and_a_boy.zip
tuid: q8zm5y82x125s4aw
A girl and a boy, by Emanuel Nordrum.
## A_Grim-ish_Tale.zip
tuid: lbqlpste6oi6yb8
A Grim-ish Tale, by Jeremy Wilfinger.
## A_History_of_Publishing.zip
tuid: ot3w5zwv16dcw44m
A History of Publishing, by Marcus Bertrand.
## A_house_with_14_rooms_in_it.zip
A house with 14 rooms in it, by DJ Williams.
Released under the CC0 licence.
## A_Hundred_Ways_to_Die_in_Space.zip
A Hundred Ways to Die in Space, by ajx.
## A_Pair_of_Paws.zip
tuid: c4lcm93r8suzk3hn
A Pair of Paws, by Daniella Santiago.
## A_Spys_Escape.zip
tuid: oafacg60g97iqu90
A Spy's Escape, by Leslie Calhoun.
## A_Tail_of_Two_Kitties.zip
A Tail of Two Kitties, by Tempcard.
## A_thing_done_and_who_did_it.zip
A thing done and who did it,
an artwork by Laurie Lax.
## A_Time_of_Tungsten.zip
A Time of Tungsten, by Devin Raposo.
Includes mp3 audio files.
## Absent_Heroes.zip
Absent Heroes: Choose Your Own Interview II,
by Cara Ellison. Interactive interview with
Emily Short, Andrew Plotkin and Adam Cadre.
## Accident.zip
Accident, by Hossein Tavakkoli.
## Acht.zip
Acht, by Wiebke Scholz. Can be played in English or German.
[file is linked to games/twine/german/Acht.zip]
## Adventuring_101.zip
tuid: hob5n7frvzgxxach
Adventuring 101: Rogue Like, by Joshua Castillo.
## Aer.zip
Aer, by Albert Casals and Andrea Bolivar.
## After_the_Blast.zip
After the Blast, by The_Fifth_Horseman.
## AHymnLongSilenced.zip
tuid: y7d61c1qwxstklny
A Hymn Long Silenced, by Lapdog.
## Ajana_Path.zip
tuid: 3409cq5gn65h503l
Ajana Path, by Sumana. In the Bengal language.
## All_Hail_The_King.zip
tuid: zddjwqdxb14rlw63
All Hail The King!, by Luke Skytrekker.
## All_That_Remains.zip
All That Remains, by carbo0n4.
## Alone.zip
tuid: wc2zw34p09psi3k7
Alone., by Alex Twyman.
## Alone_Awake.zip
tuid: k1ye3rs0n3thnb6u
Alone Awake, version 1, by PaperBlurt.
## Ambush.zip
Ambush, by Bob Kirkman.
This a work in progress. It is to be an interactive
case study in professional ethics for engineers.
Available now is a draft of the Prologue/Act I.
## And_I_became_like_light_and_flash.zip
And I became like light and flash, by Mikhail Kimbli.
## AntVoyage.zip
Ant Voyage, by Jordana Bungard.
## APOTCAIOTLFOMAL.zip
tuid: q2w2w1l1n3mxiyu2
A Primer On The Capture And Identification Of
The Little Folk Of Myth And Legend,
by Krishan Coupland.
## Arcana_Cathexis.zip
tuid: jm9slf2fe7j7w3sw
The Arcana Cathexis, version 1.11,
by Tom "SteepInKline" Kline.
## Balance_of_Trade.zip
tuid: i8pqcxu2lc5dsujy
Balance of Trade, version 1.8,
by Robert Luke Doman.
## Banneker_Boulevard.zip
tuid: 1fifsd1u6vbvqyf5
Banneker Boulevard, by KittyDaKat.
## Barbarians.zip
tuid: d8fz0h5t3xob18hy
The barbarians are coming!, by Daniel Kosacki.
## Beautiful_Dreamer.zip
Beautiful Dreamer, by S. Woodson.
## Belting_the_Bible.zip
Belting the Bible, by Aaron Williams.
## BetaProject.zip
Beta Project, by betaproject.
## Beware_of_the_Night_Terrors.zip
Beware of the Night Terrors,
by Christina Quinlan.
## BG3_Nightmare_Under_Elms.zip
Baldur's Gate 3 - Nightmare Under Elms, version 1.17, by Joris Lemoine.
## BIOS_Errors.zip
tuid: klp5gqo4scw7uh40
BIOS Errors, by B Minus Seven.
## Birthday_Simulator.zip
tuid: hzyy4e5lv1spwftc
Birthday Simulator, version 1.2,
by Jon Prime.
## BlackJack.zip
BlackJack, by anon.
## Blocked.zip
Blocked, by CSCI107.
## Blow_Out_the_Candles.zip
tuid: 9d4r0eix3s5m1d5y
Blow Out the Candles, by Luke Skytrekker.
## Branches.zip
You're Going To Be Fine, by Vociferocity.
## Broken_Wand.zip
tuid: aevhsybrq1b8fceb
Broken Wand, by Richard Wilkins.
## Burlington_Wellness.zip
Burlington Wellness, by BeHumanCentered.
An illustrated, empathy-themed choose your
own adventure story.
## BurningQuestions.zip
tuid: sstz1in6i133w2be
Burning Questions, by Gray Manichean.
## Butcher_Baddie.zip
tuid: a4jk4283kk0ejfix
Butcher Baddie, by Kayla Singer.
## Cairo_Hub.zip
Cairo Hub, by Bsmith1795.
## Can_you_stop_Jeremy_Corbyn_from_joining_ISIS.zip
tuid: ivre72tgcu6m74np
Can you stop Jeremy Corbyn from joining ISIS?,
by Tom McNally and Ben Edwards.
## CandysGreatEscape.zip
Candy's Great Escape, by Lars Engelmann.
## CapeConvos.zip
tuid: iw9p8ul801852ju
Conversations with a Cape, by Alice Chen.
## Cardiff_Giant.zip
tuid: uartkjymc7r33aug
The Cardiff Giant, by G.E.M.
## Cask.zip
Cask of Amontillado, by Josh Anders.
## CastleDoomstone.zip
tuid: 9zb16mcy711c4koz
Castle Doomstone, by Strangelander.
## Cave_of_Wonders.zip
Cave of Wonders, by Adina Mira.
## Check_Please.zip
tuid: hhglmil5aova9f7z
Check Please! by balt77.
## Chesstopia.zip
tuid: iqd5c2o6wvo1d4a7
Chesstopia, version 1.0, by John C. Knudsen.
## Chesstopia2.zip
tuid: 3pi9th290anrg047
Chesstopia II, version 1.0, by John C. Knudsen.
## Chesstopia3.zip
tuid: i2pms3m77fesmxmm
Chesstopia III, version 1.0, by John C. Knudsen.
## CitizensOnTheMountaintop.zip
tuid: pwd9lutzkn8vt66
Citizens on the Mountaintop: The Story of the
Civil War Amendments, by Ted Casaubon.
## Click.zip
Click, by Derek Douglas.
## Click_Agree.zip
tuid: x5eh55q62iea4cw
Click Agree, by Craig Morrow.
## Climax.zip
tuid: dvfhkr2u1tg0vhrj
Climax, by Patrick Brown. A hyper-text adaptation of Gasper Noe's Climax.
## Claustrophobia.zip
Claustrophobia, by Holly F.
## Clouds_in_the_Sky.zip
tuid: famctb8d5p0id92u
Clouds in the Sky, by Ibidun.
## Club_Night.zip
Club Night, by antonsart.
## College.zip
tuid: us2f8ccpty5tn2wx
College, by Imouto's Grief.
## Commander.zip
Commander, by Nathaniel Holle.
## Communion.zip
tuid: vf7jsh4s4hzpj0s5
Communion, by Eneasz Brodski.
## ConemanTupp.zip
Coneman and Tupp in No Words for Phindar,
a fan-game for the Campaign Podcast,
by sometimesmyhandswork.
## Connorstory.zip
tuid: zm6rp4v7vbggrch
A Hunger Games Prequel, by Connor B.
## Conversation_on_Cheating.zip
tuid: dsishobknvdw1pzf
A Conversation on Cheating the Twine Word
Counter, by Mykael.
## Creative_Activist_Project_AU18.zip
tuid: jkpgrolx0q3uqfzp
Creative Activist Project AU18,
by Rebecca and Lauren.
## Crypto_Currency_Sim.zip
tuid: anqmi3lr94fd25qc
CrypoCurrency Investment Simulation,
by Josh Flores.
## Crypt_Shyfter.zip
tuid: dmjzy5s4pinrqs84
Crypt Shyfter, written by Kung Fu Space Barbarian. A series of 40 sci-fi, fantasy,
and weird western digital gamebooks. The zip file contains all 40 episodes. The
series was published between June 2017 and March 2021.
## Cure_for_Death.zip
tuid: n7k9ifncyz4acceb
Cure for Death, version 1.1, by Ingrid Wolf.
## Dad_and_Chloe.zip
Dad and Chloe, by Romanos Fasoulis.
## Darkened_dreams.zip
Darkened Dreams v.1.1. by StoryP4nda.
## DarknessFails.zip
Darkness Fails, by Matt Campbell and Isaac Cook.
## Date_Night.zip
tuid: r0mpntfdqh9dzsd
Date Night, by Anonymous.
## Deadlines.zip
tuid: bee1iw1ootbw84jf
Deadlines, by Robert Guerra.
## Deadly_Vacation.zip
tuid: 3ajxkaaqwyph3txk
Deadly Vacation, by Anonymous
## Departure.zip
tuid: 9wz37wdk57fniz0t
Departure (Revised), by Malaika Shard.
## Depositions_and_Defenders.zip
tuid: uybeyfl96ps2myt3
Depositions and Defenders, version 2.0, by Alkaline Dust.
"A humorous role playing game for Section Z law students! Take on a dragon
or unethical business practices in a game with very little resemblance to
the law!"
## DepthsOfSarcasm.zip
tuid: tuwbnnnvs9m4iifa
The Depths of Sarcasm, version 1.7.3,
by Sam Wilson.
## Derive.zip
tuid: l0xbojrxh90tnz7g
Dérive I: Santander, by Garm.
## Devastated_Future.zip
tuid: h0babtiybehy65o6
The Devastated Wasteland, by Aaron Wang
and Silas Yacyshyn.
## DevilTree.zip
tuid: a3iftunjbokyqjkd
The Devil Tree, by A.I. Wulf.
## Devoted.zip
tuid: wd6b2ggf1x8b518c
Devoted, by TahoeSnow.
## Digestion.zip
tuid: ux62m1g0q84vem3o
Digestion, by Michael Jozefowicz.
## Disabled_by.zip
tuid: mal27rms15du7x7b
Disabled by..., by Beest.
## Distance.zip
tuid: dcwntqqwkqmfg4wk
Distance, by Zachary Nadel.
## Do_You_Oblige.zip
Do You Oblige?, by KFK.
## Do_You_Suppose_When_Robots_Dance_They_Do_The_Human.zip
tuid: 91kc67ke5dettpd2
Do You Suppose When Robots Dance They Do "The Human"? by Finel.
## DragonDad.zip
Dragon Dad by Kronosaurus, Yersinasaurus.
## Dragons_Ninjas_Lettuce.zip
tuid: lpfhggox17k3xia2
Dragons, Ninjas and Lettuce, version Alpha 1.5,
by Anonymous.
## Dreaming.zip
Dreaming, by The Dream Team: Chris, Martin, Quan.
## DryWinter.zip
tuid: g16ch7hle11qp3jz
Dry Winter, version Alpha 1.0, by NinjaBurritoTM.
## Due_Process.zip
Due Process, by Jesse Bradley.
## Dungeon_Detective_2.zip
tuid: 3qkj39w2kk7rp7bo
Dungeon Detective 2: Devils and Details, by Wonaglot.
(the original competition entry is in
games/competition2019/Dungeon Detective 2 Devils and Details/)
## Duplicita_Episode_1.zip
tuid: r1macwynkpbmadv4
Duplicita: Episode 1, by Sean Hwang and
Doug Lindsay.
## Durian_Durian.zip
Durian Durian, by James McFay.
## Each_Glimpse_A_Mirror.zip
tuid: riuse4q0gtjumhwv
Each Glimpse A Mirror, by Jack Sanderson Thwaite.
## EidolonGGJ.zip
tuid: u5go6xtyulxzn550
Eidolon GGJ2016, by Austin M. Jones.
## Emma.zip
Emma the Trust Fund Baby, by garcia1000.
## Encyclopedia_Fuckme_and_the_Case_of_the_Vanishing_Entree.zip
tuid: x5fj59hxkzj6xxv
Encyclopedia Fuckme and the Case of the Vanishing
Entree, by Anna Anthropy.
## End_of_Days.zip
End of Days, by Declan Walker.
## Enlightenment.zip
Enlightenment, by fantome profane.
## Escape_Olive.zip
tuid: wgbdolhnmf2hc1k5
Escape Olive, by Justin Reichard.
## Escape-the-House.zip
tuid: usdmc3zn3m4yt6f4
Goosebumps-ish : Escape the House!, by snail.
## Enter_the_Room.zip
Enter the Room, by Blake Cardwell.
## EscapeFromClusterZeta.zip
Escape from Cluster Zeta, by Paolo Jose Cruz.
"You are the newest Ensign aboard the Invisible
Hand, an official commercial vessel of the
Laissez-Faire Trade Federation. Can you help the
crew repair a broken FTL drive before a hostile
enemy fleet shows up to reclaim your latest
bounty?"
## Ethics_AI.zip
Ethics AI (Don't Freeze Edition), by Sherry Jones.
## Euphoria.zip
tuid: yu652faj1st8fc
Euphoria, by Martyav.
## FalloutVault17.zip
Fallout: Vault 17, by Snoother.
## Familiaris.zip
tuid: js43wumv8hyux0zq
Familiaris, by Greg Klein.
## Farmer_Blues.zip
tuid: 99qpiqoxpa88vo3s
Farmer Blues, by Blackfish.
## Fetchville.zip
tuid: p7u5bk4xewe9qgk
Escape from Fetchville, by Bitterly Indifferent.
## Fetch_a_Pail_of_Water.zip
tuid: 3q5p544u2a6eurxq
Fetch a Pail of Water, by Fetch.
## First_Twine_Story.zip
First Twine Story, by M.Barksdale.
## First.zip
First, by Skryb Anu.
## Forest_Walker.zip
tuid: iv969egbsidsu1o2
Forest Walker, by Rajendra M. Shepherd.
## Found_Objects.zip
Found Objects, by Alina.
## Forgotten_Tavern_Food_Critical.zip
tuid: 22ye2ueiuu4p3gva
Forgotten Tavern: Food Critical,
by Peter M.J. Gross.
(the original competition entry is in
games/competition2018/The Forgotten Tavern/)
## France.zip
tuid: 8tk532etnxf9181
France, by Alex Mak, Betsy Larson, Abbie King,
John Pascone, Kyle Pasciuto-Kenny.
## Frore_Inc.zip
tuid: u866jv9aggi5xzpz
Frore Inc., by Tobias Svenblad.
## Fuchs_Unger_Jewellery.zip
tuid: 8x1j1f2yypr41kih
Fuchs & Unger Jewellery, by Zoran Grabovac.
## Fungost.zip
Fungöst, version 2.3.0, by Mark Vino.
## Futility.zip
tuid: d9fz1zx5t8xg5391
Futility, by A.I. Wulf.
## GaiasHeartbeat.zip
Gaia's Heartbeat, by I.T. 2015.
## Galaxy_Sim.zip
Galaxy Sim (Alpha), by Corgan Smith.
## GameAdventure.zip
Game Adventure, author unknown.
## Game_of_Midlife.zip
tuid: smf4yah6dzueozj
Game of Midlife, by Sarah Asano.
## Get_Lost_Web_Ver.zip
Get Lost!, by S. Woodson.
## GGGHOST.zip
tuid: uzpg2ydre6sga1l5
G-G-Ghost!, by disabledpaladin.
## Ghost_Highland_Way.zip
tuid: wy9kkzim2mrs9svo
Ghost Highland Way, by Harry Giles.
## Glass_Jar.zip
tuid: o3nsrzn1ggg6t59r
Glass Jar, by elizawriteshere.
## Glitch_Perfect.zip
Glitch Perfect, by Anonymous.
## Going_Up.zip
Going Up!, by Joshua R. Ingram.
## Golden_Butt.zip
tuid: l4v86ejzvok131f8
Jones N. Forebuts and the Secret of
the Golden Butt, by Casper Candlewood.
## Good_Boy.zip
tuid: nicbpsn9nuh7xkuw
GOOD BOY!, by Bailie Karcher.
## Great_Fall_Forward.zip
Great Fall Forward, by White_Hitch.
## Great-grandmother_and_the_war.zip
tuid: wxa74e9frno12x2q
Great-grandmother and the war, by Autumn Chen.
## Grimnoir.zip
tuid: gm0bta4s5j0pzbt2
Grimnoir, by ProP.
(the original competition entry is in
games/competition2018/Grimnoir)
## Guards_of_Blizzard_Scope.zip
The Guards of Blizzard Scope, by Andrew Shields.
## H2.zip
tuid: lb3uyjuzft8ieks
Harrison Squared Dies Early, by Daryl Gregory.
## Half_life_3_confirmed_simulator.zip
tuid: tbj5kaezw9ldds48
Half life 3 confirmed simulator, by "Me".
## Hallowmoor.zip
Hallowmoor, version 1.02, by Mike Snyder.
## Harasho.zip
tuid: ri4qd3bpdp77c3n6
Harasho, A Yuri Dating Sim (Girl's Love) about
Love Live: School Idol Project,
by Ching Lam Yung.
## Harlowe_vs_Sharpe.zip
tuid: 4waui4k94723t14d
Harlowe vs Sharpe, by Sage Michael.
## Harper_Manor.zip
tuid: 8esrykyxn81ghbka
Harper Manor, by Johnathon Posemato.
## Haven.zip
tuid: xbam12q1k8h8jfzd
HAVEN, by Brooke Burgess.
## HeartBreaker.zip
HeartBreaker, version 1.0. A science fiction interactive story, by
Arturo Guerra.
## Helenas_Adventures_in_Looking_Land.zip
tuid: tezpont7mc2hg0uk
Helena's Adventures in Looking Land, by
Joel Marler. A Tunnels and Trolls solitaire
adventure.
(a PDF gamebook version is in
games/pdf/Helenas_Adventures_in_Looking_Land.pdf)
## High_Top_Trail.zip
High Top Trail, by the Adventure-Woods
MSP 4741 Group.
## History_Road.zip
tuid: exwlyss52l37dkyi
History Road, by Rebecca Lastname.
## HitchHikerRing.zip
Hitch Hiker Ring, by Michael Ranegaard and
Nikolaj Sloth.
## Horrors_Anonymous.zip
Horrors Anonymous v1.11, by Ben Chill.
"These monsters need professional help.
Unfortunately, they've come to you instead."
## Hospital.zip
Hospital, by Anonymous.
## House_of_Lies.zip
tuid: oz487g1snq3gndxm
House of Lies, by Brandon Zhou.
## How_did_Chewbacca_get_his_Wookiee_Bowcaster.zip
tuid: h5ypfihsgazetkum
How did Chewbacca get his WOOKIEE BOWCASTER?,
by Tom McNally and Ben Edwards.
## Humanity.zip
tuid: c9hx8vn61d8ifexi
aldych3q91297dcl
Human(it)y, by Deirdre Sprenger.
## Humanity_in_Exile.zip
tuid: tp2ji37ionjsrc1x
Humanity in Exile, by 8-Bit Kemp.
## HummingBird_Haunting.zip
HummingBird Haunting, by Norbez.
## Hungry_Ghosts.zip
tuid: bqnri593s3k6cde8
Hungry Ghost(s), by Gaydarade.
## Hypnagogue.zip
tuid: dbp25po2m44fjrp
Hypnagogue, by Mitch Alexander.
## Hypno.zip
Hypnotic Trance, by hypnosismc.
## I_See_Leaf_People.zip
tuid: xcqcwetrlp4lbe48
I See Leaf People, by balt77.
## I_Summon_You.zip
tuid: lwjk8w6pt2qy2m30
I Summon You, by Anna Anthropy.
Illustration by Jonathan Hunt.
## I_Told_You_This_Was_a_Bad_Idea.zip
tuid: hgze0vdj4qmlk7cd
I Told You This Was A Bad Idea, version 1.1, by Jessica Padkin.
## Im_Sorry_I_Didnt_Know.zip
tuid: zbozhmu14caofwut
I'm Sorry, I Didn't Know, by Rebecca Zheng.
## In_The_Immense.zip
In The Immense, by Monsterberg.
## Inquisitors.zip
The Inquisitors, version 2.5, by Mark Slabinski.
## Instincts.zip
tuid: if4u4wmmamnu7vz
Instincts, by Madison Vassari.
## Isaboo_Cat_Simulator.zip
Isaboo Cat Simulator: A Day in the Life of a
Notorious Cat Criminal, by chantillykitty.
## Its_Fine_Stress_Relieving_Segment.zip
tuid: b3k83igpri3n1ix0
It's Fine Stress Relieving Segment, by UCF Team 3.
## Je_Suis_Jennifer-DEMO.zip
tuid: hut3dxommva5gu9y
Je Suis Jennifer - DEMO, by Anonymous.
## Journey_Through_Space.zip
Journey Through Space, by Max.
## Jump_into_a_hole_and_never_go_back.zip
tuid: 6h9zwl9tqa6q79pc
Jump into a hole and never go back,
by Grublet Stavarnoop.
## Just_Talk_to_Them.zip
tuid: namvy6r1sotkyznu
Just Talk to Them by Raymond Vermeulen.
## Karens_Secret.zip
tuid: zx5l694lwn3rweg
Karen's Secret, an erotic fantasy
by goddamusername.
Warning: contains explicit adult images and text.
## Keeping_Up_with_the_Buzzards.zip
tuid: j27xx5pmopnbvsn6
Keeping Up with the Buzzards, version 2.0, by Ingrid Wolf.
## Kemono_friends.zip
tuid: mrpy761y4g63ka80
Kemono friends, by Ching Lam Yung.
Parody of the anime with the same name.
## Killing_Orders.zip
tuid: 3b8o3q0a2lqdfhz
Progenitor's Folly: Killing Orders,
by Clinton Ma.
## Kitchen_IO.zip
Kitchen IO IB, by Anonymous. Questionnaire game to
determine which character you grieve most like, in
the book "Kitchen" by Banana Yoshimoto.
Used for IB Interactive Oral.
## Klue_and_Do.zip
tuid: lfq8h9dg5zyp2pl8
Klue & Do Murder Mystery, by SeaWolf Design.
## Kutya.zip
tuid: jwhj41coq3fesebw
Kutya, by Dylan-C.
## Labyrinth.zip
tuid: 5czip2mqeves47ot
Labyrinth, by Brandon Smith.
## LakeNews.zip
tuid: pw2igwtxt9pqsgw3
Lake News, version 3.0, by Ben Verschoor.
## LanasReturn.zip
tuid: x7b7fk6f78niw5rx
Lana's Return, Part 1, by steter90.
## LanguageQuest_Spanish.zip
LanguageQuest - Spanish, by Valera Volkov.
RPG-style text adventure game, intended for
Spanish learning by English speakers.
## Las_Puertas_de_Solaria.zip
Las Puertas de Solaria / The Gates of Solaria,
by Xavi Martinez.
The text is in both English and Spanish.
## LastMinute.zip
tuid: m0w7fo10t8d5ahjs
Last Minute, version 3, by
Ruderbager Doppelganger (AKA Hulk Handsome).
(the original competition entry is in
games/competition2012/web/lastminute/original/)
## Latch_Trap.zip
tuid: xlikdmg2nvu0ic30
Latch Trap, by Florencia Rumpel Rodriguez.
## Let_Me_Out.zip
tuid: dvmwe4vp9cqiof2m
Let Me Out!!, by Edward Clark.
## Lets_Get_Better_or_At_Least_Different.zip
tuid: xpfthekijpnx3uol
Let's Get Better or At Least Different,
by 3_2_1_nothanks.
## Levels.zip
tuid: 9qh2osv5x3oz4cfg
Levels over Sky, by Badger Ciar.
## Light_Beta.zip
tuid: vgl3gdu4a62k3yp
Light Beta, by Sam.
## Literary_Intelligence.zip
tuid: ykoyhczrzktbx1eq
Literary Intelligence, by Arielle Davis.
## Little_Red_Riding_Hood.zip
tuid: iegf4xs6twimua5
Little Red Riding Hood, by Adrianna Martin.
## Llorona_the_Fractured.zip
tuid: oefsjovpivrcl4nu
Llorona the Fractured, by Jojo+Mariam.
## London_Blitz.zip
London Blitz History project.
## Longwalk.zip
LongWalk, by ProtossProbe.
(the source code is in
games/source/twine/Longwalk.html)
## Lorem_Ipsum.zip
Lorem Ipsum, by Thom Woodley.
## Lost_in_Grief.zip
tuid: 6imsv3oo398ge3hd
Adrift in the Ocean of Grief, by Michael Lorentz.
## Lost_My_Mind.zip
tuid: fk7fdvt71199hnvz
Lost My Mind, by Xavid.
## Love_Forever.zip
Love Forever, by Darlarosa.
## Lullabies_and_Moss.zip
Lullabies and Moss, by B.R. Sanders.
## MachineOfDeath.zip
tuid: u212jed2a7ljg6hl
Machine of Death, version 2, by Hulk Handsome.
(the original competition entry is in
games/competition2013/web/machineofdeath/)
## Madelines_Story.zip
tuid: h272ln9jy6419ke0
Madeline's Story, by Ashley Wentz.
## Mage_vs_Bandits.zip
tuid: zlkqpzz6blwt5z07
Mage vs Bandits, by Mustache.
## Magical_Makeover.zip
Magical Makeover, by S. Woodson.
## Manifested_Destiny.zip
Manifested Destiny, by Sharry Liang.
## Match_Made_in_Steel.zip
tuid: qylfabxpcaddg2h2
Match Made in Steel, by aarthur9.
## Mary-at-the-Quay.zip
tuid: t5rihsolindcx0hx
St. Mary-at-the-Quay, version 1.3,
by Benjamin Turpin.
## Mass_Effect_N6.zip
tuid: 441sfe4e7pnxqg37
Mass Effect N6, by Well-Prepared Productions.
## Meandering.zip
tuid: kkr70y12fhxx16ar
Meandering, by Stray.
## MetaQuest.zip
tuid: yy06zon1cywxasay
MetaQuest, version 3.0, by Soot.
"MetaQuest is a trap. Do not 'play' it."
## Mind_Games.zip
tuid: 36woxjkfqnjwpe6v
Mind Games, by "me".
## Mind_Realm.zip
tuid: 1zysfkd0vgdhn7c
Mind Realm, by EarthRipelyy.
## Mondo_of_Dogomonno_-_Planet_Zesta.zip
tuid: puw27b8m9ywca6ip
Mondo of Dogomonno - Planet Zesta,
by Vedek Bheemaiah.
## Moon_Dreams.zip
tuid: 79t5xwsqf89mjhf
Moon Dreams, by Francois Tremblay.
## Mouth_of_Ashes.zip
tuid: itlfs7xf1qrmefl7
Mouth of Ashes, by verityvirtue.
## Ms_Terwilligers_Ring.zip
tuid: bi3jsjsiyaf9lrm
Ms. Terwilliger's Ring, version 1.2,
by Henry Klotz.
## Murder_Simulator.zip
tuid: ke7jd5yt4bf5qz56
Murder Simulator, by S.P.A.K.
Made for a Forensics class project.
## Mug_Quest.zip
tuid: 5bgd159do2tmxt55
Mug Quest, version 1.1, by Nonstop.
## My_Life.zip
My Life, by Tulip.
## MyNameIsTaraSue.zip
tuid: lbek1f9rrhgophmy
My Name is Tara Sue, by Maki Yamazaki.
## Nathan.zip
tuid: l2zizzk1ykmmddv7
my2lp71puy6o4i41
Hello, Nathan, by The Superior Realms.
## Nevermore.zip
tuid: hqx29ju0r3n8fkin
Nevermore, by pimagides. Includes both French
and English versions.
[file is linked to games/twine/french/Nevermore.zip]
## New_Hogwarts.zip
New Hogwarts, by Hannah Cox.
## Nicks_Dilemma.zip
tuid: 6iw8upzj0szk26be
Nick's Dilemma - An educational game about
Sales Management, by Matthew Schmidt and
Andrew Tawfik.
## Night_Walk.zip
Night Walk, by SilentBanshee.
## Nineteen.zip
tuid: zo1diejekxqmaoog
Nineteen, by Kiran (Catherine) Oliver.
## Ninja_die-men.zip
tuid: xtezrvdlce3ur8i0
Ninja die-men, by Bobnibu.
## No_Love_Deep_Space.zip
No Love, Deep Space, by CreativelyCole.
## Normal_Day.zip
Normal Day, by Gribbler.
## Nouns.html.zip
Nouns, by Andrew Plotkin. Created for
the Nanobots Twine compilation album.
## ObjectPermanence.zip
tuid: g4m1oc36cli8h3xz
Object Permanence, by dcsross.
## OK_Boomer.zip
tuid: 36pyc3tkkt7lhja
OK Boomer: The Game, by E.I. Wong.
## Order_Of_The_Fallen.zip
tuid: k05e65alwedpnup2
Order Of The Fallen Chapter 1, by PentemSully.
## Orpheus_and_Eurydice.zip
tuid: k1awj68a2kqgmjsn
Orpheus and Eurydice, by Ethan Chu,
Whitley Marshall, John Rendleman, Abhishek Das,
Courtney Brady.
## Ouroboros.zip
tuid: pbe1fqqysou6wmqa
Ouroboros, by Ben Carey.
## Out_West.zip
tuid: 776hrph12zzgbkgu
Out West, by veoviscool12.
## Panic_Mansion.zip
tuid: 3hpwvamta90v4em1
Panic Mansion, by Kenny Schrader.
## Parzivals_Quest.zip
Parzival's Quest, by anm152.
## Peasants_Plight.zip
Peasant's Plight, by VoidDragonQueen.
## Personal_Project.zip
tuid: duyv0kpbwbwhv953
Personal Project, by Andres Ortiz.
## Petal-Smoke.zip
Petal-Smoke - Story Through Poetry, by anonymous.
## Pink.zip
Pink, by Xian Xian.
## Plenty.zip
tuid: psog8njnnckqu1ug
Plenty, by Paul Younger.
## PLP.zip
tuid: ff8y4bfe1iu8nvcg
Pushing Loyal People, version 1.1,
by Bitterly Indifferent.
## Portrait_of_a_Troubled_Artist.zip
Portrait of a Troubled Artist, by Joel Marler.
A Tunnels & Trolls Solitaire Adventure.
(a PDF gamebook version is in
games/pdf/Portrait_of_a_Troubled_Artist.pdf)
## Possessives.zip
Possessives, by John McLean.
## Postponing_Destiny.zip
tuid: m31so9m0ukhy6tx
Postponing Destiny, by Lindsey Gregor.
## Prequel.zip
Prequel, by iconoplastics.
## Preventing_Suicide_-_A_short_story.zip
tuid: x3i8qgi4x6mrketv
Preventing Suicide- An Infotainment by Vayu Vaidya,
by Dr Bheemaiah and Anil Kumar.
## Prologue_Awaken_Despair.zip
tuid: ag6xjro2xlci23vn
Prologue: Awaken Despair, by Kurai.
## Psyche.zip
tuid: walpto63r98p6ppo
Psyche, by Malaika Shard.
## Pump_Em_Out.zip
Pump 'Em Out, by Saltasaurus.
## Puppy_Steps.zip
Puppy Steps, by Conny.
## Racing_Team_Career.zip
tuid: k80w5xl63eqjont3
Racing Team Career, by Bharat Ramanathan.
## Read_This_First.zip
tuid: 5s8imcdrzfdrls6d
Read This First, by Jessica Creane.
## Red_Fog.zip
tuid: 2u58128vbk8k5u76
Red Fog, by Conor and Jesse.
## Re-Entry.zip
tuid: q7mu22iuto1stugk
Re-Entry, by Mary Goodden.
## Reins.zip
Reins, version 1, by Canti.
## Remanence.zip
Remanence, by Stephanie Chan.
## Remember_Remember.zip
tuid: 41exn43j9a2c81h6
Remember Remember, by Chandler Cash.
## Rib_Lake.zip
tuid: ae76d3lb7hnipowv
Rib Lake, by Craig Morrow.
## Richard_Quest_Canada_Edition.zip
tuid: b98ctiah7r4visbq
Richard Quest: Canada Edition, by Will Vale.
## Rise_of_the_Memelords_DEMO.zip
tuid: mqy2ucifx4q7c5fn
Rise of the Memelords DEMO, by HughMungus.
## RomanMalton.zip
How Long Would You Survive In Roman Malton?,
by Derventio Brigantum.
## Rough_Velvet.zip
tuid: cu1or8bt3wdx8hae
Rough Velvet, by Alexander Clarke.
## Royal_Responsibility.zip
tuid: kyz94esf1f7o1fpx
Royal Responsibility, by LA2KMATT.
## Run.zip
tuid: f2hz6g36czrpqoc
RUN!, by Karnveer Bains.
## Russian_Roulette.zip
tuid: ia46357xyoskmleq
Russian Roulette, by Malaika Shard.
## SDIS.zip
SDIS, version 1.0, by Kent Valentine.
## SIEGE.zip
tuid: l4ynge7ocdraip9w
The Siege of Plataea, version 0.1, by Elizabeth Lumley.
## Salerno.zip
On the Mountain Path to Salerno, by Mark Slabinski.
## SandboxSupremacy.zip
tuid: tintkgtx6hm6k9b2
Sandbox Supremacy! by R. Morgan Slade.
## Scientific_Discoveries.zip
Scientific Discoveries, by GalaxyReprise.
## Scout.zip
Scout: An Apocalypse Story, Chapter 1, by Anya.
## Setanta.zip
tuid: 6e72x4a73jxrg762
Setanta, version 1.0, by Rosemarie Foley. "A prototype for adaptation of
linear narrative text to an interactive format."
## SevenPointTwentyFive.zip
Seven point Twenty-Five, by Jason Rubenfire.
## Shadows_Out_of_Time.zip
tuid: 6qgz26kz9ngvxcsz
Shadows Out of Time, by Brendon Connelly, Dan Q,
and Liz McCarthy (Bodleian Libraries).
## ShapeshifterScourge.zip
tuid: tuneaip11vzy1qfe
Shapeshifter Scourge!, by Hulk Handsome.
## SirGawain.zip
tuid: t9cdjdp5k1hj7otc
Sir Gawain, by Tasha McCartney.
## SixShots.zip
Six Shots, by Conor Walsh.
## Skillicks_Bride.zip
tuid: g5bmubdep80nhcx6
Skillick's Bride, by Rachel Helps.
## Slaine_the_Slacker.zip
Slaine the Slacker, by Tangled Virus.
## Sleep.zip
Sleep, by Snoother.
## SleepyPuppy.zip
tuid: qit8wjmuawi5za0f
Sleepy Puppy's Rest Quest, by Kackington.
## So_You_Think_You_Know_Allusions.zip
tuid: df6jlngi44kmdatk
So You Think You Know Allusions, by Allusions19.
## Soft_Earth.zip
tuid: l45hz2jrhxeu186u
Soft Earth, by Jon Sorce.
## Soft_Machine.zip
Soft Machine, by Avery S.
A semi-erotic horror game. Involves ageplay.
## Solitary.zip
tuid: cz0uiohtbqszmq1a
Solitary, by Luca Hibbard-Curto.
## Somepony_Has_a_Crush_on_You.zip
Somepony Has a Crush on You, Beta 1.1,
by The Southern Nerd.
## Something_Broken.zip
tuid: zhgjhbk89t5dp322
Something Broken, by Austin M. Jones.
## Space_Hostage.zip
Space Hostage, by Thomas Cole.
## Space_Poop.zip
tuid: o3cdvqqrq89a1ph5
Space Poop, by Collin Pointon.
## Spaceship_exploding.zip
Spaceship Exploding, by Cameron Workman.
## Spit_or_Swallow.zip
Spit or Swallow, by Ibrahim S. Amin.
## Spongiform.zip
Spongiform, by Ryan Robinson.
## Spoons.zip
tuid: qhw2r56725trrt2l
Spoons, by Cass Vulturepunk.
## Sportsball.zip
tuid: eb4dp23suok0y9te
Sportsball, by ISTA Group.
## Stars_Above.zip
tuid: uxgoihpoybcevc
Stars Above, by Alexandria Baker.
## Still_Alive.zip
Still Alive, by Wayward Brawn.
## Stink_Bug_Plague.zip
tuid: g4b6hme759fvgjwc
Stink Bug Plague, by zephyo.
## Strange_Encounter_in_Space.zip
tuid: p07y7qgo3oyhmzek
Strange Encounter in Space, by suchamazingdoge.
## Survival.zip
Survival, by Britain Modean.
## Swedish_Dads.zip
tuid: lhmjddiiv7iv9rwx
Swedish Dads, by Xian Xian.
## SWOT_HELP.zip
A SWOT Help Page for a VARS model,
by Dr Bheemaiah, Anil Kumar.
## TRASH-WIZARD-DANGER-ROOM.zip
tuid: sbyl6eoipybuzrvd
TRASH WIZARD DANGER ROOM, by MOUNT ENNUI.
## Tale_of_the_Cave.zip
A Tale of the Cave, by Snoother. Part of RuinJam.
## Tales_from_the_Road.zip
tuid: 8kqozq3uz3zbrr2i
Tales from the Road, version 0.1.5, by Iforgotmybrain.
## TargetCynthia.zip
tuid: ix94tai31g2plo1z
Target: Cynthia - Chapter 1, by Cynthia Dawn.
## Tech-Knuckle-Support.zip
Tech-Knuckle-Support, version 0.1,
by Steven Morgan.
## Terminal.zip
Terminal, by Fredheadeded.
## Terra.zip
tuid: ifal3k6xf8l4nmfc
A Farewell to Terra, version 1.10, by Ethan Burgess.
## Terraota.zip
Terraota, version 0.6, by Sriram Venkatakrishnan.
## Test_Story.zip
tuid: zpouytxhuqsek2rq
Test Story, by Octopolluted.
## That_Night_at_Henrys_Place.zip
tuid: k6lwo2zutduvev9v
That Night at Henry's Place, by Jei D. Marcade.
## TheEntropyCage.zip
tuid: 2vikmop14n9l6m9u
The Entropy Cage, version 1.0.1, by Stormrose.
## TheHorizon.zip
The Horizon, by atb.
## TheHuntingLodge.zip
tuid: p84euen4nyu3xxw3
The Hunting Lodge, version 2, by Hulk Handsome.
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip)
## There_Was_a_Woman.zip
There Was a Woman, by Maria.
Includes Twee source code.
## The_Sword.zip
tuid: 7v9hh6w7jmfigwv8
The Sword, by Arianna Eiler.
## TheTravelersAndtheSea.zip
tuid: oa3xkb848ddrl9r3
The Travelers and the Sea, by Adrianna Ramirez.
## TheWoods.zip
The Woods, by Nick Filauro.
## The_5th_Circle.zip
The 5th Circle, by RyanCG.
## The_adventure_of_Barry.zip
tuid: txlrqn7qipc53swa
The adventure of Barry, by Dande.
## The_Adventures_of_Sheeba_Inushka.zip
The Adventures of Sheeba Inushka,
by Mellie DeHiraeth.
## The_Anxious_Object.zip
tuid: 4xljlkix9ckj4cla
The Anxious Object, by Karol El Masri.
## The_battle_with_the_Half-Orc.zip
tuid: duo6dwqfqsujpduk
The battle with the Half-Orc, by Zack.
## The_boat_and_the_Islands.zip
tuid: n7ibvvunykyxet4o
The boat and the Islands, by Mx. Howe.
## The_Bin_Bag_Theory.zip
tuid: e3soi2zrabj5fwn5
The Bin Bag Theory, by Katie Benson.
## The_Boogie_Man.zip
The Boogie Man, by MrRadagast.
## The_Cabin.zip
The Cabin, by Nurmburg Rockfish.
## The_Camelot_Paradox.zip
tuid: o4x8s91v6yhbuugn
The Camelot Paradox, by Jordan Oey.
## The_Case_of_the_Lost_Littles.zip
tuid: 25n7s5glgkhz1gp2
The Case of the Lost Littles, version 1.2, by John Paul Wohlscheid.
## The_cave.zip
The cave, by Hotvott.
## The_Choice_is_Yours.zip
tuid: zo1abonbcd6ss238
The Choice is Yours, by zombmia.
## The_Dead.zip
tuid: lkoaxz7dqdhh2lb8
The Dead: A Story, by John Leo.
## The_Early_1900s.zip
tuid: jd9uudu07gcwdbd
The Early 1900s: An Interactive Story,
by Bayleef0909. Version 1.1.
## The_End.zip
tuid: gp8hyxz5913bz1zh
The End, by EyedNine.
## The_Epsilon_Bootis_Project.zip
The Epsilon Boötis Project, by Keith Waterfield.
## The_Eternal_Adventures_of_Tits_Magee.zip
tuid: bvpfkjeawcewjomk
The Eternal Adventures of Tits Magee,
by Kayleigh Van Overen.
## The_First_Day.zip
tuid: gqbpnss7hjorchrb
The First Day, by Brett Chalupa.
## The_First_Time.zip
The First Time, by Marianne O'Sullivan.
## The_Fragility_of_Hate.zip
The Fragility of Hate, by Peter Freeman.
## The_Fright_Before_Christmas.zip
The Fright Before Christmas, by Helena Nash.
## The_Futographer.zip
tuid: 3xfnvfag2bqle6ip
The Futographer, by Lyle Skains.
## The_Ghostbustlers_in_Quoth_the_Raven_Death.zip
The Ghostbustlers in Quoth the Raven: "DEATH!",
an improving tale of utter horror for young ladies,
by Unshaved Mouse.
## The_Green_Place.zip
The Green Place, by Nostradongus.
## The_Haunting_at_HKE.zip
tuid: ngegyzaxjsmd3z97
The Haunting at HKE, by Ben Gabriel.
## The_Highwayman.zip
The Highwayman, an adaptation of Alfred Noyes'
ballad, adapted by Jamie Phelan.
## The_House_of_Ebony_on_the_Planet_Jubilee.zip
tuid: ih7fj4tso1rracav
The House of Ebony on the Planet Jubilee,
by Perry P.
## The_Ice_Block.zip
The Ice Block, by Raúl Castellano.
## The_Immortal_Cage.zip
tuid: 95ssy2l0e7z35gmq
The Immortal Cage, by PIGEOSO N THE GROUP
(Mars Lizard, The Centaur Polyphemus, and Carl).
## The_Jinni.zip
tuid: w0tqjyz6l4x0q7dl
The Jinni, by Alexander Newcombe.
## The_Legacy.zip
The Legacy, by K.Fishbein.
## The_Life_of_Lionel.zip
The Life of Lionel, by Paul.
## The_Lost_Princess.zip
The Lost Princess, by Elizabeth Kellingley.
## The_Martian_Fields.zip
The Martian Fields, by Andrew Watt.
## The_Missing_Stars.zip
The Missing Stars, version 1.1, by Paradox Abominations.
## The_Missing_T.zip
tuid: 7z1twdzm6ovz4hbc
The Missing T, by Anonymous.
## The_Moonwalkers.zip
The Moonwalkers: An Interactive Journey,
by Ethan Underhill.
## The_Morning_After_The_Night_Before.zip
tuid: 7y51ktney5ajldor
The Morning After The Night Before, by Hazel-Rah.
## The_Official_Radiohead_at_Glastonbury_2017_Video_Game.zip
tuid: cxv1pi61kiihkn62
The Official Radiohead at Glastonbury 2017
Video Game, by Tom McNally and Ben Edwards.
## The_Painters_of_Devils_Fangs.zip
The Painter of Devil's Fangs, by Aiden Pain.
## The_Post_Apocalyptic_Quest_for_Toilet_Paper.zip
The Post-Apocalyptic Quest for Toilet Paper,
by Pengyou.
## The_Public_Tarot_Generative_Fortunes.zip
The Public Tarot: Generative Fortunes,
by Marilyn Roxie.
## The_Queen.zip
tuid: svm9ytq17ylkya0n
The Queen, by Elliot Yokum.
## The_quest.zip
The quest, version 0.1, by Cret Ferity.
## The_Road_to_Adventure.zip
tuid: 87visdtcsowr2h7q
The Road to Adventure, by Mighty Owlbear.
## The_Scent_of_Death.zip
tuid: a7874aihjvsxp3pd
The Scent of Death, release 2, by Derek Labat.
## The_Silence_Of_The_Night.zip
tuid: 5xam2cre91d2qyk
The Silence of the Night, by vrusciante.
## The_snowman_and_the_Reindeer.zip
The Snowman and the Reindeer, by Druidsleep5.
## The_Sock_Puppet_Killer.zip
The Sock Puppet Killer, by Jason Cantalini.
## The_Space_Within.zip
The Space Within, by Drew Stanke.
## The_Theft_of_the_Anathema_of_Vorus.zip
tuid: ku8332j9udbqszaz
The Theft of the Anathema of Vorus,
by Audrey Higgins.
## The_Time_Travelling_Watch.zip
tuid: dh8m0g21ozdrq3dr
The Time Travelling Watch, by smolblooky.
## The_Traveler_and_the_Old_Mill.zip
tuid: ledtip4wfvttjio
The Traveler and the Old Mill, by Nimbus.
## The_Void_Horizon.zip
tuid: dun5d3ph8vep3osh
The Void Horizon, by Mayara Albuquerque.
## The_White_Bird.zip
The White Bird, by Matthew James.
## Threads_of_Magic_and_Memory.zip
tuid: 1n9h7lvux4crfqo6
Threads of Magic and Memory, by C.J. Wilson (Connor D. Johnson)
and Chad H. Finch.
## Three_Little_Pigs.zip
tuid: gla4mnppm02vbo9
Three Little Pigs, by JD Chan.
## Time.zip
Lost in Time, by Gerardo Adesso.
## Time_For_Some_Real_Fun.zip
tuid: 9jbitkh7kig2ght
Time For Some Real Fun, by Allusions19.
## TinyCave.zip
Tiny Cave, by Healy.
## Toby_misadventure.zip
Toby's Misadventure, by yoon.
## ToMyWife.zip
tuid: zg9s90zdpi1gzcwy
To My Wife, by Jana Vieler.
## ToTheLighthouse.zip
tuid: qg2d766azzpjc7es
To The Lighthouse - final chapters,
by Juli-Flor-Cyn.
## Transicosia.zip
Transicosia, version 2.1, by Nick Mitchell.
## Transilience.zip
Transilience, by Glass Rat Media.
## Traveler.zip
tuid: h4vudatjhi5634jw
Traveler, by Charlotte Racioppo.
## True_Crit.zip
True Crit, by Adam Williams.
## Truth_be_untold.zip
Truth be untold, version 1.1, by Pseudavid.
## Turraks_Classics_-_The_Prison.zip
Turrak's Classics: The Prison, by Turrak Rusk.
## TwineStory.zip
tuid: 275aat6lmpgvx2gg
Twine Story, by Mike69420666.
## Ukraine_Ghost_Story.zip
tuid: 2p9vttogr2hm4v3h
Ukraine Ghost Story, by Rhea Dykoski.
## UmbraStation.zip
tuid: 4u0vvkorycehgveo
Umbra Station Chapter 1: Awakening,
by Sam Foxall.
## Understudied.zip
tuid: a39jnjlnjkxghjh3
Understudied, by Jonathan Laury.
## Undying_Gratitude.zip
tuid: zcc96kbdggvfeust
Undying Gratitude, by E.J. Rosa.
## Unified.zip
Unified, by Cameron Burgan.
## Velcro_Church.zip
tuid: 7bj9wr8o6zu4mlwh
Velcro Church, by Ben Carey.
## Viscura_Origins.zip
tuid: 608mghf09jlca0c0
Viscura - Origins, by Lee Hulme.
## Waffles_the_Space_Clown.zip
Waffles the Space Clown, version 1.3,
by Morgan James Gavin.
## Walking_with_the_Spirit_Bear.zip
tuid: tfpyzhmb46iiakkj
Walking with Spirit Bear, by Faye Iolanthe
and Christina Borek.
## Warriors_and_Dragons.zip
tuid: 5s2tvx486r98n7mq
Warriors and Dragons, version: 2.3.5, by Two Schoolmates.
## Weve_Got_Water.zip
We've Got Water, by Marilyn Glazar.
## What_the_Bus.zip
tuid: xn5hqyl6tzjcduql
What the Bus? by E. Joyce.
(the original competition entry is in
games/competition2020/Games/What the Bus/)
## What_to_do.zip
tuid: ronmm4xv36c7lhwy
What to do? version 1.1, by Janos Biro.
A tiny twine game for the Anti-fascist Game Jam.
Portuguese version is at
games/twine/portuguese/O_que_fazer.zip.
## When_I_die.zip
tuid: i0g2xpnznsu9w1im
When I die, I want you to have all of my stuff,
by elizawriteshere.
## Which_Space_Babe_are_you.zip
Which Space Babe are you?, by sazb.
## White_House_Crisis.zip
White House Crisis, by Death To Moochie.
## Who_to_haunt.zip
tuid: izgsi0lkv357vg0p
Who to Haunt?, by Katie Benson.
## WhoDunnIt.zip
tuid: jr54x3alryzrrzje
WhoDunnIt, by Oranges.
## Winging_It.zip
Wingin' It, by Kaitlynn Peavler.
## WitherOver.zip
tuid: syoyc3rd9l6y7ftv
WitherOver, by boak.
## Witness_to_the_end.zip
tuid: ffkjknz0m4eq2ddd
Witness to the end, by akhmin.
## WolfSkin.zip
tuid: 9ay76ohta75xi4ty
Wolf Skin, by Amanda French.
## WorkdayChoices.zip
tuid: fvafcg65qwssj3gv
Workday Choices, by PaperBlurt.
## Workers_In_Progress_-_Progress_Harder.zip
tuid: ahnpssoougun391u
Workers In Progress: Special Edition - Progress
Harder, version 0.9.4, by Konstantinos Dimopoulos.
## Wormhole.zip
tuid: 2t19ri1fv5uuflit
Wormhole, by Frank Ferrao.
## Would_you_like_to_try_again.zip
Would you like to try again?, by nerdygeekyscience.
## Wretch.zip
tuid: hamlos6s92pdkjjw
Wretch, by Josh Labelle.
## You_are_Alone.zip
You are Alone, by Dan McGrath.
## Your_Smartcar_Experience.zip
YOUR SMARTCAR EXPERIENCE, by BinaryDoubts.
## Your_Sword_is_Rather_Plain.zip
tuid: ruykzqjagi02m7v8
Your Sword is Rather Plain, Chapter 1 - The
Quest for Starbucks, by Waywardautarch.
## ZAC_Investigators.zip
tuid: 1fonghzqlrz3dlbw
ZAC Investigators and the Case of the Dinosaur
Tracks, by Kos Scribe.
## ZeroBars.zip
tuid: 8l7ep0j70jl3zx1q
Zero Bars, by Hulk Handsome.
## Zombie_Ninja_Confessional.zip
tuid: izuqjeb1p32p57rj
Zombie Ninja Confessional, by Whisperbat.
## Zombies_Adventure_Into_Bone_Malones_Spooky_Gang.zip
tuid: 9a4a5msagzvtz9aj
Zombie's Adventure Into Bone Malone's Spooky Gang, version 1.1, by Aspwil.
## abyss.zip
The Abyss, version 2.0, by Devi Acharya.
## aiwei.zip
tuid: crw77jqftyexzf22
Escape from Aiwei, version 1.0, by John C. Knudsen.
## aftermath.zip
tuid: aceemlstv4qlb786
Aftermath, by OurJud.
## ahoneymoon.zip
tuid: a87fnz9bviwu66e4
A Honey Moon, by Ben Gabriel.
## alone_in_cinder.zip
tuid: ueip8mmnj3n8y7n
Alone In Cinder, by Russell Quick.
## anna_anthropy_interview.zip
tuid: 2hf933q1cf6tst3
Choose your own Anna Anthropy interview,
by Cara Ellison.
## bookshelf.zip
Bookshelf, by Alex Roberts, from the Naked Twine Jam.
## broken.zip
tuid: 1uykr63jimhzpee
Broken, by Claudio Medina.
## bruten.zip
tuid: kx3hwai0zo9i42aj
Brutal Tendency, by disabledpaladin.
## buried.zip
tuid: nvhty4brxsc2ltoc
Buried, by SuperFreak.
## calling.zip
tuid: g2uhffjfi1pi2hpr
Calling of the Night, by Hellduriel & Pavel
Homola.
## cartoonbattle.zip
Cartoon Battle, version 0.5,
by Another RPG Enthusiast.
## castle.zip
tuid: rtsnzioq8b37nbv3
CASTLE DOOMENSTEIN, version 0.2, by Erik Radvon.
## chalkcircles.zip
tuid: ohny3lwzahwovgx3
Chalk Circles, by Paul Jessup.
## circaregnatonat.zip
tuid: krou99uwxpureyb9
Circa Regna Tonat, by JS Choinski.
## commodification.zip
tuid: gdo4c1rw7ni2i61p
commodification, by cesario.
## con_holo.zip
tuid: gp5q0wgrb2vvdg1c
consciousness hologram, version 3, by Kit Riemer.
## cordyceps.zip
Cordyceps Mortalis, by Caeth.
## cosmonaut.zip
Cosmonaut, by ShadowKing.
"This is a game I'm building in Twine. Not complete
yet, but enjoy!!!"
## day_again.zip
day again, by kathos3.
## death_becomes_her.zip
tuid: uupn7qxg6lhmdq
"death becomes h e r ;;", by faun.
## detapp.zip
tuid: pmgkqufr0w5dxika
The Detective's Apprentice, version 2.0, by John C. Knudsen.
## dhan.zip
tuid: t8j46eo6shj4ljx
dhan, by litrouke.
## dirty_words_in_the_dictionary.zip
Dirty Words in the Dictionary, by hcgoldsmith.
## disturbance.zip
tuid: ndhxfbfcvzi710zl
Disturbance, by voidloop.
## editor.zip
tuid: 8n9eapki5rtza21o
The Editor, by Matthias Conrady.
## elder_arts.zip
tuid: 3ae44sv3yeiffqb8
Elder Arts, ver. 1.820,
by Dillon Deveney, Matthew Frassetti.
## everybody-blank-charlie.zip
Everybody [BLANK] Charlie, by Xavier Rosee.
## eyes.zip
Eyes Down! by Ric Cowley, from the Naked Twine Jam.
## fluurality.zip
tuid: j7sytvbfcbe95nzi
Fluurality, by fluuralredemption.
## foolery.zip
tuid: hx07kpfwtz6eo85q
Twinefoolery, by John C. Knudsen.
## freedom_at_any_price.zip
Freedom At Any Price, by Beth Wyman.
Experience life as a black Civil War soldier.
## gallery-exhibition.zip
tuid: u1zjqco0ikz01z1m
Gallery Exhibition: A Love Story,
by Madison Scott-Clary.
## going_home.zip
tuid: ks3fzs7hu54qzkkx
(Going:Home), by Scott Almendinger.
## hallowed.zip
tuid: sm2xpr2r6z5ki99u
Hallowed, by @mrtavo.
## harvest.zip
Harvest, by Colin Sandel, from the Naked Twine Jam.
## incomprehensible_casino_enforcer.zip
tuid: pz0ajljblveroz4g
Incomprehensible Casino Enforcer, by Lana Polansky
## integration-game.zip
The Integration Game, version 1.1,
by Gregory Pellechi.
## inwardlanes.zip
tuid: wgdeshyy7vclhiv1
Inward Narrow Crooked Lanes, by B Minus Seven.
(the original competition entry is in
games/competition2014/Inward Narrow Crooked Lanes/)
## juicesim.zip
Juicing Simulator, by emma-bean.
## landsend.zip
tuid: vnsuazfp9bjqdc0f
Land's End, by guinevak.
## lifeline.zip
lifeline, by Cygnid.
## lighthouse.zip
tuid: gk546rivj65wt8gp
lighthouse, by dcsross.
## lilium.zip
Lilium, by Kimberly Delande, from the Naked Twine Jam.
## live-from-the-bunker.zip
tuid: xfrpmlxy43khl8mm
Live from the Bunker, by Gregory Pellechi.
## logged_in.zip
tuid: 2pe45wgsgtov4hwo
Logged In, version beta 1.1, by anChupacabra.
## luster.zip
tuid: ue0o024vuen23xqj
Luster - A Lucid Dreams Story. Version 1.1, by Mauricio Salamon.
## memory_archivist.zip
tuid: pguqsnkpgt7fjlru
The Memory Archivist, by Lynda Clark.
## mirrorwife.zip
Mirrorwife, by Yoon Ha Lee.
## nose_geometry.zip
tuid: c81y2bi73x1phm6f
nose geometry, by evanphantom.
## o_O.zip
tuid: 8raz63j1qxdu648h
Emoji game, by Enola.
## out_of_gaz.zip
tuid: qts7t2pdw266pfpy
Out of Gaz, by @jen5588533.
## passages.zip
Passages, by Sandy Baldwin.
## perished.zip
tuid: uupcdniplsyoo7jr
They Perished, by Bret Sepulveda.
## philthelibrarycomputerlabguy.zip
Phil the Library Computer Lab Guy,
by Kimberly Keyes.
## pre-talk_on_mapillary_enhancements.zip
Mapillary based plant distributions of
ethnobotanical distributions: Pre-Talk,
by Dr Bheemaiah, Anil Kumar.
## pronouns.zip
Pronouns!, by bmonko.
## queer_recollections.zip
tuid: rhzbpg8pcgmka1ku
queer (re)collections, by Tobias Paul.
## rain.zip
Rain, by Agnes.
## rocket_hall_ep1.zip
tuid: fcxrektrib1azxtc
Rocket Hall, episode 1, by Ian McDonell.
## scarecrow2.zip
tuid: jrzyhlywnuwwazzr
Halloween Scarecrow II: Interview with a Scarecrow,
by Duncan Bowsman.
## scholarshipthegame1.zip
tuid: tlr66tv72cnp9d4m
Scholarship: The Game (First Draft),
by Gray Manichean.
## sevendials.zip
Seven Dials, by Mooreeffoc (Z.B).
Version: BETA (Incomplete).
## shape-of-our-container.zip
tuid: 5kj8v9zga4ehdesl
The Shape of Our Container, version 2,
by Rocketnia.
## somnotourism.zip
Somnotourism, by DJ Williams.
## spectrap.zip
tuid: 29ku1042cky7ri9d
The Spectrap, version 2, by Alex Ball.
## stone.zip
tuid: z2fjxkqekicty73r
Everything you swallow will one day come up like
a stone, by Porpentine.
## subvegas.zip
subVegas, by Joel Traylor.
## swordsim.zip
Sword adventure simulator and instruction manual, by tinaun,
from the Naked Twine Jam.
## taca.zip
tuid: z31i51daorym7fu6
THE AMAZING CHOICE ADVENTURE! by Mollycule, ported to Twine
by John C. Knudsen.
## the_apartment.zip
the apartment, by Sage L.
## three_dragons.zip
Three Dragons, by Tim Samoff.
## tickle_my_goose.zip
Tickle my Goose, by Jon Bardi.
## tlmega.zip
tuid: rhfk7mbh6wqa4on5
TL-MEGA-777-13, by DWaM.
## tombs_of_earth_and_oak.zip
Tombs of Earth and Oak, by Tobias Paul.
## touchstone.zip
Touchstone, by Edward Wang.
## transhumanist_media_hell.zip
transhumanist media: hell,
by quinland zoë elizabeth & dana.
A group project for class.
## trope.zip
tuid: dguc1et3bptoeatk
The Trope Exploit, by John C. Knudsen.
## truckQuest.zip
tuid: xfgh0zrhxwq6myir
Truck Quest, version 1.14, by Donald Conrad and Peter M.J. Gross.
(the original competition entry is in games/competition2019/Truck Quest/)
## two.zip
Two, by Tylor.
## underAmountain.zip
tuid: p8b870zl4mdij612
Under a Mountain, by niinik.
## unfinished_duet.zip
Unfinished Duet, by Richard Siken.
## unpredictable_storyline_2.zip
tuid: niq462r0wae7pit6
Unpredictable Storyline Twists 2,
by Pierre Chevalier.
## verus.zip
tuid: 6yrf1wfpxj30gp66
The Verus Effect, version 1.0, by John C. Knudsen.
## vigil.zip
tuid: p0l6r32i7k8vitn2
Vigil, by Jodediah Holems.
## vladtheimpala.zip
Vlad the Impala, by Pumpkin B. Parjeter.
## wgcompile.zip
Weight Gain Story Compilation,
by Melinda Hylia-Daemajin.
Warning: Contains Adult Content
Content by multiple contributors. A collection of
stories from places such as DeviantArt,
Writing.com, and Animexpansion.
## wood_and_bubblegum.zip
tuid: 3uhxe9x181yrjd59
Wood and bubblegum, by Julian Grant.
## zivas_conjury_mart.zip
tuid: ksbi8zl9ivnb3wj3
Ziva's Conjury Mart, by Tory Hoke.
------------------------------------------------------
# if-archive/games/twine/arabic:
## The_Desert.zip
tuid: nxxqq8evkxur3xbg
الصحراء, by Taha Ataweel.
------------------------------------------------------
# if-archive/games/twine/chinese:
## The_ChungCheng_Horror.zip
tuid: nu5fzhv9iooq4qxc
中正恐慌 The ChungCheng Horror, by Seth Silverstone.
神話學的同學,你們找對了
------------------------------------------------------
# if-archive/games/twine/esperanto:
## Alicio_en_la_Kurioza_Kongreso.zip
tuid: yxxd39eyy63r9upr
Alicio en la Kurioza Kongreso, by Ariel Bonkorpa.
Based on Alice in Wonderland.
------------------------------------------------------
# if-archive/games/twine/french:
## Bipboupbop.zip
tuid: su09d08hwam3ogyr
Bipboupbop (Titre Temporaire), version 1.1, by Ivandesnouilles.
## Go_get_the_bread.zip
Va chercher le pain, by Sibaiur.
## Ma_premiere_histoire_interactive.zip
tuid: 2a5zsar6hbl8fp5m
Ma première, mais ça veut pas dire qu'elle est mauvaise, histoire interactive,
version 1.05, by Ivandesnouilles.
## Nevermore.zip
Nevermore, by pimagides. Includes both French
and English versions.
[file is linked to games/twine/Nevermore.zip]
------------------------------------------------------
# if-archive/games/twine/german:
## Acht.zip
Acht, by Wiebke Scholz. Can be played in English or German.
[file is linked to games/twine/Acht.zip]
## Das_Vermachtnis.zip
tuid: 3dkurw79qf3l2b3
Das Vermächtnis, by Sorrow Monarch.
## Halloween.zip
Halloween, by vk.
## This_little_journey_of_yours.zip
This little journey of yours, by Tequilawolves.
------------------------------------------------------
# if-archive/games/twine/italian:
## DeadbyNoon.zip
tuid: q2gsx1e3u5v64g9r
Dead by Noon, version 1.01, by Pinellos.
## Un_ordinario_giorno_da_giocatore_dazzardo.zip
tuid: u3hvj1rj0zj13o07
An "ordinary" day of a gambler, by Fabio Pellerano.
## What_I_Did_for_Pride_and_Love_-_Episode_1.zip
tuid: nvb3idrjer4d7u6n
What I Did for Pride and Love - Episode 1,
by Emiliano Pavoni.
------------------------------------------------------
# if-archive/games/twine/korean:
## HSKY_Chapter_1.zip
HSKY 회사설 미연시 챕터1, by SCITE.
------------------------------------------------------
# if-archive/games/twine/malay:
## Basikal.zip
Basikal, by BudakTebu.
------------------------------------------------------
# if-archive/games/twine/old:
## A_Date_With_Logan_Davenport-r1.zip
Book One: A Date With Logan Davenport, release 1,
by Lumimon.
## Dungeon_Detective_2-r1.zip
Dungeon Detective 2: Devils and Details, release 1, by Wonaglot.
## Re-Entry-r1.zip
Re-Entry, release 1, by Mary Goodden.
## Terra-r1.zip
A Farewell to Terra, release 1, by Ethan Burgess.
## TheHuntingLodge-r2.zip
The Hunting Lodge, version 2, by Hulk Handsome.
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2012.zip)
## The_Early_1900s-v1.0.zip
The Early 1900s: An Interactive Story,
by Bayleef0909. Version 1.0.
## The_Road_to_Adventure-r1.zip
The Road to Adventure, by Mighty Owlbear.
## The_Scent_of_Death-r1.zip
The Scent of Death, release 1, by Derek Labat.
## detapp-r1.zip
The Detective's Apprentice, version 1.0, by John C. Knudsen.
## integration-game-r1.zip
The Integration Game, release 1, by Gregory Pellechi.
------------------------------------------------------
# if-archive/games/twine/polish:
## Lux.zip
Lux, by Agnieszka Trzaska. Translated to Polish
by the author.
[the original competition entry is in
games/competition2018/Lux]
------------------------------------------------------
# if-archive/games/twine/portuguese:
## A_Capa_da_Escuridao.zip
A Capa da Escuridão, by Janos Biro.
Portuguese Twine version of Cloak of Darkness,
by Roger Firth.
## A_Servico_de_Ganga_Zumba.zip
A Serviço de Ganga Zumba. A Twine
adventure in colonial Brazil. Version 1.0,
by Janos Biro.
## Universidade.zip
A Universidade, by Diego Nascimento.
## endoftheworld.zip
This is the Brazilian Portuguese version of Queers
in Love at the End of the World, by Anna Anthropy,
translated by Janos Biro with permission.
Esta é a versão em português
brasileiro do jogo Queers in Love at the End of
the World, de Anna Anthropy, traduzido por Janos
Biro com autorização da autora.
## O_que_fazer.zip
tuid: qjlgexvznq7kwzy
O que fazer? version 1.1, by Janos Biro.
English version is at
games/twine/What_to_do.zip
------------------------------------------------------
# if-archive/games/twine/russian:
## drunkalotte.zip
tuid: gdyyc7uf36k23nir
Наливайя,
by Vyacheslav Dobranov.
## Nigahiga.zip
Нигахига,
by карло.
## Rabbit_in_the_box.zip
Rabbit in the box, by Alice.
## Search.zip
Search, by Markov Danil.
------------------------------------------------------
# if-archive/games/twine/spanish:
## 111cm_de_aprendizaje.zip
tuid: lk5dytjhh8wm6htt
111 cm. de aprendizaje, by Laura Baleztena.
## 1614.zip
tuid: 43hlh8lkfty3saz
1614, by Manuel Sauceverde.
## 3x3x3.zip
tuid: d7fhbqjxvdelmcr
3x3x3, by Manuel Sauceverde.
## Animatic.zip
Animatic, version 6.2, by AAA.
## Caja_de_herramientas.zip
Caja de herramientas, by Lana Castell.
## Como_Proteger_Algo.zip
tuid: m9id7u93h7grmm8h
Cómo Proteger Algo, by Diego Katabian.
## El_delta_del_rio_de_las_perlas.zip
El delta del rio de las perlas.html,
by Hacedor de Lunas.
## En_la_Casa_de_Piedra_y_Luz.zip
tuid: eborp9xilddv1z6x
En la Casa de Piedra y Luz, by Imago Interactiva.
## Herencia_Sangrienta.zip
Herencia Sangrienta, by enrique botella llobregat.
## La_Montana_del_Miedo.zip
tuid: n9uw1qyssgva8q7w
La Montaña del Miedo, by Enric B Llobregat.
## lo_Blanco.zip
tuid: rzc5fopepi71gd9b
.lo Blanco, by DK.
## si_no_una_anciana.zip
tuid: j5monlw3udw82nt7
.si no una anciana, by DK.
## Spanish_Project.zip
Spanish Project, by JJJw.
## Una_noche_en_Darkadia.zip
tuid: d6tq07gbiwmerq4b
Una noche en Darkadia (One night in Darkadia),
version 0.1, by CandyVonBitter.
------------------------------------------------------
# if-archive/games/twine/swedish:
## Jag_gillar_iden_med_XR_MEN.zip
tuid: ixl2ben2noed2cur
Jag gillar idén med Extinction Rebellion men...
by Jonathan Pye.
------------------------------------------------------
# if-archive/games/vms:
This directory contains games which may be played under the
Vax VMS operating system.
## mmm16.exe
Mystery Mansion rev 16 for VAX/VMS, by Bill Wolpert.
link date/time: 3-DEC-1982 09:15:46.72
Most likely ported by someone who had access to the
HP fortran sources. Rescued from a MicroVAX 3800 in
Padua (Italy).
## mmm16fix.txt
Note on how to fix the RESTORE bug in the VMS version
of Mystery Mansion rev 16, by Alessandro Giassi.
## mmm17.tar.gz
Mystery Mansion rev 17 for VAX/VMS, by Bill Wolpert.
Includes VMS executable, Fortran source code, and
a 999 points solution for Mystery #46.
## zk.zip
tuid: wn6jf5g9hg5czkbl
ZK, an adventure running under OpenVMS, written by
William B. Lees and Edmund D. Sullivan. Includes
VAX and Alpha executables plus documentation.
## zorkvms.zip
tuid: 4gxk83ja4twckm6j
0dbnusxunq7fw5ro
Dungeon, the original mainframe MIT adventure game
from which Zork I, II, and III were adapted. Includes
an executable and FORTRAN source code.
------------------------------------------------------
# if-archive/games/zcode:
This directory contains games in Infocom Z-Machine format,
NOT games published by the company Infocom.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
Source code of the games, if available, can be found in games/source/inform.
## 404-Life_not_found.zblorb
tuid: y5j1fy2h9azhurt1
404- Life not found, by Evan Derby.
Release 1 / Serial number 110524
## 69105Keys.zblorb
tuid: j3rwlhuy6j6v79qj
69,105 Keys, a one room game by David Welbourn.
Release 1 / Serial number 090302
(source code is in games/source/inform/69105Keys.inf)
## 7doctors.z5
The Seven Doctors, an Interactive Fiction Adventure
based on the BBC TV show Doctor Who, by David Burke.
Release 1 / Serial number 981219
## 905.z5
9:05 by Adam Cadre, Version 1.1 (2012.0724).
(an MS-DOS executable is in games/pc/905.exe)
## 905notes.txt
Brief notes on 9:05, by Adam Cadre
## 9Dancers.zip
tuid: 9v6a8vyjdrog0uy7
The Nine Dancers (Larsoft Adventure number 4).
Originally written by G.H. Larsen (1986) and
converted to Inform by William Stott.
Release 2 / Serial number 040718
(the original BBC version is in games/bbc/9Dancers.zip)
## A_Cock_and_Bull_Story.zblorb
A Cock and Bull Story, by Theodore "Ted" C. Lim.
Release 1 / Serial number 170401
(glulx version is in
games/glulx/A_Cock_and_Bull_Story.gblorb)
## AOTYRZ.z5
tuid: bt9tjt1fg2ucbxgc
Attack of the Yeti Robot Zombies, by Oyvind Thorsby.
Release 0 / Serial number 060825
## Accuse.zblorb
tuid: ue8xl789svch28jn
Accuse, a small replayable puzzle by David A. Wheeler.
Release 4 / Serial number 070321
## Acheton.z8
tuid: 77ir1th0ea7su9qm
Acheton, by David Seal, Jonathan Thackray and
Jonathan Partington (Cambridge University, 1978-80).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Acheton.z8]
## Acrobat.zblorb
tuid: baiavb4rhwdz7s0
The Mysterious Case of the Acrobat and His Peers,
an Interactive Mystery, by Amanda Tien.
Release 2 / Serial number 090111
## Addendum.zblorb
tuid: imexlvf68h3vth13
Flawed Addendum, by Jalbum.
Release 1 / Serial number 080611
## Advent.z5
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 9 / Serial number 060321
## Advent_Crowther.z8
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, by William Crowther. This is
Will Crowther's original, pre-Woods 1976 game, ported to
Inform 7 by Chris Conley.
Release 4 / Serial number 150118
(source code is in games/source/inform/Advent_Crowther_source.txt)
## Adventure_Time.zblorb
tuid: he63bp96bhhya24g
Adventure Time, by Derek O'Neill.
Release 1 / Serial number 110111
## Adventureland.z5
tuid: dy4ok8sdlut6ddj7
Scott Adams' Adventureland, ported to Inform by
Graham Nelson
Release 1 / Serial number 961111
## Aisle.z5
tuid: j49crlvd62mhwuzu
Aisle, an instant in the life of a man, by Sam Barlow.
Release 1 / Serial number 990528
## AllRoads.z5
tuid: 4s7uohdncurgqb0h
All Roads, by Jon Ingold.
Winner of the 2001 IF Competition.
Release 1 / Serial number 011119
(the original competition entry is in
games/competition2001/inform/AllRoads/AllRoads.z5)
## AlongTheRiver.z5
tuid: fnh8crgst92hz0sq
Along the River, an unlikely slice of life,
by Matthew Alger.
Release 1 / Serial number 100630
## Alpha.z5
tuid: nidzkipeux0uusqk
Journey to Alpha Centauri (In Real Time), an Interactive
Waste of Time, by Julian Fleetwood.
Release 3 / Serial number 981017
## Ambassadors_Daughter.z8
tuid: 1sv9w9iw81qgwdpo
The Ambassador's Daughter, a Brief Romance, by Stormchild.
Release 2 / Serial number 150525
## AndAHippoNewYear.z8
tuid: ftm9a97w0xt2bzyl
And A Hippo New Year, an interactive holiday tale, by Adri.
Release 2 / Serial number 130210
## Andromeda_Genesis.z8
Andromeda Genesis, a Space Afterpiece, by Joey Jones.
Release 1 / Serial number 130701
## Aphasia_Quest.zblorb
Aphasia Quest, by Kat, Nick, and Jonah.
Release 1 / Serial number 150426
## Apollo18+20.zip
tuid: pslttnz7mplj42i
cjsvhlsg328la8
yohzklspqd8rmzt
qyzybg5jryrfb4as
94vyohlxpwgwwl39
cf9w0h3km7ti80cw
3pfco8kg9xs3ahil
9chg1cyv3xssz0ae
yl9dnwe1kmpo5m9x
lxm31wy59an0vs0
kthdccxtld9agum2
qa01mlud4b9a1qbx
sda4g92j0pi8caii
8jiuotzqzoliqf1r
94up65zoci93px6z
jwe1v7bh1evehrq
a5jo2a1roas05dx5
zt66jzjxkd8ptin4
sqr9hrocyazsb4i9
a3cm5guii2gl2xzy
9ult5oz52vbudyyy
xi761vyx9lhi6v2v
n83ryakhz9fbye4x
3g3xyyfb5ydyod
8tta72493k4nvec
3dq6d1flnt2u5llh
rlbajfbb0r8snap0
bl5mt8ug8i6uquh3
pu1w7xb9dnon8jnu
jllnjw6ykg109in0
h2j4m8rzqzrksen
1985kxxeze4f2r77
1mfe25emkc3o1eo9
uihg7ykgh2lsxjja
Apollo 18+20: The IF Tribute Album, honouring the 1992
album Apollo 18, by They Might be Giants. Each game
represents one of the tracks on the album.
(file is linked to games/glulx/Apollo18+20.zip)
## Arid_and_Pale.zblorb
tuid: rve9kbxk9pkg6wej
Arid and Pale, version 2, by Michael R. Bacon.
(source code is in games/source/inform/Arid_and_Pale.txt)
## Asylum.z5
tuid: 20uwjal4pcde6gfb
Asylum, by cpuguy.
Release 1 / Serial number 090721
## AtWork.z5
tuid: p0sm7uf4nvwovubo
Danger! Adventurer At Work! originally written by
Simon Avery using The Quill.
Ported to Inform by Duncan Cross.
Release 1 / Serial number 000705
## Aug4.z8
tuid: cpwktis6qwh9ydn8
Augmented Fourth, an Interactive Performance,
written by Brian Uri.
Release 4 / Serial number 200401
(source code is in games/source/inform/Aug4Source.zip)
## Avon.z5
tuid: 6m06ajvdyslxxi8m
Avon, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Avon.z5]
## B7_Snare.z8
tuid: x19ufalile0zgvl
Snare, an interactive Blake's 7 adventure,
by Andrew Williams.
Release 1 / Serial number 150118
## BackToTheFuture-MartyQuest.zblorb
tuid: 3m133zr3lbppnkgd
Back to the Future - Marty Quest: an adventure through
time, by George Gipe, Ryan North and Hulk Handsome.
Release 3 / Serial number 120430
## Backup.zblorb
tuid: aw6l8f2xt5m1min7
Backup, an Interactive System Failure, by Gregory Weir.
Release 1 / Serial number 091204
## Balances.z5
tuid: x6ne0bbd2oqm6h3a
Balances, An Interactive Short Story by Graham Nelson.
Release 5 / Serial number 961216
## BaldersDeath.zblorb
Balder's Death, by Wynne Lok.
Release 1 / Serial number 111107
## BedTime.zblorb
tuid: etm8us6qmr1nwmqe
Bed Time, by Charlie the Spiffy.
Release 1 / Serial number 120324
## BeingAndrewPlotkin.zblorb
tuid: q8y5zup88c9hu499
Being Andrew Plotkin, by J. Robinson Wheeler.
Release 2 / Serial number 080423
(the original competition entry is in
games/competition2000/inform/bap/bap.z5)
## BeingSteve.zblorb
tuid: h1g7211anvqxsxn7
Being Steve, An Interactive Fiction by Anonymous.
Release 1 / Serial number 060519
## Beyond_txt.zip
tuid: 80s6vtj6yjwmt7sn
Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Text-only version.
Release 5 / Serial number 100115
(a graphical version is in games/glulx/Beyond.zip,
an Italian version is in games/zcode/italian/Beyond_txt.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)
## BibleRetold.z5
The Bible Retold: The Bread and the Fishes, a light-hearted
adaptation of favourite Bible stories, by Celestianpower
and Justin Morgan.
Release 8 / Serial number 102283
(the original competition entry is in
games/competition2006/zcode/bibleretold/BibleRetold.z5)
## BiCon.zblorb
tuid: 7m0wxpvzzwp2f0tb
BiCon, an Interactive Infatuation, by "rach".
Release 4 / Serial number 101006
## Biscuit.z5
tuid: v4jg0n06d659lsoq
Biscuit, An Interactive Funeral by Petar Kanuritch.
Release 1 / Serial number 010310
## BrandX.z5
tuid: qblwe4sbi01soljr
BrandX, by Peter Killworth and Jonathan Mestel
(Cambridge University, 1983). Translated to Z-code by
Graham Nelson, Adam Atkinson, David Kinder and
Richard Bos.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Philosopher's Quest".
[file is linked to phoenix/games/zcode/BrandX.z5]
## Bronze.zblorb
tuid: 9p8kh3im2j9h2881
Bronze, the demonstration game that accompanies
Inform 7, by Emily Short.
Release 11 / Serial number 060503
## Bureaucrocy.zblorb
Bureaucrocy, a frustrating tale about paperwork, by Adri.
Release 4 / Serial number 141113
## BurnTheKoranAndDie.zblorb
tuid: s7zm517kv9g2wj8p
Burn The Koran and Die, a political satire by Poster.
Release 1 / Serial number 101128
## BurnsNightSupper.zblorb
tuid: 3l7ym86mbbvvya5
Burns Night Supper, by Robert Rothman.
Release 1 / Serial number 120124
## ByzantinePerspective.zblorb
Byzantine Perspective, a Straightforward Burglary,
by Lea.
Release 1 / Serial number 091119
(the original competition entry is in
games/competition2009/zcode/byzantine/byzantine_perspective.zblorb)
## Cacophony.z8
tuid: nihjg19j2hcroqb
Cacophony, an interactive stumbling by Owen Parish.
Release 4 / Serial number 091209
## Calendar.z5
Calendar, an Inform 7 abuse by Robert Lozyniak.
Release 1 / Serial number 070805
## CalmMuteMoving.z5
tuid: xbynv62q8k2724at
'Calm, Mute, Moving', an interactive interview,
by Sonny Rae Tempest.
Release 1 / Serial number 110712
## Casting.z5
tuid: 15bfwxf4y4c4kudj
Casting, version 2.1, by 'Trix.
Release 2 / Serial number 050707
WARNING: Contains adult content.
## CastleOfTheRedPrince.zblorb
tuid: bw3bnlf4ho8gqq1v
Castle of the Red Prince, an interactive land of darkness,
by C.E.J. Pacian.
Release 7 / Serial number 130227
## CatcherInTheRye.zblorb
tuid: oofmxjlpghtxolzs
Catcher in the Rye, an adaptation by Frank Teng.
Release 1 / Serial number 060611
## CaveAdventure.zip
Cave Adventure, by Jazz Remington.
Release 1 / Serial number 070718
## Chaos.z5
tuid: hwmtvvuuxysdvm1h
Chaos, by John Barker.
Release 1 / Serial number 090801
## Cheesed_Off.zblorb
tuid: f1su3oa3uca0wtwg
Cheesed Off!, by Hulk Handsome.
Release 2 / Serial number 160724
## ChildsPlay.zblorb
tuid: 6a23xff9er4s83pl
Child's Play, A child, a toy, and a rival, by Stephen
Granade.
Release 4 / Serial number 080129
## Clean_Air.zblorb
Clean Air, by Andrew Li.
Release 2 / Serial number 190608
## Code_Name_Silver_Steel.z8
tuid: w2l64his67vtvmir
Code Name Silver Steel, by Special Agent.
Release 3 / Serial number 170619
## Coin_toss.zblorb
tuid: awgrvdqej3cmlwhu
Coin toss, an interactive retrospection, by Simon Deimel.
Release 2 / Serial number 150217
## Colonists.zblorb
tuid: lfvqqpi7dbxfr4xf
Colonists, by Andrew Fuller.
Release 1 / Serial number 130911
(source code is in games/source/inform/Colonists.zip)
## Comp96.z5
tuid: a3thoxm83tzz8ihz
An unofficial potential 'front-end' game for the
yearly IF competitions, providing easily-accessible
information on all the games from the '96 competition,
plus the ability to sort the games you can play into a
random list. Written by Lucian Paul Smith
Release 1 / Serial number 970626
## ConanKillEverything.z5
tuid: lb2hf5pqx68wbqhh
Conan Kill Everything, an interactive massacre
by Ian Haberkorn.
Release 2 / Serial number 050428
## Corrupter_of_Dreams.zblorb
tuid: emsro8ckttqr5ba
Corrupter of Dreams, by Robert Patten.
Ectocomp version.
Release 1 / Serial number 171029
## Cottage.zblorb
tuid: 1z3m4yew6bg3bfc
Cottage, an English translation of the Swedish game
Stuga, translated by Johan Ottosson.
Release 1 / Serial number 090715
(the original Swedish game is in
games/zcode/swedish/Stuga.zblorb)
## Cove.z5
tuid: pk89q1m7lrz7mg73
The Cove, an Interactive Seascape,
written by Kathleen M. Fischer.
Release 3 / Serial number 000525
The original release won Best of Landscape,
Interactive Fiction Art Show 2000
## CrimeScene.zblorb
A Crime Scene, a Short Story, by Alireza J.
Release 1 / Serial number 130123
## CriticalBreach.z8
tuid: d4d28pkufwxfhen
Critical Breach, an Escape Story, by Grey.
Written for the 2010 Jay Is Games
"One-Room-Escape" competition.
Release 3 / Serial number 130817
## Crobe.z5
tuid: gb32ihvovah61rxn
Crobe, by Jonathan R. Partington (Cambridge University,
1986). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Crobe.z5]
## CrystalPalace.zip
tuid: nwsyyhdxj20lg6ya
The Crystal Palace, a fantasy within a mystery within a
quiet holiday, by Peter Orme.
Release 1 / Serial number 111125
## CtDoom.z5
tuid: zn2fmsu8qq95lbf6
Countdown to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000920
## Cyclops.z5
tuid: vzdd6urvk0qdne85
The Land of the Cyclops, an experiment by
Francesco Cordella. English translation from the Italian
by Simone "Sauron" Di Conza.
Release 1 / Serial number 020505
## D-Day.zblorb
tuid: y82sml5egzydhqbw
D-Day, by Yvette Gilmore.
Release 1 / Serial number 110720
## DDIV.z5
tuid: 82f6px0qqdtrghrx
Dutch Dapper IV: The Final Voyage, a science fiction
comedy, written by Harry Hol.
Release 11 / Serial number 030207
(an MSDOS executable is in games/pc/DDIV.exe)
## Damnatio-Memoriae.zblorb
tuid: 2103dabhxzxsraal
Damnatio Memoriae, a story of the Lavori
d'Aracne, by Emily Short.
Release 5 / Serial number 061008
## DashSlapneyPatrol.zblorb
tuid: sb2ynig6ia3mx66o
Dash Slapney, Patrol Leader: a test of scout skills, or
your ability to fake them, by Andrew Schultz.
Release 3 / Serial number 120510
(source code is in games/source/inform/DashSlapneyPatrolSource.txt)
## DayInLife.zblorb
tuid: fchveh4ymwnez9dz
A Day in Life, by John Goettle.
Release 1 / Serial number 080406
## Dead_Mans_Grave.zblorb
tuid: mhq20uaqmo27cv2a
Dead Man's Grave: A Tell Don't Show Mystery,
by Jon and Joe.
Release 1 / Serial number 151101
## Dead_Meat_in_the_Pit.zblorb
Dead Meat in the Pit, by Christina Nordlander.
Release 1 / Serial number 170527
## Deadsville.zip
tuid: 5p150c2ms7kegank
Deadsville, a Z-Machine Z-Grade Movie Text Adventure,
by William McDuff. Archive includes the game and a map.
Release 3 / Serial number 081105
(the original competition entry is in
games/mini-comps/introcomp/introcomp05.zip)
## Debate.z5
Debate, an interactive copy machine by Louis Joyce.
Release 1 / Serial number 070412
## DeliciousBreakfast.zblorb
tuid: p8auvql7aa9rb15y
Delicious Breakfast, an Interactive Breakfast,
by Molly G.
"You wake up this morning with some Fierce Cravings. You
head down to the kitchen for some Delicious Breakfast."
This game is a re-implementation of the first text
adventure the author completed. It was first released for
Glorious Trainwrecks' 529-in-1 Pirate Kart II: Klik
Harder. This is release 2, which was included in the IGF
Pirate Kart. It contains a small amount of cosmetic
improvements to the original release.
Release 2 / Serial number 111015
## Delusns.z5
tuid: m85rnpq6x77jyzc3
Delusions, an Interactive Self-Discovery
by Christopher E. Forman
Release 4 / Serial number 971121
(the original competition entry is in
games/competition96/delusns/DELUSION.Z5)
## Detention.zblorb
Detention, an attempt to escape from school,
by Hayden Ramm.
Release 1 / Serial number 130827
## DontPeeYourself.z8
tuid: f9jkiwt1ae9g5c1g
Don't Pee Yourself! A Toilet Training Adventure
by 'Hulk Handsome'.
Release 3 / Serial number 150807
## Dont_Push_The_Mailbox.z8
tuid: 8anthek7qsjymzlz
Don’t Push The Mailbox, a five minute distraction, by Ralfe Rich.
Release 1 / Serial number 191228
## DownTheMatrix.zblorb
Down The Matrix, by Jessica Martin, Carolyn Owens and
Grant Schumer.
Release 1 / Serial number 120521
## Dracula_The_First_Night.zip
Dracula: Part 1, The First Night, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Glulx version is in games/glulx/Dracula_The_First_Night.zip, and
a Spanish version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip)
## Dracula2_The_Arrival.zip
Dracula: Part 2, The Arrival, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Release 3 / Serial number 080819
(a Glulx version is in games/glulx/Dracula2_The_Arrival.zip, and
a Spanish version is in games/zcode/spanish/Dracula2_La_Llegada.zip)
## DragonFliesLike.zblorb
tuid: disk8jhpff89uh4s
Dragon Flies Like Labradorite, by Troy Jones III.
Release 2 / Serial number 111130
## DragonTroll.z5
tuid: sd1bjzylh3t95zux
The Dragon and the Troll, originally written for the C64
in Swedish by Johan Berntsson, and translated to English
and ported to Inform by Fredrik Ramsberg.
(source code is in games/source/inform/DragonTroll.inf)
## DreamTooReal.zblorb
tuid: i6b00gz4t47suxk9
A Dream Too Real, by Raditz.
Release 1 / Serial number 061128
## Dual.zblorb
Dual Transform, a Metasemantic Construction, by
Andrew Plotkin. Originally written under the pseudonym
Nigel Smith for the 2010 Jay Is Games "One-Room-Escape"
competition.
Release 5 / Serial number 100225
## EdgeOfTheCliff.zblorb
tuid: v3wrpi4plmigyb93
v3wrpi4plmigyb93
Edge of the Cliff, a non-interactive satire, by Poster.
Release 1 / Serial number 111030
## Egyptian_Walking_Simulator.z8
tuid: oobx5sy71k0uiz9a
EGYPTIAN WALKING SIMULATOR, by Jason Dyer.
This is a surreal art experiment using Greg Hassett's
1978 game King Tut's Tomb as a base.
Release 1 / Serial number 151231
## Elephants.z5
tuid: 7z53z5pkv4cz4ny7
When I Was Shot By Elephants III, an Interactive Fan
Fiction, by Ray.
Release 1 / Serial number 120409
## Enemies.z8
tuid: wazvwtxlf7us44qr
Enemies, An Interactive Psychothriller,
by Andy Phillips.
Release 4 / Serial number 990115
(an MSDOS executable is in games/pc/Enemies.zip)
## Enigma.zblorb
tuid: orebya43jmkeu87d
Enigma, an interactive instant, by Simon Deimel.
Release 8 / Serial number 160202
(the original competition entry is in
games/competition2014/Enigma/Enigma.zblorb)
## Epyk.zblorb
tuid: 83em8cgnv91ixiuw
Epyk, by Ivan Mattie.
Release 1 / Serial number 091111
## Escape!.zblorb
tuid: zhrjqkgldtvext4d
Escape!, by Corey Bastarache.
Release 1 / Serial number 130210
## Eurydice.zblorb
tuid: d75pric1fdfi75bd
Eurydice.
Release 1 / Serial number 121206
(the original competition entry is in
games/competition2012/zcode/eurydice/original/Eurydice.zblorb)
## FFF.z5
tuid: wcf4j7gwipv1cc0
Fox, Fowl and Feed, an Interactive Exercise in
Transportation, by Chris Conroy.
Release 2 / Serial number 080121
(the original competition entry is in
games/competition2007/zcode/fff/FFF.z5)
## FailSafe.z5
tuid: c6x835i6o9zqfc59
FailSafe, a science-fiction story by Jon Ingold.
## Fairyland.z8
Fairyland, a small game about fairies by Daniel Gunnell.
Release 1 / Serial number 190815
## Figaro.zblorb
tuid: xnpdrkjsezmjl2ha
Figaro, a co-authored revenge by Victor Gijsbers,
Innovation Comp Entry, released under the GPL v3.
Release 2 / Serial number 100911
(source code is in games/source/inform/Figaro-source.zip)
## FindTheBed.zblorb
tuid: m89r1uudygsasos5
Find the Bed, by Jacob Mianecki.
Release 1 / Serial number 100708
## FineTune.z8
tuid: 39pi00x5dls5z2l2
Fine-Tuned, An Auto-mated Romance
by Dennis Jerz (writing as Dionysius Porcupine).
Release 8 / Serial number 020520
(the original competition entry and a solution are in
games/competition2001/inform/finetune/, and an MS-DOS
executable is in games/pc/FineTune.exe)
## Fingertips_I_Found_a_New_Friend.zblorb
Fingertips: I Found a New Friend, a heart-warming story
of friendship, by Adri.
Release 2 / Serial number 140106
## Fingertips_Please_Pass_the_Milk_Please.zblorb
Fingertips: Please Pass the Milk Please, an interactive
snack, by Adri.
Release 3 / Serial number 140312
## FirstDayOfMyNewLife.zip
tuid: 1yrxq7im3nw5utap
The First Day of My New Life: an Interactive Pastiche,
by Birion.
Release 4 / Serial number 110119
## Forest_Demo.zblorb
tuid: ss3dg8l9wka5jwwp
Forest Demo, by Andrew Johnson.
Release 1 / Serial number 121216
## Fork.z5
tuid: m7lww6dmshyf7kbm
Fork: The Great Underground Dining Room,
by Chris Federico.
Release 1 / Serial number 071205
## FormerlyHiddenNaziMode.zip
The Game Formerly Known as Hidden Nazi Mode.
A cute game for unattended young children,
by Victor Gijsbers.
Release 1 / Serial number 100911
Archive includes game file, source code and
accompanying essay.
[file is linked to games/source/inform/FormerlyHiddenNaziMode.zip]
## Frobozzi.z5
tuid: d4p85c0s06a5nr7e
The Encyclopedia Frobozzica (Abridged Edition),
edited by Nino Ruffini and ported to the Inform
format by Digby McWiggle.
[file is linked to infocom/info/Frobozzi.z5]
(source code is in games/source/inform/Frobozzi.inf)
## FragileShells.zblorb
tuid: xvnvmmm4yok7a25b
Fragile Shells, An Interactive Escape by Stephen Granade.
Release 6 / Serial number 111109
(the original entry in the Jay Is Games Casual Gameplay
Design Competition #7, in which it was runner-up,
is in games/mini-comps/cgdc7/FragileShells.zblorb)
## Fyleet.z5
tuid: j7er2tv4ee7int05
Fyleet, by Jonathan R. Partington (Cambridge University,
1985). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Fyleet.z5]
## GA.z5
Geocaching Adventure - GC3JJ9C - #6 in the Cryptic
Puzzle Series, by MrCryptic.
Release 1 / Serial number 120510
## Galatea.zblorb
tuid: urxrv27t7qtu52lb
Galatea, by Emily Short.
Release 3 / Serial number 040208
(the original Year 2000 IF Art Show entry, which
won "Best of Show",
is in games/art/if-artshow/year2000/galatea.z5)
## Gamer.zblorb
Gamer: Digital Limbo, by Ian Ross.
Release 1 / Serial number 120415
## GerbilRiot.z5
tuid: 13yihrzjzw1j86uz
Gerbil Riot, originally written by Simon Avery and
ported from The Quill to Inform by Duncan Cross.
Release 2 / Serial number 000513
## Glass.zblorb
tuid: 29l04xfgii5roq63
Glass, a fractured fairy tale, by Emily Short. One of
the demonstration games for Inform 7.
Release 1 / Serial number 061008
## Glik_I.zblorb
tuid: fvwmf74kunm2x48j
Glik part 1: Undead Menace, by Logan Edwards.
Release 1 / Serial number 111211
## Gnu_in_the_Zoo.zblorb
tuid: n4j6siv2qsgtclb
Gnu in the Zoo, a Freedom-Focused Fantasy, by Alex Ball.
Release 3 / Serial number 160331
## GoWest.zblorb
tuid: 25tvza96jojhdjw5
Go West, a Surreal Adventure by 'Hulk Handsome'.
Release 3 / Serial number 120425
## GourmetGaffe.zblorb
tuid: av32uluswxcp65zb
Gourmet Gaffe, a Historically Inaccurate Adventure
by 'Hulk Handsome'.
Release 1 / Serial number 120624
## GreatXavio.z5
tuid: yi1y0xymiimqkk82
The Great Xavio, A Todd and Hagerston Mystery,
by Reese Warner.
Release 3 / Serial number 041204
(the original competition entry is in
games/competition2004/zcode/greatxavio/GreatXavio.z5)
## GreenRain.zblorb
tuid: 3xzjj7z5932w3lof
A Green Rain, an abstraction, by Jason Love.
Release 1 / Serial number 100611
## GrowingUp.zblorb
tuid: 5i53mr5dbhy5bgsc
Growing Up, by Andy Van Deventer.
Release 1 / Serial number 110825
## Grue.z8
GRUE, by Charles Mangin.
Release 5 / Serial number 170810
## Gumshoe.z5
tuid: 1ho4lvchvukpgfld
Gumshoe, An Interactive Investigation by Mike Oliphant.
Release 1 / Serial number 960331
## HLAinform.z5
tuid: ba6xlbvc9gq3fks9
HLA Inform: A Classic Quest. Originally written by
Paul Panks and converted to Inform by "Roger Pepitone".
Release 1 / Serial number 050715
(source code is in games/source/inform/HLAinform.zip,
and the original is in games/pc/paul-panks/hlaadv.zip)
## HOLY_ROBOT_EMPIRE.zblorb
tuid: jhin6voi6vzmpk68
HOLY ROBOT EMPIRE, by Caleb Wilson.
Release 2 / Serial number 140601
## HallowEve.z8
Hallow Eve, an interactive fiction of horror,
by Michael Wayne Phipps Jr.
Release 2 / Serial number 111028
(the original competition entry is in
games/springthing/2011/HallowEve.zip)
## Ham_House.zip
tuid: nt5qro7omvmu8uqx
In the House of Professor Evil: The HAM HOUSE,
an Utterly Epic Text Adventure from Cumberland Games,
written by S.John Ross.
Release 10 / Serial number 081124
## Hamil.z5
tuid: neox2d3gwb8ubm1c
Hamil, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Hamil.z5]
## Hat.z5
tuid: ug830j33pb9qpe5v
Oh No, Mr Crab Stole Your Hat! by Brown Cow.
Release 1 / Serial number 130216
## Heliopause.zblorb
tuid: ykccumi5xc5rltev
Hoist Sail for the Heliopause and Home,
by Andrew Plotkin.
Release 6 / Serial number 100703
## HelloSword.zip
tuid: k8fovtn8hqnlawnh
Hello Sword - The journey, by Andrea Rezzonico.
Archive contains English and Italian versions.
Release 3 / Serial number 060113
[file is linked to games/zcode/italian/HelloSword.zip]
(the original competition entry is in
games/competition2005/zcode/hs_eng/hs_eng.z5)
## HellsBasement.zblorb
tuid: l7qmhsmhjbp9bnge
Hell's Basement, by Simon Leek and Peter Laskin.
Release 1 / Serial number 140826
## Help.z8
tuid: 71so2t5p2cg90nm1
When Help Collides: The Wreck of the H.M.S. Snark,
a Parodic Drama by J. D. Berry.
Release 2 / Serial number 030208
(the original competition entry is in
games/competition2002/zcode/help/help.z8,
there are also help files for the game in
solutions/geishaCheatSheet.html and
solutions/geishaWinningSession.html)
## Heroine.z8
tuid: 0lw7xjk3cplb0we7
Heroine's Mantle, written by Andy Phillips.
Release 3 / Serial number 001211
## Hidden_Verbiage.zblorb
tuid: e42b91ddesea9wju
Hidden Verbiage, by by Linus Hamilton. A puzzle from the 2018 Caltech Puzzle Hunt.
Release 1 / Serial number 181127
## Hide_a_pachyderm!.z5
Hide a pachyderm! An interactive joke, by Simon Deimel.
Release 10 / Serial number 151011
## Home.z5
Home, by Natalie Romano.
Release 1 / Serial number 110204
## Homecoming.zblorb
tuid: 2ottee5x0vwqxl0p
Homecoming, by Carolyn VanEseltine.
Release 1 / Serial number 140903
## HouseOfDreamOfMoon.z8
House of Dream of Moon, an Interactive Collaboration
by The IF Whispers Team.
Release 1 / Serial number 071204
## HugeCave.z8
tuid: fft6pu91j85y4acv
Adventure in Humongous Cave, David Malmberg's AGT version
of Adventure, ported to Inform by Al Golden.
Release 1 / Serial number 000001
(a Windows package is in games/pc/HCWinPkg.zip, and
a Mac package is in games/mac/HCMacPkg.sit)
## HugeHint.z5
tuid: fft6pu91j85y4acv
Humongous Cave Hints, originally written by Dave Malmberg
and ported to Inform by Al Golden.
Release 1 / Serial number 000001
## Hummingbird.zblorb
Flight of the Hummingbird, an Interactive Costumed Caper,
by Michael Martin.
Release 2 / Serial number 110101
(the original competition entry is in
games/competition2010/zcode/hummingbird/Hummingbird.zblorb)
## I-0.z5
tuid: a3ym4ipix7sjsfrf
I-0: the "jailbait on the interstate" game, Release 5
(v2.00), Serial number 14729; contains some adult content.
## IFAquarium.zblorb
tuid: 6a9miznv190xj8k
IF Aquarium, a short piece of Interactive Art,
by Michael Kichline and Michael Eckhart.
Release 2 / Serial number 100515
## IF_Whispers_5.z8
tuid: 3xcq5vv8yu8u8rpb
IF Whispers 5, an Interactive Collaboration, by The
IF Whispers Team (Chris Conley, Joey Jones,
Marius Müller, Tom Blawgus, and Porpentine).
Release 2 / Serial number 120312
## IPressedOnBeingChased.zblorb
tuid: jr7js5hfqehanm2
I pressed on, being chased by a stapler with my name on it.
Written by Charlie Marcou.
Release 1 / Serial number 130323
## Ibo.z5
Ibo, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 1 / Serial number 120109
## Iceweb.zblorb
Iceweb, by Gil Williamson.
## Imiagination.zblorb
tuid: 2royd7eu1lm99oz
Imiagination, by Lou Ferrand, Maria Rabarison,
Michaël Schwartz and Grégoire Yakan.
Release 1 / Serial number 110608
## InAManorOfSpeaking.zip
tuid: og03iq6afol27gez
In a Manor of Speaking, version 3, by Hulk Handsome.
Release 3 / Serial number 180117
(the original competition entry is in
games/competition2012/glulx/manor/)
## InTheSkinOfALionQuest.zblorb
In the Skin of a Lion Quest: Caravaggio's Journey,
by parrishka.
Release 1 / Serial number 121106
## Inevita.z5
tuid: cefpt9ubleq41v3w
Inevitable, by T. L. Heinrich (a.k.a. Kathleen M.
Fischer). Release 2 / Serial number 030428
(the original 2003 Spring Thing entry is in
games/springthing/2003/inevita/Inevita.z5)
## Informat.z5
tuid: d6mws3jpq68wo2ks
Informatory, a Not Very Interactive Pastiche with
Tutorial Pretensions, by William J. Shlaer.
Release 2 / Serial number 981211
(the original competition entry is in
games/competition98/inform/informat/informat.z5)
## Intangible.zblorb
tuid: yrgz1ot45lhynrdh
Intangible, by bzzz.
Release 1 / Serial number 131229
## InteractiveFictionPlayer.zblorb
tuid: cvka0embexysjwfj
Interactive Fiction Player, by Charlie Marcou.
Release 1 / Serial number 130325
## InterviewWithARockStar.zblorb
tuid: 5xpin5mu9c3arcpk
Interview with a Rock Star, a Few Minutes Interview,
by Molly G.
Originally made for a "game duel" on the TIGSource forums,
this was released again (with some improvements) for the
IGF Pirate Kart, and a "Deluxe" version was made for
Pirate Kart 5.
Release 3 / Serial number 120223
## In_The_Cubicle.zblorb
In The Cubicle, a Short Interactive Claustrophobia,
by Tom Fox.
Release 1 / Serial number 160411
## IraqiInvasion.zip
tuid: c3nyd7wv3rmrqhbm
Iraqi Invasion: A Text Misadventure,
Interactive Propaganda by Anonymous.
Release 88 / Serial number 080131
[file is linked to games/source/inform/IraqiInvasion.zip]
## Islands.zblorb
Islands Far Away - An Entry in the Ludum Dare Game
Competition #17, by Shanon Fernald.
Release 1 / Serial number 100426
## Jigsaw.z8
tuid: 28uhmejlntcbccqm
Jigsaw, An Interactive History by Graham Nelson.
Release 3 / Serial number 951129
Complete version (game and help information); must be
played with an interpreter that can handle V8 games.
## Jigsaw_Footnotes.z5
tuid: 28uhmejlntcbccqm
Jigsaw: Rules and Footnotes, by Graham Nelson.
Release 3 / Serial number 951129.
Help and background information only.
## Jigsaw_Game.z5
tuid: 28uhmejlntcbccqm
Jigsaw, An Interactive History by Graham Nelson.
Release 3 / Serial number 951129.
Game only without help information.
## Juicehead.zblorb
tuid: hsowl06bkcnmz9rf
Juicehead, an interactive binge, by Simon Deimel.
Release 5 / Serial number 150112
## Just_Another_Day.zblorb
tuid: t3863cqfh8e3pq0u
Just Another Day, by Theodore C. Lim.
"This game is a tribute to any and all working parents."
Release 2 / Serial number 170129
## KeepingDido.zblorb
Keeping Dido, a brief interactive story, written by
Brendan Desilets, based on the opera by Nahum Tate and
Henry Purcell.
Release 1 / Serial number 120516
## Kentish_Plover.z8
tuid: lmwi2ixg9a6jeu9
Kentish Plover, by Daniel Gunnell (writing as Kentish Plover).
Release 1 / Serial number 200118
## KierkegaardsSpider.zblorb
Kierkegaard's Spider, by Michael Tillman.
Release 1 / Serial number 120413
## LASH.z8
tuid: frfoh6e7hur2beiu
Local Asynchronous Satellite Hookup, by Paul O'Brian.
Release 11 / Serial number 000806
(an MS-DOS executable is in games/pc/LASH.zip, and
a Mac executable is in games/mac/LASH-r11.hqx)
## LDoDoom.z5
tuid: o2gjzn84u9xyy1d0
Last Days of Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000801
## LLR3.z8
tuid: ufpd7eyc7ns5828w
A Little Like Rogue, a W&W Scenario by Guy Hungerford,
based on Graham Nelson's "Reliques of Tolti-Aph".
Release 1 / Serial number 070314
## LMS_TVG.zblorb
tuid: m3553nzigj81nqlp
LMS The Video Game, an Action Interactive Fiction Game
by John Goettle.
Release 7 / Serial number 081227
(a Glulx version is in games/glulx/LMS_TVG.gblorb, and
source code is in games/source/inform/LMS_TVG.txt)
## Lex.zblorb
Lex, by Zane Mariano.
## LiveJoseph.zblorb
LiveJoseph, an interactive non-fiction, by Joseph Miller.
Release 1 / Serial number 111227
## LookingToTheSky.zblorb
Looking to the Sky, by Isaac Dudney.
Release 1 / Serial number 110313
## LostPig.z8
tuid: mohwfk47yjzii14w
Lost Pig And Place Under Ground, by Admiral Jota.
Winner of the 2007 IF Competition.
Release 2 / Serial number 080406
(the original competition entry is in
games/competition2007/zcode/lostpig/lostpig.z8)
## LostPig.zblorb
tuid: mohwfk47yjzii14w
Lost Pig And Place Under Ground, by Admiral Jota.
Winner of the 2007 IF Competition.
Release 2 / Serial number 080406
(the original competition entry is in
games/competition2007/zcode/lostpig/lostpig.z8)
## LostSheep.z5
tuid: 3q4jekm4creceb58
The Bible Retold: The Lost Sheep, a light-hearted
adaptation of the Parable of the Lost Sheep,
by Ben Pennington.
Release 1 / Serial number 130000
(the original competition entry is in
games/competition2010/zcode/lostsheep/LostSheep.z5)
## Magic_Muffin_-_The_Desert.zblorb
tuid: t9dj1gdgxzvvfdnf
Magic Muffin - The Desert, by Charlie the Spiffy.
Release 1 / Serial number 120505
## Mahadev.z5
tuid: v8fqg8rj3pn5nvz
Mahadev: Painless Little Stupid Games #6, by Bob Reeves.
Release 1 / Serial number 110527
## MakeItGood.zblorb
tuid: jdrbw1htq4ah8q57
Make it Good, by Jon Ingold.
Release 13 / Serial number 090921
## Mask.z5
tuid: zws1j2x2yiqywywi
Masquerade, written by Kathleen M. Fischer.
Release 4 / Serial number 010122
(the original competition entry is in
games/competition2000/inform/mask/mask.z5)
## Mercury_Trucking.z5
tuid: 6y7z0x9obqu0ftpr
The Mercury Trucking Company, an Interactive Job Worth
Doing, by Alan Trewartha.
## Mercy.z5
tuid: r2vshl7noxxpjma4
Mercy, A short story by Christopher Klimas.
Release 2 / Serial number 980217
(The code (from release 1) for the computer in this
game can be found in games/source/mercycomp.txt)
## Misdirection.z5
tuid: 0f4x5i2elojxez6l
The Act Of Misdirection, An Interactive Performance,
written by Cal Harrison.
Release 6 / Serial number 060304
## Misdirection.txt
tuid: 0f4x5i2elojxez6l
Announcement for The Act Of Misdirection.
## MissingGrandpa-LostInTime.zblorb
tuid: 3jo2k7n9tyazupik
Missing Grandpa: Lost in Time, by Becky Kinkead.
Release 1 / Serial number 120319
## Mobius.zblorb
tuid: xm4ltaarp0fje5yd
Mobius, an Interactive Twist by J.D. Clemens.
Release 2 / Serial number 061119
(the original competition entry is in
games/competition2006/zcode/mobius/Mobius.zblorb)
## MonzasPhantom.zblorb
tuid: z28gbu6w6bcg49s8
Monza's Phantom, by Sebastiano and Federico Gobbo.
Release 1 / Serial number 070219
## Moon-Shaped.zblorb
tuid: d93xs619qx1au1ua
Moon-Shaped, a Fairy Tale Retold by Jason Ermer.
Release 2 / Serial number 080710
(the original competition entry is in
games/competition2006/zcode/moon-shaped/Moon-Shaped.z8)
## Moonwrecked.zblorb
tuid: a6dk2f6i4pym1m2
Moonwrecked, by Colin Sandel and Carolyn VanEseltine.
Release 1 / Serial number 110309
## More.z8
tuid: hy06tvz613jexr3q
More, by Jason Dyer (Originally "Erin Canterbury").
Release 2 / Serial number 140604
## Mountain.zip
tuid: dkh9krjsk9towj5v
Mountain, an Interactive Expedition, by Benjamin Penny.
Release 6 / Serial number 030317
## MouseQuest_Ch1.zblorb
Mouse Quest Chapter 1 - The Arrival of Winter,
by Bryan and Sean Lian.
## Mulldoon.z8
tuid: k6yq5koj2zjzstpt
The Mulldoon Legacy, a Tale of Time and Self,
by Jon Ingold.
Release 6 / Serial number 000724
## Mullmurd.z5
tuid: fkk37ywm4eig3q65
The Mulldoon Murders, An Interactive Sequel,
by Jon Ingold.
Release 3 / Serial number 020214
## Murdac.z5
tuid: q36lh5np0q9nak28
Murdac, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Murdac.z5]
## MyLastDuchess.zblorb
My Last Duchess, a Dramatic Monologue by Robert Browning
and Jonas Persson.
Release 1 / Serial number 140510
## MyLittleProjectConceptIsProven.zblorb
My Little Project Concept is Proven, by Jake Johnson.
Release 1 / Serial number 120620
## My_Angel.z5
tuid: r67ofzas8p6y0ay4
My Angel, by Jon Ingold.
Release 2 / Serial number 001218
(the original competition entry is in
games/competition2000/inform/my_angel/my_angel.z5)
## MysteriousOceanTower.zblorb
tuid: t2fhbsa546g11hln
Love, Hate and the Mysterious Ocean Tower.
A weird romance, by C.E.J. Pacian.
Release 2 / Serial number 110510
(the original Speed-IF entry is in
games/mini-comps/speedif/SpeedIF_Jacket_4.zip)
## Nautilisia.zblorb
tuid: so1gjj9uy7vzien
Nautilisia, a bizarre and whimsical dream-world steeped
in pseudo-Jungian symbolism, by Ryan Veeder.
Release 2 / Serial number 130422
## Nidus.z5
tuid: vmza11v9ptyhplxh
Nidus, by Adam Atkinson (Cambridge University, 1986).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.140416 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Nidus.z5]
## NightBeforeChristmas.zblorb
tuid: bu0jpc1uo487nc3n
An Abbreviated Night Before Christmas, a Barely
Interactive Pastiche by Adam Thornton.
Release 1 / Serial number 061224
## Nihilism.z8
The Abyss, by Jamie Phelan.
Release 1 / Serial number 151001
## NudistsGoneWild.z8
tuid: nfylt32grtg6m993
Nudists Gone Wild, by 'Hulk Handsome'.
Release 2 / Serial number 120425
## One_Game_in_Search_of_a_Story.z5
tuid: n51u1uyjpr4runxd
One Game in Search of a Story, by NOM3RCY.
Release 326 / Serial number 101102
## OneGirl.z5
tuid: ed9w1m9dyz0y15z7
One Girl, by Dr. Khel.
Release 1 / Serial number 020113
WARNING: Contains adult content.
## OnYourBack.z5
tuid: k89ezleinm2v7y1c
On Your Back, by Dan Doyle III.
Release 1 / Serial number 130506
## Ottumwa.z5
tuid: 1cq6xseeyl1y1wsd
PDFA Ottumwa, a Police Department Forensics Analyst
story, by David A. Faught.
Release 5 / Serial number 021409
(a Glulx version is in games/glulx/Ottumwa.gblorb)
## Out_of_the_Pit.zblorb
tuid: tzo8u7fd98h0fxky
Out of the Pit, by Evil Roda.
Release 1 / Serial number 110515
## PLSG.zip
tuid: dj4i80i11qrh7wk3
aixamxezzos7b4e6
uxki9uhnrhs5sdpa
iu94sqv7nr99pu98
wio7esv6474kvx6d
"Painless Little Stupid Games", a collection of five
small games ("Dinnertime", "To Get To The Other Side",
"They're After You!", "Mazemapper" and "The Mean Story"),
originally written in Alan and then converted to
Inform 7, by Bob Reeves.
(the original Alan versions are in games/alan/plsg.zip)
## PS.z8
tuid: 4txz0ha97pmw7sc
The Quest for the Philosopher's Stone, by Hew.
Release 1 / Serial number 427301
## PUTPBAA.z5
tuid: 6vej1yd9quwfm9qn
Pick Up the Phone Booth and Aisle.
The latest in a long series of silly games.
Release 2 / Serial number 010618
Written by David Dyte, Steve Bernard, Dan Shiovitz,
Iain Merrick, John Cater, Liza Daly, Ola S. Bauge,
J. Robinson Wheeler, Jonathan Blask, Dan Schmidt,
Stephen Granade, Rob Noyes and Emily Short.
## PaleBlueLight.zblorb
tuid: t04uu0b1j1qzjcjl
Pale Blue Light, a story by Kazuki Mishima.
Release 2 / Serial number 110708
## Parallel.zblorb
tuid: 3gby8gwsi4e5nteo
Parallel, by Ethan Crosthwaite.
Release 4 / Serial number 140414
## Paranoia.zblorb
tuid: acu9ag7o5mlg5eys
Paranoia, by Josh.
Release 1 / Serial number 090803
## Parc.z5
tuid: 8b4mkbqebmvvkba0
Parc, by John Rennie (Cambridge University, 1983).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Parc.z5]
## Peacock.z5
tuid: axm2ffjjzr2xxt2n
Not Made With Hands, an Interactive Demonstration,
written by Emily Short.
Release 1 / Serial number 000208
## Pegasus.zblorb
Pegasus, by Joshua Mandell.
Release 1 / Serial number 130708
## PerrysWorld.zblorb
Perry's World, by Jim Wilbur.
Release 1 / Serial number 070501
## Photograph.zblorb
tuid: qf7h94jq56f6iswd
Photograph, a Portrait of Reflection, by Steve Evans.
Release 5 / Serial number 040827
(the original competition entry is in
games/competition2002/zcode/photo/photo.z5)
## Primer.zblorb
tuid: t1d8pxbejj19s115
Primer, by Christina Nordlander.
Release 1 / Serial number 171025
## Primrose.zblorb
tuid: pvgfinfdphogk292
The Primrose Path, by Nolan Bonvouloir.
Release 4 / Serial number 091222
(the original competition entry is in
games/competition2006/zcode/primrose/Primrose.z8)
## Probing.zip
Offensive Probing, an Epic Sci-Fi Adventure,
by Ben Croshaw.
Release 1 / Serial number 990919
Archive includes the z-code game file, an
MS-DOS executable version and documentation.
[file is linked to games/pc/Probing.zip]
## Puppet.zip
tuid: pvce1d452cag3r25
The Puppet-Man (Larsoft Adventure number 5).
Originally written by G.H. Larsen (1987) and
converted to Inform by William Stott.
Release 2 / Serial number 040803
(the original BBC version is in games/bbc/Puppet.zip)
## QuestForTheMagicMuffin.zblorb
tuid: nl6kzqajo2hbsz98
The Quest for the Magic Muffin, by Charlie the Spiffy.
Release 1 / Serial number 120326
## QuestForTheMagicMuffin3.zblorb
tuid: vki877q2w9t77xk9
Quest for the Magic Bagel...Err Muffin 3,
by Charlie the Spiffy and Arf.
Release 1 / Serial number 120505
## QuidditchFinal1954.zblorb
The Quidditch Final of 1954, by Joseph Miller.
"It's May 15th, the day of the Quidditch final, which
will take place in a few hours. You are the Gryffindor
Seeker, and the game will rest largely on your
shoulders."
Release 4 / Serial number 121022
## RBD.z8
Rachel has a bad day, by Sly Old Dog. Originally written
with ADRIFT and ported to Inform by Roger Pepitone.
Release 5 / Serial number 070328
(source code is in games/source/inform/bad-day-src.zip, and
the ADRIFT original is in games/adrift/rachels-bad-day.zip)
## RPN.zblorb
RPN, by benjabby.
Release 1 / Serial number 090531
## Ralph.z5
tuid: og54uzaryp1nh1jh
Ralph, An Interactive Sniffing by Miron Schmidt.
Release 9 / Serial number 040309
(the original competition entry is in
games/competition96/ralph/ralph.z5)
## Reddex.z8
tuid: 7lv91qfb3y6ar6uf
Reddex, an interactive adventure, by Phlegethon.
Release 1 / Serial number 200124
## Relief.z5
tuid: z8wgwnz83s66y3ku
The Hunt For Relief, a toilettic experience,
by Christian Gaertner.
Release 1 / Serial number 000820
## RetroFatale.zip
tuid: c7wvo7453qvozsh3
Retro Fatale, a Deadly Game, by Aaron Arendt.
Written for Game Gale 2010 on rpgmaker.net.
Release 1 / Serial number 110713
## Rise_of_the_Necropolis.zblorb
Rise of the Necropolis, by Noelle Correa and Amiel Cox.
Release 1 / Serial number 171208
## RoTA.zblorb
The Reliques of Tolti-Aph, a W&W Scenario by Graham Nelson.
Release 1 / Serial number 060430
## RoomSerial.z8
tuid: bdey5bvuxsq6jcll
Room Serial, an escape game, by merricart.
Release 2 / Serial number 120627
## RtDoom.z5
tuid: bh11oq849rqspg7v
Return to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000831
## SameGame.z5
tuid: ph0y9c8b9ugvxdrv
SameGame, another episode in the Z-Machine abuse
saga, by Kevin Bracey. SameGame is an implementation
of a simple arcade game and is also a stress test
of Z-Machine interpreters.
Release 1 / Serial number 980731
(source code is in games/source/inform/SameGame.inf)
## Sangraal.z5
tuid: htskkm315iyr9uga
Sangraal, by Jonathan R. Partington (Cambridge
University, 1987). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Sangraal.z5]
## SantasSleighRide.zip
tuid: a8l9yzh11dupy0k
Santa's Sleigh Ride, a moment in the life of
Santa Claus, by Molly Geene.
Release 4 / Serial number 081227
## Savoir-Faire.zblorb
tuid: p0cizeb3kiwzlm2p
Savoir-Faire, an Interactive Search for Loot,
by Emily Short.
Release 8 / Serial number 040205
## Savoir-Faire_Feelies.pdf
tuid: p0cizeb3kiwzlm2p
The "feelies" for Savoir-Faire, scanned as a PDF file,
by Emily Short.
## School.z5
tuid: a1f3kx4uzq4fdfm8
Inform School, a tutorial game about Inform
written in Inform, by William J. Shlaer.
Release 1 / Serial number 991217
## ShadowOfMemories.zblorb
tuid: lw7w6i8ur0jscka8
Shadow of Memories, by Bethany Horbury.
Release 1 / Serial number 061124
## ShadowSoldiers.zblorb
Shadow Soldiers, by Arvind Pillai.
Release 1 / Serial number 070625
## Shallow.zblorb
Shallow, by Austin Eady.
Release 1 / Serial number 121109
## Slackerx.z5
tuid: mu8py0ovp7u6wfup
Slacker X, A scatological breakthrough
in adventure gaming.
Release 1 / Serial number 971009
(an MS-DOS executable is in games/pc/slackerx.zip)
## SleepCycle.zblorb
tuid: ae0tpl5fm5xztdht
Sleep Cycle, by Thomas Cross.
Release 1 / Serial number 101217
## Snafufun.zip
tuid: t8rm5lb8mtzblrst
SNAFUFUN, a simple hypertext adventure
originally written in BASIC by Chris Kerton
and converted to Inform by Duncan Cross.
Archive contains z-code game file, Inform
source code and the original BASIC source code.
[file is linked to games/source/inform/Snafufun.zip]
## Snowquest.zip
tuid: 3oez457dpng7ktzb
Snowquest, a Curious Tale by Eric Eve.
Release 2 / Serial number 100127
Archive includes Z-code game file and a walkthrough.
(the original competition entry is in
games/competition2009/zcode/snowquest/Snowquest.zblorb)
## SoFar.z8
tuid: rcrihauxixy48svr
So Far, An Interactive Catharsis by Andrew Plotkin.
Release 6 / Serial number 961218
## SoReality.z8
tuid: paxrsjmsnzi3mdqu
So Reality, by Kenya Miller.
Release 1 / Serial number 100127
## So_Youve_Never_Played_a_Text.zblorb
tuid: z9mk3i7w95wtdqnz
So, You've Never Played a Text Adventure Before, Huh?
An Introduction to Interactive Fiction by Ryan Veeder.
Release 1 / Serial number 140327
## Somewhere.z5
tuid: jkegjiy55tyn1cp0
Somewhere, an Interactive Poem by Kazuki Mishima.
Release 2 / Serial number 080129
## SpAdventure.z5
SpAdventure by Jay Walton. The original Adventure
with a twist - you play as an Enchanter with spells.
Release 2 / Serial number 971030
(source code is in games/source/inform/SpAdventure.inf)
## Spring_2020.z8
tuid: zlqh0lpw3fmf8qor
Spring 2020, by Phillip J. Rhoades.
Release 1 / Serial number 200414
## Spycatcher.z5
tuid: 3rwn57i2b6nnnd2j
Spycatcher, by Jonathan R. Partington and
Jonathan Thackray (Cambridge University, 1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Spy Snatcher".
[file is linked to phoenix/games/zcode/Spycatcher.z5]
## Starborn.zblorb
tuid: xxzy1f49yw1n6ghj
Starborn, an interactive story, by Juhana Leinonen.
Release 2 / Serial number 110116
## Starry_Seeksorrow.zblorb
tuid: b74ur5fu47hipfnq
Starry Seeksorrow, by Caleb Wilson.
Release 2 / Serial number 160602
## Stealing_the_Stolen.zblorb
tuid: 7f6hlvxwkssyhoqp
Stealing the Stolen, by Rachel and Sabrina.
Release 1 / Serial number 161222
## StormCellar0.zblorb
tuid: rqpt1xqds7red6zm
Storm Cellar, an Interactive Work of Horror by
P. F. Sheckarski. This is the first installment in a
planned series, to be released episodically.
Release 2 / Serial number 081022
(the original IntroComp entry is in
games/mini-comps/introcomp/introcomp08.zip)
## StrangeWorld.zblorb
Strange World, by Matt Salaiz.
Release 1 / Serial number 091012
## Sturdlint.z5
tuid: oisq1t4ekpmi3zz9
Sturdlint (The Mempotnaclob): Painless Little Stupid
Games #7, by Bob Reeves.
Release 1 / Serial number 110630
## Suicide.z8
tuid: kmoymj14weszx5a1
Suicide, a self-ordered death sentence,
by Dan Doyle III.
Release 1 / Serial number 101103
## SundayAfternoon.z8
Sunday Afternoon, by Christopher Huang (originally
writing as "Virgil Hilts").
Release 3 / Serial number 121213
(the original competition entry is in
games/competition2012/zcode/sunday/original/)
## SurprisingCaseOfBrianTimmons.zblorb
tuid: qnctd1t1exifgwsi
The Surprising Case of Brian Timmons.
An Interactive Enigma, by Marshal Tenner Winter.
Release 1 / Serial number 130114
## Sushi.zblorb
tuid: 7yiyxcnrlwejoffd
A Day For Fresh Sushi, by Emily Short.
Release 1 / Serial number 010416
(original .z5 version is in
/games/mini-comps/speedif/SpeedIF_WON.zip)
## Swineback.z5
tuid: c55q98mhkkngsrkq
Swineback Ridge, A Desperate Battle by Eric Eve.
Release 1 / Serial number 060422
## Take_the_Dog_Out.zblorb
tuid: 8cfrh2p2imthsgss
Take the Dog Out, a Short Constitutional, by Ell.
Release 1 / Serial number 210328
## Tangle.z5
tuid: 2xyccw3pe0uovfad
Spider And Web, Interactive Fiction by Andrew Plotkin.
Release 4 / Serial number 980226
## TauntingDonut.zblorb
tuid: 6cih55ybfll9o7o8
Taunting Donut, a super-short interactive fiction by
Kalev Tait.
Release 1 / Serial number 080612
## TCOTY.zblorb
tuid: w4v7ynal6nkcmzyb
The Citizen of the Year: The Game, written by "KG".
Release 1 / Serial number 060908
## TGM.z5
tuid: d0u17szgcj34ex3r
The Great Machine - a fragment, by Jonas Kyratzes
Version 1.0
(an MS-DOS executable is in games/pc/TGM.exe and a
Windows installer is in games/pc/TGM_Setup.exe)
## That_Damn_Elevator.zblorb
tuid: ujsos65tx7kh86g
That Damn Elevator, by Binkley Beardman.
Release 1 / Serial number 160710
## ThatDamnRemote.zblorb
That Damn Remote, a short farcical interactive fiction
romp, by Jamie Phelan.
Release 1 / Serial number 091214
## TheAdventuresOfHoudini.zblorb
tuid: s5v5lxj6fdfc405a
The Adventures of Houdini, by Colleen Boye.
Release 4 / Serial number 120511
## TheAlgophilistsPenury.zip
tuid: vkwkux39rfr13ary
The Algophilists' Penury, by Jon Stall.
Release 1 / Serial number 120528
Archive includes game file and source code.
[file is linked to games/source/inform/TheAlgophilistsPenury.zip]
## TheDayIShotHitler.z5
tuid: hpqjj4d36s6427ua
The Day I Shot..., an interactive party, by Marius Muller.
Release 2 / Serial number 081206
(the original version is in games/mini-comps/speedif/SpeedIF_NewYear.zip)
## TheDogHouse.zblorb
tuid: goobkwp4x2rdr09p
The Dog/House, a Brief Excursion,
by Byron Alexander Campbell.
Release 2 / Serial number 101130
## TheEmptyRoom.zblorb
tuid: hrm301o9rup2rvnp
The Empty Room, an Interactive Escape, by Matthew Alger.
Release 1 / Serial number 100813
## TheEnchantedCastle.zblorb
The Enchanted Castle, by Gregg Roberts.
Release 1 / Serial number 190627
## TheForgottenGirls.zblorb
tuid: xzywzo759jigu965
The Forgotten Girls, by Brent H.
Release 1 / Serial number 120817
## TheGarlicCage.z8
tuid: 1hygnm4xhma9ovx
The Garlic Cage, Episode I, by "Taro and NOM3RCY".
Release 326 / Serial number 120209
## TheGrandQuest.z5
The Grand Quest, an interactive struggle, by Owen Parish.
Release 2 / Serial number 091209
(the original competition entry is in
games/competition2009/zcode/grandquest/TheGrandQuest.z5)
## TheGreatPancakeDetectives.zblorb
tuid: 7sz1rc19cb5euagn
The Great Pancake Detectives - Case #27, by Hulk Handsome.
Release 2 / Serial number 180117
## TheHorriblePyramid.zblorb
tuid: y3njzbvdp6zyike5
The Horrible Pyramid, a cautionary tale of sorts,
by Ryan Veeder.
Release 1 / Serial number 131201
(the original Ectocomp entry is in
games/mini-comps/ectocomp/ectocomp2013.zip)
## TheHouse.zip
tuid: 83noiwzup8nsasob
The House, by Jazz Remington.
Release 1 / Serial number 070714
## TheHouseOfFear.zblorb
tuid: byksqp7x5kvtutoj
The House of Fear, or, Loplop Introduces the World,
a Hermetic Journey by Gwen Katz.
Release 3 / Serial number 141121
(an illustrated version is in games/glulx/TheHouseOfFear.gblorb)
## TheInvestment.z5
tuid: boew0e2h7sq2x17m
The Investment, by Xal and Pepper Ivy.
Release 1 / Serial number 200916
## TheIsland.zblorb
tuid: y48gvlnxy4m3b2ov
The Island, by Patrick Williams.
Release 1 / Serial number 130226
## TheKazooist.zblorb
tuid: v06730xugqijxl1v
The Kazooist, by Charlie Marcou.
"You are at your birthday party and your about to eat
some cake and stuff, but then some weird stuff happens..."
Release 2 / Serial number 130105
## TheLastDarkDay.z5
tuid: qt4q4pbf6vod2kfj
The Last Dark Day: Painless Little Stupid Games #8,
by Bob Reeves.
Release 1 / Serial number 110822
## ThePriceOfFreedom.zblorb
tuid: tgynzzq0ca57suj
The Price of Freedom, by Wyatt Ryder.
Release 1 / Serial number 120919
## ThePrize.zblorb
tuid: 2vlwxzphtdo8xk8y
The Prize, by Simon Vigonski.
Release 1 / Serial number 120827
## TheRealisticNascarEXperience.z5
The Realistic Nascar eXperience,
by Nathaniel Tayerle.
Release 1 / Serial number 130827
## TheSmallRoom.z5
tuid: l9b4y019ff41mgdq
Trapped in a Small Room, by Anthony.
Release 1 / Serial number 100805
## TheSpotlight.z8
tuid: 2284zipgormhintu
The Spotlight, an interactive murder by Casino Stadium.
Release 1 / Serial number 140531
## TheTerribleOldManse.zblorb
tuid: 6q2gxvc1m746qijk
The Terrible Old Manse: 8bit fun in 7bit ASCII,
by Joe Johnston.
Release 1 / Serial number 100819
## TheTownMusicians.zblorb
tuid: owxx78amaprs74ov
The Town Musicians, by Colleen Boye.
Release 1 / Serial number 120125
## TheValleyHouse.z8
tuid: jnunbjelez0zf4sg
The Valley House: Painless Little Stupid Games #10,
by Bob Reeves.
Release 1 / Serial number 111118
## TheWarblersNest.zblorb
The Warbler's Nest, a fairy tale, by Jason McIntosh.
Release 22 / Serial number 131221
(the original competition entry is in
games/competition2010/zcode/warblers/)
## The_Cenric_Family_Curse.zip
tuid: ydpzujvvatlukt9
The Cenric Family Curse. Cursed and running out of time,
by Jonathan Snyder.
Release 3 / Serial number 131218
(the original competition entry is in
games/mini-comps/ectocomp/ectocomp2013.zip)
## The_Computer_Lady.z8
The Computer Lady, an Interactive Coding Exercise,
by Daniel Gunnell.
Release 1 / Serial number 190702
## The_Fifth_Continent.z8
The Fifth Continent, a travel through the Romney Marsh,
by Daniel Gunnell.
Release 1 / Serial number 190719
## The_Garden_of_Verging_Paths.zblorb
tuid: io1qmj3u0g4xdxtb
The Garden of Verging Paths, by Quinn Spence.
Release 1 / Serial number 151027
## The_Grand_Tour.z8
The Grand Tour, a short I7 demonstration,
by Daniel Gunnell.
Release 1 / Serial number 190512
## The_Minimalist_Game.z5
tuid: rihbmh4jwzaa8f6
The Minimalist Game, by NOM3RCY.
## The_Mundane_Tale_of_the_Morning.zblorb
The Mundane Tale of the Morning After, a tiny
anti-adventure, by Adri.
Release 1 / Serial number 140109
## The_Paper_Bag_Princess.z8
The Paper Bag Princess, an interactive fairy tale,
by Adri.
Release 4 / Serial number 150818
## The_World_Turned_Upside_Down.zblorb
The World Turned Upside Down: A Cape side story,
by Bruno Dias.
Release 2 / Serial number 151224
## ThreeCowsAndTwoDoors.z5
tuid: 3zrt1y6ce9c4u2js
Three Cows and Two Doors, by "NOM3RCY".
Release 332 / Serial number 120208
## Threediopolis.zblorb
tuid: gn913naa45qwdv2t
Threediopolis, a Futuristic Word-Play Gofering,
by Andrew Schultz.
Release 3 / Serial number 140817
(the original competition entry is in
games/competition2013/zcode/threediopolis/original)
## TimeForTea.z8
tuid: cb2mmy74e2g5414k
Time For Tea: A Game of Tea, Cakes, and Deadly Secrets,
by kaibutsu.
Release 1 / Serial number 100617
## ToaSK.zip
tuid: 8upuvdnsk4sho6ac
Treasures of a Slaver's Kingdom.
Originally by Dr. Saul Leeman, with Henry and Dinah Riley,
and adapted by S. John Ross.
Release 9 / Serial number 130614
## ToK.zblorb
tuid: 766qt8e56s7xp9jq
ToK, written by Sacra.
Release 1 / Serial number 100227
## Tokyo2.z5
tuid: 4ipti3pkye3wkucz
Downtown Tokyo Present Day, by Digby McWiggle.
Release 2 / Serial number 000615
(the original competition entry is in
games/competition98/inform/tokyo/tokyo.z5)
## Tower.zblorb
tuid: ny2i4ekxsbefa4m4
Tower, a surreal trip, by Simon Deimel.
Release 5 / Serial number 151228
(the original competition entry is in
games/competition2013/Tower/Tower.zblorb)
## Toxin.z8
tuid: fbnnrh33a2ldckvw
Toxin X, by Sam Schrag.
Release 1 / Serial number 110519
## Trapped.zblorb
tuid: ygkesj941rx2inl4
Trapped, by Kate Barnard.
Release 1 / Serial number 110413
## Tutorial.zblorb
tuid: 9ia8wxpijijmln7b
Tutorial, by Nereare.
Release 1 / Serial number 111030
## TutorialHotel.z5
Hotel Tutorial, by Leandro Ribeiro.
A tutorial game for new IF players.
Release 1 / Serial number 100713
## Tuuli.zblorb
tuid: ngcuiadqoqzy1yn0
Tuuli, an interactive ritual,
by Daurmith and Ruber Eaglenest.
Release 4 / Serial number 180501
(the original competition entry is in
games/competition2017/Tuuli/)
## Underground.zip
tuid: 2pdvzl4wlmq14gq7
Underground, an interactive fantasy, by phlegethon.
Release 2 / Serial number 191215
This zip file contains both Z-code and Glulx versions, as well as cover art
and an audio file.
[file is linked to games/glulx/Underground.zip]
## UnderTheBed.z8
tuid: bsifhw1ik8524evd
Under the Bed: Your baby brother's last chance,
by Dan Doyle III.
Release 1 / Serial number 120522
## UngodlyHour.zblorb
tuid: uu719pniia9iy1ww
Ungodly hour, an interactive nightmare, by Simon Deimel.
Release 7 / Serial number 140927
## UniPool.z5
tuid: p8oja5e142ymm1n2
The Unicorn Pool, a fable owing much to
Theodore Sturgeon, Thomas Hardy, and the film
A Kid For Two Farthings, written by Tiddy Ogg.
Release 1 / Serial number 100914
## Vacation.z5
tuid: w7siqe43yn0rb2pd
Vacation Gone Awry, by Johan Berntsson, Fredrik
Ramsberg, and Staffan Friberg.
Release 3 / Serial number 060527
(an archive containing this file and the Windows Frotz
interpreter is in games/pc/Vacation.zip)
## Violet.zblorb
tuid: 4glrrfh7wrp9zz7b
Violet, a Distraction by Jeremy Freese.
Release 3, November 2008.
Winner of the 2008 IF Competition.
(the original competition entry is in
games/competition2008/zcode/violet/violet.zblorb)
## Virtuality.zblorb
tuid: g1gno99dv2qbfxib
Virtuality, by Mark.
Release 1 / Serial number 100131
## Walk_Among_Us.zblorb
tuid: ux665ah3dni7vu46
Walk Among Us, An Interactive Horror Punk
by Roberto Colnaghi.
Release 2 / Serial number 181202
## WalkInThePark.z5
tuid: yd7zeqlghemq83wj
A Walk in the Park, a multiple-ending adventure,
by Matthew Alger. A short, comedic game with three
humorous endings.
Release 1 / Serial number 100213
## Wallpaper.zblorb
tuid: jf4rk3cvmlajhl2r
Delightful Wallpaper, by Andrew Plotkin.
Release 5 / Serial number 061117
(the original competition entry is in
competition2006/zcode/wallpaper/Wallpaper.zlb)
## We_Are_Unfinished.zblorb
tuid: 1ib2w8aopdus8pa
We Are Unfinished, by Ade McT.
Release 1 / Serial number 160419
## Wedding.zblorb
tuid: a30o796duklrp6cv
Wedding, an interactive Life Story, by Kenya Miller.
Release 1 / Serial number 100221
## WeirdCityInterloper.zblorb
tuid: wrt29d4nlm71udll
Weird City Interloper, an interactive tale of strange
conspiracy by C.E.J. Pacian.
Release 1 / Serial number 140613
## WerewolvesAndWanderer.zblorb
tuid: o68a3yq314cjna4s
Werewolves and Wanderer, a classic BASIC adventure.
Originally published in 1983 in 'Creating Adventure
Games On Your Computer' by Tim Hartnell, and adapted
to Inform 7 by Kristopher Neidecker.
Release 1 / Serial number 080705
## WernersQuest.zip
tuid: t8buiu68gvxst8ng
l44l6fbqnk5rvxqw
jiz6aljelhhpdj2n
89xz965u52d31xzv
Werner's Quest Parts 1-4, a series of parodies of Zork
and Enchanter. Originally written by Jan Aberg and
converted to ZCode by Fredrik Ramsberg.
Archive includes ZCode game files and the C64 originals
in a D64 disk image.
[file is linked to games/c64/WernersQuest.zip]
## WhiteHouses.zblorb
White Houses, by Mr Stamp (Jason Lautzenheiser).
Release 3 / Serial number 140511
## WiR1.zblorb
tuid: 9i30k6shg9ccnngm
When in Rome 1: Accounting for Taste, by Emily Short.
One of the demonstration games for Inform 7.
Release 2 / Serial number 060503
## WiR2.zblorb
tuid: qx277z01nf6adwan
When in Rome 2: Far from Home, by Emily Short.
One of the demonstration games for Inform 7.
Release 1 / Serial number 060503
## Wildflowers.zblorb
tuid: cqmsin544ao83cf9
Wildflowers, version 1, by Carolyn VanEseltine.
## Wrenlaw.zblorb
tuid: z1owjprlmrms8f8s
Wrenlaw, an interactive afternoon, by Ryan Veeder.
Release 1 / Serial number 130429
## Xeno.z5
tuid: w655d71wu41owcg9
Xenophobia, by Jonathan Mestel (Cambridge University,
1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to phoenix/games/zcode/Xeno.z5]
## Youve_Got_a_Stew_Going.zblorb
tuid: dqqpdmlkuw8o9e05
You've Got A Stew Going! An Interactive Fiction
in one act, by Ryan Veeder.
Release 3 / Serial number 150410
## ZCatalog.chm
tuid: 3z2rnroqhrtm78ka
The Z-Files, a Z-Code Catalog.
Michael Baum's catalog of Z-Code games and programs
converted to a Windows HTML Help File
by Paul de Valmency.
[file is linked to info/Zcatalog.chm]
## ZCatalog990722.zip
tuid: 3z2rnroqhrtm78ka
A catalog of all Z-Code games and programs,
in HTML format. Written by Michael Baum,
based on previous catalogs by Brendon Wyber,
Neil Brown and Gunther Schmidl.
Last updated 22 July 1999
[file is linked to info/ZCatalog990722.zip]
## ZCatalog990722.txt
tuid: 3z2rnroqhrtm78ka
Detailed description of ZCatalog990722.zip
[file is linked to info/ZCatalog990722.txt]
## ZEDIT.zip
ZEDIT, The World's Most Portable Text Editor,
Copyright 1997 Charles Briscoe-Smith.
## ZTUU.zip
Zork: The Undiscovered Underground, a text adventure
prequel to Zork Grand Inquisitor, programmed by
Gerry Kevin Wilson, and ported to Inform 7 by Al Golden.
Release 16 / Serial number 970828
Archive includes the game file, a map and a walkthrough.
## ZTornado.z5
tuid: 4wgs6i7jxgktgril
Z-Tornado, a two-player weather action game.
Originally written by Oliver Feiler and Rene Puls,
and ported to Inform by Sophie Fruehling.
Release 2 / Serial number 030711
(source code is in games/source/inform/ztornado.zip)
## Zokoban.z5
tuid: cqkjbwux1m2swmbb
Zokoban, a Z-Machine implementation of the puzzle
game Sokoban, written by Jake Wildstrom.
Release 1 / Serial number 990810
## ZorkNplus9.zblorb
tuid: fekiho5j0pdsqp6t
Zork N plus 9, by Sonny Rae Tempest.
A revision, in (N+9) Oulipo form, of Dean Menezes'
Inform 7 port of Zork.
Release 1 / Serial number 120517
## Zork_LXIX.z5
tuid: dj48s6ron6wnq5
Zork LXIX: The Great Underground Hot Dog, or, Painless
Little Stupid Games, #9 by Bob Reeves.
Release 0 / Serial number 110901
## ZorkianStories1-GUE.zblorb
tuid: iad2jc9l3usqazgx
Zorkian Stories 1: G.U.E.
A diversion, by Marshal Tenner Winter.
Release 1 / Serial number 121014
## aasmasters.z5
tuid: 2fo0u9hcpxsf53t1
AAS Masters, in which all is revealed, by "David
Banner." (Actually by Stephen Granade.) Ported by
Adam Biltcliffe.
(the original AAS version of this game is in
games/aas/aasmasters.aas)
## acorncourt.z5
tuid: tqvambr6vowym20v
The Acorn Court, An Interactive Text Adventure
by Todd S. Murchison
Release 3 / Serial number 970904
## across.zip
tuid: a64jwvfed5vdsrcq
Across the Stars, a Science Fiction Adventure,
by Infodarkness Productions.
Release 4 / Serial number 100329
(the original competition entry is in
games/competition2007/zcode/across/across.z8)
## adamsinform.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
ngi8ox3s9gfcand2
rp9eibu02f9vp2sv
4blbm63qfki4kf2p
89kxtet3vb9lzj87
m85x5yr0zbopyuyb
7nkd8ib4xbeqr7pm
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
zya3mo3njj58hewi
17 Scott Adams adventures and a sample mini-adventure,
all converted from ScottFree to Inform (.z5):
- Adventureland
- Adventureland (sample version)
- Buckaroo Banzai
- The Count
- Ghost Town
- The Golden Voyage
- The Hulk
- Mystery Fun House
- Strange Odyssey
- Pirate Adventure (aka Pirate's Cove)
- Pyramid of Doom
- Return to Pirate's Isle
- Savage Island, Part I
- Savage Island, Part II
- Secret Mission (aka Mission Impossible)
- Sorcerer of Claymorgue Castle
- Spiderman
- Voodoo Castle
[file is linked to scott-adams/games/zcode/adamsinform.zip]
## adv440.z8
Adventure II, the 44 point version of Adventure aka
Colossal Cave, by Jack Pike and Peter Luckett, from 1978,
converted to C99 and compiled as Z-code with a modified
vbccz compiler by Arthur O'Dwyer.
## adv550.z8
Adventure 3, the 550 point version of Adventure aka
Colossal Cave, by Dave Platt, from 1979, converted to
C99 and compiled as Z-code with a modified vbccz
compiler by Arthur O'Dwyer.
## adv551.z8
Adventure 6, aka Colossal Cave, extended to ~500 points
(David Long, 1979-1980) and then to 551 points
(Doug McDonald, 1985-1990), converted to C99 and
compiled as Z-code with a modified vbccz compiler by
Arthur O'Dwyer (2014-2017).
## advent.z3
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to ZIL by Jesse McGrew, based on ealier
work by Graham Nelson and Dave Baggett, with some
elements of the original Fortran version restored.
Release 1 / Serial number 151001
(source code is in infocom/compilers/zilf/zilf-0.7.zip)
## advent.z6
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
This version (based on Graham's release 5) has been
recompiled as a Version 6 game by Jason Penney, using
his V6Lib Inform library.
Release 10 / Serial number 011123
## advent.z8
Adventure aka Colossal Cave, the original 350 points
version. This is Don Knuth's CWEB implementation,
converted to C99 and compiled as Z-code with a modified
vbccz compiler by Arthur O'Dwyer.
## adverbum.z5
tuid: xi4s5ne9m6w821xd
Ad Verbum, written by Nick Montfort.
Release 11 / Serial number 060905
(the original competition entry is in
games/competition2000/inform/adverbum/adverbum.z5)
## affront.zip
tuid: 0a72c4cpc5lxmgha
Annoyotron IV: Affrontotron, by Joe Mason.
Release 1 / Serial number 040226
## alice3.z5
tuid: b4sjbco0i9cyuxwc
Alice Through the Looking Glass, version 3, the first
room of a game based on the Lewis Carroll book.
Written by Gareth Rees, and updated for Inform 6 by
David Cornelson.
Release 1 / Serial number 030501
## amish.z5
tuid: rwseuddvj1gbo481
Amishville, a plain adventure. A parody of Amissville,
by Jacob Amman.
Release 1 / Serial number 020603
## amiss.z5
tuid: d0grbkci38aviz03
Amissville, by "A.P. Hill".
Release 1 / Serial number 020409
(This is a parody of the actual Amissville)
## anchor.z8
tuid: op0uw1gn1tjqmjt7
Anchorhead: an Interactive Tale of Lovecraftian
Horror, by Michael S. Gentry
Release 5 / Serial number 990206
## animals.z5
tuid: vevcfm7edolbumfc
Animals 1.1, a logic and observation word puzzle,
written for the C-40 ZCode competition by David Fisher.
## annoy.z5
tuid: fksojip0gz8sg1sn
Annoyotron, The Most Annoying Game of All Time,
by Ben Parrish
Release 1 / Serial number 990127
## appall.z5
tuid: 7h6o7vcranfncy52
Appallatron: Annoyotron 3, by Sean Barrett. An
unofficial sequel to Annoyotron and Aggravatron.
Release 1 / Serial number 020422
## atrocitron.z5
tuid: hq83p361oqgfgdtt
Atrocitron, An Interactive Puzzlebox,
by Michael C. Martin.
Release 1 / Serial number 161215
## ats.z8
tuid: rsjzz9w60k6o6od4
A Tight Spot, A Z-machine Sokoban by Quim K. Holland.
Release 1 / Serial number 000001
(source code is in games/source/inform/atssrc.tar.gz)
## awitl.z5
tuid: ldv3pevm4rqsxnc6
A Week In The Life, An Interactive Self,
by Neil James Brown.
Release 3 / Serial number 980215
## awaken.z5
tuid: 12pkmwaekw4suh7g
The Awakening, by Dennis Matheson.
A horror game based loosely on the work of
H.P. Lovecraft.
Release 1 / Serial number 980726
(source code is in games/source/inform/awaken.inf)
## ayac.z5
tuid: fty7wad8h6uot2x1
Are You A Chef? An interactive ifMUD-saving,
by Adam Biltcliffe.
Release 1 / Serial number 010107
## b2demo.z5
tuid: yk81lyb64utk4sa4
Pick up the Phone Booth and Die, Part 2,
an interactive demonstration by R. Noyes.
Release 2, Serial number 961017
## baby_tree.zblorb
tuid: pi16ca1uk4o9t7hb
baby tree, version 1, by Lester Galin.
## back2wakeup.zip
tuid: f6d7vq9nig2z3il
Back to WakeUp, a Backpacker Tale by Daniel Roperto.
Release 1 / Serial number 080313.
Created as a part of Lab2, Computer Game Design course,
UTS, Australia. Archive includes game file, source and
a walkthrough.
[file is linked to games/source/inform/back2wakeup.zip]
## ballerina102.z8
tuid: cg4j40i7wq34ggo1
Not Just an Ordinary Ballerina,
An Interactive Seasonal Shopping Emergency,
written by Jim Aikin.
Release 1 / Serial number 991128
## balt24.zip
tuid: 1ymyzuvvjhr61rik
Baltimore:24, An Exercise in Interactive Fiction
by Howard A. Sherman. Z5 game file and README.
Relase 2 / Serial number 970706
## bathtub.z5
tuid: c8q1g0ivr5gne0e6
There's a Snake in the Bathtub, a Test of Patience,
by Edward Griffiths.
Release 1 / Serial number 060409
## bazic-0.1.zip
tuid: v0bpwacilg6qkrod
baZic version 0.1, an implementation of BASIC for the
Z-Machine, by David Given. The Z-Code file includes the
interpreter and several example BASIC programs.
(source code is in games/source/inform/bazic-0.1.tar.gz)
## bear.z5
tuid: c9ll6cr8zr1txtfe
A Bear's Night Out, an Interactive Children's Story
by David Dyte. Release 5 / Serial number 990224
(the original competition entry and a solution are in
games/competition97/inform/bear/)
## bedlam.z5
tuid: 3oj97yagdl2990cs
Bedlam, An Interactive Preview by Michael Zey.
Release 1 / Serial number 970711
## beneath.z5
Beneath: a Transformation, by Graham Lowther.
Release 2 / Serial number 080107
(source code is in games/source/inform/beneath.inf,
and the original competition entry is in
games/competition2007/zcode/beneath/Beneath.z5)
## bishoes.z5
tuid: zy2o84xckwqgdn2l
Buried In Shoes, by Kazuki Mishima.
Release 4 / Serial number 090513
(source code is in games/source/inform/bishoes.zip,
and the original competition entry is in
games/competition2008/zcode/bishoes/bishoes.z5)
## bj.z5
tuid: h25oyg05bdu0wd30
Blow Job Drifter, An Interactive You Kno What, by Big Al.
Release 5 / Serial Number 981103
WARNING: This game is about oral sex.
## blair.z5
tuid: efhg9zr2j2o9ph0q
Tales From The College Presents A Breath Of Fresh Blair,
an Interactive In-Joke by Jesse Burneko.
Release 2 / Serial number 971119
## bluechairs.z5
tuid: uva1vc6ico5u65zg
Blue Chairs, by Chris Klimas.
Release 2 / Serial number 041229
(source code is in
games/source/inform/bluechairs-source.zip
and the original competition entry is in
games/competition2004/zcode/bluechairs/bluechairs.z5)
## blues.z5
tuid: 4bmqk187943zmwze
Tinseltown Blues: A quest for success in Hollyweird,
by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp.
Version 1.1 / Serial Number 020618
[file is linked to games/springthing/2002/blues.z5]
## bofh.z5
tuid: 8hq3dwcm86omsz3p
The Bastard Operator from Hell, written by
Howard A. Sherman, based on the characters created
by Simon Travaglia.
Release 8 / Serial number 030202
(the original competition entry is in
games/competition2002/zcode/bofh/bofh.z5)
## bomber.z5
tuid: kbcjvrtghsw57ldp
The Mad Bomber - a Z-Machine version of the classic
Bomber game, by Neil James Brown. Needs an interpreter
that supports timed input, and an interpreter
supporting colour is recommended.
Release 3 / Serial number 971123
(source code is in games/source/inform/bomber.inf)
## bookvol.z5
tuid: timl7wld6zp9otsf
Book and Volume by Nick Montfort,
Release 8, 2005-12-25. Creative Commons
Attribution-NonCommercial-ShareAlike License 2.5.
## booth.z5
tuid: 4gb36vjo20qpvxty
Pick up the Phone Booth and Die, a NyQuil nightmare
by R. Noyes. Release 619, Serial number 960409
## boothdye.z5
tuid: mjh2cehac8untebh
Pick up the Phone Booth and Dye, by Eric Schmidt.
Release 2 / Serial number 345678
(source code is in games/source/inform/boothdye.inf)
## brainofthenightguest.z8
tuid: rpvhmln4tve5wmww
Brain of the Night Guest, by Colin Sandel and
Carolyn VanEseltine.
Release 1 / Serial number 110312
## break-in.z5
tuid: nwsrknyhdae8u0a3
Break-In, an Interactive Burglary, by Jon Ingold.
Release 9 / Serial number 000926
## bryantcollection.zblorb
tuid: no3imuno2uq7aexi
The Bryant Collection, an Interactive Anthology,
by Gregory Weir. Release 1.
## bse.z5
tuid: 290phmec0t6qcy85
BSE, An Interactive Epidemic by Chris Smith.
Release 3 / Serial number 970110
Winner of the Acorn User 1996 IF Competition
## buccaneers_cache.z3
tuid: hkrr69d1yfujs517
Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich.
Release 2 / Serial number 210522
## building.z5
tuid: hsf421jla3gpq4nh
Building, by Intaligo Productions.
Release 17 / Serial number 030706
## bunny.z5
tuid: r5igk4radvvxumbf
The Night of the Vampire Bunnies by Jason Dyer,
somewhat a cross between a black comedy and a B-movie,
ported from QBASIC to Inform by Patrick Kellum.
Release 4 / Serial number 971205
(source code of this version is in
games/source/inform/bunny_s.zip;
the original BASIC program is in
games/source/basic/bunny.zip)
## burglar.z5
tuid: btbvrvpttrzts917
Burglar! A Learning Experience in Inform,
by Doug Roberts.
Release 3 / Serial number 010925
## busted.zip
tuid: v5xsbaedcb9p29bq
Busted! A game of high cunning and low humor,
by Jon Drukman, ported from AdvSys to Inform by the author.
Release 4 / Serial number 941223
## cabal.z5
tuid: i8rgwxt2m2nf8fco
The Cabal: The Interactive Illuminati,
by Stephen Bond.
Release 3 / Serial number 041127
## calypso.z5
tuid: apo771qxl1ba4lsy
Calypso, by Dave Footitt.
Release 5 / Serial number 140421
## candy.z5
tuid: h1pb07z9f6wdw69i
Candy, An Attempt at Reliving Childhood,
by Rybread Celsius. Beta One.
Release 1 / Serial number 970621
## cars2.zip
tuid: bg1vjdmdi99rcyj9
ASCII Cars!!! A game of racing with the imagination
by Jorge Arroyo. Includes two versions for different
interpreters.
Release 1 / Serial numbers 980923 and 981010
## castle.z8
Castle Adventure! An Interactive Fiction for the
not-quite-beginning adventurer - old-school style!
by Ben Chenoweth.
Release 2 / Serial number 121207
(the original competition entry is in
games/competition2012/zcode/castle/original/castle.z8)
## castles-1.1.z5
tuid: j7xkckqtw6lx7k6v
Silicon Castles, an Interactive Board Game.
"Nearly Working" Version 1.1, by David Given.
Release 112 / Serial number 011119
(source code is in games/source/inform/castles-1.1.tar.gz
and the original competition entry is in
games/competition2001/inform/castles/castles.z5)
## catseye.z3
tuid: e0tz136ysdnfnvck
Cat's Eye, Miniventure #2 by Dave Bernazzani, release 3.
"When your uncle Xevion asks you for a favor, you simply
can't refuse. But what mysteries lie in his strange
house?"
## causality.z5
tuid: hbtuhl6wiig7doab
Causality: The Search for Eternal Life, by Hugo Martay.
Release 4 / Serial number 240304
## cavern.z5
tuid: eba0215er02csy6d
Zork: The Cavern of Doom. Originally published in 1983
as a multiple choice adventure book. Written by Steve
Meretzky, and translated to Inform by Manfred Pfeiffer.
Release 1 / Serial number 030312
## caverns.zip
tuid: ig23908psvui4gxx
Caverns of Chaos, a multiple-choice adventure. Original
written by Paul Martinez and Alison Castro, ported
to Inform by Lemonhead. Version 1.6792
Archive includes z-code game file and Inform source.
[file is linked to games/source/inform/caverns.zip]
## cavetrip.z5
The Spelunking Trip: From the House to the Cave and a
Trip Around It, by Chris Solaas.
Release 2 / Serial number 041225
## ccake.zip
tuid: 61mddgfhspk5xfhm
Arthur Yahtzee: The Curse of Hell's Cheesecake,
An Interactive Tale of Weirdness Within,
written by Ben Croshaw.
Release 1 / Serial number 000311
(an MS-DOS executable is in games/pc/Ccake.zip)
## chaosgame.zblorb
Chaos, by Bloodbath.
Release 1 / Serial number 090526
## cheater.z5
tuid: i9n10ur9c7vrpas6
Cheater, An Annoying Adventure by Martin Wesley Osam.
Release 1 / Serial number 960920
## cheeseshop.z5
tuid: 8np0gcwu470mojgt
Cheeseshop, an interactive re-creation of the sketch
from Monty Python's Flying Circus, by David Welbourn.
Release 2 / Serial number 021230
## cheshire-cat.z5
tuid: j6purjagso6i5b0
Save the Cheshire Cat! An interactive intrigue
originally written in Italian and then translated into
English by the game's author, Marco Vallarino.
Release 1 / Serial number 141012
## chico.z5
tuid: 5ptl8w9r3b3d1zq8
Chico and I Ran: Remoteless television, remote
possibilities. A CRT romp by J.D. Berry.
Release 1 / Serial number 000413
(an MS-DOS executable is in games/pc/chico.exe)
## chix.z5
tuid: mx72qeuuisvp76qg
Chicks Dig Jerks, by Robb Sherwin.
Release 2 / Serial number 991124
WARNING: This game contains adult language and
situations and is not intended for children.
(an MS-DOS version is in games/pc/chix.exe,
a Mac version is in games/mac/chix.hqx, and
the original competition entry is in
games/competition99/inform/chix/chix.z5)
## cia.z5
tuid: c8656ugbdfxth98f
CIA Adventure by Hugh Lampert, ported to Inform by
J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut.
Release 1 / Serial number 961218
This game was originally published by CLOAD Magazine.
(source code of this version is in
games/source/inform/cia.inf)
## claw.z5
tuid: zflseqfngmbhwhny
Wearing the Claw, an Interactive Fantasy by Paul O'Brian.
Release 3 / Serial number 970327
(the original competition entry is in
games/competition96/claw/claw.z5)
## coke.zip
tuid: igcp4nw7md3ylwjs
Coke Is It! An Inform pastiche of various works of IF,
with the added bonus of Coca-Cola product placement
by Lucian Smith, Adam Thornton, J. Robinson Wheeler,
Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte.
Release 1 / Serial number 990331
## coldiron.z8
Cold Iron, a hot summer's tale by Andrew Plotkin
(writing as "Lyman Clive Charles").
Release 6 / Serial number 111119
(the original competition entry is in
competition2011/zcode/coldiron/original/)
## coloromc.z5
tuid: ka11wj4yszn1evvo
Color of Milk Coffee, a trial on Interactive Flash
Fiction, by Bahri Gordebak.
Release 1 / Serial number 120110
## creepydemo.zip
A Day in the Creepy Life of Bob, by Nicholas Parkanyi.
Shareware: this is demo version 0.1.
Release 1 / Serial number 100317
## cryptographer.z5
tuid: n50tjboida64gxi5
Cryptographer 1.4, a simple code breaking game,
written for the C-40 ZCode competition by David Fisher.
## csbb.z8
tuid: 4qfjt6y5pkan2220
Crystal and Stone Beetle and Bone, an Interactive
Fantasy by Jenny Eriksson.
Release 2 / Serial number 090625
"You are the last God. Lornedei is your only true
believer. She must help you stop the coming darkness.
Can you guide her? Will she follow?"
## curses_rel16.txt
tuid: plvzam05bmz3enh8
Description of Curses release 16, by Graham Nelson.
## curses.z5
tuid: plvzam05bmz3enh8
Curses, An Interactive Diversion by Graham Nelson.
Release 16 / Serial number 951024
## curves.z8
tuid: ov7wpv4l1fth1tro
Dangerous Curves, an Interactive Whodunit,
written by Irene Callaci.
Release 9 / Serial number 010613
Note: This game contains very mild swearing and
very mild sexual content.
## cycles.z5
tuid: abbys81jz2sigdeu
Vicious Cycles, by Mark Simon.
Release 3 / Serial number 020222
(the original competition entry is in
games/competition2001/inform/cycles/cycles.z5)
## darkiss1.z5
tuid: ozmtl3j82zwtpwxn
Darkiss! Wrath of the Vampire - Chapter 1: The Awakening.
An interactive horror tale by Marco Vallarino. Originally
written in Italian and then translated into English.
Release 2 / Serial number 160130
(the Italian original is in games/zcode/italian/darkiss.z5)
## deadpavane.zblorb
tuid: a4nv3q9ne0q8e7z
Dead Pavane for a Princess, by Emily Boegheim.
Release 2 / Serial number 131204
## deadreck.z5
tuid: hd8qf4lha5gl2d2u
Dead Reckoning, a translation of the Spanish
"Olvido Mortal", by Andres Viedma Pelaez.
Translated into English by Nick Montfort.
Release 1 / Serial number 030730
(the Spanish original is in games/zcode/spanish/Olvido.zip)
## death.z5
tuid: r65yuipqtv1hzxlw
Death to my Enemies, an Interactive Tale of Revenge,
by Jonathan Blask.
Release 419 / Serial number 030309
(the original competition entry is in
games/competition99/inform/death/death.z5)
## deephome.z5
tuid: x85otcikhwp8bwup
Deephome, a Telleen Adventure, The Return: Part 1,
written by Joshua Wise.
Release 1 / Serial number 991210
## degen.z5
tuid: teyeu9x87mf2tbhv
Degeneracy, by Leonard Richardson.
Version 0.50 / Serial number 010330
## dejavu.z3
tuid: bhu49t1gxfwetcru
Deja Vu, An Interactive Demonstration by Graham Nelson
Release 1 / Serial Number 930921
Note: This game is archived here only for its historical
interest, being the earliest inform-compiled file known
to exist. Do not pester Graham about it!
## detective.z5
tuid: 1po9rgq2xssupefw
Detective, originally by Matt Barringer. This is a
straight port to Inform, by Stuart Moore.
Release 1 / Serial number 000715
(source code is in
games/source/inform/Detectivesrc.zip)
## devdoit.z5
tuid: meqlzyiilf18spix
The Devil Made Me Do It, an Interactive Fiction Morality
Check by David A. Cornelson.
Release 2 / Serial number 000724
(the original version is in games/mini-comps/speedif/SpeedIF03.zip)
## devours.z5
tuid: 5e23lnq25gon9tp3
All Things Devours, by "half sick of shadows" (Toby Ord).
Release 3 / Serial number 050325
(source code is in games/source/inform/devours.inf)
## dewdrops.z5
tuid: pulxnp0ozz0o3hlt
Within a Wreath of Dewdrops, or, A Poisoned Zenith.
A play by Alphonse de l'Entaille.
Release 1 / Serial number 050115
## djinni.z5
tuid: zu3xhhd3l9y6r177
The Djinni Chronicles "Undercurrents of Manipulation"
written by J.D. Berry.
Release 2 / Serial number 001117
(an MS-DOS executable version is in
games/pc/djinni.exe, and
the original competition entry is in
games/competition2000/inform/djinni/djinni.z5)
## dogslife.z5
tuid: pflmbv4qf44s7n7f
It's a Dog's Life, an interactive Heeling,
by "Mr. WiggleButt".
Release 1 / Serial number 981015
## doll.z5
tuid: vdzom99fus581ak8
The Zuni Doll: An Interactive Horror Story,
by Jesse Burneko.
Release 1 / Serial number 971031
## dontgo.z5
tuid: 9tskmaak3hzkfuqa
Don't Go, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 1 / Serial number 120119
## dotd.zip
tuid: gqr7l2vg8us35h4u
Dawn of the Demon, a Text Adventure Prequel to
Zork: The Hidden Evil, by Paul Drallos.
Archive includes game file and a map.
Release 0 / Serial number 050619
## dracula.z8
tuid: hy4inhlsv3udyu9g
Dracula - Prince of Darkness, by Paul Johnson.
Release 3 / Serial number 051012
## dragon.zip
tuid: sjiyffz8n5patu8l
Dragon Adventure, a simple text adventure for players
aged 9 and over, by William Stott.
Release 2 / Serial number 040211
(a Glulx version with pictures and sound effects is in
games/glulx/dragon.zip, and a RISC OS version is in
games/archimedes/dragon.zip)
## dreamhold.z8
tuid: 3myqnrs64nbtwdaz
The Dreamhold, a tutorial adventure by Andrew Plotkin.
Release 5 / Serial number 041231
## dumont.z5
tuid: s261gocee0qwv4rs
Dr. Dumont's Wild P.A.R.T.I.
Revision 4.11, Inform Version 1.1.
Text, script and design by Muffy and Michael Berlyn,
Inform translation by Mark J. Musante and
Michael Berlyn, hints by Gunther Schmidl.
Release 1 / Serial number 990223
## dumontfeelies.pdf
tuid: s261gocee0qwv4rs
Scans of the additional material supplied with
Dr. Dumont's Wild P.A.R.T.I., PDF format.
## dumontmanual.pdf
tuid: s261gocee0qwv4rs
Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format.
## eas.zip
tuid: xtlhfet0vixthar5
Earth And Sky: Episode 1. Serial interactive fiction
by Paul O'Brian.
Release 2 / Serial number 011204
(the original competition entry is in
games/competition2001/inform/eas/eas.z5)
## edifice.z5
tuid: 4tb9soabrb4apqzd
The Edifice, An Interactive Allegory, By Lucian Smith.
Release 2 / Serial number 980206
Winner of the 1997 IF competition.
(the original competition entry is in
games/competition97/inform/edifice/edifice.z5)
## eleven.zip
tuid: n4dvdlpmny46zhy6
Film at Eleven, by Bowen Greenwood.
Release 2 / Serial number 001231
The archive contains the zcode file and a solution
(the original competition entry is in
games/competition2001/inform/eleven/eleven.z5)
## eliza.zip
tuid: fh8iwavcu4ldm98i
Eliza, a version of the well known program which
simulates a conversation with a psychiatrist, ported
to Inform by Ricardo Dague.
The archive contains the zcode file, Inform source,
Basic source on which this version is based, and a
sample transcript.
[file is linked to games/source/inform/eliza.zip]
## enter.z5
tuid: ld1f3t5epeagilfz
The Enterprise Incidents: A Middle School Fantasy,
written by Brendan Desilets.
Release 1 / Serial number 020428
(a later Glulx version is in games/glulx/)
## entropy.z8
tuid: 3ksy7nefpc7ifnu
Entropy, an Interactive Fiction Endeavor in Time and
Space, by David A. Cornelson.
Beta Release A / Serial number 090516
## erden.zip
tuid: 40bt4qpy7j9gc1f3
Travels in the Land of Erden: In Quest of the Adventure,
by Laura A. Knauth.
Release 2 / Serial number 980131
Z8 game file and solution included.
(the original competition entry is in
games/competition97/inform/erden/erden.z8)
## eric_dm.z5
tuid: qawnevgvynodretd
Eric The Power-Mad Dungeon Master, by Mark Arenz.
Release 1 / Serial number 000001
## escape.zblorb
tuid: em7o99947wdhq6ew
An Escape To Remember, an Interactive Collaboration by
the IF Whispers Team: Dan Shiovitz, Sean Barrett,
N.B. Horvath, Mark Musante, Roger Carbol,
Mordechai Shinefield, Tom Blawgus, Lucian Smith,
Ricardo Dague, Carl Muckenhoupt, Josh Giesbrecht,
Karl Parakenings, John Cater, and Jeremy Douglass.
Release 1 / Serial number 060705
## f209.z5
tuid: hzjwkt6w6k4921bn
Apartment 209, an Interactive Pigsty, by Ben Parrish.
Release 1 / Serial number 970806
## fable.z5
tuid: kbuiu2xayq5qagp8
A Fable, originally by Stan Heller. This is a
straight port to Inform, by Stuart Moore.
Release 3 / Serial number 000715
(source code is in games/source/inform/Fablesrc.zip)
## faculty.zblorb
tuid: xbmhiokt9jiflnfp
The Care and Feeding of Adjuncts, by Eric Remy.
Release 1 / Serial number 080116
## farm.z5
tuid: e2y0j4op7hkzamgt
The Farmer's Daughter, an Interactive Pit Stop.
Original 64 game by R.W. Fisher and D.W.J. Sarhan,
ported and modified by the Despoiler.
Release 1 / Serial number 020101
WARNING: Contains strong adult content.
(The original is in games/c64/Adult_Int-Fic_1.zip)
## figueres.zblorb
tuid: oszryjtl33cwgivl
Figueres in my Basement, an interactive poem by
Kazuki Mishima. Release 1.
## findesick.z8
tuid: z4jg7vwyz6nmmpg
fin de sickleburg, an Interactive Flash Fiction,
by Caleb Wilson. Written for the Gothic Novel Jam of
2018, over the course of its last three days.
Release 1 / Serial number 180802
## fmvpoker.zip
tuid: wm5h7xe91k9mzuuo
Frobozz Magic Video Poker, a Z6 card game that borrows
graphics from Infocom's Zork Zero. The zip archive
includes Frobozz Magic Video Poker, Release 60 / Serial
number 001227, and Solitaire Poker, a similar card
game that uses ASCII symbols. Both are by Zach Matley.
Release 5.1 / Serial number 000913
## forms.z5
tuid: 7mw2jyiioft6t7y7
Of Forms Unknown, an Interactive Excursion
by Chris Markwyn.
Release 3 / Serial number 970206
(the original competition entry is in
games/competition96/forms/forms.z5)
## frankie.zip
tuid: bnhi5znd2ex20goe
Frankenstein Adventure. Originally published in the Cload
TRS-80 magazine, October 1981 (author unknown), and
converted to Inform by William Stott.
Release 1 / Serial number 040304
(a RISC OS version is in games/archimedes/frankie.zip)
## freefall.z5
tuid: ohjrdv0wx6cd7zzx
Free Fall, An, uh, Interactive Z-Code Demonstration
by Andrew C. Plotkin. Release 2 / Serial number 951111
## fracture.z5
tuid: j61yaux1cqbptxyb
Fractured Metamorphoses (Example Version),
by Emily Short.
Release 1 / Serial number 010306
A modified and clipped version of Metamorphoses,
intended for those interested in understanding the
game's inner workings.
(the proper version of Metamorphoses is in
games/zcode/metamorp.z5)
## frozen.z5
tuid: npl74q0vd4g5lyf6
Frozen: A Night at the Lab, by Jeremy Farnham.
Release 1 / Serial number 960620
## gamlet.z5
tuid: ce8v9rp8yovsh5ys
Gamlet, by Tomasz Pudlo.
Release 2 / Serial number 041223
(the original competition entry is in
games/competition2004/zcode/gamlet/gamlet.z5)
## gardening.zblorb
tuid: 8h52vtue96f9vq7f
Gardening for Beginners, an Interactive Gardening
Experience by Juhana Leinonen.
Release 2 / Serial number 080412
## gatoron.z5
GATOR-ON, Friend to Wetlands! by Dave Horlick.
Release 2 / Serial number 091116
(the original competition entry is in
games/competition2009/zcode/gatoron/gatoron.z5)
## gaucho.z5
tuid: ijqbkacn2m89es8e
Gaucho, an Interactive Geek Western, by Dave Bernazzani,
Steven Robert and Jason Hanks.
Release 21 / Serial number 120805
## gd.z5
tuid: 2scn26v0lqtbf6m
Goodbye Doggy, by Meri and Mark.
## geb.z5
tuid: a41gh0946u9rxc39
"Goose, Egg, Badger", an Eccentric Girl's Birthday by
Brian Rapp.
Release 2 / Serial number 051028
(the original competition entry is in
games/competition2004/zcode/geb/GEB.z5)
## geist.z5
tuid: p1aeyayy7mdw2ea6
Geist, an Interactive Geek Horror, by Dave Bernazzani,
Dean Svendsen, Jonna Hind and Steven Robert.
Release 21 / Serial number 140115
## ghost.z8
tuid: puy56alubcq0c4e9
The Ghost Train, by Paul Johnson.
Release 7 / Serial number 290912
## ghostmountain.z5
tuid: xlrrojgi6yjuzov
Ghost Mountain, by Michael Cox.
Release 3 / Serial number 210509
## godot.z5
tuid: ven2iw32u9xc8v0h
Looking For Godot,
An Interactive Looking-Around-For-A-Lost-English-Book,
by Patrick Shaughnessy.
Release 1 / Serial number 960599
## gold.z5
tuid: 59ztsy9p01avd6wp
Goldilocks is a FOX! Originally written in ADRIFT by
J.J. Guest, and ported to Inform by Mark Tilford.
Release 1 / Serial number 090410
(the ADRIFT original is in games/adrift/Goldilocks.zip)
## golf.z5
tuid: ezit1n3a1idd6bn3
Textfire Golf by Adam Cadre (writing as J.T. Adams)
Version 1.01
(an MS-DOS executable is in games/pc/golf.exe)
## gostak.z5
tuid: w5s3sv43s3p98v45
The Gostak, by Carl Muckenhoupt.
Release 2 / Serial number 020305
(the original competition entry is in
games/competition2001/inform/gostak/gostak.z5)
## gourmet.zblorb
tuid: sj4rxxt9ec0n5zy9
Gourmet, an Interactive Comedy by Aaron Reed and
Chad Barb.
Release 2 / Serial number 031116
(the original competition entry is in
games/competition2003/zcode/gourmet/gourmet.z5)
## guard.zip
tuid: fssgocb2swnmrdod
Guard Duty, an Interactive Vigil, by Jason F. Finx.
Release 1 / Serial number 991231
(the original competition entry is in
games/competition99/inform/guard/guard.z8)
## guess.z5
tuid: 35arqepm2q92hcqu
Guess The Verb! An Effective Enumeration, written by
Leonard Richardson.
Release 4 / Serial number 001210
(the original competition entry is in
games/competition2000/inform/guess/guess.z5)
## guestret.z5
tuid: yn6mjnurqtgrvfot
Life on Gue Street, a parody of the 1999 competition
game "Life on Beal Street", written by Chris Charla.
## gussdeath.z3
tuid: 3qb0fwqz2atw8i7m
Guss's Death, an Exercise in Interactive Fiction,
by Kyle Frownfelter.
Release 1 / Serial number 040131
## hangar_22.z5
tuid: 9e02f0cesyaqceux
Hangar 22, by Rob O'Hara.
Release 1 / Serial number 110617
## happy.z5
tuid: yefgt5h3ld5mpulc
Happy Ever After, an Interactive (Modern) Fairy Tale,
by Robert M. Camisa.
Release 1 / Serial number 130114
(the original competition entry is in
games/competition2000/inform/happy/happy.z5)
## hauntedhouse.zip
tuid: pps1ho75c2rannke
Haunted House, An Interactive Fiction Remix, by Pedro
Fernández.
Release 2 / Serial number 170103
## hauntings.z8
tuid: o6ccff8k8dc8tdo
Hauntings, a short horror story, by E. Joyce.
Release 2 / Serial number 111109
## heist.z8
tuid: dnqnvbtgkfhni3b8
Heist: The Crime of the Century, by Andy Phillips.
Release 5 / Serial number 990217
(a DOS executable is in games/pc/Heist.zip)
## hell.zip
tuid: i61ldwzmh7leojcx
Welcome to Hell, by Kevin Norton and Brandon Myers.
Release 1 / Serial number 980816
The included readme file contains a walkthrough and names
the authors as Chode Smoka and The Velvet Jester.
## heroes.zip
tuid: j1uj9pygpuw3v9pc
Heroes, an interactive vice-tainter by Sean Barrett.
Release 2 / Serial number 011130
(the original competition entry is in
games/competition2001/inform/heroes/heroes.z5)
## hobbit-true_story.zip
The Hobbit - The True Story - Redux, Director's Cut,
by Fredrik Ramsberg and Johan Berntsson.
Release 3 / Serial number 170601
Originally an MS-DOS adventure released by Milbus
Software (tm) 1993. Redux, Director's Cut released by
Milbus Software (tm) 2001. This port created with
Inform 7 by A.N. Onymous 2017.
(A different and extended port from 2001 is in
games/glulx/hobbit.blb)
## hoosegow.zblorb
tuid: p2bxy33newzb930t
Hoosegow, a Wild West Wreck, by Ben Collins-Sussman
and Jack Welch for the 2010 Jay Is Games
"One-Room-Escape" competition. For more information,
see .
Release 16 / Serial number 130320
## housekey1.z5
tuid: fk4xqamdeyercs1i
Housekey, Part I, by Arien Holthuizen
Release 1 / Serial number 080112
## how_to_play_these_games
by Gareth Rees, last updated October 1995
[file is linked to infocom/demos/how_to_play_these_games]
## huntdark.z5
tuid: mh1a6hizgwjdbeg7
Hunter, in Darkness.
A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin)
Release 4 / Serial number 991119
(a Mac version is in games/mac/HuntDark-R4.hqx;
the original competition entry is in
games/competition99/inform/huntdark/huntdark.z5)
## hyperrpg.zblorb
Hyper RPG Game! Based on a childhood game by CKY.
Release 2 / Serial number 090630
## identity.z5
tuid: ty2z1c41ec7i6mf6
Identity, an interactive science fiction short story
by Dave Bernazzani.
Release 7 / Serial number 041121
(source code is in games/source/inform/identity.zip;
the original competition entry is in
games/competition2004/zcode/identity/identity.z5)
## ifquake.zip
tuid: lkr2jf03np19ieix
A text adventure interpretation of the first level
of id's classic first-person shooter, created by
Jason Bergman.
Release 1 / Serial number 040812
## ill.z5
tuid: vphis4h7mqvb5w8q
I'll, by Sean Barrett.
Release 1 / Serial number 000218
## inform-gamelist.txt
tuid: 3z2rnroqhrtm78ka
A Non-Interactive List of Inform Games,
by Neil James Brown.
Based on a previous list by Brendon Wyber.
Release 5 / 971015
[file is linked to info/inform-gamelist.txt]
## inhumane.z5
tuid: wvs2vmbigm9unlpd
Inhumane: An Infralogic Massacre, by Andrew C. Plotkin.
Revision 2, ported from Applesoft BASIC to Inform by the
author. This is a parody of Infocom's Infidel, written by
Andrew when he was about 15.
## insight.z5
tuid: enfw92zc3tf92xn6
Insight, an interactive investigation, by Jon Ingold.
Release 4 / Serial number 030209
## intruder.zip
tuid: rwe59f7qfzihd20q
Intruder - Interactive Fiction: A Burglary, by
Volker Lanz. A cross between a mystery and a treasure
hunt, set in France.
Archive includes a HTML manual, readme and zcode
story file.
Release 59 / serial number 990210
## invisible.z8
tuid: 6goxl3lwhy5n75i5
The Believable Adventures of an Invisible Man: a
Reasonably Realistic Revenge Romp, by Hannes Schueller.
Release 2 / Serial number 100130
(the original competition entry is in
games/competition2009/zcode/invisible/invisible.z8)
## jack.z5
tuid: vchsmiok2zmrsnze
The Bean Stalker, by Jack Welch.
Release 2 / Serial number 180105
## jet.z8
tuid: mjydjzqtoidccadp
Jet-Blue, by Paul Johnson.
Release 5 / Serial number 051012
## jewel.z5
tuid: hu60gp1bgkhlo5yx
The Jewel of Knowledge, "a somewhat traditional cave crawl"
by Francesco Bova.
Release 2 / serial number 990710
## karn.z5
tuid: bx8118ggp6j7nslo
Return to Karn, by Patrick Wigfull.
Release 2 / serial number 961207
Based on the television programme "Doctor Who".
## kidnapsea.z8
Kidnapped - On the Sea. An Interactive Story by Ally
(RedTulip).
Release 3 / Serial number 110608
## kiiwii.z5
tuid: vyhpiu9vlxf64nn0
Kii!Wii! A tiny friend to brighten your day, by Adri.
Release 1 / Serial number 141113
## killing.zip
tuid: neb2f84qmnbjx2ls
Killing the Doctor, by Victor Verbitsky.
Release 1 / Serial number 010221
Archive contains z-code game file, Inform source code
and a walkthrough.
[file is linked to games/source/inform/killing.zip]
## kirby.z5
tuid: 8xj29azmogq31tqd
The X-Child, The Second Installment In The Kevin
Johnson Residence Hall Saga, by Jesse Burneko.
Release 3 / Serial number 062776
## kitten.z5
tuid: kxvfs295b8adixqu
robotfindskitten, a Zen Simulation. Originally written
by Leonard Richardson, and converted to Inform by
David Griffith.
Release 7 / Serial number 130320
(Source code is in games/source/inform/kitten.inf)
## kooku.z5
tuid: m55h7hzmi44ny39x
Kook U, An Interactive Kook Adventure.
Release 1 / Serial number 971119
## lambs.z5
tuid: n5vydjyuieoe34qz
Silence of the Lambs, An Interactive Horror.
Release 2 / serial number 971010
Ported to Inform by Gunther Schmidl, original author
unknown.
(the original TADS game is in games/tads/lambs.gam)
## lambs2.z5
tuid: jt1v7k2utyak1b0f
Silence of the Lambs 2, An Interactive Inanity,
written by "The Thief of Bad Gags".
Release 1 / Serial number 021230
## largemac.z5
tuid: w4wy7h2jgv6ch13c
Large Machine, a Meta Puzzle by Gringo G. Scumm.
Release 1 / Serial number 010905
## leaptime.z8
tuid: m6berjjxx1mei0ea
Leap Time, an Interactive Lull by Sarah Morayati.
Release 2 / Serial number 081230
(the original competition entry is in
games/mini-comps/mini-comps/speedif/SpeedIF_NewYear2008.zip)
## lecture.zblorb
tuid: iq229ydvxexbv3x7
Lecture Feature, by Paul Equinox Collins. The sequel to
"Teacher Feature".
Release 1 / Serial number 200414
(source code is in games/source/inform/lecture.txt)
## librarian_inform7.zip
Life of A Librarian (Inform 7 version), by Timewalker.
Release 1 / Serial number 130211
[file is linked to games/source/inform/librarian_inform7.zip]
## library.z5
tuid: 400zakqderzjnu1i
All Quiet on the Library Front, An Interactive Vignette
by Michael S. Phillips. Release 2 / serial number 951204.
(the original competition entry is in
games/competition95/library.z5)
## life.zip
tuid: f5jw8dv02umjdxzz
Life or Death, an interactive biological diversion,
by David S. Glasser. The archive includes a
z-code game file and Inform source code.
Release 1 / Serial number 980702
[file is linked to games/source/inform/life.zip]
## lily.z5
tuid: nj6m4geyq40l6ns8
The Black Lily, by Hannes Schüller.
Release 2 / Serial number 150318
(the original competition entry is in
games/competition2014/The Black Lily/lily.z5)
## limp.z5
tuid: h2sl4ks8zsc2u8pv
Limp, an interactive thingy, by Rybread Celsius.
Release 1 / Serial number 980517
## lion.z5
tuid: z69xitgxqpj96jwx
The Nemean Lion: another anonymous joke game that
happens to have been posted on adamcadre.ac
## lists.z5
tuid: zj3ie12ewi1mrj1t
Lists and Lists, an Interactive Tutorial by Andrew Plotkin.
Release 3 / Serial number 960823
(Source code to this version is in
games/source/inform/lists.tar.Z,
the original competition entry is in
games/competition96/lists/lists.z5)
## loose.z5
tuid: 4wd3lyaxi4thp8qi
Mother Loose, an Interactive Nursery Rhyme
by Irene Callaci.
Release 2 / Serial number 981128
(the original competition entry is in
games/competition98/inform/loose/loose.z5)
## lost.z5
tuid: m7bgf8mop636i32o
The Lost Spellmaker, An Interactive Mission
by Neil James Brown.
Release 3 / Serial number 980116
(the original competition entry is in
games/competition97/inform/lost/lost.z5)
## ludicorp.z5
tuid: r6g7pflngn3uxbam
The Ludicorp Mystery, by Cal Henderson.
Release 12 / Serial number 031010
## magic-toyshop.z5
tuid: 52x2zxt8ers4rxc0
The Magic Toyshop, a fun game for all the family
by Gareth Rees. Release 1, serial number 951018.
(Source code to this version is in
games/source/inform/magic-toyshop.inf,
the original competition entry is in
games/competition95/magic-toyshop.z5)
## mansion.z5
tuid: bpk1o1ver1er00k
Mansion, an Interactive Inheritance, by Derek Barley.
Release 1 / Serial number 010505
## mary.z5
tuid: mr67fiyrvgai97ms
Revenger, by Robb Sherwin.
Release 2 / Serial number 000403
This game contains adult language and situations and is not
intended for children.
(a DOS executable is in games/pc/mary.exe)
## medusa.z5
tuid: 29pgq4rm62zyk725
Medusa, an Example in NPC Conversations, by Jim Fisher.
Release 106 / Serial number 030314
(source code is in games/source/inform/medusa.inf)
## metamorp.z5
tuid: j61yaux1cqbptxyb
Metamorphoses, by Emily Short.
Release 4 / Serial number 020222
(the original competition entry is in
games/competition2000/inform/metamorp/metamorp.z5,
and a special version intended to show how the
game works is in games/zcode/fracture.z5)
## mhpquest.z5
tuid: fefl7lv3sdoawkhc
Quest for the Magic Healing Plant, by Adam Crutchlow.
Release 2 / Serial number 960613
Ported by the author from AGT to Inform.
(the AGT original is in games/pc/mhpquest.zip)
## midpoints.zip
tuid: 1yaqv1ou7zif2qfp
Midpoints, an Interactive Nightmare by Mike Hnatushko.
Release 1 / Serial number 010330
Archive includes ZCode game file and brief notes.
## mimesis.z5
tuid: n8c9whn8wjp1y422
Sins Against Mimesis: An Interactive Theosophy,
by Adam Thornton.
Release 3 / Serial number 980110
(Source code to this version is in
games/source/inform/mimesis.zip,
the original competition entry is in
games/competition97/inform/mimesis/mimesis.z5)
## mindelec.z5
tuid: del5wj27flagk67r
The Mind Electric, An Interactive Vision by Jason Dyer.
Release 3 / serial number 941008 (should be 951008)
(the original competition entry is in
games/competition95/mindelec.z5)
## mines.z5
Mines version 2010.10.29, a randomly generated maze
exploring game, by James L. Dean.
(Source code is in games/source/inform/mines.inf)
## minster.z5
tuid: fq26p07f48ckfror
Christminster, An Interactive Conspiracy by Gareth Rees.
Release 4, serial number 961117
## monster-maker.z8
tuid: 2s5t0432kt1llzz9
Monster Maker, a silly character creation toy, by Adri
(aka "Erin Gigglecreek").
Release 2 / Serial number 150817
## moonglow.z3
tuid: 5e9zrkcfgq2moinh
Moonglow, Miniventure #1 by Dave Bernazzani, release 3.
"What do you do when a mysterious orb crash-lands in your
field? It's not your typical day at the farm!"
## mortlake.z8
tuid: 5acwwdfbclwq9bj4
Mortlake Manor. a gentle introduction to Interactive
Fiction, by Ben Chenoweth.
Release 1 / Serial number 120304
## mr-p.z5
tuid: 1y6n7ki6jqcpasq7
The Story of Mr. P. by Hannes Schüller.
Release 3 / Serial number 140620
(the German original is in games/zcode/german/herr-p.z5)
## mst3k1.z5
tuid: imopnqh4llwkvfne
Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
Silver Screen Edition, by Christopher E. Forman.
Release 101 / Serial number 960831
(Source code for this version is in
games/source/inform/mst3k1.inf,
the original competition entry is in
games/competition95/mst3k1.zip,
an AGT conversion by Graeme Cree is in
games/pc/mst1agt.zip)
## mst3k1_2.z5
tuid: imopnqh4llwkvfne
Detective, An Interactive MiSTing (Mystery Science Theater
3000) of Matt Barringer's AGT game "Detective",
by Christopher E. Forman, updated by Stuart Moore.
Release 7 / Serial number 000715
(Source code is in games/source/inform/MST3k1src.zip,
the original competition entry is in
games/competition95/mst3k1.zip,
an AGT conversion by Graeme Cree is in
games/pc/mst1agt.zip)
## mst3k2.z5
tuid: xg4sdz91rtj847l6
A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
Release 5 / Serial number 000715
(Source code is in games/source/inform/MST3k2src.zip,
and the AGT version by Graeme Cree is in
games/agt/mst3k2.zip)
## murderer.z5
tuid: qqrbwtulmq6tryg
What The Murderer Had Left, a trial on Interactive Flash
Fiction, by Bahri Gordebak.
Release 1 / Serial number 120117
## musician.z8
tuid: q97lsacrx90ng8hx
The Musician, by Phillip Skains.
Release 1 / Serial number 070820
## muse.z5
tuid: j2e98wy467jfih8q
Muse: An Autumn Romance, by Christopher Huang.
Release 2 / Serial number 990922
(the original competition entry is in
games/competition98/inform/muse/muse.z5)
## mysterious_inform.zip
tuid: lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z5):
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
[file is linked to scott-adams/games/zcode/mysterious_inform.zip]
## mysterious_z6_blorb.zip
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with Blorb format graphics, by Colin Davies:
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
[file is linked to scott-adams/games/zcode/mysterious_z6_blorb.zip]
## mysterious_z6_noblorb.zip
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with graphics drawn directly by the game's code,
by Aldo Cumani:
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
[file is linked to scott-adams/games/zcode/mysterious_z6_noblorb.zip]
## nameless.z8
tuid: 7vtm1rq16hh3xch
Endless, Nameless v1.07 (2013.1206), by Adam Cadre.
## newday.z5
tuid: 33d1xjeqyglg6io9
A New Day, by Jonathan Fry.
Release 3 / Serial number 560827
(the original competition entry is in
games/competition97/inform/newday/newday.z5)
## night.z5
tuid: ydhwa11st460g9u3
Night at the Computer Center, An Interactive Nocturnal
Chase, by Bonni Mierzejewska.
Release 1 / Serial number 961118
## njag.z5
tuid: fg73hgne2htwpbak
Not Just A Game, by John Menichelli.
Release 3 / Serial number 210603
(source code is in games/source/inform/njag_source.zip)
## ninepts.z5
tuid: sk8yxsxkonozfvqi
Nine Points:
A Demonstration of an Interactive Fiction Game,
by Robert Janelle and Brad O'Donnell.
Release 12 / Serial number 961127
[file is linked to starters/ninepts.z5]
## northnorth.z8
tuid: a7ysdefal48plt1z
The Northnorth Passage, by Snowball Ice.
Release 2 / Serial number 141114
## noroom.z5
tuid: p8txeb031n4dnxnz
No Room, by Ben Heaton.
Release 2 / Serial number 040117
(the original competition entry is in
games/competition2003/inform/noroom/noroom.z5
and source code in games/source/inform/noroom.inf)
## nuntalylihu.z5
tuid: fft6pu91j85y4acv
nuntalyli'u, a translation of Adventure, aka Colossal
Cave, into Lobjan. Translated by Nick Nicholas, with
Jay Kominek, Eugene Mayes and Robin Powell, based on
Graham Nelson's Inform version of Adventure.
## oad.z5
tuid: lsnpv1bkylr6vsva
Only After Dark, by Gunther Schmidl.
Release 2 / Serial number 000913
## odieus.zip
tuid: mtglkpecro1rq2mp
Odieus's Quest for the Magic Flingshot (beta release),
author unknown. Original game converted from LADS to AGT
and "embellished" by David Malmberg, then ported to Inform
by Teo Kwang Liak.
Release 1 / Serial number 941021
(AGT source code is in games/source/agt/odieusrc.zip;
the compiled AGT game is in games/pc/odieus.zip)
## omniquest.z5
tuid: mygqz9tzxqvryead
OMNIQuest, originally written in 1988 in Commodore 64
BASIC by Chris Barden and Chris Ethridge, and adapted
for Inform by Chris Barden.
Release 2 / Serial number 040127
(source code is in games/source/inform/omniquest.inf)
## orevore.z8
Orevore Courier, by Brian Rapp.
Release 2 / Serial number 071116
(the original competition entry and accompanying
graphics files are in
games/competition2007/zcode/orevore/orevore.z8)
## orient_express.z5
tuid: 3fmgwtnx2x6zbsje
Bloodless on the Orient Express, a Murderous Travelogue
through the Balkans, by Hannes Schueller.
Release 2 / Serial number 111217
## orion.z5
tuid: u442grrweznars3p
The Orion Agenda, by Ryan Weisenberger.
Release 10 / Serial number 041123
(the original competition entry is in
games/competition2004/zcode/orion/orion.z5)
## pad.z5
tuid: qp99cqw14kefo1oz
Total Paddling Mania, An Interactive Punishment Jag
by Dr. Aloysius Beltway, PH.D
Release 1 / Serial number 314159
## paint.z5
tuid: 3smmikbeodg0tqzz
Paint and Corners: Still Another Abuse of the
Z-Machine, by L. Ross Raszewski.
Release 1.0B / Serial number 980316
## paperchase.z5
tuid: yq8eqjou1mk3sw2q
Paper Chase, An Interactive Education by Chris Skapura.
This game was originally published as a TRS-80 BASIC
listing titled "Collegiate Capers" in '80 Micro' magazine,
August 1983.
## parallel.z5
tuid: 5zarqfzke417ujry
Parallel, by David Hughes.
Release 1 / Serial number 080219
## paranoia.zip
tuid: 04quwg97k5ng9nqd
Paranoia, a not-very-interactive future.
Originally from an article by Sam Shirley, implemented in
C on a Vax 11/780 by Tim Lister and converted to Inform
by Glenn Hutchings.
Release 1 / Serial number 981208
Archive contains a Z-Code game file, Inform source and
the original C source on which the game is based.
[file is linked to games/source/inform/paranoia.zip]
## pas-de-deux.zip
Pas De Deux, an Interactive Performance by Linus Åkesson.
Release 1. Serial number 190923.
## pathway.zip
Pathway to Destruction, by Richard Otter. Originally
written with ADRIFT and ported to Inform by the author.
Release 2 / Serial number 080511
(the ADRIFT original is in games/adrift/pathway.zip)
## pentari.z5
tuid: llchvog0ukwrphih
Pentari, an Interactive Prequel to "The Mission",
by Howard Sherman.
Release 6 / Serial number 030206
## permagic.z5
tuid: bm7tel165u7oglf7
Perilous Magic, a really short interactive comic
tragedy, by David Fillmore.
Release 10 / Serial number 990821
## phlegm.z5
tuid: 64wb1kucje0a7l3p
Phlegm, an Interactive Interactive by Adjacent Drooler,
(aka Jason Dyer). Release 3 / Serial number 970804
(the original competition entry is in
games/competition96/phlegm/phlegm.z5)
## photopia.z5
tuid: ju778uv5xaswnlpl
Photopia, by Adam Cadre. Version 1.30 (2012.0416).
(a DOS executable is in games/pc/photopia.exe;
the original competition entry is in
games/competition98/inform/photopia/photopia.z5)
## piece_v3.z5
tuid: 0qjsfw4stwz2g1zd
Piece of Mind, an Interactive Short Story by Giles Boutel.
Release 3 / Serial number 970816
(the original competition entry is in
games/competition96/piece/piece.z5)
## pigpancake.zblorb
tuid: r6b2jkkpeuxuxerk
Pigpancake, by Aubra Penner.
Release 1 / Serial number 110410
## piracy_2.z5
Piracy 2.0 - A Text Adventure in Space, by Sean Hunter.
Release 2 / Serial number 100408
(the original competition entry is in
games/competition2008/zcode/Piracy_2.z5)
## pirrail.zblorb
tuid: 6o2iw5dd9yra6n9i
Pirate Railroad, by Utkonos. Released in honour of
International Talk Like a Pirate Day 2011.
Release 1 / Serial number 110920
## praser5.z5
tuid: pnleii72sdlxs2ib
Praser 5, an Interactive Puzzle by Andrew Plotkin.
Release 4 / Serial number 050509
## princess.zip
tuid: un2z1dwz5qham5ec
The Ice Princess, an Interactive Fairy-Tale
by Ruediger Hanke. Release 8 / Serial number 960901
(the original Amiga only version by the same author is in
games/amiga/Mipric_IP_4.lha)
## promoted.z5
tuid: 8zaihyx1hoj1lhaq
Promoted! by Mike DeSanto, ported from REXX Adventure to
Inform by Johannes Steingraeber. Release 1.1 of port.
(the original OS/2 only competition entry is in
games/competition96/promoted/promoted.rad)
## puerto.z5
tuid: j9exhifcypylzczd
The board game Puerto Rico, ported to Inform by
J. Robinson Wheeler.
Release 1.1 / Serial number 20050101
(source code is in games/source/inform/puerto.inf)
## punkpnts.z5
tuid: 4qzzgru2dttas1t7
Punk Points, a Video Game in Three Acts by Jim Munroe.
Release 2 / Serial number 010108
(the original competition entry is in
games/competition2000/inform/punkpnts/punkpnts.z5)
## pytho.z8
Pytho's Mask, by Emily Short.
Release 3 / Serial number 020223
[file is linked to games/mini-comps/smoochie/pytho.z8]
## quick2.zblorb
tuid: dynvlb9nvre2dpxh
A Simple Theft 2: A Simple Theftier: an Interactive
Larceny by Mark J. Musante.
Release 2 / Serial number 110601
## rameses.zblorb
tuid: 0stz0hr7a98bp9mp
Rameses, a Tale of Heroes, by Stephen Bond.
Release 3 / Serial number 061023
(the original competition entry is in
games/competition2000/inform/rameses/rameses.z5)
## rans.zip
tuid: n2f4o8ce30xthyvs
RANS, an interworld progress, by Bob Reeves.
Release 3 / Serial number 000918
Archive includes game zcode file and hints in a
separate zcode file.
## reading.z5
A Reading in May, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 2 / Serial number 120109
(source code is in games/source/inform/reading-src.zip)
## reser.z5
tuid: k3efp2e5gvh64gsz
Rock'Em Sock'Em Robots, an Interactive Boxing Match
by Benjamin Mullins.
Release 1 / Serial number 050209
(source code is in games/source/inform/reser.inf)
## residnt2.z5
tuid: w2xiqosjzdr11qje
The Resident, by Mike DeSanto, ported from REXX Adventure
to Inform by Johannes Steingraeber.
'The Resident' is a cyberspace adventure; its main quest is
to escape from a virtual world.
## reverb.z5
tuid: dop7nbjl90r5zmf9
Reverberations, a Hectic Voltairian Adventure,
by Russell Glasser.
Release 1 / Serial number 990110
(the original competition entry is in
games/competition96/reverb/reverb.z5)
## reverzi.z5
tuid: fjlayhnu7to4zogo
Reverzi, Version 1.0, a port of Reversi to the
Z-Machine by John Menichelli
(source code is in games/source/inform/reversi.inf)
## ribbons.z5
tuid: 54vhvrkowf5pl2kz
Ribbons, an IF Art Show 2001 Still Life,
written by J.D. Berry.
Release 2 / Serial number 010702
## risorg.zblorb
tuid: t0pidhghzbo91i12
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 6 / Serial number 171114
(a Glulx version is in games/glulx/risorg.gblorb, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
## robots.z5
tuid: hvnocxjj0z1q2pi0
Robots - Another Abuse of the Z-Machine -
A Nostalgic Diversion by Torbjoern Andersson.
Release 6 / Serial number 980115
(source code is in games/source/inform/robots.inf)
## rogue.z5
tuid: oao0sdbcgitastyz
zRogue, a port of the classic game Rogue. Ported
by Gevan Dutton, based on Tim Stoehr's Rogue 5.3
clone.
Release 2 / Serial number 980706
## samhain.z5
tuid: 2wo9zdfeil46j7ly
Samhain: Pick Up The Pumpkin and KILL,
a brief Halloween-themed game, by Ed Mueller.
Release 1 / Serial number 001021
Not suitable for children.
## sanddancer-dialog.zblorb
tuid: k0lganicxejz31s9
Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and
Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer
game in Dialog.
Release 7. Serial number 201004.
## saveprinceton.z8
tuid: x8ai96w31jkizy4n
Save Princeton, originally by Jacob Weinstein and
Karine Schaefer, and ported to Inform by Mike Caesar.
Release 21 / Serial number 041125
(the original TADS version is in tads/saveprinceton20.gam)
## scald.z5
tuid: zi0eplddiseigmvo
Scald, by John Baptist.
Release 1 / Serial number 180206
## schooldays.z5
tuid: oc4jf24yotpal4ve
Schooldays, an Interactive Story by Andrew MacKinnon.
Release 3 / Serial number 092800
(source code is in games/source/inform/schooldays.inf)
## scopa_z6.zip
Scopa, a graphical (Z-code V6) version of the Italian
card game of the same name, by Aldo Cumani.
Release 1 / Serial number 110321.
Archive includes Z-code and source.
(file is linked to games/source/inform/scopa_z6.zip)
## selection.z5
tuid: o7knzkbjicpiw729
Final Selection, by Sam Gordon.
Winner of the 2006 One Room Game Competition.
Release 3 / Serial number 061009
## sfiction.z8
tuid: hq39kkky5ydqie
Speculative Fiction: Beginner's Lessons from "The Big
Book of Financial Crimes", by Diane Christoforo and
Thomas Mack.
Release 2 / Serial number 120706
(a walkthrough of the game is in
solutions/SpeculativeFiction_walkthrough.txt,
a map of the game is in solutions/maps/sfiction.pdf,
and the original competition entry is in
games/mini-comps/introcomp/introcomp11.zip)
## sgate.z5
tuid: ylu1ii2vwpwx5gcc
Shadowgate, originally implemented on the NES by ICOM
(1989) and reimplemented in Inform by David Griffith.
Release 8 / Serial number 040616
(source code is in games/source/inform/sgate.tar.gz)
## sh1.z5
tuid: 262qc5dnh6ucx42e
Murder at the Diogenes Club, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #1.
The book was written by Gerald Lientz, and adapted for
Inform by "Doc".
Release 1 / Serial number 021024
## sh2.zblorb
tuid: 05aqnleagcdwgh9w
The Black River Emerald, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #2.
The book was written by Peter Ryan, and adapted for
Inform by "Doc".
Release 1 / Serial number 021101
## sh3.z5
tuid: zk91u2ydzo90bg1i
Death at Appledore Towers, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #3.
The book was written by Gerald Lientz, and adapted for
Inform by "Doc".
Release 1 / Serial number 021114
## sh4.z5
tuid: ykx31scnaam48vkz
The Crown vs Dr. Watson, an adaptation of the
Sherlock Holmes Solo Mysteries gamebook #4.
The book was written by Gerald Lientz, and adapted for
Inform by "Doc".
Release 1 / Serial number 021231
## shade.z5
tuid: hsfc7fnl40k4a30q
Shade, a brief story by "Ampe R. Sand"
(aka Andrew Plotkin).
Release 3 / Serial number 001127
(a Mac version is in games/mac/Shade-R3.hqx, and
the original competition entry is in
games/competition2000/inform/shade/shade.z5)
## sherbet.z5
tuid: 273o81yvg64m4pkz
The Meteor, the Stone and a Long Glass of Sherbet,
by Angela M. Horns (aka Graham Nelson).
Release 2 / Serial number 961216
Winner of the 1996 IF competition.
(the original competition entry is in
games/competition96/sherbet/sherbet.z5)
## shrapnel.z5
tuid: 82mn545s8bt3csa4
Shrapnel, by Adam Cadre
Version 1.01 (12 February 2000) / Serial number 9504
(an MS-DOS executable is in games/pc/shrapnel.exe)
## shrapnel.txt
tuid: 82mn545s8bt3csa4
Brief notes on Shrapnel, by Adam Cadre
## six-gray-rats.z8
tuid: 35wpub57athrjbpk
Six Gray Rats Crawl Up The Pillow, a Gothic Vignette,
by Boswell Cain.
Release 2 / Serial number 150331
## softporn.zip
tuid: iumkhjn240gq59ws
Softporn Adventure, by Chuck Benton.
Release 0 / 971018
An Inform port of Softporn Adventure, by Patrick Kellum.
This is an early beta port, please read the enclosed
softporn.txt file.
Benton's original was the predecessor of Leisure Suit
Larry I.
(The original is in games/appleII/softporn.zip, and
DOS ports of this game are in
games/pc/softporn.zip (Gary Thompson, executable only) and
games/pc/softporp.zip (Paul Schlyter, executable and source))
## solitary.z5
tuid: iw6s3e37s7suv6n9
Solitary, A Single Room Reminiscence, by Kahlan.
Release 2 / Serial number 040607
## solitary.txt
tuid: iw6s3e37s7suv6n9
Notes on Solitary, by the game's author.
## spacest2.z5
tuid: p3vgmr8ji1vckus7
Space Station, a science fiction story based on the
example transcript included with Infocom's Planetfall,
by David Ledgard.
Release 2 / Serial number 040130
(the original competition entry is in
games/competition98/inform/space_st/space_st.z5
and source code is in games/source/inform/spacest2.zip)
## spacez.z5
tuid: xmw7lmceqylyt0vp
Space InvaderZ, a Z-Machine implementation of Space
Invaders, by L. Ross Raszewski.
Release 1 / Serial number 980710
## spirit.readme
tuid: tqpowvmdoemtooqf
Description of SpiritWrak, by Daniel S. Yu.
## spirit.z5
tuid: tqpowvmdoemtooqf
SpiritWrak, An Interactive Fantasy Adventure
by Daniel S. Yu.
Release 3 / Serial number 960606
## sporkery1.z5
tuid: 4wl6mbckjhx61s1i
Sporkery 1: There Will Be Sporking, by David Hughes.
Release 1 / Serial number 080111
## spot.z5
tuid: 5w48q2kbm6275k1b
The Spot, by Kid Vicious.
Release 0 / Serial number 021025
## spring.z8
tuid: km1xagfje83xzkbp
She's Got a Thing For a Spring, an Interactive Dip in a
Hot Spring, by Brent VanFossen.
Release 4 / Serial number 080207
(the original competition entry is in
games/competition97/inform/spring/spring.z5)
## starlight.z8
tuid: cbq5wqbxd17krwdn
Starlight, by Timothy Laubach.
Release 1 / Serial number 130802
(a Glulx version is in games/glulx/starlight.gblorb)
## stiffmst.z5
tuid: 6g2wak6bb0ow7bjb
Stiffy Makane: Mystery Science Theater 3000.
An Interactive MiSTing of Mark Ryan's AGT game
"The Incredible Erotic Adventures of Stiffy Makane"
Release 69 / Serial number 690609
(Source code is in games/source/inform/stiffmst.inf)
## stinkorswim.z8
tuid: 2djonx9h7ifzpk1p
Stink or Swim, an Interactive Non-Olympic Event,
by Renee Choba.
Release 1 / Serial number 090105
## stonecage.z5
tuid: e96flh1x3qnxdywx
The Stone Cave, by Kevan Davis.
Written in 24 hours for the 4th Hours of Inform.
Release 1 / Serial number 091103
## sunburn.zblorb
tuid: 5mmtogd6ujhe7uom
Sunburn, a Social Justice Horror Story, by Caelyn Sandel.
Release 3 / Serial number 150214
## sunburst.z6
tuid: 6caq1sssnkciy0c4
A science fiction adventure game for the C64 by
Fredrik Ramsberg and Johan Berntsson, ported to the
Z-machine by Johan Berntsson. Version 1.
## sutwin.z5
tuid: egtt6j8vif0plzrc
The Space Under the Window, by Andrew Plotkin.
Release 2 / Serial number 970402
## suvehnux.z5
tuid: xkai23ry99qdxce3
Suveh Nux, a game of magical experimentation, version 1.1,
by David Fisher. Winner of the 2007 One Room Game Comp.
Release 1 / Serial number 071226
(the original competition entry is in
games/mini-comps/oneroom/orgc2007.zip)
## sycamora.z5
tuid: jbfma0jzxinw92a5
Sycamora Tree, How your game should look for submission,
written by David Dyte.
Release 2 / Serial number 980107
## tBLW.zip
tuid: mbvatk4n2x2n6x8
The Blood lust Warrior, an Interactive RPG by
Zorkfire Games.
Release 11 / Serial number 121030
(a Glulx version is in games/glulx/tBLW.zip)
## taipan.z5
tuid: zb0tnkkpzh6alwhx
Taipan! A game based on the China trade of the 1800s.
Created by Art Canfil and ported to the Z-Machine by
D. Jacob Wildstrom.
Release 2 / Serial number 020520
(Source code is in games/source/inform/taipan.tar.gz)
## tatctae.z8
tuid: eu3ed84ww7n1dryf
Time: All things come to an end, by Andy Phillips.
Release 7 / Serial number 970521
(a DOS executable is in games/pc/Tatctae.zip)
## tcom_remake.zip
A remake of the 1986 text adventure The Colour of Magic,
by Delta4, based on the Terry Pratchett novel of the
same name. Reconstructed in Inform by David Rogers, with
the help of UnQuill (by John Elliott).
Archive includes Z-code and Glulx versions, with and
without graphics.
Release 1 / Serial number 121103
[file is linked to games/glulx/tcom_remake.zip]
## teacher.z5
tuid: fbnhbbvyjmprwtjy
Teacher Feature, by Paul Equinox Collins.
Release 1 / Serial number 071126
(source code is in games/source/inform/teacher.inf)
## tell.z5
tuid: wur3k204i44j7zfs
William Tell: The Game, by Kid Vicious.
Release 1 / Serial number 021025
## telling.zblorb
tuid: ezqljtd04d1dnukf
Whom The Telling Changed, by Aaron A. Reed.
Release 3 / Serial number 060518
(the original SpringThing entry is in
games/springthing/2005/teller.zip)
## temple.z5
tuid: kq9qgjkf2k6xn1c0
The Temple, an Interactive Homage to H.P. Lovecraft,
written by Johan Berntsson.
Release 2 / Serial number 021118
(the original competition entry is in
games/competition2002/zcode/temple/temple.z5)
## terror_tabby.z5
tuid: spmq6auw2ativ5i7
Attack of the Terror Tabby!
A brief exercise in futility by Eric Mayer.
"Oh no! The cat is ticking. It must have swallowed a bomb!"
Release 1 / Serial number 080514
## tess.z5
tuid: 0u4eqnk37mohejhu
Beyond The Tesseract, an Abstract Adventure by David Lo,
ported to Inform by Andrew Plotkin.
Release 2 / Serial number 031227
(the original game is in games/pc/tess.zip)
## the_job.z5
tuid: g5rflxpmycdl67ps
The job, a PunyJam #1 game by Fredrik Ramsberg.
Release 5 / Serial number 210930
(source code is in games/source/inform/the_job.inf)
## the-mall.zip
tuid: xg8falih5h3chm8g
The Mall, by Jason Self.
Includes Inform 6 source code.
Release 0 / Serial number 190718
## theatre.z5
tuid: bv8of8y9xeo7307g
Theatre, An Interactive Night of Horror, by Brendon Wyber.
Release 2 / Serial number 951203
## thegallery.z5
tuid: 71fl3c9k6omgojaq
The Gallery of Henri Beauchamp, by Mike Vollmer.
Release 2 / Serial number 080621
## thegreat.z5
tuid: xkktdschfapus2v1
The Great, A Voyage To The Inner Self by Peter Blanston.
Release 1 / Serial number 010902
## thestargods.z8
The Star Gods, by William Taylor.
Release 1 / Serial number 111216
## thorn.z5
tuid: b87eumakxhjmhcif
The Thorn, by Eric Mayer.
Release 1 / Serial number 030701
(an Italian translation is in games/zcode/italian/rovo.z5)
## threemore.z5
tuid: 8ff0n6c5kt5hcs7
Three More Visitors, a Speed-IF Melodrama for New Year,
by Paul Stanley. Release 2.
## tirehoax.zblorb
My Magic Tire Hoax, by nd.
Release 1 / Serial number 080104
## tKatC-SE.z8
tuid: 4f3imlwmn92pqznw
The King and the Crown, Special Edition. A little big game,
by Wes Lesley.
Release 1 / Serial number 151121
(the original competition entry is in
games/competition2015/The King and the Crown/)
## tk1.z5
tuid: rkazisufaujsc9fm
Time Killer #1: Claustrophobia, a time-killer by Sam Hulick.
Release 1 / Serial number 950925
## troll.z5
tuid: 1ya4d9l464gpy7sh
Zork: A Troll's Eye View, an interactive tedium
by Dylan O'Donnell.
Release 3 / Serial number 980518
## trw.z5
Tull Road Warrior, by Sam Thirouin.
Release 2 / Serial number 021229
## tryst205.z5
tuid: ic0ebhbi70bdmyc2
Tryst of Fate, An Interactive Horse-Opera by
Gregory M. Zagurski.
Release 205 / Serial number 970629
## tube.z5
tuid: vsjvn4dabwh3r6um
Tube Trouble, a mini-adventure by Richard Tucker.
Release 0 / Serial number 950901
(the original competition entry is in
games/competition95/tube.z5)
## tundra-alpha.zip
Tundra, a Short Story of the Frozen Wastes, by David Dyte.
Release 1 / Serial number 980127
Alpha test release of a short, unfinished game.
## typo.zip
tuid: pcxemfypj7d9fyoa
Typo!, by Peter Seebach and Kevin Lynn.
Release 1 / Serial number 041119
(the original competition entry is in
games/competition2004/zcode/typo/typo.z5)
## uhoh-demo.z5
tuid: f93ss2de8sfqfp3x
Uh-oh! (demo version), by Scott Covert.
Release 1 / Serial number 980218
## under.z5
tuid: 055wty792vfyamss
The Underoos that ate New York!, by Gerry Kevin Wilson.
Release 1 / Serial number 970329
(This is a conversion by the author of the TADS
original, which is in games/tads/underoos.gam)
## uninvited.z5
tuid: vf927o7ye3jf1m03
Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 3 / Serial number 190918
(a version containing sound effects is in uninvited.zblorb)
## uninvited.zblorb
tuid: vf927o7ye3jf1m03
Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 3 / Serial number 190918
(a version without sound effects is in uninvited.z5)
## vagueness.zblorb
tuid: xrofykwwtvx686gr
What Happens In Vagueness, an Interactive
Collaboration by The IFW4 Team.
Release 1 / Serial number 080825
## vampire.z8
tuid: hy4inhlsv3udyu9g
House of the Midnight Sun - A Vampire's Tale,
written by Paul Johnson.
Release 12 / Serial number 020405
## venice.z5
Not in Venice, a trial on Interactive Flash Fiction,
by Bahri Gordebak.
Release 1 / Serial number 120117
## vespers.z8
tuid: 6dj2vguyiagrhvc2
Vespers, by Jason Devlin.
Release 1 / Serial number 051128
(source code is in games/source/inform/vespers.inf,
and the original competition entry is in
games/competition2005/zcode/vespers/vespers.z8)
## vgame.z8
tuid: ywwlr3tpxnktjasd
Varicella, by Adam Cadre
Version 1.14 (31 August 1999) / Serial number 9339
(an MS-DOS version is in games/pc/vgame.exe)
## vigilance.z5
tuid: 354tixox37lzb1mr
Internal Vigilance, version 2.0, by Simon Christiansen.
Release 2 / Serial number 070106
(the original competition entry is in
games/competition2005/zcode/vigilance/vigilance.z5)
## vindaloo.z5
tuid: 1d98igkovonha9fo
Vindaloo, An Interactive Recipe by Adam G Crutchlow.
Release 1 / Serial number 960613
## vision.z5
tuid: pcsfqo6mwnqw40c8
Lack of Vision, a eye opening demo by Rybread Celsius.
Release 1 / Serial number 980412
## visitor.z5
tuid: o5unag8agon6g0yg
The Visitor, A Chat, written by Peter Polkinghorne.
Release 1 / Serial number 000321
(source code is in games/source/inform/visitor.inf,
and the original Year 2000 IF Art Show entry is in
art/if-artshow/year2000/visitor.z5)
## vosr.zip
tuid: 0oa8mv38ui956q1a
Voices of Spoon River, based on the Spoon River Anthology
by Edgar Lee Masters. Written by Brett Shelton,
Jon Scoresby, Tim Stowell, Tom Caswell, Jared Bernotski,
Marie Duncan, Marian Jensen and Jennifer Jorgensen.
Release 1 / Serial number 060925
## wadewar3.z5
tuid: eipoymlzqmu5ps9h
The WadeWars Book III: Askin, by Jim Fisher - despite its
title the first release in the Wade Wars series.
Release 106 / Serial number 020512
Rating: beginner to intermediate.
(a DOS version from 1993 without save/restore is in
games/pc/wadewar3.zip)
## warp.z5
tuid: ormdkpvdx3q7d5qk
Warp!, a science fiction story. Originally written by
Richard Kelly and converted to Inform by Steve Nickolas.
Release 2 / Serial number 640101
(the original, called "Chaos in Space", is in
games/pc/Chaos.zip)
## wcastle.z5
tuid: 5ee3nxfcwzzb9w1d
Wizard's Castle, originally from the July/August 1980
issue of Recreational Computing magazine. Written for
Exidy Sorceror by Joseph R. Power, modified for Heath
Microsoft BASIC by J. F. Stetson and ported to Inform
by Adam Biltcliffe.
(source code is in games/source/inform/wcastle.inf)
## weapon.zip
tuid: tcebhl79rlxo3qrk
The Weapon, an Interactive Misdirection
by Sean Barrett.
Release 1 / Serial number 010706
Archive includes ZCode game file and background
information.
## weather.z5
tuid: 00wlim27k5d1hmf2
A Change in the Weather, An Interactive Short Story
by Andrew Plotkin. Release 6, serial number 960613.
Winner of the Inform category of the 1995 IF competition.
(the original competition entry is in
games/competition95/weather.z5)
## wedding.z5
tuid: 5r1iabxsfwmz40ev
The Wedding, an Interactive Family Headache
by Neil James Brown.
Release 4 / Serial number 970602
This game came second in the Acorn User 1996 IF Competition
## weirdness.z5
tuid: p970pzlmm3surmu2
Weirdness: Strange, Different, and Altogether Weird.
Originally written by Gregory Janson for his MegaZeux
platform, and ported to Inform by Patrick Walton.
Release 2 / Serial number 030922
## whispers.z5
tuid: nq24rpyihbn95a3k
The Corn Identity, an "IF Whispers" collaborative project.
Release 1 / Serial number 050926
## winchest.z8
tuid: ksnzym96wm1kjhgj
Winchester's Nightmare, a Novel Machine
by Nick Montfort.
Release 5 / Serial number 020131
## windhal1.z8
tuid: aulmel3bib8ta99v
The Windhall Chronicles, Volume One: The Path to Fortune
by Jeff Cassidy and Christopher E. Forman.
Release 5 / Serial number 960828
## winter.z5
tuid: vtuf6hfo9aj5xs64
Winter Wonderland, version 2.0, by Laura A. Knauth.
Winner of the 1999 IF Competition.
Release 1 / Serial number 030227
(the original competition entry is in
games/competition99/inform/winter/winter.z5)
## wireless.z5
tuid: km3kgr0scxdwaena
Get Magazine. Open Magazine. Read Article.
An interactive interpretation of an article published in
God's Rude Wireless, written by Simon Scott.
Release 1 / Serial number 040909
## woman.z8
tuid: jicj96i5dtdra2j8
Inside Woman, Interactive Corporate Espionage,
written by Andy Phillips.
Release 5 / Serial number 090628
## wossname.z5
tuid: 6hwu0ywfwk4ksxxn
Spodgeville Murphy and The Jewelled Eye of Wossname,
written by David Fillmore.
Release 10 / Serial number 000225
(the original competition entry is in
games/competition99/inform/wossname/wossname.z5)
## wscholars.zblorb
tuid: gnfqftiy4rvzzdnn
Weishaupt Scholars, an Interactive Secret History,
written by Michael Martin.
Release 2 / Serial number 071107
(source code is in games/source/inform/wscholars.txt)
## wump2ka.z5
tuid: bsqx3xdl6epc52cu
Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth.
A randomly-generated dungeon crawl by Muffy St. Bernard.
Release 1 / Serial number 041119
(source code is in games/source/inform/wump2ka.inf)
## wumpus.z5
tuid: wlbdh7n1ca7wy8oz
Hunt the Wumpus, originally written in BASIC in
1972 by Gregory Yob, and ported to Inform by
Magnus Olsson.
Release 1 / Serial number 991216
(source code is in games/source/inform/wumpus.inf)
## wurm.z5
tuid: gjbvgx6f1o33rxqc
Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight.
Release 2 / Serial 021126
(source code is in games/source/inform/wurm.inf)
## yagwad.z5
tuid: ljqfvoa6dshtk8xa
YAGWAD: Yes, Another Game With A Dragon!
written by Digby McWiggle.
Release 2 / Serial number 001121
(the original competition entry is in
games/competition2000/inform/yagwad/yagwad.z5)
## yak_shaving.zblorb
Yak Shaving for Kicks and Giggles!
A Philosophical Odyssey by J. J. Guest.
Release 2 / Serial number 101127
## yomomma.zblorb
tuid: 1iqmpkn009h9gbug
Raising the Flag on Mount Yo Momma, an interactive
insult battle, by Juhana Leinonen.
Release 3 / Serial number 100228
(source code is in games/source/inform/yomomma-source.txt)
## z-life.z5
tuid: 6qb6z8xlrclhifoi
Z-Life, an Inform implementation of Conway's Game of Life,
by Julian Arnold. Release 3 / serial number 960121.
(source code is in games/source/inform/z-life.inf)
## zball.z5
tuid: jl5gbv7rex6pl9rf
ZassBall, Another Abuse of the Z-Machine, an arcade
game written in Inform by L. Ross Raszewski.
Release 1.0B / Serial number 980314
## zbefunge.zip
tuid: 5xmcy80x989ifyca
ZBefunge 0.7 beta, by Francis Irving.
Befunge is a 2D programming language, and this
archive contains an interpreter for Befunge written
in Inform. Includes Z-Code file and Inform source.
[file is linked from games/source/inform/zbefunge.zip]
## zcamel.z5
tuid: r8fn6ax9a10fna2x
Camel, originally by the Heath Users Group and ported
to Inform by Adam Biltcliffe.
(source code is in games/source/inform/zcamel.inf)
## zchess.zip
tuid: ty4xjwqeuwtxt4do
Z-Chess, release 4, by Eric Schmidt. An abuse of the
Z-Machine that allows two people to play chess.
Archive includes Z-code game and Inform source code.
[file is linked from games/zcode/zchess.zip]
## zdungeon.z5
tuid: 4gxk83ja4twckm6j
ZDungeon, a port to Inform of Dungeon, the more or
less public domain version of the original MIT Zork.
Ported by Ethan Dicks, based on the original MDL
sources, dated 22 July 1981.
Release 13 / Serial number 040826
## zenon.z5
tuid: rw7zv98mifbr3335
Escape from the Starship Zenon, by Andrew Gawthorpe.
Release 2 / Serial number 100122
## zenspeak_alpha.zip
tuid: nfsjiwg00sh5rnh9
Zen Speaks! or 1999: A Quite Brief Space Odyssey
an Eliza-style demo by Aldo Cumani.
Release 1 / Serial number 990217
Background music and speech output require a sound-capable
interpreter.
## zenspeak.blb
tuid: nfsjiwg00sh5rnh9
The sound and music resources for Zen Speaks!, converted
to the Blorb format by Leif Huhn.
## zfiles.z8
tuid: 3z2rnroqhrtm78ka
The Z-Files, An Interactive Guide to available Inform
games, by Gunther Schmidl. Based on the Inform Games
List by Neil Brown and Brendon Wyber.
Release 3 / Serial number 980519
## zedfunge.zip
tuid: z2deogrxm4yo83sp
ZedFunge 0.7.3 beta, by Martin Bays, based on
ZBefunge by Francis Irving. This is an extension to
ZBefunge, adding almost complete support for the
Concurrent Funge-98 specification. ZedFunge was
originally named ZFunge.
Includes Z-Code file and Inform source.
[file is linked from games/source/inform/zedfunge.zip]
## zegro.z8
tuid: 54pdtl9dwtimgqbl
Zegrothenus, by Poster.
Release 5 / Serial number 041112
## zombies.z5
tuid: p8prp8ker2m5rb0i
Zombies, yet another abuse of the Z-Machine. Written
by David Ledgard, based on Torbjorn Andersson's
game Robots.
Release 1 / Serial number 990524
(source code is in games/source/inform/zombies.inf)
## zork_285.z5
tuid: 7so4c67b82qmnjqg
An exact replica for the Z-machine of the original MDL Zork, as it was on
June 14, 1977 on the PDP-10 ITS at MIT. Originally written by Tim Anderson,
Marc Blank, Bruce Daniels, and Dave Lebling, and converted to ZIL by
Henrik Åsman.
Enter the command "about" in the game for more information.
## zracer.z5
tuid: tnljfhvnzvybysqt
ZRacer 1.0, a real-time racing game,
written for the C-40 ZCode competition by David Fisher.
## zsnake.z5
tuid: dlo4yld75dljqia7
Z-Snake, an Inform port of the classic game. Ported
by Zach Matley.
Release 3 / Serial Number 010201
## ztrek.z5
tuid: 6nwxvawygc1mm1y4
Super Z Trek, a Z-Machine implementation of the
classic Star Trek. Written by John Menichelli,
based on Chris Nystrom's C port of a BASIC version.
(source code is in games/source/inform/ztrek.inf)
## zugzwang.zip
tuid: hpesnywwgnl862rz
Zugzwang: The Interactive Life of a Chess Piece,
by Magnus Olsson.
Release 2 / Serial number 990710
This is an update to the original, which was part of
the TextFire, Inc. hoax. The original is still in
games/demos/textfire/12pack.zip.
Archive contains zcode game and source code.
[file is linked to games/source/inform/zugzwang.zip]
------------------------------------------------------
# if-archive/games/zcode/danish:
This directory contains Danish games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## nissen.z5
tuid: zvtmbwxgon32lgjh
På loftet sidder nissen, en interaktiv nissefiktion
af Thomas Bøvith.
Release 4 / Serial number 171207
------------------------------------------------------
# if-archive/games/zcode/danish/old:
This directory contains Danish games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## nissen-r3.z5
På loftet sidder nissen, en interaktiv nissefiktion
af Thomas Bøvith.
Release 3 / Serial number 171207
------------------------------------------------------
# if-archive/games/zcode/dutch:
This directory contains Dutch games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## Avontuur.z5
tuid: fft6pu91j85y4acv
bqtjsr7ws5h71yps
Avontuur, a Dutch translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Yuri Robbers, based on Graham Nelson's
Inform port of Adventure.
Release 8 / Serial number 020822
(source code is in games/source/inform/dutch/Avontuur.inf)
------------------------------------------------------
# if-archive/games/zcode/french:
This directory contains French games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
Source code of the games, if available, can be found in
games/source/inform/french.
## Le_butin_du_Capitaine_Verdeterr.zblorb
tuid: 8u5me2jkkw3icqa9
Le butin du Capitaine Verdeterre. Written by Ryan Veeder
and translated into French by Hugo Labrande.
Release 1 / Serial number 140228
(the English original is in
games/competition2013/glulx/plunder/)
## aventure.z5
tuid: fft6pu91j85y4acv
Aventure, a French translation of the original 350
point version of Adventure (aka Colossal Cave).
Translated by Jean-Luc Pontico, based on
Graham Nelson's Inform port of Adventure.
## basket_ball.z5
tuid: 7g4fvw7ie7nk8p0z
Champion de basket-ball, by Auraes.
Release 2 / Serial number 180904
## dreamlands.z8
tuid: 0s0a9h63qfmne3hc
Echappee Belle Dans Les Contrees du Reve, by JB Ferrant.
Release 1 / Serial number 050908
(source code is in games/source/inform/french/dreamlands.inf)
## espions.z5
Les espions ne meurent jamais, un jeu par Hugo Labrande.
Release 1 / Serial number 070417
## filaments.z8
tuid: sqrtp4hlg5x7oli4
Filaments, by JB Ferrant.
Release 1 / Serial number 030301
(an Italian translation is in games/zcode/italian/filam_it.z8)
## initiation.z8
tuid: jwpr9yh3qpv36pt9
Initiation, les aventures d'un apprenti sorcier,
par Benjamin Roux, a l'occasion de la 1ere Speed-IF
Francophone.
Release 2 / Serial number 070917
## interra.z5
Interra - L'autre monde. Ecrit par Benjamin Roux.
Release 1 / Serial number 070726
## kheper.z8
tuid: j1xuzazorqucyb5s
Kheper, une aventure Egyptienne, par Benjamin Roux.
Release 4 / Serial number 070829
## lieuxcommuns.z8
tuid: utd2or64zwqfaa7
Lieux communs, une serie d'aventures hors du temps.
Written by JB Ferrant, Samuel Verschelde, Eric Forgeot,
Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft:
The Commonplace Book Project 2007.
(a Glulx version is in games/glulx/french/lieuxcommuns.blb,
source code is in games/source/inform/french/lieuxcommuns_src.zip
and a solution is in solutions/lieuxcommuns.rec)
## lmpsd.z8
tuid: q47pnlny6l3mugt6
La Mort Pour Seul Destin, by JB Ferrant.
Release 1 / Serial number 040921
(source code is in games/source/inform/french/lmpsd.inf)
## ombre.z5
tuid: qlw5xfl1g4l2i0sb
Ombre, une histoire courte par "Ampe R. Sand".
Release 1 / Serial number 150820
A translation of Andrew Plotkin's game Shade.
(source code is in games/source/inform/french/shade-fr-source.zip)
## princesse.z5
Ma princesse adorée, un jeu par Hugo Labrande.
Release 5 / Serial number 131028
(source code is in games/source/inform/french/princesse.inf)
## sarvegne.z5
Sarvegne, une visite qui conduit loin, by Eric Forgeot.
Release 2 / Serial number 061101
(a Glulx version is in games/glulx/french/sarvegne.blb,
source code is in games/source/inform/french/sarvegne_source.txt
and a solution is in solutions/sarvegne-solution.rec)
## scarabeekatana.zblorb
Le Scarabee et le Katana, une aventure rapide,
by Eric Forgeot.
Release 3 / Serial number 070906
(a Glulx version is in games/glulx/french/scarabeekatana.blb, and
source code is in games/source/inform/french/scarabeekatana_source.txt)
## sdlc.z5
tuid: ffgz5lfsc32aa5y8
Sortir de la chambre, par Benjamin Roux.
Release 2 / Serial number 070917
## sorciereaubalcon.z5
Sorciere au balcon, apprenti en deraison!
Une aventure rapide by Eric Forgeot.
Release 2 / Serial number 070823
(source code is in games/source/inform/french/sorcierebalcon_source.txt)
## templefeu.z5
tuid: dhwpnm9nyae3jd8b
Le Temple de Feu, une aventure dans une vallee lointaine,
par Eric Forgeot.
Release 3 / Serial number 070731
(a Glulx version is in games/glulx/french/templefeu.blb,
source code is in games/source/inform/french/templefeu.inf
and a solution is in solutions/templefeu.zip)
------------------------------------------------------
# if-archive/games/zcode/french/old:
This directory contains French games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
Source code of the games, if available, can be found in
games/source/inform/french.
## basket_ball-r2s180301.z5
Champion de basket-ball, by Auraes.
Release 2 / Serial number 180301
## basket_ball-r2s180331.z5
Champion de basket-ball, by Auraes.
Release 2 / Serial number 180331
------------------------------------------------------
# if-archive/games/zcode/german:
This directory contains German games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## Der_kleine_Halbling.zip
Der kleine Halbling (Z-code), ein nur-Text Remake des
Grafik-Adventures für den VC-20 aus dem Jahre 1985
von Ingo Frick und Frank Gerbig.
Release 14 / Serial number 181019, veröffentlicht
unter GPLv3. Die Datei enthält das Spiel, eine
Karte, die Lösung und den Quellcode.
(Die grafische Glulx-Version befindet sich im IF Archiv
unter games/glulx/german/Der_kleine_Halbling.zip)
## Eden.zblorb
tuid: 8oocrtvtdbwkz50t
Example game from "Der Abentheurliche Informissimus Teutsch"
(A tutorial and short reference for programming Inform 6
with the German library).
Version 1, geteilter zweiter Platz beim Textfire.de
Grand Prix 2002.
## O.zblorb
tuid: 5w397298b7qeva3
O: Das Textadventure zum Film von Marco Bakera.
Release 1 / Serial number 120412
## Tutorial.zblorb
tuid: cls3a6lks4fb4yuo
Tutorial: Eine Einführung in Textadventures von
Cooper McHatton. This is a german version of the
introduction to IF gameplay from ,
translated by Marco Bakera.
Release 1 / Serial number 120413
## Wasser-Hasser.zblorb
Wasser-Hasser - Ein märchenhaftes Abenteuer, gereimt und
manchmal ungeheuer, von Mischa Magyar.
Release 1 / Serial number 140105 (v1.00)
## abent.z5
tuid: fft6pu91j85y4acv
Abenteuer, a German translation of the original 350 points
version of Adventure (aka Colossal Cave).
Translated by Toni Arnold, based on Graham Nelson's Inform
port of Adventure. Release 5 / Serial number 980419.
The current version version of the game's source code and
German library can be found at
## bearg.z5
tuid: c9ll6cr8zr1txtfe
Ein Bar Geht Aus, Eine Interaktive Kindergeschichte
by David Dyte, translated by Gunther Schmidl.
Release 4 / Serial number 000326
## bewerbung.z5
tuid: ts4wcu8b3a3s8iq9
Die Bewerbung, Eine interaktive Personalchefgrausamkeit.
A German text adventure by Max Kalus, written for the
2002 textfire.de Competition.
Release 2 / Serial number 020429
## deklinator.z5
tuid: l5k7tf3ms56jhyfk
A tool for finding an object's correct declination in a
German Z-code adventure.
(Ein Tool um die richtige Deklination fur ein Objekt zu
finden (fur deutsche Z-Code Textadventures).)
Version 1.0, by Christof Menear.
## halb2.z5
tuid: akzcjbt71nmmsbmw
Halb Zwei, version 1.0, a choose-your-own-adventure
game, written by Florian Edlbauer.
## herr-p.z5
tuid: 7iffxnmewfii34zs
Die Geschichte des Herrn P. von Hannes Schüller.
Release 4 / Serial number 140620
(an English translation is in games/zcode/mr-p.z5)
## jazteg.zip
tuid: ara76kg5z0aksari
Jazz auf Tegemis, by Joerg Rosenbauer.
Release 2 / Serial number 040522
Zip file contains the z-code game, a walkthrough, and
informational files in both English and German.
## karisma.z8
tuid: ygq8n9z522yapghj
Klub Karisma, ein interaktives Rein-Raus-Spiel,
by Christian Bluemke.
Release 8 / Serial number 130908 (v8.15)
## knack.z5
tuid: cbmz9sf2bl459u7m
Knack! Eine kurze interaktive Abkuehlung,
by Christian Bluemke.
Release 1, Seriennr. 081215.
## starrider.z5
tuid: ony5nq4dex6rwo4r
Star Rider, Das interaktive Unterfangen eines blinden
Passagiers, by Maximilian Kalus
Release 9 / Serial number 040110
A German text adventure set in a space ship. You are a
stow-away realizing there is something wrong with the
ship.
## wichtel.z5
tuid: 4s5tuf1zvrthpyw6
Wichtel, Eine Gestutzte Koboldgeschichte,
by Maximilian Kalus.
Release 2 / Serial number 021006
You're a brownie, caught by humans and trying to escape.
------------------------------------------------------
# if-archive/games/zcode/german/old:
## bearg-r3.z5
Ein Bar Geht Aus, Eine Interaktive Kindergeschichte
by David Dyte, translated by Gunther Schmidl.
Release 3 / Serial number 990131
------------------------------------------------------
# if-archive/games/zcode/italian:
This directory contains Italian games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## Beyond_txt.zip
tuid: 80s6vtj6yjwmt7sn
Beyond, an IF by Mondi Confinanti. Created by
Roberto Grassi, Paolo Lucchesi and Alessandro Peretti.
Text-only version.
Release 5 / Serial number 100115
(a graphical version is in games/glulx/italian/Beyond.zip,
an English version is in games/zcode/Beyond_txt.zip,
and the original competition entry is in
games/competition2005/glulx/beyond/)
## HelloSword.zip
Hello Sword - The journey, by Andrea Rezzonico.
Archive contains English and Italian versions.
Release 3 / Serial number 060113
[file is linked to games/zcode/HelloSword.zip]
(the original competition entry is in
games/competition2005/zcode/hs_eng/hs_eng.z5)
## LaPietraDellaLuna_txt.zip
tuid: mom3zbtso4xadex4
La Pietra della Luna, Un Mistero Interattivo Fantasy
di Paolo Lucchesi da un'idea di Andrea Gnesi,
Stefano Masi e Paolo Lucchesi.
Versione 5, serial 110106. Windows installer.
(a Glulx version is in
games/glulx/italian/LaPietraDellaLuna_grx.zip,
a Windows installer is in
games/pc/italian/LaPietraDellaLuna.exe,
and source code is in
games/source/inform/italian/LaPietraDellaLuna_src.zip)
## Manca_Solo_Un_Verso_A_Quella_Poesia.zip
Manca solo un verso a quella poesia, capitolo 1,
del Diavolo dei crocicchi.
Versione 2 / Numero di serie 398874
[file is linked to games/glulx/italian/Manca_Solo_Un_Verso_A_Quella_Poesia.zip]
## Tesla.z5
tuid: 44gyvsvit46x4aab
In Cerca Di Tesla, Un viaggio nel tempo alla scoperta
della Storia.
Gioco di avventura n. 1 a cura degli studenti di
videogame design dell'I.I.S. "G. Marconi" di Imperia.
Realizzata in Inform 6 con il supporto di Marco Vallarino,
Gabriella Spanò, Umberto Sisia, Paolo Russo, Luca Ronco
e la supervisione della preside Enrica Minori.
## VillaMorgana_txt.zip
tuid: 57wq8ncspbsdktg2
Villa Morgana, una dimostrazione interattiva di
Paolo Lucchesi.
Versione 3 / Numero di serie 090404
(a Glulx version is in
games/glulx/italian/VillaMorgana_grx.zip,
a Windows installer is in
games/pc/italian/VillaMorgana.exe,
and source code is in
games/source/inform/italian/VillaMorgana_src.zip)
## Zork-I-Ita.z5
tuid: b2f1uhkgrwdksxe
Zork I: Il Grande Impero Sotterraneo. Avventura basata
su Dungeon, la versione mainframe di Zork (1977-79).
Versione 6 / Numero di serie 000031
## armando.z5
tuid: sqztrnbd9udu0wj2
L'Armando, by Andrea Rezzonico.
A short game written for the Italian One Room Game
Competition, 2005.
Versione 2 / Numero di Serie 050429
## ayon.z5
tuid: xnmunsdbekl4so
Nel Mondo di Ayon, Ayon, written by Marco Vallarino. Italian
interactive fiction about graffiti writing. The fashion
reporter Vincent Morgan has to find the early works of the
famous spray artist Ayon in the ghetto where he grew up.
Versione 1 / Numero di serie 130730
## darkiss.z5
tuid: riozkzowuxthkyvr
Darkiss! Il bacio del vampiro (Darkiss! Kiss of the
Vampire), written by Marco Vallarino.
Italian horror interactive fiction about the vampire
Martin Voigt.
Versione 5 / Numero di serie 151120
## darkiss2.z5
tuid: 7xdxrffavgkpre4
Darkiss! Il bacio del vampiro. Capitolo 2: viaggio
all'inferno.
Versione 1 / Numero di serie 150616
"Darkiss 2 is an Italian horror interactive fiction
written by Marco Vallarino. The vampire Martin Voigt
goes to infernal realm of Ovranilla, a wasteland full of
dangers and populated by wicked monsters, where he has
to meet the priestesses of Valmar to obtain their help
for his war against mankind."
## enigma.z5
tuid: eqjb26w3sqnt9ezx
Enigma, written by Marco Vallarino.
Science fiction, horror, noir and mystery.
Release 36 / Serial number 111115
Winner of the 2001 Italian IF Competition.
## filam_it.z8
tuid: sqrtp4hlg5x7oli4
Filaments, originally written in French by JB Ferrant,
and translated to Italian by Marco Totolo.
Versione 2 / Numero di Serie 030812
(the original is in games/zcode/french/filaments.z8)
## flamel.z5
tuid: mw396gop9q3boa0m
Flamel, written by Francesco Cordella.
Release 2 / Serial number 010503
## giardino.z5
tuid: fwhaw4xgcqciks2h
Il giardino incantato, written by Marco Vallarino.
Release 31 / Serial number 150614
## kangourou.z5
tuid: 4pvned5kf432wnoc
Kangourou dell'informatica 2013. Informatica a
Mirabilandia. un'avventura scritta da Mattia Monga.
Versione 7 / Numero di serie 130503
## kooh-i-noor.z5
tuid: lxn5vyozbt0tiuex
Kooh-I-Noor, un esercizio in Inform di Roberto Grassi.
Versione 1 / Numero di serie 060717
## oldwest1.z5
tuid: wxb7h31qwqk30sco
Pecos Town, Episode I of the Old West Trilogy,
written by Tommaso Caldarola.
Release 5 / Serial Number 020514
3rd place finisher in the 2001 Italian IF Competition.
## rovo.z5
tuid: b87eumakxhjmhcif
Il rovo, a translation of Eric Mayer's The Thorn,
translated by Enrico Francese.
Versione 1 / Numero di serie 080424
(the English original is in games/zcode/thorn.z5)
## scarafaggio.z5
tuid: qor8ylhu12in5wpt
Lo Scarafaggio, by Enrico Francese and Stefano K. Lee.
Versione 1 / Numero di serie 070906.
"An adaptation of a short dark story by Dino Buzzati.
Coming home late at night you find a beetle on the
steps. A nightmare begins."
## sogno-di-sangue.z5
Sogno di Sangue, una fantasia interattiva di
Marco Vallarino.
Versione 1 / Numero di serie 150702
"Sogno di Sangue (tr. Blood Dream) is an Italian fantasy
interactive fiction, written by Marco Vallarino. It is a
spin-off of Darkiss saga. This time you play the role of
professor George Anderson, the enemy of the evil vampire
Martin Voigt, the main character of Darkiss 1 and 2."
## strega.z5
tuid: zwaomk6874q1zicc
La strega di Maughn, un bosco ipertestuale ordito da
Carcosa Edizioni. An experimental exploration of a
cursed wood, vaguely inspired by The Blair Witch Project.
Versione 2 / Numero di serie 081007
## zazie.z5
tuid: dqq59xu4zw6hbcdt
Zazie, una lettura interattiva, by Luca Melchionna,
an adaptation of Raymond Queneau's novel
"Zazie dans le Metro".
Versione 2 / Numero di Serie 030113
## zombie.zip
tuid: 08cvrv46idil7fth
5veps8h88jkzsjvh
Uno Zombie a Deadville, by Tommaso Caldarola.
Release 3 / Serial number 180820
This game won the 2000 Italian IF Competition.
## zenfactor_spa.z8
tuid: kj5hyq3wkvl8x8yf
ZenFactor Spa, by Tristano Ajmone. Public domain.
Versione: 2 - Anno: 2010.
Intended for newbies to IF.
------------------------------------------------------
# if-archive/games/zcode/italian/old:
This directory contains Italian games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## zombie-r2.zip
Uno Zombie a Deadville, by Tommaso Caldarola.
Release 2 / Serial number 010618
This game won the 2000 Italian IF Competition.
------------------------------------------------------
# if-archive/games/zcode/old:
The files here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## Advent-r3.z5
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 3 / Serial number 951220
## Advent-r5.z5
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on Dave
Baggett's TADS reconstruction "Colossal Cave Revisited".
Release 5 / Serial number 961209
## Advent_Crowther-r2.z5
tuid: fft6pu91j85y4acv
Adventure aka Colossal Cave, by William Crowther. This is
Will Crowther's original, pre-Woods 1976 game, ported to
Inform 7 by Chris Conley.
Release 2 / Serial number 110819
## Aug4-r3.z8
tuid: cpwktis6qwh9ydn8
Augmented Fourth, an Interactive Performance,
written by Brian Uri.
Release 3 / Serial number 130702
## DontPeeYourself-r2.zblorb
tuid: f9jkiwt1ae9g5c1g
Don't Pee Yourself! A Toilet Training Adventure
by 'Hulk Handsome'.
Release 2 / Serial number 131107
## GourmetGaffe-r1.zblorb
Gourmet Gaffe, a Historically Inaccurate Adventure
by 'Hulk Handsome'.
Release 1 / Serial number 120425
## Hide_a_pachyderm-r8.z5
Hide a pachyderm! An interactive joke, by Simon Deimel.
Release 8 / Serial number 140705
## Juicehead-r4.zblorb
tuid: hsowl06bkcnmz9rf
Juicehead, an interactive binge, by Simon Deimel.
Release 4 / Serial number 140609
## Just_Another_Day-r1.z8
tuid: t3863cqfh8e3pq0u
Just Another Day, by Theodore C. Lim.
"This game is a tribute to any and all working
parents."
Release 1 / Serial number 170107
## TheHouseOfFear-r2.zblorb
tuid: byksqp7x5kvtutoj
The House of Fear, or, Loplop Introduces the World,
a Hermetic Journey by Gwen Katz.
Release 2 / Serial number 121023
## Underground-r1.z8
tuid: 2pdvzl4wlmq14gq7
Underground, by Phlegethon.
Release 1 / Serial number 190730
## UngodlyHour-r6.zblorb
tuid: uu719pniia9iy1ww
Ungodly hour, an interactive nightmare, by Simon Deimel.
Release 6 / Serial number 140302
## Walk_Among_Us-r1.zblorb
Walk Among Us, An Interactive Horror Punk
by Roberto Colnaghi.
Release 1 / Serial number 181031
## Youve_Got_a_Stew_Going-r2.zblorb
tuid: dqqpdmlkuw8o9e05
You've Got A Stew Going! An Interactive Fiction
in one act, by Ryan Veeder.
Release 2 / Serial number 130422
## adv551.z8
Adventure 6, the 551 point version of Adventure aka
Colossal Cave, by Dave Long, from 1979, converted to
C99 and compiled as Z-code with a modified vbccz
compiler by Arthur O'Dwyer.
## animals-1.0.z5
tuid: vevcfm7edolbumfc
Animals 1.0, a logic and observation word puzzle,
written for the C-40 ZCode competition by David Fisher.
## buccaneers_cache-r1.z3
tuid: hkrr69d1yfujs517
Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich.
Release 1 / Serial number 210502
## cheshire-cat-r1-s140803.z5
tuid: j6purjagso6i5b0
Save the Cheshire Cat! An interactive intrigue
originally written in Italian and then translated into
English by the game's author, Marco Vallarino.
Release 1 / Serial number 140803
## curses-r7.z3
tuid: plvzam05bmz3enh8
Curses, An Interactive Diversion by Graham Nelson.
Release 7 / Serial number 930428
This was the first version of Curses to appear in
the archive.
## curses-r8.z3
tuid: plvzam05bmz3enh8
Curses, An Interactive Diversion by Graham Nelson.
Release 8 / serial number 930603
(Compiled by Inform v634)
## curses-r9.z3
tuid: plvzam05bmz3enh8
Curses, An Interactive Diversion by Graham Nelson.
Release 9 / Serial number 931111
This was the first expansion of the game, adding
about 20% more content.
## curses-r10.z3
tuid: plvzam05bmz3enh8
Curses, An Interactive Diversion by Graham Nelson.
Release 10 / Serial number 940120
The fourth public release, compiled by Inform v1171.
Included with the Apple IIGS port of the ZIP
interpreter.
## curses-r12.z5
tuid: plvzam05bmz3enh8
Curses, An interactive diversion by Graham Nelson.
Release 12 for Acorn User / Serial number 940604
From the August 1994 edition of Acorn User magazine.
## curses-r14.z5
Curses, An Interactive Diversion by Graham Nelson.
Release 14 / Serial number 950522
This version was historically important for rewriting
the game to use the standard Inform library.
## ghostmountain-r2.z3
tuid: xlrrojgi6yjuzov
Ghost Mountain, by Michael Cox.
Release 2 / Serial number 210417
## hobbit-true_story-r2.zip
The Hobbit - The True Story - Redux, Director's Cut,
by Fredrik Ramsberg and Johan Berntsson.
Release 2 / Serial number 170421
Originally an MS-DOS adventure released by Milbus
Software (tm) 1993. Redux, Director's Cut released by
Milbus Software (tm) 2001. This port created with
Inform 7 by A.N. Onymous 2017.
(A different and extended port from 2001 is in
games/glulx/hobbit.blb)
## mst3k2-r2.z5
tuid: xg4sdz91rtj847l6
A Fable, an interactive MiSTing-up of Stan Heller's
GAGS game "A Fable". Original AGT MiST-ed version
by Graeme Cree, ported to Inform by Stuart Moore.
Release 2 / Serial number 981104
## lecture-r1-s140813.zblorb
tuid: iq229ydvxexbv3x7
Lecture Feature, by Paul Equinox Collins. The sequel to
"Teacher Feature".
Release 1 / Serial number 140813
## njag-r2.z5
tuid: fg73hgne2htwpbak
Not Just A Game, by John Menichelli.
Release 2 / Serial number 000319
## photopia-v122.z5
tuid: ju778uv5xaswnlpl
Photopia, by Adam Cadre. Version 1.22 (24 December 1998).
## risorg-r4.z8
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 4 / Serial number 060308
(a Glulx version is in games/glulx/old/risorg-r4.ulx,
source code is in games/source/inform/risorg_src.zip, and
the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
## risorg-r5.z8
Risorgimento Represso, an Interactive Invigoration,
written by Michael Coyne.
Release 5 / Serial number 171024
(a Glulx version is in games/glulx/old/risorg-r5.ulx,
and the original competition entry is in
games/competition2003/zcode/risorg/risorg.z8)
## sanddancer-dialog-r1.z8
tuid: k0lganicxejz31s9
Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and
Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer
game in Dialog.
Release 1. Serial number 200913.
## the_job-r4.z5
The job, a PunyJam #1 game by Fredrik Ramsberg.
Release 4 / Serial number 210608
## uninvited-r2.z5
Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 2 / Serial number 121216
## uninvited-r2.zblorb
Uninvited, originally implemented on the Apple Macintosh
by ICOM (1986) and reimplemented by in Inform by
David Griffith.
Release 2 / Serial number 121216
## zdungeon_r10.z5
tuid: 4gxk83ja4twckm6j
ZDungeon, a port to Inform of Dungeon, the more or
less public domain version of the original MIT Zork.
Ported by Ethan Dicks, based on the original MDL
sources, dated 22 July 1981.
Release 10 / Serial number 990126
------------------------------------------------------
# if-archive/games/zcode/russian:
## AllRoadsR.z5
tuid: 4s7uohdncurgqb0h
Jon Ingold's "All Roads", translated into Russian (with
Jon's permission) by Vsevolod Zoubarev.
## SpiderAndWeb.zip
tuid: 2xyccw3pe0uovfad
Andrew Plotkin's "Spider and Web", translated into
Russian (with Andrew's permission) by Vsevolod Zoubarev.
Release 4 / Serial number 091122
## bluechairsR.zip
tuid: uva1vc6ico5u65zg
Chris Klimas's "Blue Chairs", translated into Russian
(with Chris's permission) by Vyacheslav Dobranov.
Release 2 / Serial number 111222.
Archive includes the game file and a solution.
## metamorpR.zip
Emily Short's Metamorphoses, translated into Russian by
Vsevolod Zoubarev.
Archive includes the game file, a short manual and a
solution.
------------------------------------------------------
# if-archive/games/zcode/slovenian:
## Zenin_na_begu.z5
tuid: ddewxfqkep54xz65
Zenin na begu, by Benjamin Lipovsek.
Release 2 / Serial number 070628
------------------------------------------------------
# if-archive/games/zcode/spanish:
This directory contains Spanish games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## Afuera.zip
tuid: narh8d4zgv7fa9is
Afuera, by Incanus.
"A short Sci-Fi tale. You're a prisoner, a convicted
criminal... getting ready to go Outside." Version 01.01.02
[file is linked to games/source/inform/spanish/Afuera.zip]
## Amanda.zip
tuid: ygzqc428cll8eydk
Amanda, Una historia interactiva por Mastodon.
An interactive short story, based on Ambrose Bierce's
"An Occurrence at Owl Creek Bridge".
Release 2 / Serial number 091110
## Cerillera.zip
tuid: y5wn1icbseie71ct
La Pequeña Cerillera, de H.C. Andersen. Un cuento
interactivo por José Fco. Martín Lisaso.
Version 1.2 / Numero de serie 101213
[file is linked to games/source/inform/spanish/Cerillera.zip]
## Dracula_La_Primera_Noche.zip
Dracula: Episodio 1, La Primera Noche, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by DEF and
El Clerigo Urbatain.
Release 8 / Serial number 071227
(a Glulx version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip, and
an English version is in games/zcode/Dracula_The_First_Night.zip)
## Dracula2_La_Llegada.zip
Dracula: Episodio 2, La Llegada, a remake of the 1986
8-bit game released by CRL.
Originally by Rob Pike, this version by Mapache and
El Clerigo Urbatain.
Revision 3 / Numero de serie 080819
(a Glulx version is in games/glulx/spanish/Dracula2_La_Llegada.zip, and
an English version is in games/zcode/Dracula2_The_Arrival.zip)
## Encierro.zip
tuid: 2vckwrsfqe6n5b8c
Encierro, by Incanus.
"A slice of life, fantasy and sci-fi tale; you're living a pandemic's confinement
in your apartment, trying to find a way to break free..." Version 01.01.01
## Ergot_de_Lima.zblorb
tuid: b8mb4fcwmf1hrxl
Spanish translation of Lime Ergot, by Caleb Wilson.
Translated by Ruber Eaglenest.
## Forrajeo.zip
tuid: ogkbvh7c4k43picy
Forrajeo, by Incanus.
"A fantastic terror short tale; you've been sent to the
drugstore to 'get' some drugs. You thought that the dark
would be a good cover, but some things get bad before they
get worse..." Version 01.01.01
[file is linked to games/source/inform/spanish/Forrajeo.zip]
## Goteras.zip
tuid: c7dydbtxh1hmmgkn
Goteras, by Incanus.
"A 'hard' Sci-Fi short story. A crippled ship, a tired
crewman... with some humorous twists." Version 01.01.02
[file is linked to games/source/inform/spanish/Goteras.zip]
## Macetas.zip
tuid: fk4m3022wxy5z3vc
Macetas, by Incanus.
"A 'hard' Sci-Fi tale. A hard mission on an asteroid
mining base." The sequel to 'Goteras'. Version 01.01.03
[file is linked to games/source/inform/spanish/Macetas.zip]
## Mansion.zip
tuid: n5i618v5xowmum91
La Mansion, una Aventura Breve, by Incanus.
"Mystery/Sci-Fi. An old manor, with many rooms, many
corners ... and strange things."
Revision 1 / Version 01.01.03
[file is linked to games/source/inform/spanish/Mansion.zip]
## ModusVivendi.zip
tuid: 9l4qyjdnphghcs0
An ancient Roman tale, by Incanus.
"Rome, circa 58 A.C. You're a handy man, doing chores
for your neighbors and customers on the Aventine Hill".
Revision 1 / Version 01.01.01
[file is linked to games/source/inform/spanish/ModusVivendi.zip]
## MPDroidOne.z8
OPERACIÓN MPDroid1, by mosqueperro.
Release 1 / Serial number 170820
## Olvido.zip
tuid: hd8qf4lha5gl2d2u
Olvido Mortal, by Andres Viedma Pelaez.
Release 3 / Serial number 001230
(an English translation, Shattered Memory, is in
games/competition2001/inform/shatmem/shattmem.z5,
and another English translation, Dead Reckoning,
is in games/zcode/deadreck.z5)
## PanAjo.zip
tuid: ojp9uarmyuw4eusj
Pan de Ajo, by Incanus.
"A domestic humor tale. You're a kid, waking up from a
nap, with chores to do before your parents arrive from
work." Version 01.01.02.
[file is linked to games/source/inform/spanish/PanAjo.zip]
## Pincoya.zip
tuid: yghs5x72086bkewt
Ofrenda a La Pincoya, by Incanus.
A Chiloe's mythology tale. "You're a young fisherman,
trying to get your creek's favor back from La Pincoya".
Version 01.01.02.
[file is linked to games/source/inform/spanish/Pincoya.zip]
## Protector.zip
tuid: uq1rwidpqanywymi
El Protector, by Incanus.
"Sci-Fi. A tale of survival on a strange world with vast
savanas and merciless hunters prowling."
Revision 1 / Version 01.01.03
[file is linked to games/source/inform/spanish/Protector.zip]
## ReflejosBlancos.zip
tuid: nwxi6reml171cr0
Reflejos blancos, by Incanus.
"A short night interlude; you are waiting for your
girlfriend at the park. You will meet at the gazebo and
then have a bit of a stroll while you are chatting."
Version 01.01.01
[file is linked to games/source/inform/spanish/ReflejosBlancos.zip]
## Tuuli.zblorb
tuid: ngcuiadqoqzy1yn0
Tuuli, un ritual interactivo,
por Daurmith and Ruber Eaglenest.
Release 4 / Serial number 180501
(an English version is in games/zcode/Tuuli.zblorb)
## abalanzate.z5
Abalánzate: Un acertijo clásico implementado en forma
de IF por Sirrus (bajo la atenta supervisión de
Zak McKraken).
Revisión 1 / Número de serie 001116
## absolutos.zip
tuid: agrk30ajxcazuh2l
Los sonidos absolutos, por Grendelkhan y Depresiv.
"La búsqueda de la supraesencia o los
desvaríos de un demente."
Release 1 / Serial number 080516
[file is linked to games/source/inform/spanish/absolutos.zip]
## aquelarre.zip
tuid: s1xp5zkwkv15exli
Aquelarre, el legado Abrapampa, by Ricard Ibanez and
Pablo D'Amico.
Revision 1 / Numero de serie 000428
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/aquelarre.zip]
## archipielago.zip
El archipiélago, una aventura de la mente. Por Depresiv.
Revisión 2 / Número de serie 050531
## aventura.zip
tuid: fft6pu91j85y4acv
Aventura, a Spanish translation of the original 350
point version of Adventure (aka Colossal Cave).
Translated by Jose Luis Diaz, based on Graham Nelson's
Inform port of Adventure.
Includes z5 game file and readme.
## caraOcultaDeLaLuna.zip
La cara oculta de la luna, por KRAC.
Revisión 1 / Número de serie 050214
## casi.z5
tuid: 5wq7700gnnvonbzb
Casi Muerto, by Juan Antonio Paz Salgado.
Revision 1 / Numero de serie 000311
## celos.zip
tuid: 9dk9i8tyyp3hjqs8
Un Asunto de Celos, by Angel Ros Campillo.
Revision 2 / Numero de serie 010403
## churro.zip
tuid: 3vydmdgmdzoog3ep
Churro patatero, by Jose Manuel Ferrer Ortiz.
Revision 3 / Numero de serie 020116
(source code is in games/source/inform/spanish/churro_src.zip)
## csa.zip
tuid: n8qiim703zqm1fgl
Cacahuetes, Sal y Aceite, by Baltasar.
Revision 2 / Numero de serie 150201
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/csa.zip]
## cueva.zip
tuid: s0wz08dtq9kl8zij
La Oscura Cueva, by Baltasar.
Revision 1 / Numero de serie 150301
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/cueva.zip]
## dddddd_crj.z5
Cirith Ungol, an experimental piece of IF created
by dddddd.
(an MS-DOS executable version is in games/pc/spanish/cirithUngol.zip)
## despert.z5
tuid: 12pkmwaekw4suh7g
El Despertar, a Spanish translation of The Awakening.
Originally by Dennis Matheson, and translated by
Jose Luis Diaz.
Release 1 / Serial number 980909
## elUltimoHogar.zip
Misterio en el Último Hogar. El capítulo olvidado por los
Hombres y recordado por los Hobbits.
Revisión 2 / Número de serie 021225
(a Glulx version is in games/glulx/spanish/elUltimoHogar.zip)
## fotopia.z5
tuid: ju778uv5xaswnlpl
Fotopia, a Spanish translation of Adam Cadre's
game Photopia, translated by "Zak McKraken".
Version 1.23.1E
## gorbag.zip
El regalo de Gorbag, por Grendelkhan.
"Sobre orcos, chicas, cafés y tardes de lluvia."
Release 2 / Serial number 100104
[file is linked to games/source/inform/spanish/gorbag.zip]
## gorron.zip
tuid: 8tucc7iqyv44bb9g
El gorron del tren, by Jose Manuel Ferrer Ortiz.
Revision 6 / Numero de serie 020726
(source code is in games/source/inform/spanish/gorron_src.zip)
## hhorcus.zip
Homo Homini Orcus, un encuentro interactivo
por J. Francisco Martín.
Versión 2.5 / Núm. de serie 100818
[file is linked to games/glulx/inform/spanish/hhorcus.zip
and games/source/inform/spanish/hhorcus.zip]
## historiaDeNavidad.zip
Una pequeña historia de Navidad, por Lenko.
Revisión 2 / Número de serie 050110
## i-0esp.z5
tuid: a3ym4ipix7sjsfrf
I-0: Jailbait on Interstate Zero, by Adam Cadre,
translated into Spanish by Miguel Villaverde.
Release 4 (v1.21) / Serial number 000630
Contains some adult content.
## kerulen.zip
Ke rulen los petas, por Grendelkhan.
Remake creado en 2009 del original de 1989 por
Iber Soft. Obra ganadora de la Retrocomp 2009.
Revisión 1 / Número de serie 090720.
[file is linked to games/glulx/spanish/kerulen.zip
and games/source/inform/spanish/kerulen.zip]
## konix.zip
tuid: agrk30ajxcazuh2l
Konix, por Grendelkhan. "Vulcanianos libres nunca fueron
tan provocativos ante las Cortes Generales de Kuaran."
Revision 1 / Serial Number 080505
[file is linked to games/source/inform/spanish/konix.zip]
## kunelar.zip
tuid: agrk30ajxcazuh2l
El ascenso de Kunelar, por Grendelkhan.
"Una charla intrascendente mientras el alma asciende
hacia la gloria."
Release 1 / Serial number 090409
[file is linked to games/source/inform/spanish/kunelar.zip]
## libro.z5
tuid: y14m5106ix28qgu0
El libro que se aburría, by Antonia Visiedo.
Revision 3 / Numero de serie 031202
## lldc.zip
tuid: ht2g110bav86qttp
La Llamada de Cthulhu, by Chryshantemum Adventures.
Revision 1 / Numero de serie 666777
## medianaEvasion.zip
La mediana evasión, por Raúl el lula.
Revisión 1 / Número de serie 021130
## megara.zip
Los placeres de Megara, por Grendelkhan.
"Episodio I de las aventuras de Ringo Inferno."
Release 1 / Serial number 091204
[file is linked to games/source/inform/spanish/megara.zip]
## necedad.zip
Por la Necedad Humana, por Urbatain y Undeath.
Revisión 1 / Número de serie 010925
## no-es-culpa-tuya-maria.zip
tuid: agrk30ajxcazuh2l
No es culpa tuya Maria, por Grendelkhan y Depresiv.
"No te preocupes, todo va bien."
Release 1 / Serial number 080723
[file is linked to games/source/inform/spanish/no-es-culpa-tuya-maria.zip]
## ocaso.zip
tuid: e4sfma9el697c96h
Ocaso Mortal I: The Bug, written by Daniel Garrido.
Release 4 / Serial number 020215
## osito.z5
tuid: c9ll6cr8zr1txtfe
La Intrepida Noche del Osito, a Spanish translation by
Zak of David Dyte's A Bear's Night Out.
Release 4 / Serial number 021002
## playera.zip
tuid: d4zcretzm9l4wrpa
En la playa, by Baltasar.
Revision 1 / Numero de serie 010101
Archive includes Z-code file and Inform source code.
[file is linked to games/source/inform/spanish/playera.zip]
## sentencia.zip
tuid: u2s3b8beeezfmk3d
La Sentencia, by Pedro Angel Ala.
Revision 1 / Numero de serie 991225
(source code is in games/source/inform/spanish/sentencia_src.zip)
## sombras_de_moria.zip
tuid: uegrmedpzmwi87hr
Sombras de Moria, by Olorin.
Revision 2 / Numero de serie 021127
## tokland.zip
tuid: nzt2dgyyio8supil
La isla de Tokland, by Angel Ros Campillo.
Release 5 / Serial number 001130
## torre.zip
tuid: 3jdoynuana6ph0jm
Misterio en la torre, by Sonia Collado Rubayo.
Release 6 / Serial number 000208
## voraz.zip
tuid: agrk30ajxcazuh2l
Pesadilla voraz, por Grendelkhan.
"La voracidad de la vida y la muerte."
Release 1 / Serial number 080430
[file is linked to games/source/inform/spanish/voraz.zip]
------------------------------------------------------
# if-archive/games/zcode/swedish:
This directory contains Swedish games in Infocom Z-Machine format.
The games here can be played with an Infocom game interpreter;
look in infocom/interpreters for a version for your system.
## Aventyr.z5
tuid: ie63u67rmsn15ca5
Aventyr, a Swedish translation of the original
Adventure / Colossal Cave, translated by
Fredrik Ramsberg.
Release 1 / Serial number 071029
(source code is in games/source/inform/swedish/Aventyr.inf)
## Hotellet.z5
tuid: vqkakm1ounw0kkmb
Hotel Noir, by Eva Vikstroem.
Release 1 / Serial number 041212
## Storforsen.z5
tuid: eiroeu8ndn96ezwt
Storforsen, by Eva Vikstroem.
Release 1 / Serial number 041212
## Stuga.zblorb
tuid: ocrx4yc2l5znoqfs
An Inform port of the DEC Basic game Stuga, written by
Viggo Eriksson, Kimmo Eriksson and Olle E Johansson, and
ported by Fredrik Ramsberg and Johan Berntsson.
Release 3, Serial number 090712
(source code is in games/source/inform/swedish/Stuga_Src.zip,
and an English translation is in games/zcode/Cottage.zblorb)
## drakmagi.z5
tuid: wiyoc2qwj3xzgsvq
Drakmagi (Dragon Magic), by Johan Berntsson.
Release 6 / Serial number 080419
(A Glulx version of Drakmagi, with graphics, is in
games/glulx/swedish/drakmagi.blb)
## pangnyheten.z5
tuid: f0r56g6r8tgj3w8n
Pangnyheten, by Johan Berntsson.
Release 1 / Serial number 040916
This is a Swedish version of the author's 2004
Competition entry, The Big Scoop.
(The original English competition entry is in
games/competition2004/zcode/scoop/scoop.z5)
## vanyar.z5
tuid: 7znbsq85er5hyk6c
Vanyar, by Johan Berntsson.
Release 1 / Serial number 030613
(A Glulx version of Vanyar, with graphics, is in
games/glulx/swedish/vanyar.blb)
------------------------------------------------------
# if-archive/games/zx81:
This directory contains games for the Sinclair ZX81.
## adv28k.zip
Dunric's 8K Adventure for the ZX-81, release 5.5.
## phipps-zx81.zip
tuid: f6vcwthsm5eno3b7
hrp6co1g1t1d5kn1
5w1qzhuu3ol5axcg
Greedy Gulch, Pharaoh's Tomb and Magic Mountain, three
text adventures written for the ZX81 by Mike Farley
and transferred from tape by John Elliott.
------------------------------------------------------
# if-archive/info:
Note: For information about Infocom and their games see directory
'if-archive/infocom/info', for Magnetic Scrolls see directory
'if-archive/magnetic-scrolls/info', for beginners' guides see
directory 'if-archive/starters'.
## AlkemstoneClues.zip
Every clue from the Apple II game Alkemstone (1981). The clues supposedly give
the location (in the real world) of a hidden treasure. These images were
extracted by Andy Boros, cross-referenced to internal data, so we know every
clue is included.
## Colossal-Cave.TidBITS
Colossal Cave Revisited, by Mel Park
an article from TidBITS #229, 06jun94, about a
re-release of the game on CD and the original
cave the game is based on.
## Colossal-Cave.origin
A note from Bernie Cosell on the origin of the
original ADVENT game.
## Craft.Of.Adventure.tex
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Graham's original TeX version.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.tex]
## Craft.Of.Adventure.A4.ps
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
PostScript version for A4 paper.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.A4.ps]
## Craft.Of.Adventure.T1.A4.pdf
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
A4 PDF version using Type 1 fonts,
converted by Nikos Chantziaras.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.T1.A4.pdf]
## Craft.Of.Adventure.T1.letter.pdf
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Letter PDF version using Type 1 fonts,
converted by Nikos Chantziaras.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.T1.letter.pdf]
## Craft.Of.Adventure.hlp
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Windows 3.1 Help format.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.hlp]
## Craft.Of.Adventure.letter.ps
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
PostScript version for US letter size paper.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.letter.ps]
## Craft.Of.Adventure.pdf
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Adobe Acrobat PDF format.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.pdf]
## Craft.Of.Adventure.pkg
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Newton book format, converted by Eric Brown.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.pkg]
## Craft.Of.Adventure.txt
tuid: fft6pu91j85y4acv
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure
Games, by Graham Nelson.
Plain text version.
[file is linked to
programming/general-discussion/Craft.Of.Adventure.txt]
## Sherlock.zip
tuid: ug3qu521hze8bsvz
Manual for Sherlock (the game released by
Melbourne House, not the Infocom game of the
same name), in HTML format with JPEG images.
Scanned in by Jeremy A. Smith.
## ZCatalog.chm
The Z-Files, a Z-Code Catalog.
Michael Baum's catalog of Z-Code games and
programs, converted to a Windows HTML Help File
by Paul de Valmency.
[file is linked to games/zcode/ZCatalog.chm]
## ZCatalog990722.zip
A catalog of all Z-Code games and programs,
in HTML format. Written by Michael Baum,
based on previous catalogs by Brendon Wyber,
Neil Brown and Gunther Schmidl.
Last updated 22 July 1999
[file is linked to games/zcode/ZCatalog990722.zip]
## ZCatalog990722.txt
Detailed description of ZCatalog990722.zip
[file is linked to games/zcode/ZCatalog990722.txt]
## adv-tree.txt
The Adventure family tree, detailing all the
known versions of Adventure, as constructed by
Russell Dalenberg.
## advent.html
A WWW page describing all the versions of
Adventure found here at the IF Archive, written
by David Kinder.
## adventure-game-list
Information about adventure games and the
companies that made them, collected by
Hans Persson.
This is a text version of the author's
Adventureland web site, at
.
List created 06feb1999.
## adventure-game-systems
A list of adventure authoring systems, both
commercial, free, and for in-house development,
by Hans Persson. Last update: 10may94.
## archive-stats
A directory containing download statistics
for the IF Archive, starting from when the
archive was housed at GMD.
## author-list.txt
A list of authors if IF games, together with email
addresses (where known and permitted),
revision 1.0 (01mar98), by John Francis.
## authoring-systems.FAQ
Information about development systems for
Interactive Fiction, by Nathan Torkington.
Last update: 23nov94.
[file is linked to
programming/general-discussion/authoring-systems.FAQ]
## authorship-guide.base
Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson.
[file is linked to
programming/general-discussion/authorship-guide.base]
## authorship-guide.sup1
Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson.
[file is linked to
programming/general-discussion/authorship-guide.sup1]
## authorship-guide.sup2
Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson.
[file is linked to
programming/general-discussion/authorship-guide.sup2]
## classic-game-programmers.list
The Giant List of Classic Game Programmers,
by James Hague; last updated 15 May 2001.
## dumb_reviews.txt
The first of a two part collection of game
reviews, written by Quentin D. Thompson.
## dumb_reviews2.txt
The second of a two part collection of game
reviews, written by Quentin D. Thompson.
## feedback-guide.txt
Jacob's Guide to Giving Constructive Feedback
on IF, by Jacob Solomon Weinstein.
[file is linked to
rec.arts.int-fiction/feedback-guide.txt]
## guidadv1.txt
Adventurist's Guide Through Textual Adventures,
Part I (for novices), by Vladimir Krstulja.
## hound-manual.zip
Manual for The Hound Of Shadow, by
Eldritch Games, scanned into HTML format
by Frederic Bassaler.
## ifanswers.zip
Archive of ifanswers.com, a Q&A site for
Interactive Fiction which was live from March
2015 to October 2015, licensed under CC BY-SA 4.0
with attribution required.
## if-bibliography.txt
Interactive Fiction Bibliography (4/97),
compiled by Stephen Granade.
## if-page.zip
Paul Gilbert's IF web page.
## inform-gamelist.txt
A Non-Interactive List of Inform Games,
by Neil James Brown.
Based on a previous list by Brendon Wyber.
Release 5 / 971015
[file is linked to games/zcode/inform-gamelist.txt]
## mud-info
The beginning of a compilation of information
concerning multi-user adventure games,
by Hans Persson. Last update: 17apr94.
## playgame.FAQ
Playing the Interactive Fiction Archive Games
version 1.74 (March 2002), by Stephen Griffiths.
[file is linked to games/playgame.FAQ]
## playgame.FAQ_spanish
Playing the Interactive Fiction Archive Games,
translated into Spanish.
Version 1.72 (August 2001).
## rec.arts.int-fiction.FAQ
The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, plain text version,
maintained by Stephen Griffiths.
[file is linked to rec.arts.int-fiction/FAQ]
## rec.arts.int-fiction.FAQ.htm
The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, HTML version,
maintained by Stephen Griffiths.
[file is linked to rec.arts.int-fiction/FAQ.htm]
## rec.games.int-fiction.FAQ
The Frequently Asked Questions of newsgroup
rec.games.int-fiction, by Stephen van Egmond
Last update: 31jan97.
[file is linked to rec.games.int-fiction/FAQ]
## sinclair-ql.txt
An article on Infocom and Inform text adventures
on the Sinclair QL, written by Tim Swenson, from
the magazine QL Today.
## tads-gamelist1.txt
The Complete, Unofficial List of TADS Games
v3.00 (jan93), by Alan Mead.
[file is linked to games/tads/tads-gamelist1.txt]
## tads-gamelist2.txt
The (Other) TADS Game List, version 1.2 (20aug96),
by Gerry Kevin Wilson and Paul David Doherty.
[file is linked to games/tads/tads-gamelist2.txt]
## timeline.pdf
A Brief History of Interactive Fiction, a
graphical timeline covering through 2000, by
Misty and Stephen Granade.
## tolkien-games.list
A list of computer games related to the works of
J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95).
This list is no longer maintained; it has been
replaced by a set of web pages you can find at
## twinery-wiki-pages.zip
An archive of the now defunct wiki that was available
at , taken on April 22, 2021.
## whichsys.zip
The "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
[file is linked to
programming/general-discussion/whichsys.zip]
## whichsys-alan-update.txt
An update to the ALAN information in whichsys.zip.
[file is linked to
programming/general-discussion/whichsys-alan-update.txt]
## whichsys-tads-update.txt
An update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98.
[file is linked to
programming/general-discussion/whichsys-tads-update.txt]
------------------------------------------------------
# if-archive/info/archive-stats:
gmd-ftpstatsYY.txt files contain FTP download counts from GMD for all
the files in this archive, one year per file, sorted by path/filename;
prepared by Werner Icking.
ifarc-YYYY-MON.txt files contain monthly download statistics for the IF
Archive, both FTP and HTTP, sorted by year (YYYY) and month (MON).
Prepared by Stephen Granade.
ifarc-YYYY.txt files contain yearly download statistics for the IF
Archive, both FTP and HTTP, sorted by year (YYYY). Prepared by
Stephen Granade.
## gmd-ftpstats93.txt
A few download statistics for the archive at
GMD and its (at that point) only mirror for 1993.
## gmd-ftpstats94.txt
## gmd-ftpstats95.txt
## gmd-ftpstats96.txt
## gmd-ftpstats97.txt
## gmd-ftpstats98.txt
## gmd-ftpstats99.txt
## gmd-ftpstats00.txt
## gmd-ftpstats01.txt
## ifarc-2001-Jul.txt
## ifarc-2001-Aug.txt
## ifarc-2001-Sep.txt
## ifarc-2001-Oct.txt
## ifarc-2001-Nov.txt
## ifarc-2001-Dec.txt
## ifarc-2002-Jan.txt
## ifarc-2002-Feb.txt
## ifarc-2002-Mar.txt
## ifarc-2002-Apr.txt
## ifarc-2002-May.txt
## ifarc-2002-Jun.txt
## ifarc-2002-Jul.txt
## ifarc-2002-Aug.txt
## ifarc-2002-Sep.txt
## ifarc-2002-Oct.txt
## ifarc-2002-Nov.txt
## ifarc-2002-Dec.txt
## ifarc-2003-Jan.txt
## ifarc-2003-Feb.txt
## ifarc-2003-Mar.txt
## ifarc-2003-Apr.txt
## ifarc-2003-May.txt
## ifarc-2003-Jun.txt
## ifarc-2003-Jul.txt
## ifarc-2003-Aug.txt
## ifarc-2003-Sep.txt
## ifarc-2003-Oct.txt
## ifarc-2003-Nov.txt
## ifarc-2003-Dec.txt
## ifarc-2004-Jan.txt
## ifarc-2004-Feb.txt
## ifarc-2004-Mar.txt
## ifarc-2004-Apr.txt
## ifarc-2004-May.txt
## ifarc-2004-Jun.txt
## ifarc-2004-Jul.txt
## ifarc-2004-Aug.txt
## ifarc-2004-Sep.txt
## ifarc-2004-Oct.txt
## ifarc-2004-Nov.txt
## ifarc-2004-Dec.txt
## ifarc-2005-Jan.txt
## ifarc-2005-Feb.txt
## ifarc-2005-Mar.txt
## ifarc-2005-Apr.txt
## ifarc-2005-May.txt
## ifarc-2005-Jun.txt
## ifarc-2005-Jul.txt
## ifarc-2005-Aug.txt
## ifarc-2005-Sep.txt
## ifarc-2005-Oct.txt
## ifarc-2005-Nov.txt
## ifarc-2005-Dec.txt
## ifarc-2006-Jan.txt
## ifarc-2006-Feb.txt
## ifarc-2006-Mar.txt
## ifarc-2006-Apr.txt
## ifarc-2006-May.txt
## ifarc-2006-Jun.txt
## ifarc-2006-Jul.txt
## ifarc-2006-Aug.txt
## ifarc-2006-Sep.txt
## ifarc-2006-Oct.txt
## ifarc-2006-Nov.txt
## ifarc-2006-Dec.txt
## ifarc-2007-Jan.txt
## ifarc-2007-Feb.txt
## ifarc-2007-Mar.txt
## ifarc-2007-Apr.txt
## ifarc-2007-May.txt
## ifarc-2007-Jun.txt
## ifarc-2007-Jul.txt
## ifarc-2007-Aug.txt
## ifarc-2007-Sep.txt
## ifarc-2007-Oct.txt
## ifarc-2007-Nov.txt
## ifarc-2007-Dec.txt
## ifarc-2008-Jan.txt
## ifarc-2008-Feb.txt
## ifarc-2008-Mar.txt
## ifarc-2008-Apr.txt
## ifarc-2008-May.txt
## ifarc-2008-Jun.txt
## ifarc-2008-Jul.txt
## ifarc-2008-Aug.txt
## ifarc-2008-Sep.txt
## ifarc-2008-Oct.txt
## ifarc-2008-Nov.txt
## ifarc-2008-Dec.txt
## ifarc-2009-Jan.txt
## ifarc-2009-Feb.txt
## ifarc-2009-Mar.txt
## ifarc-2009-Apr.txt
## ifarc-2009-May.txt
## ifarc-2009-Jun.txt
## ifarc-2009-Jul.txt
## ifarc-2009-Aug.txt
## ifarc-2009-Sep.txt
## ifarc-2009-Oct.txt
## ifarc-2009-Nov.txt
## ifarc-2009-Dec.txt
## ifarc-2010-Jan.txt
## ifarc-2010-Feb.txt
## ifarc-2010-Mar.txt
## ifarc-2001.txt
## ifarc-2002.txt
## ifarc-2003.txt
## ifarc-2004.txt
## ifarc-2005.txt
## ifarc-2006.txt
## ifarc-2007.txt
## ifarc-2008.txt
## ifarc-2009.txt
------------------------------------------------------
# if-archive/info/ifdb:
The files in this directory contain dumps of the SQL database that
drives the Interactive Fiction Database (IFDB) at
------------------------------------------------------
# if-archive/info/ifwiki:
The files in this directory contain XML dumps of the IFWiki site at
------------------------------------------------------
# if-archive/info/intficforum:
The files in this directory contain dumps of the SQL database that
drives the Interactive Fiction Forum at
------------------------------------------------------
# if-archive/infocom/NZT+TSL:
This directory contains converted versions of Infocom's newsletters
"The New Zork Times" and "The Status Line".
Unless stated otherwise, the files were created by
Gunther Schmidl and Roger Long.
## NZT+TSL.list
Tables of Contents of and information about the
New Zork Times and The Status Line, by Alex Wai
## NZT11.pdf
The New Zork Times, Vol. 1 No. 1
## NZT21.pdf
The New Zork Times, Vol. II, No. 1, Fall 1982
## NZT22.pdf
The New Zork Times, Vol. III, No. 1 [sic], Spring 1983
## NZT23.pdf
The New Zork Times, Vol. II, No. (infinity), Summer 1983
## NZT23_Bonus.pdf
Bonus page not originally in the 1983 New Zork Times:
color images of items mentioned in this issue
## NZT31.pdf
The New Zork Times, Vol. 3...No. 1, Winter 1984,
International Edition
## NZT32.pdf
The New Zork Times, Vol. 3...No. 2, Spring 1984,
International Edition
## NZT33.pdf
The New Zork Times, Vol. 3...No. 3, Summer 1984,
Intergalactic Edition
## NZT34.pdf
The New Zork Times, Vol. 3...No. 4, Fall 1984,
Intercosmic Edition
## NZT41.pdf
The New Zork Times, Vol. 4...No. 1, Winter 1985,
Intra-Atomic Edition
## NZT42.pdf
The New Zork Times, Vol. 4...No. 2, Spring 1985,
Intermolecular Edition
## NZT43.pdf
The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
Interferon Edition
## NZT44.pdf
The New Zork Times, Vol. IV...No. 4, Fall 1985,
Interfluvial Edition
## NZT51.pdf
The New Zork Times, Vol. V...No. 1, Winter 1986,
Interzooecial Edition
## NZT52.pdf
The New Zork Times, Vol. V...No. 2, Spring 1986,
Intervernal Edition
## TSL53.pdf
The Status Line, Vol. V/No. 3, Summer 1986
Lawsuit Edition
## TSL54.pdf
The Status Line, Vol. V/No. 4, Fall 1986
Glamour Edition
## TSL61.pdf
The Status Line, Volume VI Number 1, Winter/Spring 1987
Formerly The New Zork Times
## TSL62.pdf
The Status Line, Volume VI Number 2, Summer 1987
Formerly The New Zork Times
## TSL63.pdf
The Status Line, Volume VI Number 3, Fall 1987
Formerly The New Zork Times
## TSL64.pdf
The Status Line, Volume VI Number 4, Winter 1987
Formerly The New Zork Times
## TSL64_VisiClues.pdf
Decoded VisiClues from Volume VI Number 4
## TSL71.pdf
The Status Line, Volume VII Number 1, Winter/Spring 1988
Formerly The New Zork Times
## TSL72.pdf
The Status Line, Volume VII Number 2, Summer 1988
Formerly The New Zork Times
## TSL73.pdf
The Status Line, Volume VII Number 3, Fall 1988
Formerly The New Zork Times
## TSL73_VisiClues.pdf
Decoded VisiClues from Volume VII Number 3
## TSL81.pdf
The Status Line, Volume VIII Number 1, Spring 1989
Formerly The New Zork Times
## nzt-summer-85.html
The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985,
Interferon Edition,
typed in and converted to HTML by Allen Garvin
------------------------------------------------------
# if-archive/infocom/adverts:
## Beyond_Zork.pdf
Magazine advert for Beyond Zork.
## CornerstoneBrochure.zip
Infocom's marketing brochure comparing Cornerstone
to a number of other databases, scanned in
as JPEG-format images by Bill Hicks.
## CrazyDimwitSale.zip
The "Crazy Dimwit" 1988 sales brochure from
Infocom's marketing company, Triton, scanned in
as JPEG-format images by Bill Hicks.
## Earth_Will_Be_Destroyed_in_12_Minutes.pdf
Magazine advert for The Hitchhiker's Guide to the Galaxy.
## Four_New_Infocom_Games-One_Really_Smells.jpg
Magazine advert for Ballyhoo,
Leather Goddesses of Phobos, Trinity, and Moonmist.
## How_to_Blow_Up_a_Rubber_Raft.jpg
Magazine advert for Zork 1.
## How_to_Feed_a_Sea_Monster.jpg
Magazine advert for Seastalker.
## How_to_Make_Friends_on_Other_Planets.jpg
Magazine advert for Planetfall.
## How_to_Put_a_Platypus_Under_Your_Spell.jpg
Magazine advert for Wishbringer.
## Would_You_Shell_Out_One_Thousand_Dollars.pdf
Famous Infocom magazine advert, circa 1983.
## ad1-description.txt
A description of the following files:
## ad1-thumbnail.gif
Infocom's "brain" advert, scanned in as a
thumbnail image (450x300), in GIF format.
## ad1-thumbnail.jpeg
Infocom's "brain" advert, scanned in as a
thumbnail image (450x300), in JPEG format.
## ad1-thumbnail.png
Infocom's "brain" advert, scanned in as a
thumbnail image (450x300), in PNG format.
## ad1.gif
Infocom's "brain" advert, scanned in as a
full-sized image (1638x1095), in GIF format.
## ad1.jpeg
Infocom's "brain" advert, scanned in as a
full-sized image (1638x1095), in JPEG format.
## ad1.png
Infocom's "brain" advert, scanned in as a
full-sized image (1638x1095), in PNG format.
## our_circuits.html
The famous "Our Circuits, Ourselves" catalog
supplied with early Infocom games, transcribed
into HTML format by Allen Garvin.
## passp_big.zip
Passport To The United Products of Infocom,
a catalog supplied with later Infocom games,
scanned in and transcribed by Matthias Oborski.
Scanned in as full size images in JPEG format.
## passp_small.zip
Passport To The United Products of Infocom,
a catalog supplied with later Infocom games,
scanned in and transcribed by Matthias Oborski.
Scanned in as full size images in JPEG format
with heavy compression (lower quality).
## passport.txt
Passport transcribed to plain ASCII text
(passport.txt is contained in both .zip archives)
------------------------------------------------------
# if-archive/infocom/articles:
Note: The `*-text` files were uploaded by Stu Galley from his
private archive (read: attic)
## AmigaWorld86.txt
Two articles from AmigaWorld January/February 1986,
pages 70-73, transcribed by Kirk Davies:
- The Wizard of Wishbringer -
"A totally objective, highly critical and unbiased
interview with Infocom game designer Brian Moriarty,
by Brian Moriarty."
- Tour of a Dream Factory -
A visitor's description of Infocom, by Bob Liddil
## BYTE_1981-02_Zork_Advert.pdf
Zork Advert, from Byte February 1981.
## BYTE_1981-02_Zork_Product_Review.pdf
Review of Zork by Bob Liddil, from Byte February 1981.
## Dan_Horn_interview.mp3
ANTIC Interview 88 with Dan Horn, technical director
at Infocom. Hosted by Randy Kindig, Kevin Savetz and
Brad Arnold.
## Discover_March1984.pdf
"Games With a Real Byte To Them," by Gary Taubes,
published in the March 1984 issue of Discover
magazine.
## Enchanter_Ahoy_Mar84.pdf
Review of Enchanter, from Ahoy March 1984.
## Family_Computing_Apr88_Beyond_Zork.pdf
Review of Beyond Zork, from Family Computing April 1988.
## Family_Computing_Dec86_Disk_Drive_Detectives.pdf
"Disk Drive Detectives: Make Fiction Come Alive with
Mystery Games", by Shay Addams. Features "Deadline,"
"The Witness," "Ballyhoo," and other games. From Family
Computing December 1986.
## Family_Computing_Dec87_Stationfall.jpg
Review of Stationfall, from Family Computing December 1987.
## Family_Computing_Feb87_Trinity.jpg
Review of Trinity, from Family Computing February 1987.
## Family_Computing_Jun84_Blank_Berlyn_interview.pdf
"The Hard-Boiled School of Software: An Interview with
Marc Blank and Mike Berlyn of Infocom",
from Family Computing June 1984.
## Family_Computing_Jun84_Suspended.pdf
Review of Suspended, from Family Computing June 1984.
## Family_Computing_Jun85_Hitchhikers_Guide.jpg
Review of The Hitchhikers Guide to the Galaxy, from
Family Computing June 1985.
## Family_Computing_Jun85_Wander_into_Wonderland.pdf
"Wander Into Wonderland: Adventure Games Take You on a
Vacation to a Place as Vivid as Your Imagination." An
article about the appeal of adventure games, with an
emphasis on Infocom. Also includes a sidebar interview
with Douglas Adams. From Family Computing June 1985.
## Family_Computing_May87_Moonmist.jpg
Review of Moonmist, from Family Computing May 1987.
## Family_Computing_Sep83_Zork1.pdf
Review of Zork 1, from Family Computing September 1983.
## Games.87
They Take the High-Tech Route to Adventure,
by Burt Hochberg
from Games magazine August/September 1987
## GamingWorld91.txt
Excerpt from A History of Computer Games, by Johnny Wilson
from Computer Gaming World, November 1991
## Globe84-text
Masters of the Game, by Richard Dyer
from "The Boston Globe" Magazine, May 6, 1984
## NYT83-text
Participatory Novels, by Edward Rothstein
from The New York Times BOOK REVIEW, May 8, 1983
## NZT-Briggs.txt
Infocom's First Romance: Plundered Hearts author
Amy Briggs talks about why she chose to write an
interactive romance
from The Status Line, Winter 1987, page 9
transcribed by Graeme Cree
## NZT-Fooblitzky.txt
Fooblitzky Keeps Puzzle-Solvers Busy
from The New Zork Times, Winter 1986, pages 1 and 5
transcribed by Graeme Cree
## NZT-GUEtech.txt
Is It GUE Tech or MIT? Dave Lebling Explains It...
from The Status Line, Winter/Spring 1988, page 5
transcribed by Graeme Cree
## NZT-InfoBets-text
How much you wanna bet? Dinner in Paris or Tokyo -
A history of InfoBets (anonymous) and
California Academy of Sciences debuts 'Marathon of the
Minds', by Stu Galley
from The Status Line, Winter/Spring 1987
## NZT-Sandusky-text
Upper Sandusky: No, it's not on Lake Erie and there
isn't a Joe's, by Steve Meretzky
from The Status Line, Fall 1987
## NZT-Sasha-text
Sasha Blunderbraas: Prime Virtuosa, by S. Eric Merescu
from The New Zork Times, Spring 1985
## NZT-Suspect.txt
Suspect Author Suspected, by Dave Lebling
from The New Zork Times, Winter 1985, page 8
transcribed by Graeme Cree
## NZT-Witness-text
How "The Witness" Came to Be
from The New Zork Times, Summer 1984
## NZT-ZQ-text
Good-Bye to The Status Line, Hello to ZQ (Zork Quarterly)
## NZT-Zorkhistory.txt
Three articles on the history of Zork, transcribed by
Graeme Cree:
- The History of Zork - First in a Series, by
Tim Anderson, from The New Zork Times, Winter 1985,
pages 6-7 and 11
- The History of Zork - Second in a Series, by
Tim Anderson, from The New Zork Times, Spring 1985,
pages 3-5
- The History of Zork - The Final (?) Chapter: MIT,
MDL, ZIL, ZIP; by Stu Galley, from The New Zork Times,
Summer 1985, pages 4-5
## NZT-advice.txt
A collection of New Zork Times advice columns,
transcribed by Graeme Cree:
- Ask Duffy, from Summer 1984, page 5
- Ask Jennifer, from Winter 1985, page 5
- Dear Miss Underground Manners, from The Status Line,
Fall 1986, page 2
## NZT-answers.txt
Frank Answers to the Ten Most Frequently Asked Questions
from The New Zork Times, Spring 1984, page 1-2
transcribed by Graeme Cree
## NZT-atomic-text
How I Spent My Summer Vacation, by Brian Moriarty
from ****, Spring 1986
from The Status Line, Spring 1989
## NZT-falcon.txt
The Shrinkwrapped Falcon, by A. Dashiell Meretzky
from The New Zork Times, Winter 1985, page 3
typed in by Dave Robeson
## NZT-gamedev.txt
Inside Look at Game Development
from The New Zork Times, Winter 1984, page 4
transcribed by Graeme Cree
## NZT-horoscope.txt
A collection of New Zork Times horoscopes,
transcribed by Graeme Cree:
- Infocom Horoscope, from Spring 1984, page 3
- Your Weekly Horoscope by Omar, from The Status Line,
Summer 1986, page 2
## NZT-music.txt
Music From the Great Underground Empire
(reprinted from U.S. News and Dungeon Report, 9/18/951)
from The New Zork Times, Spring 1985, page 8
transcribed by Graeme Cree
## NZT-name-text
A Zork By Any Other Name
from The New Zork Times, Winter 1984
## NZT-parser.txt
Parser??? by Stu Galley
from The Status Line, Spring 1989, page 2
transcribed by Graeme Cree
## NZT-testing-text
They're never satisfied, by Dave Lebling
from The New Zork Times, Fall 1984
## Newsweek85-text
Lost in Computer Fiction, by Bill Barol
from Newsweek, December 23, 1985
## PCjoker92.txt
Ein offenes Gespraech mit Steve Meretzky (German)
interview from PC Joker 5/92 (September/October 1992)
## PCjoker94.txt
Ein offenes Gespraech mit Infocom (German)
an interview with Eddie Dombrower and William D. Volk,
the makers of Return to Zork
from PC Joker 2/94 (February 1994)
## PCjoker95.txt
Ein offenes Gespraech mit Bob Bates (German)
interview from PC Joker 7/8'95 (July/August 1995)
## Post83-text
Through the Zorking Glass, by Curt Suplee
from The Washington Post, December 22, 1983
## PowerPlay.91
Schmiede der Legenden (German)
an interview with Bob Bates, from Power Play 12/91
## PowerPlayHHGTTG.txt
An interview with Douglas Adams about
The Hitchhiker's Guide to the Galaxy, from
Commodore Power/Play, April/May 1985
## Practical82.txt
Zork - Magic Meets Science Fiction, by Peter Fitch
from Practical Computing, April 1982
## Suspended_Ahoy_Jan84.pdf
Review of Suspended, from Ahoy January 1984.
## Time83-text
Putting Fiction on a Floppy, by Philip Elmer-De Witt
from TIME, December 5, 1983
## YC-87.txt
Infocom Special by Roger Garret, from Your Computer
March 1987, and Profile: Infocom's Dave Lebling by
Mike Gerrard, from Your Computer May 1987
typed in by Torbjoern Andersson
## Your64.txt
A review of "The Hitchhiker's Guide to the Galaxy",
from Your 64, July 1985. Typed in by David Kinder
## articles.zip
Articles by and interviews with Infocom writers
compiled by Paul David Doherty. Contents:
- IEEE Computer, 1979: "Zork: A Computerized Fantasy
Simulation Game" by Lebling/Blank/Anderson
- Creative Computing, 1980: "How to Fit a Large Program
Into a Small Machine" by Blank/Galley
- Byte, 1980: "Zork and the Future of Computerized
Fantasy Simulations" by Lebling
- Mike Gerrard's Lebling Interview (1987)
- Paul Rigby's Moriarty Interview
- New Zork Times, 1985: "The History of Zork" by
Anderson/Galley
## globe.890522
Computer-Games Firm Moving to California, by Ronald
Rosenberg. From Boston Globe, Monday May 22, 1989
## infidel.txt
INFIDEL (Infocom) vs SANDS OF EGYPT (Datasoft)
Reviewed by Michael Blanchet.
From Computer Games, July/August 1984
typed in by Joe Barlow
## trinityCG.txt
Review of Trinity, from Compute!'s Gazette, March
1987. Scanned in by Patrick Kellum.
## zzap64.txt
Four Minds Forever Voyaging, by Sean Masterson
(interviews with Dave Lebling, Steve Meretzky,
Stu Galley, and Carl Genatossio)
from ZZAP! 64; typed in by Hans Persson
------------------------------------------------------
# if-archive/infocom/compilers/frolg:
## frolg.zip
Frolg 1.2, a Z-machine macro assembler supporting all
Z-machine versions.
Archive includes source code and a Windows console mode
executable.
------------------------------------------------------
# if-archive/infocom/compilers/inform5:
Inform is a compiler of Infocom-format story files, written by Graham Nelson.
Current versions: Compiler: 5.5 Release 1502, July 3rd 1995,
Library: 5/12, October 24th 1995.
## general-notes.txt
general description of Inform 5.5 and the structure of
this directory
## release-note.txt
What's New in Inform 5.5, v1502
------------------------------------------------------
# if-archive/infocom/compilers/inform5/examples:
This directory contains Inform source code examples.
Compiled versions are here (files `*.z?`) or in directory games/zcode.
## AScenicView.inf
A Scenic View release 2, by Richard Barnett.
A demonstration of object-less scenery descriptions, or
how to manufacture non-objects that respond to the
'examine' verb. (See
infocom/compilers/inform5/library/contributions/scenery.tar.Z
for includable headers created from release 1 of this
example by Joe Mason)
## Examples_note.txt
A note by Graham Nelson on his Inform demonstration games
## Museum.inf
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
## Museum.z5
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 1 / Serial number 951220
## Museum6.inf
Museum of Inform (see above), modified for Inform v6
by Anson Turner. Functionally identical to Graham's
original, complete with bugs and all. :-)
## Toyshop.inf
Toyshop, An Interactive Demonstration by Graham Nelson
## Toyshop.z5
Toyshop, An Interactive Demonstration by Graham Nelson
Release 3 / Serial number 951221
## a-good-ear.inf
A Good Ear, by Sam Hulick and Gareth Rees.
A Sony Discman and some CDs to play on it.
## a_nasal_twinge.inf
A Nasal Twinge: An Interactive Aroma release 1,
by Graham Nelson.
A short demonstration of "add-to-scope".
## alice3.inf
Alice Through the Looking Glass version 3, by Gareth Rees.
The first room of a game based on the Lewis Carroll book.
(see infocom/compilers/inform5/manuals/tutor2.txt on where
to find the Inform Tutorial Part I that describes the
creation of this game.)
## arrays.inf
A tiny game to test the array facilities introduced by
Inform 5.5, by Graham Nelson.
## bazaar.inf
Bazaar, by Sam Hulick and Gareth Rees.
A simple way to implement money and commerce.
## cafe.inf
Cafe Inform, or Informa Cola: An Additive-Free
Interactive Example, by Graham Nelson.
A drinks machine demonstrating the 'parse_name' routine.
## carousel.inf
Carousel: An Interactive Snippet from Zork II by
Dave Lebling and Marc Blank (1981).
The Carousel Room from Zork II, by Graham Nelson:
how to stop an event by setting a routine to NULL.
## compass-rose.inf
Compass Rose, by Joachim Baumann and Gareth Rees.
Puts a compass rose on the status line, showing the exits
from a room.
## follow.inf
Follow My Leader, by Gareth Rees.
A roadrunner sprints round the map and can be followed by
the player.
## form.zip
form.h release 5, a Bureaucracy-style form
by Torbjoern Andersson, with documentation and an example
using the form (Inform source code and compiled game).
## frobozzica.inf
Encyclopedia Frobozzica, by Gareth Rees.
How to parse conversation and consultation.
## goldskull.inf
Mike Roberts' TADS example goldskul.t (contained in the
TADS package) ported to Inform by John Holder
and Gareth Rees.
For TADS users who want to learn Inform.
## hellow.inf
A non-interactive demonstration by Graham Nelson.
## hellow.z3
A compiled version of hellow.inf.
## insulted.inf
Shakespearean Insult Generator v1.0, by Tim Middleton.
## list-property.inf
List Property, by Graham Nelson.
A demonstration of the powerful list-generation
capabilities of Inform.
## listless.inf
Listless, a Useless Utility for Programmers,
by Robert M. Dickau.
An interactive demonstration of the effects of the style
bits inside the WriteListFrom function.
## listless.z5
Listless, a Useless Utility for Programmers,
by Robert M. Dickau. Release 1, serial number 950914.
Type HELP for instructions.
## looking.inf
Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
(this is the game file that accompanies the tutorial
infocom/compilers/inform5/manuals/tutor2.txt)
## looking.z5
Through the Looking Glass, An Interactive Tutorial
by Gareth Rees and Doug Atkinson.
Release 1 / Serial number 951029.
## macZeX_GoldSkulX.inf
An example of an Inform game which uses the styled text
facilities of the Macintosh ZeX interpreter, by Greg Ewing.
(see infocom/interpreters/old/zip/macZeX\*)
## maze.inf
An example of implementing a maze using only a single
room, by Steven Howard.
## padlock.inf
Padlock: An Interactive Locked-Box Mystery, by Gareth Rees
(after an idea of Scott Harvey's).
How to make a verb choose a default object when appropriate.
## robots.inf
Robots: Another Abuse of the Z-Machine.
A Nostalgic Diversion by Torbjoern Andersson.
Release 5 / Serial number 951120
## shell.inf
Interactive skeleton, by Graham Nelson.
## shell.z3
A compiled version of shell.inf.
## testdiv.inf
Division tester, release 1, by Andrew Plotkin
Tests the multiplication, division, and modulo
operations on the Z-machine. All these operations are
supposed to be signed (contrary to the Z-Machine
Specification 0.2).
## testdiv.z5
A compiled version of testdiv.inf.
## thief.inf
The Thief, by Gareth Rees.
A thief who wanders round the map, opens locked doors,
and responds to changing entrances and exits.
------------------------------------------------------
# if-archive/infocom/compilers/inform5/executables:
This directory contains executable copies of Inform for various systems
## AmigaInform_v1502.lha
Inform 5.5 release 1502 for the Amiga,
compiled by Werther 'Mircko' Pirani
## AmigaInform_v1502.readme
description of above file
## Inf5.5Pmac2.12exe.cpt.hqx
Inform 5.5 v1502 Macintosh Interface Version 2.12
for PowerPC Macs, by Robert A. Pelak
## Inf5.5mac2.12exe.cpt.hqx
Inform 5.5 v1502 Macintosh Interface Version 2.12
for 68K Macs, by Robert A. Pelak
## Inform5.5GS.shk
Inform 5.5 ported to the Apple IIGS (v1.0b4) for use
with the GNO/ME environment, by Evan Day
## MPW_Inform5.4.sit.bin
Inform 5.4 v1405 for the Macintosh MPW, by Brad Jones
## archimedes_inform_5.5
Inform 5.5 (05aug95) for the Acorn Archimedes
## atari55b.zoo
Inform 5.5 for Atari MiNT (with and without Minix
file systems) and the normal builtin Atari Operating
System, by Dancer
## fast-inf386-5.5-1502a.zip
Fast and Small Inform 386 5.5 (1502a), by John Holder
## i55-386.zip
Inform 5.5 v1502 executable for 386+ with DOS,
by Bob Newell
## i55nt.zip
Inform 5.5 v1502 for Windows NT (Intel) console mode
and Windows 95, by Wolfgang Strobl
## i55pc.zip
Inform 5.5 v1502 for generic PC with DOS,
by Bob Newell
## inform54_ql.zip
Inform 5.4 for the Sinclair QL, by Luke Roberts.
## os2_55
Inform 5.5 v1502 for OS/2 2.x and Warp 3.0,
by John W. Kennedy.
Unpack with OS/2's built-in UNPACK utility
## warp_55
Inform 5.5 v1502 for OS/2 Warp 3.0, by John W. Kennedy.
Unpack with OS/2's built-in UNPACK utility
------------------------------------------------------
# if-archive/infocom/compilers/inform5/library:
This directory contains the Inform Library release 5/12 (951024),
a collection of standard definitions and routines.
## changes.txt
Life and Times of the Inform Library,
a modification history since release 5/5.
## grammar.h
Grammar table entries for the standard verbs library.
## parser.h
The core of the Inform library and the parser.
## release_note.txt
A preface to release 5/12.
## verblib.h
A library of standard verb routines.
------------------------------------------------------
# if-archive/infocom/compilers/inform5/library/contributions:
This directory contains library extensions for various purposes
contributed by members of the IF community
## NewMenu.h
A replacement for the default menu code in Inform,
particularly for the 5/12 version of the libraries,
by Mike Phillips.
[file is linked to
infocom/compilers/inform5/library/contributions/adhints/NewMenu.h]
## adhints
a subdirectory with the Adaptive Hints library
by Mike Phillips
## adname.h
Adname Library release 1, by Andrew Clover.
Provides adnames, i.e. words that refer to an object but
don't imply it.
## attrtest.h
AttrTest release 2, by Julian Arnold.
Provides a new debugging verb which allows you to list or
change the attributes of any object in your game whilst
you play it.
## date.h
An Inform 5.5 library extension to print the date.
Recognises 30 and 31 day months and leap years.
Written by L. Ross Raszewski.
## daemons.h
Priority Daemons Library by Andrew Plotkin, release 1.
Support for daemons that execute in a determined order.
## floating_contents.h
Floating Contents Library by Julian Arnold, release 2.
A new system for handling floating objects in Inform;
either complements or replaces `found_in'.
## follower.h
Follower Library release 3,
by Gareth Rees and Andrew Clover.
Support for creatures that can be followed by the player.
## footnote.h
An Inform Library extension for Inform 5.5 or greater
to produce sequentially numbered footnotes, by
L. Ross Raszewski
## hints.h
Invisiclues-style Help menu "tool kit" for Inform 5.5
or later by L. Ross Raszewski
## locktest.h
An Inform library to choose default keys to open locks,
by L. Ross Raszewski
## mapdemo.inf
A demonstration of an auto-mapping implementation
for Inform 5.5, by Nathan Eady
## mapdemo.z5
A compiled version of mapdemo.inf
## newlock.h
A replacement for Lock and Unlock to implement multiple
keys and key-side definition, by L. Ross Raszewski
## ordinal.h
An Inform 5.5 library extension to print an
ordinal number ("first", "second", etc.)
Written by L. Ross Raszewski.
## physics.h
A complex weight/size system to replace the 'capacity'
property, version 1.1, by Sam Hulick.
## pluralobj.h
Plural Objects Library release 2, by Andrew Clover.
Changes to the library messages to make them plural-aware
and use plural forms appropriately.
## scenery.tar.Z
Scenery non-objects to provide verbose descriptions,
by Joe Mason, 9/95. Includable header in two parts,
reworked from Richard Barnett's "A Scenic View" example
(release 1; release 2 is now available as
infocom/compilers/inform5/examples/AScenicView.inf)
## senses.h
An Inform library to handle sensory perception,
by L. Ross Raszewski. Supports recursive senses, sense
muting, invisible objects, and sense-specific opacity.
## showobj.h
Show Objects Library by David Wagner,
version 3 (07nov95) for library 5/12.
Debugging tool that reconstructs an object's definition
as it would appear in the Inform source code.
## smartcantgo.h
Smart "Can't Go" Library by David Wagner,
version 3 (08nov95).
A routine that lists the exits of rooms instead of just
"You can't go that way.".
## timewait.h
Time/Wait Library release 3, by Andrew Clover.
Support for parsing times of day and "wait until three
o'clock" commands.
## use.h
An Inform 5.5 library extension to add a handy
"use" verb. Written by L. Ross Raszewski.
## waittime.h
An Inform library to provide understanding of
English time strings, to give an enhanced "wait"
command. Written by L. Ross Raszewski.
## whatis.h
An improvement upon "What is" commands such as the
Zork-like "What is a Grue" and "Who am I", by
By L. Ross Raszewski
------------------------------------------------------
# if-archive/infocom/compilers/inform5/library/contributions/adhints:
This directory contains the Adaptive Hints library by Mike Phillips,
release 0.92a (25mar96) plus one bug fix (17apr96).
## AdHints.h
the library module
## NewMenu.h
a replacement for Inform's default menu code.
Not part of the AdHints library, but used by it.
[file is linked to
infocom/compilers/inform5/library/contributions/NewMenu.h]
## adhints.txt
documentation
## ah_bal.h
a demonstration set of hints for Graham Nelson's game
Balances, release 3
## ah_balances.dif
changes made to Balances.inf for the adaptive hints
## ah_balances.inf
modified source code of Balances release 3 with adaptive hints
and fixed parser
## ah_balances.z5
Infocom game file of Balances release 3 with adaptive hints
and fixed parser
## bal_parser_fix.pat
a fix for the parser in Balances, applied to both
ah_balances.inf and ah_balances.z5
## history.txt
revision history of AdHints.h
------------------------------------------------------
# if-archive/infocom/compilers/inform5/library/old:
This directory contains older versions of the Inform 5 Library.
## inform_library5_940612.zip
The Inform 5 (940612) libraries for Inform 5.2,
zipped into a single file.
## inform_library58.zip
The Inform 5/8 (950201) libraries for Inform 5.4,
zipped into a single file.
## inform_library59.zip
The Inform 5/9 (950217) libraries for Inform 5.4,
zipped into a single file.
## inform_library511.zip
The Inform 5/11 (950703) libraries for Inform 5.5,
zipped into a single file.
------------------------------------------------------
# if-archive/infocom/compilers/inform5/manuals:
See infocom/compilers/inform5/examples/Museum.inf and Museum.z5
for the Interactive Companion to the Inform Designer's Manual.
## LookingGlassTutorial1.pdf
Inform "Looking Glass" Tutorial, by Gareth Rees.
## LookingGlassTutorial2.txt
Inform Tutorial Part II, by Doug Atkinson.
This tutorial describes the creation of a short game
that can found as
infocom/compilers/inform5/examples/looking.inf and .z5
## Technical.Manual.tex
The Inform Technical Manual for Revision 5.4 v1405,
last revised 18jan95
## designers_manual.info.tar.gz
The Inform Designer's Manual, Second Edition,
23 October 1995, in GNU Info format,
converted by Christopher J. Madsen
## designers_manual.lha
The Inform Designer's Manual, Second Edition,
23 October 1995, in AmigaGuide format,
converted by Steven Michael Parradee
## designers_manual.pdf
The Inform Designer's Manual, Second Edition,
23 October 1995, in Adobe Portable Document Format.
## designers_manual.ps
The Inform Designer's Manual, Second Edition,
23 October 1995, in PostScript format with page info,
converted by Magnus Olsson
## designers_manual.red.ps
The Inform Designer's Manual, Second Edition,
23 October 1995, in PostScript format, reduced to print
2 pages per A4 sheet. Converted by Magnus Olsson.
## designers_manual.tex
TeX source of The Inform Designer's Manual,
Second Edition, 23 October 1995
## designers_manual.txt
The Inform Designer's Manual, Second Edition,
23 October 1995, in standard ASCII text format,
converted by Stephen van Egmond
## designers_manual.word.zip
The Inform Designer's Manual, Second Edition,
23 October 1995, in Word for Windows 6.0 format,
converted by John G. Wood
## dm_release_note.txt
Preface to the second edition of
The Inform Designer's Manual
## jjf_tut.txt
The Inform Tutorial release 0.01 (unfinished)
by James J. Farmer.
The game source code mentioned at the beginning of this
tutorial is not available, so you have to type as you go.
## word6docs.zip
Several documents by Graham Nelson, converted to
Word 6.0 by Dietrich Raisin. Contents:
- The Craft of Adventure, Second Edition
- The Inform Technical Manual for Revision 5.4
(v1405), last updated 18jan95
- The Specification of the Z-Machine and Inform
Assembly Language
- (other versions of The Craft of Adventure can be
found in directory if-archive/info, other versions
of the other documents are here in this directory)
------------------------------------------------------
# if-archive/infocom/compilers/inform5/source:
This directory contains the C source code of the Inform compiler.
The current release number can be found in file header.h
## asm.c
the Inform assembler
## express.c
the expression evaluator
## files.c
file handling, memory, command-line memory settings, and
fatal errors
## header.h
common definitions
## inform.c
top level of Inform: main, switches, top level parser
## inputs.c
input routines, preprocessor, non-fatal errors
## symbols.c
the symbols table
## tables.c
maintains tables of variables and constructs the tables
part of the story file
## zcode.c
Z-opcodes, text translation and abbreviation routines
------------------------------------------------------
# if-archive/infocom/compilers/inform5/source/old:
This directory contains older versions of the Inform 5 source code.
## inform52_source.zip
Inform 5.2 v1259 source code (June 1994),
by Graham Nelson.
------------------------------------------------------
# if-archive/infocom/compilers/inform5/utilities:
## MPW_Infoclues.sit.bin
infoclues, ported to the Macintosh MPW by Robert Stone.
Binary, source code, description, and a test file.
Needs MPW or ToolServer to run.
## infact.c
C source code of a small utility to print out Inform
debugging files, by Graham Nelson
for use with Inform release 5.4 or later
## infact.notes
description of the Inform debugging information format
## infoclue.zip
infoclues (see below) compiled for DOS by Bonni Mierzejewska.
Source code, executable, and description.
## infoclues.c
C source code of a small utility to convert UHS-format
hint files to an Inform include file which runs an
"Invisiclues"-style menu of hints, by Graham Nelson
## infoclues.notes
description of the Infoclues utility
------------------------------------------------------
# if-archive/infocom/compilers/inform6:
Inform is a compiler of Infocom-format story files, written by Graham Nelson.
Current versions: Compiler: 6.35, 22 May 2021,
Library: 6.12.5, 16 June 2021
## ReleaseNotes.html
Release notes for Inform 6.30 to 6.35.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/examples:
This directory contains the official Inform source code examples.
## Advent.inf
Adventure aka Colossal Cave, the original 350 points
version ported to Inform by Graham Nelson, based on
Dave Baggett's TADS reconstruction "Colossal Cave
Revisited".
Release 9 / Serial number 060321
## Adventureland.inf
Scott Adams' Adventureland, ported to Inform by
Graham Nelson
Release 1 / Serial number 961111
## Alice3.inf
tuid: b4sjbco0i9cyuxwc
Alice Through the Looking Glass, version 3, the first
room of a game based on the Lewis Carroll book.
Written by Gareth Rees, and updated for Inform 6 by
David Cornelson.
## Balances.inf
Balances: An Exercise in Parsing, by Graham Nelson
Release 5 / Serial number 961216
## Museum.inf
Museum of Inform, An Interactive Companion to
The Inform Designer's Manual, by Graham Nelson
Release 2 / Serial number 961111
## Ruins.inf
tuid: rnsj9vbk0ewwip61
Ruins, an Interactive Worked Example. Recreated by
Roger Firth, from the fragments in the Inform
Designer's Manual.
## Toyshop.inf
Toyshop, An Interactive Demonstration by Graham Nelson
Release 4 / Serial number 961111
------------------------------------------------------
# if-archive/infocom/compilers/inform6/examples/contributions:
This directory contains Inform source code examples
contributed by members of the IF community
## 52.inf
An example program featuring a deck of cards with a
complex listing routine, by Anson Turner.
Release 3 / Serial number 971119.
Requires at least Inform library 6/7 to work properly,
as earlier versions cannot parse names like "the two of
hearts" correctly.
## BakersDozen.zip
13 short Inform programming examples, by Al.
## Beach.zip
The "Isaac Newton's Beach" example from the DM4,
modified by Al to show object creation and
destruction.
## Genie.inf
A demonstration of the scope property, by Al.
## IBGTriform.zip
The threee example games from the Inform Beginner's Guide,
ported to the Triform library by "she's long gone".
## NearlyDark.txt
Nearly Dark Rooms, an example for a class of dimly dit
rooms where "take all" does not work, by Graham Nelson.
Posted by Joyce Haslam with Graham's permission.
## Peanuts.inf
A demonstration showing how properties can replace
attributes, by Al.
## Safe.inf
A demonstration of a game containing a safe with a
combination dial, by Al.
## echo.inf
A short game which gives an example of using the
BeforeParsing() entry point to simulate a room where
commands are echoed back to the player, much like
Zork I's Loud Room, by John Menichelli.
## massnoun.inf
Mass Nouns, a demonstration of how to handle items that
come in varying quantities, such as water or sand, written
by Andrew Plotkin.
## massnoun.z5
A compiled version of Mass Nouns, a demonstration by
Andrew Plotkin.
Release 6 / Serial number 050421
## nalian.inf
An example implementation of a language puzzle, written
by Lucian Smith. Based on the puzzle in "The Edifice",
by the same author, and written to accompany an
article in XYZZYnews 16.
## spin.inf
Compass Spin, An Experiment in Low Strings and Relative
Directions by Brian D. Smith. Inform source code.
A demonstration of the use of relative directions,
i.e., "left", "right", "ahead", "back" etc.
## spin.z5
Compass Spin, An Experiment in Low Strings and Relative
Directions by Brian D. Smith. Compiled Z-code.
Release 1 / Serial number 971126
## surreal.inf
A demonstration of bitwise attributes, a way of creating
attributes beyond the 16 custom ones available in Inform.
Release 2, by Paris Downes.
## takeall.inf
An example Inform program which uses Kory Heath's revised
'ReviseMulti' function which gives control back to the
programmer, so that you can allow commands like 'TAKE ALL'
to work for items in containers or on supporters,
by Lucian Smith. Release 1.
## zorkbank.inf
The Bank of Zork, An Interactive Queueing Model,
by David Wildstrom. Inform source code.
A demonstration of a queueing system.
## zorkbank.z5
The Bank of Zork, An Interactive Queueing Model,
by David Wildstrom. Compiled Z-code.
Release 1 / Serial number 980110
------------------------------------------------------
# if-archive/infocom/compilers/inform6/executables:
This directory contains executable copies of Inform for various systems
## inform603_atari.lzh
Inform 6.03 for the Atari ST under MiNT,
by Charles Briscoe-Smith
## inform614_NeXTStep33.tar.gz
Inform 6.14 for NeXTStep, by Andrew Raphael.
Fat binary for m68k, i386, Sparc and HPPA.
## inform621_epoc.zip
Inform 6.21 for the Psion 5/Revo/7, by
Simon Quinn
## inform621_freebsd-4.x-i386.tgz
Inform 6.21 for FreeBSD versions 4.x, by
Adam Kranzel. The package is designed for
use with the ports/package system, and
should be installed via pkg_add(1)
## inform621_freebsd-5.x-i386.tgz
Inform 6.21 for FreeBSD versions 5.x, by
Adam Kranzel. The package is designed for
use with the ports/package system, and
should be installed via pkg_add(1)
## inform621_mac325.cpt.hqx
Inform 6.21 for 68K Macintosh (MacOS 6.0.7),
Mac interface version 3.25, by Robert A. Pelak
## inform621_os2.zip
Inform 6.21 for OS/2 Warp, by Michael Baum
## inform621_pocket-arm-console.zip
Inform 6.21 for PocketPC ARM devices, by
Rudis Muiznieks. Requires a console program
to run, e.g. PocketConsole.
## inform621_pocket-arm-english.zip
Inform 6.21 for PocketPC ARM devices
with an English GUI. Translated by Tom Caswell,
based on the Spanish GUI by Javier San Jose.
## inform621_pocket-arm-spanish.zip
Inform 6.21 for PocketPC ARM devices
with a Spanish GUI, by Javier San Jose.
## inform621_pocket-mips-spanish.zip
Inform 6.21 for PocketPC MIPS devices
with a Spanish GUI, by Javier San Jose.
## inform621_pocket-sh3-spanish.zip
Inform 6.21 for PocketPC SH3 devices
with a Spanish GUI, by Javier San Jose.
## inform621_riscos.zip
Inform 6.21 for the Acorn Archimedes RISC
OS (26bit), compiled by Jon Ripley
## inform621_wince-mips.zip
Inform 6.21 for Windows CE HandheldPC,
PalmsizePC or PocketPC (MIPS CPU only),
by David Batterham
## inform630_386pc.zip
Inform 6.30 for 386+ PCs, built with DJGPP
by Jayson Smith.
## inform630_amiga.lha
Inform 6.30 for the Amiga, 68000 version,
with optional GUI, by Richard H. Poser II
## inform630_amiga030.lha
Inform 6.30 for the Amiga, 68030 version,
with optional GUI, by Richard H. Poser II
## inform630_beos_x86.zip
Inform 6.30 for BeOS on x86, compiled by
Sophie Fruehling.
## inform630_linux.gz
Inform 6.30 for Linux, compiled by
Cedric Knight.
## inform630_linux.i386.rpm
Inform 6.30 for Red Hat/Fedora Linux packaged
in an RPM, compiled by Keith Fieldhouse.
## inform630_mac362.hqx
Inform 6.30 for 68K or PPC Macintosh
(MacOS 7.0 and Color QuickDraw required),
Mac interface version 3.62, by Robert A. Pelak.
## inform630_riscos32bit.zip
Inform 6.30 for the Acorn Archimedes RISC
OS (32bit), compiled by Jon Ripley
## inform631_aros.tar.bz2
Inform 6.31 for AROS on x86, compiled by
Kalle Raisanen.
## inform631_mpw.sit
Inform 6.31 for the Macintosh MPW environment.
## inform631_pma.zip
Inform 6.31 for the Archos PMA430, compiled
by Nexami Engeo.
## inform634_macosx.zip
Inform 6.34 for Mac OS X, compiled by
Hunter Hoke.
## inform634_rpi.zip
Inform 6.34 for the Raspberry Pi, compiled by
Jeffrey Greer.
## inform635_win32.zip
Inform 6.35 for Windows, compiled by
David Kinder.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/library:
This directory contains the Inform Library release 6.12.5,
a collection of standard definitions and routines.
Older versions of the Inform Library are available in subdirectory 'old'.
## inform6lib-6.12.5.zip
The Inform 6.12.5 library (June 2021).
------------------------------------------------------
# if-archive/infocom/compilers/inform6/library/contributions:
This directory contains library extensions for various purposes
contributed by members of the IF community
## 3phtalk.h
menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser, then adapted to
Triform 1.2 by Hunter Hoke.
## AltMenu.h
a library extension to create object-oriented menus,
by L. Ross Raszewski, version 6
## Aqua.zip
A replacement library for WaterElement.h (which
handles divisible and mixed liquids, floating objects,
and absorbent materials) which compiles more gracefully
under Inform 6.30 and which better handles Glulx.
By Al Golden, based on Emily Short's library.
## AskTellOrder.h
a routine for reparsing the player's input, converting
input of the form "ASK/TELL THE NPC TO DO SOMETHING"
into "NPC, DO SOMETHING", by Irene Callaci.
## BannerPause.inf
A library extension to allow the introduction of a
pause in the printing of the game's initial banner
text, by printing a [MORE] prompt. Pressing any key
then displays the opening room and status line.
Release 1, Serial 021216, written by Jay Goemmer.
## CCPL.h
A library extention that displays text of the
Creative Commons
Attribution-NoDerivs-NonCommercial 1.0 license,
suitable for use as the license of a freeware IF
game. Contains both the short (friendly) and long
(legal) forms of the license. Inform module by
Roger Firth, version 1.2.
## DMenus.zip
A menuing system similar to menus.h, but allowing
concealed or locked menu items, and (optionally)
submenus that are embedded in parent menus. Version 7,
by Dave Robinson.
## Entry.h
A library extension that extends the entry point
routine functionality of the standard library,
by Brendan Barnwell.
## EventList.h
A library that provides TADS3 style EventList classes
(Shuffled, Cyclic, Stop, Sync, and Distributed) for more
realistic conversation systems. EventLists can print
text or run a routine from any item in the list.
Version 1.00, by Jim Aikin.
## ExpertGrammar.h
Extensions to the standard Inform grammar incorporating
a number of commonly-requested features. Version 0.6,
by Emily Short.
## FP.h
A library providing IEEE 754 conformant floating point
arithmetic for the Z-machine.
Release 1/2, by Kevin Bracey.
## FP.tar.gz
A library providing IEEE 754 conformant floating point
arithmetic for the Z-machine.
Release 1/2, by Kevin Bracey.
Archive includes the library, documentation and examples.
## Footnote.h
an Inform library extension for Inform 5.5 or greater to
produce sequentially numbered footnotes,
by L. Ross Raszewski, version 2.0
## GPL_for_Inform_src.tar.gz
Source code to add the Gnu Public License to a Z-Code
game, by Patrick Boylan.
## GoNeighbour.h
GoNeighbour version 0.20, a library extension to allow
to go to adjacent rooms with the syntax "go ``",
written by Alan Trewartha.
## HelpRoutines.h
Routines that give help messages, such as a list of
standard Inform verbs, suggestions about what to
do at the beginning of a game, and so on. Version 1.0,
by Emily Short.
## Hints.h
a library to produce nicely formatted hints,
by L. Ross Raszewski, version 2
## InfAud13.zip
InfAud 1.3, a system to allow Zcode and Glulx games to
play sound files through an external sound players,
written by Donnie E. Russell II.
Included are Windows executables, library and example
files.
## InfAudMusic.zip
Example music files for InfAud, by Jesse Ray Lucas.
## Info.h
a library extension for consultation and conversation,
allowing the consult, ask, etc. commands to access a
database of topics. Written by Jesse Burneko
## Locksmith.h
A library that allows better automatic selection of
keys following an unlock command, by Emily Short.
## ManPro.h
a library that allows you to let the player toggle
automatic pronoun assignment, by David Glasser
## Markup.zip
A HTML-like markup extension for Glulx and Z-code,
allowing markup of text styles and formatting, inline
pictures and hyperlinks (the latter two for Glulx only),
by Simon Baldwin.
Archive includes the library, example code and the
example compiled for both Glulx and Z-code.
## Menus.inf
an example of using AltMenu.h, by L. Ross Raszewski
## Moderator.h
A library which provided a Scene class, which can be
used to supervise the player's actions in a game with
a complex plot. A scene allows entry points to control
where the player is allowed to go, trigger events after
a certain lapse of time, etc. Written by Emily Short.
## NewbieGrammar.h
Grammar lines and some verb routines to catch and
correct non-standard behavior by new players. Works
best with HelpRoutines.h, though that is not a
requirement. Version 0.6, by Emily Short.
## NewList.zip
a customizable replacement for Inform's standard
WriteListFrom(), by Andreas Hoppler
## NovelLib.zip
A library for writing games with a "novel" mode, that
is, in the style of the author's 2000 Competition
entry "My Angel". Written by Ingold.
## NpcAct.zip
A framework to ease the NPC creation process, which
allows NPCs to interact with one another.
Written by Matt Albrecht.
## OKBLib.h
A library of miscellaneous classes and routines,
by Brendan Barnwell.
## OKBScrpt.h
A library extension to allow branching, menu-based
conversations, by Brendan Barnwell.
## ORLibrary1.0c.zip
A library that builds upon and extends the standard
This is the last version that will work with Inform 6.21.
## ORLibrary1.3b.zip
A library that builds upon and extends the standard
Inform library. Version 1.3b, by Jim Fisher.
This version requires at least Inform 6.30.
## ObjNameA.h
A library extension to allow objects with "a" in their
name properties to parse correctly.
Version 1.1, by Michael Roy.
## QPrint.h
QPrint, a mid-string rule printing system, version 1,
by Dave Robinson.
## Positions.h
An extension to allow input such as "take the glasses in
the case on the bookshelf". Version 1.1, written by
Nathan Schwartzman.
## SampleTranscript.h
A library which containts two Infocom-style sample
transcripts, which can be inserted into a game.
By Emily Short.
## Scoper.h
A library to help determine which rooms are
visible from a given location. Version 1.0,
written by Daniel Barkalow.
## StatusLineColors.inf
A library extension that sets the colours of the
status bar according to "zones" defined in the game.
Colours can be enabled or disabled by the player.
Release 1, Serial 030201, by Jay Goemmer and Roger Firth.
## StrNames.zip
A class that allows for the use of strings as names for an
object, getting around the 9-character dictionary-word
limitation. Includes a thorough example game.
Version 0.2, written by Chipjack.
## V6Lib-0_826.zip
V6Lib version 0.826, an Inform Library that helps
programmers write games for the Version 6 Z-Machine,
written by Jason C. Penney. It has support for
multiple text windows, images, and sounds.
## V6Lib_Manual.pdf
Manual for V6Lib in Adobe Acrobat PDF format.
## V6Lib_Manual.txt
Manual for V6Lib in plain text format.
## Verbs.htm
A list of the standard verbs found in the Inform 6/10
Grammar.h file, in HTML format, by Brian Uri.
## WaterElement.zip
A library to handle divisible and mixed liquids,
floating objects, and absorbent materials, version
0.95b, by Emily Short.
## action.h
a library for implementing action menus, version 0.8,
by Adam Stark
## array.h
a library of useful array functions, version 0.1,
by Evin Robertson.
## betahtml.zip
A library to output a HTML script of the game,
including user comments, as an aid to beta testing.
Version 1.5 by Stas Starkov, based on "betatest.h"
by Marnie Parker.
## betatest.h
a beta testing aid, allowing testers to add
comments to the output script.
Version 1.02, written by Marnie Parker
## blackjack.inf
Inform code to add a blackjack dealer to a game.
Version 1.1, written by Ashok Desai.
## boxclever.h
An extension of the standard 'box' statement that
allows text to be bold or underlined.
Version 1.0, by Roger Firth.
## bquote.h
An extension to help printing block quoted text for
letters, newspaper clippings etc.
Version 1.00, by Martin Oehm.
## branch.h
a class for branching menus, by Chris Klimas
(an example for its use is in games/source/inform/once.inf)
## calyx_adjectives.h
a library to provide a system of 'adnames', words which
may be used to refer to objects without themselves
implying that the object name has been typed.
Release 1, by Miron Schmidt, based on Andrew Clover's
Inform 5 library 'adname.h'.
## checkout.h
Implements a CHECKOUT debugging verb which identifies
asymmetric and one-way paths between rooms.
Version 1.0 by Roger Firth.
## chooo.h
An object oriented extension to the ChooseObjects entry
point, version 1.0, by Krister Fundin.
## classutl.h
A collection of class-related helper functions,
version 1.0, by Matt Albrecht.
## clothes.h
A library defining a clothes class for easy clothing
handling. Set area, level, and covering for pieces
of clothing. Written by Denis Moskowitz and updated
by Timothy Groves.
## clothing.h
a library defining a clothes class for easy clothing
handling. Set area, level, and covering for pieces
of clothing. Written by Denis Moskowitz.
## clothing.inf
an example game demonstrating the use of clothing.h
## cmap.h
a library to allow easy creation of game maps, by
Rick Dague
## cmap.inf
an example game demonstrating the use of cmap.h
## compass.h
a compass management library to remove the walls,
floor and ceilings for outdoor areas, written by
Jonathan Rosebaugh.
## converse.h
a library to generate menu based conversations,
version 2.0, by L. Ross Raszewski
## daemons.h
a library to cause daemons and timers to execute in
priority order. Originally by Andrew Plotkin and
reworked for Inform 6 by Roger Firth.
## debuglib.h
a library to allow for easier printing of debugging
statements, by John Cater
## debugmcs.h
A library to implement a time-saving command to check
Inform source for bugs caused by missing commas, by
Cedric Knight.
## diary.h
A library that allows a game author to provide a diary
and dynamically add and remove pages. Release 1.000226,
written by Gunther Schmidl, partly based on code by
L. Ross Raszewski.
## dirs.h
provides a 'dirs' verb that tells you which directions
you can go in, version 2.1, by Nicholas Daley
## dirs_2.h
a library to provide an easy way of adding a 'dirs' or
'exits' verb, by Gunther Schmidl
## dirsmap.h
Dirsmap version 2.10, by Marnie Parker
Adds a 'directions' command to Inform. Depending on the
current dirs_style, available exits are shown either
with a map or in a sentence.
## domenu.h
a replacement for Inform's standard DoMenu,
version 6.2, by L. Ross Raszewski
## doors.h
a library making the definition of two-sided doors
easier, by L. Ross Raszewski
## doors2.h
a library to make the parsing of directions for
doors easier, by Max Kalus
## dump.h
Provides debugging verbs DUMP (for displaying parts of
the Z-machine memory map) and IS (for reporting what a
given number might be).
Version 1.1 by Roger Firth.
## dunno.h
A library to add Infocom-style error messages
(e.g. I don't know the word "kludge".)
Version 1.1, written by Neil Cerutti and updated for
Glulx by Andrew Plotkin.
## dynmem20.zip
a library for dynamic memory use, version 2.0,
by John Cater. Archive includes library code, an
example program and documentation.
## dynobj.h
a library to implement truly dynamic objects,
by John Cater
## easydoors.h
A library extension that allows simple creation of doors,
version 3.0, by Andrew MacKinnon.
It also has a few extra features (automatic door opening
when not locked, and status styles).
## elevator.inf
An elevator object which the user can control by a
call button on each floor or by the buttons in the
elevator itself. Version 2, written by Martin Braun
## fixedpt.h
Routines 16-bit fixed-point math, version 1.0,
by Matt Albrecht.
## fixedpt.inf
Test harness for fixedpt.h, by Matt Albrecht.
## fkeys.h
A library for enabling the use of function keys,
version 1.1, by David Fillmore.
## flags.h
A module for implementing boolean flags in Inform,
written by Adam Cadre
## follower.h
"Follower Library" release 3,
by Gareth Rees and Andrew Clover, updated for use
with Inform 6 by Neil Brown.
A library providing support for creatures and things
that can be followed by the player.
## goto.zip
a library which implements the "go to ``"
verb, written by Toni Arnold. Together with the library
"dirs_2.h" this allows Inform games to have the same
player movement as Magnetic Scrolls games. Archive
includes HTML documentation, a Perl script to convert
existing source code, and a converted version of the
game "Adventure".
## greenbacks.inf
Greenbacks, a demonstration of the use of money.h
(see below) for US currency, beta release, by Erik Hetzner
## gtalk.h
A library for Photopia style menu-based conversations,
allowing for submenus, and looping and repeating
conversations.
Version 3.00, written by Greg Boettcher, Krister Fundin
and Mark J. Tilford.
## gtalk.inf
Demonstration game for gtalk.h.
## hintsms.h
A hint system similar to that used by Magnetic
Scrolls, which requires the user to enter codes
from the game's manual to obtain the hint,
written by Peer Schaefer.
## holder.zip
An extension that implements 'indirect holders,' tools
such as tweezers and pliers that can be used to pick up
game objects that, for one reason or another, can't be
touched directly. Written by Jim Aikin.
## howtoplay.h
Implements a HELP verb that displays Fredrik
Ramsberg's "How to Play" instructions from his
"A Beginner's Guide to Playing Interactive Fiction."
If used with Menus, the library displays the
instructions in a menu; otherwise, the text is
displayed in the main screen. By Michael Coyne.
Version 1.3, updated to work with Inform 6.3 and DMenus.
## ictype.h
An implementation of the ANSI C ctype functions,
version 1, by L. Ross Raszewski
## imem.h
a library to implement run-time allocation of dynamic
memory for objects. Version 2.0, by L. Ross Raszewski
## imemd.inf
a demonstration of imem.h
## inform-realtime-hack.tar.gz
a modification of the parserm.h file from the Inform
library 6/7, allowing real-time text input (in the
style of Infocom's Border Zone), by Joe Mason
Includes the modified library file and a short example
## inform-realtime-hack-610.zip
Joe Mason's library modification to allowing real-time
text input (in the style of Infocom's Border Zone),
updated to Inform library 6/10 by Gunther Schmidl.
## infunit.h
A test harness for Inform, based on jUnit (a test
harness for Java). Version 1.0, by Matt Albrecht.
## infunit.inf
Test harness for infunit.h, by Matt Albrecht.
## isort.h
An implementation of the quicksort routine for
Inform arrays, version 1.0, by L. Ross Raszewski.
## istring.h
the Inform string library, version 2.1, providing
implementations of the standard ANSI C library
string functions, by L. Ross Raszewski
## links.h
a library to implement linkable objects, e.g. an
explosive and a detonator, by Jayson Smith.
## links.inf
an example demonstrating the use of links.h
## longint.h
a library to allow signed and unsigned 4 byte
integer arithmetic, Release 1.
Written by Chris Hall and Francis Irving.
## longint.inf
an example demonstrating the use of longint.h
## longint_dg.h
A math library for performing 16 and 32 bit
mathematical operations, by David Given.
## makemaze.zip
Inform source code for makemaze, an Inform program to
generate random mazes and output the Inform source for
that maze. Written by Ricardo Dague.
## manual.h
a library to generate browsable text for Z-Machine
books and built-in manuals, version 5.0,
by L. Ross Raszewski
## mapchar.zip
A library to map accented letters to their internal
character codes for ZSCII or Glulx.
Version 0.02, by Wouter ten Brink.
## math.h
A collection of miscellaneous math functions,
version 1.0, by Matt Albrecht.
## math.inf
Test harness for math.h, by Matt Albrecht.
## mathpars.h
Grammar parsing routines for big numbers (in decimal,
hex, or binary), version 1.0, by Matt Albrecht.
## mca.zip
A library for "Choose Your Own Adventure" type games.
Version 2.22, by Krister Fundin.
## menus.h
a library extension providing easier and better menus,
by Graham Nelson
## minform.zip
mInform 1.1, a cut-down Inform library for generating
small story files. Created by Dave Bernazzani, based on
Inform library 6/2.
## mistype.h
A library to automatically correct minor typing errors
by the player. Version 1.24, by Cedric Knight.
## money.h
a library that provides a generic system for the
manipulation of money, beta release, by Erik Hetzner
(see greenbacks.inf above for an example game which
uses US currency)
## moveclass.h
MoveClass, a library to provide either random or
directed movement for any NPCs.
Version 8.10, by Neil Brown and Alan Trewartha,
with changes for Glulx by Matthew Russotto.
## moveman.txt
The manual for MoveClass
## movie.h
a library to put non-interactive "cut scenes" into a game,
version 3, by L. Ross Raszewski
## multifloyd.h
a library to enable a game to be connected to ifMUD's
multiplayer Floyd bot, by Evin Robertson.
## nameable.h
An extension to allow objects to be named by the
player. Written by John Colagioia, based on code from
Graham Nelson's game "Balances".
## newflags.h
A rewrite of Adam Cadre's flags.h library which is
designed to be more efficient with system resources.
Rewritten by Fredrik Ramsberg.
## notepad.h
A library that allows a game player to take short
notes during play and delete them again. Also has
methods for the game author to add, delete and
manipulate notes. Release 1.000227, written by
Gunther Schmidl.
## notes.h
A library for implementing footnotes in a game.
Release 1, written by Anson Turner.
## npc_engine.zip
NPC Engine, a library to help program sophisticated
NPCs in Inform. Release 8, by Volker Lanz.
Archive includes the library file, documentation
and an example game.
## objlstr.h
An object listing debugging aid for Inform games,
version 1.50, written by Marnie Parker.
## oldaemon.h
A daemon which combines multiple objectloops into
a single loop, thus improving performance. Version 1.0,
by L. Ross Raszewski.
## outofrch.h
a library to define reachable areas for supporters and
containers, version 2.00, written by Marnie Parker
## perform.tgz
Perform (Perceptron Classifier in Inform), version 1.0
by Nick Montfort, MIT License.
## phototalk.inf
routines from the game Photopia dealing with the menu
conversation system, by Adam Cadre
## phtalkoo.h
menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser
## platypus.zip
Platypus release 4+, Anson Turner's replacement for the
standard Inform library (previously called "animalib"),
along with documentation and example code.
## player_notepad.h
An extension for taking notes during play, as used in
Suveh Nux. Version 1.0, by David Fisher.
## plback.h
A library extension (for the Platypus library only) that
implements a GO BACK verb, by Alexandre Muniz.
Version 1.1.
## plphtoo.h
Menu based conversation system based on Adam Cadre's
routines from Photopia (phototalk.inf), modified and
object-oriented by David Glasser, and then adapted
for Platypus by Alexandre Muniz.
## pmove.h
an extension to move objects while preserving the
object lineage, by L. Ross Raszewski
## pname.zip
A library that allows more precise name constructs to
be declared and causes the parser to disambiguate
based on these "phrase name" constructs, written by
Neil Cerutti. Version 1.1, 10 May 2001.
## prand.h
A library for printing random strings, release 1,
by Anson Turner.
## printslow.zip
A function with allows you to print text to the screen
at a slower than normal computer speed rate, written
by David Cornelson.
Archive includes library header and an example.
## printtime.h
a library to print a time in a chosen format,
by Erik Hetzner. Release 981031
## rap11.zip
Reactive Agent Planner for Inform, a goal seeking
library for Inform NPCs.
Version 1.1, written by Nate Cull.
## rap12.zip
Reactive Agent Planner for Inform, a goal seeking
library for Inform NPCs.
Version 1.2, originally by Nate Cull, and updated
with a Perl preprocessor by Sam Denton.
## random.h
A replacement for Inform's random() function, which
ensures well-distributed (and, where necessary,
predictable) results, irrespective of which Z-machine
or Glulx interpreter the player is using.
Version 1.3, written by Roger Firth.
## recept.h
A library for receptacles, that is, contains with
defined capacities. Version 1.0, by Peer Schaefer.
## scenic.h
Supports lightweight scenery 'objects', embedded in
room objects, which can be examined but not otherwise
manipulated.
Version 3.1, written by Richard Barnett, Joe Mason,
Roger Firth and Stefano Gaburri.
## scrutinize.h
An extension to help find missing synonyms for objects,
written by Fredrik Ramsberg.
## seeno.h
A library to change the standard Inform message "You
can't see any such thing." to the more specific "You see
no xxx yyy here." Version 1.1, by Cedric Knight.
## sha_hint.h
A library to add a simple hint system to a game, where
the user enters "hint ``" to get hints.
Written by Ricardo Dague.
## shell.zip
A skeleton shell for starting coding a game from.
Includes code to make the character male or female,
hints, magic words and a comment verb.
## shuffle.h
A library to pull numbers randomly from a hat until
all have been used, whereupon the process restarts;
like random(), but avoiding obvious repetition,
by Roger Firth.
## sorting.h
Implementation of quick sort, insertion sort and shell
sort routines, version 1.2, by Fredrik Ramsberg.
## sorting.inf
An example using the sort routines in sorting.h, by
Fredrik Ramsberg.
## smartcantgo.h
"Smart 'Can't Go' Library" by David Wagner,
updated for Inform 6 by Roger Firth.
A routine that lists the exits of rooms instead of just
"You can't go that way".
Version 5 (3feb99), based on David's version 3 (08nov95).
## sound.h
a library to handle Inform's sound capabilities,
by L. Ross Raszewksi. Requires a sound card.
## stack.h
An implementation of a stack, by Fredrik Ramsberg.
## stack.inf
An example of how to use the stack class in stack.h,
by Fredrik Ramsberg.
## stringmaker.h
A routine to convert a byte array of characters into
a packed string which can be printed (and vice versa).
Version 1.0, by Roger Firth.
## style.h
an Inform library extension for embedding styles in
print statements, written by by Chris Klimas
## swap.h
A function to swap two objects, moving each to the
other's parent, by "she's long gone".
## teleport.inf
Inform source to demonstrate how to allow the player to
teleport to a room by typing in the room's name as a
command, written by Jim Fisher and Michael Huang.
## text_functions.h
a library of functions for dealing with text in Inform,
Release 1.0, by Patrick Kellum.
## text_functions.inf
an example demonstrating the use of text_functions.h
## timepiece.h
a library of classes to implement watches, clocks, etc.,
by Erik Hetzner. Release 981031
## timesys.h
a library extension that enhances handling of time-oriented
games, by Kevin Forchione.
Based on both timewait.h (1995) and waittime.h (1996).
## timewait.h
Time/Wait Library, release 3. A library to support
parsing the time of day and "wait until three o'clock"
commands. Written by Andrew Clover and updated to
Inform 6 by Nicholas Daley
## torch.h
A library allowing the use of torches (the flaming,
wooden kind), which can be either good (ready to be
ignited), burning, or burnt-out.
Written by David Griffith.
## triform12b.zip
Triform 1.2b, an alternate library for Inform,
written by Nathan Schwartzman.
## trinitystat.h
A library go give games a status line in the style of
Infocom's Trinity, written by Jonathan Rosebaugh.
## utility.h
A library of useful Inform functions, version 4.0,
by L. Ross Raszewski. Also works under Glulx.
## waittime.h
a library to provide understanding of English time
strings, to give an enhanced "wait" command. Written
by L. Ross Raszewski and updated to Inform 6 by
Nicholas Daley
## wearable.zip
A library for clothing, by "she's long gone".
Includes the library, documentation and a demonstration
game.
## whatis.h
a library to provide commands such as "who am I",
"what is a grue", etc. Version 1, by Andrew C. Murie
## whowhat.h
a library to provide support for input such as "who
is..." and "what is...". Written by David Cornelson,
based on "whatis.h" by A.C. Murie.
## writelist.h
Replacement components for the Library list-maker
WriteListFrom(), invoking an object's invent property
both for inventories AND during room descriptions.
Version 1.1, written by Roger Firth.
## yesno.h
a library to ask a semi-rhetorical yes or no question,
by L. Ross Raszewski
## zclock.h
A library that implements the timers and daemons
mechansim used in Infocom games, by Allen Garvin.
## znsi.h
ZNSI version 1.0, a control-code add on system for
istring.h (see above), by L. Ross Raszewski
## zorkh.zip
A collection of Zork-related library extensions,
Release 2, by Joe Merical.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/library/contributions/glulx:
This directory contains Glulx-specific Inform library extensions
## BustFlow.h
BustAFlow, a Glulx Inform library for passing object
property execution up the object tree,
by Brendan Barnwell.
## GxScript.h
A menu-based conversation library for Glulx Inform,
with conversation menus in a separate window,
by Brendan Barnwell.
## OKBGlulx.h
A library providing object-oriented mechanisms for
handling Glk windows, and also has underscore-free
function aliases for some infglk functions,
by Brendan Barnwell.
## OKBStyle.h
A library which allows text style changes to be
embedded in literal strings, by Brendan Barnwell.
## gtoolbar.zip
Adds a graphical toolbar, similar to those found in
many OSes such as Windows and KDE/Gnome, to the
top of a Glulx Inform program, by Simon Baldwin.
## gwindows.zip
GWindows Screen Management Framework for Glulx,
version 0.9b, by L. Ross Raszewski.
## infglk.zip
A Glulx Inform library, version 0.7.3, designed to
make calling Glk functions from within Glulx Inform
easier, written by John Cater.
Archive includes library header file and Perl source
code used to create it.
Note that this version supercedes the previous 2.0
release, as the numbering scheme has been changed to
be in line with Glk version numbering.
## pdtlt.inf
"People Don't Talk Like That", a demonstration of the
GxScript conversation library, by Brendan Barnwell.
Inform source code.
## pdtlt.ulx
"People Don't Talk Like That", by Brendan Barnwell.
Compiled Glulx game file.
## sgw.h
Simple Glulxe Wrapper, a simple and small glulxe wrapper,
created for the novice Inform programmer.
Version 1.1, by Alessandro Schillaci.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/library/contributions/old:
## howtoplay-v1.2.h
Implements a HELP verb that displays Fredrik
Ramsberg's "How to Play" instructions from his
"A Beginner's Guide to Playing Interactive Fiction."
If used with Menus, the library displays the
instructions in a menu; otherwise, the text is
displayed in the main screen. By Michael Coyne.
Version 1.2.
## triform12a.zip
Triform 1.2a, an alternate library for Inform,
written by Nathan Schwartzman.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/library/old:
This directory contains older versions of the Inform 6 Library,
which may be of use in compiling source code written for older
versions of Inform 6.
Note that Library 6/2 is the last release which can be used to
create V3 games.
## inform_library61.tar.gz
The Inform 6/1 libraries (April 1996), tarred
and gzipped into a single file.
## inform_library62.tar.gz
The Inform 6/2 libraries (September 1996), tarred
and gzipped into a single file.
## inform_library63.zip
The Inform 6/3 libraries (December 1996), zipped
into a single file.
## inform_library64.tar.gz
The Inform 6/4 libraries (January 1997), tarred
and gzipped into a single file.
## inform_library65.zip
The Inform 6/5 libraries (April 1997), zipped into
a single file.
## inform_library66.zip
The Inform 6/6 libraries (August 1997), zipped into
a single file.
## inform_library67.tar.gz
The Inform 6/7 libraries (September 1997), tarred
and gzipped into a single file.
## inform_library68.zip
The Inform 6/8 libraries (December 1998), zipped
into a single file.
## inform_library69.zip
The Inform 6/9 libraries (April 1999), zipped into
a single file.
## inform_library610.zip
The Inform 6/10 libraries (November 1999), zipped
into a single file.
## inform_library610_bp.tar.Z
Bi-platform (Glulx and Z-code) version of the Inform
6/10 library, by Andrew Plotkin.
## inform_library611.zip
The Inform 6/11 libraries (April 2004), zipped into
a single file.
## inform6lib-6.12.1.zip
The Inform 6.12.1 library (June 2016).
## inform6lib-6.12.2.zip
The Inform 6.12.2 library (June 2018).
## inform6lib-6.12.3.zip
The Inform 6.12.3 library (March 2019).
## inform6lib-6.12.4.zip
The Inform 6.12.4 library (July 2020).
------------------------------------------------------
# if-archive/infocom/compilers/inform6/library/translations:
This directory contains translations of the Inform 6 library
contributed by members of the IF community
## InformATE610_071030.zip
Spanish translation of the Inform 6 libraries.
Translated by Jose Luis Diaz, and now maintained by
Jose Manuel Ferrer Ortiz.
## LojbanInform.zip
Translation of the Inform 6 libraries into Lobjan,
an artificial language, by Robin Lee Powell and
Martin Bays.
## RInform075.zip
Russian translation of the Inform 6 libraries,
version 0.75, translated by Denis Gayev.
## deform.zip
Deform 6/11, a German translation of the Inform 6
libraries, translated by Martin Oehm.
## dutch_inform_6-11.tar.gz
Dutch translation of the Inform 6/11 libraries,
translated by Yuri Robbers and packaged as a
gzipped tarball.
## dutch_inform_6-11.zip
Dutch translation of the Inform 6/11 libraries,
translated by Yuri Robbers and packaged as a zip
archive.
## french_inform_6-12.2.zip
French translation of the Inform 6 libraries, requires at least Inform 6.34
and library 6.12.4. Version 1.0 of the translation, written by Lionel Ange.
## french.zip
French translation of the Inform 6 libraries,
version 2.1, translated by Jean-Luc Pontico.
## german_inform_05.tar.gz
German libraries and parser for the Inform 6
compiler, release 0.5, by Tinic Urou.
## ginform-6.10.1.tgz
German translation of the Inform 6 libraries,
version 6.10.1, by Ralf Herrmann. Includes a
German translation of Graham Nelson's version of
Colossal Cave / Adventure.
## infit2.zip
Infit version 2.0, an Italian translation of the
Inform 6 library, written by by Giovanni Riccardi.
## inform_de_readme_en.txt
An English description of Max Kalus' German
Inform 6 library translation.
## inform_de_stabil.zip
German libraries and parser for the Inform 6
compiler, stable version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a zip archive.
## inform_de_stabil.tar.gz
German libraries and parser for the Inform 6
compiler, stable version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a gzipped tarball.
## inform_de_test.zip
German libraries and parser for the Inform 6
compiler, test version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a zip archive.
## inform_de_test.tar.gz
German libraries and parser for the Inform 6
compiler, test version, by Max Kalus, based on
previous libraries by Tinic Urou, Toni Arnold and
Ralf Herrmann, packaged as a gzipped tarball.
## italian_inform_12.tar.gz
Language definition and grammar files for the
Italian translation of the Inform libray and
parser. Version 1.2 of the translation, written
by Ilario Nardinocchi.
## swedish_inform.zip
Swedish translation of the Inform 6 libraries,
requires at least Inform 6.31 and library 6/11.
Version 1.6 of the translation, written by
Fredrik Ramsberg.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/manuals:
This directory contains documentation for Inform 6, by Graham Nelson
## I6-Addendum.html
A description of the updates to the Inform 6 language and compiler since the
Designer's Manual, Fourth Edition, was released. Written by Andrew Plotkin.
## IBG.pdf
The Inform Beginner's Guide, by Roger Firth and
Sonja Kesserich, Third Edition (August 2004), in
Adobe Acrobat PDF format.
## designers_manual_4.pdf
The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in Adobe Acrobat PDF format.
Release 4/1, May 2001.
## designers_manual_4.chm
The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in Windows HTML Help format.
Converted by David Cornelson from the HTML version
of the manual.
## designers_manual_4.zip
The Inform Designer's Manual, by Graham Nelson,
Fourth Edition, in HTML format, converted by
David Welbourn.
## technical_manual.txt
Technical Manual for Inform 6.20, plain text
last revised 10dec98
------------------------------------------------------
# if-archive/infocom/compilers/inform6/manuals/glulx:
## glulx-inform-guide.txt
The Game Author's Guide to Glulx Inform, for
Inform 6.21(G0.35), by Andrew Plotkin.
## glulx-technical.txt
The Glulx Inform Technical Reference, for
Inform 6.21(G0.35), by Andrew Plotkin.
## gull-docs.zip
Gull, a guide to Glulx Inform, by Adam Cadre.
This archive contains the guide in HTML format.
## gull-games.zip
Gull, a guide to Glulx Inform, by Adam Cadre.
This archive contains the example games discussed
in the guide.
## gull_espanol+ejemplos.zip
Gull, a guide to Glulx Inform, by Adam Cadre, translated
into Spanish.
This archive contains the guide in PDF format, as well as
the example games discussed in the guide.
## gull_espanol.zip
Gull, a guide to Glulx Inform, by Adam Cadre, translated
into Spanish.
This archive contains the guide in PDF format.
## gull_espanol_html.zip
Gull, a guide to Glulx Inform, by Adam Cadre, translated
into Spanish.
This archive contains the guide in HTML format.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/manuals/old:
## designers_manual.tex
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Original TeX format.
## designers_manual.info.tar.gz
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
GNU Info format, converted by
Christopher J. Madsen.
## designers_manual.pdf
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Adobe Acrobat PDF format, converted by Zak.
## designers_manual.ps
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Postscript format, converted by Thomas Insel.
## designers_manual.txt
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
plain text, converted by Stephen van Egmond
and updated by Lucian Smith.
## designers_manual_hlp.zip
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
Microsoft Windows Help format, converted
by Tony Ellis. This is version 1.1 of the
Windows help version of the manual.
## designers_manual_html.zip
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
HTML format for web browsers.
## designers_manual_stronghelp.zip
The Inform Designer's Manual, by Graham Nelson,
revised Third Edition, 16 May 1997.
RISC OS Stronghelp format, converted by
Alan Trewartha.
## designers_manual.l150dpi.ps.gz
The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
Gzipped Postscript format for printing the
manual in landscape (2-up) mode, for 300dpi
printers.
Produced by Bruce Stephens using psnup.
## designers_manual.l300dpi.ps.gz
The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
Gzipped Postscript format for printing the
manual in landscape (2-up) mode, for 600dpi or
better printers.
Produced by Bruce Stephens using psnup.
## designers_manual.lha
The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
AmigaGuide format, converted by Adam Dawes.
## designers_manual_lj.zip
The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
HP PCL format for LaserJet II and compatible
printers.
## designers_manual_os2.zip
The Inform Designer's Manual, by Graham Nelson,
Third Edition, 4 September 1996.
OS/2 Information Presentation Facility (IPF)
format, converted by Gerald Bostock.
## dm_supplement.txt
Supplement to the Inform Designer's Manual,
commenting on the objectloop command.
Written by Lucian Smith.
## errata.txt
Errata (16 May 1997) for correcting the
Inform Designer's Manual, 3rd Ed.
(4 September 1996), by Graham Nelson.
## translators_manual.txt
Translator's Manual for Inform 6.10 and
library 6/3, detailing the translation of
the library to languages other than English.
Plain text, last revised 9dec96.
## translators_manual.hlp
Translator's Manual for Inform 6.10 and
library 6/3, in Microsoft Help format,
converted by Nicholas Daley.
## translators_manual.rtf
RTF source for the Microsoft Help version of
the Translator's Manual for Inform 6.10.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/source:
This directory contains the C source code of the Inform compiler.
## inform635_source.zip
Inform 6.35 source code (May 2021),
by Graham Nelson, et al.
## inform-6.35-r6.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.2
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
------------------------------------------------------
# if-archive/infocom/compilers/inform6/source/old:
This directory contains the C source code of old releases
of the Inform compiler.
We are still missing the source for Inform versions 6.01, 6.02,
6.04, 6.11 and 6.12. If you have any of these, please upload them.
## inform603_source.zip
Inform 6.03 source code (May 1996),
by Graham Nelson.
## inform605_source.tar.gz
Inform 6.05 source code (September 1996),
by Graham Nelson.
## inform610_source.zip
Inform 6.10 source code (December 1996),
by Graham Nelson.
## inform613_source.tar.gz
Inform 6.13 source code (April 1997),
by Graham Nelson.
## inform614_source.tar.gz
Inform 6.14 source code (September 1997),
by Graham Nelson.
## inform615_source.zip
Inform 6.15 source code (March 1998),
by Graham Nelson.
## inform620_source.zip
Inform 6.20 source code (December 1998),
by Graham Nelson.
## inform621_source.zip
Inform 6.21 source code (April 1999),
by Graham Nelson.
## inform621_037bp_source.tar.Z
Source code for the bi-platform (Glulx and Z-code)
version of the Inform 6.21 compiler. Written by
Andrew Plotkin, based on Graham Nelson's Inform
6.21 source code.
## inform621_037g_source.tar.Z
Source code for the Glulx-only version of the
Inform 6.21 compiler. Written by Andrew Plotkin,
based on Graham Nelson's Inform 6.21 source code.
## inform630_source.zip
Inform 6.30 source code (February 2004),
by Graham Nelson, et al.
## inform631_source.zip
Inform 6.31 source code (February 2006),
by Graham Nelson, et al.
## inform632_source.zip
Inform 6.32 source code (November 2010),
by Graham Nelson, et al.
## inform633_source.zip
Inform 6.33 source code (May 2014),
by Graham Nelson, et al.
## inform634_source.zip
Inform 6.34 source code (May 2020),
by Graham Nelson, et al.
## inform-6.33-6.12.1.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.33 source
- Inform library 6.12.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
## inform-6.34-6.12.2.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.34 (pre-release) source
- Inform library 6.12.2
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
## inform-6.34-6.12.4-1.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.34 source
- Inform library 6.12.4
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
## inform-6.35-r2.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 2.6
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
## inform-6.35-r3.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 2.8
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
## inform-6.35-r4.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.0
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
## inform-6.35-r5.tar.gz
Inform all-in-one Unix source package, put together
by David Griffith, Glenn Hutchings and others.
The package includes the following:
- Inform 6.35 source
- Inform library 6.12.5
- PunyInform library 3.1
- Demo games (Advent, Balances, Ruins, etc.)
- Tutorials and useful include files
- Other contributed material
------------------------------------------------------
# if-archive/infocom/compilers/inform6/source/patches:
## inform621_varying.zip
Sean Barrett's "Inform Varying Strings", an Inform 6.21 compiler modification that
"provides a mechanism by which printed strings can be made to vary with no
programming effort on the part of the author. Each string that prints is chosen
from several options; the choice can be at random, with constrained randomness, in
sequential order repeating the last, or in sequential order wrapping around to the
beginning." This was used in Barrett's game "The Weapon".
## inform630_assert_patch.zip
A patch for Inform 6.30 to add an assertion
mechanism, by Simon Baldwin.
## inform631_typed.zip
Jesse McGrew's "Typed Inform", an extension of Inform 6.31 with the goal of
introducing a general way to manipulate values larger than a single virtual
machine word.
------------------------------------------------------
# if-archive/infocom/compilers/inform6/utilities:
## Makefile.inform
A generic makefile adapted for use with Inform
projects, by Jake Wildstrom. Includes automatic
abbreviation calculation and several customizable
options.
## log2inf.pl
A Perl script that generates Inform source code from
transcript files, by Sam Denton.
## unixcasefix.sh
A Unix shell script that generates correctly cased
symbolic links to the library files, by Glen Smith.
------------------------------------------------------
# if-archive/infocom/compilers/inform7:
Inform is a compiler of Infocom-format story files, written by Graham Nelson.
The Inform 7 home page is located at
------------------------------------------------------
# if-archive/infocom/compilers/inform7/examples:
## I7Examples.zip
25 small examples of Inform 7, by Al.
------------------------------------------------------
# if-archive/infocom/compilers/inform7/executables:
## I7_6L38_FreeBSD.zip
Inform 7 compilers originally built by
Adam Thornton and packaged by Andy Kosela
for his Inform7 for FreeBSD port.
## I7_6M62_OSX.dmg
Inform 7 build 6M62 for Mac OS X.
## I7_6M62_Windows.exe
Inform 7 build 6M62 for Windows.
## Quixe-215.zip
Quixe 2.1.5 for Inform 7: unpack this archive
in the I7 template directory to update the
version of Quixe in Inform 7.
## NI_6M62_Win64.zip
The Natural Inform 6M62 command line compiler,
built as a 64-bit Windows console application.
Note that this cannot be used with the current
Inform 7 Windows front-end, and is intended
for compiling very large projects on the
command line.
------------------------------------------------------
# if-archive/infocom/compilers/inform7/extensions:
## Achievements.zip
Achievements version 1, by Mikael Segercrantz.
Provides a table-based way of assigning scores to
actions, rooms and objects.
## AtmosEffects.zip
Atmospheric Effects version 4, by Mikael Segercrantz.
## Currency.i7x
Currency, version 2/121101, by Zorkfire Games.
An extension providing a system for implementing
currency, including values for coins and bills.
## I7Planner.zip
Planner version 1, by Nate Cull. An extension for
creating NPCs that, given a goal, perform actions to
achieve the goal.
## MultiExits.zip
Multiple Exits version 1, by Mikael Segercrantz.
Allows the creation of exits with multiple possible
destinations.
## RQuips.zip
Reactable Quips version 2, by Michael Martin. A
table-based approach to NPC conversation chains, as
well as allowing rules to fire on lines of
conversation.
## SchedActs.zip
Scheduled Activities version 2, by John Clemens. An
extension that allows activities to be scheduled at
absolute and relative times.
## ShipboardDirs.zip
Shipboard Directions version 1, by Mikael Segercrantz.
------------------------------------------------------
# if-archive/infocom/compilers/inform7/manuals:
## Inform7_CheatSheet.pdf
Inform 7 Cheat Sheet, version 0.2,
by Mark-Oliver Reiser.
## Inform7_CheatSheet_Sources.zip
Editable source files (in Microsoft Office formats) for the
Inform 7 Cheat Sheet, version 0.2, by Mark-Oliver Reiser.
------------------------------------------------------
# if-archive/infocom/compilers/inform7/source:
## OSX_UI_source.zip
Source code for the Inform 7 front-end for Mac OS X,
by Andrew Hunter.
## Windows_UI_source.zip
Source code for the Inform 7 front-end for Windows,
by David Kinder.
## cBlorb.tar.gz
Source code for the cBlorb Blorb packager,
by Graham Nelson.
## i6template.tar.gz
Source code for the Inform 6 template layer,
by Graham Nelson.
## inweb.tar.gz
Source code for Inweb, the literate programming tool
used by the Inform project, by Graham Nelson.
## stdrules.tar.gz
The standard rules, used in every Inform 7 project,
by Graham Nelson.
------------------------------------------------------
# if-archive/infocom/compilers/inform_early:
This directory contains files related to early (that is, before Inform 5) versions of Inform.
## inform2_archimedes.arcfs
Inform release 2 for the Acorn Archimedes, as originally packaged as an Acorn ArcFS archive.
Includes Acorn Archimedes binaries, manual, library and source code for the example game Deja Vu.
## inform2_archimedes.tar.gz
Inform release 2 for the Acorn Archimedes, packaged as a Unix tar.gz archive.
Includes Acorn Archimedes binaries, manual, library and source code for the example game Deja Vu.
------------------------------------------------------
# if-archive/infocom/compilers/vbcc:
## vbcc_0.7.orig.tar.gz
Source code for VBCC version 0.7-3, a C compiler
written by Volker Barthelmann.
## vbcc_0.7-3.diff
A diff patch for VBCC 0.7-3 to add a Z-Machine
back end, by David Given. This allows VBCC to compile
C code into Z-Machine instructions.
------------------------------------------------------
# if-archive/infocom/compilers/zasm:
## zasm.zip
zasm, a Z-machine assembler written in Perl by Matt Kimball.
Archive includes Perl source, manual and example Z-code
assembly files.
------------------------------------------------------
# if-archive/infocom/compilers/zilf:
## zilf-0.8.zip
ZILF 0.8, a ZIL compiler, by Jesse McGrew. Includes .NET
executables for the compiler and its assembler (ZAPF), a
parser and game library, and code samples, including a
port of Adventure aka Colossal Cave.
------------------------------------------------------
# if-archive/infocom/demos:
## csdemo.zip
A demo of Cornerstone.
## how_to_play_these_games
by Gareth Rees, last updated October 1995
[file is linked to games/zcode/how_to_play_these_games]
## minizork.z3
tuid: 1rea34vqnz3mtyq1
Mini-Zork I: data file of a demo originally distributed for
the Commodore 64 (see minizork.zip)
## minizork.zip
The Mini-Zork demo from Infocom, put onto a C64 disk along with
the text accompanying it from the UK C64 magazine Zzap! 64.
D64 disk image.
[file is linked to games/c64/minizork.zip]
## sampler1_R26.z3
Data file of the 1984 Infocom Sampler (Release 26 /
Serial Number 840731). Contains an Infocom interactive
fiction tutorial and samples of four Infocom games:
Zork I, Planetfall, Infidel, and The Witness.
## sampler1_R52.z3
Same as above, Release 52 / Serial number 850402
## sampler1_R53.z3
Same as above, Release 53 / Serial Number 850407
## sampler1_R55.z3
Same as above, Release 55 / Serial Number 850823
## sampler2.z3
Data file of the second Infocom Sampler (Release 97 /
Serial Number 870601) with an interactive fiction tutorial
(a sequence from Wishbringer) and samples of three Infocom
games: Zork I, Leather Goddesses of Phobos, and Trinity
## zork_1_demo.zip
tuid: 5w07yn5e06d6ftqm
oyvdfdvghyds5mad
The first sampler (ID1) from Infocom, featuring the
"Catch-a-Butterfly" demo along with a section of Zork 1.
Archive also includes a JPEG of an advert for this demo
taken from "The New Zork Times" Page 7; Vol. 3, No. 3;
Summer 1984.
## zorkdemo.zip
Return to Zork, sneak preview by Activision
## ztuu.zip
Zork: The Undiscovered Underground,
a text adventure prequel to Zork Grand inquisitor.
Written by Marc Blank and Mike Berlyn,
programmed by Gerry Kevin Wilson.
Release 16 / Serial number 970828
This file seems to have disappeared from Activision's web
site, so hopefully putting the file here is okay.
Z5 game file, Readme, and InvisiClues.
## ztuu.pdf
tuid: 40hswtkhap88gzvn
The manual for Zork: The Undiscovered Underground,
as a PDF formatted in the style of the original
Infocom manuals, converted by Chris Marsh.
------------------------------------------------------
# if-archive/infocom/fonts:
## flatheadregular.zip
The font used by the MS-DOS Infocom interpreters
in MCGA mode, remade as a Truetype font for use in
modern interpreters by "Kawa". Best used at font
sizes that are multiples of 12.
------------------------------------------------------
# if-archive/infocom/hints/invisiclues:
This directory contains the contents of the original
Infocom InvisiClues Hint Booklets
## AMFV.inv
A Mind Forever Voyaging, typed in by Graeme Cree
## Ballyhoo.inv
Ballyhoo, typed in by Paul David Doherty
## BeyondZork.inv
Beyond Zork, typed in by Paul David Doherty
## Bureaucracy.inv
Bureaucracy, typed in by Thomas Schaefer
## Cutthroats.inv
Cutthroats, typed in by Graeme Cree and Judy Lynch
## Deadline.inv
tuid: p976o7x5ies9ltdh
Deadline, typed in by Paul David Doherty
## Enchanter.inv
Enchanter, typed in by Paul David Doherty
## HHGG.inv
The Hitchhiker's Guide to the Galaxy,
typed in by Paul David Doherty
## HollywoodHijinx.inv
Hollywood Hijinx, typed in by Peter Doherty
## Infidel.inv
Infidel, typed in by Paul David Doherty
## LGOP.inv
Leather Goddesses of Phobos,
typed in by Paul David Doherty and Graeme Cree
## LurkingHorror.inv
The Lurking Horror, typed in by Paul David Doherty
## Moonmist.inv
Moonmist, typed in by Paul David Doherty
## Planetfall.inv
Planetfall, typed in by Paul David Doherty
## PlunderedHearts.inv
Plundered Hearts, typed in by Graeme Cree
## Seastalker.inv
Seastalker, typed in by Judy Lynch
## Sorcerer.inv
Sorcerer, typed in by Paul David Doherty
## Spellbreaker.inv
Spellbreaker, typed in by Paul David Doherty
## Starcross.inv
Starcross, typed in by Paul David Doherty
## Stationfall.inv
Stationfall, typed in by Paul David Doherty
## Suspect.inv
Suspect, typed in by Paul David Doherty
## Suspended.inv
Suspended, typed in by Paul David Doherty
## Trinity.inv
Trinity, typed in by Peter Doherty
## Wishbringer.inv
Wishbringer, typed in by Graeme Cree
## Witness.inv
Witness, typed in by Paul David Doherty
## ZorkI.inv
tuid: 0dbnusxunq7fw5ro
Zork I, typed in by Henrik Dittmann
## ZorkII.inv
Zork II, typed in by Graeme Cree
(from LTOI I, not from the original hint book)
## ZorkIII.inv
Zork III, typed in by Paul David Doherty
## infocom-inv-xlat.perl
A Perl script by James Hulsey that converts the
InvisiClues files found here into a format similar to
the Scott Adams hints format so you can decode answers
one at a time instead of reading all the hints at one.
[file is linked to infocom/tools/infocom-inv-xlat.perl]
## invcode.tar.gz
InvisiClues for all Infocom's games, encoded with a
simple cypher to prevent the hints being read by
accident, in Unix format. The package was put
together by Linards Ticmanis using InvisiClues typed
in by various others.
## invcode.zip
InvisiClues for all Infocom's games, encoded with a
simple cypher to prevent the hints being read by
accident, in DOS format. The package was put
together by Linards Ticmanis using InvisiClues typed
in by various others.
------------------------------------------------------
# if-archive/infocom/hints/maps:
## AMFVmap.gif
Map of Rockvil, South Dakota, for the game
A Mind Forever Voyaging, by Adam Dawes.
## suspended.map
Map of the locations in Suspended.
## zork0.zip
A collection of the complete maps to Infocom's Zork Zero:
The Revenge of Megaboz, done in the same style as the maps
that came with Infocom's InvisiClues packages, created by
Marco Cavagna.
## zork0maps.zip
GIF files of all the maps from Zork Zero, by Mark Howell.
The Delta is incomplete, all the others are complete.
------------------------------------------------------
# if-archive/infocom/hints/online-hints:
## borderzone.olh
the online hints provided with the Macintosh version of
Border Zone, formatted by Torbjoern Andersson
## lgop.olh
the online hints from Leather Goddesses of Phobos,
typed in by Audrey De Lisle
## nordbert.olh
the online hints from Nord and Bert Couldn't Make Head or
Tail of It, typed in by Audrey De Lisle
## planetfall.olh
the online hints provided with late versions of Planetfall,
formatted by Torbjoern Andersson
## wishbringer.olh
the online hints from Wishbringer, not available in the
Lost Treasures of Infocom, typed in by Stefan Jokisch
------------------------------------------------------
# if-archive/infocom/hints/solutions:
## amfv.txt
solution for A Mind Forever Voyaging
by Erik Futtrup and Twan Lintermans
## arthur.txt
solution for Arthur: The Quest for Excalibur, by Merlin
## ballyhoo.txt
stepwise solution for Ballyhoo,
by Erik Futtrup and Twan Lintermans
## battletech.txt
anonymous hints for BattleTech, the RPG released by
Activision on the Infocom label
## beyondzork.txt1
solution for Beyond Zork, by Dave Marshburn
## beyondzork.txt2
tips for Beyond Zork, by Erik Futtrup and Twan Lintermans
## beyondzork.txt3
solution for Beyond Zork, by Scorpia
## borderzone.txt
stepwise solution for Borderzone, by Erik Futtrup
## bureaucracy.txt
stepwise solution for Bureaucracy
by Erik Futtrup and Twan Lintermans
## cutthroats.txt
anonymous solution for Cutthroats
## deadline.txt
tuid: p976o7x5ies9ltdh
anonymous solution for Deadline
## enchanter.step1
stepwise solution for Enchanter, by Paul D. Smith
## enchanter.step2
stepwise solution for Enchanter, by Paul David Doherty
## enchanter.step3
stepwise solution to Enchanter, by Jacob Gunness
## enchanter.txt
tuid: vu4xhul3abknifcr
anonymous prose solution for Enchanter
## hitchhiker.step
stepwise solution for Hitchhiker's Guide to the Galaxy,
by Doug Howell and Peter van Turennout
## hitchhiker.txt
solution for Hitchhiker's Guide to the Galaxy, by Scorpia
## hollywood.gag
things to try in Hollywood Hijinx, by Twan Lintermans
## hollywood.step1
stepwise solution for Hollywood Hijinx,
by Erik Futtrup and Twan Lintermans
## hollywood.step2
stepwise solution to Hollywood Hijinx, by Jacob Gunness
## hollywood.txt
solution for Hollywood Hijinx, by The Game Master
## infidel.step
stepwise solution to Infidel, by Jacob Gunness
## infidel.txt
anonymous solution for Infidel
## journey.txt
revised solution for Journey, by Erik Futtrup
## lgop.step1
stepwise solution to Leather Goddesses of Phobos,
by Erik Futtrup and Twan Lintermans
## lgop.step2
stepwise solution to Leather Goddesses of Phobos,
by Charazz, Mad Hacker, and Obsidian
## lgop.step3
stepwise solution to Leather Goddesses of Phobos,
by Jacob Gunness
## lgop.txt1
solution for Leather Goddesses of Phobos,
by Neil P. McCulloch
## lgop.txt2
solution for Leather Goddesses of Phobos, by Scorpia
## lurkinghorror.step1
stepwise solution for The Lurking Horror,
by Erik Futtrup and Twan Lintermans
## lurkinghorror.step2
stepwise solution for The Lurking Horror,
by Paul D. Smith
## lurkinghorror.step3
stepwise solution for The Lurking Horror,
by Dr. No and Robin Hood
## lurkinghorror.step4
stepwise solution to The Lurking Horror, by Jacob Gunness
## lurkinghorror.txt
solution for The Lurking Horror, by Scorpia
## moonmist.blue.txt
stepwise solution for Moonmist - Blue Version,
by Erik Futtrup, with a hint from John Rodriguez
## moonmist.green.txt
stepwise solution for Moonmist - Green Version,
by Erik Futtrup and Twan Lintermans
## moonmist.red.txt
stepwise solution for Moonmist - Red Version,
by Erik Futtrup and Twan Lintermans
## moonmist.yellow.txt
stepwise solution for Moonmist - Yellow Version,
by Erik Futtrup and Twan Lintermans
## moonmist.txt
solution for Moonmist (all versions), by Scorpia
## planetfall.step1
stepwise solution to Planetfall, by Paul D. Smith
## planetfall.step2
stepwise solution to Planetfall, by Jacob Gunness
## planetfall.txt
anonymous solution to Planetfall
## plunderedhearts.step1
stepwise solution for Plundered Hearts,
by Erik Futtrup and Twan Lintermans
## plunderedhearts.step2
stepwise solution to Plundered Hearts, by Jacob Gunness
## plunderedhearts.txt
solution for Plundered Hearts, by Scorpia
## seastalker.txt
anonymous solution for Seastalker
## sherlock.step1
stepwise solution for Sherlock: The Riddle of the Crown
Jewels, by Erik Futtrup and Twan Lintermans
## sherlock.step2
stepwise solution for Sherlock: The Riddle of the Crown
Jewels, by Jacob Gunness
## shogun.txt
walkthrough for Shogun, by Graeme Cree
## sorcerer.step1
stepwise solution for Sorcerer, by Paul David Doherty
## sorcerer.step2
stepwise solution for Sorcerer, by Paul D. Smith
## sorcerer.step3
stepwise solution to Sorcerer, by Jacob Gunness
## sorcerer.txt
anonymous solution for Sorcerer
## spellbreaker.step
stepwise solution for Spellbreaker,
by Erik Futtrup and Twan Lintermans
## spellbreaker.txt
solution for Spellbreaker, by Scorpia
## starcross.step1
stepwise solution to Starcross, by Paul D. Smith
## starcross.step2
stepwise solution to Starcross, by Jacob Gunness
## starcross.txt
anonymous solution for Starcross
## stationfall.step
stepwise solution for Stationfall,
by Erik Futtrup and Twan Lintermans
## stationfall.zip
solution for Stationfall and a two-part map, by W.Larkins
## suspect.step
stepwise solution for Suspect,
by Erik Futtrup and Twan Lintermans
## suspended.txt
anonymous solution for Suspended
## trinity.step
stepwise solution for Trinity,
by Erik Futtrup and Twan Lintermans
## trinity.txt
solution for Trinity, by Scorpia
## wishbringer.step1
stepwise solution for Wishbringer,
by Erik Futtrup and Twan Lintermans
## wishbringer.step2
stepwise solution to Wishbringer, by Jacob Gunness
## witness.step
stepwise solution to Witness, by Jacob Gunness
## witness.txt
anonymous solution for Witness
## zorkI.step1
tuid: 0dbnusxunq7fw5ro
anonymous stepwise solution for Zork I
## zorkI.step2
tuid: 0dbnusxunq7fw5ro
stepwise solution to Zork I: The Great Underground
Empire, by Jacob Gunness
## zorkI.txt
tuid: 0dbnusxunq7fw5ro
anonymous solution for Zork I
## zorkII.step1
anonymous stepwise solution for Zork II
## zorkII.step2
stepwise solution to Zork II: The Wizard of Frobozz,
by Jacob Gunness
## zorkII.txt
anonymous solution for Zork II
## zorkIII.step
stepwise solution to Zork III: The Dungeon Master,
by Jacob Gunness
## zorkIII.txt
anonymous solution for Zork III
## zorkzero.txt
walkthrough for Zork Zero by David Sachs (incomplete)
------------------------------------------------------
# if-archive/infocom/icons:
## DefinitiveInfocomIcons.sit
37 Infocom icons for the Macintosh, by
Christopher Drum. Miniature repoductions of the
cover artwork of the Infocom "book" packaging
series, redrawn from scratch.
## DefinitiveInfocomIcons.zip
36 icons from DefinitiveInfocomIcons.sit (except
Fooblitzky which has a non-standard size) by
Christopher Drum, converted to Windows format
by Volker Blasius.
## IconLauncher_1.0.zip
Infocom Icon Launcher, version 1.0,
by Matthew Twomey. A set of stub executables
with custom Infocom icons that can be set up to
launch an Infocom interpreter.
## Infocom_256x256.zip
256x256 icons for all Infocom releases, created
by David Donarumo. Also includes icons for
Cornerstone, Infocomics, and later releases such
as Nemesis and Grand Inquisitor.
## OSX_Infocom_Icons_Volume_1.sit
A set of 34 colour icons for Mac OS X, one for
each Infocom "grey box" release, created by
Christopher Drum.
## WinXP_Infocom_Icons_Volume_1.zip
A set of 34 colour icons for Windows XP, one for
each Infocom "grey box" release, created by
Christopher Drum.
## ZorkLetters.zip
Windows icons with the Letters Z, O, R, K, the
number 0, and a Planetfall icon.
## icons256.zip
67 256-colour Windows icons for all the Infocom
games, by Mark Peterson. Includes one or more
icon for each game and a utility to use them
under Windows 95.
## ificons.zip
Windows icons for Infocom/Inform, TADS and
Hugo, by Giulio Veneziani.
## infocomicons.sit
35 Infocom icons for the Macintosh.
## masters.zip
33 16-colour Windows icons for the Infocom
games on the "Masterpieces of Infocom" CD,
by David Dyte.
## zicons.zip
A set of Windows icons for game files, by
Nicholas Daley: A compass rose with text
"Z" - "Z8" and "TADS".
------------------------------------------------------
# if-archive/infocom/images:
## ZorkZero.bmp
Zork Zero bitmap for use as Windows wallpaper.
Created by David Grimshaw from icons included in the
Zork Anthology.
## titles.gif.zip
GIF files of the title screens of the following games,
by Mark Howell:
- Arthur
- Beyond Zork
- Journey
- Shogun
- Zork Zero
## zork_i.gif
Partial gray-scale scan of the Zork I poster
(824x567x256), by Dave Newkirk.
## zork_ii.gif
Partial gray-scale scan of the Zork II poster
(824x553x256), by Dave Newkirk.
------------------------------------------------------
# if-archive/infocom/info:
## Frobozzi.z5
The Encyclopedia Frobozzica (Abridged Edition), edited by
Nino Ruffini and ported to the Inform format by Digby McWiggle
[file is linked to games/zcode/Frobozzi.z5]
(source code is in games/source/inform/Frobozzi.inf)
## MDL_Primer_and_Manual.pdf
MDL Primer and Manual (1977) by Stu Galley and Greg Pfister.
This documents the MDL interpreter version 54 (ITS) and
version 104 (TENEX), and is an earlier version of "The MDL
Programming Language" document that is also here.
## MDL_Programming_Environment.pdf
The MDL Programming Environment (1980),
by David Lebling.
## MDL_Programming_Language.pdf
The MDL Programming Language (1979),
by Stu Galley and Greg Pfister. This documents the MDL
interpreter version 55 (ITS) and version 105 (TENEX and
TOPS-20).
## MDL_Programming_Primer.pdf
The MDL Programming Language Primer (1980),
by Michael Dornbrook and Marc Blank.
## berlynco_adv.txt
A transcript of an interview on Compuserve, at the GameSIG
online conference on July 18, 1984 with Michael Berlyn,
author of "Cyborg", "Oo-Topos", "Suspended" and "Infidel".
## fact-sheet.txt
Infocom games, authors, history, statistics, interpreters,
and tools, by Paul David Doherty. (v4.95, 22 June 2007)
## frobozzica.pdf
The entire Encyclopaedia Frobozzica, converted to PDF
format by John Holder
## frobozzica.txt
Encyclopaedia Frobozzica, revised final abridged edition,
edited by Nino Ruffini
## gameinfo.txt
Infocom game information table by Paul D. Smith (13jan93)
## infobugs.txt
The Infocom Bugs List version 4 (26nov2000), by Graeme Cree.
An attempt to show all known bugs in Infocom's 35 text games.
## infocom-paper.pdf
Down From the Top of Its Game: The Story of Infocom, Inc.
by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu,
Ashwin Krishnamurthy, and Bruce Tsuchida
MIT, 15dec2000
## infocom-presentation.pdf
Presentation of the above paper, MIT, 13dec2000
## moriarty-online.txt
Transcript of an on-line conference with
Brian Moriarty, place and date unknown
## sound_format.txt
Infocom Sound File Formats, by Stefan Jokisch
last updated 06feb96
## tandy_bits.html
HTML document detailing what the Tandy Bit does in Infocom
games. The information was posted by Jake Wildstrom, and
converted to HTML by Gunther Schmidl.
------------------------------------------------------
# if-archive/infocom/interpreters/basic:
## BlorpleMachine.zip
Blorple Machine, a Z-Code interpreter written in
Visual Basic, by Boluc Papuccuoglu.
------------------------------------------------------
# if-archive/infocom/interpreters/emacs:
## malyon.el
Malyon v1.0.3, a version 3, 5 and 8 z-code interpreter
written entirely in elisp for Xemacs and GNUemacs, by
Peter Ilberg.
------------------------------------------------------
# if-archive/infocom/interpreters/filfre:
Filfre, a Windows Z-code and Glulx interpreter by Jimmy Maher.
## filfre.msi
Installer for Filfre version 1.1.1 for Windows,
by Jimmy Maher.
## filfre.zip
Filfre version 1.1.1 for Windows, by Jimmy Maher.
## filfre_src.zip
Source code for Filfre version 1.1.1 for Windows, by
Jimmy Maher.
------------------------------------------------------
# if-archive/infocom/interpreters/fizmo:
## fizmo-0.6.1.tar.gz
Fizmo 0.6.1, an ncursesw Z-Machine interpreter
supporting Unicode, sound, scrollback, and
terminal resizing. Compiles on Linux, Mac OS X
and Win32/Cygwin. Written by Christoph Ender.
------------------------------------------------------
# if-archive/infocom/interpreters/foblub:
Foblub - an Infocom interpreter for the Texas Instruments
TI-89, TI-92+ and V200 calculators.
Written by Nils Gesbert, based on PInfocom by Paul D. Smith.
## foblub-0.2.1.tar.gz
Foblub 0.2.1, an Infocom interpreter for Texas
Instruments calculators, by Nils Gesbert.
Archive includes executables for the TI-89 and
TI-92+/V200 calculators, source code, plus source
code and a Linux executable for the Z-code file
converter.
## foblub-0.2.1.zip
Foblub 0.2.1, an Infocom interpreter for Texas
Instruments calculators, by Nils Gesbert.
Archive includes executables for the TI-89 and
TI-92+/V200 calculators, source code, plus source
code and a Win32 executable for the Z-code file
converter.
------------------------------------------------------
# if-archive/infocom/interpreters/frobnitz:
## frob10.zip
Frobnitz version 1.0, a Z-Machine interpreter for the
Palm OS, written by David Turnbull.
------------------------------------------------------
# if-archive/infocom/interpreters/frotz:
Frotz - an Infocom interpreter by Stefan Jokisch
and now maintained by David Griffith.
Based on Mark Howell's ZIP, but completely rewritten.
Conforms to Z-Machine Standard 1.0 and supports V1-V6 and V7/V8 games.
The Windows version includes support for Blorb graphics and sound files,
colour, timed input, mouse input, and Unicode support, while
the MS-DOS version includes support for IBM-format graphics files for V6
(Graphical) games, and sound effects (on the PC through a SoundBlaster or
compatible sound card).
## AmigaFrotz241Std10.lha
Frotz version 2.41 for the Amiga, release 18,
ported by David Kinder.
## CliFrotz1.3.zip
Frotz version 2.43 for PalmOS handhelds.
Requires Hires and expansion cards.
Version 1.3, ported by Sian Quade.
## DJGPPFrotz240.zip
Frotz version 2.40 for DOS (32-bit DJGPP
version, needs a 386 or better processor),
by Jim Dunleavy.
## DJGPPFrotz240Src.zip
Source code for Frotz version 2.40, written by
Stefan Jokisch and Jim Dunleavy.
## DSFrotz.zip
DSFrotz 1.5, a port of Frotz to the Nintendo DS,
based on Jonas Minnberg's GBA port.
## Frostz-11c-src.zip
Source code for Fabio Concas' port of Frotz
for PocketPC 2003 devices.
## Frostz-11c.exe
Frotz for PocketPC 2003, ported by Fabio Concas.
Supports sound, the graphics font and IBM-format
V6 graphics.
## FrotzCE_130.zip
Frotz version 2.22 for Windows CE, release 1.3 of
port by Ian Dean. Supports Windows CE 2 and the
StrongARM, MIPS, and Hitachi SH3 and SH4 processors.
## FrotzCESource_130.zip
Source code of Ian Dean's port of Frotz
to Windows CE, version 1.3.
## FrotzGS.shk
Frotz version 2.01 for the Apple IIGS,
ported by Evan Day. ShrinkIt archive for the IIGS;
requires GS/OS System 6.
## FrotzPMA.zip
Frotz version 2.42 for the Archos PMA430,
compiled by Nexami Engeo.
## FrotzS5v18.zip
Frotz version 2.32 for the Psion Revo,
Series 5/mx and Series 7/Netbook,
release 1.8 of port by Frederic Bouvry
and Simon Quinn.
## FrotzS5v18src.zip
Source code for release 1.8 of the Psion
Revo, Series 5/mx and Series 7/Netbook
port of Frotz, by Frederic Bouvry and
Simon Quinn.
## Frotz-3.xo
Frotz version 2.43 for OLPC (One Laptop Per Child)
XO laptops, release 3 of port by Josh Minor.
## GBAFrotz.zip
GBAFrotz v1.15, a port of Frotz to the Game Boy
Advance (GBA), by Jonas Minnberg.
Based on Frotz 2.41.
## PalmPilotFrotz-V1.0R6.zip
Frotz version 2.32 for the PalmPilot,
revision 6 of port by Paul Margrave.
## QtFrotz-12-13-2013.zip
Frotz version 2.43 for Kobo e-readers, ported
by Marco Kirchner; 12-13-2013 release.
Run using KoboLauncher.
## QtFrotz-src.zip
Source code for Marco Kirchner's port of Frotz
version 2.43 to Kobo e-readers.
## RiscOSFrotz125.zip
Frotz version 2.22 for Acorn RiscOS,
release 1.25 beta of port by Andrew Holdsworth
## RiscOSFrotz132.zip
Frotz version 2.32 for Acorn RiscOS,
release 1.32 beta of port by Andrew Holdsworth
(aka Musus Umbra).
## WinFrotzConsole108.zip
Frotz version 2.32 for Windows 95/NT
console, release 1.08 of port by Rich Lawrence.
## WinFrotzR53.zip
Frotz version 2.32 for Windows 95/NT,
release 5.3 of port by Rich Lawrence.
## WinFrotzR52b_source.zip
Source code for release 5.2b of Rich Lawrence's
Windows 95/NT port of Frotz.
## WindowsFrotz.zip
Windows Frotz version 1.22, a port of Frotz for
Windows, by David Kinder.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.
## WindowsFrotzInstaller.exe
Windows Frotz version 1.22, a port of Frotz for
Windows, by David Kinder, packaged as an
executable installer.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.
## WindowsFrotzSrc.zip
Source code for Windows Frotz version 1.22,
by David Kinder.
## Zroft-src.zip
Source code for Zroft 0.2, a port of Frotz for
Pocket PC 2003 devices, by Vladimir Korablin,
based on Frostz by Fabio Concas.
## Zroft.cab
Zroft 0.2, a port of Frotz for Pocket PC 2003
devices, by Vladimir Korablin, based on Frostz by
Fabio Concas.
## Zroft.exe
Installer for Zroft 0.2, a port of Frotz for
Pocket PC 2003 devices, by Vladimir Korablin,
based on Frostz by Fabio Concas.
## colours.zip
A set of Infocom/Inform colour schemes
ready to use with Frotz, by Graeme Cree.
## dfrotz.zip
Dumb Frotz (a command-line interpreter that uses
standard input and output), version 2.44, compiled
for Windows by Hugo Labrande.
## frotz-2.41-MacOSX.dmg.sit
Frotz version 2.41 for MacOS X 10.1.2 or higher,
distribution 1.5, ported by Mike Johnson.
## frotz-2.43-1.pkg.tar.gz
Frotz version 2.43 for Arch Linux, compiled by
Andy Kosela. Binary package.
## frotz-2.43-3.i386.rpm
Frotz version 2.43, for Red Hat Linux, compiled
by Burt Holzman. Binary package.
## frotz-2.43-3.src.rpm
Frotz version 2.43, for Red Hat Linux, compiled
by Burt Holzman. Source code package.
## frotz-2.43d-kindle.zip
Frotz version 2.43d for the Amazon Kindle Touch
and Paperwhite, ported by Fvek from
mobileread.com (v1.1.2).
## frotz-2.53.tar.gz
Source code for Frotz version 2.53,
maintained by David Griffith. Includes targets for
Unix text terminals, SDL and X11 for graphics, dumb
interface for teletypes and bots, and 16-bit MS-DOS.
## frotz253.zip
Frotz 2.53 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.
## frotz_templeos_demo.iso
Frotz version 2.44 ported to TempleOS by
Jack Whitham. CD ISO image with interpreter and
several free sample games.
## frotz-templeos-master.zip
Source code for Jack Whitham's port of
Frotz version 2.44 to TempleOS.
## gp2xfrotz243.zip
OA
Frotz version 2.43 for the GP2X handheld, compiled
by Adam Crutchlow.
## heliofrotz1.5b.zip
Frotz version 2.41 for the V-Tech Helio PDA,
ported by Earle F. Philhower III.
## heliofrotz1.5bsrc.zip
Source code for Earle F. Philhower's port of
Frotz version 2.41 to the V-Tech Helio PDA.
## inf.bat
An MS-DOS batch file to help with the selection
of colours and display modes for the MS-DOS and
Windows console mode versions of Frotz, written
by Guido Mureddu.
## kwest.tar.gz
Kwest 1.1.1, a port of Frotz 2.43 to KDE for
Unix, ported by Peter Bienstman.
## nfrotz-0.3.3.tgz
Michael Martin's port of the Windows Frotz core to
Unix with ncurses. Includes Blorb, iFiction,and
Unicode support.
## pocketfrotz_04b.zip
PocketFrotz 0.4 beta, a PocketPC port of Frotz
by William Johnson, based on FrotzCE by
Ian Dean.
## pcktfrotzsrc_04b.zip
Source code for PocketFrotz 0.4 beta, a PocketPC
port of Frotz by William Johnson, based on
FrotzCE by Ian Dean.
## xfrotz-2.32.1.tar.gz
Frotz 2.32 ported to X11, by Daniel Schepler.
Supports graphics in V6 games and sound (when
run under Linux).
------------------------------------------------------
# if-archive/infocom/interpreters/frotz/old:
## Frotz232Src.zip
Source code of Frotz 2.32 for DOS,
by Stefan Jokisch.
## FrotzCE12a.zip
Frotz version 2.22 for Windows CE,
release 1.2a of port by Ian Dean.
Supports the MIPS and Hitachi SH3 processors.
## DosFrotz232Std10.zip
Frotz version 2.32 for DOS, by Stefan Jokisch.
## UnixFrotz-V6.diff
A patch for the UNIX version of Frotz
by Christopher Sekiya.
This patch provides 'better' support for the V6
games (Arthur and Shogun) -- the graphics are not
displayed, but the games are now playable in text
mode (the screen corruption is fixed).
## UnixFrotz232R2Std10.tar.gz
Frotz version 2.32 for Unix, Unix release 2,
ported by Galen Hazelwood.
## dumb-frotz-2.32r1-std10.tar.gz
Dumb-Frotz, a frotz port for a standard C library
and a dumb terminal, ported by Alembic Petrofsky.
Version 2.32r1.
## frotz-2.32-beos.zip
Frotz version 2.32 for BeOS, ported by
Stephen van Egmond.
PowerPC and Intel x86 versions included.
## frotz-2.32-lanzz.patch.gz
A patch for UnixFrotz232R2Std10.tar.gz
by Mihail Milushev which adds subdir saving to
Frotz. Games will be saved to a subdir named
"game.z5.save" in the same directory where "game.z5"
is located. It also contains all the other patches
found in this directory as of 14feb2000.
## frotz-2.32R2Std10-SunOS56sparc.tar.gz
Binary executable of Frotz 2.32 for SunOS 5.6
(Sparc), ported by S. van der Groov.
## frotz-2.43-irc.diff.gz
Patches for Frotz 2.43 to make it suitable for
use on IRC, by Philip Lafleur.
## frotz-2.44.tar.gz
Source code for Frotz version 2.44, now maintained
by David Griffith. Also included is source for Unix
(originally by Galen Hazelwood) and 16-bit MS-DOS.
## frotz-2.50.tar.gz
Source code for Frotz version 2.50,
maintained by David Griffith. Includes
targets for Unix, SDL for graphics, dumb
interface for teletypes and bots, and 16-bit
MS-DOS.
## frotz-2.51.tar.gz
Source code for Frotz version 2.51,
maintained by David Griffith. Includes
targets for Unix, SDL for graphics, dumb
interface for teletypes and bots, and 16-bit
MS-DOS.
## frotz-2.52.tar.gz
Source code for Frotz version 2.52,
maintained by David Griffith. Includes
targets for Unix, SDL for graphics, dumb
interface for teletypes and bots, and 16-bit
MS-DOS.
## frotz250.zip
Frotz 2.50 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.
## frotz251.zip
Frotz 2.51 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.
## frotz252.zip
Frotz 2.52 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.
## frotz-davepatch-19991218
A patch for UnixFrotz232R2Std10.tar.gz
by David Griffith, unifying patches by
Timo Korvola, Torbjorn Anderson, and
Martin Frost, plus corrections.
## frotz201_std02_os2b7.zip
Frotz version 2.01 for OS/2, beta 7 (29-Sep-96),
ported by Christopher J. Madsen.
## frotz243.zip
Frotz 2.43 for 16-bit MS-DOS, with old-style
graphics and sound support, by David Griffith.
## frotz_zstrict_patch
A source code patch for UnixFrotz 2.32r2 (but also
applicable to other Frotz versions) that adds a
check for common opcode errors and a command line
option for how to deal with these errors.
Written by Torbjorn Andersson, based on
Andrew Plotkin's patch for Zip 2.0.
## frotz_result
Transcript from Frotz without the zstrict patch
(see frotz_zstrict_patch) running strictz.z5,
which verifies the behaviour of the zstrict patch.
strictz.z5 is in /infocom/interpreters/tools.
## frotz_zstrict_result
Transcript from Frotz with the zstrict patch
(see frotz_zstrict_patch) running strictz.z5,
which verifies the behaviour of the zstrict patch.
strictz.z5 is in /infocom/interpreters/tools.
## frotz_ux_input_patch
A patch for the file ux_input.c from Unix Frotz,
which prevents character code 0 being entered,
written by Torbjorn Andersson.
## frotzpatch.tar.gz
A combined patch for Frotz 2.32, including the
zstrict patch by Torbjorn Anderson and the
Quetzal patch by Martin Frost, plus instructions
for applying the patches under Unix.
## frotzpl3.zip
Frotz Plus release 3, i.e. Frotz version 2.01 with
support for SVGA and SoundBlaster 16 for DOS added
by Linards Ticmanis.
## sfrotz002.tar.gz
Sfrotz 0.02, an SDL-based port of Frotz to Debian
Linux, by Aldo Cumani. Based on Frotz 2.40 by
Stefan Jokisch and Windows Frotz by David Kinder.
Supports Blorb graphics and sounds, and includes
partial support for the Standard 1.1 extensions.
## unix-frotz-2.32.patch
Patch for Unix Frotz to improve the terminal
I/O routines under Ncurses, written by
Timo Korvola.
## WindowsFrotz121.zip
Windows Frotz version 1.21, a port of Frotz for
Windows, by David Kinder.
Features include support for Blorb graphics (PNG
and JPEG, plus Kevin Bracey's extensions for
Infocom's V6 games) and sound (AIFF, MOD and
Ogg Vorbis), Unicode and non-English languages.
## WindowsFrotzSrc121.zip
Source code for Windows Frotz version 1.21,
by David Kinder.
------------------------------------------------------
# if-archive/infocom/interpreters/fweep:
## fweep.zip
Fweep 0.8.4, a Z-machine interpreter in portable C, supporting
all Z-machine versions except 6. Does not require any special
terminal mode or similar, therefore many features (such as the
upper window) are unavailable. Also includes a debugger.
Archive includes source code and a Windows console mode
executable.
------------------------------------------------------
# if-archive/infocom/interpreters/gameboy:
## infgmb.zip
Infgmb, an Infocom interpreter for the Nintendo GameBoy,
by Martin Korth. Supports V1-V3 Infocom games and
up to 7 save slots.
## minizork.gb
Infocom's Mini-Zork demo in GameBoy format
------------------------------------------------------
# if-archive/infocom/interpreters/gnusto:
Gnusto - an Infocom interpreter that runs in the Mozilla
Firefox browser, by Thomas Thurman
## gnusto-0.7.xpi
Gnusto 0.7.0, a Z-machine interpreter for Mozilla
Firefox, written by Thomas Thurman.
------------------------------------------------------
# if-archive/infocom/interpreters/hardware:
## Z3.zip
Source code for a hardware implementation of the
Z-machine CPU written in Verilog, and a BIOS written
in (modified) Inform. Implements the Version 3
standard outlined in the 1.0 spec and passes the
CZECH test cases. Written by Charlie Cole.
------------------------------------------------------
# if-archive/infocom/interpreters/muttonate:
## muttonate.zip
Muttonate 0.0-(20060106-8), a Javascript Z-Machine
interpreter, written by Q P Liu.
## flashonate.zip
A port to Adobe Flash of Muttonate, ported by
Peter Rogers.
------------------------------------------------------
# if-archive/infocom/interpreters/nitfol:
Nitfol - an Infocom interpreter by Evin Robertson,
designed to work with the Glk system for I/O.
## Nitfol-05.hqx
Nitfol 0.5, by Evin Robertson. Macintosh
executable, compiled by Andrew Plotkin.
## nitfol-0.5-patches.zip
Patches for Nitfol 0.5 to fix a crash, run V2 games,
display accented characters correctly, remove
unwanted flickering in XGlk-built nitfol, and fix
undo/redo, by Simon Baldwin.
## nitfol-0.5.tar.gz
Source code for Nitfol 0.5, by Evin Robertson,
packaged as a tarred gzipped file.
## nitfol-0.5_linux.tgz
Linux Glk executables of Nitfol 0.5 compiled with
the patches in nitfol-0.5-patches.zip, compiled by
Simon Baldwin.
## nitfol05.exe
Nitfol 0.5, by Evin Robertson, MS-DOS executable.
## nitfol05.zip
Source code for Nitfol 0.5, by Evin Robertson,
packaged as a zip file.
## nitfolb.zip
MS-DOS 32-bit executables of Nitfol 0.5, built
with GlkDOS 0.19.1 by L. Ross Raszewski.
## undo_redo.patch
A patch to Nitfol 0.5 to cure a bug affecting
the use of UNDO and REDO in .z8 games.
## winnitfol-0_5.zip
Nitfol 0.5, by Evin Robertson, Windows executable.
------------------------------------------------------
# if-archive/infocom/interpreters/old/appleII:
## GNO.infocom.shk
an interpreter that runs under GNO on the Apple IIGS
## README
a more detailed description of the files in this directory,
by Marc Sira
## infocompro.shk
InfoSnarf, a utility for the Apple II to extract the game
data from the older 5.25" disk format and save them in the
newer standard format, and InfocomPro, an interpreter that
runs under ProDOS. Packed with ShrinkIt.
[file is linked to infocom/tools/infocompro.shk]
------------------------------------------------------
# if-archive/infocom/interpreters/old/itf:
The InfoTaskForce Infocom interpreter version 4.01.
Supports v1, v2, v3 (Zork I to Stationfall),
v4 (Trinity, Bureaucracy, etc.) and v5
(Sherlock, Beyond Zork etc.) games.
## README
general info and command line options
## Acorn_ITF_AUInfocom.zip
Acorn Archimedes port of the ITF interpreter
by Edouard Poor, dated 5th May 1993. It
originally appeared on the cover disc of the
Acorn magazine "Acorn User".
## acorn8m.ddc
binaries for the Acorn Archimedes RISCOS, ported by
Bryan Scattergood. Release 1.8m of his port,
includes full desktop integration with drag and drop,
V1-V8 support (except V6), proportional font support,
command history, command line editing, compressed save
files, and double-click load/restore.
## atari.itf-bin.zoo
Binaries for Atari ST. Compiled with Sozobon C
version 2.0. Packed with Zoo version 2.1.
Also includes documentation needed for running
the program. Ported by Lars Joedal.
## atari.itf-src.zoo
Source code for the above and full documentation.
The source code is modified slightly for compilation
with Sozobon C, and there are two new files
ATARI_IO.C and ATARI_IO.H that deals with the
Atari-specific things. Ported by Lars Joedal.
## itf-pl2-src.tar.Z
ITF 4.01 patch level 2 C source code and documentation
## itfp2src.zip
ITF 4.01 patch level 2 C source code and documentation
## itf100-unix.zip
ITF (InfoTaskForce) Z-code interpreter, version 1.0,
dated 1987. This is the first known release of an open
source Z-code interpreter.
## itf2.zip
executable for OS/2, ported by John W. Kennedy
## itf2s.zip
source code with modifications for OS/2,
by John W. Kennedy
## itf201-amiga-src.lha
source code for the Amiga, version 2.01, by David Kinder
## itf201a.lha
binaries for the Amiga, version 2.01a,
ported by David Kinder
## itf201a.readme
description of itf201a.lha, by David Kinder
## itfmacbin.cpt
Macintosh binary, ported by Matthew T. Russotto
## itfmacsrc.cpt
Think C 6.0 source code of Matthew T. Russotto's
Macintosh port
## itfp2dos.zip
DOS executable, compiled from itfp2src.zip
## mac.InfoTaskForce.bin
Mac executable, ported by Ralf Schlatterbeck
## mac.itf.patch
source code patches relative to patch level 1
by Ralf Schlatterbeck
## mac.itf.tar.z
source code for Mac, ported by Ralf Schlatterbeck
compressed with gzip
## psion8m.zip
binaries for the Psion Series3, ported by
Bryan Scattergood. Release 1.8m of his port,
includes full font and dialog support, optional undo,
compressed save positions, command history, command-line
editing, and support for V1-V8 games (except V6).
## unix8m.tgz
source code for Unix/X11, ported by Bryan Scattergood.
Release 1.8m of his port, uses resources for
configuration under X11. Supports V1-V8 games (except
V6), color and proportional fonts, command history,
command-line editing, and compressed save files.
## win8m.zip
binaries for Windows, ported by Bryan Scattergood.
Release 1.8m of his port, includes proportional
font and standard dialog support, dynamic window
resizing, command history, command line editing,
compressed save files, and support for V1-V8 games
(except V6).
## itf402beta.tar.Z
C source code of version 4.02 Beta of the InfoTaskForce
interpreter. This version was not to be published before
the end of beta testing, but shortly after finishing this
version the InfoTaskForce disappeared from sight, so we
think it is safe to make it available here. :-)
------------------------------------------------------
# if-archive/infocom/interpreters/old/pinfocom:
pinfocom, the Portable Infocom Interpreter by Paul D. Smith
## pinfo-2.36.lha
complete package for the Amiga
pinfocom version 3.00, Amiga version 2.36
pinfocom by Paul D. Smith, Amiga port by Olaf Barthel
## pinfo.zoo
complete package for the Atari ST
ported by Christopher B. Browne
## pinfocom-3.0.tar.Z
sources, makefile, README, man pages etc.
## pinfocom-3.0.zip
[same contents]
## pinfocom-3.1.src.tar.gz
pinfocom version 3.1.0 by Paul D. Smith,
updated with a command line option to control
the speed at which text scrolls up the display
by Christopher Shamis.
## pinfocom-docs-3.0.tar.Z
TeX DVI and PostScript versions of man pages
and Infocom data table
## pinfocom-docs-3.0.zip
[same contents]
## pinfocom-ti.tar.gz
A port of pinfocom to the TI-89 calculator. Ported
by Nils Gesbert.
## pinforic.zip
PInforic (Standard Release), an Infocom interpreter
for the Oric Atmos (with a Microdisc drive) or
an Oric emulator. Written by Jose-Maria Enguita and
Fabrice Frances, based on the PInfocom interpreter.
Plays Infocom Standard (v3) games.
------------------------------------------------------
# if-archive/infocom/interpreters/old/yazi:
YAZI (Yet Another Z-Interpreter) by George Madrid and Sanjay Vakil is a V1-V3
Z-code interpreter for the Apple Newton. It is based an Mark Howell's ZIP and
Graham Nelson's `The Specification of the Z-Machine, Standard 0.2'.
The shareware version present here ($25) is somewhat crippled: you can save
your game at any time, but the games saved after more than 50 moves cannot
be restored in the shareware version.
## readme.txt
detailed description of YAZI
## register-1_0_1.sit.hqx
Newton Register 1.0.1; can be used to register YAZI
## yazibeta.hqx
Macintosh package with YAZI Beta
## yazibeta.zip
DOS package with YAZI Beta
------------------------------------------------------
# if-archive/infocom/interpreters/old/zip:
ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.
This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.
## Acorn_Zip.zip
Acorn Archimedes executable, ported by
Edouard Poor, and dated 6th September 1993
## ZIP_interpreter_binary_r1.1.cpt
Macintosh executable, ported by
Matthew T. Russotto
## ZIP_interpreter_src_r1.1.cpt
Source code for Matthew T. Russotto's
Macintosh port
## jzipstb3.zip
John Holder's JZIP Infocom interpreter, ported to the
Atari 16 and 32 bit computers with MiNT or TOS by
Dancer. Version 2.01f beta 3.
## macZeX.1.1.README
Description of MacZeX.
## macZeX.1.1.binary.sea.hqx
Executable of MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
(source code for an example game with styled text is in
infocom/compilers/inform5/examples/macZeX_GoldSkulX.inf)
## macZeX.1.1.source.sea.hqx
Source code for MacZeX, an experimental,
enhanced version of ZIP for the Macintosh
with proportional and styled text, by
Greg Ewing.
## macpic6.c
Code taken from an unreleased version of
Matthew Russotto's Version 6 Zip Infinity
interpreter which can decode the format used by
Infocom for their V6 graphical Mac releases.
## winf_05.zip
WInfocom Beta 1.0 (07aug94), MS Windows
executable, ported by Ido Razon.
## wzip21.zip
MS Windows executable version 2.1,
ported by Ron Murray.
## zip.lha
Amiga executable of AmigaZIP 3.3.
------------------------------------------------------
# if-archive/infocom/interpreters/old/zipdebug:
This directory contains versions of Frank Lancaster's Acorn Archimedes
Z-code interpreters zip and zipdebug.
These programs are not related to Mark Howell's widely distributed
Z-code interpreter "ZIP".
## Acorn_FLZip.zip
zip, an interpreter for the Acorn Archimedes. Includes
source in ARM assembler. No version number, but the files
are dated 1991.
## zipdebug.readme
detailed description of the following file:
## zipdebug.tar.gz
zipdebug, a combined interpreter/debugger/disassembler for
Infocom game data files, by Frank Lancaster
UCSD Pascal and C source code (the latter created by p2c)
for Acorn RISC OS and several Unix variants
------------------------------------------------------
# if-archive/infocom/interpreters/old/zmachine:
## ZorkMachine-1.15.lha
source code and Amiga executable, ported by Olaf Barthel
zmachine version 2.24, Amiga version 1.15
## zmachine.zip
source code version 2.24; plays Infocom Interactive
Fiction (not Interactive Fiction Plus)
## zmachine.zoo
source code and Atari ST executable version 2.24
ported by Christopher B. Browne
------------------------------------------------------
# if-archive/infocom/interpreters/old/zterp:
## Zterp.POSTER
Charles Hannum's announcement of Zterp, "yet another
Infocom game interpreter" for ZIL version 3-5 games
## Zterp0.3alpha.tar.gz
source code of Zterp, version 0.3 alpha by Charles Hannum
------------------------------------------------------
# if-archive/infocom/interpreters/specification:
This directory contains files relating to
The Specification of the Z-Machine.
## ZMachineArchive-19970602.zip
An archive of the postings to the Z-Machine mailing
list from March 1997 through early June 1997, in
plain text format. Compiled by Allen Garvin.
## ZMachineArchive-20020808.zip
An archive of the postings to the Z-Machine mailing
list from June 1997 through early August 2002, in
Unix mbox format. Compiled by Gavin Lambert.
## ZMachineSpec-1.0.zip
The Z-Machine Standards Document Version 1.0 (04sep97)
(also known as "The Specification of the Z-Machine"),
by Graham Nelson.
Adobe Acrobat PDF format, converted by Kirk Klobe.
## ZSpec10.zip
The Z-Machine Standards Document Version 1.0 (04sep97)
(also known as "The Specification of the Z-Machine"),
by Graham Nelson.
HTML format for web browsers; start with index.html
## ZSpec11.txt
Z-Machine Standard 1.1 Document, written by
Kevin Bracey and Jason C. Penney.
## blorb-infocom-extension.txt
A document specifying an extension to Blorb 1.1 to
handle the original graphics of the four Infocom V6
games, written by Kevin Bracey.
[file is linked from infocom/media/blorb/blorb-infocom-extension.txt]
## blorb_format.txt
Blorb: An IF Resource Collection Format Standard,
Version 1.1, by Andrew Plotkin.
[file is linked from programming/blorb/blorb_format.txt]
## infocom-zip-specs.zip
Infocom's internal documentation on ZIP, EZIP, XZIP and YZIP. All files are
transcribed from original scans. Adobe Acrobe PDF format.
Compiled by Henrik Åsman.
## savefile_14.txt
Z-machine Common Save-File Format Standard, also
called Quetzal (Quetzal Unifies Efficiently The
Z-Machine Archive Language).
Version 1.4 (03nov97), by Martin Frost.
## z-spec10-pdf.zip
The Z-Machine Standards Document Version 1.0 (04sep97)
(also known as "The Specification of the Z-Machine"),
by Graham Nelson, as well as the Quetzal and Blorb
formats, and the proposed Standard 1.1.
Adobe Acrobat PDF format, converted by Peer Schaefer.
## z-spec11-html.zip
The Z-Machine Standards Document Version 1.1
(also known as "The Specification of the Z-Machine"),
by Graham Nelson. This is the Version 1.0 document
with changes from the Version 1.1 update included.
## z-spec11-pdf.zip
The Z-Machine Standards Document Version 1.1 (also known as "The Specification
of the Z-Machine"), by Graham Nelson. This is the version 1.0 document with
changes from the version 1.1 update included. Adobe Acrobat PDF format,
converted by Henrik Åsman.
## zspec02
A directory for The Specification of the Z-Machine,
Standard 0.2. This has been superceded by the 1.0
Standard.
------------------------------------------------------
# if-archive/infocom/interpreters/specification/zspec02:
This directory contains files relating to
The Specification of the Z-Machine, Standard 0.2.
## Spec02.readme
comments on The Specification of the Z-Machine,
Standard 0.2, and related issues, by Graham Nelson
## Specification.tex
The Specification of the Z-Machine and Inform
Assembly Language, Standard 0.2: 15th November 1995
TeX source by Graham Nelson
## Specification.txt
The Specification of the Z-Machine and Inform
Assembly Language, Standard 0.2: 15th November 1995
converted to standard ASCII text by
Stephen van Egmond
## Zmachine_newsletter_1.txt
Informal Zmachine Newsletter #1, 10dec95
circulated by Graham Nelson
## remarks_on_specification.txt
Notes and remarks on errors and omissions in
the Z-Machine Specification 0.2 and the
subsequent newsletter, particularly in relation
to V6 games. Written by Stefan Jokisch
## zmach06e.pdf
The Z-Machine, and How to Emulate It.
Version 0.6e / 28nov96, by Marnix Klooster.
Based on Graham Nelson's Standard 0.2 Specification
of the Z-Machine, in Adobe Acrobat PDF format.
## zmach06e.ps
The Z-Machine, and How to Emulate It.
Version 0.6e / 28nov96, by Marnix Klooster.
Based on Graham Nelson's Standard 0.2 Specification
of the Z-Machine, in PostScript format.
## zmach06e.txt
The Z-Machine, and How to Emulate It.
Version 0.6e / 28nov96, by Marnix Klooster.
Based on Graham Nelson's Standard 0.2 Specification
of the Z-Machine, in ASCII text format.
------------------------------------------------------
# if-archive/infocom/interpreters/textfiction:
## TextFiction-release-2.6.apk
TextFiction, an APL2 licensed Z-code
interpreter for Android, with an SMS-style
user interface, written by
Patrick Ahlbrecht.
------------------------------------------------------
# if-archive/infocom/interpreters/tools:
## Infolaunch.zip
An Infocom Game Launcher for Windows, by Donnie Russell.
Identifies, lists and launches different versions of Infocom
games, automatically converting an existing game to another
known version if patches are available.
## czech_0_8.zip
CZECH: Comprehensive Z-machine Emulation CHecker
by Amir Karger, version 0.8.
A set of tests to determine whether a Z-machine interpreter
is compliant with the Z-machine Specification (currently
1.0, with some fixes from 1.1draft7).
## etude.tar.Z
TerpEtude: A Z-Machine Interpreter Exerciser by
Andrew Plotkin, Release 2.
Tests compliance with Z-Machine Standards Document 0.99.
Inform 6 source code and compiled game file.
## infomenu.zip
InfoMenu version 0.9C (second beta release), by Calvin Richter.
A menu front end for Infocom format games, shows you your game
files and lets you start your favorite interpreter on them.
## makeprc.zip
MS-DOS utility to convert a Z-Code file to a PalmOS
database, for use with either PalmFrotz or PalmZip.
## praxix.zip
Praxix: A Z-code interpreter unit test, by Zarf and Dannii.
Release 1 / Serial number 180329 / Inform v6.31
## strictz.z5
An Inform program to test for strict error checking in the
interpreter, written by Torbjorn Andersson. Compiled Z-code.
## strictz.inf
Inform source code for Torbjorn Andersso's strict error
checking program.
## zipwrap.hqx
Macintosh utility to convert a Z-Code file to a PalmOS
database, for use with either PalmFrotz or PalmZip.
## zwrap.pl
Zwrap 1.00, by David Griffith. A Perl program that
takes a Z-code file and produces as output a Perl program
containing the Z-code file, in effect creating a
self-extracting Z-code executable for Unix systems.
Requires Unix Frotz.
------------------------------------------------------
# if-archive/infocom/interpreters/viola:
Viola, a Z-Machine interpreter written in Python.
Viola supports Z-Machine versions 1-8, Z-Machine Specification 1.1,
and Blorb 2.0. It is released under the GNU General Public Licence.
## viola-0.8.zip
Viola 0.8, a Z-Machine in Python, by David Fillmore.
------------------------------------------------------
# if-archive/infocom/interpreters/zax:
Zax, a portable Z-Machine interpreter, written in Java by Matt Kimmel.
Supports V1-V5 and V7-V8 and is very nearly Z-Machine Specification
0.2 compliant.
## zax-0.91.zip
Zax 0.91 by Matt Kimmel. Includes both Java source
code and a jar file containing the compiled classes.
Zax is a Java application, not an applet, so
requires the Java Runtime Environment JRE 1.5 (or
higher) to run.
## zaxmidlet-0.1.5.zip
ZaxMidlet 0.1.5, by William H. Johnson, based on Zax
by Matt Kimmel. ZaxMidlet is a port of Zax to J2ME
Midlet for Blackberry (and other) devices supporting
MIDP 2.0.
## PocketZax12.cab
Pocket Zax 1.2, a port of Zax to C# by Adam Dawes.
PocketZax will run on any Windows Mobile device
(including smart-phones) running Windows Mobile 2003SE
or later. It requires Microsoft .NET CF 2.0.
------------------------------------------------------
# if-archive/infocom/interpreters/zeal:
Zeal - an Infocom interpreter by Jeremy Condit,
designed to work with the Glk system for I/O.
## zeal-1.1-linux.tgz
Zeal 1.1 compiled for Linux, by Jeremy Condit.
## zeal-1.1-src.tgz
Source code for Zeal, a z-code interpreter based on
the Glk I/O API. Zeal supports version 1-5 and 7-8
story files, the Quetzal saved-game format, standard
StrictZ levels and has a powerful random number
generator. Version 1.1, written by Jeremy Condit.
------------------------------------------------------
# if-archive/infocom/interpreters/zemu:
## zemu.tar.gz
ZEMU, a Z-Machine emulator for PDP-11, version 1.16.
Written by Johnny Billquist and ported to RT-11 by
Megan Gentry.
------------------------------------------------------
# if-archive/infocom/interpreters/zig:
Zig, an implementation of the Z-Machine, implemented in Glulx Inform.
In order to run Zig you will need an implementation of the Glulx VM,
such as Glulxe (see programming/glulx/interpreters/glulxe/)
## zig-1.0.tar.gz
Zig 1.0, a Z-machine implemented in Glulx Inform, written
by Jon Zeppieri.
------------------------------------------------------
# if-archive/infocom/interpreters/zip:
ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell.
This interpreter will run all Infocom V1 to V5 games. It includes
support for timeouts in Border Zone, screen displays in Beyond Zork
and implements the #record debugging function, etc.
Some of the extended versions will also run Inform V7 and V8 games.
## AmigaZIP_V8.lha
ZIP for the Amiga (OS 1.2 or better required) with
support for Inform V8 games and a better random number
generator, by Werther 'Mircko' Pirani.
## MaxZip-178.hqx
MaxZip version 1.7.8, by Andrew C. Plotkin.
Full Macintosh application with many features,
based on Mark Howell's ZIP 2.0.7.
Fat Macintosh binary, requires System 7 and 1600K of
free memory.
## MaxZip-src-178.hqx
Codewarrior source code of MaxZip version 1.7.8.
## ZIP_C2000_68k.cpt.bin
ZIP Infinity "Comp 2000" version, for 680x0 Macs,
by Matthew T. Russotto.
Based on Mark Howell's ZIP 2.0, and updated for
greater compliance with Graham Nelson's 0.2
specification, ZIP Infinity can play any V1-V5 or V8
Infocom or Inform game on a Macintosh.
Support for sound, multiple fonts, user-selectable
screen size, the Beyond Zork graphics font, and the
QUETZAL common save file format are included.
The original 1-window interface is still present.
## ZIP_C2000_PPC.cpt.bin
ZIP Infinity "Comp 2000" version, for PPC Macs,
by Matthew T. Russotto.
Based on Mark Howell's ZIP 2.0, and updated for
greater compliance with Graham Nelson's 0.2
specification, ZIP Infinity can play any V1-V5 or V8
Infocom or Inform game on a Macintosh.
Support for sound, multiple fonts, user-selectable
screen size, the Beyond Zork graphics font, and the
QUETZAL common save file format are included.
The original 1-window interface is still present.
## ZipCE.zip
ZipCE for HPC (v2.21), PocketPC (v1.6) and
PalmPC (v2.1), ported by Kevin Buchanan.
## atarizip.zoo
Atari ST executable for TOS and MiNT, ported by
Charles Briscoe-Smith.
## dzip212.zip
DOS DZip 2.12 by Steve Nickolas, an updated
version of JZip 2.1.
## gemdzip012.zip
GEM DZip 2.12 version 0.12 by Steve Nickolas, a
port of JZip 2.1 to GEM and FreeGEM.
## glkzip-0.1-dos.zip
GlkZip 0.1, by Daniel Schepler, built with DOS Glk
by Steve Nickolas.
## glkzip-0.1.tar.gz
GlkZip 0.1, by Daniel Schepler. This is a port of
XZip 1.8.1 to Glk. Source code only, tested with
XGlk and GlkTerm, but should work with any port
of Glk.
## glkzip-0.1.linux.bin.tar.gz
GlkZip 0.1 binaries for Linux for terminal and X.
## glkzip.patch
Patch for GlkZip 0.1 by D.J. Picton, which includes
all the bugfixes and enhancements in XZip 1.8.2 and
also fixes a bug which prevents help menus from
displaying correctly in some games.
## jzip.bebox.tar.gz
BeBox executable of JZIP V2.0.1g, ported by
Tom Spindler.
## jzip21-10oct2000.zip
JZIP V2.1 (10oct2000) source code, by John Holder.
JZIP is based on Mark Howell's version 2.0 source code
and incorporates changes for Borland C (DOS),
Bureaucracy under Unix, a better random number
generator, Inform V8 games, nested redirected IO,
Quetzal, StrictZ, can read gzipped game files.
This version is spec 1.0 compliant minus support for
the Unicode extension table.
Portable to UNIXes, DOS, OS/2, Atari ST, others.
## jzipst-2.1.zip
John Holder's JZIP Infocom interpreter, compiled for the
Atari 16 and 32 bit computers with MiNT or TOS by Hugo Labrande;
version 2.1 (11-Oct-2000) with an additional patch for accented
character support.
(The patch is available from )
## jzpc201g.zip
DOS executable of JZIP 2.0.1g (22nov95),
by John Holder.
## xzip-182-1.i386.rpm
Red Hat Linux RPM of XZip version 1.8.2 binary,
packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2)
by Nils Barth.
## xzip-182-1.src.rpm
Red Hat Linux RPM of XZip version 1.8.2 source
code, packaged for Red Hat Linux 7.0 by Nils Barth.
## xzip182.tar.Z
XZip version 1.8.2, by Andrew C. Plotkin
an X Window implementation based on Mark Howell's
ZIP 2.0.7. ANSI C source code.
## z9k.zip
Z9K, a Zip-based V5 interpreter for the Nokia
Communicator, written by Andy Clapham.
## zip-sgi.tar.gz
Executable for Silicon Graphics Irix 5.3, ported
by John Kennedy. Includes a fix for the termio
under Irix, and adds V8 support.
## zip.sh.Z
Zip portable source code for Amiga, DOS (MSC),
BSD Unix, and VMS, by Mark Howell.
## zip200.zip
Zip DOS executable version 2.00, by Mark Howell.
## zip2_203.zip
ZIP 2.0 ported to OS/2 Warp by John W. Kennedy.
Supports V8 games. Includes executable plus the
OS/2 and original source code.
## zip4warp
ZIP 2.0 ported to OS/2 Warp by John W. Kennedy.
Supports V8 games. Executable only.
Unpack with OS/2's built-in UNPACK utility.
## zip4os2
ZIP 2.0 ported to OS/2 2.0 and 2.1 by
John W. Kennedy.
Supports V8 games. Executable only.
Unpack with OS/2's built-in UNPACK utility.
## zip_bugs.txt
A Collection of ZIP Bugs and Missing Features
(in the light of Graham Nelson's specification V0.2),
Third Edition (12jan96), by Stefan Jokisch.
## zip_zstrict_patch
Source code patch for ZIP 2.0 that adds a check for
common opcode errors and a command line option for
how to deal with these errors, by Andrew Plotkin.
## zipgs.readme
Detailed description of ZIP 2.0 for the Apple IIGS.
## zipgs1.0a1.sea
ZIP 2.0 ported to the Apple IIGS by Matt Ackeret,
version 1.0a1, 27nov94.
Self-extracting archive packed with ShrinkIt GS.
## zipgs1.0a1.zip
Same as above, in a ZIP (no relation) archive.
## ziplinux.patch
patches to ZIP source code for Linux and other
non-BSD Unix variants, by Sander van Malssen.
## zipsrc.zip
Source code for Zip 2.00 with modifications for
Borland C++, made by Jesse Thilo.
## zmachine12.zip
ZMachine 1.2, a V3 interpreter for the Sharp
Wizard OZ-7XX. Written by Shawn Roberts and
Matthew Holladay, based on Zip by Mark Howell.
------------------------------------------------------
# if-archive/infocom/interpreters/zip2000:
Zip2000, an Infocom Z-code Interpreter by Kevin Bracey, originally
based on Zip V2.0, by Mark Howell.
This interpreter will run all Infocom V1 to V8 games, including the V6
graphical games. It is fully compliant with the Z-Machine Specification 1.1,
including support for Blorb files, graphics, sound, colour, timed input and
mouse input.
## Acorn_Zip2000_150_Std1.1.spk
Zip 2000 version 1.50 for the Acorn
Archimedes, by Kevin Bracey.
## Zip2000_Source_150.tar.gz
Source code for Zip 2000 version 1.50,
by Kevin Bracey.
------------------------------------------------------
# if-archive/infocom/interpreters/zmpp:
## zmpp.zip
The Z-machine Preservation Project, version 0.92_02, by Wei-ju Wu.
A Z-Machine interpreter written in Java, supporting all Z-code
versions (with partial V6 support), as well as Blorb and
Quetzal support.
------------------------------------------------------
# if-archive/infocom/interpreters/zoom:
Zoom - an Infocom interpreter, by Andrew Hunter.
Also includes full Glulx support, as well as non-multimedia support for
TADS and HUGO games.
## Zoom-1.1.5.dmg
Zoom 1.1.5 compiled for Mac OS X, by Andrew Hunter.
## zoom-1.1.5.tar.gz
Source code for Zoom 1.1.5, written by Andrew Hunter.
Includes source for Unix and Mac OS X.
------------------------------------------------------
# if-archive/infocom/interpreters/zpplication:
## Zpplication-jar.zip
Zpplication, A Z-Machine interpreter written in Java
by Michael Hainze, based on Zplet by Matthew Russotto.
Archive contains runnable compiled Java JAR file.
## Zpplication.zip
Zpplication, A Z-Machine interpreter written in Java
by Michael Hainze, based on Zplet by Matthew Russotto.
Archive contains Java source code.
------------------------------------------------------
# if-archive/infocom/interpreters/zxzvm:
See for information about the
ZX Spectrum, its emulators, snapshots, and tools.
## zxzvm.zip
ZXZVM version 1.12, a Z-machine interpreter for the
Spectrum +3, Spectrum with ResiDOS, Amstrad
PCW8000/9000/10 and Amstrad PCW16, written by John Elliott.
The archive contains a .TAP file for emulators,
binary files for real Spectrums and 'classic' PCWs,
a disc image for PCW16s, and documentation.
## zxzvm.src.zip
Z80 assembly source for ZXZVM version 1.12, by John Elliott
------------------------------------------------------
# if-archive/infocom/media/blorb:
This directory contains versions of the sound and graphics files released
as part of several Infocom games, repackaged in the Blorb format.
## Arthur.blb
The graphics files for Arthur, converted to PNG and
packaged into a Blorb file by Kevin Bracey.
## BeyondZork.blb
The Beyond Zork title picture from the Atari ST release.
Originally converted to MG1 (MCGA) format by Stefan Jokisch,
then converted to PNG and packaged into a Blorb file by
David Kinder.
## Journey.blb
The graphics files for Journey, converted to PNG and
packaged into a Blorb file by Kevin Bracey.
## Lurking.blb
The sound files for The Lurking Horror, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
## Sherlock.blb
The sound files for Sherlock, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
## Shogun.blb
The graphics files for Shogun, converted to PNG and
packaged into a Blorb file by Kevin Bracey.
## ZorkZero.blb
The graphics files for Zork Zero, converted to PNG and
packaged into a Blorb file by Kevin Bracey.
## blorb-infocom-extension.txt
A document specifying an extension to Blorb 1.1 to handle
the original graphics of the four Infocom V6 games,
written by Kevin Bracey.
[file is linked to infocom/interpreters/specification/blorb-infocom-extension.txt]
------------------------------------------------------
# if-archive/infocom/media/cga:
This directory contains the CGA graphics files for Infocom's V6 games.
## arthur.cg1
The CGA graphics file for Arthur.
## journey.cg1
The CGA graphics file for Journey.
## shogun.cg1
The CGA graphics file for Shogun.
## zork0.cg1
The CGA graphics file for Zork Zero.
------------------------------------------------------
# if-archive/infocom/media/ega:
This directory contains the EGA graphics files for Infocom's V6 games.
## arthur.eg1
EGA graphics file for Arthur (1 of 2).
## arthur.eg2
EGA graphics file for Arthur (2 of 2).
## journey.eg1
EGA graphics file for Journey (1 of 2).
## journey.eg2
EGA graphics file for Journey (2 of 2).
## shogun.eg1
The EGA graphics file for Shogun.
## zork0.eg1
The EGA graphics file for Zork Zero.
------------------------------------------------------
# if-archive/infocom/media/mcga:
This directory contains the MCGA graphics files released as part of Infocom's
V6 games, which were left out of from some released. To quote Graeme Cree:
"The IBM version of JOURNEY supplied both 5.25" and 3.5" diskettes.
Unfortunately, the VGA version of the game was only on the 3.5" disks.
Thus many copies of JOURNEY found in used software stores are missing the
VGA version of the game, because the previous owner kept the 3.5" disks
when he sold it. JOURNEY owners who don't have the VGA version need only
insert the enclosed journey.mg1 file in a directory with journey.exe and
journey.zip, and type JOURNEY /DM to start the game."
## arthur.mg1
The MCGA graphics file for Arthur.
## beyondzo.mg1
The Beyond Zork title picture from the Atari ST release,
converted to MG1 (MCGA) format by Stefan Jokisch.
## journey.mg1
The MCGA graphics file for Journey.
## shogun.mg1
The MCGA graphics file for Shogun.
## zorkzero.mg1
The MCGA graphics file for Zork Zero, which was left out
of the Lost Treasures of Infocom I package.
Use it as mentioned above.
------------------------------------------------------
# if-archive/infocom/media/sound:
This directory contains versions of the sound files released
as part of two Infocom games, repackaged into a single format.
## lhsound.zip
The sound files for The Lurking Horror,
together with a program to convert an older game file
to a version supporting sound, by Stefan Jokisch
## shsound.zip
The sound files for Sherlock: The Riddle of the Crown Jewels,
together with a program to convert an older game file
to a version supporting sound, by Stefan Jokisch
## Lurking.blb
The sound files for The Lurking Horror, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
(file is linked from infocom/media/blorb)
## Sherlock.blb
The sound files for Sherlock, converted to AIFF
and packaged into a Blorb file by Kevin Bracey.
(file is linked from infocom/media/blorb)
------------------------------------------------------
# if-archive/infocom/patches:
``_patches.zip files contain patches to convert between the
different versions of game ``.
``_patches.txt files contain a description of the versions of
game `` contained in the corresponding .zip file.
Unless otherwise noted in the description, all such files are
by Beaux Hemmer.
## Infocom-DEPROT-patches-by-qkumba.zip
Deprotection patches by qkumba for the following games:
- A Mind Forever Voyaging
- Bureaucracy
- Cutthroats
- The Lurking Horror
- Sorcerer
- Spellbreaker
- Stationfall
## InfocomPatches1.3.txt
Deprotection patches v1.3 (08mar99) by Mark Knibbs
for the following games:
- A Mind Forever Voyaging
- Bureaucracy
- Sorcerer
- Spellbreaker
- Stationfall
## zpat-2_3.zip
Two programs to create and use diff files to
convert one version of an Infocom data file to a
different version. zcdiff creates a patch file
given two versions of an Infocom data file, and
zcpatch takes an Infocom data file and a patch
file to create another Infocom data file.
Release 2.3, by Paul Francis Gilbert, Nils Barth,
and other contributors.
C source code and Windows console mode
executables, plus description.
## zpat-amiga-2_2.lha
Amiga executables of the patch encrpt/decrypt
programs (release 2.2), by Richard H. Poser II.
## zpat-msdos-2.3.zip
16-bit MS-DOS executables of the patch encrpt/decrypt
programs (release 2.3).
## zpat-riscos.spk
Acorn executables of the patch encrypt/decrypt
programs, by Julian Arnold.
## UnprotectPatches.zip
The deprotection patches from the file
"InfocomPatches1.3.txt" as patch files, created
by Rick Reynolds.
## about_version_patches.txt
Description common to all the patch files named
``_patches.zip, by Beaux Hemmer.
## gamma_patches.zip
Patches to create "gamma" versions of Hollywood
Hijinx, Leather Goddesses and Trinity, which were
distributed by Infocom to external testers. These
patches were made by Chip Hayes.
## lgop_59_to_4.pat
A patch to convert Leather Goddesses of Phobos
release 59 to the Solid Gold version that has
built-in hints and a newer parser, by Adam
Myrow.
## zork1_88_to_2.pat
A patch to convert Zork I release 88 to
release 2, as taken from a TRS-80 Model I disk.
## zork1_2.readme
Description of the Zork I release 88 to
release 2 patch.
## zork1_88_to_52.pat
A patch to convert Zork I release 88 to the
Solid Gold version that has built-in hints and a
newer parser, by Adam Myrow.
"I uploaded it because the existing patches do not
have an easy method of going between this extremely
common version to the Solid gold version. Instead,
I had to patch to the German version, to version 5,
15, and several others one at a time in order to get
to SG. So, I decided to create a patch that would
do it in one step."
------------------------------------------------------
# if-archive/infocom/shipped-documentation:
sample.from.`` files contain the sample game transcripts from the
original Infocom game manuals.
## Lane_Mastodon_Alternates.pdf
Two alternate versions (red-cyan 3D and printer-friendly
black-and-white 2D) of the "Lane Mastodon" comic book
shipped with Leather Goddesses of Phobos.
PDF created by S. John Ross.
## Zork_PDP_11.pdf
PDF scan of the Zork manual for the PDP-11 version,
signed by Marc Blank, Dave Lebling, and Joel Berez.
## ballyhoo.lost.stuff
information about a radio station, missing from the
Lost Treasures of Infocom I package.
Taken from a review by Graeme Cree in SPAG # 4.
## bureaucracy.lost.stuff
the background documentation from Bureaucracy, which
was left out of the Lost Treasures of Infocom II
package, typed in by Eric Cote
## enchanter.txt
the background documentation from Enchanter,
typed in by Mike Threepoint
## enchanter_folio_calligraphy.txt
The calligraphic text from the front and back covers of the manual of the
original "folio" edition of Enchanter, transcribed by Arthur DiBianca.
## moonmist.letters
the two Moonmist letters missing from the Lost
Treasures of Infocom I package;
supplied by Mark Howell
## sample.from.amfv
A Mind Forever Voyaging, typed in by Ville Lavonius
## sample.from.arthur
Arthur, typed in by Thomas Schaefer
## sample.from.ballyhoo
Ballyhoo, typed in by Thomas Schaefer and Liza Daly
## sample.from.beyond
Beyond Zork, scanned and corrected by Dave Newkirk
## sample.from.border
Border Zone, typed in by Volker Blasius
## sample.from.bureaucracy
Bureaucracy, typed in by Eric Cote
## sample.from.cutthroats
Cutthroats, typed in by Gary Driggs
## sample.from.deadline
tuid: p976o7x5ies9ltdh
Deadline, typed in by Volker Blasius
## sample.from.enchanter
Enchanter (same as Sorcerer), typed in by David Rees
## sample.from.hitchhiker
The Hitchhiker's Guide to the Galaxy,
scanned and corrected by Dave Newkirk
## sample.from.hollywood
Hollywood Hijinx, typed in by Stefan Jokisch
## sample.from.infidel
Infidel
## sample.from.lgop
Leather Goddesses of Phobos,
typed in by Mike Threepoint
## sample.from.lurking
The Lurking Horror,
scanned and corrected by Dave Newkirk
## sample.from.moonmist
Moonmist, typed in by Graeme Cree
## sample.from.nordandbert
Nord and Bert Couldn't Make Head or Tail of It,
typed in by Graeme Cree
## sample.from.planetfall
Planetfall, typed in by Stefan Jokisch
## sample.from.plundered
Plundered Hearts, typed in by Ville Lavonius
## sample.from.seastalker
Seastalker, typed in by Graeme Cree
## sample.from.sherlock
Sherlock - The Riddle of the Crown Jewels,
typed in by Volker Blasius
## sample.from.shogun
Shogun, typed in by David Rees
## sample.from.sorcerer
Sorcerer; same text as Enchanter,
so this is just a link
## sample.from.spellbreaker
Spellbreaker, typed in by David Rees
## sample.from.starcross
Starcross, typed in by Graeme Cree
## sample.from.stationfall
Stationfall, scanned and corrected by Dave Newkirk
## sample.from.suspect
Suspect, typed in by Ville Lavonius
## sample.from.suspended
Suspended, typed in by Graeme Cree
## sample.from.trinity
Trinity, typed in by Ville Lavonius
## sample.from.wishbringer
Wishbringer, typed in by Volker Blasius
## sample.from.witness
The Witness, typed in by Stefan Jokisch
## sample.from.zork
tuid: 0dbnusxunq7fw5ro
Zork I, II, and III, typed in by Volker Blasius
## sample.from.zorkzero
Zork Zero, typed in by Volker Blasius
## wishbringer.legend
the text of The Legend of Wishbringer, missing
from the Lost Treasures of Infocom II package,
extracted from the Solid Gold Release of
Wishbringer. Supplied by Torbjorn Andersson
## zork1.txt
tuid: 0dbnusxunq7fw5ro
the background documentation from Zork I,
typed in by Mike Threepoint
## zork2.txt
the background documentation from Zork II,
typed in by Mike Threepoint
## zork3.txt
the background documentation from Zork III,
typed in by Mike Threepoint
## zorkzero.lost.stuff
text from the scrap of parchment that is missing
from some Lost Treasures of Infocom I packages
------------------------------------------------------
# if-archive/infocom/tools:
## DebugTool_111.lha
DebugTool, for Infocom games and save files, by
Paul David Doherty.
Version 1.11, source code and Amiga executable.
## DebugTool_111.readme
A few words about DebugTool.
## Interl.zip
Interl, by Steve Nickolas, a program to convert Z2
and Z3 Infocom data files to Apple II disk images.
Includes the Interl program in QuickBasic, several
Apple II interpreter stubs, an example Curses disk
image and an executable of ap2inf.
## Language-Zcode-0.8.tar.gz
Language::Zcode version 0.8, by Amir Karger.
A Perl module that translates Z-code files to Perl.
## Sox.tar.gz
Beta version of the SOX sound kit (SOund eXchange by
Lance Norskog et al.) with support for Infocom format
sound files by Brian Kelley.
C source code for DOS, Unix, OS/2, OS9, Amiga, and
Windows NT.
## Zork0_Demo_set.lha
zork_demo_set.c (see below) compiled for the
Amiga by Rob Sullivan.
## ap2ifc.zip
A utility to extract Infocom game files from Apple II
disk images, by Steve Hugg.
Pascal source code and DOS executable.
## ap2inf142.zip
ap2inf v1.4.2, a utility to convert Apple II disk
images (the .dsk images that the Apple II emulators
use) to Infocom data files, by Stephen J. Tjasink.
Portable ANSI C source code and DOS executable.
## ap2inf142.lha
Amiga executable of ap2inf v.1.4.2, ported by
Patrick Kellum.
(the original C source code is in ap2inf142.zip)
## ap2inf142.tar.gz
Beos DR 9 executable of ap2inf v.1.4.2, ported by
Patrik Lantz.
(the original C source code is in ap2inf142.zip)
## atari800.to.dat
C source to convert single- and double-sided Atari
400/800 Infocom games to data files playable with any
interpreter, by Michael Jenkin.
## bas2inf.zip
tuid: 6caq1sssnkciy0c4
A Basic to Inform compiler implemented in Ruby, written
by Johan Berntsson, which can be used to port old games
to the Z-machine. The archive includes instructions and
a sample game, Sunburst, originally written in C64 Basic.
## c64todat.tar.Z
C source to convert Commodore 64 diskette images of
Infocom games to data files playable with any
interpreter.
Version 1.0a, by Paul David Doherty.
Use zipcode2.tar to create the disk images needed.
## c64todat.lha
Amiga executables of c64todat by Grue,
the Amiga Port Guy.
(the original C source code is in c64todat.tar.Z)
## cosmad.zip
An implementation of the Class One Security Mode Access disk that was included
in the A Mind Forever Voyaging package, written by Manfred Pfeiffer. Archive
includes Pascal source code and a Windows executable.
## d64toinf.zip
d64toinf and inftod64, two utilities to convert
between Infocom story files and .d64 disk images
which can be run on either C64 emulators or real C64s.
d64toinf supports V3, V4, and V5; inftod64 supports
V3 and V5.
Version 3.02, 22 May 2001, by Paul David Doherty.
C source code and MS-DOS executables.
## d64toinf-FreeBSD.tgz
d64toinf and inftod64 binaries for FreeBSD.
(the original C source code is in d64toinf.zip)
## d64toinf.lha
Amiga executables of d64toinf and inftod64,
Version 2.0, ported by Patrick Kellum.
(the original C source code is in d64toinf.zip)
## dat2zver.zip
A utility to rename Infocom game files into `*.zN`,
where N is the z-code version number, by Dark Fiber.
C source code and DOS executable.
## if2pdb.zip
A Perl script that converts Z-code or Hugo game files
for use on their respective PalmOS interpreters,
written by Rick Reynolds, based on z2pdb.pl and
hugo2pdb.pl.
[file is linked to programming/hugo/utilities/if2pdb.zip]
## infocom-inv-xlat.perl
A Perl script by James Hulsey that converts the
InvisiClues files found here into a format similar to
the Scott Adams hints format, so you can decode
answers one at a time instead of reading all the hints
at one.
[file is linked to infocom/hints/invisiclues/infocom-inv-xlat.perl]
## infocompro.shk
InfoSnarf, a utility for the Apple II to extract the
game data from the older 5.25" disk format and save it
in the newer standard format, and InfocomPro, an
interpreter that runs under ProDOS.
Archive packed with ShrinkIt.
[file is linked to infocom/interpreters/appleII/infocompro.shk]
## sndbreak.c
A utility program that takes an Infocom sound file
larger than 64K (e.g. a file created by SOX) and breaks
it up into smaller .snd files that can be played with
the @sound_effect opcode of Inform.
C source code, written by Jesse Burneko.
## soundcon_infmod.zip
A module for the Archimedes freeware sound conversion
utility !SoundCon. This module allows conversion from
popular sample formats, such as WAVE, to the Infocom
format (Mac DAT version).
Written by Rick Hudson, the author of !SoundCon.
## uninform.zip
Disinformation, a disassembler that produces Inform
source code from compiled Z-Code files, written by
Jeremy Smith. Includes C source code and Win32 console
mode executable.
## uninfdos.zip
16 and 32 bit DOS executables of Disinformation,
built by Steve Nickolas.
(the original C source code is in uninform.zip)
## zcut11.c
ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom
story files from disk images of any Apple ][,
C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom
releases. When compiled for MS-DOS, ZCut can also
extract from IBM boot disks. C source code.
## zcut11.zip
ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom
story files from disk images of any Apple ][,
C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom
releases, plus IBM boot disks.
MS-DOS executable and readme file.
(the original C source code is in zcut11.c)
## zcut12.zip
ZCut 1.2, originally by Stefan Jokisch and updated by
webulator. ZCut extracts Infocom story files from
disk images of any Apple ][, C64/C128, Atari
800/XL/XE, ORIC and Amstrad CPC Infocom releases,
plus IBM boot disks.
32-bit MS-DOS executable, source code and readme file.
## zipcode2.tar
Zip-Code 2.0, by Fuzzy Fox. A utility to create disk
images on a C64. Use this to create the input images
for c64todat.tar.Z
## zork_demo_set.c
A program to turn Zork 0 into a Zork 0 demonstration
game. The "Demo" version is contained in the game file
of Zork 0. If a certain global variable is set, then
the game runs in "demonstration" mode, where it starts
with a preview of some graphics in the game, then
switches to a limited area of the game for the player
to explore. C source code, 28 September 1998.
## zorkword.zip
Infocom adventure game vocabulary lister release 10
by Mike Threepoint. C source code.
## zt.zip
ZorkTools by Softbeard the Pirate.
DOS executable version 1.6 (2/19/85),
plus documentation.
------------------------------------------------------
# if-archive/infocom/tools/reform:
## reform6.zip
Reform 6 (serial 040226), a Z-code decompiler, written
in Haskell by Ben Rudiak-Gould.
## reform6_linux.tgz
Reform 6 (serial 040226), Linux binary.
## reform_infocom_symfiles.zip
Configuration files for Reform, allowing decompilation
of Infocom story files. Created by Allen Garvin,
Ben Rudiak-Gould and Ethan Dicks.
------------------------------------------------------
# if-archive/infocom/tools/ztools:
Ztools, the Infocom Toolkit by Mark Howell,
currently maintained by Matthew T. Russotto
Ztools contains the following tools:
check - checks story file integrity, same as $verify command. Works on all
types except for V1, V2 and early V3 games which have no checksum
in the header. Optionally outputs a new story file of the correct
length.
infodump - dumps header, object list, grammar and dictionary of a given
story file. Works on all types. Grammar doesn't work for V6
games yet.
inforead - converts IBM bootable disks to story files. Only for IBM PCs,
requires Microsoft C or Borland C.
pix2gif - convert IBM MCGA/VGA (`*.MG1`) picture files from V6 games to
individual GIF files, viewable on most platforms.
txd - disassembles story files to Z code assembly language, plus text
strings. Works on all games from V1 to V8. Also supports Inform
assembler syntax.
Current version: 7/3.1 (07nov98). Some of the executables below contain older
versions of Ztools which may not support all of the game files mentioned above.
## Mac_TXD.sit
Mark Howell's TXD (and some associated Ztools)
ported to the Macintosh by Grey Lowell.
Fat binary for 68020 or better and PowerPC
## infotoolkit.shk
Infocom Toolkit by Mark Howell, probably version
14apr93, ported to the Apple IIGS by Matt Ackeret.
Runs under Orca or GNO or any compatible shell.
Packed with ShrinkIt.
## mactxd.sit.hqx
txd (27jul96, version 5/10) for the Macintosh,
ported by Robert M. Dickau
## mactxd_readme.txt
Description of mactxd.sit.hqx
## ztools71_mpw.cpt.bin
Ztools version 7/1 compiled as Macintosh MPW tools
by Matthew T. Russotto
## ztools72_os2.zip
OS/2 executables version 7/2 (03aug97); ported by
John W. Kennedy. OS/2 Warp executable, OS/2
source code, and the original source.
## ztools731.tar.gz
Ztools portable source code version 7/3.1 (07nov98)
for Amiga, DOS, Mac, Unix and VMS
## ztools731_dos.zip
MSDOS executables version 7/3.1 (07nov98), built by
Steve Nickolas. Archive includes 16-bit (built with
Watcom) and 32-bit (built with DJGPP) executables.
## ztools731_freebsd.tar.gz
FreeBSD executables, version 7/3.1 (07nov98).
## ztools731_osx.zip
Mac OS X executables version 7/3.1 (07nov98),
compiled by Brad Town.
## ztools731_riscos.spk
RISC OS executables version 7/3.1 (07nov98),
ported by Kevin Bracey.
## ztools731_win32.zip
Win32 (Windows 95/98/NT) executables version
7/3.1, ported by Kirk Klobe
## ztools73_amiga.lha
Amiga executables version 7/3 (07feb98), ported
by David Kinder
## ztools73_beos.zip
BeOS executables version 7/3 (07feb98), compiled
by Stephen van Egmond.
PowerPC and Intel x86 versions included
------------------------------------------------------
# if-archive/interpreters-multi:
This directory tree contains interpreters that are capable of playing games
written with multiple authoring systems.
## gargoyle
Interpreters built with Gargoyle, a Glk library offering high
quality font rendering.
## filfre
Filfre, a Windows Z-code and Glulx interpreter.
## ifp
A plugin based system, allowing different interpreter and output
libraries to be used.
## kronos
A Palm OS interpreter for Magnetic Scrolls, Z-code and
Scott Adams games.
## multiaventures
A MacOS Classic interpreter for AdvSys, AGT, Z-code, Scott Adams,
Level 9, Apple II Eamon, Quill, and C64 Basic games.
## rogue
A Linux GTK2 interpreter for TADS 2, TADS 3, AGT and ADRIFT games.
## zoom
A Mac OS X and Unix interpreter for Z-code, Glulx, TADS and HUGO
games.
------------------------------------------------------
# if-archive/interpreters-multi/gargoyle:
## gargoyle-2011.1-0ubuntu1_amd64.deb
Ubuntu Linux (64-bit) interpreter executables
for AdvSys, AGT, Alan, Z-code, Glulx, Hugo,
Level 9, Magnetic Scrolls, ADRIFT and TADS
games, all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.
## gargoyle-2011.1-0ubuntu1_i386.deb
Ubuntu Linux (32-bit) interpreter executables
for AdvSys, AGT, Alan, Z-code, Glulx, Hugo,
Level 9, Magnetic Scrolls, ADRIFT and TADS
games, all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.
## gargoyle-2011.1-mac.dmg
Mac OS X interpreter executables for AdvSys,
AGT, Alan, Z-code, Glulx, Hugo, Level 9,
Magnetic Scrolls, ADRIFT and TADS games,
all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey. Includes a fix to increase
the size of the undo buffer to 2Mb, in
order to allow 'undo' to work in Counterfeit
Monkey.
## gargoyle-2011.1-sources.zip
Unix and Windows source code for the
Gargoyle Glk library and interpreters that
use it. Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.
## gargoyle-2011.1-windows.exe
Windows interpreter installer for AdvSys,
AGT, Alan, Z-code, Glulx, Hugo, Level 9,
Magnetic Scrolls, ADRIFT and TADS games,
all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.
## gargoyle-2011.1-windows.zip
Windows interpreter executables for AdvSys,
AGT, Alan, Z-code, Glulx, Hugo, Level 9,
Magnetic Scrolls, ADRIFT and TADS games,
all built with Gargoyle, a Glk library
offering high quality font rendering.
Gargoyle library and packaging of
interpreters by Tor Andersson and
Ben Cressey.
------------------------------------------------------
# if-archive/interpreters-multi/ggzc:
## ggzc.zip
The "Poor Man's Interactive Fiction Player," a
console/term-mode package for Linux only, containing
12 interpreters and a script bundled together in a
single executable, for easy, simple play of a wide
variety of games. The archive contains the
executable and PDF manual; see manual for where to
obtain full source code. Version 0.95, released under
the GPL.
------------------------------------------------------
# if-archive/interpreters-multi/ifp:
This directory contains files related to IFP by Simon Baldwin, a
plugin scheme aimed at allowing a single interpreter to play
games in many different interactive fiction formats.
## ifp-1.4-1.i386.rpm
RPM archive of Linux x86 binaries for RPM-based
systems.
## ifp-1.4-1.src.rpm
RPM archive of the source code.
## ifp-1.4-core.tgz
The "unencumbered" portion of IFP. Core IFP
sources, without any of the supporting
third-party code used in Glk or interpreter
plugins. All GPL licensed.
## ifp-1.4-linux.cpio.gz
Binary build of full IFP, for use on systems not
based on RPM package management. Extracted from
ifp-1.4-1.i386.rpm.
## ifp-1.4-resources.tgz
The "rest" of IFP. All third-party source
packages and example games. Has varying
licensing.
## ifp-1.4.tgz
Full source distribution of both IFP and related
plugins: Xglk, Glkterm, Cheapglk, Gargoyle,
Gtkglk; and interpreters for Z-machine (Frotz
and Nitfol), Tads2 and Tads3, Hugo, Alan2 and
Alan3, Glulx (Glulx and Git), AGT, AdvSys,
Level9, Magnetic Scrolls, Adrift, and Quest.
Includes Gamebox application for reading IFMES
RDF+XML and iFiction (Treaty of Babel) catalogs.
------------------------------------------------------
# if-archive/interpreters-multi/kronos:
## kronos130.zip
Kronos 1.3.0, a Palm OS interpreter for Magnetic
Scrolls, Z-code and Scott Adams format games,
written by Jeff Mitchell.
Based on Magnetic 2.2, Frotz 2.43 and ScottFree.
## kronos132src.zip
Source code for Kronos 1.3.2, by Jeff Mitchell.
------------------------------------------------------
# if-archive/interpreters-multi/multiaventures:
## MultiAventures1.8.3.hqx
MultiAventures V1.8.3, by Pierre Tremblay:
1 application with 8 interpreters in 3 languages,
a Macintosh program that can play AdvSys, AGT,
Infocom, Scott Adams, Level 9, Apple II Eamon, Quill,
and C64 Basic games. The user interface is in
English, French, and German.
------------------------------------------------------
# if-archive/interpreters-multi/rogue:
## rogue-0.5-linux.tar.bz2
Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3,
AGT and ADRIFT games, by Pallav Nawani.
Linux executable.
## rogue-0.5-src.tar.bz2
Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3,
AGT and ADRIFT games, by Pallav Nawani. Source code.
------------------------------------------------------
# if-archive/level9/hints/clue-sheets:
This directory contains the contents of the original
Level 9 clue sheets
## AdventureQuest.clues
tuid: 42b18ov4c4ao88za
Adventure Quest, typed in by Paul David Doherty
## ColossalAdventure.clues
tuid: zjivkumr48f0zbqa
Colossal Adventure, typed in by Paul David Doherty
## DungeonAdventure.clues
tuid: 0odl661ptrlyo1ld
Dungeon Adventure, typed in by Paul David Doherty
## EmeraldIsle.clues
tuid: wbde35foz6m26xct
Emerald Isle, typed in by Paul David Doherty
## GnomeRanger.clues
Gnome Ranger, typed in by Paul David Doherty
## KnightOrc.clues
tuid: laiyfhqfopw0x9r6
Knight Orc, scanned in by Jeremy Smith
## LordsOfTime.clues
tuid: aa6m5ycux2y5iwuk
Lords of Time, typed in by Paul David Doherty
## RedMoon.clues
tuid: yrdxe16idkn87bo8
Red Moon, scanned in by Bill Bennett
## ReturnToEden.clues
tuid: zr48drl7ctjw0v9a
Return to Eden, typed in by Paul David Doherty
## Snowball.clues
tuid: 6lgu6t1f65qrdf7o
Snowball, typed in by Paul David Doherty
------------------------------------------------------
# if-archive/level9/hints/solutions:
## GnomeRanger.sol
anonymous solution for Gnome Ranger
## IngridsBack.sol
anonymous solution for Ingrid's Back
## KnightOrc.sol
tuid: laiyfhqfopw0x9r6
anonymous solution for Knight Orc
## Lancelot.sol
tuid: sv2ogva4urs43jwi
anonymous solution for Lancelot
## LordsOfTime.sol
tuid: aa6m5ycux2y5iwuk
anonymous solution for Lords of Time
## ReturnToEden.sol
tuid: zr48drl7ctjw0v9a
anonymous solution for Return to Eden
## ScapeGhost1.sol
anonymous solution for Part 1 of ScapeGhost
## ScapeGhost2.sol
anonymous solution for Part 2 of ScapeGhost
## ScapeGhost3.sol
anonymous solution for Part 3 of ScapeGhost
## Snowball.sol
tuid: 6lgu6t1f65qrdf7o
anonymous solution for Snowball
## WormInParadise.sol
tuid: ohwkcbpfdtjrzrz6
anonymous solution for Worm in Paradise
## advquest.step
tuid: 42b18ov4c4ao88za
commented stepwise solution to Adventure Quest -
Jewels of Darkness Part 2, by Jacob Gunness
## col-adv.step
tuid: zjivkumr48f0zbqa
commented stepwise solution to Colossal Adventure -
Jewels of Darkness Part 1, by Jacob Gunness
## dung-adv.step
tuid: 0odl661ptrlyo1ld
commented stepwise solution to Dungeon Adventure -
Jewels of Darkness Part 3, by Jacob Gunness
## dung-adv.txt
tuid: 0odl661ptrlyo1ld
anonymous solution to Dungeon Adventure
## price.sol
tuid: 9xifpt8k3n3s4ky5
Solution to The Price of Magik, by Dorothy Millard.
## redmoon.sol
tuid: yrdxe16idkn87bo8
Solution to Red Moon, by Dorothy Millard.
------------------------------------------------------
# if-archive/level9/info:
## Level9_Facts.txt
Level 9 Fact Sheet, version 1.1 (25jan99),
compiled by Miron Schmidt and Manuel Schulz
------------------------------------------------------
# if-archive/level9/interpreters/level9:
Level9 - an interpreter for games from the British text adventure company
Level 9. The interpreter was written by Glen Summers and David Kinder.
Capable of playing Level 9 games in any format, including Spectrum snapshots.
Latest release: v5.1, 23rd June 2011
## Level9_2.0_Arch.arc
Level9 v2.0 for the Acorn Archimedes,
ported by Colin Turnbull.
## Level9_2.0_Atari.zip
Level9 v2.0 for the Atari ST, ported by
Matthias Jaap.
## Level9_2.0_Epoc.zip
Level9 v2.0 for EPOC/Psion, ported by Simon Quinn.
## Level9_2.0_EpocSrc.zip
Source code for Simon Quinn's EPOC/Psion port
of Level9 v2.0.
## Level9_2.0_Win16.zip
Level9 v2.0 for 16-bit Windows (Windows 3.1),
written by Glen Summers.
## Level9_4.0_CE.zip
Level9 v4.0 for Windows CE, ported by
Nikita Borodikhin.
Archive includes binaries for WinCE3.0/PocketPC
PDAs based on ARM, MIPS and SH3 processors.
## Level9_4.0_CESrc.zip
Source code for Nikita Borodikhin's Windows CE
port of Level9 v4.0.
## Level9_4.1_Linux.tgz
Level9 v4.1 Glk executables for Linux, ported by
Simon Baldwin. Includes XGlk, TermGlk and
CheapGlk versions.
## Level9_5.1_Amiga.lha
Level9 v5.1 for the Amiga, ported by David Kinder.
## Level9_5.1_Dos16.zip
Level9 v5.1 for 16-bit DOS, ported by David Kinder.
## Level9_5.1_Dos32.zip
Level9 v5.1 for 32-bit DOS (requires 386 or better
processor), ported by David Kinder.
## Level9_5.1_MacFatCarbon.sit
Level9 v5.1 Macintosh executable, ported by
Alan Staniforth. Runs on MacOS on 7.6 to 9.2.
## Level9_5.1_MacOSX.zip
Level9 v5.1 Macintosh OS X executable, ported by
Alan Staniforth. Runs on OS X 10.2 to 10.7,
universal binary for PPC or Intel.
## Level9_5.1_MacSrc.zip
Level9 v5.1 Macintosh source code, ported by
Alan Staniforth.
## Level9_5.1_Source.zip
C source code and porting notes for Level9
v5.1, written by Glen Summers, David Kinder,
Alan Staniforth, Simon Baldwin and Dieter Baron.
Also includes the source for the DOS, Windows and
Amiga ports, as well as Jim Cameron's Unix/Curses
port, Simon Baldwin's Glk port, and Torbjörn
Andersson's Linux/Gtk2 port.
## Level9_5.1_Win32.zip
Level9 v5.1 for Windows, written by Glen Summers
and David Kinder.
## Level9.NET_0.9.6.zip
Binaries for Andreas Scherrer's port of the
Level9 5.1 interpreter to Microsoft's .NET
framework, version 0.9.6.
## Level9.NET_0.9.6_Setup.exe
Installer for Andreas Scherrer's port of the
Level9 5.1 interpreter to Microsoft's .NET
framework, version 0.9.6.
## Level9.NET_0.9.6_Source.zip
Source code for Andreas Scherrer's port of the
Level9 5.1 interpreter to Microsoft's .NET
framework, version 0.9.6.
------------------------------------------------------
# if-archive/level9/interpreters/level9/old:
## Level9_5.1_Win32_altgfx.zip
Level9 v5.1 for Windows, written by Glen Summers
and David Kinder. The graphics drawing algorithm
has been changed by Stefano Bodrato to give a
'dithered' effect.
------------------------------------------------------
# if-archive/level9/manuals:
This directory contains scanned versions of the original
Level 9 manuals
## AdventureQuest.zip
Manual for Adventure Quest, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
## JewelsOfDarkness.zip
Manual for The Jewels of Darkness Trilogy
(Colossal Adventure, Adventure Quest and Dungeon
Adventure), in HTML format with JPEG images.
Scanned in by Jeremy A. Smith.
## KnightOrc.zip
Manual for Knight Orc, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
## ReturnToEden.zip
Manual for Return to Eden, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
## Scapeghost.zip
Manual for Scapeghost, in HTML format with
JPEG images. Scanned in by Jeremy A. Smith.
## SiliconDreams.zip
Manual for The Silicon Dreams Trilogy (Snowball,
Return to Eden and Worm in Paradise), in HTML
format with JPEG images.
Scanned in by Jeremy A. Smith.
## TimeAndMagik.zip
Manual for The Time and Magik Trilogy (Lords of
Time, Red Moon and The Price of Magik), in HTML
format with JPEG images.
Scanned in by Jeremy A. Smith.
## level9_docs.zip
A large collection of PDF scans of manuals,
posters and clue sheets for Level 9 games.
------------------------------------------------------
# if-archive/level9/novellas:
This directory contains scanned versions of the original Level 9 novellas,
which are the copyright of Peter McBride. To quote Peter:
"I would have no objection to you publishing them on the Web as long as
there's a clear acknowledgement of my copyright and a link to my site
or e-mail address."
Peter's Web page is at
## GnomeRangerNovella.zip
The novella from Gnome Ranger by Peter McBride,
scanned in by Jeremy A. Smith.
## IngridsBackNovella.zip
The novella from Ingrid's Back by
Peter McBride, scanned in by Jeremy A. Smith.
## JewelsofDarknessNovella.zip
The novella from Jewels of Darkness by
Peter McBride, scanned in by Jeremy A. Smith.
## KnightOrcNovella.zip
tuid: laiyfhqfopw0x9r6
The novella from Knight Orc by Peter McBride,
scanned in by Jeremy A. Smith.
## SiliconDreamsNovella.zip
The novella from Silicon Dreams by
Peter McBride, scanned in by Jeremy A. Smith.
## TimeAndMagikNovella.zip
The novella from Time and Magik by
Peter McBride, scanned in by Jeremy A. Smith.
------------------------------------------------------
# if-archive/level9/tools:
## l9cut.zip
L9Cut version 3.13 (database 050, patchbase 012):
Extracts Level 9 datafile (V2-4) from uncompressed
input data, and can optionally remove copy protection.
Detects 300 original and 146 patched datafile versions.
Written by Paul David Doherty.
MS-DOS executable and C source code.
## l9cut_win32.zip
L9Cut version 3.13, compiled as a Windows console
executable by David Kinder.
## l9dis.zip
L9Dis 0.4, a disassembler for Level 9 datafiles.
Written by Paul David Doherty.
MS-DOS executable and C source code.
## l9dis_win32.zip
L9Dis version 0.4, compiled as a Windows console
executable by Henrik Åsman.
## L9CutMac.sit
L9Cut version 3.12, ported to the Macintosh by
Alan Staniforth.
## L9CutMacSource.sit
Source code for Alan Staniforth's Macintosh port of
L9Cut version 3.12.
------------------------------------------------------
# if-archive/magazines/CAAD:
CAAD, the first Spanish IF publication, established in 1988
## caad33.pdf
CAAD No. 33, January/Febrary 1998
## caad34.pdf
CAAD No. 34, March/April 199?
## caad35.pdf
CAAD No. 35, February/March 2000
## caad42.pdf
CAAD No. 42, June 2000
## caad43.pdf
CAAD No. 43, July 2000
## caad44.pdf
CAAD No. 44, August 2000
## caad45.pdf
CAAD No. 45, September 2000
## caad46.pdf
CAAD No. 46, October 2000
## caad47.pdf
CAAD No. 47, November 2000
## caad48.pdf
CAAD No. 48, December 2000
------------------------------------------------------
# if-archive/magazines/DiscoverersDigest:
Issues of the magazine Discoverer's Digest, by D. Cooper Stevenson.
## discoverers_digest_vol_1_issue_1.pdf
Discoverer's Digest volume 1 issue 1
(revision a), September 2018.
## discoverers_digest_vol_1_issue_2.pdf
Discoverer's Digest volume 1 issue 2,
October 2018.
## discoverers_digest_vol_1_issue_3.pdf
Discoverer's Digest volume 1 issue 3,
November 2018.
------------------------------------------------------
# if-archive/magazines/DiscoverersDigest/old:
## discoverers_digest_vol_1_issue_1.pdf
Discoverer's Digest volume 1 issue 1.
------------------------------------------------------
# if-archive/magazines/IFN:
This directory contains the "Interactive Fiction Now" magazine by Matt Newsome.
## IFN-0001.pdf
Issue One, December 1997, Adobe Acrobat format
## IFN-0001.txt
Issue One, December 1997, plain ASCII text
## IFN-0002.pdf
Issue Two, January 1998, Adobe Acrobat format
## IFN-0002.txt
Issue Two, January 1998, plain ASCII text
------------------------------------------------------
# if-archive/magazines/IFography:
## IFography_1.pdf
The first issue of IFography, in PDF format.
## IFography_1.txt
The first issue of IFography, in plain text format.
## IFography_2.pdf
The second issue of IFography, in PDF format.
## IFography_2.txt
The second issue of IFography, in plain text format.
## IFography_3.pdf
The third issue of IFography, in PDF format.
------------------------------------------------------
# if-archive/magazines/InsideAdrift:
InsideADRIFT, a magazine about the ADRIFT game authoring system.
The first two issues were called "Drifter's Monthly".
## driftersmonthly1.pdf
Issue # 1, August 2002
## driftersmonthly2.pdf
Issue # 2, October 2002
## iaindex11.pdf
Index of articles from issues 1 through to 11
## insideadrift3.pdf
Issue # 3, February 2003
## insideadrift4.pdf
Issue # 4, March 2003
## insideadrift5.pdf
Issue # 5, April 2003
## insideadrift6.pdf
Issue # 6, May 2003
## insideadrift7.pdf
Issue # 7, June 2003
## insideadrift8.pdf
Issue # 8, July 2003
## insideadrift9.pdf
Issue # 9, August 2003
## insideadrift10.pdf
Issue # 10, September 2003
## insideadrift10.taf
Issue # 10, September 2003, in the form of an ADRIFT
4.0.41 game.
## insideadrift11.pdf
Issue # 11, October 2003
## insideadrift12.pdf
Issue # 12, December 2003
## insideadrift13.pdf
Issue # 13, January 2004
## insideadrift14.pdf
Issue # 14, February 2004
## insideadrift15.pdf
Issue # 15, April 2004
## insideadrift16.pdf
Issue # 16, May/June 2004
## insideadrift17.pdf
Issue # 17, July 2004
## insideadrift18.pdf
Issue # 18, August 2004
## insideadrift19.pdf
Issue # 19, September 2004
## insideadrift20.pdf
Issue # 20, November/December 2004
## insideadrift21.pdf
Issue # 21, January/February 2005
## insideadrift22.pdf
Issue # 22, March/April 2005
## insideadrift23.pdf
Issue # 23, May/June 2005
## insideadrift24.pdf
Issue # 24, July/August 2005
## insideadrift25.pdf
Issue # 25, September/October 2005
## insideadrift26.pdf
Issue # 26, November/December 2005
## insideadrift27.pdf
Issue # 27, January/February 2006
## insideadrift28.pdf
Issue # 28, March/April 2006
## insideadrift29.pdf
Issue # 29, May/June 2006
## insideadrift30.pdf
Issue # 30, July/August 2006
## insideadrift31.pdf
Issue # 31, September/October 2006
## insideadrift32.pdf
Issue # 32, November/December 2006
## insideadrift33.pdf
Issue # 33, January/February 2007
## insideadrift34.pdf
Issue # 34, March/April 2007
## insideadrift35.pdf
Issue # 35, May/June 2007
## insideadrift36.pdf
Issue # 36, September 2007
## insideadrift37.pdf
Issue # 37, April 2008
## insideadrift38.pdf
Issue # 38, July 2008
## insideadrift39.pdf
Issue # 39, October 2009
## insideadrift40.pdf
Issue # 40, December 2009
## insideadriftrev03.pdf
2003 Year-End Review
------------------------------------------------------
# if-archive/magazines/ReviewsExchange:
Reviews Exchange, a collection of reviews of games written with ADRIFT.
## reviews01.pdf
Issue # 1, November 2004
## reviews02.pdf
Issue # 2, January 2005
## reviews03.pdf
Issue # 3, March 2005
## reviews04.pdf
Issue # 4, May 2005
## reviews05.pdf
Issue # 5, July 2005
## reviews06.pdf
Issue # 6, October 2005
## reviews07.pdf
Issue # 7, January 2006
## reviews08.pdf
Issue # 8, April 2006
## reviews09.pdf
Issue # 9, July 2006
------------------------------------------------------
# if-archive/magazines/SPAC:
Sociedad para la Preservacion de las Aventuras Conversacionales
A Spanish text adventure magazine
SPAC's website is at
## spac1.zip
SPAC Issue # 1
## spac2.zip
SPAC Issue # 2
## spac3.zip
SPAC Issue # 3
## spac4.zip
SPAC Issue # 4
## spac5.zip
SPAC Issue # 5
## spac6.zip
SPAC Issue # 6
## spac7.zip
SPAC Issue # 7
## spac8.zip
SPAC Issue # 8
## spac9.zip
SPAC Issue # 9
## spac10.zip
SPAC Issue # 10
## spac11.zip
SPAC Issue # 11
## spac12.zip
SPAC Issue # 12
## spac13.zip
SPAC Issue # 13
## spac14.zip
SPAC Issue # 14
## spac15.zip
SPAC Issue # 15
## spac16.zip
SPAC Issue # 16
## spac17.zip
SPAC Issue # 17
## spac18.zip
SPAC Issue # 18
## spac19.zip
SPAC Issue # 19
## spac20.zip
SPAC Issue # 20
## spac21.zip
SPAC Issue # 21
## spac22.zip
SPAC Issue # 22
## spac23.zip
SPAC Issue # 23
## spac24.zip
SPAC Issue # 24
## spac25.zip
SPAC Issue # 25
## spac26.zip
SPAC Issue # 26
## spac27.zip
SPAC Issue # 27
## spac28.zip
SPAC Issue # 28
## spac29.zip
SPAC Issue # 29
## spac30.zip
SPAC Issue # 30
## spac31.zip
SPAC Issue # 31
## spac32.zip
SPAC Issue # 32
## spac33.zip
SPAC Issue # 33
## spac34.zip
SPAC Issue # 34
## spac35.zip
SPAC Issue # 35
## spac36.zip
SPAC Issue # 36
## spac37.zip
SPAC Issue # 37
## spac38.zip
SPAC Issue # 38
## spac39.zip
SPAC Issue # 39
## spac40.zip
SPAC Issue # 40
## spac41.zip
SPAC Issue # 41
## spac42.zip
SPAC Issue # 42
## spac43.zip
SPAC Issue # 43
## spac44.zip
SPAC Issue # 44
## spac45.zip
SPAC Issue # 45
## spac46.zip
SPAC Issue # 46
## spac47.zip
SPAC Issue # 47
## spac48.zip
SPAC Issue # 48
## spac49.zip
SPAC Issue # 49
## spac50.zip
SPAC Issue # 50
## spac51.zip
SPAC Issue # 51
## spac52.zip
SPAC Issue # 52
## SPAC_00.pdf
SPAC Second epoch #0. A special issue written for the
RetroMadrid show.
## SPAC_01.pdf
SPAC Second epoch #1
## SPAC_02.pdf
SPAC Second epoch #2
## SPAC_03.pdf
SPAC Second epoch #3
------------------------------------------------------
# if-archive/magazines/SPAG:
The Society for the Promotion of Adventure Games
founded by Gerry Kevin Wilson
continued by Magnus Olsson
now edited by Paul O'Brian
## SPAG.FAQ
The SPAG Frequently Asked Questions File (FAQ) v2.6
(17jun2002), maintained by Paul O'Brian.
## SPAG1
Issue # 1, May 15, 1994
## SPAG2
Issue # 2, September 26, 1994
## SPAG3
Issue # 3, October 26, 1994
## SPAG4
Issue # 4, March 3, 1995
## SPAG5
Issue # 5, April 19, 1995
## SPAG6
Issue # 6, July 31, 1995
## SPAG7
Issue # 7, Special 1995 IF Competition Issue
## SPAG8
Issue # 8, February 5, 1996
## SPAG9
Issue # 9, June 11, 1996
## SPAG10
Issue # 10, February 3, 1997 -
Special 1996 IF Competition Issue
## SPAG11
Issue # 11, September 16, 1997
## SPAG12
Issue # 12, December 13, 1997
## SPAG13
Issue # 13, February 5, 1998 -
Special 1997 IF Competition Issue
## SPAG14
Issue # 14, May 17, 1998
## SPAG15
Issue # 15, October 11, 1998
## SPAG16
Issue # 16, November 28, 1998 - "Once and Future" Special
## SPAG17
Issue # 17, May 10, 1999 -
Special 1998 IF Competition Issue
## SPAG18
Issue # 18, September 15, 1999
## SPAG19
Issue # 19, January 14, 2000 -
Special 1999 IF Competition Issue
## SPAG20
Issue # 20, March 15, 2000
## SPAG21
Issue # 21, June 15, 2000
## SPAG22
Issue # 22, September 15, 2000
## SPAG23
Issue # 23, December 29, 2000 -
Special 2000 IF Competition Issue
## SPAG24
Issue # 24, March 24, 2001
## SPAG25
Issue # 25, June 20, 2001
## SPAG26
Issue # 26, September 26, 2001
## SPAG27
Issue # 27, January 4, 2002 -
Special 2001 IF Competition Issue
## SPAG28
Issue # 28, March 20, 2002
## SPAG29
Issue # 29, June 20, 2002
## SPAG30
Issue # 30, September 20, 2002
## SPAG31
Issue # 31, January 3, 2003
## SPAG32
Issue # 32, March 20, 2003
## SPAG33
Issue # 33, June 25, 2003
## SPAG34
Issue # 34, September 24, 2003
## SPAG35
Issue # 35, December 31, 2003
## SPAG36
Issue # 36, March 16, 2004
## SPAG37
Issue # 37, July 10, 2004
## SPAG38
Issue # 38, September 28, 2004
## SPAG39
Issue # 39, January 7, 2005
## SPAG40
Issue # 40, April 12, 2005
## SPAG41
Issue # 41, July 15, 2005
## SPAG42
Issue # 42, October 2, 2005
## SPAG43
Issue # 43, January 7, 2006
## SPAG44
Issue # 44, April 30, 2006
## SPAG45
Issue # 45, July 17, 2006
## SPAG46
Issue # 46, October 17, 2006
## SPAG47
Issue # 47, January 16, 2007
## SPAG48
Issue # 48, May 2, 2007
## SPAG49
Issue # 49, August 18, 2007
## SPAG50
Issue # 50, December 3, 2007
## SPAG1-60.zip
A copy of the SPAG website, containing issues 1
through to 60.
------------------------------------------------------
# if-archive/magazines/SQuest:
Spanish Quest, a Spanish HTML magazine about Interactive Fiction and
adventures in general: articles, opinions, programming your own adventures,
quizzes, news...
Editors: Raul Alvarez and Daniel Cardenas.
Start with Index.htm in each archive.
## Sq00.zip
Issue 0 (November 1996)
## Sq01.zip
Issue 1 (January 1997)
## Sq02.zip
Issue 2 (March 1997)
## Sq03.zip
Issue 3 (May 1997)
## Sq04.zip
Issue 4 (July 1997)
## Sq05.zip
Issue 5 (December 1997)
## Sq06.zip
Issue 6 (August 1998)
------------------------------------------------------
# if-archive/magazines/SynTax:
This directory contains free issues of SynTax, a bimonthly disk magazine for
the ST, Amiga and PC, published by Sue Medley
## SynTax_Amiga.lha
special public domain (promotional) issue of SynTax for
Amiga (November 1994) with articles about adventure games
from issues 1 through 33
## syntax.zip
special public domain (promotional) issue of SynTax for
PC (November 1994) with articles about adventure games
from issues 1 through 33
------------------------------------------------------
# if-archive/magazines/Terra:
Terra d'IF, an Italian fanzine for interactive fiction,
edited by Roberto Grassi.
## LICENSE
The CC BY-NC-ND 2.0 IT license covering all issues.
## tdif_001.pdf
Terra d'IF issue 1, October 2003.
## tdif_002.pdf
Terra d'IF issue 2, February 2004.
## tdif_003.pdf
Terra d'IF issue 3, June 2004.
## tdif_004.pdf
Terra d'IF issue 4, October 2004.
## tdif_005.pdf
Terra d'IF issue 5, February 2005.
## tdif_006.pdf
Terra d'IF issue 6, June 2005.
## tdif_007.pdf
Terra d'IF issue 7, October 2005.
## tdif_008.pdf
Terra d'IF issue 8, February 2006.
## tdif_009.pdf
Terra d'IF issue 9, June 2006.
## tdif_010.pdf
Terra d'IF issue 10, October 2006.
## tdif_nl_001.pdf
Terra d'IF newsletter issue 1, July 2008.
## tdif_nl_002.pdf
Terra d'IF newsletter issue 2, October 2008.
## tdif_spec2003.pdf
Terra d'IF special edition, April 2004.
Coverage of all Italian adventure games from 2003.
------------------------------------------------------
# if-archive/magazines/Terra/old:
Terra d'IF, an Italian fanzine for interactive fiction,
edited by Roberto Grassi.
This folder contains the original versions of the first two issues,
which have been replaced by PDFs prepared by Tristano Ajmone
with better fonts and bookmarks.
## tdif_001-r1.pdf
Terra d'IF issue 1, October 2003.
## tdif_002-r1.pdf
Terra d'IF issue 2, February 2004.
------------------------------------------------------
# if-archive/magazines/TheMag:
This directory contains the issues of The Mag dealing with text adventure
creation. The Mag is an ezine about programming, published by Diogo de Andrade.
## mag08.zip
The Mag Issue 8, 26apr96
contains Designing a Text Adventure, Part I:
Plot and Map Creation; Getting Started with (Pascal) Coding
## mag09.zip
The Mag Issue 9, 20jul96
contains Designing a Text Adventure, Part II:
The Parser and Basic Commands
## mag10.zip
The Mag Issue 10, 14sep96
contains Designing a Text Adventure, Part III:
Creating, Seeing, and Interacting with Objects
## mag11.zip
The Mag Issue 11, 24feb97
contains Designing a Text Adventure, Part IV:
Monsters and Special Rooms
## mag12.zip
The Mag Issue 12, 4sep97
contains Designing a Text Adventure, Part V:
The Gamescape
------------------------------------------------------
# if-archive/magazines/XYZZYnews:
This directory contains the XYZZYnews magazine, edited by Eileen Mullin.
The individual issues exist in two versions: .PDF = Adobe Portable Document
Format and .TXT = plain ASCII text.
The PDF files are formatted documents that can be viewed on-screen and
printed out using Adobe's Acrobat Reader without requiring any supporting
graphics or fonts. Acrobat Readers for various machines can be downloaded
from Adobe's website,
## XYZZY1.PDF
Issue # 1, January/February 1995 - PDF document
## XYZZY1.TXT
Issue # 1, January/February 1995 - plain ASCII text
## XYZZY2.PDF
Issue # 2, March/April 1995 - PDF document
## XYZZY2.TXT
Issue # 2, March/April 1995 - plain ASCII text
## XYZZY3.PDF
Issue # 3, May/June 1995 - PDF document
## XYZZY3.TXT
Issue # 3, May/June 1995 - plain ASCII text
## XYZZY4.PDF
Issue # 4, July/August 1995 - PDF document
## XYZZY4.TXT
Issue # 4, July/August 1995 - plain ASCII text
## XYZZY5.PDF
Issue # 5, September/October 1995 - PDF document
## XYZZY5.TXT
Issue # 5, September/October 1995 - plain ASCII text
## XYZZY6.PDF
Issue # 6, November/December 1995 - PDF document
## XYZZY6.TXT
Issue # 6, November/December 1995 - plain ASCII text
## XYZZY7.PDF
Issue # 7, January/February 1996 - PDF document
## XYZZY7.TXT
Issue # 7, January/February 1996 - plain ASCII text
## XYZZY8.PDF
Issue # 8, March/April 1996 - PDF document
## XYZZY8.TXT
Issue # 8, March/April 1996 - plain ASCII text
## XYZZY9.PDF
Issue # 9, May/June 1996 - PDF document
## XYZZY9.TXT
Issue # 9, May/June 1996 - plain ASCII text
## XYZZY10.PDF
Issue # 10, July/August 1996 - PDF document
## XYZZY10.TXT
Issue # 10, July/August 1996 - plain ASCII text
## XYZZY11.PDF
Issue # 11, September/October 1996 - PDF document
## XYZZY11.TXT
Issue # 11, September/October 1996 - plain ASCII text
## XYZZY12.PDF
Issue # 12, November/December 1996 - PDF document
## XYZZY12.TXT
Issue # 12, November/December 1996 - plain ASCII text
## XYZZY13.PDF
Issue # 13 - PDF document
## XYZZY13.TXT
Issue # 13 - plain ASCII text
## XYZZY14.PDF
Issue # 14 - PDF document
## XYZZY14.TXT
Issue # 14 - plain ASCII text
## XYZZY15.PDF
Issue # 15 - PDF document
## XYZZY15.TXT
Issue # 15 - plain ASCII text
## XYZZY16.PDF
Issue # 16 - PDF document
## XYZZY16.TXT
Issue # 16 - plain ASCII text
## XYZZY17.PDF
Issue # 17 - PDF document
## XYZZY17.TXT
Issue # 17 - plain ASCII text
## XYZZY18.PDF
Issue # 18 - PDF document
## XYZZY18.TXT
Issue # 18 - plain ASCII text
## XYZZY19.TXT
Issue # 19 - plain ASCII text
## XYZZY20.TXT
Issue # 20 - plain ASCII text
## award96-nominees.txt
list of the nominees for the
XYZZY Awards for best I-F of 1996
## award96-transcript.txt
partial transcript of the XYZZY Awards for best I-F
ceremony 1996, by Anthony Baechler
(a complete transcript can be found at
)
## award96-winners.txt
list of the winners of the
XYZZY Awards for best I-F of 1996
## award97-nominees.txt
list of the nominees for the
XYZZY Awards for best I-F of 1997
## award97-winners.txt
list of the winners of the
XYZZY Awards for best I-F of 1997
## award98-nominees.txt
list of the nominees for the
XYZZY Awards for best I-F of 1998
## award98-winners.txt
list of the winners of the
XYZZY Awards for best I-F of 1998
------------------------------------------------------
# if-archive/magazines/ZonaZero:
Zona Zero, the official zine of the YZC (Year Zero Club),
a Spanish interactive fiction club.
Edited by Javier Basilio and David Miraut.
The files are PC executables (created with Neobook).
## zz62.zip
Issue # 62, February 1997
## zz63.zip
Issue # 63, March 1997
## zz64.zip
Issue # 64, April 1997
## zz65.zip
Issue # 65, May 1997
## zz66.zip
Issue # 66, July 1997
## zz67.zip
Issue # 67, August 1997
## zz68.zip
Issue # 68, September 1997
------------------------------------------------------
# if-archive/magazines/tools:
## ifrs101.zip
IFRS, the Interactive Fiction Rating System version 1.01
by Anthony F. Baechler, III. A program that asks the user for
his ratings of a game and produces output similar to SPAG's
review format. DOS executable and BASIC source code.
------------------------------------------------------
# if-archive/magnetic-scrolls/hints/solutions:
## Corruption.sol
Anonymous solution for Corruption
## Corruption.txt
Solution to Corruption (Magnetic Scrolls), by
Stefano Lorenzin
## Fish.step
Stepwise solution for Fish! by Stefan Jokisch
## Guild_of_Thieves.txt
Solution to Guild of Thieves, by
Stefano Lorenzin
## Myth.sol
Anonymous solution for Myth
## Wonderland.txt
Solution to Wonderland (Magnetic Scrolls), by
Stefano Lorenzin
## guild.txt
Solution to The Guild of Thieves
## jinxter.step
Stepwise solution for Jinxter, by Ton Kroon
## pawn.txt
tuid: a3ege93gjofe5q0m
Solution to The Pawn
------------------------------------------------------
# if-archive/magnetic-scrolls/info:
## msfact.txt
Magnetic Scrolls Fact Sheet, version 2.14,
by Stefan Meier.
## sample.from.MScollection1
Sample transript from The Magnetic Scrolls
Collection, Vol. 1. Typed in by Edan Harel
------------------------------------------------------
# if-archive/magnetic-scrolls/interpreters/dmagnetic:
## dMagnetic_0.30.tar.bz2
dMagnetic 0.30, a Magnetic Scrolls Interpreter, by
Thomas Dettbarn. dMagnetic allows you to play
classic adventures Like The Pawn or The Guild of
Thieves in a terminal window, with the graphics
rendered as ANSI art. Its website is at
. It is licensed
under the BSD 2 clause license.
## dMagnetic_aos4.lha
dMagnetic 0.30, ported to AmigaOS 4, by Eugene Sobolev.
## dMagnetic_i386-aros.lha
dMagnetic 0.30, ported for AROS (i386-aros, ABIv0),
by Eugene Sobolev.
------------------------------------------------------
# if-archive/magnetic-scrolls/interpreters/dmagnetic/old:
## dMagnetic_0.18.tar.bz2
dMagnetic 0.18, a Magnetic Scrolls Interpreter, by
Thomas Dettbarn. dMagnetic allows you to play
classic adventures Like The Pawn or The Guild of
Thieves in a terminal window, with the graphics
rendered as ANSI art. Its website is at
. It is licensed
under the BSD 2 clause license.
------------------------------------------------------
# if-archive/magnetic-scrolls/interpreters/magnetic:
Magnetic - an interpreter for Magnetic Scrolls adventures
Written by Niclas Karlsson
Latest release: v2.3, 12th September 2008
## Magnetic10Arc.zip
Magnetic v1.0 for the Acorn Achimedes, ported
by David Lodge.
## Magnetic10BeOS.zip
Magnetic v1.0 for BeOS, ported by Tinic Uro.
## Magnetic10UnixX11.tar.gz
Magnetic 1.0 for Unix/X11, version 0.08,
by Jeff Mitchell.
## Magnetic20Epoc.zip
Magnetic 2.0 for EPOC v5 (Psion Revo/5mx/7/
netBook/Mako/MC218), ported by Simon Quinn.
## Magnetic20EpocSrc.zip
Source code for the port of Magnetic 2.0 to
EPOC, by Simon Quinn.
## Magnetic20Nokia.zip
Magnetic 2.0 for EPOC v6 on the Nokia
Communicator, ported by Simon Quinn.
## Magnetic23Amiga.lha
Magnetic v2.3 for the Amiga, ported by David Kinder.
## Magnetic22DC.zip
Magnetic v2.2 for the Sega Dreamcast, version 1.2
of Eytan Kaziberdov's port.
## Magnetic23DOS.zip
Magnetic v2.3 for DOS, ported by Stefan Jokisch
and updated for v2.x by David Kinder.
## Magnetic23DOS32.zip
Magnetic v2.3 for 32-bit DOS (requires 386 or
better processor), ported by David Kinder.
## Magnetic22LinuxGlk.zip
Magnetic 2.2 for Linux, built by Simon Baldwin.
Includes XGlk, TermGlk and CheapGlk versions.
## Magnetic23Src.zip
Portable ANSI C source code for Magnetic v2.3,
written by Niclas Karlsson, David Kinder,
Stefan Meier and Paul David Doherty.
Also includes the source code for the Amiga, DOS,
DOS32 and Windows ports, Torbjorn Andersson's
Linux/Gtk2 port and Simon Baldwin's Glk port,
which includes graphics support.
## Magnetic23Win.zip
Magnetic v2.3 for Windows, release 15, ported
by David Kinder and Stefan Meier.
## Magnetic22WinCE.zip
Magnetic v2.2 for Windows CE, version 1.01 of
James Moore's port. Requires a Pocket PC 2003
device with an ARM processor.
## Magnetic22WinCESrc.zip
Source code for Magnetic v2.2 for Windows CE,
version 1.01 of James Moore's port.
## MagnetiX-1.0.zip
MagnetiX 1.0, a port of Magnetic v2.2 to Apple Mac
OS X 10.4 or above, by Sandro Tolaini.
Archive includes executable and source code.
## JMagnetic2.3.2inst.jar
JMagnetic v2.3.2, a Java port of Magnetic 2.3, by
Stefan Meier. Requires a Java 1.4.2 compatible
Java VM or better.
## JMagnetic2.3.2src.zip
Java source code for JMagnetic v2.3.2, by
Stefan Meier.
------------------------------------------------------
# if-archive/magnetic-scrolls/manuals:
## fish.pdf
Manual for Fish!, in Adobe Acrobat PDF format
## jinxter.pdf
Manual for Jinxter, in Adobe Acrobat PDF format
## pawn.pdf
tuid: a3ege93gjofe5q0m
"A Tale of Kerovnia" novella from The Pawn, in
Adobe Acrobat PDF format
------------------------------------------------------
# if-archive/magnetic-scrolls/tools:
## magutils.zip
a collection of utilities for Magnetic Scrolls games,
written by Dark Fiber. Includes C source and DOS
executables. The utilities are:
- Strings prints out all game text
- Vocab prints out the dictionary
- Maginfo shows game header information
- MagBust breaks data files from the interpreter
- Magnetic into single files
------------------------------------------------------
# if-archive/mapping-tools:
## GUEmap102.zip
GUEmap 1.02, by Christopher J. Madsen.
Interactive fiction mapping for Windows 95/NT:
add rooms with a single keystroke, and drag them around to
reposition them. GUEmap can also generate directions for
moving around the map.
Includes a sample map of Westminster Abbey.
Shareware: $10
## IFKeyNav.zip
IFKeyNav, by Roy Lazarovich.
IFKeyNav is a simple Windows program that enables keyboard
navigation in Interactive Fiction; using it you can navigate
the game world by using key combinations such as Ctrl+Up to
go north, Ctrl+Left to go West, etc.
## SVGmaps.zip
A framework for producing IF maps using the standard
Scalable Vector Graphics (SVG) language. Includes several
sample maps. Written by David Lodge.
## admap.tar.Z
Adventure Map Utility v2.55, by Fredric Ihren.
You specify your map in a script language, and a csh script
makes a printable PostScript program out of this.
Includes sample maps for Sorcerer and Trinity.
## asciimapper
A Perl script to create IFM maps from ASCII art maps.
Intended to be an easy way to draw a map and have it
converted to IFM format. Written by Elijah Griffin.
## cocoa_mapre0.6.7.dmg
A tool for generating maps of Multi-User Dungeons on
Mac OS X, by Solidsun. OS X disk image.
## frobot12.zip
Frobot Magic Adventure Mapper for Windows 95, Version 1.2,
by William J. Shlaer.
Frobot is an automatic mapper that takes the text log or
transcript of an adventure game (such as that produced by
WinFrotz) and attempts to map the rooms and connections that
were visited.
This is intended as a complement to GUEmap, not as a rival.
## ifm-5.4.tar.gz
Interactive Fiction Mapper, version 5.4,
written by Glenn Hutchings. Archive contains
the source code.
## ifm-5.4.zip
Interactive Fiction Mapper, version 5.4,
written by Glenn Hutchings. Archive contains
Windows executables (console mode, i.e. run from a
command prompt).
## ifm2i7.tar.bz2
ifm2i7 version 1.01, a Perl program that converts
Interactive Fiction Mapper format maps to Inform 7
source code, written by Sergey Goldgaber.
## ifmapper-0.8.1.zip
IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger
## informap.perl
A perl script that draws maps out of Inform source code,
by Toni Arnold. The documentation is in the script.
Version 1.1b0 (beta), Serial number 990507
## mapper.zip
The Mapper, by Marc Mason. Automates the map making process:
you type directions and room descriptions and the program
figures out how to make a map.
Freeware; Turbo Pascal source code included.
## mapper20.exe
Informapper v2.0beta, by Exterminio Software.
A map drawing program for Windows: you click on a grid to
create rooms and connections, then you enter room
descriptions, annotations, and so on. The result can be
exported as a skeleton file for SINTAC (see
programming/sintac).
Caveat: Everything is in Spanish (but can be translated with
a Windows resource editor and is rather easy to use, anyway).
## mpmkr011.zip
Map Maker version 0.11, a Windows program for mapping text
adventures, by Jeremy Reaban.
## trizbort.zip
Trizbort version 1.7.2, a drag and drop mapping tool for Windows,
currently maintained by Jason Lautzenheiser, based on the code
originally written by Erwin Genstein. Rooms may be placed on an
infinite canvas, and connections dragged between them. Save as XML,
export to PDF or PNG images. Can also export code to many IF
development systems (Inform 7, Inform 6, Zil, Quest, Tads, Hugo,
Alan, and Adventuron).
------------------------------------------------------
# if-archive/phoenix/games/bbc:
This directory contains BBC versions of games originally written
on the Phoenix system at Cambridge University, England.
Also present are some of Peter Killworth's later games,
originally written for Topologika.
## Acheton.ssd
Acheton (Acorn BBC disk image)
## Castle.img
tuid: 77xdibk8yk6gdug9
Castle of Riddles (Acorn BBC disk image)
## Castle.zip
tuid: 77xdibk8yk6gdug9
Castle of Riddles (Acorn BBC files)
## CountdownToDoom.ssd
Countdown to Doom, by Peter Killworth (Acorn BBC disk image)
## CountdownToDoom.zip
Countdown to Doom, by Peter Killworth (Acorn BBC files)
## LastDaysOfDoom.ssd
Last Days of Doom, by Peter Killworth (Acorn BBC disk image)
## PhilosophersQuest.ssd
Philosophers Quest, by Peter Killworth (Acorn BBC disk image)
## PhilosophersQuest.zip
Philosophers Quest, by Peter Killworth (Acorn BBC files)
## ReturnToDoom.ssd
Return to Doom, by Peter Killworth (Acorn BBC disk image)
------------------------------------------------------
# if-archive/phoenix/games/pc:
This directory contains MS-DOS executables of games released
by Topologika Ltd., who have now given permission for these
games to be freely redistributed.
Several of the games were originally written on the Phoenix
system at Cambridge University, England.
## Acheton.zip
tuid: 77ir1th0ea7su9qm
Acheton, by Jon Thackray, David Seal and
Jonathan Partington.
## Avon.zip
tuid: 6m06ajvdyslxxi8m
Avon, by Jonathan Partington.
## Doom1.zip
tuid: zn2fmsu8qq95lbf6
Countdown to Doom, by Peter Killworth.
## Doom2.zip
tuid: bh11oq849rqspg7v
Return to Doom, by Peter Killworth.
## Doom3.zip
tuid: o2gjzn84u9xyy1d0
Last Days of Doom, by Peter Killworth.
## Hamil.zip
tuid: neox2d3gwb8ubm1c
Hamil, by Jonathan Partington.
## Hezarin.zip
tuid: heevc68h8w5o0ylm
Hezarin, by Alex Shipp and Steve Tinney.
## Murdac.zip
tuid: q36lh5np0q9nak28
Murdac, by Jonathan Partington.
## PhilosophersQuest.zip
tuid: qblwe4sbi01soljr
Philosophers Quest, by Peter Killworth.
## SpySnatcher.zip
tuid: 3rwn57i2b6nnnd2j
Spy Snatcher, by Jonathan Partington and
Jon Thackray.
------------------------------------------------------
# if-archive/phoenix/games/source:
This directory contains the source code for games written
on the Phoenix system at Cambridge University, England.
## Avon
tuid: 6m06ajvdyslxxi8m
Source code for Avon, by Jonathan R. Partington
## BrandX
tuid: qblwe4sbi01soljr
Source code for BrandX, by Jonathan Mestel and
Peter Killworth
## Crobe
tuid: gb32ihvovah61rxn
Source code for Crobe, by J.R. Partington
## Fyleet
tuid: j7er2tv4ee7int05
Source code for Fyleet, by J.R. Partington
## Hamil
tuid: neox2d3gwb8ubm1c
Source code for Hamil, by Jonathan R. Partington
## Murdac
tuid: q36lh5np0q9nak28
Source code for Murdac, by Jonathan R. Partington
## Nidus
tuid: vmza11v9ptyhplxh
Source code for Nidus, by Adam Atkinson
## Sangraal
tuid: htskkm315iyr9uga
Source code for Sangraal, by J.R. Partington
## Xeno
tuid: w655d71wu41owcg9
Source code for Xeno, by Jonathan Mestel
## CoD_TSAL.zip
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems, ported to TSAL
(the adventure language used to write the Phoeix games)
by Richard Bos.
Archive includes source code and compiled Z-code.
[file is linked to phoenix/games/zcode/CoD_TSAL.zip]
## phoenix.zip
The Perl script and Inform libraries used to
restore the Phoenix games, written by
Graham Nelson, Adam Atkinson, Gunther Schmidl,
and David Kinder.
------------------------------------------------------
# if-archive/phoenix/games/zcode:
This directory contains versions of games written on the Phoenix
system at Cambridge University, England, which have been
converted to run under the Z-Machine.
Also present are some of Peter Killworth's later games,
originally written for Topologika.
## Acheton.z8
Acheton, by David Seal, Jonathan Thackray and
Jonathan Partington (Cambridge University, 1978-80).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Acheton.z8]
## Avon.z5
Avon, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Avon.z5]
## BrandX.z5
BrandX, by Peter Killworth and Jonathan Mestel
(Cambridge University, 1983). Translated to Z-code by
Graham Nelson, Adam Atkinson, David Kinder and
Richard Bos.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Philosopher's Quest".
[file is linked to games/zcode/BrandX.z5]
## CoD_TSAL.zip
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems, ported to TSAL
(the adventure language used to write the Phoeix games)
by Richard Bos.
Archive includes source code and compiled Z-code.
[file is linked to phoenix/games/source/CoD_TSAL.zip]
## Crobe.z5
Crobe, by Jonathan R. Partington (Cambridge University,
1986). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Crobe.z5]
## CtDoom.z5
Countdown to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000920
[file is linked to games/zcode/CtDoom.z5]
## Fyleet.z5
Fyleet, by Jonathan R. Partington (Cambridge University,
1985). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Fyleet.z5]
## Hamil.z5
Hamil, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Hamil.z5]
## LDoDoom.z5
Last Days of Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000801
[file is linked to games/zcode/LDoDoom.z5]
## Murdac.z5
Murdac, by Jonathan R. Partington (Cambridge University,
1982). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Murdac.z5]
## Nidus.z5
Nidus, by Adam Atkinson (Cambridge University, 1986).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.140416 / Phoenix v1.04
[file is linked to games/zcode/Nidus.z5]
## Parc.z5
Parc, by John Rennie (Cambridge University, 1983).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Parc.z5]
## RtDoom.z5
Return to Doom, Copyright 1999 by Peter D. Killworth.
Release 1 / Serial number 000831
[file is linked to games/zcode/RtDoom.z5]
## Sangraal.z5
Sangraal, by Jonathan R. Partington (Cambridge
University, 1987). Translated to Z-code by Graham Nelson,
Adam Atkinson and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Sangraal.z5]
## Spycatcher.z5
Spycatcher, by Jonathan R. Partington and
Jonathan Thackray (Cambridge University, 1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
This game was later released for 1980s home computers
as "Spy Snatcher".
[file is linked to games/zcode/Spycatcher.z5]
## Xeno.z5
Xenophobia, by Jonathan Mestel (Cambridge University,
1989).
Translated to Z-code by Graham Nelson, Adam Atkinson
and David Kinder.
Version 1.111115 / Phoenix v1.04
[file is linked to games/zcode/Xeno.z5]
------------------------------------------------------
# if-archive/phoenix/hints/maps:
## Acheton-Map.zip
Maps (in PNG format) of the game Acheton by
Topologika, prepared by Marco Cavagna.
## Acheton.zip
Maps (in JPEG format) of Acheton, by Richard Bos.
## Avon.zip
Maps (in JPEG format) of Avon, by Richard Bos.
## BrandX-Philosophers_Quest.jpg
Map (in JPEG format) of BrandX (aka Philosophers
Quest), by Richard Bos.
## Countdown_to_Doom.zip
Maps (in JPEG format) of Countdown to Doom,
by Richard Bos.
## Crobe.zip
Maps (in JPEG format) of Crobe, by Richard Bos.
## Fyleet.zip
Maps (in JPEG format) of Fyleet, by Richard Bos.
## Hamil.zip
Maps (in JPEG format) of Hamil, by Richard Bos.
## Hamil-Map.zip
Maps (in PNG format) of the game Kingdom of Hamil by
Topologika, prepared by Marco Cavagna.
## Hezarin.zip
Maps (in JPEG format) of Hezarin, by Richard Bos.
## Last_Days_of_Doom.zip
Maps (in JPEG format) of Last Days of Doom,
by Richard Bos.
## Murdac.zip
Maps (in JPEG format) of Murdac, by Richard Bos.
## Murdac-Map.zip
Maps (in PNG format) of the game Monsters of Murdac by
Topologika, prepared by Marco Cavagna.
## Nidus.zip
Maps (in JPEG format) of Nidus, by Richard Bos.
## Parc.zip
Maps (in JPEG format) of Parc, by Richard Bos.
## PQuest-Map.zip
Maps (in PNG format) of the game Philosopher's Quest by
Topologika, prepared by Marco Cavagna.
## Phoenix_maps_notes.txt
Richard Bos' notes on his maps of the Phoenix games.
## Return_to_Doom.zip
Maps (in JPEG format) of Return to Doom,
by Richard Bos.
## Sangraal.zip
Maps (in JPEG format) of Sangraal, by Richard Bos.
## Spycatcher.jpg
Map (in JPEG format) of Spycatcher, by Richard Bos.
## Xenophobia.jpg
Map (in JPEG format) of Xenophobia, by Richard Bos.
------------------------------------------------------
# if-archive/phoenix/hints/solutions:
## Acheton_walkthrough.txt
Walkthrough for Acheton, written by Richard Bos.
## BrandX_PhilosophersQuest_walkthrough.txt
Walkthrough for both BrandX and the Topologika
release of it, called Philosopher's Quest,
written by Richard Bos.
## BrandX_walkthrough.txt
Walkthrough for BrandX, written by Richard Bos.
## Castle_of_Riddles_walkthrough.txt
Walkthrough for Castle of Riddles, written
by Richard Bos.
## Crobe_walkthrough.txt
Walkthrough for Crobe, written by Richard Bos.
## Doom_walkthrough.txt
Walkthroughs for Peter Killworth's Doom trilogy,
written by Richard Bos.
## Doom_BBC_walkthrough.txt
Walkthrough for Countdown to Doom (BBC version),
written by Richard Bos.
## Fyleet_walkthrough.txt
Walkthrough for Fyleet, written by Richard Bos.
## Hamil_walkthrough.txt
Walkthrough for Hamil, written by Richard Bos.
## Hezarin_walkthrough.txt
Walkthrough for Hezarin, written by Richard Bos.
## Murdac_walkthrough.txt
Walkthrough for Murdac, written by Richard Bos.
## Nidus_walkthrough.txt
Walkthrough for Nidus, written by Richard Bos.
## Parc_walkthrough.txt
Walkthrough for Parc, written by Richard Bos.
## PhilosophersQuest_walkthrough.txt
Walkthrough for Philosopher's Quest, written by
Richard Bos.
## PhilosophersQuest_BBC_walkthrough.txt
Walkthrough for Philosopher's Quest (BBC version),
written by Richard Bos.
## Quondam_walkthrough.txt
Walkthrough for Quondam (BBC version), written
by Richard Bos.
## Sangraal_walkthrough.txt
Walkthrough for Sangraal, written by Richard Bos.
## Xenophobia_walkthrough.txt
Walkthrough for Xenophobia, written by Richard Bos.
## avon_solve.pdf
tuid: 6m06ajvdyslxxi8m
Walkthrough for Avon, PDF format, written by
Jonathan Partington.
## avon_solve.tex
Walkthrough for Avon, TeX format, written by
Jonathan Partington.
## spysnatcher_solve.pdf
tuid: 3rwn57i2b6nnnd2j
Walkthrough for SpySnatcher, PDF format, written
by Jonathan Partington.
## spysnatcher_solve.tex
Walkthrough for SpySnatcher, TeX format, written
by Jonathan Partington.
------------------------------------------------------
# if-archive/phoenix/hints/zcode:
## Crobe_hints.z5
Invisiclues style hints for Jonathan Partington's
Crobe, created by Richard Bos.
## Fyleet_hints.z5
Invisiclues style hints for Jonathan Partington's
Fyleet, created by Richard Bos.
## Nidus_hints.z5
Invisiclues style hints for Adam Atkinson's Nidus,
created by Richard Bos.
## Parc_hints.z5
Invisiclues style hints for John Rennie's Parc,
created by Richard Bos.
## Sangraal_hints.z5
Invisiclues style hints for Jonathan Partington's
Sangraal, created by Richard Bos.
## Xenophobia_hints.z5
Invisiclues style hints for Jonathan Mestel's
Xenophobia, created by Richard Bos.
------------------------------------------------------
# if-archive/phoenix/info:
## Phoenix-games.txt
Announcement of the restoration of the
games written for the Cambridge
Phoenix mainframe computer, by Graham Nelson,
Adam Atkinson, and Gunther Schmidl.
## Phoenix_stats.txt
Statistics for the Phoenix text adventure games,
written by Richard Bos.
## TSAL.dvi
The contents of "compiler-docs.txt", converted
to DVI format by Gunther Schmidl.
## TSAL.pdf
The contents of "compiler-docs.txt", converted
to PDF format by Gunther Schmidl.
## TSAL.tex
The contents of "compiler-docs.txt", converted
to TeX format by Gunther Schmidl.
## Topologika_Catalogue.pdf
An advert for games published by Topologika,
PDF format, scanned in by Gunther Schmidl.
## compiler-docs.txt
Documentation for the adventure language used
to write the adventure games in the Phoenix
directory, written by D.J. Seal and
J.G. Thackray.
------------------------------------------------------
# if-archive/phoenix/manuals:
## Acheton.pdf
tuid: 77ir1th0ea7su9qm
Manual for Acheton, in Adobe Acrobat PDF format
## Avon_Murdac.pdf
tuid: q36lh5np0q9nak28
6m06ajvdyslxxi8m
Manual for Avon and Murdac, in Adobe Acrobat PDF format
## Doom1.pdf
tuid: zn2fmsu8qq95lbf6
Manual for Countdown to Doom, in Adobe Acrobat PDF format
## Doom2.pdf
tuid: bh11oq849rqspg7v
Manual for Return to Doom, in Adobe Acrobat PDF format
## Doom3_Hezarin.pdf
tuid: o2gjzn84u9xyy1d0
heevc68h8w5o0ylm
Manual for Last Days of Doom and Hezarin,
in Adobe Acrobat PDF format
## Hamil.pdf
tuid: neox2d3gwb8ubm1c
Manual for Hamil, in Adobe Acrobat PDF format
## PhilosophersQuest.pdf
tuid: qblwe4sbi01soljr
Manual for Philosopher's Quest,
in Adobe Acrobat PDF format
## SpySnatcher.pdf
tuid: 3rwn57i2b6nnnd2j
Manual for Spy Snatcher, in Adobe Acrobat PDF format
## topologika_manuals.zip
tuid: o2gjzn84u9xyy1d0
bh11oq849rqspg7v
zn2fmsu8qq95lbf6
qblwe4sbi01soljr
heevc68h8w5o0ylm
neox2d3gwb8ubm1c
3rwn57i2b6nnnd2j
q36lh5np0q9nak28
77ir1th0ea7su9qm
6m06ajvdyslxxi8m
Manuals for all the Topologika games in HTML
format, converted by Dino Morelli.
------------------------------------------------------
# if-archive/programming:
This directory contains subdirectories for the various interactive fiction
authoring systems. Usually they not only contain the development system,
but also a run time system or interpreter that must be used to run the
finished (compiled) games.
## RAIF-POOL.announce
Jacob Solomon Weinstein announces "raif POOL",
a universal language/compiler/runtime/interpreter that can
read, write, and run everything you can think of -
AI-complete, of course.
Just don't believe it; it was an April fool's joke in 1996.
------------------------------------------------------
# if-archive/programming/aas:
AAS is the Advanced Authoring System, a Java-based text adventure authoring
system. It was written by "Roddy Ramieson" (though see the announcement
in this directory for more information).
## AAS.jar
The AAS command-line interpreter.
## AASdoc.pdf
The AAS manual.
## AASexe.jar
The AAS GUI frontend for the command-line interpreter.
Requires AAS.jar.
## AASide.jar
The AAS IDE for making AAS games.
## announcement.txt
Iain Merrick's announcement on rec.arts.int-fiction
regarding AAS.
## crimson.jar
Java XML libraries required for AAS.
## jdom.jar
Java XML libraries required for AAS.
## readme.txt
Instructions for using AAS.
------------------------------------------------------
# if-archive/programming/adl:
## DarkArmy.tar.Z
Dark Army, an R-rated, unfinished game for ADL, meant as a
programming example, by Miron Schmidt.
Source code only; needs calyx2.adl to compile.
## README
a note about ADL, the Adventure Definition Language
by Ross Cunniff
## adl.lha
anonymous Amiga port of adl.tar.Z, including binaries
## adl.tar.Z
source code for ADL and two sample games: "Aardvark's Museum"
and "mpu"; all by Ross Cunniff
## adl.zip
Adventure Definition Language for DOS, compiled by
Markku Yli-Pentila.
## calyx2.adl
a new standard library for ADL, based on standard.adl, but
enhanced and debugged.
Version 1.41 (14feb95), written by Miron Schmidt.
Unfortunately not fully compatible with standard.adl
## calyx2.doc
description of the above, based on ADL's manual page
------------------------------------------------------
# if-archive/programming/adms:
This directory contains Amiga Dungeon Mastering System, a simple
adventure writing system for the Amiga, by Adam Dawes
## adms1_1.lha
Amiga executables of ADMS v1.1 compiler and interpreter, a
manual in AmigaGuide format and an example game.
------------------------------------------------------
# if-archive/programming/adrift:
## ADRIFT40.zip
Full installation for Adrift 4.00.53. Includes
executables, a manual and an uninstaller,
by Campbell Wild.
## ADRIFT5r.zip
Runner for Adrift 5.0.35.3, by Campbell Wild.
## ADRIFT5Setup.zip
Full installation for Adrift 5.0.35.3. Includes
executables, a manual and an uninstaller,
by Campbell Wild.
## BeginnersGuide.zip
ADRIFT Beginner's Guide (HTML), by Mystery.
## MacScare-CLI.zip
SCARE 1.3.3 for Mac OS X, command line binary,
by M. Uli Kusterer.
## MacScare-GUI.zip
SCARE 1.3.3 for Mac OS X, GUI based binary,
by M. Uli Kusterer.
## MacScare-Source.zip
Mac specific source code for the OS X port of SCARE
1.3.3, ported by M. Uli Kusterer. To build the main
SCARE source archive is also required.
## Manual.pdf
Manual for Adrift 4.0, by Campbell Wild.
## gtkscare-0.4.tgz
Linux build of GtkScare 0.4, a port of SCARE 1.3.2 to
GTK+ 2.0, ported by Pallav Nawani.
## gtkscare-src-0.4.tgz
Source code for GtkScare 0.4, a port of SCARE 1.3.2 to
GTK+ 2.0, ported by Pallav Nawani.
## jAsea-0.2t.jar
Java class files for jAsea 0.2t, a Java interpreter
for Adrift, by Mark Tilford.
## scare-1.3.10.zip
Source code for SCARE 1.3.10, a clone of the jAsea
Adrift interpreter written in C by Simon Baldwin.
## scare-1.3.10_amiga.lha
SCARE 1.3.10 for the Amiga, ported by David Kinder.
## scare-1.3.10_dos.zip
SCARE 1.3.10 for MS-DOS, by Simon Baldwin.
## scare-1.3.10_linux.tgz
Glk and console builds of SCARE 1.3.10 for Linux, by
Simon Baldwin.
## scare-1.3.8_mos.lha
SCARE 1.3.8 for Amiga MorphOS, ported by
Jan-Erik Karlsson.
## scare-1.3.10_win.zip
Glk build of SCARE 1.3.10 for Windows, compiled by
David Kinder.
## taf2inf.tgz
taf2inf, a Perl script that performs a simple ADRIFT
to Inform conversion, by Mark Tilford.
------------------------------------------------------
# if-archive/programming/advbuilder:
## abv20.exe
Adventure Builder version 2.0, a text adventure authoring system
by Alan Conroy (based on a system called Quest from 1987).
Compiler, linker, librarian, data base compiler, run time system,
documentation, and a demo game with source code.
## quest11.exe
Pascal source code of Adventure Builder version 1.1
self-extracting archive
## quest11.txt
Alan Conroy's announcement of quest11.exe
------------------------------------------------------
# if-archive/programming/adven80:
Adven-80 was described in the article
"Adven-80, An Advanced Adventure Development System",
by Peter D. Scargill, from Dr. Dobb's Journal, #61, November 1981.
## adven-80.arc
Source code for Adven-80 by Peter D. Scargill, plus a
sample game by Robert W. Rasch.
Requires a Z80-based CP/M system or emulator.
## adven80.zip
Source code, manual and sample game for Adven-80,
written by Peter D. Scargill.
Requires a Z80-based CP/M system or emulator.
------------------------------------------------------
# if-archive/programming/advent:
## advent1.zip
Advent version 1.00 revision A
an interactive, table-driven text adventure generator
by Stephen Morphet. DOS executable and manual.
Seems to be somewhat buggy; try it under vanilla DOS.
------------------------------------------------------
# if-archive/programming/adventura:
## adv19dv4.zip
Adventura V1.9 Release 4, a role-playing/interactive-fiction
game development system, by Adam Lippmann.
Can include sound and 256 color VGA/MCGA graphics in game.
Unregistered version (10 room limit), registration is US$ 25.
DOS executables, manual, samples, and The Lost Dungeon of Khon,
a fully-functioning complete Adventura game with source.
------------------------------------------------------
# if-archive/programming/advsim:
## AdventureSimulator1.1b.sit
Adventure Simulator 1.1b, a shareware
text adventure creator for the Mac,
by Scott Henderson.
------------------------------------------------------
# if-archive/programming/advsys:
## AdvSysMac.sit.hqx
AdvSys v1.2 for the Macintosh (68k and PPC)
by William Bryant
## AdvSysMac.txt
Notes on AdvSys v1.2 for the Macintosh,
by William Bryant
## NewParser.tar.gz
An improved parser for the ANSI version of AdvSys 1.2.
C source code by Boris J. H. Boesler.
use this file together with advsys.ansi.tar.Z
## advsydos.zip
DOS executables of the AdvSys version 1.2 compiler and
interpreter, the source modules that had to be changed,
and an accompanying description; by Volker Blasius
## advsys-glkterm-0.1-linux86-libc6.tgz
Linux x86 executables of the AdvSys 1.2 interpreter.
Glk build 0.1, by Michael Chen.
## advsys-winglk-20011221.zip
Windows Glk executables of the AdvSys 1.2
interpreter. Glk build 21/12/2001, by Michael Chen.
## advsys-winglk-20011221-src.zip
Source code for the Windows Glk port of the AdvSys
1.2 interpreter, written by Michael Chen.
## advsys.ansi.tar.Z
ANSI-fied version of advsys.tar.Z, i.e.
AdvSys version 1.2 ported to ANSI C by Matt Ackeret
## advsys.lha
Amiga executables of the AdvSys version 1.2 compiler
and interpreter, by Dave Betz
## advsys.tar.Z
AdvSys source code version 1.2 by David Betz with
additions for smart articles by Bill Randle
## advsys.zip
[same contents]
## advsys_manual.zip
Manual for AdvSys and TADS, a set of routines based
on AdvSys. Also includes a sample game, Quest.
Written by Roger Plowman.
Note that this is unrelated to Mike Roberts' TADS
or Alex Warren's Quest authoring systems.
## error-msgs.txt
An explanation of AdvSys error messages
by Jon Drukman
## glkize-advsys.patch-0.1.gz
Source code diffs for the Glk port of the
AdvSys 1.2 interpreter, by Michael Chen.
## standard.adi.Z
Object oriented runtime package version 2.0
by Brian Preble (AdvSys source code)
## standard.zip
[same contents]
------------------------------------------------------
# if-archive/programming/agi:
This directory contains files relating to AGI, the text and graphics
adventure authoring system used by Sierra during the 1980s.
## agds.zip
A collection of DOS-based utilities in Russian for making
and playing AGI games.
## agic.zip
AGIC v1.42 by Floating Hills Software. An AGI compiler for
Win32, which runs off the command line. Uses the older,
non-enhanced syntax.
## agihkb1.zip
AGIHACK version 1.0b1, by Peter Kelly.
Displays resources of Sierra On-Line games written with AGI
(Adventure Game Interpreter, about 1985-88).
This beta version can only show sprites and animations.
## agistudio.zip
AGI Studio v1.31 by Peter Kelly. The complete AGI suite for
Windows 95. Compiles an enhanced form of LOGIC code, edits
VIEW resources, adds, deletes, renumbers resources, and
edits
the OBJECT and WORDS.TOK files. Comes with Template v1.11.
## mats242.zip
MATS v2.42 by Martin Tillenius. A compiler for AGI LOGIC
resources, which uses an older syntax than AGI
Studio. MS-DOS
## picedit.zip
PicEdit v1.2 by Lance Ewing. Edits PIC resources for AGI
games. Plugs into AGI Studio v1.3 or above.
## sd.zip
SCI Decoder and SCI Decoder VGA v1.0, by Carl Muckenhoupt.
Displays the text and picture data of Sierra On-Line games
written with SCI (Sierra Creative Interpreter, about 1988-93).
Not supported any longer; do not try to register this tool.
## showlog.zip
ShowLog v1.2b by Lance Ewing. Decodes a LOGIC resource to
text format.
## xv3.zip
XV3 by Lance Ewing. Extracts resources from version 3 AGI
games.
------------------------------------------------------
# if-archive/programming/agifg:
## agifg.zip
Demo of the Adventure Game and Interactive Fiction Generator,
version 2.0, by Roger Kenner.
This is an authoring system for CALL (Computer-Aided Language
Learning); the demo consists of source code of a small sample
game and a DOS interpreter for that source code.
[file is linked to games/pc/education/agifg.zip]
------------------------------------------------------
# if-archive/programming/agt:
## AGTDec.zip
AGT Decompiler version 1.0, by Gary Lee Evans.
A utility to decompile and document a compiled AGT game.
## AGTUtility10.exe
AGTUtility version 1.0, a menu-driven GUI front-end for
writing AGT games, for Windows. Written by Mike Floyd.
## CompileAgt.cpt
CompileAgt for the Macintosh, by Pierre Tremblay;
a C port of the Pascal AGT compiler version 1.7 by
David R. Malmberg and Mark J. Welch. Compiled games can
be played with MultiAventures, which is available from
interpreters-multi/multiaventures/.
The user interface is in French.
## aa.zip
AGT Author's Aid version 2.3 by Douglas C. Rogers.
AA takes an adventure description from menu-driven screens
and converts it to syntactically correct AGT compiler input
## adgt103.zip
Adventure Door Game Toolkit version 1.03, allows you offer
AGT games as door games on your BBS, by Robert A. Dalton
## agt135.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.35 for MS-DOS
## agt15.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.5 for MS-DOS, including source
code of 4 sample games: Colossal Cave (350 points),
Through the Looking Glass, Crusade, and In the Year 2093
## agt17.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, version 1.7 (freeware) for MS-DOS,
including source code of four sample games: Colossal Cave
(350 points), Through the Looking Glass, Crusade, and
In the Year 2093
## agt17s.zip
Turbo Pascal source code of AGT, the Adventure Game Toolkit,
version 1.7 (freeware), by David R. Malmberg and
Mark J. Welch. Includes AGT manual and AGT source code of
Colossal Cave (350 points version).
## agtambig.lzh
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch. Big Version 1.3 for Amiga.
## agtamdoc.lzh
Documentation and sample game (CRUSADE) for AGT version 1.3
with an addendum for the Amiga
## agtamiga.lzh
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch. Standard Version 1.3 for Amiga.
## agtbig.zip
tuid: mmo6gsldzks4k2xc
BIG version of the Adventure Game Toolkit for DOS.
Compiler, run program, a program to convert "Normal" AGT
source files to "Big" AGT source files, and source code of
a sample game (New England Gothic, by Simba).
## agtdoc.zip
Documentation and sample game (CRUSADE) for AGT versions 1.3
and 1.35 (machine independent)
## agtdocwp.zip
Extended documentation of the AGT Classic Edition (1.5)
in WordPerfect 5.1 format
formerly for registered users only, now freeware
## agtedit.zip
Adventure Game Toolkit Editor 1.0 for AGT 1.7,
by Teemu Eramaa.
## agtlabel.zip
Takes AGT source files and converts them to a .AGT file
suitable for input to AGTNUM. Written by Bill Martinson
## agtlint.zip
AGTLINT, The Adventure Game Toolkit Error Analysis Utility,
Release 2 (1.56), freeware by David S. Raley.
DOS executable, documentation, and a sample game.
Supports all versions of the Master's Edition up to 1.56,
as well as the Classic Edition (Standard and Big) and
AGTNUM 1.09
## agtmac.sit
The Adventure Game Toolkit version 1.2 for the Macintosh
by David R. Malmberg and Mark J. Welch
## agtmacro.zip
AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized
Keyboard Macro Processor similar to SUPERKEY or PROKEY for
IBM or compatible computers.
## agtmastr.zip
The entire Master's Edition of the Adventure Game Toolkit
Version 1.56 by David R. Malmberg, repackaged into one file:
document stating that this is now freeware, manual,
compiler, run program, utilities (game format converter,
pop-up hint creator, font editor, etc.), and source code of
several sample games (Hurry!, Humongous Cave, Adventureland,
Pirate's Adventure, Brainscape, Squynchia, The Casebook of
Sherlock Holmes, Pork I)
## agtmtr16.zip
Master's Edition of the Adventure Game Toolkit, Version 1.6
by David R. Malmberg. This archive is an update; for the
complete package the files in agtmastr.zip are needed.
## agtnum.zip
The AGT Number Manager version 1.08 by Bill Martinson.
A pre-compiler (DOS executable) for the AGT compiler;
it allows you to use meaningful labels in your AGT source
## agtstb13.arc
Adventure Game Toolkit, BIG version 1.3 for the Atari ST
by David R. Malmberg and Mark J. Welch.
Source code for the BIG version cannot be compiled with
the normal version and vice versa.
## pretty.zip
Pretty creates annotated source files from either AGT source
or compiled AGT games.
## tppatch.zip
TPPatch, a program that fixes the 'Runtime Error 200' in
AGT and other Turbo Pascal programs on fast machines,
by Andreas Bauer.
Unearthed and uploaded by Julie Harborough
## wagt15.zip
The Adventure Game Toolkit by David R. Malmberg and
Mark J. Welch, Classic Edition version 1.5 for MS Windows
(compiler and player), including source code of
Colossal Cave (350 points version)
------------------------------------------------------
# if-archive/programming/agt/agate:
## Aga2agt.zip
Aga2agt, a program to convert AGT game source code
written in the new Agate format into AGT code which can
be compiled with the official AGT compiler or Robert
Masenten's Magx compiler.
Version 1.0, written by Kevin Soucy
------------------------------------------------------
# if-archive/programming/agt/agility:
This directory contains AGiliTy: the (Mostly) Universal AGT Interpreter,
by Robert Masenten. AGiliTy runs every known version of AGT.
Current version: 1.1.1
## AGiliTy111Amiga.lha
AGiliTy 1.1.1 for the Amiga, ported by
David Kinder.
## AGiliTy111Win.zip
AGiliTy 1.1.1 for Windows, ported
by David Kinder.
## AGiliTy111Win-Source.zip
Source code for the Windows port, by David Kinder.
## MacAgility_0.89.sit.bin
AGiliTy 0.8.9 for the Macintosh,
ported by Andrew Plotkin (v0.8),
updated to v0.8.9 by Brad Jones
## UnixWare202_agility.tar.gz
AGiliTy 0.3 (beta) for UnixWare/SCO 2.02,
ported by Mark J Musante
## agil084riscos.spk
AGiliTy 0.8.4 for the Acorn Archimedes RISC OS,
ported by Julian Arnold
## agil111dos.zip
AGiliTy 1.1.1 compiled for DOS as a 32-bit
program (requires 386 or better),
by Robert Masenten.
## agil111linux.tgz
AGiliTy 1.1.1 compiled for Linux,
by Robert Masenten.
## agil111linux_glk.tgz
AGiliTy 1.1.1, Glk version, compiled for Linux,
built by Simon Baldwin.
## agil111olddos.zip
AGiliTy 1.1.1 compiled for DOS as a 16-bit
program, by Robert Masenten.
## agil111osx.tgz
AGiliTy 1.1.1 for Mac OS X, ported by Flathead.
## agil111src.zip
ANSI C source code of AGiliTy:
the (Mostly) Universal AGT Interpreter,
version 1.1.1, by Robert Masenten.
## agil111src_glk.zip
ANSI C source code of AGiliTy:
the (Mostly) Universal AGT Interpreter,
version 1.1.1, by Robert Masenten with
additions to use Glk by Simon Baldwin.
------------------------------------------------------
# if-archive/programming/agt/contests:
This directory contains the statements publishing the winners of the
Annual AGT Adventure Game Writing Contests
(currently numbers 2 through 7, 1988 through 1993).
## agt2.txt
results of the 2nd AGT Adventure Game Writing Contest, 1988
## agt3.txt
results of the 3rd AGT Adventure Game Writing Contest, 1989
## agt4.txt
results of the 4th AGT Adventure Game Writing Contest, 1990
## agt5.txt
results of the 5th AGT Adventure Game Writing Contest, 1991
## agt6.txt
results of the 6th AGT Adventure Game Writing Contest, 1992
## agt7.txt
results of the 7th AGT Adventure Game Writing Contest, 1993
------------------------------------------------------
# if-archive/programming/agt/magx:
This directory contains Magx (Make Agx): an AGT compatible adventure game
compiler by Robert Masenten. Magx compiles games into the Agx format, which
must be played with the AGiliTy AGT interpreter.
Current version: 0.6.5 (beta)
## magx062olddos.zip
Magx 0.6.2 compiled for 16-bit DOS, by Robert Masenten.
## magx065amiga.lha
Magx 0.6.5 compiled for the Amiga (68000 version),
by Jan-Erik Karlsson.
## magx065amiga_ppc.lha
Magx 0.6.5 compiled for the Amiga (PowerPC version),
by Jan-Erik Karlsson.
## magx065dos.zip
Magx 0.6.5 compiled for 32-bit DOS, by Robert Masenten.
## magx065linux.tgz
Magx 0.6.5 compiled for Linux, by Robert Masenten.
## magx065osx.tgz
Magx 0.6.5 for Mac OS X, ported by Flathead.
## magx065src.zip
ANSI C source code for the Magx compiler,
version 0.6.5 (beta), by Robert Masenten.
------------------------------------------------------
# if-archive/programming/agt/magx/examples:
## colordem.zip
A demonstration of the embedded ASCII codes in the AGT
Master's Edition, and a comparison of them against
Magx/AGiliTy color codes. Magx source code and AGiliTy
AGX game files included. Written by Jay Goemmer.
## doscolor.zip
A demonstration of the embedded color codes in
Magx/AGiliTy. Magx source code and AGiliTy AGX game
files included. Written by Jay Goemmer.
## includes10.zip
A collection of useful AGT/Magx source code for
handling NPCs and combat.
------------------------------------------------------
# if-archive/programming/aiee:
## aiee02.zip
Aiee! 0.2, by Mark Hughes. A Java based authoring system
that allows games to be written in an XML format.
------------------------------------------------------
# if-archive/programming/alan:
This directory contains ALAN: the Adventure Language, comprising
documentation, a compiler and an interpreter.
As of ALAN 2.7.0 the compiler is now included in the freely distributable
package. See file ANNOUNCE in any of the archives for details.
Note: The documentation files are no longer part of the interpreter packages
but should be downloaded separately.
The version 2.7 interpreters cannot run version 2.6 games;
interpreters and documentation for version 2.6 are in directory 'old'.
## alan.readme
Detailed description of ALAN 2.8
------------------------------------------------------
# if-archive/programming/alan/examples:
## alanlib031.zip
A proposed standard library for ALAN, version 0.3.1,
written by Thomas Nilsson and Stephen Griffiths.
## clock.ala
A miniature game by Stephen Griffiths, using Alan 'Events' and
math functions. It illustrates one way to create a time-piece
within an Alan game.
## etudes.lzh
Four examples by Mark B. Sachs, including a fully working
Floyd from Planetfall.
## etudes.zip
Same contents for DOS; the Amiga archive etudes.lzh cannot
be unpacked under DOS ("special attribute").
## julstd.alan
An alternate standard library for ALAN (English version).
Written by Jurgen Lerch, based on an earlier library by
Luis E. Torres.
## julstdd.alan
An alternate standard library for ALAN (German version).
Written by Jurgen Lerch, based on an earlier library by
Luis E. Torres.
## knot4.zip
Source code of Knot To Be Undone, by Lelah Conrad
[file is linked to games/mini-comps/wacky/knot4.zip]
(a compiled game is in games/mini-comps/wacky/wackycmp.zip)
## menu.ala
An example demonstrating various techniques for coding menu
systems for use in ALAN games, by Stephen Griffiths.
Version 1.0, February 1999.
## notify.ala
An example game demonstrating notifying the player of
score changes. Version 1.1, Feb 2001, by Stephen Griffiths.
## sample1.zip
Sample code for ALAN version 3, by Anssi Raisanen,
illustrating the use of inheritance plus show, entered,
depending on, event and when.
## saviour.alan
Saviour, an example ALAN game, by Thomas Nilsson
## skipbsrc.zip
Source code for Skipping Breakfast, second release,
by Stephen Griffiths
(a compiled game is in games/mini-comps/wacky/skipbrek.zip)
[file is linked to games/mini-comps/wacky/skipbsrc.zip]
## xwear.zip
A library file intended to make simulating layered
clothing easier in Alan, written by Alan Bampton.
Archive includes library and documentation.
------------------------------------------------------
# if-archive/programming/alan/executables:
This directory contains executable copies of Alan for various systems.
The `alan*` files are complete packages (compiler and interpreter), the
`arun*` files contain only the interpreters.
## alan270amiga.lha
ALAN package version 2.7.0 for Amiga
## alan273mac.sit.hqx
ALAN package version 2.7.3 for Macintosh
## alan275hp.tar.Z
ALAN package version 2.7.5 for HP/UX
## alan281dos.zip
ALAN package version 2.8.1 for DOS
## alan283solaris1.tar.Z
ALAN package version 2.8.3 for Solaris 1
## alan283solaris2.tar.Z
ALAN package version 2.8.3 for Solaris 2
## alan287linux.i86.tgz
ALAN package version 2.8.7 for i86 Linux, compiled
by Stephen Griffiths.
## arun281dos.zip
ALAN interpreter only version 2.8.1 for DOS
## arun283solaris1.tar.Z
ALAN interpreter only version 2.8.3 for Solaris 1
## arun283solaris2.tar.Z
ALAN interpreter only version 2.8.3 for Solaris 2
## arun286amiga.lha
ALAN interpreter only version 2.8.6 for Amiga
## arun286beos.zip
ALAN interpreter only version 2.8.6 for BeOS,
by Stephen Griffiths
## arun286bwin.zip
ALAN interpreter only version 2.8.6 for Windows
## arun287-5-glk-win32-ix86.zip
ALAN interpreter only version 2.8.7 for Windows Glk,
release 5, by Thomas Nilsson, based on an earlier
port by Joe Mason. Archive contains Windows executable.
## MacAlan-2.8.2.1-Binary.sit.hqx
Macintosh port of ALAN 2.8.2.1, by Greg Ewing
## MacGlk-Alan-020.sit.hqx
Macintosh Alan 0.2: an Alan interpreter built with
MacGlk. Glk port by Joe Mason, compiled for the Mac
by Iain Merrick.
## adew.exe
ADE/W, the Alan Design Environment for Windows,
release 1.0.1, by Stephen Griffiths.
Self extracting archive including the ADE/W GUI,
plus the PFE editor, MS-DOS Alan software,
documentation and a tutorial.
## adew_shell.exe
ADE/W, the Alan Design Environment for Windows,
release 1.0.1, by Stephen Griffiths.
Self extracting archive including just the ADE/W GUI
and instructions.
## glkarun-2.86-dos-2.zip
ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
MS-DOS executable.
## glkarun-2.86-linux-i386-2.tar.gz
ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Archive contains
stdio, curses and X-Windows versions, compiled for
x86 Linux.
## glkarun-2.86-linux-s390-2.tar.gz
ALAN interpreter only version 2.8.6 for Glk,
release 2, written by Joe Mason. Executable for
Linux on the IBM S390.
------------------------------------------------------
# if-archive/programming/alan/manuals:
## alandoc28html.zip
Documentation of ALAN version 2.8 in HTML format.
## alanmanual28.pdf
Documentation of ALAN version 2.8 in Adobe Acrobat
PDF format.
## tutor.zip
A tutorial to ALAN in HTML, by Stephen Griffiths
(with help and permission by Thomas Nilsson)
version 1.0 (dec98), minor updates feb99
------------------------------------------------------
# if-archive/programming/alan/old:
This directory contains old versions of the Alan run-time, with which
to play old Alan games. The 2.6 run-times can play 2.5 games.
## alan260doc.pdf
documentation of ALAN version 2.6.0 in Adobe Acrobat
Portable Document Format. Download in binary mode!
## arun260amiga.lha
ALAN interpreter package version 2.6.0 for Amiga
## arun260hp.tar.Z
ALAN interpreter package version 2.6.0 for HP-UX
## arun260solaris2.tar.Z
ALAN interpreter package version 2.6.0 for Solaris 2
## arun260sun4.tar.Z
ALAN interpreter package version 2.6.0 for SunOS
## arun261linux.tar.Z
ALAN interpreter package version 2.6.1 for Linux
## arun261mac.sit.hqx
ALAN interpreter package version 2.6.1 for Macintosh
## arun262pc.zip
ALAN interpreter package version 2.6.2 for DOS
## arun2_5_1_vms.lzc
ALAN interpreter package version 2.5.1 for VMS
------------------------------------------------------
# if-archive/programming/alan/source:
## compiler286src.tgz
Source code for the Alan 2.8.6 compiler,
written by Thomas Nilsson.
## interpreter286src.tgz
Source code for the Alan 2.8.6 interpreter,
written by Thomas Nilsson.
------------------------------------------------------
# if-archive/programming/alan/utils:
## Starter.hqx
ALAN Game Starter for the Macintosh, version 1.1,
by Tony Houlbrooke.
A HyperCard stack which allows easy input of the basic
components of an ALAN IF game. This then can be written to a
file formatted correctly for compiling with the ALAN compiler.
## alex.zip
ALex version 1.0, written by Stephen Griffiths.
"ALan gametext EXtracting program", a utility to
extract game text from ALAN source code.
MS-DOS executable.
## alex_win.zip
ALex version 1.0, written by Stephen Griffiths.
Windows console mode executable.
------------------------------------------------------
# if-archive/programming/alan3:
This directory contains Alan: the Adventure Language, version 3,
created by Thomas Nilsson.
See also the Alan 3 homepage at
------------------------------------------------------
# if-archive/programming/alan3/executables:
This directory contains executable copies of Alan
version 3 for various systems.
## alan3_0beta3.linux.x86.tgz
Alan 3.0 beta 3 complete distribution
for Linux (command line versions).
## alan3_0beta3.macosx.x86.tgz
Alan 3.0 beta 3 complete distribution
for Mac OS X.
## alan3_0beta3.win32.x86.setup.exe
Alan 3.0 beta 3 complete distribution
(as an installer) for Windows.
## alan3_0beta3.win32.x86.zip
Alan 3.0 beta 3 complete distribution
for Windows (command line versions).
## gargoyle-alan3-3.0beta2.linux.x86.tgz
Alan 3.0 beta 2 Gargoyle drop-in
interpreter for Linux.
## gargoyle-alan3-3.0beta2.macosx.x86.tgz
Alan 3.0 beta 2 Gargoyle drop-in
interpreter for Mac OS X.
## gargoyle-alan3-3.0beta2.win32.x86.zip
Alan 3.0 beta 2 Gargoyle drop-in
interpreter for Windows.
## winarun3_0beta3.win32.x86.setup.exe
Alan 3.0 beta 3 Windows GUI interpreter.
------------------------------------------------------
# if-archive/programming/alan3/library:
## library0.62.zip
The Alan Standard Library, version 0.6.2.
This was the last version of the library based on the
Alan 2 standard library.
## library1.00.zip
The Alan Standard Library, version 1.00.
------------------------------------------------------
# if-archive/programming/alan3/manuals:
## alan3manual.pdf
Documentation of Alan version 3.0 beta 2 in Adobe
Acrobat PDF format.
## alanguide.zip
A Beginner's Guide and Tutorial for Alan version 3.0,
by Mike Arnaud.
------------------------------------------------------
# if-archive/programming/amigaventure:
## AmigaVenture.zip
AmigaVenture 1.17, written by Mitsu Hadeishi.
A collection of routines for writing text
adventures in BASIC. Written for AmigaBasic,
but should be able to run under other BASIC
dialects with only minor changes. Archive
also includes documentation.
------------------------------------------------------
# if-archive/programming/archetype:
This directory contains Archetype, a simple object-oriented programming
language designed for the writing of text adventure games
by Derek T. Jones
## arch101.zip
Pascal source code and DOS executables of Archetype version 1.01
compiler and interpreter, manuals in RTF and ASCII formats,
some useful type definitions, and several sample games with
source code
------------------------------------------------------
# if-archive/programming/aventuro:
## avent21.arj
tuid: ijr351ccjmokhjn5
KreuAVT and Aventuro version 2.1, by Wim Koolhoven.
A compiler and an interpreter for text adventures in
Esperanto (DOS executables), and La insulo Texel,
a compiled game.
------------------------------------------------------
# if-archive/programming/bags:
## bags-0.1.tar.gz
BAGS: Beany Adventure Game System, by Aaron Wadley.
An IF language and interpreter written in Java.
------------------------------------------------------
# if-archive/programming/blorb:
## blorb-infocom-extension.txt
A document specifying an extension to Blorb 1.1 to
handle the original graphics of the four Infocom V6
games, written by Kevin Bracey.
[file is linked from infocom/media/blorb/blorb-infocom-extension.txt]
## blorb_format.txt
Blorb: An IF Resource Collection Format Standard,
Version 2.0.4, by Andrew Plotkin.
## blorb204_asciidoc.zip
Blorb: An IF Resource Collection Format Standard,
Version 2.0.4, by Andrew Plotkin, converted to
AsciiDoc format by Tristano Ajmone.
## blorblib-102.tar.Z
Blorblib 1.0.2, a library for use in a Z-code interpreter
to read Blorb files, by Andrew Plotkin. Also contains the
source for BlorbScan, a tool to read and analyze Blorb
files.
## blorbtar-0.1.pl
Blorbtar 0.1, a tarlike interface to Blorb files.
Written in PERL by Evin Robertson.
## blorbtar-0.1.patch
A patch for Blorbtar 0.1 to correct a problem with
the encoding and recognition of Glulx gamefiles, by
D.J. Picton.
## blorbtool.py
A Python script for examining and manipulating Blorb
files, by Andrew Plotkin.
## gblorb.zip
Gblorb, a Blorb packager and extractor, written in
Glulx Inform by Simon Baldwin.
Serial number 060301
## iblorbb.zip
IBlorb, a Blorb 2.0 packager and resource manager,
by L. Ross Raszewski. MS-DOS executables.
## iblorbs.zip
IBlorb, a Blorb 2.0 packager and resource manager,
by L. Ross Raszewski. C source code.
## rezrov.c
C source code for a utility that extracts resources
from a Blorb file, written by Felix Grutzmacher.
------------------------------------------------------
# if-archive/programming/caecho:
## caecho21.exe
CAECHO version 2.1, Creador de Aventuras de Errata CHOft:
a Spanish text adventure development system by Errata Choft.
Compiler, linker, interpreter, font creator, documentation,
and two example games (Apache and Cascada), all in Spanish.
Self-extracting archive for DOS.
## inix.exe
A more powerful replacement for the initial databases of CAECHO.
Self-extracting archive for DOS.
------------------------------------------------------
# if-archive/programming/cat:
This directory contains CAT (Creative Adventure Toolkit) by Philip Richmond.
It is written in Liberty BASIC, runs under Windows, and allows you to write
text adventures with sound and graphics (bitmaps + wave files).
Current version is 1.0.
## catadv.zip
shareware version of CAT
editor, player, and a Windows help file
------------------------------------------------------
# if-archive/programming/caw:
This directory contains CAW (Creative Adventure Writer) by Richard Hunt,
based on a BBC B adventure system called "Imagen" published in Acorn User.
## caw.zip
Creative Adventure Writer, by Richard Hunt.
Includes source, a manual and example adventures.
------------------------------------------------------
# if-archive/programming/cpp:
This directory contains files relevant to programming adventure
games using the C and C++ languages.
## cat.zip
The C-Adventure Toolkit, by Tony Stiles (1985),
a text adventure system which produces C code.
## cat2.zip
The C-Adventure Toolkit, version 2, by Tony Stiles
(1991), a text adventure system which produces C code.
Includes executables, sources, examples, tutorials and
a manual. Originally shareware, now freeware.
## parser_rel_1.1.zip
C++ parser classes for interactive fiction,
version 1.1, written by Rich Herrick.
------------------------------------------------------
# if-archive/programming/cutra:
## Cutra.zip
CUTRA (el Creador Ultra Raro de Aventuras) - el Parser
Chorra-Punk, by Alberto Salazar Palomo.
A Spanish development system that reads a game description and
produces a corresponding Turbo Pascal program.
------------------------------------------------------
# if-archive/programming/dap:
## dap51.zip
A Spanish adventure creator, by Javier Basilio.
Runs under MS-DOS and requires a 286 or better PC.
Archive includes manual and examples (in Spanish).
------------------------------------------------------
# if-archive/programming/debuggers:
## archimedes.tester.spark
a program for testing adventure games on the
Acorn Archimedes under RISCOS (SparkFs file),
by Graham Nelson.
------------------------------------------------------
# if-archive/programming/drool:
## Drool.sit.bin
Drool, David's Reworked Object-Oriented Language version 0.9 -
the successor to AdvSys.
This is David Betz' article "Play It Again, Sam" from the
October 1993 issue of Dr. Dobb's Journal and all the code to
run the examples from the article. MacBinary format.
## Drool.tar.Z
All the files from Drool.sit.bin that non-Mac users can make
use of.
------------------------------------------------------
# if-archive/programming/editors:
## AlphaInformModePack02.sit.hqx
Inform Mode Package, version 0.2, for the
Macintosh text editor Alpha, by Jonathan Sauer.
## Hugo.chl
A syntax-coloring definition file for the Hugo
language in the freeware text editor called
ConTEXT, written by Paul Lee.
## Imp13Dos.zip
Implementor, a text editor for IF languages, including
TADS, Inform, Hugo, and Alan.
Version 1.3, by Donnie Russell.
DOS executable, requires 486 or better processor.
## Imp13Win.zip
Implementor, a text editor for IF languages, including
TADS, Inform, Hugo, and Alan.
Version 1.3, by Donnie Russell. Windows executable.
## InEdit10.zip
Informer, a text editor for Inform, by
William J. Shlaer. Runs under Windows 95/NT.
## InformEdit2200Full.zip
Inform Edit Version 2.2, by Paul de Valmency.
"Inform Edit is a simple text editor written
specifically to cater for Inform story source
files, making the job of creating and amending
story files easier by the use of colour-coded
text."
Archive includes all files needed for setup.
## InformEdit2200ReadMe.htm
Overview documentation for Inform Edit 2.2,
in HTML format.
## InformEdit2200Screen.gif
Image used in the Inform Edit documentation.
## InformEdit2200Upd.zip
Inform Edit Version 2.2, by Paul de Valmency.
Archive includes files necessary to upgrade from
a previous version of Inform Edit.
## InformEditPartial.zip
Inform Edit Version 2.2, by Paul de Valmency.
Archive includes all files needed for setup,
except "msvbvm50.dll". Download this archive if
you already have that file installed.
## VInformEXE14c.zip
Visual Inform 1.4c beta, an unfinished and now
abandoned Windows visual editing tool for Inform,
written in Visual Basic 6 by David A. Cornelson.
This archive contains the source for the executable.
NOTE: Compiling this source will require two
Visual Basic controls to be downloaded from
## VInformDLL14c.zip
Visual Inform 1.4c beta, an unfinished and now
abandoned Windows visual editing tool for Inform,
written in Visual Basic 6 by David A. Cornelson.
This archive contains the source for the support DLL.
NOTE: Compiling this source will require two
Visual Basic controls to be downloaded from
## Yonk.sit
Yonk 1.0b6, an Inform IDE for the Macintosh,
written by Scott Forbes.
## agt.lse
Emacs ELSE-mode templates for Master's Edition AGT,
by Douglas Harter.
## alan.fed
FED text editor syntax highlighting configuration
file for ALAN 2.8, by Stephen Griffiths.
## alan3.syn
Textpad text editor syntax definition file for
ALAN 3, by Stephen Griffiths.
## alan_textpad.syn
Textpad text editor syntax definition file for
ALAN 2.8, by Stephen Griffiths.
## american.zip
American English spellchecking dictionary for
use with Implementor.
## british.zip
British English spellchecking dictionary for
use with Implementor.
## hugo.stx
EditPlus2 syntax file for Hugo, by Ben Parrish.
## hugo_SE.zip
Hugo syntax file for Source Edit, by
Jonathan Blask.
## hugo_emerald.zip
Hugo syntax-coloring definition files for the
freeware Windows text editor Emerald Editor
(previously called Crimson Editor), by
Jonathan Blask.
## hugo_gedit.zip
Hugo syntax (by Royce Odle) and color files (by Jonathan Blask) for gedit.
## hugo_kate.zip
Hugo syntax file for Kate, by Jonathan Blask.
## hugo_notepad++.zip
Hugo syntax-coloring definition files for the
freeware Windows text editor Notepad++, by
Jonathan Blask.
## hugo_textpad.zip
Hugo syntax file for Textpad, by Jonathan Blask.
## hugo_wordfile.txt
UltraEdit word file for Hugo, Version 3.20000113,
written by Gunther Schmidl.
## ifide06.zip
IF-IDE v0.60a, written by Michael Perlini.
IF-IDE is an integrated development environment
for the creation of programs using the Inform
programming language (at this stage).
## ifmap.tar.gz
IF Map Editor v0.1. A map editor for IF games,
written in Tk/Tcl by Matthew Crosby.
## imaginate1500.zip
Imaginate 1.5, a Windows editor designed for
writing IF, by Richard Northedge. Supports TADS,
Inform, and ALAN.
## imfb01.zip
IMForm 0.1, an unfinished and now abandoned
Windows front-end for Inform, by Tim Middleton
Windows executable and Delphi 1.0 source code
## inform-mode.tar.gz
Inform mode 1.6.0 for GNU Emacs, a major mode for
editing Inform programs, by Gareth Rees and
Rupert Lane.
## inform.stx
Inform syntax file for EditPlus, by
Stefano Gaburri, based on an UltraEdit definition
file by Giovanni Riccardi.
## inform.xml.tgz
KATE (KDE Advanced Text Editor) syntax file for
Inform, written by Giancarlo Niccolai.
## inform_wordfile.txt
UltraEdit word file for Inform,
Version 4.20000320, written by Gunther Schmidl.
## pfe101i.zip
Programmer's File Editor 1.01, 32-bit version, by
Alan Phillips a large-capacity multi-file
programming oriented editor for Windows 95,
Windows 98, Windows NT 3.51 and 4.0 on Intel
platforms, Windows 2000 on Intel platforms, and
Windows 3.1x
NOTE: This is the final version. The author's web
page says, "Development and distribution of
Programmer's File Editor has come to an end. The
PFE Web Site is now closed ."
## pfe101.zip
Programmer's File Editor 1.01, 16-bit version, by
Alan Phillips a large-capacity multi-file
programming oriented editor for Windows 95,
Windows 98, Windows NT 3.51 and 4.0 on Intel
platforms, Windows 2000 on Intel platforms, and
Windows 3.1x
NOTE: This is the final version. The author's web
page says, "Development and distribution of
Programmer's File Editor has come to an end. The
PFE Web Site is now closed ."
## swapq-fill.el
Swap-Quotes-Fill, an Emacs Lisp file containing
a function that can help work around a bug in
TADS-mode.el (or perhaps the underlying fill or c
modes) which causes major problems when attempting
to fill (word-wrap) a single quoted string.
Version 0.8, by Philip Swartzleonard.
## tads.fed
FED text editor syntax highlighting configuration
file for TADS, by Stephen Griffiths.
## tads.vim
Vim syntax file for TADS, by Amir Karger.
## tads2-mode.el
TADS 2 major mode for Emacs v19 or later,
version 1.2, written by Stephen Granade. Based in
part on Emacs' C-mode and a previous TADS mode by
Darin Johnson.
## tads2_5_1.syn
TextPad syntax file for TADS 2.5.1 by Michael Huang,
based on Gunther Schmidl's UltraEdit word file.
## tads3-mode.el
TADS 3 major mode for Emacs v19 or later,
written by Brett Witty, based on Stephen Granade's
TADS2 major mode.
## tads3-npp-hl.zip
TADS 2 and 3 syntax highlighting files for
Notepad++, created by Greg Boettcher.
## tads3.stx
TADS 3 syntax highlighting template for EditPlus 2,
version 1.0.3, written by Kevin Forchione.
## tads_fte_mode.zip
TADS mode for FTE, by Nikos Chantziaras.
## tads_wordfile.txt
UltraEdit word file for TADS, Version 1.20000113,
written by Gunther Schmidl.
## tfe.zip
TFE - TADS File Editor v1.2 (08dec98), a TADS
source code editor for Windows by "Satans Mutt".
Supports syntax highlighting, compiling within the
editor, bookmarking and many other features.
## ueditTADSwordfile.txt
An Ultraedit wordfile for TADS, by Ted Hwa
## ueditinf12.txt
Inform mode for Ultraedit 5.0, by Giovanni Riccardi
version 1.2. Also compatible with Ultraedit 4.xx
------------------------------------------------------
# if-archive/programming/figment:
## figment.zip
Figment - The Imagination Processor, revision 2.46,
a multi-media authoring system for interactive fiction,
shareware by Patch Panel Software.
Documentation, DOS executable, and a sample game
------------------------------------------------------
# if-archive/programming/gac:
## grackle.zip
Grackle 0.4 beta, by David Lodge. A dumper and player for
adventures written using the Graphic Adventure Creator. It
supports GAC games from the Spectrum, Amstrad CPC and BBC
B Micro. Archive includes C source and an MS-DOS executable.
## ungac.zip
UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of
a Spectrum adventure game created with Incentive's Graphic
Adventure Creator and produces text listings of the game data.
Archive includes C source, executables for Win32, CP/M, and DOS,
and documentation.
------------------------------------------------------
# if-archive/programming/gags:
## gags106b.zip
Generic Adventure Game System v1.06B, by Mark J. Welch.
Game interpreter and editor (DOS executables) and a
sample game (Underground Adventure).
This is a predecessor of AGT (q.v.); GAGS game files
can be run with GAGS or compiled and run with AGT.
## gagsdocs.zip
documentation for GAGS version 1.06B
------------------------------------------------------
# if-archive/programming/gamescape:
## drew6.bas
a Gamescape disassembler; QuickBasic source code
## gscape.zip
Gamescape version A.4, shareware by Dennis Drew,
a development system for illustrated text adventures.
Documentation, DOS executable, and sample games
(Note: games/pc/nobeer.zip is written with Gamescape.)
------------------------------------------------------
# if-archive/programming/general-discussion:
## ArtCom.43
ART COM magazine Number 43 (Volume 10 Number 9,
November 1990); the first one of two issues on
Interactive Fiction
## ArtCom.44
ART COM magazine Number 44 (Volume 10 Number 10,
December 1990); the second one of two issues on
Interactive Fiction
## Craft.Of.Adventure.txt
The Craft of Adventure, Second Edition,
Five Articles on the Design of Adventure Games
by Graham Nelson, plain text version.
(for versions of this document in different
formats, look in info/)
[file is linked to info/Craft.Of.Adventure.txt]
## Graves.1
Second Generation Adventure Games, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 1, Number 2, August 1987
## Graves.2
Bringing Characters to Life, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 2, Number 2, December 1988
## Graves.3
Plot Automation, by David Graves,
reprinted from The Journal of Computer Game Design,
Volume 5, Number 1, October 1991
## IFGems.zip
A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. HTML format.
## IFGems_pdf.zip
A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. PDF format.
## IFGems_txt.zip
A large collection of quotes from IF reviews,
assembled with the authors' permission by
David Fisher. Plain text format.
## authoring-systems.FAQ
Information about development systems for
Interactive Fiction, by Nathan Torkington.
Last update: 23nov94
[file is linked to info/authoring-systems.FAQ]
## authorship-guide.base
Whizzard's Guide to Text Adventure Authorship
base document version 2.0 by Gerry Kevin Wilson
[file is linked to info/authorship-guide.base]
## authorship-guide.sup1
Whizzard's Guide to Text Adventure Authorship
supplement #1 (25may95) to version 2.0
by Gerry Kevin Wilson
[file is linked to info/authorship-guide.sup1]
## authorship-guide.sup2
Whizzard's Guide to Text Adventure Authorship
supplement #2 (25jun95) to version 2.0
by Gerry Kevin Wilson
[file is linked to info/authorship-guide.sup2]
## if-compling.ps.gz
Text Based Interactive Fiction and Computational
Linguistics, by Toni Arnold.
A paper presented at the University of Tartu,
Estonia, in September 1996 (PostScript)
## ifdesign.zip
How to Make a Good Design for an IF Game -and-
How to Write Good Textual Adventures (in C, with
code examples), by Vladimir Krstulja.
Revised version July 1997
## pickle-kit-ansi.tar.Z
PICKLE Development Kit, by Andrew C. Plotkin -
a suggestion how to encapsulate different types of
data into one game file. Contains the PICKLE
specifications version 1 (25dec95), source code of
samples and utilities, and documentation.
## pickle-kit-mac.hqx
Same as above plus Macintosh executables
## plotdag.zip
Project paper "The Application of Directed Acyclic
Graphs to First Generation Interactive Fiction"
(WordPerfect document and plain ASCII text) and a
TADS implementation of plot DAGs, by Paul Munn
[file is linked to
programming/tads2/examples/plotdag.zip]
## scoring
A thread from rec.arts.int-fiction discussing the
pros and cons of scoring in interactive fiction
## whichsys.zip
The "Which Authoring System Is Better" FAQ,
revision 0.1, 20feb96, initial publication,
a detailed discussion and comparison of 10 IF
authoring systems (TADS, Inform, ALAN, Hugo, AGT,
Archetype, GINAS, LADS, Gamescape, and Aventuro)
by Bob Newell.
This file contains the document in four formats:
PostScript, TeX, DVI, and plain ASCII text.
[file is linked to info/whichsys.zip]
## whichsys-alan-update.txt
An update to the ALAN information in whichsys.zip
[file is linked to info/whichsys-alan-update.txt]
## whichsys-tads-update.txt
An update to the TADS information in whichsys.zip,
by Neil K. Guy, 15oct98
[file is linked to info/whichsys-tads-update.txt]
------------------------------------------------------
# if-archive/programming/ginas:
This directory contains GINAS: The Generic Interactive Narrative Authoring
System, by Jeff Standish. GINAS is an object-oriented LISP system for
Interactive Fiction. Current version: 0.4 (August 1995), beta
## ginas04.zip
GINAS: The Generic Interactive Narrative Authoring
System version 0.4 (August 1995) by Jeff Standish.
An object-oriented LISP system for Interactive
Fiction. C source code, manual, and sample games.
## ginas386.zip
GINAS (see above) ported to DOS (386+) by John Holder.
DOS executable only; you need ginas04.zip above to get
the sample games and the library.
## ginas-license
Text of an email from the author discussing the
licensing and status of GINAS.
------------------------------------------------------
# if-archive/programming/glk:
This directory contains files relating to Andrew Plotkin's Glk API,
which provides a portable interface for text adventure systems.
## gi_blorb.c
C source code for the Glk Blorb layer, version 1.6.0,
which should be included unchanged in any Glk
implementation which supports resources in the Blorb
format. See glk-spec.txt for more information.
## gi_blorb.h
C header file for the Glk Blorb layer, version 1.6.0.
## gi_dispa.c
C source code for the Glk dispatch layer, which
should be included unchanged in any Glk 0.7.5
implementation. See glk-spec.txt for more
information.
## gi_dispa.h
C header file for the Glk 0.7.5 dispatch layer.
## glk-spec.txt
API specification for Glk version 0.7.5,
written by Andrew Plotkin.
## glk.h
Glk version 0.7.5 API header file.
## model.c
Sample Glk source code,
demonstrating input, output, and a status window
## multiwin.c
Sample Glk source code,
demonstrating multiple windows and timed input
------------------------------------------------------
# if-archive/programming/glk/floo:
This directory contains files relating to Andrew Plotkin's Floo language.
Floo is a simple scripting language based on PostScript, which allows
direct access to the Glk API.
## Floo-050-Win32.zip
Floo 0.5 executable for Win32, compiled by
David Kinder.
## Floo-050.hqx
Floo 0.5 executable for Macs, by Andrew Plotkin.
## floo-05.tar.Z
Floo 0.5 source code, by Andrew Plotkin.
## floo-doc.txt
Floo 0.5 documentation, plain text,
by Andrew Plotkin.
## model.floo
a Floo program that emulates a simple text-adventure
interface, by Andrew Plotkin.
------------------------------------------------------
# if-archive/programming/glk/implementations:
## CocoaGlk-1.0.4.tar.gz
Source code for CocoaGlk version 1.0.4, by
Andrew Hunter. CocoaGlk is a client/server Glk
framework for OS X.
## MacGlk-087.hqx
CodeWarrior library package for a Macintosh Glk 0.61
library, version 0.87, written by Andrew Plotkin.
## MacGlk-src-087.hqx
Source for Macintosh implementation of
Glk, written by Andrew Plotkin.
## WindowsGlk-151.zip
Windows implementation of Glk 0.7.5, version 1.51,
written by David Kinder.
## WindowsGlkSrc-151.zip
Source code for Windows Glk, version 1.51,
written by David Kinder.
## cheapglk-106.tar.gz
ANSI C source for CheapGlk, version 1.0.6, a stdio
(i.e. lowest common denominator) implementation
of Glk 0.7.5, written by Andrew Plotkin.
## dosglk_1998101701.zip
MS-DOS implementation of Glk 0.4 (17oct98), written
by Matt Kimball
## dosglk_source_1998101701.zip
Source code for MS-DOS Glk (17oct98), by Matt Kimball
## glkloader-0.3.2.tar.gz
GlkLoader 0.3.2, by Joe Mason. A Glk library
which dynamically loads another Glk library
specified on the command line, allowing the user
to choose an X or console version of a Glk
application at run-time rather than compile-time.
## glkote-230.tar.gz
GlkOte 2.3.0, a Javascript library for creating
interactive fiction, based on the Glk API, by
Andrew Plotkin.
## glktds-0.19.1.zip
GlkDOS 0.19.1, a Glk 0.6.1 library for MS-DOS
using the DJGPP compiler (Curses, Allegro,
PC-BIOS, and Unix ncurses display systems),
by L. Ross Raszewski.
## glkterm-104.tar.gz
Source for Unix Curses based implementation of
Glk 0.7.4, version 1.0.4, written by Andrew Plotkin.
## glktermw-104.tar.gz
Source for the GlkTerm Glk implementation, version
1.0.4, modified by Alexander Beels to support Unicode
input and output when linked against Ncursesw.
## gtkglk-0.3.tar.gz
Source for GTK+ 2.0 based implementation of
Glk 0.61, version 0.3, written by Evin Robertson.
## jniglk-1.0.tar.gz
A Java Native Interface binding for XGlk, allowing
Glk applications to be written in Java, written by
John Elliott.
## nanoglk-0.0.1.tar.gz
NanoGlk 0.0.1, a Glk implementation based on SDL,
designed for portable devices with small screens.
Written by Sebastian Geerken.
## pglk-0.5.src.zip
Source code for Pocket Glk 0.5, a PocketPC 2002
and Windows Mobile 2003 implementation of Glk 0.61,
written by Stark Springs.
## pyglk-0.1.1.tar.gz
A Python wrapper for the Glk API, for making Glk
library calls from Python scripts.
Version 0.1.1, written by Joe Mason.
## remglk-026.tar.gz
RemGlk version 0.2.6, a remote procedure call
implementation of the Glk API 0.7.5,
by Andrew Plotkin.
## xglk-0411.tar.Z
XGlk Library version 0.4.11, by Andrew Plotkin.
An X Window implementation of the Glk API 0.61.
ANSI C source code.
------------------------------------------------------
# if-archive/programming/glk/implementations/patches:
## enhanced-glkterm-104.zip
GlkTerm 1.0.4 with enchancements, by zzo38. The
enhancements include paging, colours, VT100 window
borders, and more.
## mudglk1.patch
Patches to CheapGlk 0.8 to make a bot capable of
playing Glk games on ifMUD. This forms Floyd, as
written by Evin Robertson.
## xglk-0.4.11-sound-4.tar.gz
A patched version of XGlk 0.4.11, modified to
support sound on Linux, and possibly any other
Unix-like system with libmikmod, sox, and esd
installed. Patch written by Adrian J. Chung.
## xglk-0411-linux-patch.tar.gz
Patches for XGlk 0.4.11 to fix compiler errors
and warnings when building under Linux, by
Mike Arnautov.
## xglk-sanity-patch
A patch for XGlk 0.4.11 that fixes a number of
minor compilation problems, written by
David Given. In particular, it allows XGlk to
compile out-of-the-box on Linux systems.
## xglk-sound-patch.tar.gz
A patch for XGlk 0.4.11 incorporating
David Given's sanity patch, Frank Otto's 24bit
display patch, Torbjorn Andersson's MOD patch
and Adam Thornton's AIFF patch.
## xglk0411-sdl-mixer-sound.tgz
Torbjorn Andersson's patch to SDL_mixer 1.2.0 to
add AIFF support, plus his patch to add AIFF and
MOD support via SDL_mixer to XGlk, plus the
sanity patch and the 24-bit patch. Patch created
by Adam Thornton.
## xglk_pict.patch
A patch for XGlk 0.4.11 to fix the displaying of
pictures on 24 bit displays, by Frank Otto.
## xglk_sound_patch_v3
A patch for XGlk 0.4.11 to implement MOD sound
support using the MikMod library, by
Torbjorn Andersson.
------------------------------------------------------
# if-archive/programming/glk/italian:
This directory contains files in Italian relating to Andrew Plotkin's Glk API,
which provides a portable interface for text adventure systems.
## bibbione-glk.zip
"Il Bibbione di Glk", an Italian translation of the
Glk API Specification version 0.7.0, curated by
Lorenzo Marcantonio (2007).
------------------------------------------------------
# if-archive/programming/glulx:
This directory contains files relating to Andrew Plotkin's Glulx,
a portable virtual machine designed for text adventures.
## glulx-spec.txt
Glulx Virtual Machine specification, Version 3.1.2,
by Andrew Plotkin.
## glulx.ico
A Windows icon for use with glulx-related stuff,
originally by Andrew Plotkin for the Macintosh,
converted to Windows by Jonadab the Unsightly One.
------------------------------------------------------
# if-archive/programming/glulx/compilers/glulxa:
## glulxa_src.zip
Source code for Glulxa 0.51, a Glulx assembler
written by Simon Stapleton, and updated by
Julio Sangrador-Paton and Carlos Sanchez.
------------------------------------------------------
# if-archive/programming/glulx/interpreters/git:
This directory contains files relating to Iain Merrick's Git,
a Glulx interpreter that is optimized for speed.
## dosgit-104.zip
MS-DOS binaries of Git 1.0.4, ported by
Sebastian Wallmann.
## git-136.zip
The source code for Git 1.3.6, by Iain Merrick.
## git-135-glkterm-win32.zip
Windows console mode binary of Git 1.3.5,
compiled with PDCurses by Wyatt Ward.
## git-135-glkterm-win32-source.tar.gz
Source code for the Windows console build
of Git 1.3.5.
## pgit-103.zip
PocketPC 2002 and Windows Mobile 2003 binary
of Git 1.0.3, built by Stark Springs. Archive
includes PocketPC 2002 StrongArm executable.
## wingit-136.zip
Windows binary of Git 1.3.6, using Windows Glk
1.51, ported by Brian Kelley and David Kinder.
------------------------------------------------------
# if-archive/programming/glulx/interpreters/glulxe:
This directory contains files relating to Andrew Plotkin's Glulxe,
an interpreter for the Glulx Virtual Machine.
## Glulxe-034.hqx
Macintosh executable of the Glulxe interpreter,
version 0.3.4, by Andrew Plotkin.
## WinGlulxe.zip
Windows version of the Glulxe 0.5.4 interpreter
using Windows Glk 1.51, ported by David Kinder.
## WinGlulxeSrc.zip
Windows specific source code for Windows Glulxe
0.5.4 (using Windows Glk 1.51),
ported by David Kinder.
## WinGlulxeInstaller.exe
Windows version of the Glulxe 0.5.4 interpreter
using Windows Glk 1.51, packaged as an executable
installer.
## glulxe-034-dos.zip
32-bit MS-DOS binaries of Glulxe 0.3.4, built
with GlkDOS 0.19.1 by L. Ross Raszewski.
Includes text only and graphical versions.
## glulxe-035-linux.tar.gz
Glulxe 0.3.5 binaries for Linux for console
and X-Windows.
## glulxe-035-osx.gz
Glulxe 0.3.5 binary for Mac OS X, built by
Brian Slesinsky using Cheap Glk. This is a
text based application that can only be run
from the command line.
## glulxe-035-solaris8.tar.gz
Glulxe 0.3.5 binary for Solaris 8, built by
Mark Musante. The binary was created with xglk
and includes libpng.so.2 with a statically
linked libjpg v6b.
## glulxe-040-pma.zip
Glulxe 0.4.0 for the Archos PMA430, built with
GlkTerm by Nexami Engeo.
## glulxe-050-amiga.lha
Glulxe 0.5.0 for the Amiga, built by David Kinder.
## glulxe-054.tar.gz
C source code for the Glulxe interpreter,
version 0.5.4, by Andrew Plotkin.
## pGlulxe-035.zip
Pocket Glulxe 0.5, a PocketPC 2002 and Windows
Mobile 2003 version of Glulxe 0.3.5, built by
Stark Springs. Archive includes PocketPC 2002
StrongArm executable.
------------------------------------------------------
# if-archive/programming/glulx/interpreters/quixe:
## quixe-220.tar.gz
A Glulx VM interpreter written in Javascript.
Version 2.2.0, by Andrew Plotkin.
## Lectrote-1.1.2-linux-x64.zip
Quixe packaged with Electron as a 64-bit Linux
application, by Andrew Plotkin.
## Lectrote-1.1.2-macos-x64.dmg
Quixe packaged with Electron as a 64-bit OSX
application, by Andrew Plotkin.
## Lectrote-1.1.2-win32-x64.zip
Quixe packaged with Electron as a 64-bit Windows
application, by Andrew Plotkin.
------------------------------------------------------
# if-archive/programming/glulx/interpreters/zag:
## zag-1.1.0.tar.gz
Zag 1.1.0, a fully featured implementation of Glulx 3.1.2
in Java, by Jon Zeppieri, David Turner and Banbury.
Archive includes compiled class files.
## zag-1.1.0-source.tar.gz
Zag 1.1.0, a fully featured implementation of Glulx 3.1.2
in Java, by Jon Zeppieri, David Turner and Banbury.
Archive includes source files.
------------------------------------------------------
# if-archive/programming/glulx/tools/mrifk:
## mrifk.zip
Mrifk release 2, a decompiler for Glulx story files,
by Ben Rudiak-Gould. Haskell source code.
## mrifk_linux.tar.gz
Mrifk release 2, a decompiler for Glulx story files,
by Ben Rudiak-Gould. Linux executable.
## mrifk_win32.zip
Mrifk release 2, a decompiler for Glulx story files,
by Ben Rudiak-Gould. Windows executable.
## mrifk.patch
Patch for Mrifk to work with more recent versions of
GHC, and to support all Glulx opcodes in the 3.1.2
specification.
------------------------------------------------------
# if-archive/programming/gtac:
## gtac107.readme
More detailed description of the following file.
## gtac107.zip
GTAC, the Graphic Text Adventure Creator by Andrea Gallo, a
multimedia text adventure game authoring system for the
Acorn Archimedes, i.e. a text adventure development system
with sound and graphics features.
Shareware version without debugger, otherwise complete:
main program, manual, and a sample game.
------------------------------------------------------
# if-archive/programming/hugo:
Hugo is a text adventure compiler and runtime engine, written by Kent Tessman.
All the files in this directory and its subdirectories are by
Kent Tessman, unless explicitly noted otherwise.
Current version: 3.1.03 - 5jan2006
## changelog.txt
Hugo changes log, starting with versions 2.5.01 and 3.0
beta.
## examples
a subdirectory containing Hugo programming examples and a
link to the source code of complete Hugo games
## executables
a subdirectory containing compiled, executable versions of
the Hugo compiler, debugger and runtime engine
## hugo_license.txt
The license under which Hugo is distributed.
## library
a subdirectory containing standard Hugo grammar and library
definitions and routines
## release.txt
Release Notes - A Brief History of Hugo v1.0 - v3.0.04
## source
a subdirectory containing the complete C source code of the
Hugo compiler, debugger and runtime engine
------------------------------------------------------
# if-archive/programming/hugo/examples:
## ScavHuntFull.zip
tuid: lyexqef1lqst3dk6
Scavenger Hunt, a demonstration Hugo game and resource
files, along with an HTML tutorial which gives the source
code and discusses its structure. By Gilles Duchesne.
(this file is linked to games/source/hugo/)
## hugolib.hug
A dummy game that can be compiled to create a precompiled
version of header file hugolib.h
## hugolib.txt
Notes on creating a precompiled header file
## sample.hug
The Vault of Hugo, a Hugo v2.5 tutorial game
by Kent Tessman
## shell.hug
Hugo v2.5 shell, a source code skeleton to build on,
by Kent Tessman
------------------------------------------------------
# if-archive/programming/hugo/executables:
## AcornHugo25.zip
Acorn executables of the Hugo compiler, runtime engine
and debugger, version 2.5, ported by Colin Turnbull.
## Acorn_FrontEnd.spk
Front-end for the debugger and run-time engine,
providing icons for Hugo files and a single directory
for all saved games, scripts, etc., by Julian Arnold.
## hugov25_epoc.zip
EPOC/Psion executable of the Hugo runtime engine,
version 2.5.03a, release 2, ported by Simon Quinn.
## hugov25_os2.zip
OS/2 executables of the Hugo compiler and run-time
engine, version 2.5, ported by Gerald Bostock.
## hugov25_riscos.zip
Acorn RiscOS executables of the Hugo compiler and
run-time engine, version 2.5.02, ported by Julian Arnold.
## hugov30_dreamcast.zip
Sega Dreamcast executable of the Hugo Run-time engine
(text-only), version 3.0.07, ported by Eytan Kaziberdov.
## hugov31_amiga.lha
Amiga executables of the Hugo compiler, runtime engine,
and debugger, version 3.1.02, ported by David Kinder.
Includes support for playing modules and displaying
graphics (the latter requires CyberGraphX).
## hugov31_beosppc.zip
BeOS (PowerPC) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.1.03, by Kent Tessman.
## hugov31_beosx86.zip
BeOS (Intel x86) executables of the Hugo compiler,
run-time engine (graphical) and debugger,
version 3.1.03, by Kent Tessman.
## hugov31_dos16bit.zip
16 bit DOS executables of the Hugo compiler, runtime
engine (graphical and text only versions), and debugger
(text only), version 3.1.03, by Kent Tessman.
## hugov31_dos16bit_simple.zip
Simple text-based 16-bit DOS engine, version 3.1.03,
by Kent Tessman.
## hugov31_dos32bit.zip
32 bit DOS executables of the Hugo compiler, runtime
engine (graphical and text only versions), and debugger
(text only), version 3.1.03, by Kent Tessman.
## hugov31_hdgr_dos32bit.zip
32-bit DOS graphical debugger, version 3.1.03,
by Kent Tessman.
## hugov31_linux.tar.gz
Linux executables of the Hugo compiler, runtime engine
and debugger, version 3.1.03. The Linux port was
originally written by Bill Lash, updated by Kent Tessman,
then updated by Robb Sherwin to fix a string issue on
modern systems.
## hugov31_macglk.sit
Macintosh executable of the Glk version of the Hugo
Run-time engine (text-only), version 3.1.03, by
Kent Tessman.
## hugov31_macos.sit
Macintosh executable of the Hugo Run-time engine,
version 3.1.03, by Kent Tessman.
## hugov31_osx_devtools.tar.gz
Mac OS X executables of the Hugo compiler, run-time
engine (text only) and debugger, version 3.1.03,
by Kent Tessman.
## hugov31_palm.zip
PalmOS 3.5 executable of the Hugo run-time engine
(text-only), version 3.1.03, by Kent Tessman.
## hugov31_win32.exe
Windows executables of the Hugo compiler, run-time
engine (graphical) and debugger, version 3.1.03,
by Kent Tessman.
## hugov31_wince.zip
WinCE/Pocket PC executables of the Hugo run-time engine
for ARM, MPS and SH3, version 3.1.03, by Kent Tessman.
## hugov31_winglk.zip
Windows executable of the Glk version of the Hugo
run-time engine (text only), version 3.1.03,
by Kent Tessman.
## hugov31_wxwin_linux.tar.gz
Linux executable of the wxWindows version of the
Hugo run-time engine, version 3.1.03, by Kent Tessman.
## Hugor-2.2-Linux-64bit.tar.gz
Hugor 2.2 for x86-64 Linux with support for
graphics, sound and music, written by Nikos Chantziaras.
## Hugor-2.2-macOS.zip
Hugor 2.2 for Intel-based Mac OS X with support for
graphics, sound and music, written by Nikos Chantziaras.
## Hugor-2.2-Windows.zip
Hugor 2.2 for Microsoft Windows with support for
graphics, sound and music, written by Nikos Chantziaras.
------------------------------------------------------
# if-archive/programming/hugo/executables/old:
## Hugor-1.0-w32.zip
Hugor 1.0 for Microsoft Windows with support for
graphics, sound and music, written by Nikos Chantziaras.
## Hugor-1.0-intel.dmg
Hugor 1.0 for Intel-based Macs (OS X 10.5 and
newer) with support for graphics, sound and music,
written by Nikos Chantziaras.
## Hugor-1.0-ppc.dmg
Hugor 1.0 for PowerPC-based Macs (OS X 10.5) with
support for graphics, sound and music, written by
Nikos Chantziaras.
## hugor-1.0-linux.tar.bz2
Hugor 1.0 for Linux (x86 and x86-64) with support for
graphics, sound and music, written by Nikos Chantziaras.
------------------------------------------------------
# if-archive/programming/hugo/library:
## changes.txt
Details of the significant differences between versions
of the Hugo library (from v2.3.0 to v2.4.0 Beta Gr),
by Julian Arnold.
## hugolib.zip
The Hugo library 3.1.03, zipped into a single archive.
------------------------------------------------------
# if-archive/programming/hugo/library/contributions:
This directory contains library extensions for various purposes
contributed by members of the IF community
## Smrtdesk.h
Smart Desk Object v2.0, by Jason Peter Brown.
A desk object designed to deal intelligently with
user interaction between a desk and it's drawers.
## automap.zip
Automapping routines for Hugo 2.5, dated 23apr2000.
Written by Cardinal Teulbachs.
## beta.h
A library extension to allow the player to make comments in
game transcripts. Version 2.8, written by Jon Blask, based on
code written by Mike Snyder and Bert Byfield.
## boxdraw.h
A routine for Hugo 2.4 to draw a coloured box containing
text on the screen, by Cardinal Teulbachs. Version 5,
dated 970818
## cango.h
A routine that provides exit descriptions for rooms,
written by Cardinal Teulbachs.
## container.zip
An implementation of a new SuperContainer class providing
objects that can be either or both of a container and a
platform. Version 1.01, originally written by Kent Tessman
and updated by Robb Sherwin.
## converse.zip
A library for implementing NPC conversation in the style
of "Pytho's Mask", with sophisticated topic threading,
written by Chris Tate.
Archive includes the library and a simple example program.
## copying.zip
Copying.h, a Hugo library extension to add the GNU General
Public License to a Hugo game. Version 1.3, by H. J. Hoke.
## mapgen.h
A collection of routines that allow the generation of
random maps, i.e. maps where the connections between
rooms are randomly assigned at runtime.
Written by Cardinal Teulbachs.
## menu.txt
A replacement Menu routine for hugolib.h v2.1,
hopefully more functional and useful than the original,
by Cardinal Teulbachs
## newmenu.h
A replacement for Hugo's menu system. It attempts to provide
better presentation across more types of interpreter, and
integrates a hint system for easier hint-bundling.
Version 3.4, by Jon Blask.
## extra.txt
ExtraWords, by Cardinal Teulbachs,
a user-added routine for hugolib.h v2.1 to parse for extraneous
words in room descriptions
## newlib01.hug
NewLib, by J. Nichols. A collection of new library routines
for the Hugo system and a test program, in one text file.
## phone.txt
A telephone class for Hugo 2.2 that allows the implementation
of any number of telephones in a game, by Cardinal Teulbachs
## printf.hug
A routine to print a formatted string, similar to C's printf(),
using parameters for numbers, object names, substrings, etc.
Written by Bert Byfield.
## ptalk.zip
A Hugo port of Adam Cadre's Inform "phototalk.inf" menu-based
conversation system, ported to Hugo by Robb Sherwin. Archive
includes ptalk.hug Hugo source, ptalk.hdx debugger file and
ptalk.hex story file.
## randmove.txt
A replacement routine for Hugo 2.1 that allows for random NPC
movement via character scripting, by Cardinal Teulbachs
## roodylib_suite.zip
The "Roodylib" Hugo library suite, version 4.2.1, by Jon Blask.
Roodylib is a compilation of Hugo library bug fixes and
additional features.
## simpletalk.zip
An updated version of Robb Sherwin's Hugo port of Adam Cadre's
"phototalk.inf" conversion system, modified to allow easier
inclusion into games. Version 2.4, by Jon Blask and
Robb Sherwin.
## sort.zip
A routine to sort an array in arbitrary ways by allowing
the programmer to supply the function used for comparing
elements of the array, written by Chris Tate.
Archive includes the library and a simple example program.
## spellsys.zip
A demonstration how to implement a Spellcaster-type spell
system in Hugo 2.2, by Cardinal Teulbachs.
Source code and compiled game file.
## strfnc.h
A set of additional string functions for Hugo 2.4+,
version 1.50, by Jason Peter Brown.
## strfnc.hug
Demo of strfnc.h
## useverbs.zip
UseVerbs v0.0.2 (7th April 1997), by Julian Arnold.
UseVerbs comprises two library extension files, useverbs.g and
useverbs.h, which add a number of permutations to some of the
standard Hugo verb definitions, as provided in grammar.g and
verbstubs.g. Simply, they allow the player to enter commands
such as HIT MORDRED WITH EXCALIBUR in the form USE EXCALIBUR
TO HIT MORDRED, or USE EXCALIBUR FOR HITTING MORDRED.
------------------------------------------------------
# if-archive/programming/hugo/library/contributions/old:
## roodylib_suite_400.zip
The "Roodylib" Hugo library suite, version 4.0, by Jon Blask.
Roodylib is a compilation of Hugo library bug fixes and
additional features.
------------------------------------------------------
# if-archive/programming/hugo/manuals:
## HugoManual.lha
Hugo v2.4 Programming Manual, converted to
AmigaGuide format by Paolo Vece.
(this document has been superceded by the Hugo Book)
## HugoManual.hjt
Hugo v2.4 Programming Manual, converted to
Treepad Viewer format by Mike Arnaud.
(this document has been superceded by the Hugo Book)
## hugo_book.pdf
The Hugo Book, the programming manual for
Hugo v3.1, by Kent Tessman.
## hugo-book-v1.0.0-html-asciidoc.zip
The Hugo Book, the programming manual for
Hugo v3.1, originally by Kent Tessman and
updated (with Kent's supervision) by Tristano Ajmone.
HTML, with AsciiDoc source code. Released under the
terms of the CC BY-NC-SA 4.0 license.
------------------------------------------------------
# if-archive/programming/hugo/old:
## he12.exe
DOS executable of the Hugo runtime engine v1.2 (to play games
compiled with Hugo v1)
------------------------------------------------------
# if-archive/programming/hugo/source:
## hugov31_source.tar.gz
Source code for version 3.1.03 of the Hugo
compiler, runtime engine and debugger,
by Kent Tessman.
## porting.txt
Hugo compiler, engine, and debugger porting notes
by Kent Tessman.
## hugo_icons_etc.zip
A collection of Hugo icons and logos, in GIF and
PNG formats, by Kent Tessman.
## Acorn_HugoSrc25.zip
Source code for the Acorn Archimedes port of
Hugo 2.5, by Colin Turnbull.
## hugor-2.2-source.tar.xz
Source code for Hugor 2.2, written by
Nikos Chantziaras.
## hugov25_epoc_src.zip
Source code for the EPOC/Psion port of the
Hugo 2.5.03a runtime engine, release 2,
by Simon Quinn.
## hugov25_os2_source.zip
Source code for the OS/2 port of Hugo 2.5,
by Gerald Bostock.
## hugov31_amiga_source.lha
Additional Hugo 3.1.02 source files for the
Amiga, by David Kinder.
## hugov31_beos_source.zip
Additional Hugo 3.1.03 source files for BeOS,
by Kent Tessman.
## hugov31_dos16bit_source.zip
Additional Hugo 3.1.03 source files for 16-bit DOS,
by Kent Tessman.
## hugov31_dos32bit_source.zip
Additional Hugo 3.1.03 source files for 32-bit DOS,
by Kent Tessman.
## hugov31_glk_source.zip
Additional Hugo 3.1.03 source files for Glk,
by Kent Tessman.
## hugov31_macos_source.sit
Additional Hugo 3.1.02 source files for the
Macintosh, by Kent Tessman.
## hugov31_palm_source.zip
Additional Hugo 3.1.03 source files for PalmOS,
by Kent Tessman.
## hugov31_unix_source.tar.gz
Source code for the Unix port of Hugo 3.1.03.
The Linux port was originally written by Bill
Lash, and updated by Kent Tessman.
## hugov31_win32_source.zip
Additional Hugo 3.1.03 source files for Win32,
by Kent Tessman.
## hugov31_wince_source.zip
Additional Hugo 3.1.03 source files for
Windows CE, by Kent Tessman.
## hugov31_wxwin_source.tar.gz
Additional Hugo 3.1.03 source files for
wxWindows (a cross-platform GUI toolkit),
by Kent Tessman.
------------------------------------------------------
# if-archive/programming/hugo/source/old:
## hugor-1.0.tar.bz2
Source code for Hugor 1.0, written by
Nikos Chantziaras.
------------------------------------------------------
# if-archive/programming/hugo/utilities:
## coretest.hug
A Hugo source file to test the core engine functions,
by Kent Tessman. Requires Hugo 2.5 or newer
## grtest.zip
A simple test for Hugo's graphics capabilities;
program file, resource file, and source code,
by Kent Tessman
## hugofiletyper.sit
A Mac application to set Hugo game files to the correct
file type so that the Mac Hugo interpreter can
recognize them as Hugo game files, by Al Staffieri Jr.
## if2pdb.zip
A Perl script that converts Z-code or Hugo game files
for use on their respective PalmOS interpreters, written
by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl.
[file is linked to infocom/tools/if2pdb.zip]
## iotest.exe
DOS executable to test the screen I/O functions of the
Hugo runtime engine, by Kent Tessman
------------------------------------------------------
# if-archive/programming/iage:
IAGE is a multi-user text adventure authoring system,
written by Robin Rawson-Tetley.
Current Version: 020709 for JDK 1.1 for Linux, Windows, MacOS 8+, BEOS,
Solaris and just about anything else where a Java VM exists.
## IAGE_All_UNIX_Versions_install.bin
IAGE installer for Unix (Linux, Solaris, HP-UX and
AIX) systems. To install, enter
sh ./IAGE_All_UNIX_Versions_install.bin
## IAGE_All_Windows_Versions_install.exe
IAGE installer for Windows. Self-extracting
archive.
## IAGE_MacOS_Classic_install.bin
IAGE installer for MacOS Classic 8.1 or higher.
## IAGE_MacOS_X_install.sit
IAGE installer for MacOS X.
## alice.iage
Alice Through the Looking Glass, Gareth Rees'
example Inform game, converted to IAGE.
Compiled IAGE game.
## alice.ic
Alice Through the Looking Glass, Gareth Rees'
example Inform game, converted to IAGE.
IAGE source code.
## cloakofdarkness.iage
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems.
Compiled IAGE game.
## cloakofdarkness.ic
Cloak of Darkness, Roger Firth's example adventure
for comparing authoring systems.
IAGE source code.
## dbm.iage
Death by Monkey, Robin's entry for the IntroComp.
Compiled IAGE game.
(the original competition entry is in
games/mini-comps/introcomp/dbm.iage)
## dbm.ic
Death by Monkey, Robin's entry for the IntroComp.
IAGE source code.
## iage_release_notes_020709.txt
Release notes for IAGE.
## iageclient.jar
Java client for IAGE.
## iageclientapplet.zip
Java applet client for IAGE.
## iagecompiler.jar
Java-based compiler for IAGE.
## iagedevguide.pdf
Documentation on how to write games with IAGE,
PDF format.
## iagedevref.pdf
Developer's Reference for IAGE, describing all IAGE
classes, maths, code flow and syntax. PDF format.
## iageinteractive.jar
Java-based compiler for compiling IAGE interactive
code to IAGE source code, for the creation of
"chaterbot" style NPCs with natural language
parsing abilities.
## iagelibrary.zip
IAGE compiler import libraries.
## iageremote.jar
Console client allowing remote administration of
IAGE servers.
## iageserver.jar
Java server for IAGE.
## iageservplet.zip
Java applet server and client.
## iagesource.tar.gz
Java source code for the IAGE system.
## iageueditwords.txt
Wordfile for editing IAGE source in UltraEdit.
## iageusermanual.pdf
Documentation for using the server and playing
games with IAGE, PDF format.
## minizork.iage
An incomplete implementation of Infocom's "Mini Zork"
version of Zork 1. Compiled IAGE game.
## minizork.ic
An incomplete implementation of Infocom's "Mini Zork"
version of Zork 1. IAGE source code.
## mstppbd.iage
Sample IAGE game, a MSTing of "Pick up the Phone
Booth and Die", originally by R. Noyes.
Compiled IAGE game.
## mstppbd.ic
Sample IAGE game, a MSTing of "Pick up the Phone
Booth and Die", originally by R. Noyes.
IAGE source code.
## ruins.iage
Ruins, the sample game from the Inform Designer's
Manual, converted to IAGE.
Compiled IAGE game.
## ruins.ic
tuid: rnsj9vbk0ewwip61
Ruins, the sample game from the Inform Designer's
Manual, converted to IAGE.
IAGE source code.
## test.interaction
IAGE interaction code for generating a chatterbot
NPC.
------------------------------------------------------
# if-archive/programming/instead:
INSTEAD - INterpreter of Simple TExt ADventures
Developed by Peter Kosyh. MIT license.
## Instead-2.4.1.dmg
INSTEAD 2.4.1 for OSX.
## INSTEAD-2.4.1.ipa
INSTEAD 2.4.1 for jailbroken iOS.
## instead-2.4.1.sis
INSTEAD 2.4.1 for Symbian OS (S60).
## instead_2.4.1.tar.gz
INSTEAD 2.4.1, source code and generic Linux package.
## instead-2.4.1-wince.zip
INSTEAD 2.4.1 for Windows CE.
## instead.ebuild
INSTEAD 2.4.1 for Gentoo, ebuild.
## instead-kit-2.4.1.exe
INSTEAD 2.4.1 for Windows, packed with INSTEAD-launcher.
## instead-ng-2.4.1.apk
INSTEAD 2.4.1 for Android.
## instead.tar.gz
INSTEAD 2.4.1 for Slackware Linux.
------------------------------------------------------
# if-archive/programming/jacl:
JACL is an interpreted language for creating
HTML-based games and interactive fiction. The JACL interpreter contains
an integrated Web server, allowing games to be played locally or across
a network. As all execution takes place on the server, users require
nothing more than a plain Web browser to play.
## dostacl5.zip
TACL interpreter binary compiled for MS-DOS, several
games, HTML documentation, and library files.
## jacl-2.4.8.tgz
JACL version 2.4.8, by Stuart Allen.
Archive contains Linux binaries, source code, sample games
and documentation.
## jacl-2.4.8.zip
tuid: 7p2rxk0e667yraf2
JACL version 2.4.8, by Stuart Allen.
Archive contains Windows binaries, source code, sample games
and documentation.
------------------------------------------------------
# if-archive/programming/lads:
## lads.txt
message from Jesse McGrew, who posted lads.zip
## lads.zip
Levy's Adventure Development System (?)
a simple text adventure compiler and interpreter in BASIC
TRS-80 original Peter F. Levy
ported to BASICA/GW-BASIC by Jim R. Cummins
## ladsexe.txt
description of ladsexe.zip, by Jesse McGrew
## ladsexe.zip
compiled versions of the LADS compiler and driver (for DOS)
and a demo by Jesse McGrew
------------------------------------------------------
# if-archive/programming/mdl/interpreters/confusion:
This directory contains files related to Confusion, an
MDL interpreter which, to quote its author,
"Works just well enough to play the original Zork all the way through."
## confusion_0.2.tgz
Confusion version 0.2, written by Matthew T. Russotto.
An MDL interpreter sufficient to run MDL Zork.
GPL v3, source code only.
## confusion_0.2_win32.zip
Windows executable for Confusion version 0.2, ported
by David Kinder.
## confusion_mdlzork.tgz
Instructions and patch files to make the MDL Zork
sources usable with Confusion, by Matthew T. Russotto.
## gc.tar.gz
Source code for version 6.8 of Hans-J. Boehm's
conservative garbage collector for C and C++.
This is required for building Confusion.
------------------------------------------------------
# if-archive/programming/mdl/manuals:
## MDL_Primer_and_Manual.pdf
MDL Primer and Manual (1977)
by Stu Galley and Greg Pfister. This
documents the MDL interpreter version 54
(ITS) and version 104 (TENEX), and is an
earlier version of
"The MDL Programming Language" document
that is also here.
[file is linked from infocom/info/]
## MDL_Programming_Environment.pdf
The MDL Programming Environment (1980),
by David Lebling.
[file is linked from infocom/info/]
## MDL_Programming_Language.pdf
The MDL Programming Language (1979),
by Stu Galley and Greg Pfister. This
documents the MDL interpreter version 55
(ITS) and version 105 (TENEX and TOPS-20).
[file is linked from infocom/info/]
## MDL_Programming_Primer.pdf
The MDL Programming Language Primer (1980),
by Michael Dornbrook and Marc Blank.
[file is linked from infocom/info/]
------------------------------------------------------
# if-archive/programming/mechanique:
## mechanique.zip
MechaniQue version 0.99, a Java based IF development
system, written by Gabor de Mooij.
------------------------------------------------------
# if-archive/programming/nemlin:
## nemlin.tar.gz
Source code for Nemlin, a Spanish Linux adventure creation
system by Javier Basilio, which produces a compilable ANSI
C program as output.
------------------------------------------------------
# if-archive/programming/nmp:
NM Parser 5.02, un creador de aventuras conversacionales para los sistemas
PC y compatibles (DOS). El autor ha descontinuado el proyecto en favor de
otro de similares caractersiticas denominado Superglus.
A Spanish development system for illustrated text adventures with sound,
by Carlos Sanchez (NM Software). The author has discontinued this project
because he has created a better replacement: Superglus (which is available
in programming/superglus).
## nmp502a.zip
main program and game interpreter
## nmp502b.zip
manual and documentation
## nmp502c.zip
demonstration games: McArra's Quest and Razas de la Cripta
(Breed from the Crypt)
## nmpfix12.zip
update for NMP 5.02, fixing a problem with SoundBlaster cards
------------------------------------------------------
# if-archive/programming/oasys:
## c++.h
the "missing file" for OASYS version 1.0
## oasys.zoo
OASYS version 1.0 by Russell Wallace;
C source and DOS executable
## oasys101.zip
OASYS version 1.01 by Russell Wallace, updates by
Jeff Jenness, with contributions by Erin Anderson.
C source and DOS executable
------------------------------------------------------
# if-archive/programming/paws:
This directory contains files related to the
Python Adventure Writing System, known as PAWS.
For files relating to Gilsoft's Professional Adventure Writing System,
also known as PAWS, which was the successor to Gilsoft's Quill system,
look in the programming/quill directory.
## tq10.zip
PAWS, the Python Adventure Writing System,
Version 1.0, by Roger Plowman.
Included in the archive is a manual, a tutorial, the
game engine, the universe library, the "play" module,
a large, complex sample game called Thief's Quest and a
small simple sample game called Cloak Of Darkness (by
Roger Firth and Neil Cerutti).
Requires a version of the popular scripting language
Python, which is widely available on the Internet.
## tq10-pdf.zip
PAWS Version 1.0 documentation in PDF format.
------------------------------------------------------
# if-archive/programming/prometeo:
## prome221.zip
Prometeo 2.2.1, a Spanish adventure game creator for MS-DOS,
written by Ricardo Perez.
------------------------------------------------------
# if-archive/programming/quest:
## GtkGeas-0.1-linux-bin.tgz
Linux/Gtk executable of Geas 0.1, an interpreter
for Quest games by Mark Tilford.
## WinGeas.zip
Windows executable of Geas 0.1, compiled by
Mark Tilford.
## geas-osx-0.1.zip
Mac OS X instructions and adapted source code
for Geas 0.1. Adaption to X11/GTK on OS X by
David Jones.
## geas-osx-cmdline.zip
Mac OS X command line version of Geas 0.1, by
David Jones.
## geas-src-0.4.tgz
Source code for Geas 0.4, an interpreter for
Quest games by Mark Tilford. Includes David Jones'
Glk interface.
## quest415.exe
Quest 4.1.5, by Alex Warren. A free text
adventure system for Windows, written by
Alex Warren. This is the final 4.x version
before Quest 5, which is a whole new system.
## quest560.exe
Quest 5.6, by Alex Warren. A free, open source
(MIT) text adventure system for Windows, written
by Alex Warren.
## read-qsg1.pl
Quest savegame reader, by Mark Tilford.
## uncas.pl
Compiled Quest disassembler, by Mark Tilford.
------------------------------------------------------
# if-archive/programming/questmaker:
## pyramid.pcx
picture of a pyramid for use in a game, by Jason Giecek
## qstmkr21.zip
QuestMaker 2.1, by Marietta Co-opware,
a game creation program for graphical adventure games with
text input and output much like the original King's Quest.
DOS executable, documentation, and a sample game
------------------------------------------------------
# if-archive/programming/quill:
This directory contains files relating to The Quill, a text adventure
authoring system originally written for the ZX Spectrum,
and also its successor system PAWS (Professional Adventure Writing System).
Also in this directory are files for WinPaw by Douglas Harter.
WinPaw is a Windows version of PAWS.
Version 6.0 has graphics, non-graphics, character set, and
non-character set modes and plays Quill games.
## InPAWS.zip
InPAWS, a compiler that generates PAWS games.
Version 1.0-B090501. Includes binaries for Windows
and Linux, documentation in English and Spanish,
an English adaptation of the known Gilsoft Tutorial
"The Ticket", and a short demo adventure in Spanish.
## PawMac.zip
PawMac (Paw Map and Convert) v1.6.2 will allow you to convert adventures
produced using the Quill to a format where they can be loaded, edited and
played in PAW using InPAWS. It will also allow you to produce mapping files
of PAW and Quill adventures that can be loaded into Trizbort. PawMac is a
Windows application, and requires version 4.6 of the .NET framework or above
to run.
## WinPawEng.zip
WinPaw 6.0 Engine by Douglas Harter, which is used
to play the games.
## WinPawIDE.zip
WinPaw 6.2 IDE by Douglas Harter. Archive contains
the Interactive Development Editor (IDE), which is
used to create games.
## WPEngUpdate.zip
An update for any prior version of the WinPaw Engine
to 6.0. WinPaw Engine of less than 5.0 must be
installed before this update.
## WPIDEUpdate.zip
An update for any prior version of the WinPaw IDE
to 6.2. WinPaw IDE of less than 5.0 must be
installed before this update.
## advwrite.zip
The Adventure Writer, a version of the Quill for DOS.
Originally released by Codewriter in the 1980s.
Uploaded by Doug Stanford.
## paw.zip
The PC Adventure Writer (PAW), by Graeme Yeandle, the
author of both The Quill and PAW.
Archive includes the compiler v2.05 and the
interpreter v2.3, as well as sample games.
## pawgr.zip
An extractor for the graphics in PAW games saved as
Spectrum emulator snapshots.
Version 0.9, by Jose Luis Cebrian Pague.
Archive includes MS-DOS executable and source code.
## unquill.zip
UnQuill v0.12.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:
- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus
documentation.
[file is linked to emulators/spectrum/unquill.zip
and solutions/tools/unquill.zip]
## unquill-sharp.zip
UnQuill, by John Elliott, ported to the Sharp Wizard
by Staffan Vilcans.
## unquill.lha
UnQuill v0.6 (30nov99), by John Elliott, ported to
the Amiga by Miron Schmidt.
## unpaws.zip
UnPAWS takes snapshot files (.SNA, .SP, .Z80) of
Spectrum games written with PAWS, and produces text
listings of the game database. Version 2.11, written
by Carlos Sanchez and Jose Luis Cebrian, and then
updated by Alexander Katz and German Gonzalez.
Includes MS-DOS and Win32 executables and Pascal
source code.
[file is linked to solutions/tools/unpaws.zip]
## winquill-engine.zip
WinQuill, a port of the classic Quill authoring
system to Windows, Release Candidate 1,
by Nigel Arnold.
This archive contains the engine for playing
WinQuill games.
## winquill-ide.zip
WinQuill, a port of the classic Quill authoring
system to Windows, Release Candidate 1,
by Nigel Arnold.
This archive contains the IDE for writing
WinQuill games.
------------------------------------------------------
# if-archive/programming/quill/old:
## WinPawIDE-60.zip
WinPaw 6.0 IDE by Douglas Harter. Archive contains
the Interactive Development Editor (IDE), which is
used to create games.
## unquill-0.9.0.zip
UnQuill v0.9.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:
- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, CP/M and DOS executables, plus
documentation.
## unquill-0.11.0.zip
UnQuill v0.11.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC
formats are supported) of an adventure game written
with the Quill, and can:
- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus
documentation.
------------------------------------------------------
# if-archive/programming/ramus:
Ramus is a system for authoring (and reading)
self-contained non-linear documents, a.k.a. hypertext.
Developed by Felix Pleşoianu.
## ramus-2_5a.zip
Version 2.5a of the Ramus hypertext system, including a starter template,
documentation and sample games. Freely usable.
------------------------------------------------------
# if-archive/programming/ramus/old:
## ramus.zip
Includes the Ramus authoring system and an example game. The
example game and supporting libraries are under the MIT License.
Since it was a proof-of-concept, experimental system, no relevant
version numbers exist, but development took place in
late 2011/early 2012.
------------------------------------------------------
# if-archive/programming/rexx-adventure:
## RADF100.zip
REXX Adventure version 1.0, an interactive fiction authoring
system for OS/2 Presentation Manager, by Mike DeSanto.
It uses a graphical interface similar to the Magnetic Scrolls
or early Legend games to play adventure games.
OS/2 executable and source code of a game named The Resident.
------------------------------------------------------
# if-archive/programming/sintac:
## sintacg3.zip
tuid: oxzk9o87rvgiosln
S.I.N.T.A.C. version G3 (Sistema Integrado de creacion de
Aventuras Conversacionales).
A Spanish text adventure development system for DOS.
A compiler, interpreter/debugger, linker, font generator,
music generator, graphics converter, documentation, and a
sample game (El secreto de Castronegro), all in Spanish.
## tutorial.exe
An animated, interactive tutorial for SINTAC,
also in Spanish.
Self-extracting archive for DOS.
## vs-runtimemini1.zip
Visual SINTAC runtime-mini 1/2
Mini-runtime needed if you only want to play Visual SINTAC
adventures (you'll need to download and decompress all of
them in the same location).
## vs-runtimemini2.zip
Visual SINTAC runtime-mini 2/2
## vs-runtime1.zip
Visual SINTAC runtime 1/4
Runtime files needed if you want to develop (and play)
Visual SINTAC adventures (you'll need to download and
decompress all of them in the same location).
## vs-runtime2.zip
Visual SINTAC runtime 2/4
## vs-runtime3.zip
Visual SINTAC runtime 3/4
## vs-runtime4.zip
Visual SINTAC runtime 4/4
## vs-1_1.zip
Visual SINTAC 1.1 (the system itself)
A Spanish visual IF develompent system.
Windows version only.
You'll need the runtime if you want to develop and play,
or mini-runtime if you only want to play adventures
created with Visual SINTAC.
## vs-avmodelo.zip
Starter adventure.
This is a skeleton adventure to build your own with
Visual SINTAC.
## vs-tutor.zip
A Visual SINTAC tutorial in PDF format.
## vs-vb6.zip
Source code of Visual SINTAC.
Needs Visual Basic 6 to compile.
------------------------------------------------------
# if-archive/programming/skc:
## skc100.exe
SKC 1.0.0, a Spanish text adventure authoring system,
based on PAWS (an adventure writer released on the
Sinclair ZX Spectrum).
------------------------------------------------------
# if-archive/programming/superglus:
Superglus, a Spanish, GUI based, adventure game developement system.
Superglus implements an extension of Gilsoft's PAWS system, and generates
as output Glulx machine files.
## Superglus1.1.zip
Superglus version 1.1, by Carlos Sanchez.
Windows executables.
## SuperglusSetup1.1.exe
Superglus version 1.1, by Carlos Sanchez.
Windows installer.
## Superglus1.0.tar.gz
Superglus version 1.0, by Carlos Sanchez.
Linux executables.
------------------------------------------------------
# if-archive/programming/tads2:
TADS, The Text Adventure Development System.
Written by Mike Roberts.
Version 2.5.16
## examples
A subdirectory that contains programming examples
## executables
Executables of TADS 2 for various systems
## library
The standard TADS 2 library, as well as third-party
fixes and extensions to the standard TADS library,
e.g. Dave Baggett's WorldClass library
## manuals
Documentation for TADS 2
## source
TADS 2 source code
## utils
A subdirectory that contains utility programs
------------------------------------------------------
# if-archive/programming/tads2/examples:
See also games/source/tads for examples of completed games,
especially Colossal Cave Revisited; it is meant as a tutorial.
The standard TADS library files "adv.t" and "std.t" are not found here;
these should have been supplied with your TADS compiler.
If not, you can download them from the
if-archive/programming/tads2/library/ directory.
## Readme
The charter of this directory, by Neil K. Guy
## actor.zip
actor.t, a module which adds functionality to the base
movableActor class, by Stephen Granade
## adhint.zip
An adaptive hint module which tracks game state to give
"good" hints, by Dave Allen with a few modifications by
Stephen Granade. Last update: 22nov96.
## again.t
A solution to the "again" problem in TADS, which causes
problems with commands directed toward indistinguishable
objects. Version 2.0, written by Kevin Forchione.
## animate.zip
An animation library for HTML TADS, by Gabriel McKean.
## answerme.t
A bit of code by Scott Steinfath that allows the player to
answer questions asked by the game; similar to Infocom's
"You sound rather positive."
## askabout.zip
A simple "knowledge database" so NPCs can reply to
"ask about", by Dave Allen
## asktell.t
A TADS module to implement "ask"/"tell" conversations.
Version 1.0, written by Suzanne Skinner.
## brackets.t
A simple use of the parseError function to enclose special
parser messages in brackets, by Bryan Weber.
Requires at least TADS 2.0, due to the use of parseError.
## bugs.t
Bug fixes for the TADS 2.2 library, by Stephen Granade.
Last update: v1.8, 19jan98.
## chatter.zip
An NPC Interaction Library for TADS 2.5.1 or newer,
by Suzanne Skinner.
## checks.t
A module to check the interpreter's version number, as
well as whether the game is running on a HTML runtime and
whether or not the interpreter can handle graphics,
by Stephen Granade.
## clothing.sit.hqx
A very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
Macintosh archive.
## clothing.zip
A very simple way to give clothing a more realistic
behavior, by Jonathan D. Feinberg.
Existing source code will work without modification, but
the addition of a few lines of code will enhance certain
kinds of clothing. Requires TADS 2.1 or later.
Windows/Unix archive.
## cmdprmpt.t
Anonymous sample of a commandPrompt function; it replaces the
standard ">" prompt with a longer prompt for the first few
turns
## compass.t
A library which converts TADS travel verbs into an Inform-
style compass mechanism.
Version 1.0, written by Kevin Forchione.
## composite.zip
A library to help with the creation of composite objects.
Version 3.0, written by Kevin Forchione.
## consult.zip
A library extension for HTML TADS games, by Kevin Forchione.
It allows for the easy implementation of objects such as
encyclopaedias and other reference books in which the player
can consult or look things up. Sample game included.
## converse.zip
Converse v1.0 (22mar97), by James Cole
a system for Monkey Island style conversations using TADS;
contains versions for adv.t and for WorldClass
(Version 2.01, for WorldClass only, is in
programming/tads2/examples/worldclass/converse.zip)
## cyoa.zip
A library for creating hybrid adventures which feature both
standard and menu (Choose Your Own Adventure) commands,
written by Garth Dighton. Archive contains the library
cyoa.t and cyexample.t, a simple example.
## cyoa_lib.zip
Choose Your Own Adventure library, a TADS module to help
create multiple choice adventure games. Also includes source
code for a sample game. Written by Mark J. Musante.
## d2array.t
A two-dimensional array object for TADS, by John Baker
## daemon.t
A library for maintaining greater control over the execution
order of daemons and fuses, by Dan Schmidt.
## ddialog.zip
Directed Dialog, by Trevor Powell.
Compile and run the example in this file if you want to know
what Directed Dialog is (that's what README.TXT says)
## demo22.t
A demo of the new features of TADS 2.2, by Gerry Kevin Wilson
## dijkstra.t
An object-oriented implementation of the Dijkstra algorithm
for determining single-source shortest paths, version 1.1,
by Kevin Forchione.
## disambig.t
A library to facilitate automatic disambiguation,
by Dan Schmidt.
## dooritem.zip
A library extension for HTML TADS, by Kevin Forchione,
version 2.0. It allows for the easy implementation of
doorItem and lockableDoorItem class objects, which are
dynamically created TADS doorways.
## doors.t
A library extension for HTML TADS, by Kevin Forchione,
version 1.0. It provides an easy way to code a door object,
without having to code separate doorway objects. It can be used
for both one-sided and two-sided doors.
## dvehicle.zip
A library extension for HTML TADS, by Kevin Forchione.
Unlike TADS vehicle class, the dvehicle class will take a command
such as 'north', 'south', 'up', or 'out' and attempt to move the
vehicle in the direction indicated, but will not pass through
obstacles such as closed doors. Sample game included.
## eliza.zip
Four implementations of an Eliza style keyword parser,
one in BASIC (from Creative Computing), two in LISP (one from
GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen
## event.t
A module that implements an event handling model,
by Shadow Wolf.
## exitslister.t
A module that lists a room's exits in several formats.
Version 1.1, by Steve Breslin.
## extend.t
An extension set for adv.t by Neil deMause, 26mar96.
Many new verbs, a couple of new object classes, some useful
functions, and a couple of fixes for parser oddities.
## floating.t
Replaces the standard validDoList() in adv.t with one which
determines whether or not each floatingItem object should be
included in the list. By Kevin Forchione.
## footnote.t
implements footnotes as seen in later Infocom and Adventions
Iames, by David Etherton, updated by Cody Sandifer
## footnote.t.original
David's unchanged original
## full.t
A 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been reached,
version 1.61 (14apr97), by David Glasser.
[file is linked to programming/tads2/examples/worldclass/full.t]
## funcs.zip
Two functions by Bob Newell:
- strtok(string) converts a string to a token list,
- pause(seconds) loops for the specified time.
## golddemo.zip
The Golden Skull, a complete working demonstration game for
HTML TADS with images and sounds, by Neil K. Guy.
Requires the HTML TADS interpreter.
[file is linked to games/tads/golddemo.zip]
## goldsrc.zip
Source code for The Golden Skull, along with all the
required source image and sound files, by Neil K. Guy.
[file is linked to games/source/tads/goldsrc.zip]
## goto.zip
A library to allow the player to walk directly to any room
that he has already seen, and that can be reached without
special actions. Written by Lars Joedal and updated by
Andrew Pontious.
## hear.cpt
A user exit for TADS that plays sounds on a Macintosh,
by Eric D. Schwab. Executable, C source code, and a small
example adventure (with source).
## inform.zip
A collection of useful modules for TADS, implementing
ideas from the Inform library, including: actor grammar,
enterable class objects, sack objects, enhanced scoping,
preparse objects and more.
Includes source code to Museum of TADS release 2.
Version 4.0, written by Kevin Forchione.
## instruct.t
INSTRUCTIONS command by Michael J. Roberts, displays a full
set of instructions for using a generic TADS game
## jeffslib.doc
Detailed description of jeffslib.zip, by Jeff Laing
(jeffslib.zip contains a copy of this file)
## jeffslib.zip
Jeff Laing's collection of all the functions, classes, and
objects he wrote for his game projects
## lit_verb.zip
A module that implements "literal capture" verbs: those
that record the exact text typed after the verb and let
the verb handle the text itself. By Steve Breslin.
## liquid_parser.t
A sample game which adds handling of liquids using parser
techniques, by Steve Breslin.
## marry.t
TADS code for arranging PC/NPC or NPC/NPC marriages,
by Christopher Nebel.
## memory.t
TADS code for remembering memories and thoughts. Written by
David Myers, based on (and requiring) Suzanne Skinner's
asktell.t
## menu.zip
A TADS module plus an example file for implementing simple
menus, written by Daniel Shiovitz
## menus.t
A module for implementing Inform-like menus, by Stephen
Granade.
## menutalk.zip
A library for adding Photopia-style split screen conversation
menus, by Guilherme De Sousa.
## monsters.zip
Monsters, Weapons and Mazes, by Dave Nault, with minor
modifications for TADS 2.0+ by Bob Newell
## multiform.zip
TADS module to implement objects which are both containers
and supporters, version 2.0, by Kevin Forchione
## music.zip
Sounds and Music for DOS in TADS, by Bob Newell
## mystery.zip
A system for writing mysteries in TADS 2.1 or later.
Includes keeping track of and displaying the current time
as well as useful classes like crimes and secret passages;
by David M. Tuller
## ncOutputFilter.zip
TADS module for filtering output, to adjust spacing
and insert HTML entities. Originally by Iain Merrick;
this version updated by Nikos Chantziaras.
## notall.t
Not-All Utility for TADS 2.2, by Andrew Pontious.
Changes verbs so that adding defaultexception to the list
of an object's superclasses will make it *not* respond
when you use "all" with a verb. Useful for keeping objects
hidden from players till the right time while *not*
cramping their style by disabling "all".
## notify.t
Commented TADS source code that notifies the player of score
changes, like: [Your score just went up by 4 points.]
by Gerry Kevin Wilson
## observer.zip
TADS module to allow communication with NPCs not in the
same room as the player, by Kevin Forchione.
Includes TADS source, documentation and an example.
## outputFilter.zip
TADS module for filtering output, to adjust spacing
and insert HTML entities, written by Iain Merrick. A
modified version of this is available in
ncOutputFilter.zip
## parseword.t
TADS source to assist in the conversion of player input
strings into a list of words for easier use by preparse
routines, by Kevin Forchione
## phone.tar.gz
A module for creating and using telephones in TADS,
written by Amir Karger. Archive includes the library
file, documentation and a sample game.
## plotdag.zip
Project paper "The Application of Directed Acyclic Graphs to
First Generation Interactive Fiction" (WordPerfect document
and plain ASCII text) and a TADS implementation of plot DAGs
by Paul Munn
[file is linked to programming/general-discussion/plotdag.zip]
## plurals.zip
Plural-Singular Utility for TADS 2.2, by Andrew Pontious.
Makes adv.t aware of single objects that are referred to in
the plural, like "scissors". Revised 21sep96.
## possess.t
A module to handle the use of possessives (his, hers, Jane's)
as adjectives, by Garth Dighton.
## prefs.t
A TADS library which allows players to save their
indentation, spacing, notification, verbosity, etc.
preferences between games. The player's prefered settings
will also be loaded up automatically at the start of the
game. This library works with the Standard (ADV/STD) TADS
libraries, Whizzard's ADV (WADV) libraries, or WorldClass.
Written by Patrick Kellum
## quicksort.t
An implementation of the quicksort algorithm.
Version 1.0, written by Quintin Stone.
## rac-v1.zip
Random Actor Comment module version 1, by Tom Raymond.
Works with Stephen Granade's actor.t (see actor.zip above)
and allows you to ask an NPC about something more than once and
get a different answer every time you ask
## rap10.zip
Reactive Agent Planner 1.0, by Nate Cull. RAP is a
goal-planning library for NPCs implemented in TADS.
## rbf1a.zip
Shuffle, sort, and vector functions in TADS, by Lon Thomas
## realtime.zip
Realtime fuctions for TADS, by Avi Gobbler.
TADS source code and a C user exit.
## replaceWith.t
A module to provide an easy way to replace string search
values with target values using regular expressions.
Version 1.0, written by Kevin Forchione.
## roomdsc.t
Long descriptions for some items in a room
by Dan Shiovitz, The Grim Reaper
## rredux.zip
Rogue Redux, a library and example game for developing adult IF
games. The code contains explicit sexual references.
## sackitem.t
An implementation of a rucksack item, version 1.0,
by Kevin Forchione
## safe.zip
A mini-adventure which contains a moderately general system
for handling substances that come in varying amounts,
by Greg Ewing
## scope.zip
A module to provide an enhancement of the "visibility" and
"reachability" concepts in "adv.t".
Version 2.0, by Kevin Forchione
## sense.zip
A module which provides an enhancement of the accessibility
rules in "adv.t", which govern concepts such as the
"visibility" and "reachability" of objects.
Version 3.2, written by Kevin Forchione.
Archive includes the TADS module, documentation and
examples.
## shoc.t
Implements an electrically live and dangerous object,
by Neil K. Guy.
## simpleSense.t
A module that provides minimal requirements for allowing an
author to pass senses across top-level locations.
Version 1.0, by Kevin Forchione.
## smartlist.t
A module to enhance the standard "adv.t" listing functions.
Version 1.0, by Kevin Forchione
## srgmods.zip
A collection of useful TADS modules put together by Stephen
Granade. Some are original, some modified versions of
other peoples modules. Many are from jeffslib.zip by Jeff
Laing.
## stack.t
An implementation of dynamically created FIFO and LIFO
stacks. Version 1.0, written by Kevin Forchione.
## surface.zip
Suggested changes to class: surface and the
showcontcont: function in adv.t, by rjn
## t2combat.zip
A module for simulating combat. Written by Steve Breslin,
based on Nate Cull's Reactive Agent Planner.
## t2dd.t
TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin.
A prototyping tool for creating a new game map from within
the game space.
## tads-tip-sheet.txt
TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy.
A collection of tips for beginning TADS authors.
## tadsmap.zip
A TADS module (source code and images) that creates a
dynamically-generated graphical map using HTML TADS tags
and PNG files. By Andrew Pontious.
## timedisp.t
Changes to std.t to display the time and day of the week on
the status line instead of score/moves, by J. Menichelli
## timesys.zip
A timekeeping system for HTML TADS, providing an alternative
to the standard "turns" style passage of time.
Version 3.1.1, written by Kevin Forchione
## tmorph.t
A module which provides a simple randomised "text morphing"
mechanism for TADS users.
Version 3.0, written by Kevin Forchione.
## tmorph2.t
An extension and rewrite of Kevin Forchione's tmorph module,
by Shadow Wolf.
## trackactor.t
A module which helps with the implementation of an NPC which
follows a specified track.
Version 3.0, written by Kevin Forchione.
## uxsys.zip
Borland C and TADS source for a TADS user exit to allow DOS
commands to be executed from within a TADS game program,
by Michael J. Roberts
## wadv.tar.Z
Whizzard's adv.t file v1.0, a compartmentalized version
of the adv.t and std.t files that come with TADS;
by Gerry Kevin Wilson. Requires TADS 2.2 or higher.
Unix version with LFs only as line separators.
## wadv.zip
Same contents as wadv.tar.Z; DOS version with CRLFs.
## walls.t
A module to implement walls, celings, and floors for actor
locations. Version 1.1, written by Kevin Forchione.
## water.zip
A TADS implementation of a water-filled room; allows you to
float, sink, get wet, drown etc., by Gerry Kevin Wilson
## wizard.t
The Wizard's Toolkit, a variety of useful commands that can
help when testing out a completed game.
Version 1.2, by Neil K. Guy with minor additions by Neil deMause
## wysiwyg.zip
A TADS module to implement maps and signs, version 2.1,
by Kevin Forchione
------------------------------------------------------
# if-archive/programming/tads2/examples/worldclass:
This directory contains example code for WorldClass, a class library
designed to replace ADV.T. The WorldClass files are available from
programming/tads2/library/worldclass.
## converse.zip
Converse v2.01 (07jul97), by James Cole.
A system for Monkey Island style conversations using TADS
and WorldClass.
(Version 1.0 for adv.t without WorldClass is in
programming/tads2/examples/converse.zip)
## full.t
A 'plug-and-play' TADS source file for a 'fullscore' command
that tells you precisely how the current score has been
reached, version 1.61 (14apr97), by David Glasser
[file is linked to programming/tads2/examples/full.t]
## paulslib.zip
A selection of miscellaneous WorldClass modules which may be of
interest to others, by Paul Gilbert.
------------------------------------------------------
# if-archive/programming/tads2/executables:
This directory contains executable copies of TADS for various systems
## 00ReadMeFirst-TADS
An instruction sheet describing how to play TADS
games on many computer systems, by Neil K. Guy.
[file is linked to games/tads/00ReadMeFirst-TADS]
## AcornTADSruntime.spk
TADS Run-time version 2.2.1 for the Acorn,
ported by Kevin Bracey.
## AmigaTADS2516.lha
TADS version 2.5.16, ported to the Amiga
by David Kinder.
Archive includes run-time, compiler and debugger.
## CocoaTADS-0.3.4.zip
CocoaTADS version 0.3.4, a native, multimedia-enabled
HTML TADS interpreter for Mac OS X, written by
Charles Srstka.
[This file is linked to tads3/executables/]
## FrobTADS-1.2.3.dmg
FrobTADS version 1.2.3, by Nikos Chantziaras.
Mac OS X installer package for OS X 10.3.9 and
newer, PowerPC and Intel.
[This file is linked from tads3/executables/]
## HyperTADS-140.sit
HyperTADS 1.3.9, a combined TADS 2 and TADS 3
HTML run-time for the Macintosh, by Iain Merrick.
[This file is linked to tads3/executables/]
## MaxTADS-116.hqx
MaxTADS version 1.1.6, a TADS 2.5.4 Run-time for the
Macintosh, by Andrew C. Plotkin.
## PocketTADS-01.zip
PocketTADS 0.1, a TADS 2.5.7 Run-time for PocketPC
and PocketPC 2002. Ported by David Batterham, using
Stark Springs' PocketGlk library. Archive includes
executables for ARM, MIPS and SH3 processors.
## QTads-2.1.6-intel.dmg
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Intel Macs running OS X
10.5 and newer, by Nikos Chantziaras.
[This file is linked from tads3/executables/]
## QTads-2.1.6-ppc.dmg
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for PPC Macs running OS X
10.5, by Nikos Chantziaras.
[This file is linked from tads3/executables/]
## QTads-2.1.6-w32.zip
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Microsoft Windows,
by Nikos Chantziaras.
[This file is linked from tads3/executables/]
## TADS2510-mos.lha
TADS version 2.5.10, ported to Amiga MorphOS by
Jan-Erik Karlsson.
## WinTADS-134.zip
WinTADS version 1.3.4, a TADS 2.5.5 Run-time for
Windows, by Stephen Granade.
## XTads-prebeta-19.zip
XTads prebeta-19, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads3/executables/]
## atari.tads2exe.arc
TADS version 2.2.0.5 for Atari ST/TT/Falcon.
## frobTADS-0.6-mos.lha
FrobTADS 0.6 for Amiga MorphOS, compiled by
Jan-Erik Karlsson.
[this file is linked to programming/tads3/executables/]
## htads_authkit_2516.exe
HTML TADS Author's Kit, version 2.5.16, by Mike
Roberts. This contains everything needed to write
TADS or HTML TADS games under Windows, including
the compiler, debugger, character mode and HTML
run-times, library files and notes.
Self-installing archive.
## htads_authkit_with_doc_2516.exe
HTML TADS Author's Kit with documentation, version
2.5.16, by Mike Roberts. This contains everything
needed to write TADS or HTML TADS games under Windows,
including the compiler, debugger, character mode and
HTML run-times, library files, user's manuals, and
notes. Self-installing archive.
## htads_playkit_2516.exe
HTML TADS Player's Kit 2.5.16/3.1.2, by
Mike Roberts. This contains everything needed to
play TADS 2 or 3 games under Windows.
Self-installing archive.
[This file is linked to
tads3/executables/htads_playkit_312.exe]
## htmltads_2516.zip
HTML TADS 2.5.16/3.1.2 run-time executables
for Windows, by Mike Roberts.
[This file is linked to tads3/executables/htmltads_3018.zip]
## htmltdb_2516.zip
HTML TADS version 2.5.16 debugger for Windows,
by Mike Roberts.
## jetty.zip
Jetty 1.11, a Java TADS 2 interpreter by Dan
Shiovitz.
## qtads-2.1.6-linux.tar.bz2
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Linux.
Intel 32-bit and 64-bit executables,
by Nikos Chantziaras.
[This file is linked from tads3/executables/]
## tads-255-darwin.tar.gz
TADS version 2.5.5 executables (runtime, compiler,
and debugger) for MacOS X. The executables are
Darwin terminal applications. Ported by Alexander
Strange.
## tads-beos-255.zip
TADS version 2.5.5 runtime and compiler for BeOS
R5, built by Christopher Tate.
## tads-epoc-255.zip
TADS version 2.5.5 run-time executable EPOC/Psion,
release 2, ported by Simon Quinn.
## tads-s80-255.zip
TADS version 2.5.5 executables for Symbian 7.0s
Series 80 devices (such as the Nokia 9500), based on
Simon Quinn's EPOC port. Ported by Alexey
Veretennikov.
## tads240_macos.sit
TADS version 2.4.0 compiler, run-time and debugger
for MacOS, by Christopher Nebel.
## tads32_2516.zip
TADS version 2.5.16 compiler and run-time executables
for Windows console mode, by Mike Roberts.
## tadsexe_2516.zip
TADS version 2.5.16 executables and support files
(including adv.t and std.t) for MS-DOS, by Mike
Roberts.
## tadsexx_2516.zip
TADS version 2.5.16 executables for MS-DOS,
16-bit protected-mode, by Mike Roberts.
## tadsos2.zip
TADS/2 1.0.0, the TADS 2.2.1.0 runtime engine ported
to OS/2 PM by Stephen Granade. This is a GUI
version of the runtime engine only.
## tadsrun_2516.zip
TADS version 2.5.16 run-time executable for MS-DOS,
by Mike Roberts.
------------------------------------------------------
# if-archive/programming/tads2/executables/old:
## XTads-prebeta-2.zip
XTads prebeta-2, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-3.zip
XTads prebeta-3, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-4.zip
XTads prebeta-4, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-5.zip
XTads prebeta-5, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-6.zip
XTads prebeta-6, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-7.zip
XTads prebeta-7, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-8.zip
XTads prebeta-8, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-9.zip
XTads prebeta-9, a TADS 2/3 interpreter for Mac
OS X 10.9+, by Rune Berg.
## XTads-prebeta-10.zip
XTads prebeta-10, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.
## XTads-prebeta-11.zip
XTads prebeta-11, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.
## XTads-prebeta-12.zip
XTads prebeta-12, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.
## XTads-prebeta-13.zip
XTads prebeta-13, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.
## XTads-prebeta-14.zip
XTads prebeta-14, a TADS 2/3 interpreter for Mac
OS X 10.12+, by Rune Berg.
## XTads-prebeta-15.zip
XTads prebeta-15, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.
## XTads-prebeta-16.zip
XTads prebeta-16, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.
## XTads-prebeta-17.zip
XTads prebeta-17, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.
## XTads-prebeta-18.zip
XTads prebeta-18, a TADS 2/3 interpreter for Mac
OS X 10.13+, by Rune Berg.
------------------------------------------------------
# if-archive/programming/tads2/library:
The standard TADS library files "adv.t" and "std.t", along with other
third-party alternate libraries
## adv.t
The standard adventure definitions for TADS, version
2.5.16, by Mike Roberts. This and std.t are the
standard TADS library.
## alt.zip
An alternate library for TADS, implementing aggregate
display for multiple direct object commands, time-
oriented play and display, and classes such as Wysiwyg,
Door, Stack, and Vector.
Version 2.1.3, written by Kevin Forchione.
## alt_docs.zip
Documentation for the Alt library, by Kevin Forchione.
## alt_samples.zip
Samples for the Alt library, by Kevin Forchione.
## gameinfo.t
The standard TADS library for including game information
in .gam files.
## pianosa.zip
TenthStone's Pianosa TADS replacement libraries,
version 1.0. Includes adaptable contents lists and
directions, object-oriented travel, and liquid handling.
ASCII documentation included.
## pianosa_rtf.zip
Documentation for the Pianosa libraries in rich text format,
by TenthStone
## std.t
The standard default adventure functions for TADS,
version 2.5.16, by Mike Roberts. This and adv.t are
the standard TADS library.
## tadslib_2516.zip
The library files for TADS, version 2.5.16, by Mike Roberts.
## worldclass
A directory for David Baggett's WorldClass library
------------------------------------------------------
# if-archive/programming/tads2/library/old:
Obsolete versions of the standard TADS library files "adv.t" and "std.t"
## tadslib_258.zip
The library files for TADS, version 2.5.8, by Mike Roberts.
## tadslib_259.zip
The library files for TADS, version 2.5.9, by Mike Roberts.
------------------------------------------------------
# if-archive/programming/tads2/library/translations:
This directory contains translations of the TADS 2 library
contributed by members of the IF community
## libr22.zip
Release 22 of the Russian translation of TADS 2 libraries,
translated by Andrey Grankin.
------------------------------------------------------
# if-archive/programming/tads2/library/worldclass:
This directory contains WorldClass, a class library designed for use with
High Energy Software's TADS (Text Adventure Development System).
It completely replaces the ADV.T that comes with TADS.
Written by Dave Baggett for ADVENTIONS, and now supported by David Haire.
Current release: 2.5.1
## Extra.zip
A collection of Worldclass extension classes
## History.txt
Modification history of Worldclass, plain text
## World2.zip
WorldClass source files, version 2.5.1
## license
WorldClass Software License
## manual.zip
WorldClass Author's Manual version 2.2, by Paul Francis Gilbert.
PostScript, Word for Windows, and plain text files.
## readme
WorldClass Pre-release Version 1.0 Notes
## test.gam
Compiled example world
## test.t
Example world for WorldClass
------------------------------------------------------
# if-archive/programming/tads2/manuals:
This directory contains documentation for TADS, by Mike Roberts
## TADS-HTML.sit.bin
The complete TADS documentation, including the release notes
for version 2.2, in HTML format. Packaged for ease of use by
Macintosh users - a MacBinary StuffIt archive.
Mixed-case .html filenames with Mac line endings.
Converted by Neil K. Guy.
## TADSTutorial.zip
A set of documents forming a tutorial on starting to
program in TADS, written by Mark Engelberg.
## t22_txt.tgz
Translation of the TADS 2.2 update documentation from
Lotus Ami-Pro format to plain text. Translated by Bill Lash.
## tads-html.tgz
The complete TADS documentation, including the release notes
for version 2.2, in HTML format. Packaged for ease of use by
UNIX users - a gzipped tar archive. Mixed-case .html
filenames with UNIX line endings. Converted by Neil K. Guy.
## tads21.pdf
TADS 2.1 release notes, converted to Adobe PDF format
by Stephen Granade.
## tads22.dvi.gz
TADS 2.2 update documentation, converted to DVI format
by Jean-Henri Duteau. Compressed with gzip.
## tads22.ps.gz
TADS 2.2 update documentation, converted to Postscript
format by Jean-Henri Duteau. Compressed with gzip.
## tads2doc.zip
Overview documentation for TADS, as plain text.
## tads2man_ebook.exe
A searchable eBook compilation of TADS 2 manuals for
Windows, including Neil K. Guy's TADS 2.5.5 HTML manual,
the HTML TADS manuals from the TADS 2 Author's Kit, and
the TADS 2.5.6 Parser Manual. Created by Arnel Legaspi.
## tads_pm.zip
TADS Parser Manual for TADS 2.5.6, by Mike Roberts,
HTML format.
## tadsman.pdf
The TADS 2.0 manual, converted to Adobe PDF format
by Stephen Granade.
## tadsman.zip
The TADS 2.0 manual, plus the 2.1 update documentation,
both in LaTeX format. Also includes the 2.2 update
documentation in Lotus Ami-Pro format.
## tadsman255.zip
The complete TADS documentation, including the release
notes for versions up to 2.5.5, in HTML format.
Converted to HTML and updated by Neil K. Guy.
## tadsman255doc.zip
The complete TADS documentation, including the release
notes for versions up to 2.5.5 and the parser manual, in
Microsoft Word format. Converted from Neil K. Guy's HTML
version of the manual by Arnel Legaspi.
## tadsv200.dos
Release notes for TADS versions 2.0.0 to 2.1.0
## tadsv222.dos
Release notes for TADS versions 2.1.1 to 2.2.2
## tadsv240.dos
Release notes for TADS versions 2.2.3 to 2.4.0,
MS-DOS specific features only
## tadsv240.txt
Release notes for TADS versions 2.2.3 to 2.4.0
## tgdoc.zip
TADS/Graphic Beta Release Notes; documentation only (1994)
------------------------------------------------------
# if-archive/programming/tads2/source:
This directory contains the C source code for the TADS compiler and run-time.
## HyperTADS-src-123.sit
Source code for HyperTADS 1.2.3, a HTML TADS
2.5.4 run-time for the Macintosh,
written by Iain Merrick.
## MaxTADS-src-116.hqx
C source code for MaxTADS version 1.1.6,
by Andrew C. Plotkin.
## PocketTADS-01src.zip
Source code for PocketTADS 0.1, a TADS 2.5.7
Run-time for PocketPC and PocketPC 2002. Ported by
David Batterham, using Stark Springs' PocketGlk
library.
## WinTADS-src-134.zip
Source code for Stephen Granade's WinTADS 1.3.4, a
TADS 2.5.5 Run-time for Windows.
## XTads-prebeta-19-src.zip
Source code for XTads prebeta-19, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads3/source/]
## frobtads-1.2.3.tar.gz
Source code for FrobTADS 1.2.3, a text-mode TADS 2 and
TADS 3 interpreter and compiler, by Nikos Chantziaras.
It compiles under many different systems, including
Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and
Microsoft Windows.
[This file is linked from tads3/source/]
## htads_src_2516.zip
HTML TADS source code, version 2.5.16, by Mike Roberts.
## jetty-src.zip
Source code for Jetty 1.11, a Java TADS 2
interpreter by Dan Shiovitz.
## openbsd_tads2src-255.diff
Patches for TADS 2.5.5 to compile under OpenBSD,
by Mark Wickham.
## qtads-2.1.6.tar.bz2
Source code for QTads 2.1.6, a combined TADS 2 and 3
multimedia HTML-enabled interpreter for Unix/X11
using the Qt library, by Nikos Chantziaras.
[This file is linked from tads3/source/]
## tads-epoc-src.zip
Source code for release 2 of Simon Quinn's
EPOC/Psion port of the TADS 2.5.5 run-time.
## tads-s80-src-255.zip
Source code for Alexey Veretennikov's Symbian 7.0s
Series 80 devices port of the TADS 2.5.5 run-time.
Based on Simon Quinn's EPOC port.
## tads23-unix.tar.gz
Source code for the Unix port of TADS, 2.5.9/3.0.8.
[This file is linked to tads3/source/]
## tads_src_2516.zip
TADS source code, version 2.5.16, by Mike Roberts.
## tadsos2src.zip
Source code for Stephen Granade's OS/2 port
of TADS 2.2.
------------------------------------------------------
# if-archive/programming/tads2/source/old:
## XTads-prebeta-2-src.zip
Source code for XTads prebeta-2, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-3-src.zip
Source code for XTads prebeta-3, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-4-src.zip
Source code for XTads prebeta-4, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-5-src.zip
Source code for XTads prebeta-5, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-6-src.zip
Source code for XTads prebeta-6, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-7-src.zip
Source code for XTads prebeta-7, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-8-src.zip
Source code for XTads prebeta-8, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-9-src.zip
Source code for XTads prebeta-9, a TADS 2/3
interpreter for Mac OS X 10.9+, by Rune Berg.
## XTads-prebeta-10-src.zip
Source code for XTads prebeta-10, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.
## XTads-prebeta-11-src.zip
Source code for XTads prebeta-11, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.
## XTads-prebeta-12-src.zip
Source code for XTads prebeta-12, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.
## XTads-prebeta-13-src.zip
Source code for XTads prebeta-13, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.
## XTads-prebeta-14-src.zip
Source code for XTads prebeta-14, a TADS 2/3
interpreter for Mac OS X 10.12+, by Rune Berg.
## XTads-prebeta-15-src.zip
Source code for XTads prebeta-15, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
## XTads-prebeta-16-src.zip
Source code for XTads prebeta-16, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
## XTads-prebeta-17-src.zip
Source code for XTads prebeta-17, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
## XTads-prebeta-18-src.zip
Source code for XTads prebeta-18, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
------------------------------------------------------
# if-archive/programming/tads2/utils:
## TADSErrorMaster.hqx
TADS Error Master, by Trevor Burdick.
An error-code lookup utility for TADS compiler errors
for 68K and PPC Macintoshes.
## detads.pl
A Perl script which decompiles TADS 2 game files
to source code, written by Daniel Schepler.
## t2disasm.pl
A Perl script which disassembles objects and code
from TADS 2 games, written by Daniel Schepler.
## tads_appleguide.sit.hqx
TADSguide v1.0, by Trevor Burdick.
Mike Roberts' instruct.t converted to an Apple Guide.
## tads-template-0.9.sit.hqx
The TADS Template v0.9, by Jared L. Reisinger.
A stack for Macintosh HyperCard 2.1 for prototyping
TADS adventures.
## textout.zip
Extracts user-visible text from TADS source code (for
spell-checking etc.).
DOS executable version 1.1 by Rick LaBach
## untads.pl
Perl script to pull quoted text out of TADS source
code for spell-checking or proofreading,
revision 0.2 (04nov96), by Matthew Amster-Burton
## veriverb.zip
Verb call and uniqueness verifier for TADS games,
supplements the compiler's error checking.
DOS executable version 1.0 by Rick LaBach
## vocab.l
Unix filter (written in [f]lex]) that checks TADS
noun lists for multiple words that are the same,
ignoring case, to six characters. Such errors cause
the common "Which X do you mean: the X, or the X?"
problem. Written by David M. Baggett.
## vt.gam
VT, a TADS verb templates examples generator
written in TADS by Kevin Forchione.
------------------------------------------------------
# if-archive/programming/tads3:
TADS, The Text Adventure Development System.
Written by Mike Roberts.
Version 3.1.2
## executables
Executables of TADS version 3 for various systems
## library
The TADS 3 adventure library, including
contributions from others
## manuals
Documentation for TADS 3
## source
Source code for TADS 3
------------------------------------------------------
# if-archive/programming/tads3/examples:
## indyexample.t
A demonstration of TADS 3 features, including how to use
bulk and weight for puzzles, and customizing the
contents list of an item, by Soren Lovborg.
## yesnomaybe.t
An example of how to handle arbitrary narrator
yes/no/maybe questions to the player where normally the
player would not answer, but if the player does a clever
reply may be given. Originally a TADS2 example by
Scott Steinfath, converted to TADS3 by Cleo Kraft.
------------------------------------------------------
# if-archive/programming/tads3/executables:
This directory contains executable copies of TADS 3 for various systems
## AmigaTADS312.lha
TADS version 3.1.2, ported to the Amiga
by David Kinder.
## CocoaTADS-0.3.4.zip
CocoaTADS version 0.3.4, a native,
multimedia-enabled HTML TADS interpreter for
Mac OS X, written by Charles Srstka.
[This file is linked from tads2/executables/]
## FrobTADS-1.2.3.dmg
FrobTADS version 1.2.3, by Nikos Chantziaras.
Mac OS X installer package for OS X 10.3.9 and
newer, PowerPC and Intel.
[This file is linked to tads2/executables/]
## HyperTADS-140.sit
HyperTADS 1.4.0, a combined TADS 2 and TADS 3
interpreter for MacOS, by Iain Merrick.
[This file is linked from tads2/executables/]
## QTads-2.1.6-intel.dmg
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Intel Macs running OS X
10.5 and newer, by Nikos Chantziaras.
[This file is linked to tads2/executables/]
## QTads-2.1.6-ppc.dmg
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for PPC Macs running OS X
10.5, by Nikos Chantziaras.
[This file is linked to tads2/executables/]
## QTads-2.1.6-w32.zip
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Microsoft Windows,
by Nikos Chantziaras.
[This file is linked to tads2/executables/]
## T3-Toolkit-103.sit
T3 Toolkit 1.0.3, a TADS 3 compiler for MacOS,
written by Iain Merrick.
## Workbench.zip
TADS Workbench for MacOS X, version 0.3.2, by
Uli Kusterer. Includes the 3.0.8 compiler and
library.
## XTads-prebeta-19.zip
XTads prebeta-19, a TADS 2/3 interpreter for
Mac OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads2/executables/]
## frobTADS-0.6-mos.lha
FrobTADS 0.6 for Amiga MorphOS, compiled by
Jan-Erik Karlsson.
[this file is linked to programming/tads2/executables/]
## htads_playkit_312.exe
HTML TADS Player's Kit, 2.5.16/3.1.2, by
Mike Roberts. This contains everything needed to
play TADS 2 or 3 games under Windows.
Self-installing archive.
[This file is linked to
tads2/executables/htads_playkit_2516.exe]
## htmltads_312.zip
HTML TADS 2.5.16/3.1.2 run-time executables
for Windows, by Mike Roberts.
[This file is linked to tads2/executables/htmltads_2516.zip]
## qtads-2.1.6-linux.tar.bz2
QTads 2.1.6, a combined TADS 2 and 3 multimedia
HTML-enabled interpreter for Linux.
Intel 32-bit and 64-bit executables,
by Nikos Chantziaras.
[This file is linked to tads2/executables/]
## t3_mackit_with_doc.zip
TADS 3 Starter.s Kit for Mac OS X. Includes the
TADS3 library, the latest version of FrobTADS and
everything else normally included in the Windows
Workbench. Packaged by H. J. Hoke. (Note: This
version includes the full documentation. For a
smaller version, see t3_mackit.zip instead.)
## t3_mackit.zip
TADS 3 Starter.s Kit for Mac OS X. Includes the
TADS3 library, the latest version of FrobTADS and
everything else normally included in the Windows
Workbench. Packaged by H. J. Hoke. (Note: This
version does not include the documentation.)
## tads_312.zip
TADS 3.1.2 Windows 32-bit console-mode
executables, documentation and samples,
by Mike Roberts.
## tads_authkit_312.exe
TADS 3.1.2 self-installing author's kit for
Windows, by Mike Roberts.
## tads_authkit_with_doc_312.exe
TADS 3.1.2 self-installing author's kit for
Windows, including the full documentation
package, by Mike Roberts.
## tads_dos32_312.zip
TADS 3.1.2 DOS 32-bit protected-mode
executables, documentation and samples,
by Mike Roberts.
------------------------------------------------------
# if-archive/programming/tads3/library/contributions:
## ConSpace.zip
An extension to enhance modelling of spatial relations
and to allow several rooms to act as one large subdivided
location.
Version 2.1, by Eric Eve and Steve Breslin.
## ContWithLid.t
A module that adds containers that can be closed by
a specific object, such as a separate lid.
Version 1, by Steve Breslin.
## Dstrucs.zip
A module that implements a number of low-level data
structures: nodes, single- and double-linked lists,
circular single- and double-linked lists, stacks,
and queues.
Version 2.0.1, by Kevin Forchione.
## DupDobj.t
An extension to allow author control over the handling of
duplicate direct objects in the same command (e.g. EXAMINE
LEAVES, TWIGS AND BRANCHES). Version 1.2, by Eric Eve.
## LookDir.zip
A module that implements >LOOK [direction] commands
(e.g. "LOOK NORTH").
Version 4, by Eric Eve.
## MazeGenerator.zip
Virtual Maze Generator, version 1, by Jeffrey W. Bowyer.
Archive contains a Java component to produces a perfect
maze, and a TADS 3 class for crawling that maze.
## MultiMorphic.zip
An implementation of a class which allows an author to
simulate changing an object's superclass dynamically at
runtime. Version 1.0, by Kevin Forchione.
## OccludingConnector.t
A module that enables a sense connector to disallow
an object to be sensed through it.
Version 1, by Steve Breslin.
## Pathfinders.zip
A collection of the following pathfinding algorithms,
for searching any kind of graph or tree: breadth-first,
double-breadth (bi-directional), Floyd, Dijkstra and `A*`.
Written by Steve Breslin.
## SayQuery.zip
An extension implementing SayTopic and QueryTopic and
allowing suggested topics to be selected by number or
by clicking on hyperlinks. Version 1.0, by Eric Eve.
## SpellingCorrector.t
A context-sensitive typo and spelling corrector.
Version 1.1, by Steve Breslin in collaboration with
Andreas Sewe.
## SunTracker.t
A module to provide tracking of the sun, using the
TimeSys module. Written by Zachary Hutchinson.
## T3checks.t
A module which keeps track of what capabilities a
given interpreter has, such as the ability to display
images. Version 1.0, by Stephen Granade.
## TCommand.zip
TCommand version 3, by Eric Eve. An extension of the
CommandTopic class (For example, to allow matches on the
direct or indirect object of the command as well as the
command action).
## achievement.zip
For implementing and locally storing Steam-style
achievements. Also for storing information that needs to
persist across multiple playthroughs. Version 1.0, by
Greg Boettcher.
## adv3Lite.zip
Version 1.5 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.
## asto.t
Adds an integer property to each non-class object, and
sets it to a value giving the "absolute" order of the
object definition in the program source.
Version 2.0, written by Kevin Forchione.
## autosave.zip
An extension that allows the player to restore the game
to an earlier state determined by the game itself, like
"undo", except that the story is brought back to a
specific point rather than one turn backwards.
Version November 23, 2008, by Michel Nizette.
## combine.zip
An extension that combines consecutive action reports.
Version 4, by Krister Fundin.
## compass.zip
A module to make a banner displaying a compass,
version 3, by Steve Breslin and Krister Fundin.
## contaction.zip
ContAction, a library extension that provides an abstract
mechanism for implementing continuous actions.
Version 2.6, by Kevin Forchione.
## cquotes.t
A module that converts single straight quotes (') to
curly ones (‘). Will either change just the ones
which appear in standard English contractions such
as "won't," or will change every single quote it finds
that is preceeded by a letter or punctuation.
Version 0.2, by Stephen Granade.
## csc.zip
The TADS 3 Complex Sense Connector library, an
extension to provide a more versatile approach to
sense connectors.
Version 1.2, by M.D. Dollahite and Steve Breslin.
## diff.t
A small library extension that allows you to perform an
operation or action silently and without consequences,
just to observe the potential results upon the state of
the game.
Version 1.0, by Kevin Forchione.
## easyListing.t
An extension making it quicker and easier to print simple
lists, including offering message parameter substitutions
for lists (e.g. "{the/list yourList}").
Version 0.3, by Emily Boegheim.
## flags.zip
A module that supports bit flags and bitwise operators
that are larger than those supported by the internal
32-bit infrastructure of TADS 3.
Version 2.0, by Kevin Forchione.
## hypoTester.zip
An extension that allows the game to forsee whether an
action will pass the canonical verify and check routines.
Version 4, by Steve Breslin and Krister Fundin.
## imm.t
An implementation of an "inherited" multi-method
mechanism for TADS 3 multi-methods, by Kevin Forchione.
## kfDebug.t
A debugging suite, including an in-game expression
evaluator. Version 1, by Krister Fundin.
## listControl.t
An extension to allow short pieces of variable text.
Version 0.2, by Eric Eve.
## londoncabs.zip
London Cabs, a module to simulate the cabbie system used
by Infocom's Sherlock: The Riddle of the Crown Jewels.
Version 1.0.2, by Kevin Forchione.
## match.zip
An extension that provides complex object matching
techniques and reduces the need for object loops.
Version 3, by Krister Fundin.
## megatads.zip
A collection of extensions and patches for the standard
TADS 3 library. Version 1, by Krister Fundin.
## memory.t
A module that records Actor memory of object
locations, and provides an >OBJECTS verb that
players can use to refresh their memory as to the
PC's memory of object locations.
Version 1, by Steve Breslin.
## msg_custom.t
An extension that allows authors to customize the standard
TADS 3 messages, changing them with regard to smart/curly
quotes, contractions, formal versus casual language, etc.
Version 2.2, by Greg Boettcher.
## ncDebugActions.t
Debugging verbs for testing a game. The verbs are
modelled after those in the TADS 2 module wizard.t.
Version 1.1, by Nikos Chantziaras.
## nobreak.h
An extension to allow switch statements to be written
without having to include explicit breaks between cases,
by Brendan Barnwell.
## optimizations.zip
Two proof-of-concept tests for optimizing some
computation-heavy code in the standard adv3 library.
Version 1, by Steve Breslin.
## padlock.zip
A TADS 3 implementation of padlocks and padlockable things.
Version 1.0, by Greg Boettcher.
## proteus.zip
A collection of inter-related modules that provide
information on TADS 3 metadata, as well as implementing
some object-oriented design patterns.
Version 1.1.5, by Kevin Forchione.
## qtalk.zip
A library for Photopia style menu-based conversations,
allowing for submenus, and looping and repeating
conversations.
Version 2, by Greg Boettcher.
## reaction.t
An extension offering rules-based handling of
beforeAction and afterAction code.
Version 0.2, by Emily Boegheim.
## relation.zip
A library that adds relations to TADS 3. It allows
you to define arbitrary relations between objects
and search through those relations.
Version 3.0, by Kevin Forchione.
## rextok.zip
A library that extends regular expression searches
from strings to token lists and vectors.
Version 2.0, by Kevin Forchione.
## rulebooks.zip
A library extension that refactors the definitions of
rules and rulebooks making it easier to work with these
datatypes. Version 1.1, by Kevin Forchione.
## scenes.t
An extension that provides a means of defining and
manipulating scenes in a way similar to the scenes
mechanism available in Inform 7.
Version 1.0, by Eric Eve.
## splitgame.zip
A library to implement two-column, two-player games.
Included are the library module and a sample game.
Version 0.9, by Chris Odhner.
## t3cartographer.zip
t3cartographer, an extension to automatically create in-game maps from game data and
output it in various formats. Version 0.7, written by Tomas Öberg.
## t3knowledge.t
A module to make knowledge tracking more intuitive
by adding extra support for NPC knowledge.
Version 1.1, by Steve Breslin.
## t3RAP.zip
The TADS 3 Reactive Agent Planner, which automates
complex NPC behavior.
Original TADS 2 module by Nate Cull.
Updated TADS 3 version 1.2 by Steve Breslin.
## tests.t
An implementation of easy-to-use Inform-7-style "test me"
script playback, where test scripts defined in the source
can be invoked during play-testing.
Written by Ben Cressey and Eric Eve.
## tests2.zip
An implementation of easy-to-use Inform-7-style "test me"
script playback, where test scripts defined in the source
can be invoked during play-testing.
Originally written by Ben Cressey and Eric Eve, and
updated by NR Turner.
## timepasses.t
A library to replace the default "Time passess..."
message, by Soren Lovborg.
## timesys.zip
A time-oriented library for TADS 3, providing support
for input and output of times and dates.
Version 3.0.3, by Kevin Forchione.
## tips.zip
An extension for displaying tips directed at inexperienced
players. Version 1, by Krister Fundin.
## toksync.zip
A library that allows a new token to be added to the
command tokenizer.
Version 1.1, by Kevin Forchione.
## tsp.zip
TSP version 1.0.2, a TADS 3 Services Pack library extension.
A collection of mechanisms supporting a wide variety of
extended services for the TADS 3 language, by Kevin Forchione.
## xactor.zip
A library to help write adult-themed games.
Version 1.05, by Choices.
------------------------------------------------------
# if-archive/programming/tads3/library/contributions/old:
## adv3Lite14.zip
Version 1.4 of adv3Lite, an alternative library for use
with TADS 3, by Eric Eve. Freeware.
## msg_custom-2.1.t
An extension that allows authors to customize the standard
TADS 3 messages, changing them with regard to smart/curly
quotes, contractions, formal versus casual language, etc.
Version 2.1, by Greg Boettcher.
------------------------------------------------------
# if-archive/programming/tads3/library/old:
## tads_lib_307.zip
Standard adventure libraries for TADS 3.0.7, by
Mike Roberts.
## tads_lib_308.zip
Standard adventure libraries for TADS 3.0.8, by
Mike Roberts.
## tads_lib_309.zip
Standard adventure libraries for TADS 3.0.9, by
Mike Roberts.
## tads_lib_3010.zip
Standard adventure libraries for TADS 3.0.10, by
Mike Roberts.
## tads_lib_3011.zip
Standard adventure libraries for TADS 3.0.11, by
Mike Roberts.
## tads_lib_3012.zip
Standard adventure libraries for TADS 3.0.12, by
Mike Roberts.
## tads_lib_3016.zip
Standard adventure libraries for TADS 3.0.16, by
Mike Roberts.
## tads_lib_3018.zip
Standard adventure libraries for TADS 3.0.18, by
Mike Roberts.
------------------------------------------------------
# if-archive/programming/tads3/manuals:
## QRefs.zip
Three TADS 3.0.9 Quick Reference Charts in PDF format,
by Eric Eve. The charts are for Templates, Action
Messages, and Dynamic Characters.
## T3GettingStarted.zip
Getting Started in TADS 3, an introduction to writing
IF in TADS 3.0.16, in PDF format, by Eric Eve.
## TourGuideCHM.zip
TADS 3 Tour Guide for TADS 3.0.16, a more in-depth
reference and tutorial for people who have completed
the Getting Started Guide, in CHM help file format
for Windows, by Eric Eve.
("The Quest of the Golden Banana", the TADS 3 game
developed in this guide, is available as
games/tads/banana.zip)
## TourGuideHtml.zip
TADS 3 Tour Guide for TADS 3.0.16 in HTML format.
## TourGuidePDF.zip
TADS 3 Tour Guide for TADS 3.0.16 in PDF format.
## tads_doc_312.zip
The full documentation package for TADS 3.1.2,
including:
- Getting Started in TADS 3
- TADS 3 Tour Guide
- System Manual
- Technical Manual
- Library Reference Manual
------------------------------------------------------
# if-archive/programming/tads3/source:
This directory contains the C source code for the TADS 3 compiler and run-time.
## T3-Toolkit-src-103.sit
Source code for T3 Toolkit 1.0.3, a TADS 3 compiler
for the Macintosh, written by Iain Merrick.
## XTads-prebeta-19-src.zip
Source code for XTads prebeta-19, a TADS 2/3
interpreter for Mac OS X 10.13+, by Rune Berg.
[this file is linked to programming/tads2/source/]
## frobtads-1.2.3.tar.gz
Source code for FrobTADS 1.2.3, a text-mode TADS 2 and
TADS 3 interpreter and compiler, by Nikos Chantziaras.
It compiles under many different systems, including
Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and
Microsoft Windows.
[this file is linked to programming/tads2/source/]
## qtads-2.1.6.tar.bz2
Source code for QTads 2.1.6, a combined TADS 2 and 3
multimedia HTML-enabled interpreter for Unix/X11
using the Qt library, by Nikos Chantziaras.
[this file is linked to programming/tads2/source/]
## tads23-unix.tar.gz
Source code for the Unix port of TADS, 2.5.9/3.0.8.
[This file is linked from programming/tads2/source/]
## tads_src_312.zip
TADS 3.1.2 source code, by Mike Roberts.
------------------------------------------------------
# if-archive/programming/tads3/utils:
## t3read-1.0.zip
t3read 1.0.1, a TADS 3 image file inspection utility,
written in Python by James Mitchelhill.
Describes the contents of T3 files, rips multimedia,
and disassembles bytecode.
## t3readWin32.zip
t3read 1.0.1, a TADS 3 image file inspection utility,
written in Python by James Mitchelhill.
Windows installer, also includes Python.
## t3readWin32Py.zip
t3read 1.0.1, a TADS 3 image file inspection utility,
written in Python by James Mitchelhill.
Windows installer, requires Python to be installed.
## xtads-terp-testgames.zip
XTads TADS test game collection, version 7. A set of small
TADS 2/3 test games for TADS interpreter maintainers, written
by Rune Berg. Source and runnable .gam/.t3 files included.
------------------------------------------------------
# if-archive/programming/tag:
This directory contains a German authoring system named
T.A.G. (Text-Adventure-Generator) by Martin Oehm.
Current Version: 2.0.
It is written in Turbo Pascal 5.5 und runs on a PC under DOS or in a DOS window
under Windows. It consists of
- a compiler named T.A.G. that compiles a source code file (x.adv) to a game
file (x.tag)
- an interpreter named T.A.M. (Text Adventure Machine) that runs game files.
## paket.zip
the complete package: compiler, interpreter, manual, a sample
game, and a utility program to convert between DOS and Windows
character sets
## tag20.zip
the compiler only
## tam20.zip
the interpreter only
------------------------------------------------------
# if-archive/programming/textopia:
This directory contains Textopia, a German text adventure development system
written by Oliver Berse. It consists of three source code units for use with
Turbo Pascal, Delphi, or Free Pascal (Linux).
A manual and a sample game are included.
## tdoswin.zip
Textopia for DOS and Windows
## tinfo.txt
general information about Textopia
## tlinux.tgz
Textopia for Linux
------------------------------------------------------
# if-archive/programming/twine:
## twine_1.4.2_osx.zip
Twine 1.4.2 for Mac OS X, by various contributors.
## twine_1.4.2_win.zip
Twine 1.4.2 for Windows, by various contributors.
## twine_2.0.2.zip
Twine 2.0.2, by various contributors.
------------------------------------------------------
# if-archive/programming/txa:
## txa098b3.zip
TxA 0.98b3, a text adventure authoring system by
Viktor Krammer. Archive includes MS-DOS executables,
German documentation and a sample game.
------------------------------------------------------
# if-archive/programming/worldbuilder:
## WB_ResEd.sit.bin
information on how to use ResEdit to customize
World Builder applications
## WorldBuilderStuff.sit
a modified version of World Builder version 1.1,
original by William C. Appleton, changes by Kennedy.
Summary of changes: new default settings, more
appropriate pen and fill settings, resized windows,
and two example worlds.
## World_Builder_1.2.sea.bin
World Builder version 1.2, a game development system
for the Macintosh by Bill Appleton, converted to
32-bit and continued by Ray R. Dunakin III
------------------------------------------------------
# if-archive/rec.arts.int-fiction:
This directory archives everything appearing in newsgroup
rec.arts.int-fiction, the newsgroup for developers of interactive fiction.
`arc*.tar.Z` and `arc*.tgz` files contain collected news articles from 1992 to
the start of 1997, archived by Volker Blasius.
raif-MMM-YYYY.tar.gz files contain articles posted to rec.arts.int-fiction
in a given month, archived from DejaNews by Dan Shiovitz.
raifarcYYMM.tgz files contain all the articles posted to
rec.arts.int-fiction in a given month, archived by Stephen Granade.
## FAQ
The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, plain text version,
maintained by Stephen Griffiths.
[file is linked to info/rec.arts.int-fiction.FAQ]
## FAQ.htm
The Frequently Asked Questions of the newsgroup
rec.arts.int-fiction, HTML version,
maintained by Stephen Griffiths.
[file is linked to info/rec.arts.int-fiction.FAQ.htm]
## RAIFBASE_V1_3.lzh
A suite of Amiga ARexx scripts to maintain a
database of newsgroups articles such as those from
rec.arts.int-fiction. Should be easily portable to
other Rexx variants. Distributed under the terms
of the GPL. Version 1.3, by Miron Schmidt.
## feedback-guide.txt
Jacob's Guide to Giving Constructive Feedback on IF,
by Jacob Solomon Weinstein.
[file is linked to info/feedback-guide.txt]
## news_archive.zip
Magnus Olsson's collection of selected posts to
rec.arts.int-fiction and rec.games.int-fiction
from late 1996 to August, 2000.
[file is linked to rec.games.int-fiction/news_archive.zip]
## r.a.i-f.95.html.tar.gz
(Almost) all of the articles from rec.arts.int-fiction
published in 1995, converted to html by Todd Nathan.
Unpacks to 3152 files occupying 10.8 MB.
## r.a.i-f.95.html.tar.gz.README
Todd's description of what he did.
## r.a.i-f-1996-2012.mbox.bz2
(Almost) all of the articles from the newsgroup
archived by Google Groups, from 1996 to Nov 2012.
Contains some spam.
## what.is.Int-Fiction
Synopsis of a discussion in rec.arts.int-fiction,
by Jim Newland.
------------------------------------------------------
# if-archive/rec.games.int-fiction:
This directory archives everything appearing in newsgroup
rec.games.int-fiction, the newsgroup for players of interactive fiction games.
`arc*.tar.Z` and `arc*.tgz` files contain collected news articles from 1992 to the
start of 1997, archived by Volker Blasius.
rgif-MMM-YYYY.tar.gz files contain articles posted to rec.games.int-fiction in
a given month, archived from DejaNews by Dan Shiovitz.
rgifarcYYMM.tgz files contain all the articles posted to rec.games.int-fiction
in a given month, archived by Stephen Granade.
## FAQ
The Frequently Asked Questions of newsgroup
rec.games.int-fiction, maintained by Stephen van Egmond,
last updated 31jan97.
[file is linked to info/rec.games.int-fiction.FAQ]
## news_archive.zip
Magnus Olsson's collection of selected posts to
rec.arts.int-fiction and rec.games.int-fiction
from late 1996 to August, 2000.
[file is linked to rec.arts.int-fiction/news_archive.zip]
## r.g.i-f-1992-2012.mbox.bz2
(Almost) all of the articles from the newsgroup
archived by Google Groups, from 1992 to Nov 2012.
Contains some spam.
------------------------------------------------------
# if-archive/scott-adams:
## Copyright.txt
Copyright notice from Scott Adams, dated 24nov97
[file is linked to emulators/trs80/SA-Copyright.txt,
games/spectrum/SA-Copyright.txt, and
games/trs80/SA-Copyright.txt]
## say-yoho.txt
Excerpts from Scott Adams' column SAY YOHO in Softside
magazine 1/81 and 3/81, typed in by David Librik.
------------------------------------------------------
# if-archive/scott-adams/games:
## advland2.zip
Morten Lohre's Adventureland collection, version 2:
ABASIC/GW-BASIC, QBASIC, and C source code of Adventureland
(ported to C by Morten Lohre), hints, a walkthrough,
C source code of a disassembler for the action codes in
Adventureland, and general information about Scott Adams.
(DOS executables of the C programs are included)
## advland2019.zip
Morten Lohre's C version of Adventureland, with changes to
fix bugs and improve gameplay by Richard Goedeken. The archive
also includes Windows Mac OS X and Linux executables.
## c64
Scott Adams' games for the Commodore 64.
## scottfree
Scott Adams' games, converted to the format used by Alan Cox's
ScottFree interpreter.
(see scott-adams/interpreters/scottfree for interpreter programs)
## ti99
Scott Adams' games for the TI99/4A.
## zcode
Scott Adams' games, converted to Infocom's Z-code format.
(see infocom/interpreters for interpreter programs)
------------------------------------------------------
# if-archive/scott-adams/games/c64:
## adventureland
Adventureland, ported to the C64 by Fredrik Ekman
## mystadv.zip
The 11 Mysterious Adventures by Brian Howarth,
C64 version with line-drawing graphics.
C64 disk images, prepared by Paul David Doherty;
version 1.2 (17jan96) of his compilation. Contains:
- The Golden Baton
- The Time Machine
- Arrow of Death Parts 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
(the original versions, converted to ScottFree format,
are in scott-adams/games/scottfree/mysterious.tar.gz;
ZX Spectrum snapshots are in games/spectrum/mystsoft.zip)
## pirate
Pirate Adventure for the C64
## pirate.sfx
Pirate Adventure for the C64,
adapted by Jeff Jessee, 12jun79; save routines modified and
compiled with Blitz! by Gary Driggs.
## pirsrc.lzh
ASCII and tokenized BASIC source code of Pirate Adventure
for the C64, adapted by Jeff Jessee.
------------------------------------------------------
# if-archive/scott-adams/games/cpm:
## scott-adams-cpm.zip
Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M.
Z-80 required because the random number generator depends on the R register. It
has been tested on CP/M emulators that do implement the R register. Without the
R register, the interpreter will hang after printing the first room but before
accepting any commands.
The interpreter program is believed to be identical to what was shipped on 8"
floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware
made in the early 1990s.
[file is linked to games/cpm/scott-adams-cpm.zip]
------------------------------------------------------
# if-archive/scott-adams/games/scottfree:
## AdamsGames.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
ngi8ox3s9gfcand2
rp9eibu02f9vp2sv
4blbm63qfki4kf2p
89kxtet3vb9lzj87
m85x5yr0zbopyuyb
7nkd8ib4xbeqr7pm
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
zya3mo3njj58hewi
17 copyrighted Scott Adams adventures, plus a freely
distributable sampler. These text adventures were
commercially distributed in the 1970s and 1980s, but
today they are distributed as Shareware. The games have
been converted to "ScottFree" format.
Game conversion and readme file by Paul David Doherty.
## desert-scott.zip
An adventure in Scott Adams' TRS-80 game format, BSD
license, by Sam Trenholme.
"In the adventure, you are lost in a desert and need to
find the four treasures to win."
Archive also includes a Windows executable and a Z-code
version of the game.
[file is linked to scott-adams/games/zcode/desert-scott.zip]
## ghostking.zip
tuid: pv6hkqi34nzn1tdy
Initial release of GHOST KING, the first entry in the fictitious "Scott Adams
Literary Adventure Diversions" (S.A.L.A.D.) series of text adventures adapted
from classic tales. GHOST KING is provided in Scott Adams .dat format, playable
in ScottFree and other modern Scott Adams interpreters. It is based on William
Shakespeare's Hamlet and the storytelling style of Scott Adams circa 1980.
Documentation and ScottKit source code included.
Written and published in 2020 by Jason Compton.
## mysterious.tar.gz
The 11 Mysterious Adventures by Brian Howarth (1981-83),
converted to ScottFree format by Paul David Doherty:
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
(C64 versions with line-drawing graphics can be found as
scott-adams/games/c64/mystadv.zip; ZX Spectrum snapshots
as games/spectrum/mystsoft.zip)
## mysterious_blorb.zip
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted to Blorb files (with pictures)
by Evin Robertson.
See mysterious.tar.gz for a list of the games.
Note: To play these files you need the as yet
unreleased Nitfol 0.6.
## otheradv.zip
An archive of 8 miscellaneous adventures in the
Scott Adams Format. The adventures are as follows:
- Miner's Adventure, by Bruce Hansen
- James Bond Adventure (author unknown)
- Burglar's Adventure, by Bruce Hansen
- Romulan Adventure, by Jim Veneskey
- Top Secret Adventure, by Jim Veneskey
- Gamma World, by Jim Veneskey
- Marooned, by Kim Watt
- Undersea Conquest part I, by Marc Mandel
------------------------------------------------------
# if-archive/scott-adams/games/ti99:
## scott_adams_ti99_games.zip
Scott Adams adventures 1-12 in the TI99/4A
format. The archive includes:
- Adventureland
- Pirate Adventure
- Secret Mission
- Voodoo Castle
- The Count
- Strange Odyssey
- The Mystery Fun House
- Pyramid of Doom
- Ghost Town
- Savage Island Part I
- Savage Island Part II
- Golden Voyage
## home_brew_ti99_scottadams_games.zip
Amateur games written using Adventure
Editor and in the Scott Adams TI99/4A
format. The archive includes:
- The Great Advocado Adventure
- Matilda's Dilemma, by Bob Viering
- Escape from Cannibal Island, by Jims Soft
- Mystery of Captain Kidd, by Jims Soft
- Colossal Cave v4.0
- Colossal Cave - Masters Game
- Computorama, by Rusty
- Escape from Alcatraz, by Jon Green
- Gerry's Place
- Tomb of the Gray Elf, by John Stephens
- Knight Ironheart, by M. Weiand
- Moon Adventure
- Nessy
------------------------------------------------------
# if-archive/scott-adams/games/zcode:
## adamsinform.zip
17 Scott Adams adventures and a sample mini-adventure,
all converted from ScottFree to Inform (.z5):
- Adventureland
- Adventureland (sample version)
- Buckaroo Banzai
- The Count
- Ghost Town
- The Golden Voyage
- The Hulk
- Mystery Fun House
- Strange Odyssey
- Pirate Adventure (aka Pirate's Cove)
- Pyramid of Doom
- Return to Pirate's Isle
- Savage Island, Part I
- Savage Island, Part II
- Secret Mission (aka Mission Impossible)
- Sorcerer of Claymorgue Castle
- Spiderman
- Voodoo Castle
[file is linked to games/zcode/adamsinform.zip]
## desert-scott.zip
An adventure in Scott Adams' TRS-80 game format, BSD
license, by Sam Trenholme.
"In the adventure, you are lost in a desert and need to
find the four treasures to win."
Archive also includes a Windows executable and a Z-code
version of the game.
[file is linked to scott-adams/games/scottfree/desert-scott.zip]
## mysterious_inform.zip
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z5):
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
[file is linked to games/zcode/mysterious_inform.zip]
## mysterious_z6_blorb.zip
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with Blorb format graphics, by Colin Davies:
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
[file is linked to games/zcode/mysterious_z6_blorb.zip]
## mysterious_z6_noblorb.zip
The 11 Mysterious Adventures by Brian Howarth
(1981-83), converted from ScottFree to Inform (.z6)
with graphics drawn directly by the game's code,
by Aldo Cumani:
- The Golden Baton
- The Time Machine
- Arrow of Death Part 1 and 2
- Escape from Pulsar 7
- Circus
- Feasibility Experiment
- The Wizard of Akyrz
- Perseus and Andromeda
- Ten Little Indians
- Waxworks
[file is linked to games/zcode/mysterious_z6_noblorb.zip]
------------------------------------------------------
# if-archive/scott-adams/hints:
## AdamsHintReader.zip
A hint reader that lets you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints.
C source code and Archimedes executables by David Lodge.
[file is linked to solutions/AdamsHintReader.zip]
## AdamsHints.tar.Z
Complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty.
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to solutions/AdamsHints.tar.Z]
## AdamsHints.zip
Same as above, but with DOS CRLFs as line separators.
[file is linked to solutions/AdamsHints.zip]
## SAhints.zip
The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to solutions/SAhints.zip]
## adamssol.zip
Walkthroughs for 12 Scott Adams adventures
[file is linked to solutions/adamssol.zip]
------------------------------------------------------
# if-archive/scott-adams/interpreters/bunyon:
## bunyon-0.3-win32.zip
Bunyon 0.3 for Windows, by Stuart George.
## bunyon-0.3.tar.bz2
Bunyon 0.3 source code, written by Stuart George.
Bunyon plays Scott Adams/Adventure International
games and Adventure Editor games that are in the
TI99/4A format. Requires a Glk library for input
and output.
## build_bunyon.zip
Makefile and related files to download and build
Bunyon with GlkTerm. Version 1.0, by Thomas Insel.
------------------------------------------------------
# if-archive/scott-adams/interpreters/jscott:
## JScott.zip
JScott, a Scott Adams adventure interpreter in Java,
by Vasyl Tsvirkunov.
Freeware; source code and class files included.
------------------------------------------------------
# if-archive/scott-adams/interpreters/scottfree:
## CyScott.zip
CyScott 0.6, a port of ScottFree to the Cybiko
handheld by Athlor.
## ScottFree-1.18beta-TheCount-java.tar.gz
ScottFree J2ME Edition 1.18 beta version of
"The Count" by Scott Adams. This is a beta release
of ScottFree for Java enabled mobile phone devices,
by Alan Cox.
## ScottFree-Mac-1.0.1.cpt.hqx
ScottFree/Mac 1.0.1 by Scott Lemon, 1996, based
on ScottFree for Unix/PC by Alan Cox.
Reads and executes TRS-80 format Scott Adams
data files.
Macintosh (68k) executable and documentation.
## ScottFree.tar.gz
ScottFree release 1.14 for Unix and Linux,
by Alan Cox.
Reads and executes TRS-80 format Scott Adams data
files. C source code; needs curses and an ANSI C
compiler.
## asfdcurs.tar.gz
Another ScottFree Driver, revision 1.20, by Robert
Schneck, derived from Alan Cox's "ScottFree"
revision 1.14. This driver displays the Scott
Adams' games in the style of the VIC-20 releases.
Generic C source code plus Unix/Linux-specific
routines. Requires an ANSI C compiler and a curses
library.
## asfddos.zip
Another ScottFree Driver, revision 1.20, by Robert
Schneck, derived from Alan Cox's "ScottFree"
revision 1.14. This driver displays the Scott
Adams' games in the style of the VIC-20 releases.
MS-DOS executable plus DOS-specific source code.
## scott.arc
ScottFree ported to the Acorn Archimedes
(without curses) by Dave Lodge.
## scott.lha
ScottFree/Amiga 1.7, by Andreas Aumayr,
based on ScottFree 1.14 by Alan Cox.
## scott.zip
ScottFree release 1.14b for DOS, by Alan Cox.
Reads and executes TRS-80 format Scott Adams
data files.
ANSI C source code and DOS executable.
## scottfree-OSX.zip
ScottFree 1.14, compiled for Mac OS X by
Kevin Murphy.
## scottzx.zip
ScottFree Revision 1.14, adapted by Stefano Bodrato
to run in tiny environments.
------------------------------------------------------
# if-archive/scott-adams/interpreters/taylormade:
## taylormade-0.2.tar.gz
TaylorMade 0.2, written by Alan Cox.
An interpreter for the 2nd generation Adventure
International UK games. The interpreter is capable
of extracting the game data directly from an SNA
Spectrum snapshot.
## taylormade_aos4.lha
TaylorMade 0.2, compiled for AmigaOS 4 by Eugene Sobolev.
## taylormade_i386-aros.lha
TaylorMade 0.2, compiled for AROS (i386-aros, ABIv0) by Eugene Sobolev.
------------------------------------------------------
# if-archive/scott-adams/tools:
## beeb2sf.zip
BBC executable to ScottFree convertor, by David Lodge.
This program takes a BBC B or Electron executable of a
Scott Adams/Brian Howarth adventure and turns it into a
file usable by ScottFree. C source code included.
## sac.tar.gz
Scott Adams Converter; a small C program to convert
"Adventure" files from the ASCII format used by
Jim Veneskey to the more common TRS-80 ASCII format
(which is used by ScottFree, too).
By Bob Newell; C source code and documentation.
## scottcom-2.02-win32.zip
ScottCom version 2.02, Windows executables, originally by
Bjorn Gustavsson and updated by Stuart George.
A compiler for Scott Adams TI-99 adventure game files
(not TRS-80 format).
## scottcom-2.02.tar.bz2
ScottCom version 2.02, source code, originally by
Bjorn Gustavsson and updated by Stuart George.
A compiler for Scott Adams TI-99 adventure game files
(not TRS-80 format).
## scott2zip.tar.gz
Scott2Zip version 1.00, a Perl script to convert
Scott Adams data files from TRS-80 or TI-99/4 format to
Inform source code, by Bjorn Gustavsson.
## scottdec.zip
Converts a Scott Adams data file to readable format,
release 7, by Paul David Doherty.
Includes C source code and an MSDOS executable.
This file also contains TRS-80 format data files of the
public domain games "Adventureland" and "Pirate Adventure"
which can be played with ScottFree.
------------------------------------------------------
# if-archive/shells:
## advsh.tar.Z
The Adventure Shell, C source code by John Coker
## advshell.shar.Z
The Adventure Shell, a Bourne Shell script version
by Doug Gwyn, ca February 1984
## infodos.zip
Infocom-ise your Windows DOS prompt, by Graeme Cree
------------------------------------------------------
# if-archive/solutions:
## 2044.sol
tuid: 9et9r5f6lp9wjot0
Solution to 2044: Space Troopers, by Ambat Sasi Nair
## 2112.sol
Solution to 2112, by Ambat Sasi Nair
## 3.step
tuid: 1z2lxiqua980sedk
Solution to += 3: A Logical Adventure
## 3monkeys_solution.txt
tuid: 3589qkyytmiwczxh
Soulution for Three Monkeys, One Cage, by the game's
author, Robert Goodwin.
## Acorn_Adventure.zip
Solution and map (in GUEmap format) for the BBC
micro game "Acorn Adventure", by David Lodge.
## AdamsHintReader.zip
a hint reader that lets you look up individual hints from
the Scott Adams hint sheets in AdamsHints.tar.Z without
having to decode them manually, a compiler to create those
hint files, and the Scott Adams hints
C source code and Archimedes executables by David Lodge
[file is linked to scott-adams/hints/AdamsHintReader.zip]
## AdamsHints.tar.Z
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
ngi8ox3s9gfcand2
rp9eibu02f9vp2sv
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
4u7rgt3m62rzs707
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
complete hint sheets (not walkthroughs) to all the Scott
Adams adventures published by Adventure International,
including the code key from the end of Savage Island II
by David Librik, with additions by Paul David Doherty
The hints are coded so you don't accidentally read more
than you want to.
[file is linked to scott-adams/hints/AdamsHints.tar.Z]
## AdamsHints.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
ngi8ox3s9gfcand2
rp9eibu02f9vp2sv
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
4u7rgt3m62rzs707
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
same as above, but with DOS CRLFs as line separators
[file is linked to solutions/hints/AdamsHints.zip]
## Adv_walk.zip
tuid: fft6pu91j85y4acv
A walkthrough and maps (in GUEmap format) for the 350
point version of Adventure, by Julian Fleetwood.
## Aisle.wlk
tuid: j49crlvd62mhwuzu
walkthrough for Aisle, by the game's author, Sam Barlow
## Alabaster_walkthroughs.pdf
tuid: b2g8je1xxtqzei4u
Walkthroughs for the various endings to Alabaster.
## Alien_Research_Centre_3_Walkthrough.txt
tuid: cf9x7zhfnohedim
Walkthrough for the game "Alien Research Centre 3", written by Kenneth Pedersen.
## Amazon.sol
anonymous solution to Amazon (Trillium/Tellarium)
## AnchorSolve.txt
tuid: op0uw1gn1tjqmjt7
Walkthrough for Anchorhead, by Aeron Pax.
## Anchorhead_Guided_Tour.zip
tuid: op0uw1gn1tjqmjt7
A Guided Tour of Anchorhead, including 11 maps, a
playthrough and a glossary, created by Michael Hayes.
## Attack_of_the_Yeti_Robot_Zombies.txt
tuid: bt9tjt1fg2ucbxgc
Solution to Attack of the Yeti Robot Zombies, written by James Mullish.
## Aug4Solution.zip
tuid: cpwktis6qwh9ydn8
Solution to Augmented Fourth, release 4, written by the
game's author, Brian Uri.
## BabelMap.pdf
tuid: z5xgyw0jbt9r3ah1
Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format.
## Balances.solve
tuid: x6ne0bbd2oqm6h3a
walkthrough for Balances, by Gareth Rees
## Barsoom1.sol
tuid: 7q0px7tb8nqdvave
Solution for Barsoom Adventure #1: The Lost City,
by Fredrik Ekman.
## BastowA.sol
tuid: zw8qc2a1uvnqh1jb
99% walkthrough for The Secret of Bastow Manor,
by Andrew Williams
## BastowD.sol
tuid: zw8qc2a1uvnqh1jb
full walkthrough for The Secret of Bastow Manor,
by Dorothy Millard
## BiCon_Walkthrough.txt
tuid: 7m0wxpvzzwp2f0tb
Walkthrough for BiCon by the game's author, "rach".
## BlackscarMount.sol
anonymous solution to Blackscar Mount (Titan)
## Breakers.sol
anonymous solution to Breakers (Synapse/Broderbund)
## Bullhockey_solution.txt
tuid: d6onbnfgwk48o83j
d6onbnfgwk48o83j
Walkthrough for "Bullhockey!" by the game's author,
Bill Lindsay. For Release 1 / Serial Number 190106.
(the original competition walkthrough is in
games/competition2018/Bullhockey/Walkthrough/solution.txt)
## Bullhockey2_solution.txt
tuid: j8ixxid3k65ijwj3
Walkthrough for "Bullhockey 2" by the game's author,
Bill Lindsay.
## Bungle_Brothers.zip
tuid: boga2inj4rd1srdg
Solution and map (in GUEmap format) for the BBC
micro game "Bungle Brothers", by David Lodge.
## Burglar_SpeedRun.pdf
tuid: btbvrvpttrzts917
Map and solution for Doug Roberts' game "Burglar!",
made by Martin Doege.
## Busted-Support.zip
Hints, maps and a walkthrough for the Z-code game
Busted.
## Cacophony.zip
tuid: nihjg19j2hcroqb
Walkthroughs for Cacophony by the game's author,
Owen Parish.
## ColdAsDeath.txt
tuid: 3xazj7cj8jbbl02z
Walkthrough for Cold As Death, a realtime IF game that
can be found at .
Walkthrough written by Emily Short.
## CoS_walkthrough.txt
Walkthrough for City of Secrets by Emily Short,
by Kenneth Pedersen.
## Cragne_Manor_Room_by_Room_Guide.pdf
tuid: 4x7nltu8p851tn4x
A spoiler-ful, room by room guide to Cragne Manor.
## CrimsonCrown.sol
tuid: 4s2f1f8kl0gbeioa
anonymous solution to Crimson Crown (PolarWare)
## Curses.sol
tuid: plvzam05bmz3enh8
554 points walkthrough for Graham Nelson's Curses
(release 12, 11nov94; revised for release 16, 22aug96),
by Russ Bryan
## Curses.step
tuid: plvzam05bmz3enh8
minimal step-by-step solution to release 12 of Curses,
by Gareth Rees
## CursesR16.sol
tuid: plvzam05bmz3enh8
Solution to Curses release 16, by Marc Leduc.
Straightforward walkthrough, explanations and clue
locations, history of the Meldrews, dictionary of
mythology, lagachable objects, amusing things to do,
different ways to open the medicine bottle -
it's all there!
## DashSlapneyPatrolSol.txt
Solution for Dash Slapney, Patrol Leader by the game's
author, Andrew Schultz.
## DejaVu1.sol
anonymous solution to Deja Vu (ICOM/Mindscape)
## DejaVu2.sol
anonymous solution to Deja Vu 2 (ICOM/Mindscape)
## Desert.sol
Commented solution to Sam Trenholm's Desert Adventure
(which is in scott-adams/games/scottfree/desert-scott.zip)
## Dreamhold.zip
Hints, maps and a walkthrough for the Z-code game
The Dreamhold.
## Dungeon32b-Solution-Hints-Trivia.txt
A walkthrough, hints and trivia about Dungeon, the more
or less public domain version of the original MIT Zork,
version 3.2B.
## Dynamite_Powers_walkthrough.txt
tuid: z0ll5j2z6vlpqx4g
Walkthrough for Dynamite Powers vs. the Ray of Night! (The Director's Cut)
by the game's author, Mike Carletta.
## EndMeansEscape.sol
tuid: trosreee39kta199
Walkthrough for The End Means Escape, by Queen Kara.
## Enemies.sol
tuid: wazvwtxlf7us44qr
Solution to Enemies, by Paul J. Godfrey
## Essex.sol
anonymous solution to Essex (Synapse/Broderbund)
## EvenTheDevilMustDie.sol
tuid: 8qgfdrls3njowk98
Walkthrough for Even The Devil Must Die, by Dave Johnson.
## EverybodyDies.sol
tuid: lyblvftb8xtlo0a1
Walkthrough for Everybody Dies, by Jim Munroe.
## EverybodyDiesInvisiclues.html
Invisiclues in HTML format for Everbody Dies, by Jim
Munroe.
## Fahrenheit451.sol
anonymous solution to Fahrenheit 451 (Telarium)
## FarmersDaughter.odt
tuid: e2y0j4op7hkzamgt
Solution to Farmers Daughter, Z-code version,
written by Virto Nacine Cifetti. OpenDocument format.
## FineTune.sol
tuid: 39pi00x5dls5z2l2
Solution to Fine-Tuned, by the author, Dennis
Jerz.
## FishMess_wlkthr.txt
tuid: c95zi71i86rm6etd
Solution to the ALAN game A Very Hairy Fish-Mess,
written by the game's author, Byron Alexander Campbell.
## Flattened_London_Walkthrough.txt
tuid: mfqhj02butg1y0wf
Walkthrough for Flattened London by the game's author, Carter Gwertzman.
## Funhouse.txt
Step-by-Step solution to Mystery Funhouse,
by Hayden Presley.
## Gc-gam.sol
tuid: oapi61oln37cs95o
solution to GC: A Thrashing Bit Parity of the Mind,
by Richard Cuddy.
## GenesisQuest.zip
Maps and a walkthrough for Genesis Quest, by the game's
author, Mike Gerwat.
## GerbilRiot.sol
tuid: 13yihrzjzw1j86uz
Solution to Gerbil Riot, by Duncan Cross.
## Getfeldt_walkthrough.txt
Walkthrough for Getfeldt's Treasure, by Richard Bos.
## GrooveBillygoat_solution.txt
Solution to Groove Billygoat.
## GuiltyBastards.txt
tuid: g02gj35cieg77y62
Walkthrough for Guilty Bastards, by Terri Sheehan.
## HLAA-walk.txt
tuid: ba6xlbvc9gq3fks9
Walkthrough for HLA Adventure.
## Haunted_House.txt
Solution to Haunted House (Radio Shack), by
Stefano Lorenzin
## HHGTTG64.txt
tuid: 2mh2g9qiz5lknm9s
Solution to Hitch Hiker 64 (later renamed Cosmic
Capers), by Andrew Williams
NOTE: This is not related to the Infocom's
Hitchhikers Guide to the Galaxy game
## Heroine.sol
tuid: 0lw7xjk3cplb0we7
Solution to Heroine's Mantle, by Paul Godfrey.
## I-0.sol
tuid: a3ym4ipix7sjsfrf
a plot tree for I-0: Jailbait on Interstate Zero,
by Bruce Hollebone
## Intruder-Support.zip
Hints, maps and a walkthrough for the Z-code game
Intruder.
## Invasion.sol
anonymous solution to Invasion, an adventure
by Robert Henderson
## Jigsaw.sol
tuid: 28uhmejlntcbccqm
Solution to Jigsaw, by Bonni Mierzejewska, revision 3
## Jigsaw.step
tuid: 28uhmejlntcbccqm
Amply commented step-by-step solution to Jigsaw,
by Gareth Rees.
## KGB.sol
walkthrough for KGB (Cryo/Virgin Games)
by Stan Kobylanski
## KOASol.txt
Walkthrough for Kingdom of Amphibia, by Al.
## Losing_Your_Grip_Solution.zip
tuid: folz7olvvczasp88
Step-by-step solution to Losing your Grip. Solution
by Paul J. Godfrey with suggested improvements by
D.J. Picton, converted to HTML by Magnum.
## Lost_Dutchman_Gold.txt
Solution to Lost Dutchman's Gold, by
Stefano Lorenzin
## Mars.sol
tuid: e5sbhgyn43h5fum4
Solution to The Pyramids of Mars, by Richard Cuddy
## Mindshadow.step
tuid: m2wl06w0irs8vgdc
stepwise solution to Mindshadow, by Stefan Jokisch
## Mindwheel.sol
anonymous solution to Mindwheel (Synapse/Broderbund)
## Moon-Shaped.txt
tuid: d93xs619qx1au1ua
Walkthrough for release 2 of the game Moon-Shaped, by
the game's author, Jason Ermer.
## MortlakeManorGameTranscript.txt
tuid: 5acwwdfbclwq9bj4
Game transcript for Mortlake Manor by the game's author,
Ben Chenoweth.
## MortlakeManorInvisiHints.html
tuid: 5acwwdfbclwq9bj4
Invisi-clue style hints for Mortlake Manor, as a HTML
file. Written by the game's author, Ben Chenoweth.
## Muse.Solve
tuid: j2e98wy467jfih8q
detailed solution plus observations on Muse,
by Quentin D. Thompson
## Mystery_Mansion.txt
Walkthrough for Bill Wolpert's 1978 game
Mystery Mansion.
## Necrotic_Drift_Walkthrough.txt
Walkthrough for Robb Sherwin's Necrotic Drift.
## OO-Topos.sol
tuid: 5irzneiwxk4aqce5
anonymous walkthrough for OO-Topos (Michael Berlyn/
Polarware)
## One_Girl.txt
tuid: ed9w1m9dyz0y15z7
Solution to One Girl, by DJ Incendration.
## PaperChase.sol
tuid: yq8eqjou1mk3sw2q
Solution for Paper Chase, by Candyce Young-Fields.
## Parade.comment.txt
tuid: wmk9ipzv1qmgspor
Solution to Everybody Loves a Parade, a commentary on the
genesis and development of the game, and some programming
tips for TADS beginners, by Cody Sandifer
[file is linked to games/mac/Parade.comment.txt, to
games/pc/parade.txt, and to games/tads/Parade.comment.txt]
## PythosMask_walkthrough.txt
tuid: spsnevz1br6f2z3v
Walkthrough for Pytho's Mask by the game's author,
Emily Short.
## Questmaster.txt
Solution to Questmaster: The Prism of Heheutotol
(Miles Computing), by Stefano Lorenzin
## Quest_for_the_Serpents_Eye_solution.pdf
tuid: j1veyojrfnufx1u8
Solution for Quest for the Serpent's Eye by the game's author, Steven Hanulik.
## RANS_walkthrough.rtf
tuid: n2f4o8ce30xthyvs
A walkthrough for RANS: An Interworld Progress, in rich
text format, written by the game's author, Bob Reeves.
## Relief.walkthrough.txt
tuid: z8wgwnz83s66y3ku
Walkthrough for Hunt for Relief by the game's
author, Christian Gaertner.
## Room206_wlkthr.txt
tuid: bo1damdgdg4oy554
Solution to the ALAN game Room 206,
written by the game's author, Byron Alexander Campbell.
## RttC_walkthrough.txt
tuid: 5bo8vhrguyr1d11s
Walkthrough for the game "Return to the Castle", written by Kenneth Pedersen.
## SAhints.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
aqy6km542aq20jh4
wkaibkem4nxzo53y
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
rp9eibu02f9vp2sv
89kxtet3vb9lzj87
zya3mo3njj58hewi
dy4ok8sdlut6ddj7
4yo4je8dh53ug9qs
The offical hints, taken from the original AI hint
sheets (in rich text format) and maps (in GUEmap
format) for all the Scott Adams' games, compiled by
Julian Fleetwood.
[file is linked to scott-adams/hints/SAhints.zip]
## SavePrinceton.sol
tuid: x8ai96w31jkizy4n
walkthrough for Save Princeton, by Koen van der Drift
## SavoirFaireInvisiHints.html
tuid: p0cizeb3kiwzlm2p
Invisi-clue style hints for Savoir-Faire, as a HTML file.
Written by the game's author, Emily Short.
## Severed_Heads.txt
tuid: ubtikyixkpl5yqte
Solution to Severed Heads (Sir-Rah), by
Stefano Lorenzin
## Sex_Artist_Walkthrough.htm
The solution for The Sex Artist v. 1.1 by A. Ninny
(a pornographic TADS game), solution written by
the original author.
## ShapesSol.zip
tuid: svslp7lp8l61pxpu
Walkthrough and map for Shapes, by Al.
## ShardsOfTime.sol
anonymous solution to The Shards of Time (Titan)
## Shrinking_Man.txt
Solution to The Incredible Shrinking Man Adventure,
by Stefano Lorenzin
## SlapThatFish.txt
Strategy guide, progressive hints, and walkthrough for
Slap That Fish, written by Michael Martin.
## SoFar.sol
tuid: rcrihauxixy48svr
solution overview and step-by-step walkthrough for So Far,
by Paul J. Godfrey
## SoFar.step
tuid: rcrihauxixy48svr
solution and step-by-step walkthrough for SoFar,
by Stefan Dube
## SoftPornSolve.zip
tuid: iumkhjn240gq59ws
walkthrough and maps for Softporn Adventure in HTML format,
by Catz
## Sols1.zip
tuid: rxchvdelv5ebduze
fft6pu91j85y4acv
p976o7x5ies9ltdh
0odl661ptrlyo1ld
42b18ov4c4ao88za
a3ege93gjofe5q0m
m2wl06w0irs8vgdc
0dbnusxunq7fw5ro
vrsot1zgy1wfcdru
yzzm4puxyjakk8c4
mostly anonymous solutions to the following games:
- A Mind Forever Voyaging (Infocom)
- Adventure Quest (Level 9)
- Ballyhoo (Infocom)
- The Bard's Tale I (by John R. Barnsley)
- Beyond Zork (Infocom)
- Border Zone (Infocom)
- Borrowed Time (Activision)
- Brimstone (Synapse/Broderbund)
- Bureaucracy (Infocom)
- Colossal Adventure (Level 9)
(later released as Jewels of Darkness, Part One)
- Cutthroats (Infocom)
- Deadline (Infdocom)
- Demon's Tomb (Melbourne House/Virgin-Mastertronic)
- Dream Zone (Baudville Software)
- Dungeon Adventure (Level 9)
(later released as Jewels of Darkness, Part Three)
- Dungeonmaster
- Enchanter (Infocom)
- Fish! (Magnetic Scrolls/Rainbird)
- Gateway (Pryority)
- The Guild of Thieves (Magnetic Scrolls/Rainbird)
- Hitchhiker's Guide to the Galaxy (Infocom)
- Hollywood Hijinx (Infocom)
- Infidel (Infocom)
- Jinxter (Magnetic Scrolls/Rainbird)
- King's Quest I (Sierra On-Line)
- King's Quest II (Sierra On-Line)
- King's Quest III (Sierra On-Line)
- King's Quest IV (Sierra On-Line)
- Leather Goddesses of Phobos (Infocom)
- Legend of the Sword (Rainbird)
- The Lurking Horror (Infocom)
- Maniac Mansion (Lucasfilm Games)
- Mindshadow (Activision)
- Moonmist (Infocom)
- The Pawn (Magnetic Scrolls)
- Personal Nightmare (Horrorsoft)
- Phantasie (Logical Design Works) - incomplete
- Planetfall (Infocom)
- Plundered Hearts (Infocom)
- Seastalker (Infocom)
- Shadowgate
- Sherlock: The Riddle of the Crown Jewels (Infocom)
- Sorcerer (Infocom)
- Spellbreaker (Infocom)
- Starcross (Infocom)
- Stationfall (Infocom)
- Suspect (Infocom)
- Suspended (Infocom)
- Tass Times in Tone Town (Activision)
- Transylvania (Penguin Software)
- Trinity (Infocom)
- The Uninvited (Mirrorsoft)
- Wishbringer (Infocom)
- Witness (Infocom)
- Zork I (Infocom)
- Zork II (Infocom)
- Zork III (Infocom)
## Sols2.zip
tuid: ag3hyv123dhr0rkv
j600tz4vee328efb
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
hew4c6rciycb6vog
j0rc3pj9kgfv1sd6
lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
c8656ugbdfxth98f
dy4ok8sdlut6ddj7
2mh2g9qiz5lknm9s
66m5m7t0gmcssqk0
yh55ddwrvg32ceig
01fpne84vu6y11oq
6dzy6mc93tf0nzfs
5k1k500xig1q0ryb
rjubh9qg6yoc56ex
m2wl06w0irs8vgdc
n61uyfnxvl32owd1
xpu2ut59zeayt91w
1nknb6yrwsng1od1
0dbnusxunq7fw5ro
5aizbla9gf9ivzre
4lv4wa8wkvhhazf6
16dfu06zzfijcsdn
oiazjb4r7n49thmu
anonymous stepwise walkthroughs for the following games:
- Ten Little Indians
- Adventureland
- Amazon
- Arrow of Death
- Aztec Tomb
- CIA Adventure
- Castlemaze Adventure
- Cavern of Riches
- Circus
- Sorcerer of Claymorgue Castle
- Computer Adventure
- Cracks of Fire
- Dallas Quest
- Darth Vader
- Dutchman's Gold
- Enchanter
- Escape from Pulsar 7
- Prehistoric Man
- Feasibility Experiment
- Fools Gold
- The Golden Baton
- Grave Robbers
- Groot Avontuur (Dutch)
- Gruds in Space
- The Hitchhiker's Guide to the Galaxy (not Infocom)
- The Hobbit
- House of Seven Gables
- Hulk
- In den Beginne (Dutch)
- Journey to the Center of the Earth
- King Tut's Tomb
- Mask of the Sun
- Mindshadow
- Miser
- Mission Asteroid
- Mission Impossible
- Moon Base Alpha
- Nijmegen Avontuur (Dutch)
- Perseus and Andromeda
- Pirate Adventure
- Pyramid of Doom
- Quest of Merravid
- Ring of Power
- Saturn 3 (Dutch)
- Secret of Kublaih
- Serpents Star
- Spider Mountain
- Spiderman
- Starcross
- Steen der Wijzen (Dutch)
- Stoneville Manor
- The Beyond (Dutch)
- The Time Machine
- Tunnel Adventure
- Twin Kingdom Valley
- Ulysses and the Golden Fleece
- Underground Adventure
- Urban Upstart
- Voodoo Castle
- Waxworks
- Wega Station
- Will o'the Wisp
- Wizard and Princess
- Wizard of Akyrz
- Zork I
- Zork II
- Zork III
## Sols3.zip
tuid: ag3hyv123dhr0rkv
cvjb4v0zmzjpannk
2os211n1do5qmg72
rc8pb1ic1g2c0gh8
rxchvdelv5ebduze
x7cvej7bm7ixiz0a
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
cj05ocxhay4dbrfs
4blbm63qfki4kf2p
89kxtet3vb9lzj87
zya3mo3njj58hewi
dy4ok8sdlut6ddj7
p976o7x5ies9ltdh
4s2f1f8kl0gbeioa
qqcpbuboq7jzvd15
unwxltvetgma99fp
4yo4je8dh53ug9qs
m2wl06w0irs8vgdc
rmh7fc9qmdl3w947
n61uyfnxvl32owd1
1nknb6yrwsng1od1
4f5m8trlobzrqi0a
0dbnusxunq7fw5ro
5aizbla9gf9ivzre
4lv4wa8wkvhhazf6
iumkhjn240gq59ws
anonymous stepwise walkthroughs for the following games,
converted from Apple II solution disks:
- 221b Baker Street
- Abyssal Zone
- Adventureland
- Alpine Encounter
- Amazon
- Ark of the Covenant
- Birth of the Phoenix
- Black Cauldron
- Blade of Blackpoole
- Captain Cuckoo
- Chambers of Xenobia
- Coveted Mirror
- Cranston Manor
- Creature Venture
- Crimson Crown
- Critical Mass
- Crypt of Medea
- Curse of Crowley Manor
- Cutthroats
- Dallas Quest
- Dark Crystal
- Deadline
- Death in the Caribbean
- Demons Forge
- Destiny
- Dragon World
- ET Comes Back
- Earthquake
- Enchanter
- Escape From Rungistan
- Escape From Traam
- Fraktured Faebles
- Gelfling Adventure
- Ghost Town
- Golden Voyage
- Gruds in Space
- Hitchhikers Guide to the Galaxy
- Incredible Shrinking Man
- Infidel
- Kabul Spy
- Kings Quest II
- Kukulcan
- Leather Goddesses of Phobos
- Lucifers Realm
- Man-Eng
- Mask of the Sun
- Masquerade
- Mindshadow
- Mission Impossible
- Mummys Curse
- Mystery Fun House
- Neverending Story
- Palace in Thunderland
- Phantasie
- Pirate Adventure
- Planetfall
- Pyramid of Doom
- Questron
- Race for Midnight
- Sands of Egypt
- Seastalker
- Secret Agent
- Serpents Star
- Sherwood Forest
- Softporn Adventure
- Sorcerer
- Sorcerer of Claymorgue Castle
- Space Ace
- Starcross
- Suspect
- Suspended
- The Hulk
- The Institute
- The Quest
- The Witness
- Time Zone
- Tracer Sanction
- Transylvania
- UltimaIII
- Ulysses
- Viking Quest
- Voodoo Castle
- Wishbringer
- Wizard and the Princess
- Wizardry II
- Wizardry III (partial)
- Zork I
- Zork II
- Zork III
- Zorro
## SpeculativeFiction_walkthrough.txt
tuid: hq39kkky5ydqie
Annotated walkthrough for Speculative Fiction, written
by the game's authors.
## Spirit-Transcript.doc
tuid: tqpowvmdoemtooqf
Complete transcript to Spiritwrak Release 3,
following the step-by-step solution by Paul J.
Godfrey and Shawn Doherty (from the file
spirit.step), generated by Marco Cavagna.
## Stolen_Lamp.zip
tuid: ijj0lf7qomiy5f8p
Solution and map (in GUEmap format) for the BBC
micro game "Stolen Lamp", by David Lodge.
## STRATA_AoA_Strategy_Guide_sample.pdf
tuid: 8p07jillqdxzpukd
Hints and walkthrough for The Baker of Shireton
by Hanon Ondricek.
## Supernova.txt
tuid: 4kzpaculjx4r2fxf
Walkthough for Supernova, by Ramon Bartschat.
## Swalks.zip
tuid: ag3hyv123dhr0rkv
clc9a8hnvx79pabw
iumkhjn240gq59ws
Walkthroughs (in RTF) and maps (in GUEmap format)
for the following games, by Julian Fleetwood:
- Softporn Adventure
- Mission Asteroid
- Wizard and the Princess
- Mystery House
## TassTimes.step
stepwise solution to Tass Times in Tonetown,
by Stefan Jokisch
## Teacher_Feature.txt
Solution to Teacher Feature by the game's author,
Paul Equinox Collins.
## TheApprentice.sol
Solution to The Apprentice, by Ambat Sasi Nair.
## TreasureIsland.sol
anonymous solution to Treasure Island
## Undertow.sol
tuid: g0b7u3xlo585dt5y
Anonymous solution to Undertow.
## Unease-walkthu.sol
Explanation of how to access the walkthrough built
into Unease, from the game's author, Brendan O'Brien.
## UnscientificFiction.txt
tuid: visgp8mtw1wjlrx5
Walkthrough for Unscientific Fiction by the game's
author, Tom Tervoort.
## Waterbird.wlk
tuid: s2sf6bgb1u5yojib
Anonymous solution to Waterbird.
## Weather.zip
tuid: 00wlim27k5d1hmf2
Walkthrough (in RTF) and a map (in GUEmap format) for
A Change in the Weather, by Julian Fleetwood
## WHHOGG_Walkthrough.html
tuid: nob419tqvifcsqwd
Walkthrough for What Heart Heard Of, Ghost Guessed, by the game's
author, Amanda Walker.
## WinchesterTraverse.html
A successful traversal of Winchester's Nightmare,
created by Nicholas Gowan.
## WomanHints.txt
tuid: jicj96i5dtdra2j8
Invisiclues style hints for Inside Woman (release 5)
by the game's author, Andy Phillips.
## YouAreStandingInACaveWalkthrough.docx
tuid: qkrts6897hdqp1rv
The forum thread that inspired the game You are standing
in a cave..., by Caroline Berg.
## aayela_walk.txt
tuid: p5aumfiwlv23qgfg
Walkthrough for Aayela by the game's author,
Magnus Olsson.
## abbey.sol
tuid: jws3f7j27s1mbi5n
general hints (objectives) and full stepwise walkthrough
for The Abbey of Montglane v1.1, by Audrey De Lisle
## above.sol
tuid: c7rwyz7ma51wi1oa
Solution to Above and Beyond, version 1.1, written by
Paul J. Godfrey, with additions by the game's author,
Mike Sousa.
## acid.sol
tuid: 86d7aest1ywd0eem
walkthrough for Acid Whiplash, by Rybread Celsius and
Cody Sandifer
## acorncourt.sol
Walkthrough for Acorn Court
## adamssol.zip
tuid: cvjb4v0zmzjpannk
ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
rlxb5i0vjrnfr6x9
hew4c6rciycb6vog
025dj4on6jr2c867
cj05ocxhay4dbrfs
89qmjvv4cb0z93t5
89kxtet3vb9lzj87
zya3mo3njj58hewi
4yo4je8dh53ug9qs
dy4ok8sdlut6ddj7
walkthroughs for 12 Scott Adams adventures
[file is linked to scott-adams/hints/adamssol.zip]
## admuseum.sol
tuid: qy71dav9yelvt3gy
Solution to The Adventurers' Museum - Legacy of the
Necromancer: Part I, by Ambat Sasi
## adv660-hints.txt
tuid: fft6pu91j85y4acv
Question and answer hint file for the 660 point
version of Colossal Cave (Adventure 4+ version 10.06).
Version 1.1, originally written by Arthur DiBianca
and amended by Mike Arnautov.
## adven550.sol
tuid: fft6pu91j85y4acv
Solution to a 550 points version of Colossal Cave,
by Barbara Baser
(the game described here is slightly different from the
one in games/source/adv550s.zip)
## adventure-walkthrough.txt
tuid: fft6pu91j85y4acv
annotated step-by-step solution to the 350 points
version of Colossal Cave. Revised by Jessica Allan,
based on a solution by Sean L. Palmer.
## adventure.step
tuid: fft6pu91j85y4acv
commented stepwise solution to the 350 points version
of Colossal Cave
## aftrmath.txt
tuid: coehmf85g72ttpnf
Walkthrough for Aftermath, by the game's author.
## agent.sol
tuid: q6l5bwv1o1x9bhyp
Solution to Special Agent, by Ambat Sasi
## aliens.sol
tuid: wnr4i2zcylqh5xrh
Solution to Space Aliens Laughed at my Cardigan,
by Nils Barth.
## anchor.sol
tuid: op0uw1gn1tjqmjt7
Solution to Anchorhead, by Mike Wallis
## anchorhead-2017-solution.html
tuid: op0uw1gn1tjqmjt7
Solution for Anchorhead (2017), by Daniele Raffo.
## anchorhead-invisiclues.zip
tuid: op0uw1gn1tjqmjt7
Rot13 Invisiclues for Anchorhead, both the 1998 and 2018
versions, by Dan Fabulich. (Version 2)
## asylum.sol
Solution to the Z-code game Asylum.
## atomia.sol
tuid: zchyzjdu03bmaf8s
Solution to Atomia Akorny, by Ambat Sasi
## atwork.sol
tuid: p0sm7uf4nvwovubo
Walkthrough for "Danger! Adventurer at work!",
originally a Quill game by Simon Avery and then
ported to Inform by Duncan Cross.
## aztec.sol
tuid: 01fpne84vu6y11oq
Solution to Aztec Tomb (Part 1), by Ambat Sasi
## baltimore-24_solution.txt
tuid: 1ymyzuvvjhr61rik
Solution to Baltimore 24, written by James Mullish.
## baton.step
tuid: v148gq1vx7leo8al
stepwise solution to Brian Howarth's The Golden Baton,
by R. Rainbird
## bear.sol
tuid: c9ll6cr8zr1txtfe
Solution to A Bear's Night Out, by Ambat Sasi Nair
## bedlam.sol
tuid: 3oj97yagdl2990cs
Solution to Bedlam, by Ambat Sasi
## blues_walkthru.txt
tuid: 4bmqk187943zmwze
Walkthrough for Tinseltown Blues, by Eytan Zweig.
## bmiss.sol
Solution to the TADS game Bmissfille, by Ambat Sasi Nair
## boggit.txt
tuid: u0g7gbzeuy73okfc
some hints for The Boggit (Delta 4), by Mario Moeller
## boggit.step
tuid: u0g7gbzeuy73okfc
commented stepwise solution to The Boggit (Delta 4),
by Jacob Gunness
## borrowedtime.sol
stepwise solution to Borrowed Time
## breath12.sol
tuid: bl9e7uaffk1aybni
Solution to Breath Pirates 1.2, by Ambat Sasi Nair
## bse.sol
tuid: 290phmec0t6qcy85
commented stepwise solution to BSE (releases 2 and 3)
by Paul J. Godfrey
## busted.hnt
tuid: v5xsbaedcb9p29bq
Hints for Busted! by Dan Shiovitz, Walter Sandsquish
and Robert A. deLisle.
## busted.sol
tuid: v5xsbaedcb9p29bq
stepwise solution to Busted, by Paul J. Godfrey
## castaway.sol
tuid: s1r5mnwjbexdk746
Solution to Castaway, by Ambat Sasi
## castle_ralf_hints.zip
tuid: eep311yujt9zsnwj
Hints for Castle Ralf by the game's authors,
in Microsoft Word format.
## cave.sol
tuid: j82egac597oy0z29
Solution to Cave Adventure, by Ambat Sasi
## cbsswalk.zip
Walkthrough for Sierra's "The Colonel's Bequest -
A Laura Bow Mystery", by Julian Fleetwood.
## centipede.sol
tuid: joahn3xg3fcr2w5p
Walkthrough for J. Robinson Wheeler's game Centipede,
including multiple winning endings, by Michael Martin.
## christminster.sol
tuid: fq26p07f48ckfror
solution, point list, and list of objects for
Christminster, by Audrey De Lisle
## circus.hints
tuid: bdnprzz9zomlge4b
hints for Mysterious Adventure No. 6: Circus,
typed in by Petter Sjoelund
## cliff.sol
tuid: 0ao3c7j1rtzsnce6
Solution to Cliff Diver: Investigator for Hire -
The Case of Crime to the Ninth Power, by Ambat Sasi
## cosmos.sol
tuid: 9bgglbug7g1fxlxe
walkthrough for Cosmoserve (1991 version), by Al G.
## cplay-hints.html
Hints for Child's Play by the game's author, Stephen
Granade.
## cragne-manor-spoiler-free-walkthrough.txt
tuid: 4x7nltu8p851tn4x
A spoiler-free walkthrough of Cragne Manor (2018).
This is a list of rooms in a solvable order, with no
explicit hints on how to solve the puzzles when you arrive.
Made available in the public domain by Dan Fabulich.
## crimeadv.sol
tuid: 3h5w456zr227f17w
Solution to Crime Adventure version 1.52, by Ambat Sasi
## criticalbreach.txt
tuid: d4d28pkufwxfhen
Solution to Critical Breach, by the game's author.
## crypt.sol
tuid: jit18qoxczywz9kx
Solution to Crypt, by Ambat Sasi
## cryp3sol.zip
tuid: t5cerzh97qwhoyxt
c5qp3sk08m3y3yyk
ren2pwo8ewfbh64q
solutions for the 3 games in crypt30.zip, by Ambat Sasi:
Rings for Bony Fingers, Ghost Riders of El Diablo,
Dr. Death's House of Horrors
## cycles_hints.htm
tuid: abbys81jz2sigdeu
Hints for Vicious Cycles, by the game's author,
Mark Simon. HTML format.
## dampcamp.sol
Solution to the TADS game The Damp Camp, by Ambat Sasi Nair
## darkcon.sol
tuid: 5pbekb695u335kdp
Solution to Dark Continent, by Ambat Sasi
## darknite.sol
tuid: 5t3gcq3ud4tl7i29
Solution to Darknight, by Ambat Sasi
## deep_breathing_walkthru.txt
Walthrough for Deep Breathing, by Viktor Sobol.
## deephome.sol
tuid: x85otcikhwp8bwup
Solution to Deephome, by Ambat Sasi
## deepspace.step
tuid: k82q3libhff6ks8l
stepwise solution to Deep Space Drifter, by Paul J. Godfrey
## delusion.sol
tuid: m85rnpq6x77jyzc3
stepwise solution to Delusions, by Paul J. Godfrey
## demonstomb.hnt
hint book for Demon's Tomb - The Awakening
by Christopher E. Forman
## detective_solution.txt
tuid: 1po9rgq2xssupefw
Solution to Detective, written by James Mullish.
## diabolical_walkthru.txt
Walkthrough for Diabolical by the game's author,
Cleo Kraft.
## diemasse.html
tuid: vldd8mzuj3kgvu3f
Walkthrough for Die Vollkommene Masse by the game's
author, Alice Merridew.
## ditchday.sol
tuid: 2ungxx2lyy5sob4g
Solution to Ditch Day Drifter, by Ambat Sasi
## ditchday.step
tuid: 2ungxx2lyy5sob4g
stepwise solution to Ditch Day Drifter, by Paul J. Godfrey
## doll.sol
tuid: vdzom99fus581ak8
Solution to The Zuni Doll, by Ambat Sasi
## dracula.txt
tuid: 7aw10qdg5l0b4bo4
Walkthrough for the Dutch text adventure Dracula,
by John Stigter.
## dracula_prince_of_darkness.txt
tuid: hy4inhlsv3udyu9g
Walkthrough for Paul Johnson's
"Dracula, Prince of Darkness".
## dreamlands.sol
Walkthrough for Echappee Belle Dans Les Contrees du Reve,
by JB Ferrant.
## droganya.sol
tuid: l0x3ovh4n31y9o1n
Solution to Castle Droganya, by Ambat Sasi
## ducksoup.sol
tuid: jzo1x3sl5711ymnt
Solution to Ducksoup, by Audrey De Lisle
## dudley.sol
tuid: zr1khxl255lrku78
Solution to A Dudley Dilemma, taken from the source code
in games/source/agt/dudley_s.zip
## dumontmaps.pdf
tuid: s261gocee0qwv4rs
Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden
## dung-map.zip
tuid: 4gxk83ja4twckm6j
2-page PostScript map of Dungeon, by David Newkirk
## dungeon.ps
tuid: 4gxk83ja4twckm6j
PostScript map of Dungeon (5 pages),
built with admap by Darin Johnson
## dungeon.sol
tuid: 4gxk83ja4twckm6j
Solution to Dungeon version 3.1, by David Horowitz
## dunjin.hints
tuid: rttyslxbpsicwjyc
hints for The Dungeons of Dunjin, by W. Mintardjo
## dunjin43.sol
tuid: rttyslxbpsicwjyc
stepwise solution to Dunjin 4.30, by Paul J. Godfrey
## dyanty.sol
tuid: t44v6axdfbgit7qd
Solution to Caves of Dyanty, by Ambat Sasi
## eas.wlk
tuid: xtlhfet0vixthar5
Walkthrough for Earth and Sky, by Paul O'Brian.
## edifice.rec
step-by-step walkthrough for The Edifice, by Lucian Smith
[file is linked to
games/competition97/inform/edifice/edifice.rec]
## ekphrasis.txt
tuid: dkx1r6fivxc1j3u7
Walkthrough for Ekphrasis by the game's author, Le Jibe.
## elf.sol
tuid: ctrwd117p4tvkpdh
Solution to The Elf's Christmas Adventure, by Ambat Sasi
## elsinore.sol
tuid: 6b8ekexh43u6gz99
Solution to Castle Elsinore version 1.0, by W. Mintardjo
## enchantedcastle.txt
tuid: vnp0h509iaxlyae6
Solution to Enchanted Castle, by W. Mintardjo
## enhanced.sol
tuid: wrkyc6e7xdfi5mvp
solution, point list, and map for Enhanced (versions 1
and 2), by Audrey De Lisle
## enterprise_hints.html
Hints for "The Enterprise Incidents: a Middle School
Fantasy" by the game's author, Brendan Desilets.
## eric.sol
Solution to Eric the Unready, by Beowulf
## eric_dm.sol
Solution to the Z-code game Eric the Power-Mad
Dungeon Master.
## fallacy_of_dawn.txt
tuid: n8ngm7hx5z5e9csz
Walkthrough for Fallacy of Dawn, by Natalie Charlesworth.
## farmers-daughter.txt
tuid: e2y0j4op7hkzamgt
solution to Farmers Daughter
## filaments.txt
tuid: sqrtp4hlg5x7oli4
Solution to Filaments by the game's author, JB Ferrant.
## finding_martin.txt
tuid: tmf83w8qcbeiibeq
Walkthrough for Finding Martin, by the game's author.
## firebird.sol
tuid: d9h1r3d920ap8ajf
Solution to Firebird, by Brendan Desilets
## firwitch.sol
tuid: zywbjqch3w9elp79
Solution to John's Fire Witch, by Ambat Sasi
## firwitch.step
tuid: zywbjqch3w9elp79
stepwise solution to John's Fire Witch, by Paul J. Godfrey
## flingsho.sol
tuid: mtglkpecro1rq2mp
Solution to Odieus's Quest for the Magic Flingshot
by Ambat Sasi
## fourin1.sol
tuid: 1dg2yp15g6tm6izy
Solution to Fourin1, by Paul J. Godfrey
## frenfive.sol
tuid: 4lyivfptn0eed4a1
Solution to The Frenetic Five vs. Sturm und Drang,
by Ambat Sasi.
## fren5-2.sol
tuid: lax9p102k6irr1x8
Solution to The Frenetic Five vs. Mr Redundancy Man,
by Ambat Sasi.
## fren5-3.sol
tuid: jvgcipf8g5v88nis
Solution to The Frenetic Five vs. The Seven Deadly Dwarves,
by Ambat Sasi.
## frobozz.sol
tuid: jk6dlgkrh7zn5r9d
step-by-step solution to Frobozz Magic Support,
release 2, by Paul J. Godfrey
## frozen.sol
tuid: npl74q0vd4g5lyf6
Solution to Frozen: A Night at the Lab, by Ambat Sasi
## frust.sol
tuid: e024d2chlp6pxa6c
step-by-step solution to Frustration, v1.01 release
960114, by Paul J. Godfrey
## ftf.sol
tuid: p4dlfwy4yg6pzdba
step-by-step solution to First Things First, v1.01
release 20010723, by Paul J. Godfrey
## gateway.hnt
very explicit hint book for Frederik Pohl's Gateway
## geishaCheatSheet.html
tuid: 71so2t5p2cg90nm1
Descriptions and tables of the internal workings of the
Bleach of Etiquette (Geisha Sim) portion of When Help
Collides, by the game's author, J.D. Berry.
## geishaWinningSession.html
tuid: 71so2t5p2cg90nm1
Transcript of a winning game, with a commentary, for the
Bleach of Etiquette (Geisha Sim) portion of When Help
Collides, by the game's author, J.D. Berry.
## gfleece.sol
tuid: zcgjkl8dpeza1yh6
step-by-step solution to Jim MacBrayne's The Golden Fleece,
by Richard A. Cuddy
## ghost_train.txt
tuid: puy56alubcq0c4e9
Solution for Ghost Train, by Daphne Brinkerhoff.
## gpeace.walkthru
Walkthrough for Galactic Peace by the game's author,
Jeffrey Rosenthal.
## grip.sol
tuid: folz7olvvczasp88
step-by-step solution to Losing Your Grip,
by Paul J. Godfrey
## gumshoe.sol
tuid: 1ho4lvchvukpgfld
step-by-step solution to Gumshoe, by Paul J. Godfrey
## gym.sol
tuid: 5rdx9d8r01z2g6ni
Solution to Gymnasium, by Ambat Sasi
## haunted.sol
tuid: ry3ofgdo7qffugi3
Solution to The Haunted Mission Adventure version 1.52
by Ambat Sasi
## haunted_horror.sol
Solution to the Quest game Haunted Horror.
## hcavesol.zip
tuid: fft6pu91j85y4acv
solution and walk-through of Adventure in Humongous
Cave, the 1000 point version of Colossal Cave, by the
game's author, David Malmberg.
## hcave.txt
A solution of Adventure in Humongous Cave (Z-code version),
finishing the game in the fewest turns.
## headache_walkthrough.txt
tuid: 14qjb3ersoyn4efx
Walkthrough for A Killer Headache, Release 3 by Mike Ciul
## heated.sol
Walkthrough for Heated, by Mehmet Sadik Yildirim.
## heist.sol
tuid: dnqnvbtgkfhni3b8
step by step solution to Heist (release 2)
by Dale Johannesen
## hints.many
tuid: p976o7x5ies9ltdh
0dbnusxunq7fw5ro
1nknb6yrwsng1od1
ouv80gvsl32xlion
vrsot1zgy1wfcdru
yzzm4puxyjakk8c4
5aizbla9gf9ivzre
rmh7fc9qmdl3w947
anonymous hints for the following games:
- Dark Crystal
- Deadline
- Death in the Caribbean
- Enchanter
- Hitchhiker's Guide to the Galaxy
- Infidel
- Mask of the Sun
- Planetfall
- Seastalker
- Serpent's Star
- Sorcerer
- Starcross
- Suspended
- Witness
- Zork I - III
## hgrail.sol
tuid: 1ssyg56mcsnq5kqq
step-by-step solution to Jim MacBrayne's The Holy Grail,
by Richard A. Cuddy
## hobbit.step
tuid: 6dzy6mc93tf0nzfs
commented stepwise solution to The Hobbit (Melbourne
House), by Jacob Gunness
## hor30sol.zip
tuid: r79vekh1dl96vu81
bnhi5znd2ex20goe
6npn5k82qqfxkufs
solutions to the 3 games in horror30.zip, by Ambat Sasi:
- Night of the Walking Dead
- Frankenstein's Legacy
- The Sea Phantom
## hotel.sol
tuid: a6yp4tnt4l3iohxu
Solution to Hotel Notell, by W. Mintardjo
## hotel.step
tuid: a6yp4tnt4l3iohxu
stepwise solution to Hotel Notell, by Paul J. Godfrey
## house.sol
Solution to the TADS game The House, by Ambat Sasi Nair
## hugosol.zip
Solutions to Hugo's House of Horrors, Hugo II: Whodunit?
and Hugo III: Jungle of Doom.
## humbug.sol
tuid: z37lzijvuz5gtsu2
stepwise solution to Humbug (the public domain version 5.0,
May 1997), by Paul J. Godfrey.
This solution augments the game's built-in hint system,
and shows how to earn all 2000 points.
## huntdark.sol
tuid: mh1a6hizgwjdbeg7
Anonymous solution to Hunter, In Darkness.
## iceprin.sol
tuid: un2z1dwz5qham5ec
step-by-step solution to The Ice Princess, by
Paul J. Godfrey. This solution is for game Release 8 /
Serial number 960901.
## inherit.sol
tuid: 2w5fy271l7jngbjo
Solution to Inheritance, by Eric Toth.
## institute.step
stepwise solution to The Institute, by Sascha Wildner
## intercep.sol
tuid: kodxz7y1tezycb8f
Solution to Intercept, by Ambat Sasi
## invisible_walkthrough.txt
tuid: 6goxl3lwhy5n75i5
Walkthrough for The Believable Adventures of an
Invisible Man by the game's author, Hannes Schueller.
## island.sol
tuid: edimouyp8n2syatx
Solution to The Island of Mystery version 1.52,
by Ambat Sasi. This version does not tell you how to get
some bonus points.
## island.step
tuid: edimouyp8n2syatx
complete stepwise solution to The Island of Mystery,
by Paul J. Godfrey
## jacjim.sol
tuid: t88ohgh4yo7131e5
Solution to Jacaranda Jim, by Neil Shipman.
This solution now contains the name that formerly
constituted the game's registration incentive;
supplied by the author, Graham Cluley.
## jewel.sol
tuid: hu60gp1bgkhlo5yx
Solution to The Jewel of Knowledge,
by Paul J. Godfrey
## jewel.wlk
tuid: hu60gp1bgkhlo5yx
anonymous walk through solution to The Jewel
of Knowledge
## jgreadme.txt
comment by Jacob Gunness on his game solutions
## jgunness.zip
tuid: ay2jy3sc3e6s9j4k
11tnb08k1jov4hyl
lkt6sm3mgarb02bo
v148gq1vx7leo8al
g7h92i8ucy0sfll2
z7ettlqezn4mcnng
bdnprzz9zomlge4b
tbrvwzmvgmmnavhl
fy9klru0b5swgnsz
g25uklrs45gj7e02
gti5j0nqvvqqvnzo
u1kmutsdwp8uys1h
up2ak731a6h2quna
ngi8ox3s9gfcand2
4blbm63qfki4kf2p
zya3mo3njj58hewi
bsh50uc1zusebn84
plzdi06otgxs6u2t
ut2nykh590l4q21i
p91i4iwdhycwdr43
g6f29calzg7vkudy
dy4ok8sdlut6ddj7
i8y69h65pol4qrhl
j0f8wnp4k8gussv7
wbde35foz6m26xct
3huae58koyytyklu
ryt1pnm1qn1ofxt1
xtcamsi5oj2eg4qb
31l8q957yhpti0a5
isy6gfkp5g6vgaqb
0odl661ptrlyo1ld
casqcgm19sr8xean
6dzy6mc93tf0nzfs
a3ege93gjofe5q0m
m2wl06w0irs8vgdc
3n4bmityqsdjd2n9
q6kx2h2dm6cr1sbt
n0msafezuc5pyvu8
p4wmau932ok8ydnj
licdh19ppulnmwbr
gss2e7619ri01v2d
br0ulk5iz6kymihy
4f5m8trlobzrqi0a
0dbnusxunq7fw5ro
aa6m5ycux2y5iwuk
42b18ov4c4ao88za
u0g7gbzeuy73okfc
fft6pu91j85y4acv
commented stepwise solutions by Jacob Gunness to the
following games:
- Adventure Quest - Jewels of Darkness Part 2 (Level 9)
- Adventureland (Scott Adams)
- Amazon (Telarium)
- The Legend of the Apache Gold (Incentive)
- Arrow of Death Parts 1 and 2 (Channel 8)
- Atalan (Atlas)
- Black Knight Adventure (Atlas)
- The Boggit (Delta 4)
- Borrowed Time (Interplay)
- Bugsy (BRL)
- Castle of Mydor (Mountain Valley Software)
- Circus (Channel 8)
- Colossal Adventure - Jewels of Darkness Part 1 (Level 9)
- Conquest of Camelot (Sierra)
- The Dallas Quest (Datasoft)
- Dracula (CRL)
- Dragonworld (Telarium)
- Dungeon Adventure - Jewels of Darkness Part 3 (Level 9)
- Emerald Isle (Level 9)
- Empire of Karn (Interceptor S.)
- Enchanter (Infocom)
- Escape from Pulsar 7 (Channel 8)
- Eureka! (DoMark)
- Feasibility Experiment (Channel 8)
- Fish! (Magnetic Scrolls)
- Frankenstein (CRL)
- The Golden Baton (Channel 8)
- Gremlins (Adventure International)
- Hollywood Hijinx (Infocom)
- Hampstead (Melbourne House)
- The Hobbit (Melbourne House)
- Hunchback, The Adventure (Ocean)
- The Incredible Hulk (Scott Adams)
- Indiana Jones and the Fate of Atlantis (LucasArts)
- Infidel (Infocom)
- Ingrid's Back! - Gnome Ranger II (Level 9)
- Jinxter (Magentic Scrolls)
- Kayleth (Adventure International)
- Kentilla (Mastertronic)
- Kobayashi Naru (Mastertronic)
- Leather Goddesses of Phobos (Infocom)
- Leisure Suit Larry V - Passionate Patti Does a Little
- Undercover Work (Sierra On-Line)
- Lifeboat (Jack Lockerby)
- Lords of Time (Level 9)
- The Lurking Horror (Infocom)
- Masters of the Universe (Adventure International)
- Merry Christmas (Melbourne House)
- Mindshadow (Interplay)
- Neverending Story (Ocean)
- The Pawn (Magnetic Scrolls)
- Perseus and Andromeda (Channel 8)
- The Pilgrim (CRL)
- Pirate Adventure (Adventure International)
- Planetfall (Infocom)
- Plundered Hearts (Infocom)
- Ring of Power (Quicksilva)
- Robin of Sherwood (Adventure International)
- The Saga of Erik the Viking (Level 9)
- Scapeghost Part 1 (Level 9)
- Scroll of Akbar Khan (Mountain Valley Software)
- Seabase Delta (Firebird)
- Sex Vixens from Space
- Sherlock - The Riddle of the Crown Jewels (Infocom)
- S.M.A.S.H.E.D. (C.A.Sharp)
- Smuggler's Inn (Mountain Valley Software)
- Sorcerer (Infocom)
- The Sorcerer of Claymorgue Castle (Adventure Int'l)
- Spiderman (Adventure International)
- Spy Trek
- Starcross (Infocom)
- Stranded (English Software)
- Tass Times in Tonetown (Interplay)
- Ten Little Indians (Channel 8)
- Terrormolinos (Melbourne House)
- Time Machine (Channel 8)
- The Tracer Sanction (Activision)
- Valkyrie 17 (Ram Jam Corp.)
- Voodoo Castle (Adventure International)
- Waxworks (Channel 8)
- Wishbringer (Infocom)
- Witness (Infocom)
- Wizard of Akyrz (Channel 8)
- Wolfman (CRL)
- Zork I - III (Infocom)
## jgunness2.zip
tuid: hew4c6rciycb6vog
89qmjvv4cb0z93t5
40dpo9exq5lkufd4
vjbg8ybfuopb8xi0
k4q8wjbxxp788jcf
rtwvfsbnb85k32c0
igtxe0v4efdmu2kj
ftx12p5pchk6d6km
daojnyuat3i5s7rm
rt5tjecjnwsqula9
7tm93iswqa897gqd
5w1qzhuu3ol5axcg
1ugbskfqfh2f4cm9
yfawxvgmgz206wg5
commented stepwise solutions by Jacob Gunness to the
following games:
- Asylum (Screenplay)
- The Count (Scott Adams)
- Eye of Bain (Artic)
- Frankie Crashed on Jupiter (Kingsoft)
- Heroes of Karn (Interceptor)
- Jack the Ripper (CRL)
- Jewels of Babylon (Interceptor)
- The Knight's Quest (Phipps Associates)
- Magic Mountain (Phipps Associates)
- Mission Asteroid (Sierra)
- Mystery of Munroe Mannor (Softgold)
- Myth (Magnetic Scrolls)
- Pyramid of Doom (Scott Adams)
- Quest for the Holy Grail (Dream Software/Mastertronic)
- Souls of Darkon (Taskset)
- Subsunk (Firebird)
- Super Gran (Adventure International)
- Through the Woods
- Warlord (Interceptor)
- Witch's Cauldron (MicroGen)
- Zim Sala Bim (Melbourne House)
## jubilee.sol
tuid: 705ry2wk972im4n1
Solution to Jubilee Road, by Audrey De Lisle
## karn.sol
tuid: bx8118ggp6j7nslo
step-by-step solution to Return to Karn,
release 2, by Paul J. Godfrey. Updated by
Patrick Wigfull for release 2/961207
## keytime.sol
tuid: mt1zi26l1zejnsxy
Solution to The Key to Time (in games/advsys)
by Ambat Sasi
## kissing.sol
tuid: n72opv7350erqo4c
Solution to Kissing the Buddha's Feet by the game's
author, Leon Lin.
## kooku.sol
tuid: m55h7hzmi44ny39x
Solution to Kook U, by Ambat Sasi
## kquest.sol
tuid: xyd85tnj5wd1qlw9
Solution to KQuest (in games/pc), by Ambat Sasi
## klaussol.zip
tuid: xclicgz9z79nzblt
Solution to Klaustrophobia, by Audrey De Lisle.
Included are text files giving the solution to all
three parts, five saved games (starting positions for
parts 2 and 3, one saved game to bypass a bug and two
saved games for particularly difficult section of the
game) and a general hint file for AGT games.
## labyrinth.sol
tuid: bzr8gdc2jhzm1yiz
Solution to The Deadly Labyrinth, by W. Mintardjo
## lastcity.sol
tuid: 3pxg7bis3bxsz1iv
Solution to The Last City, by Ambat Sasi
## lecture_feature.txt
Walkthrough for Paul Collins' game Lecture Feature
## legend.sol
tuid: bi8rb6cieq8p05wl
Solution to The Legend Lives!, by Audrey De Lisle
## legendsword.txt
Solution to Legend of the Sword
## lethe.step
tuid: nwyd2hk2ntmhodlg
step-by-step solution to release 2 of
Lethe Flow Phoenix: A Flight of Fantasy,
by Paul J. Godfrey
## library.step
tuid: 400zakqderzjnu1i
step-by-step solution to release 2 of
All Quiet on the Library Front, by Paul J. Godfrey
## lieuxcommuns.rec
Solution to Lieux communs by the game's authors.
## lmpsd.sol
tuid: q47pnlny6l3mugt6
Walkthrough for La Mort Pour Seul Destin, by JB
Ferrant.
## lock.hnt
tuid: j1qv39w1ucnlhnms
Hints for Lock and Key, by Billy Harris.
## longwalk_walkthrough.txt
tuid: 7dhe4sgntcsbo0ta
Complete walkthrough for LongWalk, by ProtossProbe.
## lost.sol
tuid: hoeipcc1cv04buu1
step-by-step solution to Lost, by Paul J. Godfrey
## lostny.sol
tuid: ptd5vgjvr089dpzr
Solution to Lost New York, by Russ Bryan
## lunatix.sol
tuid: xt96319ebnlsh0l2
Solution and map for Lunatix: The Insanity Circle,
version 1.1, by the game's author, Mike Snyder.
## magicsol.zip
tuid: g1mhny4erjthdniq
aee78mvjzcwejiwn
v0czgjak7ne0nbi7
solutions for the 3 games in magic.zip, by Ambat Sasi:
- Merlin's Magic Forest
- Merlin's Golden Trov
- Son of Ali Baba
## magictoy.sol
tuid: 52x2zxt8ers4rxc0
step-by-step solution to The Magic Toyshop,
release 1, by Paul J. Godfrey
## magik.hints
tuid: 9xifpt8k3n3s4ky5
hints for The Price of Magik, typed in by Petter Sjoelund
## maintenance_man.txt
tuid: oqkml8wxkynxenyz
Hints, a walkthrough, and a mini-review of The
Maintenance Man, by Ryan Cuthbertson.
## manor.sol
tuid: 8bjaqkg42c5s8xts
Solution to Hampton Manor, by Ambat Sasi Nair
## mansion.sol
tuid: bpk1o1ver1er00k
Solution to the Z-code game Mansion by the game's
author, Derek Barley.
## masksun.txt
tuid: rmh7fc9qmdl3w947
5aizbla9gf9ivzre
walkthrough for Mask of the Sun, by Mario Moeller
## mcmurphy.sol
tuid: gkqdo58j2zvjtxnk
Solution to McMurphy's Mansion, by Ambat Sasi Nair
## meine.html
tuid: 04lyu2hginrbiscp
Walkthrough for Meine Dalix by the game's author,
Alice Merridew.
## mindshadow.txt
tuid: m2wl06w0irs8vgdc
Solution to Mindshadow
## mission.sol
tuid: qk4811x45g1hfbd2
Solution to The Mission, by Ambat Sasi
## mist.sol
anonymous solution to Mindscape's Mist
## moist.sol
tuid: ooffjk684gtrsq6v
Solution to Moist, by Ross Presser
## moot2walk.txt
Walkthrough for L. Ross Raszewski's Moments out of Time 2:
Adventure Type. Version 1.1 of the walkthrough, written by
Greg Boettcher.
## mother_loose_walkthru.txt
tuid: 4wd3lyaxi4thp8qi
Walkthrough for Irene Callaci's Mother Loose, scoring
all 50 points, by Viktor Sobol.
## mountain.sol
tuid: xr7eybnit9v6qm02
Solution to Moon Mountain Adventure, by Ambat Sasi
## mrsk.sol
tuid: pgy94vsib747kyir
Solution to Magic Realms: The Sword of Kasza, by
James Mallette
## mulldoon2.sol
tuid: k6yq5koj2zjzstpt
Solution to Mulldoon release 2, by Paul J. Godfrey
## mulldoonmaze.sol
tuid: k6yq5koj2zjzstpt
Correction to the Marble Maze walkthrough in
"mulldoon2.sol", by D.J. Picton.
## mutants.sol
tuid: i6a535qu4xxri1s0
Solution to Mutant Invasion, by Ambat Sasi
## mystery-house.txt
tuid: clc9a8hnvx79pabw
walkthrough for Mystery House, by Graeme Cree
## myth.sol
tuid: 9hyb9oe6g90gzv1y
solution (260 points out of 300) and map of Myth,
by Ambat Sasi
## nebula.sol
tuid: 8dvrd3wkzy6unojw
Solution to Nebula, by Ambat Sasi
## night.sol
tuid: ydhwa11st460g9u3
Solution to Night at the Computer Center, by Ambat Sasi
## ninepts.sol
tuid: sk8yxsxkonozfvqi
Solution to Nine Points release 11, by Tony Baechler
(the initial name of this game was just 'cdsample')
## njag_walkthru.txt
tuid: fg73hgne2htwpbak
Walkthrough for Not Just A Game, by the game's author, John Menichelli.
## nova.sol
tuid: 4kzpaculjx4r2fxf
Solution to Supernova, by Audrey De Lisle
## nucsub.tips
tuid: 6kiphne28zd1yshw
tips for The Nuclear Submarine Adventure,
by Bill Templeton and Rick Hanson
## oad.walkthrough.txt
tuid: lsnpv1bkylr6vsva
Walkthrough for Only After Dark,
by Christian Gaertner.
## oaf.html
tuid: vlsvsfinckq930o5
Walkthrough for Once and Future, HTML format,
by Aaron Kashtan.
## ofd.sol
tuid: b9h5ka57q4oevoee
Solution to One Foot Down, by Amnon Shiloh
## onehalf.sol
Step by step solution for Unnkulia One-Half,
by Valentine Kopteltsev.
## onehand.html
tuid: ds5ik3pompttfa7n
Hints for The Sound of One Hand Clapping,
by Quim Holland.
## palace.sol
tuid: pvgj34bqstv3xikt
Solution to Palace Adventure, by Ambat Sasi
## pcu-macw.sol
tuid: m80jfuxzhsaanewf
step by step solution to PC University (aka
MacWesleyan for DOS), by Paul J. Godfrey
## pentari.sol
tuid: llchvog0ukwrphih
Solution to Pentari, by Howard Sherman
## perdflam.sol
tuid: 9pirdetlvv55uaob
step by step solution to Perdition's Flames,
by Paul J. Godfrey
## photopia.sol
tuid: ju778uv5xaswnlpl
Solution to Photopia, by Graham Pearce.
## pill.sol
Solution to A Sugared Pill, by Ambat Sasi Nair.
## pirate.sol
tuid: ic3chsxtj3ff2er3
Solution to Pirate Island, by Ambat Sasi
## pk_hints.htm
tuid: x42jnd21blyaqioj
Hints for The PK Girl, by Robert Goodwin.
## plant.hnt
tuid: 77rsl9mezn5iogto
Hints for The Plant, by Walter Sandsquish.
## punkpoints.sol
Solution to the Z-code game Punk Points.
## putpbaa.sol
tuid: 6vej1yd9quwfm9qn
list of around 210 endings from Pick Up the Phone
Booth and Aisle, by Spinster/Zarathustra.
## quarter.sol
Solution to Infocom's Querterstaff
## quest.sol
tuid: 336c5k10944xuqt1
Solution to Secret Quest 2010, by Ambat Sasi
## race10.sol
tuid: c1md8z9tnw1nc8yt
Solution to The Great Archeological Race version 1.0
by Ambat Sasi
## raiders.txt
Solution to Conrad Button's Raiders of the Star Temple.
## rakish.txt
Solution to Rakish, by Todd Moore
## redplan.sol
tuid: cx7vj9k4w8wjmm2z
Solution to Red Planet version 2.0, by Ambat Sasi
## rematch.txt
tuid: 22oqimzgf8snv002
Solution to Rematch, by Chuck Cochems.
## reverb.sol
tuid: dop7nbjl90r5zmf9
Solution to Reverberations, by Ambat Sasi Nair
## rimworld.sol
tuid: 5d5ds7cc8av7kbck
step-by-step solution to Rimworld, by Paul J. Godfrey
## risorg.rec
Replay walkthrough for Risorgimento Represso,
by Michael J. Coyne.
## robots.hints
tuid: hvnocxjj0z1q2pi0
how to play Robots, by Torbjorn Andersson
## rylvania.sol
tuid: pgklownuffqn25nh
solution, point list, and map for The Horror of Rylvania
by Audrey De Lisle
## s101.lostsoles
Spellcasting 101: The population of the Isle of Lost Soles
by Volker Blasius
## s101.sol
express walkthrough for Spellcasting 101, by Pete Calvert
## s201.step
stepwise walkthrough for Spellcasting 201, by FAThead
## s301.txt
detailed walkthrough for Spellcasting 301 (anonymous)
## sanc.sol
tuid: aj49e4zmd70ohnep
Solution to Sanctuary, by Ambat Sasi
## sarvegne-solution.rec
Solution to Sarvegne by the game's author, Eric Forgeot.
## savage1.sol
tuid: wkaibkem4nxzo53y
walkthrough for Savage Island Part 1, by Terry Stewart
## savage2.sol
tuid: aqy6km542aq20jh4
walkthrough for Savage Island Part 2, by Terry Stewart
## savoir.html
tuid: p0cizeb3kiwzlm2p
Walkthrough for Savoir-Faire, by David Welbourn.
## school.sol
Solution to Ballymun Adventure, by Ambat Sasi.
## sd-walkthrough.txt
tuid: oc4jf24yotpal4ve
Walkthrough for Schooldays by the game's author,
Andrew MacKinnon.
## shelby.step
tuid: ehgrdmftq2kj7cci
step-by-step solution release 2 to
The Light: Shelby's Addendum version 1.1,
by Paul J. Godfrey
## skiadven.sol
tuid: z4nxmu7n21vtd2z6
Solution to Ski Adventure, by Ambat Sasi
## skies_above_guide.txt
Strategy guide for Skies Above by the game's author,
Arthur DiBianca.
## skull.sol
tuid: 36xhu02ea8bp2ww0
solution overview and step-by-step walkthrough for
Skullduggery - Adventures in Horror version 3.1,
by Paul J. Godfrey
## slackerx.sol
tuid: mu8py0ovp7u6wfup
Solution to Slacker X, by Ambat Sasi Nair
## slouch.sol
tuid: 032krqe6bjn5au78
Solution to Slouching Towards Bedlam, including all the
possible endings, by Michael Martin.
## smallwld.sol
tuid: z6r8cv8lkaw5mp9w
commented walkthrough for Small World,
by Andrew D. Pontious
## soggy.hnt
tuid: rc3elq851ahfs0da
Hints for Shades of Gray, by Judith Pintar,
Mike Laskey, Elizabeth Ellison, Steve Bauman
and Mark Baker.
## son1.sol
tuid: 8uxkgjfo3vzzt8d9
Solution to Sea of Night, by Ambat Sasi Nair
## spacest2.sol
tuid: p3vgmr8ji1vckus7
Solution to Space Station, by Ambat Sasi Nair
## speedIF_-1.html
tuid: 4hmgcwho6v19weyw
271fmvmfdomv79ei
59xa3rxg0lu5bo6e
99hicyvv3hnaa1gs
twwcuwa12h89djec
kqj9zdnubfmfu1cp
Solutions for all the games from SpeedIF -1,
by David Welbourn.
## speedIF_1.html
tuid: du3nrz53qjw2cx0j
Solution to Coffins, the lone game from SpeedIF 1,
by David Welbourn.
## speedIF_10.html
tuid: f9sydfatib2kady1
48h5xf5bnu6cn20g
lhhf1b0brec3wbg4
Solutions for all the games from SpeedIF 10,
by David Welbourn.
## speedIF_11.html
tuid: pbb43k2b4z2mbz5x
4b05hyk9ycbx2tc0
mv72u7es48wzw04s
1zsxds2vm1vqg20a
qfy5yg9hsvjqsv86
an8l1mskve07ispa
Solutions for all the games from SpeedIF 11,
by David Welbourn.
## speedIF_12.html
tuid: 8b4m9vkft3qmuazd
mlngu7kjq3uvm1yy
13k4dtxnuksufg8h
d47ggt0sp9qotqwd
Solutions for all the games from SpeedIF 12,
by David Welbourn.
## speedIF_13.html
tuid: k33sud8fhm0crwds
xwmvgjxla20hrkze
ovpw2r459umw15qc
5wmixcr4p6m9w90o
hhd85eqt2bs0p7up
Solutions for all the games from SpeedIF 13,
by David Welbourn.
## speedIF_14.html
tuid: 2mbhpd08j9hjtkfh
8gax2mzliangyo35
on4dniu7o3jdaj3j
9n2ep3rbby520xjr
ztuq8vgplpgcmox6
Solutions for all the games from SpeedIF 14,
by David Welbourn.
## speedIF_15.html
tuid: 2gtmtipbp4ubygtr
755aehgukt6v8t80
oaskp9o0zwn56hql
v14iv84rqbwwiayc
ceu605apdq2utrq4
tcqyq1jxi1zl9exh
c0gb9dob40jnuz4t
c732j851vvxopz3s
x8e5w2bahwy5j22x
Solutions for all the games from SpeedIF 15,
by David Welbourn.
## speedIF_16.html
tuid: ptgdgv61nhygqio1
ha328h0t4322r2kz
drcgmnc2ayb3bgtd
Solutions for all the games from SpeedIF 16,
by David Welbourn.
## speedIF_17.html
tuid: qp0i457yr5v4t74k
cax9oo2leu5yw8bt
bn6ouxsb2dcpzw99
shpvofikzubh8o3b
wve169z977ih7o9f
e9vf72qxjk48rlat
Solutions for all the games from SpeedIF 17,
by David Welbourn.
## speedIF_18.html
tuid: 7l9a2sljit7vdo7f
wqknebimxd7u447p
e0fk84f68z5pw9rl
4pte94z2fzfjv5ah
3dffyc96swn7hjgo
Solutions for all the games from SpeedIF 18,
by David Welbourn.
## speedIF_2.html
tuid: ba1b5asqbjgvy54w
z83vnbuya68liwbt
1bw4vfchmpztmb7t
o4aewhygsdax7fwe
Solutions for all the games from SpeedIF 2,
by David Welbourn.
## speedIF_2000.html
tuid: 7vced6ujtrekmoib
7sr1v9vb9r4ansq5
krlb7jc547nsz40y
Solutions for all the games from SpeedIF 2000,
by David Welbourn.
## speedIF_2001.html
Solutions for all the games from SpeedIF 2001,
by David Welbourn.
## speedIF_3.html
tuid: zh9iakbsnk9tab0j
861zb69c0eofo3ye
ucsem758qia1dwjt
z9eepw8uxafh1nvg
meqlzyiilf18spix
Solutions for all the games from SpeedIF 3,
by David Welbourn.
## speedIF_3a.html
tuid: r1ydpbnko04kilj9
a62pc618qtrx9kpp
k0t3wq9f0o3awns9
ztxh0dxd609vg95h
Solutions for all the games from SpeedIF Third
Anniversary, by David Welbourn.
## speedIF_4.html
tuid: tlyk69fz5pmbwhbp
1ugd7bxtrg2457y1
4poj7n7j7wtphju8
2j4y45dbfdqvfru7
39aonvkrzc0kmie2
et60g5yvv1cob3sp
jrlj3y9zgmxulzci
2l8rc0c5ncu3ddeg
cic260su6jmkpjt3
qgz3f290qxbp1k85
Solutions for all the games from SpeedIF 4,
by David Welbourn.
## speedIF_5.html
tuid: 600lvxkowqxuybdc
j2b4zq833rpnc1yy
ovun34wzmcgbua1c
uedis82y8lmbgglb
96wguzzgxlz4iqsp
dp5ve3wb20xhmmbh
fsawry3lnp2yn04e
Solutions for all the games from SpeedIF 5,
by David Welbourn.
## speedIF_5_5.html
tuid: a9b443qraib5mz7b
tq10z4gcz6u5rtn0
rxwyc4ropu89bfud
87ai0ip72zhd0lm2
12juh3zezv0j0tih
bs0dmmo9585615vt
rjpiclh0l4dssvl8
rfjcrb01hckrgffr
Solutions for all the games from SpeedIF 5.5,
by David Welbourn.
## speedIF_6.html
tuid: 98i732gbb6igseoc
i6qwjami3es2sx09
7qh1pq8a39hlxoa3
b1al99nvikllzy2y
r93wnqjc44juw85g
via9hvv89gfcucnf
Solutions for all the games from SpeedIF 6,
by David Welbourn.
## speedIF_7.html
tuid: sbtxacglhpr3dxnb
14bs7ru8t0r4d60j
jwwys4s6tap8ijtg
s3ufsiaj5rpmquts
c3kat8jmjgckx09v
Solutions for all the games from SpeedIF 7,
by David Welbourn.
## speedIF_8.html
tuid: f2oyetp93zdpg4k4
7h96z0tk66m5b0cy
h4uwyctp4rtlmo64
pw5icj8mnlqszk68
i0pm45fnkxt8totr
Solutions for all the games from SpeedIF 8,
by David Welbourn.
## speedIF_9.html
tuid: i5zsretaa91gqsw7
a3oyllfupt2l8lvi
Solutions for all the games from SpeedIF 9,
by David Welbourn.
## speedIF_DNA.html
tuid: 381xbl4vr2tlyukg
gctnbl7y7rjbkvyu
zg8p9khmmhtqwavu
npdcwwefdp105cfr
sz8q7j4f02mm7qz4
gqgurglncygeh4jw
1fl6ni6b8yucamm0
n7qavgsmxn8pmnlx
Solutions for all the games from the Douglas Adams
tribute SpeedIF, by David Welbourn.
## speedIF_O.html
tuid: xkbs28fxks78fjcu
y82h0tvixm54283d
4qt2oryeon42t7z1
Solutions for all the games from SpeedIF O,
by David Welbourn.
## speedIF_WON.html
tuid: u2uyjoccrl3awz2v
7yiyxcnrlwejoffd
drsi3d1e0yz0nls0
5c0aqpcpbe37c5yx
9qbja52m0h9dnfsk
Solutions for all the games from SpeedIF Without
Number, by David Welbourn.
## speedIF_Y.html
tuid: akz0ydrzpp4pp1ag
71k08wjqtltl03gn
v3fbrr6q0jb4o12l
ip5icl7u62xc7tjr
qpd3rf8p0memzoil
bup6t8xr4inqhb67
Solutions for all the games from SpeedIF Y,
by David Welbourn.
## speedIF_apoc.html
tuid: k5v98kzct1vzy1w0
Solutions for all the games from SpeedApocalypse,
by David Welbourn.
## speedIF_crin.html
tuid: lt0mr9kswy38kty8
bw0obfyooi5s8e9f
smguzq2slc2oa1wa
h96reria59cunaa3
Solutions for all the games from SpeedIF Crinkle-Cut,
by David Welbourn.
## speedIF_extr.html
tuid: kzlwkkir4kp3it6d
d3g4ygvj01y24f23
pwq3ko5bv4mj2fj2
b1s1g450d4qmq6y8
bkc9ldw3ub4w9ofc
Solutions for all the games from SpeedIF EXTREME,
by David Welbourn.
## speedIF_jckt.html
tuid: e6vqb5qeu25czrq2
dt7tt5c1avba9oqo
r6b01060gcw6vrhn
zc6v3lovr4s6o30z
1n277q8255ckj5xz
574yp5ttl1jzfrf5
g5dnuooup5gvp7u0
Solutions for all the games from SpeedIF Jacket,
by David Welbourn.
## speedIF_oran.html
tuid: 7h6o7vcranfncy52
fdspaurq4w5hhtwd
3olpnfygoj5tfttf
Solutions for all the games from SpeedIF Orange,
by David Welbourn.
## speedIF_ptap.html
tuid: ipe61nlesmkutn6y
p4g3v0e31gpk0cg0
af9uszi0e50k06mc
01x9vn9a3qpcz07e
bl6ofv1g86vw2hgt
fwb597ih79a7w33a
t7sqpwsj4xtgrn35
kvz1qgaspmsn35zy
Solutions for all the games from SpeedIF
Pi-Theta-Aleph-Parallax, by David Welbourn.
## speedIF_schm.html
tuid: b8y15ull1q1hdcme
Solution to Floyd, the lone game from SpeedIF
SchmeedIF, by David Welbourn.
## speedIF_sprg.html
tuid: 5dpmk9zg8y71gaww
Solution to The Hippo and the Flute, the sole game
from SpeedIF Spring Training, by David Welbourn.
## speedIF_xyzzy.html
tuid: irzhe88d72p2ky06
bbywumouctsr5oku
jg21py29vp32f9uo
7ig0kv8t4mdidt1n
mjuv7t96iuaz47vz
Solutions for all the games from SpeedIF Y,
by David Welbourn.
## speedIF_y1x.html
tuid: 7c7iuhyg0mb49gs0
vkq2m2wnpza4u08v
j768t3mb3xikxh2b
f9lgeek9vcyivh5r
Solutions for all the games from SpeedIF y=1/x,
by David Welbourn.
## spirit.hint
tuid: tqpowvmdoemtooqf
puzzle hint guide for SpiritWrak release 1 and 2
by Paul J. Godfrey
## spirit.step
tuid: tqpowvmdoemtooqf
step-by-step solution to SpiritWrak release 1 and 2
by Paul J. Godfrey and Shawn Doherty (with some input
from Daniel S. Yu, author of SpiritWrak)
## squynch.sol
tuid: yz8d5lo7ep80a4o4
Solution to The Squynchia Adventure, by Ambat Sasi
## starship.sol
tuid: ttyu7bo0zz7mexio
Solution to Starship Columbus, by Ambat Sasi
## station.sol
tuid: rnzcccdbydg488ce
Solution to The NASA Orbital Observatory Adventure,
by Ambat Sasi
## stcadv.sol
tuid: lzu552umgbepbq5r
Solution to Spelunker's Tremendous Cave Adventure
## submarin.sol
tuid: 6kiphne28zd1yshw
Solution to The Nuclear Submarine Adventure version 1.53
by Ambat Sasi
## sweetsix.html
tuid: snylur1a197oiif4
anonymous solution to Sweet Sixteen
## tangle.sol
tuid: 2xyccw3pe0uovfad
Solution to Spider and Web (aka Tangle)
Release 4. Originally written by Paul J. Godfrey
and updated by Nils Barth.
## t-zero.sol
tuid: u8qqrwutdugkexpr
Solution to t-zero version 1.03, by Audrey DeLisle
## tempest.sol
tuid: rvttymjuxw86pjap
anonymous solution to The Tempest
## templefeu.zip
Solution to Le Temple de Feu by the game's author,
Eric Forgeot.
## terror.sol
tuid: m9zuegbvpv6p3xi5
Solution to Terror in the Ice Caves version 1.52
by Ambat Sasi
## tess.sol
tuid: 0u4eqnk37mohejhu
Solution to Beyond the Tesseract, by Ambat Sasi
## the_house_of_the_stalker_solution.txt
tuid: c4gq9drlxwiu1a9h
Solution to The House of the Stalker, written by James Mullish.
## the_one.sol
tuid: d7f5xs90i6ys2ite
Solution to The One That Got Away by the game's
author, Leon Lin.
## theatre.step
tuid: bv8of8y9xeo7307g
stepwise solution to Theatre, by Paul J. Godfrey
## thief.sol
tuid: waov63ym41b481n9
incomplete solution (42 points out of 50) to
The Multi-Dimensional Thief, by W. Mintardjo
## time.sol
tuid: eu3ed84ww7n1dryf
commented stepwise solution to Time release 5,
by Paul J. Godfrey
## timetrav.sol
tuid: o0dljdnk18c1ovqk
Solution to Time Traveler version 2.0, by Ambat Sasi
## titanic.sol
tuid: bgoanlhn58iukzp5
Solution to Beyond the Titanic, by Audrey De Lisle
## toho_review.zip
tuid: vsox77edtraxrrst
A review, a walkthrough and maps for Toho Academy,
by Kaari Koehn.
## toonesia.sol
tuid: a1w0vji75vccanab
stepwise solution to Toonesia version 1.1,
by Paul J. Godfrey
## tracer.sol
stepwise solution to Tracers Sanction, by Ton Kroon
partly English, partly Dutch
## transylvania.sol
tuid: rxchvdelv5ebduze
anonymous solution to Transylvania
## treasol.zip
tuid: 61egg3w4kkde6p1z
pvbbuln03n1aa0jl
3c961j3cbtoylaqf
solutions for the 3 games in treasure.zip, by Ambat Sasi:
Perils of Darkest Africa, Revenge of the Moon Goddess,
Eye of the Inca
## tryst.sol
tuid: ic0ebhbi70bdmyc2
Solution to Tryst, by Ambat Sasi
## tryst.step
tuid: ic0ebhbi70bdmyc2
step-by-step solution to Tryst, release 104 (970330),
by Paul J. Godfrey
## tts_walk.pdf
tuid: fsujzka1ua0h5att
Walkthrough for Tales of the Traveling Swordsman by the
game's author, Mike Snyder.
## tube.sol
tuid: vsjvn4dabwh3r6um
step-by-step solution to Tube Trouble,
release 0 (950901), by Paul J. Godfrey
## underoos.sol
tuid: 055wty792vfyamss
Solution to The Underoos that ate New York! by Ambat Sasi
## underoos.rtf
Walkthrough for The Underoos that ate New York!
by Sujat Dhakal.
## unnkulia.onehalf.sol
tuid: u73rmw1qfiu62etl
Solution to Unnkulia One-Half: The Salesman Triumphant
by Ambat Sasi
## unnkulia.zero.sol
Solution to Unnkulia Zero: The Search for Amanda
by Audrey De Lisle
## unnkulia.zero1.0g.sol
tuid: g3qv8rgscg4vqkni
Solution to Unnkulia Zero: The Search for Amanda,
updated for the 1.0g freeware release by David Picton
## unnkulian1.sol
anonymous solution to
Unnkulian Underworld: The Unknown Unventure
(with a slight correction by Volker Blasius)
## unnkulian1.step
tuid: tyu4zalevqkvujk4
Walkthrough for Unnkulian Underworld: The Unknown
Unventure (v3.0.1G). Version 1.1 by Mark Cipolone,
based on an anonymous walkthrough edited by
Volker Blasius.
## unnkulian2.sol
tuid: 5t1frgm954xg9s8a
Solution to Unnkulian Unventure II: The Secret of Acme
by Kevin Bolduan
## urban.sol
tuid: ddj73b8bnhevgy9e
Solution to Urban Cleanup, by Ambat Sasi
## vac_awry.txt
tuid: w7siqe43yn0rb2pd
Walkthrough for Vacation Gone Awry, by Daphne Brinkerhoff.
## valley_of_treasures_solution.txt
Solution for Valley Of Treasures, by Charles Grey.
## varic.txt
tuid: ywwlr3tpxnktjasd
anonymous solution and walkthrough for Varicella
## vbcave.sol
tuid: tr0f7myiucqlmdym
Solution to The Very Big Cave Adventure
## verb.sol
tuid: 9vgwkeh1b8s18zj3
Solution to verb.gam (one of the TextFire games),
by Peter Berman.
## veritas.sol
tuid: phnv25a48no14tja
Solution to Veritas, by Ambat Sasi
## vial.sol
tuid: tyb85wgqc2llym9q
Solution to The Vial of Doom, by Ambat Sasi
## vindaloo.sol
tuid: 1d98igkovonha9fo
Solution to Vindaloo, by Ambat Sasi
## voodoo.txt
tuid: ay2jy3sc3e6s9j4k
Walkthrough for Voodoo Castle, by Hayden Presley.
## wadewar3walkthrough.txt
tuid: eipoymlzqmu5ps9h
Walkthrough and notes for The WadeWars Book III: Askin,
by the game's author, Jim Fisher.
## waystn.sol
tuid: 8l439jfvmltj4oih
Solution to Waystation, by Ambat Sasi
## weather.sol
tuid: 00wlim27k5d1hmf2
step-by-step solution (v6) to A Change in the Weather,
by Paul J. Godfrey
## wedding.sol
tuid: 5r1iabxsfwmz40ev
step-by-step solution to The Wedding release 3.
Written by Paul J. Godfrey and updated by Neil Brown.
## winadsol.zip
tuid: fft6pu91j85y4acv
a recording of a "perfect" 550 point Colossal Cave game
(458 turns, recorded with the Windows version winadvxx.zip)
by Mike Rosenstark
## windhall.step
tuid: aulmel3bib8ta99v
stepwise solution to The Windhall Chronicles, Volume One:
The Path to Fortune, by Paul J. Godfrey.
This is for release 3; includes a work-around for the
sleep bug present in this release.
## wombat.sol
tuid: fx7ctjihb3fi6zh3
Solution to The Golden Wombat of Destiny, by Ambat Sasi
## worldsend.sol
Solution to the Quest game World's End.
## worldsol.zip
tuid: crih2j6niodqy5vj
Solution to World, by Volker Blasius
long, story-style walkthrough, lists of points and
objects, and a huge map in several formats
## wraithsol.zip
tuid: 83ik1gsm6zq7o3gj
Solution and map (in GUEmap format) to Wraith Blaster.
Original solution and map by the game's author.
Map converted to GUEmap format by Jerry Paul Sanders.
## xenos.sol
Walkthrough for Xenos, by Jim Bakman
## zeb.hnt
tuid: q1gts4stibzdzy69
Hints for Uncle Zebulon's Will, by Walter Sandsquish.
## zebulon.sol
tuid: q1gts4stibzdzy69
Wtep-by-step solution to Uncle Zebulon's Will,
version 2.0 (960416), by Paul J. Godfrey
## zero.sol
tuid: nzydrfu1rl2qkuop
Solution to Zero Sum Game
## zorkian1.sol
tuid: iad2jc9l3usqazgx
Solution to Zorkian Stories 1: G.U.E., by Matt Goh.
## ztuu.zip
tuid: 40hswtkhap88gzvn
Walkthrough and map of Zork: The Undiscovered Underground,
by Al Golden (aka The GameDesigner)
------------------------------------------------------
# if-archive/solutions/german:
## Brubaker.txt
tuid: imjjbrs3ecaho3wx
Walkthrough for "Brubaker", a commercial German game
from 1992 (UTF-8).
## Crime_time.txt
tuid: l4tecblperleqama
Walkthrough for "Crime Time", a commercial German
game from 1990 (UTF-8).
## Drachen_von_Laas.txt
tuid: 65nznju7yasaayw3
Walkthrough for "Drachen von Laas", a commercial
German game from 1991 (UTF-8).
## Drachental-Karte.txt
tuid: 7mjlxoy4dhycyt4m
Map for "Das Drachental", a commercial German game
from 1985 (UTF-8).
## Ein_spaeter_Besuch_-_Komplettloesung.txt
tuid: fqnq7klj7supyhlc
Walkthrough for "Ein spaeter Besuch", by the author
Markus Witzmann.
## Freiheit-Karte.txt
tuid: rhoghvp5xmysvry4
Map for the C64 game "Freiheit", released in 1986
(UTF-8).
## Freiheit-Loesung.pdf
tuid: rhoghvp5xmysvry4
Walkthrough for the C64 game "Freiheit".
## Hellowoon.txt
tuid: 3ggkuxagwmepl6g3
Walkthrough for "Hellowoon", a commercial German game
from 1987, by "Frank" (UTF-8).
## Hexuma.txt
tuid: 314oealpw886ho8b
Walkthrough for "Hexuma - Das Auge des Kal", a
commercial German game from 1992, by "Dominik"
(UTF-8).
## Holiday_Maker.txt
tuid: 7jy4mfupev02de3c
Walkthrough for "Holiday Maker", a commercial German
game from 1990, by Bert Jahn (UTF-8).
## Jonathan.txt
tuid: 5bpa5td27kij82p4
Walkthrough for "Jonathan", a commercial German game
from 1993 (UTF-8).
## Kathedrale.txt
tuid: 4ewkn1imbf4ipk24
Walkthrough for "Die Kathedrale", a commercial
German game from 1991, by Wolfgang Fröde (UTF-8).
## Lapis_Philosophorum.zip
tuid: qnioaxpdlg92t0y9
Hints, walkthrough and maps for
"Lapis Philosophorum - Der Stein der Weisen", a
commercial German game from 1985 (UTF-8).
## Logan.txt
tuid: r2wdly5zwrbk4n2u
Walkthrough for "Logan", a commercial German game
from 1990 (UTF-8).
## Ooze.txt
tuid: rli4h0ks0frqwl1
Walkthrough for "Ooze - als die Geister mürbe
wurden", a commercial German game from 1988
(UTF-8).
## Projekt_Prometheus.zip
tuid: eafqv4fj85i9yu84
Walkthrough for "Projekt Prometheus", a commercial
German game from 1991 (UTF-8).
## Schwert_und_Magie.zip
tuid: ap8eizr6p24vku2o
Walkthroughs and maps for all parts of
"Schwert and Magie", a series of commercial German
games from 1989-1992 (UTF-8).
## Soul_Crystal.txt
tuid: 2igvpgl5d6q8peuu
Walkthrough for "Soul Crystal", a commercial German
game from 1992, by Christian Grebe (UTF-8).
## Stadt_der_Loewen.txt
tuid: g84hvp9vrgywh9iw
Walkthrough for "Stadt der Löwen", a commercial
German game from 1990 (UTF-8).
## Stuemp.txt
tuid: v86yvn6wu280ye2v
Walkthrough for "Stümp", a commercial German game
from 1991 (UTF-8).
## Stundenglas.txt
tuid: anf7564yin9d9yiu
Walkthrough for "Das Stundenglas", a commercial
German game from 1990 (UTF-8).
## The_Yawn.txt
tuid: 2nkxswj28763nyro
Walkthrough for "The Yawn", a commercial German game
from 1990 (UTF-8).
------------------------------------------------------
# if-archive/solutions/maps:
## Adventure_Maps.pdf
Maps (in PDF format) of the original Adventure,
drawn by Ed Wright, 1979-1980.
## AdventureQuest.gif
Map (in GIF format) of Level 9's Adventure Quest.
## Amulett.gmp
Map (in GUEmap format) for the German-language game
"Das Amulett", by Matthias Oborski.
## AnchorheadMap.png
Map (in PNG format) of Michael S. Gentry's game
Anchorhead (release 5), by Volker Blasius.
## Andromeda_Map.pdf
tuid: ajzw6jutat2aeqa
Map of Andromeda Awakening - The Final Cut by
the game's author, by Marco Innocenti.
## BeastMap.gif
A map of Steve' Haddon's Inform 7 port of The Beast
of Torrack Moor, prepared by Al.
## BookVol_feelie_map.pdf
Non-spoiler "feelie" map for Nick Montfort's
Book and Volume, created by Richard Bos.
## BookVol_map.pdf
Spoiler map for Nick Montfort's Book and Volume,
created by Richard Bos.
## Dungeon.zip
Maps (in GUEmap format) of Dungeon (aka the
mainframe version of Zork), by Paul O'Brian.
## FTFMaps.zip
Maps of First Things First in two formats, GIF and
PDF, by Al.
## KOAMaps.zip
Maps of Kingdom of Amphibia, by the game's author,
Al.
## LordsOfTimeMap.pdf
Map of Level 9's Lords of Time, by NiMuSi.
## Mimesis.gmp
Map (in GUEmap format) of Sins Against Mimesis,
by Adam J. Thornton.
## MullMurdMap.gif
A map of Mulldoon Murders, prepared by Al.
## OAFMaps.zip
Maps (in GUEmap format) of Once And Future,
by Paul O'Brian.
## Oskar.gmp
Map (in GUEmap format) for the German-language game
"Oskar und der Tod", by Matthias Oborski.
## PepperMaps.zip
tuid: dcvk7bgbqeb0a71s
Maps for Mrs. Peppers Nasty Secret, prepared by Al.
## Planetfall_map.zip
Map (in GUEmap format) for Planetfall, by
Rob Schultz.
## Savoir-Faire-Map.pdf
tuid: p0cizeb3kiwzlm2p
A map (in PDF format) for Emily Short's Savoir-Faire,
prepared by Christian Johnson.
## Savoir-Faire-Map.trizbort
tuid: p0cizeb3kiwzlm2p
A map (in Trizbort format) for Emily Short's
Savoir-Faire, prepared by Christian Johnson.
## Spirit_Map.zip
tuid: tqpowvmdoemtooqf
A complete set of maps for D.S. Yu's Spiritwrak,
prepared by Marco Cavagna.
## SplashMap.gif
A map of Splashdown, by Al.
## Time_Adventure.zip
Map (in GUEmap format) for the BBC micro game
"Time Adventure", by David Lodge.
## Winchester.png
A partial map of Union City from Winchester's
Nightmare, drawn by Nicholas Gowan.
## Zeitreise.gmp
Map (in GUEmap format) for the German-language game
"Die Zeitreise", by Matthias Oborski.
## Zork_Trilogy.zip
Maps (in GUEmap format) for Zork 1 (the main
underground section, the area around the house and
the maze), Zork 2 and Zork 3 (the Great Underground
Empire and the Royal Puzzle), by Matthias Oborski.
## Ztuumap.zip
A map (in GUEmap format) for Zork: The Undiscovered
Underground, by Julian Fleetwood.
## anchmap.zip
Maps (in GUEmap format) of Anchorhead,
by Adam J. Thornton.
## anchorhead-2017-map.pdf
Map (in PDF format) of Anchorhead (2017), by Daniele Raffo.
## anchorhead-2018-map.png
Full map of Anchorhead 2018 edition, by Dan Fabulich.
(Version 2)
## anchorhead_map.png
A geographically accurate map of Anchorhead (2018 edition),
created by Tobias Langhoff.
## cragne-manor-map.pdf
tuid: 4x7nltu8p851tn4x
PDF map of Cragne Manor (2018). Made available in the
public domain by Dan Fabulich. (Exported from Trizbort
version.)
## cragne-manor-map.png
PNG map of Cragne Manor (2018). Made available in the
public domain by Dan Fabulich. (Exported from Trizbort
version.)
## cragne-manor.trizbort
Trizbort map of Cragne Manor (2018). Made available in
the public domain by Dan Fabulich.
## curse_of_the_garden_isle_map.zip
A map of Ryan Veeder's Curse of the Garden Isle.
Made available in the public domain by Dan Fabulich.
## daveMUD.gmp
Map (in GUEmap2 format) of daveMUD
(on the Internet at zork.plover.net:4096).
## ditch_maps_ps.zip
Maps of Ditch Day Drifter in Poscript format,
by Paul Munn.
## ditch_maps_dia.zip
Source code for the Poscript maps of Ditch Day
Drifter, created using Dia v0.83.
## ditchday_map_wide.gmp
Map (in GUEmap format) of Ditch Day Drifter,
by Philip Swartzleonard.
## ditchday_map_printer.gmp
Map (in GUEmap format) of Ditch Day Drifter,
by Philip Swartzleonard. This version of the map
has been specially laid out for printing.
## ditchday_map.txt
Description of the GUEmap format maps for
Ditch Day Drifter, by Philip Swartzleonard.
## dsd_maps.zip
Scans of the maps from the Deep Space Drifter
hint book, by Mike Roberts.
## fish-maps.zip
Maps of Fish! in GUEmap and PDF formats,
by Sven Siggelkow.
## gruesome-map.png
tuid: m8wfhphjgfjto1
Map of Robin Johnson's game Gruesome, drawn by Dan Fabulich.
## varic.jpg
Anonymous map of Varicella, in JPEG format.
## jewelmap.gif
Complete map of Jewel of Knowledge, by Al.
## map_island.png
A map for the IFComp 2019 game Island in the Storm, by Stian Rødven Eide.
## reefer.gif
A map of Reefer Island, by Greg Boettcher.
## sfiction.pdf
tuid: hq39kkky5ydqie
Map of Speculative Fiction, release 1, by the
game's authors, Diane Christoforo and Thomas Mack.
## spider-and-web-map.png
tuid: 2xyccw3pe0uovfad
Map of Spider and Web release 4, by Dan Fabulich.
Includes spoilers.
## uu0.5.gmp
Map (in GUEmap format) of Unnkulian One-Half v1.0G,
by Andrew Barnert.
## uu0.gmp
Map (in GUEmap format) of Unnkulia Zero: The Search
for Amanda v1.0G, by Andrew Barnert.
## uu1.gmp
Map (in GUEmap format) of The Unknown Unventure
v3.0.1G, by Andrew Barnert.
## uu2.gmp
Map (in GUEmap format) of Unnkulian Unventure II:
The Secret of Acme, by Andrew Barnert.
## wstmap.zip
tuid: yurg8ah4pdcapc5g
A map of the first continent from Westfront PC: The
Trials of Guilder, in Excel format. By Ben Oakham.
------------------------------------------------------
# if-archive/solutions/maps/old:
## anchorhead-2018-map-r1.png
Full map of Anchorhead 2018 edition, by Dan Fabulich.
(Version 1)
------------------------------------------------------
# if-archive/solutions/old:
## Aug4Solution-r3.zip
tuid: cpwktis6qwh9ydn8
Solution to Augmented Fourth, release 3, written by the
game's author, Brian Uri.
## anchorhead-invisiclues-r1.zip
Rot13 Invisiclues for Anchorhead, both the 1998 and 2018
versions, by Dan Fabulich. (Version 1)
## Bullhockey_solution-r1-s181125.txt
Walkthrough for "Bullhockey!" by the game's author,
Bill Lindsay. Slightly revised. Note that this only works
for Release 1 / Serial Number 181125, not later versions.
(the original competition walkthrough is in
games/competition2018/Bullhockey/Walkthrough/solution.txt)
------------------------------------------------------
# if-archive/solutions/pophints:
PopHint, the Pop-Up Hint System by David Malmberg.
This directory contains pop-up hints for various AGT games.
The program POPHINT is loaded as a TSR before the game
is started; the hints can then be consulted via a hotkey.
## cliffpop.zip
tuid: 0ao3c7j1rtzsnce6
Pop-up hints for Cliff Diver: Investigator for Hire -
Case 1: The Case of Crime to the Ninth Power.
Game and hints by Patrick Farley.
(the AGT game files are in games/agt/cliff.zip)
## pophint.zip
PopHint version 1.0, by David Malmberg.
DOS compiler, pop-up TSR, documentation, and source code of
a sample hint file for Leather Goddesses of Phobos.
## sogpop.zip
tuid: rc3elq851ahfs0da
Pop-up hints for the original Shades of Gray.
(the AGT game files are in games/agt/soggy.zip)
------------------------------------------------------
# if-archive/solutions/slag:
SLAG: A Z-Machine Hint System, by Brian Hall.
SLAG compiles hint source files into Inform source, which can then
be compiled to give a Z-code file containing Invisiclues style hints.
## slag_compiler.zip
Compiler for the SLAG Hint System, version 8, written
by Brian Hall. The SLAG compiler is a PERL script which
converts SLAG source into Inform source. Also included
are vi macros to help when creating SLAG files (also by
Brian Hall), and a Gawk script for converting
Invisiclues to SLAG format, by Fredrik Ramsberg.
## deadlineinv.z5
tuid: p976o7x5ies9ltdh
Invisiclues for Deadline.
## enchaninv.z5
Invisiclues for Enchanter.
## hhgginv.z5
Invisiclues for the Hitch-Hiker's Guide to the Galaxy.
## hollywoodinv.z5
Invisiclues for Hollywood Hijinx.
## lgopinv.z5
Invisiclues for Leather Goddesses of Phobos.
## lurkinginv.z5
Invisiclues for Lurking Horror.
## planetinv.z5
Invisiclues for Planetfall.
## sorcinv.z5
Invisiclues for Sorcerer.
## spellbinv.z5
Invisiclues for Spellbreaker.
## starcrossinv.z5
Invisiclues for Starcross.
## stationinv.z5
Invisiclues for Stationfall.
## stuga_hints.z5
Invisiclues for the Swedish game Stuga. Clues written
by Fredrik Ramsberg.
(the game is in games/zcode/swedish/)
## suspendedinv.z5
Invisiclues for Suspended.
## trininv.z5
Invisiclues for Trinity.
## zork1inv.z5
Invisiclues for Zork 1.
## zork2inv.z5
Invisiclues for Zork 2.
## zork3inv.z5
Invisiclues for Zork 3.
## ztuuinv.z5
Invisiclues for Zork: The Undiscovered Underground.
------------------------------------------------------
# if-archive/solutions/slag/source:
This directory contains source files for the SLAG hint system.
## deadlineinv.slg
Invisiclues for Deadline.
## enchaninv.slg
Invisiclues for Enchanter.
## hhgginv.slg
Invisiclues for the Hitch-Hiker's Guide to the Galaxy.
## hollywoodinv.slg
Invisiclues for Hollywood Hijinx.
## lgopinv.slg
Invisiclues for Leather Goddesses of Phobos.
## lurkinginv.slg
Invisiclues for Lurking Horror.
## planetinv.slg
Invisiclues for Planetfall.
## sorcinv.slg
Invisiclues for Sorcerer.
## spellbinv.slg
Invisiclues for Spellbreaker.
## starcrossinv.slg
Invisiclues for Starcross.
## stationinv.slg
Invisiclues for Stationfall.
## suspendedinv.slg
Invisiclues for Suspended.
## trininv.slg
Invisiclues for Trinity.
## zork1inv.slg
Invisiclues for Zork 1.
## zork2inv.slg
Invisiclues for Zork 2.
## zork3inv.slg
Invisiclues for Zork 3.
## ztuuinv.slg
Invisiclues for Zork: The Undiscovered Underground.
------------------------------------------------------
# if-archive/solutions/thl:
This directory contains THL, The Hint Library by Stefan Meier,
a freeware hint system for Windows 95/NT with integrated editor/compiler.
Also here are THL hint files for Infocom games, based on the
original Infocom InvisiClues.
## thl11_d.zip
THL Version 1.1 with German language support
## thl11_gb.zip
THL Version 1.1 with English language support
## lsp_d11.zip
The German language package for use with thl11_gb.zip
## lsp_gb11.zip
The English language package for use with thl11_d.zip
## amfv.zip
A Mind Forever Voyaging
## border.zip
Border Zone
## bureau.zip
Bureaucracy
## deadline.zip
tuid: p976o7x5ies9ltdh
Deadline
## hijinx.zip
Hollywood Hijinx
## infidel.zip
Infidel
## lgop.zip
Leather Goddesses of Phobos
## lurking.zip
The Lurking Horror
## moonmist.zip
Moonmist
## panic.zip
tuid: thzi2acozvsb4bnc
Hitchhiker's Guide to the Galaxy
## planet.zip
Planetfall
## plhearts.zip
Plundered Hearts
## station.zip
Stationfall
## trinity.zip
Trinity
## zork1.zip
tuid: 0dbnusxunq7fw5ro
Zork I
## zork2.zip
tuid: yzzm4puxyjakk8c4
Zork II
## zork3.zip
tuid: vrsot1zgy1wfcdru
Zork III
## sofar.zip
tuid: rcrihauxixy48svr
So Far, by Lucian P. Smith
## sttng.zip
Star Trek - The Next Generation: A Final Unity,
by Diana Griffiths
------------------------------------------------------
# if-archive/solutions/tools:
## Ihint32.zip
IntelliHint, a Windows program for creating hint files
for games, written by Philip Dearmore.
## grackle.zip
Grackle 0.2 Alpha, by David Lodge. A dumper and player for
adventures written using the Graphic Adventure Creator. At
the moment it supports games from the Spectrum (in .sna
format) and the Amstrad CPC (as extracted files with the AMSDOS
header from a disk image). Archive includes C source and an
MS-DOS executable.
[file is linked from programming/gac/grackle.zip]
## ungac.zip
UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of
a Spectrum adventure game created with Incentive's Graphic
Adventure Creator and produces text listings of the game data.
Archive includes C source, executables for Win32, CP/M, and DOS,
and documentation.
[file is linked from programming/gac/ungac.zip]
## unpaws.zip
UnPAWS takes snapshot files (.SNA, .SP, .Z80) of
Spectrum games written with PAWS, and produces text
listings of the game database. Version 2.11, written
by Carlos Sanchez and Jose Luis Cebrian, and then
updated by Alexander Katz and German Gonzalez.
Includes MS-DOS and Win32 executables and Pascal
source code.
[file is linked from programming/quill/unpaws.zip]
## unphipps.zip
UnPhipps v0.0.1, by John Elliott. A tool to produce
UnQuill-style listings of ZX81 games based on the BASIC
engine described in books/zx81adv.zip.
C source code and MS-DOS executable.
## unplad.zip
UnPLAD v0.0.1, by John Elliott. A tool that lists the
tables and game logic of adventures A-D published by
Artic Computing (ZX81 and Spectrum versions are supported).
C source code and MS-DOS executable.
## unquill.zip
UnQuill v0.12.0, by John Elliott.
Reads a snapshot (Spectrum, Commodore and CPC formats are
supported) of an adventure game written with the Quill, and
can:
- Output textual listings of the game's data tables;
- Output Inform source code for the game;
- Output a Z-code version of the game;
- Run the game without an emulator.
- C source code, DOS and Win32 executables, plus documentation.
[file is linked from programming/quill/unquill.zip]
------------------------------------------------------
# if-archive/starters:
## 95ntif.exe
Inform and TADS starters' pack for Windows 95 and NT,
by Werner Punz. Self-extracting archive.
## AB10.exe
Adventure Blaster 1.0, by Eric O'Dell.
Adventure Blaster is a Win95 front-end to ten games selected
as a good introduction to Interactive Fiction for novices.
It makes getting started with IF easy by providing an automated
installer, a user-friendly interface, and an extensive help
system including reviews, hints, solutions, walkthroughs, FAQs,
and an excellent introductory tutorial.
Windows 95 self-installing program.
## Beginner.txt
A Beginner's Guide to Interactive Fiction, by Joe W Aultman.
## BeginnersIF.pkg
A Beginner's Guide to Interactive Fiction, by Joe W Aultman,
converted to the Newton book format by Eric Brown.
## FamiAdv.exe
Family Adventures: a collection of interactive fiction for children.
Packaged for Windows by Dr. Fransois Raccozi.
This package contains 10 interactive fiction (text adventure) games,
selected specifically for children and family-friendly play.
## InformJumpStartKit_1_0_en.zip
The Inform Jump Start Kit, English version 1.0, packaged by
Max Kalus. The archive includes the Inform compiler for
Win32, the Inform library and links to useful web pages.
## InformJumpStartKit_3_0_de.zip
The Inform Jump Start Kit, German version 3.0, packaged by
Max Kalus. The archive includes the Inform compiler for
Win32, the German translation of the Inform library and
links to useful web pages.
## ashes.exe
A large interactive fiction starter kit, with 50 games that
range in difficulty from beginner to expert, plus the
interpreters needed to run them. Self-extracting Win32
archive, compiled by Michael Fare for a magazine about games
for the blind.
## fifstart.tar.gz
Fredrik's Interactive Fiction Starter's Kit, Unix version,
by Fredrik Ramsberg. The kit consists of the games
The Sound of One Hand Clapping, The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains source code to build interpreters for the
games (AdvSys, TADS and Z-code), general instructions on
how to play IF games, and a solution for Nine Points.
## fifstart.lha
Fredrik's Interactive Fiction Starter's Kit, Amiga version,
by Fredrik Ramsberg. The kit consists of the games
The Sound of One Hand Clapping, The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains interpreters for the games (AdvSys, TADS
and Z-code), general instructions on how to play IF games,
and a solution for Nine Points.
## fifstart.sit
Fredrik's Interactive Fiction Starter's Kit, Macintosh
version, by Fredrik Ramsberg. The kit consists of the games
The One That Got Away, John's Fire Witch, Theatre, Gumshoe
and Nine Points. It also contains interpreters for the games
(TADS and Z-code), general instructions on how to play IF
games, and a solution for Nine Points.
## fifstart.zip
Fredrik's Interactive Fiction Starter's Kit, PC version,
by Fredrik Ramsberg. The kit consists of the games
The Sound of One Hand Clapping, The One That Got Away,
John's Fire Witch, Theatre, Gumshoe and Nine Points.
It also contains interpreters for the games (AdvSys, TADS
and Z-code), general instructions on how to play IF games,
and a solution for Nine Points.
## if-einfuehrung.pdf
A German introduction to interactive fiction and its basic
concepts, aimed at beginners, by Joerg Rosenbauer.
## if_floppies.zip
A compact, menu-driven collection of 44 classic Z-Code games
on three bootable floppies, for x86-compatible computers.
Various free licenses; all games available elsewhere on the
Archive. Release 1. Compiled by Daniel Gaskell.
## ifpcd2005.zip
IF Promotional CD for Windows, July 2005 Edition. An ISO
image of a CD containing ready to run interpreters and a
selection of games (all of whose authors have given
permission), assembled by David Cornelson. Included are
interpreters for TADS, Z-code, Hugo and Glulx games, along
with the following games:
- Heroes (Sean Barrett)
- 9:05, Textfire Golf, I-0, Photopia, Shrapnel and Varicella (Adam Cadre)
- Sunset Over Savannah (Ivan Cockrum)
- Risorgimento Represso (Michael Coyne)
- Sting of the Wasp (Jason Devlin)
- A Bear's Night Out (David Dyte)
- All Hope Abandon, Square Circle (Eric Eve)
- All Things Devours (half sick of shadows)
- Babel and Kaged (Ian Finley)
- Losing Your Grip (Stephen Granade)
- Muse: An Autumn Romance (Christopher Huang)
- All Roads, The Mulldoon Murders and The Mulldoon Legacy (Jon Ingold)
- Blue Chairs (Chris Klimas)
- The Fire Tower (Jacqueline A. Lott)
- Ad Verbum and Winchester's Nightmare (Nick Montfort)
- Curses, Jigsaw and The Meteor, The Stone And A Long Glass Of Sherbet (Graham Nelson)
- Earth And Sky and Earth And Sky 2: Another Earth, Another Sky, and
Earth and Sky 3: Luminous Horizon (Paul O'Brian)
- The Dreamhold, Hunter, in Darkness, Shade, So Far, The Space Under the Window,
Spider And Web and A Change In The Weather (Andrew Plotkin)
- Moments Out of Time (L. Ross Raszewski)
- For a Change (Dan Schmidt)
- Fallacy of Dawn and Necrotic Drift (Robb Sherwin)
- Galatea, Metamorphoses, Pytho's Mask and Savoir Faire (Emily Short)
- The Edifice (Lucian Smith)
- Scavenger (Quintin Stone)
- Guilty Bastards (Kent Tessman)
- Adventure / Colossal Cave
- Dungeon
## ifpcd2010.zip
IF Promotional CD for Windows, March 2010 Edition. An ISO
image of a CD containing ready to run interpreters and a
selection of games (all of whose authors have given
permission). This edition is a refresh of David Cornelson's
earlier edition, updated by Robb Sherwin for distribution
at PAX East, 2010.
## ifstart.lha
Interactive Fiction Starter Kit, Amiga version,
by Russ Bryan and Bill Hoggett.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.
## ifstart.sit
Interactive Fiction Starter Kit, Macintosh version,
by Russ Bryan.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.
(Note on unnkulian1.sol in the Macintosh version:
this file is displayed as a Word document, but in fact it is
plain ASCII text, so just drag it on BBEdit or any other
appropriate program.)
## ifstart.zip
Interactive Fiction Starter Kit, PC version, by Russ Bryan.
Contents: Curses and Unnkulian Unventure I as examples of
Inform and TADS games, respectively; interpreters for both
types; complete solutions to both games; and an annotated
transcript of the first 50 moves through Curses.
## ninepts.z5
Nine Points:
A Demonstration of an Interactive Fiction Game,
by Robert Janelle and Brad O'Donnell.
Release 12 / Serial number 961127
You need a Z-code interpreter to play this game, several of
which are in the Starter Kits listed above.
[file is linked to games/zcode/ninepts.z5]
## play-if-card.tar.gz
An IF-for-beginners card that was created for the People's
Republic of Interactive Fiction Hospitality Suite at
PAX-East 2010 to give beginners an idea of what commands
will work. Created by Andrew Plotkin and Lea Albaugh.
------------------------------------------------------
# if-archive/starters/italian:
## Introduzione-alle-Avventure-Testuali.doc
Introduction to IF, by Emily Short, translated to Italian
by Tristano Ajmone. Microsoft Word document.
## Introduzione-alle-Avventure-Testuali.pdf
Introduction to IF, by Emily Short, translated to Italian
by Tristano Ajmone. PDF.
## Hugo_per_giocare.zip
A guide to playing games written in Hugo, originally written
by Paolo Vece in 2003 and published on the IF Italia web
site. Archive contains an AsciiDoc format transcription of
the original, created by Tristano Ajmone, along with a HTML
version generated from that.
------------------------------------------------------
# if-archive/utilities:
## babel.zip
Treaty of Babel processing tool, version 0.4b,
by L. Ross Raszewski.
## gophermap-ifarchive
A simple gophermap file for creating a gopher mirror
of the IF Archive.
## ifarchivexml.py
A Python xmllib parser class for the (undocumented)
IF Archive XML schema, by Andrew Plotkin.
## int-fiction.sh
A Bash shell script that displays a menu of games and
selects the correct interpreter to run.
Version 1.0, by Lee Bigelow.
## legend1.zip
Vocabulary lister for Spellcasting 101 and TimeQuest
(Legend Entertainment), by Volker Blasius.
C source and DOS executable.
## legend_text.zip
Vocabulary and string listers for Legend Entertainment
games, from TimeQuest to Callahan's Crosstime Saloon,
by Vasyl Tsvirkunov.
C++ source and Windows console executables.
## magic
Data for the Unix file(1) command to detect ALAN, TADS,
and Infocom Z-Machine games. Originally written by
Allen Garvin and updated by Dave Chapeskie.
Displays game type and version/date/serial number.
## mimeconf2mimetypes.pl
Perl script to convert a mime.conf file into the
simpler mime.types file. Primarily of interest for those
running odd gopher mirror servers that don't use mime.conf.
## monkey.zip
BundleMonkey, a generic gamefile and interpreter
packaging tool for MS-DOS, by L. Ross Raszewski.
## parse-ifarchive.py
A Python script which uses ifarchivexml.py to create a
Python data structure representing the Archive. It then
saves this data structure to a Python pickle file.
Written by Andrew Plotkin.
## taplay_if_launcher.tar.bz2
The auto-magical Text Adventure PLAYing session launcher,
version 0.9.8, by Valerie Winter and René Kuligowski.
A Unix/BASH-based helper script suite to automatically
launch an appropriate interpreter for any IF game format.
------------------------------------------------------