# if-archive/art/if-artshow: These are exhibits from Marnie Parker's (aka Doe aka FemaleDeer) IF Art Show contests. The complete information can be found at Marnie's IF Art Gallery: ## concept.txt The Concept Behind IF Art: two news postings that gave rise to the idea. ## visual.z5 tuid: knuxi4wjvar0ign8 Visualizing, an IF Art example by Marnie Parker Version 1.70 / Release 1 / Serial number 000218 ## visual.inf tuid: knuxi4wjvar0ign8 Source code for Visualizing, an IF Art example by Marnie Parker. ------------------------------------------------------ # if-archive/art/if-artshow/spring1999: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) Spring 1999 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## crystal.zip tuid: xuylsd3l7wp7mceg Crystal Ball, an exhibit in Alan, by Marian Taylor Serial 990407, Release 1.0 This entry earned the "Best of Show" award. ## pillow10.gam tuid: 379k6fwqm5bq4zrd Pillow, Interactive Art by Chad Schultz Release 1.0 (this is the original entry the reviews refer to) ## pillow11.gam tuid: 379k6fwqm5bq4zrd Pillow, Interactive Art by Chad Schultz Release 1.1 (bug-fixed version delivered after the competition) ## tpold.z5 tuid: gmjkdpdzm1w041kb The Possibility of Life's Destruction, by Gunther Schmidl Release 1 / Serial number 990417 ## reviews.txt the judges' reviews of the competition entries ## rules.txt the rules of the competition ## guidelines.txt guidelines for participants ## winners.txt the categories and the winners ------------------------------------------------------ # if-archive/art/if-artshow/summer1999: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) Summer 1999 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## statue01.z5 tuid: 2t1km9wbva6vrev8 Statue, an interactive sculpture by David A. Clysdale Release 1 / Serial number 990827 This is the version submitted to the Art Show and reviewed by the judges. ## statue11.z5 tuid: 2t1km9wbva6vrev8 Statue, an interactive sculpture by David A. Clysdale Release 1 / Serial number 990903 This is the debugged version, submitted after the deadline. ## wheel.z5 tuid: myvso6wzxynzoll1 Wheel, by John Toomey. Release 1 / Serial number 990824 - this is the original entry ## wheel_r3.z5 tuid: myvso6wzxynzoll1 Wheel, by John Toomey. Release 3 / Serial number 001128 - updated version ## reviews.txt the judges' reviews of the competition entries ## rules.txt the rules of the competition ## winners.txt the winners ------------------------------------------------------ # if-archive/art/if-artshow/year2000: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2000 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## art.z4 tuid: 9krbensa5id09org Untitled, by Gunther Schmidl ## untitled.txt tuid: 9krbensa5id09org Short note about Gunther Schmidl's entry ## cove.z5 tuid: pk89q1m7lrz7mg73 The Cove, an Interactive Seascape by Kathleen M. Fischer Release 1 / Serial number 000322 ## custard.z7 tuid: 6bc1tdt0r14k8xa4 Custard, an interactive dessert by Evin Robertson Release 1 / Serial number 000314 ## custard.txt tuid: 6bc1tdt0r14k8xa4 Short note about Custard ## galatea.z5 tuid: urxrv27t7qtu52lb Galatea, by Emily Short Release 1 / Serial number 000324 (an updated version is in games/zcode/Galatea.z8) ## guitar.z5 tuid: qr4n6dtgmumu0ouz Guitar of the Immortal Bard, an Interactive Still Life by Jason Burns Release 1 / Serial number 000323 ## sprkboot.z5 tuid: 3avs6v40fzf72sek Sparky and Boots, an interactive portrait by James Bernsen Release 1 / Serial number 000324 ## stat1.z5 tuid: 3kkutyylk3xltva9 The Statuette, an Interactive statue by Ian Ball Release 1 / Serial number 000324 ## visitor.z5 tuid: o5unag8agon6g0yg The Visitor, a Chat by Peter Polkinghorne Release 1 / Serial number 000321 (an updated version is in games/zcode/visitor.z5) ## visitor.txt tuid: o5unag8agon6g0yg Short note about The Visitor ## reviews.txt the judges' reviews of the competition entries ## rules.txt the rules of the competition ## winners.txt the winners ------------------------------------------------------ # if-archive/art/if-artshow/year2001: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2001 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## esgarden.z5 tuid: a0jx96xi8ue0b21d English Suburban Garden, an interactive landscape by "Dan D. Lyons" (C.V.F. Knight). Release 1 / Serial number 010417 ## lagoon.z5 tuid: vslpbhfo0hqehfhn La Lagune de Montaigne, by Caleb Wilson. Release 1 / Serial number 010406 ## memories.gam tuid: qgopplfyri6w7aeo Memories, by Guilherme Holt De Sousa. Release 1.0 / Serial No. 05042001 ## ribbons.z5 Ribbons, an IF Art Show 2001 Still Life, by J.D. Berry. ------------------------------------------------------ # if-archive/art/if-artshow/year2003: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2003 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## friendly.gam tuid: 3vjy918gbf0s4cpd Friendly Foe, by Fred Demul. Release 1, April 23, 2003. ## friendly.txt tuid: 3vjy918gbf0s4cpd Short note about Friendly Foe. ## ogres.txt Short note about Ogres. ## ogres1.zip tuid: xc33iyxsn6qj7xib Ogres, by Alan DeNiro (written in Alan). This is the original version submitted to the judges. ## ogres2.zip tuid: xc33iyxsn6qj7xib Ogres, by Alan DeNiro (written in Alan). This is the updated version shown at the Gallery. ## queen.z5 tuid: mh87fd6w0cfku7sr The Queen of Swords, An Interactive Fencing Lesson, by Jessica Knoch. Release 1 / Serial number 030426 ## queenwalkthru.txt tuid: mh87fd6w0cfku7sr Walkthrough for The Queen of Swords. ## redeem.z5 tuid: 59d0udoc5ofsg7fj Redemption, by Kathleen M. Fischer. Release 1 / Serial number 030425 ## stopnight.z5 tuid: s2s2nda0r0qoe4a6 A Stop For the Night, by Joe Mason. Release 1 / Serial number 030425 ## tarotreading.gam tuid: 3d7hhywynrjbnl8t The Tarot Reading, by Michael Penman. Release 1.0, serial no. 030425 ## reviews.txt The judges' reviews of the competition entries. ## rules.txt The rules of the competition. ## winners.txt The winners. ------------------------------------------------------ # if-archive/art/if-artshow/year2004: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2004 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## battle.t3 tuid: vvf6ej4vxwwxqnjy The Battle of Walcot Keep, version 1.0, by Steve Breslin, Eric Eve and Lindsey Hair. ## firetower.z8 tuid: fcm1ikz9ttr6i99a The Fire Tower, a virtual summer hike, by Jacqueline A. Lott. Release 1 / Serial number 040528 ## firetower_map.jpg tuid: fcm1ikz9ttr6i99a Map of The Fire Tower. Note that this map may be considered a spoiler for the game, so view with caution. ## flametop.z5 tuid: wzl11z399t6wp0uf Flametop, by David J. Malaguti. Release 1 / Serial number 040528 ## lrotn.gam tuid: 7ni7bwj284pcvw25 Last Ride of the Night, release 1.0, by Mordechai Shinefield. ## lrotn.txt tuid: 7ni7bwj284pcvw25 Notes about Last Ride of the Night. ## swanglass.gif tuid: gqmvzvo3kpv6bloi Image of a Swanglass, by Yoon Ha Lee. ## swanglass.z5 tuid: gqmvzvo3kpv6bloi Swanglass, version 0.4, by Yoon Ha Lee. Release 1 / Serial number 160702 ------------------------------------------------------ # if-archive/art/if-artshow/year2007: These are the entries into Marnie Parker's (aka Doe aka FemaleDeer) 2007 IF Art Show. The complete information can be found at Marnie's IF Art Gallery: ## Engine.zblorb tuid: vgxg1khtbne8oct The Symbolic Engine, an interactive object by Evan Schull. Release 1 / Serial number 070518 ## VM.z8 tuid: k7jsv0ozw3lp1gab Varronis Museum, by David Garcia. Release 1 / Serial number 070518 ## rendition.z5 tuid: uamh4vrhqkcfdsu Rendition, an interactive war on terror, by nespresso. Release 1 / Serial number 070407 ------------------------------------------------------ # if-archive/art/mhto: The Mystery House Taken Over project is housed at and includes a Web-based system for editing Mystery House, the 1980 game by Roberta and Ken Williams, and additional modded versions of the game. ## mhto-kit.tgz The Mystery House Taken Over Occupation Kit by Nick Montfort, Dan Shiovitz, and Emily Short. ## mhto-cadre.blb tuid: hh73umb21dvxi9ns Mystery House Makeover by Adam Cadre. ## mhto-dhan.blb tuid: 9ghoc2b58dnr2f9h Casa Tomada by dhan (in Spanish, release 0). ## mhto-flippy-disk.blb tuid: ta8ayu6nlcitjuk4 Mystery House Kracked by the Flippy Disk. ## mhto-gentry.zip tuid: kxc7cih23ylk15ee [You wake up itching.] by Michael Gentry. ## mhto-lee-and-lee.zip tuid: ye87s2rlfi6ftazw Glass Boxes by Yune Kyung Lee and Yoon Ha Lee. ## mhto-original.blb tuid: clc9a8hnvx79pabw The MHTO reimplementation of Mystery House. ## mhto-rettberg.blb tuid: 8daabazzeeat4n51 Mystery House Remixedup by Scott Rettberg. ## mhto-shiovitz.z5 tuid: o29cdkm67d56uckl Where There's a Will by Dan Shiovitz. ## MHP.z8 tuid: 69q5074l0pa3 Mystery House Possessed, by Emily Short. Release 1 / Serial number 050315 ------------------------------------------------------ # if-archive/articles: ## Adventure_CVG_Nov81.pdf Two articles about the original Adventure, both from issue #1 (November 1981) of Computer & Video Games magazine (UK). ## ComputorEdge.txt IF article from ComputorEdge Magazine, February 1998, by Charles Carr. ## Family_Computing_Dec83_Roberta_Williams.pdf An early interview with Roberta Williams of Sierra On-line, focusing on the company's first text/graphic adventures, from Family Computing December 1983. ## Family_Computing_Dec84_Murder_at_220_Merrill.pdf "Murder at 220 Merrill: A Text Adventure Mystery", by Jeanie Franz Ransom. A short story about a man who gets sucked into a mystery text adventure, from Family Computing December 1984. ## Family_Computing_Oct83_Lure_Fantasy_Adventure_Games.pdf "The Lure of Fantasy and Adventure Games," from Family Computing Oct 1983. Covers both text and graphic adventures, as well as a "Programming Your Own Adventure Game" sidebar. ## Felix-Plesoianu-intfic-writing.zip A collection of articles about interactive fiction, written between 2011 and 2020 by Felix Pleşoianu. Free Art License. ## IF_Guide.txt A guide to Interactive Fiction for graphical game players, first edition, by Alan Hook. ## Scott_Adams_Adventure_Column_CVG_Dec81.pdf An article about Scott Adams and his early adventures, from the monthly "Adventure" column of the UK magazine Computer & Video Games (December 1981). ## Slaying_Dragons_Electronic_Games_Mar82.pdf "Slaying Dragons: An Introduction to Computer Adventures", from Electronic Games magazine (March 1982). ## SoftwareOnTheIslandOfMisfitToys.pdf A research paper on abandonware for a University of Maryland course on Ethics in the Information age, written by Laura Peters. Infocom and Magnetic Scrolls are main subjects. ## ahoy88.zip Text and accompanying program of the article "Programming Your Own Text Games", by Cleveland M. Blakemore, which appeared in issues 54 and 55 (June and July 1988) of Ahoy! (an 8-bit Commodore magazine). Transcribed by Patrick Kellum ## byte80_nicholson.html "Creating a Fantasy World on the 8080", by Robert T. Nicholson. An article originally published in the July 1980 issue of BTYE magazine, transcribed into HTML by David Welbourn. ## byte87_betz.html "An Adventure Authoring System", by David Betz. The article gives in-depth information about the AdvSys authoring system. Originally published in the May 1987 issue of BTYE magazine, and transcribed into HTML by David Welbourn. ## byte87_buckles.html "Interactive Fiction as Literature", an early literary analysis of interactive fiction. Originally written by Mary Ann Buckles and published in the May 1987 issue of BYTE magazine, and transcribed into HTML by David Welbourn. ## egames85.html Two articles originally published in Electronic Games, circa 1985: "The infinitely improbable DOUG ADAMS" by Roe R. Adams III, and "Booted Up Any Good Books Lately?" by Charles Ardai. Transcribed into HTML by David Welbourn. ## german_articles.zip tuid: a3ege93gjofe5q0m Three German reviews, typed in by Miron Schmidt: - Infocom: Arthur, from ASM 10/98 - Magnetic Scrolls: The Pawn, from DOS 2/88 - Romantic Encounters at the Dome, from DOS 4/89 ## original_adventure.zip "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original 'Adventure' in Code and in Kentucky", by Dennis G. Jerz. Published in Digital Humanities Quarterly, Summer 2007. ------------------------------------------------------ # if-archive/books: ## IFTheoryBook.pdf The IF Theory Reader, edited by Kevin Jackson-Mead and J. Robinson Wheeler. ## IFTheoryBook.prc Revised Kindle ebook edition of the IF Theory Reader. Contains all of the original content, plus an updated chapter by Graham Nelson, and an introduction by David Cornelson. Edited by Kevin Jackson-Mead and J. Robinson Wheeler, Kindle edition by J. Robinson Wheeler. ## astrobok.zip Astronomy Without a Telescope, an interactive story book by George Jenner. DOS executable. ## zx81adv.zip A chapter from "The ZX81 Pocket Book" by Trevor Toms (printed in 1981), describing an archaic text adventure authoring system, somewhat reminiscent of the one used by Scott Adams. "Authentic looking" HTML with GIFs. Scanned and converted by Vasyl Tsvirkunov. ------------------------------------------------------ # if-archive/collections: ## Victor_Gijsbers_Archive_2004-2019.zip An archive of Victor Gijsber's IF-related creations for the period 2004 to 2019. It includes completed games, with source code and assorted extra files; abandoned, incomplete games; reviews and essays; blog backups and forum posts. ------------------------------------------------------ # if-archive/download-tools: This directory is intended for software that you might need to read the packed and/or encoded files in this archive. It is organized by machine or operating system type, except for the multi-system files below. ## gzip124.tar C source code of gzip version 1.2.4 for Amiga, Atari, MSDOS, Windows, UNIX, and other OSes. ## tc.zip A utility to convert text files between PC and non-PC format line-endings. C source, written by Fredrik Ramsberg. ## unzip550.tar.gz C source code of Info-ZIP's UnZip version 5.50 for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a tarred gzipped archive. ## unzip550.zip C source code of Info-ZIP's UnZip version 5.50 for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a zipped archive. ## zip23.tar.gz C source code of Zip 2.3 (compatible with PKZIP 2.04g) for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a tarred gzipped archive. ## zip23.zip C source code of Zip 2.3 (compatible with PKZIP 2.04g) for Amiga, Atari, Macintosh, MSDOS, Windows, UNIX, and other OSes, in a zipped archive. ------------------------------------------------------ # if-archive/download-tools/amiga: ## DMS DMS disk archiver/dearchiver. Produces raw diskette images and recreates the diskettes from stored images ## LhA_e138.run LhA 1.38 file archiver/dearchiver, by Stefan Boberg Self-extracting executable ## Unzip550x.lha UnZip 5.50, Info-Zip dearchiver for ZIP files ## untgz.lha UnTGZ 1.5 tar/gzip dearchiver, by Oliver Wagner ------------------------------------------------------ # if-archive/download-tools/appleII: ## Angel0.81b.shk Angel 0.81 beta, an extractor for zip, lha, arc, zoo and Unix .z archives, by Tony Marques ## binscii.exe BinSCII 1.0.3 (= rev.3) by Todd Whitesel encodes and decodes Apple II ProDOS files for transmission over email networks ## binscii.txt description of binscii.exe ## shrinkit34.bsc ShrinkIt version 3.4 in BinSCII format ## unzipiie.shk an 8-bit UnZip program in ShrinkIt format ------------------------------------------------------ # if-archive/download-tools/appleIIGS: ## gscii231.shk GSCII = BinSCII for the Apple II GS in ShrinkIt format. For a description of BinSCII see download-tools/appleII/binscii.txt ## gshk11.bsc ShrinkIt for the Apple II GS in BinSCII format ## lhex.bxy lhex version 2.1, a Sys16 program to extract files from lha and lzh archives ## pmpunzip2.0.shk pmpunzip version 2.0, an extractor for zip archives ------------------------------------------------------ # if-archive/download-tools/atari: ## arc602.tos self-extracting archive with Arc version 6.02 and a shell with a graphical user-interfece ## stzip24.tos self-extracting archive with STZip version 2.4 (corresponding to version 2.0.x on other machines). This archive doesn't create a folder when it extracts; it needs 290 kB free disk space. ## zoo-atar.tos ZOO 2.1 for Atari ST; self-extracting archive ------------------------------------------------------ # if-archive/download-tools/c64: ## dsk2file.prg Converts a D64 image to an ordinary file, for transferring files between a PC and a C64. Requires a C64 drive capable of reading DOS disks, e.g. the 1581. ## file2dsk.prg Converts a file to a D64 disk image, for transferring files between a PC and a C64. Requires a C64 drive capable of reading DOS disks, e.g. the 1581. ## lhx64.sfx LZH extractor for C64 and C128; self-extracting archive. ## pkunzip64-v1.01.sfx Zip extractor for C64 and C128; self-extracting archive. ------------------------------------------------------ # if-archive/download-tools/mac: ## IFDropFile-310.hqx IFDropFile version 3.1.0, a file typing utility for Macintosh IF game files, by Andrew C. Plotkin. Just drop your TADS or Infocom format game file on IFDropFile to change it to the proper file type. ## aladdin_exp_513_installer.bin Aladddin Systems StuffIt Expander V5.1.3. Freeware utility to decode and uncompress many formats. ## de-arj.hqx DeArj 0.9.7. Shareware utility to uncompress but not compress ARJ (.arj) files on the Mac. ## disk-dup-plus-27.hqx DiskDup+ version 2.7, a utility for creating disk images on a Macintosh (Useful for getting datafiles off those old, copy-protected 400k Infocom disks; the disk image can be fed to ZCut) ## disk-dup-plus-27.txt a short description of DiskDup+ ## gzip-124.hqx MacGzip 0.0beta = gzip 1.2.4. Freeware port of GNU ZIP (.Z, .gz, .z) to the Macintosh. ## maccompress-32.hqx MacCompress V3.2. Freeware utility that can compress and decompress UNIX compress (.Z) files on the Macintosh. ## stuffit-lite-35.hqx StuffIt Lite V3.5. Shareware utility that can both compress and decompress files in StuffIt (.sit), Compact Pro (.cpt), and other formats. ## stuffit-lite-35.txt a short description of StuffIt Lite V3.5 ## tar-30.hqx Tar for the Macintosh V3.0; can read and write UNIX .tar archives. ## unshar-15.hqx Unshar V1.5. Minimal freeware implementation of unshar (.shar) for the Macintosh. ## unz532x.hqx UnZip 5.32 (7nov97) by Info-ZIP decompresses .zip files ## uu-lite-15.hqx UULite V1.5. Shareware utility that permits uudecoding of files on a Macintosh. Also does multipart file decoding of Usenet postings saved as text files. ## zipit1.35.cpt.hqx ZipIt V1.3.5 Shareware utility that can compress and decompress (deflate, implode, shrink and store) ZIP (.zip) format files. Also handles MacBinary (.bin) files and automatic linefeed conversion. ------------------------------------------------------ # if-archive/download-tools/pc: ## arj241a.exe ARJ version 2.41a, by Robert K Jung; self-extracting archive ## gzip124.zip GNU zip version 1.2.4; uncompresses `*.z`, `*.gz`, and `*.Z` files ## lha213.exe LHA version 2.13, by Haruyasu Yoshizaki; self-extracting archive ## nulibsrc.zip NuLib v3.24 (January 1993), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden. C source code for Unix and DOS. [source for NuLib v3.25 is available as download-tools/unix/nulib-3.25.tar.Z, but the current maintainer of NuLib has not tested v3.25 under DOS] ## nulib324.zip NuLib v3.24 (January 1993), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden. DOS executable and documentation. [file is linked to emulators/appleII/nulib324.zip] ## pk361.exe PKpak version 3.61; last version of Phil Katz' ARC file utility; self-extracting archive ## sciibin.zip Extracts or views BinSCII files and several other Apple II formats, by Marcel J.E. Mol. C source code version 3.10 for UNIX and DOS. [same contents as download-tools/unix/sciibin-3.1-et-al.tar.Z] ## tar4dos.zip Reads and writes Unix tar (tape archive) files under DOS by Mark H. Colburn ## teled212.zip tuid: ag3hyv123dhr0rkv TELEDISK version 2.12, by Sydex. Transfers any diskette into a file and vice versa ## unz542x3.exe UnZip 5.42 (28jun2001) by Info-ZIP, decompresses .zip files; self-extracting archive ## zoo210.exe ZOO version 2.10, by Rahul Dhesi; self-extracting archive ------------------------------------------------------ # if-archive/download-tools/unix: ## lha-114g.tar.gz Lha for Unix, version 1.14g (7 May 2000), by Tsugio Okamoto. ## nulib-3.25.tar.Z NuLib v3.25 (January 1997), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden and Devin Reade. C source code for Unix and DOS (though the current maintainer of NuLib has not tested the source under DOS). [source code for NuLib v3.24 is available as download-tools/pc/nulibsrc.zip] ## sciibin-3.1.tar.Z Extracts or views BinSCII files and several other Apple II formats, by Marcel J.E. Mol. C source code version 3.10 for UNIX and DOS. [same contents as download-tools/pc/sciibin.zip] ------------------------------------------------------ # if-archive/emulators/appleII: ## ApplePC_252.zip ApplePC v2.52beta, by David Ellsworth, an Apple ][+, //e, and //c emulator for DOS, based on Randy Spurlock's Apl2Emu version 1. Includes boot disks for Apple II DOS 3.3 and ProDOS. ## AppleWin_1.10.zip AppleWin Version 1.10, by Michael O'Brien an Apple //e Emulator for Windows 95 and NT, also runs under Windows 3.1 with the Win32s extensions. ## AppleWin_1.10_src.zip Source code for AppleWin Version 1.10. ## a2.tar.gz a2, an Apple II emulator in C, by Rich Skrenta and Tom Markson. Designed to be as fast as possible. Does not support graphics. ## mapper.zip A program by Andy McFadden that converts files with Apple II ProDOS mapping (e.g. the output of NuLib, see below) to Apple II DOS 3.3 mapping (e.g. for use with ApplePC, see above) and vice versa. DOS executable and C source code. ## nulib324.zip NuLib v3.24 (January 1993), an archiver for NuFX (Apple II ShrinkIt) files, by Andy McFadden. DOS executable and documentation. (C source code is in download-tools/pc/nulibsrc.zip) [file is linked to download-tools/pc/nulib324.zip] ------------------------------------------------------ # if-archive/emulators/atari: ## atari800winPLus31.zip Atari800winPLus 3.1, an Atari 800/800XL/130XE/ 320XE/5200 emulator for Windows. ## atari_roms.zip Atari ROM images for emulators. ## pcxf360.zip PC Xformer Classic, an Atari 800/800XL emulator for MS-DOS. Written by Darek Mihocka, Emulators Inc. Version 3.60 ## pokey062.zip Pokey, Atari 800/800XL/5200 emulator for DOS, by Mike Hill, version 0.62 (10sep96). ## xlit020.zip XL-it! Atari 8-bit emulator by Markus Gietzen, version 0.20. ------------------------------------------------------ # if-archive/emulators/c64: For more advanced C64 emulators see CCS64 and VICE ## 64cpy221.zip 64COPY 2.21, by Peter Schepers. A C64 archive file converter for the PC, modelled after Norton Commander 3.0. ## c64s.zip C64S, Commodore 64 Software Emulator for PC by Miha Peternel. Demo version 1.0F (sep94), several games included. ## c64tools.zip Rick's C=64 Emulator Tools, by Rick Brennan ## pc64d122.zip Personal C64, The C64 Emulator for the PC, German version, by Wolfgang Lorenz. ## pc64e122.zip Personal C64, The C64 Emulator for the PC, English version, by Wolfgang Lorenz. ## sc082.zip The Star Commander version 0.82, by Joe Forster. "The ultimate copy utility that handles the disk and tape images of the C64S emulator ... very similar to the Norton Commander." ## su082.zip External programs for Star Commander 0.82 (see above) to read and write many different archive formats. ## tr64_125.zip Trans64 version 1.25, by Bernhard Schwall. Transfers files between a PC and a C64 floppy drive; comes with English and German documentation and user interface. ------------------------------------------------------ # if-archive/emulators/spectrum: See for information about the ZX Spectrum, its emulators, snapshots, and tools. ## jpp.zip JPP version 1.0, by Arnt Gulbrandsen. Emulates a Sinclair Spectrum 48k Z80-based computer on any PC with at least a 386 processor and VGA graphics. 14 games included. ## mac-spectacle-155.hqx Mac Spectacle, a ZX Spectrum emulator for the Macintosh, version 1.5.5, by Guenter Woigk. Needs System 7, an 68020+ or PowerPC, Color QuickDraw, and QuickTime. ## spconv-110.zip Spectrum Emulator Snapshot File Converter version 1.10, originally by Henk de Groot, this version by Damien Burke, converts between the snapshot formats of different emulators ## unquill.zip UnQuill v0.12.0, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: - Output textual listings of the game's data tables; - Output Inform source code for the game; - Output a Z-code version of the game; - Run the game without an emulator. - C source code, DOS and Win32 executables, plus documentation. [file is linked from programming/quill/unquill.zip] ## z80-305.zip Sinclair ZX Spectrum Emulator by Gerton A. Lunter, shareware version 3.05 (11nov96). Emulates ZX Spectrum 48k model 2 or 3 and Spectrum 128k on any PC with 640k base memory or EMS. ------------------------------------------------------ # if-archive/emulators/trs80: ## SA-Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to games/spectrum/SA-Copyright.txt, games/trs80/SA-Copyright.txt, and scott-adams/Copyright.txt] ## trs.zip tuid: s592isejad6u8mk5 rf9tvr2cjqxbwdav 3jb9p2re7eh1r35r sjr2g5v2fg9sbhpw o132824ck7e8pcqs q4kb22d5ukwy0w4a ivkeoq87hwyhg0pc cvjb4v0zmzjpannk 2os211n1do5qmg72 fkrtl2gutsc8cyt3 rc8pb1ic1g2c0gh8 singttx6omgnt2ja ay2jy3sc3e6s9j4k vnfucqetv9bgiyv8 08rjydw5e6pa12k0 11tnb08k1jov4hyl aqy6km542aq20jh4 wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 89kxtet3vb9lzj87 4yo4je8dh53ug9qs 4j05rwrv3b97f5tz 5j247k9btru285yx 4s6xy0r9wbztg7y2 j600tz4vee328efb fxnd9zg0yrh1iski dy4ok8sdlut6ddj7 zya3mo3njj58hewi TRS-80 Adventure Game Pack for MS-DOS, compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80 Model I emulator for DOS by Ron Fries, some walkthroughs, and the following games: - Adventureland - Pirate Adventure - Mission Impossible - Voodoo Castle - The Count - Strange Odyssey - Mystery Fun House - Pyramid of Doom - Ghost Town - Savage Island Parts 1 and 2 - The Golden Voyage - Adventure 13 - Pharaoh - White Palm - Martec's Tomb - Atlantis - Lost Island - Quest - The House of the Seven Gables - Gargoyle Castle - Ice World War - Time Adventure - Crowley Manor - Escape from Traan - Lucifer's Realm - Saigon: The Final Days - Enchanted Island - The Domes of Kilgari - Devil's Palace - World's Edge - Dragon-Quest - Death Dreadnought - Pyramid [file is linked to games/trs80/trs.zip] ------------------------------------------------------ # if-archive/games: ## int-fiction-1.0.tar.gz int-fiction 1.0, a game frontend for Unix, by Alan Shutko. Shows you the IF games on your disk and selects the proper interpreter. ## playgame.FAQ Playing the Interactive Fiction Archive Games version 1.74 (March 2002), by Stephen Griffiths. [file is linked to info/playgame.FAQ] ## wanted.txt copy of a Usenet posting asking for copies of Penguin/Polarware games that have been released for public distribution ------------------------------------------------------ # if-archive/games/aas: This directory contains AAS .aas files, which can be used on any machine that runs the AAS interpreters. AAS interpreters are in if-archive/programming/aas. ## CaveOfAdventure.aas tuid: m4d0gugq4w4tkgx4 Cave of Adventure, the sample game described in the AAS manual, by "Roddy Ramieson". (Actually by Stephen Granade.) ## CavernsOfDoom.aas tuid: 58vxqzom3dd892bg Caverns of Doom, by "Roddy Ramieson". (Actually by Iain Merrick.) ## FabledCavesOfRthnylch.aas tuid: 6z83ay913jb192yx Fabled Caves of R'th-nylch!, by "Pat Vickers". (Actually by Adam Biltcliffe.) ## OfficeAhoy.aas tuid: bzbzgh3muvvyx7nr Office Ahoy!, by "Ken Taylor". (Actually by Storme Winfield.) ## PleasurePalace.aas tuid: 1yinx7s733bwzvts Pleasure Palace, by "Cindy 'CandyFox' Phillips". (Actually by Storme Winfield.) ## PrideAndPrejudice.aas tuid: ubk6mepe8hf6z2hi Pride and Prejudice, a game based on Jane Austen's venerable novel. (Actually by Iain Merrick.) ## SexualConquest.aas tuid: qeoc7zdpq3obcj6w SEXUAL CONQUEST, an adult text adventure (XXXTA) by "Linc Abrahams". (Actually by Gunther Schmidl.) ## aasmasters.aas tuid: 2fo0u9hcpxsf53t1 AAS Masters, in which all is revealed, by "David Banner." (Actually by Stephen Granade.) (a zcode version of this game is in games/zcode/aasmasters.z5) ## advent.aas tuid: ullj64v8s5jlz48k ADVENT, a Christian text adventure by "Arthur Tavistock Jnr". (Actually by Iain Merrick.) ## darkness.aas tuid: 5x6pw6ver9402ddy Cloak of Ultimate Darkness, by "Roddy Ramieson." (Actually by Iain Merrick.) ## deadbym.aas tuid: dkcw33lj7z8rvmeg Dead By Morning, an adult text adventure (XXXTA) by "ninjaschlong". (Actually by Sam Kabo Ashwell.) ------------------------------------------------------ # if-archive/games/adrift: This directory contains games created with ADRIFT. Interpreters are in programming/adrift/. ## 3monkeys.taf tuid: 3589qkyytmiwczxh Three Monkeys, One Cage, by Robert Goodwin. Requires ADRIFT 4.00.42 or later. ## ASDFA.taf tuid: rsgbbo9qi7y114od A Short Damn Fantasy Adventure, by David Whyld. ## Alive.taf tuid: 8ps8thn9t80pscsc Buried Alive, version 3, by David Whyld. Requires ADRIFT 4.00.45 or later. ## All_Through_the_Night.blorb All Through the Night, by Daniel Saults. ## An_Adventurers_Backyard.blorb tuid: dyj2gyh4st5nhffh An Adventurer's Backyard, by lyricasylum. ## BarneysProblem.taf tuid: n9j2zirz3196yc9j Barney's Problem, by David Whyld. ## Beanstalk.taf tuid: iturltygobcm1at8 "Beanstalk the and Jack", version 1.0, by David Welbourn. Winner of "The Comp With No Name". ## CBN1.taf tuid: gea3p2opqn91ui1n The Revenge Of Clueless Bob Newbie! by David Whyld. ## CBN2.taf tuid: 80vhgvbsjgadb6xi The Revenge Of Clueless Bob Newbie, Part 2: This Time It's Personal, by David Whyld. ## ChooseYourOwn.taf tuid: mrvx9q427462ddh2 Choose Your Own..., by David Whyld. ## CityInFear.taf tuid: rfhcr7u8p6og0ksf City in Fear, by David Whyld. ## CowboyBlues.taf tuid: xvg03mutcivtm8xt Cowboy Blues, by David Whyld. ## Crime_Adventure.taf tuid: 3h5w456zr227f17w Crime Adventure, by Mark Whitmore. ## DayAtTheOffice.taf tuid: vfun9bzukewfb296 A Day at the Office, by David Whyld. ## DeadReckoning.taf tuid: 62nzfrvab3j6csaf Dead Reckoning, by David Whyld. ## DoorToUtopia.zip tuid: rv8x9rbbiys5diz1 The Door to Utopia, by David Whyld. ## DragonShrine.zip tuid: bjcfzgbu7qnjbkrf The Curse of DragonShrine, by Mystery. ## GMYLM.zip tuid: tzoiqetcugdfr9m Give Me Your Lunch Money, a Tale of the Exploits of an 8 Year-Old Inventor, by DCBSupafly. ## GhostTown.zip Ghost Town, version 1.05, by Finn Rosenloev. ## GoblinHunt.taf tuid: vq6c0kmaj7qxl0s3 Goblin Hunt, by David Whyld. ## Goldilocks.zip tuid: 59ztsy9p01avd6wp Goldilocks is a FOX!, by J.J. Guest. Archive includes Adrift game and a walkthrough. (an Inform port is in games/zcode/gold.z5) ## HalloweenHijinks.taf tuid: bswq9x24ebb3zmry Halloween Hijinks, by David Whyld. ## HauntedHouseOfHideousHorror.zip tuid: l00d3izw4kpk949i The Haunted House of Hideous Horror, by David Whyld. ## JACD.blorb tuid: zojvqmm363xdehvv Just Another Christmas Day, by Zachary Worcester. ## JGrim.taf Jonathan Grimshaw: Space Tourist, Version 1.3, by Ren. Winner of the ADRIFT Writing Challenge Comp 2006. ## JimPond.taf tuid: xe9rsvj4spq3ho3h Jim Pond 1, by David Whyld. ## LairOfTheVampire.zip tuid: pwkkxd30xmtuk0jw Lair of the Vampire, by David Whyld. ## LegacyOfAPrincess.zip tuid: wtvk9752ap9phms3 Legacy of a Princess, by Red Jett. An adventure set in the world of the Zelda games. ## ML256_Blender.taf tuid: 3qstuk6070boe1s Makers Local and the Transdimensional Margarita Blender, version 10, by Jeff Cotten. ## Monster_Age_I.taf tuid: zx3f8wfvbm1ghmyn Monster Age: Trials of Dustorn, by Moonheart Games. Demo version. (an executable for Windows is in games/pc/Monster_Age_I.exe) ## Monsters.zip tuid: 202tyoigv6ycmnbg Monsters, Release 2, by Daniel Hiebert. ## MysteryOfDarkhavenCaves.taf tuid: wr71jf73kbyxh2tx The Mystery Of The Darkhaven Caves, by David Whyld. ## NeighboursFromHell.taf tuid: dwaaxn6bgnkieene Neighbours From Hell, by David Whyld. ## Noble_crook_episode_1.blorb tuid: 8tdvjaeox7i3tuhb Noble Crook, episode 1, by Karmo Talts. ## Noble_crook_episode_2.blorb Noble Crook, episode 2, by Karmo Talts. ## Noble_crook_episode_3.blorb Noble Crook, episode 3, by Karmo Talts. ## Noble_crook_episode_4.blorb Noble Crook, episode 4, by Karmo Talts. ## ONNAFA.zip tuid: 26qrdah6x2bsvs0a Oh No, Not Another Fantasy Adventure, by David Whyld. ## Paint.taf tuid: ca4gts8sw4nlvip5 Paint!!!, version 2, by David Whyld. ## PercyTheViking.taf tuid: gxayywumrojgd435 The Saga Of Percy The Viking, by David Whyld. ## PrincessInTheTower.zip tuid: yynv531h7ee1uxjr The Princess in the Tower, by David Whyld. ## Professor.zip tuid: 52zecdsw0xjyc1yi Professor von Witt's Fabulous Flying Machine, by Mystery. Winner of the ADRIFT Summer Minicomp 2002. ## SceneOfTheCrime.zip tuid: nuby1cnd2pb8tuxo Scene of the Crime, by David Whyld. ## SelmasWill.zip tuid: yr5k6cdvhsp8vvjf Selma's Will, by Mystery. ## SeymoursStoopidQuest.taf Seymour's Stoopid Quest, v1.0, by Matt Scheidecker. ## SoC.blorb Son of Camelot, version 3, by Finn Rosenløv. ## Sommeril.zip tuid: 67el9ly7rgjue4n9 Sommeril Special Edition 1.0, by H. Lee Parten. ## Sophia.blorb tuid: dosl13y651h09eos Sophia or Wisdom Defined, by damageTXT. ## TheLastHour.zip tuid: afx9docoys9w3ttv The Last Hour, by Roberto Grassi, written for the 2004 ADRIFT "One Room" Competition. Archive includes game file and documentation. ## ToHellInAHamper.zip tuid: 6d9dfn2akcrlq1bu To Hell in a Hamper, by J. J. Guest. Winner of the ADRIFT Spring Competition 2003. Requires ADRIFT 4.00.36 or later. (a TADS version is in games/tads/hamper.gam, and glulx is in games/glulx/To_Hell_in_a_Hamper.gblorb) ## Unfortunately.taf tuid: 795lj4v4c21r3vq2 Back To Life... Unfortunately, version 3, by David Whyld. Requires ADRIFT 4.00.45 or later. ## UnravelingGod11.zip tuid: 7373q45c9jh4t5yg Unraveling God, version 1.1, by Todd Watson. Archive includes Adrift Runner 4.00.36: Playing the game with later versions may cause problems. (the original competition entry is in games/competition2002/adrift/unravel/unravel.taf) ## WoodsAreDark.zip tuid: suegaa49qa782337 The Woods Are Dark, by Cannibal. "An old and abandoned cottage on the outskirts of Black Hill and two of your closest friends are missing. It's time to be very scared." ## WorstGameInTheWorld.taf tuid: i410czvqeiqmuefq The Worst Game In The World... Ever!!! by David Whyld. ## YADFA.zip tuid: b4iu98scsfia2eqf Yet Another Damn Fantasy Adventure, by David Whyld. ## abyss.zip tuid: 5k97f0al1jmlm1tq Abyss, by Tony Ash, written using TAG, the precursor to Adrift. Archive includes game and interpreter executable. ## akron.taf tuid: l2iet3jg1n9ral3t Akron, by Markus Kolic. ## albridgemanor.zip tuid: 23hx04iiybvtoyel Albridge Manor, by Woody Ross. ## bariscebik.taf Bariscebik, by Bahri Gordebak. ## beer.taf tuid: asxh5rigrcdbduoe When Beer Isn't Enough, version 2, by Matt. ## cave.taf tuid: n6l3czjvhta4zg11 Cave of Wonders, by Campbell Wild. ## circus.zip tuid: g6j7mzwr5oz50zzw Menagerie!, by David Good. Winner of the ADRIFT Spring 2001 MiniComp. "You are an animal lover who works for PETA. Your goal is to get videotape of the animals at the circus, whom you suspect are mistreated." ## coloromc.taf Color of Milk Coffee, by Bahri Gordebak. ## compendium.zip tuid: 0mk8nwinte1t02r7 ebsa2kzl21bwebec fxa2vldxtsjsa7vh hmws2bkb41rh3wsq k5cohi91e5lnk3tt 7vhrwgkl8522cp5b The Woodfish Compendium, a collection of all Woodfish's games: - The Game to End All Games - Forum - Forum 2 - ImagiDroids - Saffire - Topaz ## competitions A symbolic link to games entered into various Adrift mini-competitions. ## cursed.zip tuid: jb091lzkdkb44n22 Cursed v2.1.10, post-IFComp2011-release, by Nick Rogers. (the original competition entry is in games/competition2011/adrift/cursed/cursed.taf) ## cyber.zip tuid: 8mk7fj972uvoj14e Cyber Warp 1 and 2, by Robby L. ## darkhour.zip tuid: 3f3b9f1w4dv1exlf The Dark Hour, by Alexandra Koslowska. ## darkness.zip tuid: zll159j3yve208xq Darkness, V1.21, by Richard Otter. 6th place in InsideADRIFT Game of the Year Comp 2004. Requires ADRIFT 4.00.45 or later. ## delight.taf tuid: qxu8ej213ttf0igk Crawler's Delight, by Atrios Troll. WARNING: Contains adult content. ## dontgo.taf Don't Go, by Bahri Gordebak. ## dr-who-vortex-lust.zip tuid: lxwb7xwpgfgdn97j Doctor Who and The Vortex of Lust, by Christopher Cole. WARNING: Contains adult content. ## dusk.taf tuid: 66erxbpbtnuz9nmd A Walk At Dusk, version 2. An interactive essay by Eric Mayer. ## edithscats.taf tuid: ho0uszap75w9tje Edith's Cats, by roboman. ## escapetonewyork.zip tuid: 44pokb1jjy168pqc Escape to New York, Post-Comp version, by Richard Otter. (the original competition entry is in games/competition2005/adrift/escape/escape.taf) ## enc1.zip tuid: zxitjg2f9ttaz2vy Encounter 1 : Tim's Mom, by Christopher Cole. WARNING: Contains adult content. ## enc2.zip tuid: x4ohidnuiu84dnrd Encounter 2 : The Study Group, by Christopher Cole. WARNING: Contains adult content. ## exercise.taf tuid: 4dij8zemwwi6u4tp Too Much Exercise, by Robert Street. ## farfromhome.zip tuid: hqd18uc0yw1oxo9l Far From Home, version 1.2, by The Mad Monk. ## freedom.zip tuid: u2rz04iqqtesqewr Escape to Freedom (revisited), version 1.00. Originally written for the C64 by Mario Moeller, and ported to ADRIFT by Richard Otter. Requires ADRIFT 4.00.46 or later. (the original C64 game is in games/c64/mario-moeller/EscapeToFreedom.zip) ## frustrated.taf tuid: dplbhgh2a4lv9wsn Frustrated Interviewee, version 2.0, by Robert Rafgon. ## gamma.zip tuid: h5fgaxw7tbyeop47 The Gamma Gals, by Christopher Cole. Version 1.2. WARNING: Contains adult content. ## haunt.taf tuid: wnyq6948ojskzryy House of the Damned, by Campbell Wild. ## howconquerworld.zip How to Conquer the World, version 2.0, by Jason Mac Innes. ## jim.blorb tuid: pdka9esttivlugda Jacaranda Jim, originally written by Graham Cluley, and ported to ADRIFT 5 by Campbell Wild. This is version 1 of Campbell's port. ## journey.zip tuid: ibjxjjgb18feo0fq The Long Journey Home, by Danny Chabino. ## lost.zip tuid: 3d8ee0krgk2o690w Lost, an interactive short story by Eric Mayer. Archive includes the game, a readme and a walkthrough. ## magicshow.zip tuid: c7amwpeslqg0x082 The Magic Show, version 1.9g, by Jason MacInnes. ## marooned.taf tuid: 9vmsdpkz7h1nkq6q Marooned, by Bruce Davis. ## murderer.taf What The Murderer Had Left, by Bahri Gordebak. ## mustescape.taf tuid: y2bww8my5es5b6u1 Must Escape! version 2.0, by Robert Rafgon. ## over_the_edge.zip tuid: jr8abn3p5x11lfa8 Over the Edge, version 1.1, by Ren. Placed 11th in the 2006 Hourglass Competition. ## pathway.zip tuid: 5gepja4vs4fvytl2 Pathway to Destruction, by Richard Otter. Winner of the Adrift 2005 'Finish the Game' competition. (a Z-code version by the game's author is in games/zcode/pathway.zip) ## pbc.zip tuid: xhdmyb5lns3ta9ru Pick Up the Phone Booth and Cry, by Danny Miok. ## pestilence.zip tuid: zo7hc5kq5cxykf7o Pestilence, V1.1, by Richard Otter. Placed 2nd in the 2006 ADRIFT Summer Competition. Requires ADRIFT 4.00.46 or later. (the original competition entry is in games/adrift/old/pestilence-r1.zip) ## provenance.zip tuid: w17xcpkew4ixg0hk Provenance, version 1.12.16, by Corey W. Arnett. ## rachels-bad-day.zip Rachel has a bad day, by Sly. WARNING: Contains adult content. (an Inform port is in games/zcode/RBD.z8) ## reading.taf A Reading in May, by Bahri Gordebak. ## shardsofmemory.taf tuid: yxljo2ic2heou67a Shards of Memory, by David Whyld. ## space_detective.zip Space Detective, episodes 1-7, by Karmo Talts. ## stowaway.zip tuid: jwd9f2ba1om1oo4j Stowaway, version 1.0, by J. Freebase. WARNING: Contains adult content. ## takeone.taf tuid: 68mdw9k76x61fuyb Take One, by Robert Street. ## target.zip tuid: fpmhltl1xpu2ft32 Target, by Richard Otter. ## the_pk_girl.taf tuid: x42jnd21blyaqioj The PK Girl, version 4, by Robert Goodwin, with graphics by Nanami Nekono and music by Helen Trevillion and OYA-G. (the original competition entry is in games/competition2002/adrift/the_pk_girl/the_pk_girl.taf) ## the_view_is_better_here.taf tuid: 9ztvwpdyf51et2ff The View Is Better Here, by Echo. ## ticket.zip tuid: c98if3sibiezq6na Ticket to No Where by Richard Otter, version 1.1. ## topaz.taf tuid: k5cohi91e5lnk3tt Topaz, by Woodfish. This is an update to the version of this game in "compendium.zip". ## twilight.taf tuid: 0g8u3ifgmurya434 The Twilight, by Patrick Kelly. ## unauthorized.zip tuid: fjx01bpxix29chv3 Unauthorised Termination, Post-Comp version, by Richard Otter. (the original competition entry is in games/competition2006/adrift/unauthorized/unauthorized.taf) ## vague.zip Vague, Post-Comp version, by Richard Otter. (the original competition entry is in games/springthing/2009/vague.zip) ## vetknow.taf tuid: kxdi69sbtz0ueyrr Veteran Knowledge, version 2.0, by Robert Rafgon. ## waxworx.taf tuid: 79wz5de4ai23z2tu Wax Worx, version 2, by Eric Mayer. ## windy.zip tuid: z735khur4tfq8sff Camp Windy Lake, by Christopher Cole. Version 1.2. WARNING: Contains adult content. ## wrecked.taf tuid: xevl8nwegv0ve32u Wrecked, by Campbell Wild. ## xycanthus.taf tuid: s5weuiy9kl6vi4rb Doomed Xycanthus, by Eric Mayer. ## yonastoundingcastle.taf Yon Astounding Castle! of some sort, Post-Comp version, by Tiberius Thingamus. (the original competition entry is in games/competition2009/adrift/astoundingcastle/astoundingcastle.taf) ------------------------------------------------------ # if-archive/games/adrift/italian: ## IlGolem.zip tuid: qiwcgyhs3k76s0fh Il Golem, by Tristano Ajmone. "The game is a Judaic-pulp humorous adventure of medium length and difficulty." Winner of the Concorso Avventure Testuali 2010. ------------------------------------------------------ # if-archive/games/adrift/old: This directory contains games created with ADRIFT. Interpreters are in programming/adrift/. ## darkness-r1.zip Darkness, by Richard Otter, version 1.05. 6th place in InsideADRIFT Game of the Year Comp 2004. Requires ADRIFT 4.00.45 or later. ## pestilence-r1.zip Pestilence, V1.0, by Richard Otter. Placed 2nd in the 2006 ADRIFT Summer Competition. Requires ADRIFT 4.00.46 or later. ------------------------------------------------------ # if-archive/games/adventions: ## adventions.tar.gz tuid: u73rmw1qfiu62etl g3qv8rgscg4vqkni bi8rb6cieq8p05wl pgklownuffqn25nh 5t1frgm954xg9s8a tyu4zalevqkvujk4 fft6pu91j85y4acv All the Adventions games in a tar archive, by David M. Baggett and David A. Leary. This collection was intended for the Great Underground Adventures CD and was released to the public when the CD project folded. It contains the latest registered versions of the games; in particular, this is the first time that the complete versions of Unnkulia Zero and The Horror of Rylvania are made publicly available. ## adventions.zip tuid: u73rmw1qfiu62etl g3qv8rgscg4vqkni bi8rb6cieq8p05wl pgklownuffqn25nh 5t1frgm954xg9s8a tyu4zalevqkvujk4 fft6pu91j85y4acv All the Adventions games as above, but in a zip archive. ------------------------------------------------------ # if-archive/games/adventions/atari: ## unnkhz10.arc tuid: u73rmw1qfiu62etl Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary [file is linked to games/atari/unnkhz10.arc] ## uu1v301.arc Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary [file is linked to games/atari/uu1v301.arc] ## uu2v30.arc Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett [file is linked to games/atari/uu2v30.arc] ------------------------------------------------------ # if-archive/games/adventions/mac: ## ccr.sit.bin tuid: fft6pu91j85y4acv Colossal Cave Revisited v1.0. A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/mac/ccr.sit.bin and to games/source/tads/ccr.sit.bin] ## ccr.sit.hqx tuid: fft6pu91j85y4acv Same as above, but BinHex format. [file is linked to games/mac/ccr.sit.hqx and to games/source/tads/ccr.sit.hqx] ## legend.bin The Legend Lives! v1.0 An Unnkulian Universe Unventure by Dave Baggett. Self-extracting archive in MacBinary format. [file is linked to games/mac/legend.bin] ## legend.hqx Same as above, but BinHex format. [file is linked to games/mac/legend.hqx] ## rylvania.sea.bin The Horror of Rylvania, by D. A. Leary. Playable DEMO v1.0, Macbinary format. [file is linked to games/mac/rylvania.sea.bin] ## rylvania.sea.hqx Same as above, but BinHex format. [file is linked to games/mac/rylvania.sea.hqx] ## unnk1v301.sit.bin Unnkulian Underworld: The Unknown Unventure version 3.0.1 by D. A. Leary. Macbinary format. [file is linked to games/mac/unnk1v301.sit.bin] ## unnk1v301.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/unnk1v301.sit.hqx] ## unnk2v30.sit.bin Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett. Macbinary format. [file is linked to games/mac/unnk2v30.sit.bin] ## unnk2v30.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/unnk2v30.sit.hqx] ## unnkhz10.sit.bin tuid: u73rmw1qfiu62etl Unnkulia One-Half: The Salesman Triumphant version 1.0 Includes a playable demo of Unnkulia Zero! both games by D. A. Leary. Macbinary format. [file is linked to games/mac/unnkhz10.sit.bin] ## unnkhz10.sit.hqx tuid: u73rmw1qfiu62etl Same as above, but BinHex format. [file is linked to games/mac/unnkhz10.sit.hqx] ------------------------------------------------------ # if-archive/games/adventions/others: NOTE: You must have the TADS 2 run-time for your machine before you can play these games. You will find it in the TADS distribution for you machine in if-archive/programming/tads2. See the file How-To-Run-These-Games in this directory for more information. These files are packed with "tar" and "compress", which are standard Unix programs. To unpack these archives, type the following on any Unix machine: uncompress filename.tar.Z tar xvf filename.tar ## How-To-Run-These-Games Important information you should read ## ccr.tar.Z tuid: fft6pu91j85y4acv Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. [file is linked to games/tads/ccr.tar.Z and to games/source/tads/ccr.tar.Z] ## ccr.oldtr.tar.Z tuid: fft6pu91j85y4acv Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/ccr.oldtr.tar.Z and to games/source/tads/ccr.oldtr.tar.Z] ## legend.tar.Z The Legend Lives! An Unnkulian Universe Unventure by David Baggett. Freeware, v1.0 [file is linked to games/tads/legend.tar.Z] ## legend-src.tar.Z Source code for The Legend Lives! [file is linked to games/source/tads/legend-src.tar.Z] ## rylvania.tar.Z The Horror of Rylvania, by D. A. Leary. Playable DEMO v1.0 [file is linked to games/tads/rylvania.tar.Z] ## unnkhz10.tar.Z Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary. [file is linked to games/tads/unnkhz10.tar.Z] ## unnkhz10.oldtr.tar.Z Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary. Contains .GAM files that work with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/unnkhz10.oldtr.tar.Z] ## uu1v301.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01, by D. A. Leary. [file is linked to games/tads/uu1v301.tar.Z] ## uu1v301.oldtr.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01, by D. A. Leary. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/uu1v301.oldtr.tar.Z] ## uu2v30.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0, by David M. Baggett. [file is linked to games/tads/uu2v30.tar.Z] ## uu2v30.oldtr.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0, by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/uu2v30.tar.Z] ------------------------------------------------------ # if-archive/games/adventions/pc: ## ccr.zip tuid: fft6pu91j85y4acv Colossal Cave Revisited v1.0. Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett. [file is linked to games/pc/ccr.zip and to games/source/tads/ccr.zip] ## legend386.zip The Legend Lives! v1.0 An Unnkulian Universe Unventure by David Baggett. 386SX or later CPU required. [file is linked to games/pc/legend386.zip and to games/tads/legend386.zip] ## legndsrc.zip Source code for above. [file is linked to games/source/tads/legndsrc.zip] ## rylvania.zip The Horror of Rylvania by D. A. Leary. Playable DEMO v1.0 [file is linked to games/pc/rylvania.zip] ## unnk1v30.zip Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary. [file is linked to games/pc/unnk1v30.zip] ## unnk2v30.zip Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett. [file is linked to games/pc/unnk2v30.zip] ## unnkhz10.zip tuid: u73rmw1qfiu62etl Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo). Both are version 1.0, by D. A. Leary. [file is linked to games/pc/unnkhz10.zip] ------------------------------------------------------ # if-archive/games/advsys: These games must be played with the AdvSys game interpreter advint. The source code for AdvSys is in programming/advsys. ## busted.dat tuid: v5xsbaedcb9p29bq BUSTED! release 1 - psychedelic interactive fiction by Scumbag Software, Inc. (Jon Drukman). Machine-independent data file for AdvSys 1.2 ## elves87.tar.Z tuid: ctrwd117p4tvkpdh Elves '87, by BOA! (Burnt Out Adventurers! aka Bruce MacKay and Marlene Abriel) AdvSys source code and compiled .dat file (version 1.2), because this game is too large to be compiled under DOS. (Thanks to David A. Graves!) (an AGT version is in games/source/agt/elf.zip) ## elves87.zip tuid: ctrwd117p4tvkpdh Same contents as above. ## key.dat tuid: mt1zi26l1zejnsxy The Key to Time, by Jon Drukman. Machine-independent data file for AdvSys 1.2 ## onehand.tar.Z tuid: ds5ik3pompttfa7n 9pmpq8dyzriqc10i The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun: This file contains the machine-independent AdvSys 1.2 data files and source code of the AdvSys interpreter for Unix. ## onehand.zip The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun: This file contains the machine-independent AdvSys 1.2 data files, source code of the AdvSys interpreter for DOS, and a DOS executable of the AdvSys interpreter. [file is linked from games/pc/onehand.zip] ## starship.zip tuid: ttyu7bo0zz7mexio Starship Columbus version 1.2, by Gary McGath/ Machine-independent data file and DOS executable of AdvInt. This game is Shareware; at some point it requires you to send $10 to the author so you can continue playing the game. [file is linked from games/pc/starship.zip] ------------------------------------------------------ # if-archive/games/agt: This directory contains AGT game files, which can be played on any platform that runs AGiliTy; most also come packaged with a DOS executable. To get the version of AGiliTy for your favorite system, look in if-archive/programming/agt/agility/. ## ABloodyLife.zip tuid: nxrqbrre3pcsey70 A Bloody Life: A day in the life of an unfortunate physician caught up in a soap opera, written by Quentin D. Thompson. AGT game files, DOS interpreter, and pop-up hints. [file is linked to games/pc/ABloodyLife.zip] ## Aland_sw.zip tuid: g9hshr1g2lv2axaf The Search for Princess Alandria, version 1.0, by Jason Billard [file is linked to games/pc/Aland_sw.zip] ## Alchemist.zip tuid: hubuylg61fu578af Castle of the Alchemists, version 1.2 (1991) by Super Chicken Productions. ## Arthur.zip tuid: sei3nknf5z89syfn Sir Arthur, version .0a, by Lyn. ## Cardigan2.zip tuid: 70gh7wxb7iq2zj0i Still Laughing at my Cardigan, a parody of the AGT game "Space Aliens Laughed At My Cardigan", by Bev Truter. ## Cercla.zip tuid: y82pe5r9z6puofz7 Cercla, by Jeffery P. Robinson. ## Dragons.zip tuid: kdcwxl48l3o905kv Dragons In Chocolate Land, by Eclipse. ## Helvera.zip tuid: 0xp665ei8al5vt40 Helvera, Mistress of the Park, by Bob Adams. ## JoH.zip tuid: paniu3pideumoj5g Jack of Hartz, a fantasy adventure by Bev Truter. ## LSMansion.zip tuid: 8kkzc6v475s3lcea Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1, Demo 2 (1992). [file is linked to games/pc/LSMansion.zip] ## LSMansion11.zip tuid: 8kkzc6v475s3lcea Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1.1, Full Version, supplied by the author. Archive also contains reviews of the game. [file is linked to games/pc/LSMansion11.zip] ## Property.zip tuid: shallhqrgg8apzi5 Lost Property, by Edward McArdle. ## Shifter.zip tuid: x6xzc6xb5o6corsy Shape Shifter Adventure! written by Eric Colomb. (A self-extracting MS-DOS executable version is in games/pc/shifter.zip) ## SirGuy.zip tuid: x85qvflgakvcv0yj Sir Guy Gallant and the Deadly Warning, by Eddie R. Wright. ## Tarab_sw.zip tuid: nzzk86qp7qdz2tm5 Escape from Tarabithia, by Jason Billard [file is linked to games/pc/Tarab_sw.zip] ## Tarot.zip tuid: s24a40h5gaeoilmr The Books of Tarotia: Book 1 - Restoring the Cups by Shaun Jensen. Shareware AGT adventure - Fantasy genre. NOTE: You must register (US$10) to complete the game. ## TheRift.zip tuid: bsynhao67r938od4 The Rift, version 1.0, by Michael A. Buonaccorsi. ## Wanderer1.zip tuid: bboh7o9p85ldetmy The Darkest Road, part one of The Black Wanderer trilogy, version 1.0a, written by Clive Wilson. ## Wanderer2.zip tuid: 5yufcl63xomqf0lx The Unborn One, part two of The Black Wanderer trilogy, version 1.0a, written by Clive Wilson. ## Wanderer3.zip tuid: ran2npxi9tggqu84 Twas a Time of Dread, part three of The Black Wanderer trilogy, version 1.0a, written by Clive Wilson. ## Witch.zip tuid: aou1qhpzyvkci32m Witchfinder, by "Kanga and Yak". ## WizCastle2.zip tuid: ufu9vo0eos41y0bq The Wizard's Castle, by Edward McArdle, originally written for the C64 and Apple II using The Quill. ## alice.zip tuid: 1fii5ztopipu478o The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Compiled AGT version of the original GAGS game; source code is in games/source/gags/alice-s.zip. This game won the GAGS game writing contest 1986. [file is linked to games/pc/alice.zip] ## apprenti.zip tuid: sc9qfq1k945o51ak Apprentice - The Testing of a Magical Novice, by Bert Lee. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/appr-src.zip) [file is linked to games/pc/apprenti.zip] ## cardigan.zip tuid: wnr4i2zcylqh5xrh Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/aliens.zip) [file is linked to games/pc/cardigan.zip] ## clause.zip tuid: k0qsuzs260iz1qlo Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/cla-src.zip) [file is linked to games/pc/clause.zip] ## cliff.zip tuid: 0ao3c7j1rtzsnce6 Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. version 1.5, by Patrick Farley. Winner of the 4th annual AGT game contest. (pop-up hints are in solutions/pophints/cliffpop.zip) [file is linked to games/pc/cliff.zip] ## cliff2.zip tuid: 5sstnn20rgvj28yr Cliff Diver: Investigator for Hire - Case 2: Purchased Sight Unseen. An AGT adventure, by Patrick Farley. Winner of the 6th annual AGT game contest. [file is linked to games/pc/cliff2.zip] ## cosmos97.zip tuid: 9bgglbug7g1fxlxe CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This is the final release of CosmoServe (January 1997). [file is linked to games/pc/cosmos97.zip] ## cosmosrv.zip tuid: 9bgglbug7g1fxlxe CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This game won the 5th Annual AGT Game Writing Contest (together with The Multi-Dimensional Thief). [file is linked to games/pc/cosmosrv.zip] ## crusade.zip tuid: iv3hkbnontc5come Crusade, by David Malmberg (AGT source code is in games/source/agt/crusade-src.zip) [file is linked to games/pc/crusade.zip] ## detect13.zip tuid: 1po9rgq2xssupefw Detective, A Text Adventure Game (version 1.3?) written by Matt Barringer [file is linked to games/pc/detect13.zip] ## dsenchnt.zip tuid: pyzjpyqgtknzpd8w Disenchanted, a parody of Enchanter by Joseph S. Licari. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/dsen-src.zip) [file is linked to games/pc/dsenchnt.zip] ## ducksoup.zip tuid: jzo1x3sl5711ymnt Ducksoup, version 3.0, a private investigator adventure by C. Evans. Written in AGT. [file is linked to games/pc/ducksoup.zip] ## dudley.zip tuid: zr1khxl255lrku78 A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (A Macintosh version is in games/mac/dudley.sit.hqx, and source code is in games/source/agt/dudley_s.zip) [file is linked to games/pc/dudley.zip] ## dudley3.zip A Dudley Dilemma version 3.0, an AGT adventure by Lane Barrow. This version includes sounds and pictures, mostly views of the Harvard campus. [file is linked to games/pc/dudley3.zip] ## dyanty.zip tuid: t44v6axdfbgit7qd Caves of Dyanty: A Science Fiction Adventure version 1.3, by Nathan Fritz. An archeological dig on the planet Dyanty uncovers signs of an incredibly advanced race that vanished long ago. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/dyanty.zip] ## earth.zip tuid: 0wq33o3dv3s6vndv Destination: Earth v1.4, by Karl Bengtsson. Trapped by an alien attack on a moon of Jupiter, you must get back to Earth. [file is linked to games/pc/earth.zip] ## easter.arc tuid: 4ovqit5f18v1exrc Heather's Easter Egg Hunt version 0.91, AGT adventure for children (age 7 - 12) by Tom and Ginnie Reynolds. Honorable mention, 3rd Annual AGT game contest. (AGT source code is in games/source/agt/easter.zip) [file is linked to games/pc/education/easter.arc] ## eighty.zip tuid: 7qylx43kl1kxetr0 Around the World in Eighty Days, version 1.1 AGT adventure by Lloyd Holliday [file is linked to games/pc/education/eighty.zip] ## electra.zip tuid: bg6uhwahc9fg1nax Electrabot, by Woody Hunt [file is linked to games/pc/electra.zip] ## elf20.zip tuid: ctrwd117p4tvkpdh The Elf's Christmas Adventure or God Bless Frosty the Snowman! (Version 2.0) by Bruce McKay and Marlene Abriel, a musical text adventure, converted to AGT by David Malmberg. (I think "Version 2.0" and "musical" applies only the AGT port by David Malmberg; it is written with the Master's Edition of AGT, which (among other features) supports sound, i.e. in this case it plays Christmas songs through the PC speaker.) (The original game is in games/source/advsys/elves87.zip; version 1 of the AGT port is in games/source/agt/elf.zip) [file is linked to games/pc/elf20.zip] ## elfquest.zip tuid: 0lfn4o4a90nbiuqh Elf Quest, a Young Elf's Adventures in a Kingdom of Ogres, by Chris Roddy. ## eli.zip tuid: g51748dv9fivg1cs Escape from the ELI, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. A simple AGT adventure, based on a foreign student's first day at the English Language Institute of the University of Delaware; written to demonstrate utility of text adventures to teach English as a second language. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/eli-src.zip) [file is linked to games/pc/education/eli.zip] ## escape.zip tuid: 2tbbfc64tnbs4s5y Escape from Prison Island, by Christian Andersen. Written in AGT. [file is linked to games/pc/escape.zip] ## fable.zip tuid: kbuiu2xayq5qagp8 A Fable, a small AGT adventure by Stan Heller (source code is in games/source/agt/fablesrc.zip) [file is linked to games/pc/fable.zip] ## first My First Stupid Game, by Dan McPherson (symbolic link to 1996 IF competition entry) ## firstadv.zip tuid: fft6pu91j85y4acv Colossal Cave - The First Adventure, version 1.4. An AGT version of the original Woods/Crowther 350 points adventure, by David Gasior. [file is linked to games/pc/firstadv.zip] ## ggollek.zip tuid: 3h89qy1xkj0tshmz Ggollek I: The Dissolution, an illustrated text adventure by "The Missing", Pusrocket Software. Written using the Master's Edition of AGT. [file is linked to games/pc/ggollek.zip] ## ghosttwn.zip tuid: or6q1mucaqjtfs5x Ghost Town, a GAGS adventure by E. L. (Ev) Cheney (source code is in games/source/gags/ghos-src.zip) [file is linked to games/pc/ghosttwn.zip] ## gigantic.zip tuid: 7jzioxxnlwutq4dm Secrets of the Gigantic, a treasure hunt set aboard the salvaged wreck of a cruise liner. Written in AGT by Sean M. Doane. [file is linked to games/pc/escape.zip] ## gothic.zip tuid: mmo6gsldzks4k2xc New England Gothic, an AGT adventure by Simba. Honorable mention, 5th annual AGT game contest. [file is linked to games/pc/gothic.zip] ## grail.zip tuid: 5lplw3nz5mtk3ngv The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/grail-s.zip) [file is linked to games/pc/grail.zip] ## hardest.zip tuid: if84udctcyya3aww The World's Hardest Adventure, an AGT game by A. Fielding. [file is linked to games/pc/hardest.zip] ## highe.zip tuid: igdezt7z5zx09iuo Highe, the Adventures of Elizabeth ("El") Highe an AGT adventure by Bill Larkins [file is linked to games/pc/highe.zip] ## hobbs.zip tuid: b8mch546senyh6yo Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/hobb-src.zip) [file is linked to games/pc/hobbs.zip] ## holmes.zip tuid: qhbztyhhlvjdry7b The Casebook of Sherlock Holmes, by Michael W. Bayley, based on the board game "221B Baker Street", adapted for AGT by David Malmberg. There are 18 cases to be solved; you interact with the game by selecting commands and objects from a context-sensitive menu. (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/pc/holmes.zip] ## hotel.zip tuid: a6yp4tnt4l3iohxu Hotel Notell, by R. Baribault [file is linked to games/pc/hotel.zip] ## hou2hou.zip tuid: 0d0vul8d7964tq15 House 2 House, version 2.0, by Jason and Keith Billard [file is linked to games/pc/hou2hou.zip] ## hugecave.zip tuid: fft6pu91j85y4acv Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (source code to this game is in programming/agt/agtmastr.zip and a later version with a complete transcript is in games/source/agt/hugecv-s.zip) [file is linked to games/pc/hugecave.zip] ## hurry.zip tuid: 66tu4tq5bd8jgu0h Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling Circus and Flourishing Florilegium of Flamboyant Wonders An Illustrated, Musical Text Adventure by David Malmberg (The PC speaker "music" can be turned off (Esc) and the illustrations are displayed only on request (view ...).) (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/pc/hurry.zip] ## jubilee.zip tuid: 705ry2wk972im4n1 Jubilee Road, an AGT adventure by D. Ellis [file is linked to games/pc/jubilee.zip] ## justin.zip tuid: 2lbx53bboo73pw3d Kill Justin, by Will Mistretta [file is linked to games/pc/justin.zip] ## klaus.zip tuid: xclicgz9z79nzblt Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts, by Carol Hovick - Part I: Fear of Flying, Airplanes, Airports and Re-Booking - Part II: What This Country Really Needs Is A Good $250.00 Dalmation - Part III: It's that Ol' Deja Vu All Over Again - Winner of the 7th annual AGT game contest. [file is linked to games/pc/klaus.zip] ## klinrpg.zip tuid: 0iyne3m23v5hdcx7 In the Year 2366, Klingon Role Playing Game v1.1, AGT adventure by Robert Ferguson. This looks like a minimal variation of the AGT sample game In the Year 2093 by Mark J. Welch, contained in the AGT distribution files in directory programming/agt. [file is linked to games/pc/klinrpg.zip] ## labyrint.zip tuid: bzr8gdc2jhzm1yiz The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lab-src.zip) [file is linked to games/pc/labyrint.zip] ## library.zip tuid: 1f34jxoy8kbwdhdf Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lib-src.zip) [file is linked to games/pc/library.zip] ## lostinsp.zip tuid: 9wshcg3mbt98g1a9 Lost in Space: Dr. Smith Goes Home; an introductory mini-text game designed to play in a single sitting, by Graeme Cree. DOS executable (AGT runtime), map, and walkthrough. This is the original version of the game; another version, slightly modified for widespread circulation, is called Tossed into Space (see tossed.zip). Honorable mention, 7th annual AGT game contest. [file is linked to games/pc/lostinsp.zip] ## lottery.zip tuid: sjhqrirynzoofr2p Lottery, a GAGS adventure by E. L. (Ev) Cheney [file is linked to games/pc/lottery.zip] ## lstdm15.zip tuid: 5jymlmwwe7ezs567 Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine An AGT adventure by Ray Johnson [file is linked to games/pc/lstdm15.zip] ## mars.zip tuid: e5sbhgyn43h5fum4 The Pyramids of Mars, an AGT adventure by Patrick John Wigfull based on the Doctor Who Serial by Stephen Harris [file is linked to games/pc/mars.zip] ## mdthief1.zip tuid: waov63ym41b481n9 The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). With pop-up hints, a map and a minimal walkthrough by the author. (AGT source code is in games/source/agt/mdthf1-s.zip) [file is linked to games/pc/mdthief1.zip] ## mhpquest.zip tuid: fefl7lv3sdoawkhc Quest for the Magic Healing Plant, by Adam Crutchlow. (an Inform port is in games/zcode/mhpquest.z5) [file is linked to games/pc/mhpquest.zip] ## mmurder.zip tuid: 55yhssxbcci6854y Mop and Murder - a masterful mystery in one room - by Brad Friedman. Pop-up hints included. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/mm-src.zip) [file is linked to games/pc/mmurder.zip] ## mst1agt.zip tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. This AGT conversion was written by Graeme Cree. (The original Inform version is in games/zcode/mst3k1.z5) [file is linked to games/pc/mst1agt.zip] ## mst3k2.zip tuid: xg4sdz91rtj847l6 Mystery Science Theater 3000, Adventure 102, Reel 1. A Fable: An Interactive MiSTing of Stan Heller's GAGS game "A Fable", by Graeme Cree. [file is linked to games/pc/mst3k2.zip] ## mst2snds.zip tuid: xg4sdz91rtj847l6 Sound package for Mystery Science Theater 3000, Adventure 102, Reel 1. Needs mst3k2.zip to play. [file is linked to games/pc/mst2snds.zip] ## mule.zip tuid: uampodd0yh3aqkyn Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (source code is in games/source/agt/mule_s.zip) [file is linked to games/pc/mule.zip] ## myopia_1.zip tuid: 0wqre1r5k5hg6ojj Myopia, a puzzleless AGT game, by Quentin D. Thompson. Magx game files, description, and walkthrough; runs with AGiliTy. ## nmr1.zip Adventures in NMR, by Douglas P. Burum. [file is linked to games/source/agt/nmr1.zip] ## nmr2.zip Adventures in NMR II: The Adventure Continues, by Douglas P. Burum. Stop the morphing invading aliens by using Nuclear Magnetic Resonance. Honorable mention, 4th annual AGT game contest. [file is linked to games/source/agt/nmr2.zip] ## oceana.zip tuid: ogkis1harj1fzal0 Oceana, an adventure in a world of the future, written Philip Boswell. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/source/agt/oceana.zip] ## odieus.zip tuid: mtglkpecro1rq2mp Odieus's Quest for the Magic Flingshot, author unknown converted from LADS to AGT and "embellished" by David Malmberg (AGT source code is in games/source/agt/odieusrc.zip; an Inform port is in games/zcode/odieus.zip) [file is linked to games/pc/odieus.zip] ## oklib.zip tuid: fdfooesx4n9bovg8 Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Solution included. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/oklib.zip] (source code is in games/source/agt/oklib_src.zip) ## ovanpelt.zip tuid: ob6vkdjwdf3rtknv Orientation to Van Pelt Library of the University of Pennsylvania, by Richard Young [file is linked to games/pc/education/ovanpelt.zip] ## patzer1.zip tuid: fyt9d60zrvgr64vo The Adventures of Peter Patzer, Who Sought Masterhood and Returned Not Quite the Same, Episode I, by John C. Knudsen. ## pearl.zip tuid: s4t10m801v9bjeti Quest for the Black Pearl version 1.5, by Ralph W. Varble. Your old professor tells you where to find the fabled black pearl; find it before the volcano erupts. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/pearl.zip] ## philip.zip tuid: jg2idmjncvd66hki The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (AGT source code is in games/source/agt/phil-src.zip) [file is linked to games/pc/philip.zip] ## pilot.zip tuid: 0tp5l9ea9zadeyub The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey playable demo (about 1/3 of the game). (AGT source code is in games/source/agt/pilotsrc.zip) [file is linked to games/pc/pilot.zip] ## pp20.zip tuid: 21zdbcb0is4woz6g Pastoral Pitfalls 2.0, an AGT adventure in which the player takes on the role of a Lutheran minister. Written by Guy M. Marquardt. [file is linked to games/pc/pp20.zip] ## pork.zip tuid: yi5bx2tt5eienu74 PORK I: The Great Underground Sewer System (version -4.26/1), a parody of Zork I by David Malmberg, written with AGT (source code to this game is in games/source/agt/pork-src.zip) [file is linked to games/pc/pork.zip] ## pork2a.zip tuid: h7pt6lj7o7eze0xe PORK II, The Gizzard of Showbiz, a parody of Zork II by Bill Larkins (AGT source code is in games/source/agt/pork2src.zip) [file is linked to games/pc/pork2a.zip] ## portal.zip tuid: ggtuiuhb4ccinr69 The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.03 by Michael Detlefsen. DOS executable and a walkthrough. Honorable mention, 2nd annual AGT game contest. (AGT source code of version 1.01 is in games/source/agt/portal_s.zip) [file is linked to games/pc/portal.zip] ## recovery.zip tuid: tbbq5tzouidxjxc2 The Game of Recovery; an Allegorical Adventure by Daniel J. Pallotta. Version 1.03. Honorable mention, 7th annual AGT game contest. [file is linked to games/pc/recovery.zip] ## reruns.zip tuid: 9zx8c3ubf925avzc Reruns Again version 1.3, by Neil Sorenson. You are trapped in a world made of television reruns. (Isn't that Gilligan, the Bradys, and the crew of the Enterprise?). Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/reruns.zip] ## ring.zip tuid: 7c65y7tvm1471udl Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/ring-src.zip) [file is linked to games/pc/ring.zip] ## sherwood.zip tuid: 7mfuykgl782hou7n Adventures in Sherwood, An Interactive Adventure Simulation by Charles Williams. A D&D type adventure, complete with melee. You, Robin Hood, must rescue Marion from the Sheriff of Nottingham. Honorable mention, 5th annual AGT game contest. [file is linked to games/pc/sherwood.zip] ## soggy.zip tuid: rc3elq851ahfs0da Shades of Gray, An Adventure in Black and White; 7 authors. Winner of the 6th annual AGT game contest. (pop-up hints are in solutions/pophints/sogpop.zip) [file is linked to games/pc/soggy.zip] ## soggy97.zip tuid: rc3elq851ahfs0da Shades of Gray, An Adventure in Black and White; 7 authors. The archive includes pop-up hints. This is the final release of Shades of Gray (January 1997). [file is linked to games/pc/soggy97.zip] ## sos.zip tuid: 2maagiwhao4ony8p Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (A Macintosh executable is in games/mac/sos.sit, AGT source code is in games/source/agt/sos-src.zip) [file is linked to games/pc/sos.zip] ## spatent.zip tuid: 92kfz0wlhn1359wi The Spatent Obstruction, version 2.55. An Interactive Novel by Christopher Canavan. [file is linked to games/pc/spatent.zip] ## squyn15.zip tuid: yz8d5lo7ep80a4o4 The Squynchia Adventure version 1.5, by M. & T. Frank, converted from LADS to AGT by David Malmberg. File contains compiled AGT game files, a DOS interpreter (version 1.5 beta), and a walkthrough. (source code of this game is in programming/agt/agtmastr.zip; a different version is in games/source/agt/squynch.zip) [file is linked to games/pc/squyn15.zip] ## stiffy2.zip tuid: kvw4jbopz0ly85jm The Incredible Erotic Adventures of Stiffy Makane! version 2.0 AGT adventure by Mark Ryan [file is linked to games/pc/stiffy2.zip] ## storms.zip tuid: ga98ooeyzrjvd2nb Storms I, An Interactive Mystery by Ryan Burrus Release II / Version 5.50: Shareware Release. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/storms-s.zip) [file is linked to games/pc/storms.zip] ## susan.zip tuid: xwkd7xqhcyurmn3f Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/susan_s.zip) [file is linked to games/pc/susan.zip] ## tamoret.zip tuid: 2kww46qvdf8ff9xd Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tamoret-s.zip) [file is linked to games/pc/tamoret.zip] ## tark.zip tuid: fsnyau80murmic15 The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tark_s.zip) [file is linked to games/pc/tark.zip] ## tempest.zip tuid: 59g5czw7izz7aoip The Tempest, an Adventure Game by David R Grigg based on The Tempest by William Shakespeare, version 21jul92. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/tempest.zip] ## the-game.zip tuid: o4y5ghnjvm62k1pb "Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/thegame-s.zip) [file is linked to games/pc/the-game.zip] ## tja.zip tuid: 54bg1bi2dfrl8os2 The Jeweled Arena version 1.0, AGT adventure by David S. Raley with pop-up hints. Winner of the 7th annual AGT game contest. [file is linked to games/pc/tja.zip] ## toho.zip tuid: vsox77edtraxrrst Toho Academy, an illustrated AGT adventure by Simon Barber. Honorable mention, 7th annual AGT game contest. [file is linked to games/pc/toho.zip] ## tossed.zip tuid: 9wshcg3mbt98g1a9 Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see lostinsp.zip). [file is linked to games/pc/tossed.zip and to games/source/agt/tossed.zip] ## tsquared.zip tuid: aqd90c2ot0zkxe88 TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/tsquar-s.zip) [file is linked to games/pc/tsquared.zip] ## vita.zip tuid: nhrbusg27joy1r9i Murder at the Folkestone Inn, a Weekend Adventure with Vita Sackville-West and Violet Trefusis, written by Anne Laughlin. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/source/agt/vita.zip] ## weekend.zip tuid: ol3dpj9nsvblx48y Weekend Survival, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. Written to demonstrate utility of text adventures to teach English as a second language. Input is reduced to 1/2/3 choices. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/weeknd-s.zip) [file is linked to games/pc/education/weekend.zip] ## wok Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson Version 1.1s (symbolic link to 1996 IF competition entry) ## wraith.zip tuid: 83ik1gsm6zq7o3gj Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/wraithsrc.zip) [file is linked to games/pc/wraith.zip] ## xanth.zip tuid: pfduieqez88c7675 A Journey into Xanth version 1.2 by Neil Sorenson, based on the works and characters of Piers Anthony. Walkthrough and maps included. Honorable mention, 6th annual AGT game contest. [file is linked to games/pc/xanth.zip] ## zanfar.zip tuid: cv2c1rt8nnesyx3o Zanfar, an AGT adventure by YAK (Your Adventure Kreator) [file is linked to games/pc/zanfar.zip] ------------------------------------------------------ # if-archive/games/agt/dutch: ## querido.zip Querido, a Dutch AGT text adventure, written by Martin Schrijver. [file is linked from games/pc/dutch/querido.zip] ------------------------------------------------------ # if-archive/games/alan: ALAN interpreters for these games are available in the directory programming/alan/executables/ ## Fish-Mess.zip tuid: c95zi71i86rm6etd A Very Hairy Fish-Mess, version 1.2, written with ALAN 3 by Byron Alexander Campbell. ## HollywoodMurders.zip The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (An installable Windows version of this game is in games/pc/HollywoodMurders.exe, and a BeOS version is in games/beos/HollywoodMurders.zip) ## MisGuided.zip Mis/Guided, a game created as a school project at The Game Assembly. Version 1.01, written by Jari Sarajärvi, Patrik Dekhla, Tara Fkri and Rasmus Gunnarsson. ## Room206.zip tuid: bo1damdgdg4oy554 Room 206, release 2, written with ALAN 3 by Byron Alexander Campbell. ## The_Wyldkynd_Project.zip tuid: os0pfvpcgubbxf The Wyldkynd Project, version 1.05, by Robert DeFord. ## bugged.zip tuid: kozmwlhgd6icof6x Bugged, version 1.2, by Anssi Raisanen. ## chasing.zip tuid: zpjzp8drlwozs0j0 The Chasing, version 1.1, by Anssi Raisanen. (the original competition entry is in games/competition2001/alan/chasing/) ## city-of-dead-leaves.zip tuid: egsx6zne55mhn8re City of Dead Leaves, by Felix Pleşoianu. Alan 3 source code, including a minimal standard library 'retrolib.i'. ## closet.zip tuid: 2x6lamp1700wzqmu Closet, release 3, a short one one-location adventure, written by Mikko Vuorinen. Alan 2.8 game file ## hebgb.zip tuid: sjcl3dxizsq4nxkv The HeBGB Horror! version 2, by Eric Mayer (the original competition entry is in games/competition99/alan/hebgb/) ## liny.zip tuid: uxki5e2ctum10hx6 Lost in New York, written by Mikko Vuorinen ## plsg.zip tuid: iu94sqv7nr99pu98 wio7esv6474kvx6d uxki9uhnrhs5sdpa dj4i80i11qrh7wk3 aixamxezzos7b4e6 "Painless Little Stupid Games", a collection of five small Alan games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), by Bob Reeves. Includes Alan data files and MS-DOS interpreter executable. (Updated Z-code versions are in games/zcode/PLSG.zip) [file is linked to games/pc/plsg.zip] ## sardoria.zip tuid: f7u68nd9cquz72br Sardoria, version 1.1, by Anssi Raisanen. (the original competition entry is in games/competition2003/alan/sardoria/) ## study.zip tuid: qd5ptmk64s4l3ku2 Out Of The Study, version 1.3, by Anssi Raisanen. (the original competition entry is in games/competition2002/alan/study/) ## the_christmas_party.a3c tuid: dmsr5lwxofqx3pse The Christmas Party, by OldGrover. ------------------------------------------------------ # if-archive/games/alan/german: ## dad.zip tuid: 8274g45v4p7op3d0 Papa wird vermisst, a German interactive story by Ulrike Pilz (11 years old), programmed by Uwe Pilz. ALAN 2.7 game file and source code. ## hermet.zip tuid: oifmahslhrdubvtv Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz. ALAN game files and DOS executable. Source code available on request from the author. [file is linked to games/pc/german/hermet.zip] ## oskar.zip tuid: oxbfafnnqwu5615y Oskar und der Tod v1.1, a German detective story by Uwe Pilz. Source code available on request from the author. ------------------------------------------------------ # if-archive/games/amiga: Note: The .dms games below must be run from a self-booting floppy disk as the directory structure has been modified to stop people reading the game text. The .dms files are raw diskette images created with DMS; you can find DMS in directory download-tools/amiga. Note: Some of the archives in this directory contain ADF disk images, which are files in a format suitable for use with the Amiga emulator program UAE. To use these files on a real Amiga, it is necessary to unpack the archive with Unzip (in the /if-archive/download-tools/amiga directory) and then write the ADF disk image back to a real Amiga disk with Adf2Amiga (available from any of the Aminet mirror sites). ## Adventure.lha tuid: fft6pu91j85y4acv A collection of the original Colossal Cave (aka Adventure) game, plus derivative works, ported by David Kinder. (The games included here are all available separately as the files games/amiga/adv\*.lha) ## Box.lha tuid: wxl2zy23ij18jbo6 Box, by James Lean. Written in AMOS. ## CM1.lha tuid: czzicxygbkbi6off The Child Murderer, a text/graphics adventure by Michael Zerbo. Diskette version, disk 1 ## CM2.lha tuid: czzicxygbkbi6off The Child Murderer, a text/graphics adventure by Michael Zerbo. Diskette version, disk 2 ## CM3.lha tuid: czzicxygbkbi6off The Child Murderer, a text/graphics adventure by Michael Zerbo. Diskette version, disk 3 ## CM_1-3.Readme tuid: czzicxygbkbi6off Description of The Child Murderer, files CM1.lha, CM2.lha and CM3.lha ## Child_Murderer.lha tuid: czzicxygbkbi6off Hard disk version of The Child Murderer, by Michael Zerbo ## Child_Murderer.readme tuid: czzicxygbkbi6off Description of file Child_Murderer.lha ## Child_Murderer_AGA.lha tuid: czzicxygbkbi6off Hard disk version of The Child Murderer for AGA machines, by Michael Zerbo ## Child_Murderer_AGA.readme tuid: czzicxygbkbi6off Description of file Child_Murderer_AGA.lha ## Dark_Obsession.lha tuid: qz66iz0hlijpfgel Dark Obsession, a text/graphics adventure by Michael Zerbo. ## Dark_Obsession.Readme tuid: qz66iz0hlijpfgel Description of Dark_Obsession.lha ## Dinkum_2.14.lha tuid: v4nj44nlwfzbpmcj Dinkum, the Australian Adventure Game version 2.14 by Gary A. Allen, Jr. Amiga release 1, ported by Bill Hoggett. (the original C source code is in games/source/dinkum-2.14.tar.gz) ## Dungeon.lha tuid: 4gxk83ja4twckm6j Dungeon (the more or less public domain version of the original MIT Zork) version 2.7A from games/source/dungn27s.zip ported to the Amiga by David Kinder ## Dungeon.lzh tuid: 4gxk83ja4twckm6j Amiga port of Dungeon, the more or less public domain version of the original MIT Zork ## Exorcism.lha tuid: f6i4fx6wobl75nhg Exorcism, by David Lacey and Adam Balcomb. Written with the CAG adventure generator. This archive provides a text-only adventure, use with Exorcism_gfx.lha for graphics. ## Exorcism_gfx.lha tuid: f6i4fx6wobl75nhg The graphics files for Exorcism. Not compatible with the AGA chipset. ## Frustration.dms tuid: e024d2chlp6pxa6c Frustration, by Jim MacBrayne. Serial no. 890713 (see games/tads/frust.zip for a machine-independent TADS version) ## Getaway1.zip tuid: a87pksxa064d0vc2 Kelly's Rescue, Part2: The Getaway, a text/graphics adventure by Peter Clement and René van Hasselaar (text) and No One Incorporated (graphics). The game consists of two Amiga disks; this is disk 1. Uploaded and declared to be in the public domain by René. ## Getaway2.zip tuid: a87pksxa064d0vc2 Kelly's Rescue, Part2: The Getaway; this is disk 2. Uploaded and declared to be in the public domain by René. ## GoldenFleece.dms tuid: zcgjkl8dpeza1yh6 The Golden Fleece, by Jim MacBrayne. Serial no. 891229 (see games/pc/fleece.zip for the 1989 DOS version and games/tads/gfleece.zip for a machine-independent TADS version) ## Gory_Story.dms tuid: p3rxrx7h0ydhz3x2 Gory Story, by Philip Richmond ## Hazardous_Holiday.dms tuid: g7lvz1nyxegfr5jg Hazardous Holiday, by Philip Richmond. ## HolyGrail.dms tuid: 1ssyg56mcsnq5kqq The Holy Grail, by Jim MacBrayne. Serial no. 920420 (see games/tads/hgrail.zip for a machine-independent TADS version) ## Inner_Demons.Readme tuid: d06xe1jm3sc7qqji Description of Inner Demons, files Inner_Demons1-4.lha below ## Inner_Demons1.lha tuid: d06xe1jm3sc7qqji Inner Demons, a text/graphics adventure by Michael Zerbo, disk 1 ## Inner_Demons2.lha tuid: d06xe1jm3sc7qqji Inner Demons, a text/graphics adventure by Michael Zerbo, disk 2 ## Inner_Demons3.lha tuid: d06xe1jm3sc7qqji Inner Demons, a text/graphics adventure by Michael Zerbo, disk 3 ## Inner_Demons4.lha tuid: d06xe1jm3sc7qqji Inner Demons, a text/graphics adventure by Michael Zerbo, disk 4 ## Inner_DemonsHD.readme tuid: d06xe1jm3sc7qqji Description of Inner Demons HD ## Inner_DemonsHD.lha tuid: d06xe1jm3sc7qqji Hard drive version of Inner Demons, by Michael Zerbo. ## KellTres.zip tuid: kgvs750w4kzuirgt 7qzqqhgub9m5g3tl An Amiga disk with two games: Treasure Hunt and Kelly's Rescue, Part 1, both by Peter Clement and René van Hasselaar. The games are simple noun/verb text adventures originally written on the Commodore64 and later ported to the Amiga. Treasure Hunt is a simple search for treasures in an abandoned city; Kelly's Rescue is a thriller/spy story. Uploaded and declared to be in the public domain by René. ## Macabre.zip tuid: qz66iz0hlijpfgel d06xe1jm3sc7qqji ubtikyixkpl5yqte A set of three horror adventures: Severed Heads; Inner Demons and Dark Obsession, all written by Michael Zerbo. Recommended for mature players only. The games are stored as ADF Amiga emulator disk images. ## Macabre.txt Author's description of the files in Macabre.zip. ## Mipric_Basic.lha Mipric Story System v3.00. Programs for playing text adventure games written with the author's MIPRIC system, plus Infocom v3+4 games. This archive contains the interpreter plus a hintbook system and an adventure game database. Requires Kickstart 2.04 and MUI. Written by Ruediger Hanke. ## Mipric_Basic.readme Description of Mipric_Basic.lha ## Mipric_IP_4.lha tuid: un2z1dwz5qham5ec The Ice Princess, an interactive novel by Ruediger Hanke, Release 4. Requires the interpreter from the archive Mipric_Basic.lha (an Inform port of this game by the author himself is in games/zcode/princess.zip) ## Mipric_IP_4.readme tuid: un2z1dwz5qham5ec Description of Mipric_IP_4.lha ## Mipric_MustRead.txt A note by Ruediger Hanke containing his new address and information about the future of his software ## Mipric_TEI_7.lha tuid: xogp3auo8by8tl5x The Timeless Empire I - Return of the True Gods. An interactive novel by Ruediger Hanke, Release 7. Requires the interpreter from the archive Mipric_Basic.lha ## Mipric_TEI_7.readme tuid: xogp3auo8by8tl5x Description of Mipric_TEI_7.lha ## Mission.zip tuid: qk4811x45g1hfbd2 The Mission, by Jim MacBrayne. Serial no. 901127 (see games/tads/mission.zip for a machine-independent TADS version) ## Napoleon_1.02.lha tuid: pg4cimbgwn7xx4bs Napoleon version 1.02, by Pete Chown. Amiga release 1, ported by Bill Hoggett. (the original C source code is in games/source/napoleon-1.02.tar.gz) ## PsychoWard.lha tuid: sj29cakfabypk1ix PsychoWard v1.5, a text adventure with graphics, by Robert Sedler ## Rescue_Elvis.lha tuid: ks1hcdksa0vspay5 I Rescued Elvis From Communist Alien Jerks v1.0, a text adventure with graphics, by Robert Sedler. ## Severed_Heads.Readme tuid: ubtikyixkpl5yqte Sescription of Severed Heads, see below. ## Severed_Heads1.lha tuid: ubtikyixkpl5yqte Severed Heads, a futuristic text/graphics adventure for the Amiga with 1 MB RAM, by Michael Zerbo. Diskette version; disk 1 of 2. ## Severed_Heads2.lha tuid: ubtikyixkpl5yqte Severed Heads, a futuristic text/graphics adventure for the Amiga with 1 MB RAM, by Michael Zerbo. Diskette version; disk 2 of 2. ## Severed_HeadsHD.lha tuid: ubtikyixkpl5yqte Version 1.1 for hard drive. ## Thrallbound.lha tuid: ip1qtk2eqt2b3m4p Thrallbound, a Norse adventure by Torgeir Dingsxyr, Tor-Martin Tveit and Cristian Fiatt. ## World_1.07.lha tuid: crih2j6niodqy5vj World version 1.07, by J. Doug McDonald, ported to the Amiga by Patrick Kellum. (a DOS version is in games/pc/world107.zip; an Archimedes port is in games/archimedes/world.spk; a Macintosh port is in games/mac/World107.sit; source code of the DOS/Unix version is in games/source/worldsrc.zip) ## ZutAlors.lha tuid: yxtb4g0qu506bol9 Zut Alors, a parody of The Three Musketeers, by Brian Asbury. ## adv350.lha tuid: fft6pu91j85y4acv Amiga executable of the original 350 points version of Colossal Cave by Don Ekman, ported to the Amiga by David Kinder. (the original FORTRAN source code and a DOS executable is in games/source/adv350de.zip) ## adv350jg.lha tuid: fft6pu91j85y4acv Amiga executable of the original 350 points version of Colossal Cave by Jim Gillogly, ported to the Amiga by David Kinder. (the original C source code is in games/source/adv350jg.zip) ## adv350r4.lha tuid: fft6pu91j85y4acv Amiga executable of the 350 point version of Colossal Cave, DECUS release 4 (February 1994), ported to the Amiga by David Kinder. (the original FORTRAN-77 source code is in games/source/adv350r4_f77.tar.gz) ## adv430.lha tuid: fft6pu91j85y4acv Amiga executable and C source code of Adventure 2.5, the 430 points version of Colossal Cave by Donald R. Woods (1995), ported to the Amiga by David Kinder. (the original generic C source code is in games/source/Adventure2.5.tar.gz, a DOS executable is in games/pc/advent25.zip) ## adv550.lha tuid: fft6pu91j85y4acv Amiga executable and C source code of the 550 points version of Colossal Cave by Ken C. Wellsch, August 1985, ported to the Amiga by David Kinder. ## adv551.lha tuid: fft6pu91j85y4acv Amiga executable of the 551 points version of Colossal Cave by Doug McDonald, ported to the Amiga by David Kinder. (the original Fortran source code is in games/source/advsrc.zip, a DOS executable is in games/pc/pcadvent.zip) ## adv660.lha tuid: fft6pu91j85y4acv Amiga executable and C source code of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov, ported to the Amiga by David Kinder. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. Requires at least Kickstart 2.04. ## battlestar1_1.lha tuid: o6pqn2vcani7pkx7 Battlestar for the Amiga, release 1.1, a stellar-tropical adventure game from BSD Unix C source code and Amiga exutable, ported by David Ingebretsen. ## cannibaladv.lha tuid: c7ovts9fmx7qdlug Cannibal Adventure, a short graphics/text adventure by John Olsen. A demonstration of the capabilities of Aegis Visionary, an authoring system for text or text/graphics games for the Amiga. ## hugecave.lzh tuid: fft6pu91j85y4acv Adventure in Humongous Cave - 1000 points version of Colossal Cave, based on the 550 points version written with AGT by David Malmberg ## genocide_earth.lha tuid: 5yjna3s0wq3vela9 Genocide Earth, by Darryl Sloan. A sci-fi text adventure with digitized graphics and music. ## sumeria.lha Sumeria 19.2 for AmigaOS 3 / AmigaOS 4 / AROS, plus source code. Based on Mike Arnautov's conversion to ANSI C of "Sumeria (Primos)", from 14 Oct 1983, ported to the Amiga by Eugene Sobolev. ------------------------------------------------------ # if-archive/games/amiga/german: This directory contains German Amiga text adventures. ADF disk images are files in a format suitable for use with the Amiga emulator program UAE. To use these files on a real Amiga, it is necessary to unpack the archive with Unzip (in the /if-archive/download-tools/amiga directory) and then write the ADF disk image back to a real Amiga disk with Adf2Amiga (available from any of the Aminet mirror sites). ## DasFest.zip tuid: 1myto8fegdyt6f4t Das Fest, a text adventure with graphics, by Steffen Göbbels. ------------------------------------------------------ # if-archive/games/amiga/spanish: This directory contains Spanish Amiga text adventures. ADF disk images are files in a format suitable for use with the Amiga emulator program UAE. To use these files on a real Amiga, it is necessary to unpack the archive with Unzip (in the /if-archive/download-tools/amiga directory) and then write the ADF disk image back to a real Amiga disk with Adf2Amiga (available from any of the Aminet mirror sites). ## anillos1.dms tuid: okmu5w815pg1tn93 El senor de los Anillos, a Spanish text adventure by Dimas Caparros Gomez. Disk 1 of 2. These 2 disks represent the shareware version of the game; the full version has one disk more. ## anillos2.dms tuid: okmu5w815pg1tn93 El senor de los Anillos, a Spanish text adventure by Dimas Caparros Gomez. Disk 2 of 2. ## chichen.zip tuid: 56b1cj7p57vvchjo Chichen Itza; book three (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. You enter the Mayan city of Chichen Itza, meet with their old spirits, and travel to the Mayan underworld to break free Kukulkan, the good Mayan god. Archive contains ADF Amiga disk image. (A DOS version of this game is in games/pc/spanish/chichen.exe, and a Spectrum version is in games/spectrum/spanish/Chichen_Itza.zip) ## cozumel.zip tuid: pmmrw4wjx3hw5su2 La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. You are an archeologist, shipwrecked near the island of Cozumel, and you must defeat its evil goddess Ix-Chell. Archive contains ADF Amiga disk image. (An Amstrad version is in games/amstrad/spanish/cozumel.zip, a C64 version is in games/c64/spanish/cozumel.zip, and a DOS version is in games/pc/spanish/cozumel.exe) ## jabato.zip tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. Archive contains ADF Amiga disk image. (An Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) ## original.zip tuid: qfmo3lsen56jmu5p La Aventura Original, an illustrated Spanish text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. Archive contains ADF Amiga disk image. (A DOS version of this game is in games/pc/spanish/original.exe, and a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip, and an MSX version is in games/msx/spanish/AventuraOriginal.zip) ------------------------------------------------------ # if-archive/games/amstrad: ## Adventures_in_Locomotive_Basic.zip A collection of adventures, written for or converted to Amstrad CPC Locomotive Basic. ## crystal.txt The Crystal of Nebumeth, by Ian Larkin, written in BASIC. ## neptune.txt Neptunes' Caverns, originally written in BBC BASIC by Steve Rodgers and Marcus Milton, and converted to Amstrad BASIC by Timothy Surtell. ------------------------------------------------------ # if-archive/games/amstrad/spanish: ## cozumel.zip tuid: pmmrw4wjx3hw5su2 La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. (An Amiga version of this game is in games/amiga/spanish/cozumel.zip, a C64 version is in games/c64/spanish/cozumel.zip, and a DOS version is in games/pc/spanish/cozumel.exe) ## espacial.zip tuid: n51f64zk65y8jfqd La Aventura Espacial (the Space Adventure), a menu driven Spanish adventure created by Aventuras AD. (A C64 version of this game is in games/c64/spanish/espacial.zip, a DOS version is in games/pc/spanish/espacial.exe, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) ## jabato.zip tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) ------------------------------------------------------ # if-archive/games/appleII: This directory contains games for the Apple II, stored as Apple II disk images ## Journey.zip Journey (1979) by Steve Baker. Both Integer Basic and Applesoft Basic versions are included. ## Leadlight.zip tuid: h2oahwgnoxlrtvud Leadlight: Survival Horror Interactive Fiction. Version 1.5, by Wade Clarke. Archive includes the game, plus Windows and Mac OS X Apple II emulators. (the original competition entry is in games/competition2010/web/leadlight) ## Sparkstone.zip The Sparkstone, Episode 1 of the Tales of Florb, by Roby Sherman. ## bd1985.zip tuid: 29r6la5auf8imuc7 Bronze Dragon: Conquest of Infinity, by CrossCut Games, Inc. Originally commercially released, and now made public domain by the authors. ## bdman.zip tuid: 29r6la5auf8imuc7 Manual for Bronze Dragon: Conquest of Infinity, HTML format. ## ds21985.zip tuid: 29kx2kqr0w0utft6 Dragon Side II: The Twisted Speare, by CrossCut Games, Inc., an add-on for Bronze Dragon. Originally commercially released, and now made public domain by the authors. ## ds2man.zip tuid: 29kx2kqr0w0utft6 Manual for Dragon Side II: The Twisted Speare, HTML format. ## france1.zip tuid: 146v1vt036vxt29h 8eyo8ibow4hbu8pc gpp01p9xx22zvw2v 7rjo7v2epxfccyf3 104sp7v202bse1z9 mkaudyjaamabmcji 5mgizot3pi2nzofg c9ngdoihv7ybqoal 2afbn5xqf0rjfqti zpm0s1ljgnbj8pz6 tt20x8qzzl0gaj4a ri1duiy2nvdooh73 kb7b0gx6aa3qkop1 rabh8ncw78081mh1 at0oyol015c5svzv tubtxv0agchyph34 0se6wearfso8b411 94fpyialv983ff0s ql1f96occ1i295ok n1zmyvnmpavh3kwu A collection of French adventure games and solutions in DSK format. ## france1.zip.txt Description of the contents of france1.zip. ## mindtrap.zip tuid: 00cm1r4ysim2hkcc Mindtrap: Escape from Belsaena, test/demo scenario, by the Izard of Woz. Apple 128K MDOS version 1.0 of 10/88; See contained file readme.txt for history and instructions. ## mystery.dsk tuid: clc9a8hnvx79pabw Sierra On-Line's "Mystery House", released into the public domain by Roberta Williams on the occasion of Sierra's 10th anniversary. Boot a DOS 3.3 disk, then insert the Mystery House disk and type RUN HELLO ## sacred_stone.zip tuid: imyav45jw88io3p5 The Sacred Stone, by Oliver Berman. ## sc.zip tuid: zknbg17wxsjrlilc StarCrystal, Episode 1 - Mertactor: The Volentine Gambit. Originally commercially released in the mid-1980s for the role-playing game "Traveller". The copyright holder (Marc Miller) has now allowed this games to be freely distributed. Converted to .dsk format by Paul Sanders. ## space1.zip tuid: ruda66ko6sqjjb7r Space I. Originally commercially released in the mid-1980s for the role-playing game "Traveller". The copyright holder (Marc Miller) has now allowed this games to be freely distributed. Converted to .dsk format by Paul Sanders. ## space2.zip tuid: qhatce4cvykm2caq Space II. Originally commercially released in the mid-1980s for the role-playing game "Traveller". The copyright holder (Marc Miller) has now allowed this games to be freely distributed. Converted to .dsk format by Paul Sanders. ## softporn.zip tuid: iumkhjn240gq59ws Softporn Adventure, by Chuck Benton, which Sierra On-Line later published as Leisure Suit Larry I. (DOS ports of this game are in games/pc/softporn.zip (Gary Thompson, executable only) and games/pc/softporp.zip (Paul Schlyter, executable and source), an Inform port is in games/zcode/softporn.zip) ## valleyoftreasures.zip Valley of Treasures, by Charles Grey. (a C64 version is in games/c64/Valley_Of_Treasures.zip) ------------------------------------------------------ # if-archive/games/appleII/eamon: This directory and its subdirectories contain Eamon adventure games for the Apple II computer or an appropriate emulator. All the files that once resided in this directory have been superseded by the collection in subdirectory tree 'guild', q.v.. ## guild a subdirectory for Tom Zuchowski's original, complete, up-to-date Eamon Adventurer's Guild material ------------------------------------------------------ # if-archive/games/appleII/eamon/guild: For more information on Eamon, see The Eamon Adventurer's Guild Online at ## original this directory contains the original, complete collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski. The files there are in ShrinkIt format for a real Appple II; DOS-3.3-specific files are in subdirectory dos33, ProDOS-specific files are in subdirectory prodos. ## newsletter this directory contains issues of The Eamon Adventurer's Guild Newsletter, The Eamon Adventurer's Log, and The Eamon Deluxe Newsletter. ## dsk this directory contains copies of the original, complete collection of the Eamon Adventurer's Guild, converted to .dsk images by Paul David Doherty for use by Apple II emulators. ------------------------------------------------------ # if-archive/games/appleII/eamon/guild/newsletter: ## Eamon_Deluxe_NewsletterV1n01_02-2005.pdf Eamon Deluxe Newsletter, Volume 1, Number 1 (February 2005). ## Eamon_Deluxe_NewsletterV2n01_03-2012.pdf Eamon Deluxe Newsletter, Volume 2, Number 1 (March 2012). ## Eamon_Deluxe_NewsletterV2n02_07-2012.pdf Eamon Deluxe Newsletter, Volume 2, Number 2 (July 2012). ## eag-news.zip The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski. Issues June 88 through June 2000 in TXT or RTF format. ## eag-news-rtf.zip The Eamon Adventurer's Guild Newsletter, issues April 89 through January 2004 in RTF format. ## eagy2k09.rtf The Eamon Adventurer's Guild Newsletter, edited by Tom Zuchowski. September 2000 issue, in RTF format. ## neuc8403.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 1 - March 1984 ## neuc8403.txt Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 1 - March 1984 ## neuc8405.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 2 - May 1984 ## neuc8405.txt Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 2 - May 1984 ## neuc8408.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 3 - August 1984 ## neuc8410.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 4 - October 1984 ## neuc8501.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 5 - January 1985 ## neuc8503.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 6 - March 1985 ## neuc8505.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 1 * Number 7 - May 1985 ## neuc8508.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 1 - August 1985 ## neuc8510.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 2 - October 1985 ## neuc8606.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 3 - June 1986 ## neuc8701.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 4 - January 1987 ## neuc8710.pdf Eamon Adventurer's Log - The National Eamon User's Club Newsletter, Volume 2 * Number 5 - October 1987 ------------------------------------------------------ # if-archive/games/appleII/eamon/guild/original: This directory and its subdirectories contain the original, complete collection of the Eamon Adventurer's Guild, maintained by Tom Zuchowski. The files are in ShrinkIt format for a real Appple II. ## EAGREAD.ME Tom Zuchowski's explanation of the contents of the Eamon Adventurer's Guild archive. Read this first. ## BLNKMAPS.SHK A generic blank map generator for mapping dungeons ## EAGBUGS.SHK Appleworks database of bugs; mostly DOS 3.3 but some ProDOS. All of these bugs are fixed in the Eamons found here. ## EAMONADB.SHK Appleworks 3.0 database of the data included in the LST texts ## EAMONLST.SHK Six text lists of the Eamon adventures, arranged in different ways to help you see which Eamon might interest you most, last updated 26may96 ## eamonlst.tar.gz Same as above in a different format ## EAMONRV1.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 1 ## EAMONRV2.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 2 ## EAMONRV3.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 3 ## EAMONRV4.SHK Collection of Eamon adventure reviews from the Eamon Adventurer's Guild newsletter, part 4 ## EAMONTU1.SHK Collection of design tips and tutorials from the Eamon Adventurer's Guild newsletter, part 1 ## EAMONTU2.SHK Collection of design tips and tutorials from the Eamon Adventurer's Guild newsletter, part 2 ## EAMONTU3.SHK Collection of design tips and tutorials from the Eamon Adventurer's Guild newsletter, part 3 ## MPGMTOUR.SHK An English-language description of every program line in the DOS 3.3 Eamon main program. About 95% of this program is identical to the ProDOS version, so it will be very useful to programmers for either system. ## dos33 This subdirectory contains the files for DOS 3.3 ## prodos This subdirectory contains the files for ProDOS ------------------------------------------------------ # if-archive/games/appleII/eamon/guild/original/dos33: This directory contains the DOS 3.3 part of the Eamon archive. The .SDK files are compressions of entire 5.25" DOS 3.3 floppy disks, the .SHK files contain multiple SDK compressions. The EDOS3xxx.SDK files contain the 40-column DOS 3.3 Eamons ## DESC3xxx.TXT descriptions of all the EDOS3xxx.SDK files and the supplemental files for DOS 3.3 ## ED340117.SDK tuid: fja93p7jqrk0yng3 40-column version of Eamon 117 ## ED380117.SDK tuid: fja93p7jqrk0yng3 80-column version of Eamon 117 ## ED3149A.SHK tuid: 759okmgf1u5pla97 part 1 of Eamon 149 ## ED3149B.SHK tuid: 759okmgf1u5pla97 part 2 of Eamon 149 ## EPDOS233.SHK tuid: amyzv3oaa0v8c3me 80-column ProDOS version of Eamon 233; 80-column card is required; Videx is supported ## EDOS3D62.SDK Eamon Dungeon Designer Disk v6.2 ## EDOS3D7R.SDK Eamon Dungeon Designer Disk v7.0R (Sam Ruby version) ## EDOS3D71.SDK Eamon Dungeon Designer Disk v7.1 ## EDOS3MDS.SDK Eamon Dungeon Designer Disk v7.1 Multi-Disk Supplement ## EDOS3GMH.SDK tuid: 3khkyusn02gikj4l Eamon Graphics Main Hall ## EDOS3UTL.SDK Eamon Adventurer's Guild Eamon Utilities Disk ------------------------------------------------------ # if-archive/games/appleII/eamon/guild/original/prodos: This directory contains the ProDOS part of the Eamon archive. The EAMONxxx.SHK files contain 80-column ProDOS Eamons; a subset of the DOS 3.3 Eamons except Eamon 233 which exists only as 80-column ProDOS version ## EAMOND71.SHK Dungeon Designer Disk v7.1 for ProDOS ## EAMONGMH.SHK tuid: 3khkyusn02gikj4l Graphic Main Hall for ProDOS ## EAMONUTL.SHK Eamon Adventurer's Guild Eamon Utilites Disk for ProDOS ------------------------------------------------------ # if-archive/games/appleII/eamon/guild/solutions: ## eamon_walkthroughs.html A collection of Eamon adventure walkthroughs. ------------------------------------------------------ # if-archive/games/appleII/penguin: This directory contains games released commercially by a company called Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted their free distribution. The games are the Comprehend(tm) versions, not the earlier releases. Mark has a WWW site at ## crown.clue tuid: 4s2f1f8kl0gbeioa Transcription of a parchment which was included in the packaging of The Crimson Crown. ## crown.zip tuid: 4s2f1f8kl0gbeioa The Crimson Crown (Transylvania II), by Antonio Antiochia. ## mirror.zip tuid: unwxltvetgma99fp The Coveted Mirror, by Eagle Berns and Holly Thomason. ## ootopos.zip tuid: 5irzneiwxk4aqce5 Oo-Topos, by Mike Berlyn and Muffy Berlyn. ## trans.clue tuid: rxchvdelv5ebduze Transcription of business card which was included in the packaging of Transylvania. ## trans.zip tuid: rxchvdelv5ebduze Transylvania, by Antonio Antiochia ## trans3.1.sdk Transylvania III for the Apple ][GS, disk 1, by Antonio Antiochia. ## trans3.2.sdk Transylvania III for the Apple ][GS, disk 2, by Antonio Antiochia. ------------------------------------------------------ # if-archive/games/archetype: This directory contains data files of games written and compiled with Derek T. Jones' Archetype programming laguange. You need the interpreter from programming/archetype to play these games. ## gorreven.acx tuid: abcm2cglt04exd3p The Gorreven Papers, by Derek T. Jones. To think of them was unspeakable; to speak of them was unthinkable. They're in the wrong hands, and you, intrepid agent that you are, went after them. But something went wrong and now you're their prisoner! Escape with the Gorreven Papers - and your life, if you can. ## starship.acx tuid: ddpfjyd0gbjfunsi The Starship Solitaire adventure, by Derek T. Jones. Hidden objective - you've got to play it to find out what you have to do! Awakened from suspended animation, alone on a starship, the fate of the slumbering crew depends on you. ------------------------------------------------------ # if-archive/games/archimedes: This directory contains games for the Acorn Archimedes. ## bunbro.ddc tuid: boga2inj4rd1srdg The Bungle Brothers, written for the the BBC Micro and released into the public domain. Ported to the Archimedes in BBC BASIC 5 by J.J.Farmer. ## dragon.zip tuid: sjiyffz8n5patu8l Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. (a Z-code version is in games/zcode/dragon.zip, and a Glulx version is in games/glulx/dragon.zip) ## dungeon.spk tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91, ported to the Archimedes by Julian Arnold. (the original C source code is in games/source/dungn27s.zip) ## frankie.zip tuid: bnhi5znd2ex20goe Frankenstein Adventure. Originally published in the Cload TRS-80 magazine, October 1981 (author unknown), and converted to Inform by William Stott. (a Z-code version is in games/zcode/frankie.zip) ## great_adventure.zip tuid: s9r649jra0kbvgb3 The Great Adventure, by Gordon Pickard ## kryten98.zip tuid: 0ui06sn95kc40hhw Kryten 98, by Robert Titman. Play as Kryten from Red Dwarf as he tries to find the missing crew. ## ptt.spk tuid: 4vq8vd0qiqpm93r6 Prehistoric Time Trip, version 2.00, by David Lodge. A series of three text adventures. ## schaos.arc tuid: lsodods9zeqkj4tf Spheres of Chaos, by Chris Grant (Spark archive) "another simple single-tasking Arc adventure of the old school. As such games go, this is quite good." ## secret_garden.zip tuid: x1ajr3kygn0si1cc The Secret Garden, by The Sleeping Sphinx ## world.spk tuid: crih2j6niodqy5vj World version 1.07 by J. Doug McDonald, ported to the Archimedes and enhanced by Julian Arnold (a DOS version is in games/pc/world107.zip; an Amiga version is in games/amiga/World_1.07.lha; a Macintosh version is in games/mac/World107.sit; source code of the DOS/Unix version is in games/source/worldsrc.zip) ------------------------------------------------------ # if-archive/games/atari-8bit: ## BASIC_Adventures1.atr tuid: aysauzqc053qfnr1 urxzm8zkzdtewx1s 5eevr31d5qltl3jw fu9mpy9ibftm0o9n Atari disk image containing the following BASIC adventures: - Treasures of Barboz, by Chris Smith, from ANALOG magazine, 1985. - The Black Hole. Softside Magazine Adventure-of-the-Month, Dec 1981. - Assignment 46: A Harry Flynn Adventure, by Victor T Albino, Atari version by Mike Andruschak, original game in 80 Micro Magazine, August 1982. - Kidnapped, by Peter Kirsch, Atari version by Rich Bouchard and Alan J. Zett. ## BASIC_Adventures2.atr tuid: wu0qezl75cr1u82m 9s6ziwkbtmc4u9pr a1wakyxgrjz7xgig 0ftyb3oixpk97b77 Atari disk image containing the following BASIC adventures: - Menagarie - Curse of the Pharaoh. Atari Adventure #1 (with graphics) by Peter Kirsch, May 1981. - Dateline: Titanic. May 3, 1982. - Adventure at Vandenburg Air Force Base, by Tom Hudson, 1984 Analog Computing. ## BASIC_Adventures3.atr tuid: ivkeoq87hwyhg0pc 6gj78dprr2kd1zk8 cufmrao91ym0b3ku s4ymecwvma7sllme Atari disk image containing the following BASIC adventures: - Dr. Livingston - Nightshade, by Clayton Walnum. - It's About Time (aka Time Adventure). - Kismet - An Arabian Nightmare, by Carl H Arendt 10/14/84. ## atari8gm.zip tuid: ivkeoq87hwyhg0pc cvjb4v0zmzjpannk 2os211n1do5qmg72 fkrtl2gutsc8cyt3 rc8pb1ic1g2c0gh8 x7cvej7bm7ixiz0a ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna ngi8ox3s9gfcand2 4blbm63qfki4kf2p wu0qezl75cr1u82m aysauzqc053qfnr1 89kxtet3vb9lzj87 zya3mo3njj58hewi dy4ok8sdlut6ddj7 i8y69h65pol4qrhl zr48drl7ctjw0v9a daojnyuat3i5s7rm wbde35foz6m26xct 3889sih0oh6ndkwn 6gj78dprr2kd1zk8 cufmrao91ym0b3ku 9s6ziwkbtmc4u9pr a1wakyxgrjz7xgig urxzm8zkzdtewx1s 0ftyb3oixpk97b77 5eevr31d5qltl3jw kfddtnjyrl0vo134 fu9mpy9ibftm0o9n wl6280s5mg75wepf ipwshy23kfsavehc 0odl661ptrlyo1ld 42b18ov4c4ao88za qqcpbuboq7jzvd15 6lgu6t1f65qrdf7o aa6m5ycux2y5iwuk 4yo4je8dh53ug9qs s4ymecwvma7sllme fft6pu91j85y4acv 4b3jwtbohg8cqhs2 A collection of text adventure games for Atari 8 bit computers. ## dm.bin tuid: chw86hcxb3eyw9vz Dark Mage, by Greg Troutman, a console-based text adventure for the Atari 2600 VCS, written in 1997. Works with any 2600 emulator, or a real 2600 by downloading the image via a Supercharger add-on. ## fotr.bin tuid: dhilkz5475kdszw3 Fellowship of the Rings, by Adam Thornton. Atari 2600 cartridge image. ## fotr2600.tgz tuid: dhilkz5475kdszw3 Fellowship of the Rings, by Adam Thornton. Archive contains the Atari 2600 cartridge image, manual and source code. ------------------------------------------------------ # if-archive/games/atari-ST: ## CrimsonCrown.zip tuid: 4s2f1f8kl0gbeioa The Crimson Crown (Transylvania II), by Antonio Antiochia. Originally released commercially by Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted free distribution. ## adventr.arc tuid: fft6pu91j85y4acv Crowther & Woods' Colossal Cave (aka "Adventure"), converted to Megamax C by Marvin W. Rasmussen. (Source is not included in this archive, but there is a pointer to the source.) ## bluesun.st tuid: dpd6rvwf8rtkgcs1 Operation Blue Sunrise, by Creative Insanity. Atari ST emulator disk image. ## dungeon.zoo tuid: 4gxk83ja4twckm6j Atari version of Dungeon, the game that evolved into Zork. Source included. ## mind.zip tuid: 9nvnmr1eao7c4bwr Mindfighter from Delta 4, now free according to their web site. ## tess.arc tuid: 0u4eqnk37mohejhu Beyond the Tesseract version 2.0p for the Atari ST, by David Lo. (Source code is in games/source/tess.tar.gz) ## titan.zip tuid: 2m8w48nj61busghz Titan Find from Delta 4, now free according to their web site. ## unnkhz10.arc Unnkulia One-Half: The Salesman Triumphant, AND Unnkulia Zero: The Search for Amanda (playable demo) Both are version 1.0, by D. A. Leary [file is linked to games/adventions/atari/unnkhz10.arc] ## uu1v301.arc Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary [file is linked to games/adventions/atari/uu1v301.arc] ## uu2v30.arc Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett [file is linked to games/adventions/atari/uu2v30.arc] ------------------------------------------------------ # if-archive/games/atari-ST/spanish: ## jabato.exe tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. PC self-extracting archive; contains two files ready to be loaded with an Atari ST emulator. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, a C64 version is in games/c64/spanish/jabato.zip, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) ## templos.exe tuid: vekmss4fx0f84j63 Tulum y Coba: Los Templos Sagrados; book two (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. You are in the peninsula of Yucatan, near Cozumel, and you must cross the Mayan temples of Tulum and Coba. PC self-extracting archive with two files inside, TEMPLOS1.ST and TEMPLOS2.ST, ready to be loaded with an Atari ST emulator. (A DOS version of this game is in games/pc/spanish/templos.exe, and a Spectrum version is in games/spectrum/spanish/Los_Templos_Sagrados.zip) ------------------------------------------------------ # if-archive/games/bbc: This directory contains text adventures for the BBC. See also phoenix/games/bbc/ for Acornsoft/Topologika games. ## 9Dancers.zip tuid: 9v6a8vyjdrog0uy7 The Nine Dancers (Larsoft Adventure number 4). Written by G.H. Larsen (1986) and released as public domain in 2002. (a Z-code version is in games/zcode/9Dancers.zip) ## Adventure.zip tuid: 156wg5w1lt8n342i Adventure ## Ascape.zip tuid: a6nga53ep5to9qmt asnkxpd4o0nu3iie An interpreter and dictionary dumper for the Adventurescape authoring system that was released for the Acorn BBC platform, written by David Lodge. ## EldoradoGold.zip tuid: rcdlsczm0p8nxmly Eldorado Gold ## Gateway.img Gateway to Karos, by Derek Haslam, released as freeware by Acornsoft (Acorn BBC disk image) ## Gateway.zip Gateway to Karos, by Derek Haslam, released as freeware by Acornsoft (Acorn BBC files plus a walkthrough and hints) ## Mirror.zip Mirror of Khoronz, by Derek Haslam (Acorn BBC disk image) ## Puppet.zip tuid: pvce1d452cag3r25 The Puppet-Man (Larsoft Adventure number 5). Written by G.H. Larsen (1987) and released as public domain in 2002. (a Z-code version is in games/zcode/Puppet.zip) ## Runestaff_E.zip tuid: ebwlhqco5sk3pekh Runestaff, for the Acorn Electron, written with the Quill by Martyn Amos. Winner of the 1987 Electron User amateur authors' competition. ## Sphinx.img Sphinx Adventure, by Paul Fellows (Acorn BBC disk image) ## Sphinx.zip Sphinx Adventure, by Paul Fellows (Acorn BBC files) ## beebgames.zip tuid: ay2jy3sc3e6s9j4k hew4c6rciycb6vog 025dj4on6jr2c867 4blbm63qfki4kf2p m85x5yr0zbopyuyb zn2fmsu8qq95lbf6 550yn7z07xw2i1jf 8egjgodx17oca68s zr48drl7ctjw0v9a 2zy6kxbabrkjxe35 1i7ipxidp4yg0w5k 31l8q957yhpti0a5 isy6gfkp5g6vgaqb vnmxrjyj6kzvdmeb 0odl661ptrlyo1ld v99nghmx071lrwvu hgx69yhr3dspvrmt f3rmvwk4uav8cbnl sv2ogva4urs43jwi olfuzcbtmur4o5uw 6dzy6mc93tf0nzfs 5k1k500xig1q0ryb 42b18ov4c4ao88za 77xdibk8yk6gdug9 xusfx4h3gpy81zpq ijj0lf7qomiy5f8p t3k2jon2e2ob04a6 1nslxbk7ksddk2xq kjxuya4o4cupicsc 6fbmarzl4qfm6o0w yrdxe16idkn87bo8 tpagbmkmud7cl3uz aa6m5ycux2y5iwuk fft6pu91j85y4acv dy4ok8sdlut6ddj7 zya3mo3njj58hewi A collection of text adventures for the BBC B 8-bit computer. The included games are: - Adventure - Adventure 2 Pirate Adventure - Adventure 4 Voodoo Castle - Adventure 6 Strange Odyssey - Adventure 15 Buckaroo Banzai - Adventureland - Adventure Quest - Castle of Riddles - Colossal Adventure - Countdown to Doom (tape) - Dragonstooth - Dungeon Adventure - Gateway to Karos - Growing Pains of Adrian Mole - Hampstead (tape) - Haunted Abbey - Hobbit (disk) - Hunt Search for Shauna - Killing of Kayleth - Labyrinths of Lacoshe - Lancelot - Lord of the Rings game 1 - Lords of Time - Oxbridge - Questprobe One - Red Moon - Return to Eden - Saga of a Spy 1 Rick Hanson - Saga of a Spy 2 Project Thesius - Saga of a Spy 3 Myorem - Secret Diary of Adrian Mole - Secret Sam mission 2 - Snowball - Star Trek - Stolen Lamp - Twin Kingdom Valley - Village of Lost Souls ------------------------------------------------------ # if-archive/games/beos: ## HollywoodMurders.zip The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (A machine independent ALAN 3 game file is in games/alan/HollywoodMurders.zip, and an installable Windows version of this game is in games/pc/HollywoodMurders.exe) ------------------------------------------------------ # if-archive/games/c64: ## Adult_Int-Fic_1.zip tuid: bxyjvatm1jn5eqnk snylur1a197oiif4 d6dfrhp8g98mp3wg e2y0j4op7hkzamgt t2xfjce4yaqqiw9s A collection of "adult" games, compiled by Patrick Kellum, stored as a D64 disk image. Please read contained plain text file ReadMe.txt. Contains the following games: - Farmers Daughter - Sweet Sixteen - Naughty Tales - Madam Fifi's Whore House Adventure - Mad Party Fucker ## AdvPac.zip tuid: yh55ddwrvg32ceig 4j05rwrv3b97f5tz v0ley6hm830lepfr wshx0ocn2u9rfvve A set of adventure games for the C64 and emulators, stored as a D64 disk image. Contains the following games: - Sorcerer's Castle - Cavern Of Riches - Trip To Atlantis - Castle Adventure ## C64adv.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng bdnprzz9zomlge4b tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna ngi8ox3s9gfcand2 4blbm63qfki4kf2p 89kxtet3vb9lzj87 daojnyuat3i5s7rm ivja9rnfj25vnbzd 2mh2g9qiz5lknm9s 01fpne84vu6y11oq mu9u26az5qzsgbm0 9hdazx13kore1jzq nix0c8s7s97lrhk1 6dzy6mc93tf0nzfs 5k1k500xig1q0ryb tpagbmkmud7cl3uz aa6m5ycux2y5iwuk 1ugbskfqfh2f4cm9 nvluwe8oqoabwzea l3zq4tokmvfl65vb q6kx2h2dm6cr1sbt n0msafezuc5pyvu8 n61uyfnxvl32owd1 yfawxvgmgz206wg5 p4wmau932ok8ydnj licdh19ppulnmwbr gss2e7619ri01v2d xpu2ut59zeayt91w z48el4mjqvwax3mc s4ymecwvma7sllme 1nknb6yrwsng1od1 4f5m8trlobzrqi0a fir34any9c36b39w 4ea1gb4jhszex4hd jghavc3o9tui4g2o 4qwxgn2nby6zwlhq 3wmfwxd412wd8igf f3thdwh28uuezphh rmh7fc9qmdl3w947 4lv4wa8wkvhhazf6 fft6pu91j85y4acv 16dfu06zzfijcsdn dy4ok8sdlut6ddj7 oiazjb4r7n49thmu zya3mo3njj58hewi wshx0ocn2u9rfvve 43 D64 disk images with one or more adventures each, for the C64 and emulators. ## Int-Fic.zip tuid: qqxz8fab88gelyoj ctx7jw9v9ionr4n8 fft6pu91j85y4acv dy4ok8sdlut6ddj7 A set of adventure games for the C64 and emulators, stored as a D64 disk image. Contains the following games: - Adventure-1, a BASIC text adventure - Vampyre Hunter, a two part adventure from the magazine Compute!'s Gazette. The first part is text only, while the seond is a graphical adventure. - Caves of Silver, a BASIC text adventure. - Colossal Adventure, a version of Adventure. ## Naughty_Boy.sda Naughty Boy, an updated version of Naughty Tales. ## SexVixen.zip tuid: ryt1pnm1qn1ofxt1 D64 disk image of the adult text adventure "Sex Vixens from Space". You are Captain Brad Stallion, owner and operator of the one-man space vehicle known throughout the galaxy as the "Big Thruster". ## SoftpornAdventure.d64 A conversion of the Apple II game Softporn Adventure to the C64, by Jan Kruse. ## Valley_Of_Treasures.zip tuid: yyj1y9dua9x9k345 Valley of Treasures, by Charles Grey. (an Apple II version is in games/appleII/valleyoftreasures.zip) ## WernersQuest.zip Werner's Quest Parts 1-4, a series of parodies of Zork and Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files and the C64 originals in a D64 disk image. [file is linked to games/zcode/WernersQuest.zip] ## WillGac.zip tuid: hg3h9ssfrz4cha01 4isql17ogkhtntz4 a39ynqug682stshl w0i2etbuig3itys0 7jtxaga7p3qytim9 3l7sdvp1cdycfal2 qx0s1z0bo398uhkb A collection of games written using GAC by William Quinn: - Back to the Present Parts 1 to 6 - LA Adventure Parts 1 and 2 - Lifeform - Nightmare 1 and 2 - Squeak Parts 1 and 2 - Undercover ## adv-txtg.zip tuid: nablpb1lcrkgm20v hvgaw9oatn359mgc luicqu14pcas5yiw 8c61t89nqx227ud4 2mh2g9qiz5lknm9s y3o5p0vhe1x4pcb1 66m5m7t0gmcssqk0 rt5tjecjnwsqula9 3huae58koyytyklu A collection of text adventures with graphics. Included are the following games: - Hitch Hikers Guide to the Galaxy (NOT Infocom game) - Federation - Graver Robbers - Lost City Adventure - Castle of Mydor - Mystery of Munroe Manor - Murder on the Waterfront - Mystery Island - Thermonuclear Wargames ## advc64.zip tuid: 4s6xy0r9wbztg7y2 v7mshw13jvqnie1c fft6pu91j85y4acv A set of adventure games for the C64 and CBM PET. D64 disk image and de-tokenized BASIC source code. Contains the following games: - A condensed port of Adventure (aka Colossal Cave), by Jim Butterfield - Haunted Mansion, by John O'Hare - Quest, by Roger Chaffee, adapted by David A. Hook [file is linked to games/cbm_pet/advpet.zip] ## african.sfx tuid: s4ymecwvma7sllme African Adventure or, In Search of Dr. Livingston, by R. & B. Fullerton and C. & K. Russell, 9/80, adapted and expanded by David Malmberg, with save routines modified and compiled with Blitz! by Gary Driggs. (an MS-DOS port is in games/pc/african.zip) ## afrsrc.lzh tuid: s4ymecwvma7sllme ASCII and tokenized BASIC source code of African Adventure. ## asylum.zip tuid: daojnyuat3i5s7rm Asylum version 3.0C, D64 disk image of an illustrated text adventure by William F. Denman, Jr. ## bastow.zip tuid: zw8qc2a1uvnqh1jb Escape from Bastow Manor, D64 disk image of an illustrated text adventure, circa 1983, with bug fixes by Dark Fiber. ## castle-quest tuid: ivja9rnfj25vnbzd Castle Quest, by Ben Petroff and Paul Birkett, revised by Mike Demmer (Commodore educational software, 1983). ## crazy.zip tuid: yzlonhcccfz0lci7 Crazy Adventure, written by Richard Bayliss using GAC. ## dogstar.sfx tuid: adnqhkzfgrrt5mtv Dog Star Adventure, a Star Wars game by Lance Miklus. PET conversion by David Malmberg. ## dragondi.zip The Dragon Diamond, an adventure in 2 parts, written using GAC by Kenneth Pedersen. Archive containing C64 files. ## dragondi.d64 tuid: sfimhjmynbf9fa76 The Dragon Diamond, an adventure in 2 parts, written using GAC by Kenneth Pedersen. D64 disk image. ## framed.zip tuid: 25xyzzvz4wdgpcaz Framed, written by Richard Bayliss using GAC. ## garyd.txt A note from Gary Driggs about the games he compiled. ## haunted.sfx tuid: v7mshw13jvqnie1c Haunted Mansion, by John O'Hare, 1980, with save routines modified and compiled with Blitz! by Gary Driggs. ## hausrc.lzh tuid: v7mshw13jvqnie1c ASCII and tokenized BASIC source code of Haunted Mansion. ## inheritance.prg tuid: fc45hojyz2kh0ux5 The Inheritance, by Alex Dijkstra, a translation of the author's Dutch game De Erfenis. (the Dutch original is in games/c64/dutch/de_erfenis.prg) ## lifetime.zip tuid: ruut9x5knzy39pt6 Adventure of a Lifetime, written by Richard Bayliss using GAC. ## minizork.zip tuid: 1rea34vqnz3mtyq1 The Mini-Zork demo from Infocom, put onto a C64 disk along with the text accompanying it from the UK C64 magazine Zzap! 64. D64 disk image. [file is linked to infocom/demos/minizork.zip] ## miser.sfx tuid: j0rc3pj9kgfv1sd6 Miser, by Mary Jean Winter, 1983, with save routines modified and compiled with Blitz! by Gary Driggs. ## misersrc.lzh tuid: j0rc3pj9kgfv1sd6 ASCII and tokenized BASIC source code of Miser. ## ohare2.zip tuid: hl409qy5jvjkb4fm O'Hare's Adventure #2, a treasure hunt set in a desert. ## scott-adams Scott Adam's games for the C64. ## sorcadvt.sfx tuid: v0ley6hm830lepfr Sorcerer's Castle Adventure, by Greg Hassett. ## sorcerer.sfx tuid: v0ley6hm830lepfr Sorcerer's Castle Adventure, by Greg Hassett, adapted by John O'Hare, with save routines modified and compiled with Blitz! by Gary Driggs. ## sorsrc.lzh tuid: v0ley6hm830lepfr ASCII and tokenized BASIC source code of Sorcerer's Castle. ## swb.sfx tuid: 9c2pikrylgf3upsk Station Wagon Blues, by Gary Driggs. ## swb.txt tuid: 9c2pikrylgf3upsk A short introduction to Station Wagon Blues. ------------------------------------------------------ # if-archive/games/c64/dorothy-millard: This directory contains C64 text adventures written with the Quill by Dorothy Millard. All the archives contain .d64 disk images. ## Aussie-a.zip tuid: t30wenuirdwl7llv The Great Aussie Adventure, parts 1 and 2. - Part 1 - Canberra CANBERRA: To raise money for charity you go to the Australia Capital, Canberra, to take photographs of the local area - although things aren't as simple as they first appear. - Part 2 - Treasure Hunt: Not a traditional treasure hunt, you must find a vast array of weird objects and be first back, in order to win first prize. ## Blacpool.zip tuid: 3vz34jf7vy71e4ca Blackpool Tower, A re-write of an early magazine game. The Blackpool Tower beckons you, but first you must escape from the house. ## Bridgton.zip tuid: ivh395otanto41xk Trouble At Bridgton. You have been left in charge of Bridgton for the afternoon but something is very wrong. ## Conblues.zip tuid: 338vonrsid4au4ca Convention Blues. Prove yourself worthy to attend the Adventurer's Convention by completing at least one adventure. ## Harboro.zip tuid: ap993ubhuiva2jpy Harboro. You are Special Inspector Francis and have been sent to Harboro, a small market town in England, where a murder has been committed and the suspect arrested. However, they are unable to convict him because of lack of evidence. Your job is to find the murder weapon. ## J-heist.zip tuid: 0f6qj9z823gzjpev The Million Dollar Great Jewel Heist. An old-fashioned treasure hunt. You awake with a headache and blurry memory in the living room of a large mansion. ## L-amazon.zip tuid: g2hvw8k5ufc8c5nz Lost in the Amazon. You are the lone survivor of an expedition to South America to find the famed Golden Condor. Your plane has crashed in the jungle and you are completely lost. ## L-giants.zip tuid: 6scokjzwsyojjv73 Land of the Giants. A children's adventure based on the Jack and the Beanstalk fairytale. ## Misty-is.zip tuid: hoi4v6rvoudv8a7j Misty Island. You know too much and have been dumped unceremoniously to die on Misty Island. Your objective is to survive this nightmare, find evidence to catch the spies and escape back to civilization. ## Purp-sea.zip tuid: vyj0gmss0ydnrcvh land of the Purple Sea. In this fantasy you've completed your experiment against all advice and now find yourself on a lonely beach with a purple sky and sea. ## Rev-vamp.zip tuid: lvtynn6t1byavaq4 Revenge of the Toothless Vampire. Help poor old Cedric, the Toothless Vampire, collect his false teeth and get out of Weirdsville. ## Rjs-ulti.zip tuid: sfzigj8wxb5jduml RJ's Ultimatum. Your parents have thrown you out, vowing never to let you return until you prove yourself worthy - they want you to go out and get a job! ## Shadows.zip tuid: qci5yof7jmnos6c4 Shadows in the Night. Discover hidden passages and other secrets in a haunted mansion - or is it? ## St-jives.zip tuid: 93vtat5k8brasl3g St. Jives. A mad scientist is terrorising the village of St. Jives and a spell must be cast to stop him taking over. ## Survival.zip tuid: jrhnl3tenapwc3vx Survival of the Fittest. A re-write of a game originally published in PC Computer Games. After a plane crash investigate a mysterious light before being rescued. ## TandS.zip Adventure in Time and Space. A two-part adventure taking you to many places in your search for the gold key which must be returned to its proper place in time. ## Thedare.zip tuid: 3q1fwxnonf5y4dhj The Dare. You have been studying hard for a degree in law. The examinations are over and it's Friday night, so you and your friends decide to "let your hair down" and go out for a night on the town to celebrate. After a heavy drinking session you are dared to try to get out of a large department store in town after it has closed. ## Westbury.zip tuid: dl1snvvzp045x055 Westbury Mystery. A horror story set in the derelict Westbury House. ## Ye-peril.zip tuid: htij1bbiowppi66k Yellow Peril. A fantasy where you have continued your experiments against all advice and this time find yourself in a world where everything is Yellow. You must return before it is too late. ------------------------------------------------------ # if-archive/games/c64/dutch: ## de_erfenis.prg tuid: fc45hojyz2kh0ux5 De erfenis, by Alex Dijkstra. (an English translation is in games/c64/inheritance.prg) ## ontsnap.prg tuid: rdz47ky0fri1c2s7 De ontsnapping, by Alex Dijkstra. ------------------------------------------------------ # if-archive/games/c64/german: ## Freiheit.t64 tuid: rhoghvp5xmysvry4 Freiheit, a German text adventure, written by Bodo Mertins and originally published in 64'er magazine. Placed here with the author's permission. (a print-out of a walkthrough is in solutions/german/Freiheit-Loesung.pdf, and a map is in solutions/german/Freiheit-Karte.txt) ## klhobbit tuid: vnlnrlz1rbgvogah Der kleine Hobbit, by Michael Nickles. An illustrated German text adventure, first published in 64'er Sonderheft 4/86. Tokenized BASIC source code. ## klhobbit.txt tuid: vnlnrlz1rbgvogah A description of Der kleine Hobbit, requested by the author. ## punktum.zip tuid: 1vix43t3lu4ps14h Punktum, by Oliver Moeller. ## tinvalley.zip tuid: p8g06dsrj103wxaw t1munk2q5rmyks9k Tinvalley and Tinvalley 2, both by Oliver Moeller. ## zauberland tuid: abwvg4bq2uhz5g4x Pacy-Face und seine Abenteuer in Zauberland. A simple German text adventure by Philipp Koehn, 1985. (a QBASIC port for DOS is in games/source/basic/german/zauber.zip) ------------------------------------------------------ # if-archive/games/c64/hungarian: ## alvilur.zip tuid: t4mhfwt7u3714cct "Az Alvilág Ura" (also known as "Lord Of The Hell 2"), written in Hungarian by Robert Olessak in 1990. The archive contains a C64/128 disk image, a cut-down tape version originally made for datasette players, scans of the packaging, and a solution. ## brekk.zip tuid: bw3mbnfm43viszjq Brekk!, written in Hungarian by Robert Olessak in 1988. ## galya.zip tuid: n6fmkxfu9kyc2rf 1cmenjdb5q3s4i9n vm8zx529oeis8o6a "A gálya" and its English translation "The Galleon", written by Robert Olessak in 1993. Archive includes Hungarian and English versions, along with previews of this game and its sequel, all as C64/128 disk images. ## horsekil.zip tuid: n6fmkxfu9kyc2rf Details of "Horsekiller", by Robert Olessak, an unfinished sequel to the author's "The Galleon". ## loth.zip tuid: 93sx8u7d0i7vrhut "Lord Of The Hell", written in Hungarian by Robert Olessak in 1988. ## pa2.zip tuid: c7vy3zan5dk4lrle "A pokol angyala 2" (in English, "The Angel of the Hell 2"), an unfinished but playable adventure written by Robert Olessak and Mantis Software (Attila Heredi, Zoltan Nagy and Oliver Gaspar) between 1994 and 1996. ------------------------------------------------------ # if-archive/games/c64/mario-moeller: This directory contains C64 adventures written by Mario Moeller. For more information see file Overview.txt See directory games/quill for versions that can be played with MultiAventures, the universal game interpreter for the Macintosh by Pierre Tremblay ## Dracula_II.zip tuid: cvky42c824ligzf9 Dracula II; text-only adventure ## EscapeToFreedom.zip tuid: u2rz04iqqtesqewr Escape to Freedom; text-only adventure ## EscapeToFreedom.txt tuid: u2rz04iqqtesqewr User's Manual for Escape to Freedom ## HotelHell.zip tuid: jicenkznuprza01a Hotel Hell; adventure with digitized graphics ## HotelHell.txt tuid: jicenkznuprza01a User's Manual for Hotel Hell ## My_House.zip tuid: cr3mq2yitfz43ihp My House; small joke game, text-only ## Overview.txt tuid: jicenkznuprza01a Information about the games, how to play them and how to reach the author ## Stowaway.zip tuid: h1yfw6yhvhdvwowd Stowaway!; text-only adventure ## Stowaway.txt tuid: h1yfw6yhvhdvwowd User Guide for Stowaway! ------------------------------------------------------ # if-archive/games/c64/paul-panks: This directory contains adventures written by Paul Panks, for the VIC-20, C64, C128 and Plus4. ## 8kadv.zip 8K Adventure for the Commodore 64, release 1.1. ## SeaHunter.zip tuid: jiyaw8jfkbxmte5d Sea Hunter, for the Commodore 64, 128 and Plus/4. ## alesia.zip tuid: 374w00159p6q3n4u Alesian Plains, version 1.14, for the C64. ## bvent.zip B-Venture, version 1.26, by Paul Panks. Included is an MS-DOS executable and a disk image for the C64/C128/Vic20. [file is linked from games/pc/paul-panks/bvent.zip] ## casdrag.zip Dragon Castle, for the C64. ## draconia.zip tuid: jm22lpjoccgvhl35 Castle Draconia, version 1.01, for the Commodore 64. ## drax.zip tuid: wqlyal7qzcqvcxmx Drax, for the Commodore 64. ## esotera.zip tuid: ks7enu69h0klm7zt Esotera: The Stones of Esotera, for the Plus/4. ## markvamp.zip tuid: w6ydl2bi7t0cht3f Mark... of the Vampire!, version 1.20, for the C64. ## merlinq.zip tuid: z70s199zg72pknr8 Merlin's Quest, version 1.02 for the C16 and Plus/4. ## myscast.zip tuid: i11aq3j7reo4qd9a Mystic Castle, version 1.25, for the C64. ## orathan.zip tuid: mk14ce3zm5b9ksh8 Orathan, version 0.82, for the C64, C128 and Plus/4. ## pauladv.zip tuid: jbg2u365mf3ai07i 0gfoa7fbz9olh4jg tucw55vxbhqy6n8l gezij8u2t1wsvt2y w7t74dysp5owymeq 0mi4h3tgombe4jfd i11aq3j7reo4qd9a mk14ce3zm5b9ksh8 w6ydl2bi7t0cht3f A compilation of Paul's adventures for the C64 and Plus/4, version 1.10. ## pdata2.zip Paul's 4K Adventure, for the C64. ## shinan.zip tuid: 0gfoa7fbz9olh4jg Shinan Road, version 1.01 for the C64. ## vc.zip Vampyre Cross, for the Plus/4. ## vcross.zip Vampyre Cross, for the C64. ## wf64.zip tuid: tucw55vxbhqy6n8l Westfront 64, version 3.21, for the C64 and C128. ## wfaps64.zip tuid: gezij8u2t1wsvt2y West Front to Apse, for the C64. ## wfapse.zip West Front to Apse, for the C128. ## wfc128.zip tuid: jbg2u365mf3ai07i Westfront II: Eight Trials of a Warrior, version 1.01 for the C128. ## wfvic.zip tuid: hhp8ddu4uhax7rcz Westfront VIC-20, version 1.10 for the expanded VIC-20 with at least 16K. ## wizcast.zip Wizard Castle, for the C64. ------------------------------------------------------ # if-archive/games/c64/penguin: This directory contains games released commercially by a company called Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted their free distribution. Mark has a WWW site at ## ootopos.zip tuid: 5irzneiwxk4aqce5 Oo-Topos, by Mike Berlyn and Muffy Berlyn. ## trans.clue Transcription of a business card which was included in the packaging of Transylvania. ## transylvania.zip tuid: rxchvdelv5ebduze C64 disk image of Transylvania, by Antonio Antiochia. ------------------------------------------------------ # if-archive/games/c64/spanish: ## cozumel.zip tuid: pmmrw4wjx3hw5su2 La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. (An Amiga version of this game is in games/amiga/spanish/cozumel.zip, an Amstrad version is in games/amstrad/spanish/cozumel.zip, a DOS version is in games/pc/spanish/cozumel.exe) ## espacial.zip tuid: n51f64zk65y8jfqd La Aventura Espacial (the Space Adventure), a menu driven Spanish adventure created by Aventuras AD. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a DOS version is in games/pc/spanish/espacial.exe, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) ## jabato.zip tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) ------------------------------------------------------ # if-archive/games/c64/zcode: This directory contains games in Infocom Z-Machine format, ported to the Commodore 64 as standalone disk images. ## A_Change_in_the_Weather.zip A Change in the Weather, by Andrew Plotkin. Ported to C64 by Tamurello. ## ABearsNightOut.zip A Bear's Night Out, by David Dyte. Ported to C64 by Fredrik Ramsberg. ## Ad_Verbum.zip Ad Verbum, by Nick Montfort. Ported to C64 by Tamurello. ## Adventure.zip Adventure (350 point version), ported to ZILF by Jesse McGrew, ported to C64 by Tamurello. (source code is in infocom/compilers/zilf/zilf-0.7.zip) ## Aisle.zip Aisle, by Sam Barlow. Ported to C64 by Tamurello. ## AllRoads.zip All Roads, by Jon Ingold. Ported to C64 by Fredrik Ramsberg. ## Animals.zip Animals, by David Fisher. Ported to C64 by Fredrik Ramsberg. ## Balances.zip Balances, by Graham Nelson. Ported to C64 by Fredrik Ramsberg. ## BuriedInShoes.zip Buried in Shoes, by Dominic Delabruere. Ported to C64 by Fredrik Ramsberg. ## Mercy.zip Mercy, by Chris Klimas. Ported to C64 by Tamurello. ## Meteor.zip The Meteor, the Stone and a Long Glass of Sherbet, by Graham Nelson. Ported to C64 by Tamurello. ## Photopia.zip Photopia, by Adam Cadre. Ported to C64 by Tamurello. ## Rameses.zip Rameses, by Stephen Bond. Ported to C64 by Tamurello. ## Samhain.zip Samhain, by Ed Mueller. Ported to C64 by Tamurello. ## Sins.zip Sins Against Mimesis, by Adam Thornton. Ported to C64 by Tamurello. ## TaleOfTheKissingBandit.zip The Tale of the Kissing Bandit, by J. Robinson Wheeler. Ported to C64 by Fredrik Ramsberg. ## The_Town_Dragon.zip The Town Dragon, by David Cornelson. Ported to C64 by Tamurello. ## TheAwakening.zip The Awakening, by Dennis Matheson. Ported to C64 by Fredrik Ramsberg. ## Zuni_Doll.zip The Zuni Doll, by Jesse Burneko. Ported to C64 by Tamurello. ------------------------------------------------------ # if-archive/games/calc: ## mines_casio.zip Mines, a randomly generated maze exploring game, by James L. Dean, for the Casio FX-9860g calculator. ## mines_hp50g.zip Mines, a randomly generated maze exploring game, by James L. Dean, for the HP 50g calculator. ## mines_ti.zip Mines, a randomly generated maze exploring game, by James L. Dean, for the Texas Instruments Voyage 200 and TI-89 Titanium calculators. ------------------------------------------------------ # if-archive/games/cbm_pet: This directory contains games that run on the PET series of 8-bit computers produced by Commodore Inc. during the 1980s. ## advpet.zip A set of adventure games for the C64 and CBM PET. D64 disk image and de-tokenized BASIC source code. Contains the following games: - A condensed port of Adventure (aka Colossal Cave), by Jim Butterfield - Haunted Mansion, by John O'Hare - Quest, by Roger Chaffee, adapted by David A. Hook [file is linked to games/c64/advc64.zip] ## dog-star-adventure.zip David Malmberg's conversion of Dog Star Adventure for the Commodore PET. The original was created by Lance Micklus for the TRS-80 and later published as a type-in in Softside Magazine May 1979. It is considered to be the first adventure to have had its source code published. ------------------------------------------------------ # if-archive/games/competition2000: ## readme.txt Stephen Granade's note about this year's competition: read this to find out where to get more information. ## Comp00.z5 tuid: a3thoxm83tzz8ihz The 'front-end' game for the 2000 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 001002 ## comp00.zip All the entries in this year's competition in one package, plus walkthroughs and the competition front end "Comp00.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is over 9MB in size. ## c00rsc.zip Resource files for the competition games "Kaged" and "A Crimson Spring". This file is over 27MB in size. ## IFComp2000.exe All the entries in this year's competition, plus walkthroughs and the competition front end "Comp00.z5", in one Windows self extracting archive. This file is over 20.5MB in size. ## WinExtras.zip Resource files for the competition game "A Crimson Spring". This file is over 15MB in size. ## WinInterpreters.exe All the Windows interpreters needed to play the competition games. ## Comp00Mac.sea.bin All the entries in this year's competition, plus walkthroughs and the competition front end "Comp00.z5", in one Mac archive. This file is over 6.5MB in size. ## CRsc00Mac.sea.bin Resource files for the competition games "Kaged" and "A Crimson Spring". This file is over 11.5MB in size. ## C00MacInterps.sea.bin All the Mac interpreters needed to play the competition games. ## results.txt the results of the competition, posted by Stephen Granade ------------------------------------------------------ # if-archive/games/competition2001: ## readme.txt Stephen Granade's note about this year's competition: read this to find out where to get more information. ## Comp01.z5 tuid: a3thoxm83tzz8ihz The 'front-end' game for the 2001 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 010930 ## Comp01Text.zip All of the non-multimedia entries in this year's competition in one package, plus walkthroughs and the competition front-end "Comp01.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 5.7MB in size. ## Comp01Multimedia.zip Resource files for several competition games, as well as the multimedia competition games, walkthroughs for those games, and the competition front-end "Comp01.z5". This file is over 23MB in size. ## IFComp2001.exe All the entries in this year's competition, plus walkthroughs and the competition front-end "Comp01.z5", in one Windows self extracting archive. This file is over 30MB in size. ## WinInterpreters.exe All the Windows interpreters needed to play the competition games. ## Comp01Text_Mac.sit The non-multimedia games from Comp01Text.zip packaged for MacOS. ## Comp01Multimedia_Mac.sit The multimedia games and resource files from Comp01Multimedia.zip packaged for MacOS. ## MacInterpreters.sit.hqx All the Mac interpreters needed to play the competition games. ## results.txt The results of the competition, posted by Stephen Granade ------------------------------------------------------ # if-archive/games/competition2002: ## readme.txt Stephen Granade's note about the 2002 competition. Read this to find out where to get more information. ## results.txt The results of the competition, posted by Stephen Granade ## Comp02.z5 tuid: a3thoxm83tzz8ihz The "front-end" game for the 2002 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 020928 ## Comp02.sit All of the entries in the 2002 competition which can be played under MacOS, plus walkthroughs and the front-end "Comp02.z5". This file is around 4.9MB in size. ## Comp02.zip All of the entries in the 2002 competition in one package, plus walkthroughs and the competition front-end "Comp02.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 6.3MB in size. ## IFComp2002.exe All of the entries in the 2002 competition, plus walkthroughs and the competition front-end "Comp02.z5", in one Windows self extracting archive. This file is around 6.4MB in size. ## MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2003: ## readme.txt Stephen Granade's note about the 2003 competition. Read this to find out where to get more information. ## results.txt The results of the competition, posted by Stephen Granade ## Comp03.z5 tuid: a3thoxm83tzz8ihz The "front-end" game for the 2003 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 030928 ## Comp03.sit All of the entries in the 2003 competition which can be played under MacOS, plus walkthroughs and the front-end "Comp03.z5". This file is around 4.9MB in size. ## Comp03.zip All of the entries in the 2003 competition in one package, plus walkthroughs and the competition front-end "Comp03.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 14MB in size. ## IFComp2003.exe All of the entries in the 2003 competition, plus walkthroughs and the competition front-end "Comp03.z5", in one Windows self extracting archive. This file is around 13MB in size. ## MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2004: ## readme.txt Stephen Granade's note about the 2004 competition. Read this to find out where to get more information. ## results.txt The results of the competition, posted by Stephen Granade. ## Comp04.z5 tuid: a3thoxm83tzz8ihz The "front-end" game for the 2004 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 041001 ## Comp04.zip All of the entries in the 2004 competition in one package, plus walkthroughs and the competition front-end "Comp04.z5". Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 22MB in size. ## IFComp2004.exe All of the entries in the 2004 competition, plus walkthroughs and the competition front-end "Comp04.z5", in one Windows self extracting archive. This file is around 20MB in size. ## MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2005: ## readme.txt Stephen Granade's note about the 2005 competition. Read this to find out where to get more information. ## results.txt The results of the competition, posted by Stephen Granade. ## Comp05.z5 tuid: a3thoxm83tzz8ihz The unofficial "front-end" game for the 2005 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 051001 ## Comp05.zip All of the entries in the 2005 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 11MB in size. ## IFComp2005.exe All of the entries in the 2005 competition in one Windows self extracting archive. This file is around 9MB in size. ## MacInterpreters.sit All of the MacOS interpreters needed to play the competition games. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2006: ## readme.txt Stephen Granade's note about the 2006 competition. Read this to find out where to get more information. ## Comp06.z5 tuid: a3thoxm83tzz8ihz The unofficial "front-end" game for the 2006 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 061002 ## Comp06.zip All of the entries in the 2006 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 10MB in size. ## IFComp2006.exe All of the entries in the 2006 competition in one Windows self extracting archive. This file is around 8MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2007: ## readme.txt Stephen Granade's note about the 2007 competition. Read this to find out where to get more information. ## Comp07.z5 The unofficial "front-end" game for the 2007 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 070930 ## Comp07.zip All of the entries in the 2007 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 12MB in size. ## IFComp2007.exe All of the entries in the 2007 competition in one Windows self extracting archive. This file is around 9MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2008: ## readme.txt Stephen Granade's note about the 2008 competition. Read this to find out where to get more information. ## Comp08.z5 The unofficial "front-end" game for the 2008 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 081003 ## Comp08.zip All of the entries in the 2008 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 65MB in size. ## IFComp2008.exe All of the entries in the 2008 competition in one Windows self extracting archive. This file is around 63MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ## results.txt The results of the 2008 competition. ------------------------------------------------------ # if-archive/games/competition2009: ## readme.txt Stephen Granade's note about the 2009 competition. Read this to find out where to get more information. ## Comp09.z5 The unofficial "front-end" game for the 2009 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 091001 ## Comp09.zip All of the entries in the 2009 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 8MB in size. ## IFComp2009.exe All of the entries in the 2009 competition in one Windows self extracting archive. This file is around 7MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2010: ## readme.txt Stephen Granade's note about the 2010 competition. Read this to find out where to get more information. ## Comp10.z5 The unofficial "front-end" game for the 2010 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 101008 ## Comp10.zip All of the entries in the 2010 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 16MB in size. ## IFComp2010.exe All of the entries in the 2010 competition in one Windows self extracting archive. This file is around 14MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2011: ## readme.txt Stephen Granade's note about the 2011 competition. Read this to find out where to get more information. ## Comp11.z5 The unofficial "front-end" game for the 2011 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 111001 ## Comp11.zip All of the entries in the 2011 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 26MB in size. ## IFComp2011.exe All of the entries in the 2011 competition in one Windows self extracting archive. This file is around 22MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2012: ## readme.txt Stephen Granade's note about the 2012 competition. Read this to find out where to get more information. ## Comp12.z5 The unofficial "front-end" game for the 2012 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 1 / Serial number 121001 ## Comp12.zip All of the entries in the 2012 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 35MB in size. ## IFComp2012.exe All of the entries in the 2012 competition in one Windows self extracting archive. This file is around 32MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ## results.txt The results of the 2012 competition. ------------------------------------------------------ # if-archive/games/competition2013: ## readme.txt Stephen Granade's note about the 2013 competition. Read this to find out where to get more information. ## Comp13.zip All of the entries in the 2013 competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. This file is around 11MB in size. ## IFComp2013.exe All of the entries in the 2013 competition in one Windows self extracting archive. This file is around 8MB in size. ## WinInterpreters.exe All of the Windows interpreters needed to play the competition games. ------------------------------------------------------ # if-archive/games/competition2014: ## IFComp2014.zip All of the entries in the 2014 competition in one package, as released at the start of the competition. ## README.html Notes on these files from the organizer, Jason McIntosh. ------------------------------------------------------ # if-archive/games/competition2015: ## IFComp2015.zip All of the entries in the 2015 competition in one package, as released at the start of the competition. ## README.html Notes on these files from the organizer, Jason McIntosh. ------------------------------------------------------ # if-archive/games/competition2016: ## IFComp2016.zip All of the entries in the 2016 competition in one package, as released at the start of the competition. ## README.html Notes on these files from the organizer, Jason McIntosh. ------------------------------------------------------ # if-archive/games/competition2017: ## IFComp2017.zip All of the entries in the 2017 competition in one package, as released at the start of the competition. ## Guidebook.zip An illustrated directory of all the games of the 2017 competition, including the games' author-supplied blurb text and cover art. Also includes general notes and acknowledgements regarding this year's competition. ------------------------------------------------------ # if-archive/games/competition2018: ## IFComp2018.zip All of the entries in the 2018 competition in one package, as released at the start of the competition. ## Guidebook.zip An illustrated directory of all the games of the 2018 competition, including the games' author-supplied blurb text and cover art. Also includes general notes and acknowledgements regarding this year's competition. ------------------------------------------------------ # if-archive/games/competition2019: ## IFComp2019.zip All of the entries in the 2019 competition in one package, as released at the start of the competition. ## Guidebook.zip An illustrated directory of all the games of the 2019 competition, including the games' author-supplied blurb text and cover art. Also includes general notes and acknowledgements regarding this year's competition. ------------------------------------------------------ # if-archive/games/competition2019/URA Winner: ## ura_winner.tar.gz Because this game contains many HTML files (over 25000 of them), it is archived as a compresed package. ------------------------------------------------------ # if-archive/games/competition2020: ## IFComp2020.zip All of the entries in the 2020 competition in one package, as released at the start of the competition. ## README.txt Introduction to the 2020 competition. ------------------------------------------------------ # if-archive/games/competition2021: ## IFComp2021.zip All of the entries in the 2021 competition in one package, as released at the start of the competition. ## README.txt Introduction to the 2021 competition. ------------------------------------------------------ # if-archive/games/competition95: This directory contains the original entries for the 1995 Text Adventure Authorship Competition. Later updates to the games, if available, are in the general game directories games/tads or games/zcode as indicated below. The `*.z5` files are written with Inform and must be played with an Infocom interpreter (infocom/interpreters), the `*.gam` files are written with TADS 2 and must be played with the TADS 2 runtime system (programming/tads2). ## Museum.zip tuid: 93bin082aybyd5zx A Night at the Museum Forever, version 1.0, by Chris Angelini. TADS game file, description, and a walkthrough. [file is linked to games/tads/Museum.zip] ## TheOne.zip tuid: d7f5xs90i6ys2ite The One That Got Away, version 1.0; anonymous entry. TADS game file and walkthrough. (an updated version of this game (game file only) is in games/tads/The_One.gam) ## library.z5 tuid: 400zakqderzjnu1i All Quiet on the Library Front, An Interactive Vignette by Michael S. Phillips. Release 1 / serial number 950829. (an updated version of this game is in games/zcode/library.z5) ## magic-toyshop.z5 tuid: 52x2zxt8ers4rxc0 The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 950726. (An updated version of this game is in games/zcode/magic-toyshop.z5, source code to the updated version is in games/source/inform/magic-toyshop.inf) ## mindelec.z5 tuid: del5wj27flagk67r The Mind Electric, An Interactive Vision by Jason Dyer. Release 2 / serial number 950830 (an updated version of this game is in games/zcode/mindelec.z5) ## mst3k1.zip tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. Release 101, serial number 950814. Inform source code, compiled game file, and a walkthrough. (an updated version of this game is in games/zcode/mst3k1.z5, source code to the updated version is in games/source/inform/mst3k1.inf) ## results.txt the results of the competition, by Gerry Kevin Wilson ## rules.txt the rules of the competition, by Gerry Kevin Wilson ## toonesia.gam tuid: a1w0vji75vccanab Toonesia, A Mini Text-Adventure Game, version 1.0 by "C. J. T. Spaulding". (an updated version of this game is in games/tads/toonesia.gam) ## tow.zip tuid: g0b7u3xlo585dt5y Undertow v1.00 (29aug95), by Stephen Granade. TADS game file and instructions. (an updated version of this game (game file only) is in games/tads/tow11.gam) ## tube.z5 tuid: vsjvn4dabwh3r6um Tube Trouble, a mini-adventure by Richard Tucker. Release 0 / serial number 950831 (an updated version of this game is in games/zcode/tube.z5) ## undo.gam tuid: 7aggx56jw5331v1c Undo, version 1.0.1, by null dogmas. [file is linked to games/tads/undo.gam] ## weather.z5 tuid: 00wlim27k5d1hmf2 A Change in the Weather, An Interactive Short Story by Andrew Plotkin. Release 4, serial number 950819. (an updated version of this game is in games/zcode/weather.z5) ## zebulon.zip tuid: q1gts4stibzdzy69 Uncle Zebulon's Will, an Interactive Inheritance. Release 1.0 / 950831, by Magnus Olsson. TADS game file and description. (a machine-independent TADS .gam file is in games/tads/zebulon2.zip; and TADS source is in games/source/zeb2_src.zip) ------------------------------------------------------ # if-archive/games/competition96: The subdirectories contain all the games in unpacked, directly usable format. ## README Whizzard's note about the package ## judging-rules.txt how to judge and vote for this year's competition by Whizzard ## results.txt the results of the competition, by Whizzard ## submission-rules.txt the original rules for the game writers and the prizes to win, by Whizzard ## aayela Aayela, an Interactive Vision by Magnus Olsson (TADS) Release 1.1 / 961015 ## abduct Alien Abduction? An Interactive Fiction Story by Charles Gerlach (TADS) (an updated version of this game is in games/tads/abductv2.gam) ## claw Wearing the Claw, an Interactive Fantasy by Paul O'Brian (Inform) Release 2 / Serial number 961003 (an updated version of this game is in games/zcode/claw.z5) ## dbl Don't Be Late! An Interactive Snippet by Grew Ewing (Alan) ## delusns Delusions, an Interactive Self-Discovery (Inform) Release 2 / Serial number 961021 (An updated version of this game is in games/zcode/delusns.z5) ## fear Fear, an Interactive Nightmare (Inform) Release 1 / Serial number 961012 ## first My First Stupid Game, by Dan McPherson (AGT) AGT runtime for DOS included ## forms Of Forms Unknown, an Interactive Excursion by Chris Markwyn (Inform) Release 2 / Serial number 961021 ## intheend In the End, by Joe Mason (Inform) Release 1 / Serial number 961010 ## jacl The Curse of Eldor, an Adventure by Stuart Allen (J.A.C.L.) Release 3; J.A.C.L. engine for DOS and Linux included ## kissing Kissing the Buddha's Feet, an Interactive Cramming (TADS) Version 1.00 (an updated version of this game is in games/tads/kissing.zip) ## liquid Punkirita Quest One: Liquid, a Viking's Funeral by Rybread Celsius (Inform) Release 1 / Serial number 960927 ## lists Lists and Lists, an Interactive Tutorial by Andrew Plotkin (Inform) Release 3 / Serial number 960823 (an updated version of this game is in games/zcode/lists.z5, source code to the updated version is in games/source/inform/lists.tar.Z) ## maiden Maiden of the Moonlight, by Brian P. Dean (TADS) Release 1.1b ## phlegm Phlegm, an Interactive Interactive by Adjacent Drooler (Inform) Release 1 / Serial number 961014 (an updated version of this game is in games/zcode/phlegm.z5) ## picket The Land beyond the Picket Fence, by Martin Oehm (stand-alone DOS program) Version 1.0 ## piece Piece of Mind, an Interactive Short Story by Giles Boutel (Inform) Release 1 / Serial number 961015 (an updated version of this game is in games/zcode/piece_v3.z5) ## promoted Promoted! By Mike DeSanto (REXX Adventure - OS/2 only) You have to fetch the current beta version of REXX Adventure from Mike's ftp site; it may not be distributed otherwise. (a port of this game to Inform is in games/zcode/promoted.z5) ## ralph Ralph, an Interactive Sniffing by Miron Schmidt (Inform) Release 2 / Serial number 961005 ## reverb Reverberations, a Hectic Voltairian Adventure by Russell Wain Glasser (Inform) Release 1 / Serial number 961015 (an updated version of this game is in games/zcode/reverb.z5) ## ripflesh Rippled Flesh, an Interactive Goosing by Rybread Celsius (Inform) Release 1 / Serial number 960914 ## sherbet The Meteor, the Stone and a Long Glass of Sherbet: The Interactive Memoirs of a Diplomat, by Angela M. Horns (Inform) Release 1 / Serial number 960928 ## smallwld Small World, Interactive Fiction by Andrew D. Pontious (TADS) Release 1.0 (an updated version of this game is in games/mac/SmallW3.sit and in games/tads/SmallW3.gam) ## stalker The House of the Stalker (gamma 0.9), by Jason Clayton White (Inform) Release 1 / Serial number 960930 ## stargaze Stargazer: Prologue, an Adventure in Outfitting by Jonathan Fry (Inform) Release 1 / Serial number 961015 ## tapestry Tapestry, an Interactive Destiny by Daniel Ravipinto (Inform) Release 1 / Serial number 961010 ## wok Sir Ramic Hobbs and the Oriental Wok, by Gil Williamson (AGT) Version 1.1s; AGT runtime for DOS included ------------------------------------------------------ # if-archive/games/competition97: This directory contains all the games, each one in its own directory, sorted by programming language. ## announcement.txt Announcing the Third Annual Text Adventure Authorship Competition, Administered by "Whizzard" Gerry Kevin Wilson ## comp97.z5 tuid: a3thoxm83tzz8ihz The 'front-end' game for the 1997 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith Release 3 / Serial number 971009 ## complete-results.txt complete list of the results of the competition, by the vote taker, LucFrench ## everything.zip tuid: sgax2zoh2zc0wcla all the entries in this year's competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. ## official-results.txt the results of the competition, by Gerry Kevin Wilson ## read.me Whizzard's note about this year's competition: read this to find out where to get more information ## AcornJACL.spk a quick port of the JACL engine to the Acorn RISC OS by Julian Arnold, so that Acorn users can play the JACL competition game ## agt/emailbox E-Mailbox v0.3 (beta), a true story based on actual events that occurred to a real individual, by Jay A. Goemmer ## alan/leaves Leaves, a Short Interactive Journey by Mikko Vuorinen, release 3 ## hugo/down Down, by Kent Tessman, Release 1, 30sep97 ## inform/agb A Good Breakfast, an Interactive Feeding by Stuart Adair. Release 2 / Serial number 971107 ## inform/bear A Bear's Night Out, an Interactive Children's Story by David Dyte. Release 2 / Serial number 971011 (an updated version of this game is in games/zcode/bear.z5) ## inform/cask Cask, my first stab at Interactive Fiction, by Harry M. Hardjono. Release 1 / Serial number 970917 ## inform/congrats Congratulations! by Frederick J. Hirsch. Release 1 / Serial number 970929 ## inform/edifice The Edifice, an Interactive Allegory by Lucian Smith. Competition Release 1 / Serial number 970930 (an updated version of this game is in games/zcode/edifice.z5) [the walkthrough edifice.rec is linked to solutions/edifice.rec] ## inform/erden Travels in the Land of Erden: In Quest of the Adventure by Laura A. Knauth. Release 1 / Serial number 970930 (an updated version of this game is in games/zcode/erden.zip) ## inform/friday Friday Afternoon or: Escape from MicroSun, by Mischa Schweitzer. Release 1 / Serial number 970927 ## inform/home Coming Home, A Simple Home Adventure by Andrew Katz. Release 1 / Serial number 970919 ## inform/house Aunt Nancy's House, an Interactive Simulation. by Nate Schwartzman. Release 1 / Serial number 970906 ## inform/legacy The Family Legacy, an Interactive Ghost (???) Story by The Tame Computer, Marnie Parker (aka Female Deer). Release 1 / Serial number 971011 Note: This game was withdrawn from the competition, but for historical reasons it stays here with the author's consent. Please play the game if you like and tell the author what you think. ## inform/lest Madame L'Estrange and the Troubled Spirit, an Interactive Fiction by Ian Ball and Marcus Young. Release 1 / Serial number 970929 ## inform/lost The Lost Spellmaker, an Interactive Mission by Neil James Brown. Release 1 / Serial number 970927 (an updated version of this game is in games/zcode/lost.z5) ## inform/mimesis Sins Against Mimesis, an Interactive Theosophy by One of the Bruces. Release 1 / Serial number 970925 (an updated version of this game is in games/zcode/mimesis.z5 (compiled game file) and in games/source/inform/mimesis.zip (source code and makefile)) ## inform/newday A New Day, by Jonathan Fry. Release 1 / Serial number 970929 (an updated version of this game is in games/zcode/newday.z5) ## inform/pintown Pintown, by Stefan Blixt. Release 1 / Serial number 970902 ## inform/pizza Phred Phontious and the Quest for Pizza, an Interactive Errand by Michael Zey. Release 1 / Serial number 970929 ## inform/reflect Symetry, a Matter of Self Trust by Rybread Celsius. Release 1 / Serial number 970925 ## inform/spring She's Got a Thing for a Spring, an Interactive Dip in a Hot Spring by Brent VanFossen. Release 1 / Serial number 970926 ## inform/sylenius Sylenius Mysterium, an Interactive Transcendence. by whomever wrote it. Release 1 / Serial number 970928 ## inform/tdragon The Town Dragon, by David A. Cornelson. Release 2 / Serial number 970929 ## inform/tempest The Tempest, an interactive performance by William Shakespeare. Release 3 / Serial number 970929 ## jacl/grail The Unholy Grail, by Stuart Allen, release 1 NOTE: edit file "config" to point to your game file. ## tads/aardvark The Obscene Quest of Dr. Aardvarkbarf, by Gary Roggin. ## tads/almanac Poor Zefron's Almanac: an interactive cross-genre romp by Carl W. Klutzke. Version 1.0, 30sep97 ## tads/babel Babel, by Ian Finley. ## tads/frenfive The Frenetic Five vs. Sturm und Drang, interactive fiction by Anonymous. Competition version. (an updated version of this game is in games/tads/frenfive.gam games/mac/frenfive.sit.hqx, and in games/pc/frenfive.zip) ## tads/glow Glowgrass, an Interactive Short Story by Nate Cull. Release 1 ## tads/savannah Sunset Over Savannah, an Existential Vacation by Ivan Cockrum. Release 1.0, 30sep97 (an updated version of this game is in games/tads/savannah.gam) ## tads/temple Temple of the Orc Mage (level one), by Gary Roggin. ## tads/vtech VirtuaTech, by David Glasser, Release 1 ## tads/zero Zero Sum Game, an Exercise in Fantastic Futility by Cody Sandifer. Release 1. ## tads/zombie Zombie! The Interactive Creepshow by Scott W. Starkey ------------------------------------------------------ # if-archive/games/competition98: This directory contains all the games, each one in its own directory, sorted by programming language. The following files were added after the creation of the archives comp98.zip and Comp98.sit.bin. All files submitted by the game authors with permission from David Dyte. inform/atrox/atrox.txt walkthrough for Cattus Atrox inform/photopia/bug.txt a bug in Photopia and how not to run into it tads/arrival/bug.txt a bug in Arrival and how to circumvent it tads/arrival/arrival.rs1 sound resource file for Arrival ## comp98.z5 tuid: a3thoxm83tzz8ihz The 'front-end' game for the 1998 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith ## comp98.zip all the entries in this year's competition in one package. Unzip into a directory with the -d option to preserve the original subdirectory structure. See also the note above about files that were added after comp98.zip was created. ## Comp98.sit.bin comp98.zip converted to Macintosh format by Andrew Plotkin. Download in binary mode! ## pre-announcement.txt David Dyte's announcement that he is the organiser of the 1998 IF Writing Competition ## prizes.txt a list of which author chose which prize in the 1998 competition. ## readme.txt David Dyte's note about this year's competition: read this to find out where to get more information ## results.txt The results of the 1998 competition ## schedule.txt some important dates, by David Dyte ## alan/cc CC, by Mikko Vuorinen. Requires Alan interpreter (Arun) 2.8 to run. ## hugo/memory Persistence of Memory, by Anonymous (an updated version of this game is in games/hugo/memory.hex) ## inform/acid Acid Whiplash, by Anonymous, or rather: Rybread Celsius Can't Find a Dictionary, by Rybread Celsius and Cody Sandifer Release 1 / Serial number 980928 ## inform/atrox Cattus Atrox, by David A. Cornelson Release 3.981001 (source code is in games/source/inform/AtroxSrc.zip) ## inform/bluemen Little Blue Men, an interactive object lesson by Michael S. Gentry Release 1 / Serial number 980923 ## inform/city The City version 2, an interactive short-experience by Sam Barlow Release 1 / Serial number 980930 ## inform/dilly Trapped in a One-Room Dilly, by Laura A. Knauth Release 1 / Serial number 980917 ## inform/enlighte Enlightenment: a One Room Absurdity by Taro Stephen Ogawa Release 7 / Serial number 891001 ## inform/evil Where Evil Dwells, by Paul Johnson and Steve Owens Release 1 / Serial number 980930 ## inform/fifteen Fifteen, by Ricardo Dague Release 1 / Serial number 980926 ## inform/hrs Human Resources Stories: In Search of Employment by Harry M. Hardjono Release 1 / Serial number 980930 ## inform/informat Informatory, by William S. Shlaer Release 1 / Serial number 980929 (an updated version of this game is in games/zcode/Informat.z5) ## inform/loose Mother Loose, an Interactive Nursery Rhyme by Irene Callaci Release 1 / Serial number 980928 (an updated version of this game is in games/zcode/loose.z5) ## inform/muse Muse: An Autumn Romance, by Christopher Huang Release 1 / Serial number 980927 (an updated version of this game is in games/zcode/muse.z5) ## inform/photopia Photopia, by Opal O'Donnell (an updated version of this game is in games/zcode/photopia.z5 and games/pc/photopia.exe) ## inform/purple Purple, a passage through disaster, by Stefan Blixt Release 1 / Serial number 980929 ## inform/research Research Dig, by Chris Armitage Release 1 / Serial number 980930 ## inform/ritual The Ritual of Purification, an Interactive Cleansing by Sable Release 1 / Serial number 980927 ## inform/space_st Spacestation, by David Ledgard Release 1 / Serial number 980819 (an updated version of this game is in games/zcode/spacest2.z5) ## inform/spotlite In the Spotlight, an Unexpected Intelligence Test by John Byrd Release 5 / Serial number 980929 ## inform/tokyo Downtown Tokyo Present Day, by Digby McWiggle Release 1 / Serial number 980930 ## msdos/commute The Commute ## msdos/yodel I Didn't Know You Could Yodel! by Michael R. Eisenman and Andrew J. Indovina Ver 1.12 / Release 24 / Serial number 8675309 ## tads/arrival Arrival or, Attack of the B-Movie Cliches by Samantha Clark Version 1 (Sep 30 1998) (an updated version of this game is in games/tads/arrival.zip; source code is in games/source/tads/arrsrc.zip) ## tads/fourin1 Four In One, an Interactive Comedy by J. Robinson Wheeler Version 1.0 (an updated version of this game is in games/tads/Fin1_gam.sit and games/tads/Fin1_gam.zip; source code is in games/source/tads/Fin1_src.sit and games/source/tads/Fin1_src.zip) ## tads/light Lightiania, by Gustav Bodell Version 1.14.00 ## tads/plant The Plant, by Michael J. Roberts (an updated version of this game is in games/tads/plant_2.zip and its source code is in games/source/tads/plantsrc_2.zip) ------------------------------------------------------ # if-archive/games/competition99: This directory contains all the games, each one in its own directory, sorted by programming language. ## readme.txt Stephen Granade's note about this year's competition: read this to find out where to get more information ## rules.txt The rules for the 1999 competition, by Stephen Granade ## results.txt The results of the 1999 competition, by Stephen Granade ## comp99.z5 tuid: a3thoxm83tzz8ihz The 'front-end' game for the 1999 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. Release 2 / Serial number 991005 ## comp99.zip All the entries in this year's competition in one package, plus walkthroughs and the competition front end "comp99.z5" release 2. Unzip into a directory with the -d option to preserve the original subdirectory structure. ## c99rsc.zip Resource files for the HTML TADS competition games "Exhibit" and "Six", and for the MS-DOS game "Lunatix". NB: This file is over 11MB in size. ## c99_mac_games.hqx All the entries in this year's competition plus walkthroughs in one self-extracting archive for the Macintosh, complete with correct files types etc. Built by Iain Merrick. NOTE: The competition front end "comp99.z5" in this package is release 1; download release 2 separately (file comp.z5 in this directory). ## c99_mac_multimedia.hqx Resource files for the HTML TADS competition games "Exhibit" and "Six", and for the MS-DOS game "Lunatix" in one self-extracting archive for the Macintosh, complete with correct files types etc. Self-extracting archive, built by Iain Merrick. NB: This file is over 15MB in size. ## c99_mac_interpreters.hqx The interpreters needed to play the games on a Mac: Arun, HyperTADS 1.1.3, MaxZIP 1.7.7. Self-extracting archive, built by Iain Merrick. ## IFComp1999.exe Self-installing executable for Windows, containing all of the competition games, the resources, and all interpreters needed to run the games. NB: This file is over 17MB in size. ## alan/arthur King Arthur's Night Out, by Mikko Vuorinen Release 2 ## alan/hebgb The HeBGB Horror! by Eric Mayer (an updated version of this game is in games/alan/hebgb.zip) ## inform/banana Pass the Banana, an interactive banana passing Release 1 / Serial number 990921 ## inform/btd2 Beat the Devil, an interactive spree by Robert M Camisa Release 4 / Serial number 990926 ## inform/calliope Calliope, an interactive obtrusion by J McIntosh Release 1 / Serial number 991001 ## inform/change For a Change, by Dan Schmidt Release 1 / Serial number 990930 ## inform/chix Chicks Dig Jerks, interactive fiction by Robb Sherwin Release 1 / Serial number 990930 WARNING: This game contains adult language and situations and is not intended for children. (updated versions of this game are in games/mac/chix.hqx, games/pc/chix.exe, and in games/zcode/chix.z5) ## inform/death Death to My Enemies, an interactive tale of revenge by Roody Yogurt Release 1 / Serial number 990930 ## inform/guard Guard Duty, an interactive vigil by Jason F. Finx Release 1 / Serial number 990930 ## inform/halo Halothane, an interactive restoration by Quentin.D.Thompson Release 1 / Serial number 990928 ## inform/huntdark Hunter, in Darkness, a cave crawl by Dave Ahl Jr. Release 3 / Serial number 990918 (updated versions of this game are in games/mac/HuntDark-R4.hqx and in games/zcode/huntdark.z5) ## inform/jacks Jacks or Better to Murder, Aces to Win, a short story by J.D. Berry Release 1 / Serial number 990924 ## inform/lomalow Lomalow, by Brendan Barnwell Release 0 / Serial number 888888 ## inform/ludite Lurk, Unite. Die. Invent. Think. Expire. Words: Ten Thousand Monkeys on Typewriters Compiled: Rybread Celsius Release 1 / Serial number 990930 ## inform/me Music Education, an interactive fiasco by Bill Linney Release 1 / Serial number 990911 ## inform/oad Only After Dark, interactive fiction Release 1 / Serial number 990915 ## inform/outsided Outsided, interactive fiction by Chad Elliott Release 1 / Serial number 990929 ## inform/softfood A Day for Soft Food, by Tod Levi Release 1 / Serial number 990930 ## inform/tac Thorfinn's Realm, by Robert Hall and Roy Main Release 101 / Serial number 990929 ## inform/winter Winter Wonderland, by Laura A. Knauth Release 1 / Serial number 990928 ## inform/wossname Spodgeville Murphy and The Jewelled Eye of Wossname by David Fillmore Release 5 / Serial number 990927 (an updated version of this game is in games/zcode/wossname.z5) ## msdos/lunatix Lunatix - The Insanity Circle interactive fiction by Mike Snyder (an updated version of this game is in games/pc/luntic11.zip) ## msdos/skyranch Skyranch, by Jack Driscoll ## msdos/snosae Snosae, by No Frills Software Version 1.0 ## tads/4seconds 4 Seconds, by Jason "Trig" Reigstad Release 1 ## tads/amoment A Moment of Hope, interactive fiction by Simmon Keith Version 0.258 ## tads/beal Life on Beal Street ## tads/bliss Bliss: An interactive harrowing by Cameron Wilkin Version 1.1 ## tads/cell Stone Cell, by Middle Eagle Version 1 ## tads/chaos Chaos, an interactive explosion by Shay Caron ## tads/erehwon Erehwon, interactive fiction by Jos. Pinkfoot Release 1.0 ## tads/exhibit Exhibition, by Anatoly Domokov ## tads/otf On the Farm, a TADS adventure by Lenny Pitts ## tads/six Six Stories: multimedia interactive fiction by N.K. Guy Version 1.0 / Serial number 990930-21 ## tads/stranger Stranger in the Night, an interactive gothic hunt by Rich Pizor Release 1.0contest WARNING: Parents are strongly advised to preview this game before giving it to small children. ## tads/waterbrd The Water Bird, interactive fiction by Athan Skelley Release 1.0 ## web/remember Remembrance, an interactive story by Casey Tait NOTE: This game was originally meant to be played interactively through the web on the author's machine. Stephen Granade uploaded the source code (remember.zip) after the beginning of the competition so that the game can be played locally. ------------------------------------------------------ # if-archive/games/competitions-spanish: This directory contains files relating to Spanish text adventure competitions. ## premiosHispanos.zip The results of the "Premios Hispanos" competitions, as both plain text and Postscript. ------------------------------------------------------ # if-archive/games/competitions-spanish/brevecomp2: This directory contains entries to BreveComp 2, a competition for short Spanish adventures which can be finished in half an hour. ## br2-castillo.zip El castillo de los lamentos, version 2, by Sebastian Balestrieri. Revision 1 / Numero de serie 031122 ## br2-cubo.zip Cubo, by Santiago Eximeno. Revision 1 / Numero de serie 000001 ## br2-dwight.zip Basado en el relato de Undeath: El caso de Randolph Dwight, by El Clerigo Urbatain. Revision 1 / Numero de serie 031115 ## br2-enterrado.zip Enterrado vivo, release 4.1, by Jon. ## br2-libro_4.zip El libro que se aburria, by Jenesis. Revision 3 / Numero de serie 031202 ## br2-luna.zip La sombra de la luna negra, by Depresiv. Revision 1 / Numero de serie 030304 ## br2-mimoso.zip The Mimoso Adventure, by Tenebrofan. Revision 4 / Numero de serie 000001 ## br2-quenoche.zip Que nochem by Baltasar, el arquero. Revision 1 / Numero de serie 031015 ## br2-rural.zip La Aventura Rural, by Javier Carrascosa Revision 1 / Numero de serie 031104 ------------------------------------------------------ # if-archive/games/competitions-spanish/caad98: This directory contains games from the 1998 CAAD IF contest. ## dragon.exe Dragon Dorado, by David Diaz Pena. Illustrated fantasy adventure about the quest for a dragon. Self-extracting archive. ## lola.exe Lola Huele Bien y Adora el Marisco, by Alejandro Barcena. Be a real latin-lover and give Lola what she really wants... but with style! Self-extracting archive. ## pirateer.exe Pirateer II: El Joven Hayes, by F.J.Peinado. You are a young nobleman, trapped in a pirate ship. Your aim is to be a great pirate. Illustrated. Self-extracting archive. ## sello.exe El Sello Illustrated, Cthulhu myths based adventure. Mysterious and cruel murders have something to do with a strange old seal. Self-extracting archive. ------------------------------------------------------ # if-archive/games/competitions-spanish/ficomp: These are all files relating to FICOMP, a Spanish science-fiction competition. For more information, see ## edificio25.zip El Edificio 25. Glulx, written by Jarel. Revision 1 / Numero de serie 070830 ## errordecopia.blb Error de Copia, una odisea espacial interactiva. Glulx, written by Rasatlab. Revision 1 / Numero de serie 070831 ## ficompsetup.exe A Windows installer containing all the entries, plus the Gargoyle interpreter. ## macetas.zip Macetas, un Relato de Ci-Fi "Duro". Z-code, written by Incanus. Revision 1 / Numero de serie 010101 ## regresoaleden.zip Regreso al Edén. Glulx, written by Jarel. Revision 1 / Numero de serie 070831 ------------------------------------------------------ # if-archive/games/competitions-spanish/medievocomp: This directory contains entries to I MedievoComp, a Spanish competition for adventures set in medieval times. ## LaCajaDeSarimek.zip La Caja de Sarimek (Glulx), by Jarel. ## ahs.zip Los alegres hombres de Sherwood (Glulx), by Vingthor. ## bardo.zip El bardo (Z-code), by BruceHum. ## trono.zip El trono de Inglaterra (Z-code), by Selena y Baltasar. ## votosMedievoComp.pdf The results of the competition, in Adobe Acrobat format. ------------------------------------------------------ # if-archive/games/competitions-spanish/nanocomp3: This directory contains entries to NanoComp III, a competition for Spanish games. ## n3-age046cinm.zip Los Inmortales, by AxMan. Archive includes Aetheria game files and interpreter (in Java). ## n3-aveces.zip A veces..., by Jenesis. Revision 4 / Numero de serie 030218 Archive includes Z-code game and Inform source code. ## n3-bush.zip Indiana Cojones contra G. Bush, by Premutos and Sonic. Archive contains game in compiled Java. ## n3-cv.zip Curriculum vitae, by Enrique D. Bosch. Revision 1 / Numero de serie 020804 Archive includes Z-code game and Inform source code. ## n3-declina.zip Declinacion mortal, by Enrique D. Bosch and Dhan. Revision 4 / Numero de serie 020804 Archive includes Z-code game and Inform source code. ## n3-demoespacio.zip La gema Karssakis, by Baltasar. Revision 1 / Numero de serie 020726 Archive includes Glulx game and Inform source code. ## n3-insomniov.zip Insomnio de una noche de verano, by Jarel. Revision 2 / Numero de serie 020802 Archive includes Glulx game and Inform source code. ## n3-legador.zip El legado, by Baltasar. Archive includes Glulx game and source code. ## n3-ligue.zip Ligue en Ciutat la Nit, by Lorka. Revision 1 / Numero de serie 020923 Archive includes Z-code game, solution and Inform source code. ## n3-obituario.zip Obituario, by Chryshantemum Adventures. Revision 2 / Numero de serie 000002 Archive contains Z-code game. ## n3-oder.zip Obituario Deluxe Edition, by Chryshantemum Adventures. Revision 2 / Numero de serie 000002 Archive contains Glulx game. ## n3-paseo.zip Paseo, by Ghatanothoa. Archive includes MS-DOS executable and assembly language source code. ## n3-pelotita.zip La pelotita, by Rockersuke Moroboshi. Archive contains Z80 ZX-Spectrum emulator snapshot. ## n3-pi.zip Pi, by Lumpi. Archive includes MS-DOS executable and Pascal source code. ## n3-pruebafisicar.zip Prueba fisica, by El Clerigo Urbatain. Revision 3 / Numero de serie 021115 Archive includes Z-code game and Inform source code. ## n3-reloj.zip La hija del relojero, by Expio. Archive includes Adrift game and source code. ## n3-rogelio.zip Rogelio-like, by Jarel. Archive includes MS-DOS executable and C source code. ## n3-salondwight.zip El salon de Randolph Dwight, by El Clerigo Urbatain. Revision 1 / Numero de serie 021116 Archive includes Glulx game and source code. ## n3-svein.zip Svein "lagartija" skullding, by Jarel. Archive contains MS-DOS executable. ## n3-ultimo.zip El ultimo aventurero, by Lumpi. Archive contains MS-DOS executable. ## n3-vizzly.zip Vizzly, by Vizzly. Archive contains MS-DOS executable. ------------------------------------------------------ # if-archive/games/competitions-spanish/nanocomp4: This directory contains entries to the Spanish NanoComp 4, which was for imaginative or strange games. ## n4-aluzine.zip Aluzine, La aventura del trabajo diario, by Baltasar, el arquero. Revision 1 / Numero de serie 122103 ## n4-dioszaglx.zip Dios en zapatillas, by Jenesis. Revision 1 / Numero de serie 040107 ## n4-domador.zip El caso del misterioso asesinato del domador de pulgas del circo de Montmartre, by Gaston Cafard. Revision 3 / Numero de serie 030921 ## n4-duende.zip Duende, by Fray Fernando. ## n4-etpa.zip ETPA, by Chryshantemum Adventures. ## n4-faenor.zip Un paseo por Faenor, by IO Group. ## n4-otrpalab.zip En otras palabras, by Aryekaix Revision 1 / Numero de serie 031226 ## n4-problemas.zip Problemas, by Hachimorriac Juegos. ## n4-salfin.zip El monje Salfin, by Harchimorrac Juegos. ## n4-sinsentido.zip Sin Sentido, by Presi. Revision 1 / Numero de serie 031230 ## n4-zerogrados.zip ZeroGraDoS, by Jarel. Revision 1 / Numero de serie 030319 ------------------------------------------------------ # if-archive/games/competitions-spanish/retrocomp2004: This directory contains entries to I Retrocomp, a Spanish competition for new versions or remakes of old games. ## dracula_la_primera_noche.zip Dracula Episodio 1: La Primera Noche, by El Clerigo Urbatain. Revision 2 / Numero de serie 040731 ## la_mate.zip La Mate Porque Era Mia, by Ferran Montesinos. MS-DOS executable. ## lola.zip Lola Huela Bien y Adora el Marisco, by Alejandro Barcena. MS-DOS executable. ## orfeo2.zip Orfeo en los Infiernos, by Javier Carrascosa. Revision 1 / Numero de serie 040805 ## remakorp.zip Una Revisin de Megacorp. Revision 1 / Numero de serie 040729 ## regente.zip El Anillo Regente, by Baltasar el Arquero. Revision 5 / Numero de serie 040830 ## remi.zip ReminiscenciaRol, by Aryekaix. Revision 1 / Numero de serie 040801 ------------------------------------------------------ # if-archive/games/competitions-spanish/retrocomp2006: This directory contains entries to Retrocomp 2006, a Spanish competition for new versions or remakes of old games. ## cheko.zip El Gato Cheko, by Blag. Revision 1 / Numero de serie 061106 ## paee.zip PAEE, Primera Aventura Experimental y Extrana, version 1.1, by Presi. ## remakorp2006.zip Remakorp, by El Lula. Revision 2 / Numero de serie 061020 ## resaca.z5 Resaca, by Voet. Revision 2 / Numero de serie 060713 ## wizlair.zip Wiz Lair, by Grendel. Revision 1 / Numero de serie 061116 ------------------------------------------------------ # if-archive/games/competitions-spanish/xcomp2005: This directory contains entries to the Spanish 2005 Xcomp, whose website is ## AgeArena.zip Age Arena, by Al-khwarizmi. (Written with AGE, a Java based system.) ## AgeXComp.zip A special edition of AGE, a Java based IF programming system, for the Xcomp. ## Lemniscata.zip Lemniscata, by Depresiv (Z-code). ## ZendyrsLabyrinth.zip Zendyr's Labyrinth, by Al-khwarizmi (AGE). ## impulso.zip Impulso, by Expio (ADRIFT). ## jug2k.zip JUG2K, written in Common Lisp. ## musa.zip La Musa, by Grendel (Glulx). ## romanfredo.zip Romanfredo, by Aryekaix (Z-code). ------------------------------------------------------ # if-archive/games/competitions-spanish/xcomp2008: This directory contains entries to the Spanish 2008 Xcomp, whose website is ## damusix_demo.zip Damusix demonstration, by Eliuk Blau (Glulx). ## diana_balta.blb Diana, by Baltasar el Arquero (Glulx). ## fuego.zip Fuego, by Al-khwarizmi (AGE). ## noesculpatuyamaria.zip No es culpa tuya Maria, by Grendel and Depresiv (Z-code). ## pronto.zip Pronto, by Mel Hython (Z-code). ## puj.zip Puj, by Jarel (Glulx). ## results.html The results of the competition, as a HTML page. ------------------------------------------------------ # if-archive/games/cpm: ## adventure_cpm.tar.gz CP/M executable of the 375 point version of Colossal Cave, by The Software Toolworks. This is an expansion and port by Walt Bilofsky to the 8080/Z80 of Jim Gillogly's UNIX C port of Wood's original code. ## barsoom1.zip tuid: 7q0px7tb8nqdvave Barsoom Adventure #1: The Lost City, by Susan Schnitger. ## cpm-advent.zip tuid: fft6pu91j85y4acv CP/M ports of Colossal Cave Adventure, ported by Mike Goetz. Included are version A02 (350 points) with Fortran source, versions B00 and B01 (both 550 points), B02 and B03 (580 points), and tools to extract some approximation to A-code source from the version B games. [file is linked to games/source/cpm-advent.zip] ## cpm-advent-c01.zip tuid: fft6pu91j85y4acv CP/M port of Colossal Cave Adventure, ported by Mike Goetz. Version C01.1, March 1987, (580 points). Includes Goetz's C source code for the A-code munger and interpreter, and instructions on how to build the game on a modern system. ## cpm_advsampler.zip A sampler of several freeware Z-code adventures, put together by Carsten Dost. This will work with most CP/M Systems with a 80x25 terminal and at least 64k of memory. Included games are Cat's Eye, Deja Vu and Moonglow. ## scott-adams-cpm.zip Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M. Z-80 required because the random number generator depends on the R register. It has been tested on CP/M emulators that do implement the R register. Without the R register, the interpreter will hang after printing the first room but before accepting any commands. The interpreter program is believed to be identical to what was shipped on 8" floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware made in the early 1990s. [file is linked to scott-adams/games/cpm/scott-adams-cpm.zip] ------------------------------------------------------ # if-archive/games/cpm/old: ## barsoom1.arc Barsoom Adventure #1: The Lost City, by Susan Schnitger. ------------------------------------------------------ # if-archive/games/cybiko: This directory contains games for the Cybiko handheld platform. ## BTT.zip tuid: 0u4eqnk37mohejhu Beyond the Tesseract, an abstract adventure by David Lo, ported to the Cybiko by Athlor. (the original is in games/pc/tess.zip) ## Cave.zip tuid: j82egac597oy0z29 Cave Adventure, by Russell Wallace, ported to the Cybiko by Athlor. (the original is in games/pc/cave.zoo) ## LastCity.zip tuid: 3pxg7bis3bxsz1iv The Last City, by Roger M. Wilcox, ported to the Cybiko by Athlor. ## Paranoia.zip tuid: 04quwg97k5ng9nqd Paranoia, a menu-driven adventure based on the Paranoia role-playing game world developed by West End Games, ported to the Cybiko by Athlor. ## Potion.zip tuid: wp6vip2a7gya7lm1 The Potion, by Peter Karlsson, ported to the Cybiko by Athlor. ------------------------------------------------------ # if-archive/games/demos: ## gw2demo.zip tuid: 1t5qw2alatghgpv2 a demo slideshow for Gateway II: Homeworld by Legend Entertainment ## infocom a symbolic link to the Infocom demos directory ## textfire a directory that contains the famous TextFire, Inc. demos ------------------------------------------------------ # if-archive/games/demos/textfire: This directory contains the demos published by TextFire, Inc. They are sorted here in the order they were uploaded in. ## 12pack.zip tuid: bkbn567ib6e00dt8 hpesnywwgnl862rz uzojmvhnvlt65z7f n3sy6kjl6l8ul9qg reze7qojz248xzp0 oi8xz4jj6fpqh5y6 l16znuku8w920nic mvt4utxzhufhzhdt oy6ld63a47b9vn1x q2fl1x6z5z9ghvg7 7pdwfhc4n95dqf43 un3udc3a1n337j45 uq0wyolbxfhxtfoj qmm7d4vvatzqqvav 333or4311dyxpdgs 9vgwkeh1b8s18zj3 The TextFire 12-Pack, the first in a series of annual demonstration packages by TextFire, Inc. This package contains demos of the following games: Inform: - Revenge of the Killer Surf Nazi Robot Babes from Hell - Bad guys - An Exploration of Colour - Flowers for Algernon - Once: A Fable for the Lost - Zugzwang: The Interactive Life of a Chess Piece TADS: - Coma! An Interactive Action Thriller - The U.S. Men's Hockey Team Olympic Challenge! - The Inanimator - Insomnia - Jack's Adventures, or On The Run In Fairyland with a Golden Goose and a Magic Guitar - Operate! An interactive adaptation of the popular parlor game - Pumping! - A Tenuous Hold - Verb! Hugo: - Will The Real Marjorie Hopkirk Please Stand Up? (Source code to Once is in games/source/inform/once.inf; release 2 of Zugzwang (together with source code) is in games/zcode/zugzwang.zip) ## george.zip tuid: fgjxhnsrvhwbsvsb George (TADS), by Shea Davis ## masta.gam tuid: r1bpxaq3txo935t2 Masta'mind (TADS), by Riley Hawkins ## djinn.gam tuid: qzxk37n10g9sndho Djinn! (TADS), by Sean Cassidy. If you think spending 300 years trapped in a bottle at the bottom of the ocean is bad, wait until you see what it takes to earn your freedom! ## evolve.gam tuid: 5dx6p6cv97dgku8c Evolution, the game of evolving life forms (TADS), by Tex "Mex" Brooks ------------------------------------------------------ # if-archive/games/emacs: ## dunnet.tar.Z tuid: ig3zbeoqfv4v1xl8 Dunnet version 2.0, by Ron Schnell ------------------------------------------------------ # if-archive/games/glulx: This directory contains games in Glulx format. The games here can be played with the Glulxe interpreter; look in programming/glulx for a version for your system. ## A1983.zip tuid: k7gryitw24knktcc Andromeda 1983, version 1.0, by Marco Innocenti. ## ACG.zip tuid: snk6qx8hfn3xpm0a Adventurer's Consumer Guide, by Oyvind Thorsby. Release 1 / Serial number 070501 ## A_Cock_and_Bull_Story.gblorb tuid: yy44tspotj9swyv3 A Cock and Bull Story, by Theodore "Ted" C. Lim. Release 1 / Serial number 170706 (zcode version is in games/zcode/A_Cock_and_Bull_Story.zblorb) ## A_Beauty_Cold_and_Austere.gblorb A Beauty Cold and Austere, an Interactive Digression by Mike Spivey. Release 4 / Serial number 190516. (the original competition entry is in games/competition2017/A Beauty Cold and Austere/) ## Adventura.gblorb tuid: zhyva06txt08x4f1 Adventura, by Leighton Swannell. Release 1 / Serial number 171031 ## Airport.gblorb tuid: myt1u0xyb9czm2j The Airport, an interactive waiting, waiting, waiting, waiting, and waiting... by Cascadian_Patriot. Release 1 / Serial number 080204 ## Alabaster.gblorb tuid: b2g8je1xxtqzei4u Alabaster, a fractured fairy tale by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton and Ziv Wities, and illustrated by Daniel Allington-Krzysztofiak. Release 3 / Serial number 090609 ## Alias_The_Magpie.zip Alias 'The Magpie', an interactive caper by J. J. Guest. Release 2 / Serial number 190206 (the original competition entry is in games/competition2018/Alias The Magpie/) ## Anatidaephobia.gblorb tuid: 9suf9pzgsiropbv A N A T I D A E P H O B I A, by Peregrine Wade. Release 2 / Serial number 170121 (the original competition entry is in games/mini-comps/newyears/tent/) ## AnchorheadDemo.gblorb tuid: op0uw1gn1tjqmjt7 Anchorhead: Special Edition Demo, a prelude to a tale of horror by Michael Gentry. Release 3 / Serial number 070202 (the Z-code original is in games/zcode/anchor.z8) ## Androm_Aw_FC.gblorb tuid: ajzw6jutat2aeqa Andromeda Awakening - The Final Cut, by Marco Innocenti. Release 3 / Serial number 120121 (the original competition entry is in games/competition2011/zcode/andromeda/) ## AndromedaApocalypse-Extended.gblorb tuid: qtr168k4p9depk3l Andromeda Apocalypse (Extended Edition), release 2, by Marco Innocenti. (the original competition entry is in competition2012/glulx/andromeda/) ## AndromedaApocalypse-Extended.zip tuid: qtr168k4p9depk3l Andromeda Apocalypse (Extended Edition), release 2, by Marco Innocenti. Archive includes all feelies, the map and the game file. (the original competition entry is in games/competition2012/glulx/andromeda/) ## AndromedaAscending.gblorb tuid: fspg9feojrfbh9rn Andromeda Ascending, version 1, by Truthcraze. ## AndromedaDreaming.gblorb tuid: j1mezrc5u38eeca6 Andromeda Dreaming, a Space Operetta, by Joey Jones. Release 2 / Serial number 120716 ## Apollo18+20.zip Apollo 18+20: The IF Tribute Album, honouring the 1992 album Apollo 18, by They Might be Giants. Each game represents one of the tracks on the album. (file is linked to games/zcode/Apollo18+20.zip) ## Archaeological_Fiction.zip tuid: 2ya9pmsvvfpsuh67 Archaeological Fiction: Sagfjordbotn, by Laurie Lax & Lucila Mayol. Release 2 / Serial number 210618 ## Ariadne_in_Aeaea.gblorb Ariadne in Aeaea, by Victor Ojuel. Release 1 / Serial number 161129 (the original competition entry is in games/competition2016/Ariadne in Aeaea/Ariadne in Aeaea.gblorb) ## ArtOfFugue.gblorb tuid: 7hvoj3p9khotuqca Art of Fugue, interactive studies in counterpoint, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. Release 1 / Serial number 100911 (source code is in games/source/inform/ArtOfFugue-source.zip) ## ArtOfFugue_NoMusic.gblorb tuid: 7hvoj3p9khotuqca Art of Fugue, interactive studies in counterpoint, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. This version does not have music, so the file size is considerably smaller. Release 1 / Serial number 100911 (source code is in games/source/inform/ArtOfFugue-source.zip) ## Ascension_of_Limbs.gblorb tuid: x5kzyg5v7swq6led Ascension of Limbs, by AKheon. Release 3 / Serial number 210110 (the original competition entry is in games/competition2020/Games/Ascension of Limbs/) ## Aurora.gblorb tuid: 7ykzpem8720zd1c3 Aurora, written by katz. Release 5 / Serial number 110219 ## Baretegi.gblorb Baretegi, by Alex Meltsner. Release 1 / Serial number 160131 ## Barroom_Brawl.gblorb tuid: zgqdkyo1djhnitns Barroom Brawl: Punch for your life, by One-Eye Jack. Release 1 / Serial number 160226 ## BeastOfTorrackMoor.gblorb tuid: tkd5t4es7tn4dw3m The Beast of Torrack Moor, originally written for the ZX Spectrum by Linda Wright, and ported to Inform 7 by Steve Haddon. Release 2 / Serial number 071014 ## Because_youre_mine.gblorb tuid: ryy7jon81wqgmm29 Because You're Mind, by Owlor. Release 1 / Serial number 161019 ## Beyond.zip tuid: 80s6vtj6yjwmt7sn Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Graphical version. Release 5 / Serial number 100115 (a text-only version is in games/zcode/Beyond_txt.zip, a Windows installer is in games/pc/Beyond.exe, an Italian version is in games/glulx/italian/Beyond.zip, and the original competition entry is in games/competition2005/glulx/beyond/) ## BlackKnife.ulx tuid: yznfsdxo09n9bias Black Knife Dungeon, a game by Arthur DiBianca. Release 1 / Serial number 210620 ## BlueLacuna.gblorb tuid: ez2mcyx4zi98qlkh Blue Lacuna, an Interactive Novel, by Aaron A. Reed. Release 4 / Serial number 100717 (This is the full version; a sneak preview was released as part of Spring Thing 2008, which is in games/springthing/2008) ## Bonehead.zip tuid: opz1y9r0yk3lmx5l Bonehead, a Regrettable and Mostly True Tale, by Sean M. Shore. Release 2 / Serial number 120229 (the original competition entry is in games/springthing/2011/Bonehead.zip) ## Brain_Guzzlers_from_Beyond!.gblorb Brain Guzzlers from Beyond! Presented in glorious bi-chromatic TEXT-O-RAMA by Steph Cherrywell. Release 1 / Serial number 160123 (the original competition entry is in games/competition2015/Brain Guzzlers from Beyond!/) ## Briar.gblorb tuid: y7j3nudckw62a7uo Briar, a Grimmly Perverted Fairy Tale, by Hanon Ondricek. Release 2 / Serial number 130707 ## Bullhockey.gblorb tuid: d6onbnfgwk48o83j Bullhockey!, by Bill F Lindsay. Release 1 / Serial number 190106 (the original competition entry is in games/competition2018/Bullhockey) ## Bullhockey_2-The_Return_of_the_Leather_Whip.gblorb tuid: j8ixxid3k65ijwj3 Bullhockey 2 - The Return of the Leather Whip, by Bill F Lindsay. ## Bureaucrocy.gblorb tuid: 7rfv17sgsrrkwn61 Bureaucrocy, a boring tale about paperwork, by Adri. Release 1 / Serial number 140401 ## Buy_Gold.gblorb tuid: gpciyb12hles2vws Buy Gold, by Teaspoon. Release 1 / Serial number 160302 ## Calm.gblorb tuid: l63f3uuzl1x8a1 Calm, a Game of Postapocalyptic Relaxation, by Joey Jones and Melvin Rangasamy. Release 2 / Serial number 111201 (the original competition entry is in games/competition2011/glulx/calm/original/) ## Candle_flames_in_windless_air.gblorb tuid: vvhc5d9zhnhtdr5i Candle flames in windless air, by Teaspoon. Release 2 / Serial number 170828 (the original competition entry is in games/mini-comps/neincomp/) ## CanYouEscape.gblorb Can You Escape, by "Last but not Least". Release 1 / Serial number 131027 ## Captain_Piedaterres_Blunders.zip tuid: k4kpb3lmfoym18gb Captain Piedaterre's Blunders, by Wade Clarke. Contains the story file in gblorb format and the cover art in PNG format. Release 1 / Serial number 171216 ## CastronegroBlues.gblorb tuid: b6tooi55yp4op4qp Castronegro Blues: Another Interactive Enigma, by Marshal Tenner Winter. Release 1 / Serial number 130314 ## CaveGlulx.zip tuid: v8cymsh1u24t2tnq Cave, by William Stott. Release 1 / Serial number 040606 A demonstration game, based on Dragon Adventure, showing how to put sounds and pictures into a Glulx game. Archive includes commented source code and compiled Glulx game file. [file is linked to games/source/inform/CaveGlulx.zip] ## Checkpoint.zip Checkpoint, by Daniel River Release 3 / Serial number 200914 Archive includes Glulx game file, manual, and solution. ## Cheesed_Off.gblorb Cheesed Off! A very cheesey adventure, by Hulk Handsome. Release 2 / Serial number 160315 ## Chipmonk.gblorb Chipmonk, by Jason and Luke Swanson. Release 1 / Serial number 190726 ## Codetopia.gblorb tuid: 3ghvltutgmuf6igl Codetopia - A Code Adventure, by Bits Blair. Release 1 / Serial number 171103 ## Colder_Light.zip tuid: e2rirpb4mc0tfpzq The Colder Light: A Winter's Tale, by Jon Ingold. Release 4 / Serial number 120312 ## Color_the_Truth.gblorb tuid: a746d3agtfizlx0x Color the Truth, by Brian Rushton. Release 2. (the original competition entry is in games/competition2016/Color the Truth/Color the Truth.gblorb and source code is in games/source/inform/Color_the_Truth.txt) ## CoS.zip tuid: u6wzkckne4zsafyl City of Secrets, by Emily Short Release 3 / Serial number 030624 ## Conflicting_Histories.gblorb Conflicting Histories, an Interactive Historical Mystery, by Siobhan McGuinness. Release 1 / Serial number 190603 ## CounterfeitMonkey.gblorb tuid: aearuuxv83plclpl Counterfeit Monkey. A Removal, by Emily Short. Release 10 / Serial number 210312 ## CountingCrabs.gblorb Counting Crabs: How many crabs can you count? by Brandon Scheuerman. "This game is for younger children to begin their experiences with Interactive Fiction." Release 3 / Serial number 090728 ## Crack_open_a_cold_one.gblorb Crack open a cold one with the Boiz, by Mikhail Mikheev. Release 1 / Serial number 170711 ## Dames_and_Deadites.gblorb tuid: b34wzrxqwki92ibj Dames and Deadites : A Clancy, Al, and Renaldo Adventure, Part 1, by John Robert Franklin Sturgeon. Release 1 / Serial number 150116 ## Danse_Nocturne.gblorb tuid: ppsrh9i9i76zg186 Danse Nocturne, version 2, by Joey Jones. ## DarkCarnival.gblorb tuid: 48cq99jqwr57hkp9 Dark Carnival, an Interactive Enigma, by Marshal Tenner Winter. Release 1 / Serial number 130924 ## DeadCities.gblorb tuid: q5el4dphbf7q6e5y Dead Cities, by Jon Ingold, with illustrations by Lucy Gatfield. Winner of the 2007 Lovecraft Commonplace Book Competition. Release 9 / Serial number 081214 ## DeathOffTheCuff.gblorb Death Off the Cuff, by Simon Christiansen. Release 7 / Serial number 130930 (the original competition entry is in games/competition2010/zcode/death/) ## DiaperQuest.gblorb Diaper Quest, by Aika. Explore a dangerous world of transformation, humiliation, and babification. 18+ only! Release 1 / Serial number 171224 ## Discover_the_World.gblorb Discover the World, an introduction to the wonderful world of Ur, by Adri. Release 2 / Serial number 150731 ## Do_not_meddle.gblorb tuid: tko6kw6k2cirz9y7 Do not meddle, by Teaspoon. Release 2 / Serial number 160223 ## DoctorM.zip The Life (and Deaths) of Doctor M: an Interactive Deliverance, by Michael D. Hilborn. Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Release 6 / Serial number 120219 (the original competition entry is in games/competition2011/glulx/doctorm/original/DoctorM.gblorb) ## Dracula_The_First_Night.zip tuid: qbk3fo0jcawo1j7h Dracula: Part 1, The First Night, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Z-code version is in games/zcode/Dracula_The_First_Night.zip, and a Spanish version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip) ## Dracula2_The_Arrival.zip tuid: capk2kklo697oaip Dracula: Part 2, The Arrival, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Release 3 / Serial number 080819 (a Z-code version is in games/zcode/Dracula2_The_Arrival.zip, and a Spanish version is in games/glulx/spanish/Dracula2_La_Llegada.zip) ## DragonDemons.zip Dragon Demons: A World Traveling RPG, by Toby Ott. Release 1 / Serial number 000001 Archive includes Glulx game file, a solution and maps. ## Dr_Horrors_House_of_Terror.gblorb tuid: z553bqu0a3d86rku Dr Horror's House of Terror: A horrifying tale of the restless dead and their world of unspeakable evil!!! by Ade Release 1 / Serial number 211121 ## DrollTollTroll.gblorb tuid: 7jg22mxfhly1ri8 Droll Toll Troll, a lighthearted excursion in the style of the Ambiguous Adventures, by N.C. Hunter Hayden. Release 1 / Serial number 131021 ## Dude_Wheres_My_Scapula.gblorb tuid: 8a1iccjhv36jnr9o Dude, Where's My Scapula? by Zachary Hodgens. Release 1 / Serial number 160323 ## Dungeons_Puzzle.gblorb Dungeon's Puzzle, by Nicole Loew. Release 1 / Serial number 180428 ## DungeonTextI-EscapeFromDarkness.gblorb tuid: agn7qx4ou2l0dnmr Dungeon Text I - Escape From Darkness, by Richard Cromwell. Release 1 / Serial number 130317 ## Dynamite_Powers.gblorb tuid: z0ll5j2z6vlpqx4g Dynamite Powers vs. the Ray of Night! (The Director's Cut). An Interactive Return To Yesteryear by Mike Carletta. Release 2 / Serial number 210627 (the original competition entry is in games/competition2018/Dynamite Powers vs the Ray of Night/) ## EAS2.zip tuid: toa3u84xtn0211en Another Earth, Another Sky. Earth And Sky: Episode 2, written by Paul O'Brian. Release 2 / Serial number 030112 Winner of the 2002 IF competition. (the original competition entry is in games/competition2002/glulx/eas2/eas2.blb) ## Endless_Sands.gblorb tuid: r6yx0s9l5ikbyu17 Endless Sands, version 3, by Hamish McIntyre. ## EquivocalIngredient.zip tuid: zuterdvl8vy4uow The Equivocal Ingredient, by James Dingle. Release 1 / Serial number 090509 ## EverybodyDies.gblorb tuid: lyblvftb8xtlo0a1 Everybody Dies, an Interactive Fantasy by Jim Munroe, with illustrations by Michael Cho. Release 2 / Serial number 081116 (the original competition entry is in games/competition2008/glulx/everybodydies/EverybodyDies.gblorb) ## Fair.zip tuid: wzz9ycw8ujt9ts1a Fair, an extra-curricular activity by Hanon Ondricek. Release 2 / Serial number 161116 (the original competition entry is in games/competition2016/Fair/) ## FarmQuest.gblorb Farm Quest, by Thomas Nettle. Release 1 / Serial number 111028 ## Fat_Fair.gblorb Fat Fair, a Crime Sandbox, by AKheon. Release 3 / Serial number 191118 (the original competition entry is in games/competition2019/Fat Fair/Fat_Fair.gblorb) ## FerrousRing.zip tuid: wslmqnf2axgpihge Ferrous Ring, by Justin Morgan. Release 2 / Serial number 1007276 (the original competition entry is in games/competition2007/glulx/ferrousring/FerrousRing.ulx) ## FinalProject.gblorb Final Project, by Stacey Church. Release 1 / Serial number 140517 ## FollowingAStar.zip tuid: o8g838kpnzkn52r The Bible Retold: Following A Star. A light-hearted adaptation of favourite Bible stories, by Justin Morgan. Release 2 / Serial number 034107 (the original competition entry is in games/competition2010/glulx/followingastar/FollowingAStar.blb) ## Flattened_London.gblorb tuid: mfqhj02butg1y0wf Flattened London, a Fanwork in Two Dimensions, by Carter Gwertzman. Release 8 / Serial number 210106 (the original competition entry is in games/competition2020/Games/Flattened London/) ## FlexibleSurvival.gblorb tuid: 6woo7479u4b5xgn4 Flexible Survival, by Nuku Valente. Release 67 / Serial number 200611 WARNING: Contains adult content. ## Gateway_of_the_Ferrets.gblorb tuid: l2hqc5pozy26cwn Gateway of the Ferrets, a Ferrety Adventure, by Feneric. Release 1 / Serial number 191206 ## GenesisQuest.ulx Genesis Quest, an interlude through stories, by Mike Gerwat. Release 2 / Serial number 140319 ## Get_Out.gblorb Get Out!, by DrGobblesMD. Release 1 / Serial number 190823 ## Ghosterington_Night.gblorb tuid: 6kko9va64c4o5jan Ghosterington Night, by Wade Clarke. Release 3 / Serial number 150815 (the original competition entry is in games/mini-comps/ectocomp/ectocomp2012.zip, and source code is in games/source/inform/ghosterington_night.zip) ## Ghost.gblorb tuid: e23qjdqs0q9dy4qi Ghost, an Interactive Haunting, by beecadee. Release 1 / Serial number 210716 ## GreenMountains.gblorb tuid: ci4wh7o8fmy66w0u The Green Mountains, by by Clark Radwin. Release 1 / Serial number 110116 ## GrooveBillygoat.gblorb tuid: m7r9hku2hjic7817 Groove Billygoat, a ShuffleComp Entry by Hanon Ondricek (as Efrain Finnell). Release 2 / Serial number 140511 ## Grooverland.gblorb tuid: hns325nqsfp9q8wk Grooverland, the theme park of the century! by Mathbrush. Release 4 / Serial number 210806 ## Hard_Puzzle.gblorb tuid: 81afnluyffpxa8iv Hard Puzzle, by Ade McT. Release 1 / Serial number 151117 ## Hard_Puzzle_2.gblorb tuid: w4bgofezs6ux9oah Hard Puzzle 2: The Cow, the Stool, and Other Animals, by Ade McT. Release 1 / Serial number 151209 ## Hard_Puzzle_3-Origins.gblorb tuid: mwpgnceju5gwj9fv Hard Puzzle 3: Origins, by Ade McT. Release 1 / Serial number 160107 ## Harold_Night_2003.gblorb tuid: z1ru8wkg1hp1w4bm Harold Night 2003, an Interactive Journey Through an Obscure Subculture, by Will Hines. Release 13 / Serial number 141007 ## Hercules.gblorb tuid: exjnabu1c2tm8ock Hercules! by Leo Weinreb. Release 1 / Serial number 211121 (the original competition entry is in games/competition2021/Games/Hercules/Release/Hercules!.gblorb) ## Here_Comes_Treble.gblorb tuid: pz660aloi5okct0t Here Comes Treble, by Sarah Bullard. Release 1 / Serial number 160619 ## House_of_Memories.gblorb House of Memories, by Anna Godfrey. Release 1 / Serial number 200426 ## Hunger_Daemon.gblorb tuid: 6f1j5et0lguk2fol Hunger Daemon, the Travails of a Cafeteria Cultist, by Sean M. Shore. Release 4 / Serial number 141202 (the original competition entry is in games/competition2014/Hunger Daemon/Hunger Daemon.gblorb) ## IllWind.gblorb tuid: 5ywyhdx5wyfghuyw Ill Wind, Yet Another Interactive Enigma, by Marshal Tenner Winter. Release 1 / Serial number 130515 ## Immune_System.gblorb Immune System, by Naomi Abramowicz. Release 1 / Serial number 200330 ## Jack.gblorb tuid: m9n4p428m9kaeaaf Jack, by Arlan Wetherminster. Release 1 / Serial number 211026 ## Jadeite_for_the_Queen.gblorb tuid: b2u61wd6c96sriqv Jadeite for the Queen, by Yvette Martin. Release 1 / Serial number 201009 ## Jason_and_Medea.gblorb Jason and Medea, by Victor Gijsbers. Written for the Pax East 2011 interactive fiction event. Release 1 / Serial number 110307 (source code is in games/source/inform/Jason_and_Medea.zip) ## In_Good_Company.gblorb tuid: tyg3o94ltiu6jh0o In Good Company, an MPC Adventure, by AM. Release 3 / Serial number 161114 ## Kerkerkruip.zip Kerkerkruip, an IF roguelike, by Victor Gijsbers. Release 9 / Serial number 140419 (a Windows installer is in games/pc/kerkerkruip.msi, a Linux package is in games/linux/kerkerkruip.deb, and the original competition entry is in games/competition2011/glulx/kerkerkruip/original/) ## King.zip tuid: 9ntef9expou18abv The King of Shreds and Patches, an Interactive Supernatural Mystery, by Jimmy Maher, adapted from the Call of Cthulhu tabletop RPG adventure by Justin Tynes. Release 12 / Serial number 090722 ## Klaustro.zip Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts. Originally written in AGT by Carol Hovick, and ported to Inform 7 by Al. Includes built-in hints, and maps and solutions. Release 1 / Serial number 110926 ## KoA.zip Kingdom of Amphibia: The Shipwreck, by Al. Release 11 / Serial number 000001 Archive includes Glulx game file, a solution and a map. ## LMS_TVG.gblorb tuid: m3553nzigj81nqlp LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 3 / Serial number 080404 (a Z-code version is in games/zcode/LMS_TVG.zblorb, and source code is in games/source/inform/LMS_TVG.txt) ## LastResort.zip tuid: maup7brn89am2ab4 Last Resort, a sweltering afternoon in the Deep South, a fantasy horror game by Jim Aikin. Release 1 / Serial number 070213. Archive includes the game file and a PDF map. For more information, including the latest version, see ## Lime_Ergot.gblorb tuid: b8mb4fcwmf1hrxl Lime Ergot, a Text Adventure by Rust Blight. Release 3 / Serial number 151130 ## Limen.gblorb Limen, by Elizabeth DeCoste. Release 1 / Serial number 210814 (source code is in games/source/inform/Limen.zip) ## Lockdown.gblorb tuid: xkr785p893hb1wq Lockdown: a story of insanity, denial and death, by Richard Otter. Release 1 / Serial number 150112 ## NecronsKeep.gblorb tuid: w8c5ngckvclnjum1 w8c5ngckvclnjum1 Necron's Keep, an interactive role playing game, by Dan Welch. Release 5 / Serial number 190114 ## Molly_and_the_Butter_Thieves.gblorb tuid: ar5x88sqx6qvef7g Molly and the Butter Thieves, by Cosmic Hamster (Alice Grove). Release 3 / Serial number 160704 ## Monk_by_the_Sea.gblorb tuid: awdcacv1wqw13ozq Monk by the Sea, an interactive fiction game based on the art of Caspar David Friedrich, by Elizabeth DeCoste. Release 1 / Serial number 200405 ## Moonbase_Indigo.gblorb tuid: 2qs53ox50q4b6376 Moonbase Indigo, a Speed-IF Spy Adventure, by J. Robinson Wheeler. Release 1 / Serial number 150101 ## MuggleStudies.gblorb tuid: o94jb9tkmb7w4y46 Muggle Studies, an exploration of the wonderful world of wizardry, by Flourish Klink. Release 1 / Serial number 120314 ## MuggleStudiesFeelies.zip tuid: o94jb9tkmb7w4y46 PDFs of a brochure and a letter, plus the manual for the game Muggle Studies. ## MyGirlfriendsAnEvilBitch.gblorb My Girlfriend's An Evil Bitch, by Divarin. Release 3 / Serial number 110326 ## Mystery!.gblorb Mystery!, by Gene Welborn. Release 2 / Serial number 160508 ## NewCat.gblorb tuid: w9s82w5o59a43tzt New Cat, a slice-of-life adventure from a feline perspective, by Poster. Release 3 / Serial number 110929 ## Nightfall.zip tuid: 3a4kqs374jqu2li6 Nightfall, an Interactive Short Story by Eric Eve. Release 4 / Serial number 090425. Archive contains the game, a map and a walk-through. (the original competition entry is in games/competition2008/glulx/nightfall/Nightfall.gblorb) ## Nightmare.gblorb Nightmare, by Aggie. Release 1 / Serial number 150927 ## NoSignShouldRemainInert.zip No Sign Should Remain Inert, by Lucila Mayol. Release 3 / Serial number 180606 ## Office_Goose.gblorb Office Goose, by Lizzard. Release 11 / Serial number 200101 ## Old_fogey.gblorb tuid: w00uocj8hnmdcuzf Old fogey, a contingent removal, by Simon Deimel. Release 3 / Serial number 160512 ## OliviasOrphanorium.zip tuid: waljztz5tm1at7x6 Olivia's Orphanorium, a Casual Simulation, by Sam Kabo Ashwell. Release 3 / Serial number 121118 Archive includes game file and source code. (the original competition entry is in games/mini-comps/coverstories/OliviasOrphanorium.zip) [file is linked to games/source/inform/OliviasOrphanorium.zip] ## One_Fish_Two_Fish_Red_Fish.gblorb tuid: m2sjqo91iw37itr One Fish, Two Fish, Red Fish, by David Marques. Release 1 / Serial number 211025 ## Ottumwa.gblorb tuid: 1cq6xseeyl1y1wsd PDFA Ottumwa, a Police Department Forensics Analyst story, by David A. Faught. Release 5 / Serial number 021409 (a Z-code version is in games/zcode/Ottumwa.z5) ## Oxygen.gblorb Oxygen, by Hansi Berlin. Release 1 / Serial number 150121 ## PataNoir.gblorb tuid: si9s1jktywxj5vdk PataNoir, by Simon Christiansen. Release 5 / Serial number 131204 (the original competition entry is in games/competition2011/glulx/patanoir/original and a German translation is in games/glulx/german/PataNoir-EinUnvergleichliche.gblorb) ## Phoenix-Fire.gblorb Phoenix-Fire, by Adam Le Poidevin. Release 1 / Serial number 190204 ## Pinched.gblorb tuid: 581l9usqg8cqzmsl Pinched, version 2, by Anonymous: a Firefly fan-fiction game. ## Pinched-Wedding-Menu.jpg tuid: 581l9usqg8cqzmsl Feelie for the game Pinched. ## Pizza_Delivery.gblorb tuid: hx0dkvfwj9bo5zqj Pizza Delivery, by Brendan Fong. Release 1 / Serial number 181115 ## PlayingGames.gblorb tuid: 7xxhw9da4j3ff3hd Playing Games, by Kevin Jackson-Mead (writing as "Pam Comfite"). Release 2 / Serial number 111127 (the original competition entry is in games/competition2011/glulx/playing/original/, and source code is in games/source/inform/PlayingGames.txt) ## Portfolio_Piece.gblorb tuid: mfaer8850rvaqdoa Portfolio Piece, by Kira John. Release 1 / Serial number 170510 ## Psychomanteum.gblorb tuid: f0e2fae1stvsn6w Psychomanteum, An interactive dare by Hanon Ondricek. Release 1 / Serial number 161029 From Ectocomp 2016. ## Robin_and_Orchid.gblorb tuid: ahhlbqy5f39wd1x Robin & Orchid, an exercise in photojournalism, by Ryan Veeder & Emily Boegheim. Release 4 / Serial number 140602 (source code is in games/source/inform/Robin_and_Orchid_source.txt) ## Roguelike_Goose.gblorb tuid: awahllb90bdpzfv5 Roguelike Goose, by Lizzard. Release 1 / Serial number 200112 ## Rosewood.gblorb tuid: bse2t636ftkc6spj The House at the End of Rosewood Street: an exploration of the uncanny, the abject, and the fantastic, by Michael Thomét. Release 3 / Serial number 131116 (the original competition entry is in games/competition2013/glulx/rosewood/original/Rosewood.gblorb) ## Rover.gblorb tuid: jf5zkjj3jqfllwcn Rover's Day Out, by Jack Welch and Ben Collins-Sussman. Winner of the 2009 IF Competition. Release 12 / Serial number 091116 (the original competition entry is in games/competition2009/glulx/rover/rover.gblorb) ## Safe.gblorb tuid: r2n17sh9vty6xojr Safe, an Interactive Puzzle, by Benjamin Wochinski. Release 1 / Serial number 110109 ## SagebrushCactus.gblorb tuid: 44vx0pl3rrfi533s `Mid the sagebrush and the cactus, by Victor Gijsbers. Release 1 / Serial number 100918 (Source code is in games/source/inform/SagebrushCactus-source.zip) ## SamFortunePrivateInvestigator.gblorb tuid: 9afd8nocghwc3trw Sam Fortune - Private Investigator: a transcribed drama, by Steve Blanding. Release 1 / Serial number 090510 ## Scroll_Thief.gblorb Scroll Thief, an Interactive Heist, by Daniel M. Stelzer. Release 2 / Serial number 150729 ## Section1-Awakened.gblorb Section 1 - Awakened, by Yobobs01 Release 1 / Serial number 150812 ## Seeds_Cafe.gblorb Seeds Cafe, an Interactive Romance built (mostly) in 48 hours for QWERHacks 2021, by Amanda Hua and Lane Bohrer. Release 1 / Serial number 210206 ## Shapes.zip Shapes: an Interactive Surrealism, by DG Ware Company. Release 12 / Serial number 000001 Archive includes Glulx game file, a solution and a map. ## SignalError.gblorb tuid: 32id49lmaviphkas Signal Error: Tongue-in-cheek glitch correction, by Joel N. Webster. Release 5 / Serial number 111116 ## Six.zip tuid: kbd990q5fp7pythi Six, by Wade Clarke. Release 6 / Serial number 200914 Archive includes the story file, instruction manual, map, cover artwork and release history. (source code is in games/source/inform/six_source.zip and the original competition entry is in games/competition2011/glulx/six/original/) ## Smitten_Kittens.gblorb tuid: qv5n205afbmzm03r Smitten Kittens, by Jacqueline A. Lott. ## Someone_Keeps_Moving_My_Chair.gblorb Someone Keeps Moving My Chair, by Ryan Veeder. Release 1 / Serial number 150116 ## Spaceship.zip tuid: 3d3z2tvvqmnjup1 Spaceship! A Collaborative Interactive Fiction by The Guardian's Gamesblog Community. Release 2 / Serial number 090928 ## Speed_Racer.gblorb Speed Racer, by Stephanie Clements. Release 1 / Serial number 190617 ## Spellbound.gblorb tuid: 5fa4qdo3qakotbup Spellbound, by Adam Perry. Release 1 / Serial number 160728 ## SpirI7wrak.zip tuid: ypsjk6l0yep49kot SpirI7wrak, an Inform 7 port of Daniel S. Yu's "Spiritwrak", ported by Otis T. Dog. Release 1 / Serial number 141218 Archive contains Glulx game file and Inform 7 source code. (the original game is in games/zcode/spirit.z5) [file is linked to games/source/inform/SpirI7wrak.zip] ## Sub_Rosa.gblorb tuid: 73nvz9yui87ub3sd Sub Rosa: The Seven Deceits of Confessor Destine, by Joey Jones and Melvin Rangasamy. Release 2 / Serial number 160324 (the original competition entry is in games/competition2015/Sub Rosa/) ## Superluminal_Vagrant_Twin.gblorb Superluminal Vagrant Twin, a text-only space sim, by C.E.J. Pacian. Release 6 / Serial number 160316 ## TacoFiction.gblorb Taco Fiction, an interactive heist, by Ryan Veeder. Release 1 / Serial number 130422 (the original competition entry is in games/competition2011/glulx/taco/) ## Terminator_Chaser.gblorb tuid: sp39b1kzzbb1a8nw Terminator Chaser, an Interactive Sabotage, by Bruno Dias. Release 2 / Serial number 150315 ## The_Ascent_of_the_Gothic_Tower.gblorb tuid: dlutvnw8azuqvq2e The Ascent of the Gothic Tower, by Ryan Veeder. Release 1 / Serial number 140831 ## The_Big_Fall.zip tuid: mcap0dgcutsi2rk The Big Fall, an Interactive Mystery, by Daniel River. Release 2 / Serial number 210814 ## The_Box.gblorb tuid: pkubqzkvhqolbcy9 The Box, An Interactive Puzzler by Jordan Jones. Release 2 / Serial number 170813 ## The_Crew.gblorb tuid: 453ulfx507dz1xj9 The Crew, an interactive horror short story by Olaf Nowacki. Release 6 / Serial number 211102 ## The_Eleusinian_Miseries.gblorb tuid: 6gspor90p8s1s1b The Eleusinian Miseries, an Interactive Farce, by Mike Russo. Release 3 / Serial number 201227 (the original competition entry is in games/competition2020/Games/The Eleusinian Miseries/) ## The_Exigent_Seasons.gblorb tuid: x5ueu1q2uryz2x4w The Exigent Seasons: How will you steer the autonomous city-state of Valdara? by Jason Love. Release 1 / Serial number 210827 ## The_Familiar.gblorb tuid: j40skyw17n3uxsrm The Familiar, by Stickscoder. Release 1 / Serial number 200702 ## The_Fourth_Riddle.gblorb tuid: cwc4m6pv3lrar9bs The Fourth Riddle, by reconditarmonia. Based on Puccini's opera Turandot. Release 1 / Serial number 181228 ## The_House_of_Mystery.zip tuid: 8hhjm6cul2qtxim The House of Mystery, An Interactive Fantasy by James G. Lynch. Version 1.1.3. Includes Inform 7 source code. Release 5 / Serial number 180929 [file is linked to games/source/inform/The_House_of_Mystery.zip] ## The_Inform(al)7_Abbreviated.gblorb The Inform(al)7 Abbreviated Self Tutorial, by Jim Wilbur. Release 1 / Serial number 150706 ## The_Island_of_Doctor_Wooby.gblorb tuid: oyan3cgtl1vj8qhg The Island of Doctor Wooby, a PetJam entry about dinosaurs, by Ryan Veeder. Release 1 / Serial number 150811 ## The_Laughing_Gnome.gblorb tuid: 97yd0v6o1qerclpm The Laughing Gnome, by Teaspoon. Release 2 / Serial number 160212 ## The_Legend_of_Zelda-A_Text_Adv.gblorb The Legend of Zelda: A Text Adventure, by Overworld. Release 1 / Serial number 200503 ## The_Origin_of_Madame_Time.gblorb tuid: o1vxrdu6kmr3sce The Origin of Madame Time, by Brian Rushton. Release 2 / Serial number 190902 (the original competition entry is in games/competition2018/The Origin of Madame Time/) ## The_Outcasts.gblorb The Outcasts. An Interactive Sci-fi by Dmitry Ivanushko. Release 1 / Serial number 170312 ## The_Storm.gblorb tuid: pdeztll2c9m0a4uo The Storm, a Self-portrait by Stéphane F. The English version of « La Tempête » released for the French comp 2018. Translation by Stéphane F. and Jack Welch. Release 2 / Serial number 190107 ## TheAbbey.gblorb tuid: fonw10h80p0sxx9r The Abbey, a medieval murder mystery, by Steve Blanding. Release 1 / Serial number 080626 ## TheHours.gblorb tuid: oru7cthwzbdenled The Hours, release 3, by Robert Patten. (the original competition entry is in games/competition2011/glulx/hours/original/) ## TheHouseOfFear.gblorb The House of Fear, or, Loplop Introduces the World, a Hermetic Journey, by Colleen Boye. Release 1 / Serial number 111109 (a text only version is in games/zcode/TheHouseOfFear.zblorb) ## TheLibrary.gblorb tuid: wj7vrxythsmc7dmz The Library, a Geocache Puzzle, by Trekkie101. Release 3 / Serial number 141212 ## TheLostIslandsOfAlabaz.zip tuid: 2gh8bselanlyh6g The Lost Islands of Alabaz, an interactive children's story by Michael Gentry. Release 2 / Serial number 110524 (the original competition entry is in games/springthing/2011/TheLostIslandsOfAlabaz.zip) ## TheMuseum.gblorb tuid: sfgaszp8e63v8dtm The Museum, a comedic tale of horror, by Andreas Jörgensen. Release 1 / Serial number 081128 ## TheRocketManFromTheSea.gblorb tuid: 6lkbwncfsvp77c8y The Rocket Man from the Sea, a Pulp Scifi Story, by Janos Honkonen. Release 2 / Serial number 120507 (the original competition entry is in games/springthing/2012/TheRocketManFromTheSea.zip) ## TheSimpleTale.gblorb tuid: ldpvbmfnb8p34cp4 The Simple Tale, an interactive tale through a twisted universe, by Harvey. Release 4 / Serial number 121216 ## TheSkyCrane.gblorb The Sky Crane, by WHARRGARBLSMURF. Release 1 / Serial number 160602 ## TheSpyWhoAteLunch.gblorb tuid: tb6nw59pkoz6fldb The Spy Who Ate Lunch, an Interactive Parody, by Robert Rothman. Release 1 / Serial number 120102 ## TheSpyWhoAteLunch_Cheatbook.pdf tuid: tb6nw59pkoz6fldb Cheatbook for The Spy Who Ate Lunch, by Robert Rothman. ## TheSpyWhoAteLunch_ConversationGuide.pdf tuid: tb6nw59pkoz6fldb Guide to conversation in The Spy Who Ate Lunch, by Robert Rothman. ## ThePhoenixMove.gblorb The Phoenix Move, by Daniele Giardini. Release 1 / Serial number 080821 ## TheThiefOfWovenWoods.gblorb The Thief of Woven Woods, by Arielle Shander. Release 1 / Serial number 110513 ## TheTinyHouse.ulx The Tiny House, by Dan Doyle III. Release 1 / Serial number 091210 ## The_Absence_of_Law.gblorb tuid: keqvw9c8p73wzizf The Absence of Law, by Brian Rushton. Release 1 / Serial number 170102 (the original competition entry is in games/competition2017/Absence of Law/). ## The_Lost_Kingdom_of_Codetopia.gblorb tuid: 3ghvltutgmuf6igl The Lost Kingdom of Codetopia, by Bits Blair. Release 1 / Serial number 171113 ## The_Lost_Mountain.gblorb tuid: ihlqj8mgh4hjxpth The Lost Mountain. A meditation by Greg Frost. Release 1 / Serial number 210228 ## The_Mary_Jane_of_Tomorrow.gblorb tuid: 27ztb4iulm9l7sqe The Mary Jane of Tomorrow: Fanfic for Steph Cherrywell's Brain Guzzlers From Beyond! by Emily Short. Release 1 / Serial number 160605 ## The_Realm_of_Aoria.gblorb tuid: rd5j1r1mitrcul1o The Realm of A'oria, by Sylen. Release 1 / Serial number 161205 WARNING: Contains adult content. ## The_Time_Machine.gblorb tuid: 2w92cgs5h92lcp5 The Time Machine, a Text Adventure by Bill Maya. Release 3 / Serial number 210627 ## The_Train_To_Abaddon.gblorb tuid: ymh3eyebvngxkf The Train To Abaddon, a Tale of a Runaway Locomotive, by Marshal Tenner Winter. Release 1 / Serial number 141107 ## Thief.gblorb tuid: rzlf56h622r8w2is Thief, a Pokemon Text Adventure, by Vociferocity. Release 1 / Serial number 140111 ## Time_Capsule.ulx A Time Capsule, by MA Rugayan. Release 1 / Serial number 201005 ## Today_is_the_Same_as_Any_Other.gblorb tuid: 9z8mha263l4i4yux Today is the Same as Any Other, another tale from the Bunker, by Adam Wasserman, Release 1 / Serial number 190518 ## To_Hell_in_a_Hamper.gblorb tuid: 6d9dfn2akcrlq1bu To Hell in a Hamper, An Interactive Adventure Story, by J. J. Guest. Release 2 / Serial number 191217 (an Adrift version is in games/adrift/ToHellInAHamper.zip, and a TADS version is in games/tads/hamper.gam) ## Transparent.gblorb tuid: 3zp2urrzm9j9f1bx Transparent, an interactive exploration, by Hanon Ondricek. Release 7 / Serial number 150401 (the original competition entry is in games/competition2014/Transparent/Transparent.gblorb) ## TransparentM.gblorb tuid: 3zp2urrzm9j9f1bx Transparent, an interactive exploration, by Hanon Ondricek. Release 7 / Serial number 150626 This version has no sound, for use on mobile phones or other small devices. ## Trial_of_the_Inuop.gblorb tuid: p0n13h7xih1rkrpc Trial of the Inuop, an Interactive Puzzler by Jordan Jones. Release 1 / Serial number 170813 ## Trollslayer.gblorb tuid: ln7nb470z34dpcc Trollslayer, a Places and Predators Adventure, by Grunion Guy. Release 1 / Serial number 151112 ## Try_Again.gblorb Try Again, by Tom Devereaux. Release 1 / Serial number 160922 ## UMW.gblorb tuid: f7fx44x2jw0dvqqm Life of a UMW student, by Daley Jennings and Kat Raffa. Release 1 / Serial number 200426 (source code is in games/source/inform/UMW.zip) ## Uncle_Clems_Will.gblorb tuid: x1494bewk9spz6v Uncle Clem's Will, an old man's final wishes, by Tony Rudzki. Release 1 / Serial number 200425 ## Underground.zip tuid: 2pdvzl4wlmq14gq7 Underground, an interactive fantasy, by phlegethon. Release 2 / Serial number 191215 This zip file contains both Z-code and Glulx versions, as well as cover art and an audio file. [file is linked to games/zcode/Underground.zip] ## UnscientificFiction.gblorb tuid: visgp8mtw1wjlrx5 Unscientific Fiction, by Tom Tervoort. "A very, very soft science fiction IF in which you are abducted by an alien spaceship and must find a way to get back home." Release 2 / Serial number 090803 ## Vain_Empires.gblorb tuid: o2ghqa7oal5f3y0z Vain Empires, an interactive memoir, by Thomas Mack and Xavid. Release 2 / Serial number 210223 (the original competition entry is in games/competition2020/Games/Vain Empires/) ## ValleyOfSteel.gblorb tuid: db6c75apz9jw2ik3 Valley of Steel, a tale of the surveillance society, by The Custodian of . Release 3 / Serial number 140330 ## Vampire_Ltd.gblorb tuid: 8bemrzx5qbg477f3 Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It), by Alex Harby. Release 4 / Serial number 210129 (the original competition entry is in games/competition2020/Games/Vampire Ltd/, and source code is in games/source/inform/Vampire_Ltd.txt) ## Walking.gblorb tuid: exsyu7vmcf014dwz Walking, by John C. Knudsen. Release 1 / Serial number 200626 ## Wand.ulx tuid: 2jil5vbxmbv8riv1 The Wand by Arthur DiBianca. Release 2 / Serial number 171118 (The original competition entry is in games/competition2017/The Wand/) ## What_Heart_Heard_of_Ghost_Guessed.gblorb tuid: nob419tqvifcsqwd What Heart Heard Of, Ghost Guessed, by Amanda Walker. Release 1 / Serial number 211117 (the original competition entry is in games/competition2021/Games/What Heart Heard Of Ghost Guessed/) ## Winter_Storm_Draco.gblorb tuid: yeriagiwygnuvbhh Winter Storm Draco, an interactive documentary, by Ryan Veeder. Release 1 / Serial number 150928 ## Wisher_Theurgist_Fatalist.gblorb tuid: 8ovhr7mn59aut5qm Wisher, Theurgist, Fatalist. A Weird Textual Fiction, by Xavid. Release 4 / Serial number 160708 ## ZorkI7.ulx Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes and updated by Jay Midura. Release 4 / Serial number 190920 (Source code is in games/source/inform/ZorkI7.zip) ## aafn.ulx tuid: eztkx2jokgnkpfte An Apple From Nowhere, by Steven Carbone, aka Brendan Barnwell. Post-competition release. (the original competition entry is in games/competition2001/glulx/aafn/aafn.ulx) ## advent.blb tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Compiled under Glulx by Simon Baldwin, incorporating Simon's GToolBar toolbar extenstion. Release 5 / Serial number 961209 ## advent.ulx tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited", and compiled under Glulx Inform by Andrew Plotkin. Release 5 / Serial number 961209 ## atc.ulx ATC, an interactive aviation. Written by Jesse McGrew, based on the Unix version of the game by Ed James. ## a-long-drink.gblorb tuid: vrxmz58qi6ef6si A Long Drink, an Interactive Mystery, by Owen Parks. Release 7 / Serial number 150214 ## balances.blb tuid: x6ne0bbd2oqm6h3a Balances, an Interactive Short Story. Originally written by Graham Nelson and ported to Glulx/GWindows by L. Ross Raszewski. Release 5 / Serial number 961216 (the original Z-code version is in games/zcode/Balances.z5) ## being_there.zip Being There, an experimental work of interactive fiction about existence and Korea, by Jordan Magnuson. Release 6. ## btyt.gblorb tuid: h9x354wyakeeanik Bigger Than You Think, an interactive riff, by Andrew Plotkin. Release 4 / Serial number 130101 ## chlorophyll.gblorb tuid: fylzkxxyxjvoya6 Chlorophyll, a Sci-Fi Puzzle Adventure, by Steph Cherrywell. Release 1 / Serial number 150212 ## chnlsurf.ulx tuid: 1f3fz8kasbpe7mlm Channel Surfing, an Interactive Fiction by Mike Vollmer. Release 2 / Serial number 081122 (the original competition entry is in games/competition2008/glulx/chnlsurf/chnlsurf.ulx) ## comp01tr.ulx tuid: in8qgul2dnszk543 Comp01ter Game: N0n C0mp0s Ment1s, by Austin Thorvald, aka Brendan Barnwell. Release 2001 / Serial number 012001 (the original competition entry is in games/competition2000/inform/comp00tr/comp00tr.z5) ## cragne.gblorb tuid: 4x7nltu8p851tn4x Cragne Manor, an Anchorhead tribute, by various authors. Release 10 / Serial number 181208 ## darkness.zip tuid: zll159j3yve208xq Darkness, by Richard Otter. Originally written in ADRIFT and ported to Inform. Release 3 / Serial number 130704 (the ADRIFT original is in games/adrift/darkness.zip) ## delphinas-house.gblorb tuid: 252f3ld2sfs1o5sx Delphina's House, an Interactive Flight of Fancy, by Alice Grove. Release 1 / Serial number 150214 ## douchebag.gblorb tuid: hqpn4eyj3twe5dn3 Douchebag, an Existential Adventure, by William Mathieson. Release 1 / Serial number 150117 ## down-the-serpent-and-the-sun.gblorb tuid: jwj9zj64g3pcckoc Down, the Serpent and the Sun: an Anatomy, by Chandler Groover. Release 1 / Serial number 150214 ## dptmb2aa.ulx Don't Push The Mailbox 2 And Aisle, a poor man's PUTPBAA, by Ralfe Rich. Release 1 / Serial number 200324 ## dragon.zip tuid: sjiyffz8n5patu8l Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. Release 2 / Serial number 040211 (a plain-text Z-code version is in games/zcode/dragon.zip, and a RISC OS version is in games/archimedes/dragon.zip) ## dragons-pass.zip tuid: 1y379i24mnbvgft Dragon's Pass, an interactive episode by Wade Clarke. Release 1 / Serial number 211111 ## duel.zip tuid: zkbp7ygz2uafxr1c The Duel that Spanned the Ages, Episode 1: The Age of Machines, by Oliver Ullmann. Release 2 / Serial number 100403 (the original competition entry is in games/competition2009/zcode/duelthatspanned/duel.z8) ## endless-sands.gblorb Endless Sands, by Hamish McIntyre. Release 1 / Serial number 150215 ## endling.blb tuid: ms15e48egclycv3 The Endling Archive, by Kazuki Mishima. Release 0 / Serial number 090217 ## enterprise.blb tuid: ld1f3t5epeagilfz The Enterprise Incidents: A Middle School Fantasy, by Brendan Desilets. Release 2 / Serial number 020428 (an earlier Z-code version is in games/zcode/) ## further.gblorb Further, a color-coded existential tangle, by Will Hines. Release 5 / Serial number 150117 (the original competition entry is in games/competition2013/zcode/further/further.zblorb) ## glkchess.zip tuid: kes9n0ngcurwzw4t Glk Chess, by Simon Baldwin. A port of the chess playing program MSCP 1.2 (by Marcel van Kervinck) to Glulx. (source code is in games/source/inform/glkchess_src.zip) ## glkebook.blb tuid: fvdk7bfed2nxtrab GlkeBook, a PalmOS pdb DOC format eBook reader, by Simon Baldwin. (source code is in games/source/inform/glkebook_src.zip) ## glkebook_mitty.pdb tuid: fvdk7bfed2nxtrab A short story example eBook, for use with GlkeBook. ## headache.gblorb tuid: 14qjb3ersoyn4efx A Killer Headache, a Distasteful Situation, by Mike Ciul. Release 3 / Serial number 121231 (the original competition entry is in competition2012/glulx/headache/headache.gblorb) ## hobbit.blb tuid: pejw8j7qote04e6m The Hobbit - The True Story. "A somewhat juvenile parody of Tolkien's Hobbit", ported and extended by Darren Bane from an MS-DOS adventure by Milbus Software. Release 1 (2001-09-11) ## illum.gblorb tuid: g4uj2rf4a66ko1t8 Illuminismo Iniziato, an Interactive Illumination by Michael J. Coyne. Release 3 / Serial number 190221 ## lock-key.blb tuid: j1qv39w1ucnlhnms Lock and Key, by Adam Cadre. Version 1.12. ## maybeMakeSomeChange.gblorb maybe make some change (Glulx version), by Aaron A. Reed. Inspired by the Maywand district killings in Afghanistan, 'maybe make some change' explores a frozen battlefield moment from six violently conflicting perspectives. This is a release 1 of a Glulx port of the original web-based version, available circa 2011 at . Release 1 / Serial number 120107 ## moments.r2.gblorb tuid: shoc4djobc3mh3hz Moments out of Time: Renegade Version, by L. Ross Raszewski. Release 1 / Serial number 061113 ## moments2.gblorb tuid: ynz37lk0cotv42c8 Moments out of Time 2: Adventure Type by L. Ross Raszewski. Release 1 / Serial number 070417 (a Windows installer is in games/pc/moments2.exe) ## narco.zip tuid: b67iuep7o6b0kxpm Narcolepsy, by Adam Cadre. Version 1.07. (a package with the machine-independent Glulx game file plus the Windows Glulxe interpreter is in games/pc/narco.zip) ## oppositely-opal.gblorb tuid: z3scyumvgsr75blm Oppositely Opal, by Buster Hudson. Release 1 / Serial number 150214 ## owl-consults.zip tuid: 32u49mceyst7p8ey The Owl Consults, by Thomas Mack, Nick Mathewson, and Cidney Hamilton. Includes a map and walkthrough. Release 1.02 / Serial number 171124 (the original competition entry is in games/competition2017/The Owl Consults/) ## photo201.zip tuid: ju778uv5xaswnlpl Photopia, by Adam Cadre. Version 2.01 (23 March 2002) / Serial number 10274 Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (a Z-Code game file is in games/zcode/photopia.z5, and the original competition entry is in games/competition98/inform/photopia/photopia.z5) [file is linked to games/pc/photo201.zip] ## pytho.blb tuid: spsnevz1br6f2z3v Pytho's Mask, by Emily Short. Release 4 / Serial number 020223 ## rar.gblorb tuid: djq6e46mmow82nx8 Reference and Representation: An Approach to First-Order Semantics. A true tale of early humanity, by Ryan Veeder. Release 1 / Serial number 160423 ## risorg.gblorb tuid: t0pidhghzbo91i12 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 6 / Serial number 171114 (a Z-code version is in games/zcode/risorg.zblorb, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) ## roil.zip A Roiling Original: Squeeal! A Sequel! by Andrew Schultz. Release 3 / Serial number 150327 Archive includes the game file, source code, release notes, a walkthrough and a map of the Store P area. (the original competition entry is in games/springthing/2013/roil.zip) [file is linked to games/source/inform/roil.zip] ## sanctum.ulx tuid: ci27flu6hnscbk43 Sage Sanctum Scramble, a game by Arthur DiBianca. Release 2 / Serial number 201205 (the original competition entry is in games/competition2020/Games/Sage Sanctum Scramble/) ## sensory.tar.z tuid: 0ulrnusrwihmwefi Sensory Jam, a demo Glulx game with graphics and sound. Archive includes plain Glulx game file plus resources as separate files. Release 4 / Serial number 000329 ## sensory.blb tuid: 0ulrnusrwihmwefi Sensory Jam, a demo Glulx game with graphics and sound. Blorb file containing the game and all its resources. Release 4 / Serial number 000329 ## sensory.ulx tuid: 0ulrnusrwihmwefi Sensory Jam, a demo Glulx game with graphics and sound. Plain Glulx game file. Release 4 / Serial number 000329 (source code is in games/source/inform/sensory.inf) ## sequitur.gblorb Sequitur, an Interactive Chain of Evidence, by by Nigel Jayne. Release 2 / Serial number 140813 ## sheep_here.gblorb tuid: 9pvtudv1p219elp sheep here, by Teaspoon. Release 1 / Serial number 160416 ## shuffling-around.zip Shuffling Around, by Ned Yompus. Release 4 / Serial number 150328 Included are the Glulx game file, Inform 7 source code, a walkthrough, a PDF map, a heat map of relative difficulties of sub-areas, and a logic document describing the trickier puzzles. [file is linked to games/source/inform/shuffling-around.zip] (the original competition entry is in games/competition2012/glulx/shuffling/original/) ## sittm.ulx tuid: 80n9e8st8qjnadcg Stick It To The Man, by H. Joshua Field, aka Brendan Barnwell. Post-competition release. (the original competition entry is in games/competition2001/glulx/sittm/sittm.ulx, and source code is games/source/inform/sittmsrc.zip) ## starlight.gblorb tuid: cbq5wqbxd17krwdn Starlight, by Timothy Laubach. Release 1 / Serial number 151119 (a Z-code version is in games/zcode/starlight.z8) ## tcom_remake.zip A remake of the 1986 text adventure The Colour of Magic, by Delta4, based on the Terry Pratchett novel of the same name. Reconstructed in Inform by David Rogers, with the help of UnQuill (by John Elliott). Archive includes Z-code and Glulx versions, with and without graphics. Release 1 / Serial number 121103 [file is linked to games/zcode/tcom_remake.zip] ## tBLW.zip tuid: mbvatk4n2x2n6x8 The Blood lust Warrior, an Interactive RPG by Zorkfire Games. Release 11 / Serial number 121030 (a Z-code version is in games/zcode/tBLW.zip) ## temple.gblorb tuid: sgas14we0jk2fgse The Temple of Shorgil, by Arthur DiBianca. Release 2 / Serial number 190807 (the original competition entry is in games/competition2018/The Temple of Shorgil/temple_180924.gblorb) ## terminator.gblorb tuid: 2sp5rtcgm7b53m6 Terminator, a Robot Rescue, by Matt Weiner. Release 0 / Serial number 150214 ## timeless.gblorb Timeless, by Wail Alhidir. Release 1 / Serial number 190510 ## ugly-oafs.zip Ugly Oafs. Save Green Terra! Repel the Wrath Pulse! A wordplay game, by Perry Creel. Release 1 / Serial number 150403 Archive includes Glulx game file, source code and hints. [file is linked to games/source/inform/ugly-oafs.zip] (the original competition entry is in games/competition2014/Ugly Oafs/Ugly Oafs.gblorb) ## uie.gblorb tuid: 9ubap6jll9bkctt1 Under, In Erebus, by Brian Rapp. Release 2 / Serial number 101122 (the original competition entry is in games/competition2010/glulx/inerebus/inerebus.gblorb) ## wof.zip tuid: cn94bhjvsj4245ze Works of Fiction, by Jean Benoit Ferrant. Release 1 / Serial number 100515 [file is linked to games/source/inform/wof.zip] ## word.zip Word of the Day, post-IFComp2017-release, by Richard Otter. Release 2 / Serial number 171129 (the original competition entry is in games/competition2017/Word of the Day/) ## words.zip tuid: lckqxohonrcvh4nt Words of Power, by Stark Springs. Release 4 / Serial number 021229 Archive includes the Glulx game file, as well as a book and a diary in PDF format. ## words-ns.zip tuid: lckqxohonrcvh4nt Words of Power, by Stark Springs. Release 4 / Serial number 021229 Archive includes the Glulx game file, as well as a book and a diary in PDF format. This version of the game file does not include any sound. ------------------------------------------------------ # if-archive/games/glulx/french: This directory contains French games in Glulx format. The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system. ## ekphrasis.blb tuid: dkx1r6fivxc1j3u7 Ekphrasis, les Aventures de Gilbert Fontenelle, by Le Jibe. Release 0 / Serial number 050718 ## lieuxcommuns.blb tuid: utd2or64zwqfaa7 Lieux communs, une serie d'aventures hors du temps. Written by JB Ferrant, Samuel Verschelde, Eric Forgeot, Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft: The Commonplace Book Project 2007. (a Z-code version is in games/zcode/french/lieuxcommuns.z8, source code is in games/source/inform/french/lieuxcommuns_src.zip and a solution is in solutions/lieuxcommuns.rec) ## sarvegne.blb Sarvegne, une visite qui conduit loin, by Eric Forgeot. Release 2 / Serial number 061101 (a Z-code version is in games/zcode/french/sarvegne.z5, source code is in games/source/inform/french/sarvegne_source.txt and a solution is in solutions/sarvegne-solution.rec) ## scarabeekatana.blb Le Scarabee et le Katana, une aventure rapide, by Eric Forgeot. Release 3 / Serial number 070906 (a Z-code version is in games/zcode/french/scarabeekatana.zblorb, and source code is in games/source/inform/french/scarabeekatana_source.txt) ## templefeu.blb Le Temple de Feu, une aventure dans une vallee lointaine, par Eric Forgeot. Release 3 / Serial number 070731 (a Z-code version is in games/zcode/french/templefeu.z5, source code is in games/source/inform/french/templefeu.inf and a solution is in solutions/templefeu.zip) ------------------------------------------------------ # if-archive/games/glulx/german: This directory contains German games in Glulx format. The games here can be played with the Glulxe interpreter; look in programming/glulx for a version for your system. ## DerGarten.gblorb tuid: 1e3gm3sacvyg9nwr Der Garten: Der Aufenthalt in einem traumhaften Garten, von Carsten Kreysler. Release 10 / Serial number 110504 ## Der_kleine_Halbling.zip Der kleine Halbling (Glulx), ein Remake des Grafik-Adventures für den VC-20 aus dem Jahre 1985 von Ingo Frick und Frank Gerbig. Release 14 / Serial number 181019, veröffentlicht unter GPLv3. Die Datei enthält das Spiel, eine Karte, die Lösung und den Quellcode. (Die nur-Text Z-code-Version befindet sich unter games/zcode/german/Der_kleine_Halbling.zip) ## Der_onirische_Garten.gblorb tuid: 1fycm6w3k3eej3dl Der onirische Garten, die erste Prüfung der Strixen, von Dara. Release 1 / Serial number 180510 ## Der_Tod_des_Matthias_Claudius.gblorb tuid: nnfwx430zad2k99z Der unsägliche und vermeidbare Tod des Matthias Claudius. Eine Geschichte über das Leben, das Sterben und das, was dazwischen liegen könnte, von Christian Holmok. Release 3 / Serial number 180730 ## Ein_spaeter_Besuch.gblorb Ein später Besuch, ein Textadventure von Markus Witzmann. Release 2 / Serial number 191013 ## Jaeger.zip tuid: 1b6ba7ryw2q7eup Jaeger der heiligen Steine, ein Abenteuer in Raum und Zeit von Heiko Spies. Release 1 / Serial number 210701 "Jäger is a classic text adventure in german language and pays homage to the Sci-Fi pop culture of the late 1970s." ## Morgen_wird_Klausur_geschrieben.gblorb Morgen wird Klausur geschrieben, von Lorenz Bulin. Release 1 / Serial number 170430 ## PataNoir-EinUnvergleichliche.gblorb PataNoir - Ein unvergleichlicher Kriminalfall. English original by Simon Christiansen, and translated into German by Marius Müller. Release 2 / Serial number 131202 (the English original is in games/glulx/PataNoir.gblorb) ------------------------------------------------------ # if-archive/games/glulx/german/old: ## Der_Tod_des_Matthias_Claudius-r1.gblorb Der unsägliche und vermeidbare Tod des Matthias Claudius. Eine Geschichte über das Leben, das Sterben und das, was dazwischen liegen könnte, von Christian Holmok. Release 1 / Serial number 170328 ## Der_Tod_des_Matthias_Claudius-r3-s171010.gblorb Der unsägliche und vermeidbare Tod des Matthias Claudius. Eine Geschichte über das Leben, das Sterben und das, was dazwischen liegen könnte, von Christian Holmok. Release 3 / Serial number 171010 ## Ein_spaeter_Besuch-r1.gblorb Ein später Besuch, ein Textadventure von Markus Witzmann. Release 1 / Serial number 190626 ## Morgen_wird_Klausur_geschrieben-s170423.gblorb Morgen wird Klausur geschrieben, von Lorenz Bulin. Release 8 / Serial number 170423 ------------------------------------------------------ # if-archive/games/glulx/italian: ## Beyond.zip tuid: 80s6vtj6yjwmt7sn Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Graphical version. Release 5 / Serial number 100115 (a text-only version is in games/zcode/italian/Beyond_txt.zip, a Windows installer is in games/pc/italian/Beyond.exe, an English version is in games/glulx/Beyond.zip, and the original competition entry is in games/competition2005/glulx/beyond/) ## LaPietraDellaLuna_grx.zip La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Z-code version is in games/zcode/italian/LaPietraDellaLuna_txt.zip, a Windows installer is in games/pc/italian/LaPietraDellaLuna.exe, and source code is in games/source/inform/italian/LaPietraDellaLuna_src.zip) ## Manca_Solo_Un_Verso_A_Quella_Poesia.zip tuid: pwn78xztd3r0ktmp Manca solo un verso a quella poesia, capitolo 1, del Diavolo dei crocicchi. Versione 2 / Numero di serie 398874 [file is linked to games/zcode/italian/Manca_Solo_Un_Verso_A_Quella_Poesia.zip] ## Slenderman-lIncubo.zip tuid: 8b0w6eukwpeyvgue Slenderman - l'Incubo. Un simpatico (?!) Creepy Game Testuale realizzato da Flavio. Versione 3 / Numero di serie 140721 ## VillaMorgana_grx.zip Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Z-code version is in games/zcode/italian/VillaMorgana_txt.zip, a Windows installer is in games/pc/italian/VillaMorgana.exe, and source code is in games/source/inform/italian/VillaMorgana_src.zip) ## schizo.ulx Schizo - Escape to the Void (text only), by Tommaso Caldarola, an Italian game about schizophrenia. This version does not contain audio and image (audio/image version is schizo.zip). Release 3 / Serial number 180907 ## schizo.zip tuid: w4a5xqvu6hiy7vjg Schizo - Escape to the Void, by Tommaso Caldarola, an Italian game about schizophrenia. Release 2 / Serial number 021012 ## snuff.ulx Snuff Movie, by Tommaso Caldarola, based on a short story by Marco Vallarino. Release 2 / Serial number 180827 WARNING: Contains adult content. ------------------------------------------------------ # if-archive/games/glulx/italian/old: ## snuff-r1.blb Snuff Movie, by Tommaso Caldarola, based on a short story by Marco Vallarino. Release 1 / Serial number 081125 WARNING: Contains adult content. ------------------------------------------------------ # if-archive/games/glulx/old: ## A_Beauty_Cold_and_Austere-r2.gblorb A Beauty Cold and Austere, an Interactive Digression by Mike Spivey. Release 2 / Serial Number 180112 ## A_Beauty_Cold_and_Austere-r3.gblorb A Beauty Cold and Austere, an Interactive Digression by Mike Spivey. Release 3 / Serial Number 180928. ## Alabaster-r1.gblorb Alabaster, a fractured fairy tale by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton and Ziv Wities, and illustrated by Daniel Allington-Krzysztofiak. Release 1 / Serial number 090604 ## BlueLacuna-r3.zip Blue Lacuna, an Interactive Novel, by Aaron A. Reed. Release 3 / Serial number 090304 ## Bullhockey-r1-s181125.gblorb Bullhockey!, by Bill F Lindsay. Release 1 / Serial number 181125 ## Bullhockey-r1-s181218.gblorb Bullhockey!, by Bill F Lindsay. Release 1 / Serial number 181218 ## Bullhockey-r1-s181220.gblorb Bullhockey!, by Bill F Lindsay. Release 1 / Serial number 181220 ## Bullhockey-r1-s190103.gblorb Bullhockey!, by Bill F Lindsay. Release 1 / Serial number 190103 ## Checkpoint-r1.zip Checkpoint, by Daniel River Release 1 / Serial number 200506 Archive includes Glulx game file, manual, and solution. ## Checkpoint-r2.zip Checkpoint, by Daniel River Release 2 / Serial number 200521 Archive includes Glulx game file, manual, and solution. ## CounterfeitMonkey-r6.gblorb Counterfeit Monkey. A Removal, by Emily Short. Release 6 / Serial number 160520 ## CounterfeitMonkey-r7.gblorb Counterfeit Monkey. A Removal, by Emily Short. Release 7 / Serial number 171224 ## CounterfeitMonkey-r8.gblorb Counterfeit Monkey. A Removal, by Emily Short. Release 8 / Serial number 181204 ## CounterfeitMonkey-r9.gblorb Counterfeit Monkey. A Removal, by Emily Short. Release 9 / Serial number 200810 ## Crack_open_a_cold_one-r1-s170706.gblorb Crack open a cold one with the Boiz, by Mikhail Mikheev. Release 1 / Serial number 170706 ## FlexibleSurvival-r28.gblorb Flexible Survival, by Nuku Valente. Release 28 / Serial number 110307 WARNING: Contains adult content. ## NecronsKeep-r2.gblorb Necron's Keep, an interactive roll playing game, by Dan Welch. Release 2 / Serial number 110101 ## NecronsKeep-r3.gblorb Necron's Keep, an interactive roll playing game, by Dan Welch. Release 3 / Serial number 180120 ## NoSignShouldRemainInert-r2.zip No Sign Should Remain Inert, by Lucila Mayol. Release 2 / Serial number 180606 ## Six-r4.zip Six, by Wade Clarke. Release 4 / Serial number 120805 Archive includes the story file, instruction manual, map, cover artwork and release history. (source code is in games/source/inform/six_source-r4.zip and the original competition entry is in games/competition2011/glulx/six/original/) ## Six-r5.zip Six, by Wade Clarke. Release 5 / Serial number 170723 Archive includes the story file, instruction manual, map, cover artwork and release history. (source code is in games/source/inform/six_source.zip and the original competition entry is in games/competition2011/glulx/six/original/) ## The_Big_Fall-r1.zip The Big Fall, an Interactive Mystery, by Daniel River. Release 1 / Serial number 210624 ## The_Big_Fall-r2-s210711.zip The Big Fall, an Interactive Mystery, by Daniel River. Release 2 / Serial number 210711 ## The_House_of_Mystery-r4.zip The House of Mystery, An Interactive Fantasy by James G. Lynch. Release 4 / Serial number 180608 ## The_Realm_of_Aoria-r1-s160412.gblorb The Realm of A'oria, by Sylen. Release 1 / Serial number 160412 WARNING: Contains adult content. ## To_Hell_in_a_Hamper-r1.gblorb To Hell in a Hamper, An Interactive Adventure Story, by J. J. Guest. Release 1 / Serial number 170412 (an Adrift version is in games/adrift/ToHellInAHamper.zip, and a TADS version is in games/tads/hamper.gam) ## ZorkI7-r3.ulx Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes. Release 3 / Serial number 080504 ## illum-r1.gblorb Illuminismo Iniziato, an Interactive Illumination by Michael J. Coyne. Release 2 / Serial number 180228 ## illum-r2.gblorb Illuminismo Iniziato, an Interactive Illumination by Michael J. Coyne. Release 2 / Serial number 181001 ## risorg-r4.ulx Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 (a Z-code version is in games/zcode/old/risorg-r4.z8, source code is in games/source/inform/risorg_src.zip, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) ## risorg-r5.ulx Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 5 / Serial number 171024 (a Z-code version is in games/zcode/old/risorg-r5.z8, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) ------------------------------------------------------ # if-archive/games/glulx/spanish: ## Alien.zip ALIEN: La Aventura, by Alpha Aventuras. Revision 1 / Numero de serie 081124 ## Dracula_La_Primera_Noche.zip tuid: qbk3fo0jcawo1j7h Dracula: Episodio 1, La Primera Noche, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Z-code version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip, and an English version is in games/glulx/Dracula_The_First_Night.zip) ## Dracula2_La_Llegada.zip tuid: capk2kklo697oaip Dracula: Episodio 2, La Llegada, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Revision 3 / Numero de serie 080819 (a Z-code version is in games/zcode/spanish/Dracula2_La_Llegada.zip, and an English version is in games/glulx/Dracula2_The_Arrival.zip) ## La_Noche_del_Ensayo.gblorb tuid: mxkm4l4flvzhj1ih La Noche del Ensayo, un misterio bajo presión de Guillermo Crespi. Versión 1.3, año 2014 / Número de Serie 100122 ## conrumbo.zip tuid: evmzm5hg3vfdvys0 Con Rumbo, by Enrique D. Bosch. Revision 5 / Numero de serie 010527 Archive includes Glulx game file, Inform source code and a walkthrough. [file is linked to games/source/inform/spanish/conrumbo.zip] ## elUltimoHogar.zip Misterio en el Último Hogar. El capítulo olvidado por los Hombres y recordado por los Hobbits. Revisión 2 / Número de serie 021225 (a Z-code version is in games/zcode/spanish/elUltimoHogar.zip) ## hhorcus.zip Homo Homini Orcus, un encuentro interactivo por J. Francisco Martín. Versión 2.5 / Núm. de serie 100818 [file is linked to games/zcode/inform/spanish/hhorcus.zip and games/source/inform/spanish/hhorcus.zip] ## kerulen.zip Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. [file is linked to games/zcode/spanish/kerulen.zip and games/source/inform/spanish/kerulen.zip] ## legado.zip tuid: re1zafio4ovbf2tp El Legado, by Baltasar. Version 2. ## regente.zip tuid: ci15pvph88s6t52f El Anillo Regente, by Baltasar. Revision 3 / Numero de serie 021129 ## rudolphine_rur.zip tuid: yh4zsq3mq4fykxh5 Las Aventuras de Rudolphine Rur, by David Carbonell. Illustrated version of the game. ## rudolphine_texto.zip tuid: yh4zsq3mq4fykxh5 Las Aventuras de Rudolphine Rur, by David Carbonell. Text only version of the game. ------------------------------------------------------ # if-archive/games/glulx/swedish: This directory contains Swedish games in Glulx format. The games here can be played with the Glulxe interpreter, look in programming/glulx for a version for your system. ## drakmagi.blb tuid: wiyoc2qwj3xzgsvq Drakmagi (Dragon Magic), by Johan Berntsson. Release 6 / Serial number 080419 (A z-code version of Drakmagi, without graphics, is in games/zcode/swedish/drakmagi.z5, and a Windows installer for this game is in games/pc/swedish/GlulxDrakmagiVanyar.exe) ## vanyar.blb tuid: 7znbsq85er5hyk6c Vanyar, by Johan Berntsson. Release 1 / Serial number 030613 (A z-code version of Vanyar, without graphics, is in games/zcode/swedish/vanyar.z5, and a Windows installer for this game is in games/pc/swedish/GlulxDrakmagiVanyar.exe) ------------------------------------------------------ # if-archive/games/html: ## Beached_Prelude.zip Beached! (Prelude) V3.0, by Theodore C. Lim and Ewald Bal. ## cya1.zip tuid: 5n71gnyubuiq370z Choose Your Adventure! Version 1.0, by John C. Knudsen. ## Dawn_of_The_Soviet_Ladybirds.zip tuid: b9rktuj3232ndqkh Dawn of The Soviet Ladybirds, version 1.2.6, by Christopher Merriner, using Adventuron. ## DevilsFood.zip tuid: 70wywbixa57vy3sz Devil's Food, by Hanon Ondricek. 3rd place Ectocomp 2014. ## LetsExploreGeography.zip tuid: exjdtu3brwp7240g Let's Explore Geography! Canadian Commodities Trader Simulation Exercise, Release 1.1, by Carter Sande. (The original competition entry is in games/competition2018/Lets Explore Geography Canadian Commodities Trader Simulation Exercise/) ## LoveUnexplored.zip Love Unexplored, by Snoother. Part of RuinJam. ## The-CryptoGame.zip The CryptoGame, by Manan Singh. ## Vourtram.zip The Castle of Vourtram, version 0.94, by Alexandre Torres. Converted from Quest to Javascript. (The original competition entry is in games/competition2017/The Castle of Vourtram/) ## Writers_Are_Not_Strangers.zip tuid: ymgcw4550xf2n6ww Writers Are Not Strangers, by Lynda Clark. ChoiceScript. ## fabledj.zip tuid: r8zabrh0a7rnk0fz Fabled Journey, version 1.0. A minimalist text adventure, by John C. Knudsen. ## house-without-walls.zip tuid: w8gv9isqxu2im99u A House Without Walls, by Dylan Kinnett. ## pageant.zip tuid: ba66ifmij7bolse Pageant, by Autumn Chen. ## portcullis.zip tuid: ee014ekfuc0pje8f Portcullis, by Robin Johnson. ## pumpkin.zip tuid: i8qmnoqxxc00bkge Pumpkin Pie for your soul, by Nils Fagerburg. Ectocomp 2019. ## youre-gone.zip tuid: ajyyc2lfx5is61j8 You're Gone, version 0.2, by Madison Scott-Clary. ------------------------------------------------------ # if-archive/games/html/spanish: ## Memoria.zip tuid: u1ibyqknb2vie6xm Memoria, by Incanus. "A sci-fi tale; you are shipwrecked on a strange planet of vast plains... and with ruthless Hunters on the prowl. Can you learn from The People that it is not enough to 'just' survive?" Version 01.01.01. ## Rastros.zip Rastros, by Incanus. "A short sci-fi tale; you are in charge of an experimental botanical station so you must do some pest control... but, betimes, cleaning the garden's pests can be quite a dangeorus chore." Version 01.01.01. ------------------------------------------------------ # if-archive/games/hugo: This directory contains Hugo game files, which can be used on any machine that runs the Hugo runtime engine. To get the Hugo runtime engine for your favorite system, look in programming/hugo. ## ISH.hex tuid: 1qv4dxqv5aj1894j Escape from Ice Station Hippo, version 1.3, by Jason McWright. ## NMNL.hex tuid: 5q9fhw0z1zc8xmmw Nothing More, Nothing Less, an Interactive Slice of Life written for Emily Short's SmoochieComp 2001 by Gilles Duchesne. Version 1.21 ## Retro-Nemesis.zip tuid: xmiz86oso6afh7ny Retro-Nemesis, version 1.01, by Robb Sherwin. An entry in the 2012 Hugo "Open House" Competition. ## RobbSherwin_Palm.zip A collection of Robb Sherwin's games (A Crimson Spring, Fallacy of Dawn, Necrotic Drift, Pantomime, Retro-Nemesis and Hamurabi) converted to the format of the Palm Hugo interpreter. ## ScavHunt.hex tuid: lyexqef1lqst3dk6 Scavenger Hunt - A Hugo Game and Tutorial, by Gilles Duchesne. (multimedia resource files and annotated source code are in programming/hugo/examples/ScavHuntFull.zip) ## annoy2.hex tuid: y4wmfdfy38vys7s2 Aggravatron: Annoyotron II, written by Ben Parrish. ## cb2.hex tuid: nfkn085r7dejgxi2 The Clockwork Boy 2, by Roody Yogurt and Marius Müller. Release 0.5 / Serial Number 010313 ## clock.hex tuid: 8iw44v7wzo90wumh The Hugo Clock, version 2, by Jason McWright. Written for the Hugo Open House Competition. ## colossal.hex tuid: fft6pu91j85y4acv Colossal Hugo, the original 350 points ADVENT ported to Hugo by Kent Tessman (revised version for Hugo 2.2a). Based on Graham Nelson's Inform port of David Baggett's 1993 TADS reconstruction 'Colossal Cave Revisited' of the 1977 original by Willie Crowther and Don Woods. (source code is in games/source/hugo/colossal.hug) ## dawn.zip tuid: n8ngm7hx5z5e9csz Fallacy of Dawn, by Robb Sherwin. Release 1.07 / Serial number 010930 ## down.hex tuid: qarfemk18j5q1w7c Down, release 4, by Kent Tessman. (source code is in games/source/hugo/down_source.zip, and the original competition entry is in games/competition97/hugo/down/down.hex) ## dragon.zip tuid: htl5pcglo0yjs0cy Dragon Hunt, by Joachim Froholt. ## east.zip tuid: q0cnzr36y6clbtbm East of Eastwood, a short Western scenario by Cardinal Teulbachs serial #10/09/95 (Hugo v1) ## future_boy_demo.zip tuid: v0a4wtgwepxumryc Future Boy!, a superhero adventure by Kent Tessman. Release 1.01 09-18-04 (demo version). Archive includes the game, graphics and sound files, and interpreters for Windows, Macintosh, Linux, BeOS, Palm and PocketPC. ## guilty.zip tuid: g02gj35cieg77y62 Guilty Bastards, a humourous mystery adventure, version 2.09, by Kent Tessman. Contains illustrations and sounds. The archive contains a machine independent Hugo game file, plus graphic and sound data. (a self extracting archive for Windows containing all these files plus the Hugo Engine is in games/pc/guilty.exe) ## guilty.hex tuid: g02gj35cieg77y62 The Hugo game file for Guilty Bastards, version 2.09, for systems where the Hugo Engine does not support graphics and sounds. ## horror.zip tuid: jf43agmy6qvyg1y The Halloween Horror, by Roody Yogurt, release 1. ## hammurabi.zip tuid: 3ccmbybidr9nn1kh Hammurabi, ported to Hugo by Robb Sherwin. Archive includes Hugo game file and source code. [file is linked from games/source/hugo/hammurabi.zip] ## htgessay.hex tuid: zivg418jvhea2hh4 Haunting the Ghosts, by Jason Peter Brown an Interactive Essay on Paul Auster's "The New York Trilogy". Release 0.9d, requires Hugo 2.4 or higher runtime engine. ## htgpics tuid: zivg418jvhea2hh4 The Hugo resource file that contains the graphics for htgessay.hex. Requires a graphical port of the Hugo engine. ## hugozork.hex tuid: 0dbnusxunq7fw5ro Zork I, ported to Hugo by John Menichelli and updated for Hugo 2.5 by Kent Tessman. (source code is in games/source/hugo/hugozork.hug) ## memory.hex tuid: 6qhd03vzceby1wcj Persistence of Memory, second release (15feb99), by Jason Dyer. (the original competition entry is in games/competition98/hugo/memory/memory.hex) ## nextday.zip tuid: gnikmoun9wzacsrn The Next Day, an Interactive Dénouement, by Jonathan Blask. Release 1 / Serial number 130109 ## ndrift.zip tuid: uaxh30z0kh7n8nt3 Necrotic Drift, version 1.03, by Robb Sherwin. This is a graphical text adventure game, and as such requires a minimum resolution of 800x600. It does not support text-only mode. The archive contains a machine independent Hugo game file, plus graphics and music. ## party.hex tuid: ht6lb6z7qnklrv4q Party Arty, Man of La Munchies, by Roody Yogurt. Release 2 / Serial 120111 ## paxless.hex PAXLess, a Quest to the IF Suite, by Royce "Garynar" Odle. Written for the PAX-East Speed-IF competition. ## pirate.hex tuid: zya3mo3njj58hewi Pirate Adventure, the classic Scott Adams game, ported to Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port. (source code is in games/source/hugo/pirate_src.zip, and there are original C64 versions in games/c64/) ## playing.txt How to Play Hugo Games, by Kent Tessman ## pmime.hex tuid: x1qqstrlsa9ocr0j Pantomime, by Robb Sherwin. Release 1.02 / Serial number 060426 (the original Spring Thing entry is in games/springthing/2006/pmime.hex) ## renga.hex tuid: fxdvtfimtdlq9tsu Renga in Four Parts, by Jason Dyer. Release 1 04-07-14 ## scourge.zip tuid: zxgnbkrt8oclvclf A Crimson Spring by Robb Sherwin Release 1.0.04 / Serial number 001206 Graphics and Audio Enabled (a machine independent game file is in games/hugo/scourgdos.hex, and the original competition entry is in games/competition2000/hugo/scourge/scourge.hex) ## scourgdos.hex tuid: zxgnbkrt8oclvclf A Crimson Spring by Robb Sherwin Release 1.0.04 / Serial number 001206 (a graphics-and-audio enabled version is in games/hugo/scourge.zip, and the original competition entry is in games/competition2000/hugo/scourge/scourge.hex) ## spinning.hex tuid: 7ajjwkqi54wcb1u Spinning, by Rob O'Hara. An entry in the 2012 Hugo "Open House" Competition. ## spur.hex tuid: 2grzxvuvyoqgwwf1 Spur, A Western Misadventure by Kent Tessman Release 9 (4dec99), Hugo v2.5 (source code to this file is in games/source/hugo/spur_src.zip) ## squest.zip tuid: lyht0ziynxad6hyk SceptreQuest: The Quest for the Sceptre, serial #10/10/95. Originally written in BASIC by Sean Givan, now ported to Hugo v1 and embroidered by Cardinal Teulbachs. (Sean Givan's original is in games/source/basic/sceptre1.bas) ## teleport.zip tuid: jmtqo0usuq46q3t Teleport Test 0.5, an Interactive Fiction Test Game, from Viridian Development Corporation (Paul Robinson) ## tetris.zip tuid: ohjrdv0wx6cd7zzx Tetris for Hugo 2.5, implemented by Kent Tessman, based on Andrew Plotkin's Inform version "Freefall". This version makes use of colour, graphics, sound and music. (source code is in /games/source/hugo/tetris_source.zip) ## trading.zip tuid: t593d66s20bblqt0 Trading Punches, Part 1 of The Convergence Saga, by Sidney Merk. Version 1.9, Hugo v3.1 / Library 31001 (the original competition entry is in games/competition2004/hugo/trading/ and source code is in games/source/hugo/tpsource.zip) ## tripkey.zip tuid: o1u8axwyir8bzqee Tripkey, version 0.37, by Paul Robinson. "You're in the Control Center, and you just want to find the exit. This will require you obtain the eponymous tripkey, and a few other things along the way." ## waiting.zip tuid: w4wlvriwtsauxf4j Waiting for The End, version 3, by Paul Lee. Archive includes Hugo game file and source code. [file is linked from games/source/hugo/waiting.zip] ## worldbuilder.hex tuid: yq9cjco9088howgp World Builder, release 2, by Paul Lee. Written for the Hugo Open House Competition. ------------------------------------------------------ # if-archive/games/hugo/old: ## dawn-r105.zip tuid: n8ngm7hx5z5e9csz Fallacy of Dawn, by Robb Sherwin. Release 1.05 / Serial number 010930 ------------------------------------------------------ # if-archive/games/ink: ## Choose_Your_Own.zip Choose your own end to the viking world, by Declan Taggart. ## ConversationsWithDeletedNPCs.zip tuid: p4a493ytmxk6l78w Conversations With Deleted NPCs, version 2, by Josh Labelle. ## KitchenTable.zip tuid: tyuh24bze4n3o4tp Kitchen Table, by Gurpegui. ## Minor_Fall_Major_Lift.zip tuid: oustv01dqedkw8nf minor fall MAJOR LIFT, version 1.2, by Lady Isak Grozny. ## Naughty_Neural_Net.zip tuid: avz12jfr9wl0fb4e The Naughty Neural Net, by Julius Tarng. ## Sentry.zip tuid: nmhq7ok8qtuo8ya4 Sentry, version 2, by Josh Labelle. ------------------------------------------------------ # if-archive/games/ink/french: ## ecarlate.zip tuid: i7h3rc49gkvj8i5x La Nageuse Écarlate, by Julien Z / smwhr. ------------------------------------------------------ # if-archive/games/instead: This directory contains games that can be played with the INSTEAD interpreter, see ## 6th.zip tuid: 6havxtjphdnsedwa Sixth City, by Oreolek. ## promise.zip tuid: c58a1bbkw9s6sceu "A promise" (with music), by Oreolek. ## promise-nomusic.zip tuid: c58a1bbkw9s6sceu "A promise" (no music), by Oreolek. ## quantum-cat.zip tuid: kcvwjbdeb3s0yjt4 Returning the Quantum Cat, version 1.6, by P.Kosyh. English and Russian packed together. ------------------------------------------------------ # if-archive/games/instead/japanese: This directory contains games in Japanese that can be played with the INSTEAD interpreter, see ## quantum-cat_jp.zip tuid: kcvwjbdeb3s0yjt4 Returning the Quantum Cat, version 1.1, by P.Kosyh. ------------------------------------------------------ # if-archive/games/jacl: ## grail.zip The Unholy Grail, by Stuart Allen. Release 2 / build 3 ------------------------------------------------------ # if-archive/games/java: ## AndroidMines.zip Mines version 2011.12.26 for Android. A randomly generated maze exploring game, by James L. Dean. ## JMines.zip tuid: 10lmbbwutsf2m3tt JMines version 2.4, a randomly generated maze exploring game, by James L. Dean. Archive contains Java source code and compile class files. (a C version is in games/pc/CMines.zip, and a Javascript/PDF version is in games/pdf/Mines.pdf) ## MysticalAdventure.zip The Mystical Adventure, by Giacomo Benso. ## PalaceOfShadows.zip tuid: ugxd6kt5ptf4g7kf Palace of Shadows, version 1.0, by Christos Stogiannopoulos. Archive contains Java executables (HTML and console versions), game file, documentation and Java source code. ## bork.zip tuid: 6mj6elhzndvhew99 Bork: The Great Abortion of A Coherent Narrative. Includes Java class files and source code. ## catchamonster.zip Catch a Monster, version 1.0, shareware, by Chris Broadribb. "You are a professional monster catcher called to a suburban house to catch a viscous monster lurking within." ------------------------------------------------------ # if-archive/games/java/spanish: ## 15_meses.zip "15 meses y un día" (15 months and one day), written by Antonia Visiedo, using the Aetheria Game Engine (AGE). "A confusing beginning, from an unexpected perspective, places you in a world that you have to explore, discover and control in order to have justice made. You may go unnoticed, set the record straight or defeat the enemy completely, it's your choice." This game can also be played on-line at ------------------------------------------------------ # if-archive/games/linux: ## CMines.zip A randomly generated maze exploring game, by James L. Dean. Archive contains Linux and Windows executables, plus C source code. [file is linked to games/pc/CMines.zip] (a Java version is in games/java/JMines.zip, and a Javascript/PDF version is in games/pdf/Mines.pdf) ## Realm_of_Obsidian_LinuxWine.zip tuid: tdfnka41n495s99 Realm of Obsidian (Preview Edition) v0.63, with sounds and music, by Amy Kerns. This version is packaged to run under Wine on Linux. (a Windows version is in games/pc/Realm_of_Obsidian.zip) ## Realm_of_Obsidian_NS_LinuxWine.zip tuid: tdfnka41n495s99 Realm of Obsidian (Preview Edition) v0.63, without sounds or music, by Amy Kerns. This version is packaged to run under Wine on Linux. ## adv-crowther.tar.gz Linux x86 and x86_64 binaries of Matthew Russotto's F77 conversion of Crowther's Adventure. The file libg2c.so.0 needs to be placed in the /usr/lib directory (or another directory in $LD_LIBRARY_PATH) before playing! (source code is in games/source/adv_crowther.zip) ## adv440-linux.tgz tuid: fft6pu91j85y4acv Linux executable of the 440 point version of Colossal Cave, built by Mike Arnautov. (source code is in games/source/adv440.tgz) ## adv550_glk_linux.tar.gz tuid: fft6pu91j85y4acv Linux Glk executable of David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), built by Mike Arnautov. (source code is in games/source/advent_acode.tar.gz) ## adv660_glk_linux.tar.gz tuid: fft6pu91j85y4acv Linux Glk executable of Mike Arnatov's 660 point version of Colossal Cave: Adventure4+ version 10.07 (5/9/2001). This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (source code is in games/source/advent_acode.tar.gz) ## adv770-2.07-linux.tgz Linux executable of Mike Arnatov's 770 point version of Colossal Cave, version 2.07 (25mar2013). (source code is in games/source/adv770-2.07-C-src.tgz, a DOS executable is in games/pc/adv770-2.07-dos.zip, and a Windows executable is in games/pc/adv770-2.07-win.exe) ## hlaadvlx.tar.gz tuid: ba6xlbvc9gq3fks9 HLA Adventure, version 3.40, written by Paul Panks. (an MS-DOS version is in games/pc/paul-panks/hlaadv.zip) ## kerkerkruip.deb Kerkerkruip, an IF roguelike, by Victor Gijsbers. Release 9 / Serial number 140419 Debian/Ubuntu Linux package. (a machine independent Glulx game file is in games/glulx/Kerkerkruip.zip, a Windows installer is in games/pc/kerkerkruip.msi, and the original competition entry is in games/competition2011/glulx/kerkerkruip/original/) ## newcastle.tgz The New Castle, version 9.0. Written by Dan Gahlinger, based on Castle, written by Barry Wilks on a VAX/VMS circa 1983. (an MS-DOS version is in games/pc/newcastle.zip, and a Mac OSX version is in games/mac/newcastle.tgz) ------------------------------------------------------ # if-archive/games/mac: ## Adventure.sit tuid: fft6pu91j85y4acv Adventure 2.5.m2, the 430 points version of Colossal Cave by Donald R. Woods (1995), ported by Jacob Munkhammar (C source code is in games/source/Adventure2.5.tar.gz, a DOS executable is in games/pc/advent25.zip, an executable and source code for the Amiga is in games/amiga/adv430.lha = games/source/adv430.lha) ## American_Angst.app.zip tuid: 2fbzd1xf2x18r7y8 American Angst, by m3g1dd0. ## DraculasCastle251.sit tuid: 1skt9achboonsj3u Dracula's Castle, by Al Staffieri Jr. "Defeat the evil vampire, find the treasure hidden on the island, and leave the island with the treasure." Mac Classic executable. ## DraculasCastle251_X.sit tuid: 1skt9achboonsj3u Dracula's Castle, by Al Staffieri Jr. Mac Carbon executable (OS 8 to OS X). ## Dungeon3.2B_MacOSX.zip Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and Pierre Tremblay added the OSX interface. ## Dungeon-Glk.sit.hqx tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface. (source code is in games/source/dungeon-glk.tar.Z) ## Dunjin44.cpt.hqx tuid: rttyslxbpsicwjyc The Dungeons of Dunjin version 4.4, by Magnus Olsson. BinHexed Compact Pro archive. This is not just a port of the MS-DOS game but makes use of the Mac's user interface. ## Enhanced.sea.hqx tuid: wrkyc6e7xdfi5mvp Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler ## HCMacPkg.sit tuid: fft6pu91j85y4acv Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a machine-independent Z-code game file is in games/zcode/HugeCave.z8 and a Windows package is in games/pc/HCWinPkg.zip) ## HuntDark-R4.hqx tuid: mh1a6hizgwjdbeg7 Hunter, in Darkness. A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin) Release 4 / Serial number 991119 (a machine-independent zcode game file is in games/zcode/huntdark.z5; the original competition entry is in games/competition99/inform/huntdark/huntdark.z5) ## Katana.bin tuid: cpjghpdd3q80at2r Katana, version 2.0, by Matt Rohde, in MacBinary format. (a machine-independent TADS game file is in games/tads/katana.gam) ## Katana.hqx tuid: cpjghpdd3q80at2r Katana, version 2.0, by Matt Rohde, in BinHex format. (a machine-independent TADS game file is in games/tads/katana.gam) ## LASH-r11.hqx tuid: frfoh6e7hur2beiu Local Asynchronous Satellite Hookup, by Paul O'Brian Release 11 / Serial number 000806 (a machine independent zcode game file is in games/zcode/LASH.z8, and an MS-DOS executable is in games/pc/LASH.zip) ## LostAdv2.0.2.sit.hqx tuid: hoeipcc1cv04buu1 Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, a compiled game file is in games/tads/lost202g.zip, a DOS executable is in games/pc/lost202.zip) ## MacWes10.sit.hqx tuid: m80jfuxzhsaanewf MacWesleyan: An Everyday Nightmare, version 1.0 TADS adventure by Neil deMause (PC University, the DOS version, is in games/pc/pcu10.zip) ## Modernism.sit.hqx tuid: 20akruitzbk12lv4 Modernism version 1.0, by Jacob Solomon Weinstein includes both "Waiting for Godot" and "No Exit" ## Parade.comment.txt solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer [file is linked to games/pc/parade.txt, to games/tads/Parade.comment.txt, and to solutions/Parade.comment.txt] ## Parade.sit.hqx tuid: wmk9ipzv1qmgspor Everybody Loves a Parade, by Cody Sandifer release 2.3 (a machine-independent TADS game file is in games/tads/Parade.gam, a DOS executable is in games/pc/paradeDOS.zip, and a Windows executable is in games/pc/paradeWin95.zip) ## PolyAventuresMacIntel32Bits_1.16.14.zip Intel 32-bit version of PolyAventures to play 16 games whose sources are found on If-archive: AdventureCastle, BattlesStar, BeyondTesseract, BeyondTitanic, CaveAdventure, Chimaera, CrystalCave, Dinkum, Dungeon, DungeonsOfThuria, Island, MysteryMansion, Napoleon, SoftPorn, SuperNova and World. Need 10.4 or up. MacOS interface by Pierre Tremblay. ## PolyAventuresMacIntel64Bits_1.16.14.zip Intel 64-bit version of PolyAventures to play 16 games whose sources are found on IF Archive: AdventureCastle, BattlesStar, BeyondTesseract, BeyondTitanic, CaveAdventure, Chimaera, CrystalCave, Dinkum, Dungeon, DungeonsOfThuria, Island, MysteryMansion, Napoleon, SoftPorn, SuperNova and World. Need 10.6 or up. MacOS interface by Pierre Tremblay. ## Satyr.app152.sit.hqx tuid: jyvg305atwaugqgv Outside Satyricon Version 1.52, an illustrated text adventure by Ben Sharvy (Crunchy Pickle Software). ## Shade-R3.hqx tuid: hsfc7fnl40k4a30q Shade, a brief story by "Ampe R. Sand" (aka Andrew Plotkin). Release 3 / Serial number 001127 (a machine independent zcode version is in games/zcode/shade.z5, and the original competition entry is in games/competition2000/inform/shade/shade.z5) ## Shelby.sit.bin tuid: ehgrdmftq2kj7cci The Light: Shelby's Addendum. Quest Adventure #3, version 2.1, release 19960901, by Colm A. McCarthy. Macintosh package by Neil K. Guy (tela design). Macbinary format. (a PC executable of this game is in games/pc/shelbypc.zip; a system-independent TADS .gam file is in games/tads/shelby.zip) ## Shelby.sit.hqx tuid: ehgrdmftq2kj7cci Same as above, but BinHex format. ## SmallW3.sit tuid: z6r8cv8lkaw5mp9w Small World release 3, a Miniature Text Adventure by Andrew D. Pontious (a machine-independent TADS game file is in games/tads/SmallW3.gam; the original competition entry is in games/competition96/smallwld/smallwld.gam) ## Sunset_Over_Savannah.hqx tuid: pwyjp54iubdq70p0 Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.4, 8/2/98. (a machine-independent TADS version is in games/tads/savannah.gam, a Windows version is in games/pc/savvanah.zip, and the original competition entry is in games/competition97/tads/savannah/savannah.gam) ## TAG_Advent_Qork.tgz Text Adventure Games 1.0, by Steve Lidie. Contains versions of Adventure and Qork (a modified Zork) from DECUS FORTRAN sources. ## TheDreamSelf_Mac.zip The Dream Self, by Florencia Minuzzi. (a Windows version is in games/pc/TheDreamSelf_Win.zip, and the original competition entry is in games/competition2017/The Dream Self/) ## Transylvania.sit tuid: rxchvdelv5ebduze Transylvania, by Antonio Antiochia for 16-bit Macintoshes only. See games/appleII/penguin/Index for copyright. ## World1.07_OSX.sit tuid: crih2j6niodqy5vj World version 1.07, by J. Doug McDonald, ported to Macintosh OS X (command line only) by Thomas Magle Brodersen. This version includes the ability to save and restore the game, which was missing from the earlier Mac OS 9 Classic port. ## World107.sit tuid: crih2j6niodqy5vj World version 1.07, by J. Doug McDonald, ported to the Macintosh by Thomas Magle Brodersen. This version can save the game to file world.sav, but it cannot restore. (Source code to the DOS/Unix version is in games/source/worldsrc.zip; a DOS executable is in games/pc/world107.zip; an Archimedes port is in games/archimedes/world.spk; an Amiga port is in games/amiga/World_1.07.lha) ## advent.zip Colossal Cave, the original 350 point version, compiled for Mac OS X by Troy Fullwood. ## adventure-11.hqx tuid: fft6pu91j85y4acv Colossal Cave, 550 point version based on the Unix C version by Ken Wellsch Mac version 1.1 by Anthony C. Ard ## babel-31.hqx tuid: z5xgyw0jbt9r3ah1 Babel, release 3.1, by Ian Finley. (a machine-independent TADS version is in games/tads/Babel31.gam, a DOS executable is in games/pc/Babel.exe and the original competition entry is in games/competition97/tads/babel/babel.gam) ## ccr.sit.bin Colossal Cave Revisited v1.0 A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/source/tads/ccr.sit.bin and to games/adventions/mac/ccr.sit.bin] ## ccr.sit.hqx Same as above, but BinHex format. [file is linked to games/source/tads/ccr.sit.hqx and to games/adventions/mac/ccr.sit.hqx] ## chix.hqx tuid: mx72qeuuisvp76qg Chicks Dig Jerks, by Robb Sherwin Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (a machine independent zcode game file is in games/zcode/chix.z5, an MS-DOS version is in games/pc/chix.exe, and the original competition entry is in games/competition99/inform/chix/chix.z5) ## curse.sea tuid: d820qos9xtgcjs8b Curse of Vengeance, release 1.3 TADS adventure by Scott C. McNab ## crystalcave2.2.sit.hqx tuid: 9pzzv7dn4r673u3n Crystal Cave version 2.2. by Kevin O'Gorman based on and intended as a sequel to Colossal Cave (source code, though not the same as this version was compiled with, is in games/source/crystal.tar.gz) ## deepspacedrifter1.0.sit.hqx tuid: k82q3libhff6ks8l Deep Space Drifter, written with TADS by Michael J. Roberts and Steve McAdams (shareware, source code comes with registration) ## dudley.sit.hqx tuid: zr1khxl255lrku78 A Dudley Dilemma version 1.2 by Lane Barrow (a DOS version is in games/pc/dudley.zip; source code is in games/source/agt/dudley_s.zip) ## forever.sit tuid: ko02mwv9oi52qsmm Elizabeth Hawk's Forever Always: a Romance Novel Game, written by Iain Merrick. (the original entry to the RomanceNovelComp is in games/mini-comps/rncomp/, and a machine independent TADS .gam file is in games/mac/forever.zip) ## fourin1.sit tuid: 1dg2yp15g6tm6izy Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, a machine independent TADS .gam file is in games/tads/fourin1.gam, an MS-DOS executable is in games/pc/fourin1.zip, and source code is in games/source/tads/4in1_src.zip) ## frenfive.sit.hqx tuid: 4lyivfptn0eed4a1 The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause (The machine-independent TADS .gam file is available as games/tads/frenfive.gam, a Windows executable in games/pc/frenfive.zip, and the original competition entry is in games/competition97/tads/frenfive/frenfive.gam) ## fren5-2.hqx tuid: lax9p102k6irr1x8 The Frenetic Five vs. Mr. Redundancy Man (The Frenetic Five Epsiode 2), version 1.2, interactive fiction by Neil deMause (The machine-independent TADS .gam file is available as games/tads/fren5-2.zip) ## legend.bin The Legend Lives! v1.0 An Unnkulian Universe Unventure by Dave Baggett Self-extracting archive in MacBinary format. [file is linked to games/adventions/mac/legend.bin] ## legend.hqx Same as above, but in BinHex format. [file is linked to games/adventions/mac/legend.hqx] ## lostny.egg tuid: ptd5vgjvr089dpzr some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause [file is linked to games/pc/lostny.egg and to games/tads/lostny.egg] ## lostny14.sit tuid: ptd5vgjvr089dpzr Lost New York version 1.4, a time-travel TADS adventure by Neil deMause The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Macintosh executable and instructions. (a machine-independent TADS .gam file is available as games/tads/lostny14.gam, and a PC executable is in games/pc/lostny14.zip) ## newcastle.tgz The New Castle, version 9.0. Written by Dan Gahlinger, based on Castle, written by Barry Wilks on a VAX/VMS circa 1983. (an MS-DOS version is in games/pc/newcastle.zip, and a Linux version is in games/linux/newcastle.tgz) ## race13.sit tuid: c1md8z9tnw1nc8yt The Great Archeological Race! version 1.3 TADS adventure by John LaBonney ## rylvania.sea.bin The Horror of Rylvania by D. A. Leary for ADVENTIONS Playable DEMO v1.0, Macbinary format. [file is linked to games/adventions/mac/rylvania.sea.bin] ## rylvania.sea.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/rylvania.sea.hqx] ## saveprinceton20.hqx tuid: x8ai96w31jkizy4n Save Princeton version 2.0 for the Macintosh by Jacob Solomon Weinstein and Karine Schaefer ## sos.sit tuid: 2maagiwhao4ony8p Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts; by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (a DOS executable is in games/pc/sos.zip, source code is in games/source/agt/sos-src.zip) ## underoos.sit tuid: 055wty792vfyamss The Underoos that ate New York! by Gerry Kevin Wilson (a machine-independent TADS .gam file is in games/tads/underoos.gam, a DOS executable is in games/pc/underoos.zip) ## unnk1v301.sit.bin Unnkulian Underworld: The Unknown Unventure version 3.0.1 by D. A. Leary [file is linked to games/adventions/mac/unnk1v301.sit.bin] ## unnk1v301.sit.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/unnk1v301.sit.hqx] ## unnk2v30.sit.bin Unnkulian Underworld II: The Secret of Acme version 3.0 by David M. Baggett [file is linked to games/adventions/mac/unnk2v30.sit.bin] ## unnk2v30.sit.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/unnk2v30.sit.hqx] ## unnkhz10.sit.bin Unnkulia One-Half: The Salesman Triumphant Includes a playable demo of Unnkulia Zero! both games version 1.0, by D. A. Leary [file is linked to games/adventions/mac/unnkhz10.sit.bin] ## unnkhz10.sit.hqx Same as above, but BinHex format. [file is linked to games/adventions/mac/unnkhz10.sit.hqx] ## veritas20.sea.hqx tuid: phnv25a48no14tja VERITAS: A Harvard Game of Interactive Fiction, version 2.0, by James T. Reese (see games/tads/ for a machine-independent TADS .gam file) ## worlds-apart-21.hqx tuid: 1aliwzro4e48mdlt Worlds Apart, an Interactive Fugue, Version 2.1, written by Suzanne Britton. (a machine independent TADS game file is in games/tads/worlds.zip, and a Windows version is in games/pc/worlds.exe) ## zero.sit.hqx tuid: nzydrfu1rl2qkuop Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer. (a machine independent TADS .gam file is in games/tads/zero.gam, a DOS version is in games/pc/zeroDOS.zip, a Windows version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) ## zork-27m.hqx tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork. Macintosh version 2.7M (1.1) by Anthony C. Ard, based on the Unix C version 2.7A ------------------------------------------------------ # if-archive/games/mainframe: Files related to games running on old (pre 1990s) mainframe computer systems. ## hp3000_adv_warp.zip SIMH emulator and disk image for a HP3000 mainframe, including several old text adventures: - WARP, by Rob Lucke and Bill Frolik, written circa 1979. - Adventure / Colossal Cave (350 point version). - Mystery Mansion - Trek 73 To run on Windows, run the batch file "hp.bat", which will start the emulator. At the prompt, enter "HELLO MGR.GAMES" to log in and run the games menu. Note that the emulator should be shut down cleanly to prevent corruption of the emulated disk image: exit the game, then enter "X" at the games menu to log out. Press Ctrl+A to get a "=" prompt, then enter "SHUTDOWN" to shut the emulated system down. Finally enter "quit" to exit the SIMH emulator. This package was put together by Dan Hallock. ## hp3000_src.zip Source code for the tools used in the "hp3000_adv_warp.zip" package. ## WARP WARP, by Rob Lucke and Bill Frolik, written circa 1979. This is the HP3000 binary image: use "hp3000_adv_warp.zip" to play the game on modern systems. ------------------------------------------------------ # if-archive/games/mini-comps: This directory contains files relating to various mini-competitions run via the Usenet group rec.arts.int-fiction. ## sillygame.zip three .html files which contain suggestions from rec.arts.int-fiction to Cardinal Teulbach's requests for characters, locations, and objects which he planned on putting into one big, silly game. The Cardinal then decided he was too busy for the project, so it was handed off to a committee, which got a little done on it, but it died again. Written up and submitted as a source of ideas for the mini-competition by Julian Arnold. ------------------------------------------------------ # if-archive/games/mini-comps/abilitycomp: ## PrisonBreak.zip tuid: vb6swjio5yc96ics Prison Break, by Parham Doustdar, written in JACL. This was the sole entry in David Fisher's AbilityComp 2009. ------------------------------------------------------ # if-archive/games/mini-comps/adrift: ## 3hourcompjul04.zip tuid: bhqff240rfueb6at 4duolnjc42ehvcsc e0bdfxh8bu9qq8mz to56hdydu3sy4b9z z1nfi6a730zkmwzf psgmrqhl9uaxojz8 1bptgrybzviy7zhr All the entries in the July 2004 Three Hour Games Competition: - Briefcase, by Woodfish (1st) - Jailbreak Bob, by David Whyld (2nd) - Zombie Cow, by Amber Rollins-Walker (3rd) - Lost Souls, by Mel S (4th) - Amulet, by Daniel Hielbert (5th) - Shadrick's Travels, by Mystery (6th) - Annihilation of Think.com, by Adam Dundas (7th) ## 3hourcompnov04.zip tuid: v2c0pxbi930j8ogf fsty019gaqyhw7d0 phtdyp2jrd98wr7o 4p09q2k5em5lhr90 7yk9gme40f0a03w1 All the entries in the November 2004 Three Hour Games Competition: - Buried Alive, by David Whyld (1st) - Veteran Experience, by Robert Rafgon (2nd) - We are coming to get you!, by Richard Otter (3rd) - Snakes and Ladders, by Ken Franklin (joint 4th) - The Murder of Jack Morely, by Mystery (joint 4th) - Zombies are Cool, but Not so Cool when they're Eating your Head, by Mel S (6th) ## gameofyear04.zip tuid: thocytw0aj145k3g yxljo2ic2heou67a 79wz5de4ai23z2tu zll159j3yve208xq All the entries in the InsideADRIFT Game of the Year Competition (December 2004): - Paint!!!, by David Whyld (1st) - Shards of Memory, by David Whyld (joint 2nd) - Wax Worx, by Eric Mayer (joint 2nd) - Shadrack's Underground Adventure, by Mystery (4th) - The Curse of DragonShrine, by Mystery (5th) - Darkness, by Richard Otter (6th) ## introcomp05.zip tuid: 2idkmv5l9hkhtgqi c0oc30iqdeafrkow 36i49q6gpzh06bo8 hqkh68uq8xagx9n2 zz69axowzyl0htmh y2bww8my5es5b6u1 1718sio2sfbdytwl rpsg2bg4ycjifv5n All the entries in the ADRIFT Intro Comp 2005: - Silk Road Secrets: Samarkand to Lop Nor, by C. Henshaw (1st) - The Final Question, by David Whyld (joint 2nd) - Murder Mansion, by Reelyor (joint 2nd) - Zack Smackfoot, by Ken Franklin (4th) - Outline, by Robert Rafgon (5th) - Must Escape! by Robert Rafgon (6th) - Rift, by Red-Sith (7th) - Point 2 Point, by C. Henshaw (8th) ## minicomp.zip tuid: sipoyc17k72g7g6g 202tyoigv6ycmnbg b87eumakxhjmhcif dwaaxn6bgnkieene All the entries in the Summer 2003 ADRIFT Mini-Competition: - Diary of a Stripper, by Christopher Cole. - Monsters, by Daniel Hiebert. - Neighbours From Hell, by David Whyld. - Thorn, by Eric Mayer. ## onehourcomp.zip tuid: 0mk8nwinte1t02r7 4wo2z4hj7zxbwon5 ovvjh6d0pqg00aav ujzsjpvaiq8tplcn riz77o8fvxt6m5zt 9s8wfj7oyxghhkxp 9dule5mxqkp54j4c All the entries in the The First ADRIFT One-Hour Game Competition: - The Evil Chicken of Doom!, by Mel S. - The Game To End All Games, by Woodfish. - The Green Princess, by The Invisible Man. - The Haunted House of Hideous Horror, by David Whyld. - Jason vs. Salm, by Sockets. - A Masochist's Heaven, by Monk. - Microbe Willie vs. The Rat, by Jeremy Yoder. - A Monkey Too Many, by Echarin. - The Princess in the Tower, by David Whyld. ## onehourcomp2.zip tuid: 7n0x53dp20zbhq40 fxa2vldxtsjsa7vh All the entries in the The Second ADRIFT One-Hour Game Competition: - Dance Fever USA, by Mel S. - Forum, by Woodfish. - The Saga of Percy the Viking, by David Whyld. ## onehourcomp3.zip tuid: cybwmjh91t5odu6p 9spbj1n6yurq06gr 9vlqvkglsb07ap0q ctx4je15y3895dpw kyz1yk5k5zutk7un y9t4woxaj8h85m9j ro4v5d5qvejma7b5 ftviqrt4poxjjjv4 ebsa2kzl21bwebec hmws2bkb41rh3wsq rsgbbo9qi7y114od All the entries in the The Third ADRIFT One-Hour Game Competition: - Apprentice of the Demonhunter, by The Mad Monk. - The Curse of the Revenge of the Ghost of the Evil Chicken of Doom... Returns!, by Mel S. - Doom Cat!!, by Eric Mayer. - The Farthest Shore, by Stewart J. McAbney. - Forum 2, by Woodfish. - Just My Imagination-Musings of a Child, by Mystery. - The Pyramid of Hamaratum, by KF. - Quest for Flesh, by Daniel Hiebert. - The Revenge of Clueless Bob Newbie!, by David Whyld. - The Revenge of Clueless Bob Newbie Part 2: This Time it's Personal, by David Whyld. - Saffire, by Woodfish. - A Short Damn Fantasy Adventure, by David Whyld. - That Crazy Radioactive Monkey!, by Mel S. ## onehourcomp4.zip tuid: bm0k0cnv1o5hrbyt xibfgjxiwl3v6vis sj50m4kkwxu1273f v09ttagwibc4xgma dib4ohnm0bm37pjp zi3q0i7gofzr4hh7 s3w8jm155lnfu1cv fw2aesfrqvw45lfm 4pcd0hg3b8uk5vtk 91aufk8ccxypak5r k5cohi91e5lnk3tt 8jpejjg1ouqk88zg kazfsyot2pd3h6v5 u0usxxifrhqhey4i kh57ljvskzpcscqm All the entries in the The Fourth ADRIFT One-Hour Game Competition: - Adrift Maze, by Mystery. - Agent 4-F From Mars, by Michael Arnaud. - Argh's Great Escape, by Mystery. - The Cat in the Tree, by Sockets. - Cruel and Hilarious Punishment!, by Mel S. - An Evening with the Evil Chicken of Doom, by Mel S. - Get Treasure for Trabula, by David Good. - Goblin Hunt, by David Whyld. - Ice Cream, by Sockets. - SE: Wreckage, by Daniel Hiebert. - Shred 'em, by David Good. - SPAM, by Anonymous. - Topaz, by Woodfish. - Undefined, by 30otsix. - Vagabond, by Scott Meridian. - Woof, by Roberto Grassi. ## springcomp04.zip tuid: 79wz5de4ai23z2tu 67el9ly7rgjue4n9 All the entries in the InsideADRIFT Spring Competition 2004: - Shards of Memory, by David Whyld (winner) - Sommeril, by Lee Paten - The Curse of DragonShrine, by Mystery - Wax Worx, by Eric Mayer ## springcomp05.zip tuid: 0ms4hqpi7hczbrxf atmazg3paqgv680r 19139891s5547nsz j9b7zq8o5bz2kkkk dplbhgh2a4lv9wsn All the entries in the InsideADRIFT Spring Competition 2005: - A Day At The Seaside, by Matthew Hunter - Fire in the Blood, by Richard Otter - Frustrated Interviewee, by Robert Rafgon - The House Husband, by C. Henshaw - Private Eye, by David Whyld ## summercomp04.zip tuid: c98if3sibiezq6na thocytw0aj145k3g a97qy3b88dq4pped svf33pbsm475x6bv All the entries in the InsideADRIFT Summer Competition 2004: - The ADRIFT Project, by Mystery - Ticket to nowhere, by Richard Otter - Choose your own...., by David Whyld - Tears of a tough man, by Bruce Humphrey - Shadrack's Underground Adventure, by Mystery - The Mystery Of The Darkhaven Caves, by David Whyld ------------------------------------------------------ # if-archive/games/mini-comps/arcade: ## arcade.zip tuid: uszmamdsm653gwbw f9xvyj311uabnjbx y5ui14n1q6gkuuvq xll5odiydidjnktm 6c0vljle73717wig o1jg8fa0g2t7tohg qwhdy69c0czgyfm3 hfxfsc1iyb4bv0ke 9wgsn43vhwki2p6h 3m3uq4nd1rzvcyyd 3axzc1llbtu5rqit tdn7hwex6toro68a joahn3xg3fcr2w5p mhs27ei693lx31rq mefysxk3up0oypcp w6cpxr0pi5awvonm A collection of 16 short text adventures, all based on coin-op video games. Included are: - Asteroids - Centipede - Dig Dug - Donkey Kong - Galaxian - Joust - Lode Runner - Marble Madness - Night Driver - Pac-Man - Pong - Space Invaders (two versions) - Tapper - An unlabeled coin-op video game - A pinball machine ## rox.z5 tuid: mhs27ei693lx31rq Rox, an Interactive Space Odyssey, by L. Ross Raszewski. Release 2 / Serial number 010105 (the original version is in arcade.zip as asteroids.z5) ------------------------------------------------------ # if-archive/games/mini-comps/cgdc7: This directory contains files relating to the Jay Is Games Casual Gameplay Design Competition #7 (Theme: Escape) ## CGDC7Results.csv Results of the competition in comma-separated values. ## AnOpenField.zblorb tuid: hy3lj4fya1hg97a6 An Open Field, An Interactive Fiction by ColdFrog. Release 1 / Serial number 100131 ## Blueprint.z5 tuid: 2ol90h8l1yql6co The Blueprint, An Interactive Fiction by Thaidaree. Release 1 / Serial number 100208 ## CriticalBreach.z8 Critical Breach, An Escape Story by Grey. Release 1 / Serial number 100203 ## Dual.zblorb tuid: xfezh9wz188ihlel Dual Transform, A Metasemantic Construction by Andrew Plotkin ("Nigel Smith"). Release 5 / Serial number 100225 Runner-up in the competition ## EscapeInTheDark.z5 tuid: nktfiq4vl3v4n2pj Escape In The Dark, An Interactive Vanishing, by Owen Parish. Release 3 / Serial number 100203 ## EscapeIntoFiction.zblorb tuid: xb1hdwdnd9qwa4at Escape Into Fiction, An Interactive Fiction by M27. Release 1 / Serial number 100203 ## FragileShells.zblorb tuid: xvnvmmm4yok7a25b Fragile Shells, An Interactive Escape by Stephen Granade. Release 4 / Serial number 100401 Runner-up in the competition A newer version is at games/zcode/FragileShells.zblorb ## Heavenly.z8 tuid: gkfqj59imvobx7b4 Heavenly, Too Much of a Good Thing, by Jim Aikin. Release 1 / Serial number 091213 ## Hoosegow.zblorb Hoosegow, A Wild West Wreck by Ben Collins-Sussman and Jack Welch. Release 15 / Serial number 100209 Winner of the competition ## IExpectYouToDie.z8 tuid: l8a855raojckgxkx I Expect You To Die, An Interactive Fiction by Anthony Schuster. Release 1 / Serial number 100209 ## IntoTheOpenSky.zblorb tuid: zsmf6odrnyxp3unh Into the Open Sky, An Interactive Fiction by Matt Lindquist. Release 251 / Serial number 100208 ## Ka.z8 tuid: fd01exmndewhod5r Ka, An Interactive Escape by Dan Efran. Release 2 / Serial number 100212 ## LuridDreams.z8 tuid: akinghyw9jcrg02z Lurid Dreaming, An Interactive Fiction by Torgrim Mellum Stene. Release 1 / Serial number 100211 ## Monday.z8 tuid: h3pf9gud627cmlby Monday, 16:30, Escape The Office IF by Alexander "Mordred" Andonov. Release 1 / Serial number 100201 ## PartyFoul.zblorb tuid: cqwq699i9qiqdju Party Foul, An Exercise in Frustration by Brooks Reeves. Release 4 / Serial number 100208 Runner-up in the competition ## Roofed.zblorb tuid: 7rt7gxoc2nf1muao Roofed, A Karrento Brothers Adventure by Jim Munroe. Release 2 / Serial number 100223 ## Survive.z5 tuid: 827prpaa72ezktyt Survive, by Baltazar. Release 3 / Serial number 100208 ## Terminal.zblorb tuid: cxjkm5tqo2ale5dv Terminal, An Interactive Fiction by C. Everett. Release 1 / Serial number 100205 ## TheCube.z8 tuid: vnnupno88e4kl2iy The Cube, An Interactive Fiction by Simon Smart and Eleanor Gang. Release 1 / Serial number 100130 ## TheManorAtWhitby.zblorb tuid: m4cpcit28xurv8ix The Manor at Whitby, An Interactive Fiction by L. E. Hall Release 1 / Serial number 100201 ## TheUsher.z8 tuid: 4jeukgllc1u8smaz The Usher, A potentially uninteresting fate, by Branden Rishel and Daphne Gabrieli. Release 1 / Serial number 100211 ## Zegrothenus.z8 tuid: 54pdtl9dwtimgqbl Zegrothenus, by Poster. Release 2 / Serial number 021310 ## Zeroeth.z8 tuid: vq67zj4oer9wewf0 A Zeroeth Dimension An Interactive Fiction by Dewey Mowris Release 1 / Serial number 100221 ------------------------------------------------------ # if-archive/games/mini-comps/chicken: The following are entries to Adam Cadre's "Chicken Competition", based on jokes about a chicken crossing the road. ## chicken.zip tuid: hdgyw9qysboy2eoa r8x83gdub9wvgfdv zsole7usixgh2uxr 7j9o9yqg9pwtl3cf aaugurj6ob8rpll7 p6paaa2fri4x6ib8 j6re8xkf2vbcbfo1 eg8mzazb9yt3d16w w5fe1obyl3qjyrqo 9hpl6jujhjhl92tk cam9ijziivsn52gl 96ggafrpoktxiej1 3ik7zphktc3cz0vk e1r92owhpj5rcac0 kdre0bb9d6t9lt3f 3o6pakoxb7cy3cd5 ockmkhd7gblowdfr o9y4e4d66o8uf5g7 3ayn54ep27rhf8xs The original 19 entries in the "Chicken Competition". The included games are: - Chicken and Egg by Adam Thornton - Saied by Robb Sherwin - Are You Too Chicken to Make a Deal? by Mitchell Taylor - The Story of Morris the Chicken Being Helped by a - Squirrel, by Mikko Vuorinen - The one about the chicken, the lion and the monkey? by Sam Barlow - Learning to Cross by Mark Musante - Behavior by William Shlaer - Orpington by William Shlaer - Unity by Greg Ewing - Sisychickenphus by Lelah Conrad - The Chicken's Dilemma by Jason Dyer - The X Chicken by David Cornelson - Hey, I'm Supposed to Be Free Range by Opal O'Donnell - Chicken! by Gunther Schmidl - Chickens of Distinction by Liza Daly - Pollo y Camino by Jay Goemmer - The Chicken Under the Window by Lucian Smith - The Lesson of the Chicken by Rob Noyes - The Landing by Neil K. Guy ## cutwind.z5 tuid: cam9ijziivsn52gl The Chicken Under the Window by Lucian Smith Release 2 / Serial number 980728 ## cutwind.inf tuid: cam9ijziivsn52gl Source code for The Chicken Under the Window ## landing.zip tuid: 7j9o9yqg9pwtl3cf The Landing, version 1.2, October 13, 1998 This is an update to Neil K. Guy's Chicken Comp game ## learn2x.gam tuid: p6paaa2fri4x6ib8 Learning to Cross, release 2, by Mark J. Musante. ------------------------------------------------------ # if-archive/games/mini-comps/commodore32: This directory contains the entries to Dave Bernazzani's Commodore 32 Z-Machine Competition. ## c32_comp.zip tuid: 4uimsc6i8a0rabki 7c1hob5xlmxeyxcl 77s2sbu5vrwx1a9j 6hmsok8t6tboia86 a5kfsqvq6e18ycil fxnlf44opezdtlvp All the entries for the 2004 Commodore 32 competition: - Turning Point, by Robert Rafgon - Amusement Park, by Algol - Downtown Train, by Owen Lockett - Paparazzi, by EV - Endgame, by Samuel T. Denton - Zombies!, by Chris Cenotti ------------------------------------------------------ # if-archive/games/mini-comps/coverstories: All the entries in Sam Kabo Ashwell's "Cover Stories" game-jam / minicomp. In the first stage, artists created or sourced images that they thought would make good covers for an IF game; in the second, authors chose covers and wrote games suggested by them. ## Antifascista.zblorb tuid: tyzzaiogyhzr3xv Antifascista, a rhizome by Greg Farough. Release 1 / Serial number 120610 Cover image by Duncan Bowsman. ## Antifascista.zip tuid: tyzzaiogyhzr3xv Antifascista, a rhizome by Greg Farough. Release 1 / Serial number 120610 Cover image by Duncan Bowsman. (Archive includes the game and source code.) ## HomeSweetieBotHome.zip tuid: 1c3gc1z38momri0y Home Sweetie-Bot Home, version 1, created by Jacques Frechet. Cover image by Duncan Bowsman. ## IFDB_Spelunking.gblorb tuid: 5dmatpt5pf0t45pr IFDB Spelunking, an autobiographical meta-game in the world of the IFDB, by Joey Jones. Release 1 / Serial number 120611 Cover image by Sam Kabo Ashwell. ## LegendOfTheMissingHat.zblorb tuid: 1l4hjsvaw13r4fpk The Legend of the Missing Hat, a tiny adventure, by Adri. Release 1 / Serial number 120610 Cover image by Justin de Vesine. ## MonkeyBusiness.zblorb tuid: qsordfywqpydocvx Monkey Business, by Benjamin Sokal. Release 1 / Serial number 120610 ## Offering.zblorb tuid: tkqeq94ez4gq2snc Offering, a Cover Story, by Richard Smyth. Release 4 / Serial number 120610 Cover image by Marco Innocenti. ## OliviasOrphanorium.gblorb tuid: waljztz5tm1at7x6 Olivia's Orphanorium, a Casual Simulation, by Sam Kabo Ashwell. Release 1 / Serial number 120610 ## OliviasOrphanorium.zip Olivia's Orphanorium, a Casual Simulation, by Sam Kabo Ashwell. Release 1 / Serial number 120610 (Archive includes the game and source code.) ## TheSubtropicalServerRoom.zblorb tuid: 9mw6d523vjffav The Subtropical Server Room, by Andrew Schultz. Release 1 / Serial number 120611 Cover image by Sam Kabo Ashwell. ## leaves.zblorb tuid: hsp7afxnfj8j27b Leaves, by Ed Blair. Release 1 / Serial number 120610 Cover image by Jacqueline A. Lott. ## sloth.zblorb tuid: b3rd1mfm4zox4eic Sloth on a Stroller, an interactive race, by Juhana Leinonen. Release 0 / Serial number 120604 Cover image by Duncan Bowsman. ## the-feather-grange-job.t3 tuid: n9o8at1urra9f14s The Feather Grange Job, release 1, by David Fletcher. Cover image by Carl Muckenhoupt. ------------------------------------------------------ # if-archive/games/mini-comps/dino: ## dino.zip tuid: ekqke64ou9icte9k fhr5r8i9ix961y3y 3jvvc6bicf3tvs04 19fe0wt0mfyz6hez 5ncrpicdbccorgon a06ferur26ck4ely bmzsfmlktl20xvr0 hlwxa7usxs5rhlcq ad24faqoyr3q9f12 mr67fiyrvgai97ms 9wwtbw8obabzeerf td8yhkctp6vdizo2 2ad9ic3dzn0hrxa1 enxypty26tac7p75 All the games entered into the Dinosaur mini-competition, zipped into a single archive. The games are: - Rowr!, by Gunther Schmidl - Why did the Dino cross the Road?, by Richard Bos - d2d, by Simon Lamont - Encryptment, by Taro Ogawa - Dinosaur Love, by Peter Berman - Dino Hunt, by Admiral Jota - The Loneliness of the Long Distance Runner, by Jason McWright - A Stegosaur's Night Out, by Quentin D. Thompson - A Dino's Night Out, by Aris Katsaris - Very Old Dog, by Tony Delgado - Revenger, by Robb Sherwin - Deep Brow Lifter, by Neil deMause - Dinosaur Dinnertime!, by David Clysdale - An Important Appointment, by Jennifer Earl ------------------------------------------------------ # if-archive/games/mini-comps/dragon: ## DragonComp.zip tuid: 72csh9i76scwn6na jnfxm3hl4o61qiqv pskuuml9cr7tohew 5230wsgz1pgjfdgu i06bhxtc8memjq54 o6p56hbcwsgchebe x3wcrapu08ztd061 All the games entered into the dragon mini-competition, zipped into a single archive. ------------------------------------------------------ # if-archive/games/mini-comps/ectocomp: ## ectocomp2011.zip All the entries in Duncan Bowsman's 2011 Ectocomp competition: - Bloodless on the Orient Express, by Hannes Schueller (Z-code) - Blue, by Taleslinger (Z-code) - Hungry, by Richard Otter (Adrift 4) - Stuck Piggy, by Mike Desert (Adrift 5) - Ignis Fatuus, by DCBSupafly (Adrift 5) - Death Shack, by Mel S (Adrift 5) - The House, by Finn Rosenloev (Adrift 5) - Attack of Doc Lobster's Mutant Menagerie of Horror, by Duncan Bowsman (Adrift 4) - Dash Slapney and the Calamitous Candy Corn Cornucopia, by Andrew Schultz (Z-code) ## ectocomp2012.zip All the entries in J.J. Guest's 2012 Ectocomp competition: - What Are Little Girls Made Of? by Carolyn VanEseltine (Z-code) - Beythilda the Night Witch, by DCBSupafly (Adrift 5) - The Hunting Lodge, by HulkHandsome (HTML) - Ghosterington Night, by Wade Clarke (Z-code) - Parasites, by Marius Müller (Z-code) - The Evil Chicken Of Doom 3D, by Mel Stefaniuk (Adrift 5) ## ectocomp2013.zip All the entries in J.J. Guest's 2013 Ectocomp competition: - The Argument-Winner's Ghost, by Andrew Schultz (Z-code) - Blackness, by Michael W Phipps Jr (Z-code) - Boogle, by Buster Hudson (Twine) - The Cenric Family Curse, by Jonathan Snyder (Z-code) - Chemistry and Physics, by Colin Sandel and Carolyn VanEseltine (Twine) - Crater Creek, 2113, by Angela Shah (Z-code) - Dead Pavane for a Princess, by Emily Boegheim (Z-code) - Faithful Companion, by Matt Weiner (Z-code) - Fish Dreams, by Carolyn VanEseltine (Z-code) - The Hallway Phantom, by Tyler Zahnke (Web) - Headless, Hapless, by Mostly Useless (Z-code) - Hill of Souls, by Angela Shah (Z-code) - The Horrible Pyramid, by Ryan Veeder (Z-code) - Ice House of Horrors, by Sean M. Shore (Z-code) - Jack, by Jason Lautzenheiser (Glulx) - The Nessa Springs Slasher, by Marius Müller (Z-code) - Personality Rights, by Sumana Harihareswara (Ren'Py) - The Profile, by Mike Snyder (Hugo) - A Slight Problem with Zombies, by David Whyld (Twine) - The Tale of the Cursed Eagle, by Slat Leering (Z-code) - Trick Or Treat, by Adelynn Snyder (Twine) - The Voodoo You Do, by Marshal Tenner Winter (Glulx) - Wisp, by Lea Albaugh (Z-code) - You are a Blob!, by SoftSoft (Twine) - ZombieDating.zom, by Anonymous (Web). ## ectocomp2014.zip tuid: 87kh7s3bczbdi1i jnundukj5a1p4uld 6fc7zdj4qxfq74hz e1n1gyi085ed4xru skkhclxl05fi3pkf q89xj6tg9liksrnq qqd3wtpwbislbvr9 rzpuk7ehpayzfllv 5zr8n7lniwmac39k k8w3osnaz3zowmmg khclq55krtwb5ruy 6hsfjg8s6cf8fcif j1rk95beucl68yjn b8mb4fcwmf1hrxl wj79te72mruhbnni All the entries in the 2014 Ectocomp competition: - Lime Ergot, by Rust Blight (Z-code) - A Fly on the Wall, by Nigel Jayne (Z-code) - Choose Your Own SCARY Death, by Healy (Twine) - Devil's Food, by Hanon Ondricek (AXMA) - First Person, by Buster Hudson (Glulx) - ACAG, by David Whyld (Twine) - The Weird Mirror, by M.J. Antonellis (HTML) - Carriage Returns, by David Good (Glulx) - Wedding Day, by E. Joyce (Z-code) - Eclosion, by Buster Hudson (Twine) - It Is Pitch Black, by Caelyn Sandel (Twine) - LISEY, by Marco Innocenti (Glulx) - IDSPISPOPD (HTML) - Candlesmoke, by Caelyn Sandel and Carolyn VanEseltine (Twine) - halloween candy triage simulator 2014, by j. marie (Twine) - Candy Rush Saga, by Andrew Schultz (Z-code) - The Voodoo You Do 2, by Marshal Tenner Winter (Glulx) - City of the Living Dead, by Tanah Atkinson (Twine) - Character Creation, by Erin Gigglecreek (Z-code) ## ectocomp2015.zip tuid: qir31zrl8u0ki7dv fxcq9pchj9hfm5g 2izj2y1jraoyzqev 73cbfktx8r8a1fxx qgl16vvzh6n8c5kc y7i3ur3tg1bib2k1 ej1ojzk3h40ao1md 7qmcyfbz8oo1hy92 ycqc6upkqb6wxlu2 k3hdjj6vo9y17ytf All the entries in the 2015 Ectocomp competition, in the 'La Petite Mort' category: - Open That Vein, by Chandler Groover (Z-code) - The oldest hangover on Earth, by Marius Müller (Z-code) - Heezy Park, by Andrew Schultz (Z-code) - The Story of the Shinoboo, by Adri (Z-code) - Halloween Dance, by Mathbrush (Glulx) - Home/Sick, by Felicity Banks (ChoiceScript) - The Ghost Ship, by Jonathan Snyder (Z-code) - The Physiognomist's Office, by Christina Nordlander (Z-code) - Food, Drink, Girls, by Roboman (Twine) - In the 'Le Grand Guignol' category: - Ashes, by Glass Rat Media (Twine) - Invasion, by Cat Manning (Twine) - Nine Lives, by Merlin Fisher (Z-code) - Voice Box, by B Minus Seven (Twine) ## ectocomp2016_grand_guignol.zip All the entries in the 2016 Ectocomp competition, in the 'Le Grand Guignol' category: - Bring Me A Head!, by Chandler Groover (Twine) - Vlad the Impala, by Pumpkin B. Parjeter (Twine) - Psychomanteum, by Hanon Ondricek (Glulx) - A Friend to Light Your Way, by verityvirtue (Twine) - Four Sittings in a Sinking House, by Bruno Dias (Blotter) ## ectocomp2016_petite_mort.zip All the entries in the 2016 Ectocomp competition, in the 'La Petite Mort' category: - Going Home, by Santiago Eximeno (Twine) - Low, by Peregrine Wade (Glulx) - The Curious Incident at Blackrock Township, by Bitter Karella (Twine) - Because You're Mine, by Owlor (Glulx) - The Unstoppable Vengeance of Doctor Bonesaw, by Lewis Blanco (Z-code) - What to Do When You're Alone, by Glass Rat Media (Twine) - Edith's Cats, by Roboman (ADRIFT) - Toiletworld Omega, by Brian Kwak (Glulx) - The Periwink, by Jedediah Berry (Twine) - Light into Darkness, by Christina Nordlander (Z-code) - Flight of the Necrovoyager, by Joey Bones (Twine) - Howled House, by B Minus Seven (Raconteur) - Scars, by Olivia Dunlap (Twine) - Honeysuckle, by Cat Manning (Texture) - A Checkered Haunting, by Andrew Schultz (Z-code) - The Train of Life, by Marco Innocenti (Twine) ------------------------------------------------------ # if-archive/games/mini-comps/envcomp: This directory contains both entries in David Fisher's EnvComp. For more information about the competition, see ## DeadLikeAnts.zip tuid: x8toy0ku3y2af6se Dead Like Ants, Malarkey in a tree, by C.E.J. Pacian. Version 6, developed with TADS 3. ## LaSeine.z5 tuid: p8jq87dmq2xo1nze La Seine, a short text adventure by Derek Sutcliffe. Release 1 / Serial number 090320 ------------------------------------------------------ # if-archive/games/mini-comps/fan-fest: The following is the winner of Stephen Granade's 1998 IF Fan Fest ## ite2.zip tuid: ydnxgxxa7pzz54ql In the End 2, a parody of the 1996 IF Competition game "In the End", written by Adam Thornton. Release 1 / Serial number 980726 Archive contains game file and source code ------------------------------------------------------ # if-archive/games/mini-comps/gameplaycomp: This directory contains the sole entry to David Fisher's GameplayComp 2009. ## FantasticFinaleIV.z5 tuid: 1149rau6qbwpsufm Fantastic Finale IV, a short jRPG simulation, by Derek Sutcliffe. Release 1 / Serial number 090914 ------------------------------------------------------ # if-archive/games/mini-comps/ghosttown: ## ghosttown.zblorb tuid: 46zr4itq4u9id9p4 Ghost Town: The Lost Treasure. A CompuNovel by Jens Byriel. Release 1 / Serial number 070725 ------------------------------------------------------ # if-archive/games/mini-comps/highland: The following are entries to Graeme Porter's HighlandComp. ## haggis.ulx tuid: 8uoftjhxxsqkdafz Catch That Haggis, or, Working Around The Restrictions. A HighlandComp Entry by Adam Biltcliffe. Release 5 / Serial number 010203 (This is Glulx file and needs a Glulx interpreter; look in programming/glulx/interpreters/glulxe for one) ## highland.z5 tuid: s1c8xhrqpp8c1p4k Highland Chef, an Interactive Highland Adventure, written by Graeme Pletscher. Release 1 / Serial number 010225 ## roots.z5 tuid: jmqsq1bdhsxzxw3p Roots, an interactive bunch of stereotypes, by Sophie Fruehling. Release 1 / Serial number 010227 ------------------------------------------------------ # if-archive/games/mini-comps/hours: This directory contains the entries to the "24 Hours of Inform" contests. ## aesthetic.z5 tuid: xn5tot02gmzvwpu5 Aesthetic Deletions, by Johanna Hunt. Release 1 / Serial number 310103 Entered into the second contest. ## dastardly.z5 tuid: v0zwe4xy6thtqz0s Dastardly, by Andy Chase. Release 2 / Serial number 060122 Entered into the third contest. ## defra.z5 tuid: optlh2w8r0zc1bn6 The Man from DEFRA, by Kevan Davis. Release 1 / Serial number 020228 Entered into the first contest. ## borgaris.z5 tuid: iimp5ytj5z8uoi5a Escape From the SS Borgaris, by Kevan Davis. Release 1 / Serial number 030204 Entered into the second contest. ## ghostship.z5 tuid: ewz45tuny5x6ckzj Ghost Ship, by Pete. Release 1 / Serial number 030205 Entered into the second contest. ------------------------------------------------------ # if-archive/games/mini-comps/ifbeginners: ## IFBeginnersComp2008.zip tuid: dcvk7bgbqeb0a71s t2sezaqjx8j89nnx 8k5oebzksncg10v1 wav3v8zive29bczk bxio01ferbyxr4rk All the entries for the 2008 IFBeginnersComp, in a single archive. The entries are: - Connect by James Hudson (Inform 7/ZCode, release 2) - Germania by Vicente Munoz (TADS 3, version 1.9) - Limelight by Justin Lowmaster (Inform 7/ZCode, release 1) - Mrs. Pepper's Nasty Secret by Jim Aikin and Eric Eve (TADS 3, version 1.02) - The Sleeping Princess by Molly, Alex, and Mark Engelberg (TADS 3, release 1.1) ------------------------------------------------------ # if-archive/games/mini-comps/imaginary: The following are entries to Jason Dyer's Imaginary Games From Imaginary Universes Jam, 2016. ## A_Game_Played_By_Galaxies.zip tuid: 4vp9fyfy6z0w1cg A Game Played By Galaxies, by James Wood. ## Darkest_Words_Soldado.zip tuid: zmzs613wtg8xutfs Darkest Words: Soldado, by Doug Egan. ## Dreamland_Revisited.zip tuid: fhiv54qp0hbswwf1 Dreamland Revisited, by Carolyn VanEseltine. ## Gaias_Web.zip Gaia's Web, by Nigel Jayne. ## Garbage_Collection.zip tuid: k9flc5khjao4y3ou Garbage Collection, by Matt Weiner. ## Mayfly.zip tuid: jipbzlzqybv0glq9 Mayfly, by Christopher Brent. ## Our_Bleak-Ass_Writing_Competition.zip tuid: ly5bb9u3qpm097iz Our Bleak-Ass Writing Competition at the Ragged Verge of Spacetime, by Laura Michet. ## Seachange.zip tuid: hgnmn2lwjokvos1q Seachange, by Alex Butterfield. ## ShadowCast.zip tuid: 1eekkpxy8hehzyub ShadowCast, by GuoBruce. ## Sub_Way.zip tuid: dhjqm3t8fwgh9j53 Sub Way, by B. Pearlstein. ## Synchronicity.zip tuid: d5ct5osrrfnfvk7c Synchronicity, by Cat Manning. ## The_Final_Labyrinth_of_King_Minos.zip tuid: 7s37zrkbs8kq297 The Final Labyrinth of King Minos, by Ariadno. ## The_Interrogation.zip tuid: i7k6ttmuyxapgnn0 The Interrogation, by Sharang Biswas (with Soundscape by Rebecca Drapkin). ## The_Last_Rites_of_Doctor_Wu.zip tuid: o31urd18qis4vvez The Last Rites of Doctor Wu, by MaximumOD. ## Unreal_City.zip tuid: an7ll2j4kupi2zl Unreal City, by Joey Jones. ## Violets.zip tuid: 47pzqys51g8f9n7r Violets, by Jessica Hammer. ------------------------------------------------------ # if-archive/games/mini-comps/introcomp: The following are entries to the IntroComp, which was run in 2002 by Neil deMause; from 2003 to 2017 by Jacqueline Lott; and from 2018 onwards by Xalavier Nelson Jr. ## games02.txt Neil's list of the 2002 games and voting rules. ## introcomp02.zip tuid: 7p0ni7z39u9zatwu xw4s837omeopp8z8 rnyuglln9yx015u1 yc5gepwod2bhb3bp 78j0cj40r9hu0aiw vqxi4r7h6jrfnrpg 5jaqfvh3b07bevfw 327b20emhqc097qj l7o4aomivynoft17 x8s5x1459ou15ow2 dhilkz5475kdszw3 pyuu6dl4xf7jw6mj oqkml8wxkynxenyz All of the entries in Neil deMause's 2002 IntroComp, archived in a single file. Included are: - Artifiction, by Mikko Vuorinen (Alan) - At Wit's End Again, by Mike Sousa (TADS) - Death By Monkey, by R. Rawson-Tetley (IAGE) - Fellowship of the Ring, by One of the Bruces (Atari 2600) An emulator is available at - From the Files of Sigmund Sigmund Praxis, Guerrilla Therapist, by Mark Silcox (ADRIFT) - Genie, by Stark Springs (Glulx) - Hey, Jingo!, by Caleb Wilson (Glulx) - Private Cyborg, by Tony Ash (TADS) - Madrigals of War and Love, by Jason Dyer (Hugo) - Timetrap, by D.R. Porterfield (Inform) - The Maintenance Man, by Philip Dearmore (TADS) - Virus, by Philip Dearmore (TADS) - The Waterhouse Women, by Jacqueline Lott (Inform) ## introcomp03.zip tuid: wxco53fk2aa4pwm6 v8rp5271yn7v92xa smrd2i9ktmkuyyy0 zebrt3hvk6u98nls sm0f8g92ufcims9y 6bghk9o6czulp8io All of the entries in Jacqueline Lott's 2003 IntroComp, archived in a single file. Included are: - Agency, by Ricardo Signes (Inform) - Harlequin Girl, by Sean M. Elliott (Inform) - Harrington House, by Gayla Bassham (Inform) - Ophelia, by Benjamin Fan (Java) - Reality's End, by Harry Hol (Inform) - The Mage Wars: Statue, by Jim Fisher (Inform) ## introcomp04.zip tuid: 8s3tsviwlp45ekad l8q0qigf162vp1zo k6a9374jhsdgqcsr avte6y9jgb5xih4n d7c2s41j13eii49j x75hgrg57kiay247 nkz7z040sdfa5agn All of the entries in Jacqueline Lott's 2004 IntroComp, archived in a single file. Included are: - A Bet's A Bet, by Santa's Helper (Tads) - Auden's Eden, by Tommy Herbert (Inform) - Intro to Jabberwocky, by Gregory Weir (Inform) - On the Cross, by Ian Caleb (Inform) - Passenger, by Niall Richard Murphy (Inform) - Runes, by Deane Saunders (Inform) - The Homework of Little Carl Gauss, by Stefano Gaburri (Glulx) ## introcomp05.zip tuid: 3sgyiom83muxjmu4 zuv4tdyvel6l8w9s htfueyo5y7xe53cc 5mwsd31guqlqj0kl 3vxw00hhrqwhrlke 5p150c2ms7kegank benz76ren7qbkr0t All of the entries in Jacqueline Lott's 2005 IntroComp, archived in a single file. Included are: - The Amazing Uncle Griswold, by David Whyld (Adrift) - Deadsville, by William McDuff (Inform) - The Fox, The Dragon, and The Stale Loaf of Bread, by David Welbourn (Inform) - The Hobbit, by Serhei Makarov (Inform) - Negotis, by Robert DeFord (TADS 3) - Somewhen, by Bryce J. Rhaiz (Inform) - Weishaupt Scholars: Prologue, by Michael C. Martin (Inform) ## introcomp06.zip tuid: xvhcf5jhdxkgfq5k ovbxika0f1e03g6i dgpkz7fysr1ssp6b 7rizl3hfksujejbf hbff7jmjux8enzcg pez0vjtde03926pv 6a23xff9er4s83pl All of the entries in Jacqueline Lott's 2006 Introcomp, archived in a single file. Included are: - The Art of Deception, by she's long gone (Z-Code) - Child's Play, by Stephen Granade (Z-Code) - Mechs, by Allan Crain (Z-Code) - Nothing But Mazes, by Greg Boettcher (TADS 3 packaged as a Windows executable) - Sabotage!, by Felix Plesoianu (Z-Code) - Southern Gothic, by Mordechai Shinefield (Z-Code) - Unyielding Fury, by Michael Pruitt (Z-Code) ## introcomp07.zip tuid: 9ntef9expou18abv qretewgb3e9sf2sn sp7yrctn99uy103 6rhf7eaywwh2bv4q gonczpz4imoek4do 895qx01ri6rvj1hd ht359g3r99j6ajth All of the entries in Jacqueline Lott's 2007 Introcomp, archived in a single file. Included are: - Folkar Station, by Doug Jones (TADS 3) - Jack in the Box, by Marius Muller (Z-code) - Jacob's Travels, by Anssi Raisanen (Z-code) - The King of Shreds and Patches, by Jimmy Maher (Z-code) - Three Princes, by Alex Godofsky (Glulx) - Tin, by Jim Aikin (TADS 3) - Trainstopping, by Ben Collins-Sussman (Z-code) ## introcomp08.zip tuid: qo74vsi4sa44yaov meshth9smof7y8tj rqpt1xqds7red6zm b5i8wgvoe786apza ydcgk75cqx86opwt 8ithpr6yhbhhb6fe All of the entries in Jacqueline Lott's 2008 Introcomp, archived in a single file. Included are: - The Bloody Guns, by Stuart Allen (JACL) - Fiendish Zoo, by Elizabeth Heller (Z-code) - Storm Cellar, by P. F. Sheckarski (Z-code) - Bedtime story, by Taleslinger (Z-code) - Phoenix's Landing: Destiny, by Carolyn VanEseltine (Glulx) - Nine-Tenths of the Law, by Jack Welch (Z-code) ## introcomp09.zip tuid: im759y80pvh8al63 tyvg1wik0flgy0g2 uhtu2jp2xwletutq All of the entries in Jacqueline Lott's 2009 Introcomp, archived in a single file. Included are: - Gossip, by Hugo Labrande (Z-code) - Obituary, by Drew and Johnny (Z-code) - Selves, by J'onn Roger (Z-code) ## introcomp10.zip tuid: 1f9c9h40j1d8x4h 6xbqnmlxvkju2n04 m92r7ml5ozfix62 m8bc6g3wglbrese fdrmqtk9j9bsmef9 1e4xk2vgfjmh57h4 3shk77yd4o803w6v lqic15xzdndvn41 gef0dt70fih3zft All of the entries in Jacqueline Lott's 2010 Introcomp, archived in a single file. Included are: - Tourist Trap, by Iain Merrick (Z-code) - Cryptozookeeper, by Robb Sherwin (Hugo) - A Fleeting Case of Self-Possession, or, Memento Moratori, by Lea Albaugh (Z-code) - Closed Circles, by M.M. Kathrel (TADS 3) - Fang Vs. Claw a.k.a. The Duel That Spanned the Ages Episode 2, by Oliver Ullmann (Glulx) - For the Love Of Ornery Blue Yaks, by Doug Jones (TADS 2) - Peanut Orchestra, by Mikhail Fiadotau and Evgeny Bychkov (Windows) - Plan 6 from Inner Earth, by Adrien Saurat (Z-code) - Waker, by Kevin Jackson-Mead (Z-code) ## introcomp11.zip All of the entries in Jacqueline Lott's 2011 Introcomp, archived in a single file. Included are: - Bender, by Colleen Boye (Z-code) - Choice of the Petal Throne, by Danielle Goudeau (Choicescript) - Choice of Zombies, by Heather Albano (Choicescript) - Chunky Blues, by Scott Hammack and Jessamin Yu (Glulx) - The Despondency Index, by Ed Blair (Z-code) - Exile, by Simon (Choicescript) - Gargoyle, by Simon (Choicescript) - Of Pots and Mushrooms, by Devi and Maya (Choicescript) - Parthenon, by Charles Wickersham (Z-code) - Seasons, by "MT" (Glulx) - Speculative Fiction, by Diane Christoforo and Thomas Mack (Z-code) - Stalling for Time, by Dominic Delabruere (Z-code) - The Z-Machine Matter, by Zack Urlocker (Glulx) ## introcomp12.zip All of the entries in Jacqueline Lott's 2012 Introcomp, archived in a single file. Included are: - The Bafflingly Casual Adventures of No One of Significant Import, by Robb Kinnison (Quest) - Belief, by Justin de Vesine (Glulx) - Compliance, by Chris Conley (Glulx) - Genesis, by I.B. (Glulx) - Resonance, by Nereida Scales (ChoiceScript) - Wasteland, by Taylor Melton and Alex Tocco (ChoiceScript) ## introcomp13.zip tuid: 7m6expdcixbo6sy kszv99z9a2eas65m gerek8m4ra517fk4 ad9pg0ycxat2sqt7 fomqj9rqg4ob5kw cimgcdu82gj2otap All of the entries in Jacqueline Lott's 2013 Introcomp, archived in a single file. Included are: - Akkoteaque, by A.C. (Glulx) - Best Laid Plans, by David Whyld (Glulx) - The Example of the Chicken Sexer, by Simon Christiansen (Z-code) - First, by Shannon Prickett (Glulx) - The Vanishing Conjurer, by Marshal Tenner Winter (Glulx) - Werewolves Rising, by Jimmy Ronald (ChoiceScript) - What happened in 1984, by Hunter Hoke (Glulx) ## introcomp14.zip All of the entries in Jacqueline Lott's 2014 Introcomp, archived in a single file. Included are: - 1st and the Last of the Ninja, by nmelssx (ChooseYourStory) - Bridges and Balloons, by Molly Greene (Twine) - The Cuckold's Egg, by Veronica Devon (Glulx) - The Devil in the Details, by Jerry Ford (TADS 3) - Going Down, by Hanon Ondricek (Inklewriter) - Hornets' Nest, by Jason Lautzenheiser (Glulx) - Mount Imperius, by kaleidofish (Twine) - The Scroll Thief, by Daniel M. Stelzer (Glulx) - Tales of the Soul Thief, by David Whyld (Z-code) - The Terrible Doubt of Appearances, by Buster Hudson (Glulx) ## introcomp15.zip tuid: vk4j4zp5slsh9jyp 4ouw9si1fhanlen8 xxdlraf8u7lfd3sv 180nvhpys63a6l3d dl0istovf2smb74 ia9ot4pxpom3dm36 All of the entries in Jacqueline Lott's 2015 Introcomp, archived in a single file. Included are: - Beyond Division, by Joseph Geipel (Glulx) - Deprivation, by Michael Coorlim (TADS 3) - Lair of the Gorgonanth, Part 1, by Andrew Watt (Twine) - Meld, by David Whyld (Glulx) - Voltage Cafe: Writing a dissertation is no dessert, by anjchang (Glulx) - Walker's Rift, by Hope Chow (ChoiceScript) ## introcomp16.zip tuid: 5fa4qdo3qakotbup 7hrjcihg46sckudh 1yti1am4l16mjkti nrtdlth4vr3a3td5 3p3vh8vlbdcobsch wne70bx2uby4mde5 28pnz39j5edp1qe9 All of the entries in Jacqueline Lott's 2016 Introcomp, archived in a single file. Included are: - Astronomical Territories, by G_G (Squiffy) - BestieFone, by Mark C Marino and Rob Wittig (Unity) - Deviled Kegs, by Moira (Twine) - Grubbyville, by Andrew Schultz (Z-code) - Narrows, by G_G (Squiffy) - Some Exceptions for Reasons Unknown, by Thomas Mack (Glulx) - Spellbound, by Adam Perry (Glulx) ## introcomp17.zip tuid: qqcypgszy8a48nsn 47v93q36ik11uc3u oqe8xrhykks7w19x vjmo5k98z6nsrv4q ajc78liw2i8u7wgv g5cfhuoadb9zb3yy 974rzyttqqxdr4cl r3dy5mdzspuayg08 b60euzlauy4zp7xc fyw49ot0lld0zoto y56w9ii2m9a7o08s All of the entries in Jacqueline Lott's 2017 Introcomp, archived in a single file. Included are: - Sherlock Indomitable, by mathbrush (Glulx) - Onna Kabuki, by Victor Ojuel (Glulx) - The Adam and Eve Project, by Brian Kwak (Glulx) - Duckman, by Wade (Glulx) - Yukon Yelena, by Wing (Twine) - Prizon, by Wes Lesley, writing as "Jason Gamble" (Glulx) - Playing with the White Dog, by Elizabeth Bernhardt (Twine) - Good For Nothing, by Katalina (Twine) - The Wishing Wood, by Elizabeth Bernhardt (Twine) - The Sentence Editor, by fishandbeer (Twine) - You Just Might Feel Something, by Devin Raposo (Twine) ## introcomp18.zip tuid: sssjfr72s4uql5w1 eb43dqskqu4h2ve7 All of the entries in Xalavier Nelson Jr.'s 2018 Introcomp, archived in a single file. Included are: - Intro to Implements of the Arcane, by Oliver Frank (Glulx) - The Missing Ring, by Felicity Drake (Twine) - Retrocession, by Paul Paterson - An Unexpected Visitor, by Clive Gerard (Twine) - Draw Nine, by Damon L. Wakes (Twine) - Magnitude Operation, by Lynda Clark (Inklewriter) - Mothership, by Strand Games - Napier's Cache, by Vivienne Dunstan (Z-code) - Space Ferrets, by Rhianon P. Brown (Twine) - The Royal Mystery Shopper, by Katie Benson (Twine) - The Scholar, by C.G. Smith - Undone, by Davis G. See (Twine) ## introcomp19.zip All of the entries in Xalavier Nelson Jr.'s 2019 Introcomp, archived in a single file. Included are: - Intro to the Devil's Music, by Harkness Munt (Glulx) - Dungeon Alive!, by Brittany Hague - Neurocracy, by Joannes Truyens - Memorosa, by Enrique Henestroza Anguiano (Twine) - Gallery Gal's Architectural Adventure, by Damon L. Wakes (Twine) - Sunder, by K.G. Orphanides (Twine) - Imprisoned, by Richard Otter (Glulx) - hide and seek, by manaal (Twine) - Homeland, by Jason Self (Z-code) - DEADLINE, by Jeff Schomay - Steamed Hams, but It's a Twine Game, by Damon L. Wakes (Twine) ------------------------------------------------------ # if-archive/games/mini-comps/library: This directory contains entries to David Cornelson's IF Library Competitions ## IFLibComp2002.zip tuid: wyzlis8nwgbq751z 5tfmecxkntdxjevb xpv5rhd4604kc1fb All the entries into the 2002 IF Library Competition, in a single archive. The entries are: - Dwenodon by Gary Shannon - Familiar by Papillon - Lazy Gods by Stark Springs ## IFLibComp2003.zip tuid: 40s398dd0pidv9ss dk42nmkg6m389rfy All the entries into the 2003 IF Library Competition, in a single archive. The entries are: - Trapped In School by Paul Drallos - Serve Your Country by Fletcher Smyth ------------------------------------------------------ # if-archive/games/mini-comps/logic: The files in this directory relate to Andrew Plotkin's IF Logic Puzzle Mini-Competition ## comp-result.txt Andrew's notes on the results of the competition. ## logicpuz.tar.gz tuid: aa0isrx1wzsxaujm Logic Puzzle Sampler, an Interactive Proof of Concept, written by Andrew Plotkin. Release 2 / Serial number 030211 Archive contains a Z-code game file demonstrating the evaluation of statements which may be true or false, the game file's source code, and the essay that inspired the competition. ## traffic.zip tuid: 210d9bfd145rvf9k The Traffic Light, Eric Schmidt's entry to the competition. Release 1 / Serial number 041303 Archive includes Z-code game and Inform source code. ------------------------------------------------------ # if-archive/games/mini-comps/lotech: The files in this directory relate to Mark Silcox's LOTECH Competition, which required that entrants use only multiple-choice input. ## dogshow.z5 tuid: 2t6lv860gv7atzl3 Dog Show, by Mrs. Drallos' Fourth Grade PACE class at Wattles Elementary School in Troy, Michigan. This was the only entry to the 2005 LOTECH Competition. ## lotech.zip tuid: wqrlx3wvtmkjds9q 91ghbw1vimd96fqo 55xxh7ozya1u1yxx tvsfql0tujacs2sz a5pmazy8j0huzgvz fcas37p9u01i2sij All the entrants to the 2001 LOTECH Competition, zipped into a single archive: - Kingdom Without End, by Shannon Cochran (First Place) - A Dark and Stormy Entry, by Lord Lulwer-Bytton (Second Place) - Flotsam, by Jamie Murray (Third Place) - Escape from A Planet Filled With Monkeys, by Randall Gee - One Week, by Papillon - The Knapsack Problem, by Leonard Richardson ------------------------------------------------------ # if-archive/games/mini-comps/manos: This directory contains entries to Admiral Jota's Manos mini-competition ## ManoZ.z5 tuid: 7b6q5nkurhzo6mh9 ManoZ, tHE iNterACtIve hANds oF fATe, bY DuNCAn cROSs(aKa bOinGBall) Release 1 / Serial number 000506 ------------------------------------------------------ # if-archive/games/mini-comps/mcdream: This directory contains entries to David Cornelson's MCDream Competition, in which authors wrote games representing a vivid dream of theirs. ## Dreadwine.zblorb tuid: hah6uisf46qqqvxx Dreadwine, by Eric Eve. Release 1 / Serial number 060723 The sole entrant in MCDream I. ## NoFamous.zblorb tuid: hp17xj1wg3tlt3sb No Famous, a bit of dream by Erik Wennstrom. Release 2 / Serial number 060816 ## TheRetreat.zblorb tuid: 31bd07ogdim14w54 The Retreat, an Interactive Escape by J.D. Clemens. Release 1 / Serial number 060814 ------------------------------------------------------ # if-archive/games/mini-comps/metafilter: ## TheGreatRentMoneyAdventure.zblorb tuid: l5gltxzl6tibj83k The Great Rent Money Adventure, from the 2nd Annual Metafilter IF Competition, held in 2010. ## metafilter2009.zip tuid: 91pic47tqqqf79w lfa6drsu9qlc4uha 1n36d1snrr6p64xo dl5yv451iqmzku8o hf4d13wf13wlnm31 wbojkwezlpkoy6of zgv52ny1u1ufu86f wv5ua3x6b9du3mzp All the entries from the 1st Annual Metafilter IF Competition, held in 2009. ------------------------------------------------------ # if-archive/games/mini-comps/mini-comp: The files in this directory relate to Lucian Smith's 1998 IF Mini-Competition ## micro-comp.txt the brief rules for a new premise for the micro-comp; a sub-competition to the Mini-Competition, by Lucian P. Smith ## premise.txt the premise of the 1998 TFE(AMTO)IFM-C (The First Ever (And Maybe The Only) IF Mini-Competition) by Lucian P. Smith ## schedule.txt the schedule for the 1998 TFE(AMTO)IFM-C (The First Ever (And Maybe The Only) IF Mini-Competition) by Lucian P. Smith ## bloodline.z5 tuid: 39i76vyr6uxpbdi9 Bloodline, by Liza Daly ## bloodline.inf tuid: 39i76vyr6uxpbdi9 Source code for Bloodline ## foggy.gam tuid: lb8t0gzl9xdcrs49 Foggywood Hijinx, by Ivan Cockrum ## foggy.t tuid: lb8t0gzl9xdcrs49 Source code for Foggywood Hijinx ## foggy.zip tuid: lb8t0gzl9xdcrs49 Foggywood Hijinx, version 2, by Ivan Cockrum, Windows version ## Foggywood_Hijinx.hqx tuid: lb8t0gzl9xdcrs49 Foggywood Hijinx, version 2, by Ivan Cockrum, Mac version ## inherit.z5 tuid: 39co93plqg8q40hj Inherit, by Gunther Schmidl ## inherit.inf tuid: 39co93plqg8q40hj Source code for Inherit ## sumbunny.z5 tuid: fjj4awq5fge1xn66 Something About the Bunny, by Glyph ## sumbunny.wlk tuid: fjj4awq5fge1xn66 Walkthrough for Something about the Bunny ## sumbunny.tar.gz tuid: fjj4awq5fge1xn66 Source code for Something about the Bunny ------------------------------------------------------ # if-archive/games/mini-comps/minigames: ## minigames.zip tuid: k3w7jn6svfi449fc ftw7b8zk4uyyofcd mihogokehk75gw3i All the entries for Ben Caplan's Minigames Minicomp, in a single archive. The entries are: - Insider Information (Z-code), by John Graeme Bichard - The Adventurer (Javascript), by Josh Vanderhoof - Hamilton Hall (Z-code), by Cedric Knight ------------------------------------------------------ # if-archive/games/mini-comps/newyears: This directory contains Marius Müller's annual New Year's Minicomps. ------------------------------------------------------ # if-archive/games/mini-comps/newyears/nein: This directory contains the games entered in Marius Müller's Neinth Annual New Year's Mincomp. ## Candle_flames_in_windless_air.gblorb Candle flames in windless air, by Teaspoon. Release 1 / Serial number 160118 ## EGYPTWALK.z8 EGYPTIAN WALKING SIMULATOR, by Jason Dyer. Release 1 / Serial number 151231 ## Her_Majestys_Trolley_Problem.gblorb Her Majesty's Trolley Problem, by Buster Hudson. Release 1 / Serial number 160102 ## Mhairie_Sioux_Escrivain.gblorb Mhairie Sioux Escrivain and the Dracula of Hogwarts, by M. Grablowsky. Release 1 / Serial number 160102 ## Staying_Put.gblorb Staying Put, by verityvirtue. Release 1 / Serial number 151231 ## The_Day_time_stood_still.gblorb The Day Time stood still, by Marius Müller. ------------------------------------------------------ # if-archive/games/mini-comps/newyears/tent: This directory contains the games entered in Marius Müller's Tent Annual New Year's Mincomp. ## Anatidaephobia.gblorb A N A T I D A E P H O B I A, by Peregrine Wade. Release 1 / Serial number 170108 ## The_day_I_shot_Alex.gblorb tuid: k3yitx89bd22g260 The day I shot Alex, by Marius Müller. Release 1 / Serial number 170102 ## TheHorste.gblorb tuid: xttoc1xexdbkl7vp The Horste, An Interactive Fanfic by Roger Carbol. Release 1 / Serial number 170101 ## Yami-Nabe.gblorb tuid: eww97qe31lum4442 Yami-Nabe!!, by Brian Kwak. Release 1 / Serial number 170102 ------------------------------------------------------ # if-archive/games/mini-comps/no-inventory: The files in this directory relate to Michael Gentry's 1999 No-Inventory-Competition ## I-comp.txt tuid: 9g18di6qv1trikyx 5mcsshrveltc2d1q the rules and the results of Michael Gentry's 1999 No-Inventory-Competition ## camping.z5 tuid: 9g18di6qv1trikyx Camping! An Interactive, well, Camping Trip by Gunther Schmidl Release 666 / Serial number 990127 ## undead.z5 tuid: 5mcsshrveltc2d1q Annoyed Undead, an inventoryless adventure by Roger Ostrander Release 1 / Serial number 990220 ------------------------------------------------------ # if-archive/games/mini-comps/oneroom: This directory contains entries in the One Room Game competitions. For more information, see ## orgc2002.zip All the entries in the 2002 competition: - L'artificiere (Inform) by Paolo Lucchesi, Sting1 and Percy. - Natalie (Mac) by Fabrizio Venerandi. - Il sottomarino giallo (Inform) by Schopenauer. - La capsula (Adv. System 2.0) by BaR. - Il caso Luisa Bianchi (Basic) by Matteo Oliva. - Il deserto senza sole (YaBasic) by Salkaner il Nero. ## orgc2003.zip All the entries in the 2003 competition: - Il barile di Amontillado (Mac) by Marco Dattesi. - Rompicapo (Mac) by Davide Centurione and Roberto Grassi. - Successo (Inform) by Gabriele Lazzara. - Due dischetti, un incubo (Inform) by Fabrizio Pallotti. ## orgc2006.zip tuid: 3ns7qihicdd1cpz8 5ft7a2kq8w8qq5h8 All the entries in the 2006 competition: - Final Selection (Inform, in English) by Sam Gordon. - Lo sforacchiato giallo (Inform, in Italian) by Veronica Auretta. - Il diavolo a Venezia (Inform, in Italian) by Lorenzo Carnevale. - Forma Mentis (Inform, in Italian) by Paolo Maroncelli. - Galeotto fu il canotto (tre modi per buttare l'ancora) (Inform, in Italian) by Andrea Rezzonico. - It's Easter, Peeps (Inform and ADRIFT, in English) by Sara Brookside. - Lazy Jones e l'ultima crostata (Inform, in Italian) by Gabriele Lazzara and Carmelo Paterniti. - De Reditu (Inform, in Italian) by Massimo Corso. - Frankenstein III (Inform, in Italian) by Corvo di Odino. ## orgc2007.zip tuid: mr3afem4kaqroce6 hxlqyjtyxxa9o2s1 zaxy9k3pbyy86e0g xkai23ry99qdxce3 All the entries in the 2007 competition: - A Dream Imprint (Inform, in Italian) by Fabrizio Pallotti. - Cabin Fever (Quest, in English) by Dr. Froth. - Kinesis (Inform, in Italian) by Paolo Maroncelli and Alessandro Peretti. - Marika The Offering (ADRIFT, in English) by revgiblet. - Necromante (Inform, in Italian) by Lorenzo Chiodi. - Notte prima dell'esame (Inform, in Italian) by Fabio De Dominicis. - Puzzle Box (ADRIFT, in English) by Richard Otter. - Suveh Nux (Inform, in English) by David Fisher. - Urban Conflict (Inform, in English) by Sam Gordon. ------------------------------------------------------ # if-archive/games/mini-comps/rncomp: The files in this directory relate to Storme Winfield's 2002 RomanceNovelComp ## rncomp.sit tuid: ko02mwv9oi52qsmm q6m9c3ufld3affbv A Mac archive containing both entries in RomanceNovelComp: "Choose Your Own Romance," by David Dyte, and "Forever Always," by Iain Merrick (writing as Elizabeth Hawke). ## rncomp.zip tuid: ko02mwv9oi52qsmm q6m9c3ufld3affbv A zip archive containing the same two games. ------------------------------------------------------ # if-archive/games/mini-comps/segment: The following are entries to David Cornelson's Segment Mini-Comp ## 1-snowman.gam tuid: awu3k09eetnqbu72 The first segment, by Roger Carbol. ## 2-snowman.z5 tuid: 1bm5jh53n072w1wm The second segment, by Jessica Knoch. ## 4-snowman.z5 tuid: pfu307jt43d5due1 The fourth segment, by Josh Giesbrecht. ## 5-snowman.z5 tuid: mnvhe7vc6j2elnjz The fifth segment, by Tommy Herbert. ## 5-walkthrough.txt tuid: mnvhe7vc6j2elnjz Walkthrough for the fifth segment. ## premise.txt The premise behind the Segment Mini-Comp. ------------------------------------------------------ # if-archive/games/mini-comps/shufflecomp: ## Shufflecomp2014.zip All the games entered in Sam Kabo Ashwell's 2014 Shufflecomp Competition: - 1982, by Zach Samuels (as Iblis Snowsdottir) (Glulx) - 50 Shades of Jilting, by Rowan Lipkovits (as Lankly Lockers) (Z-code) - Bound, by Ryan E. Holman (as Starfinger X) (Twine) - Cryptophasia, by Alan DeNiro (as L. Starr Voronoi) (Twine) - The darkness of mere being, by Marius Müller (as a lost kitten) (InkleWriter) - Dead Man's Party, by Royce Odle (as Morrissey) (TADS 3) - An Earth Turning Slowly, by Mæja Stefánsson (Undum) - Eight Miles High, by Josh Giesbrecht (as Lambert Lambert) (Glulx) - Fallout Shelter, by Marshall Tenner Winter (as Histroy Gloam) (Glulx) - Fallout Shelter, by Molly Geene (as Amadeo Voss) (Twine) - Flotsam and Driftwood, by Peter Orme (as Conrad Elton) (Z-code) - Groove Billygoat, by Hanon Ondricek (as Efrain Finnell) (Glulx) - HOLY ROBOT EMPIRE, by Caleb Wilson (as Ralph Gide) (Z-code) - Illuminate, by Christopher Conley (as Summer del Mono) (Z-code) - Invisible Parties, by Sam Kabo Ashwell (as Psychopup) (Glulx) - The Legend of Wooley Swamp, by Molly Geene (as Elizabeth Jones) (Twine) - Light My Way Home, by Caelyn Sandel (as Venus Hart) (Glulx) - Little Bird, by Socks Meanie (as Dick Dawson) (Twine) - Lobster Bucket, by Rick Yost (as Lady Tallhat) (Glulx) - Look Around the Corner, by Doug Orleans (as Robert Whitlock) (TADS 3) - Mirrorwife, by Yoon Ha Lee (as Virgil Caine) (Twine) - Monkey and Bear, by Carolyn VanEseltine (as the opposite of sublimation) (Glulx) - More, by Jason Dyer (as Erin Canterbury) (Z-code) - Nothing but Flowers, by Crabby O'Crankypants (Twine) - Nova Heart or Don't Be Standing Around While the Earth Dies Screaming, or: Who Is To Blame When the Owls Leave Candy Jail?, by Zenith J Clangor (HTML) - Out the Window, by Molly Geene (as Bramble Bobonong) (Twine) - The Peccary Myth, by Gerardo Aerssens (as Pergola Cavendish) (Twine) - Sequitur, by Nigel Jayne (as Tin Foil Jenny) (Glulx) - Sparkle, by Juhana Leinonen (as Karly Di Caprio) (Glulx) - A Summer's Rose, by Adri (as Jed Brockett) (Undum) - Tea and Toast, by Matt Weiner (as Maria del Pangolin) (Glulx) - Truth, by Carl Muckenhoupt (as John Earthling) (Z-code) - White Houses, by Jason Lautzenheiser (as Mr. Stamp) (Glulx) ## ShufflecompDisc2.zip tuid: ar5x88sqx6qvef7g All the games entered in Neil Butters's ShuffleComp: Disc 2 competition: - Ansible, by Jacques Frechet (JavaScript) - By the Lake, by Marius Müller (as Eldridge Murray) (Glulx) - Comrade, by Roger Carbol (as Urist Uristson) (Glulx) - Everything We Do Is Games, by Doug Orleans (Z-code) - False Mavis, by Ted Casaubon (as Litany Brisket) (Twine) - Heading East, by Hugo Labrande (as Alex Davies) (Z-code) - The Mayor and the Machine, by J. Marie (Twine) - Molly and the Butter Thieves, by Alice Grove (as Cosmic Hamster) (Glulx) - Pool Dominator, by Andrew Watt (as Destiny Spearmint) (Twine) - Running Down a Dreamland, by Wes Eas (Twine) - The Skeleton Key of Ambady, by Caelyn Sandel (as Adalai Trammels) (Twine) - The Songbird, the Woman and the Silver Casket, by Taryn Quinn (Alan) - Starry Seeksorrow, by Caleb Wilson (as Ayla Rose) (Z-code) - Submerge, by Joshua Houk (as Carlos Percival Saldanha) (Twine) - Texas Instruments Theater, by Socks Meanie (as Winston Ian Parrish) (Twine) - To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip) (Twine) - When the Land Goes Under the Water, by Bruno Dias (as Nikephoros De Kloet) (Glulx) ------------------------------------------------------ # if-archive/games/mini-comps/smoochie: See for more information. ## smoochie.zip tuid: k2iy848xjf3ch6uf a087n3nte3qszah6 i3xvnq3vv5h0c38y yo7axrrxq5h3q42x 6tlsv79zs2xq9ecs nue0kr86i5cpkqze 7datxqc6cdlj3p6u jv9y29bn167wwix5 spsnevz1br6f2z3v All the games entered into Emily Short's SmoochieComp 2001: - 1981 by A.D. McMlxxxi - August by Matt Fendahleen - Bantam by Eric Mayer - Dead of Winter by Christina Pagniacci (Gunther Schmidl) - Pytho's Mask by Emily Short - Second Honeymoon by Roger Ostrander - Sparrow's Song by J.D. Berry - The Tale of the Kissing Bandit by Cary Valentino (J. Robinson Wheeler) - Voices by Aris Katsaris ## pytho.z8 tuid: spsnevz1br6f2z3v Pytho's Mask, by Emily Short. Release 3 / Serial number 020223 ## voices.z5 tuid: nue0kr86i5cpkqze Voices, an Interactive Romance, by Aris Katsaris. Release 2 / Serial number 010504 ------------------------------------------------------ # if-archive/games/mini-comps/speedif: This directory contains all the entries to the various Speed IF competitions ## SpeedApocalypse.zip tuid: k5v98kzct1vzy1w0 Games entered in the Speed Apocalypse Competition. ## SpeedIF01.zip tuid: du3nrz53qjw2cx0j Games entered in the first SpeedIF Competition. ## SpeedIF02.zip tuid: ba1b5asqbjgvy54w z83vnbuya68liwbt 1bw4vfchmpztmb7t o4aewhygsdax7fwe Games entered in the SpeedIF 2 Competition. ## SpeedIF03.zip tuid: zh9iakbsnk9tab0j 861zb69c0eofo3ye meqlzyiilf18spix b7h4i30za9rd4hq8 ucsem758qia1dwjt z9eepw8uxafh1nvg Games entered in Jason Dyer's SpeedIF 3 Competition. ## SpeedIF04.zip tuid: tlyk69fz5pmbwhbp 1ugd7bxtrg2457y1 4poj7n7j7wtphju8 2j4y45dbfdqvfru7 39aonvkrzc0kmie2 et60g5yvv1cob3sp jrlj3y9zgmxulzci 2l8rc0c5ncu3ddeg cic260su6jmkpjt3 qgz3f290qxbp1k85 Games entered in the SpeedIF 4 Competition. All the games had to be written within 90 minutes, on the following premise: "Write a game with 3 rooms and a bathroom, an onion, on top of the Eiffel Tower, with Nostradamus." ## SpeedIF05.zip tuid: 600lvxkowqxuybdc j2b4zq833rpnc1yy ovun34wzmcgbua1c uedis82y8lmbgglb 96wguzzgxlz4iqsp dp5ve3wb20xhmmbh fsawry3lnp2yn04e Games entered in the SpeedIF 5 Competition. ## SpeedIF05.5.zip tuid: a9b443qraib5mz7b tq10z4gcz6u5rtn0 rxwyc4ropu89bfud 87ai0ip72zhd0lm2 12juh3zezv0j0tih bs0dmmo9585615vt rjpiclh0l4dssvl8 rfjcrb01hckrgffr Games entered in the SpeedIF 5.5 Competition. ## SpeedIF06.zip tuid: 98i732gbb6igseoc i6qwjami3es2sx09 7qh1pq8a39hlxoa3 b1al99nvikllzy2y r93wnqjc44juw85g via9hvv89gfcucnf Games entered in the SpeedIF 6 Competition. ## SpeedIF07.zip tuid: sbtxacglhpr3dxnb 14bs7ru8t0r4d60j s3ufsiaj5rpmquts c3kat8jmjgckx09v jwwys4s6tap8ijtg Games entered in the SpeedIF 7 Competition. All the games had to be written within 90 minutes, on the following premise: "You're a stowaway on an oil tanker in the North Atlantic. ## SpeedIF08.zip tuid: f2oyetp93zdpg4k4 7h96z0tk66m5b0cy h4uwyctp4rtlmo64 pw5icj8mnlqszk68 i0pm45fnkxt8totr Games entered in the SpeedIF 8 Competition. ## SpeedIF09.zip tuid: i5zsretaa91gqsw7 a3oyllfupt2l8lvi Games entered in the SpeedIF 9 Competition. ## SpeedIF10.zip tuid: f9sydfatib2kady1 48h5xf5bnu6cn20g lhhf1b0brec3wbg4 Games entered in the SpeedIF 10 Competition. ## SpeedIF10-9.zip tuid: 1yog2s0zb1il24gi 8mwv5zkvt4o3pl8e b6fz0awms527hja0 Games entered in the SpeedIF 10^-9 Competition. ## SpeedIF11.zip tuid: pbb43k2b4z2mbz5x 4b05hyk9ycbx2tc0 mv72u7es48wzw04s 1zsxds2vm1vqg20a qfy5yg9hsvjqsv86 an8l1mskve07ispa Games entered in the SpeedIF 11 Competition. ## SpeedIF12.zip tuid: 8b4m9vkft3qmuazd mlngu7kjq3uvm1yy 13k4dtxnuksufg8h d47ggt0sp9qotqwd Games entered in the SpeedIF 12 Competition. ## SpeedIF13.zip tuid: k33sud8fhm0crwds xwmvgjxla20hrkze ovpw2r459umw15qc 5wmixcr4p6m9w90o hhd85eqt2bs0p7up Games entered in the SpeedIF 13 Competition. ## SpeedIF14.zip tuid: 2mbhpd08j9hjtkfh 8gax2mzliangyo35 on4dniu7o3jdaj3j 9n2ep3rbby520xjr ztuq8vgplpgcmox6 Games entered in the SpeedIF 14 Competition. ## SpeedIF15.zip tuid: 2gtmtipbp4ubygtr 755aehgukt6v8t80 oaskp9o0zwn56hql v14iv84rqbwwiayc ceu605apdq2utrq4 tcqyq1jxi1zl9exh c0gb9dob40jnuz4t c732j851vvxopz3s x8e5w2bahwy5j22x Games entered in the SpeedIF 15 Competition. ## SpeedIF16.zip tuid: ptgdgv61nhygqio1 ha328h0t4322r2kz drcgmnc2ayb3bgtd Games entered in the SpeedIF 16 Competition. ## SpeedIF17.zip tuid: qp0i457yr5v4t74k cax9oo2leu5yw8bt bn6ouxsb2dcpzw99 shpvofikzubh8o3b wve169z977ih7o9f e9vf72qxjk48rlat Games entered in the SpeedIF 17 Competition. ## SpeedIF18.zip tuid: 7l9a2sljit7vdo7f wqknebimxd7u447p e0fk84f68z5pw9rl 4pte94z2fzfjv5ah 3dffyc96swn7hjgo Games entered in the SpeedIF 18 Competition. ## SpeedIF19.zip tuid: rvgl3zto9wbo3pd0 89jx8elud9uqilqj xqg8xyjzdwgxgnvd ad33fom6nxqqvfa3 wuw8ag487i3vr4dr aunxx2vihq2isf1f eu4wiii5kc01q54j ak40klis5cy2erje Games entered in the SpeedIF 19 Competition. ## SpeedIF20.zip tuid: f9l40w4tsbnkwply v585s10uh18kkswb sou1wyn2aay360e9 gu7s5f0e3yqlqrnb j5f8bmtnd3cih7un Games entered in the SpeedIF 20 Competition. ## SpeedIF_-1.zip tuid: kqj9zdnubfmfu1cp 59xa3rxg0lu5bo6e 99hicyvv3hnaa1gs 4hmgcwho6v19weyw twwcuwa12h89djec 271fmvmfdomv79ei Games entered in the SpeedIF -1 Competition. ## SpeedIF_18thAnniversary.zip Games entered in the 18th Anniversary SpeedIF, organized by David Cornelson: - Far-Out Space Freaks, by J. Robinson Wheeler - Interstellar Pizza Brigade, by Peregrine Wade ## SpeedIF_2000.zip tuid: 7vced6ujtrekmoib 7sr1v9vb9r4ansq5 krlb7jc547nsz40y Games entered in the SpeedIF 2000 Competition. ## SpeedIF_2001.zip tuid: ld1l0p3sz2t46ywe 7bptvi6o2p9de3li dsvzan5uim8460bt sufyz4k4tohxt73j 2n6vrsmrn310mucc 492lcn0sjg591szu zahn0ux2vkkvnu45 bhipn1557th408kd 0gsf65fa0ox4838v Games entered in the SpeedIF 2001 Competition. ## SpeedIF_11A.zip Games entered in the Eleventh Anniversary SpeedIF Competition. ## SpeedIF_3A.zip tuid: r1ydpbnko04kilj9 a62pc618qtrx9kpp k0t3wq9f0o3awns9 ztxh0dxd609vg95h Games entered in the Third Aniversary SpeedIF Competition. ## SpeedIF_5A.zip tuid: or362l4tugg19ae2 lucpekxbt54t0loq ua3ivof4tv28ephg 2qq2xdnq8rrz59zx 02npov4c6gxghlyu Games entered in the Fifth Aniversary SpeedIF Competition. ## SpeedIF_Argonaut.zip tuid: g4bppjzcsezfuwah opn5cybh92j0599t 1abt2lr5s834iwky gr0f9vad94p0uyaw Games entered in the SpeedIF Argonaut Competition. ## SpeedIF_Autocrat.zip tuid: tb7j3ct61toznbjy l29tpws3utzm65js 85mcun0sz31q21ld Games entered in the SpeedIF Autocratic Fist Competition. ## SpeedIF_Century.zip tuid: sl6aa8c5bs4vsxzb l7zojsfo4lnp8wlo 1qie1vk17usv2rkr Games entered in the SpeedIF Century Competition, based on the XYZZY ceremonies. ## SpeedIF_Copyright.zip tuid: zkpn8rw1sr6hhy5i rj1q360xkyejqemx y1e8gfzr0w5ji4el Games entered in the SpeedIF Copyright Competition. ## SpeedIF_CrinkleCut.zip tuid: lt0mr9kswy38kty8 bw0obfyooi5s8e9f smguzq2slc2oa1wa h96reria59cunaa3 Games entered in the SpeedIF Crinkle Cut Competition. ## SpeedIF_DNA.zip tuid: 1fl6ni6b8yucamm0 gctnbl7y7rjbkvyu n7qavgsmxn8pmnlx sz8q7j4f02mm7qz4 gqgurglncygeh4jw 381xbl4vr2tlyukg npdcwwefdp105cfr zg8p9khmmhtqwavu Games entered in the Douglas Adams Tribute SpeedIF Competition. ## SpeedIF_Destiny.zip tuid: 2xromutmokvujyiw wqr7i8vjr8p1c28i Games entered in the SpeedIF of Destiny Competition. ## SpeedIF_EXTREME.zip tuid: kzlwkkir4kp3it6d d3g4ygvj01y24f23 pwq3ko5bv4mj2fj2 b1s1g450d4qmq6y8 bkc9ldw3ub4w9ofc Games entered in the SpeedIF EXTREME Competition. ## SpeedIF_GE_20.zip tuid: jv44vefxfo77yfep fadlp5v4tx3pqczu qiuxwq9hgtkwi15x enwyyg6pugbcsdh6 Games entered in the SpeedIF >= 20 Competition. ## SpeedIF_Gruff.zip tuid: ggdxsqyzos753507 cq4brf7veenvjfdx o0szbgfo63ccuysn Games entered in the SpeedIF Gruff Competition. ## SpeedIF_Halloween2002.zip tuid: 063nxblhu07vizfx xi8aor1wtcl7khje ppdyrr4bcytc2boj cm51y3d4iwcf8fuv exkyy9h5x90n0poz Games entered in the SpeedIF Halloween 2002 Competition. ## SpeedIF_IndigoNewLanguage.zip Games entered into Jacqueline Lott's Indigo New Language Speed IF competition, in which entrants had to write a game in a language they had not used before. ## SpeedIF_Introcomp.zip tuid: qtb5hu2huk1w96no 1pasgsrjiit7fcid myejb4ual3rfi9gj i43ytbq9fvab8074 zmlwdgbkvii201q z66uiemcszslw0sg 3kb9mycmr3h4ztsk Games entered in the SpeedIF Introcomp. ## SpeedIF_Jacket.zip tuid: e6vqb5qeu25czrq2 dt7tt5c1avba9oqo r6b01060gcw6vrhn zc6v3lovr4s6o30z 1n277q8255ckj5xz 574yp5ttl1jzfrf5 g5dnuooup5gvp7u0 Games entered in the SpeedIF Jacket Competition. ## SpeedIF_Jacket_2.zip tuid: n1769lbr7bt016fa vobqsvl1a2cxikmu 6durptkxdbferhg4 2sccnsskwtu3jn68 h1dpowqb07z7y0sr w2so59lanzm9tgh4 x58egcac5q2uwrcw 44bos8he8k1bsl5s 8o4lnoya4kg6ud7h l32mp18nbq23mbcb 322cyez8rtuisx2v l9aafzj5c16khn8c Games entered in the SpeedIF Jacket 2 Competition. ## SpeedIF_Jacket_3.zip tuid: 954nt43zwnyvgkbz dkf7mx266v3znuhz 6iryw3dde7jmvvu8 Games entered in the SpeedIF Jacket 3 Competition. ## SpeedIF_Jacket_4.zip tuid: 23412ve392nz3zpf 8kekvt062lefgl2 t2fhbsa546g11hln qdtzzfsauppodqap 60nlqgh2iuawafoi x4fyoyg69j6dbr2e 98edv3t5g2ubu47 nlb5cxhdabfkn0zz Games entered in the SpeedIF Jacket 4 Competition: - Moondarkling:Elfboon, by Sam Kabo Ashwell - The Forests of Lachryma, by Roger Carbol - Light of my Stomach, by David Fletcher - The man-eating, halitosic gorilla of Brazil, by Marius Müller - Mysterious Ocean Tower, by C.E.J. Pacian - The Dream-Trap of Zzar, by S. John Ross - Spectrum, by Colin Sandel - Smoochiepoodle and the Bastion, by Carolyn VanEseltine ## SpeedIF_LMAN.zip tuid: 3w1jrjvmk4f9gazy fwc9pt95wnnxrraf wlxcfeipjhtgpt8w Games entered in the SpeedIF Let's Make A Nightmare Competition. ## SpeedIF_Late.zip tuid: 3lz1s53eij17fi11 p21izscoaytbbq7z kzb35z8hc5w51gcw Games entered in the SpeedIF Late! Competition. ## SpeedIF_Neologism.zip tuid: izocnc9ta54msoej 6ir7zgxp9337ttal 42h356yel4occbjf f6o3ur38czzrlfim ki5pi6jdn5wvq2uq Games entered in the SpeedIF Neologism Competition. ## SpeedIF_NewYear2007.zip tuid: hpqjj4d36s6427ua 6z25yl4e0xfoou38 v5t42htq1g9n5fxi msi8ksprteqcu4wv Games entered in the 2007 SpeedIF New Year's Speed Competition. ## SpeedIF_NewYear2008.zip tuid: af5avho6z6u7hgnu m6berjjxx1mei0ea usdy3xjxvvk9t8yw Games entered in the 2008 SpeedIF New Year's Speed Competition. ## SpeedIF_NewYear2009.zip tuid: gv75aryoisbln9bw 509vwuo8k9fb63vi Games entered in the 2009 SpeedIF New Year's Speed Competition. ## SpeedIF_NewYear2013.zip Games entered in the 7th annual SpeedIF New Year's Speed Competition. ## SpeedIF_NewYear2014.zip Games entered in the 8th annual SpeedIF New Year's Speed Competition. ## SpeedIF_O.zip tuid: zn4vo1bdjesa1ph0 xkbs28fxks78fjcu 4qt2oryeon42t7z1 y82h0tvixm54283d Games entered in the SpeedIF O Competition. ## SpeedIF_PAX_East_2010.zip tuid: xvhyzcol9t0e9bx s6uduk5gw5kru7gi lftpihxay7siqg0g kon1t0ie6ffzmjrw rbz9kl3nhstq20p3 y49j52jxdi5b3nbn 45bx8jg85ujj5g5q eyatu2rvzjr14yj0 8e1v6jfzud5exkjg iu84n55jfm2q803 ud0ihoxc3jfstt50 Games entered in the SpeedIF event run by David Cornelson at PAX East 2010 in Boston. ## SpeedIF_PAX_East_2011.zip tuid: 2ilagc1c9xm9migo 5iztuxwskbjiktqu moqusle826dnpj0e 6mncn610cyw5ig73 uyqf32uc3f6alrpp bcfzgcptagp2p2zw it44h0ftah562k9z jd79rqenllnxny3 rpvhmln4tve5wmww Games entered in the SpeedIF event run by David Cornelson at PAX East 2011 in Boston. ## SpeedIF_Orange.zip tuid: 7h6o7vcranfncy52 fdspaurq4w5hhtwd 3olpnfygoj5tfttf Games entered in the SpeedIF Orange Competition. ## SpeedIF_PTAP.zip tuid: ipe61nlesmkutn6y p4g3v0e31gpk0cg0 af9uszi0e50k06mc 01x9vn9a3qpcz07e bl6ofv1g86vw2hgt fwb597ih79a7w33a t7sqpwsj4xtgrn35 kvz1qgaspmsn35zy Games entered in the Pi-Theta-Aleph-Parallax SpeedIF Competition. ## SpeedIF_Penultimate.zip tuid: ht6lb6z7qnklrv4q pvhcdsvpf29gdr9s g6h1glu4zeds6sec hql7lozn6l9rmdhj r6p8jra09jzg13t5 sb2ynig6ia3mx66o w4pkrecmrf1wpyg2 y7gdf3671h662253 mziqfn78iaytu5uf 8ff0n6c5kt5hcs7 ppsrh9i9i76zg186 gjvqzy2pjuwxru2 Games entered in the "2011 New Year's Speed IF - The penultimate not numbered New Year's Speed IF" Competition. ## SpeedIF_Potato_Peeler.zip tuid: b1zu4mfrt4k0r6 wa5kt48vwbvi4jrg pr8ihnu7390x8uqd Games entered in the Speed-IF Potato Peeler event. ## SpeedIF_RaifSpam.zip Game entered in the `R*IF` Spam SpeedIF Competition. ## SpeedIF_Scenario1.zip tuid: dqklf0b4j4m05960 Games entered in the SpeedIF Scenario 1 Competition. ## SpeedIF_SchmeedIF.zip tuid: b8y15ull1q1hdcme Games entered in the SpeedIF SchmeedIF Competition. ## SpeedIF_Spring.zip tuid: 4ygzc9qcj6rxhh1 Games entered in the Spring SpeedIF Competition. "Ah, spring. Flowers blossom, allergies resurface. The world awakes, and so does Speed IF. Club Floyd, consuming games insatiably, is looking for some games. Your games should be short and enjoyable (of course), and spring themed in any way you could think of. Incorporation of resurrection would be nice (though don't tell Marvin.) Please write in of the common IF languages and keep out the fancy stuff, as Floyd doesn't support it. Games should be emailed to Taleslinger by March 29th. Please sign if you want to participate. Games will be played on Sunday, April 6th on Clubfloyd." ## SpeedIF_SpringTraining.zip tuid: 5dpmk9zg8y71gaww Games entered in the SpeedIF Spring Training Competition. ## SpeedIF_TDNSIN.zip tuid: k4wgf9wqz1pk3fvu 9bn7pkna93ct7r8s 9wn0d2414996labv k235may8cvejhgg2 Games entered in the SpeedIF That Dare Not Speak Its Number Competition. ## SpeedIF_Thanksgiving.zip Games entered in the SpeedIF Thanksgiving Competition. ## SpeedIF_ToasterComp_II.zip tuid: yal7mklv8lc4cglc c61pczikwgn5cpyq j233niwbwbcna8c0 sshanopxskbpccm4 Games entered in the SpeedIF ToasterComp II Competition. ## SpeedIF_U.zip tuid: hx8538przft6g0uj 9mhpwzpljyifgw5v 39wyzsxaba5yeybi Games entered in the SpeedIF U Competition. ## SpeedIF_Ultimate.zip Games entered in the "Ultimate not numbered New Year's Speed IF" Competition: Disenchantment Bay, by Jacqueline A Lott; Short of Sushi, by Paul Stanley; Emma II, by David Fletcher; and The Day I Died, by Marius Müller. ## SpeedIF_WON.zip tuid: u2uyjoccrl3awz2v 7yiyxcnrlwejoffd drsi3d1e0yz0nls0 5c0aqpcpbe37c5yx 9qbja52m0h9dnfsk Games entered in the SpeedIF Without Number Competition. ## SpeedIF_XYZZY.zip tuid: jg21py29vp32f9uo irzhe88d72p2ky06 bbywumouctsr5oku mjuv7t96iuaz47vz 7ig0kv8t4mdidt1n Games entered in the SpeedIF XYZZY Competition. ## SpeedIF_Y.zip tuid: akz0ydrzpp4pp1ag 71k08wjqtltl03gn v3fbrr6q0jb4o12l ip5icl7u62xc7tjr qpd3rf8p0memzoil bup6t8xr4inqhb67 Games entered in the SpeedIF Y Competition. ## SpeedIF_YIs1OverX.zip tuid: f9lgeek9vcyivh5r vkq2m2wnpza4u08v j768t3mb3xikxh2b 7c7iuhyg0mb49gs0 Games entered in the SpeedIF y=1/x Competition. ## SpeedIF_Zombie.zip tuid: 3tnulswz4pu7r5qr Games entered in the SpeedIF Zombie Competition. ## bouchercomp.zip tuid: ms67a2hds1t2swti 5meth6b5imxzleu casmrq2x2yct71m0 v07htx7abi08hb73 d8t6uzsd8hjov2ag czai0qjnsjffx5c1 Games entered in the bouchercomp SpeedIF Competition. ------------------------------------------------------ # if-archive/games/mini-comps/swashcomp: ## swash.zip tuid: e7vbue8beg5a6rzm ocxkusipxh6uszzc Both entries in Emily Short's Swash Comp: - The Legend of Lady Magaidh, by Daniel Freas (TADS) - Sea Captains, by Lyssa Penn (Z-code) ------------------------------------------------------ # if-archive/games/mini-comps/toaster: The following are entries to Mark Musante's Toaster Competition ## ToasterCompNosrc.zip tuid: sy26iywfm3mbao0r 3khux34zggxkenqa qpk9q65fave3wed0 93qxk4ujela67jf6 fwqdyh6p8c5nwfyz b9jk5z45rjjt6i3p kw2hx366nwvjn03l 9vo08lfea4ocpzxq h183ccbpfw361347 vy3x71efi2owus0z ygbe1rezyq2ny1av 5db3ldo0anwfhpk2 All the entries in Mark Musante's Toaster Competition, archived into a single file. The games are: Inform/Z-Code games: - Burnt Toast, by Josh Giesbrecht - Friar Bacon's Secret, by Carl Muckenhoupt - Got Toast?, by Jim Fisher - Spitting Crumbs, by Duncan Cross - Tommy the Toaster, by "Coala" TADS games: - Masters of Toasting, by Leon Lin - Mr. Remote Mom, by Lenny Pitts - This is the Toaster, by Peter Berman - Toastarama, by Doug Jones Inform/Glulx games: - (You're) TOAST!, by Gunther Schmidl Alan games: - There is No bread, by Mikko Vuorinen ## ToasterCompWithSrc.zip tuid: sy26iywfm3mbao0r 3khux34zggxkenqa qpk9q65fave3wed0 93qxk4ujela67jf6 fwqdyh6p8c5nwfyz b9jk5z45rjjt6i3p kw2hx366nwvjn03l 9vo08lfea4ocpzxq h183ccbpfw361347 vy3x71efi2owus0z ygbe1rezyq2ny1av 5db3ldo0anwfhpk2 All the entries in Mark Musante's Toaster Competition, including source code, archived into a single file. ------------------------------------------------------ # if-archive/games/mini-comps/travel: ## oahwnn.zip tuid: jdlulz8vs7xe2i0x On A Horse With No Name, version 1.1, by Greg Ewing. Archive includes Alan game file and a walkthrough. ------------------------------------------------------ # if-archive/games/mini-comps/twifcomp: This directory contains files relating to Jack Welch's TWIFcomp for tweet-sized interactive fiction. ## PUTPBAT.z5 PUTPBAT, by Matt Weiner. ## sin-1.z5 Sin 1, by Matt Weiner. ## sin-2.z5 Sin 2, by Matt Weiner. ## sin-3.z5 Sin 3, by Matt Weiner. ## sin-4.z5 Sin 4, by Matt Weiner. ## sin-5.z5 Sin 5, by Matt Weiner. ## sin-6.z5 Sin 6, by Matt Weiner. ## sin-7.z5 Sin 7, by Matt Weiner. ## sin-8.z5 Sin 8, by Matt Weiner. ## war.z5 War, by Matt Weiner. ------------------------------------------------------ # if-archive/games/mini-comps/usecomp: This is the directory for UseComp, a mini-comp run in January 2000 by Gunther Schmidl ## noearthlyuse.zip tuid: 74ivhmvyczj4b354 No Earthly Use by Greg Ewing, the sole entry received for the competition. File includes the compiled Alan game (version 2.7 or 2.8 interpreter), a game walkthrough and the Alan source code for the game. ## usecomp_premise.txt tuid: 74ivhmvyczj4b354 The text of a rec.arts.int-fiction post by Gunther Schmidl announcing "UseComp". ------------------------------------------------------ # if-archive/games/mini-comps/wacky: The following are entries to David Glasser's 1999 WackyComp ## WackyComp.txt tuid: 0gih2b70l1z6xemu xcf56wttirmve4p5 the rules of David Glasser's 1999 WackyComp ## wackycmp.zip tuid: 0gih2b70l1z6xemu xcf56wttirmve4p5 Skipping Breakfast by Dunnin Haste (aka Stephen Griffiths) and Knot To Be Undone by Jess Kiddon (aka Lelah Conrad), two ALAN games that can be played with an ALAN 2.8 interpreter. ## knot4.zip tuid: xcf56wttirmve4p5 source code of Knot To Be Undone, by Lelah Conrad [file is linked to programming/alan/examples/knot4.zip] ## skipbrek.zip tuid: 0gih2b70l1z6xemu Skipping Breakfast, second release, by Stephen Griffiths Requires an ALAN 2.8 interpreter ## skipbsrc.zip tuid: 0gih2b70l1z6xemu Source code for Skipping Breakfast [file is linked to programming/alan/examples/skipbsrc.zip] ------------------------------------------------------ # if-archive/games/mini-comps/walk: This directory contains entries to Emily Short's Walkthrough Competition, for which games and transcripts were submitted, all of which had to follow the competition's stated walkthough. ## walkthrough.zip tuid: i9vnsyd2fmlagojb xpswefohn5e4sk16 4dzl5wzog6k6xtr6 3x2sojljv04qni8i we9i181ad9aepque 1ay55mbn5iasy5h3 Archive of all the entries to Emily Short's Walkthrough Competition. ------------------------------------------------------ # if-archive/games/mini-comps/xcomp: The files in this directory relate to David A. Cornelson's 1999 XComp ## xcomp.txt tuid: rl6boffk808jms0f the rules of David A. Cornelson's 1999 XComp ## Sixfoot.z5 tuid: rl6boffk808jms0f The Six-Foot-Tall, Man-Eating Chicken, by Ryan N. Freebern ------------------------------------------------------ # if-archive/games/missing-stuff: This directory contains documentation and files missing from non-Infocom game compilations. For material missing from Infocom games or compilations, see the directory infocom/shipped-documentation. ## Hexuma-letter.txt a letter from Hexuma, missing from the Weltenschmiede compilation (German). Typed in by Volker Blasius. ------------------------------------------------------ # if-archive/games/msx/spanish: ## AventuraEspacial.zip tuid: n51f64zk65y8jfqd La Aventura Espacial (the Space Adventure), by Aventuras AD. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a C64 version is in games/c64/spanish/espacial.zip, and a DOS version is in games/pc/spanish/espacial.exe, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip) ## AventuraOriginal.zip tuid: qfmo3lsen56jmu5p La Aventura Original, an illustrated text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. (An Amiga version of this game is in games/amiga/spanish/original.zip, and a DOS version is in games/pc/spanish/original.exe, and a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip) ## Jabato.zip tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, and a DOS version is in games/pc/spanish/jabato.exe, and a Spectrum version is in games/spectrum/spanish/Jabato.zip) ------------------------------------------------------ # if-archive/games/os2: ## advos2.zip tuid: fft6pu91j85y4acv OS/2 2.x executable of Colossal Cave, by John W. Kennedy; based on Jerry D. Pohl's version giving separate values for treasures, survival, and score. C source code of this version is in games/source/advos2s.zip, the original DOS executable is in games/pc/adv.arc ## drmwld.zip tuid: g41xjoxwo9dydke1 g1cw04b39ajiyit9 0d7nlkre2lzsd47x The Dreamworld Trilogy 2.1 for OS/2, by Lawrence McAlpin. ## gross2.zip tuid: cqm6ya62zgzrmfbk Gross2, a small text adventure for OS/2, by Bill Moore and Mark Williams. ------------------------------------------------------ # if-archive/games/palm: ## ACgames.zip tuid: 82mn545s8bt3csa4 ju778uv5xaswnlpl ywwlr3tpxnktjasd ezit1n3a1idd6bn3 a3ym4ipix7sjsfrf A collection of Adam Cadre's games (9:05, I-0, Photopia, Varicella, Shrapnel and Textfire Golf) converted to the format required by the PalmOS Z-Code interpreter Zip. ------------------------------------------------------ # if-archive/games/pc: ## 2112.zip tuid: 0ctqbfa4pofrvtsf Very simple game based on the Rush song "2112". Author unknown. ## 4ka.zip tuid: q47lwr776k3x3rg0 4K Adventure, a small text adventure written by John Metcalf ## 4symbols.zip tuid: 4h7kqjhw43h4sy8c Playable demo of The Four Symbols, release 1.1 TADS adventure by The Grue! ## 905.exe 9:05 by Adam Cadre Version 1.01 (10 February 2000) / Serial number 9502 (a machine-independent zcode game file is in games/zcode/905.z5) ## ABloodyLife.zip A Bloody Life: A day in the life of an unfortunate physician caught up in a soap opera, written by Quentin D. Thompson. AGT game files, DOS interpreter, and pop-up hints. [file is linked to games/agt/ABloodyLife.zip] ## A_Egypt.exe Adventure in Egypt, by A.C. Lockhorst. A mouse controlled text adventure for Windows. (a Dutch version is in games/pc/dutch/Egypte_A.exe) ## A_Egypt.rtf Notes on Adventure in Egypt, by A.C. Lockhorst. ## Aland_sw.zip The Search for Princess Alandria, version 1.0, by Jason Billard [file is linked to games/agt/Aland_sw.zip] ## Awakening.exe Awakening, by Mel Sherry. Originally written in 6809 assembler in 1983, then converted to MS-DOS in 1986 and then to Windows in 2010. ## Babel.exe tuid: z5xgyw0jbt9r3ah1 Babel, release 3.1, by Ian Finley. Includes an MS-DOS executable, a hints file and a walkthrough. (a machine-independent TADS version is in games/tads/Babel31.gam, a Mac version is in games/mac/babel-31.hqx, and the original competition entry is in games/competition97/tads/babel/babel.gam) ## Beyond.exe tuid: 80s6vtj6yjwmt7sn Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Windows executable installer version. Release 5 / Serial number 100115 (an Italian version is in games/pc/italian/Beyond.exe, and the original competition entry is in games/competition2005/glulx/beyond/) ## CCave.zip tuid: fft6pu91j85y4acv A GUI version of Colossal Cave / Adventure, version 2006.1.2, written by C.Yong. Requires the .NET 1.1 Runtime. ## CMines.zip tuid: 10lmbbwutsf2m3tt A randomly generated maze exploring game, by James L. Dean. Archive contains Linux and Windows executables, plus C source code. [file is linked to games/linux/CMines.zip] (a Java version is in games/java/JMines.zip, and a Javascript/PDF version is in games/pdf/Mines.pdf) ## Castle.zip tuid: rdah1qklr7v4mqak Adventure Castle, by Dave Dunfield. Archive includes an executable and C source. ## CastleAdv.zip tuid: mz7tsvrsrrqhddhw Castle Adventure, by Kevin Bales. ASCII graphics adventure with text input. ## Castlequest.zip tuid: s749vewkgg4wectq Castlequest, originally written in 1980 by Michael S. Holtzman and Mark Kershenblatt, then transcribed and made compilable in 2021 by Arthur O'Dwyer. This is a Windows executable compiled by David Kinder, for source code see . ## Ccake.zip tuid: 61mddgfhspk5xfhm Arthur Yahtzee: The Curse of Hell's Cheesecake, An Interactive Tale of Weirdness Within. Written with Inform by Ben 'Yahtzee' Croshaw. Release 1 / Serial number 000311 DOS Executable and a text file with progressive hints (a machine-independent zcode game file is in games/zcode/ccake.zip) ## Chaos.zip tuid: ormdkpvdx3q7d5qk Chaos in Space!, written by Richard Kelly. An adventure set aboard a space station, aimed at less experienced adventurers. Version 1.2. ## Dames.exe tuid: smrkyqnt3mf1vwfo Dames Are Trouble, Freeware version 2.1, by Michael Zerbo. A short game where the player is a private investigator. Windows installer executable. ## DDIV.exe tuid: 82f6px0qqdtrghrx Dutch Dapper IV: The Final Voyage, a science fiction comedy, written by Harry Hol. Release 11 / Serial number 030207 (a machine-independent zcode game file is in games/zcode/DDIV.z5) ## EldarianOdyssey.zip Eldarian Odyssey, version 1.01, by Rich Eizenhoefer. ## Enemies.zip tuid: wazvwtxlf7us44qr Enemies, An Interactive Psychothriller, by Andy Phillips. Release 4 / Serial number 990115 (a machine-independent zcode game file is in games/zcode/Enemies.zip) ## Enhanced.zip tuid: wrkyc6e7xdfi5mvp Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler ## EpicProse.zip Epic Prose, version 16, by Matt Timmermans. ## EvenTheDevilMustDie.zip tuid: 8qgfdrls3njowk98 Even the Devil Must Die, by Mark Hancox. Archive includes CAT game file and Windows-based CAT interpreter program. ## Ferret.zip tuid: sddal8roorb0wm9x Ferret, a game inspired by Zork, written in the 1980s in PL/I for a Data General mini-computer, and ported to IBM Visual Age PL/I for Windows. This is version 9.00, and is a Windows text mode executable. ## FineTune.exe tuid: 39pi00x5dls5z2l2 Fine-Tuned, An Auto-mated Romance, by Dennis Jerz (writing as Dionysius Porcupine). Release 8 / Serial number 020520 (a machine-independent zcode game file is in games/zcode/FineTune.z8, and the original competition entry is in games/competition2001/inform/finetune/) ## FredsBackyard.zip tuid: iu095gl1nezw979o Fred's Backyard, by NielSoft. ## HCWinPkg.zip Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a machine-independent Z-code game file is in games/zcode/HugeCave.z8 and a Mac package is in games/mac/HCMacPkg.sit) ## Heist.zip tuid: dnqnvbtgkfhni3b8 Heist: The Crime of the Century, by Andy Phillips. Release 4 / Serial number 971125 (a machine-independent zcode game file is in games/zcode/heist.z8) ## Hobbit_redux_dircut.zip tuid: pejw8j7qote04e6m Hobbit - The True Story - redux, Director's Cut. A small adventure written entirely in MS-DOS 5.0 batch procedures, by Fredrik Ramsberg and Johan Berntsson. [file is linked to games/source/Hobbit_redux_dircut.zip] ## HollywoodMurders.exe The Hollywood Murders, An Interactive Mystery written in ALAN 3 by Michael Zerbo. (A machine independent ALAN 3 game file is in games/alan/HollywoodMurders.zip, and a BeOS version is in games/beos/HollywoodMurders.zip) ## HouseOnHill.zip tuid: r9wmm8pz2obghsxu House On Haunted Hill, by James Wilkinson. ## HugoI.zip tuid: p9nxoq8chz1k4y1c Hugo's House of Horrors, by David P. Grey. A graphic adventure with text input. ## HugoII.zip tuid: nwyj675b1n6jqtdp Hugo II: Whodunit? by David P. Grey. A graphic adventure with text input. ## HugoIII.zip tuid: kirgpxiso9g9g3tt Hugo III: Jungle of Doom, by David P. Grey. A graphic adventure with text input. ## LASH.zip tuid: frfoh6e7hur2beiu Local Asynchronous Satellite Hookup, by Paul O'Brian. Release 11 / Serial number 000806 (a machine-independent zcode game file is in games/zcode/LASH.z8, and a Mac version is in games/mac/LASH-r11.hqx) ## LSMansion.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1, Demo 2 (1992). [file is linked to games/agt/LSMansion.zip] ## LSMansion11.zip Lost Stone Mansion, by Paul Merkley/Lost Stone Games, Version 1.1, Full Version, supplied by the author. Archive also contains reviews of the game. [file is linked to games/agt/LSMansion11.zip] ## LydiasHeart.zip Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive reworking of the author's previous game, "Last Resort." About 18 new puzzles, an expanded map area, and more conversation with NPCs. The most recent update is available from the author's website at . (a machine-independent TADS game file is in games/tads/LydiasHeart.zip) ## MarthasBigDate.exe tuid: j4tux07hmgd36cid Martha's Big Date, version 3.0, by Mary Potts, based on a fan-fiction series written for Lois and Clark: The New Adventures of Superman. (a machine-independent TADS game file is in games/tads/MarthasBigDate.t3) ## MeanStreets.zip Mean Streets, version 1.01, by Bad Dog Studios. (a machine-independent TADS game file is in games/tads/MeanStreets.gam) ## Miser.zip tuid: j0rc3pj9kgfv1sd6 Miser, a conversion of a C64 BASIC text adventure to MS-DOS, by Rene van Hasselaar. Archive includes BASIC source code and an MS-DOS executable. [file is linked to games/source/basic/Miser.zip] ## Monster_Age_I.exe tuid: zx3f8wfvbm1ghmyn Monster Age: Trials of Dustorn, by Moonheart Games. Demo version (a machine-independent Adrift game file is in games/adrift/Monster_Age_I.taf) ## Monster_Fucker_One_Vampire.zip tuid: nikol2k1imqi98gl Monster Fucker One: Vampire, by Kristan X. WARNING: Contains adult content. Demo version. ## MrsPepper.zip tuid: dcvk7bgbqeb0a71s Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. (a machine-independent TADS game file is in games/tads/MrsPepper.t3, and source code is in games/source/tads/MrsPepperSrc.zip) ## MurderCruise.zip tuid: jslhrv88l3fry5kb Murder Cruise!, v1.20, by Bruce Jaeger. ## Murderer.zip tuid: czzicxygbkbi6off The Murderer, Version 2.2, by Michael Zerbo. A text and graphics adventure set in Victorian England. (Amiga versions of The Murderer are in games/amiga) ## Overmind.zip tuid: swlgza81oq69jwny Empire of the Over-mind, by Gary Bedrosian. Originally published by the Avalon Hill Game Company. ## Probing.zip tuid: nfbfwb2gp3sxsk3u Offensive Probing, an Epic Sci-Fi Adventure, by Ben Croshaw. Release 1 / Serial number 990919 Archive includes the z-code game file, an MS-DOS executable version and documentation. [file is linked to games/zcode/Probing.zip] ## Quest.zip Quest, a text adventure written between 1980 and 1983 at ICL by Doug Urquhart, Keith Sheppard and Jerry McCarthy. Originally written to run on the ICL System 10 mainframe and later ported to System 25, DRS 20, CPM, MS-DOS and Windows. This is a Visual Basic 3 port that requires a version of Windows capable of running 16-bit Windows programs. ## Realm_of_Obsidian.zip tuid: tdfnka41n495s99 Realm of Obsidian (Preview Edition) v0.63, with sounds and music, by Amy Kerns. (a Linux version is in games/linux/Realm_of_Obsidian_LinuxWine.zip) ## Realm_of_Obsidian_NS.zip tuid: tdfnka41n495s99 Realm of Obsidian (Preview Edition) v0.63, without sounds or music, by Amy Kerns. ## RedDwarf.zip tuid: cbhbvizt1pcogi6c Red Dwarf - Infinity Welcomes Careful Drivers, by Joseph A. Stanko. Version 2.11. ## RogueOfTheMultiverse.zip Rogue of the Multiverse, version 2, by C.E.J. Pacian. Archive contains TADS game file, Windows executable, PDF feelie, walkthrough and cover art. (the original competition entry is in games/competition2010/tads3/rogue/, and the file is linked from games/tads/RogueOfTheMultiverse.zip) ## School.exe Ballymun Adventure, by Brendan Cribbin. (the original competition entry is in games/competition2006/tads2/school/School.gam, and a machine-independent TADS game file is in games/tads/School.gam) ## SpaceQuestLost.zip tuid: oiuzd5to8efef4qk Space Quest: The Lost Chapter, by Vonster D. Monster. Text and graphics, an unofficial entry in Sierra's Space Quest series of games. ## SpaceQuestZero.zip tuid: uw8ihwv01ipv9sxn Space Quest Zero: Replicated, by Jeff Stewart. Text and graphics, an unofficial entry in Sierra's Space Quest series of games. ## Super_Bombs_Away.exe tuid: ecigfboen79mz4v1 Super Bombs Away, "Blast Edition". First created by David Sherman and modified by David Ahl, published 1978, Creative Computing, Morristown, New Jersey. Adapted By Sensei Pong 2017. ## Tarab_sw.zip Escape from Tarabithia, by Jason Billard [file is linked to games/pc/Tarab_sw.zip] ## Tatctae.zip tuid: eu3ed84ww7n1dryf Time: All things come to an end; by Andy Phillips. Release 7 / Serial number 970521 (a machine-independent zcode game file is in games/zcode/tatctae.z8) ## TextQuest-demo.zip tuid: cpk7ewode1gzruo Text Quest, version 0.3.6a, by Chris Ingerson, Sleepy Owl Software. Demo of the first two levels. ## TGM.exe tuid: d0u17szgcj34ex3r The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0, MS-DOS executable. (a machine-independent zcode game file is in games/zcode/TGM.z5) ## TGM_Setup.exe tuid: d0u17szgcj34ex3r The Great Machine - a fragment, by Jonas Kyratzes. Version 1.0, Windows installer. (a machine-independent zcode game file is in games/zcode/TGM.z5) ## TheApprentice.exe tuid: hxb9w8nsowgom8qw The Apprentice, by Saevar Benjaminsson. (a machine-independent TADS .gam file is in games/tads/TheApprentice.gam) ## TheDreamSelf_Win.zip The Dream Self, by Florencia Minuzzi. (a Mac version is in games/mac/TheDreamSelf_Mac.zip, and the original competition entry is in games/competition2017/The Dream Self/) ## The_Locrian.zip tuid: 74tdf9ofc3piyc1s The Locrian, by Redlac. ## Vacation.zip tuid: w7siqe43yn0rb2pd Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg and Staffan Friberg. Release 3 / Serial number 060527 Archive includes Z-code game file and the Windows Frotz interpreter. (the machine-independent zcode game file is in games/zcode/Vacation.z5) ## WandMaster.zip tuid: u7h2xvzc31o5tcln Wand Master, a freeware adventure by Robert Kraus. ## WalkerSilhouette.zip Walker and Silhouette, a keyword only adventure. Version 9, written by C.E.J. Pacian. Archive contains TADS game file, Windows executable, HTML manual and cover art. (file is linked to games/tads/WalkerSilhouette.zip) ## WernersQuest.zip tuid: t8buiu68gvxst8ng jiz6aljelhhpdj2n 89xz965u52d31xzv l44l6fbqnk5rvxqw Werner's Quest Parts 1-4, a series of parodies of Zork Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files, the JZip interpreter and the C64 originals in a D64 disk image. (A version of this archive without the interpreter is in games/zcode/) ## WindowsAdventure7.exe Installer for Windows Adventure 7, with a maximum of 560 points. Re-written in standard Fortran 2008 from Adventure 6 with corrections and the addition of sounds, colour, a basilisk, a mermaid and a ruby yacht, by Neal Van Eck. (source code is in games/source/WindowsAdventure7.zip) ## aarbron.zip tuid: i1s8jdvwg8uhctti The Chronicles of Aarbron, version 1.02, a fantasy based text adventure in three parts. Written by Simon Osborne, Carl McPherson, and Duncan Strand. ## abbey.zip tuid: jws3f7j27s1mbi5n The Abbey of Montglane, version 1.1, by Arthur LaFrana ## adv-km31.zip tuid: i8dsmi4zf6qjxnc0 Kingsley's Mansion, version 3.1. ## adv.arc tuid: fft6pu91j85y4acv A version of Colossal Cave by Jerry D. Pohl, giving separate values for treasures, survival, and score. DOS executable only; documentation refers to C source code, which is missing, but a port to Turbo C 2.0 is in games/source/advtc2.zip. ## adv350de.zip tuid: fft6pu91j85y4acv FORTRAN source code, DOS executable, and a walkthrough of the 350 points version of Colossal Cave by Don Ekman (an Amiga port of this file is in games/amiga/adv350.lha) [file is linked to games/source/adv350de.zip] ## adv350kb.zip tuid: fft6pu91j85y4acv DOS executable of the 350 points version of Colossal Cave by Bob Supnik, ported to DOS by Kevin Black (both of whom originally ported Adventure to the PDP-11 at DEC). (FORTRAN source code of this version is in games/source/adv350kb-src.zip) ## adv350kp.zip tuid: fft6pu91j85y4acv PDP-11 FORTRAN source code (DECUS 11-340), modified source code for MS FORTRAN by Kenneth Plotkin, and a DOS executable of the original 350 points version of Colossal Cave [file is linked to games/source/adv350kp.zip] ## adv350win.zip Windows console mode executable of the 350 points version of Colossal Cave. Version 1.0.04 of the port, converted to Microsoft Visual C 6.0 by Al Whinery. Also includes source code. [file is linked to games/source/adv350win.zip] ## adv366hug.zip DOS executable of the 366 points version of Colossal Cave distributed by the Heath User's Group. ## adv370.zip tuid: fft6pu91j85y4acv DOS executable of a 370 points version of Colossal Cave, version 16sep1986. Ported to DOS PDS FORTRAN by Paul Munoz-Colman. (source code is in games/source/adv370s.zip) ## adv375.zip tuid: fft6pu91j85y4acv DOS executable of the 375 points version of Colossal Cave, by The Software Toolworks ## adv440.zip tuid: fft6pu91j85y4acv DOS executable of the 440 point version of Colossal Cave. (source code is in games/source/adv440.tgz) ## adv550.zip tuid: fft6pu91j85y4acv DOS executable of the 550 points version of Colossal Cave, version B00. ## adv550_glk.zip tuid: fft6pu91j85y4acv Windows Glk executable of David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), built by David Kinder using Mike Arnautov's A-code system. (source code is in games/source/advent_acode.tar.gz) ## adv551.zip tuid: fft6pu91j85y4acv DOS executable of the 551 points version of Colossal Cave by Doug McDonald (version 6.6, August 1990), with support for multiple save files added by Magnus Olsson (September 1990) (source code for Doug McDonald's version is in games/source/advsrc.zip) ## adv660.zip tuid: fft6pu91j85y4acv DOS executable of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt (source code is in games/source/adv660.tar.Z, an Amiga port with source code in games/amiga/adv660.lha) ## adv660_glk.zip tuid: fft6pu91j85y4acv Windows Glk executable of Mike Arnatov's 660 point version of Colossal Cave: Adventure4+ version 10.07 (5/9/2001), built by David Kinder. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (source code is in games/source/advent_acode.tar.gz) ## adv770-2.07-dos.zip DOS executable of Mike Arnatov's 770 point version of Colossal Cave, version 2.07 (25mar2013). (source code is in games/source/adv770-2.07-C-src.tgz, a Windows executable is in games/pc/adv770-2.07-win.exe, and a Linux executable is in games/linux/adv770-2.07-linux.tgz) ## adv770-2.07-win.exe Windows executable of Mike Arnatov's 770 point version of Colossal Cave, version 2.07 (25mar2013). (source code is in games/source/adv770-2.07-C-src.tgz, a DOS executable is in games/pc/adv770-2.07-dos.zip, and a Linux executable is in games/linux/adv770-2.07-linux.tgz) ## adv_crowther_win.zip The original (pre Don Woods) version of Colossal Cave Adventure, written by Will Crowther. Long believed lost, this was found from a backup of Don Wood's student account thanks to the efforts of Dennis Jerz. Archive contains Windows console-mode executables, build from the source code that Matthew Russotto modified to be compatible with Fortran-77 compilers. (source code is in games/source/adv_crowther.zip) ## advbds.zip tuid: fft6pu91j85y4acv C source code and DOS executable of the BDS C version of Adventure, ported to DOS by Bob Withers. [file is linked to games/source/advbds.zip] ## advent25.zip tuid: fft6pu91j85y4acv DOS executable of Adventure 2.5, the 430 points version of Colossal Cave by Donald R. Woods (1995) (C source code is in games/source/Adventure2.5.tar.gz, an executable and source code for the Amiga is in games/amiga/adv430.lha = games/source/adv430.lha) ## advent-orig-nelson-dos.zip tuid: fft6pu91j85y4acv This archive contains pre-compiled binaries for DOS for the source port of the original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0 in DJGPP environment. (source code is in games/source/advent-orig-nelson.tar.gz) ## advent-orig-nelson-win.zip tuid: fft6pu91j85y4acv This archive contains pre-compiled binaries for Windows (x86/x64) for the source port of the original Colossal Cave Adventure (350 points) from PDP-10 FORTRAN to Unix Fortran 77 by Dan Nelson. Compiled by Hartmut Kuehne with gfortran 9.2.0. (source code is in games/source/advent-orig-nelson.tar.gz) ## advmuseum.zip tuid: qy71dav9yelvt3gy The Adventurers' Museum - Legacy of the Necromancer: Part I version 1.0 / #8910101CM, by Lee Chapel ## advtc2.zip tuid: fft6pu91j85y4acv DOS executable and Turbo C 2.0 source code for a version of Colossal Cave by Jerry D. Pohl, which gives separate values for treasures, survival, and score. The "missing" header file (ADVTEXT.H, length 0) is created by running ADVENT0.EXE on the text files. [file is linked to games/source/advtc2.zip] (Jerry D. Pohl's original is in games/pc/adv.arc) ## african.zip tuid: s4ymecwvma7sllme African Adventure or, In Search of Dr. Livingston, by R. & B. Fullerton and C. & K. Russell, 9/80, adapted and expanded by David Malmberg, and ported to MS-DOS by Tony Baechler. MS-DOS executable and PowerBasic source code (the original C64 version is in games/c64/african.sfx) ## agent.zip tuid: q6l5bwv1o1x9bhyp Special Agent version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Expert. ## aiw.zip tuid: og56z5wxbsq1qfan Alice in Wonderland version 1.2, by Robin C. Johnson ## alice.zip The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Compiled AGT version of the original GAGS game; source code is in games/source/gags/alice-s.zip. This game won the GAGS game writing contest 1986. [file is linked to games/agt/alice.zip] ## amis.zip tuid: uaupemwij3zsoqlu A-MIS Adventure 1.5, by Helmar B. Herman. DOS executable and a hint system. ## amnesia.zip Amnesia, a text adventure game for Windows by Toby White. ## apprenti.zip Apprentice - The Testing of a Magical Novice, by Bert Lee. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/appr-src.zip) [file is linked to games/agt/apprenti.zip] ## atomia.zoo tuid: zchyzjdu03bmaf8s Atomia Akorny, Magnus Olsson's first adventure game for the Acorn Atom; C source and DOS executable [file is linked to games/source/atomia.zoo] ## avalot.zip tuid: jj1bnd85ajvt5g3u Lord Avalot d'Argent version 1.3 (December 1995), A Medieval Graphical Adventure Game by Thorsoft of Letchworth (Mike, Mark and Thomas Thurman). A graphical adventure game (EGA) with text input similar to the original King's Quest. ## avvy.zip tuid: nwnthddg73sz9cyl Denarius Avaricius Sextus version 1.60 (July 1992), A Roman Graphical Adventure Game by Thorsoft of Letchworth (Mike, Mark and Thomas Thurman). A graphical adventure game (EGA) with text input similar to the original King's Quest. ## awechasm.zip tuid: zoqnn9lg1yu7jsio The Awe-Chasm or The Chasm of Awe or Snatch and Crunch II version 2.0 by Tony Stiles ## axru594s.zip tuid: px6bbgnzwew99nka Advanced Xoru revision 5.94, by Brian Sanders. Evaluation copy (first level only) of a text role-playing adventure. ## batchadv.zip tuid: u746jsifpkn6pe0r w6t8f8hndo5vc0t1 jo2d3jn487a4rtlp Three short adventures by Arthur DiBianca, written as DOS batch procedures. Earlier versions of all three can be found with games released by Origin Systems: 'advent' was hidden with 'Privateer' (the file was renamed 'tabtne.vda'), 'adnext' with 'Privateer: Righteous Fire' (renamed 'tabtxe.nda'), and 'adthird' with 'Wings of Glory' (renamed 'tabdrih.tda'). ## batlstar.zip tuid: o6pqn2vcani7pkx7 Battlestar 4.2, fall 1984, written the honorable Admiral D.W. Riggle and ported to MS-DOS by Brian Douglas Smith. DOS executable and C source [file is linked to games/source/batlstar.zip] ## battune.zip tuid: 4cdisdqbxblitwu1 54s17pgp0638gtyn citdn39xyv5pclib 7mlyo81bc9pk2txv A set of four short adventures, based around a common central character. Written by Merle K. Goodman. The games: - Battune the Sailor - Battune in Wonderland - Caverns City - Museum ## bigdate.zip tuid: 961qdzo1i5abg17i Love's Fiery Imbroglio - The Torrid Tale of What Could Turn Out to Be THE Perfect Date, by Natasha Mirage. Not really a game but rather a branching story. ## breath12.zip tuid: bl9e7uaffk1aybni Breath Pirates, version 1.2, written by Mike Snyder. An intro for the game "The Oxygen Wars" which the author is working on. (source code is in games/source/basic/bpsource.zip) ## broken.zip tuid: yadkaswxreexpoty The Broken String, a Punk-Rock Adventure version 1.1 by Harel Malka and Ran Kramer. TADS .gam file, TADS runtime for DOS, and a walkthrough [file is linked to games/tads/broken.zip] ## c-ralf.zip tuid: eep311yujt9zsnwj Castle Ralf release 4-2, by Doug Clutter and Steve Vance ## cardigan.zip Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/aliens.zip) [file is linked to games/agt/cardigan.zip] ## castaway.zip tuid: s1r5mnwjbexdk746 Castaway, recreational text adventure by Conrad R. Button. Author's difficulty rating: Introductory. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. ## cavchao2.zip tuid: ig23908psvui4gxx Caverns of Chaos version 1.6 7/92, a simple and somewhat buggy "DND type text adventure" by Paul Martinez and Ali Castro, rated PG-13 by the authors. After every description you choose between two or three possible actions; if your guess was wrong, you restart from the beginning. ## cave.zoo tuid: j82egac597oy0z29 Cave Adventure by Russell Wallace. C source code and DOS executable. [file is linked to games/source/cave.zoo] ## ccr.zip Colossal Cave Revisited v1.0. Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett [file is linked to games/source/tads/ccr.zip and to games/adventions/pc/ccr.zip] ## chico.exe tuid: 5ptl8w9r3b3d1zq8 Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 (a machine-independent zcode game file is in games/zcode/chico.z5) ## chimaera.zip tuid: 23c7hv0nwnmaup7t Chimaera, version C1.001, by Chris Newall. A re-implementation in C of an early FORTRAN adventure game, by the game's original author. Chimaera is inspired by Colossal Cave, but differs in that the game and text are generated algorithmically, so that no two games are the same. MS-DOS executable. (C source code is in games/source/chimaera.tar.gz) ## chix.exe tuid: mx72qeuuisvp76qg Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (a machine-independent zcode game file is in games/zcode/chix.z5, a Mac version is in games/mac/chix.hqx, and the original competition entry is in games/competition99/inform/chix/chix.z5) ## clause.zip Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/cla-src.zip) [file is linked to games/agt/clause.zip] ## cliff.zip tuid: 0ao3c7j1rtzsnce6 Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. Version 1.5, an AGT adventure by Patrick Farley. Winner of the 4th annual AGT game contest. (pop-up hints are in solutions/pophints/cliffpop.zip) [file is linked to games/agt/cliff.zip] ## cliff2.zip Cliff Diver: Investigator for Hire - Case 2: Purchased Sight Unseen. An AGT adventure by Patrick Farley. Winner of the 6th annual AGT game contest. [file is linked to games/agt/cliff2.zip] ## closet_dos.zip tuid: 2x6lamp1700wzqmu Closet, release 3, a short one one-location adventure, written by Mikko Vuorinen. Included is the Alan 2.8 game file plus the Alan MS-DOS interpreter. ## cosmos97.zip CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This is the final release of CosmoServe (January 1997). [file is linked to games/agt/cosmos97.zip] ## cosmosrv.zip CosmoServe - An Adventure Game for the BBS-Enslaved by Judith Pintar. This game won the 5th Annual AGT Game Writing Contest (together with The Multi-Dimensional Thief). [file is linked to games/agt/cosmosrv.zip] ## cow120.zip tuid: xv4mcubm09vfgut1 The Liquid Cow Shop, by Erik Dillaman, a severely limited demo of a hypertext game about cows and temples. DOS executable. ## crime.zip tuid: 9dqqdbom5uuv54x6 cRiMe version 1.0 by David W. Nilsen; rated PG-13 by author. This looks like a text adventure, but it gives you a few minutes to commit as many crimes as possible; then it ends and tells you your score. ## crimeadv.zip tuid: 3h5w456zr227f17w Crime Adventure version 1.52, by Steven Neighorn ## crusade.zip Crusade, by David Malmberg (AGT source code is in games/source/agt/crusade.zip) [file is linked to games/agt/crusade.zip] ## crypt.zip tuid: jit18qoxczywz9kx Crypt version 2.0, Adventures into Unfathomed Depths of Horror, by Steve Herring. An atmosperic verb-noun adventure set in a gothic church and crypt in England. ## crypt30.zip tuid: t5cerzh97qwhoyxt c5qp3sk08m3y3yyk ren2pwo8ewfbh64q Nightmares from the Crypt 3.0; three text adventures, each a horrifying nightmare, by John Olsen: - Rings for Bony Fingers - Ghost Riders of El Diablo - Dr. Death's House of Horrors ## dark_angel.exe Dark Angel, a detective story. Version 2.0, by Jerry Ford. (a machine-independent TADS .gam file is in games/tads/dark_angel.t3) ## darkcon.zip tuid: 5pbekb695u335kdp Dark Continent, a recreational text adventure by Conrad R. Button. Author's difficulty rating: Intermediate. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. ## darknite.zip tuid: 5t3gcq3ud4tl7i29 Darknight; anonymous DOS executable ## deadhotel.zip Dead Hotel, version 2, a CYOA survival horror game, by Comazombie. (the original competition entry is in games/competition2011/windows/deadhotel/) ## dersenia.zip tuid: gbalpetj8vs320gp The Crisis of Dersenia, (c) Tech-12 Software, written by Doug Harrison. You must complete the quest set by your King to save the world of Dersenia. Shareware ## detect13.zip Detective, A Text Adventure Game (version 1.3?) written with AGT by Matt Barringer [file is linked to games/agt/detect13.zip] ## dinkm214.zip tuid: v4nj44nlwfzbpmcj Dinkum, the Australian Adventure Game version 2.14 by Gary A. Allen, Jr. (C source code is in games/source/dinkum-2.14.tar.gz) ## djinni.exe tuid: zu3xhhd3l9y6r177 The Djinni Chronicles "Undercurrents of Manipulation", written by J.D. Berry. Release 2 / Serial number 001117 (a machine-independent zcode version is in games/zcode/djinni.z5, and the original competition entry is in games/competition2000/inform/djinni/djinni.z5) ## doplgngr.zip tuid: xco13nm9ikkio038 Doppleganger release 1, a science fiction adventure by Payman Prastaran and Thomas Long ## dp.zip tuid: c1cp3d0lnlfbnd3a Dream Prisoner by Procurion 9, an illustrated text adventure. Archive also includes hints and a solution. ## dquest.zip tuid: 0u7vovs1ie1qalox 8qka84pet4in6a9c 80xcg0awok1do4jk Daemon Quest parts 1, 2 and 3, for MS-DOS. Written by Steve Blanding and repackaged by Ben Shadwick. ## draquest.zip tuid: pgz2dbaixrrv01g0 Dragon Quest V3.5, a click-your-action text adventure for Windows (Visual Basic), by Timothy Stone ## dred1.zip tuid: cfpja7ke5xy29y9 Spectre Towers 2.0, part 1 of the DRED Trilogy, by Wayne McWilliams. ## dred2.zip tuid: 7urlukmlyak11je DRED Attack!, part 2 of the DRED Trilogy, by Wayne McWilliams. ## dred3.zip tuid: qoldd652hbu34rbw City of Madness, part 3 of the DRED Trilogy, by Wayne McWilliams. ## drive-in.zip tuid: gksf13iptntcx5m6 Drive-In, a true life adventure by Douglas C. Rogers. You're out on a date with Andrea and try to ... (rated PG by author, but browsing through the file shows that it's rather explicit) ## dsenchnt.zip Disenchanted, a parody of Enchanter by Joseph S. Licari. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/dsen-src.zip) [file is linked to games/agt/dsenchnt.zip] ## ducksoup.zip Ducksoup, version 3.0, a private investigator adventure by C. Evans. Written in AGT. [file is linked to games/agt/ducksoup.zip] ## dudley.zip A Dudley Dilemma version 1.2, an AGT adventure by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (A Macintosh version is in games/mac/dudley.sit.hqx, source code is in games/source/agt/dudley_s.zip) [file is linked to games/agt/dudley.zip] ## dudley3.zip A Dudley Dilemma version 3.0, an AGT adventure by Lane Barrow. This version includes sounds and pictures, mostly views of the Harvard campus. [file is linked to games/agt/dudley3.zip] ## dungeon_dosglk.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and Steve Nickolas compiled this DOS version using Matt Kimball's DOS implementation of Glk. ## dungeon_winglk.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and David Kinder compiled this Windows version using his Windows implementation of Glk. ## dungn22a.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 2.2A, 18-Jan-79. MS-DOS executable; type 'history' for revision history. ## dungn25a.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 2.5A, 18-Jul-80. MS-DOS executable; type 'history' for revision history. ## dungn26b.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 2.6B, 07-Apr-88. This version is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), ported to MS-DOS by Kevin Black. MS-DOS executable; type 'history' for revision history. (FORTRAN source code of this version is in games/source/dungn26b-src.zip) ## dungn27a.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91. MS-DOS executable; type 'history' for revision history. (C source code of this version is in games/source/dungn27s.zip, an Amiga port is in games/amiga/Dungeon.lzh, and a port to the Acorn Archimedes is in games/archimedes/dungeon.spk) ## dungn32b.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B, 1-Oct-94. MS-DOS executable for 386+ only and FORTRAN source code, ported from DEC FORTRAN to GNU G77 FORTRAN by Volker Blasius and David Kinder. (the original source code is in games/source/dungeon-32A.tar.Z) [file is linked to games/source/dungn32b.zip] ## dunjin45.zip tuid: rttyslxbpsicwjyc The Dungeons of Dunjin version 4.50 by Magnus Olsson. ## dyanty.zip Caves of Dyanty: A Science Fiction Adventure version 1.3, by Nathan Fritz. An archeological dig on the planet Dyanty uncovers signs of an incredibly advanced race that vanished long ago. Compiled AGT game. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/dyanty.zip] ## earth.zip Destination: Earth v1.4, by Karl Bengtsson. Trapped by an alien attack on a moon of Jupiter, you must get back to Earth. Compiled AGT game. [file is linked to games/agt/earth.zip] ## ec3.zip tuid: vnp0h509iaxlyae6 Enchanted Castle release 3, by Michael R. Wilk "Intended for the adventure game connoisseur who enjoys the adept and witty use of language. If you're looking for highly-polished and imaginative interactive fiction, then this game is for you." ## eland.zip tuid: nouxtig1snh20oge Revenge of the Eland, an adventure by Dave Dubin ## electra.zip Electrabot, an AGT adventure by Woody Hunt [file is linked to games/agt/electra.zip] ## elf20.zip The Elf's Christmas Adventure or God Bless Frosty the Snowman! (Version 2.0) by Bruce McKay and Marlene Abriel, a musical text adventure, converted to AGT by David Malmberg. (I think "Version 2.0" and "musical" applies only the AGT port by David Malmberg; it is written with the Master's Edition of AGT, which (among other features) supports sound, i.e. in this case: it plays Christmas songs through the PC speaker.) (The original game is in games/source/advsys/elves87.zip; version 1 of the AGT port is in games/source/agt/elf.zip) [file is linked to games/agt/elf20.zip] ## elsinore.zip tuid: 6b8ekexh43u6gz99 Castle Elsinore version 1.0, by Temple Software ## escape.zip Escape from Prison Island, by Christian Andersen. Written in AGT. [file is linked to games/agt/escape.zip] ## exhibit.exe tuid: ruaersctvvr7t6vh Exhibition, version 2.1, by Ian Finley. (a machine-independent TADS .gam file is in games/tads/exhibit21.gam; the original competition entry is in games/competition99/tads/exhibit/) ## fable.zip A Fable, a small AGT adventure by Stan Heller (source code is in games/source/agt/fablesrc.zip) [file is linked to games/agt/fable.zip] ## fallthru.zip tuid: 5gcdi03kzfr1gs9d Fallthru version 2.00, by Paul H. Deal. Text adventure with RPG elements for up to three players. ## fifi2.zip tuid: gvhegkvwe3tyas7x Fifi's Whorehouse II - The Next Day! by James R. Davis. WARNING: Contains adult content. ## finalv04.zip tuid: ccvrl5lw746tx554 Final Soul: the Text Adventure Game. ## firstadv.zip Colossal Cave - The First Adventure, version 1.4. An AGT version of the original Woods/Crowther 350 points adventure; by David Gasior [file is linked to games/agt/firstadv.zip] ## firwitch.zip tuid: zywbjqch3w9elp79 John's Fire Witch version 1.01 (02/04/95), by John T Baker II. DOS executable and machine-independent TADS .gam file [file is linked to games/tads/firwitch.zip] ## fleece.zip tuid: zcgjkl8dpeza1yh6 The Golden Fleece, Release No. 890718/21.05, by Jim MacBrayne (see games/amiga/GoldenFleece.dms for an Amiga version and games/tads/gfleece.zip for a machine-independent TADS version) ## flower.exe tuid: 9fvnskym5ls8hho Flowers of Mysteria, 1.9, by David Sweeney. (the original competition entry is in games/competition2018/Flowers of Mysteria) ## fly.zip tuid: mwgdkj4l2neovob9 Flyaway version 2.70, by Gordon Dodrill, Coronado Enterprises. C++ source code and DOS executable ## forbid.zip tuid: ir128x8u94c31gfg The Forbidden Lands, Book I: The City of Falchon, by Computel. a text RPG (Role Playing Game) for one player ## fourin1.zip tuid: 1dg2yp15g6tm6izy Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, a machine-independent TADS .gam file is in games/tads/fourin1.gam, a Macintosh executable is in games/mac/fourin1.sit, and source code is in games/source/tads/4in1_src.zip) ## frenfive.zip tuid: 4lyivfptn0eed4a1 The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause. Windows executable. (The machine-independent TADS .gam file is available as games/tads/frenfive.gam, a Macintosh executable is in games/mac/frenfive.sit.hqx) (the original competition entry is in games/competition97/tads/frenfive/frenfive.gam) ## frust.zip tuid: e024d2chlp6pxa6c Frustration version 1.02 (960115), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS. (see games/amiga/Frustration.dms for an Amiga version) [file is linked to games/tads/frust.zip] ## geneva.zip tuid: 82fianwixp0yfoqy The Geneva Adventure, by Philip Bourne ## gerbil.zip tuid: 13yihrzjzw1j86uz Gerbil Riot of '67, TADS adventure by Simon Avery ## gfeldt.zip tuid: 7nbm4n8x300iczc7 Getfeldt's Treasure, by Mike Salisbury. ## gfge.zip tuid: 5ip7kxhiu8koktcn yqjmjijyoftmbfj7 2h56epweeq6ajomi 1o7e9rjtcpx1rstg Golden Flutes and Great Escapes! Four games from the book "Golden Flutes and Great Escapes: How to Write Adventure Games for the Apple Computer" by Delton T. Horn, translated from Apple BASIC to C by Christopher E. Forman. The titles in this collection: - The Golden Flute - a fantasy adventure - The Great Escape - a maze game - Treasure Hunt - a search for buried pirate gold - Mars - a quest for treasured relics on Mars - Only the last title is a genuine text adventure; the others are multiple choice games. ## gfleece.zip tuid: zcgjkl8dpeza1yh6 The Golden Fleece version 1.00 (960114), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS. (see games/amiga/GoldenFleece.dms for an Amiga version and games/pc/fleece.zip for the 1989 DOS version) [file is linked to games/tads/gfleece.zip] ## ggollek.zip Ggollek I: The Dissolution, an illustrated text adventure by "The Missing", Pusrocket Software. Written using the Master's Edition of AGT. [file is linked to games/agt/ggollek.zip] ## ghosbust.zip tuid: c5457lev4jhkxxv2 Ghostbusters: Basic Training, by David Zeiss. A simple graphic/text adventure written with Adventure Master, which seems to be a BASIC games engine. ## ghosttwn.zip Ghost Town, a GAGS adventure by E. L. (Ev) Cheney (source code is in games/source/gags/ghos-src.zip) [file is linked to games/agt/ghosttwn.zip] ## gigantic.zip Secrets of the Gigantic, a treasure hunt set aboard the salvaged wreck of a cruise liner. Written in AGT by Sean M. Doane. [file is linked to games/agt/escape.zip] ## goblet.zip tuid: ydsss7pw7vk7fdqw The Goblet - The Adventures of John Davenshire by Michael S. Yurchuk ## golf.exe tuid: ezit1n3a1idd6bn3 Textfire Golf by Adam Cadre (writing as J.T. Adams) Version 1.01 (a machine-independent zcode game file is in games/zcode/golf.z5) ## gothic.zip New England Gothic, an AGT adventure by Simba. Honorable mention, 5th annual AGT game contest. [file is linked to games/agt/gothic.zip] ## grail.zip The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. (AGT source code is in games/source/agt/grail-s.zip) [file is linked to games/agt/grail.zip] ## guilty.exe tuid: g02gj35cieg77y62 Guilty Bastards, a humourous mystery adventure, version 2.09, by Kent Tessman. Contains illustrations and sounds. This self-extracting archive contains a machine-independent Hugo game file, graphic and sound data, plus the Windows Hugo Engine. (an archive for all systems containing all these files except the Hugo Engine is in games/hugo/guilty.zip) ## gym.zip tuid: 5rdx9d8r01z2g6ni Gymnasium, by John Olson ## hallowee.zip tuid: 7k62omoidpt1uspn Halloween, a spooky interactive text game by Third Coast Software ## hardest.zip The World's Hardest Adventure, an AGT game by A. Fielding. [file is linked to games/agt/hardest.zip] ## haunted.arc tuid: ry3ofgdo7qffugi3 The Haunted Mission Adventure version 1.52, by Steven Neighorn ## helpwin1.zip tuid: o2we7uevn94xps5u The Adventures of Helpfulman, a Day in the Life of the Heroic Mark Dent. An Interactive Comic Adventure, version 1.0.0, by Philip Dearmore. (a machine-independent TADS .gam file is in games/tads/helpgam1.zip) ## hgrail.zip tuid: 1ssyg56mcsnq5kqq The Holy Grail version 1.01 (960227), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS (see games/amiga/HolyGrail.dms for an Amiga version) [file is linked to games/tads/hgrail.zip] ## highe.zip Highe, the Adventures of Elizabeth ("El") Highe, an AGT adventure by Bill Larkins. [file is linked to games/agt/highe.zip] ## hippy.zip tuid: jtufvzp4u2h6bmhm Hippy's Quest, a CYOA-style text game by John Blake. ## hobbs.zip Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (AGT source code is in games/source/agt/hobb-src.zip) [file is linked to games/agt/hobbs.zip] ## holmes.zip The Casebook of Sherlock Holmes, by Michael W. Bayley, based on the board game "221B Baker Street", adapted for AGT by David Malmberg. There are 18 cases to be solved; you interact with the game by selecting commands and objects from a context-sensitive menu. (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/agt/holmes.zip] ## hornad.zip tuid: 5kk978umt7rms5k0 The Castle of Hornadette, by Stephen J. Konig ## horror30.zip tuid: r79vekh1dl96vu81 bnhi5znd2ex20goe 6npn5k82qqfxkufs Horror 3.0; three text adventures in a horror vein by John Olsen: - Night of the Walking Dead - Frankenstein's Legacy - The Sea Phantom ## hotel.zip Hotel Notell, by R. Baribault [file is linked to games/agt/hotel.zip] ## hotelcalif.zip tuid: a1ako4ajhv6horjo Hotel California, by Dan Harris-Warrick. A game based on the Eagles song, converted to DOS by Chris Duttweiler ## hou2hou.zip House 2 House, version 2.0, by Jason and Keith Billard [file is linked to games/agt/hou2hou.zip] ## house.zip tuid: 0omxhmydmawslt32 The House at the Edge of Time, version 1.0, by Pat Pflieger ## hugecave.zip Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (source code to this game is in programming/agt/agtmastr.zip and a later version with a complete transcript is in games/source/agt/hugecv-s.zip) [file is linked to games/agt/hugecave.zip] ## humbug50.zip tuid: z37lzijvuz5gtsu2 Humbug version 5.0, by Graham Cluley. This previously shareware game has now been made freely distributable by the author. ## hurry.zip Hurry! Hurry! Hurry!! Visit the Great Florian's Traveling Circus and Flourishing Florilegium of Flamboyant Wonders. An Illustrated, Musical Text Adventure by David Malmberg (The PC speaker "music" can be turned off (Esc) and the illustrations are displayed only on request (view ...).) (source code to this game is in programming/agt/agtmastr.zip) [file is linked to games/agt/hurry.zip] ## ibmadv.zip tuid: 55i8evskznyr8ls0 Infiltration to IBM Headquarters, by Jonathan Stanley ## intercep.zip tuid: kodxz7y1tezycb8f Intercept, by Michael D. Wile ## island.zip tuid: edimouyp8n2syatx The Island of Mystery version 1.52, by Steven Neighorn ## island26.zip tuid: x1oq30cv9ufq4y6y Island, version 2.6; a small textual adventure. C source code and DOS executable by CyberDaemon. (this has nothing to do with The Island of Mystery above) [file is linked to games/source/island26.zip] ## jacjim50.zip tuid: t88ohgh4yo7131e5 Jacaranda Jim version 5.00, by Graham Cluley. You no longer need to register the game to obtain a name that is necessary to complete the game. Graham released this name to the public; you can find it in the walkthrough in solutions/jacjim.sol ## jubilee.zip Jubilee Road, an AGT adventure by D. Ellis [file is linked to games/agt/jubilee.zip] ## justin.zip Kill Justin, by Will Mistretta [file is linked to games/agt/justin.zip] ## kaged_s.exe tuid: gdl05tnyqjja5vc6 Kaged, by Ian Finley. Winner of the 2000 IF Competition. Shareware, included are images but no music. (a machine-independent TADS .gam file is in games/tads/kaged_s.gam, and the original competition entry is in games/competition2000/tads/kaged/kaged.gam) ## kerkerkruip.msi Kerkerkruip, an IF roguelike, by Victor Gijsbers. Release 9 / Serial number 140419 Windows installer. (a machine independent Glulx game file is in games/glulx/Kerkerkruip.zip, a Linux package is in games/linux/kerkerkruip.deb, and the original competition entry is in games/competition2011/glulx/kerkerkruip/original/) ## kingdmgm.zip tuid: uenzk52r17hxqpvg Keys to the Kingdom, a Christian adventure. ## klaus.zip Klaustrophobia, a tortuous odyssey through life's more annoying moments in three parts, by Carol Hovick - Part I: Fear of Flying, Airplanes, Airports and Re-Booking - Part II: What This Country Really Needs Is A Good $250.00 Dalmation - Part III: It's that Ol' Deja Vu All Over Again - Winner of the 7th annual AGT game contest. [file is linked to games/agt/klaus.zip] ## klinrpg.zip In the Year 2366, Klingon Role Playing Game v1.1, AGT adventure by Robert Ferguson. This looks like a minimal variation of the AGT sample game In the Year 2093 by Mark J. Welch, contained in the AGT distribution files in directory programming/agt. [file is linked to games/agt/klinrpg.zip] ## kquest.zip tuid: xyd85tnj5wd1qlw9 KQuest, a treasure-hunt text adventure by K. Small ## labyrint.zip The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lab-src.zip) [file is linked to games/agt/labyrint.zip] ## legend386.zip The Legend Lives! v1.0 An Unnkulian Universe Unventure by David Baggett. 386SX or later CPU required. [file is linked to games/tads/legend386.zip and to games/adventions/pc/legend386.zip] ## library.zip Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/lib-src.zip) [file is linked to games/agt/library.zip] ## lost202.zip tuid: hoeipcc1cv04buu1 Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, a compiled game file is in games/tads/lost202g.zip, a Mac executables is in games/mac/LostAdv2.0.2.sit.hqx) ## lostinsp.zip Lost in Space: Dr. Smith Goes Home; an introductory mini-text game designed to play in a single sitting, by Graeme Cree. DOS executable (AGT runtime), map, and walkthrough. This is the original version of the game; another version, slightly modified for widespread circulation, is called Tossed into Space (see tossed.zip). Honorable mention, 7th annual AGT game contest. [file is linked to games/agt/lostinsp.zip] ## lostny.egg Some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause. [file is linked to games/mac/lostny.egg and to games/tads/lostny.egg] ## lostny14.zip tuid: ptd5vgjvr089dpzr Lost New York version 1.4, a time-travel TADS adventure by Neil deMause. The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Machine-independent TADS .gam file, TADS runtime for DOS, and instructions. (The machine-independent TADS .gam file is available as games/tads/lostny14.gam, and a Macintosh executable is in games/mac/lostny14.sit) ## lottery.zip Lottery, a GAGS adventure by E. L. (Ev) Cheney [file is linked to games/agt/lottery.zip] ## lstdm15.zip Lost Gold v1.55, The Search For The Lost Dutchman Gold Mine. An AGT adventure by Ray Johnson. [file is linked to games/agt/lstdm15.zip] ## luntic11.zip tuid: xt96319ebnlsh0l2 Lunatix: The Insanity Circle, version 1.1, written by Mike Snyder. (the original competition entry is in games/competition99/msdos/lunatix/, and source code is in games/source/basic/ltic_src.zip) ## macropolis.zip Macropolis, by Zenight. ## maddog.zip tuid: atntouyh0ja5awdo The Adventures of Maddog Williams Vol 1, by Game Crafters. The developers request that, if you play it, you email them at gamecrftrs@aol.com with the subect "Leoria" to let them know. ## magic.zip tuid: g1mhny4erjthdniq aee78mvjzcwejiwn v0czgjak7ne0nbi7 Tales of Magic 3.0; three text adventures with a mystic slant by John Olsen: - Merlin's Magic Forest - Merlin's Golden Trove - Son of Ali Baba ## magiclnd.zip tuid: qi25g8b0qeoxb10w Adventure in the Magic Land, version 1.00 by Kevin L. Shelton ## mangle.zip tuid: yub5keug4u7u2zx0 So I Mangled My Mom, by Aaron Oldenburg. DOS executable and QBasic source code. [file is linked to games/source/basic/mangle.zip] ## manor.zip tuid: 8bjaqkg42c5s8xts Hampton Manor, version 1.03, by Arthur LaFrana ## mansion-19.2.tar.gz tuid: mcxu2tvxxhpvtyxp Mystery Mansion, a murder mystery text adventure. Written originally by Bill Wolpert around 1980 (or even earlier) for the HP1000 and later the HP3000 in Fortran-IV, now rewritten in C by James Garnett. Version 19.2 Windows executable plus C and Fortran source code [file is linked to games/source/mansion-19.2.tar.gz] ## mansion-fortran.zip Mystery Mansion, revision 16, by Bill Wolpert. Windows 16 and 32 bit executables, compiled by Ken Cortenet. Includes original FORTRAN source, along with C files translated via Bellcore's F2C program. [file is linked to games/source/mansion-fortran.tar.gz] ## marching.zip tuid: pl8a0jns3lcvyuba Murder in the Marching Band, by Sam Xenubis. "A slightly buggy and extremely silly adventure game." ## marooned.zip tuid: rf946i43e95ahrwa Marooned Again version 4.1, by Dennis Drew ## mars.zip The Pyramids of Mars, an AGT adventure by Patrick John Wigfull. based on the Doctor Who Serial by Stephen Harris. [file is linked to games/agt/mars.zip] ## mary.exe tuid: mr67fiyrvgai97ms Revenger, by Robb Sherwin. Release 2 / Serial number 000403 This game contains adult language and situations and is not intended for children. (a machine-independent Z-code file is in games/zcode/mary.z5) ## mazes.exe Nothing but Mazes, by Greg Boettcher. Version 2.01: Full version. ## mcmurphy.zip tuid: gkqdo58j2zvjtxnk McMurphy's Mansion version 1.6, by David Martin. Author's rating: difficulty: average; playing time: 80 hours ## mdthief1.zip The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch. This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). With pop-up hints, a map and a minimal walkthrough by the author. (AGT source code is in games/source/agt/mdthf1-s.zip) [file is linked to games/agt/mdthief1.zip] ## mdthief2.zip tuid: waov63ym41b481n9 The Multi-Dimensional Thief, Version 2.0 (illustrated) by Joel Finch and Stephen Atkinson ## mecha.zip tuid: goe2qrfcqtzh5vua The Terror of Mecha Godzilla - The True Story! a small adventure written entirely in MS-DOS 5.0 batch procedures by Fredrik Ramsberg [file is linked to games/source/mecha.zip] ## melita.zip tuid: auoifj8v2avtmwqx The Melita Adventure, Parts I and II, by Philip Bourne ## mhpquest.zip tuid: fefl7lv3sdoawkhc Quest for the Magic Healing Plant, AGT Adventure by Adam Crutchlow (an Inform port is in games/zcode/mhpquest.z5) [file is linked to games/agt/mhpquest.zip] ## mission.zip tuid: qk4811x45g1hfbd2 The Mission version 1.02 (960331), by Jim MacBrayne. Machine-independent .gam file and TADS runtime for DOS (see games/amiga/Mission.zip for an Amiga version) [file is linked to games/tads/mission.zip] ## mmurder.zip Mop and Murder - a masterful mystery in one room - by Brad Friedman. Pop-up hints included. Honorable mention, 5th annual AGT game contest. (AGT source code is in games/source/agt/mm-src.zip) [file is linked to games/agt/mmurder.zip] ## moments2.exe tuid: ynz37lk0cotv42c8 Moments out of Time 2: Adventure Type by L. Ross Raszewski. Release 1 / Serial number 061113 (the Glulx game file on its own is in games/glulx/moments2.gblorb) ## monday.zip tuid: 9jolgzjiuoi2c823 The Monday Adventure, an illustrated text adventure by Mikel F. Rice and Greg Stratakes. ## mordred.zip tuid: 0n0yf75eg6z8mbl9 Mordred Manor, a shareware adventure by Signature Software. ## mountain.zip tuid: xr7eybnit9v6qm02 Moon Mountain Adventure, by Thomas Hanlin III ## mrsk.zip tuid: pgy94vsib747kyir Magic Realms: The Sword of Kasza, by James Mallette. Machine-independent .gam file and TADS runtime for DOS [file is linked to games/tads/mrsk.zip] ## mst1agt.zip Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. This AGT conversion was written by Graeme Cree. (The original Inform version is in games/zcode/mst3k1.z5) [file is linked to games/agt/mst1agt.zip] ## mst3k2.zip Mystery Science Theater 3000, Adventure 102, Reel 1. A Fable: An Interactive MiSTing of Stan Heller's GAGS game "A Fable", by Graeme Cree. [file is linked to games/agt/mst3k2.zip] ## mst2snds.zip Sound package for the above; needs mst3k2.zip to play [file is linked to games/agt/mst2snds.zip] ## mule.zip Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (source code is in games/source/agt/mule_s.zip) [file is linked to games/agt/mule.zip] ## murder.zip tuid: 05tvznv0kfuyj77a Murder on Violet Island, by Stephen Claypool ## mutants.zip tuid: i6a535qu4xxri1s0 Mutant Invasion, by Michael D. Wile ## myth.zip tuid: 9hyb9oe6g90gzv1y Myth, an adventure based on Greek and Roman mythology, by Barry Volain. Machine-independent .gam file and TADS runtime for DOS [file is linked to games/tads/myth.zip] ## narco.zip tuid: b67iuep7o6b0kxpm Narcolepsy, by Adam Cadre. Version 1.07. Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (the Glulx game file on its own is in games/glulx/narco.zip) ## nebula.zip tuid: 8dvrd3wkzy6unojw Nebula, a recreational text adventure by Conrad R. Button. Author's difficulty rating: Novice. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. ## nectar.zip tuid: 15us24l2cxsl1wjc The Nectar of the Gods version 2.0, by Doug Rogers. Use CAPS LOCK to enter your commands! ## newcastle.zip tuid: 4fi1v6xkypdequ7c The New Castle, version 9.0. Written by Dan Gahlinger, based on Castle, written by Barry Wilks on a VAX/VMS circa 1983. (a Linux version is in games/pc/newcastle.tgz, and a Mac OSX version is in games/mac/newcastle.tgz) ## newyork.zip tuid: ihjzwpjhtn9hwlau Survival in New York, a game of interactive fiction. Author unknown ## nirvana.zip tuid: klt79zhm55mdllsl Nirvana, an Adventure in the World of Wimsey. Version 3.1, by Wimsey Co. ## nobeer.zip tuid: ylsrinum9bop5xhy Another Lifeless Planet and Me With No Beer. Version A.3, by Dennis Drew (sequel to Marooned Again) ## nomon.zip tuid: w9reyqh1uvdujswr Nomon, by Renard Dellafave "Nomon is a simple adventure game written in ASL (Adventure System Language)" ## nova.zip tuid: 4kzpaculjx4r2fxf Supernova version B, by Scott Miller and Terry Nagy ## odieus.zip Odieus's Quest for the Magic Flingshot, author unknown converted from LADS to AGT and "embellished" by David Malmberg (AGT source code is in games/source/agt/odieusrc.zip; an Inform port (DOS executable) is in games/zcode/odieus.zip) [file is linked to games/agt/odieus.zip] ## oklib.zip Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Solution included. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/oklib.zip] (source code is in games/source/agt/oklib_src.zip) ## onehand.zip tuid: ds5ik3pompttfa7n 9pmpq8dyzriqc10i The Sound of One Hand Clapping - A Riddle in Subtlety Release 1a, by Erica Sadun. This file contains the machine-independent AdvSys 1.2 data files, source code of the AdvSys interpreter for DOS, and a DOS executable of the AdvSys interpreter. [file is linked to games/advsys/onehand.zip] ## oneweek.zip tuid: fcas37p9u01i2sij One Week, a Teenage Nightmare, by Papillon. Originally entered into the LOTECH Competition. HTML TADS Windows executable. ## ooze.zip tuid: iw82dz0icsgn8ihy Ooze - Creepy Nites. DOS executable of an adventure by Guy Henkel and H.J. Brandle. ## ozcollection.zip tuid: rwfjlv4h0qxip031 1vl96hksvsc8jtog 2cq0kdl02oyss86e qjkj412z1ap0ivvy hy03825yt5z7rxdj j58b9urofhghu0e3 2l14a8osac30wcmz Dorothy and Ozma Productions' Oz Game Collection: - My Adventure in Oz - Dot and Tot of Merryland - The Wonderful Wizard of Oz - My Adventure in Mo - The Magic Cloak of Noland - Return to Oz (a rewrite of U.S. Gold's C64 game) ## pag.zip tuid: g198rwyxu7vfrxte Mission's End, A Personalized Adventure Sample by L.R. Nogg. a playable demo of what an adventure with your and your friends' names compiled in would look like ## palace.zip tuid: pvgj34bqstv3xikt Palace Adventure, by John Olson ## pan.zip tuid: 82grxdsnnngopk2t Panatubo I, The Search for the Lost Shrine, by Tom DeCillis. A text adventure without a text parser -- all input is done using buttons and icons. Windows 3.1 executable. ## parade.txt tuid: wmk9ipzv1qmgspor Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer. [file is linked to games/mac/Parade.comment.txt, to games/tads/Parade.comment.txt, and to solutions/Parade.comment.txt] ## paradeDOS.zip tuid: wmk9ipzv1qmgspor Everybody Loves a Parade release 2.3, by Cody Sandifer. DOS executable. (a Windows executable is in games/pc/paradeWin95.zip, a Macintosh executable is in games/mac/Parade.sit.hqx, a machine-independent TADS game file is in games/tads/Parade.gam) ## paradeWin95.zip tuid: wmk9ipzv1qmgspor Everybody Loves a Parade release 2.3, by Cody Sandifer. Windows executable. (a DOS executable is in games/pc/paradeDOS.zip, a Macintosh executable is in games/mac/Parade.sit.hqx, a machine-independent TADS game file is in games/tads/Parade.gam) ## pcu10.zip tuid: m80jfuxzhsaanewf PC University: An Everyday Nightmare, version 1.0. TADS adventure by Neil deMause. Machine-independent .gam file and TADS runtime for DOS [file is linked to games/tads/pcu10.zip] (MacWesleyan, the Macintosh version, is in games/mac/MacWes10.sit.hqx) ## pearl.zip Quest for the Black Pearl version 1.5, by Ralph W. Varble. Your old professor tells you where to find the fabled black pearl; find it before the volcano erupts. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/pearl.zip] ## phantom.zip tuid: c0pejvxxardjstn4 The Phantom's Revenge, by Temple Software ## philip.zip The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (AGT source code is in games/source/agt/phil-src.zip) [file is linked to games/agt/philip.zip] ## photo201.zip Photopia, by Adam Cadre. Version 2.01 (23 March 2002) / Serial number 10274 Archive includes the machine-independent Glulx game file plus the Windows Glulxe interpreter. (a Z-Code game file is in games/zcode/photopia.z5, and the original competition entry is in games/competition98/inform/photopia/photopia.z5) [file is linked to games/glulx/photo201.zip] ## photopia.exe tuid: ju778uv5xaswnlpl Photopia, by Adam Cadre. Version 1.22 (24dec98) / Serial number 9089 (a machine-independent game file is in games/zcode/photopia.z5, the original competition entry is in games/competition98/inform/photopia/photopia.z5) ## pill.exe tuid: 92r2r4jp050uhzcm A Sugared Pill, version 1.2, by Colin Borland. (a machine-independent TADS version is in games/tads/pill.gam) ## pilot.zip The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey. Playable demo (about 1/3 of the game). (AGT source code is in games/source/agt/pilotsrc.zip) [file is linked to games/agt/pilot.zip] ## plsg.zip "Painless Little Stupid Games", a collection of five small Alan games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), by Bob Reeves. Includes Alan data files and MS-DOS interpreter executable. [file is linked to games/alan/plsg.zip] ## pp20.zip Pastoral Pitfalls 2.0, an AGT adventure in which the player takes on the role of a Lutheran minister. Written by Guy M. Marquardt. [file is linked to games/agt/pp20.zip] ## pork.zip PORK I: The Great Underground Sewer System (version -4.26/1), a parody of Zork I by David Malmberg, written with AGT (source code to this game is in games/source/agt/pork-src.zip) [file is linked to games/agt/pork.zip] ## pork2a.zip PORK II, The Gizzard of Showbiz, a parody of Zork II by Bill Larkins (AGT source code is in games/source/agt/pork2src.zip) [file is linked to games/agt/pork2a.zip] ## portal.zip The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.03 by Michael Detlefsen. DOS executable and a walkthrough. (AGT source code of version 1.01 is in games/source/agt/portal_s.zip) [file is linked to games/agt/portal.zip] ## pquest.zip tuid: nzvdpx9zu3yvfjkf Pervo Quest; loot, kill, and rape as much as you can; by StoereSOFT. Windows executable; needs VBRUN100.DLL, the Visual Basic version 1 runtime library. ## pquest1.zip tuid: bifcfkkxxo5034ta Pizza Quest I: Cruisin for a Bruisin, by C.K. ## psionics.zip tuid: r6bt4nsjzk7gxxi9 Psionics, a text and graphic sci-fi RPG adventure ## pulsar7.zip tuid: tbrvwzmvgmmnavhl Escape from Pulsar 7, by Brian Howarth and Wherner Barnes ## quatt.zip Trouble at the Quatt Wunkery, written by Richard Novak in Borland Turbo Basic. ## quest2.zip tuid: 1ydhxyqqsc1k2e5t Quest 2, a text adventure / RPG by Tony Relyea. ## race13.zip tuid: c1md8z9tnw1nc8yt The Great Archeological Race! version 1.3. TADS adventure by John LaBonney ## raiders.zip tuid: aprs0ei20duqe5tq Raiders of the Star Temple, by Conrad Button. ## recovery.zip The Game of Recovery; an Allegorical Adventure by Daniel J. Pallotta. Version 1.03; written with AGT. Honorable mention, 7th annual AGT game contest. [file is linked to games/agt/recovery.zip] ## redplan.zip tuid: cx7vj9k4w8wjmm2z Red Planet version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Advanced. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module REDPLAN at ..." ## reruns.zip Reruns Again version 1.3, by Neil Sorenson. You are trapped in a world made of television reruns. (Isn't that Gilligan, the Bradys, and the crew of the Enterprise?). Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/reruns.zip] ## returncc.zip tuid: 4debev9jfo0rvt9a 22cmst7rxuq5x7qa The Return to the Colossal Cave, a sequel to Colossal Cave by Thomas W. Penner. Originally released as shareware but now made freely available. Note: Runs under DOS and Windows 9x, but does not run under Windows NT/2000. ## rimworld.zip tuid: 5d5ds7cc8av7kbck Rimworld version 2.11, interactive SF by Russel A. Duderstadt ## ring.zip Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/ring-src.zip) [file is linked to games/agt/ring.zip] ## rockstar.zip tuid: 31c6fiu6iq57tg1a Rock Star Simulator, a multiple choice adventure game, by Wizard Games. Note: Only the first half of this game is free. If you want to continue, you must register for US$20. ## rspace.zip tuid: exrensummvpsg5hc R-Space I: Viktor's Escape 1.0, by Ed T. Toton III. ## rubicon.zip tuid: ca2xbwuc7beimydk Avenger of Rubicon, by Conrad Button. ## runcy.zip tuid: hd7cgio8vy5uo248 Runcibal Quest version 2.0, by Tim Ward ## rylvania.zip The Horror of Rylvania, by D. A. Leary for ADVENTIONS. Playable DEMO v1.0. (for the full version see games/adventions/adventions.zip) [file is linked to games/adventions/pc/rylvania.zip] ## sabotage.exe tuid: 5jp4nepsurm2aacf Sabotage on the Century Cauldron, release 1.1, by Thomas de Graaff. (the original competition entry is in games/competition2005/tads2/sabotage/sabotage.gam and a machine-independent TADS version is in games/tads/sabotage.gam) ## saltern.zip Eight homebrew TRS-80 text adventures, converted to MS-DOS, by Layne K. Saltern. The games are Agent, Agent II: Silenced, Crypt of the Abbeys, Fall of Voyageur, The Fluorescent Jungle, Madness, The Snow Queen, and Starstruck. ## sanctuar.zip tuid: aj49e4zmd70ohnep Sanctuary version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Master. ## saturns_child.zip Saturn's Child, release 1.0, by Jerry Ford. Machine independent .gam file and Windows executable. [file is linked to games/tads/saturns_child.zip] ## savannah.zip tuid: pwyjp54iubdq70p0 Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.4, 8/2/98. (a machine-independent TADS version is in games/tads/savannah.gam, a Mac version is in games/mac/Sunset_Over_Savannah.hqx, and the original competition entry is in games/competition97/tads/savannah/savannah.gam) ## savepton191.zip tuid: x8ai96w31jkizy4n Save Princeton version 1.91 for DOS by Jacob Solomon Weinstein and Karine Schaefer ## scavenger.zip tuid: ii7j0kliujc4k8wf Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2, Windows executable. (the original competition entry is in games/competition2003/tads2/scavenger/scavenger.gam and a machine-independent TADS version is in games/tads/scavenger.zip) ## scloud.zip tuid: t8zc0smsrsxv6avm The Silver Cloud, an interactive short story. Its author wishes to remain anonymous. ## serenia.td0 tuid: ag3hyv123dhr0rkv Adventure in Serenia, an illustrated text adventure (CGA). Non-standard 160K PC boot diskette (sector size varies) in TELEDISK format: get TELEDISK (download-tools/pc/teled212.zip), write serenia.td0 back to a double density (360K) 5.25" diskette, and boot from this diskette. If your computer just stops then, press Enter and the game should start. ## shelbypc.zip tuid: ehgrdmftq2kj7cci The Light: Shelby's Addendum. Quest Adventure #3, by Colm A. McCarthy. Version 2.1, release 19960901. (a Macintosh executable of this game is in games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx, a system-independent TADS .gam file in games/tads/shelby.zip) ## sherwood.zip Adventures in Sherwood, An Interactive Adventure Simulation by Charles Williams. A D&D type adventure, complete with melee. You, Robin Hood, must rescue Marion from the Sheriff of Nottingham. Honorable mention, 5th annual AGT game contest. [file is linked to games/agt/sherwood.zip] ## shifter.zip tuid: x6xzc6xb5o6corsy Shape Shifter Adventure! written by Eric Colomb. (An archive containing just the AGT game files is in games/agt/Shifter.zip) ## shrapnel.exe tuid: 82mn545s8bt3csa4 Shrapnel, by Adam Cadre Version 1.01 (12 February 2000) / Serial number 9504 (a machine-independent zcode game file is in games/zcode/shrapnel.z5) ## skiadven.zip tuid: z4nxmu7n21vtd2z6 Ski Adventure, written in TADS by John LaBonney. ## skull.zip tuid: 36xhu02ea8bp2ww0 Skullduggery - Adventures in Horror version 3.1 (01oct89) by David Jewett. Uploader's comment: "A very nice adventure set around an old smuggler's mansion. Basic verb-adj-noun-prep-adj-noun parser, but with a unique on-screen mapping system. Worth a look." ## skyland4.exe tuid: l2okii6lgtvmvxlq Skyland's Star version 4.0, by Daniel Leon Berke and Matthew Engle, original concept by Jeremy Cavaterra ## slackerx.zip tuid: mu8py0ovp7u6wfup Slacker X, a scatological breakthrough in adventure gaming, by The Velvet Jester. DOS executable of an Inform game. Release 1 / Serial number 971009 (a machine-independent zcode game file is in games/zcode/Slackerx.z5) ## sleuth.zip tuid: 7cazwrttbk5we195 Sleuth version 4.45, by Eric N. Miller. You move around the map of the house with the cursor keys, but you solve this murder mystery with conventional text commands. ## sngtn153.zip tuid: y7wuc72wqpx5dh2n Songtan: The Next Morning, version 1.53. ## softporn.zip tuid: iumkhjn240gq59ws Softporn Adventure version 2.5, rewritten by Gary Thompson after the Apple II original by Chuck Benton. Benton's original was the predecessor of Leisure Suit Larry I. (The original is in games/appleII/softporn.zip, and an Inform port is in games/zcode/softporn.zip) ## softporp.zip tuid: iumkhjn240gq59ws Another version of Chuck Benton's Apple II SoftPorn Adventure (which later became Leisure Suit Larry I), rewritten by Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. DOS executable and Pascal source code. (The original is in games/appleII/softporn.zip) [file is linked to games/source/softporp.zip] ## soggy.zip Shades of Gray, An Adventure in Black and White; 7 authors. Winner of the 6th annual AGT game contest. (pop-up hints are in solutions/pophints/sogpop.zip) [file is linked to games/agt/soggy.zip] ## soggy97.zip Shades of Gray, An Adventure in Black and White; 7 authors. Written with AGT. The archive includes pop-up hints. This is the final release of Shades of Gray (January 1997). [file is linked to games/agt/soggy97.zip] ## sos.zip Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (A Macintosh executable is in games/mac/sos.sit, AGT source code is in games/source/agt/sos-src.zip) [file is linked to games/agt/sos.zip] ## spatent.zip The Spatent Obstruction, version 2.55. An Interactive Novel by Christopher Canavan. [file is linked to games/agt/spatent.zip] ## spy1_0.zip tuid: r7b0wqal55cwzyjv J.D. Spy, version 1.0, by Michael Jacobs. Part puzzle game, part text adventure about an international conspiracy. ## squyn15.zip The Squynchia Adventure version 1.5, by M. & T. Frank, converted from LADS to AGT by David Malmberg. File contains compiled AGT game files, a DOS interpreter (version 1.5 beta), and a walkthrough. (source code of this game is in programming/agt/agtmastr.zip; a different version is in games/source/agt/squynch.zip) [file is linked to games/agt/squyn15.zip] ## stag.zip tuid: 7moacghk8b6c08bb Stellar Agent, by Robert Kraus. Originally available by mail order, but now released as freeware by the author. ## starship.zip Starship Columbus version 1.2, by Gary McGath. Machine-independent AdvSys data file and DOS executable of the interpreter AdvInt. This game is Shareware; at some point it requires you to send $10 to the author so you can continue playing the game. [file is linked to games/advsys/starship.zip] ## station.zip tuid: rnzcccdbydg488ce The NASA Orbital Observatory Adventure, a mini-adventure by Tony Martin. ## stiffy2.zip The Incredible Erotic Adventures of Stiffy Makane! version 2.0. AGT adventure by Mark Ryan [file is linked to games/agt/stiffy2.zip] ## stone.exe Search for the Sacred Stone, version 0.33, by Mikel Rice. ## storms.zip Storms I, An Interactive Mystery by Ryan Burrus. Release II / Version 5.50: Shareware Release. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/storms-s.zip) [file is linked to games/agt/storms.zip] ## stranded.zip tuid: v3yjv68j45i3apr3 Stranded version 1.0, written by Jim Bayers. (a machine-independent TADS .gam file is in games/tads/stranded.gam) ## strange.zip tuid: 6hifrlywljpduvk1 Strange Days, by Kunafits. Part of the collaborative Reality-On-The-Norm series. The zip file contains an interpreter executable and two data files; type 'play strange' to run the game. ## strykr10.zip tuid: mhu2m97mifybgsgo Star Stryker, by Yang Liu. DOS executable and Pascal source code. ## stupid.zip tuid: rq13ecitsohw0flm Quest to Verona... When Stupidity Strikes! Simple MS-DOS batch file adventure. ## submarin.zip tuid: 6kiphne28zd1yshw The Nuclear Submarine Adventure version 1.53 by Steven Neighorn (a TRS-80 BASIC version is in games/trs80/nsub.ba) ## susan.zip Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/susan_s.zip) [file is linked to games/agt/susan.zip] ## t-zero.zip tuid: u8qqrwutdugkexpr t-zero version 1.04, including the missing hint file, by Dennis M. Cunningham. ## tamoret.zip Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tamoret-s.zip) [file is linked to games/agt/tamoret.zip] ## tanis.zip tuid: 3x43ima5e1ervpzm Tanis v1.1, by "Bosskey Productions", a text and graphics adventure. ## tark.zip The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (AGT source code is in games/source/agt/tark_s.zip) [file is linked to games/agt/tark.zip] ## tempest.zip The Tempest, an Adventure Game by David R Grigg based on The Tempest by William Shakespeare, version 21jul92. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/tempest.zip] ## terror.zip tuid: m9zuegbvpv6p3xi5 Terror in the Ice Caves version 1.52, by Steven Neighorn ## tess.zip tuid: 0u4eqnk37mohejhu Beyond the Tesseract version 2.0p, by David Lo. (Source code is in games/source/tess.tar.gz) ## the-game.zip "Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/thegame-s.zip) [file is linked to games/agt/the-game.zip] ## thief.zip tuid: n94uu9ol312js8rt Thief's Adventure, by J Soft Co ## thuria.zip tuid: w38fa61b5nki3fma The Dungeons of Thuria, version 1.0, by Brian Lingard. Old style adventure using a simple parser. Archive includes a console mode Windows executable as well as Unix and Windows source code and cheat files. [file is linked to games/source/thuria.zip] ## thypt-se.exe tuid: jn3lb8upzjrwbmmm THYPT - The Penultimate Adventure, a text adventure written in QBasic by THYPT. Self-extracting executable. ## timetrav.zip tuid: o0dljdnk18c1ovqk Time Traveler version 2.0, recreational text adventure by Conrad R. Button. Author's difficulty rating: Expert. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module TIMETRAV at ..." ## titanic.zip tuid: bgoanlhn58iukzp5 Beyond the Titanic, by Scott Miller (Apogee) ## tja.zip The Jeweled Arena version 1.0, AGT adventure by David S. Raley with pop-up hints. Winner of the 7th annual AGT game contest. [file is linked to games/agt/tja.zip] ## toho.zip Toho Academy, an illustrated AGT adventure by Simon Barber. Honorable mention, 7th annual AGT game contest. [file is linked to games/agt/toho.zip] ## tomb.zip tuid: r7gsw9b3icy1su4g The Tomb of the Ancient Pharaohs, version 3.1 by Anne T Brenner ## tommanor.zip tuid: ybkppk73a3f7399u Tommy's Manor, a version of Stoneville Manor from Tommy's Toys ## tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see lostinsp.zip). [file is linked to games/agt/tossed.zip and to games/source/agt/tossed.zip] ## treasure.zip tuid: 61egg3w4kkde6p1z pvbbuln03n1aa0jl 3c961j3cbtoylaqf Tales of Treasure 3.0; three text adventures featuring a search for treasure, by John Olsen: - Perils of Darkest Africa - Revenge of the Moon Goddess - Eye of the Inca ## trilogy.txt tuid: wqxuf9ayjmxaruel gtg3nz2j9si89dbo 5y4sudvwgblny675 Description of trilogy.zip ## trilogy.zip tuid: wqxuf9ayjmxaruel gtg3nz2j9si89dbo 5y4sudvwgblny675 Three adventure games (Doppyworld, Asylum, Doppy and Pru's Summer Holiday), by A.J.Shepherd (The Doppelganger) ## triune.zip tuid: 9pusb93mtxq2knrs Triune, by Papillon. HTML TADS Windows executable. (the original competition entry is in games/competition2001/tads/triune/triune.gam) ## tsquared.zip TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/tsquar-s.zip) [file is linked to games/agt/tsquared.zip] ## underhill.zip tuid: 10mjw6o54wzgodcr Underhill version 2.2 (April 1988) by Ian Morton. DOS executable. ## underoos.zip tuid: 055wty792vfyamss The Underoos that ate New York! by Gerry Kevin Wilson (a machine-independent TADS .gam file is in games/tads/underoos.gam, a Macintosh executable is in games/mac/underoos.sit) ## unnk1v30.zip Unnkulian Underworld: The Unknown Unventure version 3.0 by D. A. Leary. [file is linked to games/adventions/pc/unnk1v30.zip] ## unnk2v30.zip Unnkulian Unventure II: The Secret of Acme version 3.0 by David M. Baggett. [file is linked to games/adventions/pc/unnk2v30.zip] ## unnkhz10.zip Unnkulia One-Half: The Salesman Triumphant, plus a playable demo of Unnkulia Zero: The Search for Amanda. Both are version 1.0, by D. A. Leary. [file is linked to games/adventions/pc/unnkhz10.zip] ## urban1.zip tuid: ddj73b8bnhevgy9e Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore. Machine-independent .gam file and DOS executable. [file is linked to games/tads/urban1.zip] ## uriquest.zip tuid: 661p9gombf81vc18 URI Quest, by Jeff Carroll. A text and graphics adventure. ## v2.zip tuid: koryc2l79jexavf3 Virtua School, a Choose-Your-Own-Adventure (CYOA) type game by Dana LoDico and Josh Noe. You play a student on his first day at a new American high school. ## valsharg.zip tuid: 8pvqyqu4rqmtckk4 The Valshar's Lair, by Luis David Arranz Perez, in both Spanish and English versions. Escape from the Valshar prison cell in which you're trapped, waiting to be sacrificed. [file is linked to games/pc/spanish/valsharg.zip] ## vgame.exe tuid: ywwlr3tpxnktjasd Varicella, by Adam Cadre Version 1.14 (31 August 1999) / Serial number 9339 (an machine-independent zcode game file is in games/zcode/vgame.z8) ## voodoo.zip tuid: 6tyxnsem5kwzjgyf Voodoo Girl: Queen of the Darned, by Andrew Baker. A text and graphics adventure. ## wadewar3.zip tuid: eipoymlzqmu5ps9h The Wade Wars: Book III - nevertheless the first release in the Wade Wars series, by Jim Fisher. Rating: beginner to intermediate. Originally released as shareware but now made freely distributable by Jim. (a Z-code version rewritten in 2000 is in games/zcode/wadewar3.z5) ## win-lock.zip tuid: j1qv39w1ucnlhnms Lock and Key, version 1.12, by Adam Cadre. The archive includes the game, a Windows interpreter for it, and a batch file to run the game. ## winadv21.zip tuid: fft6pu91j85y4acv 550 points version of Colossal Cave by David Platt (1979). Ported to Unix C by Ken C. Wellsch (1984), and then ported to MS Windows by Wolfgang Strobl (1992). Combined DOS and Windows executable version 2.1. (source code by Ken C. Wellsch is in games/source/adv550s.zip) ## wincow.zip tuid: 9tdt2v4xmdom7ku2 Cow V: The Great Egg Quest, by Bovine Software. Windows executable. ## wizards-castle.zip tuid: 5ee3nxfcwzzb9w1d Wizard's Castle, published in the July/August 1980 issue of Recreational Computing Magazine. Originally written by Joseph R. Power, and updated for Microsoft BASIC by J.F. Stetson. (source code is in games/source/basic/wizard.zip) ## wombat.zip tuid: fx7ctjihb3fi6zh3 The Golden Wombat of Destiny version 1.2, by Huw Collingbourne ## world106.zip tuid: crih2j6niodqy5vj World version 1.06, by J. Doug McDonald. This version displays a status line and can save to different files, but cannot overwrite existing save files. ## world107.zip tuid: crih2j6niodqy5vj World version 1.07, by J. Doug McDonald. This version has no status line and always saves to file WORLD.SAV, but it can overwrite it. (Source code to this version is in games/source/worldsrc.zip; an Archimedes port is in games/archimedes/world.spk; an Amiga port is in games/amiga/World_1.07.lha; a Macintosh port is in games/mac/World107.sit) ## worlds.exe tuid: 1aliwzro4e48mdlt Worlds Apart, an Interactive Fugue, Version 2.2, written by Suzanne Britton. Windows self-extracting executable. (a machine-independent TADS game file is in games/tads/worlds.zip, and a Mac version is in games/mac/worlds.hqx) ## wormhole.zip tuid: e1n9yoa5smzjtvpt Wormhole: The Beginning release 1.0, a TADS (and WorldClass) introductory adventure by Philip Dearmore (introductory meaning promotional, I think). Machine-independent .gam file and DOS executable. [file is linked to games/tads/wormhole.zip] ## wraith.zip Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (AGT source code is in games/source/agt/wraithsrc.zip) [file is linked to games/agt/wraith.zip] ## wuz.zip tuid: eaowoyvbjrfeh7nn WUZ, by Wayne McWilliams. WARNING: Contains adult content. ## xanth.zip A Journey into Xanth version 1.2 by Neil Sorenson, based on the works and characters of Piers Anthony. Walkthrough and maps included. Honorable mention, 6th annual AGT game contest. [file is linked to games/agt/xanth.zip] ## xfer.zip Xfer, by Serprex. ## yastag.zip tuid: brq0sgfzooxw80la Yet Another Silly Text Adventure Game: Quest of Yogurt by Robert Kwong, Burton Lee, and Dennis Ng. Verily, verily! It's a text adventure insofar as it writes out text, but your interaction is limited to answering Y/N questions. ## yoshi.zip tuid: 95hay3q9l40lyxyv Yoshi's Birthday, a text adventure written in QBASIC by Chris Kugler. Version 4.0, compiled executable. ## zan.zip tuid: 6hraextnlpe3wwzu Treasury of Zan, by Richard Murchy. Originally available via mail order, now made freely distributable by the game's author. ## zanfar.zip Zanfar, an AGT adventure by YAK (Your Adventure Kreator) [file is linked to games/agt/zanfar.zip] ## zeroDOS.zip tuid: nzydrfu1rl2qkuop Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer, for MS-DOS. (a machine-independent TADS .gam file is in games/tads/zero.gam, a Mac version is in games/mac/zero.sit.hqx, a Windows version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) ## zeroWin95.zip tuid: nzydrfu1rl2qkuop Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer, for Windows. (a machine-independent TADS .gam file is in games/tads/zero.gam, a Mac version is in games/mac/zero.sit.hqx, a DOS version is in games/pc/zeroDOS.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) ------------------------------------------------------ # if-archive/games/pc/bbs: ## aladdin.zip tuid: 61t7cmn6izzmwf65 Brainex Aladdin Text Adventure BBS door. An Arabian Nights text adventure. ## aladdinw.zip tuid: 61t7cmn6izzmwf65 Brainex Aladdin Text Adventure BBS door, Wildcat 5 version. An Arabian Nights text adventure. ## brainex.zip Brainex Door Manager: required installation and setup front-end for Brainex BBS doors, including their three text adventure doors. ## dnd27a.zip tuid: vvxrgb7kscv7u6r8 DnDBBS, the Dungeons and Dragons Bulletin Board System version 2.7a, by Erik J. Oredson. A text only D&D game that can act as a BBS of its own, run as a door program under another BBS, or just be played through local login. DOS executable and documentation. ## joyhouse.zip tuid: hcsi3nlyfy5y36tw Brainex Joyhouse Text Adventure BBS door. An adult text adventure. ## planet.zip tuid: k36b1jtatu7tputl Brainex Forbidden Planet Text Adventure BBS door. A sci-fi text adventure with unlockable hint mode. ------------------------------------------------------ # if-archive/games/pc/db-taylor: ## ATownForeverLost.zip A Town Forever Lost, written by D.B. Taylor in BASIC. ## A_Day_With_a_Troll.zip tuid: xbeiwrl6bfseitk0 A Day With a Troll, by D.B. Taylor. ## A_Stop_At_Willoughby.zip tuid: 9xjidtob7a9wqbxf The Twilight Zone - A Stop at Willoughby, by D.B.T. ## A_Town_With_No_Name.zip tuid: 536wniyegzcjcsf A Town With No Name, by D.B. Taylor. ## Abduction.zip tuid: x6q4rjmt9haohu Abduction, by D.B. Taylor. ## Christmas_Adventure.zip Christmas Adventure. or How Hitler Tried to Steal Christmas, written by D.B. Taylor. ## Coffee_Simulator.zip Coffee Simulator, written by D.B. Taylor. ## Computer_Lab_Adventure.zip tuid: yp3h52khfd7eqiln Computer Lab Adventure, by D.B. Taylor. ## Dark_Realm.zip Dark Realm, version 1.1, written by D.B. Taylor. ## Death_Cometh.zip Death Cometh, written by D.B. Taylor. ## Deaths_Tomb.zip tuid: g9nl113omv8momem Death's Tomb, by D.B.T. ## DraculasRide.zip tuid: isxj39zdnz674t3l Dracula's Ride, by D.B. Taylor. ## Hanferd_Goes_To_Camp.zip tuid: 5wl4gtf5j3vcukn Hanferd Goes To Camp, by D.B.T. ## Hanferd_Meets_The_Wolfman.zip tuid: 1rbts3alk5tyvn9n Hanferd Meets The Wolfman, by D.B.T. ## Ice_Station_Alpha.zip Ice Station Alpha, by D.B.T. ## Inside_the_Mouth_of_the_Clown.zip Inside the Mouth of the Clown, by D.B.T. ## Into_the_shadows_of_the_maze.zip Into the Shadows of the Maze, by D.B.T. ## Into_a_Mind_of_Darkness.zip tuid: cgyue8r9lp2hngrv Into a Mind of Darkness, by D.B.T. ## Lost_Circus.zip tuid: 5niq2ghp4oedkmaa Lost Circus, by D.B.T. ## MazeLove.zip Amazing Cave Adventure, or, How come the IF community hates mazes so much? by D.B. Taylor. ## Minotaur.zip The Maze of the Minotaur, by D.B. Taylor. "This is a one hundred room maze in the style of an early 80's text adventure." ## Night_of_the_Beast.zip tuid: ecnutduqizs8g3hg Night of the Beast, by D.B. Taylor. ## Night_of_the_Devil.zip tuid: 5gjm7934ymfogtvs Night of the Devil, by D.B. Taylor. ## Night_of_the_Vampire.zip tuid: swldtw3odp6qzsaf Night of the Vampire, by D.B. Taylor. ## Not_Another_Night.zip tuid: himslfedqxfcuc19 Not Another Night, written by D.B. Taylor. ## Point_of_No_Return.zip tuid: 9c86g5utiq58ylhq Point of No Return, by D.B. Taylor. ## School_Adventure.zip tuid: gn4yx36t0vzbwrie School Adventure, by D.B. Taylor. ## Thanksgiving_Adventure.zip Thanksgiving Adventure, by D.B. Taylor. ## Thanksgiving_Adventure_2.zip tuid: by2xsxsre8n6zav9 Thanksgiving Adventure ][, by D.B. Taylor. ## The_Bunker.zip tuid: cqwe7wbs8vjx4u12 The Bunker, by D.B. Taylor. ## The_Cabin.zip tuid: rhc5krkyidtl1xy2 The Cabin, by D.B. Taylor. ## The_Curse.zip tuid: 8h0qwzf50o15bp55 The Curse, by D.B. Taylor. ## The_Cusp_of_Death.zip tuid: d5x2uhonkrblqsv The Cusp of Death, by D.B. Taylor. ## The_Dead_at_Home.zip tuid: i5rah8mwkw90zotg The Dead At Home, by D.B. Taylor. ## The_Dead_Walk.zip tuid: b0nkfriwhah4rv1f The Dead Walk, by D.B. Taylor. ## The_Field.zip tuid: wmstj6lb5wvq28dx The Field, by D.B. Taylor. ## The_Grizzly.zip tuid: asg4sb4ou1z7dqbf The Grizzly, by D.B. Taylor. ## The_Horde.zip tuid: jgiydqeafowukwql The Horde, by D.B. Taylor. ## The_Hunt_for_the_Ape.zip tuid: 4q8nzzs8xj52m4a8 The Hunt for the Ape, by D.B. Taylor. ## The_Island.zip tuid: enspapu76eia2amu The Island, by D.B. Taylor. ## The_Lost_Crypt.zip tuid: u9ptquj0g6nhvr5g The Lost Crypt, by D.B.T. ## The_Lurking_Beast.zip tuid: mkf8fd1ylpw5p98s The Lurking Beast, by D.B.T. ## The_Lurking_Beast_Chapter_2.zip tuid: dw47732ozptctvcw The Lurking Beast Chapter 2, by D.B.T. ## The_Lurking_Beast_Chapter_3.zip tuid: 3koz9zi75vgmcgdf The Lurking Beast Chapter 3, by D.B.T. ## The_Mary_Celeste.zip tuid: mwpjx776jv4tn2qw The Mary Celeste, by D.B. Taylor. ## The_Pond.zip The Pond, by D.B.T. ## The_Twilight_Zone_-_A_Text_Adventure.zip tuid: 6g14t26nxgcekpzz The Twilight Zone - A Text Adventure, by D.B.T. ## The_Wolf_in_the_Park.zip tuid: vzvhkgigm3vo9y The Wolf in the Park, by D.B. Taylor. ## Trail_of_the_Dead.zip Trail of the Dead 1837, by D.B. Taylor. ## Trick_or_Treat.zip tuid: 9o4ghudsvix5dsbt Trick or Treat, by D.B. Taylor. ## Underground_Adventure_XL.zip tuid: ubccusukkj0hevkz Underground Adventure, by D.B.T. ## War_of_the_Worlds.zip tuid: sdpj74eku1sdp8i9 War of the Worlds, by D.B. Taylor. ## Welcome_Home.zip Welcome Home, by D.B.T. ## Where_is_Everybody.zip tuid: qftyata0w9xj2ewl Where is Everybody?, by D.B. Taylor. ------------------------------------------------------ # if-archive/games/pc/dutch: ## Chicago.zip Chicago, by Olav Frijns & Otto Steinbusch. MS-DOS. ## Egypte_A.exe Avontuur in Egypte, by A.C. Lockhorst. A mouse controlled text adventure for Windows. (an English version is in games/pc/A_Egypt.exe) ## Egypte_A.rtf Notes on Avontuur in Egypte, by A.C. Lockhorst. ## dracula.zip tuid: 7aw10qdg5l0b4bo4 Dracula, a Dutch adventure by R van Woensel. Originally written for the Commodore PET circa 1980 and converted to MS-DOS by the author. ## farao.zip tuid: lkroeexavgqbpqd2 Farao release 2.6, a Dutch text adventure with music, programmed by Siembo and Elmo, music composed by Elmo/X-pression. ## querido.zip Querido, a Dutch AGT text adventure, written by Martin Schrijver. [file is linked to games/agt/dutch/querido.zip] ------------------------------------------------------ # if-archive/games/pc/eamon: This directory contains two DOS ports of The Wonderful World of Eamon, a text role-playing game originally written for the Apple II by Donald Brown. The executable files are self-extracting ARJ archives. ## eamon.zip tuid: 3khkyusn02gikj4l Documentation, Main Hall, and The Beginners Cave (executables) (Eamon 2.0, 1988), ported by Jon Walker. ## icecave.zip tuid: 4cbzpilmyclmon8w The 2nd adventure: The Ice Cave, ported by Jon Walker. ## clonemas.zip tuid: o8iqwwgchaobbuhz The 3rd adventure: Assault on the Clone Master, ported by Jon Walker. ## trezore.zip tuid: m33b75pw88841tjm The 4th adventure: The Quest for Trezore, ported by Jon Walker. ## ddd.arc The Dungeon Designer's Disk: Manual and GW-BASIC routines to create your own Eamon adventure by Donald Brown and John Nelson, ported by Jon Walker. ## emandsk1.zip tuid: 3khkyusn02gikj4l Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 1 (Eamon 1.1, 1984), ported by Jon Walker. ## emandsk2.zip tuid: 3khkyusn02gikj4l Sanyo/IBM Eamon Main Hall and Beginners Cave, disk 2 (Eamon 1.1, 1984), ported by Jon Walker. ## main.exe tuid: 3khkyusn02gikj4l The Main Hall program; call this to start a game. Ported by Paul Francis Gilbert. ## main_s.exe tuid: 3khkyusn02gikj4l Turbo Pascal source code of the Main Hall, ported by Paul Francis Gilbert. ## eamon001.exe tuid: 3khkyusn02gikj4l Eamon game #001: The Beginners Cave, ported by Paul Francis Gilbert. ## eamon002.exe tuid: y71oh8nh30nxrg4o Eamon game #002: The Lair of the Minotaur, ported by Paul Francis Gilbert. ## porting.exe Information and utilities for porting Eamon games to the PC, by Paul Francis Gilbert. ## cronum.zip "Cronum's Castle", the sixth module (and second original module) for Jon Walker's conversion of Eamon to the PC. ## minotaur.zip "The Lair of the Minotaur", Jon Walker's fifth converted module for his conversion of Eamon to the PC. ## underland.zip "The Lord of the Underland.", the seventh module (and third original module) for Jon Walker's conversion of Eamon for the PC. ------------------------------------------------------ # if-archive/games/pc/education: ## agifg.zip tuid: rqs0if7jcpzjkz11 Demo of the Adventure Game and Interactive Fiction Generator, version 2.0, by Roger Kenner. This is an authoring system for CALL (Computer-Aided Language Learning); the demo consists of source code of a small sample game and a DOS interpreter for that source code. [file is linked to programming/agifg/agifg.zip] ## asia.zip tuid: mt9og96h4202h5wp The Asian Challenge version 2.0, educational text adventure by Conrad R. Button This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if you encounter "Illegal function call in line 29300 in module ASIA at ..." ## brainsca.zip tuid: xrvgtxd30b8cvr5a BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2 by W. Jeffrey Wilson and Lynne Ostergren. Pascal source code and DOS executable. (an AGT port of the source code is in programming/agt/agtmastr.zip) [file is linked to games/source/brainsca.zip] ## cta_1b.zip tuid: ipuaxlsa14fxsmme Christian Text Adventure #1, by Bob Nance. Written with GAGS. ## destiny.zip tuid: ebv3ttj7i59cw6ch A simple text adventure game designed to teach Biblical truths by Pete Koziar. ## easter.arc Heather's Easter Egg Hunt version 0.91, AGT adventure for children (age 7 - 12) by Tom and Ginnie Reynolds. Honorable mention, 3rd Annual AGT game contest. (AGT source code is in games/source/agt/easter.zip) [file is linked to games/agt/easter.arc] ## eighty.zip Around the World in Eighty Days, version 1.1 AGT adventure by Lloyd Holliday [file is linked to games/agt/eighty.zip] ## eli.zip Escape from the ELI, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. A simple AGT adventure, based on a foreign student's first day at the English Language Institute of the University of Delaware; written to demonstrate utility of text adventures to teach English as a second language. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/eli-src.zip) [file is linked to games/agt/eli.zip] ## london.zip tuid: ztw7mqwosxv2mia0 London version 1.1, an educational illustrated text adventure, written in Sweden by Nils Eng for people learning English. Requires EGA. ## ovanpelt.zip Orientation to Van Pelt Library of the University of Pennsylvania; AGT adventure by Richard Young [file is linked to games/agt/ovanpelt.zip] ## paul1.zip tuid: bqzumpdmbuhbqrsa Paul's First Journey, an illustrated text adventure by Rodney McAuley, based on the first journey of the apostle Paul as described in the Book of Acts. Contains two DOS executables, one for monochrome and EGA, the other for VGA systems. The VGA version is somewhat buggy: it conflicts with QEMM and ends with a "Subscript out of range" message when you view "Info" or "Shareware". ## samerica.zip tuid: n22glr9p3spt2hhz South American Trek, educational text adventure by Conrad R. Button. This game conflicts with some mouse drivers (e.g. Logitech 5.01), so boot without a driver if some lines are missing from your screen. ## weekend.zip Weekend Survival, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. Written to demonstrate utility of text adventures to teach English as a second language. Input is reduced to 1/2/3 choices. Honorable mention, 4th annual AGT game contest. (AGT source code is in games/source/agt/weeknd-s.zip) [file is linked to games/agt/weekend.zip] ------------------------------------------------------ # if-archive/games/pc/french: ## Jour.zip tuid: vv3i47fzyr331pom Jour pluvieux - le 8 mai 2006 par Benjamin Roux. MS-DOS executable. ## interra.zip tuid: 0xwjqabi8b7df2ry Interra, L'autre monde, ecrit par Benjamin Roux. MS-DOS executable. ------------------------------------------------------ # if-archive/games/pc/german: ## Hortulus.zip tuid: 4my7t8nijf8jfu95 Hortulus v1.0, a German text adventure by Florian Edlbauer. Archive includes game and MS-DOS interpreter. [file is linked from games/tag/Hortulus.zip] ## Stundenglas.zip tuid: anf7564yin9d9yiu Das Stundenglas, a German text/graphics adventure released commercially in 1990 by Weltenschmiede/Software 2000, and made freely available in October 1998 by its author, Harald Evers. ## Wolf.zip tuid: ajxuljj26tzm9zof Der Wolf und das Maedchen, version 1.0. A German text adventure by Rolf Lautenbach. Windows executable. ## amulett.zip tuid: zre3pqdgznhga5n1 Das Amulett version 2.0, a German text adventure by Martin Oehm. Written 1996 in Turbo Pascal 5.0 as the author's first attempt to write a German text adventure with a decent parser, so the game is rather easy. MS-DOS executable. ## anal_frustriert.exe tuid: nl4sb5u5uuheycux Anal frustriert version 1.0 by Robin Haberkorn, a German text adventure. You managed to lock yourself into your toilet and must find your way out. Not for children under 30! :) The .exe file is a Windows installer, but the result is an MS-DOS executable. Walkthrough included. ## bann_tam.zip Im Bannkreis, Ein interaktiver Ausreissversuch. A German text adventure with Enchanter-like magic by Martin Oehm; version 20dec2000. Archive includes game and MS-DOS interpreter. [file is linked from games/tag/bann_tam.zip] ## discworld-adventure.zip tuid: 2xarzng3a27xoe30 Humor ist, wenn man trotzdem lacht. A German hybrid of a text and a point-and-click adventure, based on Terry Pratchett's Discworld novels. Written by Raphael Kirschke, using Raphael's own adventure authoring system. ## hermet.zip Hermetisch verschlossen v1.1.1, a German mystery by Uwe Pilz. ALAN game files and MS-DOS executable. ALAN source code available on request from the author. [file is linked from games/alan/german/hermet.zip] ## hirsch.exe tuid: zg0fflux0tmcs2j1 Unter Hirschen, version 1.0, written in German by Florian Edlbauer. A visit to a Munich beer garden. (a machine independent TAG game file is in games/tag/hirsch.zip) ## karawane.zip tuid: yokqc9qdbz33h171 Die Karawane der siebten Dynastie, an illustrated German text adventure by Extase. Playable demo (world 1 of 5) of a shareware game. ## terra.zip tuid: hfq2q7f8auo9o2i6 Terra Incognita, version 1.0. A text adventure in German by Rolf Lautenbach. MS-DOS executable. ## zauber.zip tuid: abwvg4bq2uhz5g4x Pacy-Face und seine Abenteuer in Zauberland. A simple German text adventure by Philipp Koehn. QBasic source code, ported from C64 BASIC by Bob Newell. [file is linked to games/source/basic/german/zauber.zip] (the C64 original is in games/c64/german/zauberland) ## ztreise.exe tuid: lujy6fejdxr83wdd Die Zeitreise, a German interactive story by PIVOT. MS-DOS executable. Source code is available from the primary author, Bernd Roehling. ------------------------------------------------------ # if-archive/games/pc/hungarian: ## babo.zip tuid: pxgl14sch6z1kbh1 "A babó" (in English, "The Hobbit"), written in Hungarian by Robert Olessak in 1997. An adaptation of J.R.R. Tolkien's classical novel, in which you can control all the fourteen characters of the book in real-time. MS-DOS executable. ## kaland.zip tuid: z934zd1haeuayswe "Kaland" or "A vér meséi" (in English, "Adventure" or "The Tales of the Blood"), a preview version of an unfinished adventure game system, written by Robert Olessak between 1997 and 2001. The archive contains the MS-DOS executable, as well as the MASM assembly source code. ------------------------------------------------------ # if-archive/games/pc/hw-williams: ## Dead_Men_Tell_No_Tales.zip tuid: ubvr1ykwydvf3sk1 Dead Men Tell No Tales, by H.W. Williams. Episode 9 of The Adventures of a Private Dick. ## Death_Checks_In.zip tuid: 4rxiehk2me0m9k0i Death Checks In, by H.W. Williams. Episode 2 of The Adventures of a Private Dick. ## Death_Drives_A_Stick.zip tuid: cqyt2vpkcpu6uhfd Death Drives A Stick, by H.W. Williams. Episode 14 of The Adventures of a Private Dick. ## Dial_K_for_Kidnapping.zip tuid: tmwtn1wxh395c2pv Dial K for Kidnapping, by H.W. Williams. Episode 5 of The Adventures of a Private Dick. ## How_the_West_was_Lost.zip tuid: xertbztunxb2stzi How the West was Lost, by H.W. Williams. Episode 8 of The Adventures of a Private Dick. ## In_the_Fields_of_Sorrow.zip tuid: 8xoqq7otlks2ce1s In the Fields of Sorrow, by H.W. Williams. Episode 17 of The Adventures of a Private Dick. ## Love_Romance_and_Murder.zip tuid: gkzzd1t6y441nvf Love, Romance, and Murder, by H.W. Williams. Episode 7 of The Adventures of a Private Dick. ## Now_Boarding_For_Murder.zip tuid: e7erky4eb85juwi2 Now Boarding For Murder, by H.W. Williams. Episode 10 of The Adventures of a Private Dick. ## On_the_River_Styx.zip tuid: lu74h78wrv02niuh On the River Styx, by H.W. Williams. Episode 16 of The Adventures of a Private Dick. ## The_Farmers_Hand.zip tuid: avgnp5vrjh82hb0r The Farmers Hand, by H.W. Williams. Episode 13 of The Adventures of a Private Dick. ## The_Golden_Son.zip tuid: 4626dtp6687bmrrb Now Boarding For Murder, by H.W. Williams. Episode 11 of The Adventures of a Private Dick. ## The_Kings_Riddle.zip tuid: 98iguycx0cym98uf The King's Riddle, by H.W. Williams. Episode 3 of The Adventures of a Private Dick. ## The_Lady_in_the_Red_Dress.zip tuid: 30f76caj5iy485uy The Lady in the Red Dress, by H.W. Williams. Episode 4 of The Adventures of a Private Dick. ## The_Last_Fare.zip tuid: 7s87wqfts1tffrkb The Lady in the Red Dress, by H.W. Williams. Episode 12 of The Adventures of a Private Dick. ## The_Murder_of_Mr_Luston.zip tuid: 39ebdwy1qygmyyp7 The Murder of Mr. Luston, by H.W. Williams. Episode 1 of The Adventures of a Private Dick. ## The_South_Shall_Rise_Again.zip tuid: h4kp6o3sdedltedg The South Shall Rise Again, by H.W. Williams. Episode 6 of The Adventures of a Private Dick. ------------------------------------------------------ # if-archive/games/pc/hw-williams/old: ## The_Murder_of_Mr_Luston-r1.zip The Murder of Mr. Luston, by H.W. Williams. Windows executable. ------------------------------------------------------ # if-archive/games/pc/italian: ## Beyond.exe tuid: 80s6vtj6yjwmt7sn Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Windows executable installer version. Release 5 / Serial number 100115 (an English version is in games/pc/Beyond.exe, and the original competition entry is in games/competition2005/glulx/beyond/) ## LaPietraDellaLuna.exe La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Glulx version is in games/glulx/italian/LaPietraDellaLuna_grx.zip, a Z-code version is in games/zcode/italian/LaPietraDellaLuna_txt.zip, and source code is in games/source/inform/italian/LaPietraDellaLuna_src.zip) ## VillaMorgana.exe Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Glulx version is in games/glulx/italian/VillaMorgana_grx.zip, a Z-code version is in games/zcode/italian/VillaMorgana_txt.zip, and source code is in games/source/inform/italian/VillaMorgana_src.zip) ## sfida.zip tuid: qv0uxa6fgxftgsff Sfida all'ignoto, an Italian text adventure by Marco Vallarino. Release 2.0 / Serial number 010503 ------------------------------------------------------ # if-archive/games/pc/old: ## EldarianOdyssey-100.zip Eldarian Odyssey, version 1.00, by Rich Eizenhoefer. ------------------------------------------------------ # if-archive/games/pc/paul-panks: This directory contains MS-DOS adventures written by Paul Panks. ## 5k.zip The Tiny BASIC 5K Adventure. ## 8kadv.zip tuid: ocp1lt6hidhok3h0 Dunric's 8K Adventure, version 1.15. ## amulvega.zip The Amulet of Vega, version 0.81. ## apse.zip Westfront to Apse II 1.01, a port of the Commodore 64 game by the same name. ## bvent.zip B-Venture, version 1.26. Included is an MS-DOS executable and a disk image for the C64/C128/Vic20. [file is linked to games/c64/paul-panks/bvent.zip] ## chateu.zip Chateu Le Mont, version 5.81. ## df2ub.zip Dark Forest 2 for UBASIC. ## dforest.zip Dark Forest 1 and 2. ## fairlcas.zip Fair Light Castle, version 1.04. ## firefly.zip Ghost of the Fireflies. (the original competition entry is in games/competition2007/windows/firefly/) ## frefry.zip The Golden French Fry, version 1.28. ## halite.zip Halite, version 1.20. ## hlaadv.zip HLA Adventure, version 3.40. (a Linux version is in games/linux/hlaadvlx.tar.gz) ## magicflu.zip The Magic Flute, version 1.30. ## ninja.zip Ninja version 1.32. (the original competition entry is in games/competition2004/windows/ninja/ninja.exe) ## pdp1.zip Space War!...and the PDP-1, Version 1.03B. ## questomo.zip The Quest for Waitomo Cave, version 1.12. ## redtag.zip Red Tag Clearance, version 1.50d. Rated PG-13 by the author. ## silver.zip Silver Gauntlet, alpha version 0.65 ## smurfen.zip One Smurfy Day, version 1.01. ## wf38k.zip tuid: yurg8ah4pdcapc5g Mini-Westfront, version 1.01. ## wfapse.zip The Quest for Apse 1.01, a port of the Commodore 128 game by the same name. ## wfpc.zip tuid: yurg8ah4pdcapc5g Westfront PC: The Trials of Guilder, version 20.00. A text role-playing game. ------------------------------------------------------ # if-archive/games/pc/penguin: This directory contains games released commercially by a company called Penguin (later known as Polarware). The current copyright holder, Mark Pelczarski, has permitted their free distribution. Mark has a web site at ## crownpc.zip tuid: 4s2f1f8kl0gbeioa The Crimson Crown (Transylvania II), by Antonio Antiochia ## ootopos.zip tuid: 5irzneiwxk4aqce5 Oo-Topos, by Mike Berlyn and Muffy Berlyn ## talisman.zip tuid: mm12mles6u91qx15 Talisman: Challenging the Sands of Time, by Bruce X. Hoffman ## talispc.zip tuid: mm12mles6u91qx15 Talisman: Challenging the Sands of Time, by Bruce X. Hoffman, patched to remove the copy protection ## trans3d1.zip tuid: 1348q3ndtatdopml Transylvania III, by Antonio Antiochia, disk 1 ## trans3d2.zip tuid: 1348q3ndtatdopml Transylvania III, by Antonio Antiochia, disk 2 ## trans3d3.zip tuid: 1348q3ndtatdopml Transylvania III, by Antonio Antiochia, disk 3 ## trans3d4.zip tuid: 1348q3ndtatdopml Transylvania III, by Antonio Antiochia, disk 4 ## transpc.zip tuid: rxchvdelv5ebduze Transylvania, by Antonio Antiochia ------------------------------------------------------ # if-archive/games/pc/polish: ## WielcyLudzie.exe Wielcy Ludzie, wersja 1.2, author unknown. ------------------------------------------------------ # if-archive/games/pc/portuguese: ## Paranoia.sfx.exe Paranóia Aventura Solo, version 1.0, by Janos Biro. A CYOA game implemented in Visual Basic, based on an anonymous game from Dragon Magazine. ## aventura_no_inferno.zip Aventura no Inferno, version 1.0, by Fernando Aires Castello. ------------------------------------------------------ # if-archive/games/pc/russian: ## advent_rus.zip tuid: fft6pu91j85y4acv A Russian port of Adventure / Colossal Cave for MS-DOS. Ported from an earlier version from 1986 for the SM-4 with "Demos" OS. ## ditchrexe.zip tuid: 2ungxx2lyy5sob4g Mike Roberts' game "Ditch Day Drifter", translated into Russian by Andrey Grankin. (a machine-independent TADS game file is in games/tads/russian/ditchr.zip) ## zombie4.zip tuid: iuk0jrq01bq8xr4s Zombie, Part 4, by Solitary Pilgrim. ------------------------------------------------------ # if-archive/games/pc/spanish: ## Akbarr.zip tuid: vk5ywjnevmbwmw9p Akbarr PC, a Spanish game for MS-DOS. ## amnesia.exe tuid: w0sak2s3cqascgya AmnesiaRol, a Spanish text adventure in three parts, created by Calendonyumt Software Corporation. Self-extracting archive. ## bquest.exe tuid: alese2insr8sok4a Barbarian Quest, a Spanish text and graphic adventure. Your master has been killed by dark creatures, and you must discover the tomb of Kenyamotep to free the kingdom. Self-extracting executable. ## casoc.zip tuid: cxjzuaau2eofiduc Caso Cerrado by Papada Soft (Luis F. Morales, Jorge Palencia and Miguel A. Segura). An illustrated Spanish text adventure written with NMP. ## chichen.exe tuid: 56b1cj7p57vvchjo Chichen Itza; book three (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. Self-extracting archive. You enter the Mayan city of Chichen Itza, meet with their old spirits, and travel to the Mayan underworld to break free Kukulkan, the good Mayan god. (An Amiga version of this game is in games/amiga/spanish/chichen.zip, and a Spectrum version is in games/spectrum/spanish/Chichen_Itza.zip) ## cirithUngol.zip Cirith Ungol, an experimental piece of IF created by dddddd. (a Z-code version is in games/zcode/spanish/dddddd_crj.z5) ## cozumel.exe tuid: pmmrw4wjx3hw5su2 La Diosa de Cozumel; book one (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. Self-extracting archive. You are an archeologist, shipwrecked near the island of Cozumel, and you must defeat its evil goddess Ix-Chell. (An Amiga version of this game is in games/amiga/spanish/cozumel.zip, an Amstrad version is in games/amstrad/spanish/cozumel.zip, and a C64 version is in games/c64/spanish/cozumel.zip) ## elportal.exe tuid: vri8w8sdkc53eifq El Portal magico, an adventure in Spanish. You enter a strange land through a portal opened by an old book. You must return, but you cannot use the portal to do it. Self-extracting archive. ## entierro17.zip tuid: bu8zktzvjae3wd6l El Entierro, a Spanish adventure by Enrique Pimpinela Santos, version 1.7. ## espacial.exe tuid: n51f64zk65y8jfqd La Aventura Espacial (the Space Adventure), a menu driven Spanish adventure created by Aventuras AD. You must join an alien group to destroy a mad computer. Self-extracting archive. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a C64 version is in games/c64/spanish/espacial.zip, and a Spectrum version is in games/spectrum/spanish/Aventura_Espacial.zip, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) ## eudoxio.zip tuid: sb5kms1zyfc1fepu El Poder de la Kinbreton, version 1.9 (31dec98), a Spanish text adventure by Daniel Cardenas. ## hernan.exe tuid: n10c0li2aoo8um2e Hernan Cortes, an illustrated Spanish text adventure, set on the first Spanish expedition to Mexico. ## house_2.exe tuid: 7f3lr6plbcswkg9q House II, an illustrated Spanish text adventure by Act Software. Self-extracting archive. ## jabato.exe tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. Self-extracting archive. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, a Spectrum version is in games/spectrum/spanish/Jabato.zip, and an MSX version is in games/msx/spanish/Jabato.zip) ## kerulen.exe Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. (Z-code and Glulx files are in games/glulx/spanish/kerulen.zip) ## khurd.exe tuid: p9wsvavv4r1z8l4m Khurdian, an illustrated Spanish text adventure by Jorge Casares Aguayo. Self-extracting archive. ## llaves.zip tuid: xfqwcih0n6pthggz Las Llaves Del Tiempo (Time Keys), a Spanish text adventure about time travel, version 1.02. ## mundial.zip tuid: 63f4ri11do0o3noc Me Marcho pa' Francia 98, a Spanish text adventure by PapadaSoft (Luis Felipe Morales). ## nanuk.exe tuid: i763ikpylt66779p Nanuk, an illustrated Spanish text adventure. Written by MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Nanuk, you're an aviator whose plane has crashed into a high mountain. Self-extracting archive. ## noche.exe tuid: 7dn4qj4zviuraq2u Negra Noche (Black Night), an illustrated Spanish text adventure. You're a detective in investigating murders in Harlem. Self-extracting executable. ## opa-opa.exe tuid: 5uc340mncox3fhsm La busqueda Opa-Opa, an adventure in Spanish. You are the child of a lumberjack, and your aim is to become a knight. Requires QBasic; self-extracting archive. ## original.exe tuid: qfmo3lsen56jmu5p La Aventura Original, an illustrated Spanish text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. Self-extracting archive. (An Amiga version of this game is in games/amiga/spanish/original.zip, and a Spectrum version is in games/spectrum/spanish/La_Aventura_Original.zip, and an MSX version is in games/msx/spanish/AventuraOriginal.zip) ## otrolado.zip tuid: gi6suwf9jvdxqo1d Del Otro Lado, version 2.03, a Spanish game by Jarel. ## ouija.exe tuid: xdzcxlrx1ddi3kik Ouija, an illustrated Spanish text adventure. Written by MagoSoft (Cristobal Gonzalez and Miguel Fenech). In Ouija, you are in the role of a catholic priest, whose mission is exorcise a haunted house. Self-extracting archive. ## rim.zip tuid: zopu2lkasky3sm26 Rimblenden, by Luis David Arranz Perez, the second part of La Guarida Valshar (see valshar.zip below), an adventure in Spanish. After escaping from Valshar, you must return to Rimblenden. ## shivani.exe tuid: hl6w1x4vwl359j0z Shivani, Ciudad del Mal, an illustrated Spanish text adventure. The first part of the "Danger World" Trilogy. Self-extracting archive. ## siglo24.exe tuid: mxgx866l6eccz1wj Aventura en el Siglo XXIV (24th Century Adventure), an illustrated Spanish text adventure by Ricardo and Elvira Villalba Martinez. Self-extracting archive. You are an FBI agent, cryogenised by a criminal. You awake four centuries later in a technified and automated world about to be destroyed. ## silvania.exe tuid: qyk9abn4wmpqp4a1 La Liberacion de Silvania (The Liberation of Silvania), a Spanish text adventure by Adventuras FJAP. It is based on the book "El Misterio de la Montana de Plata" (The Mystery of Silver Mountain). ## splh.exe tuid: eutdat0k1ogq6rh8 Sacrificio por la Humanidad (Sacrifice for Mankind), an illustrated Spanish text adventure. As a scientist you must recover your memory to save the world. Self-extracting executable. ## templos.exe tuid: vekmss4fx0f84j63 Tulum y Coba: Los Templos Sagrados; book two (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated Spanish text adventure by Aventuras AD. Self-extracting archive. You are in the peninsula of Yucatan, near Cozumel, and you must cross the Mayan temples of Tulum and Coba. (An Atari ST version of this game is in games/atari-ST/spanish/templos.exe, and a Spectrum version is in games/spectrum/spanish/Los_Templos_Sagrados.zip) ## valsharg.zip The Valshar's Lair, by Luis David Arranz Perez, in both Spanish and English versions. Escape from the Valshar prison cell in which you're trapped, waiting to be sacrificed. [file is linked from games/pc/valsharg.zip] ------------------------------------------------------ # if-archive/games/pc/swedish: ## GlulxDrakmagiVanyar.exe tuid: 7znbsq85er5hyk6c wiyoc2qwj3xzgsvq A Windows installer containing the Swedish Glulx games Drakmagi and Vanyar, both by Johan Berntsson, along with the WinGlulxe interpreter. The installer was put together by Fredrik Ramsberg. (The Glulx Blorb file for Drakmagi is in games/glulx/swedish/drakmagi.blb, and the Glulx Blorb file for Vanyar is in games/glulx/swedish/vanyar.blb) ## bilbo.zip tuid: 3sgtcqc0a0rfeai8 Bilbo version 2.1, a Swedish text adventure. In spite of its name, this is actually an adaption of Tolkien's The Lord of the Rings. It is a very different adventure, trying to reproduce the feeling of reading a book rather than playing a game. It doesn't quite succeed, but it's an interesting attempt, nevertheless. Requires EGA (for minor graphics). QuickBasic source included. Programmed by Nils Eng. [file is linked to games/source/basic/swedish/bilbo.zip] ## lonewolf.zip tuid: f1kj2vm6b28nyluy Lone Wolf, by Thomas Lennerfors and Peeter Horm a DOS adaptation of an old choose-your-own-adventure style book in Swedish: Ensamma Vargen 1: Flykt undan morkret, by Joe Devers. ## swedish.zip tuid: lpv5kspv7dtuwkrq okeh31e9cxweg64e Alcatraz and Grottor, two very simple Swedish text adventures, supposed to show how to write adventures in BASIC. Alcatraz requires CGA. Packaged by Nils Eng. ------------------------------------------------------ # if-archive/games/pdf: ## Helenas_Adventures_in_Looking_Land.pdf tuid: tezpont7mc2hg0uk Helena's Adventures in Looking Land, by Joel Marler. A Tunnels & Trolls Solitaire Adventure. A5 format. (a Twine version is in games/twine/Helenas_Adventures_in_Looking_Land.zip) ## Mines.pdf Mines version 1.1, a randomly generated maze exploring game, by James L. Dean, implemented as Javascript within an Adobe PDF file. (a C version is in games/pc/CMines.zip, and a Java version is in games/java/JMines.zip) ## Portrait_of_a_Troubled_Artist.pdf Portrait of a Troubled Artist, by Joel Marler. A Tunnels & Trolls Solitaire Adventure. A5 format. (a Twine version is in games/twine/Portrait_of_a_Troubled_Artist.zip) ## TheAmazingChoiceAdventure.pdf tuid: umggwotdti9twam1 THE AMAZING CHOICE ADVENTURE!, by Mollycule. ------------------------------------------------------ # if-archive/games/python: ## tower.py Tower of Mystery, originally written in Microsoft BASIC and printed in Compute!'s Guide to Adventure Games by Gary McGath. Converted to Python by Jason Wells. (the original basic version is in games/source/basic/tower.bas) ## wastes.py3 tuid: f0dpgg80motlhs42 WASTES, an adventure, by Nick Montfort. A 256b production from The Trope Tank. Requires Python 3. ------------------------------------------------------ # if-archive/games/python/german: ## WeltDerFranze.zip tuid: qg9qhhpqxpgyb5g2 Welt der Fränze, by Anselm v. C. A python-based point-and-click textadventure in German. Needs python 3.4 or higher. ------------------------------------------------------ # if-archive/games/quest: ## ARC_II.quest tuid: yw9zy84lsq4ef8en ARC II, version 1, by Daniel Gao. ## AttackOnFrightside.quest Attack On Frightside, a Neo Scary God-Game, by Farley Sweet. ## AttemptedAssassination.zip tuid: twmyu0ekng2npln1 Attempted Assassination v3.15, by Matt Slotnick. Runs on Quest v3.53. ## Balaclava.quest tuid: 2lcz44fu9m1ccvox Balaclava, by Nahuel Denegri. ## BearsEpicQuest.quest Bear's Epic Quest, version 1.2, by Hospes. ## Caught.quest Caught!, by Tam HD. ## Dracula.quest Dracula, an unofficial remake of the 1986 CRL game, written by Rod Pike and Ian Ellery, created by Jon Bardi. ## Elections4.quest "It's election time in Pakistan: Go rich boy, go!" version 1.0, by Jahanzaib Haque. ## Escape_from_the_Mechanical_Bathhouse.quest tuid: z8xa2yrofvbyagmr Escape From the Mechanical Bathhouse, version 3, by Nathaniel Spence. ## Everyman.quest Everyman, release 5, by Simon Deimel. ## Exit_the_room.quest tuid: 4v4nb98enupwdzli Exit the Room, version 1.9, by jerkdavi. ## FirstTimes.quest First Times, version 1.0, by Hero Robb. ## HauntedHorror.zip tuid: gn1rg2xzpmxlax12 Haunted Horror v2.00, by Matt Slotnick. Runs on Quest v3.53. ## Kindle.quest tuid: rgpslcc5368jxyer To Kindle A Light, version 1.2, by Jonathan Vasilevic. ## Magic.asl Magic World, by Maryssa. ## Medievalists_Quest.quest Medievalist's Quest, by Cein Chavez. ## Micky0.quest tuid: shwn7b4cus37ezsu El asesino durmiente (The Sleeping Assassin), version 0.1, by Candy von Bitter. In Castilian Spanish. ## Quest_for_the_Serpents_Eye.quest tuid: j1veyojrfnufx1u8 Quest for the Serpent's Eye, by Steven Hanulik. ## The_Gift_of_the_Magi.zip tuid: 73k5n9bwpqqysk4x The Gift of the Magi. Roam freely in the world of O. Henry's classic short story. (Contains the complete Project Gutenberg public-domain text.) ## Texture.quest tuid: f4294fwjmudcpdd Texture, version 1.4, by Ralf Thissen. ## The_Last_Hero.quest tuid: og6icafvpn7h2582 The Last Hero, by Wayde Butsim-Bairstow. ## Welcome_to_the_Paris_Hotel.quest Welcome to the Paris Hotel, by CentaurOfAttn. ## Xanadu_The_Worlds_Only_Hope.quest Xanadu - The World's Only Hope, by XanMag. ## adventure.cas Adventure!, by Caden James. ## cuttings.quest Cuttings, by "nahueldenegri". ## quest.quest Quest for loot and something else, by Mugi4ok. ## redsaucemonday.asl Red Sauce Monday, by Tom Clark. ## spondre.quest tuid: 273eae60qxg2hcqf Spondre, version 1.1a, by Jay Nabonne. ## worldsend.zip World's End, version 1.0, by bloodbath. ------------------------------------------------------ # if-archive/games/quill: This directory contains games written with The Quill and a Macintosh interpreter that can play these games. The games have been extracted from the C64 disk images in the mario-moeller directory by Pierre Tremblay. ## DraculaII-1.cbm tuid: cvky42c824ligzf9 Dracula II - Part 1, by Mario Moeller ## DraculaII-2.cbm tuid: cvky42c824ligzf9 Dracula II - Part 2, by Mario Moeller ## EscapeToFreedom.cbm tuid: u2rz04iqqtesqewr Escape to Freedom, by Mario Moeller ## MyHouse.cbm tuid: cr3mq2yitfz43ihp My House, by Mario Moeller ## Stowaway.cbm tuid: h1yfw6yhvhdvwowd Stowaway!, by Mario Moeller ## quill.txt a list of the 49 known games written with The Quill by Pierre Tremblay (Caution: 175 columns wide) ## ticket.zip tuid: 64xnqlisx8r0wrl3 The Ticket, an example WinPaw game by Douglas Harter. (an interpreter is in programming/quill/) ------------------------------------------------------ # if-archive/games/sinclair-ql: ## aventuras_games.zip A collection of Spanish adventures, converted to a format suitable for a Sinclair QL disk. ## inform_games.zip A collection of Inform generated adventures, converted to a format suitable for a Sinclair QL disk. ------------------------------------------------------ # if-archive/games/sintac: This directory contains Visual Sintac game files. To get the Visual Sintac interpreter, look in programming/sintac. ## astral.zip tuid: x7h7he0h3uehroa1 Astral, version 1.3, by El Clerigo Urbatain. Archive includes game file, solution and notes from the author. (source code is in games/source/sintac/astral.zip) ## fuego_dragon.zip tuid: uymlwtztx6nx0pip Fuego de Dragon, by Javier San Jose. Archive includes game file and source code. [file is linked to games/source/sintac/fuego_dragon.zip) NOTE: Contains adult content. ## la_puerta.zip tuid: auyxh59sxe4egoco La Puerta, by KRAC. ------------------------------------------------------ # if-archive/games/source: ## Adventure2.5.tar.gz tuid: fft6pu91j85y4acv generic C source code of Adventure 2.5 (430 points version of Colossal Cave) by Donald R. Woods (1995) (a DOS executable is in games/pc/advent25.zip) ## AdventurePascal500.zip Adventure in Pascal, by George H. Richmond and Mike Preston, March 1979. Source code to a (very) approximate re-implementation of the original Crowther and Woods Adventure in Pascal. ## Dungeon_source.sit tuid: 4gxk83ja4twckm6j C source code for Dungeon (the more or less public domain version of the original MIT Zork) for the Macintosh. ## DunnetPredecessor.zip MacLisp source code for the predecessor to Dunnet, the text adventure game that is built-in to the Emacs text editor. Written by Ron Schnell in 1982. ## Hobbit_redux_dircut.zip Hobbit - The True Story - redux, Director's Cut A small adventure written entirely in MS-DOS 5.0 batch procedures, by Fredrik Ramsberg and Johan Berntsson. [file is linked to games/pc/Hobbit_redux_dircut.zip] ## IOCCC-1994-dodsond2.zip tuid: wlbdh7n1ca7wy8oz Winner of "Most Obfuscated Packaging" in the 11th International Obfuscated C Code Contest. A version of Hunt the Wumpus, by Don Dodson. ## IOCCC-1994-westley.zip tuid: 5328z1viudisoqb0 Winner of "Worst Abuse of the C Preprocessor" in the 11th International Obfuscated C Code Contest. A simple adventure implemented through the C preprocessor, written by Brian Westley. ## IOCCC-2001-jason.zip tuid: fm3wj3hiad9wwasv Winner of "Best Of Show" in the 16th International Obfuscated C Code Contest. An implementation of a simple maze in the style of Colossal Cave, written by Jason Orendorff. ## WindowsAdventure7.zip Source code for Windows Adventure 7, with a maximum of 560 points. Re-written in standard Fortran 2008 from Adventure 6 with corrections and the addition of sounds, colour, a basilisk, a mermaid and a ruby yacht, by Neal Van Eck. (a Windows executable is in games/pc/WindowsAdventure7.exe) ## World_Adventure.zip Python source code for World Adventure, by Brendan Ryan. ## abermud2.tar.gz tuid: eielazmw7v30h2p5 AberMUD II (Unix 1.12), a text based multi-user dungeon game. Written by Alan Cox, Richard Acott and Jim Finnis. This version was repaired from an incomplete archive and updated for modern Unixes by David Kinder. ## adv350-pdp10.tar.gz tuid: fft6pu91j85y4acv The original Crowther and Woods PDP-10 FORTRAN source code of the Colossal Cave Adventure (350 points). (There is another version of the original source in advent-original.tar.gz) ## adv350-php.zip tuid: fft6pu91j85y4acv The original 350 points version of Colossal Cave, converted to the web scripting language PHP by Matt Cox. Requires PHP and a MySQL database. ## adv350de.zip FORTRAN source code, DOS executable, and a walkthrough of the 350 points version of Colossal Cave by Don Ekman [file is linked to games/pc/adv350de.zip] ## adv350jg.zip tuid: fft6pu91j85y4acv BSD Unix C source code of the 350 point version of Colossal Cave, written by Jim Gillogly. ## adv350kb-src.zip tuid: fft6pu91j85y4acv FORTRAN source code of the 350 points version of Colossal Cave by Bob Supnik, ported to DOS by Kevin Black (both of whom originally ported Adventure to the PDP-11 at DEC). (The DOS executable of this version is in games/pc/adv350kb.zip) ## adv350kp.zip PDP-11 FORTRAN source code (DECUS 11-340), modified source code for MS FORTRAN by Kenneth Plotkin, and a DOS executable of the original 350 points version of Colossal Cave. [file is linked to games/pc/adv350kp.zip] ## adv350r4.tar.gz tuid: fft6pu91j85y4acv FORTRAN source code of the 350 point version of Colossal Cave. DECUS release 4 (February 1994), by Kent Blackett and Bob Supnik. ## adv350r4_f77.tar.gz tuid: fft6pu91j85y4acv FORTRAN source code of the 350 point version of Colossal Cave. DECUS release 4 (February 1994), converted to Fortran-77 by Linards Ticmanis. ## adv350win.zip Windows console mode executable of the 350 points version of Colossal Cave. Version 1.0.04 of the port, converted to Microsoft Visual C 6.0 by Al Whinery. Also includes source code. [file is linked to games/pc/adv350win.zip] ## adv370s.zip tuid: fft6pu91j85y4acv FORTRAN source code of a 370 points version of Colossal Cave, version 16sep96. Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN by Paul Munoz-Colman; a DOS executable is in games/source/adv370.zip ## adv440.tgz tuid: fft6pu91j85y4acv Source code of the 440 point version of Colossal Cave by Jack Pike and Peter Luckett, 31 December 1978. Archive includes Fortran-77 source code created from the original source by Mike Arnautov, Jack Pike, Volker Blasius and Dave Picton. Also included is the original Fortran-IV source as well as various related programs and notes. (a DOS executable is in games/pc/adv440.zip, and a Linux executable is in games/linux/adv440-linux.tgz) ## adv550s.zip tuid: fft6pu91j85y4acv C source code of 550 points version of Colossal Cave by Ken C. Wellsch, August 1985, ported from the FORTRAN version of David Platt. (a combined DOS/Windows executable of this version is in games/pc/winadv21.zip) ## adv660.tar.Z tuid: fft6pu91j85y4acv C source code of 660 points version of Colossal Cave: Adventure4+ version 10.06 (26jul95), by Mike Arnautov. This version merges Adventure II by Peter Luckett and Jack Pike with Adventure 3 (aka Adventure 550) by Dave Platt. (a compiled DOS version is in games/pc/adv660.zip) ## adv770-2.07-C-src.tgz C source code of 770 points version of Colossal Cave: Version 2.07 (25mar2013), by Mike Arnautov. This is an extension of Mike's Adventure 4+. (a DOS executable is in adv770-2.07-dos.zip, a Windows executable is in adv770-2.07-win.exe, and a Linux executable is in games/linux/adv770-2.07-linux.tgz) ## adv_crowther.zip The original (pre Don Woods) version of Colossal Cave Adventure, written by Will Crowther. Long believed lost, this was found from a backup of Don Wood's student account thanks to the efforts of Dennis Jerz. Included are three versions of the Fortran-IV source code, along with two versions of the data file. Also included are Fortran-77 versions of the source code, converted to Fortran-77 by Matthew Russotto. (Windows executables are in games/pc/adv_crowther_win.zip) ## advbds.zip C source code and DOS executable of the BDS C version of Adventure, ported to DOS by Bob Withers. [file is linked to games/pc/advbds.zip] ## advent-5.2.2-5.tar.gz tuid: fft6pu91j85y4acv FORTRAN source code of 501 points version of Colossal Cave by David Long, version 5.2/2, October 1979, converted to FORTRAN 77 by Johann Gunnar Oskarsson. ## advent-orig550.tar.gz tuid: fft6pu91j85y4acv The original source code for the 550 points version of Colossal Cave by David Platt, written for the Honeywell CP-6. Includes the A-Code game data as well as PL-6 and FORTRAN source code, reconstructed by Mike Arnautov. ## advent-original.tar.gz tuid: fft6pu91j85y4acv The original Crowther and Woods PDP-10 FORTRAN source code of the Colossal Cave Adventure (350 points). Every other version can be tracked down to this one. (There is another version of the original source in adv350-pdp10.tar.gz) ## advent-orig-nelson.tar.gz The original Crowther and Woods PDP-10 FORTRAN source code of the Colossal Cave Adventure (350 points). Ported to Unix Fortran 77 by Dan Nelson with no unnecessary omissions, additions, or modernizations. ## advent.tar.Z tuid: fft6pu91j85y4acv FORTRAN-IV source code of 501 points version of Colossal Cave by David Long, version 5.2/2, October 1979. ## advent_acode.tar.gz tuid: fft6pu91j85y4acv A-code sources of two versions of Colossal Cave: David Platt's 550 point version (David's PL-6 release of 9/18/84, which contains text and formatting missing from Ken Wellsch's more widely available C version), and Mike Arnautov's 660 point version (Adventure4+ 10.07, 5/9/2001, which merges Luckett and Pike's adv440 with Platt's adv550). Also included are C sources of all the components of Mike Arnautov's A-code system, required to build plain or Glk executables and (unencrypted) databases from the A-code sources. (compiled Windows Glk executables are in games/pc/adv550_glk.zip and games/pc/adv660_glk.zip, compiled Linux Glk executables are in games/linux/adv550_glk_linux.tar.gz and games/linux/adv660_glk_linux.tar.gz, and David Platt's original 550 point version is in adventure-cp-6.tar.gz) ## advent_bhavnani.tar.gz Source code of two versions of Colossal Cave Adventure, by Ravi Bhavnani. The first is his and Marc Chardon's VMS port and expansion of Mike Goetz's 550-point "Adventure B01" for CP/M. The second is Bhavnani's port of the VMS version to Windows (console mode). ## advent_forth.zip tuid: fft6pu91j85y4acv The 350 point version of Colossal Cave Adventure, translated to Forth by Leo Wong. Runs under Gforth, Win32Forth, bigFORTH, VFX Forth, Swiftforth and PFE. ## advent_unisys2200.zip tuid: fft6pu91j85y4acv A version of Colossal Cave Adventure converted to run on the Mapper database on a Unisys 2200 mainframe. ## advos2s.zip tuid: fft6pu91j85y4acv OS/2 2.x source code of Colossal Cave, by John W. Kennedy based on Jerry D. Pohl's version giving separate values for treasures, survival, and score. (an OS/2 executable compiled from this version is in games/os2/advos2.zip) ## advqnx.tar.gz tuid: fft6pu91j85y4acv a Unix C version (?) of the source code in advtc2.zip ## advsrc.zip tuid: fft6pu91j85y4acv portable FORTRAN source code for an extended 551 points version of Colossal Cave by Doug McDonald Version 6.6 August 1990 (a compiled DOS executable is in games/pc/pcadvent.zip, another one with support for multiple save files added by Magnus Olsson is in games/pc/adv551.zip) ## advtc2.zip DOS executable and Turbo C 2.0 source code for a version of Colossal Cave by Jerry D. Pohl, which gives separate values for treasures, survival, and score. The "missing" header file (ADVTEXT.H, length 0) is created by running ADVENT0.EXE on the text files. [file is linked to games/pc/advtc2.zip] (Jerry D. Pohl's original is in games/pc/adv.arc) ## atomia.zoo Atomia Akorny, Magnus Olsson's first adventure game for the Acorn Atom; C source code and DOS executable [file is linked to games/pc/atomia.zoo] ## batlstar.zip Battlestar 4.2, fall 1984, written the honorable Admiral D.W. Riggle and ported to MS-DOS by Brian Douglas Smith. DOS executable and C source [file is linked to games/pc/batlstar.zip] ## battlestar.tar.Z Battlestar version 1.2, a stellar-tropical adventure game C source code and man page from BSD Unix ## beyond-the-titanic.tar.gz Pascal source code for Beyond the Titanic, written by Scott Miller. It was originally released as shareware by Apogee Software, who later released the source code under the GPL. This archive includes the source as modified by Jason Self to compile on most systems with the Free Pascal compiler. ## brainsca.zip BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2 by W. Jeffrey Wilson and Lynne Ostergren. Pascal source code and DOS executable (an AGT port of the source code is in programming/agt/agtmastr.zip) [file is linked to games/pc/education/brainsca.zip] ## cave.zoo Cave Adventure by Russell Wallace C source code and DOS executable [file is linked to games/pc/cave.zoo] ## chimaera.tar.gz tuid: 23c7hv0nwnmaup7t Chimaera, version C1.001, by Chris Newall. A re-implementation in C of an early FORTRAN adventure game, by the game's original author. Chimaera is inspired by Colossal Cave, but differs in that the game and text are generated algorithmically, so that no two games are the same. C source code. (an MS-DOS executable is in games/pc/chimaera.zip) ## cpm-advent.zip CP/M ports of Colossal Cave Adventure, ported by Mike Goetz. Included are version A02 (350 points) with Fortran source, versions B00 and B01 (both 550 points), B02 and B03 (580 points), and tools to extract some approximation to A-code source from the version B games. [file is linked to games/cpm/cpm-advent.zip] ## crystal.tar.gz C source code for Crystal Cave adventure, converted from the original Fortran by Kevin O'Gorman, ported to Linux and packaged by Glenn Hutchings. (a Mac executable, though not compiled from this version, is in games/mac/crystalcave2.2.sit.hqx) ## dinkum-2.14.tar.gz tuid: v4nj44nlwfzbpmcj Dinkum, the Australian Adventure Game version 2.14 C source code by Gary A. Allen, Jr. (a DOS executable is in games/pc/dinkm214.zip) ## dungeon-2.5.6.tar.gz tuid: 4gxk83ja4twckm6j FORTRAN source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.5A, 30-Aug-90. This version is Robert M. Supnik's DECUS version 2.5A (18-Jul-80), ported to Linux with f2c. ## dungeon-3.0A.tar.gz tuid: 4gxk83ja4twckm6j FORTRAN source code of Dungeon, the more or less public domain version of the original MIT Zork, version 3.0A, 1-Jan-90. DEC FORTRAN source code by Robert M. Supnik. ## dungeon-3.2A.tar.Z tuid: 4gxk83ja4twckm6j Dungeon version 3.2A, 1-Oct-94; contains all the rooms and puzzles of the original MIT Zork. DEC FORTRAN source code by Robert M. Supnik; see dungn32b.zip for a port to DOS. ## dungeon-3.2B.patch tuid: 4gxk83ja4twckm6j Source code patch by Robert M. Supnik to upgrade Dungeon version 3.2A to version 3.2B. ## dungeon-3.2B.unidiff tuid: 4gxk83ja4twckm6j Same patch, converted to Larry Wall's 'patch' utility format (unified diff) by David Bristow. ## dungeon-glk.tar.Z tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface. ## dungeon-gdt-glk.tar.gz Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. Andrew Plotkin ported this version to C and added the Glk interface, and Paul Goyette added support for the GDT debugger and fixes for 64-bit compilation. ## dungn26b-src.zip tuid: 4gxk83ja4twckm6j FORTRAN source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.6B, 07-Apr-88. This version is Robert M. Supnik's DECUS version 2.6A (18-Oct-80), ported to MS-DOS by Kevin Black. (an MS-DOS executable of this version is in games/pc/dungn26b.zip) ## dungn27s.zip tuid: 4gxk83ja4twckm6j C source code of Dungeon, the more or less public domain version of the original MIT Zork, version 2.7A, 11-Mar-91. (an MS-DOS executable of this version is in games/pc/dungn27a.zip) ## dungn32b.zip Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B, 1-Oct-94. DOS executable for 386+ only and FORTRAN source code, ported from DEC FORTRAN to GNU G77 FORTRAN by Volker Blasius and David Kinder. The original source code is in dungeon-32A.tar.Z [file is linked to games/pc/dungn32b.zip] ## haunt.ops5 tuid: 9mlh6ak6npvpho0s OPS5 source code of HAUNT, by John Laird. This is an unfinished port of the game from OPS4 to OPS5, but it is the only version that is available. Archived here with the author's permission. For more information on this game, see Adventureland: ## island26.zip Island, version 2.6; a small textual adventure C source code and DOS executable by CyberDaemon [file is linked to games/pc/island26.zip] ## mansion-19.2.tar.gz Mystery Mansion, a murder mystery text adventure. Written originally by Bill Wolpert around 1980 (or even earlier) for the HP1000 and later the HP3000 in Fortran-IV, now rewritten in C by James Garnett. Version 19.2. Windows executable plus C and Fortran source code. [file is linked to games/pc/mansion-19.2.tar.gz] ## mansion-fortran.zip Mystery Mansion, revision 16, by Bill Wolpert. Windows 16 and 32 bit executables, compiled by Ken Cortenet. Includes original FORTRAN source, along with C files translated via Bellcore's F2C program. [file is linked to games/pc/mansion-fortran.tar.gz] ## mecha.zip The Terror of Mecha Godzilla - The True Story! a small adventure written entirely in MS-DOS 5.0 batch procedures by Fredrik Ramsberg [file is linked to games/pc/mecha.zip] ## mercycomp.txt tuid: r2vshl7noxxpjma4 the code for the computer in Mercy, by Christopher Klimas (the game is in games/zcode/Mercy.z5) ## napoleon-1.02.tar.gz tuid: pg4cimbgwn7xx4bs Napoleon version 1.02, by Pete Chown. C source code; needs yacc or bison. ## newfore.pas tuid: 65smaiamfh9azfox ForePlay, for both sexes. Pascal port of a REXX program. Looks like an adolescent form of IF. ## rcg-1.0.tar.gz tuid: kxbdfdvz79ofjz66 Religious Computer Game 1.0, by the Servants of Wisdom. ## softporp.zip Chuck Benton's Apple II SoftPorn Adventure (which later became Leisure Suit Larry I), rewritten by Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS. DOS executable and Pascal source code. (The original is in games/appleII/softporn.zip) [file is linked to games/pc/softporp.zip] ## tess.tar.gz tuid: 0u4eqnk37mohejhu Beyond the Tesseract version 2.0p, by David Lo. (an Atari ST executable is in games/atari-ST/tess.arc, and an MS-DOS executable is in games/pc/tess.zip) ## the-bookshop-poisoning.zip The Bookshop Poisoning, by Daniel Winterstein. PHP web source code. ## thuria.zip The Dungeons of Thuria, version 1.0, by Brian Lingard. Old style adventure using a simple parser. Archive includes a console mode Windows executable as well as Unix and Windows source code and cheat files. [file is linked to games/pc/thuria.zip] ## wander.zip Wander, by Peter Langston. Started in 1974, with four games included that were written at different times (castle, a3, library, tut). Unix source in C from the Usenix 1980 conference. ## worldsrc.zip tuid: crih2j6niodqy5vj C source code for World version 1.07, by J. Doug McDonald (A DOS executable compiled from this source is in games/pc/world107.zip; a Macintosh executable is in games/mac/World107.sit) ------------------------------------------------------ # if-archive/games/source/agt: These games must be compiled and run with AGT from programming/agt. ## alice-s.zip tuid: 1fii5ztopipu478o The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. Written with GAGS, a predecessor of AGT. Can be run with GAGS or compiled and run with AGT. This game won the GAGS game writing contest 1986. (a DOS executable is in games/pc/alice.zip and games/agt/alice.zip) [file is linked to games/source/gags/alice-s.zip] ## aliens.zip tuid: wnr4i2zcylqh5xrh Space Aliens Laughed at My Cardigan, by Andre M. Boyle. Humorous game, a takeoff of Hitchhiker's Guide with some Star Trek thrown in. AGT source code and a walkthrough. Honorable mention, 6th annual AGT game contest. (a DOS executable is in games/pc/cardigan.zip and games/agt/cardigan.zip) ## andkara.zip tuid: nya3u78nx8qmgd2n Andkara: Baby, the Rain Must Fall, by Randy H. Smith. Classic fantasy of swords and sorcery. Honorable mention, 4th annual AGT game contest. ## appr-src.zip tuid: sc9qfq1k945o51ak Apprentice - The Testing of a Magical Novice, by Bert Lee Honorable mention, 5th annual AGT game contest. (a DOS executable is in games/pc/apprenti.zip and games/agt/apprenti.zip) ## bigd-src.zip tuid: vnczhhk2en1ocra3 Betty Carlson's Big Date, by Betty Carlson converted from a LADS adventure by David Malmberg ## cave.zip tuid: fft6pu91j85y4acv 350 points Colossal Cave by Willie Crowther and Don Woods AGT version by David Malmberg ## cercla.zip tuid: y82pe5r9z6puofz7 CERCLA, Fanciful Fun With Superfund, by Jeffrey P. Robinson Honorable mention, 7th annual AGT game contest (1993) ## cla-src.zip tuid: k0qsuzs260iz1qlo Sanity Clause or, Why Santa Didn't Make It to YOUR House that Year, version 1.11, by Mike McCauley. Honorable mention, 5th annual AGT game contest. (a DOS executable is in games/pc/clause.zip and games/agt/clause.zip) ## crusade.zip tuid: iv3hkbnontc5come Crusade, by David Malmberg (a DOS executable is in games/pc/crusade.zip and games/agt/crusade.zip) ## detectiv.zip tuid: phpj1cv3nm0fxsl8 The Detective, by Kit W. Carson ## dsen-src.zip tuid: pyzjpyqgtknzpd8w Disenchanted, a parody of Enchanter by Joseph S. Licari (a DOS executable is in games/pc/dsenchnt.zip and games/agt/dsenchnt.zip) ## dudley_s.zip tuid: zr1khxl255lrku78 A Dudley Dilemma version 1.2, by Lane Barrow. This game won the 2nd Annual AGT Game Writing Contest. (a DOS executable is in games/pc/dudley.zip and games/agt/dudley.zip, and a Macintosh version is in games/mac/dudley.sit.hqx) ## easter.zip tuid: 4ovqit5f18v1exrc Heather's Easter Egg Hunt version 0.97, by Tom and Ginnie Reynolds. A game for children ages 7-12. Honorable mention, 3rd Annual AGT game contest. (a DOS executable v0.91 is in games/pc/education/easter.arc and games/agt/easter.arc) ## elf.zip tuid: ctrwd117p4tvkpdh The Elf's Christmas Adventure or God Bless Frosty the Snowman! by Bruce McKay and Marlene Abriel, converted to AGT by David Malmberg. (The original game is in games/source/advsys/elves87.tar.Z and games/source/advsys/elves87.zip; another version, written with the Master's Edition of AGT, is in games/pc/elf20.zip and games/agt/elf20.zip) ## eli-src.zip tuid: g51748dv9fivg1cs Escape from the ELI, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. A simple AGT adventure, based on a foreign student's first day at the English Language Institute of the University of Delaware; written to demonstrate utility of text adventures to teach English as a second language. Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/education/eli.zip and games/agt/eli.zip) ## fablesrc.zip tuid: kbuiu2xayq5qagp8 A Fable, by Stan Heller (a DOS executable is in games/pc/fable.zip and games/agt/fable.zip) ## fastlane.zip tuid: visfbowhq8mhg4lc Fast Lane by Richard Baribault. Find, enter, and win the Classic Car Show. Honorable mention, 3rd Annual AGT game contest. ## grail-s.zip tuid: 5lplw3nz5mtk3ngv The Misadventure of the Holy Grail v2.1, December 1989. A silly entertainment (not a difficult game, actually) from the Apple II Eamon FRP game by Evan Hodson. Very loosely translated to AGT and expanded by Michael Detlefsen. (a DOS executable is in games/pc/grail.zip and games/agt/grail.zip) ## hobb-src.zip tuid: b8mch546senyh6yo Sir Ramic Hobbs and the High Level Gorilla, by Gil Williamson. Honorable mention, 3rd annual AGT game contest. (a DOS executable is in games/pc/hobbs.zip and games/agt/hobbs.zip) ## house.zip tuid: q1w00hmqyej6m5rr The House of O's, by Wally O. and Pete D. a game about the ordinary activities of an ordinary family in Mosquito Heights, NJ. Includes a pop-up hint system. Honorable mention, 3rd Annual AGT Game Contest. ## hugecv-s.zip tuid: fft6pu91j85y4acv Adventure in Humongous Cave (Version 2.0) - 1000 points version of Colossal Cave by David Malmberg, based on the 550 points version (this source code seems to be newer than the one in programming/agt/agtmastr.zip; in addition it contains a transcript of a complete game, annotated by David Malmberg) ## lab-src.zip tuid: bzr8gdc2jhzm1yiz The Deadly Labyrinth, by Frank West (inspired by the Death Gate Cycle by Margaret Weis and Tracy Hickman) (a DOS executable is in games/pc/labyrint.zip and games/agt/labyrint.zip) ## lady.zip tuid: cn5cqy81s47amf20 The Lady in Green by D. F. Stone. Friday night at an 18th century hotel. Honorable mention, 6th annual AGT game contest. ## lib-src.zip tuid: 1f34jxoy8kbwdhdf Library - An Adventure Game Based on the Library of Guilford College (or Something Like It) but with Added Puzzles and Danger, by Frederick D. King (a DOS executable is in games/pc/library.zip and games/agt/library.zip) ## mansion.zip tuid: 5yrjya1si6xpft7c Magic Mansion by Denise Sawicki. Play the role of a young girl held captive by an evil wizard. Honorable mention, 4th annual AGT game contest. ## mdthf1-s.zip tuid: waov63ym41b481n9 The Multi-Dimensional Thief, Release 1.5: Version 3.05 (text only) by Joel Finch. This game won the 5th Annual AGT Game Writing Contest (together with CosmoServe). (a DOS executable is in games/pc/mdthief1.zip and games/agt/mdthief1.zip) ## mm-src.zip tuid: 55yhssxbcci6854y Mop and Murder - a masterful mystery in one room - by Brad Friedman. The game says, "Full Release v 1.0 (POP-UP HINTS INCLUDED)", but the hints are missing. Honorable mention, 5th annual AGT game contest. (a DOS executable is in games/pc/mmurder.zip and games/agt/mmurder.zip) ## mold.zip tuid: ten9hm5zsu9q8pgw Mold: Deep Space Awakening version 1.1 by Declan Stanley. You awaken from deep sleep to discover your crewmates were killed by orange mold and the ship is damaged beyond repair. Explore, find help, escape. Walkthrough included. Honorable mention, 4th annual AGT game contest. ## mule_s.zip tuid: uampodd0yh3aqkyn Space Mule, an Unexpected Encounter with the Unknown, written by Bruce David Loving. Honorable mention, 7th annual AGT game contest (1993) (a DOS executable is in games/pc/mule.zip and games/agt/mule.zip) ## muna.zip tuid: uhhu0090gmvua1w9 The Pyramid of Muna, An Interactive Fiction Adventure Based On Elements of the Cosmology of the Builders, version 1.37, by Alfred W. King II. Explore an ancient Mexican pyramid and discover metaphysical secrets. Honorable mention, 3rd Annual AGT game contest. ## murder.zip tuid: 6kt2mrk1yv148wnd The Murder of Jane Kranz, a detective adventure by Christian Andersen. Solve a 1920's London murder mystery. Honorable mention, 6th annual AGT game contest. ## nmr1.zip Adventures in NMR, by Douglas P. Burum. [file is linked to games/agt/nmr1.zip] ## nmr2.zip tuid: qn01275kmidae3pd Adventures in NMR II: The Adventure Continues, by Douglas P. Burum. Stop the morphing invading aliens by using Nuclear Magnetic Resonance. Honorable mention, 4th annual AGT game contest. [file is linked to games/agt/nmr2.zip] ## oceana.zip tuid: ogkis1harj1fzal0 Oceana, an adventure in a world of the future, written Philip Boswell. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/agt/oceana.zip] ## odieusrc.zip tuid: mtglkpecro1rq2mp Odieus's Quest for the Magic Flingshot, author unknown, converted from LADS to AGT and "embellished" by David Malmberg. (a DOS executable is in games/pc/odieus.zip and games/agt/odieus.zip, and an Inform port is in games/zcode/odieus.zip) ## oklib_src.zip tuid: fdfooesx4n9bovg8 Oklib's Revenge, by Sue Medley. A quest to find the King's missing staff. Honorable mention, 6th annual AGT game contest. (a compiled version is in games/pc/oklib.zip and games/agt/oklib.zip) ## paranoia.zip tuid: 04quwg97k5ng9nqd Paranoia, by Sam Shirley originally a paper solo adventure game ("If you do this continue there"), adapted for AGT by David Malmberg ## phil-src.zip tuid: jg2idmjncvd66hki The Battle of Philip against the Forces of Creation. Honorable mention, 3nd annual AGT game contest. (a DOS executable is in games/pc/philip.zip and games/agt/philip.zip) ## pilotsrc.zip tuid: 0tp5l9ea9zadeyub The Pilot or A Flight into Fantasy, another exercise in hyperactive hijinks from The Adventure Game Jockey. (a playable demo for DOS (about 1/3 of the game) is in games/pc/pilot.zip and games/agt/pilot.zip; I don't know whether this source code is complete.) ## pork-src.zip tuid: yi5bx2tt5eienu74 PORK I: The Great Underground Sewer System (version -4.26/1) a parody of Zork I by David Malmberg, written with AGT (a DOS executable is in games/pc/pork.zip and games/agt/pork.zip) ## pork2src.zip tuid: h7pt6lj7o7eze0xe PORK II, The Gizzard of Showbiz a parody of Zork II by Bill Larkins (a DOS executable is in games/pc/pork2a.zip and games/agt/pork2a.zip) ## portal_s.zip tuid: ggtuiuhb4ccinr69 The Star Portal, a science fiction adventure game suggested by the Damon Knight short story "Ticket to Anywhere", version 1.01 by Michael Detlefsen. (DOS executable version 1.03 is in games/pc/portal.zip and games/agt/portal.zip) ## pyramid.zip tuid: o9jmq54q6s84mp6w The Pyramid, An Interactive Fantasy version 2.1, by Roland Goulsbra. Discover the secret of the pharaoh's tomb. An interactive fantasy set in modern Egypt. Win by doing the right things, not by collecting stuff, and discover the meaning of liff [sic]. Walkthrough included. Honorable mention, 4th annual AGT game contest. ## rapture.zip tuid: 961qdzo1i5abg17i Love's Fiery Rapture, The Torrid Tale of What Could Turn Out to be THE Perfect Date; a "Choose Your Own Adventure" by Natasha Mirage converted to AGT by Mike Ryan. ## ring-src.zip tuid: 7c65y7tvm1471udl Der Ring des Nibelungen, a text adventure based on the operas of Richard Wagner, by Michael R. Harris. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/ring.zip and games/agt/ring.zip) ## sos-src.zip tuid: 2maagiwhao4ony8p Son of Stagefright - A Pleasant Day at the Theater in Three Paranatural Acts, by Mike McCauley. This game won the 3rd Annual AGT Game Writing Contest. (a DOS executable is in games/pc/sos.zip and games/agt/sos.zip, and a Macintosh executable is in games/mac/sos.sit) ## squynch.zip tuid: yz8d5lo7ep80a4o4 The Squynchia Adventure, by M. & T. Frank, converted from LADS to AGT by David Malmberg. (a compiled version of this game (version 1.5), a DOS interpreter (version 1.5 beta), and a walkthrough are in games/pc/squyn15.zip and games/agt/squyn15.zip) ## stcadv.zip tuid: lzu552umgbepbq5r The Spelunker's Tremendous Cave Adventure, a parody of Colossal Cave, written by public school students and translated to AGT by Douglas Harter. ## storms-s.zip tuid: ga98ooeyzrjvd2nb Storms I, by Ryan Burrus. Your dead uncle's will leaves $7.4 million to the person who first discovers his great invention. Explore your uncle's house, lab, and neighborhood. Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/storms.zip and games/agt/storms.zip) ## susan_s.zip tuid: xwkd7xqhcyurmn3f Susan (A Lustful Game), by Bill Larkins; R-rated by author. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/susan.zip and games/agt/susan.zip) ## tamoret-s.zip tuid: 2kww46qvdf8ff9xd Tamoret, The Adventure to the Fourth Dimension, by Michael J. Lyons. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/tamoret.zip and games/agt/tamoret.zip) ## tark_s.zip tuid: fsnyau80murmic15 The Adventure of Tark Simmons, Priestess of the First Church, in her battle against The Demon of Dark Desire, by W.P. Kegelmeyer. Honorable mention, 2nd annual AGT game contest. (a DOS executable is in games/pc/tark.zip and games/agt/tark.zip) ## thegame-s.zip tuid: o4y5ghnjvm62k1pb "Whatever We Decide To Call This Game" by The Three Engineers: Joel Finch, Glen Henville and little bits by Matthew Newbery. Your first day at Tumbulgum University (must be in Australia). Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/the-game.zip and games/agt/the-game.zip) ## tossed.zip Tossed into Space: Dr. Schmidt Goes Home, by Graeme Cree, short SF adventure for beginners. DOS executable, AGT source code, and a complete walkthrough. This version was slightly modified for widespread circulation; the original was called Lost in Space (see games/agt/lostinsp.zip and games/pc/lostinsp.zip). [file is linked to games/agt/tossed.zip and to games/pc/tossed.zip] ## tsquar-s.zip tuid: aqd90c2ot0zkxe88 TimeSquared, Chapter One: Centroplis, by Bert Lee. Honorable mention, 6th annual AGT game contest. (a DOS executable is in games/pc/tsquared.zip and games/agt/tsquared.zip) ## twoways.zip tuid: 7wiwztwz5qylhv1r Two Ways by Grant E. Metcalf. Christian text adventure. You are a weary traveler who must choose between the quick and easy path or one fraught with dangers. Evangelistic, with biblical quotes. Walkthrough included. Honorable mention, 4th annual AGT game contest. ## undergnd.zip tuid: rjubh9qg6yoc56ex An Underground Adventure, by Mark J. Welch ## vita.zip Murder at the Folkestone Inn, a Weekend Adventure with Vita Sackville-West and Violet Trefusis, written by Anne Laughlin. Honorable mention, 7th annual AGT game contest (1993) [file is linked to games/agt/vita.zip] ## water.zip tuid: 779j1wh8hg5i398j What? No Low Alcohol Mineral Water! by Andre M. Boyle. You awake inside the data banks of a computer. Your life depends on performing the herculean tasks assigned by the computer. Honorable mention, 6th annual AGT game contest. ## weeknd-s.zip tuid: ol3dpj9nsvblx48y Weekend Survival, An Interactive Adventure Game for Learners of English, by Lowell Riethmuller. Written to demonstrate utility of text adventures to teach English as a second language. Input is reduced to 1/2/3 choices. Honorable mention, 4th annual AGT game contest. (a DOS executable is in games/pc/education/weekend.zip and games/agt/weekend.zip) ## wpc.zip tuid: 3zttgynr36ioly09 What Personal Computer? by John Minson Honorable mention, 6th annual AGT game contest. ## wraithsrc.zip tuid: 83ik1gsm6zq7o3gj Wraith Blaster version 1.0, by Ken Dibble. A text based space trader game: earn money, become master trader, and find a place to retire. Honorable mention, 6th annual AGT game contest. (a DOS executable is in games/pc/wraith.zip and games/agt/wraith.zip) ## zimlab.zip tuid: h8xj2npxou61sbzd Zim Greenleaf's Laboratory, by Melody Grandy. He's a sorcerer-botanist, and his laboratory is full of nasty things. Honorable mention, 6th annual AGT game contest. ------------------------------------------------------ # if-archive/games/source/basic: This directory contains source code for text adventures written in BASIC. ## Adventure_BASIC-PLUS.tgz A port of the Crowther and Woods 350-point version of Adventure to BASIC-PLUS, which ran on the DEC PDP-11. Ported by Keith Barnett, dated December 24, 1977. ## Miser.zip Miser, a conversion of a C64 BASIC text adventure to MS-DOS, by Rene van Hasselaar. Archive includes BASIC source code and an MS-DOS executable. [file is linked from games/pc/Miser.zip] ## ORBmorteus.bas The Orb of Morteus, by Hannah Orion. GWBasic source code, written using PCBasic. ## alien.zip tuid: 5g2v7r2amwqh5izg Alien version 2B, author unknown; play with CAPS LOCK on. QBASIC source code, ported from BASICA by Ambat Sasi. ## atlant.zip tuid: 4j05rwrv3b97f5tz Voyage to Atlantis, a TRS-80 adventure by Greg Hassett, converted to QBasic by Nele Abels, with corrections by Ambat Sasi. QBasic source code. ## atlantis.zip tuid: z5l4p8de3adpkelz Escape from Atlantis, a small QBasic adventure, by Thomas Ally. ## aztec.zip tuid: 01fpne84vu6y11oq Aztec Tomb (Part 1), an illustrated C64 text adventure by A.R. Crowther, ported to DOS and QBASIC by D. Raisin. QBASIC source code. ## bpsource.zip tuid: bl9e7uaffk1aybni Breath Pirates, by Mike Snyder. (a compiled MS-DOS version is in games/pc/breath12.zip) ## beaten.zip tuid: gj8dkv0ywaknt9hr Beaten: An Interactive Adventure by Eddie Tomayko Serial/Release No. 708/348, QBASIC source code. ## bunny.zip tuid: r5igk4radvvxumbf The Night of the Vampire Bunnies, by Jason Dyer. A short game written in BASIC; somewhat a cross between a black comedy and a B-movie. QBASIC source code. Jason wrote this game at the age of 10. (a port to Inform is in games/zcode/bunny.z5 (compiled game) and in games/source/inform/bunny_s.zip (source code)) ## cia.bas tuid: c8656ugbdfxth98f CIA adventure. ## dogstar.bas tuid: adnqhkzfgrrt5mtv Dog Star Adventure, by Lance Micklus, taken from SoftSide May 1979 (a TRS-80 Software Magazine), and modified for the Zenith Z-100 by Gern. ## droganya.zip tuid: l0x3ovh4n31y9o1n Castle Droganya, by Steve Chodes. BASICA, GW-BASIC, and QBASIC source code, conversion to GW-BASIC by Nathan Glasser. ## eamonbas.zip tuid: 3khkyusn02gikj4l GW-BASIC source code of The Wonderful World of Eamon version 1.1, a text role playing game originally written for the Apple II by Donald Brown, ported to DOS by Jon Walker. [See games/pc/eamon/ for compiled version 2 games.] ## efh.zip tuid: r1lewb30c8k6hneo Escape from Hiddenite, by Lester Schramm. QBASIC source code. ## elgon.bas tuid: l1ysxrwi3tfe3kla The Treasure of Elgon, written by Keith Hawthorn and converted for the Microbee by A. Laughton. ## jamie.zip tuid: suvec3ur02fnw0yk Lonely Jamie, by J. Mellish. GW-BASIC source code of a very simple game that prompts you for one-word responses. ## lastcity.zip tuid: 3pxg7bis3bxsz1iv The Last City, by Roger M. Wilcox. BASICA and QBASIC source code, conversion to QBASIC by Ambat Sasi. ## ltic_src.zip tuid: xt96319ebnlsh0l2 Lunatix: The Insanity Circle, by Mike Snyder. (a compiled MS-DOS version is in games/pc/luntic11.zip) ## magic.bas Magic Realm, written by Gemino Michael Smothers, in QBasic. ## mangle.zip So I Mangled My Mom, by Aaron Oldenburg. DOS executable and QBasic source code. [file is linked from games/pc/mangle.zip] ## mcdooby.zip tuid: plrmnwy8ke8n60op The Treasure of McDooby's Mansion version 2, by Jason A. Wells. GW-BASIC source code. ## melark.zip tuid: 48l0zi3ai9hzsnvw The Melarkian, version 1.01, by Paul Panks. ## pirate.zip tuid: ic3chsxtj3ff2er3 Pirate Island, by David Meny. GW-BASIC source code and instructions plus QBASIC source code, ported by Ambat Sasi. ## quest.bas tuid: 4s6xy0r9wbztg7y2 A GWBasic port of Quest, originally written by Roger Chaffee. ## quest.zip tuid: 336c5k10944xuqt1 Secret Quest 2010, an illustrated text adventure by Eric Iwasaki, after an idea of Wayne Tsuji's. BASICA and GW-BASIC source code plus QBASIC source code, ported by Ambat Sasi. ## sceptre1.bas tuid: lyht0ziynxad6hyk SceptreQuest I, first and only one of a series of seven, a very early adventure by Sean Givan. GW-BASIC source code. (see games/hugo/squest.zip for an embroidered port to Hugo) ## shell.bas tuid: yyx2wakfjwnsytfl Adventure Shell by Tim Harnell. GWBasic source code. NOTE: To move type go, followed by the compass direction. ## snafufun.bas tuid: t8rm5lb8mtzblrst "The Adventure" by Chris Kerton (his first try), a fantasy role-playing game. GW-BASIC source code. ## soviet.bas tuid: 17vaqk81mr7o40uo Escape from Soviet Science and Detention Base, by David Meny. ## survival.bas tuid: 8gze7kdzm4j84uch Survival, MBasic source code. ## temple.zip tuid: 5ee3nxfcwzzb9w1d The Temple of Loth, version 4.2 (25 July 1984), by John Belew. ## tower.bas Tower of Mystery, written in Microsoft BASIC, as printed in Compute!'s Guide to Adventure Games by Gary McGath, pages 166-171, transcribed by Jason Wells. ## treasure2.txt Treasure Dungeon 2, by David E. White. ## vial.zip tuid: tyb85wgqc2llym9q The Vial of Doom, by Roger M. Wilcox. QBASIC source code, converted from BASICA by Ambat Sasi. ## wizard.zip tuid: 5ee3nxfcwzzb9w1d Wizard's Castle, published in the July/August 1980 issue of Recreational Computing Magazine. Originally written by Joseph R. Power, and updated for Microsoft BASIC by J.F. Stetson. (an MS-DOS executable is in games/pc/wizards-castle.zip) ## wumpus.bas tuid: wlbdh7n1ca7wy8oz Hunt the Wumpus, the timeless cave-crawling classic. GW-BASIC source. ------------------------------------------------------ # if-archive/games/source/basic/german: ## zauber.zip Pacy-Face und seine Abenteur in Zauberland. A simple German text adventure by Philipp Koehn. QBASIC source code, ported from C64 BASIC by Bob Newell. [file is linked from games/pc/german/zauber.zip] (the C64 original is in games/c64/german/zauberland) ------------------------------------------------------ # if-archive/games/source/basic/portuguese: ## Diacho.zip Diacho 1.0 a parody of the RPG Diablo in Portuguese, written in QBasic by Janos Biro. ## Overrun.zip Overrun 1.666, a simple RPG/Adventure game in Portuguese, written in QBasic by Janos Biro. ------------------------------------------------------ # if-archive/games/source/basic/swedish: ## bilbo.zip Bilbo version 2.1, a Swedish text adventure. In spite of its name, this is actually an adaption of Tolkien's The Lord of the Rings. It is a very different adventure, trying to reproduce the feeling of reading a book rather than playing a game. It doesn't quite succeed, but it's an interesting attempt, nevertheless. Requires EGA (for minor graphics). QuickBasic source included. Programmed by Nils Eng. [file is linked from games/pc/swedish/bilbo.zip] ## swedish.zip tuid: m4dp3t1kzo4f8p9o u94un0rox6hbn4sl Two games in Swedish, by Anders Hallzon: CAVE and SPACE. QBASIC source code. ------------------------------------------------------ # if-archive/games/source/gags: These games must be run with GAGS from programming/gags or compiled and run with AGT from programming/agt. ## alice-s.zip The Adventures of Alice Who Went Through the Looking-Glass and Came Back Though Not Much Changed, by Douglas A. Asherman. This game won the GAGS game writing contest 1986. (an AGT compiled version of this game is in games/agt/alice.zip and games/pc/alice.zip) [file is linked to games/source/agt/alice-s.zip] ## deen-src.zip tuid: puhry0qbl7lfq14q Deena of Kolini, an adventure game for WOMEN warriors, by E. L. (Ev) Cheney ## drag-src.zip tuid: 2brd2ihbw9gsr7ua Dragonslayer, by E. L. (Ev) Cheney. ## ghos-src.zip tuid: or6q1mucaqjtfs5x Ghost Town, an adventure game by E. L. (Ev) Cheney. (a DOS executable is in games/pc/ghosttwn.zip and games/agt/ghosttwn.zip) ## lottery.zip tuid: sjhqrirynzoofr2p Lottery, by E. L. (Ev) Cheney ------------------------------------------------------ # if-archive/games/source/hugo: ## ScavHuntFull.zip Scavenger Hunt, a demonstration Hugo game and resource files, along with an HTML tutorial which gives the source code and discusses its structure. By Gilles Duchesne. (this file is linked to programming/hugo/examples) ## anne.hug tuid: 7722tosmepdal7vz Anne, a short joke game by Jonathan Blask. ## colossal.hug tuid: fft6pu91j85y4acv Colossal Hugo, the original 350 points ADVENT ported to Hugo, by Kent Tessman (revised version for Hugo 2.5.03a) based on Graham Nelson's Inform port of David Baggett's 1993 TADS reconstruction 'Colossal Cave Revisited' of the 1977 original by Willie Crowther and Don Woods (a compiled game file is in games/hugo/colossal.hex) ## dist_src.zip tuid: 5iz05cexg449vrx3 Hugo source code for Distress version 7, by Mike Snyder. This game was Mike's entry in the 2005 IF Competition. (the original competition entry is in games/competition2005/hugo/distress/) ## down_source.zip tuid: qarfemk18j5q1w7c Hugo source code for Down, release 4, by Kent Tessman. (a compiled game file is in games/hugo/down.hex) ## gbsource.zip tuid: g02gj35cieg77y62 Hugo source code for Guilty Bastards, version 2.08, by Kent Tessman. (a compiled version is in games/hugo/) ## hammurabi.zip Hammurabi, ported to Hugo by Robb Sherwin. Archive includes Hugo game file and source code. [file is linked to games/source/hammurabi.zip] ## hugozork.hug tuid: 0dbnusxunq7fw5ro Zork I, ported to Hugo by John Menichelli and updated for Hugo 2.5 by Kent Tessman. (a compiled version is in games/hugo/hugozork.hex) ## pirate_src.zip tuid: zya3mo3njj58hewi Pirate Adventure, the classic Scott Adams game, ported to Hugo 2.4 by Julian Arnold. Version 1.1.0 of the Hugo port. Archive contains documentation, source and a walkthrough. (a compiled game file is in games/hugo/pirate.hex, and there are original C64 versions in games/c64) ## spur_src.zip tuid: 2grzxvuvyoqgwwf1 Spur, A Western Misadventure by Kent Tessman Release 9 (4dec99), Hugo v2.5 (a compiled game file is in games/hugo/spur.hex) ## tetris_source.zip tuid: ohjrdv0wx6cd7zzx Tetris for Hugo 2.5, implemented by Kent Tessman, based on Andrew Plotkin's Inform version "Freefall". This version makes use of colour, graphics, sound and music. (a compiled version is in /games/hugo/tetris.zip) ## tpsource.zip tuid: t593d66s20bblqt0 Trading Punches, version 1.9, by Sidney Merk. (a compiled game file is in games/hugo/trading.zip) ## tts_src.zip tuid: fsujzka1ua0h5att Tales of the Traveling Swordsman, version 1.3, by Mike Snyder. (a compiled game file is in games/competition2006/hugo/tales_ts/tales_ts.hex) ## waiting.zip Waiting for The End, version 3, by Paul Lee. Archive includes Hugo game file and source code. [file is linked from games/hugo/waiting.zip] ------------------------------------------------------ # if-archive/games/source/inform: Unless noted otherwise, compiled versions of these games are in either games/zcode/ or games/glulx/. ## 69105Keys.inf tuid: j3rwlhuy6j6v79qj 69,105 Keys, a one room game by David Welbourn. Release 1 / Serial number 090302 ## Absence_of_Law.txt tuid: keqvw9c8p73wzizf Absence of Law, by Brian Rushton. (a compiled version is in games/competition2017/Absence of Law/) ## Advent.inf Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 [file is linked to infocom/compilers/inform6/examples/Advent.inf] ## Advent_Crowther_source.txt Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 4 / Serial number 141211 ## Advent_I7_source.txt Adventure aka Colossal Cave, the original 350 points version, ported to Inform 7 Aaron Reed, based on the earlier Inform 6 version, and updated by Victor Gijsbers. ## Adventureland.inf Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 [file is linked to infocom/compilers/inform6/examples/Adventureland.inf] ## Alabaster.zip tuid: b2g8je1xxtqzei4u Source code for Alabaster release 1, by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton and Ziv Wities, and illustrated by Daniel Allington-Krzysztofiak. ## Alpha.inf tuid: nidzkipeux0uusqk Journey to Alpha Centauri (In Real Time), an Interactive Waste of Time, by Julian Fleetwood. Release 3 ## Arid_and_Pale.txt tuid: rve9kbxk9pkg6wej Arid and Pale, version 2, by Michael R. Bacon. ## ArtOfFugue-source.zip tuid: 7hvoj3p9khotuqca Source code for Art of Fugue, by Victor Gijsbers, Jimmy Maher, Dorte Lassen and Johan. Licensed under the GPLv3 or any later version. ## AtroxSrc.zip tuid: s5678j9ihb1ppkoy Source code for Cattus Atrox, David Cornelson's entry into the 1998 IF Competition. The archive contains the game source plus a customized version of the Inform library and several include files required to build the game. (the compiled game is in games/competition98/inform/atrox/) ## Aug4Source.zip tuid: cpwktis6qwh9ydn8 Source code for Augmented Fourth, release 4, written by Brian Uri. ## Balances.inf tuid: x6ne0bbd2oqm6h3a Balances: An Exercise in Parsing, by Graham Nelson Release 5 / Serial number 961216 [file is linked to infocom/compilers/inform6/examples/Balances.inf] ## Bronze.zip tuid: 9p8kh3im2j9h2881 Source code for Bronze release 12, by Emily Short. ## CaveGlulx.zip Cave, by William Stott. A demonstration game, based on Dragon Adventure, showing how to put sounds and pictures into a Glulx game. Archive includes commented source code and compiled Glulx game file. [file is linked to games/glulx/CaveGlulx.zip] ## ChildsPlay.txt Inform 7 source code for Child's Play, by Stephen Granade. Release 4 / Serial number 080129 ## Colonists.zip Colonists, by Andrew Fuller. Release 1 / Serial number 130911 ## Color_the_Truth.txt tuid: a746d3agtfizlx0x Color the Truth, by Brian Rushton. Release 2. ## Comp99.zip tuid: a3thoxm83tzz8ihz Source code for the 'front-end' game for the 1999 competition, providing information on all the games and systems used to run them, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith. (a compiled version is in games/competition99/) ## DashSlapneyPatrolSource.txt tuid: sb2ynig6ia3mx66o Source code for Dash Slapney, Patrol Leader, by Andrew Schultz. ## Deadline.zip tuid: p976o7x5ies9ltdh Complete source code for an Inform port of Infocom's Deadline, 17dec2000, by Volker Lanz. ## Detectivesrc.zip tuid: 1po9rgq2xssupefw Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. ## DragonTroll.inf tuid: sd1bjzylh3t95zux The Dragon and the Troll, originally written for the C64 in Swedish by Johan Berntsson, and translated to English and ported to Inform by Fredrik Ramsberg. ## EtherSource.txt tuid: wsjmvbv5tsyrsp9g Source code for Ether, by Brian Rushton. ## Fablesrc.zip tuid: kbuiu2xayq5qagp8 A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. ## Fate-source.zip tuid: az8jb9bddngurwr7 Fate, an Interactive Fiction by Victor Gijsbers. ## Figaro-source.zip tuid: xnpdrkjsezmjl2ha Figaro, a co-authored revenge by Victor Gijsbers. Innovation Comp Entry, released under the GPL v3. ## FormerlyHiddenNaziMode.zip tuid: g3ocxd1ibruk59dr 7a3yn4x0aor0jxfd The Game Formerly Known as Hidden Nazi Mode. A cute game for unattended young children, by Victor Gijsbers. Archive includes game file, source code and accompanying essay. [file is linked to games/zcode/FormerlyHiddenNaziMode.zip] ## FragileShells.txt tuid: xvnvmmm4yok7a25b Inform 7 source code for Fragile Shells, by Stephen Granade. Release 6 / Serial number 111109 ## Frobozzi.inf tuid: d4p85c0s06a5nr7e The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle ## HLAinform.zip tuid: ba6xlbvc9gq3fks9 HLA Inform: A Classic Quest. Originally written by Paul Panks and converted to Inform by "Roger Pepitone". ## Heliopause.ni "Hoist Sail for the Heliopause and Home" by Andrew Plotkin. Release 6. Inform 7 (5Z71) source code. ## IraqiInvasion.zip Iraqi Invasion: A Text Misadventure, Interactive Propaganda by Anonymous. Release 88 / Serial number 080131 [file is linked to games/zcode/IraqiInvasion.zip] ## Jason_and_Medea.zip Jason and Medea, by Victor Gijsbers. Written for the Pax East 2011 interactive fiction event. Release 1 / Serial number 110307 ## Limen.zip Limen, by Elizabeth DeCoste. Release 1 / Serial number 210814 ## LMS_TVG.txt tuid: m3553nzigj81nqlp LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 7. ## MST3K1src.zip tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman, updated by Stuart Moore. ## MST3K2src.zip tuid: xg4sdz91rtj847l6 A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. ## OliviasOrphanorium.zip Olivia's Orphanorium, a Casual Simulation, by Sam Kabo Ashwell. Release 3 / Serial number 121118 Archive includes game file and source code. (the original competition entry is in games/mini-comps/coverstories/OliviasOrphanorium.zip) [file is linked to games/glulx/OliviasOrphanorium.zip] ## PlayingGames.txt tuid: 7xxhw9da4j3ff3hd Inform 7 source for Playing Games by Kevin Jackson-Mead, Release 2. "Of particular interest will be the code to print the mazes." ## Ralph.inf tuid: og54uzaryp1nh1jh Ralph, An Interactive Sniffing by Miron Schmidt Release 9 / Serial number 040309 ## Robin_and_Orchid_source.txt Robin & Orchid, an exercise in photojournalism, by Ryan Veeder & Emily Boegheim. ## SagebrushCactus-source.zip tuid: 44vx0pl3rrfi533s `Mid the sagebrush and the cactus, by Victor Gijsbers. Release 1 / Serial number 100918 ## SameGame.inf tuid: ph0y9c8b9ugvxdrv SameGame, another episode in the Z-Machine abuse saga, by Kevin Bracey. SameGame is an implementation of a simple arcade game and is also a stress test of Z-Machine interpreters. Release 1 / Serial number 980731 ## Snafufun.zip SNAFUFUN, a simple hypertext adventure originally written in BASIC by Chris Kerton and converted to Inform by Duncan Cross. Archive contains z-code game file, Inform source code and the original BASIC source code. [file is linked to games/zcode/Snafufun.zip] ## SpAdventure.inf tuid: 5xpygvyn0oyt401b SpAdventure by Jay Walton. The original Adventure with a twist - you play as an Enchanter with spells. Release 2 / Serial number 971030 ## SpirI7wrak.zip SpirI7wrak, an Inform 7 port of Daniel S. Yu's "Spiritwrak", ported by Otis T. Dog. Release 1 / Serial number 141218 Archive contains Glulx game file and Inform 7 source code. (the original game is in games/zcode/spirit.z5) [file is linked to games/glulx/SpirI7wrak.zip] ## Swigian.txt tuid: cu0aiddqv6c2iati Swigian, by Mathbrush (as Rainbus North). (a compiled version is in games/competition2017/Swigian/) ## TheAlgophilistsPenury.zip The Algophilists' Penury, by Jon Stall. Release 1 / Serial number 120528 Archive includes game file and source code. [file is linked to games/zcode/TheAlgophilistsPenury.zip] ## The_House_of_Mystery.zip The House of Mystery, An Interactive Fantasy by James G. Lynch. Version 1.1.3. Includes Inform 7 source code. Release 5 / Serial number 180929 [file is linked to games/glulx/The_House_of_Mystery.zip] ## The_Origin_of_Madame_Time.zip tuid: o1vxrdu6kmr3sce The Origin of Madame Time, by Brian Rushton. Release 1 / Serial number 181010 [a compiled version is in games/competition2019/The Origin of Madame Time/The_Origin_of_Madame_Time.gblorb] ## Throw_Rock_At.zip Throw Rock At, by Adam Ferner. Release 1. ## Time.inf tuid: mu7pqivu7nioidpz Time and Dwarves, a small demonstration of how to use the real time functions from within Inform, written by Graham Nelson. ## Twisted_Tails.zip Twisted Tails, version 1.0, by Phillip Lovetere. ## UMW.zip tuid: f7fx44x2jw0dvqqm Life of a UMW student, by Daley Jennings and Kat Raffa. ## Vampire_Ltd.txt tuid: 8bemrzx5qbg477f3 Vampire Ltd, a Corporate Espionage Adventure (with Vampires In It), by Alex Harby. Release 4 / Serial number 210129 ## ZorkI7.zip Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes and updated by Jay Midura. Includes Inform 7 source, Glulx game file, and files used for testing, including notes, Glulx debug game file, walkthroughs, result transcripts, maps and map source. Release 4 / Serial number 190920 ## atssrc.tar.gz tuid: rsjzz9w60k6o6od4 A Tight Spot, A Z-machine Sokoban by Quim K. Holland. Release 1 / Serial number 000001 ## awaken.inf tuid: 12pkmwaekw4suh7g The Awakening, by Dennis Matheson. A horror game based loosely on the work of H.P. Lovecraft. Release 1 / Serial number 980726 ## back2wakeup.zip Back to WakeUp, a Backpacker Tale by Daniel Roperto. Release 1 / Serial number 080313. Created as a part of Lab2, Computer Game Design course, UTS, Australia. Archive includes game file, source and a walkthrough. [file is linked to games/zcode/back2wakeup.zip] ## bad-day-src.zip Rachel has a bad day, by Sly Old Dog. Originally written with ADRIFT and ported to Inform by Roger Pepitone. ## bazic-0.1.tar.gz tuid: v0bpwacilg6qkrod baZic version 0.1, an implementation of BASIC for the Z-Machine, by David Given. The Z-Code file includes the interpreter and several example BASIC programs. ## beneath.inf Beneath: a Transformation, by Graham Lowther. (a compiled Z-code game file is in games/competition2007/zcode/beneath/Beneath.z5) ## beyond_zork_sample.inf tuid: 08laspg8uuoysd2f The sample transcript from the packaging of Beyond Zork, implemented in Inform by Allen Garvin ## bigmama.inf tuid: 4nijlgs7taq39vim The Big Mama, by Brendan Barnwell. ## bishoes.zip tuid: zy2o84xckwqgdn2l Buried In Shoes, by Kazuki Mishima. Release 4 / Serial number 090513 ## bluechairs-source.zip tuid: uva1vc6ico5u65zg Blue Chairs, release 2, by Chris Klimas. ## bomber.inf tuid: kbcjvrtghsw57ldp The Mad Bomber - a Z-Machine version of the classic Bomber game, by Neil James Brown. Needs an interpreter that supports timed input, and an interpreter supporting colour is recommended. Release 3 / Serial number 971123 ## boothdye.inf tuid: mjh2cehac8untebh Pick up the Phone Booth and Dye, by Eric Schmidt. Release 2 / Serial number 345678 ## bunny_s.zip tuid: r5igk4radvvxumbf The Night of the Vampire Bunnies by Jason Dyer, somewhat a cross between a black comedy and a B-movie, ported from QBASIC to Inform by Patrick Kellum Release 4 / Serial number 971205 (The original BASIC program is in games/source/basic/bunny.zip) ## btyt.ni "Bigger Than You Think" by Andrew Plotkin. Release 4. Inform 7 (6G60) source code. ## castles-1.1.tar.gz tuid: j7xkckqtw6lx7k6v Silicon Castles, an Interactive Board Game. "Nearly Working" Version 1.1, by David Given. Release 112 / Serial number 011119 ## caverns.zip Caverns of Chaos, a multiple-choice adventure. Original written by Paul Martinez and Alison Castro, ported to Inform by Lemonhead. Version 1.6792 Archive includes z-code game file and Inform source. [file is linked to games/zcode/caverns.zip] ## cia.inf tuid: c8656ugbdfxth98f CIA Adventure by Hugh Lampert, ported to Inform by J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut Release 1 / Serial number 961218 This game was originally published by CLOAD Magazine. ## coldiron.ni "Cold Iron" by Andrew Plotkin (as "Lyman Clive Charles"). Release 6. Inform 7 (6G60) source code. ## devours.inf tuid: 5e23lnq25gon9tp3 All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 ## ditch.inf tuid: 2ungxx2lyy5sob4g Ditch Day Drifter, Michael J. Roberts' example TADS game, translated to Inform 5.5 by Chris Markwyn. The translation is only partial, with most of the surface rooms and objects done, but none of the major puzzles. ## dogslife.inf tuid: pflmbv4qf44s7n7f It's a Dog's Life, an interactive Heeling, by "Mr. WiggleButt". Release 1 ## dreamhold-src.tar.gz tuid: 3myqnrs64nbtwdaz The Dreamhold, a tutorial adventure by Andrew Plotkin. ## dualtransform.ni "Dual Transform" by Andrew Plotkin (as "Nigel Smith"). Release 5. Inform 7 (5Z71) source code. ## eliza.zip Eliza, a version of the well known program which simulates a conversation with a psychiatrist, ported to Inform by Ricardo Dague. The archive contains the zcode file, Inform source, Basic source on which this version is based, and a sample transcript. [file is linked to games/zcode/eliza.zip] ## fractalz.inf tuid: f4dfr0ebodg6e118 Source code for a Mandelbrot fractal zoomer, written by Peter De Wachter. ## freefall.inf tuid: ohjrdv0wx6cd7zzx Free Fall, An, uh, Interactive Z-Code Demonstration by Andrew C. Plotkin. Release 2 / Serial number 951111 ## ghosterington_night.zip tuid: 6kko9va64c4o5jan Source code for Ghosterington Night, release 3, by Wade Clarke. ## glkchess_src.zip tuid: kes9n0ngcurwzw4t Glk Chess, by Simon Baldwin. A port of the chess playing program MSCP 1.2 (by Marcel van Kervinck) to Glulx. ## glkebook_src.zip tuid: fvdk7bfed2nxtrab GlkeBook, a PalmOS pdb DOC format eBook reader, by Simon Baldwin. ## greater-than-by-at-sign.txt Source code to "> by @", written by Aaron Reed. ## hugoshell.inf Shell, an Interactive Starting point, by Kent Tessman. A port to Inform 6 of the Hugo v2.5 shell, ported by Gandof. ## huntdark-src.tar.Z tuid: mh1a6hizgwjdbeg7 Source code for Hunter, in Darkness, by "Dave Ahl Jr.", aka Andrew Plotkin. ## identity.zip tuid: ty2z1c41ec7i6mf6 Identity, an interactive science fiction short story by Dave Bernazzani. Release 7 / Serial number 041121 ## iditchs.zip tuid: 2ungxx2lyy5sob4g Ditch Day Drifter, Michael J. Roberts' example TADS game, translated to Inform 6 by, Neil Cerutti, based on an earlier partial port by Chris Markwyn. ## iditchs-html.zip tuid: 2ungxx2lyy5sob4g HTML version of the contents of iditchs.zip. ## illum_src.zip Inform 6 source code release of Illuminismo Iniziato, for release 2 of game (post-comp release, serial 181001), written by Michael J. Coyne. Archive contains all source code, images, audio and libraries necessary for building. ## killing.zip Killing the Doctor, by Victor Verbitsky. Release 1 / Serial number 010221 Archive contains z-code game file, Inform source code and a walkthrough. [file is linked to games/zcode/killing.zip] ## kitten.tar.gz tuid: kxvfs295b8adixqu Source code for robotfindskitten, a Zen Simulation. Originally written by Leonard Richardson, and converted to Inform by David Griffith. ## lecture.txt Source code for Lecture Feature, by Paul Equinox Collins. ## librarian_inform7.zip Life of A Librarian (Inform 7 version), by Timewalker. Release 1 / Serial number 130211 [file is linked to games/zcode/librarian_inform7.zip] ## life.zip Life or Death, an interactive biological diversion, by David S. Glasser. The archive includes a Z-Machine game file and Inform source code Release 1 / Serial number 980702 [file is linked to games/zcode/life.zip] ## lists.tar.Z tuid: zj3ie12ewi1mrj1t Lists and Lists, an Interactive Tutorial by Andrew Plotkin Release 3 / Serial number 960823 (The game file compiled from this source is in games/zcode/lists.z5, the original competition entry is in games/competition96/lists.z5) ## magic-toyshop.inf tuid: 52x2zxt8ers4rxc0 The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 951018. (The game file compiled from this source is in games/zcode/magic-toyshop.z5, the original competition entry is in games/competition95/magic-toyshop.z5) ## medusa.inf tuid: 29pgq4rm62zyk725 Medusa, an Example in NPC Conversations, by Jim Fisher. Release 106 / Serial number 030314 The source code requires the ORLibrary from infocom/compilers/inform6/library/contributions/ORLibrary.zip to compile. (The game file compiled from this source is in games/zcode/medusa.z5) ## mhpquest.inf tuid: fefl7lv3sdoawkhc Quest for the Magic Healing Plant, by Adam Crutchlow. Release 2 / Serial number 960613 Ported by the author from AGT to Inform. (the AGT original is in games/pc/mhpquest.zip and games/agt/mhpquest.zip) ## mimesis.zip tuid: n8c9whn8wjp1y422 Sins Against Mimesis: An Interactive Theosophy, by Adam Thornton. Release 3. Includes Inform source and makefile. (The game file compiled from this source is in games/zcode/mimesis.z5, the original competition entry is in games/competition97/inform/mimesis/mimesis.z5) ## mines.inf Mines version 2010.10.29, a randomly generated maze exploring game, by James L. Dean. ## minster.tar.gz tuid: fq26p07f48ckfror Christminster, An Interactive Conspiracy by Gareth Rees release 4, serial number 961117 ## mst3k1.inf tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman. Silver Screen Edition, release 101, serial number 960831 (The game file compiled from this source is in games/zcode/mst3k1.z5, the original competition entry is in games/competition95/mst3k1.zip) ## multistub.inf tuid: 83u16atufbgun2zk Multiplayer Inform stub file for use with ifMUD's interpreter-bot Floyd, by Adam Cadre. This file is a starting point for coding multi- player Inform games. ## night.tgz tuid: ydhwa11st460g9u3 Night at the Computer Center, An Interactive Nocturnal Chase, by Bonni Mierzejewska Release 1 / Serial number 961118 ## njag_source.zip tuid: fg73hgne2htwpbak Not Just A Game, by John Menichelli. Release 2 / Serial number 000319 ## noroom.inf tuid: p8txeb031n4dnxnz No Room, by Ben Heaton. Release 2 / Serial number 040117 (the original competition entry is in games/competition2003/inform/noroom/noroom.z5 and the game file compiled from this source is in games/zcode/noroom.z5) ## odieus.inf tuid: mtglkpecro1rq2mp Odieus's Quest for the Magic Flingshot an AGT adventure ported to Inform by Teo Kwang Liak ## omniquest.inf tuid: mygqz9tzxqvryead OMNIQuest, originally written in 1988 in Commodore 64 BASIC by Chris Barden and Chris Ethridge, and adapted for Inform by Chris Barden. Release 2 / Serial number 040127 ## once.inf tuid: n3sy6kjl6l8ul9qg Once: A Fable for the Lost, a TextFire demo by Chris Klimas (branch.h, which is used here, can be found in infocom/compilers/inform6/library/contributions; a compiled game file is in games/demos/textfire/12pack.zip) ## paperchase.inf tuid: yq8eqjou1mk3sw2q Paper Chase release 2, An Interactive Education by Chris Skapura. This game was originally published as a TRS-80 BASIC listing titled "Collegiate Capers" in '80 Micro' magazine, August 1983. ## paranoia.zip Paranoia, a not-very-interactive future. Originally from an article by Sam Shirley, implemented in C on a Vax 11/780 by Tim Lister and converted to Inform by Glenn Hutchings. Release 1 / Serial number 981208 Archive contains a Z-Code game file, Inform source and the original C source on which the game is based. [file is linked to games/zcode/paranoia.zip] ## phlegm.inf tuid: 64wb1kucje0a7l3p Phlegm, an Interactive Interactive by Adjacent Drooler, (aka Jason Dyer). Release 3 / Serial number 970804 ## permagic.inf tuid: bm7tel165u7oglf7 Perilous Magic, a really short interactive comic tragedy, by David Fillmore. Release 10 / Serial number 990821 ## puerto.inf tuid: j9exhifcypylzczd The board game Puerto Rico, ported to Inform by J. Robinson Wheeler. Release 1.1 / Serial number 20050101 ## puzzle.inf tuid: d01a4d4clbl7856j Puzzle, an Interactive Quickie by Andrew Schepler. A short game containing a single logic puzzle. ## reading-src.zip A Reading in May, a trial on Interactive Flash Fiction, by Bahri Gordebak. ## reser.inf tuid: k3efp2e5gvh64gsz Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins. ## reverzi.inf tuid: fjlayhnu7to4zogo Reverzi, Version 1.0, a port of Reversi to the Z-Machine by John Menichelli ## risorg_src.zip tuid: t0pidhghzbo91i12 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 ## robots.inf tuid: hvnocxjj0z1q2pi0 Robots - Another Abuse of the Z-Machine - A Nostalgic Diversion by Torbjorn Andersson Release 6 / Serial number 980115 ## roil.zip A Roiling Original: Squeeal! A Sequel! by Andrew Schultz. Release 3 / Serial number 150327 Archive includes the game file, source code, release notes, a walkthrough and a map of the Store P area. (the original competition entry is in games/springthing/2013/roil.zip) [file is linked from games/glulx/roil.zip] ## scary.inf tuid: t4vkcv4fisg45bs6 Rippled Flesh, by Rybread Celsius ## schooldays.inf tuid: oc4jf24yotpal4ve Schooldays, an Interactive Story by Andrew MacKinnon. Release 3 / Serial number 092800 ## scopa_z6.zip Scopa, a graphical (Z-code V6) version of the Italian card game of the same name, by Aldo Cumani. Release 1 / Serial number 110321. Archive includes Z-code and source. (file is linked to games/zcode/scopa_z6.zip) ## sensory.inf tuid: 0ulrnusrwihmwefi Sensory Jam, a demo Glulx game with graphics and sound. (a compiled version and resources are in games/glulx/) ## sgate.tar.gz tuid: ylu1ii2vwpwx5gcc Shadowgate, originally implemented on the NES by ICOM (1989) and reimplemented in Inform by David Griffith. Release 8 / Serial number 040616 ## shade-src.tar.Z tuid: hsfc7fnl40k4a30q Shade, by Ampe R. Sand (Andrew Plotkin). Release 3. ## shuffling-around.zip Shuffling Around, by Ned Yompus. Release 4 / Serial number 150328 Included are the Glulx game file, Inform 7 source code, a walkthrough, a PDF map, a heat map of relative difficulties of sub-areas, and a logic document describing the trickier puzzles. [file is linked to games/glulx/shuffling-around.zip] (the original competition entry is in games/competition2012/glulx/shuffling/original/) ## sittmsrc.zip tuid: 80n9e8st8qjnadcg Stick it to the Man, by Brendan Barnwell. (a compiled game file is in games/glulx/sittm.ulx) ## six_source.zip tuid: kbd990q5fp7pythi Source code for Six, release 5, by Wade Clarke. ## sofar-src.tar.gz So Far, An Interactive Catharsis by Andrew Plotkin. ## spacest2.zip tuid: p3vgmr8ji1vckus7 Space Station, a science fiction story based on the example transcript included with Infocom's Planetfall, by David Ledgard, Release 2. ## spiderandweb-src.tar.gz Spider And Web, Interactive Fiction by Andrew Plotkin. ## spiritw_src.zip tuid: tqpowvmdoemtooqf SpiritWrak, An Interactive Fantasy Adventure by Daniel S. Yu. ## stiffmst.inf tuid: 6g2wak6bb0ow7bjb Stiffy Makane: Mystery Science Theater 3000 An Interactive MiSTing of Mark Ryan's AGT game "The Incredibly Erotic Adventures of Stiffy Makane" Release 69 / Serial number 690609 ## stub.inf A stub game file for Inform, providing a very simple starting point for Inform beginners to use as a base to build a game from. Written by Adam Cadre. ## taipan.tar.gz tuid: zb0tnkkpzh6alwhx Taipan! A game based on the China trade of the 1800s. Created by Art Canfil and ported to the Z-Machine by D. Jacob Wildstrom. Release 2 / Serial number 020520 ## teacher.inf Source code for Teacher Feature, by Paul Equinox Collins. ## the_job.inf The job, a PunyJam #1 game by Fredrik Ramsberg. Release 5 / Serial number 210930 ## typosrc.tgz tuid: pcxemfypj7d9fyoa Typo!, by Peter Seebach and Kevin Lynn. Release 1 / Serial number 041119 ## ugly-oafs.zip Ugly Oafs. Save Green Terra! Repel the Wrath Pulse! A wordplay game, by Perry Creel. Release 1 / Serial number 150403 Archive includes Glulx game file, source code and hints. [file is linked from games/glulx/ugly-oafs.zip] (the original competition entry is in games/competition2014/Ugly Oafs/Ugly Oafs.gblorb) ## under.inf tuid: 055wty792vfyamss The Underoos that ate New York!, by Gerry Kevin Wilson Release 1 / Serial number 970329 ## vespers.inf tuid: 6dj2vguyiagrhvc2 Vespers, by Jason Devlin. ## vindaloo.inf tuid: 1d98igkovonha9fo Vindaloo, An Interactive Recipe by Adam G Crutchlow. Release 1 / Serial number 960613 ## visitor.inf tuid: o5unag8agon6g0yg The Visitor, A Chat, written by Peter Polkinghorne. Release 1 / Serial number 000321 ## wallpaper.ni "Delightful Wallpaper" by Andrew Plotkin (as "Edgar O. Weyrd"). Release 6. Inform 7 (3Z95) source code. ## wasp.inf tuid: 5ce2utm21pedxj2f Sting of the Wasp, by Jason Devlin. ## wcastle.inf tuid: 5ee3nxfcwzzb9w1d Wizard's Castle, originally from the July/August 1980 issue of Recreational Computing magazine. Written for Exidy Sorceror by Joseph R. Power, modified for Heath Microsoft BASIC by J. F. Stetson and ported to Inform by Adam Biltcliffe. ## weather-src.tar.gz A Change in the Weather, by Andrew Plotkin. ## wedding.zip tuid: 5r1iabxsfwmz40ev The Wedding, an Interactive Family Headache by Neil James Brown Source code for Release 2 (v2.19) ## werewolf.inf tuid: 83u16atufbgun2zk Werewolf, version2, a multi-player Inform game for use with ifMUD's Floyd interpreter-bot, by Evin Robertson. ## wof.zip tuid: cn94bhjvsj4245ze Works of Fiction, by Jean Benoit Ferrant. Release 1 / Serial number 100515 ## wscholars.txt Weishaupt Scholars, an Interactive Secret History, written by Michael Martin. Source code for release 2, with some changes for later builds of Inform 7 than were used to compile the released game file. ## wump2ka.inf tuid: bsqx3xdl6epc52cu Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth. A randomly-generated dungeon crawl by Muffy St. Bernard. Release 1 / Serial number 041119 ## wumpus.inf tuid: wlbdh7n1ca7wy8oz Hunt the Wumpus, originally written in BASIC in 1972 by Gregory Yob, and ported to Inform by Magnus Olsson. Release 1 / Serial number 991216 ## wurm.inf tuid: gjbvgx6f1o33rxqc Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight Release 2 / Serial 021126 ## yomomma-source.txt Raising the Flag on Mount Yo Momma, an interactive insult battle, by Juhana Leinonen. Release 3 / Serial number 100228 ## z-life.inf tuid: 6qb6z8xlrclhifoi Z-Life, an Inform implementation of Conway's Game of Life, by Julian Arnold. Release 3 / serial number 960121. ## zbefunge.zip ZBefunge 0.7 beta, by Francis Irving. Befunge is a 2D programming language, and this archive contains an interpreter for Befunge written in Inform. Includes Z-Code file and Inform source. [file is linked to games/zcode/zbefunge.zip] ## zcamel.inf tuid: r8fn6ax9a10fna2x Camel, originally by the Heath Users Group and ported to Inform by Adam Biltcliffe. ## zchess.zip Z-Chess, release 4, by Eric Schmidt. An abuse of the Z-Machine that allows two people to play chess. Archive includes Z-code game and Inform source code. [file is linked to games/zcode/zchess.zip] ## zedfunge.zip ZedFunge 0.7.3 beta, by Martin Bays, based on ZBefunge by Francis Irving. This is an extension to ZBefunge, adding almost complete support for the Concurrent Funge-98 specification. ZedFunge was originally named ZFunge. Includes Z-Code file and Inform source. [file is linked to games/zcode/zedfunge.zip] ## zombies.inf tuid: p8prp8ker2m5rb0i Zombies, yet another abuse of the Z-Machine. Written by David Ledgard, based on Torbjorn Andersson's game Robots. Release 1. ## ztornado.zip tuid: 4wgs6i7jxgktgril Z-Tornado, a two-player weather action game. Originally written by Oliver Feiler and Rene Puls, and ported to Inform by Sophie Fruehling. Release 2 / Serial number 030711 ## ztrek.inf tuid: 6nwxvawygc1mm1y4 Super Z Trek, a Z-Machine implementation of the classic Star Trek. Written by John Menichelli, based on Chris Nystrom C port of a BASIC version. ## zugzwang.zip Zugzwang: The Interactive Life of a Chess Piece, by Magnus Olsson. Release 2 / Serial number 990710 This is an update to the original, which was part of the TextFire, Inc. hoax. The original is still in games/demos/textfire/12pack.zip. Archive contains zcode game and source code. [file is linked to games/zcode/zugzwang.zip] ------------------------------------------------------ # if-archive/games/source/inform/dutch: Unless noted otherwise, compiled versions of these games are in games/zcode/dutch/. ## Avontuur.inf tuid: fft6pu91j85y4acv bqtjsr7ws5h71yps Avontuur, a Dutch translation of the original 350 points version of Adventure (aka Colossal Cave). Translated by Yuri Robbers, based on Graham Nelson's Inform port of Adventure. Release 8 / Serial number 020822 ------------------------------------------------------ # if-archive/games/source/inform/french: Unless noted otherwise, compiled versions of these games are in either games/zcode/french/ or games/glulx/french/. ## dreamlands.inf tuid: 0s0a9h63qfmne3hc Echappee Belle Dans Les Contrees du Reve, by JB Ferrant. ## lieuxcommuns_src.zip Lieux communs, une serie d'aventures hors du temps. Written by JB Ferrant, Samuel Verschelde, Eric Forgeot, Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft: The Commonplace Book Project 2007. ## lmpsd.inf tuid: q47pnlny6l3mugt6 La Mort Pour Seul Destin, by JB Ferrant. ## princesse.inf Ma princesse adorée, un jeu par Hugo Labrande. ## sarvegne_source.txt Sarvegne, une visite qui conduit loin, by Eric Forgeot. ## scarabeekatana_source.txt Le Scarabee et le Katana, une aventure rapide, by Eric Forgeot. ## shade-fr-source.zip tuid: qlw5xfl1g4l2i0sb Ombre, une histoire courte par "Ampe R. Sand". A translation of Andrew Plotkin's game Shade. ## sorcierebalcon_source.txt Sorciere au balcon, apprenti en deraison! Une aventure rapide by Eric Forgeot. ## templefeu.inf tuid: dhwpnm9nyae3jd8b Le Temple de Feu, une aventure dans une vallee lointaine, par Eric Forgeot. ------------------------------------------------------ # if-archive/games/source/inform/italian: ## LaPietraDellaLuna_src.zip La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Glulx version is in games/glulx/italian/LaPietraDellaLuna_grx.zip, a Z-code version is in games/zcode/italian/LaPietraDellaLuna_txt.zip, and a Windows installer is in games/pc/italian/LaPietraDellaLuna.exe) ## VillaMorgana_src.zip Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Glulx version is in games/glulx/italian/VillaMorgana_grx.zip, and a Z-code version is in games/zcode/italian/VillaMorgana_txt.zip) ------------------------------------------------------ # if-archive/games/source/inform/old: ## Aug4Source-r3.zip tuid: cpwktis6qwh9ydn8 Source code for Augmented Fourth, release 3, written by Brian Uri. ## lecture-r1-2014.txt Source code for Lecture Feature, by Paul Equinox Collins. ## six_source-r4.zip Source code for Six, release 4, by Wade Clarke. ## ZorkI7Source-r3.txt Zork: A Computerized Fantasy Simulation Game. This is the more or less public domain version of the original MIT Zork, ported to Inform 7 by Dean Menezes. Release 3 / Serial number 080504 ------------------------------------------------------ # if-archive/games/source/inform/spanish: Unless noted otherwise, compiled versions of these games are in either games/zcode/spanish/ or games/glulx/spanish/. ## Afuera.zip tuid: narh8d4zgv7fa9is Afuera, by Incanus. "A short Sci-Fi tale. You're a prisoner, a convicted criminal... getting ready to go Outside." Version 01.01.02 [file is linked from games/zcode/spanish/Afuera.zip] ## Cerillera.zip La Pequeña Cerillera, de H.C. Andersen. Un cuento interactivo por José Fco. Martín Lisaso. Version 1.2 / Numero de serie 101213 [file is linked from games/zcode/spanish/Cerillera.zip] ## Forrajeo.zip tuid: ogkbvh7c4k43picy Forrajeo, by Incanus. "A fantastic terror short tale; you've been sent to the drugstore to 'get' some drugs. You thought that the dark would be a good cover, but some things get bad before they get worse..." Version 01.01.01 [file is linked from games/zcode/spanish/Forrajeo.zip] ## Goteras.zip tuid: c7dydbtxh1hmmgkn Goteras, by Incanus. "A 'hard' Sci-Fi short story. A crippled ship, a tired crewman... with some humorous twists." Version 01.01.02 [file is linked from games/zcode/spanish/Goteras.zip] ## Macetas.zip tuid: fk4m3022wxy5z3vc Macetas, by Incanus. "A 'hard' Sci-Fi tale. A hard mission on an asteroid mining base." The sequel to 'Goteras'. Version 01.01.03 [file is linked from games/zcode/spanish/Macetas.zip] ## Mansion.zip tuid: n5i618v5xowmum91 La Mansion, una Aventura Breve, by Incanus. "Mystery/Sci-Fi. An old manor, with many rooms, many corners ... and strange things." Revision 1 / Version 01.01.03 [file is linked from games/zcode/spanish/Mansion.zip] ## ModusVivendi.zip tuid: 9l4qyjdnphghcs0 An ancient Roman tale, by Incanus. "Rome, circa 58 A.C. You're a handy man, doing chores for your neighbors and customers on the Aventine Hill". Revision 1 / Version 01.01.01 [file is linked to games/zcode/spanish/ModusVivendi.zip] ## PanAjo.zip tuid: ojp9uarmyuw4eusj Pan de Ajo, by Incanus. "A domestic humor tale. You're a kid, waking up from a nap, with chores to do before your parents arrive from work." Version 01.01.02. [file is linked from games/zcode/spanish//PanAjo.zip] ## Pincoya.zip tuid: yghs5x72086bkewt Ofrenda a La Pincoya, by Incanus. A Chiloe's mythology tale. "You're a young fisherman, trying to get your creek's favor back from La Pincoya". Version 01.01.02. [file is linked from games/zcode/spanish/Pincoya.zip] ## Protector.zip tuid: uq1rwidpqanywymi El Protector, by Incanus. "Sci-Fi. A tale of survival on a strange world with vast savanas and merciless hunters prowling." Revision 1 / Version 01.01.03 [file is linked from games/zcode/spanish/Protector.zip] ## ReflejosBlancos.zip tuid: nwxi6reml171cr0 Reflejos blancos, by Incanus. "A short night interlude; you are waiting for your girlfriend at the park. You will meet at the gazebo and then have a bit of a stroll while you are chatting." Version 01.01.01 [file is linked to games/zcode/spanish/ReflejosBlancos.zip] ## absolutos.zip Los sonidos absolutos, por Grendelkhan y Depresiv. "La búsqueda de la supraesencia o los desvaríos de un demente." Release 1 / Serial number 080516 [file is linked from games/zcode/spanish/absolutos.zip] ## aquelarre.zip Aquelarre, el legado Abrapampa, by Ricard Ibanez and Pablo D'Amico. Revision 1 / Numero de serie 000428 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/aquelarre.zip] ## churro_src.zip tuid: 3vydmdgmdzoog3ep Churro patatero, by Jose Manuel Ferrer Ortiz. Revision 3 / Numero de serie 020116 ## conrumbo.zip Con Rumbo, a Spanish game by Enrique D. Bosch. Revision 5 / Numero de serie 010527 Archive includes Glulx game file, Inform source code and a walkthrough. [file is linked from games/glulx/spanish/conrumbo.zip] ## csa.zip Cacahuetes, Sal y Aceite, by Baltasar. Revision 2 / Numero de serie 150201 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/csa.zip] ## cueva.zip La Oscura Cueva, by Baltasar. Revision 1 / Numero de serie 150301 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/cueva.zip] ## gorbag.zip El regalo de Gorbag, por Grendelkhan. "Sobre orcos, chicas, cafés y tardes de lluvia." Release 2 / Serial number 100104 [file is linked from games/zcode/spanish/gorbag.zip] ## gorron_src.zip tuid: 8tucc7iqyv44bb9g El gorron del tren, by Jose Manuel Ferrer Ortiz. Revision 6 / Numero de serie 020726 ## hhorcus.zip Homo Homini Orcus, un encuentro interactivo por J. Francisco Martín. Versión 2.5 / Núm. de serie 100818 [file is linked from games/glulx/inform/spanish/hhorcus.zip] ## kerulen.zip Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. [file is linked from games/glulx/spanish/kerulen.zip] ## konix.zip Konix, por Grendelkhan. "Vulcanianos libres nunca fueron tan provocativos ante las Cortes Generales de Kuaran." Revision 1 / Serial Number 080505 [file is linked from games/zcode/spanish/konix.zip] ## kunelar.zip El ascenso de Kunelar, por Grendelkhan. "Una charla intrascendente mientras el alma asciende hacia la gloria." Release 1 / Serial number 090409 [file is linked to games/zcode/spanish/kunelar.zip] ## megara.zip Los placeres de Megara, por Grendelkhan. "Episodio I de las aventuras de Ringo Inferno." Release 1 / Serial number 091204 [file is linked from games/zcode/spanish/megara.zip] ## no-es-culpa-tuya-maria.zip No es culpa tuya Maria, por Grendelkhan y Depresiv. "No te preocupes, todo va bien." Release 1 / Serial number 080723 [file is linked from games/zcode/spanish/no-es-culpa-tuya-maria.zip] ## playera.zip En la playa, by Baltasar. Revision 1 / Numero de serie 010101 Archive includes Z-code file and Inform source code. [file is linked from games/zcode/spanish/playera.zip] ## sentencia_src.zip tuid: u2s3b8beeezfmk3d La Sentencia, by Pedro Angel Ala. Revision 1 / Numero de serie 991225 ## voraz.zip Pesadilla voraz, por Grendelkhan. "La voracidad de la vida y la muerte." Release 1 / Serial number 080430 [file is linked from games/zcode/spanish/voraz.zip] ------------------------------------------------------ # if-archive/games/source/inform/swedish: Unless noted otherwise, compiled versions of these games are in either games/zcode/swedish/ or games/glulx/swedish/. ## Aventyr.inf tuid: ie63u67rmsn15ca5 Aventyr, a Swedish translation of the original Adventure / Colossal Cave, translated by Fredrik Ramsberg. ## Stuga_Src.zip tuid: ocrx4yc2l5znoqfs Source code for the Inform port of the DEC Basic game Stuga, written by Viggo Eriksson, Kimmo Eriksson and Olle E Johansson, and ported by Fredrik Ramsberg and Johan Berntsson. Release 3, Serial number 090712 ------------------------------------------------------ # if-archive/games/source/sintac: ## astral.zip tuid: x7h7he0h3uehroa1 Source code for Astral, version 1.3, by El Clerigo Urbatain. (a compiled game file is in games/sintac/astral.zip) ## fuego_dragon.zip Fuego de Dragon, by Javier San Jose. Archive includes game file and source code. [file is linked from games/sintac/fuego_dragon.zip) NOTE: Contains adult content. ------------------------------------------------------ # if-archive/games/source/tads: ## 3.t tuid: 1z2lxiqua980sedk += 3: A Logical Adventure, v1.2 by Carl de Marcken and Dave Baggett [a compiled game file is in games/tads/3.gam] ## 4in1_src.zip tuid: 1dg2yp15g6tm6izy Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. TADS source code, an essay about the game (including amusing things to do) and the development logs. (the original competition entry is in games/competition98/tads/fourin1/, a machine independent TADS .gam file is in games/tads/fourin1.gam, an MS-DOS executable is in games/pc/fourin1.zip, and a Mac executable is in games/mac/fourin1.sit) ## AllHopeAbandonSource.zip tuid: 4l33jjysofp3very TADS 3 source files for All Hope Abandon, version 3, by Eric Eve. ## EricGift.zip tuid: 7ti3b00rs64iubx2 TADS3 source code for Eric's Gift, by Joao Mendes. [a compiled game file is in games/competition2002/tads3/ericgift/ericgift.t3] ## Fate.zip tuid: 4iafm5z3v9imaj9s 58cm1watskalexir Source code for TADS3 versions of the William Tell and Captain Fate sample games from the Inform Beginners' Guide, converted to TADS3 by Eric Eve. ## Ground_src.zip tuid: gdy6gaia4nm66km2 Common Ground, Version 2 (17jan2000), written by Stephen Granade. ## IMustPlay.source.zip tuid: rw8ipy7o8hgpq82o I Must Play (an arcade adventure), release 42.00.009, by Geoff Fortytwo. TADS 3 source code. (the original competition entry is in games/competition2004/tads3/imustplay/IMustPlay.t3) ## MoistSrc.zip tuid: ooffjk684gtrsq6v Moist version 1.06, by Scarlet Herring WARNING: This game contains scenes of an explicit sexual nature. [a compiled game file is in games/tads/Moist.zip] ## MrsPepperSrc.zip tuid: dcvk7bgbqeb0a71s Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. ## Murmel2.zip Murmellius 2, by VDSB. Archive includes game file and source code. [file is linked to games/tads/Murmel2.zip] ## Ruins.zip tuid: rnsj9vbk0ewwip61 Ruins, by Angela M. Horns (aka Graham Nelson). Ported to TADS 3 by Eric Eve. Version 1.0. ## SquareCircleSrc.zip tuid: 003iydfj1747amj8 Source files for Square Circle, version 1.2, by Eric Eve. ## aayelasrc.zip tuid: p5aumfiwlv23qgfg Aayela, an Interactive Vision, Release 1.2 by Magnus Olsson. [a compiled game file is in games/tads/aayela.gam] ## alice_t.zip tuid: ktxyj6lzs6w5hb4n Alice in Wonderland version 1.0a1, by LeGarre (?) TADS source code only ## almsrc.zip tuid: je0vz4z7edut4q7t Poor Zefron's Almanac, by Carl Klutzke. TADS source code and readme file. (the original competition entry is in games/competition97/tads/almanac/almanac.gam) ## arrsrc.zip tuid: b7zs6ocxlntb1u7c Arrival, or Attack of the B-Movie Cliches, version 2, by Stephen Granade. (the compiled game is in games/tads/arrival.zip and the original competition entry is in games/competition98/tads/arrival/arrival.gam) ## ccr.sit.bin Colossal Cave Revisited v1.0 A remake of Crowther and Woods' original adventure with a full sentence parser, with complete TADS source. TADS version by Dave Baggett. Freeware. Macbinary format. [file is linked to games/mac/ccr.sit.bin and to games/adventions/mac/ccr.sit.bin] ## ccr.sit.hqx Same as above, but BinHex format. [file is linked to games/mac/ccr.sit.hqx and to games/adventions/mac/ccr.sit.hqx] ## ccr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett [file is linked to games/tads/ccr.tar.Z and to games/adventions/others/ccr.tar.Z] ## ccr.oldtr.tar.Z Colossal Cave Revisited. A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/tads/ccr.oldtr.tar.Z and to games/adventions/others/ccr.oldtr.tar.Z] ## ccr.zip Colossal Cave Revisited v1.0 Crowther and Woods' classic adventure with a full sentence parser. Comes with source. TADS version by Dave Baggett [file is linked to games/pc/ccr.zip and to games/adventions/pc/ccr.zip] ## deep_src.zip tuid: k82q3libhff6ks8l TADS source to Deep Space Drifter, by Michael J. Roberts and Steve McAdams ## diabolicalSource.zip TADS3 source for Diabolical, version 2.00, by Cleo Kraft. ## ditchday.zip Ditch Day Drifter, by Michael J. Roberts This is the example TADS game referred to in the TADS documentation files. TADS source code and .gam file. [file is linked from games/tads/ditchday.zip] ## flames_src.zip tuid: 9pirdetlvv55uaob TADS source to Perdition's Flames, by Michael J. Roberts ## foom.tar.gz FooM - the shoot-'em up text adventure, by dI software (Piers Johnson). TADS source and .gam file. [file is linked to game/tads/foom.tar.gz] ## ftf_R3_source.zip TADS 2 source code for First Things First, version 3.0, by J. Robinson Wheeler. ## gc-src.zip tuid: oapi61oln37cs95o GC: A Thrashing Parity Bit of the Mind the 1994 MIT AI Laboratory Olympics text adventure game by Carl de Marcken, David Baggett, and Pearl Tsai (a compiled game file is in games/tads/gc-gam.zip) ## gc-tadsc-22.patch tuid: oapi61oln37cs95o A patch file to adapt the source code from gc-src.zip above to TADS version 2.2 or later, by Rick Litherland. Rick's explanation: "This is (necessary) because of a change in the interpretation of the '-' operator inside lists made with version 2.2. The result is that two NPCs (Hoch and Konigsberg), who provide a vital clue, disappear early in the game, making it much harder to get the clue. If the source file "people.t" is patched with my file, this will be corrected. (It also means that another NPC, Marvin Minsky, will now show up and may cause you to lose points, but so it goes.) Incidentally, I have tried to ensure that the patched file will still compile and run under versions before 2.2, but I haven't been able to check this." ## goldsrc.zip tuid: x33bcsynxsjqlbte Source code for The Golden Skull, along with all the required source image and sound files, by Neil K. Guy. [file is linked to programming/tads2/examples/goldsrc.zip] ## graphicalBIV.zip tuid: e2qi61r56mtufr6m A test project based on Steve Breslin's "Bird's I View" text grid banner which created a Pac-Man simulation. Includes graphical map tiles and icons and imitates Wasteland or Ultima style map navigation. Written by Kenneth E. Gay. ## gripsrc.zip tuid: folz7olvvczasp88 Losing Your Grip, a Journey in Five Fits version 5 (Nov 30 2001), by Stephen Granade (the compiled game is in games/tads/grip.gam) ## hightech.zip tuid: j8t7exzkjwoddx1v TADS source to High Tech Drifter, by Jim Cser. Unfinished. ## it_src.zip tuid: clox1mlffo37xf2z It, version 2.2, by Emily Boegheim. ## kitchen.zip tuid: acgxov9huue9lba0 Kitchen Encounters version 0.2, a tiny adventure game by Andy Jewell. TADS source code only ## legend-src.tar.Z tuid: bi8rb6cieq8p05wl The Legend Lives! by David Baggett. Source code only. [file is linked to games/adventions/others/legend-src.tar.Z] ## legndsrc.zip tuid: bi8rb6cieq8p05wl Same as above, put zipped for PC's. [file is linked to games/adventions/pc/legndsrc.zip] ## lost202s.zip tuid: hoeipcc1cv04buu1 Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (a compiled game file is in games/tads/lost202g.zip, executables are in games/mac/LostAdv2.0.2.sit.hqx and in games/pc/lost202.zip) ## mazes_source.zip Nothing but Mazes, by Greg Boettcher. Version 2.0: Full version ## mpt_src.zip tuid: uq0wyolbxfhxtfoj qmm7d4vvatzqqvav r1bpxaq3txo935t2 TADS source code for the TextFire! games "Masta'mind", "Pumping!", and "A Tenuous Hold", all written by Stephen Granade. (compiled game files are in games/demos/textfire/12pack.zip and games/demos/textfire/masta.gam) ## ntts_src.zip tuid: x7lnh94mmylkk6ng No Time to Squeal, by Mike Sousa and Robb Sherwin. Release 1.3 / Serial number 031603 (a compiled game file is in games/tads/ntts.zip; the original competition entry is in games/competition2001/tads/ntts/ntts.gam) ## pastense.zip Past Tense, An Interactive Intrigue by Dave Nault TADS source code and compiled game file [file is linked to games/tads/pastense.zip] ## plantsrc_2.zip tuid: 77rsl9mezn5iogto The Plant, Release 2 (Special Edition), by Mike Roberts (a compiled game file is in games/tads/plant_2.zip; the original competition entry is in games/competition98/tads/plant/plant.gam) ## polyadv_321a.zip PolyAdv 3.21a, a TADS version of the original Adventure / Colossal Cave text adventure, including: - The original 350 point game by Crowther and Woods, ported by David Baggett. - The 550 point extended version by David Platt, ported by Bennett Standeven. - The 580 point extended version by Mike Goetz, ported by Bennett Standeven. - The 551 point version by David Long and an anonymous author, ported by David Picton. - A 701 point version by David Picton, combining the 550 point and 551 point versions. - A 701+ point version by David Picton, based on the 701 point version but with new extensions. (a compiled game file is in games/tads/polyadv.gam) ## return-to-ditch-day-src.zip tuid: sicva377zqygxcq2 TADS 3 source code for Return to Ditch Day, by Michael J. Roberts. (a compiled game file is in games/tads/return-to-ditch-day.zip) ## shadow.zip tuid: h8rprc4xohdppd45 Shadowland I: The Tower of Iron, Interactive Role-Playing System, Release 1.0, by Tom Claburn. (a compiled game file is in games/tads/shadow.gam) ## spatial_source.zip tuid: gakwspx3ip7xo7kk Rat In Control, version 1.0, written by Mike Roberts. An experimental game supporting both conventional compass directions and relative directions ("in front of you," etc.). (source code is in games/tads/spatial.t3) ## tads_dungeon.zip Dungeon, the more or less public domain version of the original MIT Zork, ported to TADS by Darin Johnson (v0.3 beta). Based on the FORTRAN version 3.1A, 1-Feb-94. Compiled .GAM file and complete TADS source code. [file is linked to games/tads/tads_dungeon.zip] ## tadsmetsrc.zip tuid: 5aoeis6lt44sex7p Metroid (v0.5 Release 1), a text version of Metroid by Retro Studios and Billy Rawls. (a compiled game file is in games/tads/metroid.gam) ## zeb3src.zip tuid: q1gts4stibzdzy69 Uncle Zebulon's Will, an Interactive Inheritance. Release 3.0 / 030115, by Magnus Olsson. Winner of the TADS category of the 1995 IF competition. TADS source code. (the original competition entry is in games/competition95/zebulon.gam, and a machine-independent TADS .gam file is in games/tads/zebulon2.zip) ------------------------------------------------------ # if-archive/games/source/tads/czech: Unless noted otherwise, compiled versions of these games are in games/tads/czech/. ## Exoter_Source.zip tuid: ktolxvj6h3frt94w Source code for Ludek Stastny's TADS 3 port of Exoter by Miroslav Fidler. ------------------------------------------------------ # if-archive/games/source/tads/russian: Unless noted otherwise, compiled versions of these games are in games/tads/russian/. ## ditchr.zip Mike Roberts' game "Ditch Day Drifter", translated into Russian by Andrey Grankin. Archive includes TADS game file and source code. [file is linked from games/tads/russian/ditchr.zip] ------------------------------------------------------ # if-archive/games/source/twine: ## A_Chance_Encounter.html A Chance Encounter, by EonArisen. ## Birthday_Simulator_2.html tuid: xbaqg7w7r4yogqwm Birthday Simulator 2, by Jon Prime. ## Fable.html Fable, by CuttlefishKitch. A poetic game inspired by the jabberwockey and all their friends. ## Inorganic_Life-Planet_Zesta_V.html Inorganic Life - Planet Zesta V, by Vedek Bheemaiah. ## Isoldas_Eyes.html Isolda's Eyes, version 0.1 beta, by Cybermancer1927. A "censored" conversion of Shadowchaser, an AIF work originally in Inform 7. ## Journal_of_Anatomy.html tuid: p6oa2m8he2ynnlxm Journal of Anatomy, by Vedek Bheemaiah. ## Longwalk.html LongWalk, by ProtossProbe. (the playable game file is in games/twine/Longwalk.zip) ## Mad_Wizard.zip Keep of the Mad Wizard, by Felix Plesoianu. ## Paranoia_Solo_Mission.html PARANOIA Solo Mission, by OddProphet. Based on the PARANOIA Solo Mission presented in the PARANOIA XP gamebook. ## Pepe_and_the_balloon.html tuid: g6ciaoptwj80i29n Pepe and the Balloon, by Vedek Bheemaiah. ## Snark_Quest.tws tuid: rtkp3ztq1n03pqe Snark Quest, by Luke Roberts. ## The_Collector.html tuid: 6ws1nkgdf19dgaok The Collector, by Rev. ## The_Last_of_US.html The Last of Us, by Marlise. ## The_Power_of_Fear.html The Power of Fear, by JoelleM. ## The_Scourge_of_Andromeda.html The Scourge of Andromeda, by Nicholas Fuhrmann. ## Tlaotl.html Tlaotl, by The SurvivalVis. ## Tuesday.html Tuesday, by kenzitronic. ## Valkyria.html Valkyria - A Video Game Narrative Project, by Cherry. ## Whats_Your_ESPS_Module_Name.html What's Your ESPS Module Name?, by siskiyoucedar. BuzzFeed-style quiz composed solely of injokes from the author's university course. ## hmmm.html tuid: 3a8aav96orsjtgec Hello, My Friend, by humblepirate. ## savior_complex.html tuid: 9rlkakz15dvvwts8 Savior Complex, by NoShortJokes. ## tombs_of_earth_and_oak.html tuid: rq150gkem19z87ux Tombs of Earth and Oak, by Tobias Paul. ## unwanted-hero.zip Tweego source code for The Unwanted Hero, part 1: a single-player text-based RPG, or gamebook-like fairy tale with randomized elements, by Felix Plesoianu. Artistic License 2.0. ------------------------------------------------------ # if-archive/games/source/twine/german: ## AufDerEisi.zip Auf der Eisi, by liebe. ------------------------------------------------------ # if-archive/games/spectrum: This directory contains games for the ZX Spectrum. See directory emulators/spectrum for programs to run these games on a PC. The games are in either .sna (48k) or .z80 (48k or 128k) formats. See for information about the ZX Spectrum, its emulators, snapshots, and tools. ## CoD_Spectrum.zip Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems, ported to several Spectrum adventure authoring systems (and BASIC), by Richard Bos. ## DAAW.sna tuid: p0sm7uf4nvwovubo Danger! Adventurer at Work!, by Simon Avery. ## GerbilRiot.sna tuid: 13yihrzjzw1j86uz The Gerbil Riot of '67, by Simon Avery. ## SA-Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to emulators/trs80/SA-Copyright.txt, games/trs80/SA-Copyright.txt, and scott-adams/Copyright.txt] ## adaminte.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl wkaibkem4nxzo53y 025dj4on6jr2c867 ngi8ox3s9gfcand2 4blbm63qfki4kf2p 89kxtet3vb9lzj87 m85x5yr0zbopyuyb 4u7rgt3m62rzs707 dy4ok8sdlut6ddj7 zya3mo3njj58hewi A collection of Scott Adams games: - Buckaroo Banzai (Scott Adams (SA) Nr. 14b) - Questprobe 1: The Hulk - Questprobe 2: Spiderman - Questprobe 3: Torch and Thing - Sorceror of Claymorgue Caste (SAGA Nr. 13) - Adventureland (SAGA Nr. 1) - Pirate Adventure (SA Nr. 2) - Secret Mission (SAGA Nr. 3) - Voodoo Castle (SA Nr. 4) - Strange Odysey (SA Nr. 6) ## adv8k.zip Dunric's 8K Adventure for the ZX Spectrum, release 4.5. ## artic.zip tuid: 4qfi5hjkux9o409f zj7f28j2e69n5zcz ftx12p5pchk6d6km 8nr10l8j0dplh8bs 09vkbbx4zt45a0i2 i1cnvzhloen828fm A collection of games released by Artic: - Planet of Death - Inca Curse - Ship of Doom - Espionage Island - The Golden Apple - Eye of Bain ## delron.zip tuid: f9626zp3gi35f2ov Delron, by Richard Otter, written with The Quill. ## delta4.zip tuid: 9xq8nj917jz3lr8x i7v9iazi0fo0ttbu u0g7gbzeuy73okfc j369sts9d7g9xlu8 d2m3ypvs09f7qfg3 7kwdfee78dbtgfbp nw0io6o68n11hqtu zl8pbm6e1oz6pe2f taxejlcicuksra8a A collection of games by Delta 4: - The Boggit (3 parts) - Bored of the Rings (3 parts) - Robin of Sherlock (3 parts) - The Big Sleaze (3 parts) - The Colour of Magic (4 parts) - Galaxias - Quest for the Holy Joystick - Return of the Holy Joystick - The Dragonstar Trilogy (3 parts) - Sceptical (3 parts) - Guide to Greater London ## level9.zip tuid: zr48drl7ctjw0v9a ohwkcbpfdtjrzrz6 wbde35foz6m26xct laiyfhqfopw0x9r6 0odl661ptrlyo1ld 6lgu6t1f65qrdf7o yrdxe16idkn87bo8 aa6m5ycux2y5iwuk q6kx2h2dm6cr1sbt zjivkumr48f0zbqa 9xifpt8k3n3s4ky5 42b18ov4c4ao88za A collection of games by Level 9: - Colossal Adventure - Adventure Quest - Dungeon Adventure - Snowball - Return to Eden - Worm in Paradise - Red Moon - Price of Magick - Lords of Time - Emerald Isle - Erik the Viking - Secret Diary of Adrian Mole - Knight Orc ## melbourn.zip tuid: bsh50uc1zusebn84 m46xaq4jlmqo6omt 31l8q957yhpti0a5 6dzy6mc93tf0nzfs tpagbmkmud7cl3uz fvvyotspkgrb223k ug3qu521hze8bsvz A collection of games released by Melbourne House: - The Hobbit - The Lord of the Rings (3 parts) - Shadows of Mordor - Hampstead - Terrormolinos - Dodgy Geezer (2 parts) - Sherlock - Mordon's Quest ## mnrmdnss.zip tuid: qnpm1vj2hzpplzbn Quest Adventure 1: Manor of Madness, by Colm A. McCarthy. The first of the Quest Adventure series (the TADS game The Light: Shelby's Addendum is #3). Originally released commercially in 1984 by Celtic Software Productions. Made public domain in 1996 by the author and Illusory Mental Images. (versions of Shelby's Addendum for different machines are in games/tads/shelby.zip, games/pc/shelbypc.zip, and in games/mac/shelby.sit) ## mystsoft.zip tuid: lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng bdnprzz9zomlge4b tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna plzdi06otgxs6u2t e5cjhqigyuydnkpz ut2nykh590l4q21i p91i4iwdhycwdr43 ekrhj65w1uzxc5p3 vjbg8ybfuopb8xi0 isy6gfkp5g6vgaqb f3thdwh28uuezphh 5opulnz623pb2fu7 The 11 Mysterious Adventures by Brian Howarth for ZX Spectrum, converted to Z80 snapshots by Werner Spahl. The titles: - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks Also included are the following AdventureSoft games: - Gremlins - Robin of Sherwood - Seas of Blood - Rebel Planet - Kayleth - Terraquake - Temple of Terror - Super Gran - Blizzard Pass (The original versions, converted to ScottFree format, can be found as scott-adams/games/scottfree/mysterious.tar.gz; C64 versions with line-drawing graphics are in scott-adams/games/c64/mystadv.zip) ## otheradv.zip tuid: lbfju0xzr801p6fo k4q8wjbxxp788jcf rtwvfsbnb85k32c0 g6f29calzg7vkudy igtxe0v4efdmu2kj 016fwww3n4p6z6no 4f5m8trlobzrqi0a bfgzleyq9qw8a15r A collection of Spectrum adventure games: - Heroes of Karn - Jewels of Babylon - Kentilla - Mindshadow (4 parts) - Witch's Cauldron - McKensie - Neverending Story - Custerds Quest - Blood of Bogmole - Wizards Skull ## phippram.zip tuid: 3qsmch8qwejoziyf f6vcwthsm5eno3b7 5uzln0ow4vyiia66 h5tn8a7kj2fkshyu j0f8wnp4k8gussv7 hrp6co1g1t1d5kn1 7tm93iswqa897gqd 5w1qzhuu3ol5axcg A collection of games by Phipps Associates and the RamJam Corporation: - Knights Quest - Magic Mountain - Pharaohs Tomb - Greedy Gulch - Colditz Castle - Valkyrie 17 - Terrors of Trantoss ## shdemo.zip An unofficial translation, by Anton Shepelev, of the demo of the cult Russian graphical text adventure "Star Heritage" (also known as "Star Inheritance") set in the Elite universe and released in 1995 for the ZX Pentagon (a Soviet Spectrum clone). The demo contains the full first part of the game. ## wakemare.zip tuid: f1spndsva9inj1re Wakemare, by Richard Otter, written with The Quill. ## zenobi128k.zip tuid: xhhc2zi4q59lqwia 308c47ltr2lzye9l sxkbase9skq59mjr bpsx3op1b91q2d7m 34lsg6qeflstzt4b 4vrnh8mrg3pnd960 uf128qxu40r11k5p trb48yfsviouvxg8 awzxljw8p7cwlkd0 40brbwc1bghbh7cr espb8y9qpzrhqpkn qwu43q0lys4f33sc l4l7yen585ecc7lz hdvf4y1pa3pjvz5h s61nmrs9a9s9i6js 2ehua4969kymorst hrbqvmdskgd16c1v zv5zx4guf0fqhxbg uo0ku5o49uw4va8z sjq78y8ncshdy3wn l5sb188wcckdvxfo fjnwkt63cy7s78pe kzaulfwvrbopowu9 tkd5t4es7tn4dw3m 91g4p17r1o70m70p 128K Spectrum games for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: - 39 Steps - The Apprentice - Aurascope - The Bardic Rite - The Beast - The Case Of The Beheaded Smuggler - Cloud 99 - Diablo - Dr.Jekyll And Mr.Hyde - The Final Chorus - Gods Of War - Jester Quest - The Khangrin Plans - Knight Life - The Krazy Kartoonist Kaper - Leopold The Minstrel - Lost Twilight - Microfair Madness - Murder-He said - Mutiny - Episode One - Mutiny - The Final Chapter - The Pendant Of Logryn - Rhyme Crime - Stalker - Stranded ## zenobi48k.zip tuid: 9bpqrfjkhpc32goj xhhc2zi4q59lqwia sxkbase9skq59mjr pzpozewsj944q6hp d4ulf423f9c0atxz szwnzlhwozeds8oo uish00jxyxz8zd9h smrrqk2rsyg7ctsy 3765g4x4cvzklgpl c92tzdy21r4t7559 trb48yfsviouvxg8 awzxljw8p7cwlkd0 krh0wjx4xei28be7 cppbt9oioku2u2pu ruc2127p0co19nah icyceot6zu3iynbp w9qna478rhq9efld o2p978frc00f8srn 9xq8nj917jz3lr8x byrepkdzeb5d5e90 nm0c2oj5ryjpiz4z 0j5z7i9gwkvoasj7 rgd6kczov9pletz5 0fl4eo0j46uxnu2n ul3u5ctlhpfapw4y nupp0iuykp49i8g5 4ujqlsiy2g70diqa ipd8cfcf7rgalzyq vlti3c56qdkr1bgs 73xbqlf2giner4pn yv4zbyr3v4phrq9u j7bet4oxuoijdzb6 lgzc1agac0f27tze 0l9ysoqk0sxn4pk8 xb85fh425xyst2at yj6zi9ywwow2losq ylq7qkewfmajw4nw 86p63ej6zvi5z4lw 0vn91xdqo9yeso8u 57nmjxa6i78konl7 p54xym4u1gcxgjn5 6eueezy7wh5a5byy q2cfu41wfw9mftzv t3pp9et6kee0c3nd hwncunmh6kk7z94b xj2uyjpuqbfyp8zq qvdjlno5iwgw7451 fcruv7454l8yclqi 769sofbvbz1ohpqp g8ax39m0n4jz79yi lyo8kiorjm1q72ev gjt1s4txkmeefdt2 mf7voozs8kic7u0i yp2avuxynhfutc5m q68fndsvu8thoxwl 7p44qbp986aatja3 yaxmei1tsc0y1efz 0mtvrbgspo70ury9 cahgkd64mlb92n8v y5c8c3rw1sulkbpu 6ixsrrt1qzl5bg95 cy6a4674wdljvene s78n1tyesa6sgayo hy494hhy2ekcr09p em6lmohdw7q9ecwg hnp7fdsluypeywj0 63zo9240nn0gre7o k1v512pvki0vzze4 pdizu17sds3n8ep4 2y6fldxxsakgahkg tz9c8juwdo1ibunz o5xshmlwa9ujb7by zn1dg22ie5cj8qsb m9934bsqsff48l0l bxcc1elm88h10ojp bwkzaf587d6n8ui8 sumemh139dwev3i7 urp337vwk2n188td uonwq7gw692kv897 y4uknipk7g2xwj0o sc59pe9zg3ld8a0l t791ydd6sdh1g62k obb72pge5r3mutkx x99il74cf0a776xr 8lwveb01sp25y47u z65elo70b2lq2hpi qozi1vlvb36eae8l gaiibx1wv82kat3d ocxbrp15ird0nbns fl4rvf4ewe2lq92r iwvu2jhw3yxapnod rmf71dn19dkmydq0 i1mh2ozjon3kjo48 4oww6ykj7z4upz6s 16hrifc6dh1gh022 7ljaivtkuujvb3ll vx3r9spcp7yqq1ok l4l7yen585ecc7lz s61nmrs9a9s9i6js 2ehua4969kymorst i7v9iazi0fo0ttbu u0g7gbzeuy73okfc j369sts9d7g9xlu8 7kwdfee78dbtgfbp bboh7o9p85ldetmy irstn3my450az2b6 x453t639eloq9bbb jehzpyrwl3c7obju eefftfc19x4wv3tp 99q4ysnvj2aq5ki1 avdu86phvcd3kdt6 vshe749le2bsw3cv o0vhpyj8u5n4nh2y fxfjponj4oiumm26 0y8aha1d6dv4cawl 2c71pv9ofehfak3x gjk9onoaq4eg8eim xtcamsi5oj2eg4qb c89iu6oph1tllw8z 5goa50duch9n4h5x xpjr76tcjh520oqi kr8ocv1c4691dh13 lxcamt2uzqvo43b8 6oqbsvdemon69nl2 wmvzp92l98ouxpho ctcz9o65jajqrm32 rzaehj1la4e65hno dzflpq0105uaa1ej euv9s5hootcetxb5 kggkzirj2917l4ao v5cj1544g5b2w80a 2zsi7458hm9iuc0c 3d1gecnbau3e5yo4 aogc027okcc64hxo t7bsd50giy9nndv2 cw9rcaaxmxd5t92i floahb4lh7t8t3ne 79xlpjio3r68gnkx rlf521i99w70q2xu asm4bncg6gv26pjx 6ehpuecb2w4wxeqb 5lf1tlj4y18gtphb gh8a7ipexvyi2hpc zv6hh6f8zu5v3r6p 5yufcl63xomqf0lx 2ay0lechz2r504f1 i3y4jadhacw8ved7 pd6kplrn073m78ev y0gwj5mvms1zdb8p 1t3vg1aq4p1pihua sfpgzw12tscusmtn 4liv1yv7mo1kompg anf33oe2hokobzh4 17krz4tzz4kbnjnq r2p9kjen997gnko5 6ljww0kgye5uvqr4 i247uutrvn26ue79 eehfdsijtf25uk8t nm9ta7ku78hmcp5z koyibfdrcjvt96lz l0a6fgy4rkbqs9g5 a7tks8oh12d0cyd0 casqcgm19sr8xean ti3xxdw11e1zlbe6 ardv8mif9fjo65t0 nmagpam7qd729zbt ljb863xxbw125k2g qgyn336aq53l4bfm 56rfw8nxj473h7w7 zs9y3c5fdca85opn ythlep6g77epi73y tqi5w0nnec5aw4s7 zecmwkxgl656sdkr gi3xovo6upt32my4 tr0f7myiucqlmdym 1ugbskfqfh2f4cm9 ly0na1aj338yacfj ran2npxi9tggqu84 gfb8o6z7se7qwhio r6bipivy5tcrestl 6ewans09hl3av67a 3f4uykvvs35jmqc9 br0ulk5iz6kymihy 7o3s83vqjcyj5pfi 6voeccdk1jz3n7gx kts2ljxdxvfl09ur lve5nywvd13jbf5i i47fqbuj1xmeoh8n qksf2l9iwktod4yp zo2p7myf8vuce1gw gkgk6u8coc16i68p dut814t7cvmu96ri fzdgfzswoqixi3j7 todkfxphuqrjidec k6bzhrj3ah5grzw7 i9m9j3bo50ku56o5 6l5c7auuzu70d5xt 0m7i2grmwbyrcv5m lxab3uszsswoygkr 3wmfwxd412wd8igf stw6ksdjbm2kqruk 1pldx5yoq46qb6cj snf08abpplvbb3iz lyvgtml4yrzaxtbk oyr7xu6say3f35ow 83v3n7hxe3gjtz5t xffhnschuumaykfx o842xt7bh83kupd7 rk42nl4p0w0v8n8v giuljufal5fe9ja2 m2al2etgqh318hin taxejlcicuksra8a s2vkxqayfd9jyz48 48K Spectrum games for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: - Agatha's Folly - Alien Research Centre - All In A Day's Work - The Amulet Of Darath - April 7th - Arnold The Adventurer - Arnold The Adventurer II - Arnold The Adventurer III - Aunt Velma Is Coming To Tea - Aztec Assault - Balrog And The Cat - Balrog's Day Out - The Beginning Of The End - Behind Closed Doors - Behind Closed Doors 2 - Behind Closed Doors 3 - Revenge Of The Ants - Behold Atlantis - The Bermuda Triangle - Beyond Eldorado - The Big Sleaze - The Black Tower - Bog Of Brit - The Boggit - Bored Of The Rings - Bounty Hunter - Boyd File - Brian The Dishonest Politician - Brian The Novice Barbarian - Bugsy - Bulbo And The Lizard-King - The Case Of The Beheaded Smuggler - Castle Adventure - Celtic Carnage - The Challenge - The Citadel - Civil Service - Civil Service II - Cloud 99 - Cpl. Stone - Crack City - The Crystals of Kings - Cuddles - The Cup - The Curse of Calutha - The Curse of Nimue - The Darkest Road - The Dark Tower - Davy Jones' Locker - Deek's Deeds - Demigod - Desert Island - Desmond and Gertrude - Diablo - Diarmid - Dr.Jekyll And Mr.Hyde - The Dogboy - The Domes Of Sha - Double Agent - Dragon's Quest - The Dragonstar Trilogy - Dungeon Romp - Dungeons Of Maldread - Earthshock - Eclipse - Elfindor - The Elfin Wars - The Ellisnore Diamond - The Emerald Elf - The Enchanted Cottage - The End Is Nigh - The Energem Enigma - Escape From Hodgkins' Manor - The Escaping Habit - An Everyday Tale Of A Seeker Of Gold - The Extricator - Faerie - Feline Fancy - The Final Demand - The Fire Ruby - First Past The Post - The Fisher King - Fistful Of Necronomicons - Flameout - For Pete's Sake - Four Minutes To Midnight - From Out Of A Dark Night Sky - Fuddo And Slam - Game Without A Name - Get Me To The Church On Time - The Goblin Gazzette - The Goblin Gazzette II - Gods Of War - The Golden Locket - The Golden Pyramid - The Golden Sword Of Bhakhor - The Gordello Incident (parts 1 and 2) - The Hammer Of Grimmold - A Harvesting Moon - The Hermitage - Hide and Seek - The Hit - Hob's Hoard - The House - House On The Tor - H.R.H. - Ice Station Zero - Impact - The Infiltrator - In Search Of Angels - Into The Mystic - The Islands of Sinbad - Jack and The Beanstalk - Jack The Ripper - Jade Necklace - The Jade Stone - Jester Quest - Jester's Jaunt - Kidnapped - Kobyashi Ag'Kwo - Kobyashi Naru - Labour Pains - The Labours Of Hercules - The Lamberley Mystery - Larry The Lemming's Urge For Extinction - Laskar's Crystal - Laskar's Return - The Legacy - A Legacy For Alaric - Lifeboat - Lightmare - The Village Of Delvhorn - Limelight - The Little Wandering Guru - The Lone Electron - Loose Ends - Lost In Time - The Lost Temple - Lycanthropy - The Magic Isle - Man About The House - Mansion Quest - The Mapper - Marooned - Matchmaker - Meltdown - The Menagerie - The Mines Of Lithiad - The Miser - Mission X - The Mummy's Crypt - Murder Hunt - Murder Hunt 2 - Murder Mystery Weekend - Mutant - Nightwing - Norman's Lament - Number Six In The Village - One Of Our Wombats Is Missing - One Of Those Days - The Oppressed Land - P.C.W. - The Pawns of War - Perseus - Phoenix - Project Nova - Quann Tulla - Quest For The Holy Joystick - Quest For The Holy Snail - Quest For The Holy Something - Radiomania - Raymond Pringle's Quest For Pickled Cabbage - Realm Of Darkness - Red Alert - Retarded Creatures And Caverns - Return Of The Joystick - Robin Of Sherlock - Ronnie Goes To Hollywood - Sam's Unexcellent Adventure - Search For The Nether Regions - Seaside Sorcery - The Secret Of Little Hodcome - The Secret Of St. Brides - See-Kaa Of Assiah - Serpentine Tale - The Shard of Inovar - Sherwood Forest - Silverwolf - The Slaughter Caves - Snow Joke - The Snow Queen - The Song of Taliesin - The Staff of Power - Starflaws - Stranded - A Stroll In The Bleak Forest - The Tales Of Mathematica - Tax Returns - The Taxman Cometh - The Tears Of The Moon - Teenage Emergency - Ten Green Bottles - Theme Park UK - Theme Park USA - There Is A Bomb Under Parliament - The Time Of Dread - Toddler Trouble - The Treasure Of Santa Maria - Treasure Island - The Trouble With Trolls - The Twelve Days Of Christmas - The Unborn One - Urban - Venom - The Very Big Cave Adventure - The Violator Of Voodoo - Weaver Of Her Dreams - The Well Of Zol - Why Is The World Round Anyway? - The White Feather Cloak - Witch Hunt - The Wizard Of Oz - Wizard Quest - Zen - ZZZZ ## zenobi_boti1.zip tuid: nupp0iuykp49i8g5 6eueezy7wh5a5byy gjt1s4txkmeefdt2 2ehua4969kymorst 0l24mv3xftvybpix 6l5c7auuzu70d5xt Best of the Indies, tape 1. A compilation of several adventures for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: - Double Agent (Tartan Software) - Cloud 99 (Linda Wright) - Domes Of Sha (Jack Lockerby) - The Labours Of Hercules (Terry Taylor) - The Secret Of Little Hodcome (The Balrog) - Retarded Creatures and Caverns (The Balrog) ## zenobi_boti2.zip tuid: awzxljw8p7cwlkd0 auy98s7nje4ssbqm y2zqsfo291w36vse m9934bsqsff48l0l y0gwj5mvms1zdb8p rk42nl4p0w0v8n8v Best of the Indies, tape 2. A compilation of several adventures for which Zenobi Software hold the copyright. Zenobi make these games available for personal use only and may not be compiled on to a CD or other media for resale. The title are: - Crack City (Garry Cappuccini) - From Out Of A Dark Night Sky (The Balrog) - Diablo (Parts 1 to 3) (Mark Cantrell) - The Gordello Incident (Parts 1 and 2) (Tartan Software) - The Hermitage (Parts 1 and 2) (Tony Collins) - The Hunter (Jack Lockerby) ## zx.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl 025dj4on6jr2c867 lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng bdnprzz9zomlge4b tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna ngi8ox3s9gfcand2 4blbm63qfki4kf2p 89kxtet3vb9lzj87 m85x5yr0zbopyuyb qnpm1vj2hzpplzbn bsh50uc1zusebn84 455hhe69n6mx64vm plzdi06otgxs6u2t e5cjhqigyuydnkpz ut2nykh590l4q21i p91i4iwdhycwdr43 ekrhj65w1uzxc5p3 vjbg8ybfuopb8xi0 lbfju0xzr801p6fo k4q8wjbxxp788jcf rtwvfsbnb85k32c0 g6f29calzg7vkudy igtxe0v4efdmu2kj zr48drl7ctjw0v9a uv9e66qyd80m228g f6vcwthsm5eno3b7 5uzln0ow4vyiia66 j0f8wnp4k8gussv7 4qfi5hjkux9o409f zj7f28j2e69n5zcz 4u7rgt3m62rzs707 zl8pbm6e1oz6pe2f u0g7gbzeuy73okfc 8nr10l8j0dplh8bs 09vkbbx4zt45a0i2 i1cnvzhloen828fm ohwkcbpfdtjrzrz6 m46xaq4jlmqo6omt wbde35foz6m26xct 9xifpt8k3n3s4ky5 j369sts9d7g9xlu8 7kwdfee78dbtgfbp 31l8q957yhpti0a5 isy6gfkp5g6vgaqb 0odl661ptrlyo1ld hgx69yhr3dspvrmt 6dzy6mc93tf0nzfs 42b18ov4c4ao88za 6lgu6t1f65qrdf7o 0l24mv3xftvybpix yrdxe16idkn87bo8 tpagbmkmud7cl3uz aa6m5ycux2y5iwuk hrp6co1g1t1d5kn1 7tm93iswqa897gqd 5w1qzhuu3ol5axcg a3ege93gjofe5q0m tr0f7myiucqlmdym qwc0r7whso5spzgp 28wprpx2agwqoc7u h9oyhbl42nz2ruxg t8l4eqki8d7zfgkm veumxct7w4puyavn m2wl06w0irs8vgdc f9jct2ssiiwx5bwz mz7z45zg5bqfl04g 6ekqi791o2h3qket 6bfihix9hq07uct1 3cezhmckzq19i0j5 9ysk4okjp8xhapj4 3n4bmityqsdjd2n9 nvluwe8oqoabwzea q6kx2h2dm6cr1sbt fvvyotspkgrb223k ug3qu521hze8bsvz f3thdwh28uuezphh fft6pu91j85y4acv nw0io6o68n11hqtu dy4ok8sdlut6ddj7 zya3mo3njj58hewi 5opulnz623pb2fu7 40dpo9exq5lkufd4 taxejlcicuksra8a A package of text adventures for the ZX Spectrum. The package contains the following games: - A Shadow on Glass - Adventure A - Planet of Death - Adventure B - Inca Curse - Adventure C - Ship of Doom - Adventure D - Espionage Island - Adventure E - Golden Apple - Adventureland - Arrow of Death 1 - Arrow of Death 2 - Blizzard Pass - Blood of the Bogmole - Boggit - Bored of the Rings - Buckaroo Banzai - Circus - Dodgy Geezers - Double Agent - Emerald Isle - Escape from Pulsar 7 - Feasibility Experiment - Galaxias - Greedy Gulch - Gremlins - Growing Pains of Adrian Mole - Hampstead - Heroes - Hobbit - Jewels of Darkness 1 - Colossal Adventure - Jewels of Darkness 2 - Adventure Quest - Jewels of Darkness 3 - Dungeon Adventure - Kayleth - Kentilla - Knight's Quest - Lord of the Rings - Magic Mountain - Manor of Madness - Marvel Adventure 1 - Marvel Adventure 2 - Marvel Adventure 3 - McKensie - Mindshadow - Mountains of Ket - Mystery of the Indus Valleys - Perseus and Andromeda - Peter Pan, by N.D.Head - Pharaoh's Tomb - Pirate Adventure - Price of Magik - Quest Adventure - Ransom, the 6-location demonstration adventure supplied with the Graphic Adventure Creator - Rebel Planet - Red Moon - Return of the Joystick - Robin of Sherlock - Robin of Sherwood - Seas of Blood - Secret Mission - Secret of the Apache Gold - Shadows of Mordor - Sherlock - Silicon Dreams 1 - Snowball - Silicon Dreams 2 - Return to Eden - Silicon Dreams 3 - Worm in Paradise - Sorcerer of Claymorgue Castle - Space Adventure - Starship Quest - Strange Odyssey - Subsunk - Super Spy - Supergran - Temple of Terror - Temple of Vran - Ten little Indians - TerraQuake - Terrormolinos - Terrors of Trantoss, around 1986. Very hard in places. - The Big Sleaze - The Colour of Magic - The Final Mission - The Golden Baton - The Jewels of Babylon - The Pawn, by Magnetic Scrolls. Spectrum 128k only. - The Saga of Erik the Viking - The Time Machine - The Valkyrie - The Woodland Realm - Time and Magik - Very Big Cave Adventure, a parody of Colossal Cave - Voodoo Castle - Waxworks - Winter Wonderland - Witch's Cauldron - Wizard of Akyrz ------------------------------------------------------ # if-archive/games/spectrum/spanish: See "Bolsa de Aventuras para Spectrum en Espanol" at for an attempt to collect all Spanish text adventures for the Spectrum ever released. ## Aventura_Espacial.zip tuid: n51f64zk65y8jfqd La Aventura Espacial (the Space Adventure), by Aventuras AD. (An Amstrad version of this game is in games/amstrad/spanish/espacial.zip, a C64 version is in games/c64/spanish/espacial.zip, and a DOS version is in games/pc/spanish/espacial.exe, and an MSX version is in games/msx/spanish/AventuraEspacial.zip) ## Chichen_Itza.zip tuid: 56b1cj7p57vvchjo Chichen Itza; book three (in two parts) of the trilogy Leyendas de Ci-U-Than, an illustrated text adventure by Aventuras AD. (An Amiga version of this game is in games/amiga/spanish/chichen.zip, and a DOS version is in games/pc/spanish/chichen.exe) ## Jabato.zip tuid: md0lb2dczqayesxu El Jabato, an illustrated Spanish text adventure by Manuel Gonzalez, Paco Zarco, Juan Antonio Darder and Carlos Marques. (An Amiga version of this game is in games/amiga/spanish/jabato.zip, an Amstrad version is in games/amstrad/spanish/jabato.zip, an Atari ST version is in games/atari-ST/spanish/jabato.exe, a C64 version is in games/c64/spanish/jabato.zip, and a DOS version is in games/pc/spanish/jabato.exe, and an MSX version is in games/msx/spanish/Jabato.zip) ## La_Aventura_Original.zip tuid: qfmo3lsen56jmu5p La Aventura Original, an illustrated text adventure by Andres Samudio, Manuel Gonzalez, and Carlos Marques, based on Colossal Cave. (An Amiga version of this game is in games/amiga/spanish/original.zip, and a DOS version is in games/pc/spanish/original.exe, and an MSX version is in games/msx/spanish/AventuraOriginal.zip) ## Los_Templos_Sagrados.zip tuid: vekmss4fx0f84j63 Tulum y Coba: Los Templos Sagrados; book two (in two parts) of the trilogy Leyendas de Ci-U-Than, by Aventuras AD. (An Atari ST version of this game is in games/atari-ST/spanish/templos.exe, and a DOS version is in games/pc/spanish/templos.exe) ## achus.sna tuid: igk7moasnvxdenno Achus Babilonia, by Penazo Soft. ## disapp.zip tuid: 0so41qzc55ool3x3 Disappearance! (Henry Holmes #1), by Juan Manuel Martin Castillo. ## drVanHalenUltimoActo.zip Dr. van Halen: Último Acto. Created by Josep Coleta using PAWS. ## freeze.zip tuid: jgjxomyk1jmsnhg9 Freeze Aliens, by Juan Manuel Martin Castillo. ## medialand.zip tuid: 1lwgvib9hjvo2rw2 Historias de Medialand, by Javier San Jose. ## memhobbit.zip tuid: b8urj7abx5q2cm2h Memorias de un Hobbit, by Javier San Jose. ## profundo.zip tuid: n5bc97n5xr9zr5pr El Sueno Profundo (part 1), by Juan Manuel Martin Castillo. ## tale.zip tuid: 7rozpnkr1a26nal8 Strange Tale (Henry Holmes #2), by Juan Manuel Martin Castillo. ## thehouse.zip tuid: j3dgszmb0qqpe1p3 The House, by Juan Manuel Martin Castillo. ## things.zip tuid: iz00hy5euwia4o3n Things!, by Juan Manuel Martin Castillo. ## whitman.zip tuid: umfzxlvdijfbu5c0 Whitman Day (parts 1 to 3), by Juan Manuel Martin Castillo. ------------------------------------------------------ # if-archive/games/spectrum/swedish: ## 99y.zip tuid: dcgxs693a8zt327l 99Y by UK Lead, a Swedish adventure written with The Quill. ## prinsess.sna tuid: 0gjcrl1m9rh9sbfn Prinsessen i Berget det Blaa. ------------------------------------------------------ # if-archive/games/springthing/2002: ## blues.z5 Tinseltown Blues: A quest for success in Hollyweird, by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp. Version 1.1 / Serial Number 020618 [file is linked from games/zcode/blues.z5] ------------------------------------------------------ # if-archive/games/springthing/2003: This directory contains files relating to Adam Cadre's 2nd Annual Interactive Fiction Spring Thing. ## SpringThing.html Information about the competition. ## SpringThing2003.zip All of the entered games, available in one archive. ------------------------------------------------------ # if-archive/games/springthing/2003/cofire: ## cofire.z5 tuid: bdzdz6walb7yopvs The Cross of Fire, an Interactive Inquiry, by Matthew Carey. Release 1 / Serial number 030329 ## cofire.sol tuid: bdzdz6walb7yopvs Solution for The Cross of Fire. ------------------------------------------------------ # if-archive/games/springthing/2003/inevita: ## Inevita.z5 tuid: cefpt9ubleq41v3w Inevitable, by T. L. Heinrich (a.k.a. Kathleen M. Fischer). Release 1 / Serial number 030225 (an updated version is in games/zcode/Inevita.z5) ------------------------------------------------------ # if-archive/games/springthing/2003/parrots: ## parrots.t3 tuid: 38iqpon2ekeryjcs Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus, by Dan Shiovitz and Emily Short. TADS 3 game file. ## parrots.3r0 tuid: 38iqpon2ekeryjcs TADS 3 resource file for Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus. ## parrots_bundled.t3 Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus, by Dan Shiovitz and Emily Short. TADS 3 game file with the resources included. ## README.txt tuid: 38iqpon2ekeryjcs Description of Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus. ## hints.html tuid: 38iqpon2ekeryjcs Hints for Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus. ------------------------------------------------------ # if-archive/games/springthing/2003/puddles: ## puddles.acd tuid: s4girkccjl8mtwh4 Puddles on the Path, by Anssi Raisanen. ## puddles.dat tuid: s4girkccjl8mtwh4 Data file for the above Alan game. ## walkthrough.doc tuid: s4girkccjl8mtwh4 Walkthrough for Puddles on the Path. ------------------------------------------------------ # if-archive/games/springthing/2005: This directory contains files relating to Greg Boettcher's 2005 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2005.zip All of the entered games, available in one archive. ## Authority.zip tuid: 38hf3rcibvp2on7a Authority - Life in a Central Government Authority, by Eva Vikstroem. (Inform) Release 1 / Serial number 050205 ## SecondChance.zip tuid: 6lssl0ewk4yz5g28 Second Chance, by David Whyld. (ADRIFT) ## Threnody.zip tuid: x77qzlprmvrtqktp Threnody: A cat o' nine tails; a tale of nine cats, version 1.0b, by John "Doppler" Schiff. (TADS) ## bbn.gam tuid: u0e6pwz03097ijx6 Bolivia By Night, by Aidan Doyle, release 1. (TADS) ## flatfeet.zip tuid: on31jw8n1l9ozb1x Flat Feet, a Farcical Interactive Mystery, by Joel Ray Holveck. (Inform) Release 1 / Serial number 050313 ## teller.zip tuid: ezqljtd04d1dnukf Whom The Telling Changed, by Aaron A. Reed. (Inform) Release 1 / Serial number 050330 ------------------------------------------------------ # if-archive/games/springthing/2006: This directory contains files relating to Greg Boettcher's 2006 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2006.zip All of the entered games, available in one archive. ## baron.zip tuid: weac28l51hiqfzxz weac28l51hiqfzxz De Baron/The Baron, by Victor Gijsbers, release 1. (Inform) ## mould.zip tuid: 50awxb2vjh437ha1 The Potter and the Mould, by Robert Street. (ADRIFT) ## pmime.hex tuid: x1qqstrlsa9ocr0j Pantomime, by Robb Sherwin. Release 1.00. (Hugo) ## warlord.zip tuid: yuswctjhar6nq0vi The Warlord, The Princess and The Bulldog, by David Whyld. Version 1. (ADRIFT) ------------------------------------------------------ # if-archive/games/springthing/2007: This directory contains files relating to Greg Boettcher's 2007 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2007.zip All of the entered games, available in one archive. ## CamelGirl.zip tuid: pckwnoe5jd6s7zqa The Epic Origins of CamelGirl! by Brandi Wilcox. Version 1. (TADS 3) ## Fate.z8 tuid: az8jb9bddngurwr7 Fate, by Victor Gijsbers. Release 1. (Inform 7) ## rking-graphics.taf tuid: ruw6aneby0uja7hr The Reluctant Resurrectee (graphical version), by David Whyld. Version 1. (ADRIFT) ## rking.taf tuid: ruw6aneby0uja7hr The Reluctant Resurrectee (non-graphical version), by David Whyld. Version 1. (ADRIFT) ## volant.zip tuid: a3gpe8qrp33kokz9 Stowaway, by C. Henshaw. (ADRIFT) ------------------------------------------------------ # if-archive/games/springthing/2008: This directory contains files relating to Greg Boettcher's 2008 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2008.zip All of the entered games, available in one archive. ## BlueLacuna.zip tuid: ez2mcyx4zi98qlkh Blue Lacuna: Sneak Preview, by Aaron A. Reed. Release 1. (Glulx) ## Replay.zip tuid: 7yfyrl3tek1zy1jc Pascal's Wager, by Doug Egan. Release 1. (Z-code) ## WithoutAClue.taf tuid: gy6b8ii16v7yrtad Without A Clue, by David Whyld. (ADRIFT) ------------------------------------------------------ # if-archive/games/springthing/2009: This directory contains files relating to Greg Boettcher's 2009 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2009.zip All of the entered games, available in one archive. ## FlusteredDuck.ulx tuid: g4cgwblf9pzr91u A Flustered Duck, by Jim Aikin. (Glulx) ## Realm_of_Obsidian_v062.zip Realm of Obsidian, by Amy Kerns. (Windows, includes sounds) ## Realm_of_Obsidian_v062_NS.zip Realm of Obsidian, by Amy Kerns. (Windows, no sound) ## TheMilkOfParadise.zip tuid: 82n5x7de6chpln5r The Milk of Paradise, by Josh Graboff. (Z-Code) ## vague.zip tuid: bzh907aohymvfac Vague, by Richard Otter. (ADRIFT) ------------------------------------------------------ # if-archive/games/springthing/2010: This directory contains files relating to Greg Boettcher's 2010 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ------------------------------------------------------ # if-archive/games/springthing/2011: This directory contains files relating to Greg Boettcher's 2011 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2011.zip All of the entered games, available in one archive. ## Bonehead.zip Bonehead, by Sean M. Shore. (Glulx) ## HallowEve.zip Hallow Eve, by Michael Wayne Phipps Jr. (Glulx) ## MMA.zip Mentula Macanus: Apocolocyntosis, by One of the Bruces and Drunken Bastard (Glulx) ## Promise.zip The Promise, by Sean Huxter. (Glulx) ## TheLostIslandsOfAlabaz.zip The Lost Islands of Alabaz, by Michael Gentry. (Glulx) ## Wetlands.zip Wetlands, by Clara Raubertas. (Glulx) ## wetlands-walkthrough.txt Walkthrough for Wetlands, by Clara Raubertas. ------------------------------------------------------ # if-archive/games/springthing/2012: This directory contains files relating to Greg Boettcher's 2012 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2012.zip All of the entered games, available in one archive. ## Sleuth.quest tuid: 9shdt5dkn677zu2a Sleuth, by Scott Greig. (Quest) ## TheEggAndTheNewbie.zip tuid: mt2cck6os45v1pgr The Egg and the Newbie, by Robert DeFord. (Glulx) ## TheEggAndTheNewbieWalkthrough.txt Walkthrough to The Egg and the Newbie, by Robert DeFord. ## TheRocketManFromTheSea.zip The Rocket Man from the Sea, by Janos Honkonen. (Z-code) ## TheWhiteBull.zip tuid: lv6k3ucfvf5v6ehq The White Bull, by Jim Aikin. (TADS 3) ------------------------------------------------------ # if-archive/games/springthing/2013: This directory contains files relating to Greg Boettcher's 2013 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2013.zip All of the entered games, available in one archive. ## EncyclopediaOfElementals.quest tuid: 1rhw4do4irwt4q8k Encyclopedia of Elementals, by Adam Holbrook (Quest) ## WitchsGirl.zip tuid: zp26o8weiphxjlby Witch's Girl, by Mostly Useless (HTML / Twine) ## roil.zip tuid: 6yacvo40x2x8h94p A Roiling Original, by Andrew Schultz (Glulx) ------------------------------------------------------ # if-archive/games/springthing/2014: This directory contains files relating to Aaron Reed's 2014 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2014.zip All of the entered games, available in one archive. ## AdventuresOfAHexagon.zip The Adventures of a Hexagon, by Tyler Zahnke (HTML) ## BearCreek.zip tuid: pl3vd1t864vw7czy Bear Creek, Part 1, by Wes Modes (Glulx) ## Bibliophile.zip tuid: vkz4n14j8yy7ioyi The Bibliophile, by Marshal Tenner Winter (Glulx) ## GameOfLifeAndDeath.zip A Game of Life and Death, by Kiel Farren (ChooseYourStory) ## PriceOfFreedom.zip The Price of Freedom: Innocence Lost, by Briar Rose (ChooseYourStory) ## StoryOfMrP.zip tuid: 1y6n7ki6jqcpasq7 The Story of Mr. P., by Hannes Schüller (Z-code) ## Surface.zip tuid: 5b8joqvzi6qe36ji Surface, by Geoff Moore (Twine) ## ThroughTime.zip Through Time, by MC Book (ChooseYourStory) ## WeekendAtRubys.zip Weekend At Ruby's, by Liam Butler and Jackson Palmer (Quest) ## WyldkyndProject.zip tuid: os0pfvpcgubbxf The Wyldkynd Project, by Robert DeFord (Alan) ------------------------------------------------------ # if-archive/games/springthing/2015: This directory contains files relating to Aaron Reed's 2015 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2015.zip All of the entered games, available in one archive. ## Aspel.txt Aspel, by Emily Short (Seltani) ## atrial.zip A Trial, by B Minus Seven (Twine) ## Dirk.zip tuid: b23gzan6wltusa7o Dirk, by Andrew Schultz ## doggerland.zip Doggerland, by A. DeNiro (Twine) ## MereAnarchy.zip Mere Anarchy, by Bruno Dias (Undum) ## missingsince77.zip Missing Since '77, by Andrew Watt (Twine) ## Ruiness.zip Ruiness, by Porpentine Charity Heartscape (Twine) ## Sunrise.zip Sunrise, by Lucky Sun Scribes (Ren'Py) ## Tobys_Nose.gblorb Toby's Nose, by Chandler Groover (Glulx) ------------------------------------------------------ # if-archive/games/springthing/2016: This directory contains files relating to Aaron Reed's 2016 Interactive Fiction Spring Thing. ## readme.txt Information about the competition. ## SpringThing2016.zip All of the entered games, available in one archive. ## DeadMansHill.gblorb Dead Man's Hill, by Arno von Borries (Inform/Glulx) ## DrSourpussIsNotAChoiceBasedGame.zip tuid: 5torplpwdtjlbdlo Dr. Sourpuss Is Not A Choice-Based Game, by P.B. Parjeter (Twine) ## EvitaSempai.zip Evita Sempai, by Florencia Rumpel Rodriguez a.k.a. Rumpelcita (Twine) ## FamousBaby.zip Famous Baby, by N.C. Kerklaan (Twine) ## FooFoo.gblorb tuid: ec6x9y8qcmsrxob9 Foo Foo, by Buster Hudson (Inform/Glulx) ## Fourdiopolis.zip Fourdiopolis, by Andrew Schultz (Inform/Glulx) ## HarmonicTimeBindRitualSymphony.z8 Harmonic Time-Bind Ritual Symphony, by Ben Kidwell and Maevele Straw (Inform/Z-code) ## MsLojka.zip Ms. Lojka, by Jordan Magnuson (Twine) ## NockedTrueTalesOfRobinHood.zip Nocked! True Tales of Robin Hood, by Andrew G. Schneider (Twine) ## RoughDraft.zip tuid: 3efpoe1m4d8itzo0 Rough Draft, by Erica Kleinman (Ren'Py) ## Shipwrecked.zip Shipwrecked, by Andrew G. Schneider (Twine) ## SistersOfClaroLargo.zip Sisters of Claro Largo, by David T. Marchand (Twine) ## Standoff.zip Standoff, by Matthew R.F. Balousek (PDF) ## SuperheroStress.zip Superhero Stress, by Michael Yadvish (Twine) ## TangaroaDeep.zip Tangaroa Deep, by Astrid Dalmady (Twine) ## TheXylophoniad.zip The Xylophoniad, by Robin Johnson (HTML/Javascript) ## ThreeCardTrick.gblorb Three-Card Trick, by Chandler Groover (Inform/Glulx) ------------------------------------------------------ # if-archive/games/springthing/2017: This directory contains files relating to Aaron Reed's 2017 Interactive Fiction Spring Thing. ## 2017readme.txt Information about the competition. ## SpringThing2017.zip All of the entered games, available in one archive. ## AFlyOnTheWall-info.txt A Fly On The Wall, by Peregrine Wade (Ink) ## AFlyOnTheWallOrAnAppositionalEye.zip A Fly On The Wall, or An Appositional Eye, by Nigel Jayne (Inform/Glulx) ## BackThen.html Back Then, by Janelynn Camingue (Twine) ## BalefiresBurning.html Balefires Burning, by Cassandra Wolf (Twine) ## BobbyAndBonnie.gblorb Bobby and Bonnie, by Xavid (Inform/Glulx) ## BrevityQuest.zip brevity quest, by chris longhurst (Twine) ## BuckThePast.zip Buck the Past, by Andrew Schultz (Inform/Glulx) ## EnlightenedMaster.z8 Enlightened Master, by Ben Kidwell and Maevele Straw (Inform/Z) ## GetSeenTonight.zip Get Seen Tonight, by Hannah Powell-Smith (Texture) ## Gnoem.html GNOEM, by Joyce Lin & Matthew Reed (Twine) ## GuttersnipeCarnivalOfRegrets.quest Guttersnipe: Carnival of Regrets, by Bitter Karella (Quest) ## HappyPonyValleyRidingSchool.zip Happy Pony Valley Riding School, by Lynda Clark (Twine) ## IfYoureHere.html If You're Here, by Serene Sherman (Twine) ## Ishmael.zip Ishmael, by Jordan Magnuson (Twine) ## LeftRight.zip left/right, by chandler groover (Inform/Glulx) ## Niney.zblorb Niney, by Daniel Spitz (Inform/Z) ## NotQuiteASunsetAHypertextOpera.zip Not Quite a Sunset - a hypertext opera, by Kyle Rowan (Twine) ## Refugee.zip Refugee, by Mark C. Marino (Ink) ## TedStrikesBack.zip Ted Strikes Back, by Anssi Raisanen (ALAN 3) ## TheBonyKingOfNowhere.quest The Bony King of Nowhere, by Luke A. Jones (Quest) ## TheFirstQuest.html The First Quest, by Matthew Mayr (with some help from Mike Bryant) (Twine) ## TheWeightOfASoul.gblorb The Weight of a Soul, by Chin Kee Yong (Inform/Glulx) ------------------------------------------------------ # if-archive/games/springthing/2018: This directory contains files relating to Aaron Reed's 2018 Interactive Fiction Spring Thing. ## 2018readme.txt Information about the competition. ## SpringThing2018.zip All of the entered games, available in one archive. ## ABunchOfKeys.zip A Bunch of Keys, by Mike Gerwat (Inform/Glulx) ## BestGopherEver.zip tuid: qp3nwql4qjko4sz Best Gopher Ever, by Arthur DiBianca (Inform/Z) ## ConfessionsOfAnNPC.zip Confessions of an NPC, by Charles Hans Huang (Twine) ## Drumsticks.quest Drumsticks, by Luke A. Jones (Quest) ## GuttersnipeTheBalefulBackwash.quest Guttersnipe: The Baleful Backwash, by Bitter Karella (Quest) ## House.t3 House, by Karona (TADS 3) ## IlluminismoIniziato.gblorb Illuminismo Iniziato, by Michael J. Coyne (Inform/Glulx) ## LifeInANorthernTown-info.txt Life in a Northern Town, by People + Places (Twine, inklewriter, Instagram, Medium Series, Wordpress) ## MurderOnTheBigNothing.zblorb Murder on the Big Nothing, by Tony Pisculli (Inform/Z) ## ReallyIfReallyAlways.zip REALLY, IF / REALLY, ALWAYS, by Dawn Sueoka (Twine) ## RoadsInTempest.html Roads in Tempest, by Adam Bredenberg (Twine) ## SherlockIndomitable.gblorb Sherlock Indomitable, by Brian Craig Rushton (Inform/Glulx) ## SpyEye.zip Spy EYE, by The Marino Family (Undum) ## The4thBreakUp.zip The 4th Break Up, by Papp Róbert (O.H.R.RPG.C.E) ## TheEyesThatLookBack.zip The Eyes That Look Back, by Leno (Twine) ## TheImposter.zip The Imposter, by Enrique Henestroza Anguiano (Windrift) ## UltramarineASeapunkAdventure-Mac.zip Ultramarine: A Seapunk Adventure, by Seven Submarines (Ren'Py) (Mac version) ## UltramarineASeapunkAdventure-PC.zip Ultramarine: A Seapunk Adventure, by Seven Submarines (Ren'Py) (PC version) ## VenienceWorld.zip Venience World, by Daniel Spitz (HTML/Javascript) ## WereAllFansHereChapter1.html We're All Fans Here, Chapter 1, by Naomi Norbez (Twine) ## ZeppelinAdventure.zip tuid: op5a8ug80gwyoagl Zeppelin Adventure, by Robin Johnson (Versificator 2) ------------------------------------------------------ # if-archive/games/springthing/2019: This directory contains files relating to Aaron Reed's 2019 Interactive Fiction Spring Thing. ## 2019readme.txt Information about the competition. ## SpringThing2019.zip All of the entered games, available in one archive. ## 69105MoreKeys.zip 69105 More Keys, by Andrew Schultz (Inform/Z) ## AmongTheSeasons.zip Among the Seasons, by Kieran Green (Twine) ## AShortWalkInTheSpring.zip A short walk in the spring, by Amorphous (Twine) ## Bullhockey2.zip Bullhockey 2: The Return of the Leather Whip, by B F Lindsay (Inform/Glulx) ## Darkness.zip Darkness, by Jeff Schomay (Elm Narrative Engine) ## DashiellHamlett.zip Dashiell Hamlett: The Blue Dane Meets the Black Bird, by Tony Pisculli (Ink) ## DoIDate-1.0-linux.tar.bz2 Do I Date?, by Aurora Kakizaki (Ren'Py) ## DoIDate-1.0-mac.zip Do I Date?, by Aurora Kakizaki (Ren'Py) ## DoIDate-1.0-pc.zip Do I Date?, by Aurora Kakizaki (Ren'Py) ## Escape_Linux.zip Escape!, by Marnix van den Bos (XVAN) ## Escape_Mac.zip Escape!, by Marnix van den Bos (XVAN) ## Escape_Windows.zip Escape!, by Marnix van den Bos (XVAN) ## FoundersMercy.zip Founder's Mercy, by Thomas Insel (Inform/Glulx) ## IWillBeYourEyesAndHands.zip I Will Be Your Eyes And Hands, by Cam Miller (Twine) ## OurDarkestThoughts.zip Our Darkest Thoughts, by Jesse Villa (Twine) ## PorterCaveAdventure.zip Porter Cave Adventure, by Cam Miller (Inform/Z) ## Quiet.zip Quiet, by Martyna "Lisza" Wasiluk (Twine) ## SanFrancisco2118.zip San Francisco, 2118, by Leah Case (Twine) ## TheDevilAndTheMayor.zip The Devil and the Mayor, by Jonathan Laury (Twine) ## TheEmptyChamber.zip The Empty Chamber - A Celia Swift Mystery, by Tom Sykes (Inform/Glulx) ## TheHunter.zip The Hunter, by MADAO (Twine) ## TheMissingRing.zip The Missing Ring, by Felicity Drake (Twine) ## WeRTheWorld.zip WE R THE WORLD, by Dan Hoy & Mike Kleine (Twine) ## WritingProgramFive.zip Writing Program Five, by Dan Cox (Twine) ------------------------------------------------------ # if-archive/games/springthing/2020: This directory contains files relating to Aaron Reed's 2020 Interactive Fiction Spring Thing. ## 2020readme.txt Information about the competition. ## SpringThing2020.zip All of the entered games, available in one archive. ## 4x4GalaxyScreenReaderFriendly.zip 4x4 Galaxy, by Agnieszka Trzaska (Twine) ## 77Verbs.zip 77 Verbs, by Mathbrush (Inform/Glulx) ## AMurderInEngrams.zip A Murder In Engrams, by Noah Lemelson (Twine) ## AnotherLoveStory-Linux.tar.bz2 Another Love Story (for Linux), by Hélène Sellier (Ren'Py) ## AnotherLoveStory-Mac.zip Another Love Story (for Mac OSX), by Hélène Sellier (Ren'Py) ## AssemblageOfAngels.zip Assemblage of Angels, by Els White (Twine) ## Braincase.zip Braincase, by Dan Lance (Twine) ## CatchThatKitty.zip Catch that kitty, by Rohan (Twine) ## Composites.zip composites, by B Minus Seven (Twine) ## Gunbaby.zip GUNBABY, by Damon L. Wakes (Twine) ## HawkTheHunter.zip Hawk the Hunter, by Jonathan B. Himes (Quest) ## Jelly.zip JELLY, by Tom Lento and Chandler Groover (Twine) ## Khellsphree.zip Khellsphree, by Ralfe Rich (Twine) ## NapiersCache.zip Napier's Cache, by Vivienne Dunstan (Inform/Glulx) ## QuestForTheHomeland.zip Quest for the Homeland, by Nikita Veselov (Ink) ## Silences.zip silences, by beams (B Minus Seven) (Texture) ## SoAreTheDays.zip So Are the Days, by Dawn Sueoka (Twine) ## StatesOfAwareness.zip States of Awareness, by Kerry Taylor (Twine) ## TheGameThatNeverEnds.zip The Game That Never Ends, by Earth Traveler (Inform/Glulx) ## TheGolden.zip The Golden, by Kerry Taylor (Twine) ## TheLandOfBreakfastAndLunch.zip The Land of Breakfast and Lunch, by Daniel Talsky (Inform/Glulx) ## ThePronglemanJob.zip The Prongleman Job, by Arthur DiBianca (Inform/Glulx) ------------------------------------------------------ # if-archive/games/springthing/2021: This directory contains files relating to Aaron Reed's 2021 Interactive Fiction Spring Thing. ## 2021readme.txt Information about the competition. ## SpringThing2021.zip All of the entered games, available in one archive. ## ABlankPage.zip A Blank Page, by Edu Sánchez (Twine) ## AnAmicalBet.zip An Amical Bet, by Eve Cabanié (Quest) ## AStrangeDream.zip A strange dream, by Anaïs Tn (Quest) ## Baggage.zip Baggage, by Katherine Farmar (Inform/Glulx) ## BlueNovember.zip Blue November, by Lawrence Furnival (Twine) ## Budacanta-STSE-mac.zip Budacanta (for Mac OSX), by Alianora La Canta (Ren'Py) ## Budacanta-STSE-pc.zip Budacanta (for Windows), by Alianora La Canta (Ren'Py) ## CopperCanyon.zip Copper Canyon, by Tony Pisculli (Ink) ## CyclesExcerpt.zip Cycles (Excerpt), by Mike Marttila (Ink) ## Eleanor.zip Eleanor, by Rob (Windows) ## Excalibur.zip Excalibur, by J. J. Guest, G. C. Baccaris and Duncan Bowsman (Twine) ## EyewearCleaner2077Demo.zip Eyewear Cleaner 2077: Demo, by Naomi Norbez (Twine) ## FishAndDagger.zip Fish and Dagger, by grave snail games (Twine) ## HandOfGod.zip Hand of God, by Dana Freitas (Twine) ## Heroes.zip Heroes!, by Bellamy Briks (Quest) ## JourneyToUltimateFightdown_MAC.zip Journey to Ultimate Fightdown! (for Mac OSX), by Havilah "mwahahavilah" McGinnis (Ink) ## JourneyToUltimateFightdown_PC.zip Journey to Ultimate Fightdown! (for Windows), by Havilah "mwahahavilah" McGinnis (Ink) ## LadyThalia.zip Lady Thalia and the Seraskier Sapphires, by E. Joyce and N. Cormier (Twine) ## ManikinDemo.zip Manikin Demo, by Rose Behar (Twine) ## MeanMotherTrucker.zip Mean Mother Trucker, by Bitter Karella (Inform/Glulx) ## MediumVelotic.zip Medicum Veloctic, by Lawrence M Marable (Twine) ## MissNoName.zip Miss No-Name, by Bellamy Briks (Twine) ## MistyHills.zip Misty Hills, by Giuliano Roverato Martins Pereira (Twine) ## NedNelson.zip Ned Nelson Really Needs a Job, by Eric Crepeau (Twine) ## Perihelion.zip Perihelion, by Tim White (Twine) ## PictonMurderWhodunnit.zip Picton Murder Whodunnit, by Sia See (Strand) ## ProjectArcmor.zip Project Arcmör, by Donald Conrad and Peter M.J. Gross (as Bitterly Indifferent Studios) (Twine) ## Pygmalion.zip [PYG]MALION*, by C.J. (Twine) ## Queenlash.zip Queenlash, by Kaemi Velatet (Twine) ## SoIWasShort.zip So I Was Short Of Cash And Took On A Quest, by Anssi Raisanen (Inform/Glulx) ## SomeSpace.zip Some Space, by rittermi (Twine) ## SovereignCitizens.zip Sovereign Citizens, by Laura Paul and Max Woodring (Twine) ## SpaceDiner.zip Space Diner, by Marta and Alexej (Python) ## SunnysSummerVacation.zip Sunny's Summer Vacation, by Lucas C. Wheeler (Twine) ## TakeTheDogOut.zip Take the Dog Out, by Ell (Inform/Z) ## TheatreOfSpud.zip Theatre of Spud, by D E Haynes (Python) ## TheSecretOfNara.zip The Secret of Nara, by Ralfe Rich (Twine) ## TheWeightOfASoul.zip The Weight of a Soul, by Chin Kee Yong (Inform/Glulx) ## ThoseDays.zip Those Days, by George Larkwright (Twine) ## Wintervale.zip Wintervale, by Ethan Erh (Twine) ------------------------------------------------------ # if-archive/games/tads: This directory contains TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). To get a TADS 2 interpreter for your favorite system, look in if-archive/programming/tads2/executables/, and for a TADS 3 interpreter, look in if-archive/programming/tads3/executables/. ## 00ReadMeFirst-TADS An instruction sheet describing how to play TADS games on many computer systems, by Neil K. Guy [file is linked to programming/tads2/executables/00ReadMeFirst-TADS] ## 1893.gam tuid: 00e0t7swrris5pg6 1893: A World's Fair Mystery, version 2.05, written by Peter Nepstad. A diamond theft leads to kidnapping and murder on the grounds of the 1893 Columbian Exposition. ## 1893_guide.pdf tuid: 00e0t7swrris5pg6 Visitor's Guide for 1893: A World's Fair Mystery, written by Peter Nepstad. ## 1893_manual.pdf tuid: 00e0t7swrris5pg6 Instruction Manual for 1893: A World's Fair Mystery, written by Peter Nepstad. ## 1893_map.pdf tuid: 00e0t7swrris5pg6 Map for 1893: A World's Fair Mystery, written by Peter Nepstad. ## 2044.gam tuid: 9et9r5f6lp9wjot0 2044: Space Troopers, release 1.0 A science fiction adventure by Angus R. McLaren ## 3.gam tuid: 1z2lxiqua980sedk += 3: A Logical Adventure, v1.2 by Carl de Marcken and Dave Baggett (source code is in games/source/tads/3.gam) ## AllHope.zip tuid: 4l33jjysofp3very All Hope Abandon, version 2, by Eric Eve. (source code is in games/source/tads/AllHopeAbandonSource.zip) ## AllHopeWebUI.t3 tuid: 4l33jjysofp3very All Hope Abandon, version 4, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. ## Babel31.gam tuid: z5xgyw0jbt9r3ah1 Babel, release 3.1, by Ian Finley. (a DOS executable is in games/pc/Babel.exe, a Mac version is in games/mac/babel-31.hqx, and the original competition entry is in games/competition97/tads/babel/babel.gam) ## BattleSimDemo.zip tuid: 4lp8uz3swxupi8c9 A TADS 3 demonstration of various forms of combat. Version 1.06, by James Mallette. ## Blighted.zip tuid: 9s66qxkt22kq5wv9 Blighted Isle, version 2, by Eric Eve. ## BlightedIsleWebUI.t3 tuid: 9s66qxkt22kq5wv9 Blighted Isle, version 2, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. ## Castle_of_Doom.gam tuid: cpo9f66vvnb4hgsx Castle of Doom, by Bad Dog Studios. ## Cook-Off.t3 tuid: mazeowrifm1okldu Cook Off, version 2, by Steven Miracle. ## Darkness.zip tuid: zll159j3yve208xq In Darkness, version 1.0, by GoblinBoy. WARNING: This game contains scenes of an explicit sexual nature. ## Dead_Mans_Party.t3 tuid: 50n2v8hyyqd55dya Dead Mans Party by Royce "Gerynar" Odle (AKA Morrissey). ## Dead_Mans_Party_Web.t3 tuid: 50n2v8hyyqd55dya Dead Mans Party by Royce "Gerynar" Odle (AKA Morrissey). This has been compiled with the WebUI interface, making it playable over the Internet. ## Deanna.zip tuid: 823vfbsjcyc6pnl2 Deanna version 1.1, by Optimus WARNING: This game contains scenes of an explicit sexual nature. ## Drool.zip tuid: 38jq7kkhadzq6sz0 Drool, version 1.2. A puzzle solving tour of 1994 Cambridge MA, as a dog on a quest for a stick. TADS version by John Huebner, ported from the original HTML game by Jeff Breidenbach. ## Elysium.zip tuid: qpecxgjpxnvw50xq The Elysium Enigma, version 2.03, by Eric Eve. (the original competition entry is in games/competition2006/tads3/elysium/Elysium.t3) ## ElysiumWebUI.t3 tuid: qpecxgjpxnvw50xq The Elysium Enigma, version 2.04, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. ## Enhanced.tar.Z tuid: wrkyc6e7xdfi5mvp Enhanced release 3/941004, the first (and so far the only) part of the Cyberventure trilogy; a cyberpunk SF adventure by Hans Persson and Dominik Zemmler ## Epilogue.t3 Undertale: Epilogue, by Anonymous. Written for Yuletide 2015, and based on the game Undertale. ## Escape.zip tuid: ny5d87fqbeh3pnuz Escape from the Crazy Place, a Choose-Your-Own-Nightmare, by J. J. Guest. Version 1. An illustrated choose your own adventure type game written over 22 years. ## Fake_News.t3 tuid: pjvpa5u0sej5enyf Fake News, release 1.1, by Mike Sousa. (the original competition entry is in games/competition2017/Fake News/) ## Fake_News_WebUI.t3 tuid: pjvpa5u0sej5enyf Fake News, release 1.1, by Mike Sousa. This has been compiled with the WebUI interface, making it playable over the Internet. ## Ground.gam tuid: gdy6gaia4nm66km2 Common Ground, Version 1 (17jan2000), written by Stephen Granade. From the introduction: "Great, just great. First you oversleep, end up being late for school. Then the whole day sucks so bad you can barely wait until seventh period's over and you're free. Now you've wasted so much time watching TV that you've gotta rush through your makeup or you won't be ready for tonight before April gets here with her wheels. Mississippi may say you're old enough to drive, but Frank sure doesn't agree." (source code is in games/source/tads/Ground_src.zip) ## GunMute.t3 tuid: xwedbibfksczn7eq Gun Mute, version 6. An IF shoot-em-up by C.E.J. Pacian. ## Hero1r3.gam tuid: fu9e102btvigqwpc HERO, INC Part One: "Calling All Heroes", an Interactive Fantasy by Nate Cull. Release 3 / February 1997 ## House.zip House, by Karona. ## Korenvliet.t3 tuid: zfqs5vtsao8wrpba Korenvliet, version 1.2. A short adventure by Alexander van Oostenrijk, based on the original korenvl.bas (author unknown). ## LydiasHeart.zip tuid: 7t22wbllftv7nuiw Lydia's Heart, version 2.0.06, by Jim Aikin. An extensive reworking of the author's previous game, "Last Resort." About 18 new puzzles, an expanded map area, and more conversation with NPCs. The most recent update is available from the author's website at . (a Windows executable is in games/pc/LydiasHeart.zip) ## Macrocosm.zip tuid: c8qs0xgkkfp5u6u4 Macrocosm, version 1.0.0, by Shaun W. Donaldson. ## MarthasBigDate.t3 tuid: j4tux07hmgd36cid Martha's Big Date, version 3.0, by Mary Potts, based on a fan-fiction series written for Lois and Clark: The New Adventures of Superman. (a Windows executable is in games/pc/MarthasBigDate.exe) ## MeanStreets.gam tuid: icu2c9o7e1r8z0i Mean Streets, version 1.01, by Bad Dog Studios. (a Windows executable is in games/pc/MeanStreets.zip) ## Moist.zip tuid: ooffjk684gtrsq6v Moist version 1.06, by Scarlet Herring WARNING: This game contains scenes of an explicit sexual nature. (Source code is in games/source/tads/MoistSrc.zip) ## MrsPepper.t3 tuid: dcvk7bgbqeb0a71s Mrs. Pepper's Nasty Secret, version 1.03, by Jim Aikin and Eric Eve. (the original IF Beginners competition entry is in games/mini-comps/ifbeginners/IFBeginnersComp2008.zip, a Windows executable is in games/pc/MrsPepper.zip, and source code is in games/source/tads/MrsPepperSrc.zip) ## MrsPepperWebUI.t3 tuid: dcvk7bgbqeb0a71s Mrs. Pepper's Nasty Secret, version 1.1, by Jim Aikin and Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. ## Murmel2.zip tuid: cwazq2fnif833jhd Murmellius 2, by VDSB. Archive includes game file and source code. [file is linked to games/source/tads/Murmel2.zip] ## Museum.zip tuid: 93bin082aybyd5zx A Night at the Museum Forever, version 1.0, by Chris Angelini. Includes a walkthrough. [file is linked to games/competition95/Museum.zip] ## My_last_rodeo.t3 tuid: 6q3326w6hh3y58em My Last Rodeo, by Mike Sousa. Release: 1 . 20160305 ## My_last_rodeo_WebUI.t3 tuid: 6q3326w6hh3y58em My Last Rodeo, by Mike Sousa. Release: 2 . 20170920 Online enabled version of the original SpeedIF entry. ## Ninjaburger.gam tuid: 9nlqdr8tvpc0vz6j Ninja Burger, by Andrew Drazkowski. "You are a lowly delivery Ninja working for Ninja Burger, the most prestigious fast food burger chain of all time. Use your wits and Ninja skill to reclaim the Golden Ninja Warrior Statue, defeat the evil White Ninja, and crush the sadistic Samurai Burger once and for all!" ## Parade.comment.txt Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer [file is linked to games/mac/Parade.comment.txt, to games/pc/parade.txt, and to solutions/Parade.comment.txt] ## Parade.gam tuid: wmk9ipzv1qmgspor Everybody Loves a Parade release 2.3, by Cody Sandifer (a Macintosh executable is in games/mac/Parade.sit.hqx, a DOS executable is in games/pc/paradeDOS.zip, and a Windows executable is in games/pc/paradeWin95.zip) ## PekoStory.t3 tuid: c47mg7t9b3nub4iv Peko's Story, by Jane Clearwater. ## Recluse.zip tuid: nv4pezgf17ma9me6 Recluse v1.0, by Stephen Gorrell. "All you have to do is knock on the door and deliver the package...". Archive includes game file, a walkthrough and maps. ## ReeferIsland.gam tuid: ixtbz0r4bfarzdtm Reefer Island, a Joneser's Odyssey. Version 1.0, written by Steve Barrera. ## Rematch.gam tuid: 22oqimzgf8snv002 Rematch, release 1.0.4. An interactive repetition by Andrew Pontious. ## RogueOfTheMultiverse.zip tuid: clrttol4iw7juc0k Rogue of the Multiverse, version 2, by C.E.J. Pacian. Archive contains TADS game file, Windows executable, PDF feelie, walkthrough and cover art. (the original competition entry is in games/competition2010/tads3/rogue/, and the file is linked to games/pc/RogueOfTheMultiverse.zip) ## SAwesome.t3 Hide and Seek - Cindy's Something Awesome Project. Version 1.0, by Cindy Sun. ## School.gam Ballymun Adventure, by Brendan Cribbin. (the original competition entry is in games/competition2006/tads2/school/School.gam, and a Windows installer is in games/pc/School.exe) ## SeahopIF.t3 The Writing on the Wall, version 1, by Jim Howes. Written for the SEAHOP 2013 competition (), where it was used as a puzzle in round 1. ## SecondPit.zip tuid: coro5pdl8hi2ul62 The Second Pit, version 1.0, by Andrew Craig, Tom Craig and Sue Medley. ## Sex.Artist.zip The Sex Artist, version 1.1, by A. Ninny. Adult interactive fiction (erotica/porn). ## SmallW3.gam tuid: z6r8cv8lkaw5mp9w Small World release 3, a Miniature Text Adventure by Andrew D. Pontious (a Macintosh executable is in games/mac/SmallW3.sit; the original competition entry is in games/competition96/smallwld/smallwld.gam) ## SpecialDetectiveAgent.zip tuid: pmii7vx5c74zioqh Special Detecive Agent, version 1.0, by Pradeep Baral. ## SquareCircle.zip tuid: 003iydfj1747amj8 Square Circle version 1.1, by Eric Eve. (the original competition entry is in games/competition2004/tads3/squarecircle/SquareCircle.t3, and source code is in games/source/tads/SquareCircleSrc.zip) ## SquareCircleWebUI.t3 tuid: 003iydfj1747amj8 Square Circle version 1.3, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. ## Stowaway.gam tuid: 06dmledwx1js25ya Cerulean Stowaway, version 1.1, by Roger Descheneaux. (the original competition entry is in games/competition2003/tads2/stowaway/stowaway.gam) ## The_Reveal.t3 tuid: 77l2woe0joyv4ouj The Reveal, by Mike Sousa. Release: 1 . 20161202 ## The_Reveal_WebUI.t3 tuid: 77l2woe0joyv4ouj The Reveal, by Mike Sousa. Release: 2 . 20170928 Online enabled version of original SpeedIF entry. ## The_Ribos_Operation.t3 tuid: kamwbxiu3d1shgiy Dr Who and the Ribos Operation, by Kelsey Lewis. ## TheApprentice.gam tuid: hxb9w8nsowgom8qw The Apprentice, by Saevar Benjaminsson. (an MS-DOS executable is in games/pc/TheApprentice.exe) ## TheLittlestGriffinWeb.t3 tuid: 2jo1pxmy5h7ebfzc The Littlest Griffin, version 1, by Jeff Creswell. This has been compiled with the WebUI interface, making it playable over the Internet. ## TheSleepingPrincess.t3 tuid: bxio01ferbyxr4rk The Sleeping Princess, version 2.0, by Molly, Alex, and Mark Engelberg. (the original IF Beginners competition entry is in games/mini-comps/ifbeginners/IFBeginnersComp2008.zip) ## TheSleepingPrincessWebUI.t3 tuid: bxio01ferbyxr4rk The Sleeping Princess, version 2.0, by Molly, Alex, and Mark Engelberg. This has been compiled with the WebUI interface, making it playable over the Internet. ## ThreeDaysOfNight.t3 Three Days of Night, an Interactive Tale of First Contact, by spaceflounder. ## ThreeDaysOfNightWebUI.t3 tuid: gxsm46ai2z5xrb3x Three Days of Night, an Interactive Tale of First Contact, by spaceflounder. This has been compiled with the WebUI interface, making it playable over the Internet. ## WalkerSilhouette.zip tuid: u0fzm0lxlt9vb4fi Walker and Silhouette, a keyword only adventure. Version 9, written by C.E.J. Pacian. Archive contains TADS game file, Windows executable, HTML manual and cover art. (file is linked to games/pc/WalkerSilhouette.zip) ## Ward_Z.t3 Ward Z, by Otto Condliffe. ## Wilderness.t3 tuid: yuh8gnzhre5ms7eg In the Wilderness, by Bits. ## Wilderness_web.t3 tuid: yuh8gnzhre5ms7eg In the Wilderness, by Bits. WebUI version. ## WutheringHeights.t3 tuid: n58yvwb6nbsy8g5q Wuthering Heights, version 1.0, adapted from Emily Brontë's novel by Jonah Siegel. ## You_Matched.t3 It's a Match!, by Mike Sousa. Release: 1 - 20160206. ## You_Matched_WebUI.t3 tuid: rvm4bofrypjntrtp It's a Match!, by Mike Sousa. Release: 1.1 - 20170928. This has been compiled with the WebUI interface, making it playable over the Internet. ## aayela.gam tuid: p5aumfiwlv23qgfg Aayela, an Interactive Vision, Release 1.2 by Magnus Olsson. (the original competition entry is in games/competition96/aayela/aayela.gam, and source code is in games/source/tads/aayelasrc.zip) ## abductv2.gam tuid: ipnwfkphg30la1ml Alien Abduction? version 1.2, by Charles Gerlach. (the original competition entry is in games/competition96/abduct/abduct.gam) ## above.gam tuid: c7rwyz7ma51wi1oa Above and Beyond! version 1.22, by Mike Sousa. ## alone1.gam tuid: djxktpw8m6rph2iy All Alone, by Ian Finley. ## amissville.gam tuid: 9hhil3l5ngw7956j Amissville version 1.0, by Tilli Productions. ## amoi.gam tuid: xktfkqzdlk63kelo A Matter of Importance, version 1.1, by Valentine Kopteltsev. (the original competition entry is in games/competition2007/tads2/amoi/amoi.gam) ## arrival.zip tuid: b7zs6ocxlntb1u7c Arrival, or Attack of the B-Movie Cliches, version 2, by Stephen Granade. HTML TADS game and resource files. For sound a HTML TADS 2.2.7 interpreter is required. (source code is in games/source/tads/arrsrc.zip and the original competition entry is in games/competition98/tads/arrival/arrival.gam) ## awe.gam tuid: ytls18by86w67qr8 At Wit's End version 1.2, by Mike Sousa. (the original competition entry is in games/competition2000/tads/awe/awe.gam) ## banana.zip tuid: t0fqtq0u3uc327nq The Quest of the Golden Banana, version 1.7, by Eric Eve. (This game is part of the TADS 3 Tour Guide, which is in programming/tads3/manuals/) ## barometer.gam tuid: 4c95azoxjqsuusem Spyder and Jeb, Version 1.0, an interactive puzzle by Neil deMause. A parody of Andrew Plotkin's game "Spider and Web". ## beet.zip tuid: afh45yknmlx26x54 The Beetmonger's Journal, an Archaeological Epiphany, Version 1.1, written by Aubrey Foil (Scott W. Starkey). Archive includes the game, hints and a walkthrough. (the original competition entry is in games/competition2001/tads/Beet/Beet.gam) ## bmch.zip tuid: 3a9rb059miw9fc9h Bad Machine, Release 1.2, by Dan Shiovitz. Archive includes a machine independent TADS .gam file and a text readme. ## bmiss.gam tuid: hookf1op2nlhpaps Bmissfille, by "Tilli Productions". Serial Number 20020410, Release 1. ## broken.zip tuid: yadkaswxreexpoty The Broken String, a Punk-Rock Adventure version 1.1 by Harel Malka and Ran Kramer. TADS .gam file, TADS runtime for DOS, and a walkthrough [file is linked to games/pc/broken.zip] ## ccr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. [file is linked to games/source/tads/ccr.tar.Z and to games/adventions/others/ccr.tar.Z] ## ccr.oldtr.tar.Z Colossal Cave Revisited A remake of Crowther and Woods' original adventure, with complete TADS source code. Version 1.0, TADS version by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/source/tads/ccr.oldtr.tar.Z and to games/adventions/others/ccr.oldtr.tar.Z] ## choice.gam tuid: a6h7yi34zhka5q94 Your Choice, by J. Robinson Wheeler. ## coast.zip tuid: 1x7s63j46xov6dns The Coast House version 1.1, by Stephen and Dan Newton. The zip file contains the game, a walkthrough, and a map of the game (the original competition entry is in games/competition2001/tads/coast/) ## comp02tr.t3 tuid: p721klqqd71hcdzo Comp02ter Game version 1.0, by Austin Thorvald, aka Brendan Barnwell. ## cquest.zip tuid: 5oxejp8ksydfe8x8 CoffeeQuest 2, by Dog Solitude. Archive includes TADS .gam file and a walkthrough. (the original competition entry is in games/competition2002/tads2/cquest/cquest.gam) ## cruise.gam tuid: txr79z0wfmrn2hhq The Cruise version 1.1, by Normal Perlmutter (the original competition entry is in games/competition2001/cruise/cruise.gam) ## cube.gam tuid: uy7t31fmpwbxe682 Tyler's Great Cube Game v1.1, by Tyler Bindon and Steven Taschuk. Not really a full adventure, more of a deviously fiendish puzzle. ## dampcamp.gam tuid: 6cnarkjjf26zuiif The Damp Camp release 1.2, a TADS adventure by JAMJAR Software (James Dean and Jarvist Frost) ## dark_angel.t3 Dark Angel, a detective story. Version 2.0, by Jerry Ford. (a Windows executable is in games/pc/dark_angel.exe) ## dark_angel_web_ui.t3 Dark Angel, a detective story. Version 2.0, by Jerry Ford. This has been compiled with the WebUI interface, making it playable over the Internet. ## dearbrian.zip tuid: 5ej0jiw99wqhzxsh Dear Brian, version 1.10, a work of adult interactive fiction by Choices. ## deepspace.zip tuid: k82q3libhff6ks8l Deep Space Drifter 1.0, by Michael J. Roberts and Steve McAdams (now freeware) ## depravityBITES.zip tuid: lrjgf3ym8ydzfa0f Depravity Bites Release 1.4, by Samantha Jones. The archive includes the game, its source code, and hints. WARNING: This game contains scenes of an explicit sexual nature. ## devil_in_details.zip tuid: fsa1bze0pnwqmm4z The Devil in the Details, by Jerry Ford. The archive includes the .t3 game file as well as a Windows executable. Also includes a PDF game map. ## diabolical.t3 tuid: p5393tjhwyvdtp7c Diabolical, version 2.00, by Cleo Kraft. (source code is in games/source/tads/diabolicalSource.zip) ## diemasse.gam tuid: vldd8mzuj3kgvu3f Die Vollkommene Masse, by Alice Merridew, aka Omega. WARNING: Contains adult content. ## ditchday.zip tuid: 2ungxx2lyy5sob4g Ditch Day Drifter, by Michael J. Roberts This is the example TADS game referred to in the TADS documentation files. TADS source code and .gam file. [file is linked to games/source/tads/ditchday.zip] ## e14s.gam tuid: i8foq0z7ko6lk20h Exactly 14 syllables... er, gulps!, version 1.1ee, by Valentine Kopteltsev. An English translation of the entry in the Vzhzh-Vzhzh! competition from February 2013. ## ecdysis.zip tuid: aqtol7ejlzadgnsz Ecdysis, version 1.6, by Peter Nepstad. Based on an entry in H.P. Lovecraft's Commonplace Book. ## edgarhuntly.gam tuid: mvcmir46w8n6htx1 An adaptation of Charles Brockden Brown's 1799 novel "Edgar Huntly, Or, Memoirs of a Sleepwalker". Version 1.0, created by Carrie Shanafelt. ## eterna.zip tuid: p64d9xglfdy1n9q8 Eterna Corp, by Christopher Cole. WARNING: Contains adult content. ## excuse.zip tuid: 51km0aox1m5jtsdq Excuse Me, Do You Have The Time? by Jean Childs. ## exhibit21.gam tuid: ruaersctvvr7t6vh Exhibition, version 2.1, by Ian Finley. (a Windows executable is in games/pc/exhibit.exe; the original competition entry is in games/competition99/tads/exhibit/) ## firebird.gam tuid: d9h1r3d920ap8ajf Firebird, version 1.01 (2nd November 1998), by Bonnie Montgomery. "Firebird is an interactive retelling of a Russian folk tale." ## firwitch.zip John's Fire Witch version 1.01 (02/04/95), by John T Baker II. DOS executable and machine-independent TADS .gam file [file is linked to games/pc/firwitch.zip] ## flames.zip tuid: 9pirdetlvv55uaob Perdition's Flames, by Michael J. Roberts. Release 930912 ## flames_manual.dvi tuid: 9pirdetlvv55uaob Manual for Perdition's Flames in DVI format, converted by Hugh Allen. ## flames_manual.pdf tuid: 9pirdetlvv55uaob Manual for Perdition's Flames in PDF format, converted by Hugh Allen. ## flames_manual.ps tuid: 9pirdetlvv55uaob Manual for Perdition's Flames in Postscript format, converted by Hugh Allen. ## fm.gam tuid: tmf83w8qcbeiibeq Finding Martin, version 1.12, by Gayla Wennstrom. ## fmsr4.gam tuid: jk6dlgkrh7zn5r9d Frobozz Magic Support. An Interactive Short Fantasy, set in the Zork universe, by Nate Cull. Release 4, February 1997 ## foom.tar.gz tuid: u6noh99uu6ck57bg FooM - the shoot-'em up text adventure, by dI software (Piers Johnson). TADS source and .gam file. [file is linked to games/source/tads/foom.tar.gz] ## forever.zip tuid: ko02mwv9oi52qsmm Elizabeth Hawk's Forever Always: a Romance Novel Game, written by Iain Merrick. (the original entry to the RomanceNovelComp is in games/mini-comps/rncomp/, and a Macintosh executable is in games/mac/forever.sit) ## fourin1.gam tuid: 1dg2yp15g6tm6izy Four in One, an Interactive Marx Brothers Comedy by J. Robinson Wheeler. Release Version 1.1.7 20000710. (the original competition entry is in games/competition98/tads/fourin1/, an MS-DOS executable is in games/pc/fourin1.zip, a Macintosh executable is in games/mac/fourin1.sit, and source code is in games/source/tads/4in1_src.zip) ## frenfive.gam tuid: 4lyivfptn0eed4a1 The Frenetic Five vs. Sturm und Drang version 1.1, interactive fiction by Neil deMause (a Macintosh executable is in games/mac/frenfive.sit.hqx, a Windows executable in games/pc/frenfive.zip, and the original competition entry is in games/competition97/tads/frenfive/frenfive.gam) ## fren5-2.zip tuid: lax9p102k6irr1x8 The Frenetic Five vs. Mr. Redundancy Man (The Frenetic Five Epsiode 2), version 1.2, interactive fiction by Neil deMause (a Macintosh executable is in games/mac/fren5-2.hqx) ## fren5-3.gam tuid: jvgcipf8g5v88nis The Frenetic Five vs. The Seven Deadly Dwarves (The Frenetic Five Epsiode 3), version 1.0, by Neil deMause ## friendly.gam tuid: 3vjy918gbf0s4cpd Friendly Foe, release 2, by Mike J. Sousa. ## frust.zip Frustration version 1.02 (960115), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/Frustration.dms for an Amiga version) [file is linked to games/pc/frust.zip] ## ftf.gam tuid: p4dlfwy4yg6pzdba First Things First, written by J. Robinson Wheeler. Version 3.0 20061221 ## ftf_manual.pdf tuid: p4dlfwy4yg6pzdba Manual for First Things First, in Adobe PDF format. ## fusillad111.zip tuid: viwaoduwqji7t785 Fusillade version 1.11, by Mike Duncan (the original competition entry is in games/competition2001/tads/fusillad/) ## gate.gam tuid: bq6nncie146ap95p The Gate, version 1.1. An interactive decision by Owen Parish. ## gc-gam.zip tuid: oapi61oln37cs95o GC: A Thrashing Parity Bit of the Mind, the 1994 MIT AI Laboratory Olympics text adventure game by Carl de Marcken, David Baggett, and Pearl Tsai (source code is in games/source/tads/gc-src.zip) ## gfleece.zip The Golden Fleece version 1.00 (960114), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/GoldenFleece.dms for an Amiga version and games/pc/fleece.zip for the 1989 DOS version) [file is linked to games/pc/gfleece.zip] ## gift3.gam Gifts of Phallus 3: The Valkin War, by GoblinBoy. ## gna.zip tuid: w3oa02owtrpx3a4v Generic New York Apartment Building, a work of adult interactive fiction by NewKid. In this game you are a New York City apartment superintendant. You work in a building in which many of the tenants are parodies of American sit-com characters. Game makes extensive use of HTML-Tads, but can be played in text only mode just fine. This is the main game file; it can be played with a TADS interpreter version 2.2.4 or later. WARNING: This game (text and graphics) contains themes and scenes of a sexual nature. It is intended for adults only. ## gnars.zip tuid: w3oa02owtrpx3a4v Generic New York Apartment Building, a work of adult interactive fiction by NewKid. This file contains the graphics (gna.rs0) and sound (gna.rs1) files for the game. Add these files if you play using HTML-TADS or HyperTADS or another graphics enabled TADS interpreter. WARNING: This game (text and graphics) contains themes and scenes of a sexual nature. It is intended for adults only. ## gna_bundled.gam tuid: w3oa02owtrpx3a4v Generic New York Apartment Building, a work of adult interactive fiction by NewKid. This is the game file and resources bundled together. WARNING: This game (text and graphics) contains themes and scenes of a sexual nature. It is intended for adults only. ## golddemo.zip tuid: x33bcsynxsjqlbte The Golden Skull, a complete working demonstration game for HTML TADS with images and sounds, by Neil K. Guy. Requires the HTML TADS interpreter. [file is linked to programming/tads2/examples/golddemo.zip] ## gpeace.gam Galactic Peace, by Jeffrey Rosenthal. Version 1.0, March 2009. ## grip.gam tuid: folz7olvvczasp88 Losing Your Grip, a Journey in Five Fits. Version 5 (Nov 30 2001), by Stephen Granade. (source code is in games/source/tads/gripsrc.zip) ## gripfeelies.zip tuid: folz7olvvczasp88 The registration goodies, including a registration key file, for the game Losing Your Grip, by Stephen Granade. ## hamper.gam tuid: 6d9dfn2akcrlq1bu To Hell in a Hamper, version 1.0, by J.J. Guest. (an Adrift version is in games/adrift/ToHellInAHamper.zip, and glulx is in games/glulx/To_Hell_in_a_Hamper.gblorb) ## helpgam1.zip tuid: o2we7uevn94xps5u The Adventures of Helpfulman, a Day in the Life of the Heroic Mark Dent. An Interactive Comic Adventure, version 1.0.0, by Philip Dearmore. Archive includes TADS .gam file and HTML-TADS resource files. (a Windows executable is in games/pc/helpwin1.zip) ## hgrail.zip The Holy Grail version 1.01 (960227), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/HolyGrail.dms for an Amiga version) [file is linked to games/pc/hgrail.zip] ## homeopen.t3 tuid: 5hcvzgt9kvisgn3h Home Open, version 1.0, by Emily Boegheim. ## homeopen_web.t3 tuid: 5hcvzgt9kvisgn3h Home Open, version 1.0, by Emily Boegheim. This has been compiled with the WebUI interface, making it playable over the Internet. ## house.gam tuid: 9jy9rz75b7qdnvrq The House - a first attempt at Interactive Fiction, by Owen Parish. ## indigo.t3 tuid: vva8s4r00b3zli59 Indigo, version 1, by Emily Short. A somewhat unusual retelling of the Rapunzel story. ## infinity.zip tuid: pq9sbaxhw46e7kfh The Island of Infinity, release 1.1, by Alex Freeman. ## inherit.gam tuid: 2w5fy271l7jngbjo Inheritance, by Eric Toth. ## islecult.gam tuid: ieeabzu58e2mzjpq The Isle of the Cult, release 2, by Rune Berg. ## it.t3 tuid: clox1mlffo37xf2z It, version 2.2, by Emily Boegheim. (the original competition entry is in games/competition2011/tads3/it/original/it.t3 and the source code is in games/source/tads/it_src.zip) ## it_web.t3 tuid: clox1mlffo37xf2z It, version 2.2, by Emily Boegheim. This has been compiled with the WebUI interface, making it playable over the Internet. (source code is in games/source/tads/it_src.zip) ## kaged_s.gam tuid: gdl05tnyqjja5vc6 Kaged, by Ian Finley. Winner of the 2000 IF Competition. Shareware, included are images but no music. (a Windows executable is in games/pc/kaged_s.exe, and the original competition entry is in games/competition2000/tads/kaged/kaged.gam) ## katana.gam tuid: cpjghpdd3q80at2r Katana, version 2.0, by Matt Rohde. (Macintosh executables are in games/mac/Katana.bin and games/mac/Katana.hqx) ## king.zip tuid: kco834ddtbmrmw9z The Journey of the King, version 1.1, by Peter Nepstad, adapted from the short story by Lord Dunsany. ## kissing.zip tuid: n72opv7350erqo4c Kissing the Buddha's Feet, An Interactive Cramming by Leon Lin. Version 2.1. (the original competition entry is in games/competition96/kissing/kissing.gam) ## kitchen.zip tuid: acgxov9huue9lba0 Kitchen Encounters, Version 0.2, by Andy Jewell. To quote the author from his description, "After re-arranging the kitchen, my wife sent me the following to let me know where things should go. Shortly thereafter TADS arrived, and the rest is history." Includes machine-independent TADS .gam file and a description of the origins of the game. ## lambs.gam tuid: n5vydjyuieoe34qz Silence of the Lambs, An Interactive Horror. The author prefers to stay anonymous :-) (an Inform port is in games/zcode/lambs.z5) ## legend.tar.Z The Legend Lives! v1.0 An Unnkulian Universe Unventure, by David Baggett. [file is linked to games/adventions/others/legend.tar.Z] ## legend386.zip The Legend Lives! v1.0 An Unnkulian Universe Unventure, by David Baggett. 386SX or later CPU required. [file is linked to games/pc/legend386.zip and to games/adventions/pc/legend386.zip] ## lethe.txt tuid: nwyd2hk2ntmhodlg Describes the difference between the following two files: ## lethe.zip tuid: nwyd2hk2ntmhodlg Lethe Flow Phoenix: A Flight of Fantasy by Dan Shiovitz. Release 2.1, September 1995. This version uses the TADS 2.2 file I/O features. ## lethe_noio.zip tuid: nwyd2hk2ntmhodlg This version does not use file I/O; use it if the other version will not work for you. ## lookaroundthecorner.t3 tuid: x4vpxyzi4e07jr7p Look Around the Corner, by Doug Orleans (as Robert Whitlock). Release 5 (20140612). ## lookaroundthecorner-web.t3 tuid: x4vpxyzi4e07jr7p Look Around the Corner, by Doug Orleans (as Robert Whitlock). Release 5 (20140612). This has been compiled with the WebUI interface, making it playable over the Internet. ## lost202g.zip tuid: hoeipcc1cv04buu1 Lost, a science fiction text adventure, version 2.0.2. Shareware by Jeffrey Hersh; his rating: hard. (TADS source code is in games/source/tads/lost202s.zip, executables are in games/mac/LostAdv2.0.2.sit.hqx and in games/pc/lost202.zip) ## lostny.egg Some Easter eggs from Lost New York (see below) and what you can win if you find them, by Neil deMause [file is linked to games/mac/lostny.egg and to games/pc/lostny.egg] ## lostny14.gam tuid: ptd5vgjvr089dpzr Lost New York version 1.4, April 1997. a time-travel TADS adventure by Neil deMause. The built-in hint system is disabled in this freeware version; type REGISTER to see how to get the full version. Machine-independent TADS .gam file (a PC executable is in games/pc/lostny14.zip, and a Macintosh executable is in games/mac/lostny14.sit) ## lostny.pdf High resolution scans of the booklet that came with the registered version of Lost New York, distributed with permission from the game's author, Neil deMause. ## lostny_regcode.lny Registration code for Lost New York that enables the built-in hint system. Rename this file to "regcode.lny" and put it in the same directory as the "lostny.gam" game file. Distributed with permission from the game's author, Neil deMause. ## maiden.zip tuid: fb6glir6bmonljyq Maiden of the Moonlight version 1.4, by Brian P. Dean (the original competition entry is in games/competition96/maiden/maiden.gam) ## mansion.gam tuid: 8ukp85rvc18q7e7f The Mansion or The Tale of the Adventurous Thief release 4, by The Wildman (loosely based on The Miser's House by M. J. Lansing) ## mazes.t3 Nothing but Mazes, by Greg Boettcher. Version 2.01: Full version ## meine.gam tuid: 04lyu2hginrbiscp Meine Dalix, by Alice Merridew, aka Omega. WARNING: Contains adult content. ## metroid.gam tuid: 5aoeis6lt44sex7p Metroid (v0.5 Release 1), a text version of Metroid by Retro Studios and Billy Rawls. (source code is in games/source/tads/tadsmetsrc.zip) ## mission.zip The Mission version 1.02 (960331), by Jim MacBrayne. Machine independent .gam file and TADS runtime for DOS (see games/amiga/Mission.zip for an Amiga version) [file is linked to games/pc/mission.zip] ## modern.gam tuid: 20akruitzbk12lv4 Modernism version 1.0, by Jacob Solomon Weinstein, includes both "Waiting for Godot" and "No Exit" ## mrsk.zip Magic Realms: The Sword of Kasza, by James Mallette. Machine independent .gam file and TADS runtime for DOS [file is linked to games/pc/mrsk.zip] ## museum.gam tuid: 7if80tf1uuu903y3 Museum of TADS, an interactive translation of the Museum of Inform. Inform version originally written by Graham Nelson; ported to TADS by Kevin Forchione. Release 2 / Serial number 991214 (TADS source code is included in programming/tads2/examples/inform.zip, and the original Inform source code is in programming/inform6/examples/Museum.inf) ## myth.zip Myth, an adventure based on Greek and Roman mythology, by Barry Volain. Machine independent .gam file and TADS runtime for DOS [file is linked to games/pc/myth.zip] ## nbdemo.gam tuid: jnen956ddeoepghy The Singular, and Historically Inaccurate, Misadventures of Nobeard: Would-be Scourge of the Carribbean, Quest Adventure #4 by Colm McCarthy. Playable demo of a game in development. ## ng.gam tuid: k2oi1p21c3zyii55 A Night Guest, Version 1.1, by Valentine Kopteltsev. (the original competition entry is in games/competition2001/tads/ng/ng.gam) ## ntts.gam tuid: x7lnh94mmylkk6ng No Time To Squeal, by Mike Sousa and Robb Sherwin. Release 1.3 / Serial number 031603 (source code for this version is in games/source/tads/ntts_src.zip and the original competition entry is in games/competition2001/tads/ntts/ntts.gam) ## oaf.zip tuid: vlsvsfinckq930o5 Once and Future, Release 2.1 (Freeware, January 2001), written by G. Kevin Wilson. Zip archive. ## oaf.sit.hqx tuid: vlsvsfinckq930o5 Once and Future, Release 2.1 (Freeware, January 2001), written by G. Kevin Wilson. Macintosh format archive. ## ofd.gam tuid: b9h5ka57q4oevoee One Foot Down, an experiment in hopelessly unfunny sarcasm, by Jason Reigstad. Version 2. ## pastense.zip tuid: t2q0c5885qqean3m Past Tense, An Interactive Intrigue by Dave Nault. TADS source code and compiled game file. [file is linked to games/source/tads/pastense.zip] ## pcu10.zip PC University: An Everyday Nightmare, version 1.0, a TADS adventure by Neil deMause. Machine independent .gam file and TADS runtime for DOS [file is linked to games/pc/pcu10.zip] (MacWesleyan, the Macintosh version, is in games/mac/MacWes10.sit.hqx) ## pesach.zip tuid: joeaxl8k39kx5dkd The Pesach Adventure, by Avi Gobbler Productions. A simple game for Jewish children about the search for chametz on the night before the Seder night. ## pill.gam tuid: 92r2r4jp050uhzcm A Sugared Pill, version 1.2, by Colin Borland. (a Windows installer is in games/pc/pill.exe) ## plant_2.zip tuid: 77rsl9mezn5iogto The Plant, Release 2 (Special Edition), by Mike Roberts. (source code for this version is in games/source/tads/plantsrc_2.zip and the original competition entry is in games/competition98/tads/plant/plant.gam) ## polyadv.gam tuid: fft6pu91j85y4acv PolyAdv 3.21a, a TADS version of the original Adventure / Colossal Cave text adventure, including: - The original 350 point game by Crowther and Woods, ported by David Baggett. - The 550 point extended version by David Platt, ported by Bennett Standeven. - The 580 point extended version by Mike Goetz, ported by Bennett Standeven. - The 551 point version by David Long and an anonymous author, ported by David Picton. - A 701 point version by David Picton, combining the 550 point and 551 point versions. - A 701+ point version by David Picton, based on the 701 point version but with new extensions. (source code is in games/source/tads/polyadv_321a.zip) ## ptbad4.gam tuid: dz9fsqadol6r5i9c PTBAD4: How the Record Got its Groove Back. Version 1.0, by Xorax, aka Jonathan Berman. ## ptbad5.gam tuid: 0vwenn9r4chbb4b7 PTBAD5: Jesus Attack of Jesus Christ and the Church of the Seventeenth day Robots. Version 1.003, by Xorax, aka Jonathan Berman. ## quick.gam tuid: zi08x51hddcswt8w A Simple Theft, an interactive larceny by Mark J. Musante. Serial No. 20000810, Release 3 ## return-to-ditch-day.zip tuid: sicva377zqygxcq2 Return to Ditch Day, release 2, by Michael J. Roberts. ## rylvania.tar.Z The Horror of Rylvania, by D. A. Leary Playable DEMO v1.0 (for the full version see games/adventions/adventions.zip) [file is linked to games/adventions/others/rylvania.tar.z] ## sabotage.gam tuid: 5jp4nepsurm2aacf Sabotage on the Century Cauldron, release 1.1, by Thomas de Graaff. (the original competition entry is in games/competition2005/tads2/sabotage/sabotage.gam and a DOS executable is in games/pc/sabotage.exe) ## sanecube.gam tuid: ugegqt3s743rf101 Insanity Cubed, by Simmon Keith Barney. Development version 0.98 ## saturns_child.zip tuid: 2o4zo6m9yawgrmk0 Saturn's Child, release 1.0, by Jerry Ford. Machine independent .gam file and Windows executable. [file is linked to games/pc/saturns_child.zip] ## saturns_child_web_ui.t3 tuid: 2o4zo6m9yawgrmk0 Saturn's Child, release 1.0, by Jerry Ford. This has been compiled with the WebUI interface, making it playable over the Internet. ## savannah.gam tuid: pwyjp54iubdq70p0 Sunset Over Savannah, An Existential Vacation, by Ivan Cockrum. Version 1.0.3, 3/5/98. (the original competition entry is in games/competition97/tads/savannah/savannah.gam) ## saveprinceton20.gam tuid: x8ai96w31jkizy4n Save Princeton version 2.0 by Jacob Solomon Weinstein and Karine Schaefer. ## scavenger.zip tuid: ii7j0kliujc4k8wf Scavenger: Night's Edge interactive fiction, by Quintin Stone. Version 1.2. (the original competition entry is in games/competition2003/tads2/scavenger/scavenger.gam and a Windows executable of this game is in games/pc/scavenger.zip) ## shadow.gam tuid: h8rprc4xohdppd45 Shadowland I: The Tower of Iron, Interactive Role-Playing System, Release 1.0, by Tom Claburn. (source code is in games/source/tads/shadow.zip) ## shelby.zip tuid: ehgrdmftq2kj7cci The Light: Shelby's Addendum. Quest Adventure #3, by Colm A. McCarthy. Version 2.1, release 19960901. Number #1 of the series, Manor of Madness, is in games/spectrum/mnrmdnss.zip (a PC executable of this game is in games/pc/shelbypc.zip; a Macintosh executable is in games/mac/Shelby.sit.bin and in games/mac/Shelby.sit.hqx) ## slapthatfish.zip tuid: pthqyajy75yym4yi Slap That Fish, Version 1.1, by Peter Nepstad. This time, those fishy bastards are finally going to get what's coming to them. (the original competition entry is in games/competition2007/tads2/slapthatfish/slapthatfish.gam) ## son0.gam tuid: 20sehzcholdghoia Prelude to Night, the epilogue to an unfinished prequel to Gerry Kevin Wilson's "Sea of Night", written by Ivan Cockrum. ## son1.gam tuid: 8uxkgjfo3vzzt8d9 The Sea of Night release 2, by Gerry Kevin Wilson. A short TADS adventure in which you are a sort of 'interplanetary trucker' making a run with a load of bananas. Bad things happen, and you wind up on an odd spaceship that seems to be organic. ## space.t3 tuid: ryqfgfeifdo0bpif Space Shooter: A TADS 3 abuse. Version 3, by Krister Fundin. ## spatial.t3 tuid: gakwspx3ip7xo7kk Rat In Control, version 1.0, written by Mike Roberts. An experimental game supporting both conventional compass directions and relative directions ("in front of you," etc.). (source code is in games/source/tads/spatial_source.zip) ## storm.zip tuid: t6lk8c2wktxjnod6 Shelter from the Storm, version 1, by Eric Eve. ## stormWebUI.t3 tuid: t6lk8c2wktxjnod6 Shelter from the Storm, version 1.1, by Eric Eve. This has been compiled with the WebUI interface, making it playable over the Internet. ## stranded.gam tuid: v3yjv68j45i3apr3 Stranded version 1.0, written by Jim Bayers. (a Windows executable is in games/pc/stranded.zip) ## suprematism.zip tuid: dg0i078bvta0uw9g An experimental work exploring interactivity in IF, by Andrey Grankin. It consists of two pieces: an 'absolutely non-interactive' piece, and an 'absolutely interactive' one. According to the author, the idea for this came from the influence of Kazimir Malevich's work. ## tads-gamelist1.txt The Complete, Unofficial List of TADS Games v3.00 (jan93), by Alan Mead [file is linked to info/tads-gamelist1.txt] ## tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96), by Gerry Kevin Wilson and Paul David Doherty [file is linked to info/tads-gamelist2.txt] ## tads_dungeon.zip tuid: 4gxk83ja4twckm6j Dungeon, the more or less public domain version of the original MIT Zork, ported to TADS by Darin Johnson (v0.3 beta). Based on the FORTRAN version 3.1A, 1-Feb-94. Compiled .GAM file and complete TADS source code. [file is linked to games/source/tads/tads_dungeon.zip] ## the_one.zip tuid: d7f5xs90i6ys2ite The One That Got Away, version 1.2 (release 3), by Leon Lin. (the original competition entry including a walkthrough is in games/competition95/TheOne.zip) ## theoracle.zip tuid: mylly2aq8vih1j2k The Oracle, version 1.5 by Brandon Allen. Archive includes TADS game file and a map. ## tide.zip tuid: yqyg7ktxrt53wrfa The Ebb and Flow of the Tide, version 1.1, by Peter Nepstad, adapted from the short story by Lord Dunsany. ## tildeath.gam tuid: 48sc0ktuskuy0cay Till Death Makes a Monk-Fish Out of Me, by Michael J. Sousa and Jon Ingold. Release 1.1 / Serial number 021103 (the original competition entry is in games/competition2002/tads2/tildeath/tildeath.gam) ## tnc.zip tuid: tb4zcnikdtbxstf Tomorrow Never Comes, version 2.21, by A. Bomire. A James Bond parody with adult content. ## toonesia.gam tuid: a1w0vji75vccanab Toonesia, A Mini Text-Adventure Game, version 1.1, by Jacob Weinstein (the original competition entry is in games/competition95/toonesia.gam) ## tortoise.gam tuid: h6yue7liyshi27rp The Lesson of the Tortoise, release 2, by G. Kevin Wilson. A game based on some aspects of Chinese folklore. Some adult content. ## tow11.gam tuid: g0b7u3xlo585dt5y Undertow v1.1 (05sep95), by Stephen Granade. TADS game file only. (the original competition entry with instructions is in games/competition95/tow.zip) ## underoos.gam tuid: 055wty792vfyamss The Underoos that ate New York! by Gerry Kevin Wilson, version 2.0. (a DOS executable is in games/pc/underoos.zip, a Macintosh executable is in games/mac/underoos.sit; both these are version 1.0) ## undo.gam tuid: 7aggx56jw5331v1c Undo, version 1.0.1, by Neil deMause [file is linked to games/competition95/undo.gam] ## unease.gam tuid: hm7l2rgqpbabtmxq Unease, Release 2.0 [020909], by Brendan J. O'Brien. (Note from the author: this game contains a walkthrough which can be viewed using the undocumented command WALKMETHRU whenever a standard command prompt is available.) ## unnkhz10.tar.Z Unnkulia One-Half: The Salesman Triumphant, plus a playable demo of Unnkulia Zero: The Search for Amanda. Both games are version 1.0, by D. A. Leary. [file is linked to games/adventions/others/unnkhz10.tar.z] ## unnkhz10.oldtr.tar.Z Unnkulia One-Half: The Salesman Triumphant, plus a playable demo of Unnkulia Zero: The Search for Amanda. Both games are version 1.0, by D. A. Leary. Contains .GAM files that work with older (< 2.1) versions of the TADS run-time. [file is linked to games/adventions/others/unnkhz10.oldtr.tar.z] ## urban1.zip Urban Cleanup, a TADS Sci-Fi adventure by Philip Dearmore. Machine independent .gam file and DOS executable. [file is linked to games/pc/urban1.zip] ## uu1v301.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01 by D. A. Leary. [file is linked to games/adventions/others/uu1v301.tar.z] ## uu1v301.oldtr.tar.Z Unnkulian Underworld: The Unknown Unventure, Version 3.01 by D. A. Leary. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/adventions/others/uu1v301.oldtr.tar.z] ## uu2v30.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0 by David M. Baggett. [file is linked to games/adventions/others/uu2v30.tar.z] ## uu2v30.oldtr.tar.Z Unnkulian Unventure II: The Secret of Acme, Version 3.0 by David M. Baggett. Contains a .GAM file that works with older (< 2.1) versions of the TADS run-time. [file is linked to games/adventions/others/uu2v30.oldtr.tar.z] ## uux.gam tuid: 53nen8arznl9bstx Unnkulia X: Escape of the Sacrificed, Version 1.1, by Valentine Kopteltsev. (the original competition entry is in games/competition2000/tads/uux/uux.gam) ## venice.zip tuid: 3a2hle932ml26m1 A Lady in Waiting, version 1.1, by Knight Errant. WARNING: Contains adult content. ## venice_web.t3 tuid: 3a2hle932ml26m1 A Lady in Waiting, version 1.1, by Knight Errant. This has been compiled with the WebUI interface, making it playable over the Internet. WARNING: Contains adult content. ## veritas22.gam tuid: phnv25a48no14tja VERITAS: A Harvard Game of Interactive Fiction, version 2.2, by James T. Reese (see games/mac for a stand-alone Macintosh version) ## videobar.zip tuid: ndsp2xjj2aifh30h I'm Gonna Take You To The Video Bar! Version 1.1, by James Mitchelhill. ## vividity.t3 tuid: dtu2877dvz5x30ue Vividity, by Ben Scott. ## vividity_web.t3 tuid: dtu2877dvz5x30ue Vividity, by Ben Scott. This has been compiled with the WebUI interface, making it playable over the Internet. ## waterbrd.gam tuid: s2sf6bgb1u5yojib The Water Bird, release 1.1, by Athan Skelley (the original competition entry is in games/competition99/tads/waterbrd/waterbrd.gam) ## way.zip tuid: 8l439jfvmltj4oih Waystation v1.1 (19dec95), by Stephen Granade. ## wolfenschtein_WebUI.t3 tuid: 9pp2nh5axfys4qsa Wolfenschtein: The Text Adventure! version 1.011, by Shaokang Yuan. ## worlds.zip tuid: 1aliwzro4e48mdlt Worlds Apart, an Interactive Fugue, Version 2.2, written by Suzanne Britton. (a Windows version is in games/pc/worlds.exe, and a Mac version is in games/mac/worlds.hqx) ## wormhole.zip Wormhole: The Beginning release 1.0, a TADS (and WorldClass) introductory adventure by Philip Dearmore (introductory meaning promotional, I think). Machine independent .gam file and DOS executable [file is linked to games/pc/wormhole.zip] ## xarbo.zip tuid: kufk96j21llgevfy Escape from the Arboretum, by Robbies Dog. The archive contains the game and a walkthrough. ## yet_another_experiment.t3 tuid: rsssdo3anjpwnt6e Yet Another Experiment, version 2020.03.27, by He4eT. ## zebulon3.zip tuid: q1gts4stibzdzy69 Uncle Zebulon's Will, an Interactive Inheritance. Release 3.0 / 030115, by Magnus Olsson. Winner of the TADS category of the 1995 IF competition. (the original competition entry is in games/competition95/zebulon.gam, and TADS source is in games/source/tads/zeb3src.zip) ## zero.gam tuid: nzydrfu1rl2qkuop Zero Sum Game, an Exercise in Fantastic Futility, Release 2, by Cody Sandifer. (a Mac version is in games/mac/zero.sit.hqx, a DOS version is in games/pc/zeroDOS.zip, a Win95 version is in games/pc/zeroWin95.zip, and the original competition entry is in games/competition97/tads/zero/zero.gam) ------------------------------------------------------ # if-archive/games/tads/czech: This directory contains TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). To get a TADS 2 interpreter for your favorite system, look in if-archive/programming/tads2/executables/, and for a TADS 3 interpreter, look in if-archive/programming/tads3/executables/. ## Exoter.t3 tuid: ktolxvj6h3frt94w Exoter, by Miroslav Fidler, ported to TADS 3 by Ludek Stastny. Original version was for ZX Spectrum in 1987. (source code is in games/source/tads/czech/Exoter_source.zip) ## exoter-web.t3 tuid: ktolxvj6h3frt94w Exoter, by Miroslav Fidler, ported to TADS 3 by Ludek Stastny. Original version was for ZX Spectrum in 1987. This has been compiled with the WebUI interface, making it playable over the Internet. ------------------------------------------------------ # if-archive/games/tads/czech/old: This directory contains TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). To get a TADS 2 interpreter for your favorite system, look in if-archive/programming/tads2/executables/, and for a TADS 3 interpreter, look in if-archive/programming/tads3/executables/. ## exoter-web-r1.t3 Exoter, by Miroslav Fidler, ported to TADS 3 by Ludek Stastny. Original version was for ZX Spectrum in 1987. This has been compiled with the WebUI interface, making it playable over the Internet. ------------------------------------------------------ # if-archive/games/tads/german: ## Pionierin.t3 Die Pionierin und die Tragödie des telematischen Typewriters, release 3, by Michael Baltes. ## PionierinWebUI.t3 tuid: 52lpvfxr213sk8la Die Pionierin und die Tragödie des telematischen Typewriters, release 3, by Michael Baltes. This has been compiled with the WebUI interface, making it playable over the Internet. ------------------------------------------------------ # if-archive/games/tads/italian: ## La_missione_di_Kyle_Remerook.t3 tuid: u0jb1u17s7caw7k6 La missione di Kyle Remerook, by \_draedr_. Compiled for Web play. ------------------------------------------------------ # if-archive/games/tads/old: This directory contains TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). To get a TADS 2 interpreter for your favorite system, look in if-archive/programming/tads2/executables/, and for a TADS 3 interpreter, look in if-archive/programming/tads3/executables/. ## Korenvliet-r1.t3 Korenvliet, version 1.2. A short adventure by Alexander van Oostenrijk, based on the original korenvl.bas (author unknown). ## lostny-v104.zip tuid: ptd5vgjvr089dpzr Lost New York version 1.04, a time-travel TADS adventure by Neil deMause. ## mazes-v200.t3 Nothing but Mazes, by Greg Boettcher. Version 2.0: Full version ## shelby-v20.zip tuid: ehgrdmftq2kj7cci The Light: Shelby's Addendum. Quest Adventure #3, by Colm A. McCarthy. Version 2.0, release 19960428. ## The_Ribos_Operation-r1.t3 The Ribos Operation, a Dr Who themed game by Kelsey Lewis. ------------------------------------------------------ # if-archive/games/tads/russian: This directory contains Russian TADS game files, which can be used on any machine that runs the TADS interpreter (version 2 or later). ## ditchr.zip tuid: 2ungxx2lyy5sob4g Mike Roberts' game "Ditch Day Drifter", translated into Russian by Andrey Grankin. Archive includes TADS game file and source code. (a Windows executable is in games/pc/russian/ditchrexe.zip) [file is linked to games/source/tads/russian/ditchr.zip] ------------------------------------------------------ # if-archive/games/tads/spanish: ## Verla.t3 tuid: zea8r0chhay0nv5r No Quiero Verla, Version 1.1, by Comely. ------------------------------------------------------ # if-archive/games/tads/spanish/old: ## Verla.t3 No Quiero Verla, Version 0.0.2, by Comely. ------------------------------------------------------ # if-archive/games/tag: This directory contains games written with T.A.G., Martin Oehm's Text Adventure Generator. The compiler and the corresponding game file interpreter T.A.M. (Text Adventure Machine) can be found in directory programming/tag/ ## Hortulus.zip Hortulus v1.0, a German text adventure by Florian Edlbauer. Archive includes game and MS-DOS interpreter. [file is linked to games/pc/german/Hortulus.zip] ## amfluss.tag tuid: s4td8ncu7affdcw6 Begegnung am Fluss, version 1.1 a German text adventure by Florian Edlbauer. (the original competition entry is in games/competition2001/msdos/amflus/amfluss.tag) ## bann.zip tuid: h2o0pfczeczm0kg8 Im Bannkreis, Ein interaktiver Ausreissversuch, a German text adventure with Enchanter-like magic by Martin Oehm. Archive contains only the game file. ## bann_tam.zip tuid: h2o0pfczeczm0kg8 Im Bannkreis, Ein interaktiver Ausreissversuch, a German text adventure with Enchanter-like magic by Martin Oehm. Archive contains the game file and the interpreter. [file is linked to games/pc/german/bann_tam.zip] ## baum.zip tuid: f810fngvnv1zbxqg Der Angstbaum, version 1.1, a text adventure in German by Jens Bojaryn. Archive includes the game, the interpreter executable and a description of the game. ## besucher.zip tuid: g3royzuxft5s04xo Der Besucher, version 1.2, a German text adventure by Zoltan Carnovasch. ## ei.tag tuid: 9tfdpkagrh557qz4 Eins, Zwei, Spiegelei, version 1.2, a German text adventure by Florian Edlbauer. ## fuenf.zip tuid: yuoxt0ek8h1hg082 Der Fuenfte Raum, version 1.2, a text adventure in German by Jens Bojaryn. Archive includes the game, the interpreter executable and a description of the game. ## hirsch.zip tuid: zg0fflux0tmcs2j1 Unter Hirschen, version 1.0, written in German by Florian Edlbauer. A visit to a Munich beer garden. (an executable version is in games/pc/german/hirsch.exe) ## pirate.tag Pirate Adventure, a German rewrite of Scott and Alexis Adams' classic game, by Christian Bluemke. Version 2.02c (2005-01-07). ------------------------------------------------------ # if-archive/games/texture: ## t-shirt-blanket.zip T-Shirt Blanket, by Rhetta Lynnea. ## texture-2016.zip All Texture stories published in the texturewriter.com Public Library in 2016. ## texture-2017.zip All Texture stories published in the texturewriter.com Public Library in 2017. ## texture-2018.zip All Texture stories published in the texturewriter.com Public Library in 2018. ## texture-2019.zip All Texture stories published in the texturewriter.com Public Library in 2019. ## texture-2020.zip All Texture stories published in the texturewriter.com Public Library in 2020. ------------------------------------------------------ # if-archive/games/trs80: ## BASIC-Model100.zip tuid: 5zlnxk01px57la1d bqrlh3gwl344xwfw 1bzdx016sdc09vz5 spkf4sx6bbwluh3e 6kiphne28zd1yshw hwvyxeypjjq9sh4e A collection of games written in BASIC for the TRS-80 Model 100: - Galaxy Trek Adventure, by Howard Batie - a Star Trek Classic adventure. - Crash - you play a survivor of a plane crash. - Haunted House, by Barry Gaskins. - House Adventure - a treasure hunt in a monster-infested house. - The Nuclear Submarine Adventure, by Steven Neighorn. - Teeny Tiny Text Adventure, by Tim Ekdom - you're searching for a million dollars in an old house. ## Greg-Hassett.zip tuid: s592isejad6u8mk5 sjr2g5v2fg9sbhpw singttx6omgnt2ja j600tz4vee328efb A collection of Greg Hassett's games for the TRS-80 Model 1: - Devil's Palace - Enchanted Island - Enchanted Island Plus - House of the Seven Gables - World's Edge ## Odyssey_1_Damsel_In_Distress.zip The first part of Joel Mick's Odyssey trilogy. ## Odyssey_2_Treasure_Island.zip The second part of Joel Mick's Odyssey trilogy. ## Odyssey_3_Journey_Through_Time.zip The third part of Joel Mick's Odyssey trilogy. ## SA-Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to emulators/trs80/SA-Copyright.txt, games/spectrum/SA-Copyright.txt, and scott-adams/Copyright.txt] ## daggor.zip tuid: ljuczjacli986ufk Dungeons of Daggorath, a graphical RPG for the TRS-80 Color Computer by Douglas J. Morgan. ## drlvgstn.zip tuid: s4ymecwvma7sllme Dr. Livingston Adventure for the TRS-80 Model 1, by R.B. Fullerton (1980). ## germany.zip tuid: 1ehk77bu7uwchob4 twnrumwj3qa1dl99 Three TRS-80 text adventures by Anthony J. Wood: - Germany 1942 - Ruins at Time's Edge - Space Hunt ## medvladv.zip tuid: yrwkuocsrqcvjkos Medieval Adventure for the TRS-80 Model 1, by Hugh Lampert (1980). ## pyramid2000coco.zip tuid: q4kb22d5ukwy0w4a Pyramid 2000 by Robert Arnstein, for the TRS-80 Color Computer. ## pyramid2000trs.zip tuid: q4kb22d5ukwy0w4a Pyramid 2000 by Robert Arnstein, for the TRS-80 Model 1. ## qustfire.zip tuid: f4j5g53s4n9wsw1j Quest for Fire, by Anthony J. Wood. A text adventure for the TRS-80, with source code and walkthrough. ## treasure4.txt tuid: yn8flbd88nwxg0ar Treasure Dungeon 2, by David E. White. BASIC source code. ## trs.zip TRS-80 Adventure Game Pack for MS-DOS, compiled by Gunther Schmidl. Contains TRSF-80 revision 0.1, a TRS-80 Model I emulator for DOS by Ron Fries, some walkthroughs, and the following games: - Adventureland - Pirate Adventure - Mission Impossible - Voodoo Castle - The Count - Strange Odyssey - Mystery Fun House - Pyramid of Doom - Ghost Town - Savage Island Parts 1 and 2 - The Golden Voyage - Adventure 13 - Pharaoh - White Palm - Martec's Tomb - Atlantis - Lost Island - Quest - The House of the Seven Gables - Gargoyle Castle - Ice World War - Time Adventure - Crowley Manor - Escape from Traan - Lucifer's Realm - Saigon: The Final Days - Enchanted Island Plus - The Domes of Kilgari - Devil's Palace - World's Edge - Dragon-Quest - Death Dreadnought - Pyramid [file is linked to emulators/trs80/trs.zip] ------------------------------------------------------ # if-archive/games/twine: ## 16_Ways_to_Kill_a_Vampire_at_McDonalds.zip 16 Ways to Kill a Vampire at McDonald's, by Abigail Corfman. (the original competition entry is in games/competition2016/16 Ways to Kill a Vampire at McDonalds/) ## A_Chainsaw_Across_my_Heart.zip tuid: inn5ebyt5oj6tcoe A Chainsaw Across my Heart, by MonoS. ## A_Child_Without_an_Eye.zip tuid: nuy5phz10f1v3j9 A Child Without an Eye: Chapter 1, by RatGrimes. ## A_Couriers_Tale.zip tuid: 9w4cnrcuqf7wehmh A Courier's Tale, by SJ Griffin. ## A_Dangerous_Journey.zip tuid: d9j8c7ne5w9lkxtk A Dangerous Journey, by stonekatt. ## A_Date_With_Logan_Davenport.zip Book One: A Date With Logan Davenport, release 2, by Lumimon. ## A_Day_in_the_Life_of_Schroedingers_Cat.zip A Day in the Life of Schrödinger's Cat, author unknown. ## A_day_in_the_life_of_a_writer.zip tuid: jihahgunsndftg99 A day in the life of a writer, by Gurpegui. ## A_Gift_For_Mother.zip tuid: kszvg3nnn8uae7av A Gift For Mother, by Natalie Zed. ## A_girl_and_a_boy.zip tuid: q8zm5y82x125s4aw A girl and a boy, by Emanuel Nordrum. ## A_Grim-ish_Tale.zip tuid: lbqlpste6oi6yb8 A Grim-ish Tale, by Jeremy Wilfinger. ## A_History_of_Publishing.zip tuid: ot3w5zwv16dcw44m A History of Publishing, by Marcus Bertrand. ## A_house_with_14_rooms_in_it.zip A house with 14 rooms in it, by DJ Williams. Released under the CC0 licence. ## A_Hundred_Ways_to_Die_in_Space.zip A Hundred Ways to Die in Space, by ajx. ## A_Pair_of_Paws.zip tuid: c4lcm93r8suzk3hn A Pair of Paws, by Daniella Santiago. ## A_Spys_Escape.zip tuid: oafacg60g97iqu90 A Spy's Escape, by Leslie Calhoun. ## A_Tail_of_Two_Kitties.zip A Tail of Two Kitties, by Tempcard. ## A_thing_done_and_who_did_it.zip A thing done and who did it, an artwork by Laurie Lax. ## A_Time_of_Tungsten.zip A Time of Tungsten, by Devin Raposo. Includes mp3 audio files. ## Absent_Heroes.zip Absent Heroes: Choose Your Own Interview II, by Cara Ellison. Interactive interview with Emily Short, Andrew Plotkin and Adam Cadre. ## Accident.zip Accident, by Hossein Tavakkoli. ## Acht.zip Acht, by Wiebke Scholz. Can be played in English or German. [file is linked to games/twine/german/Acht.zip] ## Adventuring_101.zip tuid: hob5n7frvzgxxach Adventuring 101: Rogue Like, by Joshua Castillo. ## Aer.zip Aer, by Albert Casals and Andrea Bolivar. ## After_the_Blast.zip After the Blast, by The_Fifth_Horseman. ## AHymnLongSilenced.zip tuid: y7d61c1qwxstklny A Hymn Long Silenced, by Lapdog. ## Ajana_Path.zip tuid: 3409cq5gn65h503l Ajana Path, by Sumana. In the Bengal language. ## All_Hail_The_King.zip tuid: zddjwqdxb14rlw63 All Hail The King!, by Luke Skytrekker. ## All_That_Remains.zip All That Remains, by carbo0n4. ## Alone.zip tuid: wc2zw34p09psi3k7 Alone., by Alex Twyman. ## Alone_Awake.zip tuid: k1ye3rs0n3thnb6u Alone Awake, version 1, by PaperBlurt. ## Ambush.zip Ambush, by Bob Kirkman. This a work in progress. It is to be an interactive case study in professional ethics for engineers. Available now is a draft of the Prologue/Act I. ## And_I_became_like_light_and_flash.zip And I became like light and flash, by Mikhail Kimbli. ## AntVoyage.zip Ant Voyage, by Jordana Bungard. ## APOTCAIOTLFOMAL.zip tuid: q2w2w1l1n3mxiyu2 A Primer On The Capture And Identification Of The Little Folk Of Myth And Legend, by Krishan Coupland. ## Arcana_Cathexis.zip tuid: jm9slf2fe7j7w3sw The Arcana Cathexis, version 1.11, by Tom "SteepInKline" Kline. ## Balance_of_Trade.zip tuid: i8pqcxu2lc5dsujy Balance of Trade, version 1.8, by Robert Luke Doman. ## Banneker_Boulevard.zip tuid: 1fifsd1u6vbvqyf5 Banneker Boulevard, by KittyDaKat. ## Barbarians.zip tuid: d8fz0h5t3xob18hy The barbarians are coming!, by Daniel Kosacki. ## Beautiful_Dreamer.zip Beautiful Dreamer, by S. Woodson. ## Belting_the_Bible.zip Belting the Bible, by Aaron Williams. ## BetaProject.zip Beta Project, by betaproject. ## Beware_of_the_Night_Terrors.zip Beware of the Night Terrors, by Christina Quinlan. ## BG3_Nightmare_Under_Elms.zip Baldur's Gate 3 - Nightmare Under Elms, version 1.17, by Joris Lemoine. ## BIOS_Errors.zip tuid: klp5gqo4scw7uh40 BIOS Errors, by B Minus Seven. ## Birthday_Simulator.zip tuid: hzyy4e5lv1spwftc Birthday Simulator, version 1.2, by Jon Prime. ## BlackJack.zip BlackJack, by anon. ## Blocked.zip Blocked, by CSCI107. ## Blow_Out_the_Candles.zip tuid: 9d4r0eix3s5m1d5y Blow Out the Candles, by Luke Skytrekker. ## Branches.zip You're Going To Be Fine, by Vociferocity. ## Broken_Wand.zip tuid: aevhsybrq1b8fceb Broken Wand, by Richard Wilkins. ## Burlington_Wellness.zip Burlington Wellness, by BeHumanCentered. An illustrated, empathy-themed choose your own adventure story. ## BurningQuestions.zip tuid: sstz1in6i133w2be Burning Questions, by Gray Manichean. ## Butcher_Baddie.zip tuid: a4jk4283kk0ejfix Butcher Baddie, by Kayla Singer. ## Cairo_Hub.zip Cairo Hub, by Bsmith1795. ## Can_you_stop_Jeremy_Corbyn_from_joining_ISIS.zip tuid: ivre72tgcu6m74np Can you stop Jeremy Corbyn from joining ISIS?, by Tom McNally and Ben Edwards. ## CandysGreatEscape.zip Candy's Great Escape, by Lars Engelmann. ## CapeConvos.zip tuid: iw9p8ul801852ju Conversations with a Cape, by Alice Chen. ## Cardiff_Giant.zip tuid: uartkjymc7r33aug The Cardiff Giant, by G.E.M. ## Cask.zip Cask of Amontillado, by Josh Anders. ## CastleDoomstone.zip tuid: 9zb16mcy711c4koz Castle Doomstone, by Strangelander. ## Cave_of_Wonders.zip Cave of Wonders, by Adina Mira. ## Check_Please.zip tuid: hhglmil5aova9f7z Check Please! by balt77. ## Chesstopia.zip tuid: iqd5c2o6wvo1d4a7 Chesstopia, version 1.0, by John C. Knudsen. ## Chesstopia2.zip tuid: 3pi9th290anrg047 Chesstopia II, version 1.0, by John C. Knudsen. ## Chesstopia3.zip tuid: i2pms3m77fesmxmm Chesstopia III, version 1.0, by John C. Knudsen. ## CitizensOnTheMountaintop.zip tuid: pwd9lutzkn8vt66 Citizens on the Mountaintop: The Story of the Civil War Amendments, by Ted Casaubon. ## Click.zip Click, by Derek Douglas. ## Click_Agree.zip tuid: x5eh55q62iea4cw Click Agree, by Craig Morrow. ## Climax.zip tuid: dvfhkr2u1tg0vhrj Climax, by Patrick Brown. A hyper-text adaptation of Gasper Noe's Climax. ## Claustrophobia.zip Claustrophobia, by Holly F. ## Clouds_in_the_Sky.zip tuid: famctb8d5p0id92u Clouds in the Sky, by Ibidun. ## Club_Night.zip Club Night, by antonsart. ## College.zip tuid: us2f8ccpty5tn2wx College, by Imouto's Grief. ## Commander.zip Commander, by Nathaniel Holle. ## Communion.zip tuid: vf7jsh4s4hzpj0s5 Communion, by Eneasz Brodski. ## ConemanTupp.zip Coneman and Tupp in No Words for Phindar, a fan-game for the Campaign Podcast, by sometimesmyhandswork. ## Connorstory.zip tuid: zm6rp4v7vbggrch A Hunger Games Prequel, by Connor B. ## Conversation_on_Cheating.zip tuid: dsishobknvdw1pzf A Conversation on Cheating the Twine Word Counter, by Mykael. ## Creative_Activist_Project_AU18.zip tuid: jkpgrolx0q3uqfzp Creative Activist Project AU18, by Rebecca and Lauren. ## Crypto_Currency_Sim.zip tuid: anqmi3lr94fd25qc CrypoCurrency Investment Simulation, by Josh Flores. ## Crypt_Shyfter.zip tuid: dmjzy5s4pinrqs84 Crypt Shyfter, written by Kung Fu Space Barbarian. A series of 40 sci-fi, fantasy, and weird western digital gamebooks. The zip file contains all 40 episodes. The series was published between June 2017 and March 2021. ## Cure_for_Death.zip tuid: n7k9ifncyz4acceb Cure for Death, version 1.1, by Ingrid Wolf. ## Dad_and_Chloe.zip Dad and Chloe, by Romanos Fasoulis. ## Darkened_dreams.zip Darkened Dreams v.1.1. by StoryP4nda. ## DarknessFails.zip Darkness Fails, by Matt Campbell and Isaac Cook. ## Date_Night.zip tuid: r0mpntfdqh9dzsd Date Night, by Anonymous. ## Deadlines.zip tuid: bee1iw1ootbw84jf Deadlines, by Robert Guerra. ## Deadly_Vacation.zip tuid: 3ajxkaaqwyph3txk Deadly Vacation, by Anonymous ## Departure.zip tuid: 9wz37wdk57fniz0t Departure (Revised), by Malaika Shard. ## Depositions_and_Defenders.zip tuid: uybeyfl96ps2myt3 Depositions and Defenders, version 2.0, by Alkaline Dust. "A humorous role playing game for Section Z law students! Take on a dragon or unethical business practices in a game with very little resemblance to the law!" ## DepthsOfSarcasm.zip tuid: tuwbnnnvs9m4iifa The Depths of Sarcasm, version 1.7.3, by Sam Wilson. ## Derive.zip tuid: l0xbojrxh90tnz7g Dérive I: Santander, by Garm. ## Devastated_Future.zip tuid: h0babtiybehy65o6 The Devastated Wasteland, by Aaron Wang and Silas Yacyshyn. ## DevilTree.zip tuid: a3iftunjbokyqjkd The Devil Tree, by A.I. Wulf. ## Devoted.zip tuid: wd6b2ggf1x8b518c Devoted, by TahoeSnow. ## Digestion.zip tuid: ux62m1g0q84vem3o Digestion, by Michael Jozefowicz. ## Disabled_by.zip tuid: mal27rms15du7x7b Disabled by..., by Beest. ## Distance.zip tuid: dcwntqqwkqmfg4wk Distance, by Zachary Nadel. ## Do_You_Oblige.zip Do You Oblige?, by KFK. ## Do_You_Suppose_When_Robots_Dance_They_Do_The_Human.zip tuid: 91kc67ke5dettpd2 Do You Suppose When Robots Dance They Do "The Human"? by Finel. ## DragonDad.zip Dragon Dad by Kronosaurus, Yersinasaurus. ## Dragons_Ninjas_Lettuce.zip tuid: lpfhggox17k3xia2 Dragons, Ninjas and Lettuce, version Alpha 1.5, by Anonymous. ## Dreaming.zip Dreaming, by The Dream Team: Chris, Martin, Quan. ## DryWinter.zip tuid: g16ch7hle11qp3jz Dry Winter, version Alpha 1.0, by NinjaBurritoTM. ## Due_Process.zip Due Process, by Jesse Bradley. ## Dungeon_Detective_2.zip tuid: 3qkj39w2kk7rp7bo Dungeon Detective 2: Devils and Details, by Wonaglot. (the original competition entry is in games/competition2019/Dungeon Detective 2 Devils and Details/) ## Duplicita_Episode_1.zip tuid: r1macwynkpbmadv4 Duplicita: Episode 1, by Sean Hwang and Doug Lindsay. ## Durian_Durian.zip Durian Durian, by James McFay. ## Each_Glimpse_A_Mirror.zip tuid: riuse4q0gtjumhwv Each Glimpse A Mirror, by Jack Sanderson Thwaite. ## EidolonGGJ.zip tuid: u5go6xtyulxzn550 Eidolon GGJ2016, by Austin M. Jones. ## Emma.zip Emma the Trust Fund Baby, by garcia1000. ## Encyclopedia_Fuckme_and_the_Case_of_the_Vanishing_Entree.zip tuid: x5fj59hxkzj6xxv Encyclopedia Fuckme and the Case of the Vanishing Entree, by Anna Anthropy. ## End_of_Days.zip End of Days, by Declan Walker. ## Enlightenment.zip Enlightenment, by fantome profane. ## Escape_Olive.zip tuid: wgbdolhnmf2hc1k5 Escape Olive, by Justin Reichard. ## Escape-the-House.zip tuid: usdmc3zn3m4yt6f4 Goosebumps-ish : Escape the House!, by snail. ## Enter_the_Room.zip Enter the Room, by Blake Cardwell. ## EscapeFromClusterZeta.zip Escape from Cluster Zeta, by Paolo Jose Cruz. "You are the newest Ensign aboard the Invisible Hand, an official commercial vessel of the Laissez-Faire Trade Federation. Can you help the crew repair a broken FTL drive before a hostile enemy fleet shows up to reclaim your latest bounty?" ## Ethics_AI.zip Ethics AI (Don't Freeze Edition), by Sherry Jones. ## Euphoria.zip tuid: yu652faj1st8fc Euphoria, by Martyav. ## FalloutVault17.zip Fallout: Vault 17, by Snoother. ## Familiaris.zip tuid: js43wumv8hyux0zq Familiaris, by Greg Klein. ## Farmer_Blues.zip tuid: 99qpiqoxpa88vo3s Farmer Blues, by Blackfish. ## Fetchville.zip tuid: p7u5bk4xewe9qgk Escape from Fetchville, by Bitterly Indifferent. ## Fetch_a_Pail_of_Water.zip tuid: 3q5p544u2a6eurxq Fetch a Pail of Water, by Fetch. ## First_Twine_Story.zip First Twine Story, by M.Barksdale. ## First.zip First, by Skryb Anu. ## Forest_Walker.zip tuid: iv969egbsidsu1o2 Forest Walker, by Rajendra M. Shepherd. ## Found_Objects.zip Found Objects, by Alina. ## Forgotten_Tavern_Food_Critical.zip tuid: 22ye2ueiuu4p3gva Forgotten Tavern: Food Critical, by Peter M.J. Gross. (the original competition entry is in games/competition2018/The Forgotten Tavern/) ## France.zip tuid: 8tk532etnxf9181 France, by Alex Mak, Betsy Larson, Abbie King, John Pascone, Kyle Pasciuto-Kenny. ## Frore_Inc.zip tuid: u866jv9aggi5xzpz Frore Inc., by Tobias Svenblad. ## Fuchs_Unger_Jewellery.zip tuid: 8x1j1f2yypr41kih Fuchs & Unger Jewellery, by Zoran Grabovac. ## Fungost.zip Fungöst, version 2.3.0, by Mark Vino. ## Futility.zip tuid: d9fz1zx5t8xg5391 Futility, by A.I. Wulf. ## GaiasHeartbeat.zip Gaia's Heartbeat, by I.T. 2015. ## Galaxy_Sim.zip Galaxy Sim (Alpha), by Corgan Smith. ## GameAdventure.zip Game Adventure, author unknown. ## Game_of_Midlife.zip tuid: smf4yah6dzueozj Game of Midlife, by Sarah Asano. ## Get_Lost_Web_Ver.zip Get Lost!, by S. Woodson. ## GGGHOST.zip tuid: uzpg2ydre6sga1l5 G-G-Ghost!, by disabledpaladin. ## Ghost_Highland_Way.zip tuid: wy9kkzim2mrs9svo Ghost Highland Way, by Harry Giles. ## Glass_Jar.zip tuid: o3nsrzn1ggg6t59r Glass Jar, by elizawriteshere. ## Glitch_Perfect.zip Glitch Perfect, by Anonymous. ## Going_Up.zip Going Up!, by Joshua R. Ingram. ## Golden_Butt.zip tuid: l4v86ejzvok131f8 Jones N. Forebuts and the Secret of the Golden Butt, by Casper Candlewood. ## Good_Boy.zip tuid: nicbpsn9nuh7xkuw GOOD BOY!, by Bailie Karcher. ## Great_Fall_Forward.zip Great Fall Forward, by White_Hitch. ## Great-grandmother_and_the_war.zip tuid: wxa74e9frno12x2q Great-grandmother and the war, by Autumn Chen. ## Grimnoir.zip tuid: gm0bta4s5j0pzbt2 Grimnoir, by ProP. (the original competition entry is in games/competition2018/Grimnoir) ## Guards_of_Blizzard_Scope.zip The Guards of Blizzard Scope, by Andrew Shields. ## H2.zip tuid: lb3uyjuzft8ieks Harrison Squared Dies Early, by Daryl Gregory. ## Half_life_3_confirmed_simulator.zip tuid: tbj5kaezw9ldds48 Half life 3 confirmed simulator, by "Me". ## Hallowmoor.zip Hallowmoor, version 1.02, by Mike Snyder. ## Harasho.zip tuid: ri4qd3bpdp77c3n6 Harasho, A Yuri Dating Sim (Girl's Love) about Love Live: School Idol Project, by Ching Lam Yung. ## Harlowe_vs_Sharpe.zip tuid: 4waui4k94723t14d Harlowe vs Sharpe, by Sage Michael. ## Harper_Manor.zip tuid: 8esrykyxn81ghbka Harper Manor, by Johnathon Posemato. ## Haven.zip tuid: xbam12q1k8h8jfzd HAVEN, by Brooke Burgess. ## HeartBreaker.zip HeartBreaker, version 1.0. A science fiction interactive story, by Arturo Guerra. ## Helenas_Adventures_in_Looking_Land.zip tuid: tezpont7mc2hg0uk Helena's Adventures in Looking Land, by Joel Marler. A Tunnels and Trolls solitaire adventure. (a PDF gamebook version is in games/pdf/Helenas_Adventures_in_Looking_Land.pdf) ## High_Top_Trail.zip High Top Trail, by the Adventure-Woods MSP 4741 Group. ## History_Road.zip tuid: exwlyss52l37dkyi History Road, by Rebecca Lastname. ## HitchHikerRing.zip Hitch Hiker Ring, by Michael Ranegaard and Nikolaj Sloth. ## Horrors_Anonymous.zip Horrors Anonymous v1.11, by Ben Chill. "These monsters need professional help. Unfortunately, they've come to you instead." ## Hospital.zip Hospital, by Anonymous. ## House_of_Lies.zip tuid: oz487g1snq3gndxm House of Lies, by Brandon Zhou. ## How_did_Chewbacca_get_his_Wookiee_Bowcaster.zip tuid: h5ypfihsgazetkum How did Chewbacca get his WOOKIEE BOWCASTER?, by Tom McNally and Ben Edwards. ## Humanity.zip tuid: c9hx8vn61d8ifexi aldych3q91297dcl Human(it)y, by Deirdre Sprenger. ## Humanity_in_Exile.zip tuid: tp2ji37ionjsrc1x Humanity in Exile, by 8-Bit Kemp. ## HummingBird_Haunting.zip HummingBird Haunting, by Norbez. ## Hungry_Ghosts.zip tuid: bqnri593s3k6cde8 Hungry Ghost(s), by Gaydarade. ## Hypnagogue.zip tuid: dbp25po2m44fjrp Hypnagogue, by Mitch Alexander. ## Hypno.zip Hypnotic Trance, by hypnosismc. ## I_See_Leaf_People.zip tuid: xcqcwetrlp4lbe48 I See Leaf People, by balt77. ## I_Summon_You.zip tuid: lwjk8w6pt2qy2m30 I Summon You, by Anna Anthropy. Illustration by Jonathan Hunt. ## I_Told_You_This_Was_a_Bad_Idea.zip tuid: hgze0vdj4qmlk7cd I Told You This Was A Bad Idea, version 1.1, by Jessica Padkin. ## Im_Sorry_I_Didnt_Know.zip tuid: zbozhmu14caofwut I'm Sorry, I Didn't Know, by Rebecca Zheng. ## In_The_Immense.zip In The Immense, by Monsterberg. ## Inquisitors.zip The Inquisitors, version 2.5, by Mark Slabinski. ## Instincts.zip tuid: if4u4wmmamnu7vz Instincts, by Madison Vassari. ## Isaboo_Cat_Simulator.zip Isaboo Cat Simulator: A Day in the Life of a Notorious Cat Criminal, by chantillykitty. ## Its_Fine_Stress_Relieving_Segment.zip tuid: b3k83igpri3n1ix0 It's Fine Stress Relieving Segment, by UCF Team 3. ## Je_Suis_Jennifer-DEMO.zip tuid: hut3dxommva5gu9y Je Suis Jennifer - DEMO, by Anonymous. ## Journey_Through_Space.zip Journey Through Space, by Max. ## Jump_into_a_hole_and_never_go_back.zip tuid: 6h9zwl9tqa6q79pc Jump into a hole and never go back, by Grublet Stavarnoop. ## Just_Talk_to_Them.zip tuid: namvy6r1sotkyznu Just Talk to Them by Raymond Vermeulen. ## Karens_Secret.zip tuid: zx5l694lwn3rweg Karen's Secret, an erotic fantasy by goddamusername. Warning: contains explicit adult images and text. ## Keeping_Up_with_the_Buzzards.zip tuid: j27xx5pmopnbvsn6 Keeping Up with the Buzzards, version 2.0, by Ingrid Wolf. ## Kemono_friends.zip tuid: mrpy761y4g63ka80 Kemono friends, by Ching Lam Yung. Parody of the anime with the same name. ## Killing_Orders.zip tuid: 3b8o3q0a2lqdfhz Progenitor's Folly: Killing Orders, by Clinton Ma. ## Kitchen_IO.zip Kitchen IO IB, by Anonymous. Questionnaire game to determine which character you grieve most like, in the book "Kitchen" by Banana Yoshimoto. Used for IB Interactive Oral. ## Klue_and_Do.zip tuid: lfq8h9dg5zyp2pl8 Klue & Do Murder Mystery, by SeaWolf Design. ## Kutya.zip tuid: jwhj41coq3fesebw Kutya, by Dylan-C. ## Labyrinth.zip tuid: 5czip2mqeves47ot Labyrinth, by Brandon Smith. ## LakeNews.zip tuid: pw2igwtxt9pqsgw3 Lake News, version 3.0, by Ben Verschoor. ## LanasReturn.zip tuid: x7b7fk6f78niw5rx Lana's Return, Part 1, by steter90. ## LanguageQuest_Spanish.zip LanguageQuest - Spanish, by Valera Volkov. RPG-style text adventure game, intended for Spanish learning by English speakers. ## Las_Puertas_de_Solaria.zip Las Puertas de Solaria / The Gates of Solaria, by Xavi Martinez. The text is in both English and Spanish. ## LastMinute.zip tuid: m0w7fo10t8d5ahjs Last Minute, version 3, by Ruderbager Doppelganger (AKA Hulk Handsome). (the original competition entry is in games/competition2012/web/lastminute/original/) ## Latch_Trap.zip tuid: xlikdmg2nvu0ic30 Latch Trap, by Florencia Rumpel Rodriguez. ## Let_Me_Out.zip tuid: dvmwe4vp9cqiof2m Let Me Out!!, by Edward Clark. ## Lets_Get_Better_or_At_Least_Different.zip tuid: xpfthekijpnx3uol Let's Get Better or At Least Different, by 3_2_1_nothanks. ## Levels.zip tuid: 9qh2osv5x3oz4cfg Levels over Sky, by Badger Ciar. ## Light_Beta.zip tuid: vgl3gdu4a62k3yp Light Beta, by Sam. ## Literary_Intelligence.zip tuid: ykoyhczrzktbx1eq Literary Intelligence, by Arielle Davis. ## Little_Red_Riding_Hood.zip tuid: iegf4xs6twimua5 Little Red Riding Hood, by Adrianna Martin. ## Llorona_the_Fractured.zip tuid: oefsjovpivrcl4nu Llorona the Fractured, by Jojo+Mariam. ## London_Blitz.zip London Blitz History project. ## Longwalk.zip LongWalk, by ProtossProbe. (the source code is in games/source/twine/Longwalk.html) ## Lorem_Ipsum.zip Lorem Ipsum, by Thom Woodley. ## Lost_in_Grief.zip tuid: 6imsv3oo398ge3hd Adrift in the Ocean of Grief, by Michael Lorentz. ## Lost_My_Mind.zip tuid: fk7fdvt71199hnvz Lost My Mind, by Xavid. ## Love_Forever.zip Love Forever, by Darlarosa. ## Lullabies_and_Moss.zip Lullabies and Moss, by B.R. Sanders. ## MachineOfDeath.zip tuid: u212jed2a7ljg6hl Machine of Death, version 2, by Hulk Handsome. (the original competition entry is in games/competition2013/web/machineofdeath/) ## Madelines_Story.zip tuid: h272ln9jy6419ke0 Madeline's Story, by Ashley Wentz. ## Mage_vs_Bandits.zip tuid: zlkqpzz6blwt5z07 Mage vs Bandits, by Mustache. ## Magical_Makeover.zip Magical Makeover, by S. Woodson. ## Manifested_Destiny.zip Manifested Destiny, by Sharry Liang. ## Match_Made_in_Steel.zip tuid: qylfabxpcaddg2h2 Match Made in Steel, by aarthur9. ## Mary-at-the-Quay.zip tuid: t5rihsolindcx0hx St. Mary-at-the-Quay, version 1.3, by Benjamin Turpin. ## Mass_Effect_N6.zip tuid: 441sfe4e7pnxqg37 Mass Effect N6, by Well-Prepared Productions. ## Meandering.zip tuid: kkr70y12fhxx16ar Meandering, by Stray. ## MetaQuest.zip tuid: yy06zon1cywxasay MetaQuest, version 3.0, by Soot. "MetaQuest is a trap. Do not 'play' it." ## Mind_Games.zip tuid: 36woxjkfqnjwpe6v Mind Games, by "me". ## Mind_Realm.zip tuid: 1zysfkd0vgdhn7c Mind Realm, by EarthRipelyy. ## Mondo_of_Dogomonno_-_Planet_Zesta.zip tuid: puw27b8m9ywca6ip Mondo of Dogomonno - Planet Zesta, by Vedek Bheemaiah. ## Moon_Dreams.zip tuid: 79t5xwsqf89mjhf Moon Dreams, by Francois Tremblay. ## Mouth_of_Ashes.zip tuid: itlfs7xf1qrmefl7 Mouth of Ashes, by verityvirtue. ## Ms_Terwilligers_Ring.zip tuid: bi3jsjsiyaf9lrm Ms. Terwilliger's Ring, version 1.2, by Henry Klotz. ## Murder_Simulator.zip tuid: ke7jd5yt4bf5qz56 Murder Simulator, by S.P.A.K. Made for a Forensics class project. ## Mug_Quest.zip tuid: 5bgd159do2tmxt55 Mug Quest, version 1.1, by Nonstop. ## My_Life.zip My Life, by Tulip. ## MyNameIsTaraSue.zip tuid: lbek1f9rrhgophmy My Name is Tara Sue, by Maki Yamazaki. ## Nathan.zip tuid: l2zizzk1ykmmddv7 my2lp71puy6o4i41 Hello, Nathan, by The Superior Realms. ## Nevermore.zip tuid: hqx29ju0r3n8fkin Nevermore, by pimagides. Includes both French and English versions. [file is linked to games/twine/french/Nevermore.zip] ## New_Hogwarts.zip New Hogwarts, by Hannah Cox. ## Nicks_Dilemma.zip tuid: 6iw8upzj0szk26be Nick's Dilemma - An educational game about Sales Management, by Matthew Schmidt and Andrew Tawfik. ## Night_Walk.zip Night Walk, by SilentBanshee. ## Nineteen.zip tuid: zo1diejekxqmaoog Nineteen, by Kiran (Catherine) Oliver. ## Ninja_die-men.zip tuid: xtezrvdlce3ur8i0 Ninja die-men, by Bobnibu. ## No_Love_Deep_Space.zip No Love, Deep Space, by CreativelyCole. ## Normal_Day.zip Normal Day, by Gribbler. ## Nouns.html.zip Nouns, by Andrew Plotkin. Created for the Nanobots Twine compilation album. ## ObjectPermanence.zip tuid: g4m1oc36cli8h3xz Object Permanence, by dcsross. ## OK_Boomer.zip tuid: 36pyc3tkkt7lhja OK Boomer: The Game, by E.I. Wong. ## Order_Of_The_Fallen.zip tuid: k05e65alwedpnup2 Order Of The Fallen Chapter 1, by PentemSully. ## Orpheus_and_Eurydice.zip tuid: k1awj68a2kqgmjsn Orpheus and Eurydice, by Ethan Chu, Whitley Marshall, John Rendleman, Abhishek Das, Courtney Brady. ## Ouroboros.zip tuid: pbe1fqqysou6wmqa Ouroboros, by Ben Carey. ## Out_West.zip tuid: 776hrph12zzgbkgu Out West, by veoviscool12. ## Panic_Mansion.zip tuid: 3hpwvamta90v4em1 Panic Mansion, by Kenny Schrader. ## Parzivals_Quest.zip Parzival's Quest, by anm152. ## Peasants_Plight.zip Peasant's Plight, by VoidDragonQueen. ## Personal_Project.zip tuid: duyv0kpbwbwhv953 Personal Project, by Andres Ortiz. ## Petal-Smoke.zip Petal-Smoke - Story Through Poetry, by anonymous. ## Pink.zip Pink, by Xian Xian. ## Plenty.zip tuid: psog8njnnckqu1ug Plenty, by Paul Younger. ## PLP.zip tuid: ff8y4bfe1iu8nvcg Pushing Loyal People, version 1.1, by Bitterly Indifferent. ## Portrait_of_a_Troubled_Artist.zip Portrait of a Troubled Artist, by Joel Marler. A Tunnels & Trolls Solitaire Adventure. (a PDF gamebook version is in games/pdf/Portrait_of_a_Troubled_Artist.pdf) ## Possessives.zip Possessives, by John McLean. ## Postponing_Destiny.zip tuid: m31so9m0ukhy6tx Postponing Destiny, by Lindsey Gregor. ## Prequel.zip Prequel, by iconoplastics. ## Preventing_Suicide_-_A_short_story.zip tuid: x3i8qgi4x6mrketv Preventing Suicide- An Infotainment by Vayu Vaidya, by Dr Bheemaiah and Anil Kumar. ## Prologue_Awaken_Despair.zip tuid: ag6xjro2xlci23vn Prologue: Awaken Despair, by Kurai. ## Psyche.zip tuid: walpto63r98p6ppo Psyche, by Malaika Shard. ## Pump_Em_Out.zip Pump 'Em Out, by Saltasaurus. ## Puppy_Steps.zip Puppy Steps, by Conny. ## Racing_Team_Career.zip tuid: k80w5xl63eqjont3 Racing Team Career, by Bharat Ramanathan. ## Read_This_First.zip tuid: 5s8imcdrzfdrls6d Read This First, by Jessica Creane. ## Red_Fog.zip tuid: 2u58128vbk8k5u76 Red Fog, by Conor and Jesse. ## Re-Entry.zip tuid: q7mu22iuto1stugk Re-Entry, by Mary Goodden. ## Reins.zip Reins, version 1, by Canti. ## Remanence.zip Remanence, by Stephanie Chan. ## Remember_Remember.zip tuid: 41exn43j9a2c81h6 Remember Remember, by Chandler Cash. ## Rib_Lake.zip tuid: ae76d3lb7hnipowv Rib Lake, by Craig Morrow. ## Richard_Quest_Canada_Edition.zip tuid: b98ctiah7r4visbq Richard Quest: Canada Edition, by Will Vale. ## Rise_of_the_Memelords_DEMO.zip tuid: mqy2ucifx4q7c5fn Rise of the Memelords DEMO, by HughMungus. ## RomanMalton.zip How Long Would You Survive In Roman Malton?, by Derventio Brigantum. ## Rough_Velvet.zip tuid: cu1or8bt3wdx8hae Rough Velvet, by Alexander Clarke. ## Royal_Responsibility.zip tuid: kyz94esf1f7o1fpx Royal Responsibility, by LA2KMATT. ## Run.zip tuid: f2hz6g36czrpqoc RUN!, by Karnveer Bains. ## Russian_Roulette.zip tuid: ia46357xyoskmleq Russian Roulette, by Malaika Shard. ## SDIS.zip SDIS, version 1.0, by Kent Valentine. ## SIEGE.zip tuid: l4ynge7ocdraip9w The Siege of Plataea, version 0.1, by Elizabeth Lumley. ## Salerno.zip On the Mountain Path to Salerno, by Mark Slabinski. ## SandboxSupremacy.zip tuid: tintkgtx6hm6k9b2 Sandbox Supremacy! by R. Morgan Slade. ## Scientific_Discoveries.zip Scientific Discoveries, by GalaxyReprise. ## Scout.zip Scout: An Apocalypse Story, Chapter 1, by Anya. ## Setanta.zip tuid: 6e72x4a73jxrg762 Setanta, version 1.0, by Rosemarie Foley. "A prototype for adaptation of linear narrative text to an interactive format." ## SevenPointTwentyFive.zip Seven point Twenty-Five, by Jason Rubenfire. ## Shadows_Out_of_Time.zip tuid: 6qgz26kz9ngvxcsz Shadows Out of Time, by Brendon Connelly, Dan Q, and Liz McCarthy (Bodleian Libraries). ## ShapeshifterScourge.zip tuid: tuneaip11vzy1qfe Shapeshifter Scourge!, by Hulk Handsome. ## SirGawain.zip tuid: t9cdjdp5k1hj7otc Sir Gawain, by Tasha McCartney. ## SixShots.zip Six Shots, by Conor Walsh. ## Skillicks_Bride.zip tuid: g5bmubdep80nhcx6 Skillick's Bride, by Rachel Helps. ## Slaine_the_Slacker.zip Slaine the Slacker, by Tangled Virus. ## Sleep.zip Sleep, by Snoother. ## SleepyPuppy.zip tuid: qit8wjmuawi5za0f Sleepy Puppy's Rest Quest, by Kackington. ## So_You_Think_You_Know_Allusions.zip tuid: df6jlngi44kmdatk So You Think You Know Allusions, by Allusions19. ## Soft_Earth.zip tuid: l45hz2jrhxeu186u Soft Earth, by Jon Sorce. ## Soft_Machine.zip Soft Machine, by Avery S. A semi-erotic horror game. Involves ageplay. ## Solitary.zip tuid: cz0uiohtbqszmq1a Solitary, by Luca Hibbard-Curto. ## Somepony_Has_a_Crush_on_You.zip Somepony Has a Crush on You, Beta 1.1, by The Southern Nerd. ## Something_Broken.zip tuid: zhgjhbk89t5dp322 Something Broken, by Austin M. Jones. ## Space_Hostage.zip Space Hostage, by Thomas Cole. ## Space_Poop.zip tuid: o3cdvqqrq89a1ph5 Space Poop, by Collin Pointon. ## Spaceship_exploding.zip Spaceship Exploding, by Cameron Workman. ## Spit_or_Swallow.zip Spit or Swallow, by Ibrahim S. Amin. ## Spongiform.zip Spongiform, by Ryan Robinson. ## Spoons.zip tuid: qhw2r56725trrt2l Spoons, by Cass Vulturepunk. ## Sportsball.zip tuid: eb4dp23suok0y9te Sportsball, by ISTA Group. ## Stars_Above.zip tuid: uxgoihpoybcevc Stars Above, by Alexandria Baker. ## Still_Alive.zip Still Alive, by Wayward Brawn. ## Stink_Bug_Plague.zip tuid: g4b6hme759fvgjwc Stink Bug Plague, by zephyo. ## Strange_Encounter_in_Space.zip tuid: p07y7qgo3oyhmzek Strange Encounter in Space, by suchamazingdoge. ## Survival.zip Survival, by Britain Modean. ## Swedish_Dads.zip tuid: lhmjddiiv7iv9rwx Swedish Dads, by Xian Xian. ## SWOT_HELP.zip A SWOT Help Page for a VARS model, by Dr Bheemaiah, Anil Kumar. ## TRASH-WIZARD-DANGER-ROOM.zip tuid: sbyl6eoipybuzrvd TRASH WIZARD DANGER ROOM, by MOUNT ENNUI. ## Tale_of_the_Cave.zip A Tale of the Cave, by Snoother. Part of RuinJam. ## Tales_from_the_Road.zip tuid: 8kqozq3uz3zbrr2i Tales from the Road, version 0.1.5, by Iforgotmybrain. ## TargetCynthia.zip tuid: ix94tai31g2plo1z Target: Cynthia - Chapter 1, by Cynthia Dawn. ## Tech-Knuckle-Support.zip Tech-Knuckle-Support, version 0.1, by Steven Morgan. ## Terminal.zip Terminal, by Fredheadeded. ## Terra.zip tuid: ifal3k6xf8l4nmfc A Farewell to Terra, version 1.10, by Ethan Burgess. ## Terraota.zip Terraota, version 0.6, by Sriram Venkatakrishnan. ## Test_Story.zip tuid: zpouytxhuqsek2rq Test Story, by Octopolluted. ## That_Night_at_Henrys_Place.zip tuid: k6lwo2zutduvev9v That Night at Henry's Place, by Jei D. Marcade. ## TheEntropyCage.zip tuid: 2vikmop14n9l6m9u The Entropy Cage, version 1.0.1, by Stormrose. ## TheHorizon.zip The Horizon, by atb. ## TheHuntingLodge.zip tuid: p84euen4nyu3xxw3 The Hunting Lodge, version 2, by Hulk Handsome. (the original competition entry is in games/mini-comps/ectocomp/ectocomp2012.zip) ## There_Was_a_Woman.zip There Was a Woman, by Maria. Includes Twee source code. ## The_Sword.zip tuid: 7v9hh6w7jmfigwv8 The Sword, by Arianna Eiler. ## TheTravelersAndtheSea.zip tuid: oa3xkb848ddrl9r3 The Travelers and the Sea, by Adrianna Ramirez. ## TheWoods.zip The Woods, by Nick Filauro. ## The_5th_Circle.zip The 5th Circle, by RyanCG. ## The_adventure_of_Barry.zip tuid: txlrqn7qipc53swa The adventure of Barry, by Dande. ## The_Adventures_of_Sheeba_Inushka.zip The Adventures of Sheeba Inushka, by Mellie DeHiraeth. ## The_Anxious_Object.zip tuid: 4xljlkix9ckj4cla The Anxious Object, by Karol El Masri. ## The_battle_with_the_Half-Orc.zip tuid: duo6dwqfqsujpduk The battle with the Half-Orc, by Zack. ## The_boat_and_the_Islands.zip tuid: n7ibvvunykyxet4o The boat and the Islands, by Mx. Howe. ## The_Bin_Bag_Theory.zip tuid: e3soi2zrabj5fwn5 The Bin Bag Theory, by Katie Benson. ## The_Boogie_Man.zip The Boogie Man, by MrRadagast. ## The_Cabin.zip The Cabin, by Nurmburg Rockfish. ## The_Camelot_Paradox.zip tuid: o4x8s91v6yhbuugn The Camelot Paradox, by Jordan Oey. ## The_Case_of_the_Lost_Littles.zip tuid: 25n7s5glgkhz1gp2 The Case of the Lost Littles, version 1.2, by John Paul Wohlscheid. ## The_cave.zip The cave, by Hotvott. ## The_Choice_is_Yours.zip tuid: zo1abonbcd6ss238 The Choice is Yours, by zombmia. ## The_Dead.zip tuid: lkoaxz7dqdhh2lb8 The Dead: A Story, by John Leo. ## The_Early_1900s.zip tuid: jd9uudu07gcwdbd The Early 1900s: An Interactive Story, by Bayleef0909. Version 1.1. ## The_End.zip tuid: gp8hyxz5913bz1zh The End, by EyedNine. ## The_Epsilon_Bootis_Project.zip The Epsilon Boötis Project, by Keith Waterfield. ## The_Eternal_Adventures_of_Tits_Magee.zip tuid: bvpfkjeawcewjomk The Eternal Adventures of Tits Magee, by Kayleigh Van Overen. ## The_First_Day.zip tuid: gqbpnss7hjorchrb The First Day, by Brett Chalupa. ## The_First_Time.zip The First Time, by Marianne O'Sullivan. ## The_Fragility_of_Hate.zip The Fragility of Hate, by Peter Freeman. ## The_Fright_Before_Christmas.zip The Fright Before Christmas, by Helena Nash. ## The_Futographer.zip tuid: 3xfnvfag2bqle6ip The Futographer, by Lyle Skains. ## The_Ghostbustlers_in_Quoth_the_Raven_Death.zip The Ghostbustlers in Quoth the Raven: "DEATH!", an improving tale of utter horror for young ladies, by Unshaved Mouse. ## The_Green_Place.zip The Green Place, by Nostradongus. ## The_Haunting_at_HKE.zip tuid: ngegyzaxjsmd3z97 The Haunting at HKE, by Ben Gabriel. ## The_Highwayman.zip The Highwayman, an adaptation of Alfred Noyes' ballad, adapted by Jamie Phelan. ## The_House_of_Ebony_on_the_Planet_Jubilee.zip tuid: ih7fj4tso1rracav The House of Ebony on the Planet Jubilee, by Perry P. ## The_Ice_Block.zip The Ice Block, by Raúl Castellano. ## The_Immortal_Cage.zip tuid: 95ssy2l0e7z35gmq The Immortal Cage, by PIGEOSO N THE GROUP (Mars Lizard, The Centaur Polyphemus, and Carl). ## The_Jinni.zip tuid: w0tqjyz6l4x0q7dl The Jinni, by Alexander Newcombe. ## The_Legacy.zip The Legacy, by K.Fishbein. ## The_Life_of_Lionel.zip The Life of Lionel, by Paul. ## The_Lost_Princess.zip The Lost Princess, by Elizabeth Kellingley. ## The_Martian_Fields.zip The Martian Fields, by Andrew Watt. ## The_Missing_Stars.zip The Missing Stars, version 1.1, by Paradox Abominations. ## The_Missing_T.zip tuid: 7z1twdzm6ovz4hbc The Missing T, by Anonymous. ## The_Moonwalkers.zip The Moonwalkers: An Interactive Journey, by Ethan Underhill. ## The_Morning_After_The_Night_Before.zip tuid: 7y51ktney5ajldor The Morning After The Night Before, by Hazel-Rah. ## The_Official_Radiohead_at_Glastonbury_2017_Video_Game.zip tuid: cxv1pi61kiihkn62 The Official Radiohead at Glastonbury 2017 Video Game, by Tom McNally and Ben Edwards. ## The_Painters_of_Devils_Fangs.zip The Painter of Devil's Fangs, by Aiden Pain. ## The_Post_Apocalyptic_Quest_for_Toilet_Paper.zip The Post-Apocalyptic Quest for Toilet Paper, by Pengyou. ## The_Public_Tarot_Generative_Fortunes.zip The Public Tarot: Generative Fortunes, by Marilyn Roxie. ## The_Queen.zip tuid: svm9ytq17ylkya0n The Queen, by Elliot Yokum. ## The_quest.zip The quest, version 0.1, by Cret Ferity. ## The_Road_to_Adventure.zip tuid: 87visdtcsowr2h7q The Road to Adventure, by Mighty Owlbear. ## The_Scent_of_Death.zip tuid: a7874aihjvsxp3pd The Scent of Death, release 2, by Derek Labat. ## The_Silence_Of_The_Night.zip tuid: 5xam2cre91d2qyk The Silence of the Night, by vrusciante. ## The_snowman_and_the_Reindeer.zip The Snowman and the Reindeer, by Druidsleep5. ## The_Sock_Puppet_Killer.zip The Sock Puppet Killer, by Jason Cantalini. ## The_Space_Within.zip The Space Within, by Drew Stanke. ## The_Theft_of_the_Anathema_of_Vorus.zip tuid: ku8332j9udbqszaz The Theft of the Anathema of Vorus, by Audrey Higgins. ## The_Time_Travelling_Watch.zip tuid: dh8m0g21ozdrq3dr The Time Travelling Watch, by smolblooky. ## The_Traveler_and_the_Old_Mill.zip tuid: ledtip4wfvttjio The Traveler and the Old Mill, by Nimbus. ## The_Void_Horizon.zip tuid: dun5d3ph8vep3osh The Void Horizon, by Mayara Albuquerque. ## The_White_Bird.zip The White Bird, by Matthew James. ## Threads_of_Magic_and_Memory.zip tuid: 1n9h7lvux4crfqo6 Threads of Magic and Memory, by C.J. Wilson (Connor D. Johnson) and Chad H. Finch. ## Three_Little_Pigs.zip tuid: gla4mnppm02vbo9 Three Little Pigs, by JD Chan. ## Time.zip Lost in Time, by Gerardo Adesso. ## Time_For_Some_Real_Fun.zip tuid: 9jbitkh7kig2ght Time For Some Real Fun, by Allusions19. ## TinyCave.zip Tiny Cave, by Healy. ## Toby_misadventure.zip Toby's Misadventure, by yoon. ## ToMyWife.zip tuid: zg9s90zdpi1gzcwy To My Wife, by Jana Vieler. ## ToTheLighthouse.zip tuid: qg2d766azzpjc7es To The Lighthouse - final chapters, by Juli-Flor-Cyn. ## Transicosia.zip Transicosia, version 2.1, by Nick Mitchell. ## Transilience.zip Transilience, by Glass Rat Media. ## Traveler.zip tuid: h4vudatjhi5634jw Traveler, by Charlotte Racioppo. ## True_Crit.zip True Crit, by Adam Williams. ## Truth_be_untold.zip Truth be untold, version 1.1, by Pseudavid. ## Turraks_Classics_-_The_Prison.zip Turrak's Classics: The Prison, by Turrak Rusk. ## TwineStory.zip tuid: 275aat6lmpgvx2gg Twine Story, by Mike69420666. ## Ukraine_Ghost_Story.zip tuid: 2p9vttogr2hm4v3h Ukraine Ghost Story, by Rhea Dykoski. ## UmbraStation.zip tuid: 4u0vvkorycehgveo Umbra Station Chapter 1: Awakening, by Sam Foxall. ## Understudied.zip tuid: a39jnjlnjkxghjh3 Understudied, by Jonathan Laury. ## Undying_Gratitude.zip tuid: zcc96kbdggvfeust Undying Gratitude, by E.J. Rosa. ## Unified.zip Unified, by Cameron Burgan. ## Velcro_Church.zip tuid: 7bj9wr8o6zu4mlwh Velcro Church, by Ben Carey. ## Viscura_Origins.zip tuid: 608mghf09jlca0c0 Viscura - Origins, by Lee Hulme. ## Waffles_the_Space_Clown.zip Waffles the Space Clown, version 1.3, by Morgan James Gavin. ## Walking_with_the_Spirit_Bear.zip tuid: tfpyzhmb46iiakkj Walking with Spirit Bear, by Faye Iolanthe and Christina Borek. ## Warriors_and_Dragons.zip tuid: 5s2tvx486r98n7mq Warriors and Dragons, version: 2.3.5, by Two Schoolmates. ## Weve_Got_Water.zip We've Got Water, by Marilyn Glazar. ## What_the_Bus.zip tuid: xn5hqyl6tzjcduql What the Bus? by E. Joyce. (the original competition entry is in games/competition2020/Games/What the Bus/) ## What_to_do.zip tuid: ronmm4xv36c7lhwy What to do? version 1.1, by Janos Biro. A tiny twine game for the Anti-fascist Game Jam. Portuguese version is at games/twine/portuguese/O_que_fazer.zip. ## When_I_die.zip tuid: i0g2xpnznsu9w1im When I die, I want you to have all of my stuff, by elizawriteshere. ## Which_Space_Babe_are_you.zip Which Space Babe are you?, by sazb. ## White_House_Crisis.zip White House Crisis, by Death To Moochie. ## Who_to_haunt.zip tuid: izgsi0lkv357vg0p Who to Haunt?, by Katie Benson. ## WhoDunnIt.zip tuid: jr54x3alryzrrzje WhoDunnIt, by Oranges. ## Winging_It.zip Wingin' It, by Kaitlynn Peavler. ## WitherOver.zip tuid: syoyc3rd9l6y7ftv WitherOver, by boak. ## Witness_to_the_end.zip tuid: ffkjknz0m4eq2ddd Witness to the end, by akhmin. ## WolfSkin.zip tuid: 9ay76ohta75xi4ty Wolf Skin, by Amanda French. ## WorkdayChoices.zip tuid: fvafcg65qwssj3gv Workday Choices, by PaperBlurt. ## Workers_In_Progress_-_Progress_Harder.zip tuid: ahnpssoougun391u Workers In Progress: Special Edition - Progress Harder, version 0.9.4, by Konstantinos Dimopoulos. ## Wormhole.zip tuid: 2t19ri1fv5uuflit Wormhole, by Frank Ferrao. ## Would_you_like_to_try_again.zip Would you like to try again?, by nerdygeekyscience. ## Wretch.zip tuid: hamlos6s92pdkjjw Wretch, by Josh Labelle. ## You_are_Alone.zip You are Alone, by Dan McGrath. ## Your_Smartcar_Experience.zip YOUR SMARTCAR EXPERIENCE, by BinaryDoubts. ## Your_Sword_is_Rather_Plain.zip tuid: ruykzqjagi02m7v8 Your Sword is Rather Plain, Chapter 1 - The Quest for Starbucks, by Waywardautarch. ## ZAC_Investigators.zip tuid: 1fonghzqlrz3dlbw ZAC Investigators and the Case of the Dinosaur Tracks, by Kos Scribe. ## ZeroBars.zip tuid: 8l7ep0j70jl3zx1q Zero Bars, by Hulk Handsome. ## Zombie_Ninja_Confessional.zip tuid: izuqjeb1p32p57rj Zombie Ninja Confessional, by Whisperbat. ## Zombies_Adventure_Into_Bone_Malones_Spooky_Gang.zip tuid: 9a4a5msagzvtz9aj Zombie's Adventure Into Bone Malone's Spooky Gang, version 1.1, by Aspwil. ## abyss.zip The Abyss, version 2.0, by Devi Acharya. ## aiwei.zip tuid: crw77jqftyexzf22 Escape from Aiwei, version 1.0, by John C. Knudsen. ## aftermath.zip tuid: aceemlstv4qlb786 Aftermath, by OurJud. ## ahoneymoon.zip tuid: a87fnz9bviwu66e4 A Honey Moon, by Ben Gabriel. ## alone_in_cinder.zip tuid: ueip8mmnj3n8y7n Alone In Cinder, by Russell Quick. ## anna_anthropy_interview.zip tuid: 2hf933q1cf6tst3 Choose your own Anna Anthropy interview, by Cara Ellison. ## bookshelf.zip Bookshelf, by Alex Roberts, from the Naked Twine Jam. ## broken.zip tuid: 1uykr63jimhzpee Broken, by Claudio Medina. ## bruten.zip tuid: kx3hwai0zo9i42aj Brutal Tendency, by disabledpaladin. ## buried.zip tuid: nvhty4brxsc2ltoc Buried, by SuperFreak. ## calling.zip tuid: g2uhffjfi1pi2hpr Calling of the Night, by Hellduriel & Pavel Homola. ## cartoonbattle.zip Cartoon Battle, version 0.5, by Another RPG Enthusiast. ## castle.zip tuid: rtsnzioq8b37nbv3 CASTLE DOOMENSTEIN, version 0.2, by Erik Radvon. ## chalkcircles.zip tuid: ohny3lwzahwovgx3 Chalk Circles, by Paul Jessup. ## circaregnatonat.zip tuid: krou99uwxpureyb9 Circa Regna Tonat, by JS Choinski. ## commodification.zip tuid: gdo4c1rw7ni2i61p commodification, by cesario. ## con_holo.zip tuid: gp5q0wgrb2vvdg1c consciousness hologram, version 3, by Kit Riemer. ## cordyceps.zip Cordyceps Mortalis, by Caeth. ## cosmonaut.zip Cosmonaut, by ShadowKing. "This is a game I'm building in Twine. Not complete yet, but enjoy!!!" ## day_again.zip day again, by kathos3. ## death_becomes_her.zip tuid: uupn7qxg6lhmdq "death becomes h e r ;;", by faun. ## detapp.zip tuid: pmgkqufr0w5dxika The Detective's Apprentice, version 2.0, by John C. Knudsen. ## dhan.zip tuid: t8j46eo6shj4ljx dhan, by litrouke. ## dirty_words_in_the_dictionary.zip Dirty Words in the Dictionary, by hcgoldsmith. ## disturbance.zip tuid: ndhxfbfcvzi710zl Disturbance, by voidloop. ## editor.zip tuid: 8n9eapki5rtza21o The Editor, by Matthias Conrady. ## elder_arts.zip tuid: 3ae44sv3yeiffqb8 Elder Arts, ver. 1.820, by Dillon Deveney, Matthew Frassetti. ## everybody-blank-charlie.zip Everybody [BLANK] Charlie, by Xavier Rosee. ## eyes.zip Eyes Down! by Ric Cowley, from the Naked Twine Jam. ## fluurality.zip tuid: j7sytvbfcbe95nzi Fluurality, by fluuralredemption. ## foolery.zip tuid: hx07kpfwtz6eo85q Twinefoolery, by John C. Knudsen. ## freedom_at_any_price.zip Freedom At Any Price, by Beth Wyman. Experience life as a black Civil War soldier. ## gallery-exhibition.zip tuid: u1zjqco0ikz01z1m Gallery Exhibition: A Love Story, by Madison Scott-Clary. ## going_home.zip tuid: ks3fzs7hu54qzkkx (Going:Home), by Scott Almendinger. ## hallowed.zip tuid: sm2xpr2r6z5ki99u Hallowed, by @mrtavo. ## harvest.zip Harvest, by Colin Sandel, from the Naked Twine Jam. ## incomprehensible_casino_enforcer.zip tuid: pz0ajljblveroz4g Incomprehensible Casino Enforcer, by Lana Polansky ## integration-game.zip The Integration Game, version 1.1, by Gregory Pellechi. ## inwardlanes.zip tuid: wgdeshyy7vclhiv1 Inward Narrow Crooked Lanes, by B Minus Seven. (the original competition entry is in games/competition2014/Inward Narrow Crooked Lanes/) ## juicesim.zip Juicing Simulator, by emma-bean. ## landsend.zip tuid: vnsuazfp9bjqdc0f Land's End, by guinevak. ## lifeline.zip lifeline, by Cygnid. ## lighthouse.zip tuid: gk546rivj65wt8gp lighthouse, by dcsross. ## lilium.zip Lilium, by Kimberly Delande, from the Naked Twine Jam. ## live-from-the-bunker.zip tuid: xfrpmlxy43khl8mm Live from the Bunker, by Gregory Pellechi. ## logged_in.zip tuid: 2pe45wgsgtov4hwo Logged In, version beta 1.1, by anChupacabra. ## luster.zip tuid: ue0o024vuen23xqj Luster - A Lucid Dreams Story. Version 1.1, by Mauricio Salamon. ## memory_archivist.zip tuid: pguqsnkpgt7fjlru The Memory Archivist, by Lynda Clark. ## mirrorwife.zip Mirrorwife, by Yoon Ha Lee. ## nose_geometry.zip tuid: c81y2bi73x1phm6f nose geometry, by evanphantom. ## o_O.zip tuid: 8raz63j1qxdu648h Emoji game, by Enola. ## out_of_gaz.zip tuid: qts7t2pdw266pfpy Out of Gaz, by @jen5588533. ## passages.zip Passages, by Sandy Baldwin. ## perished.zip tuid: uupcdniplsyoo7jr They Perished, by Bret Sepulveda. ## philthelibrarycomputerlabguy.zip Phil the Library Computer Lab Guy, by Kimberly Keyes. ## pre-talk_on_mapillary_enhancements.zip Mapillary based plant distributions of ethnobotanical distributions: Pre-Talk, by Dr Bheemaiah, Anil Kumar. ## pronouns.zip Pronouns!, by bmonko. ## queer_recollections.zip tuid: rhzbpg8pcgmka1ku queer (re)collections, by Tobias Paul. ## rain.zip Rain, by Agnes. ## rocket_hall_ep1.zip tuid: fcxrektrib1azxtc Rocket Hall, episode 1, by Ian McDonell. ## scarecrow2.zip tuid: jrzyhlywnuwwazzr Halloween Scarecrow II: Interview with a Scarecrow, by Duncan Bowsman. ## scholarshipthegame1.zip tuid: tlr66tv72cnp9d4m Scholarship: The Game (First Draft), by Gray Manichean. ## sevendials.zip Seven Dials, by Mooreeffoc (Z.B). Version: BETA (Incomplete). ## shape-of-our-container.zip tuid: 5kj8v9zga4ehdesl The Shape of Our Container, version 2, by Rocketnia. ## somnotourism.zip Somnotourism, by DJ Williams. ## spectrap.zip tuid: 29ku1042cky7ri9d The Spectrap, version 2, by Alex Ball. ## stone.zip tuid: z2fjxkqekicty73r Everything you swallow will one day come up like a stone, by Porpentine. ## subvegas.zip subVegas, by Joel Traylor. ## swordsim.zip Sword adventure simulator and instruction manual, by tinaun, from the Naked Twine Jam. ## taca.zip tuid: z31i51daorym7fu6 THE AMAZING CHOICE ADVENTURE! by Mollycule, ported to Twine by John C. Knudsen. ## the_apartment.zip the apartment, by Sage L. ## three_dragons.zip Three Dragons, by Tim Samoff. ## tickle_my_goose.zip Tickle my Goose, by Jon Bardi. ## tlmega.zip tuid: rhfk7mbh6wqa4on5 TL-MEGA-777-13, by DWaM. ## tombs_of_earth_and_oak.zip Tombs of Earth and Oak, by Tobias Paul. ## touchstone.zip Touchstone, by Edward Wang. ## transhumanist_media_hell.zip transhumanist media: hell, by quinland zoë elizabeth & dana. A group project for class. ## trope.zip tuid: dguc1et3bptoeatk The Trope Exploit, by John C. Knudsen. ## truckQuest.zip tuid: xfgh0zrhxwq6myir Truck Quest, version 1.14, by Donald Conrad and Peter M.J. Gross. (the original competition entry is in games/competition2019/Truck Quest/) ## two.zip Two, by Tylor. ## underAmountain.zip tuid: p8b870zl4mdij612 Under a Mountain, by niinik. ## unfinished_duet.zip Unfinished Duet, by Richard Siken. ## unpredictable_storyline_2.zip tuid: niq462r0wae7pit6 Unpredictable Storyline Twists 2, by Pierre Chevalier. ## verus.zip tuid: 6yrf1wfpxj30gp66 The Verus Effect, version 1.0, by John C. Knudsen. ## vigil.zip tuid: p0l6r32i7k8vitn2 Vigil, by Jodediah Holems. ## vladtheimpala.zip Vlad the Impala, by Pumpkin B. Parjeter. ## wgcompile.zip Weight Gain Story Compilation, by Melinda Hylia-Daemajin. Warning: Contains Adult Content Content by multiple contributors. A collection of stories from places such as DeviantArt, Writing.com, and Animexpansion. ## wood_and_bubblegum.zip tuid: 3uhxe9x181yrjd59 Wood and bubblegum, by Julian Grant. ## zivas_conjury_mart.zip tuid: ksbi8zl9ivnb3wj3 Ziva's Conjury Mart, by Tory Hoke. ------------------------------------------------------ # if-archive/games/twine/arabic: ## The_Desert.zip tuid: nxxqq8evkxur3xbg الصحراء, by Taha Ataweel. ------------------------------------------------------ # if-archive/games/twine/chinese: ## The_ChungCheng_Horror.zip tuid: nu5fzhv9iooq4qxc 中正恐慌 The ChungCheng Horror, by Seth Silverstone. 神話學的同學,你們找對了 ------------------------------------------------------ # if-archive/games/twine/esperanto: ## Alicio_en_la_Kurioza_Kongreso.zip tuid: yxxd39eyy63r9upr Alicio en la Kurioza Kongreso, by Ariel Bonkorpa. Based on Alice in Wonderland. ------------------------------------------------------ # if-archive/games/twine/french: ## Bipboupbop.zip tuid: su09d08hwam3ogyr Bipboupbop (Titre Temporaire), version 1.1, by Ivandesnouilles. ## Go_get_the_bread.zip Va chercher le pain, by Sibaiur. ## Ma_premiere_histoire_interactive.zip tuid: 2a5zsar6hbl8fp5m Ma première, mais ça veut pas dire qu'elle est mauvaise, histoire interactive, version 1.05, by Ivandesnouilles. ## Nevermore.zip Nevermore, by pimagides. Includes both French and English versions. [file is linked to games/twine/Nevermore.zip] ------------------------------------------------------ # if-archive/games/twine/german: ## Acht.zip Acht, by Wiebke Scholz. Can be played in English or German. [file is linked to games/twine/Acht.zip] ## Das_Vermachtnis.zip tuid: 3dkurw79qf3l2b3 Das Vermächtnis, by Sorrow Monarch. ## Halloween.zip Halloween, by vk. ## This_little_journey_of_yours.zip This little journey of yours, by Tequilawolves. ------------------------------------------------------ # if-archive/games/twine/italian: ## DeadbyNoon.zip tuid: q2gsx1e3u5v64g9r Dead by Noon, version 1.01, by Pinellos. ## Un_ordinario_giorno_da_giocatore_dazzardo.zip tuid: u3hvj1rj0zj13o07 An "ordinary" day of a gambler, by Fabio Pellerano. ## What_I_Did_for_Pride_and_Love_-_Episode_1.zip tuid: nvb3idrjer4d7u6n What I Did for Pride and Love - Episode 1, by Emiliano Pavoni. ------------------------------------------------------ # if-archive/games/twine/korean: ## HSKY_Chapter_1.zip HSKY 회사설 미연시 챕터1, by SCITE. ------------------------------------------------------ # if-archive/games/twine/malay: ## Basikal.zip Basikal, by BudakTebu. ------------------------------------------------------ # if-archive/games/twine/old: ## A_Date_With_Logan_Davenport-r1.zip Book One: A Date With Logan Davenport, release 1, by Lumimon. ## Dungeon_Detective_2-r1.zip Dungeon Detective 2: Devils and Details, release 1, by Wonaglot. ## Re-Entry-r1.zip Re-Entry, release 1, by Mary Goodden. ## Terra-r1.zip A Farewell to Terra, release 1, by Ethan Burgess. ## TheHuntingLodge-r2.zip The Hunting Lodge, version 2, by Hulk Handsome. (the original competition entry is in games/mini-comps/ectocomp/ectocomp2012.zip) ## The_Early_1900s-v1.0.zip The Early 1900s: An Interactive Story, by Bayleef0909. Version 1.0. ## The_Road_to_Adventure-r1.zip The Road to Adventure, by Mighty Owlbear. ## The_Scent_of_Death-r1.zip The Scent of Death, release 1, by Derek Labat. ## detapp-r1.zip The Detective's Apprentice, version 1.0, by John C. Knudsen. ## integration-game-r1.zip The Integration Game, release 1, by Gregory Pellechi. ------------------------------------------------------ # if-archive/games/twine/polish: ## Lux.zip Lux, by Agnieszka Trzaska. Translated to Polish by the author. [the original competition entry is in games/competition2018/Lux] ------------------------------------------------------ # if-archive/games/twine/portuguese: ## A_Capa_da_Escuridao.zip A Capa da Escuridão, by Janos Biro. Portuguese Twine version of Cloak of Darkness, by Roger Firth. ## A_Servico_de_Ganga_Zumba.zip A Serviço de Ganga Zumba. A Twine adventure in colonial Brazil. Version 1.0, by Janos Biro. ## Universidade.zip A Universidade, by Diego Nascimento. ## endoftheworld.zip This is the Brazilian Portuguese version of Queers in Love at the End of the World, by Anna Anthropy, translated by Janos Biro with permission. Esta é a versão em português brasileiro do jogo Queers in Love at the End of the World, de Anna Anthropy, traduzido por Janos Biro com autorização da autora. ## O_que_fazer.zip tuid: qjlgexvznq7kwzy O que fazer? version 1.1, by Janos Biro. English version is at games/twine/What_to_do.zip ------------------------------------------------------ # if-archive/games/twine/russian: ## drunkalotte.zip tuid: gdyyc7uf36k23nir Наливайя, by Vyacheslav Dobranov. ## Nigahiga.zip Нигахига, by карло. ## Rabbit_in_the_box.zip Rabbit in the box, by Alice. ## Search.zip Search, by Markov Danil. ------------------------------------------------------ # if-archive/games/twine/spanish: ## 111cm_de_aprendizaje.zip tuid: lk5dytjhh8wm6htt 111 cm. de aprendizaje, by Laura Baleztena. ## 1614.zip tuid: 43hlh8lkfty3saz 1614, by Manuel Sauceverde. ## 3x3x3.zip tuid: d7fhbqjxvdelmcr 3x3x3, by Manuel Sauceverde. ## Animatic.zip Animatic, version 6.2, by AAA. ## Caja_de_herramientas.zip Caja de herramientas, by Lana Castell. ## Como_Proteger_Algo.zip tuid: m9id7u93h7grmm8h Cómo Proteger Algo, by Diego Katabian. ## El_delta_del_rio_de_las_perlas.zip El delta del rio de las perlas.html, by Hacedor de Lunas. ## En_la_Casa_de_Piedra_y_Luz.zip tuid: eborp9xilddv1z6x En la Casa de Piedra y Luz, by Imago Interactiva. ## Herencia_Sangrienta.zip Herencia Sangrienta, by enrique botella llobregat. ## La_Montana_del_Miedo.zip tuid: n9uw1qyssgva8q7w La Montaña del Miedo, by Enric B Llobregat. ## lo_Blanco.zip tuid: rzc5fopepi71gd9b .lo Blanco, by DK. ## si_no_una_anciana.zip tuid: j5monlw3udw82nt7 .si no una anciana, by DK. ## Spanish_Project.zip Spanish Project, by JJJw. ## Una_noche_en_Darkadia.zip tuid: d6tq07gbiwmerq4b Una noche en Darkadia (One night in Darkadia), version 0.1, by CandyVonBitter. ------------------------------------------------------ # if-archive/games/twine/swedish: ## Jag_gillar_iden_med_XR_MEN.zip tuid: ixl2ben2noed2cur Jag gillar idén med Extinction Rebellion men... by Jonathan Pye. ------------------------------------------------------ # if-archive/games/vms: This directory contains games which may be played under the Vax VMS operating system. ## mmm16.exe Mystery Mansion rev 16 for VAX/VMS, by Bill Wolpert. link date/time: 3-DEC-1982 09:15:46.72 Most likely ported by someone who had access to the HP fortran sources. Rescued from a MicroVAX 3800 in Padua (Italy). ## mmm16fix.txt Note on how to fix the RESTORE bug in the VMS version of Mystery Mansion rev 16, by Alessandro Giassi. ## mmm17.tar.gz Mystery Mansion rev 17 for VAX/VMS, by Bill Wolpert. Includes VMS executable, Fortran source code, and a 999 points solution for Mystery #46. ## zk.zip tuid: wn6jf5g9hg5czkbl ZK, an adventure running under OpenVMS, written by William B. Lees and Edmund D. Sullivan. Includes VAX and Alpha executables plus documentation. ## zorkvms.zip tuid: 4gxk83ja4twckm6j 0dbnusxunq7fw5ro Dungeon, the original mainframe MIT adventure game from which Zork I, II, and III were adapted. Includes an executable and FORTRAN source code. ------------------------------------------------------ # if-archive/games/zcode: This directory contains games in Infocom Z-Machine format, NOT games published by the company Infocom. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. Source code of the games, if available, can be found in games/source/inform. ## 404-Life_not_found.zblorb tuid: y5j1fy2h9azhurt1 404- Life not found, by Evan Derby. Release 1 / Serial number 110524 ## 69105Keys.zblorb tuid: j3rwlhuy6j6v79qj 69,105 Keys, a one room game by David Welbourn. Release 1 / Serial number 090302 (source code is in games/source/inform/69105Keys.inf) ## 7doctors.z5 The Seven Doctors, an Interactive Fiction Adventure based on the BBC TV show Doctor Who, by David Burke. Release 1 / Serial number 981219 ## 905.z5 9:05 by Adam Cadre, Version 1.1 (2012.0724). (an MS-DOS executable is in games/pc/905.exe) ## 905notes.txt Brief notes on 9:05, by Adam Cadre ## 9Dancers.zip tuid: 9v6a8vyjdrog0uy7 The Nine Dancers (Larsoft Adventure number 4). Originally written by G.H. Larsen (1986) and converted to Inform by William Stott. Release 2 / Serial number 040718 (the original BBC version is in games/bbc/9Dancers.zip) ## A_Cock_and_Bull_Story.zblorb A Cock and Bull Story, by Theodore "Ted" C. Lim. Release 1 / Serial number 170401 (glulx version is in games/glulx/A_Cock_and_Bull_Story.gblorb) ## AOTYRZ.z5 tuid: bt9tjt1fg2ucbxgc Attack of the Yeti Robot Zombies, by Oyvind Thorsby. Release 0 / Serial number 060825 ## Accuse.zblorb tuid: ue8xl789svch28jn Accuse, a small replayable puzzle by David A. Wheeler. Release 4 / Serial number 070321 ## Acheton.z8 tuid: 77ir1th0ea7su9qm Acheton, by David Seal, Jonathan Thackray and Jonathan Partington (Cambridge University, 1978-80). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Acheton.z8] ## Acrobat.zblorb tuid: baiavb4rhwdz7s0 The Mysterious Case of the Acrobat and His Peers, an Interactive Mystery, by Amanda Tien. Release 2 / Serial number 090111 ## Addendum.zblorb tuid: imexlvf68h3vth13 Flawed Addendum, by Jalbum. Release 1 / Serial number 080611 ## Advent.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 ## Advent_Crowther.z8 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 4 / Serial number 150118 (source code is in games/source/inform/Advent_Crowther_source.txt) ## Adventure_Time.zblorb tuid: he63bp96bhhya24g Adventure Time, by Derek O'Neill. Release 1 / Serial number 110111 ## Adventureland.z5 tuid: dy4ok8sdlut6ddj7 Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 ## Aisle.z5 tuid: j49crlvd62mhwuzu Aisle, an instant in the life of a man, by Sam Barlow. Release 1 / Serial number 990528 ## AllRoads.z5 tuid: 4s7uohdncurgqb0h All Roads, by Jon Ingold. Winner of the 2001 IF Competition. Release 1 / Serial number 011119 (the original competition entry is in games/competition2001/inform/AllRoads/AllRoads.z5) ## AlongTheRiver.z5 tuid: fnh8crgst92hz0sq Along the River, an unlikely slice of life, by Matthew Alger. Release 1 / Serial number 100630 ## Alpha.z5 tuid: nidzkipeux0uusqk Journey to Alpha Centauri (In Real Time), an Interactive Waste of Time, by Julian Fleetwood. Release 3 / Serial number 981017 ## Ambassadors_Daughter.z8 tuid: 1sv9w9iw81qgwdpo The Ambassador's Daughter, a Brief Romance, by Stormchild. Release 2 / Serial number 150525 ## AndAHippoNewYear.z8 tuid: ftm9a97w0xt2bzyl And A Hippo New Year, an interactive holiday tale, by Adri. Release 2 / Serial number 130210 ## Andromeda_Genesis.z8 Andromeda Genesis, a Space Afterpiece, by Joey Jones. Release 1 / Serial number 130701 ## Aphasia_Quest.zblorb Aphasia Quest, by Kat, Nick, and Jonah. Release 1 / Serial number 150426 ## Apollo18+20.zip tuid: pslttnz7mplj42i cjsvhlsg328la8 yohzklspqd8rmzt qyzybg5jryrfb4as 94vyohlxpwgwwl39 cf9w0h3km7ti80cw 3pfco8kg9xs3ahil 9chg1cyv3xssz0ae yl9dnwe1kmpo5m9x lxm31wy59an0vs0 kthdccxtld9agum2 qa01mlud4b9a1qbx sda4g92j0pi8caii 8jiuotzqzoliqf1r 94up65zoci93px6z jwe1v7bh1evehrq a5jo2a1roas05dx5 zt66jzjxkd8ptin4 sqr9hrocyazsb4i9 a3cm5guii2gl2xzy 9ult5oz52vbudyyy xi761vyx9lhi6v2v n83ryakhz9fbye4x 3g3xyyfb5ydyod 8tta72493k4nvec 3dq6d1flnt2u5llh rlbajfbb0r8snap0 bl5mt8ug8i6uquh3 pu1w7xb9dnon8jnu jllnjw6ykg109in0 h2j4m8rzqzrksen 1985kxxeze4f2r77 1mfe25emkc3o1eo9 uihg7ykgh2lsxjja Apollo 18+20: The IF Tribute Album, honouring the 1992 album Apollo 18, by They Might be Giants. Each game represents one of the tracks on the album. (file is linked to games/glulx/Apollo18+20.zip) ## Arid_and_Pale.zblorb tuid: rve9kbxk9pkg6wej Arid and Pale, version 2, by Michael R. Bacon. (source code is in games/source/inform/Arid_and_Pale.txt) ## Asylum.z5 tuid: 20uwjal4pcde6gfb Asylum, by cpuguy. Release 1 / Serial number 090721 ## AtWork.z5 tuid: p0sm7uf4nvwovubo Danger! Adventurer At Work! originally written by Simon Avery using The Quill. Ported to Inform by Duncan Cross. Release 1 / Serial number 000705 ## Aug4.z8 tuid: cpwktis6qwh9ydn8 Augmented Fourth, an Interactive Performance, written by Brian Uri. Release 4 / Serial number 200401 (source code is in games/source/inform/Aug4Source.zip) ## Avon.z5 tuid: 6m06ajvdyslxxi8m Avon, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Avon.z5] ## B7_Snare.z8 tuid: x19ufalile0zgvl Snare, an interactive Blake's 7 adventure, by Andrew Williams. Release 1 / Serial number 150118 ## BackToTheFuture-MartyQuest.zblorb tuid: 3m133zr3lbppnkgd Back to the Future - Marty Quest: an adventure through time, by George Gipe, Ryan North and Hulk Handsome. Release 3 / Serial number 120430 ## Backup.zblorb tuid: aw6l8f2xt5m1min7 Backup, an Interactive System Failure, by Gregory Weir. Release 1 / Serial number 091204 ## Balances.z5 tuid: x6ne0bbd2oqm6h3a Balances, An Interactive Short Story by Graham Nelson. Release 5 / Serial number 961216 ## BaldersDeath.zblorb Balder's Death, by Wynne Lok. Release 1 / Serial number 111107 ## BedTime.zblorb tuid: etm8us6qmr1nwmqe Bed Time, by Charlie the Spiffy. Release 1 / Serial number 120324 ## BeingAndrewPlotkin.zblorb tuid: q8y5zup88c9hu499 Being Andrew Plotkin, by J. Robinson Wheeler. Release 2 / Serial number 080423 (the original competition entry is in games/competition2000/inform/bap/bap.z5) ## BeingSteve.zblorb tuid: h1g7211anvqxsxn7 Being Steve, An Interactive Fiction by Anonymous. Release 1 / Serial number 060519 ## Beyond_txt.zip tuid: 80s6vtj6yjwmt7sn Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Text-only version. Release 5 / Serial number 100115 (a graphical version is in games/glulx/Beyond.zip, an Italian version is in games/zcode/italian/Beyond_txt.zip, and the original competition entry is in games/competition2005/glulx/beyond/) ## BibleRetold.z5 The Bible Retold: The Bread and the Fishes, a light-hearted adaptation of favourite Bible stories, by Celestianpower and Justin Morgan. Release 8 / Serial number 102283 (the original competition entry is in games/competition2006/zcode/bibleretold/BibleRetold.z5) ## BiCon.zblorb tuid: 7m0wxpvzzwp2f0tb BiCon, an Interactive Infatuation, by "rach". Release 4 / Serial number 101006 ## Biscuit.z5 tuid: v4jg0n06d659lsoq Biscuit, An Interactive Funeral by Petar Kanuritch. Release 1 / Serial number 010310 ## BrandX.z5 tuid: qblwe4sbi01soljr BrandX, by Peter Killworth and Jonathan Mestel (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson, David Kinder and Richard Bos. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Philosopher's Quest". [file is linked to phoenix/games/zcode/BrandX.z5] ## Bronze.zblorb tuid: 9p8kh3im2j9h2881 Bronze, the demonstration game that accompanies Inform 7, by Emily Short. Release 11 / Serial number 060503 ## Bureaucrocy.zblorb Bureaucrocy, a frustrating tale about paperwork, by Adri. Release 4 / Serial number 141113 ## BurnTheKoranAndDie.zblorb tuid: s7zm517kv9g2wj8p Burn The Koran and Die, a political satire by Poster. Release 1 / Serial number 101128 ## BurnsNightSupper.zblorb tuid: 3l7ym86mbbvvya5 Burns Night Supper, by Robert Rothman. Release 1 / Serial number 120124 ## ByzantinePerspective.zblorb Byzantine Perspective, a Straightforward Burglary, by Lea. Release 1 / Serial number 091119 (the original competition entry is in games/competition2009/zcode/byzantine/byzantine_perspective.zblorb) ## Cacophony.z8 tuid: nihjg19j2hcroqb Cacophony, an interactive stumbling by Owen Parish. Release 4 / Serial number 091209 ## Calendar.z5 Calendar, an Inform 7 abuse by Robert Lozyniak. Release 1 / Serial number 070805 ## CalmMuteMoving.z5 tuid: xbynv62q8k2724at 'Calm, Mute, Moving', an interactive interview, by Sonny Rae Tempest. Release 1 / Serial number 110712 ## Casting.z5 tuid: 15bfwxf4y4c4kudj Casting, version 2.1, by 'Trix. Release 2 / Serial number 050707 WARNING: Contains adult content. ## CastleOfTheRedPrince.zblorb tuid: bw3bnlf4ho8gqq1v Castle of the Red Prince, an interactive land of darkness, by C.E.J. Pacian. Release 7 / Serial number 130227 ## CatcherInTheRye.zblorb tuid: oofmxjlpghtxolzs Catcher in the Rye, an adaptation by Frank Teng. Release 1 / Serial number 060611 ## CaveAdventure.zip Cave Adventure, by Jazz Remington. Release 1 / Serial number 070718 ## Chaos.z5 tuid: hwmtvvuuxysdvm1h Chaos, by John Barker. Release 1 / Serial number 090801 ## Cheesed_Off.zblorb tuid: f1su3oa3uca0wtwg Cheesed Off!, by Hulk Handsome. Release 2 / Serial number 160724 ## ChildsPlay.zblorb tuid: 6a23xff9er4s83pl Child's Play, A child, a toy, and a rival, by Stephen Granade. Release 4 / Serial number 080129 ## Clean_Air.zblorb Clean Air, by Andrew Li. Release 2 / Serial number 190608 ## Code_Name_Silver_Steel.z8 tuid: w2l64his67vtvmir Code Name Silver Steel, by Special Agent. Release 3 / Serial number 170619 ## Coin_toss.zblorb tuid: awgrvdqej3cmlwhu Coin toss, an interactive retrospection, by Simon Deimel. Release 2 / Serial number 150217 ## Colonists.zblorb tuid: lfvqqpi7dbxfr4xf Colonists, by Andrew Fuller. Release 1 / Serial number 130911 (source code is in games/source/inform/Colonists.zip) ## Comp96.z5 tuid: a3thoxm83tzz8ihz An unofficial potential 'front-end' game for the yearly IF competitions, providing easily-accessible information on all the games from the '96 competition, plus the ability to sort the games you can play into a random list. Written by Lucian Paul Smith Release 1 / Serial number 970626 ## ConanKillEverything.z5 tuid: lb2hf5pqx68wbqhh Conan Kill Everything, an interactive massacre by Ian Haberkorn. Release 2 / Serial number 050428 ## Corrupter_of_Dreams.zblorb tuid: emsro8ckttqr5ba Corrupter of Dreams, by Robert Patten. Ectocomp version. Release 1 / Serial number 171029 ## Cottage.zblorb tuid: 1z3m4yew6bg3bfc Cottage, an English translation of the Swedish game Stuga, translated by Johan Ottosson. Release 1 / Serial number 090715 (the original Swedish game is in games/zcode/swedish/Stuga.zblorb) ## Cove.z5 tuid: pk89q1m7lrz7mg73 The Cove, an Interactive Seascape, written by Kathleen M. Fischer. Release 3 / Serial number 000525 The original release won Best of Landscape, Interactive Fiction Art Show 2000 ## CrimeScene.zblorb A Crime Scene, a Short Story, by Alireza J. Release 1 / Serial number 130123 ## CriticalBreach.z8 tuid: d4d28pkufwxfhen Critical Breach, an Escape Story, by Grey. Written for the 2010 Jay Is Games "One-Room-Escape" competition. Release 3 / Serial number 130817 ## Crobe.z5 tuid: gb32ihvovah61rxn Crobe, by Jonathan R. Partington (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Crobe.z5] ## CrystalPalace.zip tuid: nwsyyhdxj20lg6ya The Crystal Palace, a fantasy within a mystery within a quiet holiday, by Peter Orme. Release 1 / Serial number 111125 ## CtDoom.z5 tuid: zn2fmsu8qq95lbf6 Countdown to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000920 ## Cyclops.z5 tuid: vzdd6urvk0qdne85 The Land of the Cyclops, an experiment by Francesco Cordella. English translation from the Italian by Simone "Sauron" Di Conza. Release 1 / Serial number 020505 ## D-Day.zblorb tuid: y82sml5egzydhqbw D-Day, by Yvette Gilmore. Release 1 / Serial number 110720 ## DDIV.z5 tuid: 82f6px0qqdtrghrx Dutch Dapper IV: The Final Voyage, a science fiction comedy, written by Harry Hol. Release 11 / Serial number 030207 (an MSDOS executable is in games/pc/DDIV.exe) ## Damnatio-Memoriae.zblorb tuid: 2103dabhxzxsraal Damnatio Memoriae, a story of the Lavori d'Aracne, by Emily Short. Release 5 / Serial number 061008 ## DashSlapneyPatrol.zblorb tuid: sb2ynig6ia3mx66o Dash Slapney, Patrol Leader: a test of scout skills, or your ability to fake them, by Andrew Schultz. Release 3 / Serial number 120510 (source code is in games/source/inform/DashSlapneyPatrolSource.txt) ## DayInLife.zblorb tuid: fchveh4ymwnez9dz A Day in Life, by John Goettle. Release 1 / Serial number 080406 ## Dead_Mans_Grave.zblorb tuid: mhq20uaqmo27cv2a Dead Man's Grave: A Tell Don't Show Mystery, by Jon and Joe. Release 1 / Serial number 151101 ## Dead_Meat_in_the_Pit.zblorb Dead Meat in the Pit, by Christina Nordlander. Release 1 / Serial number 170527 ## Deadsville.zip tuid: 5p150c2ms7kegank Deadsville, a Z-Machine Z-Grade Movie Text Adventure, by William McDuff. Archive includes the game and a map. Release 3 / Serial number 081105 (the original competition entry is in games/mini-comps/introcomp/introcomp05.zip) ## Debate.z5 Debate, an interactive copy machine by Louis Joyce. Release 1 / Serial number 070412 ## DeliciousBreakfast.zblorb tuid: p8auvql7aa9rb15y Delicious Breakfast, an Interactive Breakfast, by Molly G. "You wake up this morning with some Fierce Cravings. You head down to the kitchen for some Delicious Breakfast." This game is a re-implementation of the first text adventure the author completed. It was first released for Glorious Trainwrecks' 529-in-1 Pirate Kart II: Klik Harder. This is release 2, which was included in the IGF Pirate Kart. It contains a small amount of cosmetic improvements to the original release. Release 2 / Serial number 111015 ## Delusns.z5 tuid: m85rnpq6x77jyzc3 Delusions, an Interactive Self-Discovery by Christopher E. Forman Release 4 / Serial number 971121 (the original competition entry is in games/competition96/delusns/DELUSION.Z5) ## Detention.zblorb Detention, an attempt to escape from school, by Hayden Ramm. Release 1 / Serial number 130827 ## DontPeeYourself.z8 tuid: f9jkiwt1ae9g5c1g Don't Pee Yourself! A Toilet Training Adventure by 'Hulk Handsome'. Release 3 / Serial number 150807 ## Dont_Push_The_Mailbox.z8 tuid: 8anthek7qsjymzlz Don’t Push The Mailbox, a five minute distraction, by Ralfe Rich. Release 1 / Serial number 191228 ## DownTheMatrix.zblorb Down The Matrix, by Jessica Martin, Carolyn Owens and Grant Schumer. Release 1 / Serial number 120521 ## Dracula_The_First_Night.zip Dracula: Part 1, The First Night, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Glulx version is in games/glulx/Dracula_The_First_Night.zip, and a Spanish version is in games/zcode/spanish/Dracula_La_Primera_Noche.zip) ## Dracula2_The_Arrival.zip Dracula: Part 2, The Arrival, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Release 3 / Serial number 080819 (a Glulx version is in games/glulx/Dracula2_The_Arrival.zip, and a Spanish version is in games/zcode/spanish/Dracula2_La_Llegada.zip) ## DragonFliesLike.zblorb tuid: disk8jhpff89uh4s Dragon Flies Like Labradorite, by Troy Jones III. Release 2 / Serial number 111130 ## DragonTroll.z5 tuid: sd1bjzylh3t95zux The Dragon and the Troll, originally written for the C64 in Swedish by Johan Berntsson, and translated to English and ported to Inform by Fredrik Ramsberg. (source code is in games/source/inform/DragonTroll.inf) ## DreamTooReal.zblorb tuid: i6b00gz4t47suxk9 A Dream Too Real, by Raditz. Release 1 / Serial number 061128 ## Dual.zblorb Dual Transform, a Metasemantic Construction, by Andrew Plotkin. Originally written under the pseudonym Nigel Smith for the 2010 Jay Is Games "One-Room-Escape" competition. Release 5 / Serial number 100225 ## EdgeOfTheCliff.zblorb tuid: v3wrpi4plmigyb93 v3wrpi4plmigyb93 Edge of the Cliff, a non-interactive satire, by Poster. Release 1 / Serial number 111030 ## Egyptian_Walking_Simulator.z8 tuid: oobx5sy71k0uiz9a EGYPTIAN WALKING SIMULATOR, by Jason Dyer. This is a surreal art experiment using Greg Hassett's 1978 game King Tut's Tomb as a base. Release 1 / Serial number 151231 ## Elephants.z5 tuid: 7z53z5pkv4cz4ny7 When I Was Shot By Elephants III, an Interactive Fan Fiction, by Ray. Release 1 / Serial number 120409 ## Enemies.z8 tuid: wazvwtxlf7us44qr Enemies, An Interactive Psychothriller, by Andy Phillips. Release 4 / Serial number 990115 (an MSDOS executable is in games/pc/Enemies.zip) ## Enigma.zblorb tuid: orebya43jmkeu87d Enigma, an interactive instant, by Simon Deimel. Release 8 / Serial number 160202 (the original competition entry is in games/competition2014/Enigma/Enigma.zblorb) ## Epyk.zblorb tuid: 83em8cgnv91ixiuw Epyk, by Ivan Mattie. Release 1 / Serial number 091111 ## Escape!.zblorb tuid: zhrjqkgldtvext4d Escape!, by Corey Bastarache. Release 1 / Serial number 130210 ## Eurydice.zblorb tuid: d75pric1fdfi75bd Eurydice. Release 1 / Serial number 121206 (the original competition entry is in games/competition2012/zcode/eurydice/original/Eurydice.zblorb) ## FFF.z5 tuid: wcf4j7gwipv1cc0 Fox, Fowl and Feed, an Interactive Exercise in Transportation, by Chris Conroy. Release 2 / Serial number 080121 (the original competition entry is in games/competition2007/zcode/fff/FFF.z5) ## FailSafe.z5 tuid: c6x835i6o9zqfc59 FailSafe, a science-fiction story by Jon Ingold. ## Fairyland.z8 Fairyland, a small game about fairies by Daniel Gunnell. Release 1 / Serial number 190815 ## Figaro.zblorb tuid: xnpdrkjsezmjl2ha Figaro, a co-authored revenge by Victor Gijsbers, Innovation Comp Entry, released under the GPL v3. Release 2 / Serial number 100911 (source code is in games/source/inform/Figaro-source.zip) ## FindTheBed.zblorb tuid: m89r1uudygsasos5 Find the Bed, by Jacob Mianecki. Release 1 / Serial number 100708 ## FineTune.z8 tuid: 39pi00x5dls5z2l2 Fine-Tuned, An Auto-mated Romance by Dennis Jerz (writing as Dionysius Porcupine). Release 8 / Serial number 020520 (the original competition entry and a solution are in games/competition2001/inform/finetune/, and an MS-DOS executable is in games/pc/FineTune.exe) ## Fingertips_I_Found_a_New_Friend.zblorb Fingertips: I Found a New Friend, a heart-warming story of friendship, by Adri. Release 2 / Serial number 140106 ## Fingertips_Please_Pass_the_Milk_Please.zblorb Fingertips: Please Pass the Milk Please, an interactive snack, by Adri. Release 3 / Serial number 140312 ## FirstDayOfMyNewLife.zip tuid: 1yrxq7im3nw5utap The First Day of My New Life: an Interactive Pastiche, by Birion. Release 4 / Serial number 110119 ## Forest_Demo.zblorb tuid: ss3dg8l9wka5jwwp Forest Demo, by Andrew Johnson. Release 1 / Serial number 121216 ## Fork.z5 tuid: m7lww6dmshyf7kbm Fork: The Great Underground Dining Room, by Chris Federico. Release 1 / Serial number 071205 ## FormerlyHiddenNaziMode.zip The Game Formerly Known as Hidden Nazi Mode. A cute game for unattended young children, by Victor Gijsbers. Release 1 / Serial number 100911 Archive includes game file, source code and accompanying essay. [file is linked to games/source/inform/FormerlyHiddenNaziMode.zip] ## Frobozzi.z5 tuid: d4p85c0s06a5nr7e The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle. [file is linked to infocom/info/Frobozzi.z5] (source code is in games/source/inform/Frobozzi.inf) ## FragileShells.zblorb tuid: xvnvmmm4yok7a25b Fragile Shells, An Interactive Escape by Stephen Granade. Release 6 / Serial number 111109 (the original entry in the Jay Is Games Casual Gameplay Design Competition #7, in which it was runner-up, is in games/mini-comps/cgdc7/FragileShells.zblorb) ## Fyleet.z5 tuid: j7er2tv4ee7int05 Fyleet, by Jonathan R. Partington (Cambridge University, 1985). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Fyleet.z5] ## GA.z5 Geocaching Adventure - GC3JJ9C - #6 in the Cryptic Puzzle Series, by MrCryptic. Release 1 / Serial number 120510 ## Galatea.zblorb tuid: urxrv27t7qtu52lb Galatea, by Emily Short. Release 3 / Serial number 040208 (the original Year 2000 IF Art Show entry, which won "Best of Show", is in games/art/if-artshow/year2000/galatea.z5) ## Gamer.zblorb Gamer: Digital Limbo, by Ian Ross. Release 1 / Serial number 120415 ## GerbilRiot.z5 tuid: 13yihrzjzw1j86uz Gerbil Riot, originally written by Simon Avery and ported from The Quill to Inform by Duncan Cross. Release 2 / Serial number 000513 ## Glass.zblorb tuid: 29l04xfgii5roq63 Glass, a fractured fairy tale, by Emily Short. One of the demonstration games for Inform 7. Release 1 / Serial number 061008 ## Glik_I.zblorb tuid: fvwmf74kunm2x48j Glik part 1: Undead Menace, by Logan Edwards. Release 1 / Serial number 111211 ## Gnu_in_the_Zoo.zblorb tuid: n4j6siv2qsgtclb Gnu in the Zoo, a Freedom-Focused Fantasy, by Alex Ball. Release 3 / Serial number 160331 ## GoWest.zblorb tuid: 25tvza96jojhdjw5 Go West, a Surreal Adventure by 'Hulk Handsome'. Release 3 / Serial number 120425 ## GourmetGaffe.zblorb tuid: av32uluswxcp65zb Gourmet Gaffe, a Historically Inaccurate Adventure by 'Hulk Handsome'. Release 1 / Serial number 120624 ## GreatXavio.z5 tuid: yi1y0xymiimqkk82 The Great Xavio, A Todd and Hagerston Mystery, by Reese Warner. Release 3 / Serial number 041204 (the original competition entry is in games/competition2004/zcode/greatxavio/GreatXavio.z5) ## GreenRain.zblorb tuid: 3xzjj7z5932w3lof A Green Rain, an abstraction, by Jason Love. Release 1 / Serial number 100611 ## GrowingUp.zblorb tuid: 5i53mr5dbhy5bgsc Growing Up, by Andy Van Deventer. Release 1 / Serial number 110825 ## Grue.z8 GRUE, by Charles Mangin. Release 5 / Serial number 170810 ## Gumshoe.z5 tuid: 1ho4lvchvukpgfld Gumshoe, An Interactive Investigation by Mike Oliphant. Release 1 / Serial number 960331 ## HLAinform.z5 tuid: ba6xlbvc9gq3fks9 HLA Inform: A Classic Quest. Originally written by Paul Panks and converted to Inform by "Roger Pepitone". Release 1 / Serial number 050715 (source code is in games/source/inform/HLAinform.zip, and the original is in games/pc/paul-panks/hlaadv.zip) ## HOLY_ROBOT_EMPIRE.zblorb tuid: jhin6voi6vzmpk68 HOLY ROBOT EMPIRE, by Caleb Wilson. Release 2 / Serial number 140601 ## HallowEve.z8 Hallow Eve, an interactive fiction of horror, by Michael Wayne Phipps Jr. Release 2 / Serial number 111028 (the original competition entry is in games/springthing/2011/HallowEve.zip) ## Ham_House.zip tuid: nt5qro7omvmu8uqx In the House of Professor Evil: The HAM HOUSE, an Utterly Epic Text Adventure from Cumberland Games, written by S.John Ross. Release 10 / Serial number 081124 ## Hamil.z5 tuid: neox2d3gwb8ubm1c Hamil, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Hamil.z5] ## Hat.z5 tuid: ug830j33pb9qpe5v Oh No, Mr Crab Stole Your Hat! by Brown Cow. Release 1 / Serial number 130216 ## Heliopause.zblorb tuid: ykccumi5xc5rltev Hoist Sail for the Heliopause and Home, by Andrew Plotkin. Release 6 / Serial number 100703 ## HelloSword.zip tuid: k8fovtn8hqnlawnh Hello Sword - The journey, by Andrea Rezzonico. Archive contains English and Italian versions. Release 3 / Serial number 060113 [file is linked to games/zcode/italian/HelloSword.zip] (the original competition entry is in games/competition2005/zcode/hs_eng/hs_eng.z5) ## HellsBasement.zblorb tuid: l7qmhsmhjbp9bnge Hell's Basement, by Simon Leek and Peter Laskin. Release 1 / Serial number 140826 ## Help.z8 tuid: 71so2t5p2cg90nm1 When Help Collides: The Wreck of the H.M.S. Snark, a Parodic Drama by J. D. Berry. Release 2 / Serial number 030208 (the original competition entry is in games/competition2002/zcode/help/help.z8, there are also help files for the game in solutions/geishaCheatSheet.html and solutions/geishaWinningSession.html) ## Heroine.z8 tuid: 0lw7xjk3cplb0we7 Heroine's Mantle, written by Andy Phillips. Release 3 / Serial number 001211 ## Hidden_Verbiage.zblorb tuid: e42b91ddesea9wju Hidden Verbiage, by by Linus Hamilton. A puzzle from the 2018 Caltech Puzzle Hunt. Release 1 / Serial number 181127 ## Hide_a_pachyderm!.z5 Hide a pachyderm! An interactive joke, by Simon Deimel. Release 10 / Serial number 151011 ## Home.z5 Home, by Natalie Romano. Release 1 / Serial number 110204 ## Homecoming.zblorb tuid: 2ottee5x0vwqxl0p Homecoming, by Carolyn VanEseltine. Release 1 / Serial number 140903 ## HouseOfDreamOfMoon.z8 House of Dream of Moon, an Interactive Collaboration by The IF Whispers Team. Release 1 / Serial number 071204 ## HugeCave.z8 tuid: fft6pu91j85y4acv Adventure in Humongous Cave, David Malmberg's AGT version of Adventure, ported to Inform by Al Golden. Release 1 / Serial number 000001 (a Windows package is in games/pc/HCWinPkg.zip, and a Mac package is in games/mac/HCMacPkg.sit) ## HugeHint.z5 tuid: fft6pu91j85y4acv Humongous Cave Hints, originally written by Dave Malmberg and ported to Inform by Al Golden. Release 1 / Serial number 000001 ## Hummingbird.zblorb Flight of the Hummingbird, an Interactive Costumed Caper, by Michael Martin. Release 2 / Serial number 110101 (the original competition entry is in games/competition2010/zcode/hummingbird/Hummingbird.zblorb) ## I-0.z5 tuid: a3ym4ipix7sjsfrf I-0: the "jailbait on the interstate" game, Release 5 (v2.00), Serial number 14729; contains some adult content. ## IFAquarium.zblorb tuid: 6a9miznv190xj8k IF Aquarium, a short piece of Interactive Art, by Michael Kichline and Michael Eckhart. Release 2 / Serial number 100515 ## IF_Whispers_5.z8 tuid: 3xcq5vv8yu8u8rpb IF Whispers 5, an Interactive Collaboration, by The IF Whispers Team (Chris Conley, Joey Jones, Marius Müller, Tom Blawgus, and Porpentine). Release 2 / Serial number 120312 ## IPressedOnBeingChased.zblorb tuid: jr7js5hfqehanm2 I pressed on, being chased by a stapler with my name on it. Written by Charlie Marcou. Release 1 / Serial number 130323 ## Ibo.z5 Ibo, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120109 ## Iceweb.zblorb Iceweb, by Gil Williamson. ## Imiagination.zblorb tuid: 2royd7eu1lm99oz Imiagination, by Lou Ferrand, Maria Rabarison, Michaël Schwartz and Grégoire Yakan. Release 1 / Serial number 110608 ## InAManorOfSpeaking.zip tuid: og03iq6afol27gez In a Manor of Speaking, version 3, by Hulk Handsome. Release 3 / Serial number 180117 (the original competition entry is in games/competition2012/glulx/manor/) ## InTheSkinOfALionQuest.zblorb In the Skin of a Lion Quest: Caravaggio's Journey, by parrishka. Release 1 / Serial number 121106 ## Inevita.z5 tuid: cefpt9ubleq41v3w Inevitable, by T. L. Heinrich (a.k.a. Kathleen M. Fischer). Release 2 / Serial number 030428 (the original 2003 Spring Thing entry is in games/springthing/2003/inevita/Inevita.z5) ## Informat.z5 tuid: d6mws3jpq68wo2ks Informatory, a Not Very Interactive Pastiche with Tutorial Pretensions, by William J. Shlaer. Release 2 / Serial number 981211 (the original competition entry is in games/competition98/inform/informat/informat.z5) ## Intangible.zblorb tuid: yrgz1ot45lhynrdh Intangible, by bzzz. Release 1 / Serial number 131229 ## InteractiveFictionPlayer.zblorb tuid: cvka0embexysjwfj Interactive Fiction Player, by Charlie Marcou. Release 1 / Serial number 130325 ## InterviewWithARockStar.zblorb tuid: 5xpin5mu9c3arcpk Interview with a Rock Star, a Few Minutes Interview, by Molly G. Originally made for a "game duel" on the TIGSource forums, this was released again (with some improvements) for the IGF Pirate Kart, and a "Deluxe" version was made for Pirate Kart 5. Release 3 / Serial number 120223 ## In_The_Cubicle.zblorb In The Cubicle, a Short Interactive Claustrophobia, by Tom Fox. Release 1 / Serial number 160411 ## IraqiInvasion.zip tuid: c3nyd7wv3rmrqhbm Iraqi Invasion: A Text Misadventure, Interactive Propaganda by Anonymous. Release 88 / Serial number 080131 [file is linked to games/source/inform/IraqiInvasion.zip] ## Islands.zblorb Islands Far Away - An Entry in the Ludum Dare Game Competition #17, by Shanon Fernald. Release 1 / Serial number 100426 ## Jigsaw.z8 tuid: 28uhmejlntcbccqm Jigsaw, An Interactive History by Graham Nelson. Release 3 / Serial number 951129 Complete version (game and help information); must be played with an interpreter that can handle V8 games. ## Jigsaw_Footnotes.z5 tuid: 28uhmejlntcbccqm Jigsaw: Rules and Footnotes, by Graham Nelson. Release 3 / Serial number 951129. Help and background information only. ## Jigsaw_Game.z5 tuid: 28uhmejlntcbccqm Jigsaw, An Interactive History by Graham Nelson. Release 3 / Serial number 951129. Game only without help information. ## Juicehead.zblorb tuid: hsowl06bkcnmz9rf Juicehead, an interactive binge, by Simon Deimel. Release 5 / Serial number 150112 ## Just_Another_Day.zblorb tuid: t3863cqfh8e3pq0u Just Another Day, by Theodore C. Lim. "This game is a tribute to any and all working parents." Release 2 / Serial number 170129 ## KeepingDido.zblorb Keeping Dido, a brief interactive story, written by Brendan Desilets, based on the opera by Nahum Tate and Henry Purcell. Release 1 / Serial number 120516 ## Kentish_Plover.z8 tuid: lmwi2ixg9a6jeu9 Kentish Plover, by Daniel Gunnell (writing as Kentish Plover). Release 1 / Serial number 200118 ## KierkegaardsSpider.zblorb Kierkegaard's Spider, by Michael Tillman. Release 1 / Serial number 120413 ## LASH.z8 tuid: frfoh6e7hur2beiu Local Asynchronous Satellite Hookup, by Paul O'Brian. Release 11 / Serial number 000806 (an MS-DOS executable is in games/pc/LASH.zip, and a Mac executable is in games/mac/LASH-r11.hqx) ## LDoDoom.z5 tuid: o2gjzn84u9xyy1d0 Last Days of Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000801 ## LLR3.z8 tuid: ufpd7eyc7ns5828w A Little Like Rogue, a W&W Scenario by Guy Hungerford, based on Graham Nelson's "Reliques of Tolti-Aph". Release 1 / Serial number 070314 ## LMS_TVG.zblorb tuid: m3553nzigj81nqlp LMS The Video Game, an Action Interactive Fiction Game by John Goettle. Release 7 / Serial number 081227 (a Glulx version is in games/glulx/LMS_TVG.gblorb, and source code is in games/source/inform/LMS_TVG.txt) ## Lex.zblorb Lex, by Zane Mariano. ## LiveJoseph.zblorb LiveJoseph, an interactive non-fiction, by Joseph Miller. Release 1 / Serial number 111227 ## LookingToTheSky.zblorb Looking to the Sky, by Isaac Dudney. Release 1 / Serial number 110313 ## LostPig.z8 tuid: mohwfk47yjzii14w Lost Pig And Place Under Ground, by Admiral Jota. Winner of the 2007 IF Competition. Release 2 / Serial number 080406 (the original competition entry is in games/competition2007/zcode/lostpig/lostpig.z8) ## LostPig.zblorb tuid: mohwfk47yjzii14w Lost Pig And Place Under Ground, by Admiral Jota. Winner of the 2007 IF Competition. Release 2 / Serial number 080406 (the original competition entry is in games/competition2007/zcode/lostpig/lostpig.z8) ## LostSheep.z5 tuid: 3q4jekm4creceb58 The Bible Retold: The Lost Sheep, a light-hearted adaptation of the Parable of the Lost Sheep, by Ben Pennington. Release 1 / Serial number 130000 (the original competition entry is in games/competition2010/zcode/lostsheep/LostSheep.z5) ## Magic_Muffin_-_The_Desert.zblorb tuid: t9dj1gdgxzvvfdnf Magic Muffin - The Desert, by Charlie the Spiffy. Release 1 / Serial number 120505 ## Mahadev.z5 tuid: v8fqg8rj3pn5nvz Mahadev: Painless Little Stupid Games #6, by Bob Reeves. Release 1 / Serial number 110527 ## MakeItGood.zblorb tuid: jdrbw1htq4ah8q57 Make it Good, by Jon Ingold. Release 13 / Serial number 090921 ## Mask.z5 tuid: zws1j2x2yiqywywi Masquerade, written by Kathleen M. Fischer. Release 4 / Serial number 010122 (the original competition entry is in games/competition2000/inform/mask/mask.z5) ## Mercury_Trucking.z5 tuid: 6y7z0x9obqu0ftpr The Mercury Trucking Company, an Interactive Job Worth Doing, by Alan Trewartha. ## Mercy.z5 tuid: r2vshl7noxxpjma4 Mercy, A short story by Christopher Klimas. Release 2 / Serial number 980217 (The code (from release 1) for the computer in this game can be found in games/source/mercycomp.txt) ## Misdirection.z5 tuid: 0f4x5i2elojxez6l The Act Of Misdirection, An Interactive Performance, written by Cal Harrison. Release 6 / Serial number 060304 ## Misdirection.txt tuid: 0f4x5i2elojxez6l Announcement for The Act Of Misdirection. ## MissingGrandpa-LostInTime.zblorb tuid: 3jo2k7n9tyazupik Missing Grandpa: Lost in Time, by Becky Kinkead. Release 1 / Serial number 120319 ## Mobius.zblorb tuid: xm4ltaarp0fje5yd Mobius, an Interactive Twist by J.D. Clemens. Release 2 / Serial number 061119 (the original competition entry is in games/competition2006/zcode/mobius/Mobius.zblorb) ## MonzasPhantom.zblorb tuid: z28gbu6w6bcg49s8 Monza's Phantom, by Sebastiano and Federico Gobbo. Release 1 / Serial number 070219 ## Moon-Shaped.zblorb tuid: d93xs619qx1au1ua Moon-Shaped, a Fairy Tale Retold by Jason Ermer. Release 2 / Serial number 080710 (the original competition entry is in games/competition2006/zcode/moon-shaped/Moon-Shaped.z8) ## Moonwrecked.zblorb tuid: a6dk2f6i4pym1m2 Moonwrecked, by Colin Sandel and Carolyn VanEseltine. Release 1 / Serial number 110309 ## More.z8 tuid: hy06tvz613jexr3q More, by Jason Dyer (Originally "Erin Canterbury"). Release 2 / Serial number 140604 ## Mountain.zip tuid: dkh9krjsk9towj5v Mountain, an Interactive Expedition, by Benjamin Penny. Release 6 / Serial number 030317 ## MouseQuest_Ch1.zblorb Mouse Quest Chapter 1 - The Arrival of Winter, by Bryan and Sean Lian. ## Mulldoon.z8 tuid: k6yq5koj2zjzstpt The Mulldoon Legacy, a Tale of Time and Self, by Jon Ingold. Release 6 / Serial number 000724 ## Mullmurd.z5 tuid: fkk37ywm4eig3q65 The Mulldoon Murders, An Interactive Sequel, by Jon Ingold. Release 3 / Serial number 020214 ## Murdac.z5 tuid: q36lh5np0q9nak28 Murdac, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Murdac.z5] ## MyLastDuchess.zblorb My Last Duchess, a Dramatic Monologue by Robert Browning and Jonas Persson. Release 1 / Serial number 140510 ## MyLittleProjectConceptIsProven.zblorb My Little Project Concept is Proven, by Jake Johnson. Release 1 / Serial number 120620 ## My_Angel.z5 tuid: r67ofzas8p6y0ay4 My Angel, by Jon Ingold. Release 2 / Serial number 001218 (the original competition entry is in games/competition2000/inform/my_angel/my_angel.z5) ## MysteriousOceanTower.zblorb tuid: t2fhbsa546g11hln Love, Hate and the Mysterious Ocean Tower. A weird romance, by C.E.J. Pacian. Release 2 / Serial number 110510 (the original Speed-IF entry is in games/mini-comps/speedif/SpeedIF_Jacket_4.zip) ## Nautilisia.zblorb tuid: so1gjj9uy7vzien Nautilisia, a bizarre and whimsical dream-world steeped in pseudo-Jungian symbolism, by Ryan Veeder. Release 2 / Serial number 130422 ## Nidus.z5 tuid: vmza11v9ptyhplxh Nidus, by Adam Atkinson (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.140416 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Nidus.z5] ## NightBeforeChristmas.zblorb tuid: bu0jpc1uo487nc3n An Abbreviated Night Before Christmas, a Barely Interactive Pastiche by Adam Thornton. Release 1 / Serial number 061224 ## Nihilism.z8 The Abyss, by Jamie Phelan. Release 1 / Serial number 151001 ## NudistsGoneWild.z8 tuid: nfylt32grtg6m993 Nudists Gone Wild, by 'Hulk Handsome'. Release 2 / Serial number 120425 ## One_Game_in_Search_of_a_Story.z5 tuid: n51u1uyjpr4runxd One Game in Search of a Story, by NOM3RCY. Release 326 / Serial number 101102 ## OneGirl.z5 tuid: ed9w1m9dyz0y15z7 One Girl, by Dr. Khel. Release 1 / Serial number 020113 WARNING: Contains adult content. ## OnYourBack.z5 tuid: k89ezleinm2v7y1c On Your Back, by Dan Doyle III. Release 1 / Serial number 130506 ## Ottumwa.z5 tuid: 1cq6xseeyl1y1wsd PDFA Ottumwa, a Police Department Forensics Analyst story, by David A. Faught. Release 5 / Serial number 021409 (a Glulx version is in games/glulx/Ottumwa.gblorb) ## Out_of_the_Pit.zblorb tuid: tzo8u7fd98h0fxky Out of the Pit, by Evil Roda. Release 1 / Serial number 110515 ## PLSG.zip tuid: dj4i80i11qrh7wk3 aixamxezzos7b4e6 uxki9uhnrhs5sdpa iu94sqv7nr99pu98 wio7esv6474kvx6d "Painless Little Stupid Games", a collection of five small games ("Dinnertime", "To Get To The Other Side", "They're After You!", "Mazemapper" and "The Mean Story"), originally written in Alan and then converted to Inform 7, by Bob Reeves. (the original Alan versions are in games/alan/plsg.zip) ## PS.z8 tuid: 4txz0ha97pmw7sc The Quest for the Philosopher's Stone, by Hew. Release 1 / Serial number 427301 ## PUTPBAA.z5 tuid: 6vej1yd9quwfm9qn Pick Up the Phone Booth and Aisle. The latest in a long series of silly games. Release 2 / Serial number 010618 Written by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, John Cater, Liza Daly, Ola S. Bauge, J. Robinson Wheeler, Jonathan Blask, Dan Schmidt, Stephen Granade, Rob Noyes and Emily Short. ## PaleBlueLight.zblorb tuid: t04uu0b1j1qzjcjl Pale Blue Light, a story by Kazuki Mishima. Release 2 / Serial number 110708 ## Parallel.zblorb tuid: 3gby8gwsi4e5nteo Parallel, by Ethan Crosthwaite. Release 4 / Serial number 140414 ## Paranoia.zblorb tuid: acu9ag7o5mlg5eys Paranoia, by Josh. Release 1 / Serial number 090803 ## Parc.z5 tuid: 8b4mkbqebmvvkba0 Parc, by John Rennie (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Parc.z5] ## Peacock.z5 tuid: axm2ffjjzr2xxt2n Not Made With Hands, an Interactive Demonstration, written by Emily Short. Release 1 / Serial number 000208 ## Pegasus.zblorb Pegasus, by Joshua Mandell. Release 1 / Serial number 130708 ## PerrysWorld.zblorb Perry's World, by Jim Wilbur. Release 1 / Serial number 070501 ## Photograph.zblorb tuid: qf7h94jq56f6iswd Photograph, a Portrait of Reflection, by Steve Evans. Release 5 / Serial number 040827 (the original competition entry is in games/competition2002/zcode/photo/photo.z5) ## Primer.zblorb tuid: t1d8pxbejj19s115 Primer, by Christina Nordlander. Release 1 / Serial number 171025 ## Primrose.zblorb tuid: pvgfinfdphogk292 The Primrose Path, by Nolan Bonvouloir. Release 4 / Serial number 091222 (the original competition entry is in games/competition2006/zcode/primrose/Primrose.z8) ## Probing.zip Offensive Probing, an Epic Sci-Fi Adventure, by Ben Croshaw. Release 1 / Serial number 990919 Archive includes the z-code game file, an MS-DOS executable version and documentation. [file is linked to games/pc/Probing.zip] ## Puppet.zip tuid: pvce1d452cag3r25 The Puppet-Man (Larsoft Adventure number 5). Originally written by G.H. Larsen (1987) and converted to Inform by William Stott. Release 2 / Serial number 040803 (the original BBC version is in games/bbc/Puppet.zip) ## QuestForTheMagicMuffin.zblorb tuid: nl6kzqajo2hbsz98 The Quest for the Magic Muffin, by Charlie the Spiffy. Release 1 / Serial number 120326 ## QuestForTheMagicMuffin3.zblorb tuid: vki877q2w9t77xk9 Quest for the Magic Bagel...Err Muffin 3, by Charlie the Spiffy and Arf. Release 1 / Serial number 120505 ## QuidditchFinal1954.zblorb The Quidditch Final of 1954, by Joseph Miller. "It's May 15th, the day of the Quidditch final, which will take place in a few hours. You are the Gryffindor Seeker, and the game will rest largely on your shoulders." Release 4 / Serial number 121022 ## RBD.z8 Rachel has a bad day, by Sly Old Dog. Originally written with ADRIFT and ported to Inform by Roger Pepitone. Release 5 / Serial number 070328 (source code is in games/source/inform/bad-day-src.zip, and the ADRIFT original is in games/adrift/rachels-bad-day.zip) ## RPN.zblorb RPN, by benjabby. Release 1 / Serial number 090531 ## Ralph.z5 tuid: og54uzaryp1nh1jh Ralph, An Interactive Sniffing by Miron Schmidt. Release 9 / Serial number 040309 (the original competition entry is in games/competition96/ralph/ralph.z5) ## Reddex.z8 tuid: 7lv91qfb3y6ar6uf Reddex, an interactive adventure, by Phlegethon. Release 1 / Serial number 200124 ## Relief.z5 tuid: z8wgwnz83s66y3ku The Hunt For Relief, a toilettic experience, by Christian Gaertner. Release 1 / Serial number 000820 ## RetroFatale.zip tuid: c7wvo7453qvozsh3 Retro Fatale, a Deadly Game, by Aaron Arendt. Written for Game Gale 2010 on rpgmaker.net. Release 1 / Serial number 110713 ## Rise_of_the_Necropolis.zblorb Rise of the Necropolis, by Noelle Correa and Amiel Cox. Release 1 / Serial number 171208 ## RoTA.zblorb The Reliques of Tolti-Aph, a W&W Scenario by Graham Nelson. Release 1 / Serial number 060430 ## RoomSerial.z8 tuid: bdey5bvuxsq6jcll Room Serial, an escape game, by merricart. Release 2 / Serial number 120627 ## RtDoom.z5 tuid: bh11oq849rqspg7v Return to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000831 ## SameGame.z5 tuid: ph0y9c8b9ugvxdrv SameGame, another episode in the Z-Machine abuse saga, by Kevin Bracey. SameGame is an implementation of a simple arcade game and is also a stress test of Z-Machine interpreters. Release 1 / Serial number 980731 (source code is in games/source/inform/SameGame.inf) ## Sangraal.z5 tuid: htskkm315iyr9uga Sangraal, by Jonathan R. Partington (Cambridge University, 1987). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Sangraal.z5] ## SantasSleighRide.zip tuid: a8l9yzh11dupy0k Santa's Sleigh Ride, a moment in the life of Santa Claus, by Molly Geene. Release 4 / Serial number 081227 ## Savoir-Faire.zblorb tuid: p0cizeb3kiwzlm2p Savoir-Faire, an Interactive Search for Loot, by Emily Short. Release 8 / Serial number 040205 ## Savoir-Faire_Feelies.pdf tuid: p0cizeb3kiwzlm2p The "feelies" for Savoir-Faire, scanned as a PDF file, by Emily Short. ## School.z5 tuid: a1f3kx4uzq4fdfm8 Inform School, a tutorial game about Inform written in Inform, by William J. Shlaer. Release 1 / Serial number 991217 ## ShadowOfMemories.zblorb tuid: lw7w6i8ur0jscka8 Shadow of Memories, by Bethany Horbury. Release 1 / Serial number 061124 ## ShadowSoldiers.zblorb Shadow Soldiers, by Arvind Pillai. Release 1 / Serial number 070625 ## Shallow.zblorb Shallow, by Austin Eady. Release 1 / Serial number 121109 ## Slackerx.z5 tuid: mu8py0ovp7u6wfup Slacker X, A scatological breakthrough in adventure gaming. Release 1 / Serial number 971009 (an MS-DOS executable is in games/pc/slackerx.zip) ## SleepCycle.zblorb tuid: ae0tpl5fm5xztdht Sleep Cycle, by Thomas Cross. Release 1 / Serial number 101217 ## Snafufun.zip tuid: t8rm5lb8mtzblrst SNAFUFUN, a simple hypertext adventure originally written in BASIC by Chris Kerton and converted to Inform by Duncan Cross. Archive contains z-code game file, Inform source code and the original BASIC source code. [file is linked to games/source/inform/Snafufun.zip] ## Snowquest.zip tuid: 3oez457dpng7ktzb Snowquest, a Curious Tale by Eric Eve. Release 2 / Serial number 100127 Archive includes Z-code game file and a walkthrough. (the original competition entry is in games/competition2009/zcode/snowquest/Snowquest.zblorb) ## SoFar.z8 tuid: rcrihauxixy48svr So Far, An Interactive Catharsis by Andrew Plotkin. Release 6 / Serial number 961218 ## SoReality.z8 tuid: paxrsjmsnzi3mdqu So Reality, by Kenya Miller. Release 1 / Serial number 100127 ## So_Youve_Never_Played_a_Text.zblorb tuid: z9mk3i7w95wtdqnz So, You've Never Played a Text Adventure Before, Huh? An Introduction to Interactive Fiction by Ryan Veeder. Release 1 / Serial number 140327 ## Somewhere.z5 tuid: jkegjiy55tyn1cp0 Somewhere, an Interactive Poem by Kazuki Mishima. Release 2 / Serial number 080129 ## SpAdventure.z5 SpAdventure by Jay Walton. The original Adventure with a twist - you play as an Enchanter with spells. Release 2 / Serial number 971030 (source code is in games/source/inform/SpAdventure.inf) ## Spring_2020.z8 tuid: zlqh0lpw3fmf8qor Spring 2020, by Phillip J. Rhoades. Release 1 / Serial number 200414 ## Spycatcher.z5 tuid: 3rwn57i2b6nnnd2j Spycatcher, by Jonathan R. Partington and Jonathan Thackray (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Spy Snatcher". [file is linked to phoenix/games/zcode/Spycatcher.z5] ## Starborn.zblorb tuid: xxzy1f49yw1n6ghj Starborn, an interactive story, by Juhana Leinonen. Release 2 / Serial number 110116 ## Starry_Seeksorrow.zblorb tuid: b74ur5fu47hipfnq Starry Seeksorrow, by Caleb Wilson. Release 2 / Serial number 160602 ## Stealing_the_Stolen.zblorb tuid: 7f6hlvxwkssyhoqp Stealing the Stolen, by Rachel and Sabrina. Release 1 / Serial number 161222 ## StormCellar0.zblorb tuid: rqpt1xqds7red6zm Storm Cellar, an Interactive Work of Horror by P. F. Sheckarski. This is the first installment in a planned series, to be released episodically. Release 2 / Serial number 081022 (the original IntroComp entry is in games/mini-comps/introcomp/introcomp08.zip) ## StrangeWorld.zblorb Strange World, by Matt Salaiz. Release 1 / Serial number 091012 ## Sturdlint.z5 tuid: oisq1t4ekpmi3zz9 Sturdlint (The Mempotnaclob): Painless Little Stupid Games #7, by Bob Reeves. Release 1 / Serial number 110630 ## Suicide.z8 tuid: kmoymj14weszx5a1 Suicide, a self-ordered death sentence, by Dan Doyle III. Release 1 / Serial number 101103 ## SundayAfternoon.z8 Sunday Afternoon, by Christopher Huang (originally writing as "Virgil Hilts"). Release 3 / Serial number 121213 (the original competition entry is in games/competition2012/zcode/sunday/original/) ## SurprisingCaseOfBrianTimmons.zblorb tuid: qnctd1t1exifgwsi The Surprising Case of Brian Timmons. An Interactive Enigma, by Marshal Tenner Winter. Release 1 / Serial number 130114 ## Sushi.zblorb tuid: 7yiyxcnrlwejoffd A Day For Fresh Sushi, by Emily Short. Release 1 / Serial number 010416 (original .z5 version is in /games/mini-comps/speedif/SpeedIF_WON.zip) ## Swineback.z5 tuid: c55q98mhkkngsrkq Swineback Ridge, A Desperate Battle by Eric Eve. Release 1 / Serial number 060422 ## Take_the_Dog_Out.zblorb tuid: 8cfrh2p2imthsgss Take the Dog Out, a Short Constitutional, by Ell. Release 1 / Serial number 210328 ## Tangle.z5 tuid: 2xyccw3pe0uovfad Spider And Web, Interactive Fiction by Andrew Plotkin. Release 4 / Serial number 980226 ## TauntingDonut.zblorb tuid: 6cih55ybfll9o7o8 Taunting Donut, a super-short interactive fiction by Kalev Tait. Release 1 / Serial number 080612 ## TCOTY.zblorb tuid: w4v7ynal6nkcmzyb The Citizen of the Year: The Game, written by "KG". Release 1 / Serial number 060908 ## TGM.z5 tuid: d0u17szgcj34ex3r The Great Machine - a fragment, by Jonas Kyratzes Version 1.0 (an MS-DOS executable is in games/pc/TGM.exe and a Windows installer is in games/pc/TGM_Setup.exe) ## That_Damn_Elevator.zblorb tuid: ujsos65tx7kh86g That Damn Elevator, by Binkley Beardman. Release 1 / Serial number 160710 ## ThatDamnRemote.zblorb That Damn Remote, a short farcical interactive fiction romp, by Jamie Phelan. Release 1 / Serial number 091214 ## TheAdventuresOfHoudini.zblorb tuid: s5v5lxj6fdfc405a The Adventures of Houdini, by Colleen Boye. Release 4 / Serial number 120511 ## TheAlgophilistsPenury.zip tuid: vkwkux39rfr13ary The Algophilists' Penury, by Jon Stall. Release 1 / Serial number 120528 Archive includes game file and source code. [file is linked to games/source/inform/TheAlgophilistsPenury.zip] ## TheDayIShotHitler.z5 tuid: hpqjj4d36s6427ua The Day I Shot..., an interactive party, by Marius Muller. Release 2 / Serial number 081206 (the original version is in games/mini-comps/speedif/SpeedIF_NewYear.zip) ## TheDogHouse.zblorb tuid: goobkwp4x2rdr09p The Dog/House, a Brief Excursion, by Byron Alexander Campbell. Release 2 / Serial number 101130 ## TheEmptyRoom.zblorb tuid: hrm301o9rup2rvnp The Empty Room, an Interactive Escape, by Matthew Alger. Release 1 / Serial number 100813 ## TheEnchantedCastle.zblorb The Enchanted Castle, by Gregg Roberts. Release 1 / Serial number 190627 ## TheForgottenGirls.zblorb tuid: xzywzo759jigu965 The Forgotten Girls, by Brent H. Release 1 / Serial number 120817 ## TheGarlicCage.z8 tuid: 1hygnm4xhma9ovx The Garlic Cage, Episode I, by "Taro and NOM3RCY". Release 326 / Serial number 120209 ## TheGrandQuest.z5 The Grand Quest, an interactive struggle, by Owen Parish. Release 2 / Serial number 091209 (the original competition entry is in games/competition2009/zcode/grandquest/TheGrandQuest.z5) ## TheGreatPancakeDetectives.zblorb tuid: 7sz1rc19cb5euagn The Great Pancake Detectives - Case #27, by Hulk Handsome. Release 2 / Serial number 180117 ## TheHorriblePyramid.zblorb tuid: y3njzbvdp6zyike5 The Horrible Pyramid, a cautionary tale of sorts, by Ryan Veeder. Release 1 / Serial number 131201 (the original Ectocomp entry is in games/mini-comps/ectocomp/ectocomp2013.zip) ## TheHouse.zip tuid: 83noiwzup8nsasob The House, by Jazz Remington. Release 1 / Serial number 070714 ## TheHouseOfFear.zblorb tuid: byksqp7x5kvtutoj The House of Fear, or, Loplop Introduces the World, a Hermetic Journey by Gwen Katz. Release 3 / Serial number 141121 (an illustrated version is in games/glulx/TheHouseOfFear.gblorb) ## TheInvestment.z5 tuid: boew0e2h7sq2x17m The Investment, by Xal and Pepper Ivy. Release 1 / Serial number 200916 ## TheIsland.zblorb tuid: y48gvlnxy4m3b2ov The Island, by Patrick Williams. Release 1 / Serial number 130226 ## TheKazooist.zblorb tuid: v06730xugqijxl1v The Kazooist, by Charlie Marcou. "You are at your birthday party and your about to eat some cake and stuff, but then some weird stuff happens..." Release 2 / Serial number 130105 ## TheLastDarkDay.z5 tuid: qt4q4pbf6vod2kfj The Last Dark Day: Painless Little Stupid Games #8, by Bob Reeves. Release 1 / Serial number 110822 ## ThePriceOfFreedom.zblorb tuid: tgynzzq0ca57suj The Price of Freedom, by Wyatt Ryder. Release 1 / Serial number 120919 ## ThePrize.zblorb tuid: 2vlwxzphtdo8xk8y The Prize, by Simon Vigonski. Release 1 / Serial number 120827 ## TheRealisticNascarEXperience.z5 The Realistic Nascar eXperience, by Nathaniel Tayerle. Release 1 / Serial number 130827 ## TheSmallRoom.z5 tuid: l9b4y019ff41mgdq Trapped in a Small Room, by Anthony. Release 1 / Serial number 100805 ## TheSpotlight.z8 tuid: 2284zipgormhintu The Spotlight, an interactive murder by Casino Stadium. Release 1 / Serial number 140531 ## TheTerribleOldManse.zblorb tuid: 6q2gxvc1m746qijk The Terrible Old Manse: 8bit fun in 7bit ASCII, by Joe Johnston. Release 1 / Serial number 100819 ## TheTownMusicians.zblorb tuid: owxx78amaprs74ov The Town Musicians, by Colleen Boye. Release 1 / Serial number 120125 ## TheValleyHouse.z8 tuid: jnunbjelez0zf4sg The Valley House: Painless Little Stupid Games #10, by Bob Reeves. Release 1 / Serial number 111118 ## TheWarblersNest.zblorb The Warbler's Nest, a fairy tale, by Jason McIntosh. Release 22 / Serial number 131221 (the original competition entry is in games/competition2010/zcode/warblers/) ## The_Cenric_Family_Curse.zip tuid: ydpzujvvatlukt9 The Cenric Family Curse. Cursed and running out of time, by Jonathan Snyder. Release 3 / Serial number 131218 (the original competition entry is in games/mini-comps/ectocomp/ectocomp2013.zip) ## The_Computer_Lady.z8 The Computer Lady, an Interactive Coding Exercise, by Daniel Gunnell. Release 1 / Serial number 190702 ## The_Fifth_Continent.z8 The Fifth Continent, a travel through the Romney Marsh, by Daniel Gunnell. Release 1 / Serial number 190719 ## The_Garden_of_Verging_Paths.zblorb tuid: io1qmj3u0g4xdxtb The Garden of Verging Paths, by Quinn Spence. Release 1 / Serial number 151027 ## The_Grand_Tour.z8 The Grand Tour, a short I7 demonstration, by Daniel Gunnell. Release 1 / Serial number 190512 ## The_Minimalist_Game.z5 tuid: rihbmh4jwzaa8f6 The Minimalist Game, by NOM3RCY. ## The_Mundane_Tale_of_the_Morning.zblorb The Mundane Tale of the Morning After, a tiny anti-adventure, by Adri. Release 1 / Serial number 140109 ## The_Paper_Bag_Princess.z8 The Paper Bag Princess, an interactive fairy tale, by Adri. Release 4 / Serial number 150818 ## The_World_Turned_Upside_Down.zblorb The World Turned Upside Down: A Cape side story, by Bruno Dias. Release 2 / Serial number 151224 ## ThreeCowsAndTwoDoors.z5 tuid: 3zrt1y6ce9c4u2js Three Cows and Two Doors, by "NOM3RCY". Release 332 / Serial number 120208 ## Threediopolis.zblorb tuid: gn913naa45qwdv2t Threediopolis, a Futuristic Word-Play Gofering, by Andrew Schultz. Release 3 / Serial number 140817 (the original competition entry is in games/competition2013/zcode/threediopolis/original) ## TimeForTea.z8 tuid: cb2mmy74e2g5414k Time For Tea: A Game of Tea, Cakes, and Deadly Secrets, by kaibutsu. Release 1 / Serial number 100617 ## ToaSK.zip tuid: 8upuvdnsk4sho6ac Treasures of a Slaver's Kingdom. Originally by Dr. Saul Leeman, with Henry and Dinah Riley, and adapted by S. John Ross. Release 9 / Serial number 130614 ## ToK.zblorb tuid: 766qt8e56s7xp9jq ToK, written by Sacra. Release 1 / Serial number 100227 ## Tokyo2.z5 tuid: 4ipti3pkye3wkucz Downtown Tokyo Present Day, by Digby McWiggle. Release 2 / Serial number 000615 (the original competition entry is in games/competition98/inform/tokyo/tokyo.z5) ## Tower.zblorb tuid: ny2i4ekxsbefa4m4 Tower, a surreal trip, by Simon Deimel. Release 5 / Serial number 151228 (the original competition entry is in games/competition2013/Tower/Tower.zblorb) ## Toxin.z8 tuid: fbnnrh33a2ldckvw Toxin X, by Sam Schrag. Release 1 / Serial number 110519 ## Trapped.zblorb tuid: ygkesj941rx2inl4 Trapped, by Kate Barnard. Release 1 / Serial number 110413 ## Tutorial.zblorb tuid: 9ia8wxpijijmln7b Tutorial, by Nereare. Release 1 / Serial number 111030 ## TutorialHotel.z5 Hotel Tutorial, by Leandro Ribeiro. A tutorial game for new IF players. Release 1 / Serial number 100713 ## Tuuli.zblorb tuid: ngcuiadqoqzy1yn0 Tuuli, an interactive ritual, by Daurmith and Ruber Eaglenest. Release 4 / Serial number 180501 (the original competition entry is in games/competition2017/Tuuli/) ## Underground.zip tuid: 2pdvzl4wlmq14gq7 Underground, an interactive fantasy, by phlegethon. Release 2 / Serial number 191215 This zip file contains both Z-code and Glulx versions, as well as cover art and an audio file. [file is linked to games/glulx/Underground.zip] ## UnderTheBed.z8 tuid: bsifhw1ik8524evd Under the Bed: Your baby brother's last chance, by Dan Doyle III. Release 1 / Serial number 120522 ## UngodlyHour.zblorb tuid: uu719pniia9iy1ww Ungodly hour, an interactive nightmare, by Simon Deimel. Release 7 / Serial number 140927 ## UniPool.z5 tuid: p8oja5e142ymm1n2 The Unicorn Pool, a fable owing much to Theodore Sturgeon, Thomas Hardy, and the film A Kid For Two Farthings, written by Tiddy Ogg. Release 1 / Serial number 100914 ## Vacation.z5 tuid: w7siqe43yn0rb2pd Vacation Gone Awry, by Johan Berntsson, Fredrik Ramsberg, and Staffan Friberg. Release 3 / Serial number 060527 (an archive containing this file and the Windows Frotz interpreter is in games/pc/Vacation.zip) ## Violet.zblorb tuid: 4glrrfh7wrp9zz7b Violet, a Distraction by Jeremy Freese. Release 3, November 2008. Winner of the 2008 IF Competition. (the original competition entry is in games/competition2008/zcode/violet/violet.zblorb) ## Virtuality.zblorb tuid: g1gno99dv2qbfxib Virtuality, by Mark. Release 1 / Serial number 100131 ## Walk_Among_Us.zblorb tuid: ux665ah3dni7vu46 Walk Among Us, An Interactive Horror Punk by Roberto Colnaghi. Release 2 / Serial number 181202 ## WalkInThePark.z5 tuid: yd7zeqlghemq83wj A Walk in the Park, a multiple-ending adventure, by Matthew Alger. A short, comedic game with three humorous endings. Release 1 / Serial number 100213 ## Wallpaper.zblorb tuid: jf4rk3cvmlajhl2r Delightful Wallpaper, by Andrew Plotkin. Release 5 / Serial number 061117 (the original competition entry is in competition2006/zcode/wallpaper/Wallpaper.zlb) ## We_Are_Unfinished.zblorb tuid: 1ib2w8aopdus8pa We Are Unfinished, by Ade McT. Release 1 / Serial number 160419 ## Wedding.zblorb tuid: a30o796duklrp6cv Wedding, an interactive Life Story, by Kenya Miller. Release 1 / Serial number 100221 ## WeirdCityInterloper.zblorb tuid: wrt29d4nlm71udll Weird City Interloper, an interactive tale of strange conspiracy by C.E.J. Pacian. Release 1 / Serial number 140613 ## WerewolvesAndWanderer.zblorb tuid: o68a3yq314cjna4s Werewolves and Wanderer, a classic BASIC adventure. Originally published in 1983 in 'Creating Adventure Games On Your Computer' by Tim Hartnell, and adapted to Inform 7 by Kristopher Neidecker. Release 1 / Serial number 080705 ## WernersQuest.zip tuid: t8buiu68gvxst8ng l44l6fbqnk5rvxqw jiz6aljelhhpdj2n 89xz965u52d31xzv Werner's Quest Parts 1-4, a series of parodies of Zork and Enchanter. Originally written by Jan Aberg and converted to ZCode by Fredrik Ramsberg. Archive includes ZCode game files and the C64 originals in a D64 disk image. [file is linked to games/c64/WernersQuest.zip] ## WhiteHouses.zblorb White Houses, by Mr Stamp (Jason Lautzenheiser). Release 3 / Serial number 140511 ## WiR1.zblorb tuid: 9i30k6shg9ccnngm When in Rome 1: Accounting for Taste, by Emily Short. One of the demonstration games for Inform 7. Release 2 / Serial number 060503 ## WiR2.zblorb tuid: qx277z01nf6adwan When in Rome 2: Far from Home, by Emily Short. One of the demonstration games for Inform 7. Release 1 / Serial number 060503 ## Wildflowers.zblorb tuid: cqmsin544ao83cf9 Wildflowers, version 1, by Carolyn VanEseltine. ## Wrenlaw.zblorb tuid: z1owjprlmrms8f8s Wrenlaw, an interactive afternoon, by Ryan Veeder. Release 1 / Serial number 130429 ## Xeno.z5 tuid: w655d71wu41owcg9 Xenophobia, by Jonathan Mestel (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to phoenix/games/zcode/Xeno.z5] ## Youve_Got_a_Stew_Going.zblorb tuid: dqqpdmlkuw8o9e05 You've Got A Stew Going! An Interactive Fiction in one act, by Ryan Veeder. Release 3 / Serial number 150410 ## ZCatalog.chm tuid: 3z2rnroqhrtm78ka The Z-Files, a Z-Code Catalog. Michael Baum's catalog of Z-Code games and programs converted to a Windows HTML Help File by Paul de Valmency. [file is linked to info/Zcatalog.chm] ## ZCatalog990722.zip tuid: 3z2rnroqhrtm78ka A catalog of all Z-Code games and programs, in HTML format. Written by Michael Baum, based on previous catalogs by Brendon Wyber, Neil Brown and Gunther Schmidl. Last updated 22 July 1999 [file is linked to info/ZCatalog990722.zip] ## ZCatalog990722.txt tuid: 3z2rnroqhrtm78ka Detailed description of ZCatalog990722.zip [file is linked to info/ZCatalog990722.txt] ## ZEDIT.zip ZEDIT, The World's Most Portable Text Editor, Copyright 1997 Charles Briscoe-Smith. ## ZTUU.zip Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand Inquisitor, programmed by Gerry Kevin Wilson, and ported to Inform 7 by Al Golden. Release 16 / Serial number 970828 Archive includes the game file, a map and a walkthrough. ## ZTornado.z5 tuid: 4wgs6i7jxgktgril Z-Tornado, a two-player weather action game. Originally written by Oliver Feiler and Rene Puls, and ported to Inform by Sophie Fruehling. Release 2 / Serial number 030711 (source code is in games/source/inform/ztornado.zip) ## Zokoban.z5 tuid: cqkjbwux1m2swmbb Zokoban, a Z-Machine implementation of the puzzle game Sokoban, written by Jake Wildstrom. Release 1 / Serial number 990810 ## ZorkNplus9.zblorb tuid: fekiho5j0pdsqp6t Zork N plus 9, by Sonny Rae Tempest. A revision, in (N+9) Oulipo form, of Dean Menezes' Inform 7 port of Zork. Release 1 / Serial number 120517 ## Zork_LXIX.z5 tuid: dj48s6ron6wnq5 Zork LXIX: The Great Underground Hot Dog, or, Painless Little Stupid Games, #9 by Bob Reeves. Release 0 / Serial number 110901 ## ZorkianStories1-GUE.zblorb tuid: iad2jc9l3usqazgx Zorkian Stories 1: G.U.E. A diversion, by Marshal Tenner Winter. Release 1 / Serial number 121014 ## aasmasters.z5 tuid: 2fo0u9hcpxsf53t1 AAS Masters, in which all is revealed, by "David Banner." (Actually by Stephen Granade.) Ported by Adam Biltcliffe. (the original AAS version of this game is in games/aas/aasmasters.aas) ## acorncourt.z5 tuid: tqvambr6vowym20v The Acorn Court, An Interactive Text Adventure by Todd S. Murchison Release 3 / Serial number 970904 ## across.zip tuid: a64jwvfed5vdsrcq Across the Stars, a Science Fiction Adventure, by Infodarkness Productions. Release 4 / Serial number 100329 (the original competition entry is in games/competition2007/zcode/across/across.z8) ## adamsinform.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl aqy6km542aq20jh4 wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 ngi8ox3s9gfcand2 rp9eibu02f9vp2sv 4blbm63qfki4kf2p 89kxtet3vb9lzj87 m85x5yr0zbopyuyb 7nkd8ib4xbeqr7pm 4yo4je8dh53ug9qs dy4ok8sdlut6ddj7 zya3mo3njj58hewi 17 Scott Adams adventures and a sample mini-adventure, all converted from ScottFree to Inform (.z5): - Adventureland - Adventureland (sample version) - Buckaroo Banzai - The Count - Ghost Town - The Golden Voyage - The Hulk - Mystery Fun House - Strange Odyssey - Pirate Adventure (aka Pirate's Cove) - Pyramid of Doom - Return to Pirate's Isle - Savage Island, Part I - Savage Island, Part II - Secret Mission (aka Mission Impossible) - Sorcerer of Claymorgue Castle - Spiderman - Voodoo Castle [file is linked to scott-adams/games/zcode/adamsinform.zip] ## adv440.z8 Adventure II, the 44 point version of Adventure aka Colossal Cave, by Jack Pike and Peter Luckett, from 1978, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer. ## adv550.z8 Adventure 3, the 550 point version of Adventure aka Colossal Cave, by Dave Platt, from 1979, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer. ## adv551.z8 Adventure 6, aka Colossal Cave, extended to ~500 points (David Long, 1979-1980) and then to 551 points (Doug McDonald, 1985-1990), converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer (2014-2017). ## advent.z3 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to ZIL by Jesse McGrew, based on ealier work by Graham Nelson and Dave Baggett, with some elements of the original Fortran version restored. Release 1 / Serial number 151001 (source code is in infocom/compilers/zilf/zilf-0.7.zip) ## advent.z6 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". This version (based on Graham's release 5) has been recompiled as a Version 6 game by Jason Penney, using his V6Lib Inform library. Release 10 / Serial number 011123 ## advent.z8 Adventure aka Colossal Cave, the original 350 points version. This is Don Knuth's CWEB implementation, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer. ## adverbum.z5 tuid: xi4s5ne9m6w821xd Ad Verbum, written by Nick Montfort. Release 11 / Serial number 060905 (the original competition entry is in games/competition2000/inform/adverbum/adverbum.z5) ## affront.zip tuid: 0a72c4cpc5lxmgha Annoyotron IV: Affrontotron, by Joe Mason. Release 1 / Serial number 040226 ## alice3.z5 tuid: b4sjbco0i9cyuxwc Alice Through the Looking Glass, version 3, the first room of a game based on the Lewis Carroll book. Written by Gareth Rees, and updated for Inform 6 by David Cornelson. Release 1 / Serial number 030501 ## amish.z5 tuid: rwseuddvj1gbo481 Amishville, a plain adventure. A parody of Amissville, by Jacob Amman. Release 1 / Serial number 020603 ## amiss.z5 tuid: d0grbkci38aviz03 Amissville, by "A.P. Hill". Release 1 / Serial number 020409 (This is a parody of the actual Amissville) ## anchor.z8 tuid: op0uw1gn1tjqmjt7 Anchorhead: an Interactive Tale of Lovecraftian Horror, by Michael S. Gentry Release 5 / Serial number 990206 ## animals.z5 tuid: vevcfm7edolbumfc Animals 1.1, a logic and observation word puzzle, written for the C-40 ZCode competition by David Fisher. ## annoy.z5 tuid: fksojip0gz8sg1sn Annoyotron, The Most Annoying Game of All Time, by Ben Parrish Release 1 / Serial number 990127 ## appall.z5 tuid: 7h6o7vcranfncy52 Appallatron: Annoyotron 3, by Sean Barrett. An unofficial sequel to Annoyotron and Aggravatron. Release 1 / Serial number 020422 ## atrocitron.z5 tuid: hq83p361oqgfgdtt Atrocitron, An Interactive Puzzlebox, by Michael C. Martin. Release 1 / Serial number 161215 ## ats.z8 tuid: rsjzz9w60k6o6od4 A Tight Spot, A Z-machine Sokoban by Quim K. Holland. Release 1 / Serial number 000001 (source code is in games/source/inform/atssrc.tar.gz) ## awitl.z5 tuid: ldv3pevm4rqsxnc6 A Week In The Life, An Interactive Self, by Neil James Brown. Release 3 / Serial number 980215 ## awaken.z5 tuid: 12pkmwaekw4suh7g The Awakening, by Dennis Matheson. A horror game based loosely on the work of H.P. Lovecraft. Release 1 / Serial number 980726 (source code is in games/source/inform/awaken.inf) ## ayac.z5 tuid: fty7wad8h6uot2x1 Are You A Chef? An interactive ifMUD-saving, by Adam Biltcliffe. Release 1 / Serial number 010107 ## b2demo.z5 tuid: yk81lyb64utk4sa4 Pick up the Phone Booth and Die, Part 2, an interactive demonstration by R. Noyes. Release 2, Serial number 961017 ## baby_tree.zblorb tuid: pi16ca1uk4o9t7hb baby tree, version 1, by Lester Galin. ## back2wakeup.zip tuid: f6d7vq9nig2z3il Back to WakeUp, a Backpacker Tale by Daniel Roperto. Release 1 / Serial number 080313. Created as a part of Lab2, Computer Game Design course, UTS, Australia. Archive includes game file, source and a walkthrough. [file is linked to games/source/inform/back2wakeup.zip] ## ballerina102.z8 tuid: cg4j40i7wq34ggo1 Not Just an Ordinary Ballerina, An Interactive Seasonal Shopping Emergency, written by Jim Aikin. Release 1 / Serial number 991128 ## balt24.zip tuid: 1ymyzuvvjhr61rik Baltimore:24, An Exercise in Interactive Fiction by Howard A. Sherman. Z5 game file and README. Relase 2 / Serial number 970706 ## bathtub.z5 tuid: c8q1g0ivr5gne0e6 There's a Snake in the Bathtub, a Test of Patience, by Edward Griffiths. Release 1 / Serial number 060409 ## bazic-0.1.zip tuid: v0bpwacilg6qkrod baZic version 0.1, an implementation of BASIC for the Z-Machine, by David Given. The Z-Code file includes the interpreter and several example BASIC programs. (source code is in games/source/inform/bazic-0.1.tar.gz) ## bear.z5 tuid: c9ll6cr8zr1txtfe A Bear's Night Out, an Interactive Children's Story by David Dyte. Release 5 / Serial number 990224 (the original competition entry and a solution are in games/competition97/inform/bear/) ## bedlam.z5 tuid: 3oj97yagdl2990cs Bedlam, An Interactive Preview by Michael Zey. Release 1 / Serial number 970711 ## beneath.z5 Beneath: a Transformation, by Graham Lowther. Release 2 / Serial number 080107 (source code is in games/source/inform/beneath.inf, and the original competition entry is in games/competition2007/zcode/beneath/Beneath.z5) ## bishoes.z5 tuid: zy2o84xckwqgdn2l Buried In Shoes, by Kazuki Mishima. Release 4 / Serial number 090513 (source code is in games/source/inform/bishoes.zip, and the original competition entry is in games/competition2008/zcode/bishoes/bishoes.z5) ## bj.z5 tuid: h25oyg05bdu0wd30 Blow Job Drifter, An Interactive You Kno What, by Big Al. Release 5 / Serial Number 981103 WARNING: This game is about oral sex. ## blair.z5 tuid: efhg9zr2j2o9ph0q Tales From The College Presents A Breath Of Fresh Blair, an Interactive In-Joke by Jesse Burneko. Release 2 / Serial number 971119 ## bluechairs.z5 tuid: uva1vc6ico5u65zg Blue Chairs, by Chris Klimas. Release 2 / Serial number 041229 (source code is in games/source/inform/bluechairs-source.zip and the original competition entry is in games/competition2004/zcode/bluechairs/bluechairs.z5) ## blues.z5 tuid: 4bmqk187943zmwze Tinseltown Blues: A quest for success in Hollyweird, by Chip Hayes. Winner of Adam Cadre's 2002 Spring Comp. Version 1.1 / Serial Number 020618 [file is linked to games/springthing/2002/blues.z5] ## bofh.z5 tuid: 8hq3dwcm86omsz3p The Bastard Operator from Hell, written by Howard A. Sherman, based on the characters created by Simon Travaglia. Release 8 / Serial number 030202 (the original competition entry is in games/competition2002/zcode/bofh/bofh.z5) ## bomber.z5 tuid: kbcjvrtghsw57ldp The Mad Bomber - a Z-Machine version of the classic Bomber game, by Neil James Brown. Needs an interpreter that supports timed input, and an interpreter supporting colour is recommended. Release 3 / Serial number 971123 (source code is in games/source/inform/bomber.inf) ## bookvol.z5 tuid: timl7wld6zp9otsf Book and Volume by Nick Montfort, Release 8, 2005-12-25. Creative Commons Attribution-NonCommercial-ShareAlike License 2.5. ## booth.z5 tuid: 4gb36vjo20qpvxty Pick up the Phone Booth and Die, a NyQuil nightmare by R. Noyes. Release 619, Serial number 960409 ## boothdye.z5 tuid: mjh2cehac8untebh Pick up the Phone Booth and Dye, by Eric Schmidt. Release 2 / Serial number 345678 (source code is in games/source/inform/boothdye.inf) ## brainofthenightguest.z8 tuid: rpvhmln4tve5wmww Brain of the Night Guest, by Colin Sandel and Carolyn VanEseltine. Release 1 / Serial number 110312 ## break-in.z5 tuid: nwsrknyhdae8u0a3 Break-In, an Interactive Burglary, by Jon Ingold. Release 9 / Serial number 000926 ## bryantcollection.zblorb tuid: no3imuno2uq7aexi The Bryant Collection, an Interactive Anthology, by Gregory Weir. Release 1. ## bse.z5 tuid: 290phmec0t6qcy85 BSE, An Interactive Epidemic by Chris Smith. Release 3 / Serial number 970110 Winner of the Acorn User 1996 IF Competition ## buccaneers_cache.z3 tuid: hkrr69d1yfujs517 Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich. Release 2 / Serial number 210522 ## building.z5 tuid: hsf421jla3gpq4nh Building, by Intaligo Productions. Release 17 / Serial number 030706 ## bunny.z5 tuid: r5igk4radvvxumbf The Night of the Vampire Bunnies by Jason Dyer, somewhat a cross between a black comedy and a B-movie, ported from QBASIC to Inform by Patrick Kellum. Release 4 / Serial number 971205 (source code of this version is in games/source/inform/bunny_s.zip; the original BASIC program is in games/source/basic/bunny.zip) ## burglar.z5 tuid: btbvrvpttrzts917 Burglar! A Learning Experience in Inform, by Doug Roberts. Release 3 / Serial number 010925 ## busted.zip tuid: v5xsbaedcb9p29bq Busted! A game of high cunning and low humor, by Jon Drukman, ported from AdvSys to Inform by the author. Release 4 / Serial number 941223 ## cabal.z5 tuid: i8rgwxt2m2nf8fco The Cabal: The Interactive Illuminati, by Stephen Bond. Release 3 / Serial number 041127 ## calypso.z5 tuid: apo771qxl1ba4lsy Calypso, by Dave Footitt. Release 5 / Serial number 140421 ## candy.z5 tuid: h1pb07z9f6wdw69i Candy, An Attempt at Reliving Childhood, by Rybread Celsius. Beta One. Release 1 / Serial number 970621 ## cars2.zip tuid: bg1vjdmdi99rcyj9 ASCII Cars!!! A game of racing with the imagination by Jorge Arroyo. Includes two versions for different interpreters. Release 1 / Serial numbers 980923 and 981010 ## castle.z8 Castle Adventure! An Interactive Fiction for the not-quite-beginning adventurer - old-school style! by Ben Chenoweth. Release 2 / Serial number 121207 (the original competition entry is in games/competition2012/zcode/castle/original/castle.z8) ## castles-1.1.z5 tuid: j7xkckqtw6lx7k6v Silicon Castles, an Interactive Board Game. "Nearly Working" Version 1.1, by David Given. Release 112 / Serial number 011119 (source code is in games/source/inform/castles-1.1.tar.gz and the original competition entry is in games/competition2001/inform/castles/castles.z5) ## catseye.z3 tuid: e0tz136ysdnfnvck Cat's Eye, Miniventure #2 by Dave Bernazzani, release 3. "When your uncle Xevion asks you for a favor, you simply can't refuse. But what mysteries lie in his strange house?" ## causality.z5 tuid: hbtuhl6wiig7doab Causality: The Search for Eternal Life, by Hugo Martay. Release 4 / Serial number 240304 ## cavern.z5 tuid: eba0215er02csy6d Zork: The Cavern of Doom. Originally published in 1983 as a multiple choice adventure book. Written by Steve Meretzky, and translated to Inform by Manfred Pfeiffer. Release 1 / Serial number 030312 ## caverns.zip tuid: ig23908psvui4gxx Caverns of Chaos, a multiple-choice adventure. Original written by Paul Martinez and Alison Castro, ported to Inform by Lemonhead. Version 1.6792 Archive includes z-code game file and Inform source. [file is linked to games/source/inform/caverns.zip] ## cavetrip.z5 The Spelunking Trip: From the House to the Cave and a Trip Around It, by Chris Solaas. Release 2 / Serial number 041225 ## ccake.zip tuid: 61mddgfhspk5xfhm Arthur Yahtzee: The Curse of Hell's Cheesecake, An Interactive Tale of Weirdness Within, written by Ben Croshaw. Release 1 / Serial number 000311 (an MS-DOS executable is in games/pc/Ccake.zip) ## chaosgame.zblorb Chaos, by Bloodbath. Release 1 / Serial number 090526 ## cheater.z5 tuid: i9n10ur9c7vrpas6 Cheater, An Annoying Adventure by Martin Wesley Osam. Release 1 / Serial number 960920 ## cheeseshop.z5 tuid: 8np0gcwu470mojgt Cheeseshop, an interactive re-creation of the sketch from Monty Python's Flying Circus, by David Welbourn. Release 2 / Serial number 021230 ## cheshire-cat.z5 tuid: j6purjagso6i5b0 Save the Cheshire Cat! An interactive intrigue originally written in Italian and then translated into English by the game's author, Marco Vallarino. Release 1 / Serial number 141012 ## chico.z5 tuid: 5ptl8w9r3b3d1zq8 Chico and I Ran: Remoteless television, remote possibilities. A CRT romp by J.D. Berry. Release 1 / Serial number 000413 (an MS-DOS executable is in games/pc/chico.exe) ## chix.z5 tuid: mx72qeuuisvp76qg Chicks Dig Jerks, by Robb Sherwin. Release 2 / Serial number 991124 WARNING: This game contains adult language and situations and is not intended for children. (an MS-DOS version is in games/pc/chix.exe, a Mac version is in games/mac/chix.hqx, and the original competition entry is in games/competition99/inform/chix/chix.z5) ## cia.z5 tuid: c8656ugbdfxth98f CIA Adventure by Hugh Lampert, ported to Inform by J. Kevin Thomas, based on a GWBASIC version by Pete Wohlmut. Release 1 / Serial number 961218 This game was originally published by CLOAD Magazine. (source code of this version is in games/source/inform/cia.inf) ## claw.z5 tuid: zflseqfngmbhwhny Wearing the Claw, an Interactive Fantasy by Paul O'Brian. Release 3 / Serial number 970327 (the original competition entry is in games/competition96/claw/claw.z5) ## coke.zip tuid: igcp4nw7md3ylwjs Coke Is It! An Inform pastiche of various works of IF, with the added bonus of Coca-Cola product placement by Lucian Smith, Adam Thornton, J. Robinson Wheeler, Michael Fessler, Adam Cadre, Dan Shiovitz, and David Dyte. Release 1 / Serial number 990331 ## coldiron.z8 Cold Iron, a hot summer's tale by Andrew Plotkin (writing as "Lyman Clive Charles"). Release 6 / Serial number 111119 (the original competition entry is in competition2011/zcode/coldiron/original/) ## coloromc.z5 tuid: ka11wj4yszn1evvo Color of Milk Coffee, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120110 ## creepydemo.zip A Day in the Creepy Life of Bob, by Nicholas Parkanyi. Shareware: this is demo version 0.1. Release 1 / Serial number 100317 ## cryptographer.z5 tuid: n50tjboida64gxi5 Cryptographer 1.4, a simple code breaking game, written for the C-40 ZCode competition by David Fisher. ## csbb.z8 tuid: 4qfjt6y5pkan2220 Crystal and Stone Beetle and Bone, an Interactive Fantasy by Jenny Eriksson. Release 2 / Serial number 090625 "You are the last God. Lornedei is your only true believer. She must help you stop the coming darkness. Can you guide her? Will she follow?" ## curses_rel16.txt tuid: plvzam05bmz3enh8 Description of Curses release 16, by Graham Nelson. ## curses.z5 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 16 / Serial number 951024 ## curves.z8 tuid: ov7wpv4l1fth1tro Dangerous Curves, an Interactive Whodunit, written by Irene Callaci. Release 9 / Serial number 010613 Note: This game contains very mild swearing and very mild sexual content. ## cycles.z5 tuid: abbys81jz2sigdeu Vicious Cycles, by Mark Simon. Release 3 / Serial number 020222 (the original competition entry is in games/competition2001/inform/cycles/cycles.z5) ## darkiss1.z5 tuid: ozmtl3j82zwtpwxn Darkiss! Wrath of the Vampire - Chapter 1: The Awakening. An interactive horror tale by Marco Vallarino. Originally written in Italian and then translated into English. Release 2 / Serial number 160130 (the Italian original is in games/zcode/italian/darkiss.z5) ## deadpavane.zblorb tuid: a4nv3q9ne0q8e7z Dead Pavane for a Princess, by Emily Boegheim. Release 2 / Serial number 131204 ## deadreck.z5 tuid: hd8qf4lha5gl2d2u Dead Reckoning, a translation of the Spanish "Olvido Mortal", by Andres Viedma Pelaez. Translated into English by Nick Montfort. Release 1 / Serial number 030730 (the Spanish original is in games/zcode/spanish/Olvido.zip) ## death.z5 tuid: r65yuipqtv1hzxlw Death to my Enemies, an Interactive Tale of Revenge, by Jonathan Blask. Release 419 / Serial number 030309 (the original competition entry is in games/competition99/inform/death/death.z5) ## deephome.z5 tuid: x85otcikhwp8bwup Deephome, a Telleen Adventure, The Return: Part 1, written by Joshua Wise. Release 1 / Serial number 991210 ## degen.z5 tuid: teyeu9x87mf2tbhv Degeneracy, by Leonard Richardson. Version 0.50 / Serial number 010330 ## dejavu.z3 tuid: bhu49t1gxfwetcru Deja Vu, An Interactive Demonstration by Graham Nelson Release 1 / Serial Number 930921 Note: This game is archived here only for its historical interest, being the earliest inform-compiled file known to exist. Do not pester Graham about it! ## detective.z5 tuid: 1po9rgq2xssupefw Detective, originally by Matt Barringer. This is a straight port to Inform, by Stuart Moore. Release 1 / Serial number 000715 (source code is in games/source/inform/Detectivesrc.zip) ## devdoit.z5 tuid: meqlzyiilf18spix The Devil Made Me Do It, an Interactive Fiction Morality Check by David A. Cornelson. Release 2 / Serial number 000724 (the original version is in games/mini-comps/speedif/SpeedIF03.zip) ## devours.z5 tuid: 5e23lnq25gon9tp3 All Things Devours, by "half sick of shadows" (Toby Ord). Release 3 / Serial number 050325 (source code is in games/source/inform/devours.inf) ## dewdrops.z5 tuid: pulxnp0ozz0o3hlt Within a Wreath of Dewdrops, or, A Poisoned Zenith. A play by Alphonse de l'Entaille. Release 1 / Serial number 050115 ## djinni.z5 tuid: zu3xhhd3l9y6r177 The Djinni Chronicles "Undercurrents of Manipulation" written by J.D. Berry. Release 2 / Serial number 001117 (an MS-DOS executable version is in games/pc/djinni.exe, and the original competition entry is in games/competition2000/inform/djinni/djinni.z5) ## dogslife.z5 tuid: pflmbv4qf44s7n7f It's a Dog's Life, an interactive Heeling, by "Mr. WiggleButt". Release 1 / Serial number 981015 ## doll.z5 tuid: vdzom99fus581ak8 The Zuni Doll: An Interactive Horror Story, by Jesse Burneko. Release 1 / Serial number 971031 ## dontgo.z5 tuid: 9tskmaak3hzkfuqa Don't Go, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120119 ## dotd.zip tuid: gqr7l2vg8us35h4u Dawn of the Demon, a Text Adventure Prequel to Zork: The Hidden Evil, by Paul Drallos. Archive includes game file and a map. Release 0 / Serial number 050619 ## dracula.z8 tuid: hy4inhlsv3udyu9g Dracula - Prince of Darkness, by Paul Johnson. Release 3 / Serial number 051012 ## dragon.zip tuid: sjiyffz8n5patu8l Dragon Adventure, a simple text adventure for players aged 9 and over, by William Stott. Release 2 / Serial number 040211 (a Glulx version with pictures and sound effects is in games/glulx/dragon.zip, and a RISC OS version is in games/archimedes/dragon.zip) ## dreamhold.z8 tuid: 3myqnrs64nbtwdaz The Dreamhold, a tutorial adventure by Andrew Plotkin. Release 5 / Serial number 041231 ## dumont.z5 tuid: s261gocee0qwv4rs Dr. Dumont's Wild P.A.R.T.I. Revision 4.11, Inform Version 1.1. Text, script and design by Muffy and Michael Berlyn, Inform translation by Mark J. Musante and Michael Berlyn, hints by Gunther Schmidl. Release 1 / Serial number 990223 ## dumontfeelies.pdf tuid: s261gocee0qwv4rs Scans of the additional material supplied with Dr. Dumont's Wild P.A.R.T.I., PDF format. ## dumontmanual.pdf tuid: s261gocee0qwv4rs Manual for Dr. Dumont's Wild P.A.R.T.I., PDF format. ## eas.zip tuid: xtlhfet0vixthar5 Earth And Sky: Episode 1. Serial interactive fiction by Paul O'Brian. Release 2 / Serial number 011204 (the original competition entry is in games/competition2001/inform/eas/eas.z5) ## edifice.z5 tuid: 4tb9soabrb4apqzd The Edifice, An Interactive Allegory, By Lucian Smith. Release 2 / Serial number 980206 Winner of the 1997 IF competition. (the original competition entry is in games/competition97/inform/edifice/edifice.z5) ## eleven.zip tuid: n4dvdlpmny46zhy6 Film at Eleven, by Bowen Greenwood. Release 2 / Serial number 001231 The archive contains the zcode file and a solution (the original competition entry is in games/competition2001/inform/eleven/eleven.z5) ## eliza.zip tuid: fh8iwavcu4ldm98i Eliza, a version of the well known program which simulates a conversation with a psychiatrist, ported to Inform by Ricardo Dague. The archive contains the zcode file, Inform source, Basic source on which this version is based, and a sample transcript. [file is linked to games/source/inform/eliza.zip] ## enter.z5 tuid: ld1f3t5epeagilfz The Enterprise Incidents: A Middle School Fantasy, written by Brendan Desilets. Release 1 / Serial number 020428 (a later Glulx version is in games/glulx/) ## entropy.z8 tuid: 3ksy7nefpc7ifnu Entropy, an Interactive Fiction Endeavor in Time and Space, by David A. Cornelson. Beta Release A / Serial number 090516 ## erden.zip tuid: 40bt4qpy7j9gc1f3 Travels in the Land of Erden: In Quest of the Adventure, by Laura A. Knauth. Release 2 / Serial number 980131 Z8 game file and solution included. (the original competition entry is in games/competition97/inform/erden/erden.z8) ## eric_dm.z5 tuid: qawnevgvynodretd Eric The Power-Mad Dungeon Master, by Mark Arenz. Release 1 / Serial number 000001 ## escape.zblorb tuid: em7o99947wdhq6ew An Escape To Remember, an Interactive Collaboration by the IF Whispers Team: Dan Shiovitz, Sean Barrett, N.B. Horvath, Mark Musante, Roger Carbol, Mordechai Shinefield, Tom Blawgus, Lucian Smith, Ricardo Dague, Carl Muckenhoupt, Josh Giesbrecht, Karl Parakenings, John Cater, and Jeremy Douglass. Release 1 / Serial number 060705 ## f209.z5 tuid: hzjwkt6w6k4921bn Apartment 209, an Interactive Pigsty, by Ben Parrish. Release 1 / Serial number 970806 ## fable.z5 tuid: kbuiu2xayq5qagp8 A Fable, originally by Stan Heller. This is a straight port to Inform, by Stuart Moore. Release 3 / Serial number 000715 (source code is in games/source/inform/Fablesrc.zip) ## faculty.zblorb tuid: xbmhiokt9jiflnfp The Care and Feeding of Adjuncts, by Eric Remy. Release 1 / Serial number 080116 ## farm.z5 tuid: e2y0j4op7hkzamgt The Farmer's Daughter, an Interactive Pit Stop. Original 64 game by R.W. Fisher and D.W.J. Sarhan, ported and modified by the Despoiler. Release 1 / Serial number 020101 WARNING: Contains strong adult content. (The original is in games/c64/Adult_Int-Fic_1.zip) ## figueres.zblorb tuid: oszryjtl33cwgivl Figueres in my Basement, an interactive poem by Kazuki Mishima. Release 1. ## findesick.z8 tuid: z4jg7vwyz6nmmpg fin de sickleburg, an Interactive Flash Fiction, by Caleb Wilson. Written for the Gothic Novel Jam of 2018, over the course of its last three days. Release 1 / Serial number 180802 ## fmvpoker.zip tuid: wm5h7xe91k9mzuuo Frobozz Magic Video Poker, a Z6 card game that borrows graphics from Infocom's Zork Zero. The zip archive includes Frobozz Magic Video Poker, Release 60 / Serial number 001227, and Solitaire Poker, a similar card game that uses ASCII symbols. Both are by Zach Matley. Release 5.1 / Serial number 000913 ## forms.z5 tuid: 7mw2jyiioft6t7y7 Of Forms Unknown, an Interactive Excursion by Chris Markwyn. Release 3 / Serial number 970206 (the original competition entry is in games/competition96/forms/forms.z5) ## frankie.zip tuid: bnhi5znd2ex20goe Frankenstein Adventure. Originally published in the Cload TRS-80 magazine, October 1981 (author unknown), and converted to Inform by William Stott. Release 1 / Serial number 040304 (a RISC OS version is in games/archimedes/frankie.zip) ## freefall.z5 tuid: ohjrdv0wx6cd7zzx Free Fall, An, uh, Interactive Z-Code Demonstration by Andrew C. Plotkin. Release 2 / Serial number 951111 ## fracture.z5 tuid: j61yaux1cqbptxyb Fractured Metamorphoses (Example Version), by Emily Short. Release 1 / Serial number 010306 A modified and clipped version of Metamorphoses, intended for those interested in understanding the game's inner workings. (the proper version of Metamorphoses is in games/zcode/metamorp.z5) ## frozen.z5 tuid: npl74q0vd4g5lyf6 Frozen: A Night at the Lab, by Jeremy Farnham. Release 1 / Serial number 960620 ## gamlet.z5 tuid: ce8v9rp8yovsh5ys Gamlet, by Tomasz Pudlo. Release 2 / Serial number 041223 (the original competition entry is in games/competition2004/zcode/gamlet/gamlet.z5) ## gardening.zblorb tuid: 8h52vtue96f9vq7f Gardening for Beginners, an Interactive Gardening Experience by Juhana Leinonen. Release 2 / Serial number 080412 ## gatoron.z5 GATOR-ON, Friend to Wetlands! by Dave Horlick. Release 2 / Serial number 091116 (the original competition entry is in games/competition2009/zcode/gatoron/gatoron.z5) ## gaucho.z5 tuid: ijqbkacn2m89es8e Gaucho, an Interactive Geek Western, by Dave Bernazzani, Steven Robert and Jason Hanks. Release 21 / Serial number 120805 ## gd.z5 tuid: 2scn26v0lqtbf6m Goodbye Doggy, by Meri and Mark. ## geb.z5 tuid: a41gh0946u9rxc39 "Goose, Egg, Badger", an Eccentric Girl's Birthday by Brian Rapp. Release 2 / Serial number 051028 (the original competition entry is in games/competition2004/zcode/geb/GEB.z5) ## geist.z5 tuid: p1aeyayy7mdw2ea6 Geist, an Interactive Geek Horror, by Dave Bernazzani, Dean Svendsen, Jonna Hind and Steven Robert. Release 21 / Serial number 140115 ## ghost.z8 tuid: puy56alubcq0c4e9 The Ghost Train, by Paul Johnson. Release 7 / Serial number 290912 ## ghostmountain.z5 tuid: xlrrojgi6yjuzov Ghost Mountain, by Michael Cox. Release 3 / Serial number 210509 ## godot.z5 tuid: ven2iw32u9xc8v0h Looking For Godot, An Interactive Looking-Around-For-A-Lost-English-Book, by Patrick Shaughnessy. Release 1 / Serial number 960599 ## gold.z5 tuid: 59ztsy9p01avd6wp Goldilocks is a FOX! Originally written in ADRIFT by J.J. Guest, and ported to Inform by Mark Tilford. Release 1 / Serial number 090410 (the ADRIFT original is in games/adrift/Goldilocks.zip) ## golf.z5 tuid: ezit1n3a1idd6bn3 Textfire Golf by Adam Cadre (writing as J.T. Adams) Version 1.01 (an MS-DOS executable is in games/pc/golf.exe) ## gostak.z5 tuid: w5s3sv43s3p98v45 The Gostak, by Carl Muckenhoupt. Release 2 / Serial number 020305 (the original competition entry is in games/competition2001/inform/gostak/gostak.z5) ## gourmet.zblorb tuid: sj4rxxt9ec0n5zy9 Gourmet, an Interactive Comedy by Aaron Reed and Chad Barb. Release 2 / Serial number 031116 (the original competition entry is in games/competition2003/zcode/gourmet/gourmet.z5) ## guard.zip tuid: fssgocb2swnmrdod Guard Duty, an Interactive Vigil, by Jason F. Finx. Release 1 / Serial number 991231 (the original competition entry is in games/competition99/inform/guard/guard.z8) ## guess.z5 tuid: 35arqepm2q92hcqu Guess The Verb! An Effective Enumeration, written by Leonard Richardson. Release 4 / Serial number 001210 (the original competition entry is in games/competition2000/inform/guess/guess.z5) ## guestret.z5 tuid: yn6mjnurqtgrvfot Life on Gue Street, a parody of the 1999 competition game "Life on Beal Street", written by Chris Charla. ## gussdeath.z3 tuid: 3qb0fwqz2atw8i7m Guss's Death, an Exercise in Interactive Fiction, by Kyle Frownfelter. Release 1 / Serial number 040131 ## hangar_22.z5 tuid: 9e02f0cesyaqceux Hangar 22, by Rob O'Hara. Release 1 / Serial number 110617 ## happy.z5 tuid: yefgt5h3ld5mpulc Happy Ever After, an Interactive (Modern) Fairy Tale, by Robert M. Camisa. Release 1 / Serial number 130114 (the original competition entry is in games/competition2000/inform/happy/happy.z5) ## hauntedhouse.zip tuid: pps1ho75c2rannke Haunted House, An Interactive Fiction Remix, by Pedro Fernández. Release 2 / Serial number 170103 ## hauntings.z8 tuid: o6ccff8k8dc8tdo Hauntings, a short horror story, by E. Joyce. Release 2 / Serial number 111109 ## heist.z8 tuid: dnqnvbtgkfhni3b8 Heist: The Crime of the Century, by Andy Phillips. Release 5 / Serial number 990217 (a DOS executable is in games/pc/Heist.zip) ## hell.zip tuid: i61ldwzmh7leojcx Welcome to Hell, by Kevin Norton and Brandon Myers. Release 1 / Serial number 980816 The included readme file contains a walkthrough and names the authors as Chode Smoka and The Velvet Jester. ## heroes.zip tuid: j1uj9pygpuw3v9pc Heroes, an interactive vice-tainter by Sean Barrett. Release 2 / Serial number 011130 (the original competition entry is in games/competition2001/inform/heroes/heroes.z5) ## hobbit-true_story.zip The Hobbit - The True Story - Redux, Director's Cut, by Fredrik Ramsberg and Johan Berntsson. Release 3 / Serial number 170601 Originally an MS-DOS adventure released by Milbus Software (tm) 1993. Redux, Director's Cut released by Milbus Software (tm) 2001. This port created with Inform 7 by A.N. Onymous 2017. (A different and extended port from 2001 is in games/glulx/hobbit.blb) ## hoosegow.zblorb tuid: p2bxy33newzb930t Hoosegow, a Wild West Wreck, by Ben Collins-Sussman and Jack Welch for the 2010 Jay Is Games "One-Room-Escape" competition. For more information, see . Release 16 / Serial number 130320 ## housekey1.z5 tuid: fk4xqamdeyercs1i Housekey, Part I, by Arien Holthuizen Release 1 / Serial number 080112 ## how_to_play_these_games by Gareth Rees, last updated October 1995 [file is linked to infocom/demos/how_to_play_these_games] ## huntdark.z5 tuid: mh1a6hizgwjdbeg7 Hunter, in Darkness. A Cave Crawl by "Dave Ahl Jr." (Andrew Plotkin) Release 4 / Serial number 991119 (a Mac version is in games/mac/HuntDark-R4.hqx; the original competition entry is in games/competition99/inform/huntdark/huntdark.z5) ## hyperrpg.zblorb Hyper RPG Game! Based on a childhood game by CKY. Release 2 / Serial number 090630 ## identity.z5 tuid: ty2z1c41ec7i6mf6 Identity, an interactive science fiction short story by Dave Bernazzani. Release 7 / Serial number 041121 (source code is in games/source/inform/identity.zip; the original competition entry is in games/competition2004/zcode/identity/identity.z5) ## ifquake.zip tuid: lkr2jf03np19ieix A text adventure interpretation of the first level of id's classic first-person shooter, created by Jason Bergman. Release 1 / Serial number 040812 ## ill.z5 tuid: vphis4h7mqvb5w8q I'll, by Sean Barrett. Release 1 / Serial number 000218 ## inform-gamelist.txt tuid: 3z2rnroqhrtm78ka A Non-Interactive List of Inform Games, by Neil James Brown. Based on a previous list by Brendon Wyber. Release 5 / 971015 [file is linked to info/inform-gamelist.txt] ## inhumane.z5 tuid: wvs2vmbigm9unlpd Inhumane: An Infralogic Massacre, by Andrew C. Plotkin. Revision 2, ported from Applesoft BASIC to Inform by the author. This is a parody of Infocom's Infidel, written by Andrew when he was about 15. ## insight.z5 tuid: enfw92zc3tf92xn6 Insight, an interactive investigation, by Jon Ingold. Release 4 / Serial number 030209 ## intruder.zip tuid: rwe59f7qfzihd20q Intruder - Interactive Fiction: A Burglary, by Volker Lanz. A cross between a mystery and a treasure hunt, set in France. Archive includes a HTML manual, readme and zcode story file. Release 59 / serial number 990210 ## invisible.z8 tuid: 6goxl3lwhy5n75i5 The Believable Adventures of an Invisible Man: a Reasonably Realistic Revenge Romp, by Hannes Schueller. Release 2 / Serial number 100130 (the original competition entry is in games/competition2009/zcode/invisible/invisible.z8) ## jack.z5 tuid: vchsmiok2zmrsnze The Bean Stalker, by Jack Welch. Release 2 / Serial number 180105 ## jet.z8 tuid: mjydjzqtoidccadp Jet-Blue, by Paul Johnson. Release 5 / Serial number 051012 ## jewel.z5 tuid: hu60gp1bgkhlo5yx The Jewel of Knowledge, "a somewhat traditional cave crawl" by Francesco Bova. Release 2 / serial number 990710 ## karn.z5 tuid: bx8118ggp6j7nslo Return to Karn, by Patrick Wigfull. Release 2 / serial number 961207 Based on the television programme "Doctor Who". ## kidnapsea.z8 Kidnapped - On the Sea. An Interactive Story by Ally (RedTulip). Release 3 / Serial number 110608 ## kiiwii.z5 tuid: vyhpiu9vlxf64nn0 Kii!Wii! A tiny friend to brighten your day, by Adri. Release 1 / Serial number 141113 ## killing.zip tuid: neb2f84qmnbjx2ls Killing the Doctor, by Victor Verbitsky. Release 1 / Serial number 010221 Archive contains z-code game file, Inform source code and a walkthrough. [file is linked to games/source/inform/killing.zip] ## kirby.z5 tuid: 8xj29azmogq31tqd The X-Child, The Second Installment In The Kevin Johnson Residence Hall Saga, by Jesse Burneko. Release 3 / Serial number 062776 ## kitten.z5 tuid: kxvfs295b8adixqu robotfindskitten, a Zen Simulation. Originally written by Leonard Richardson, and converted to Inform by David Griffith. Release 7 / Serial number 130320 (Source code is in games/source/inform/kitten.inf) ## kooku.z5 tuid: m55h7hzmi44ny39x Kook U, An Interactive Kook Adventure. Release 1 / Serial number 971119 ## lambs.z5 tuid: n5vydjyuieoe34qz Silence of the Lambs, An Interactive Horror. Release 2 / serial number 971010 Ported to Inform by Gunther Schmidl, original author unknown. (the original TADS game is in games/tads/lambs.gam) ## lambs2.z5 tuid: jt1v7k2utyak1b0f Silence of the Lambs 2, An Interactive Inanity, written by "The Thief of Bad Gags". Release 1 / Serial number 021230 ## largemac.z5 tuid: w4wy7h2jgv6ch13c Large Machine, a Meta Puzzle by Gringo G. Scumm. Release 1 / Serial number 010905 ## leaptime.z8 tuid: m6berjjxx1mei0ea Leap Time, an Interactive Lull by Sarah Morayati. Release 2 / Serial number 081230 (the original competition entry is in games/mini-comps/mini-comps/speedif/SpeedIF_NewYear2008.zip) ## lecture.zblorb tuid: iq229ydvxexbv3x7 Lecture Feature, by Paul Equinox Collins. The sequel to "Teacher Feature". Release 1 / Serial number 200414 (source code is in games/source/inform/lecture.txt) ## librarian_inform7.zip Life of A Librarian (Inform 7 version), by Timewalker. Release 1 / Serial number 130211 [file is linked to games/source/inform/librarian_inform7.zip] ## library.z5 tuid: 400zakqderzjnu1i All Quiet on the Library Front, An Interactive Vignette by Michael S. Phillips. Release 2 / serial number 951204. (the original competition entry is in games/competition95/library.z5) ## life.zip tuid: f5jw8dv02umjdxzz Life or Death, an interactive biological diversion, by David S. Glasser. The archive includes a z-code game file and Inform source code. Release 1 / Serial number 980702 [file is linked to games/source/inform/life.zip] ## lily.z5 tuid: nj6m4geyq40l6ns8 The Black Lily, by Hannes Schüller. Release 2 / Serial number 150318 (the original competition entry is in games/competition2014/The Black Lily/lily.z5) ## limp.z5 tuid: h2sl4ks8zsc2u8pv Limp, an interactive thingy, by Rybread Celsius. Release 1 / Serial number 980517 ## lion.z5 tuid: z69xitgxqpj96jwx The Nemean Lion: another anonymous joke game that happens to have been posted on adamcadre.ac ## lists.z5 tuid: zj3ie12ewi1mrj1t Lists and Lists, an Interactive Tutorial by Andrew Plotkin. Release 3 / Serial number 960823 (Source code to this version is in games/source/inform/lists.tar.Z, the original competition entry is in games/competition96/lists/lists.z5) ## loose.z5 tuid: 4wd3lyaxi4thp8qi Mother Loose, an Interactive Nursery Rhyme by Irene Callaci. Release 2 / Serial number 981128 (the original competition entry is in games/competition98/inform/loose/loose.z5) ## lost.z5 tuid: m7bgf8mop636i32o The Lost Spellmaker, An Interactive Mission by Neil James Brown. Release 3 / Serial number 980116 (the original competition entry is in games/competition97/inform/lost/lost.z5) ## ludicorp.z5 tuid: r6g7pflngn3uxbam The Ludicorp Mystery, by Cal Henderson. Release 12 / Serial number 031010 ## magic-toyshop.z5 tuid: 52x2zxt8ers4rxc0 The Magic Toyshop, a fun game for all the family by Gareth Rees. Release 1, serial number 951018. (Source code to this version is in games/source/inform/magic-toyshop.inf, the original competition entry is in games/competition95/magic-toyshop.z5) ## mansion.z5 tuid: bpk1o1ver1er00k Mansion, an Interactive Inheritance, by Derek Barley. Release 1 / Serial number 010505 ## mary.z5 tuid: mr67fiyrvgai97ms Revenger, by Robb Sherwin. Release 2 / Serial number 000403 This game contains adult language and situations and is not intended for children. (a DOS executable is in games/pc/mary.exe) ## medusa.z5 tuid: 29pgq4rm62zyk725 Medusa, an Example in NPC Conversations, by Jim Fisher. Release 106 / Serial number 030314 (source code is in games/source/inform/medusa.inf) ## metamorp.z5 tuid: j61yaux1cqbptxyb Metamorphoses, by Emily Short. Release 4 / Serial number 020222 (the original competition entry is in games/competition2000/inform/metamorp/metamorp.z5, and a special version intended to show how the game works is in games/zcode/fracture.z5) ## mhpquest.z5 tuid: fefl7lv3sdoawkhc Quest for the Magic Healing Plant, by Adam Crutchlow. Release 2 / Serial number 960613 Ported by the author from AGT to Inform. (the AGT original is in games/pc/mhpquest.zip) ## midpoints.zip tuid: 1yaqv1ou7zif2qfp Midpoints, an Interactive Nightmare by Mike Hnatushko. Release 1 / Serial number 010330 Archive includes ZCode game file and brief notes. ## mimesis.z5 tuid: n8c9whn8wjp1y422 Sins Against Mimesis: An Interactive Theosophy, by Adam Thornton. Release 3 / Serial number 980110 (Source code to this version is in games/source/inform/mimesis.zip, the original competition entry is in games/competition97/inform/mimesis/mimesis.z5) ## mindelec.z5 tuid: del5wj27flagk67r The Mind Electric, An Interactive Vision by Jason Dyer. Release 3 / serial number 941008 (should be 951008) (the original competition entry is in games/competition95/mindelec.z5) ## mines.z5 Mines version 2010.10.29, a randomly generated maze exploring game, by James L. Dean. (Source code is in games/source/inform/mines.inf) ## minster.z5 tuid: fq26p07f48ckfror Christminster, An Interactive Conspiracy by Gareth Rees. Release 4, serial number 961117 ## monster-maker.z8 tuid: 2s5t0432kt1llzz9 Monster Maker, a silly character creation toy, by Adri (aka "Erin Gigglecreek"). Release 2 / Serial number 150817 ## moonglow.z3 tuid: 5e9zrkcfgq2moinh Moonglow, Miniventure #1 by Dave Bernazzani, release 3. "What do you do when a mysterious orb crash-lands in your field? It's not your typical day at the farm!" ## mortlake.z8 tuid: 5acwwdfbclwq9bj4 Mortlake Manor. a gentle introduction to Interactive Fiction, by Ben Chenoweth. Release 1 / Serial number 120304 ## mr-p.z5 tuid: 1y6n7ki6jqcpasq7 The Story of Mr. P. by Hannes Schüller. Release 3 / Serial number 140620 (the German original is in games/zcode/german/herr-p.z5) ## mst3k1.z5 tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", Silver Screen Edition, by Christopher E. Forman. Release 101 / Serial number 960831 (Source code for this version is in games/source/inform/mst3k1.inf, the original competition entry is in games/competition95/mst3k1.zip, an AGT conversion by Graeme Cree is in games/pc/mst1agt.zip) ## mst3k1_2.z5 tuid: imopnqh4llwkvfne Detective, An Interactive MiSTing (Mystery Science Theater 3000) of Matt Barringer's AGT game "Detective", by Christopher E. Forman, updated by Stuart Moore. Release 7 / Serial number 000715 (Source code is in games/source/inform/MST3k1src.zip, the original competition entry is in games/competition95/mst3k1.zip, an AGT conversion by Graeme Cree is in games/pc/mst1agt.zip) ## mst3k2.z5 tuid: xg4sdz91rtj847l6 A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. Release 5 / Serial number 000715 (Source code is in games/source/inform/MST3k2src.zip, and the AGT version by Graeme Cree is in games/agt/mst3k2.zip) ## murderer.z5 tuid: qqrbwtulmq6tryg What The Murderer Had Left, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120117 ## musician.z8 tuid: q97lsacrx90ng8hx The Musician, by Phillip Skains. Release 1 / Serial number 070820 ## muse.z5 tuid: j2e98wy467jfih8q Muse: An Autumn Romance, by Christopher Huang. Release 2 / Serial number 990922 (the original competition entry is in games/competition98/inform/muse/muse.z5) ## mysterious_inform.zip tuid: lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng bdnprzz9zomlge4b tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z5): - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks [file is linked to scott-adams/games/zcode/mysterious_inform.zip] ## mysterious_z6_blorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with Blorb format graphics, by Colin Davies: - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks [file is linked to scott-adams/games/zcode/mysterious_z6_blorb.zip] ## mysterious_z6_noblorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with graphics drawn directly by the game's code, by Aldo Cumani: - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks [file is linked to scott-adams/games/zcode/mysterious_z6_noblorb.zip] ## nameless.z8 tuid: 7vtm1rq16hh3xch Endless, Nameless v1.07 (2013.1206), by Adam Cadre. ## newday.z5 tuid: 33d1xjeqyglg6io9 A New Day, by Jonathan Fry. Release 3 / Serial number 560827 (the original competition entry is in games/competition97/inform/newday/newday.z5) ## night.z5 tuid: ydhwa11st460g9u3 Night at the Computer Center, An Interactive Nocturnal Chase, by Bonni Mierzejewska. Release 1 / Serial number 961118 ## njag.z5 tuid: fg73hgne2htwpbak Not Just A Game, by John Menichelli. Release 3 / Serial number 210603 (source code is in games/source/inform/njag_source.zip) ## ninepts.z5 tuid: sk8yxsxkonozfvqi Nine Points: A Demonstration of an Interactive Fiction Game, by Robert Janelle and Brad O'Donnell. Release 12 / Serial number 961127 [file is linked to starters/ninepts.z5] ## northnorth.z8 tuid: a7ysdefal48plt1z The Northnorth Passage, by Snowball Ice. Release 2 / Serial number 141114 ## noroom.z5 tuid: p8txeb031n4dnxnz No Room, by Ben Heaton. Release 2 / Serial number 040117 (the original competition entry is in games/competition2003/inform/noroom/noroom.z5 and source code in games/source/inform/noroom.inf) ## nuntalylihu.z5 tuid: fft6pu91j85y4acv nuntalyli'u, a translation of Adventure, aka Colossal Cave, into Lobjan. Translated by Nick Nicholas, with Jay Kominek, Eugene Mayes and Robin Powell, based on Graham Nelson's Inform version of Adventure. ## oad.z5 tuid: lsnpv1bkylr6vsva Only After Dark, by Gunther Schmidl. Release 2 / Serial number 000913 ## odieus.zip tuid: mtglkpecro1rq2mp Odieus's Quest for the Magic Flingshot (beta release), author unknown. Original game converted from LADS to AGT and "embellished" by David Malmberg, then ported to Inform by Teo Kwang Liak. Release 1 / Serial number 941021 (AGT source code is in games/source/agt/odieusrc.zip; the compiled AGT game is in games/pc/odieus.zip) ## omniquest.z5 tuid: mygqz9tzxqvryead OMNIQuest, originally written in 1988 in Commodore 64 BASIC by Chris Barden and Chris Ethridge, and adapted for Inform by Chris Barden. Release 2 / Serial number 040127 (source code is in games/source/inform/omniquest.inf) ## orevore.z8 Orevore Courier, by Brian Rapp. Release 2 / Serial number 071116 (the original competition entry and accompanying graphics files are in games/competition2007/zcode/orevore/orevore.z8) ## orient_express.z5 tuid: 3fmgwtnx2x6zbsje Bloodless on the Orient Express, a Murderous Travelogue through the Balkans, by Hannes Schueller. Release 2 / Serial number 111217 ## orion.z5 tuid: u442grrweznars3p The Orion Agenda, by Ryan Weisenberger. Release 10 / Serial number 041123 (the original competition entry is in games/competition2004/zcode/orion/orion.z5) ## pad.z5 tuid: qp99cqw14kefo1oz Total Paddling Mania, An Interactive Punishment Jag by Dr. Aloysius Beltway, PH.D Release 1 / Serial number 314159 ## paint.z5 tuid: 3smmikbeodg0tqzz Paint and Corners: Still Another Abuse of the Z-Machine, by L. Ross Raszewski. Release 1.0B / Serial number 980316 ## paperchase.z5 tuid: yq8eqjou1mk3sw2q Paper Chase, An Interactive Education by Chris Skapura. This game was originally published as a TRS-80 BASIC listing titled "Collegiate Capers" in '80 Micro' magazine, August 1983. ## parallel.z5 tuid: 5zarqfzke417ujry Parallel, by David Hughes. Release 1 / Serial number 080219 ## paranoia.zip tuid: 04quwg97k5ng9nqd Paranoia, a not-very-interactive future. Originally from an article by Sam Shirley, implemented in C on a Vax 11/780 by Tim Lister and converted to Inform by Glenn Hutchings. Release 1 / Serial number 981208 Archive contains a Z-Code game file, Inform source and the original C source on which the game is based. [file is linked to games/source/inform/paranoia.zip] ## pas-de-deux.zip Pas De Deux, an Interactive Performance by Linus Åkesson. Release 1. Serial number 190923. ## pathway.zip Pathway to Destruction, by Richard Otter. Originally written with ADRIFT and ported to Inform by the author. Release 2 / Serial number 080511 (the ADRIFT original is in games/adrift/pathway.zip) ## pentari.z5 tuid: llchvog0ukwrphih Pentari, an Interactive Prequel to "The Mission", by Howard Sherman. Release 6 / Serial number 030206 ## permagic.z5 tuid: bm7tel165u7oglf7 Perilous Magic, a really short interactive comic tragedy, by David Fillmore. Release 10 / Serial number 990821 ## phlegm.z5 tuid: 64wb1kucje0a7l3p Phlegm, an Interactive Interactive by Adjacent Drooler, (aka Jason Dyer). Release 3 / Serial number 970804 (the original competition entry is in games/competition96/phlegm/phlegm.z5) ## photopia.z5 tuid: ju778uv5xaswnlpl Photopia, by Adam Cadre. Version 1.30 (2012.0416). (a DOS executable is in games/pc/photopia.exe; the original competition entry is in games/competition98/inform/photopia/photopia.z5) ## piece_v3.z5 tuid: 0qjsfw4stwz2g1zd Piece of Mind, an Interactive Short Story by Giles Boutel. Release 3 / Serial number 970816 (the original competition entry is in games/competition96/piece/piece.z5) ## pigpancake.zblorb tuid: r6b2jkkpeuxuxerk Pigpancake, by Aubra Penner. Release 1 / Serial number 110410 ## piracy_2.z5 Piracy 2.0 - A Text Adventure in Space, by Sean Hunter. Release 2 / Serial number 100408 (the original competition entry is in games/competition2008/zcode/Piracy_2.z5) ## pirrail.zblorb tuid: 6o2iw5dd9yra6n9i Pirate Railroad, by Utkonos. Released in honour of International Talk Like a Pirate Day 2011. Release 1 / Serial number 110920 ## praser5.z5 tuid: pnleii72sdlxs2ib Praser 5, an Interactive Puzzle by Andrew Plotkin. Release 4 / Serial number 050509 ## princess.zip tuid: un2z1dwz5qham5ec The Ice Princess, an Interactive Fairy-Tale by Ruediger Hanke. Release 8 / Serial number 960901 (the original Amiga only version by the same author is in games/amiga/Mipric_IP_4.lha) ## promoted.z5 tuid: 8zaihyx1hoj1lhaq Promoted! by Mike DeSanto, ported from REXX Adventure to Inform by Johannes Steingraeber. Release 1.1 of port. (the original OS/2 only competition entry is in games/competition96/promoted/promoted.rad) ## puerto.z5 tuid: j9exhifcypylzczd The board game Puerto Rico, ported to Inform by J. Robinson Wheeler. Release 1.1 / Serial number 20050101 (source code is in games/source/inform/puerto.inf) ## punkpnts.z5 tuid: 4qzzgru2dttas1t7 Punk Points, a Video Game in Three Acts by Jim Munroe. Release 2 / Serial number 010108 (the original competition entry is in games/competition2000/inform/punkpnts/punkpnts.z5) ## pytho.z8 Pytho's Mask, by Emily Short. Release 3 / Serial number 020223 [file is linked to games/mini-comps/smoochie/pytho.z8] ## quick2.zblorb tuid: dynvlb9nvre2dpxh A Simple Theft 2: A Simple Theftier: an Interactive Larceny by Mark J. Musante. Release 2 / Serial number 110601 ## rameses.zblorb tuid: 0stz0hr7a98bp9mp Rameses, a Tale of Heroes, by Stephen Bond. Release 3 / Serial number 061023 (the original competition entry is in games/competition2000/inform/rameses/rameses.z5) ## rans.zip tuid: n2f4o8ce30xthyvs RANS, an interworld progress, by Bob Reeves. Release 3 / Serial number 000918 Archive includes game zcode file and hints in a separate zcode file. ## reading.z5 A Reading in May, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 2 / Serial number 120109 (source code is in games/source/inform/reading-src.zip) ## reser.z5 tuid: k3efp2e5gvh64gsz Rock'Em Sock'Em Robots, an Interactive Boxing Match by Benjamin Mullins. Release 1 / Serial number 050209 (source code is in games/source/inform/reser.inf) ## residnt2.z5 tuid: w2xiqosjzdr11qje The Resident, by Mike DeSanto, ported from REXX Adventure to Inform by Johannes Steingraeber. 'The Resident' is a cyberspace adventure; its main quest is to escape from a virtual world. ## reverb.z5 tuid: dop7nbjl90r5zmf9 Reverberations, a Hectic Voltairian Adventure, by Russell Glasser. Release 1 / Serial number 990110 (the original competition entry is in games/competition96/reverb/reverb.z5) ## reverzi.z5 tuid: fjlayhnu7to4zogo Reverzi, Version 1.0, a port of Reversi to the Z-Machine by John Menichelli (source code is in games/source/inform/reversi.inf) ## ribbons.z5 tuid: 54vhvrkowf5pl2kz Ribbons, an IF Art Show 2001 Still Life, written by J.D. Berry. Release 2 / Serial number 010702 ## risorg.zblorb tuid: t0pidhghzbo91i12 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 6 / Serial number 171114 (a Glulx version is in games/glulx/risorg.gblorb, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) ## robots.z5 tuid: hvnocxjj0z1q2pi0 Robots - Another Abuse of the Z-Machine - A Nostalgic Diversion by Torbjoern Andersson. Release 6 / Serial number 980115 (source code is in games/source/inform/robots.inf) ## rogue.z5 tuid: oao0sdbcgitastyz zRogue, a port of the classic game Rogue. Ported by Gevan Dutton, based on Tim Stoehr's Rogue 5.3 clone. Release 2 / Serial number 980706 ## samhain.z5 tuid: 2wo9zdfeil46j7ly Samhain: Pick Up The Pumpkin and KILL, a brief Halloween-themed game, by Ed Mueller. Release 1 / Serial number 001021 Not suitable for children. ## sanddancer-dialog.zblorb tuid: k0lganicxejz31s9 Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer game in Dialog. Release 7. Serial number 201004. ## saveprinceton.z8 tuid: x8ai96w31jkizy4n Save Princeton, originally by Jacob Weinstein and Karine Schaefer, and ported to Inform by Mike Caesar. Release 21 / Serial number 041125 (the original TADS version is in tads/saveprinceton20.gam) ## scald.z5 tuid: zi0eplddiseigmvo Scald, by John Baptist. Release 1 / Serial number 180206 ## schooldays.z5 tuid: oc4jf24yotpal4ve Schooldays, an Interactive Story by Andrew MacKinnon. Release 3 / Serial number 092800 (source code is in games/source/inform/schooldays.inf) ## scopa_z6.zip Scopa, a graphical (Z-code V6) version of the Italian card game of the same name, by Aldo Cumani. Release 1 / Serial number 110321. Archive includes Z-code and source. (file is linked to games/source/inform/scopa_z6.zip) ## selection.z5 tuid: o7knzkbjicpiw729 Final Selection, by Sam Gordon. Winner of the 2006 One Room Game Competition. Release 3 / Serial number 061009 ## sfiction.z8 tuid: hq39kkky5ydqie Speculative Fiction: Beginner's Lessons from "The Big Book of Financial Crimes", by Diane Christoforo and Thomas Mack. Release 2 / Serial number 120706 (a walkthrough of the game is in solutions/SpeculativeFiction_walkthrough.txt, a map of the game is in solutions/maps/sfiction.pdf, and the original competition entry is in games/mini-comps/introcomp/introcomp11.zip) ## sgate.z5 tuid: ylu1ii2vwpwx5gcc Shadowgate, originally implemented on the NES by ICOM (1989) and reimplemented in Inform by David Griffith. Release 8 / Serial number 040616 (source code is in games/source/inform/sgate.tar.gz) ## sh1.z5 tuid: 262qc5dnh6ucx42e Murder at the Diogenes Club, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #1. The book was written by Gerald Lientz, and adapted for Inform by "Doc". Release 1 / Serial number 021024 ## sh2.zblorb tuid: 05aqnleagcdwgh9w The Black River Emerald, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #2. The book was written by Peter Ryan, and adapted for Inform by "Doc". Release 1 / Serial number 021101 ## sh3.z5 tuid: zk91u2ydzo90bg1i Death at Appledore Towers, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #3. The book was written by Gerald Lientz, and adapted for Inform by "Doc". Release 1 / Serial number 021114 ## sh4.z5 tuid: ykx31scnaam48vkz The Crown vs Dr. Watson, an adaptation of the Sherlock Holmes Solo Mysteries gamebook #4. The book was written by Gerald Lientz, and adapted for Inform by "Doc". Release 1 / Serial number 021231 ## shade.z5 tuid: hsfc7fnl40k4a30q Shade, a brief story by "Ampe R. Sand" (aka Andrew Plotkin). Release 3 / Serial number 001127 (a Mac version is in games/mac/Shade-R3.hqx, and the original competition entry is in games/competition2000/inform/shade/shade.z5) ## sherbet.z5 tuid: 273o81yvg64m4pkz The Meteor, the Stone and a Long Glass of Sherbet, by Angela M. Horns (aka Graham Nelson). Release 2 / Serial number 961216 Winner of the 1996 IF competition. (the original competition entry is in games/competition96/sherbet/sherbet.z5) ## shrapnel.z5 tuid: 82mn545s8bt3csa4 Shrapnel, by Adam Cadre Version 1.01 (12 February 2000) / Serial number 9504 (an MS-DOS executable is in games/pc/shrapnel.exe) ## shrapnel.txt tuid: 82mn545s8bt3csa4 Brief notes on Shrapnel, by Adam Cadre ## six-gray-rats.z8 tuid: 35wpub57athrjbpk Six Gray Rats Crawl Up The Pillow, a Gothic Vignette, by Boswell Cain. Release 2 / Serial number 150331 ## softporn.zip tuid: iumkhjn240gq59ws Softporn Adventure, by Chuck Benton. Release 0 / 971018 An Inform port of Softporn Adventure, by Patrick Kellum. This is an early beta port, please read the enclosed softporn.txt file. Benton's original was the predecessor of Leisure Suit Larry I. (The original is in games/appleII/softporn.zip, and DOS ports of this game are in games/pc/softporn.zip (Gary Thompson, executable only) and games/pc/softporp.zip (Paul Schlyter, executable and source)) ## solitary.z5 tuid: iw6s3e37s7suv6n9 Solitary, A Single Room Reminiscence, by Kahlan. Release 2 / Serial number 040607 ## solitary.txt tuid: iw6s3e37s7suv6n9 Notes on Solitary, by the game's author. ## spacest2.z5 tuid: p3vgmr8ji1vckus7 Space Station, a science fiction story based on the example transcript included with Infocom's Planetfall, by David Ledgard. Release 2 / Serial number 040130 (the original competition entry is in games/competition98/inform/space_st/space_st.z5 and source code is in games/source/inform/spacest2.zip) ## spacez.z5 tuid: xmw7lmceqylyt0vp Space InvaderZ, a Z-Machine implementation of Space Invaders, by L. Ross Raszewski. Release 1 / Serial number 980710 ## spirit.readme tuid: tqpowvmdoemtooqf Description of SpiritWrak, by Daniel S. Yu. ## spirit.z5 tuid: tqpowvmdoemtooqf SpiritWrak, An Interactive Fantasy Adventure by Daniel S. Yu. Release 3 / Serial number 960606 ## sporkery1.z5 tuid: 4wl6mbckjhx61s1i Sporkery 1: There Will Be Sporking, by David Hughes. Release 1 / Serial number 080111 ## spot.z5 tuid: 5w48q2kbm6275k1b The Spot, by Kid Vicious. Release 0 / Serial number 021025 ## spring.z8 tuid: km1xagfje83xzkbp She's Got a Thing For a Spring, an Interactive Dip in a Hot Spring, by Brent VanFossen. Release 4 / Serial number 080207 (the original competition entry is in games/competition97/inform/spring/spring.z5) ## starlight.z8 tuid: cbq5wqbxd17krwdn Starlight, by Timothy Laubach. Release 1 / Serial number 130802 (a Glulx version is in games/glulx/starlight.gblorb) ## stiffmst.z5 tuid: 6g2wak6bb0ow7bjb Stiffy Makane: Mystery Science Theater 3000. An Interactive MiSTing of Mark Ryan's AGT game "The Incredible Erotic Adventures of Stiffy Makane" Release 69 / Serial number 690609 (Source code is in games/source/inform/stiffmst.inf) ## stinkorswim.z8 tuid: 2djonx9h7ifzpk1p Stink or Swim, an Interactive Non-Olympic Event, by Renee Choba. Release 1 / Serial number 090105 ## stonecage.z5 tuid: e96flh1x3qnxdywx The Stone Cave, by Kevan Davis. Written in 24 hours for the 4th Hours of Inform. Release 1 / Serial number 091103 ## sunburn.zblorb tuid: 5mmtogd6ujhe7uom Sunburn, a Social Justice Horror Story, by Caelyn Sandel. Release 3 / Serial number 150214 ## sunburst.z6 tuid: 6caq1sssnkciy0c4 A science fiction adventure game for the C64 by Fredrik Ramsberg and Johan Berntsson, ported to the Z-machine by Johan Berntsson. Version 1. ## sutwin.z5 tuid: egtt6j8vif0plzrc The Space Under the Window, by Andrew Plotkin. Release 2 / Serial number 970402 ## suvehnux.z5 tuid: xkai23ry99qdxce3 Suveh Nux, a game of magical experimentation, version 1.1, by David Fisher. Winner of the 2007 One Room Game Comp. Release 1 / Serial number 071226 (the original competition entry is in games/mini-comps/oneroom/orgc2007.zip) ## sycamora.z5 tuid: jbfma0jzxinw92a5 Sycamora Tree, How your game should look for submission, written by David Dyte. Release 2 / Serial number 980107 ## tBLW.zip tuid: mbvatk4n2x2n6x8 The Blood lust Warrior, an Interactive RPG by Zorkfire Games. Release 11 / Serial number 121030 (a Glulx version is in games/glulx/tBLW.zip) ## taipan.z5 tuid: zb0tnkkpzh6alwhx Taipan! A game based on the China trade of the 1800s. Created by Art Canfil and ported to the Z-Machine by D. Jacob Wildstrom. Release 2 / Serial number 020520 (Source code is in games/source/inform/taipan.tar.gz) ## tatctae.z8 tuid: eu3ed84ww7n1dryf Time: All things come to an end, by Andy Phillips. Release 7 / Serial number 970521 (a DOS executable is in games/pc/Tatctae.zip) ## tcom_remake.zip A remake of the 1986 text adventure The Colour of Magic, by Delta4, based on the Terry Pratchett novel of the same name. Reconstructed in Inform by David Rogers, with the help of UnQuill (by John Elliott). Archive includes Z-code and Glulx versions, with and without graphics. Release 1 / Serial number 121103 [file is linked to games/glulx/tcom_remake.zip] ## teacher.z5 tuid: fbnhbbvyjmprwtjy Teacher Feature, by Paul Equinox Collins. Release 1 / Serial number 071126 (source code is in games/source/inform/teacher.inf) ## tell.z5 tuid: wur3k204i44j7zfs William Tell: The Game, by Kid Vicious. Release 1 / Serial number 021025 ## telling.zblorb tuid: ezqljtd04d1dnukf Whom The Telling Changed, by Aaron A. Reed. Release 3 / Serial number 060518 (the original SpringThing entry is in games/springthing/2005/teller.zip) ## temple.z5 tuid: kq9qgjkf2k6xn1c0 The Temple, an Interactive Homage to H.P. Lovecraft, written by Johan Berntsson. Release 2 / Serial number 021118 (the original competition entry is in games/competition2002/zcode/temple/temple.z5) ## terror_tabby.z5 tuid: spmq6auw2ativ5i7 Attack of the Terror Tabby! A brief exercise in futility by Eric Mayer. "Oh no! The cat is ticking. It must have swallowed a bomb!" Release 1 / Serial number 080514 ## tess.z5 tuid: 0u4eqnk37mohejhu Beyond The Tesseract, an Abstract Adventure by David Lo, ported to Inform by Andrew Plotkin. Release 2 / Serial number 031227 (the original game is in games/pc/tess.zip) ## the_job.z5 tuid: g5rflxpmycdl67ps The job, a PunyJam #1 game by Fredrik Ramsberg. Release 5 / Serial number 210930 (source code is in games/source/inform/the_job.inf) ## the-mall.zip tuid: xg8falih5h3chm8g The Mall, by Jason Self. Includes Inform 6 source code. Release 0 / Serial number 190718 ## theatre.z5 tuid: bv8of8y9xeo7307g Theatre, An Interactive Night of Horror, by Brendon Wyber. Release 2 / Serial number 951203 ## thegallery.z5 tuid: 71fl3c9k6omgojaq The Gallery of Henri Beauchamp, by Mike Vollmer. Release 2 / Serial number 080621 ## thegreat.z5 tuid: xkktdschfapus2v1 The Great, A Voyage To The Inner Self by Peter Blanston. Release 1 / Serial number 010902 ## thestargods.z8 The Star Gods, by William Taylor. Release 1 / Serial number 111216 ## thorn.z5 tuid: b87eumakxhjmhcif The Thorn, by Eric Mayer. Release 1 / Serial number 030701 (an Italian translation is in games/zcode/italian/rovo.z5) ## threemore.z5 tuid: 8ff0n6c5kt5hcs7 Three More Visitors, a Speed-IF Melodrama for New Year, by Paul Stanley. Release 2. ## tirehoax.zblorb My Magic Tire Hoax, by nd. Release 1 / Serial number 080104 ## tKatC-SE.z8 tuid: 4f3imlwmn92pqznw The King and the Crown, Special Edition. A little big game, by Wes Lesley. Release 1 / Serial number 151121 (the original competition entry is in games/competition2015/The King and the Crown/) ## tk1.z5 tuid: rkazisufaujsc9fm Time Killer #1: Claustrophobia, a time-killer by Sam Hulick. Release 1 / Serial number 950925 ## troll.z5 tuid: 1ya4d9l464gpy7sh Zork: A Troll's Eye View, an interactive tedium by Dylan O'Donnell. Release 3 / Serial number 980518 ## trw.z5 Tull Road Warrior, by Sam Thirouin. Release 2 / Serial number 021229 ## tryst205.z5 tuid: ic0ebhbi70bdmyc2 Tryst of Fate, An Interactive Horse-Opera by Gregory M. Zagurski. Release 205 / Serial number 970629 ## tube.z5 tuid: vsjvn4dabwh3r6um Tube Trouble, a mini-adventure by Richard Tucker. Release 0 / Serial number 950901 (the original competition entry is in games/competition95/tube.z5) ## tundra-alpha.zip Tundra, a Short Story of the Frozen Wastes, by David Dyte. Release 1 / Serial number 980127 Alpha test release of a short, unfinished game. ## typo.zip tuid: pcxemfypj7d9fyoa Typo!, by Peter Seebach and Kevin Lynn. Release 1 / Serial number 041119 (the original competition entry is in games/competition2004/zcode/typo/typo.z5) ## uhoh-demo.z5 tuid: f93ss2de8sfqfp3x Uh-oh! (demo version), by Scott Covert. Release 1 / Serial number 980218 ## under.z5 tuid: 055wty792vfyamss The Underoos that ate New York!, by Gerry Kevin Wilson. Release 1 / Serial number 970329 (This is a conversion by the author of the TADS original, which is in games/tads/underoos.gam) ## uninvited.z5 tuid: vf927o7ye3jf1m03 Uninvited, originally implemented on the Apple Macintosh by ICOM (1986) and reimplemented by in Inform by David Griffith. Release 3 / Serial number 190918 (a version containing sound effects is in uninvited.zblorb) ## uninvited.zblorb tuid: vf927o7ye3jf1m03 Uninvited, originally implemented on the Apple Macintosh by ICOM (1986) and reimplemented by in Inform by David Griffith. Release 3 / Serial number 190918 (a version without sound effects is in uninvited.z5) ## vagueness.zblorb tuid: xrofykwwtvx686gr What Happens In Vagueness, an Interactive Collaboration by The IFW4 Team. Release 1 / Serial number 080825 ## vampire.z8 tuid: hy4inhlsv3udyu9g House of the Midnight Sun - A Vampire's Tale, written by Paul Johnson. Release 12 / Serial number 020405 ## venice.z5 Not in Venice, a trial on Interactive Flash Fiction, by Bahri Gordebak. Release 1 / Serial number 120117 ## vespers.z8 tuid: 6dj2vguyiagrhvc2 Vespers, by Jason Devlin. Release 1 / Serial number 051128 (source code is in games/source/inform/vespers.inf, and the original competition entry is in games/competition2005/zcode/vespers/vespers.z8) ## vgame.z8 tuid: ywwlr3tpxnktjasd Varicella, by Adam Cadre Version 1.14 (31 August 1999) / Serial number 9339 (an MS-DOS version is in games/pc/vgame.exe) ## vigilance.z5 tuid: 354tixox37lzb1mr Internal Vigilance, version 2.0, by Simon Christiansen. Release 2 / Serial number 070106 (the original competition entry is in games/competition2005/zcode/vigilance/vigilance.z5) ## vindaloo.z5 tuid: 1d98igkovonha9fo Vindaloo, An Interactive Recipe by Adam G Crutchlow. Release 1 / Serial number 960613 ## vision.z5 tuid: pcsfqo6mwnqw40c8 Lack of Vision, a eye opening demo by Rybread Celsius. Release 1 / Serial number 980412 ## visitor.z5 tuid: o5unag8agon6g0yg The Visitor, A Chat, written by Peter Polkinghorne. Release 1 / Serial number 000321 (source code is in games/source/inform/visitor.inf, and the original Year 2000 IF Art Show entry is in art/if-artshow/year2000/visitor.z5) ## vosr.zip tuid: 0oa8mv38ui956q1a Voices of Spoon River, based on the Spoon River Anthology by Edgar Lee Masters. Written by Brett Shelton, Jon Scoresby, Tim Stowell, Tom Caswell, Jared Bernotski, Marie Duncan, Marian Jensen and Jennifer Jorgensen. Release 1 / Serial number 060925 ## wadewar3.z5 tuid: eipoymlzqmu5ps9h The WadeWars Book III: Askin, by Jim Fisher - despite its title the first release in the Wade Wars series. Release 106 / Serial number 020512 Rating: beginner to intermediate. (a DOS version from 1993 without save/restore is in games/pc/wadewar3.zip) ## warp.z5 tuid: ormdkpvdx3q7d5qk Warp!, a science fiction story. Originally written by Richard Kelly and converted to Inform by Steve Nickolas. Release 2 / Serial number 640101 (the original, called "Chaos in Space", is in games/pc/Chaos.zip) ## wcastle.z5 tuid: 5ee3nxfcwzzb9w1d Wizard's Castle, originally from the July/August 1980 issue of Recreational Computing magazine. Written for Exidy Sorceror by Joseph R. Power, modified for Heath Microsoft BASIC by J. F. Stetson and ported to Inform by Adam Biltcliffe. (source code is in games/source/inform/wcastle.inf) ## weapon.zip tuid: tcebhl79rlxo3qrk The Weapon, an Interactive Misdirection by Sean Barrett. Release 1 / Serial number 010706 Archive includes ZCode game file and background information. ## weather.z5 tuid: 00wlim27k5d1hmf2 A Change in the Weather, An Interactive Short Story by Andrew Plotkin. Release 6, serial number 960613. Winner of the Inform category of the 1995 IF competition. (the original competition entry is in games/competition95/weather.z5) ## wedding.z5 tuid: 5r1iabxsfwmz40ev The Wedding, an Interactive Family Headache by Neil James Brown. Release 4 / Serial number 970602 This game came second in the Acorn User 1996 IF Competition ## weirdness.z5 tuid: p970pzlmm3surmu2 Weirdness: Strange, Different, and Altogether Weird. Originally written by Gregory Janson for his MegaZeux platform, and ported to Inform by Patrick Walton. Release 2 / Serial number 030922 ## whispers.z5 tuid: nq24rpyihbn95a3k The Corn Identity, an "IF Whispers" collaborative project. Release 1 / Serial number 050926 ## winchest.z8 tuid: ksnzym96wm1kjhgj Winchester's Nightmare, a Novel Machine by Nick Montfort. Release 5 / Serial number 020131 ## windhal1.z8 tuid: aulmel3bib8ta99v The Windhall Chronicles, Volume One: The Path to Fortune by Jeff Cassidy and Christopher E. Forman. Release 5 / Serial number 960828 ## winter.z5 tuid: vtuf6hfo9aj5xs64 Winter Wonderland, version 2.0, by Laura A. Knauth. Winner of the 1999 IF Competition. Release 1 / Serial number 030227 (the original competition entry is in games/competition99/inform/winter/winter.z5) ## wireless.z5 tuid: km3kgr0scxdwaena Get Magazine. Open Magazine. Read Article. An interactive interpretation of an article published in God's Rude Wireless, written by Simon Scott. Release 1 / Serial number 040909 ## woman.z8 tuid: jicj96i5dtdra2j8 Inside Woman, Interactive Corporate Espionage, written by Andy Phillips. Release 5 / Serial number 090628 ## wossname.z5 tuid: 6hwu0ywfwk4ksxxn Spodgeville Murphy and The Jewelled Eye of Wossname, written by David Fillmore. Release 10 / Serial number 000225 (the original competition entry is in games/competition99/inform/wossname/wossname.z5) ## wscholars.zblorb tuid: gnfqftiy4rvzzdnn Weishaupt Scholars, an Interactive Secret History, written by Michael Martin. Release 2 / Serial number 071107 (source code is in games/source/inform/wscholars.txt) ## wump2ka.z5 tuid: bsqx3xdl6epc52cu Wumpus 2000, The Virulent Labyrinth Of Yob-Shuggoth. A randomly-generated dungeon crawl by Muffy St. Bernard. Release 1 / Serial number 041119 (source code is in games/source/inform/wump2ka.inf) ## wumpus.z5 tuid: wlbdh7n1ca7wy8oz Hunt the Wumpus, originally written in BASIC in 1972 by Gregory Yob, and ported to Inform by Magnus Olsson. Release 1 / Serial number 991216 (source code is in games/source/inform/wumpus.inf) ## wurm.z5 tuid: gjbvgx6f1o33rxqc Wurm, a blatant abuse of the Z-Machine by C.V.F. Knight. Release 2 / Serial 021126 (source code is in games/source/inform/wurm.inf) ## yagwad.z5 tuid: ljqfvoa6dshtk8xa YAGWAD: Yes, Another Game With A Dragon! written by Digby McWiggle. Release 2 / Serial number 001121 (the original competition entry is in games/competition2000/inform/yagwad/yagwad.z5) ## yak_shaving.zblorb Yak Shaving for Kicks and Giggles! A Philosophical Odyssey by J. J. Guest. Release 2 / Serial number 101127 ## yomomma.zblorb tuid: 1iqmpkn009h9gbug Raising the Flag on Mount Yo Momma, an interactive insult battle, by Juhana Leinonen. Release 3 / Serial number 100228 (source code is in games/source/inform/yomomma-source.txt) ## z-life.z5 tuid: 6qb6z8xlrclhifoi Z-Life, an Inform implementation of Conway's Game of Life, by Julian Arnold. Release 3 / serial number 960121. (source code is in games/source/inform/z-life.inf) ## zball.z5 tuid: jl5gbv7rex6pl9rf ZassBall, Another Abuse of the Z-Machine, an arcade game written in Inform by L. Ross Raszewski. Release 1.0B / Serial number 980314 ## zbefunge.zip tuid: 5xmcy80x989ifyca ZBefunge 0.7 beta, by Francis Irving. Befunge is a 2D programming language, and this archive contains an interpreter for Befunge written in Inform. Includes Z-Code file and Inform source. [file is linked from games/source/inform/zbefunge.zip] ## zcamel.z5 tuid: r8fn6ax9a10fna2x Camel, originally by the Heath Users Group and ported to Inform by Adam Biltcliffe. (source code is in games/source/inform/zcamel.inf) ## zchess.zip tuid: ty4xjwqeuwtxt4do Z-Chess, release 4, by Eric Schmidt. An abuse of the Z-Machine that allows two people to play chess. Archive includes Z-code game and Inform source code. [file is linked from games/zcode/zchess.zip] ## zdungeon.z5 tuid: 4gxk83ja4twckm6j ZDungeon, a port to Inform of Dungeon, the more or less public domain version of the original MIT Zork. Ported by Ethan Dicks, based on the original MDL sources, dated 22 July 1981. Release 13 / Serial number 040826 ## zenon.z5 tuid: rw7zv98mifbr3335 Escape from the Starship Zenon, by Andrew Gawthorpe. Release 2 / Serial number 100122 ## zenspeak_alpha.zip tuid: nfsjiwg00sh5rnh9 Zen Speaks! or 1999: A Quite Brief Space Odyssey an Eliza-style demo by Aldo Cumani. Release 1 / Serial number 990217 Background music and speech output require a sound-capable interpreter. ## zenspeak.blb tuid: nfsjiwg00sh5rnh9 The sound and music resources for Zen Speaks!, converted to the Blorb format by Leif Huhn. ## zfiles.z8 tuid: 3z2rnroqhrtm78ka The Z-Files, An Interactive Guide to available Inform games, by Gunther Schmidl. Based on the Inform Games List by Neil Brown and Brendon Wyber. Release 3 / Serial number 980519 ## zedfunge.zip tuid: z2deogrxm4yo83sp ZedFunge 0.7.3 beta, by Martin Bays, based on ZBefunge by Francis Irving. This is an extension to ZBefunge, adding almost complete support for the Concurrent Funge-98 specification. ZedFunge was originally named ZFunge. Includes Z-Code file and Inform source. [file is linked from games/source/inform/zedfunge.zip] ## zegro.z8 tuid: 54pdtl9dwtimgqbl Zegrothenus, by Poster. Release 5 / Serial number 041112 ## zombies.z5 tuid: p8prp8ker2m5rb0i Zombies, yet another abuse of the Z-Machine. Written by David Ledgard, based on Torbjorn Andersson's game Robots. Release 1 / Serial number 990524 (source code is in games/source/inform/zombies.inf) ## zork_285.z5 tuid: 7so4c67b82qmnjqg An exact replica for the Z-machine of the original MDL Zork, as it was on June 14, 1977 on the PDP-10 ITS at MIT. Originally written by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and converted to ZIL by Henrik Åsman. Enter the command "about" in the game for more information. ## zracer.z5 tuid: tnljfhvnzvybysqt ZRacer 1.0, a real-time racing game, written for the C-40 ZCode competition by David Fisher. ## zsnake.z5 tuid: dlo4yld75dljqia7 Z-Snake, an Inform port of the classic game. Ported by Zach Matley. Release 3 / Serial Number 010201 ## ztrek.z5 tuid: 6nwxvawygc1mm1y4 Super Z Trek, a Z-Machine implementation of the classic Star Trek. Written by John Menichelli, based on Chris Nystrom's C port of a BASIC version. (source code is in games/source/inform/ztrek.inf) ## zugzwang.zip tuid: hpesnywwgnl862rz Zugzwang: The Interactive Life of a Chess Piece, by Magnus Olsson. Release 2 / Serial number 990710 This is an update to the original, which was part of the TextFire, Inc. hoax. The original is still in games/demos/textfire/12pack.zip. Archive contains zcode game and source code. [file is linked to games/source/inform/zugzwang.zip] ------------------------------------------------------ # if-archive/games/zcode/danish: This directory contains Danish games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## nissen.z5 tuid: zvtmbwxgon32lgjh På loftet sidder nissen, en interaktiv nissefiktion af Thomas Bøvith. Release 4 / Serial number 171207 ------------------------------------------------------ # if-archive/games/zcode/danish/old: This directory contains Danish games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## nissen-r3.z5 På loftet sidder nissen, en interaktiv nissefiktion af Thomas Bøvith. Release 3 / Serial number 171207 ------------------------------------------------------ # if-archive/games/zcode/dutch: This directory contains Dutch games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## Avontuur.z5 tuid: fft6pu91j85y4acv bqtjsr7ws5h71yps Avontuur, a Dutch translation of the original 350 points version of Adventure (aka Colossal Cave). Translated by Yuri Robbers, based on Graham Nelson's Inform port of Adventure. Release 8 / Serial number 020822 (source code is in games/source/inform/dutch/Avontuur.inf) ------------------------------------------------------ # if-archive/games/zcode/french: This directory contains French games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. Source code of the games, if available, can be found in games/source/inform/french. ## Le_butin_du_Capitaine_Verdeterr.zblorb tuid: 8u5me2jkkw3icqa9 Le butin du Capitaine Verdeterre. Written by Ryan Veeder and translated into French by Hugo Labrande. Release 1 / Serial number 140228 (the English original is in games/competition2013/glulx/plunder/) ## aventure.z5 tuid: fft6pu91j85y4acv Aventure, a French translation of the original 350 point version of Adventure (aka Colossal Cave). Translated by Jean-Luc Pontico, based on Graham Nelson's Inform port of Adventure. ## basket_ball.z5 tuid: 7g4fvw7ie7nk8p0z Champion de basket-ball, by Auraes. Release 2 / Serial number 180904 ## dreamlands.z8 tuid: 0s0a9h63qfmne3hc Echappee Belle Dans Les Contrees du Reve, by JB Ferrant. Release 1 / Serial number 050908 (source code is in games/source/inform/french/dreamlands.inf) ## espions.z5 Les espions ne meurent jamais, un jeu par Hugo Labrande. Release 1 / Serial number 070417 ## filaments.z8 tuid: sqrtp4hlg5x7oli4 Filaments, by JB Ferrant. Release 1 / Serial number 030301 (an Italian translation is in games/zcode/italian/filam_it.z8) ## initiation.z8 tuid: jwpr9yh3qpv36pt9 Initiation, les aventures d'un apprenti sorcier, par Benjamin Roux, a l'occasion de la 1ere Speed-IF Francophone. Release 2 / Serial number 070917 ## interra.z5 Interra - L'autre monde. Ecrit par Benjamin Roux. Release 1 / Serial number 070726 ## kheper.z8 tuid: j1xuzazorqucyb5s Kheper, une aventure Egyptienne, par Benjamin Roux. Release 4 / Serial number 070829 ## lieuxcommuns.z8 tuid: utd2or64zwqfaa7 Lieux communs, une serie d'aventures hors du temps. Written by JB Ferrant, Samuel Verschelde, Eric Forgeot, Hugo Labrande and Jean-Luc Pontico for The HP Lovecraft: The Commonplace Book Project 2007. (a Glulx version is in games/glulx/french/lieuxcommuns.blb, source code is in games/source/inform/french/lieuxcommuns_src.zip and a solution is in solutions/lieuxcommuns.rec) ## lmpsd.z8 tuid: q47pnlny6l3mugt6 La Mort Pour Seul Destin, by JB Ferrant. Release 1 / Serial number 040921 (source code is in games/source/inform/french/lmpsd.inf) ## ombre.z5 tuid: qlw5xfl1g4l2i0sb Ombre, une histoire courte par "Ampe R. Sand". Release 1 / Serial number 150820 A translation of Andrew Plotkin's game Shade. (source code is in games/source/inform/french/shade-fr-source.zip) ## princesse.z5 Ma princesse adorée, un jeu par Hugo Labrande. Release 5 / Serial number 131028 (source code is in games/source/inform/french/princesse.inf) ## sarvegne.z5 Sarvegne, une visite qui conduit loin, by Eric Forgeot. Release 2 / Serial number 061101 (a Glulx version is in games/glulx/french/sarvegne.blb, source code is in games/source/inform/french/sarvegne_source.txt and a solution is in solutions/sarvegne-solution.rec) ## scarabeekatana.zblorb Le Scarabee et le Katana, une aventure rapide, by Eric Forgeot. Release 3 / Serial number 070906 (a Glulx version is in games/glulx/french/scarabeekatana.blb, and source code is in games/source/inform/french/scarabeekatana_source.txt) ## sdlc.z5 tuid: ffgz5lfsc32aa5y8 Sortir de la chambre, par Benjamin Roux. Release 2 / Serial number 070917 ## sorciereaubalcon.z5 Sorciere au balcon, apprenti en deraison! Une aventure rapide by Eric Forgeot. Release 2 / Serial number 070823 (source code is in games/source/inform/french/sorcierebalcon_source.txt) ## templefeu.z5 tuid: dhwpnm9nyae3jd8b Le Temple de Feu, une aventure dans une vallee lointaine, par Eric Forgeot. Release 3 / Serial number 070731 (a Glulx version is in games/glulx/french/templefeu.blb, source code is in games/source/inform/french/templefeu.inf and a solution is in solutions/templefeu.zip) ------------------------------------------------------ # if-archive/games/zcode/french/old: This directory contains French games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. Source code of the games, if available, can be found in games/source/inform/french. ## basket_ball-r2s180301.z5 Champion de basket-ball, by Auraes. Release 2 / Serial number 180301 ## basket_ball-r2s180331.z5 Champion de basket-ball, by Auraes. Release 2 / Serial number 180331 ------------------------------------------------------ # if-archive/games/zcode/german: This directory contains German games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## Der_kleine_Halbling.zip Der kleine Halbling (Z-code), ein nur-Text Remake des Grafik-Adventures für den VC-20 aus dem Jahre 1985 von Ingo Frick und Frank Gerbig. Release 14 / Serial number 181019, veröffentlicht unter GPLv3. Die Datei enthält das Spiel, eine Karte, die Lösung und den Quellcode. (Die grafische Glulx-Version befindet sich im IF Archiv unter games/glulx/german/Der_kleine_Halbling.zip) ## Eden.zblorb tuid: 8oocrtvtdbwkz50t Example game from "Der Abentheurliche Informissimus Teutsch" (A tutorial and short reference for programming Inform 6 with the German library). Version 1, geteilter zweiter Platz beim Textfire.de Grand Prix 2002. ## O.zblorb tuid: 5w397298b7qeva3 O: Das Textadventure zum Film von Marco Bakera. Release 1 / Serial number 120412 ## Tutorial.zblorb tuid: cls3a6lks4fb4yuo Tutorial: Eine Einführung in Textadventures von Cooper McHatton. This is a german version of the introduction to IF gameplay from , translated by Marco Bakera. Release 1 / Serial number 120413 ## Wasser-Hasser.zblorb Wasser-Hasser - Ein märchenhaftes Abenteuer, gereimt und manchmal ungeheuer, von Mischa Magyar. Release 1 / Serial number 140105 (v1.00) ## abent.z5 tuid: fft6pu91j85y4acv Abenteuer, a German translation of the original 350 points version of Adventure (aka Colossal Cave). Translated by Toni Arnold, based on Graham Nelson's Inform port of Adventure. Release 5 / Serial number 980419. The current version version of the game's source code and German library can be found at ## bearg.z5 tuid: c9ll6cr8zr1txtfe Ein Bar Geht Aus, Eine Interaktive Kindergeschichte by David Dyte, translated by Gunther Schmidl. Release 4 / Serial number 000326 ## bewerbung.z5 tuid: ts4wcu8b3a3s8iq9 Die Bewerbung, Eine interaktive Personalchefgrausamkeit. A German text adventure by Max Kalus, written for the 2002 textfire.de Competition. Release 2 / Serial number 020429 ## deklinator.z5 tuid: l5k7tf3ms56jhyfk A tool for finding an object's correct declination in a German Z-code adventure. (Ein Tool um die richtige Deklination fur ein Objekt zu finden (fur deutsche Z-Code Textadventures).) Version 1.0, by Christof Menear. ## halb2.z5 tuid: akzcjbt71nmmsbmw Halb Zwei, version 1.0, a choose-your-own-adventure game, written by Florian Edlbauer. ## herr-p.z5 tuid: 7iffxnmewfii34zs Die Geschichte des Herrn P. von Hannes Schüller. Release 4 / Serial number 140620 (an English translation is in games/zcode/mr-p.z5) ## jazteg.zip tuid: ara76kg5z0aksari Jazz auf Tegemis, by Joerg Rosenbauer. Release 2 / Serial number 040522 Zip file contains the z-code game, a walkthrough, and informational files in both English and German. ## karisma.z8 tuid: ygq8n9z522yapghj Klub Karisma, ein interaktives Rein-Raus-Spiel, by Christian Bluemke. Release 8 / Serial number 130908 (v8.15) ## knack.z5 tuid: cbmz9sf2bl459u7m Knack! Eine kurze interaktive Abkuehlung, by Christian Bluemke. Release 1, Seriennr. 081215. ## starrider.z5 tuid: ony5nq4dex6rwo4r Star Rider, Das interaktive Unterfangen eines blinden Passagiers, by Maximilian Kalus Release 9 / Serial number 040110 A German text adventure set in a space ship. You are a stow-away realizing there is something wrong with the ship. ## wichtel.z5 tuid: 4s5tuf1zvrthpyw6 Wichtel, Eine Gestutzte Koboldgeschichte, by Maximilian Kalus. Release 2 / Serial number 021006 You're a brownie, caught by humans and trying to escape. ------------------------------------------------------ # if-archive/games/zcode/german/old: ## bearg-r3.z5 Ein Bar Geht Aus, Eine Interaktive Kindergeschichte by David Dyte, translated by Gunther Schmidl. Release 3 / Serial number 990131 ------------------------------------------------------ # if-archive/games/zcode/italian: This directory contains Italian games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## Beyond_txt.zip tuid: 80s6vtj6yjwmt7sn Beyond, an IF by Mondi Confinanti. Created by Roberto Grassi, Paolo Lucchesi and Alessandro Peretti. Text-only version. Release 5 / Serial number 100115 (a graphical version is in games/glulx/italian/Beyond.zip, an English version is in games/zcode/Beyond_txt.zip, and the original competition entry is in games/competition2005/glulx/beyond/) ## HelloSword.zip Hello Sword - The journey, by Andrea Rezzonico. Archive contains English and Italian versions. Release 3 / Serial number 060113 [file is linked to games/zcode/HelloSword.zip] (the original competition entry is in games/competition2005/zcode/hs_eng/hs_eng.z5) ## LaPietraDellaLuna_txt.zip tuid: mom3zbtso4xadex4 La Pietra della Luna, Un Mistero Interattivo Fantasy di Paolo Lucchesi da un'idea di Andrea Gnesi, Stefano Masi e Paolo Lucchesi. Versione 5, serial 110106. Windows installer. (a Glulx version is in games/glulx/italian/LaPietraDellaLuna_grx.zip, a Windows installer is in games/pc/italian/LaPietraDellaLuna.exe, and source code is in games/source/inform/italian/LaPietraDellaLuna_src.zip) ## Manca_Solo_Un_Verso_A_Quella_Poesia.zip Manca solo un verso a quella poesia, capitolo 1, del Diavolo dei crocicchi. Versione 2 / Numero di serie 398874 [file is linked to games/glulx/italian/Manca_Solo_Un_Verso_A_Quella_Poesia.zip] ## Tesla.z5 tuid: 44gyvsvit46x4aab In Cerca Di Tesla, Un viaggio nel tempo alla scoperta della Storia. Gioco di avventura n. 1 a cura degli studenti di videogame design dell'I.I.S. "G. Marconi" di Imperia. Realizzata in Inform 6 con il supporto di Marco Vallarino, Gabriella Spanò, Umberto Sisia, Paolo Russo, Luca Ronco e la supervisione della preside Enrica Minori. ## VillaMorgana_txt.zip tuid: 57wq8ncspbsdktg2 Villa Morgana, una dimostrazione interattiva di Paolo Lucchesi. Versione 3 / Numero di serie 090404 (a Glulx version is in games/glulx/italian/VillaMorgana_grx.zip, a Windows installer is in games/pc/italian/VillaMorgana.exe, and source code is in games/source/inform/italian/VillaMorgana_src.zip) ## Zork-I-Ita.z5 tuid: b2f1uhkgrwdksxe Zork I: Il Grande Impero Sotterraneo. Avventura basata su Dungeon, la versione mainframe di Zork (1977-79). Versione 6 / Numero di serie 000031 ## armando.z5 tuid: sqztrnbd9udu0wj2 L'Armando, by Andrea Rezzonico. A short game written for the Italian One Room Game Competition, 2005. Versione 2 / Numero di Serie 050429 ## ayon.z5 tuid: xnmunsdbekl4so Nel Mondo di Ayon, Ayon, written by Marco Vallarino. Italian interactive fiction about graffiti writing. The fashion reporter Vincent Morgan has to find the early works of the famous spray artist Ayon in the ghetto where he grew up. Versione 1 / Numero di serie 130730 ## darkiss.z5 tuid: riozkzowuxthkyvr Darkiss! Il bacio del vampiro (Darkiss! Kiss of the Vampire), written by Marco Vallarino. Italian horror interactive fiction about the vampire Martin Voigt. Versione 5 / Numero di serie 151120 ## darkiss2.z5 tuid: 7xdxrffavgkpre4 Darkiss! Il bacio del vampiro. Capitolo 2: viaggio all'inferno. Versione 1 / Numero di serie 150616 "Darkiss 2 is an Italian horror interactive fiction written by Marco Vallarino. The vampire Martin Voigt goes to infernal realm of Ovranilla, a wasteland full of dangers and populated by wicked monsters, where he has to meet the priestesses of Valmar to obtain their help for his war against mankind." ## enigma.z5 tuid: eqjb26w3sqnt9ezx Enigma, written by Marco Vallarino. Science fiction, horror, noir and mystery. Release 36 / Serial number 111115 Winner of the 2001 Italian IF Competition. ## filam_it.z8 tuid: sqrtp4hlg5x7oli4 Filaments, originally written in French by JB Ferrant, and translated to Italian by Marco Totolo. Versione 2 / Numero di Serie 030812 (the original is in games/zcode/french/filaments.z8) ## flamel.z5 tuid: mw396gop9q3boa0m Flamel, written by Francesco Cordella. Release 2 / Serial number 010503 ## giardino.z5 tuid: fwhaw4xgcqciks2h Il giardino incantato, written by Marco Vallarino. Release 31 / Serial number 150614 ## kangourou.z5 tuid: 4pvned5kf432wnoc Kangourou dell'informatica 2013. Informatica a Mirabilandia. un'avventura scritta da Mattia Monga. Versione 7 / Numero di serie 130503 ## kooh-i-noor.z5 tuid: lxn5vyozbt0tiuex Kooh-I-Noor, un esercizio in Inform di Roberto Grassi. Versione 1 / Numero di serie 060717 ## oldwest1.z5 tuid: wxb7h31qwqk30sco Pecos Town, Episode I of the Old West Trilogy, written by Tommaso Caldarola. Release 5 / Serial Number 020514 3rd place finisher in the 2001 Italian IF Competition. ## rovo.z5 tuid: b87eumakxhjmhcif Il rovo, a translation of Eric Mayer's The Thorn, translated by Enrico Francese. Versione 1 / Numero di serie 080424 (the English original is in games/zcode/thorn.z5) ## scarafaggio.z5 tuid: qor8ylhu12in5wpt Lo Scarafaggio, by Enrico Francese and Stefano K. Lee. Versione 1 / Numero di serie 070906. "An adaptation of a short dark story by Dino Buzzati. Coming home late at night you find a beetle on the steps. A nightmare begins." ## sogno-di-sangue.z5 Sogno di Sangue, una fantasia interattiva di Marco Vallarino. Versione 1 / Numero di serie 150702 "Sogno di Sangue (tr. Blood Dream) is an Italian fantasy interactive fiction, written by Marco Vallarino. It is a spin-off of Darkiss saga. This time you play the role of professor George Anderson, the enemy of the evil vampire Martin Voigt, the main character of Darkiss 1 and 2." ## strega.z5 tuid: zwaomk6874q1zicc La strega di Maughn, un bosco ipertestuale ordito da Carcosa Edizioni. An experimental exploration of a cursed wood, vaguely inspired by The Blair Witch Project. Versione 2 / Numero di serie 081007 ## zazie.z5 tuid: dqq59xu4zw6hbcdt Zazie, una lettura interattiva, by Luca Melchionna, an adaptation of Raymond Queneau's novel "Zazie dans le Metro". Versione 2 / Numero di Serie 030113 ## zombie.zip tuid: 08cvrv46idil7fth 5veps8h88jkzsjvh Uno Zombie a Deadville, by Tommaso Caldarola. Release 3 / Serial number 180820 This game won the 2000 Italian IF Competition. ## zenfactor_spa.z8 tuid: kj5hyq3wkvl8x8yf ZenFactor Spa, by Tristano Ajmone. Public domain. Versione: 2 - Anno: 2010. Intended for newbies to IF. ------------------------------------------------------ # if-archive/games/zcode/italian/old: This directory contains Italian games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## zombie-r2.zip Uno Zombie a Deadville, by Tommaso Caldarola. Release 2 / Serial number 010618 This game won the 2000 Italian IF Competition. ------------------------------------------------------ # if-archive/games/zcode/old: The files here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## Advent-r3.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 3 / Serial number 951220 ## Advent-r5.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 5 / Serial number 961209 ## Advent_Crowther-r2.z5 tuid: fft6pu91j85y4acv Adventure aka Colossal Cave, by William Crowther. This is Will Crowther's original, pre-Woods 1976 game, ported to Inform 7 by Chris Conley. Release 2 / Serial number 110819 ## Aug4-r3.z8 tuid: cpwktis6qwh9ydn8 Augmented Fourth, an Interactive Performance, written by Brian Uri. Release 3 / Serial number 130702 ## DontPeeYourself-r2.zblorb tuid: f9jkiwt1ae9g5c1g Don't Pee Yourself! A Toilet Training Adventure by 'Hulk Handsome'. Release 2 / Serial number 131107 ## GourmetGaffe-r1.zblorb Gourmet Gaffe, a Historically Inaccurate Adventure by 'Hulk Handsome'. Release 1 / Serial number 120425 ## Hide_a_pachyderm-r8.z5 Hide a pachyderm! An interactive joke, by Simon Deimel. Release 8 / Serial number 140705 ## Juicehead-r4.zblorb tuid: hsowl06bkcnmz9rf Juicehead, an interactive binge, by Simon Deimel. Release 4 / Serial number 140609 ## Just_Another_Day-r1.z8 tuid: t3863cqfh8e3pq0u Just Another Day, by Theodore C. Lim. "This game is a tribute to any and all working parents." Release 1 / Serial number 170107 ## TheHouseOfFear-r2.zblorb tuid: byksqp7x5kvtutoj The House of Fear, or, Loplop Introduces the World, a Hermetic Journey by Gwen Katz. Release 2 / Serial number 121023 ## Underground-r1.z8 tuid: 2pdvzl4wlmq14gq7 Underground, by Phlegethon. Release 1 / Serial number 190730 ## UngodlyHour-r6.zblorb tuid: uu719pniia9iy1ww Ungodly hour, an interactive nightmare, by Simon Deimel. Release 6 / Serial number 140302 ## Walk_Among_Us-r1.zblorb Walk Among Us, An Interactive Horror Punk by Roberto Colnaghi. Release 1 / Serial number 181031 ## Youve_Got_a_Stew_Going-r2.zblorb tuid: dqqpdmlkuw8o9e05 You've Got A Stew Going! An Interactive Fiction in one act, by Ryan Veeder. Release 2 / Serial number 130422 ## adv551.z8 Adventure 6, the 551 point version of Adventure aka Colossal Cave, by Dave Long, from 1979, converted to C99 and compiled as Z-code with a modified vbccz compiler by Arthur O'Dwyer. ## animals-1.0.z5 tuid: vevcfm7edolbumfc Animals 1.0, a logic and observation word puzzle, written for the C-40 ZCode competition by David Fisher. ## buccaneers_cache-r1.z3 tuid: hkrr69d1yfujs517 Buccaneer's Cache, a PunyJam #1 game, by Wilfried Elmenreich. Release 1 / Serial number 210502 ## cheshire-cat-r1-s140803.z5 tuid: j6purjagso6i5b0 Save the Cheshire Cat! An interactive intrigue originally written in Italian and then translated into English by the game's author, Marco Vallarino. Release 1 / Serial number 140803 ## curses-r7.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 7 / Serial number 930428 This was the first version of Curses to appear in the archive. ## curses-r8.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 8 / serial number 930603 (Compiled by Inform v634) ## curses-r9.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 9 / Serial number 931111 This was the first expansion of the game, adding about 20% more content. ## curses-r10.z3 tuid: plvzam05bmz3enh8 Curses, An Interactive Diversion by Graham Nelson. Release 10 / Serial number 940120 The fourth public release, compiled by Inform v1171. Included with the Apple IIGS port of the ZIP interpreter. ## curses-r12.z5 tuid: plvzam05bmz3enh8 Curses, An interactive diversion by Graham Nelson. Release 12 for Acorn User / Serial number 940604 From the August 1994 edition of Acorn User magazine. ## curses-r14.z5 Curses, An Interactive Diversion by Graham Nelson. Release 14 / Serial number 950522 This version was historically important for rewriting the game to use the standard Inform library. ## ghostmountain-r2.z3 tuid: xlrrojgi6yjuzov Ghost Mountain, by Michael Cox. Release 2 / Serial number 210417 ## hobbit-true_story-r2.zip The Hobbit - The True Story - Redux, Director's Cut, by Fredrik Ramsberg and Johan Berntsson. Release 2 / Serial number 170421 Originally an MS-DOS adventure released by Milbus Software (tm) 1993. Redux, Director's Cut released by Milbus Software (tm) 2001. This port created with Inform 7 by A.N. Onymous 2017. (A different and extended port from 2001 is in games/glulx/hobbit.blb) ## mst3k2-r2.z5 tuid: xg4sdz91rtj847l6 A Fable, an interactive MiSTing-up of Stan Heller's GAGS game "A Fable". Original AGT MiST-ed version by Graeme Cree, ported to Inform by Stuart Moore. Release 2 / Serial number 981104 ## lecture-r1-s140813.zblorb tuid: iq229ydvxexbv3x7 Lecture Feature, by Paul Equinox Collins. The sequel to "Teacher Feature". Release 1 / Serial number 140813 ## njag-r2.z5 tuid: fg73hgne2htwpbak Not Just A Game, by John Menichelli. Release 2 / Serial number 000319 ## photopia-v122.z5 tuid: ju778uv5xaswnlpl Photopia, by Adam Cadre. Version 1.22 (24 December 1998). ## risorg-r4.z8 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 4 / Serial number 060308 (a Glulx version is in games/glulx/old/risorg-r4.ulx, source code is in games/source/inform/risorg_src.zip, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) ## risorg-r5.z8 Risorgimento Represso, an Interactive Invigoration, written by Michael Coyne. Release 5 / Serial number 171024 (a Glulx version is in games/glulx/old/risorg-r5.ulx, and the original competition entry is in games/competition2003/zcode/risorg/risorg.z8) ## sanddancer-dialog-r1.z8 tuid: k0lganicxejz31s9 Sand-dancer: a Desert Fable, by Aaron Reed, Alexei Othenin-Girard, and Howard M. Lewis Ship. A re-implementation of Aaron Reed’s Sand-dancer game in Dialog. Release 1. Serial number 200913. ## the_job-r4.z5 The job, a PunyJam #1 game by Fredrik Ramsberg. Release 4 / Serial number 210608 ## uninvited-r2.z5 Uninvited, originally implemented on the Apple Macintosh by ICOM (1986) and reimplemented by in Inform by David Griffith. Release 2 / Serial number 121216 ## uninvited-r2.zblorb Uninvited, originally implemented on the Apple Macintosh by ICOM (1986) and reimplemented by in Inform by David Griffith. Release 2 / Serial number 121216 ## zdungeon_r10.z5 tuid: 4gxk83ja4twckm6j ZDungeon, a port to Inform of Dungeon, the more or less public domain version of the original MIT Zork. Ported by Ethan Dicks, based on the original MDL sources, dated 22 July 1981. Release 10 / Serial number 990126 ------------------------------------------------------ # if-archive/games/zcode/russian: ## AllRoadsR.z5 tuid: 4s7uohdncurgqb0h Jon Ingold's "All Roads", translated into Russian (with Jon's permission) by Vsevolod Zoubarev. ## SpiderAndWeb.zip tuid: 2xyccw3pe0uovfad Andrew Plotkin's "Spider and Web", translated into Russian (with Andrew's permission) by Vsevolod Zoubarev. Release 4 / Serial number 091122 ## bluechairsR.zip tuid: uva1vc6ico5u65zg Chris Klimas's "Blue Chairs", translated into Russian (with Chris's permission) by Vyacheslav Dobranov. Release 2 / Serial number 111222. Archive includes the game file and a solution. ## metamorpR.zip Emily Short's Metamorphoses, translated into Russian by Vsevolod Zoubarev. Archive includes the game file, a short manual and a solution. ------------------------------------------------------ # if-archive/games/zcode/slovenian: ## Zenin_na_begu.z5 tuid: ddewxfqkep54xz65 Zenin na begu, by Benjamin Lipovsek. Release 2 / Serial number 070628 ------------------------------------------------------ # if-archive/games/zcode/spanish: This directory contains Spanish games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## Afuera.zip tuid: narh8d4zgv7fa9is Afuera, by Incanus. "A short Sci-Fi tale. You're a prisoner, a convicted criminal... getting ready to go Outside." Version 01.01.02 [file is linked to games/source/inform/spanish/Afuera.zip] ## Amanda.zip tuid: ygzqc428cll8eydk Amanda, Una historia interactiva por Mastodon. An interactive short story, based on Ambrose Bierce's "An Occurrence at Owl Creek Bridge". Release 2 / Serial number 091110 ## Cerillera.zip tuid: y5wn1icbseie71ct La Pequeña Cerillera, de H.C. Andersen. Un cuento interactivo por José Fco. Martín Lisaso. Version 1.2 / Numero de serie 101213 [file is linked to games/source/inform/spanish/Cerillera.zip] ## Dracula_La_Primera_Noche.zip Dracula: Episodio 1, La Primera Noche, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by DEF and El Clerigo Urbatain. Release 8 / Serial number 071227 (a Glulx version is in games/glulx/spanish/Dracula_La_Primera_Noche.zip, and an English version is in games/zcode/Dracula_The_First_Night.zip) ## Dracula2_La_Llegada.zip Dracula: Episodio 2, La Llegada, a remake of the 1986 8-bit game released by CRL. Originally by Rob Pike, this version by Mapache and El Clerigo Urbatain. Revision 3 / Numero de serie 080819 (a Glulx version is in games/glulx/spanish/Dracula2_La_Llegada.zip, and an English version is in games/zcode/Dracula2_The_Arrival.zip) ## Encierro.zip tuid: 2vckwrsfqe6n5b8c Encierro, by Incanus. "A slice of life, fantasy and sci-fi tale; you're living a pandemic's confinement in your apartment, trying to find a way to break free..." Version 01.01.01 ## Ergot_de_Lima.zblorb tuid: b8mb4fcwmf1hrxl Spanish translation of Lime Ergot, by Caleb Wilson. Translated by Ruber Eaglenest. ## Forrajeo.zip tuid: ogkbvh7c4k43picy Forrajeo, by Incanus. "A fantastic terror short tale; you've been sent to the drugstore to 'get' some drugs. You thought that the dark would be a good cover, but some things get bad before they get worse..." Version 01.01.01 [file is linked to games/source/inform/spanish/Forrajeo.zip] ## Goteras.zip tuid: c7dydbtxh1hmmgkn Goteras, by Incanus. "A 'hard' Sci-Fi short story. A crippled ship, a tired crewman... with some humorous twists." Version 01.01.02 [file is linked to games/source/inform/spanish/Goteras.zip] ## Macetas.zip tuid: fk4m3022wxy5z3vc Macetas, by Incanus. "A 'hard' Sci-Fi tale. A hard mission on an asteroid mining base." The sequel to 'Goteras'. Version 01.01.03 [file is linked to games/source/inform/spanish/Macetas.zip] ## Mansion.zip tuid: n5i618v5xowmum91 La Mansion, una Aventura Breve, by Incanus. "Mystery/Sci-Fi. An old manor, with many rooms, many corners ... and strange things." Revision 1 / Version 01.01.03 [file is linked to games/source/inform/spanish/Mansion.zip] ## ModusVivendi.zip tuid: 9l4qyjdnphghcs0 An ancient Roman tale, by Incanus. "Rome, circa 58 A.C. You're a handy man, doing chores for your neighbors and customers on the Aventine Hill". Revision 1 / Version 01.01.01 [file is linked to games/source/inform/spanish/ModusVivendi.zip] ## MPDroidOne.z8 OPERACIÓN MPDroid1, by mosqueperro. Release 1 / Serial number 170820 ## Olvido.zip tuid: hd8qf4lha5gl2d2u Olvido Mortal, by Andres Viedma Pelaez. Release 3 / Serial number 001230 (an English translation, Shattered Memory, is in games/competition2001/inform/shatmem/shattmem.z5, and another English translation, Dead Reckoning, is in games/zcode/deadreck.z5) ## PanAjo.zip tuid: ojp9uarmyuw4eusj Pan de Ajo, by Incanus. "A domestic humor tale. You're a kid, waking up from a nap, with chores to do before your parents arrive from work." Version 01.01.02. [file is linked to games/source/inform/spanish/PanAjo.zip] ## Pincoya.zip tuid: yghs5x72086bkewt Ofrenda a La Pincoya, by Incanus. A Chiloe's mythology tale. "You're a young fisherman, trying to get your creek's favor back from La Pincoya". Version 01.01.02. [file is linked to games/source/inform/spanish/Pincoya.zip] ## Protector.zip tuid: uq1rwidpqanywymi El Protector, by Incanus. "Sci-Fi. A tale of survival on a strange world with vast savanas and merciless hunters prowling." Revision 1 / Version 01.01.03 [file is linked to games/source/inform/spanish/Protector.zip] ## ReflejosBlancos.zip tuid: nwxi6reml171cr0 Reflejos blancos, by Incanus. "A short night interlude; you are waiting for your girlfriend at the park. You will meet at the gazebo and then have a bit of a stroll while you are chatting." Version 01.01.01 [file is linked to games/source/inform/spanish/ReflejosBlancos.zip] ## Tuuli.zblorb tuid: ngcuiadqoqzy1yn0 Tuuli, un ritual interactivo, por Daurmith and Ruber Eaglenest. Release 4 / Serial number 180501 (an English version is in games/zcode/Tuuli.zblorb) ## abalanzate.z5 Abalánzate: Un acertijo clásico implementado en forma de IF por Sirrus (bajo la atenta supervisión de Zak McKraken). Revisión 1 / Número de serie 001116 ## absolutos.zip tuid: agrk30ajxcazuh2l Los sonidos absolutos, por Grendelkhan y Depresiv. "La búsqueda de la supraesencia o los desvaríos de un demente." Release 1 / Serial number 080516 [file is linked to games/source/inform/spanish/absolutos.zip] ## aquelarre.zip tuid: s1xp5zkwkv15exli Aquelarre, el legado Abrapampa, by Ricard Ibanez and Pablo D'Amico. Revision 1 / Numero de serie 000428 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/aquelarre.zip] ## archipielago.zip El archipiélago, una aventura de la mente. Por Depresiv. Revisión 2 / Número de serie 050531 ## aventura.zip tuid: fft6pu91j85y4acv Aventura, a Spanish translation of the original 350 point version of Adventure (aka Colossal Cave). Translated by Jose Luis Diaz, based on Graham Nelson's Inform port of Adventure. Includes z5 game file and readme. ## caraOcultaDeLaLuna.zip La cara oculta de la luna, por KRAC. Revisión 1 / Número de serie 050214 ## casi.z5 tuid: 5wq7700gnnvonbzb Casi Muerto, by Juan Antonio Paz Salgado. Revision 1 / Numero de serie 000311 ## celos.zip tuid: 9dk9i8tyyp3hjqs8 Un Asunto de Celos, by Angel Ros Campillo. Revision 2 / Numero de serie 010403 ## churro.zip tuid: 3vydmdgmdzoog3ep Churro patatero, by Jose Manuel Ferrer Ortiz. Revision 3 / Numero de serie 020116 (source code is in games/source/inform/spanish/churro_src.zip) ## csa.zip tuid: n8qiim703zqm1fgl Cacahuetes, Sal y Aceite, by Baltasar. Revision 2 / Numero de serie 150201 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/csa.zip] ## cueva.zip tuid: s0wz08dtq9kl8zij La Oscura Cueva, by Baltasar. Revision 1 / Numero de serie 150301 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/cueva.zip] ## dddddd_crj.z5 Cirith Ungol, an experimental piece of IF created by dddddd. (an MS-DOS executable version is in games/pc/spanish/cirithUngol.zip) ## despert.z5 tuid: 12pkmwaekw4suh7g El Despertar, a Spanish translation of The Awakening. Originally by Dennis Matheson, and translated by Jose Luis Diaz. Release 1 / Serial number 980909 ## elUltimoHogar.zip Misterio en el Último Hogar. El capítulo olvidado por los Hombres y recordado por los Hobbits. Revisión 2 / Número de serie 021225 (a Glulx version is in games/glulx/spanish/elUltimoHogar.zip) ## fotopia.z5 tuid: ju778uv5xaswnlpl Fotopia, a Spanish translation of Adam Cadre's game Photopia, translated by "Zak McKraken". Version 1.23.1E ## gorbag.zip El regalo de Gorbag, por Grendelkhan. "Sobre orcos, chicas, cafés y tardes de lluvia." Release 2 / Serial number 100104 [file is linked to games/source/inform/spanish/gorbag.zip] ## gorron.zip tuid: 8tucc7iqyv44bb9g El gorron del tren, by Jose Manuel Ferrer Ortiz. Revision 6 / Numero de serie 020726 (source code is in games/source/inform/spanish/gorron_src.zip) ## hhorcus.zip Homo Homini Orcus, un encuentro interactivo por J. Francisco Martín. Versión 2.5 / Núm. de serie 100818 [file is linked to games/glulx/inform/spanish/hhorcus.zip and games/source/inform/spanish/hhorcus.zip] ## historiaDeNavidad.zip Una pequeña historia de Navidad, por Lenko. Revisión 2 / Número de serie 050110 ## i-0esp.z5 tuid: a3ym4ipix7sjsfrf I-0: Jailbait on Interstate Zero, by Adam Cadre, translated into Spanish by Miguel Villaverde. Release 4 (v1.21) / Serial number 000630 Contains some adult content. ## kerulen.zip Ke rulen los petas, por Grendelkhan. Remake creado en 2009 del original de 1989 por Iber Soft. Obra ganadora de la Retrocomp 2009. Revisión 1 / Número de serie 090720. [file is linked to games/glulx/spanish/kerulen.zip and games/source/inform/spanish/kerulen.zip] ## konix.zip tuid: agrk30ajxcazuh2l Konix, por Grendelkhan. "Vulcanianos libres nunca fueron tan provocativos ante las Cortes Generales de Kuaran." Revision 1 / Serial Number 080505 [file is linked to games/source/inform/spanish/konix.zip] ## kunelar.zip tuid: agrk30ajxcazuh2l El ascenso de Kunelar, por Grendelkhan. "Una charla intrascendente mientras el alma asciende hacia la gloria." Release 1 / Serial number 090409 [file is linked to games/source/inform/spanish/kunelar.zip] ## libro.z5 tuid: y14m5106ix28qgu0 El libro que se aburría, by Antonia Visiedo. Revision 3 / Numero de serie 031202 ## lldc.zip tuid: ht2g110bav86qttp La Llamada de Cthulhu, by Chryshantemum Adventures. Revision 1 / Numero de serie 666777 ## medianaEvasion.zip La mediana evasión, por Raúl el lula. Revisión 1 / Número de serie 021130 ## megara.zip Los placeres de Megara, por Grendelkhan. "Episodio I de las aventuras de Ringo Inferno." Release 1 / Serial number 091204 [file is linked to games/source/inform/spanish/megara.zip] ## necedad.zip Por la Necedad Humana, por Urbatain y Undeath. Revisión 1 / Número de serie 010925 ## no-es-culpa-tuya-maria.zip tuid: agrk30ajxcazuh2l No es culpa tuya Maria, por Grendelkhan y Depresiv. "No te preocupes, todo va bien." Release 1 / Serial number 080723 [file is linked to games/source/inform/spanish/no-es-culpa-tuya-maria.zip] ## ocaso.zip tuid: e4sfma9el697c96h Ocaso Mortal I: The Bug, written by Daniel Garrido. Release 4 / Serial number 020215 ## osito.z5 tuid: c9ll6cr8zr1txtfe La Intrepida Noche del Osito, a Spanish translation by Zak of David Dyte's A Bear's Night Out. Release 4 / Serial number 021002 ## playera.zip tuid: d4zcretzm9l4wrpa En la playa, by Baltasar. Revision 1 / Numero de serie 010101 Archive includes Z-code file and Inform source code. [file is linked to games/source/inform/spanish/playera.zip] ## sentencia.zip tuid: u2s3b8beeezfmk3d La Sentencia, by Pedro Angel Ala. Revision 1 / Numero de serie 991225 (source code is in games/source/inform/spanish/sentencia_src.zip) ## sombras_de_moria.zip tuid: uegrmedpzmwi87hr Sombras de Moria, by Olorin. Revision 2 / Numero de serie 021127 ## tokland.zip tuid: nzt2dgyyio8supil La isla de Tokland, by Angel Ros Campillo. Release 5 / Serial number 001130 ## torre.zip tuid: 3jdoynuana6ph0jm Misterio en la torre, by Sonia Collado Rubayo. Release 6 / Serial number 000208 ## voraz.zip tuid: agrk30ajxcazuh2l Pesadilla voraz, por Grendelkhan. "La voracidad de la vida y la muerte." Release 1 / Serial number 080430 [file is linked to games/source/inform/spanish/voraz.zip] ------------------------------------------------------ # if-archive/games/zcode/swedish: This directory contains Swedish games in Infocom Z-Machine format. The games here can be played with an Infocom game interpreter; look in infocom/interpreters for a version for your system. ## Aventyr.z5 tuid: ie63u67rmsn15ca5 Aventyr, a Swedish translation of the original Adventure / Colossal Cave, translated by Fredrik Ramsberg. Release 1 / Serial number 071029 (source code is in games/source/inform/swedish/Aventyr.inf) ## Hotellet.z5 tuid: vqkakm1ounw0kkmb Hotel Noir, by Eva Vikstroem. Release 1 / Serial number 041212 ## Storforsen.z5 tuid: eiroeu8ndn96ezwt Storforsen, by Eva Vikstroem. Release 1 / Serial number 041212 ## Stuga.zblorb tuid: ocrx4yc2l5znoqfs An Inform port of the DEC Basic game Stuga, written by Viggo Eriksson, Kimmo Eriksson and Olle E Johansson, and ported by Fredrik Ramsberg and Johan Berntsson. Release 3, Serial number 090712 (source code is in games/source/inform/swedish/Stuga_Src.zip, and an English translation is in games/zcode/Cottage.zblorb) ## drakmagi.z5 tuid: wiyoc2qwj3xzgsvq Drakmagi (Dragon Magic), by Johan Berntsson. Release 6 / Serial number 080419 (A Glulx version of Drakmagi, with graphics, is in games/glulx/swedish/drakmagi.blb) ## pangnyheten.z5 tuid: f0r56g6r8tgj3w8n Pangnyheten, by Johan Berntsson. Release 1 / Serial number 040916 This is a Swedish version of the author's 2004 Competition entry, The Big Scoop. (The original English competition entry is in games/competition2004/zcode/scoop/scoop.z5) ## vanyar.z5 tuid: 7znbsq85er5hyk6c Vanyar, by Johan Berntsson. Release 1 / Serial number 030613 (A Glulx version of Vanyar, with graphics, is in games/glulx/swedish/vanyar.blb) ------------------------------------------------------ # if-archive/games/zx81: This directory contains games for the Sinclair ZX81. ## adv28k.zip Dunric's 8K Adventure for the ZX-81, release 5.5. ## phipps-zx81.zip tuid: f6vcwthsm5eno3b7 hrp6co1g1t1d5kn1 5w1qzhuu3ol5axcg Greedy Gulch, Pharaoh's Tomb and Magic Mountain, three text adventures written for the ZX81 by Mike Farley and transferred from tape by John Elliott. ------------------------------------------------------ # if-archive/info: Note: For information about Infocom and their games see directory 'if-archive/infocom/info', for Magnetic Scrolls see directory 'if-archive/magnetic-scrolls/info', for beginners' guides see directory 'if-archive/starters'. ## AlkemstoneClues.zip Every clue from the Apple II game Alkemstone (1981). The clues supposedly give the location (in the real world) of a hidden treasure. These images were extracted by Andy Boros, cross-referenced to internal data, so we know every clue is included. ## Colossal-Cave.TidBITS Colossal Cave Revisited, by Mel Park an article from TidBITS #229, 06jun94, about a re-release of the game on CD and the original cave the game is based on. ## Colossal-Cave.origin A note from Bernie Cosell on the origin of the original ADVENT game. ## Craft.Of.Adventure.tex The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Graham's original TeX version. [file is linked to programming/general-discussion/Craft.Of.Adventure.tex] ## Craft.Of.Adventure.A4.ps The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. PostScript version for A4 paper. [file is linked to programming/general-discussion/Craft.Of.Adventure.A4.ps] ## Craft.Of.Adventure.T1.A4.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. A4 PDF version using Type 1 fonts, converted by Nikos Chantziaras. [file is linked to programming/general-discussion/Craft.Of.Adventure.T1.A4.pdf] ## Craft.Of.Adventure.T1.letter.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Letter PDF version using Type 1 fonts, converted by Nikos Chantziaras. [file is linked to programming/general-discussion/Craft.Of.Adventure.T1.letter.pdf] ## Craft.Of.Adventure.hlp The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Windows 3.1 Help format. [file is linked to programming/general-discussion/Craft.Of.Adventure.hlp] ## Craft.Of.Adventure.letter.ps The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. PostScript version for US letter size paper. [file is linked to programming/general-discussion/Craft.Of.Adventure.letter.ps] ## Craft.Of.Adventure.pdf The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Adobe Acrobat PDF format. [file is linked to programming/general-discussion/Craft.Of.Adventure.pdf] ## Craft.Of.Adventure.pkg The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Newton book format, converted by Eric Brown. [file is linked to programming/general-discussion/Craft.Of.Adventure.pkg] ## Craft.Of.Adventure.txt tuid: fft6pu91j85y4acv The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games, by Graham Nelson. Plain text version. [file is linked to programming/general-discussion/Craft.Of.Adventure.txt] ## Sherlock.zip tuid: ug3qu521hze8bsvz Manual for Sherlock (the game released by Melbourne House, not the Infocom game of the same name), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## ZCatalog.chm The Z-Files, a Z-Code Catalog. Michael Baum's catalog of Z-Code games and programs, converted to a Windows HTML Help File by Paul de Valmency. [file is linked to games/zcode/ZCatalog.chm] ## ZCatalog990722.zip A catalog of all Z-Code games and programs, in HTML format. Written by Michael Baum, based on previous catalogs by Brendon Wyber, Neil Brown and Gunther Schmidl. Last updated 22 July 1999 [file is linked to games/zcode/ZCatalog990722.zip] ## ZCatalog990722.txt Detailed description of ZCatalog990722.zip [file is linked to games/zcode/ZCatalog990722.txt] ## adv-tree.txt The Adventure family tree, detailing all the known versions of Adventure, as constructed by Russell Dalenberg. ## advent.html A WWW page describing all the versions of Adventure found here at the IF Archive, written by David Kinder. ## adventure-game-list Information about adventure games and the companies that made them, collected by Hans Persson. This is a text version of the author's Adventureland web site, at . List created 06feb1999. ## adventure-game-systems A list of adventure authoring systems, both commercial, free, and for in-house development, by Hans Persson. Last update: 10may94. ## archive-stats A directory containing download statistics for the IF Archive, starting from when the archive was housed at GMD. ## author-list.txt A list of authors if IF games, together with email addresses (where known and permitted), revision 1.0 (01mar98), by John Francis. ## authoring-systems.FAQ Information about development systems for Interactive Fiction, by Nathan Torkington. Last update: 23nov94. [file is linked to programming/general-discussion/authoring-systems.FAQ] ## authorship-guide.base Whizzard's Guide to Text Adventure Authorship base document version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.base] ## authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship supplement #1 (25may95) to version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.sup1] ## authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship supplement #2 (25jun95) to version 2.0 by Gerry Kevin Wilson. [file is linked to programming/general-discussion/authorship-guide.sup2] ## classic-game-programmers.list The Giant List of Classic Game Programmers, by James Hague; last updated 15 May 2001. ## dumb_reviews.txt The first of a two part collection of game reviews, written by Quentin D. Thompson. ## dumb_reviews2.txt The second of a two part collection of game reviews, written by Quentin D. Thompson. ## feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF, by Jacob Solomon Weinstein. [file is linked to rec.arts.int-fiction/feedback-guide.txt] ## guidadv1.txt Adventurist's Guide Through Textual Adventures, Part I (for novices), by Vladimir Krstulja. ## hound-manual.zip Manual for The Hound Of Shadow, by Eldritch Games, scanned into HTML format by Frederic Bassaler. ## ifanswers.zip Archive of ifanswers.com, a Q&A site for Interactive Fiction which was live from March 2015 to October 2015, licensed under CC BY-SA 4.0 with attribution required. ## if-bibliography.txt Interactive Fiction Bibliography (4/97), compiled by Stephen Granade. ## if-page.zip Paul Gilbert's IF web page. ## inform-gamelist.txt A Non-Interactive List of Inform Games, by Neil James Brown. Based on a previous list by Brendon Wyber. Release 5 / 971015 [file is linked to games/zcode/inform-gamelist.txt] ## mud-info The beginning of a compilation of information concerning multi-user adventure games, by Hans Persson. Last update: 17apr94. ## playgame.FAQ Playing the Interactive Fiction Archive Games version 1.74 (March 2002), by Stephen Griffiths. [file is linked to games/playgame.FAQ] ## playgame.FAQ_spanish Playing the Interactive Fiction Archive Games, translated into Spanish. Version 1.72 (August 2001). ## rec.arts.int-fiction.FAQ The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, plain text version, maintained by Stephen Griffiths. [file is linked to rec.arts.int-fiction/FAQ] ## rec.arts.int-fiction.FAQ.htm The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, HTML version, maintained by Stephen Griffiths. [file is linked to rec.arts.int-fiction/FAQ.htm] ## rec.games.int-fiction.FAQ The Frequently Asked Questions of newsgroup rec.games.int-fiction, by Stephen van Egmond Last update: 31jan97. [file is linked to rec.games.int-fiction/FAQ] ## sinclair-ql.txt An article on Infocom and Inform text adventures on the Sinclair QL, written by Tim Swenson, from the magazine QL Today. ## tads-gamelist1.txt The Complete, Unofficial List of TADS Games v3.00 (jan93), by Alan Mead. [file is linked to games/tads/tads-gamelist1.txt] ## tads-gamelist2.txt The (Other) TADS Game List, version 1.2 (20aug96), by Gerry Kevin Wilson and Paul David Doherty. [file is linked to games/tads/tads-gamelist2.txt] ## timeline.pdf A Brief History of Interactive Fiction, a graphical timeline covering through 2000, by Misty and Stephen Granade. ## tolkien-games.list A list of computer games related to the works of J.R.R. Tolkien, by Fredrik Ekman (ver 1.8, nov95). This list is no longer maintained; it has been replaced by a set of web pages you can find at ## twinery-wiki-pages.zip An archive of the now defunct wiki that was available at , taken on April 22, 2021. ## whichsys.zip The "Which Authoring System Is Better" FAQ, revision 0.1, 20feb96, initial publication, a detailed discussion and comparison of 10 IF authoring systems (TADS, Inform, ALAN, Hugo, AGT, Archetype, GINAS, LADS, Gamescape, and Aventuro) by Bob Newell. This file contains the document in four formats: PostScript, TeX, DVI, and plain ASCII text. [file is linked to programming/general-discussion/whichsys.zip] ## whichsys-alan-update.txt An update to the ALAN information in whichsys.zip. [file is linked to programming/general-discussion/whichsys-alan-update.txt] ## whichsys-tads-update.txt An update to the TADS information in whichsys.zip, by Neil K. Guy, 15oct98. [file is linked to programming/general-discussion/whichsys-tads-update.txt] ------------------------------------------------------ # if-archive/info/archive-stats: gmd-ftpstatsYY.txt files contain FTP download counts from GMD for all the files in this archive, one year per file, sorted by path/filename; prepared by Werner Icking. ifarc-YYYY-MON.txt files contain monthly download statistics for the IF Archive, both FTP and HTTP, sorted by year (YYYY) and month (MON). Prepared by Stephen Granade. ifarc-YYYY.txt files contain yearly download statistics for the IF Archive, both FTP and HTTP, sorted by year (YYYY). Prepared by Stephen Granade. ## gmd-ftpstats93.txt A few download statistics for the archive at GMD and its (at that point) only mirror for 1993. ## gmd-ftpstats94.txt ## gmd-ftpstats95.txt ## gmd-ftpstats96.txt ## gmd-ftpstats97.txt ## gmd-ftpstats98.txt ## gmd-ftpstats99.txt ## gmd-ftpstats00.txt ## gmd-ftpstats01.txt ## ifarc-2001-Jul.txt ## ifarc-2001-Aug.txt ## ifarc-2001-Sep.txt ## ifarc-2001-Oct.txt ## ifarc-2001-Nov.txt ## ifarc-2001-Dec.txt ## ifarc-2002-Jan.txt ## ifarc-2002-Feb.txt ## ifarc-2002-Mar.txt ## ifarc-2002-Apr.txt ## ifarc-2002-May.txt ## ifarc-2002-Jun.txt ## ifarc-2002-Jul.txt ## ifarc-2002-Aug.txt ## ifarc-2002-Sep.txt ## ifarc-2002-Oct.txt ## ifarc-2002-Nov.txt ## ifarc-2002-Dec.txt ## ifarc-2003-Jan.txt ## ifarc-2003-Feb.txt ## ifarc-2003-Mar.txt ## ifarc-2003-Apr.txt ## ifarc-2003-May.txt ## ifarc-2003-Jun.txt ## ifarc-2003-Jul.txt ## ifarc-2003-Aug.txt ## ifarc-2003-Sep.txt ## ifarc-2003-Oct.txt ## ifarc-2003-Nov.txt ## ifarc-2003-Dec.txt ## ifarc-2004-Jan.txt ## ifarc-2004-Feb.txt ## ifarc-2004-Mar.txt ## ifarc-2004-Apr.txt ## ifarc-2004-May.txt ## ifarc-2004-Jun.txt ## ifarc-2004-Jul.txt ## ifarc-2004-Aug.txt ## ifarc-2004-Sep.txt ## ifarc-2004-Oct.txt ## ifarc-2004-Nov.txt ## ifarc-2004-Dec.txt ## ifarc-2005-Jan.txt ## ifarc-2005-Feb.txt ## ifarc-2005-Mar.txt ## ifarc-2005-Apr.txt ## ifarc-2005-May.txt ## ifarc-2005-Jun.txt ## ifarc-2005-Jul.txt ## ifarc-2005-Aug.txt ## ifarc-2005-Sep.txt ## ifarc-2005-Oct.txt ## ifarc-2005-Nov.txt ## ifarc-2005-Dec.txt ## ifarc-2006-Jan.txt ## ifarc-2006-Feb.txt ## ifarc-2006-Mar.txt ## ifarc-2006-Apr.txt ## ifarc-2006-May.txt ## ifarc-2006-Jun.txt ## ifarc-2006-Jul.txt ## ifarc-2006-Aug.txt ## ifarc-2006-Sep.txt ## ifarc-2006-Oct.txt ## ifarc-2006-Nov.txt ## ifarc-2006-Dec.txt ## ifarc-2007-Jan.txt ## ifarc-2007-Feb.txt ## ifarc-2007-Mar.txt ## ifarc-2007-Apr.txt ## ifarc-2007-May.txt ## ifarc-2007-Jun.txt ## ifarc-2007-Jul.txt ## ifarc-2007-Aug.txt ## ifarc-2007-Sep.txt ## ifarc-2007-Oct.txt ## ifarc-2007-Nov.txt ## ifarc-2007-Dec.txt ## ifarc-2008-Jan.txt ## ifarc-2008-Feb.txt ## ifarc-2008-Mar.txt ## ifarc-2008-Apr.txt ## ifarc-2008-May.txt ## ifarc-2008-Jun.txt ## ifarc-2008-Jul.txt ## ifarc-2008-Aug.txt ## ifarc-2008-Sep.txt ## ifarc-2008-Oct.txt ## ifarc-2008-Nov.txt ## ifarc-2008-Dec.txt ## ifarc-2009-Jan.txt ## ifarc-2009-Feb.txt ## ifarc-2009-Mar.txt ## ifarc-2009-Apr.txt ## ifarc-2009-May.txt ## ifarc-2009-Jun.txt ## ifarc-2009-Jul.txt ## ifarc-2009-Aug.txt ## ifarc-2009-Sep.txt ## ifarc-2009-Oct.txt ## ifarc-2009-Nov.txt ## ifarc-2009-Dec.txt ## ifarc-2010-Jan.txt ## ifarc-2010-Feb.txt ## ifarc-2010-Mar.txt ## ifarc-2001.txt ## ifarc-2002.txt ## ifarc-2003.txt ## ifarc-2004.txt ## ifarc-2005.txt ## ifarc-2006.txt ## ifarc-2007.txt ## ifarc-2008.txt ## ifarc-2009.txt ------------------------------------------------------ # if-archive/info/ifdb: The files in this directory contain dumps of the SQL database that drives the Interactive Fiction Database (IFDB) at ------------------------------------------------------ # if-archive/info/ifwiki: The files in this directory contain XML dumps of the IFWiki site at ------------------------------------------------------ # if-archive/info/intficforum: The files in this directory contain dumps of the SQL database that drives the Interactive Fiction Forum at ------------------------------------------------------ # if-archive/infocom/NZT+TSL: This directory contains converted versions of Infocom's newsletters "The New Zork Times" and "The Status Line". Unless stated otherwise, the files were created by Gunther Schmidl and Roger Long. ## NZT+TSL.list Tables of Contents of and information about the New Zork Times and The Status Line, by Alex Wai ## NZT11.pdf The New Zork Times, Vol. 1 No. 1 ## NZT21.pdf The New Zork Times, Vol. II, No. 1, Fall 1982 ## NZT22.pdf The New Zork Times, Vol. III, No. 1 [sic], Spring 1983 ## NZT23.pdf The New Zork Times, Vol. II, No. (infinity), Summer 1983 ## NZT23_Bonus.pdf Bonus page not originally in the 1983 New Zork Times: color images of items mentioned in this issue ## NZT31.pdf The New Zork Times, Vol. 3...No. 1, Winter 1984, International Edition ## NZT32.pdf The New Zork Times, Vol. 3...No. 2, Spring 1984, International Edition ## NZT33.pdf The New Zork Times, Vol. 3...No. 3, Summer 1984, Intergalactic Edition ## NZT34.pdf The New Zork Times, Vol. 3...No. 4, Fall 1984, Intercosmic Edition ## NZT41.pdf The New Zork Times, Vol. 4...No. 1, Winter 1985, Intra-Atomic Edition ## NZT42.pdf The New Zork Times, Vol. 4...No. 2, Spring 1985, Intermolecular Edition ## NZT43.pdf The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985, Interferon Edition ## NZT44.pdf The New Zork Times, Vol. IV...No. 4, Fall 1985, Interfluvial Edition ## NZT51.pdf The New Zork Times, Vol. V...No. 1, Winter 1986, Interzooecial Edition ## NZT52.pdf The New Zork Times, Vol. V...No. 2, Spring 1986, Intervernal Edition ## TSL53.pdf The Status Line, Vol. V/No. 3, Summer 1986 Lawsuit Edition ## TSL54.pdf The Status Line, Vol. V/No. 4, Fall 1986 Glamour Edition ## TSL61.pdf The Status Line, Volume VI Number 1, Winter/Spring 1987 Formerly The New Zork Times ## TSL62.pdf The Status Line, Volume VI Number 2, Summer 1987 Formerly The New Zork Times ## TSL63.pdf The Status Line, Volume VI Number 3, Fall 1987 Formerly The New Zork Times ## TSL64.pdf The Status Line, Volume VI Number 4, Winter 1987 Formerly The New Zork Times ## TSL64_VisiClues.pdf Decoded VisiClues from Volume VI Number 4 ## TSL71.pdf The Status Line, Volume VII Number 1, Winter/Spring 1988 Formerly The New Zork Times ## TSL72.pdf The Status Line, Volume VII Number 2, Summer 1988 Formerly The New Zork Times ## TSL73.pdf The Status Line, Volume VII Number 3, Fall 1988 Formerly The New Zork Times ## TSL73_VisiClues.pdf Decoded VisiClues from Volume VII Number 3 ## TSL81.pdf The Status Line, Volume VIII Number 1, Spring 1989 Formerly The New Zork Times ## nzt-summer-85.html The New Zork Times, Vol. 4...No. 2 [sic], Summer 1985, Interferon Edition, typed in and converted to HTML by Allen Garvin ------------------------------------------------------ # if-archive/infocom/adverts: ## Beyond_Zork.pdf Magazine advert for Beyond Zork. ## CornerstoneBrochure.zip Infocom's marketing brochure comparing Cornerstone to a number of other databases, scanned in as JPEG-format images by Bill Hicks. ## CrazyDimwitSale.zip The "Crazy Dimwit" 1988 sales brochure from Infocom's marketing company, Triton, scanned in as JPEG-format images by Bill Hicks. ## Earth_Will_Be_Destroyed_in_12_Minutes.pdf Magazine advert for The Hitchhiker's Guide to the Galaxy. ## Four_New_Infocom_Games-One_Really_Smells.jpg Magazine advert for Ballyhoo, Leather Goddesses of Phobos, Trinity, and Moonmist. ## How_to_Blow_Up_a_Rubber_Raft.jpg Magazine advert for Zork 1. ## How_to_Feed_a_Sea_Monster.jpg Magazine advert for Seastalker. ## How_to_Make_Friends_on_Other_Planets.jpg Magazine advert for Planetfall. ## How_to_Put_a_Platypus_Under_Your_Spell.jpg Magazine advert for Wishbringer. ## Would_You_Shell_Out_One_Thousand_Dollars.pdf Famous Infocom magazine advert, circa 1983. ## ad1-description.txt A description of the following files: ## ad1-thumbnail.gif Infocom's "brain" advert, scanned in as a thumbnail image (450x300), in GIF format. ## ad1-thumbnail.jpeg Infocom's "brain" advert, scanned in as a thumbnail image (450x300), in JPEG format. ## ad1-thumbnail.png Infocom's "brain" advert, scanned in as a thumbnail image (450x300), in PNG format. ## ad1.gif Infocom's "brain" advert, scanned in as a full-sized image (1638x1095), in GIF format. ## ad1.jpeg Infocom's "brain" advert, scanned in as a full-sized image (1638x1095), in JPEG format. ## ad1.png Infocom's "brain" advert, scanned in as a full-sized image (1638x1095), in PNG format. ## our_circuits.html The famous "Our Circuits, Ourselves" catalog supplied with early Infocom games, transcribed into HTML format by Allen Garvin. ## passp_big.zip Passport To The United Products of Infocom, a catalog supplied with later Infocom games, scanned in and transcribed by Matthias Oborski. Scanned in as full size images in JPEG format. ## passp_small.zip Passport To The United Products of Infocom, a catalog supplied with later Infocom games, scanned in and transcribed by Matthias Oborski. Scanned in as full size images in JPEG format with heavy compression (lower quality). ## passport.txt Passport transcribed to plain ASCII text (passport.txt is contained in both .zip archives) ------------------------------------------------------ # if-archive/infocom/articles: Note: The `*-text` files were uploaded by Stu Galley from his private archive (read: attic) ## AmigaWorld86.txt Two articles from AmigaWorld January/February 1986, pages 70-73, transcribed by Kirk Davies: - The Wizard of Wishbringer - "A totally objective, highly critical and unbiased interview with Infocom game designer Brian Moriarty, by Brian Moriarty." - Tour of a Dream Factory - A visitor's description of Infocom, by Bob Liddil ## BYTE_1981-02_Zork_Advert.pdf Zork Advert, from Byte February 1981. ## BYTE_1981-02_Zork_Product_Review.pdf Review of Zork by Bob Liddil, from Byte February 1981. ## Dan_Horn_interview.mp3 ANTIC Interview 88 with Dan Horn, technical director at Infocom. Hosted by Randy Kindig, Kevin Savetz and Brad Arnold. ## Discover_March1984.pdf "Games With a Real Byte To Them," by Gary Taubes, published in the March 1984 issue of Discover magazine. ## Enchanter_Ahoy_Mar84.pdf Review of Enchanter, from Ahoy March 1984. ## Family_Computing_Apr88_Beyond_Zork.pdf Review of Beyond Zork, from Family Computing April 1988. ## Family_Computing_Dec86_Disk_Drive_Detectives.pdf "Disk Drive Detectives: Make Fiction Come Alive with Mystery Games", by Shay Addams. Features "Deadline," "The Witness," "Ballyhoo," and other games. From Family Computing December 1986. ## Family_Computing_Dec87_Stationfall.jpg Review of Stationfall, from Family Computing December 1987. ## Family_Computing_Feb87_Trinity.jpg Review of Trinity, from Family Computing February 1987. ## Family_Computing_Jun84_Blank_Berlyn_interview.pdf "The Hard-Boiled School of Software: An Interview with Marc Blank and Mike Berlyn of Infocom", from Family Computing June 1984. ## Family_Computing_Jun84_Suspended.pdf Review of Suspended, from Family Computing June 1984. ## Family_Computing_Jun85_Hitchhikers_Guide.jpg Review of The Hitchhikers Guide to the Galaxy, from Family Computing June 1985. ## Family_Computing_Jun85_Wander_into_Wonderland.pdf "Wander Into Wonderland: Adventure Games Take You on a Vacation to a Place as Vivid as Your Imagination." An article about the appeal of adventure games, with an emphasis on Infocom. Also includes a sidebar interview with Douglas Adams. From Family Computing June 1985. ## Family_Computing_May87_Moonmist.jpg Review of Moonmist, from Family Computing May 1987. ## Family_Computing_Sep83_Zork1.pdf Review of Zork 1, from Family Computing September 1983. ## Games.87 They Take the High-Tech Route to Adventure, by Burt Hochberg from Games magazine August/September 1987 ## GamingWorld91.txt Excerpt from A History of Computer Games, by Johnny Wilson from Computer Gaming World, November 1991 ## Globe84-text Masters of the Game, by Richard Dyer from "The Boston Globe" Magazine, May 6, 1984 ## NYT83-text Participatory Novels, by Edward Rothstein from The New York Times BOOK REVIEW, May 8, 1983 ## NZT-Briggs.txt Infocom's First Romance: Plundered Hearts author Amy Briggs talks about why she chose to write an interactive romance from The Status Line, Winter 1987, page 9 transcribed by Graeme Cree ## NZT-Fooblitzky.txt Fooblitzky Keeps Puzzle-Solvers Busy from The New Zork Times, Winter 1986, pages 1 and 5 transcribed by Graeme Cree ## NZT-GUEtech.txt Is It GUE Tech or MIT? Dave Lebling Explains It... from The Status Line, Winter/Spring 1988, page 5 transcribed by Graeme Cree ## NZT-InfoBets-text How much you wanna bet? Dinner in Paris or Tokyo - A history of InfoBets (anonymous) and California Academy of Sciences debuts 'Marathon of the Minds', by Stu Galley from The Status Line, Winter/Spring 1987 ## NZT-Sandusky-text Upper Sandusky: No, it's not on Lake Erie and there isn't a Joe's, by Steve Meretzky from The Status Line, Fall 1987 ## NZT-Sasha-text Sasha Blunderbraas: Prime Virtuosa, by S. Eric Merescu from The New Zork Times, Spring 1985 ## NZT-Suspect.txt Suspect Author Suspected, by Dave Lebling from The New Zork Times, Winter 1985, page 8 transcribed by Graeme Cree ## NZT-Witness-text How "The Witness" Came to Be from The New Zork Times, Summer 1984 ## NZT-ZQ-text Good-Bye to The Status Line, Hello to ZQ (Zork Quarterly) ## NZT-Zorkhistory.txt Three articles on the history of Zork, transcribed by Graeme Cree: - The History of Zork - First in a Series, by Tim Anderson, from The New Zork Times, Winter 1985, pages 6-7 and 11 - The History of Zork - Second in a Series, by Tim Anderson, from The New Zork Times, Spring 1985, pages 3-5 - The History of Zork - The Final (?) Chapter: MIT, MDL, ZIL, ZIP; by Stu Galley, from The New Zork Times, Summer 1985, pages 4-5 ## NZT-advice.txt A collection of New Zork Times advice columns, transcribed by Graeme Cree: - Ask Duffy, from Summer 1984, page 5 - Ask Jennifer, from Winter 1985, page 5 - Dear Miss Underground Manners, from The Status Line, Fall 1986, page 2 ## NZT-answers.txt Frank Answers to the Ten Most Frequently Asked Questions from The New Zork Times, Spring 1984, page 1-2 transcribed by Graeme Cree ## NZT-atomic-text How I Spent My Summer Vacation, by Brian Moriarty from ****, Spring 1986 from The Status Line, Spring 1989 ## NZT-falcon.txt The Shrinkwrapped Falcon, by A. Dashiell Meretzky from The New Zork Times, Winter 1985, page 3 typed in by Dave Robeson ## NZT-gamedev.txt Inside Look at Game Development from The New Zork Times, Winter 1984, page 4 transcribed by Graeme Cree ## NZT-horoscope.txt A collection of New Zork Times horoscopes, transcribed by Graeme Cree: - Infocom Horoscope, from Spring 1984, page 3 - Your Weekly Horoscope by Omar, from The Status Line, Summer 1986, page 2 ## NZT-music.txt Music From the Great Underground Empire (reprinted from U.S. News and Dungeon Report, 9/18/951) from The New Zork Times, Spring 1985, page 8 transcribed by Graeme Cree ## NZT-name-text A Zork By Any Other Name from The New Zork Times, Winter 1984 ## NZT-parser.txt Parser??? by Stu Galley from The Status Line, Spring 1989, page 2 transcribed by Graeme Cree ## NZT-testing-text They're never satisfied, by Dave Lebling from The New Zork Times, Fall 1984 ## Newsweek85-text Lost in Computer Fiction, by Bill Barol from Newsweek, December 23, 1985 ## PCjoker92.txt Ein offenes Gespraech mit Steve Meretzky (German) interview from PC Joker 5/92 (September/October 1992) ## PCjoker94.txt Ein offenes Gespraech mit Infocom (German) an interview with Eddie Dombrower and William D. Volk, the makers of Return to Zork from PC Joker 2/94 (February 1994) ## PCjoker95.txt Ein offenes Gespraech mit Bob Bates (German) interview from PC Joker 7/8'95 (July/August 1995) ## Post83-text Through the Zorking Glass, by Curt Suplee from The Washington Post, December 22, 1983 ## PowerPlay.91 Schmiede der Legenden (German) an interview with Bob Bates, from Power Play 12/91 ## PowerPlayHHGTTG.txt An interview with Douglas Adams about The Hitchhiker's Guide to the Galaxy, from Commodore Power/Play, April/May 1985 ## Practical82.txt Zork - Magic Meets Science Fiction, by Peter Fitch from Practical Computing, April 1982 ## Suspended_Ahoy_Jan84.pdf Review of Suspended, from Ahoy January 1984. ## Time83-text Putting Fiction on a Floppy, by Philip Elmer-De Witt from TIME, December 5, 1983 ## YC-87.txt Infocom Special by Roger Garret, from Your Computer March 1987, and Profile: Infocom's Dave Lebling by Mike Gerrard, from Your Computer May 1987 typed in by Torbjoern Andersson ## Your64.txt A review of "The Hitchhiker's Guide to the Galaxy", from Your 64, July 1985. Typed in by David Kinder ## articles.zip Articles by and interviews with Infocom writers compiled by Paul David Doherty. Contents: - IEEE Computer, 1979: "Zork: A Computerized Fantasy Simulation Game" by Lebling/Blank/Anderson - Creative Computing, 1980: "How to Fit a Large Program Into a Small Machine" by Blank/Galley - Byte, 1980: "Zork and the Future of Computerized Fantasy Simulations" by Lebling - Mike Gerrard's Lebling Interview (1987) - Paul Rigby's Moriarty Interview - New Zork Times, 1985: "The History of Zork" by Anderson/Galley ## globe.890522 Computer-Games Firm Moving to California, by Ronald Rosenberg. From Boston Globe, Monday May 22, 1989 ## infidel.txt INFIDEL (Infocom) vs SANDS OF EGYPT (Datasoft) Reviewed by Michael Blanchet. From Computer Games, July/August 1984 typed in by Joe Barlow ## trinityCG.txt Review of Trinity, from Compute!'s Gazette, March 1987. Scanned in by Patrick Kellum. ## zzap64.txt Four Minds Forever Voyaging, by Sean Masterson (interviews with Dave Lebling, Steve Meretzky, Stu Galley, and Carl Genatossio) from ZZAP! 64; typed in by Hans Persson ------------------------------------------------------ # if-archive/infocom/compilers/frolg: ## frolg.zip Frolg 1.2, a Z-machine macro assembler supporting all Z-machine versions. Archive includes source code and a Windows console mode executable. ------------------------------------------------------ # if-archive/infocom/compilers/inform5: Inform is a compiler of Infocom-format story files, written by Graham Nelson. Current versions: Compiler: 5.5 Release 1502, July 3rd 1995, Library: 5/12, October 24th 1995. ## general-notes.txt general description of Inform 5.5 and the structure of this directory ## release-note.txt What's New in Inform 5.5, v1502 ------------------------------------------------------ # if-archive/infocom/compilers/inform5/examples: This directory contains Inform source code examples. Compiled versions are here (files `*.z?`) or in directory games/zcode. ## AScenicView.inf A Scenic View release 2, by Richard Barnett. A demonstration of object-less scenery descriptions, or how to manufacture non-objects that respond to the 'examine' verb. (See infocom/compilers/inform5/library/contributions/scenery.tar.Z for includable headers created from release 1 of this example by Joe Mason) ## Examples_note.txt A note by Graham Nelson on his Inform demonstration games ## Museum.inf Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson ## Museum.z5 Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Release 1 / Serial number 951220 ## Museum6.inf Museum of Inform (see above), modified for Inform v6 by Anson Turner. Functionally identical to Graham's original, complete with bugs and all. :-) ## Toyshop.inf Toyshop, An Interactive Demonstration by Graham Nelson ## Toyshop.z5 Toyshop, An Interactive Demonstration by Graham Nelson Release 3 / Serial number 951221 ## a-good-ear.inf A Good Ear, by Sam Hulick and Gareth Rees. A Sony Discman and some CDs to play on it. ## a_nasal_twinge.inf A Nasal Twinge: An Interactive Aroma release 1, by Graham Nelson. A short demonstration of "add-to-scope". ## alice3.inf Alice Through the Looking Glass version 3, by Gareth Rees. The first room of a game based on the Lewis Carroll book. (see infocom/compilers/inform5/manuals/tutor2.txt on where to find the Inform Tutorial Part I that describes the creation of this game.) ## arrays.inf A tiny game to test the array facilities introduced by Inform 5.5, by Graham Nelson. ## bazaar.inf Bazaar, by Sam Hulick and Gareth Rees. A simple way to implement money and commerce. ## cafe.inf Cafe Inform, or Informa Cola: An Additive-Free Interactive Example, by Graham Nelson. A drinks machine demonstrating the 'parse_name' routine. ## carousel.inf Carousel: An Interactive Snippet from Zork II by Dave Lebling and Marc Blank (1981). The Carousel Room from Zork II, by Graham Nelson: how to stop an event by setting a routine to NULL. ## compass-rose.inf Compass Rose, by Joachim Baumann and Gareth Rees. Puts a compass rose on the status line, showing the exits from a room. ## follow.inf Follow My Leader, by Gareth Rees. A roadrunner sprints round the map and can be followed by the player. ## form.zip form.h release 5, a Bureaucracy-style form by Torbjoern Andersson, with documentation and an example using the form (Inform source code and compiled game). ## frobozzica.inf Encyclopedia Frobozzica, by Gareth Rees. How to parse conversation and consultation. ## goldskull.inf Mike Roberts' TADS example goldskul.t (contained in the TADS package) ported to Inform by John Holder and Gareth Rees. For TADS users who want to learn Inform. ## hellow.inf A non-interactive demonstration by Graham Nelson. ## hellow.z3 A compiled version of hellow.inf. ## insulted.inf Shakespearean Insult Generator v1.0, by Tim Middleton. ## list-property.inf List Property, by Graham Nelson. A demonstration of the powerful list-generation capabilities of Inform. ## listless.inf Listless, a Useless Utility for Programmers, by Robert M. Dickau. An interactive demonstration of the effects of the style bits inside the WriteListFrom function. ## listless.z5 Listless, a Useless Utility for Programmers, by Robert M. Dickau. Release 1, serial number 950914. Type HELP for instructions. ## looking.inf Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. (this is the game file that accompanies the tutorial infocom/compilers/inform5/manuals/tutor2.txt) ## looking.z5 Through the Looking Glass, An Interactive Tutorial by Gareth Rees and Doug Atkinson. Release 1 / Serial number 951029. ## macZeX_GoldSkulX.inf An example of an Inform game which uses the styled text facilities of the Macintosh ZeX interpreter, by Greg Ewing. (see infocom/interpreters/old/zip/macZeX\*) ## maze.inf An example of implementing a maze using only a single room, by Steven Howard. ## padlock.inf Padlock: An Interactive Locked-Box Mystery, by Gareth Rees (after an idea of Scott Harvey's). How to make a verb choose a default object when appropriate. ## robots.inf Robots: Another Abuse of the Z-Machine. A Nostalgic Diversion by Torbjoern Andersson. Release 5 / Serial number 951120 ## shell.inf Interactive skeleton, by Graham Nelson. ## shell.z3 A compiled version of shell.inf. ## testdiv.inf Division tester, release 1, by Andrew Plotkin Tests the multiplication, division, and modulo operations on the Z-machine. All these operations are supposed to be signed (contrary to the Z-Machine Specification 0.2). ## testdiv.z5 A compiled version of testdiv.inf. ## thief.inf The Thief, by Gareth Rees. A thief who wanders round the map, opens locked doors, and responds to changing entrances and exits. ------------------------------------------------------ # if-archive/infocom/compilers/inform5/executables: This directory contains executable copies of Inform for various systems ## AmigaInform_v1502.lha Inform 5.5 release 1502 for the Amiga, compiled by Werther 'Mircko' Pirani ## AmigaInform_v1502.readme description of above file ## Inf5.5Pmac2.12exe.cpt.hqx Inform 5.5 v1502 Macintosh Interface Version 2.12 for PowerPC Macs, by Robert A. Pelak ## Inf5.5mac2.12exe.cpt.hqx Inform 5.5 v1502 Macintosh Interface Version 2.12 for 68K Macs, by Robert A. Pelak ## Inform5.5GS.shk Inform 5.5 ported to the Apple IIGS (v1.0b4) for use with the GNO/ME environment, by Evan Day ## MPW_Inform5.4.sit.bin Inform 5.4 v1405 for the Macintosh MPW, by Brad Jones ## archimedes_inform_5.5 Inform 5.5 (05aug95) for the Acorn Archimedes ## atari55b.zoo Inform 5.5 for Atari MiNT (with and without Minix file systems) and the normal builtin Atari Operating System, by Dancer ## fast-inf386-5.5-1502a.zip Fast and Small Inform 386 5.5 (1502a), by John Holder ## i55-386.zip Inform 5.5 v1502 executable for 386+ with DOS, by Bob Newell ## i55nt.zip Inform 5.5 v1502 for Windows NT (Intel) console mode and Windows 95, by Wolfgang Strobl ## i55pc.zip Inform 5.5 v1502 for generic PC with DOS, by Bob Newell ## inform54_ql.zip Inform 5.4 for the Sinclair QL, by Luke Roberts. ## os2_55 Inform 5.5 v1502 for OS/2 2.x and Warp 3.0, by John W. Kennedy. Unpack with OS/2's built-in UNPACK utility ## warp_55 Inform 5.5 v1502 for OS/2 Warp 3.0, by John W. Kennedy. Unpack with OS/2's built-in UNPACK utility ------------------------------------------------------ # if-archive/infocom/compilers/inform5/library: This directory contains the Inform Library release 5/12 (951024), a collection of standard definitions and routines. ## changes.txt Life and Times of the Inform Library, a modification history since release 5/5. ## grammar.h Grammar table entries for the standard verbs library. ## parser.h The core of the Inform library and the parser. ## release_note.txt A preface to release 5/12. ## verblib.h A library of standard verb routines. ------------------------------------------------------ # if-archive/infocom/compilers/inform5/library/contributions: This directory contains library extensions for various purposes contributed by members of the IF community ## NewMenu.h A replacement for the default menu code in Inform, particularly for the 5/12 version of the libraries, by Mike Phillips. [file is linked to infocom/compilers/inform5/library/contributions/adhints/NewMenu.h] ## adhints a subdirectory with the Adaptive Hints library by Mike Phillips ## adname.h Adname Library release 1, by Andrew Clover. Provides adnames, i.e. words that refer to an object but don't imply it. ## attrtest.h AttrTest release 2, by Julian Arnold. Provides a new debugging verb which allows you to list or change the attributes of any object in your game whilst you play it. ## date.h An Inform 5.5 library extension to print the date. Recognises 30 and 31 day months and leap years. Written by L. Ross Raszewski. ## daemons.h Priority Daemons Library by Andrew Plotkin, release 1. Support for daemons that execute in a determined order. ## floating_contents.h Floating Contents Library by Julian Arnold, release 2. A new system for handling floating objects in Inform; either complements or replaces `found_in'. ## follower.h Follower Library release 3, by Gareth Rees and Andrew Clover. Support for creatures that can be followed by the player. ## footnote.h An Inform Library extension for Inform 5.5 or greater to produce sequentially numbered footnotes, by L. Ross Raszewski ## hints.h Invisiclues-style Help menu "tool kit" for Inform 5.5 or later by L. Ross Raszewski ## locktest.h An Inform library to choose default keys to open locks, by L. Ross Raszewski ## mapdemo.inf A demonstration of an auto-mapping implementation for Inform 5.5, by Nathan Eady ## mapdemo.z5 A compiled version of mapdemo.inf ## newlock.h A replacement for Lock and Unlock to implement multiple keys and key-side definition, by L. Ross Raszewski ## ordinal.h An Inform 5.5 library extension to print an ordinal number ("first", "second", etc.) Written by L. Ross Raszewski. ## physics.h A complex weight/size system to replace the 'capacity' property, version 1.1, by Sam Hulick. ## pluralobj.h Plural Objects Library release 2, by Andrew Clover. Changes to the library messages to make them plural-aware and use plural forms appropriately. ## scenery.tar.Z Scenery non-objects to provide verbose descriptions, by Joe Mason, 9/95. Includable header in two parts, reworked from Richard Barnett's "A Scenic View" example (release 1; release 2 is now available as infocom/compilers/inform5/examples/AScenicView.inf) ## senses.h An Inform library to handle sensory perception, by L. Ross Raszewski. Supports recursive senses, sense muting, invisible objects, and sense-specific opacity. ## showobj.h Show Objects Library by David Wagner, version 3 (07nov95) for library 5/12. Debugging tool that reconstructs an object's definition as it would appear in the Inform source code. ## smartcantgo.h Smart "Can't Go" Library by David Wagner, version 3 (08nov95). A routine that lists the exits of rooms instead of just "You can't go that way.". ## timewait.h Time/Wait Library release 3, by Andrew Clover. Support for parsing times of day and "wait until three o'clock" commands. ## use.h An Inform 5.5 library extension to add a handy "use" verb. Written by L. Ross Raszewski. ## waittime.h An Inform library to provide understanding of English time strings, to give an enhanced "wait" command. Written by L. Ross Raszewski. ## whatis.h An improvement upon "What is" commands such as the Zork-like "What is a Grue" and "Who am I", by By L. Ross Raszewski ------------------------------------------------------ # if-archive/infocom/compilers/inform5/library/contributions/adhints: This directory contains the Adaptive Hints library by Mike Phillips, release 0.92a (25mar96) plus one bug fix (17apr96). ## AdHints.h the library module ## NewMenu.h a replacement for Inform's default menu code. Not part of the AdHints library, but used by it. [file is linked to infocom/compilers/inform5/library/contributions/NewMenu.h] ## adhints.txt documentation ## ah_bal.h a demonstration set of hints for Graham Nelson's game Balances, release 3 ## ah_balances.dif changes made to Balances.inf for the adaptive hints ## ah_balances.inf modified source code of Balances release 3 with adaptive hints and fixed parser ## ah_balances.z5 Infocom game file of Balances release 3 with adaptive hints and fixed parser ## bal_parser_fix.pat a fix for the parser in Balances, applied to both ah_balances.inf and ah_balances.z5 ## history.txt revision history of AdHints.h ------------------------------------------------------ # if-archive/infocom/compilers/inform5/library/old: This directory contains older versions of the Inform 5 Library. ## inform_library5_940612.zip The Inform 5 (940612) libraries for Inform 5.2, zipped into a single file. ## inform_library58.zip The Inform 5/8 (950201) libraries for Inform 5.4, zipped into a single file. ## inform_library59.zip The Inform 5/9 (950217) libraries for Inform 5.4, zipped into a single file. ## inform_library511.zip The Inform 5/11 (950703) libraries for Inform 5.5, zipped into a single file. ------------------------------------------------------ # if-archive/infocom/compilers/inform5/manuals: See infocom/compilers/inform5/examples/Museum.inf and Museum.z5 for the Interactive Companion to the Inform Designer's Manual. ## LookingGlassTutorial1.pdf Inform "Looking Glass" Tutorial, by Gareth Rees. ## LookingGlassTutorial2.txt Inform Tutorial Part II, by Doug Atkinson. This tutorial describes the creation of a short game that can found as infocom/compilers/inform5/examples/looking.inf and .z5 ## Technical.Manual.tex The Inform Technical Manual for Revision 5.4 v1405, last revised 18jan95 ## designers_manual.info.tar.gz The Inform Designer's Manual, Second Edition, 23 October 1995, in GNU Info format, converted by Christopher J. Madsen ## designers_manual.lha The Inform Designer's Manual, Second Edition, 23 October 1995, in AmigaGuide format, converted by Steven Michael Parradee ## designers_manual.pdf The Inform Designer's Manual, Second Edition, 23 October 1995, in Adobe Portable Document Format. ## designers_manual.ps The Inform Designer's Manual, Second Edition, 23 October 1995, in PostScript format with page info, converted by Magnus Olsson ## designers_manual.red.ps The Inform Designer's Manual, Second Edition, 23 October 1995, in PostScript format, reduced to print 2 pages per A4 sheet. Converted by Magnus Olsson. ## designers_manual.tex TeX source of The Inform Designer's Manual, Second Edition, 23 October 1995 ## designers_manual.txt The Inform Designer's Manual, Second Edition, 23 October 1995, in standard ASCII text format, converted by Stephen van Egmond ## designers_manual.word.zip The Inform Designer's Manual, Second Edition, 23 October 1995, in Word for Windows 6.0 format, converted by John G. Wood ## dm_release_note.txt Preface to the second edition of The Inform Designer's Manual ## jjf_tut.txt The Inform Tutorial release 0.01 (unfinished) by James J. Farmer. The game source code mentioned at the beginning of this tutorial is not available, so you have to type as you go. ## word6docs.zip Several documents by Graham Nelson, converted to Word 6.0 by Dietrich Raisin. Contents: - The Craft of Adventure, Second Edition - The Inform Technical Manual for Revision 5.4 (v1405), last updated 18jan95 - The Specification of the Z-Machine and Inform Assembly Language - (other versions of The Craft of Adventure can be found in directory if-archive/info, other versions of the other documents are here in this directory) ------------------------------------------------------ # if-archive/infocom/compilers/inform5/source: This directory contains the C source code of the Inform compiler. The current release number can be found in file header.h ## asm.c the Inform assembler ## express.c the expression evaluator ## files.c file handling, memory, command-line memory settings, and fatal errors ## header.h common definitions ## inform.c top level of Inform: main, switches, top level parser ## inputs.c input routines, preprocessor, non-fatal errors ## symbols.c the symbols table ## tables.c maintains tables of variables and constructs the tables part of the story file ## zcode.c Z-opcodes, text translation and abbreviation routines ------------------------------------------------------ # if-archive/infocom/compilers/inform5/source/old: This directory contains older versions of the Inform 5 source code. ## inform52_source.zip Inform 5.2 v1259 source code (June 1994), by Graham Nelson. ------------------------------------------------------ # if-archive/infocom/compilers/inform5/utilities: ## MPW_Infoclues.sit.bin infoclues, ported to the Macintosh MPW by Robert Stone. Binary, source code, description, and a test file. Needs MPW or ToolServer to run. ## infact.c C source code of a small utility to print out Inform debugging files, by Graham Nelson for use with Inform release 5.4 or later ## infact.notes description of the Inform debugging information format ## infoclue.zip infoclues (see below) compiled for DOS by Bonni Mierzejewska. Source code, executable, and description. ## infoclues.c C source code of a small utility to convert UHS-format hint files to an Inform include file which runs an "Invisiclues"-style menu of hints, by Graham Nelson ## infoclues.notes description of the Infoclues utility ------------------------------------------------------ # if-archive/infocom/compilers/inform6: Inform is a compiler of Infocom-format story files, written by Graham Nelson. Current versions: Compiler: 6.35, 22 May 2021, Library: 6.12.5, 16 June 2021 ## ReleaseNotes.html Release notes for Inform 6.30 to 6.35. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/examples: This directory contains the official Inform source code examples. ## Advent.inf Adventure aka Colossal Cave, the original 350 points version ported to Inform by Graham Nelson, based on Dave Baggett's TADS reconstruction "Colossal Cave Revisited". Release 9 / Serial number 060321 ## Adventureland.inf Scott Adams' Adventureland, ported to Inform by Graham Nelson Release 1 / Serial number 961111 ## Alice3.inf tuid: b4sjbco0i9cyuxwc Alice Through the Looking Glass, version 3, the first room of a game based on the Lewis Carroll book. Written by Gareth Rees, and updated for Inform 6 by David Cornelson. ## Balances.inf Balances: An Exercise in Parsing, by Graham Nelson Release 5 / Serial number 961216 ## Museum.inf Museum of Inform, An Interactive Companion to The Inform Designer's Manual, by Graham Nelson Release 2 / Serial number 961111 ## Ruins.inf tuid: rnsj9vbk0ewwip61 Ruins, an Interactive Worked Example. Recreated by Roger Firth, from the fragments in the Inform Designer's Manual. ## Toyshop.inf Toyshop, An Interactive Demonstration by Graham Nelson Release 4 / Serial number 961111 ------------------------------------------------------ # if-archive/infocom/compilers/inform6/examples/contributions: This directory contains Inform source code examples contributed by members of the IF community ## 52.inf An example program featuring a deck of cards with a complex listing routine, by Anson Turner. Release 3 / Serial number 971119. Requires at least Inform library 6/7 to work properly, as earlier versions cannot parse names like "the two of hearts" correctly. ## BakersDozen.zip 13 short Inform programming examples, by Al. ## Beach.zip The "Isaac Newton's Beach" example from the DM4, modified by Al to show object creation and destruction. ## Genie.inf A demonstration of the scope property, by Al. ## IBGTriform.zip The threee example games from the Inform Beginner's Guide, ported to the Triform library by "she's long gone". ## NearlyDark.txt Nearly Dark Rooms, an example for a class of dimly dit rooms where "take all" does not work, by Graham Nelson. Posted by Joyce Haslam with Graham's permission. ## Peanuts.inf A demonstration showing how properties can replace attributes, by Al. ## Safe.inf A demonstration of a game containing a safe with a combination dial, by Al. ## echo.inf A short game which gives an example of using the BeforeParsing() entry point to simulate a room where commands are echoed back to the player, much like Zork I's Loud Room, by John Menichelli. ## massnoun.inf Mass Nouns, a demonstration of how to handle items that come in varying quantities, such as water or sand, written by Andrew Plotkin. ## massnoun.z5 A compiled version of Mass Nouns, a demonstration by Andrew Plotkin. Release 6 / Serial number 050421 ## nalian.inf An example implementation of a language puzzle, written by Lucian Smith. Based on the puzzle in "The Edifice", by the same author, and written to accompany an article in XYZZYnews 16. ## spin.inf Compass Spin, An Experiment in Low Strings and Relative Directions by Brian D. Smith. Inform source code. A demonstration of the use of relative directions, i.e., "left", "right", "ahead", "back" etc. ## spin.z5 Compass Spin, An Experiment in Low Strings and Relative Directions by Brian D. Smith. Compiled Z-code. Release 1 / Serial number 971126 ## surreal.inf A demonstration of bitwise attributes, a way of creating attributes beyond the 16 custom ones available in Inform. Release 2, by Paris Downes. ## takeall.inf An example Inform program which uses Kory Heath's revised 'ReviseMulti' function which gives control back to the programmer, so that you can allow commands like 'TAKE ALL' to work for items in containers or on supporters, by Lucian Smith. Release 1. ## zorkbank.inf The Bank of Zork, An Interactive Queueing Model, by David Wildstrom. Inform source code. A demonstration of a queueing system. ## zorkbank.z5 The Bank of Zork, An Interactive Queueing Model, by David Wildstrom. Compiled Z-code. Release 1 / Serial number 980110 ------------------------------------------------------ # if-archive/infocom/compilers/inform6/executables: This directory contains executable copies of Inform for various systems ## inform603_atari.lzh Inform 6.03 for the Atari ST under MiNT, by Charles Briscoe-Smith ## inform614_NeXTStep33.tar.gz Inform 6.14 for NeXTStep, by Andrew Raphael. Fat binary for m68k, i386, Sparc and HPPA. ## inform621_epoc.zip Inform 6.21 for the Psion 5/Revo/7, by Simon Quinn ## inform621_freebsd-4.x-i386.tgz Inform 6.21 for FreeBSD versions 4.x, by Adam Kranzel. The package is designed for use with the ports/package system, and should be installed via pkg_add(1) ## inform621_freebsd-5.x-i386.tgz Inform 6.21 for FreeBSD versions 5.x, by Adam Kranzel. The package is designed for use with the ports/package system, and should be installed via pkg_add(1) ## inform621_mac325.cpt.hqx Inform 6.21 for 68K Macintosh (MacOS 6.0.7), Mac interface version 3.25, by Robert A. Pelak ## inform621_os2.zip Inform 6.21 for OS/2 Warp, by Michael Baum ## inform621_pocket-arm-console.zip Inform 6.21 for PocketPC ARM devices, by Rudis Muiznieks. Requires a console program to run, e.g. PocketConsole. ## inform621_pocket-arm-english.zip Inform 6.21 for PocketPC ARM devices with an English GUI. Translated by Tom Caswell, based on the Spanish GUI by Javier San Jose. ## inform621_pocket-arm-spanish.zip Inform 6.21 for PocketPC ARM devices with a Spanish GUI, by Javier San Jose. ## inform621_pocket-mips-spanish.zip Inform 6.21 for PocketPC MIPS devices with a Spanish GUI, by Javier San Jose. ## inform621_pocket-sh3-spanish.zip Inform 6.21 for PocketPC SH3 devices with a Spanish GUI, by Javier San Jose. ## inform621_riscos.zip Inform 6.21 for the Acorn Archimedes RISC OS (26bit), compiled by Jon Ripley ## inform621_wince-mips.zip Inform 6.21 for Windows CE HandheldPC, PalmsizePC or PocketPC (MIPS CPU only), by David Batterham ## inform630_386pc.zip Inform 6.30 for 386+ PCs, built with DJGPP by Jayson Smith. ## inform630_amiga.lha Inform 6.30 for the Amiga, 68000 version, with optional GUI, by Richard H. Poser II ## inform630_amiga030.lha Inform 6.30 for the Amiga, 68030 version, with optional GUI, by Richard H. Poser II ## inform630_beos_x86.zip Inform 6.30 for BeOS on x86, compiled by Sophie Fruehling. ## inform630_linux.gz Inform 6.30 for Linux, compiled by Cedric Knight. ## inform630_linux.i386.rpm Inform 6.30 for Red Hat/Fedora Linux packaged in an RPM, compiled by Keith Fieldhouse. ## inform630_mac362.hqx Inform 6.30 for 68K or PPC Macintosh (MacOS 7.0 and Color QuickDraw required), Mac interface version 3.62, by Robert A. Pelak. ## inform630_riscos32bit.zip Inform 6.30 for the Acorn Archimedes RISC OS (32bit), compiled by Jon Ripley ## inform631_aros.tar.bz2 Inform 6.31 for AROS on x86, compiled by Kalle Raisanen. ## inform631_mpw.sit Inform 6.31 for the Macintosh MPW environment. ## inform631_pma.zip Inform 6.31 for the Archos PMA430, compiled by Nexami Engeo. ## inform634_macosx.zip Inform 6.34 for Mac OS X, compiled by Hunter Hoke. ## inform634_rpi.zip Inform 6.34 for the Raspberry Pi, compiled by Jeffrey Greer. ## inform635_win32.zip Inform 6.35 for Windows, compiled by David Kinder. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/library: This directory contains the Inform Library release 6.12.5, a collection of standard definitions and routines. Older versions of the Inform Library are available in subdirectory 'old'. ## inform6lib-6.12.5.zip The Inform 6.12.5 library (June 2021). ------------------------------------------------------ # if-archive/infocom/compilers/inform6/library/contributions: This directory contains library extensions for various purposes contributed by members of the IF community ## 3phtalk.h menu based conversation system based on Adam Cadre's routines from Photopia (phototalk.inf), modified and object-oriented by David Glasser, then adapted to Triform 1.2 by Hunter Hoke. ## AltMenu.h a library extension to create object-oriented menus, by L. Ross Raszewski, version 6 ## Aqua.zip A replacement library for WaterElement.h (which handles divisible and mixed liquids, floating objects, and absorbent materials) which compiles more gracefully under Inform 6.30 and which better handles Glulx. By Al Golden, based on Emily Short's library. ## AskTellOrder.h a routine for reparsing the player's input, converting input of the form "ASK/TELL THE NPC TO DO SOMETHING" into "NPC, DO SOMETHING", by Irene Callaci. ## BannerPause.inf A library extension to allow the introduction of a pause in the printing of the game's initial banner text, by printing a [MORE] prompt. Pressing any key then displays the opening room and status line. Release 1, Serial 021216, written by Jay Goemmer. ## CCPL.h A library extention that displays text of the Creative Commons Attribution-NoDerivs-NonCommercial 1.0 license, suitable for use as the license of a freeware IF game. Contains both the short (friendly) and long (legal) forms of the license. Inform module by Roger Firth, version 1.2. ## DMenus.zip A menuing system similar to menus.h, but allowing concealed or locked menu items, and (optionally) submenus that are embedded in parent menus. Version 7, by Dave Robinson. ## Entry.h A library extension that extends the entry point routine functionality of the standard library, by Brendan Barnwell. ## EventList.h A library that provides TADS3 style EventList classes (Shuffled, Cyclic, Stop, Sync, and Distributed) for more realistic conversation systems. EventLists can print text or run a routine from any item in the list. Version 1.00, by Jim Aikin. ## ExpertGrammar.h Extensions to the standard Inform grammar incorporating a number of commonly-requested features. Version 0.6, by Emily Short. ## FP.h A library providing IEEE 754 conformant floating point arithmetic for the Z-machine. Release 1/2, by Kevin Bracey. ## FP.tar.gz A library providing IEEE 754 conformant floating point arithmetic for the Z-machine. Release 1/2, by Kevin Bracey. Archive includes the library, documentation and examples. ## Footnote.h an Inform library extension for Inform 5.5 or greater to produce sequentially numbered footnotes, by L. Ross Raszewski, version 2.0 ## GPL_for_Inform_src.tar.gz Source code to add the Gnu Public License to a Z-Code game, by Patrick Boylan. ## GoNeighbour.h GoNeighbour version 0.20, a library extension to allow to go to adjacent rooms with the syntax "go ``", written by Alan Trewartha. ## HelpRoutines.h Routines that give help messages, such as a list of standard Inform verbs, suggestions about what to do at the beginning of a game, and so on. Version 1.0, by Emily Short. ## Hints.h a library to produce nicely formatted hints, by L. Ross Raszewski, version 2 ## InfAud13.zip InfAud 1.3, a system to allow Zcode and Glulx games to play sound files through an external sound players, written by Donnie E. Russell II. Included are Windows executables, library and example files. ## InfAudMusic.zip Example music files for InfAud, by Jesse Ray Lucas. ## Info.h a library extension for consultation and conversation, allowing the consult, ask, etc. commands to access a database of topics. Written by Jesse Burneko ## Locksmith.h A library that allows better automatic selection of keys following an unlock command, by Emily Short. ## ManPro.h a library that allows you to let the player toggle automatic pronoun assignment, by David Glasser ## Markup.zip A HTML-like markup extension for Glulx and Z-code, allowing markup of text styles and formatting, inline pictures and hyperlinks (the latter two for Glulx only), by Simon Baldwin. Archive includes the library, example code and the example compiled for both Glulx and Z-code. ## Menus.inf an example of using AltMenu.h, by L. Ross Raszewski ## Moderator.h A library which provided a Scene class, which can be used to supervise the player's actions in a game with a complex plot. A scene allows entry points to control where the player is allowed to go, trigger events after a certain lapse of time, etc. Written by Emily Short. ## NewbieGrammar.h Grammar lines and some verb routines to catch and correct non-standard behavior by new players. Works best with HelpRoutines.h, though that is not a requirement. Version 0.6, by Emily Short. ## NewList.zip a customizable replacement for Inform's standard WriteListFrom(), by Andreas Hoppler ## NovelLib.zip A library for writing games with a "novel" mode, that is, in the style of the author's 2000 Competition entry "My Angel". Written by Ingold. ## NpcAct.zip A framework to ease the NPC creation process, which allows NPCs to interact with one another. Written by Matt Albrecht. ## OKBLib.h A library of miscellaneous classes and routines, by Brendan Barnwell. ## OKBScrpt.h A library extension to allow branching, menu-based conversations, by Brendan Barnwell. ## ORLibrary1.0c.zip A library that builds upon and extends the standard This is the last version that will work with Inform 6.21. ## ORLibrary1.3b.zip A library that builds upon and extends the standard Inform library. Version 1.3b, by Jim Fisher. This version requires at least Inform 6.30. ## ObjNameA.h A library extension to allow objects with "a" in their name properties to parse correctly. Version 1.1, by Michael Roy. ## QPrint.h QPrint, a mid-string rule printing system, version 1, by Dave Robinson. ## Positions.h An extension to allow input such as "take the glasses in the case on the bookshelf". Version 1.1, written by Nathan Schwartzman. ## SampleTranscript.h A library which containts two Infocom-style sample transcripts, which can be inserted into a game. By Emily Short. ## Scoper.h A library to help determine which rooms are visible from a given location. Version 1.0, written by Daniel Barkalow. ## StatusLineColors.inf A library extension that sets the colours of the status bar according to "zones" defined in the game. Colours can be enabled or disabled by the player. Release 1, Serial 030201, by Jay Goemmer and Roger Firth. ## StrNames.zip A class that allows for the use of strings as names for an object, getting around the 9-character dictionary-word limitation. Includes a thorough example game. Version 0.2, written by Chipjack. ## V6Lib-0_826.zip V6Lib version 0.826, an Inform Library that helps programmers write games for the Version 6 Z-Machine, written by Jason C. Penney. It has support for multiple text windows, images, and sounds. ## V6Lib_Manual.pdf Manual for V6Lib in Adobe Acrobat PDF format. ## V6Lib_Manual.txt Manual for V6Lib in plain text format. ## Verbs.htm A list of the standard verbs found in the Inform 6/10 Grammar.h file, in HTML format, by Brian Uri. ## WaterElement.zip A library to handle divisible and mixed liquids, floating objects, and absorbent materials, version 0.95b, by Emily Short. ## action.h a library for implementing action menus, version 0.8, by Adam Stark ## array.h a library of useful array functions, version 0.1, by Evin Robertson. ## betahtml.zip A library to output a HTML script of the game, including user comments, as an aid to beta testing. Version 1.5 by Stas Starkov, based on "betatest.h" by Marnie Parker. ## betatest.h a beta testing aid, allowing testers to add comments to the output script. Version 1.02, written by Marnie Parker ## blackjack.inf Inform code to add a blackjack dealer to a game. Version 1.1, written by Ashok Desai. ## boxclever.h An extension of the standard 'box' statement that allows text to be bold or underlined. Version 1.0, by Roger Firth. ## bquote.h An extension to help printing block quoted text for letters, newspaper clippings etc. Version 1.00, by Martin Oehm. ## branch.h a class for branching menus, by Chris Klimas (an example for its use is in games/source/inform/once.inf) ## calyx_adjectives.h a library to provide a system of 'adnames', words which may be used to refer to objects without themselves implying that the object name has been typed. Release 1, by Miron Schmidt, based on Andrew Clover's Inform 5 library 'adname.h'. ## checkout.h Implements a CHECKOUT debugging verb which identifies asymmetric and one-way paths between rooms. Version 1.0 by Roger Firth. ## chooo.h An object oriented extension to the ChooseObjects entry point, version 1.0, by Krister Fundin. ## classutl.h A collection of class-related helper functions, version 1.0, by Matt Albrecht. ## clothes.h A library defining a clothes class for easy clothing handling. Set area, level, and covering for pieces of clothing. Written by Denis Moskowitz and updated by Timothy Groves. ## clothing.h a library defining a clothes class for easy clothing handling. Set area, level, and covering for pieces of clothing. Written by Denis Moskowitz. ## clothing.inf an example game demonstrating the use of clothing.h ## cmap.h a library to allow easy creation of game maps, by Rick Dague ## cmap.inf an example game demonstrating the use of cmap.h ## compass.h a compass management library to remove the walls, floor and ceilings for outdoor areas, written by Jonathan Rosebaugh. ## converse.h a library to generate menu based conversations, version 2.0, by L. Ross Raszewski ## daemons.h a library to cause daemons and timers to execute in priority order. Originally by Andrew Plotkin and reworked for Inform 6 by Roger Firth. ## debuglib.h a library to allow for easier printing of debugging statements, by John Cater ## debugmcs.h A library to implement a time-saving command to check Inform source for bugs caused by missing commas, by Cedric Knight. ## diary.h A library that allows a game author to provide a diary and dynamically add and remove pages. Release 1.000226, written by Gunther Schmidl, partly based on code by L. Ross Raszewski. ## dirs.h provides a 'dirs' verb that tells you which directions you can go in, version 2.1, by Nicholas Daley ## dirs_2.h a library to provide an easy way of adding a 'dirs' or 'exits' verb, by Gunther Schmidl ## dirsmap.h Dirsmap version 2.10, by Marnie Parker Adds a 'directions' command to Inform. Depending on the current dirs_style, available exits are shown either with a map or in a sentence. ## domenu.h a replacement for Inform's standard DoMenu, version 6.2, by L. Ross Raszewski ## doors.h a library making the definition of two-sided doors easier, by L. Ross Raszewski ## doors2.h a library to make the parsing of directions for doors easier, by Max Kalus ## dump.h Provides debugging verbs DUMP (for displaying parts of the Z-machine memory map) and IS (for reporting what a given number might be). Version 1.1 by Roger Firth. ## dunno.h A library to add Infocom-style error messages (e.g. I don't know the word "kludge".) Version 1.1, written by Neil Cerutti and updated for Glulx by Andrew Plotkin. ## dynmem20.zip a library for dynamic memory use, version 2.0, by John Cater. Archive includes library code, an example program and documentation. ## dynobj.h a library to implement truly dynamic objects, by John Cater ## easydoors.h A library extension that allows simple creation of doors, version 3.0, by Andrew MacKinnon. It also has a few extra features (automatic door opening when not locked, and status styles). ## elevator.inf An elevator object which the user can control by a call button on each floor or by the buttons in the elevator itself. Version 2, written by Martin Braun ## fixedpt.h Routines 16-bit fixed-point math, version 1.0, by Matt Albrecht. ## fixedpt.inf Test harness for fixedpt.h, by Matt Albrecht. ## fkeys.h A library for enabling the use of function keys, version 1.1, by David Fillmore. ## flags.h A module for implementing boolean flags in Inform, written by Adam Cadre ## follower.h "Follower Library" release 3, by Gareth Rees and Andrew Clover, updated for use with Inform 6 by Neil Brown. A library providing support for creatures and things that can be followed by the player. ## goto.zip a library which implements the "go to ``" verb, written by Toni Arnold. Together with the library "dirs_2.h" this allows Inform games to have the same player movement as Magnetic Scrolls games. Archive includes HTML documentation, a Perl script to convert existing source code, and a converted version of the game "Adventure". ## greenbacks.inf Greenbacks, a demonstration of the use of money.h (see below) for US currency, beta release, by Erik Hetzner ## gtalk.h A library for Photopia style menu-based conversations, allowing for submenus, and looping and repeating conversations. Version 3.00, written by Greg Boettcher, Krister Fundin and Mark J. Tilford. ## gtalk.inf Demonstration game for gtalk.h. ## hintsms.h A hint system similar to that used by Magnetic Scrolls, which requires the user to enter codes from the game's manual to obtain the hint, written by Peer Schaefer. ## holder.zip An extension that implements 'indirect holders,' tools such as tweezers and pliers that can be used to pick up game objects that, for one reason or another, can't be touched directly. Written by Jim Aikin. ## howtoplay.h Implements a HELP verb that displays Fredrik Ramsberg's "How to Play" instructions from his "A Beginner's Guide to Playing Interactive Fiction." If used with Menus, the library displays the instructions in a menu; otherwise, the text is displayed in the main screen. By Michael Coyne. Version 1.3, updated to work with Inform 6.3 and DMenus. ## ictype.h An implementation of the ANSI C ctype functions, version 1, by L. Ross Raszewski ## imem.h a library to implement run-time allocation of dynamic memory for objects. Version 2.0, by L. Ross Raszewski ## imemd.inf a demonstration of imem.h ## inform-realtime-hack.tar.gz a modification of the parserm.h file from the Inform library 6/7, allowing real-time text input (in the style of Infocom's Border Zone), by Joe Mason Includes the modified library file and a short example ## inform-realtime-hack-610.zip Joe Mason's library modification to allowing real-time text input (in the style of Infocom's Border Zone), updated to Inform library 6/10 by Gunther Schmidl. ## infunit.h A test harness for Inform, based on jUnit (a test harness for Java). Version 1.0, by Matt Albrecht. ## infunit.inf Test harness for infunit.h, by Matt Albrecht. ## isort.h An implementation of the quicksort routine for Inform arrays, version 1.0, by L. Ross Raszewski. ## istring.h the Inform string library, version 2.1, providing implementations of the standard ANSI C library string functions, by L. Ross Raszewski ## links.h a library to implement linkable objects, e.g. an explosive and a detonator, by Jayson Smith. ## links.inf an example demonstrating the use of links.h ## longint.h a library to allow signed and unsigned 4 byte integer arithmetic, Release 1. Written by Chris Hall and Francis Irving. ## longint.inf an example demonstrating the use of longint.h ## longint_dg.h A math library for performing 16 and 32 bit mathematical operations, by David Given. ## makemaze.zip Inform source code for makemaze, an Inform program to generate random mazes and output the Inform source for that maze. Written by Ricardo Dague. ## manual.h a library to generate browsable text for Z-Machine books and built-in manuals, version 5.0, by L. Ross Raszewski ## mapchar.zip A library to map accented letters to their internal character codes for ZSCII or Glulx. Version 0.02, by Wouter ten Brink. ## math.h A collection of miscellaneous math functions, version 1.0, by Matt Albrecht. ## math.inf Test harness for math.h, by Matt Albrecht. ## mathpars.h Grammar parsing routines for big numbers (in decimal, hex, or binary), version 1.0, by Matt Albrecht. ## mca.zip A library for "Choose Your Own Adventure" type games. Version 2.22, by Krister Fundin. ## menus.h a library extension providing easier and better menus, by Graham Nelson ## minform.zip mInform 1.1, a cut-down Inform library for generating small story files. Created by Dave Bernazzani, based on Inform library 6/2. ## mistype.h A library to automatically correct minor typing errors by the player. Version 1.24, by Cedric Knight. ## money.h a library that provides a generic system for the manipulation of money, beta release, by Erik Hetzner (see greenbacks.inf above for an example game which uses US currency) ## moveclass.h MoveClass, a library to provide either random or directed movement for any NPCs. Version 8.10, by Neil Brown and Alan Trewartha, with changes for Glulx by Matthew Russotto. ## moveman.txt The manual for MoveClass ## movie.h a library to put non-interactive "cut scenes" into a game, version 3, by L. Ross Raszewski ## multifloyd.h a library to enable a game to be connected to ifMUD's multiplayer Floyd bot, by Evin Robertson. ## nameable.h An extension to allow objects to be named by the player. Written by John Colagioia, based on code from Graham Nelson's game "Balances". ## newflags.h A rewrite of Adam Cadre's flags.h library which is designed to be more efficient with system resources. Rewritten by Fredrik Ramsberg. ## notepad.h A library that allows a game player to take short notes during play and delete them again. Also has methods for the game author to add, delete and manipulate notes. Release 1.000227, written by Gunther Schmidl. ## notes.h A library for implementing footnotes in a game. Release 1, written by Anson Turner. ## npc_engine.zip NPC Engine, a library to help program sophisticated NPCs in Inform. Release 8, by Volker Lanz. Archive includes the library file, documentation and an example game. ## objlstr.h An object listing debugging aid for Inform games, version 1.50, written by Marnie Parker. ## oldaemon.h A daemon which combines multiple objectloops into a single loop, thus improving performance. Version 1.0, by L. Ross Raszewski. ## outofrch.h a library to define reachable areas for supporters and containers, version 2.00, written by Marnie Parker ## perform.tgz Perform (Perceptron Classifier in Inform), version 1.0 by Nick Montfort, MIT License. ## phototalk.inf routines from the game Photopia dealing with the menu conversation system, by Adam Cadre ## phtalkoo.h menu based conversation system based on Adam Cadre's routines from Photopia (phototalk.inf), modified and object-oriented by David Glasser ## platypus.zip Platypus release 4+, Anson Turner's replacement for the standard Inform library (previously called "animalib"), along with documentation and example code. ## player_notepad.h An extension for taking notes during play, as used in Suveh Nux. Version 1.0, by David Fisher. ## plback.h A library extension (for the Platypus library only) that implements a GO BACK verb, by Alexandre Muniz. Version 1.1. ## plphtoo.h Menu based conversation system based on Adam Cadre's routines from Photopia (phototalk.inf), modified and object-oriented by David Glasser, and then adapted for Platypus by Alexandre Muniz. ## pmove.h an extension to move objects while preserving the object lineage, by L. Ross Raszewski ## pname.zip A library that allows more precise name constructs to be declared and causes the parser to disambiguate based on these "phrase name" constructs, written by Neil Cerutti. Version 1.1, 10 May 2001. ## prand.h A library for printing random strings, release 1, by Anson Turner. ## printslow.zip A function with allows you to print text to the screen at a slower than normal computer speed rate, written by David Cornelson. Archive includes library header and an example. ## printtime.h a library to print a time in a chosen format, by Erik Hetzner. Release 981031 ## rap11.zip Reactive Agent Planner for Inform, a goal seeking library for Inform NPCs. Version 1.1, written by Nate Cull. ## rap12.zip Reactive Agent Planner for Inform, a goal seeking library for Inform NPCs. Version 1.2, originally by Nate Cull, and updated with a Perl preprocessor by Sam Denton. ## random.h A replacement for Inform's random() function, which ensures well-distributed (and, where necessary, predictable) results, irrespective of which Z-machine or Glulx interpreter the player is using. Version 1.3, written by Roger Firth. ## recept.h A library for receptacles, that is, contains with defined capacities. Version 1.0, by Peer Schaefer. ## scenic.h Supports lightweight scenery 'objects', embedded in room objects, which can be examined but not otherwise manipulated. Version 3.1, written by Richard Barnett, Joe Mason, Roger Firth and Stefano Gaburri. ## scrutinize.h An extension to help find missing synonyms for objects, written by Fredrik Ramsberg. ## seeno.h A library to change the standard Inform message "You can't see any such thing." to the more specific "You see no xxx yyy here." Version 1.1, by Cedric Knight. ## sha_hint.h A library to add a simple hint system to a game, where the user enters "hint ``" to get hints. Written by Ricardo Dague. ## shell.zip A skeleton shell for starting coding a game from. Includes code to make the character male or female, hints, magic words and a comment verb. ## shuffle.h A library to pull numbers randomly from a hat until all have been used, whereupon the process restarts; like random(), but avoiding obvious repetition, by Roger Firth. ## sorting.h Implementation of quick sort, insertion sort and shell sort routines, version 1.2, by Fredrik Ramsberg. ## sorting.inf An example using the sort routines in sorting.h, by Fredrik Ramsberg. ## smartcantgo.h "Smart 'Can't Go' Library" by David Wagner, updated for Inform 6 by Roger Firth. A routine that lists the exits of rooms instead of just "You can't go that way". Version 5 (3feb99), based on David's version 3 (08nov95). ## sound.h a library to handle Inform's sound capabilities, by L. Ross Raszewksi. Requires a sound card. ## stack.h An implementation of a stack, by Fredrik Ramsberg. ## stack.inf An example of how to use the stack class in stack.h, by Fredrik Ramsberg. ## stringmaker.h A routine to convert a byte array of characters into a packed string which can be printed (and vice versa). Version 1.0, by Roger Firth. ## style.h an Inform library extension for embedding styles in print statements, written by by Chris Klimas ## swap.h A function to swap two objects, moving each to the other's parent, by "she's long gone". ## teleport.inf Inform source to demonstrate how to allow the player to teleport to a room by typing in the room's name as a command, written by Jim Fisher and Michael Huang. ## text_functions.h a library of functions for dealing with text in Inform, Release 1.0, by Patrick Kellum. ## text_functions.inf an example demonstrating the use of text_functions.h ## timepiece.h a library of classes to implement watches, clocks, etc., by Erik Hetzner. Release 981031 ## timesys.h a library extension that enhances handling of time-oriented games, by Kevin Forchione. Based on both timewait.h (1995) and waittime.h (1996). ## timewait.h Time/Wait Library, release 3. A library to support parsing the time of day and "wait until three o'clock" commands. Written by Andrew Clover and updated to Inform 6 by Nicholas Daley ## torch.h A library allowing the use of torches (the flaming, wooden kind), which can be either good (ready to be ignited), burning, or burnt-out. Written by David Griffith. ## triform12b.zip Triform 1.2b, an alternate library for Inform, written by Nathan Schwartzman. ## trinitystat.h A library go give games a status line in the style of Infocom's Trinity, written by Jonathan Rosebaugh. ## utility.h A library of useful Inform functions, version 4.0, by L. Ross Raszewski. Also works under Glulx. ## waittime.h a library to provide understanding of English time strings, to give an enhanced "wait" command. Written by L. Ross Raszewski and updated to Inform 6 by Nicholas Daley ## wearable.zip A library for clothing, by "she's long gone". Includes the library, documentation and a demonstration game. ## whatis.h a library to provide commands such as "who am I", "what is a grue", etc. Version 1, by Andrew C. Murie ## whowhat.h a library to provide support for input such as "who is..." and "what is...". Written by David Cornelson, based on "whatis.h" by A.C. Murie. ## writelist.h Replacement components for the Library list-maker WriteListFrom(), invoking an object's invent property both for inventories AND during room descriptions. Version 1.1, written by Roger Firth. ## yesno.h a library to ask a semi-rhetorical yes or no question, by L. Ross Raszewski ## zclock.h A library that implements the timers and daemons mechansim used in Infocom games, by Allen Garvin. ## znsi.h ZNSI version 1.0, a control-code add on system for istring.h (see above), by L. Ross Raszewski ## zorkh.zip A collection of Zork-related library extensions, Release 2, by Joe Merical. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/library/contributions/glulx: This directory contains Glulx-specific Inform library extensions ## BustFlow.h BustAFlow, a Glulx Inform library for passing object property execution up the object tree, by Brendan Barnwell. ## GxScript.h A menu-based conversation library for Glulx Inform, with conversation menus in a separate window, by Brendan Barnwell. ## OKBGlulx.h A library providing object-oriented mechanisms for handling Glk windows, and also has underscore-free function aliases for some infglk functions, by Brendan Barnwell. ## OKBStyle.h A library which allows text style changes to be embedded in literal strings, by Brendan Barnwell. ## gtoolbar.zip Adds a graphical toolbar, similar to those found in many OSes such as Windows and KDE/Gnome, to the top of a Glulx Inform program, by Simon Baldwin. ## gwindows.zip GWindows Screen Management Framework for Glulx, version 0.9b, by L. Ross Raszewski. ## infglk.zip A Glulx Inform library, version 0.7.3, designed to make calling Glk functions from within Glulx Inform easier, written by John Cater. Archive includes library header file and Perl source code used to create it. Note that this version supercedes the previous 2.0 release, as the numbering scheme has been changed to be in line with Glk version numbering. ## pdtlt.inf "People Don't Talk Like That", a demonstration of the GxScript conversation library, by Brendan Barnwell. Inform source code. ## pdtlt.ulx "People Don't Talk Like That", by Brendan Barnwell. Compiled Glulx game file. ## sgw.h Simple Glulxe Wrapper, a simple and small glulxe wrapper, created for the novice Inform programmer. Version 1.1, by Alessandro Schillaci. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/library/contributions/old: ## howtoplay-v1.2.h Implements a HELP verb that displays Fredrik Ramsberg's "How to Play" instructions from his "A Beginner's Guide to Playing Interactive Fiction." If used with Menus, the library displays the instructions in a menu; otherwise, the text is displayed in the main screen. By Michael Coyne. Version 1.2. ## triform12a.zip Triform 1.2a, an alternate library for Inform, written by Nathan Schwartzman. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/library/old: This directory contains older versions of the Inform 6 Library, which may be of use in compiling source code written for older versions of Inform 6. Note that Library 6/2 is the last release which can be used to create V3 games. ## inform_library61.tar.gz The Inform 6/1 libraries (April 1996), tarred and gzipped into a single file. ## inform_library62.tar.gz The Inform 6/2 libraries (September 1996), tarred and gzipped into a single file. ## inform_library63.zip The Inform 6/3 libraries (December 1996), zipped into a single file. ## inform_library64.tar.gz The Inform 6/4 libraries (January 1997), tarred and gzipped into a single file. ## inform_library65.zip The Inform 6/5 libraries (April 1997), zipped into a single file. ## inform_library66.zip The Inform 6/6 libraries (August 1997), zipped into a single file. ## inform_library67.tar.gz The Inform 6/7 libraries (September 1997), tarred and gzipped into a single file. ## inform_library68.zip The Inform 6/8 libraries (December 1998), zipped into a single file. ## inform_library69.zip The Inform 6/9 libraries (April 1999), zipped into a single file. ## inform_library610.zip The Inform 6/10 libraries (November 1999), zipped into a single file. ## inform_library610_bp.tar.Z Bi-platform (Glulx and Z-code) version of the Inform 6/10 library, by Andrew Plotkin. ## inform_library611.zip The Inform 6/11 libraries (April 2004), zipped into a single file. ## inform6lib-6.12.1.zip The Inform 6.12.1 library (June 2016). ## inform6lib-6.12.2.zip The Inform 6.12.2 library (June 2018). ## inform6lib-6.12.3.zip The Inform 6.12.3 library (March 2019). ## inform6lib-6.12.4.zip The Inform 6.12.4 library (July 2020). ------------------------------------------------------ # if-archive/infocom/compilers/inform6/library/translations: This directory contains translations of the Inform 6 library contributed by members of the IF community ## InformATE610_071030.zip Spanish translation of the Inform 6 libraries. Translated by Jose Luis Diaz, and now maintained by Jose Manuel Ferrer Ortiz. ## LojbanInform.zip Translation of the Inform 6 libraries into Lobjan, an artificial language, by Robin Lee Powell and Martin Bays. ## RInform075.zip Russian translation of the Inform 6 libraries, version 0.75, translated by Denis Gayev. ## deform.zip Deform 6/11, a German translation of the Inform 6 libraries, translated by Martin Oehm. ## dutch_inform_6-11.tar.gz Dutch translation of the Inform 6/11 libraries, translated by Yuri Robbers and packaged as a gzipped tarball. ## dutch_inform_6-11.zip Dutch translation of the Inform 6/11 libraries, translated by Yuri Robbers and packaged as a zip archive. ## french_inform_6-12.2.zip French translation of the Inform 6 libraries, requires at least Inform 6.34 and library 6.12.4. Version 1.0 of the translation, written by Lionel Ange. ## french.zip French translation of the Inform 6 libraries, version 2.1, translated by Jean-Luc Pontico. ## german_inform_05.tar.gz German libraries and parser for the Inform 6 compiler, release 0.5, by Tinic Urou. ## ginform-6.10.1.tgz German translation of the Inform 6 libraries, version 6.10.1, by Ralf Herrmann. Includes a German translation of Graham Nelson's version of Colossal Cave / Adventure. ## infit2.zip Infit version 2.0, an Italian translation of the Inform 6 library, written by by Giovanni Riccardi. ## inform_de_readme_en.txt An English description of Max Kalus' German Inform 6 library translation. ## inform_de_stabil.zip German libraries and parser for the Inform 6 compiler, stable version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a zip archive. ## inform_de_stabil.tar.gz German libraries and parser for the Inform 6 compiler, stable version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a gzipped tarball. ## inform_de_test.zip German libraries and parser for the Inform 6 compiler, test version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a zip archive. ## inform_de_test.tar.gz German libraries and parser for the Inform 6 compiler, test version, by Max Kalus, based on previous libraries by Tinic Urou, Toni Arnold and Ralf Herrmann, packaged as a gzipped tarball. ## italian_inform_12.tar.gz Language definition and grammar files for the Italian translation of the Inform libray and parser. Version 1.2 of the translation, written by Ilario Nardinocchi. ## swedish_inform.zip Swedish translation of the Inform 6 libraries, requires at least Inform 6.31 and library 6/11. Version 1.6 of the translation, written by Fredrik Ramsberg. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/manuals: This directory contains documentation for Inform 6, by Graham Nelson ## I6-Addendum.html A description of the updates to the Inform 6 language and compiler since the Designer's Manual, Fourth Edition, was released. Written by Andrew Plotkin. ## IBG.pdf The Inform Beginner's Guide, by Roger Firth and Sonja Kesserich, Third Edition (August 2004), in Adobe Acrobat PDF format. ## designers_manual_4.pdf The Inform Designer's Manual, by Graham Nelson, Fourth Edition, in Adobe Acrobat PDF format. Release 4/1, May 2001. ## designers_manual_4.chm The Inform Designer's Manual, by Graham Nelson, Fourth Edition, in Windows HTML Help format. Converted by David Cornelson from the HTML version of the manual. ## designers_manual_4.zip The Inform Designer's Manual, by Graham Nelson, Fourth Edition, in HTML format, converted by David Welbourn. ## technical_manual.txt Technical Manual for Inform 6.20, plain text last revised 10dec98 ------------------------------------------------------ # if-archive/infocom/compilers/inform6/manuals/glulx: ## glulx-inform-guide.txt The Game Author's Guide to Glulx Inform, for Inform 6.21(G0.35), by Andrew Plotkin. ## glulx-technical.txt The Glulx Inform Technical Reference, for Inform 6.21(G0.35), by Andrew Plotkin. ## gull-docs.zip Gull, a guide to Glulx Inform, by Adam Cadre. This archive contains the guide in HTML format. ## gull-games.zip Gull, a guide to Glulx Inform, by Adam Cadre. This archive contains the example games discussed in the guide. ## gull_espanol+ejemplos.zip Gull, a guide to Glulx Inform, by Adam Cadre, translated into Spanish. This archive contains the guide in PDF format, as well as the example games discussed in the guide. ## gull_espanol.zip Gull, a guide to Glulx Inform, by Adam Cadre, translated into Spanish. This archive contains the guide in PDF format. ## gull_espanol_html.zip Gull, a guide to Glulx Inform, by Adam Cadre, translated into Spanish. This archive contains the guide in HTML format. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/manuals/old: ## designers_manual.tex The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Original TeX format. ## designers_manual.info.tar.gz The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. GNU Info format, converted by Christopher J. Madsen. ## designers_manual.pdf The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Adobe Acrobat PDF format, converted by Zak. ## designers_manual.ps The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Postscript format, converted by Thomas Insel. ## designers_manual.txt The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. plain text, converted by Stephen van Egmond and updated by Lucian Smith. ## designers_manual_hlp.zip The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. Microsoft Windows Help format, converted by Tony Ellis. This is version 1.1 of the Windows help version of the manual. ## designers_manual_html.zip The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. HTML format for web browsers. ## designers_manual_stronghelp.zip The Inform Designer's Manual, by Graham Nelson, revised Third Edition, 16 May 1997. RISC OS Stronghelp format, converted by Alan Trewartha. ## designers_manual.l150dpi.ps.gz The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. Gzipped Postscript format for printing the manual in landscape (2-up) mode, for 300dpi printers. Produced by Bruce Stephens using psnup. ## designers_manual.l300dpi.ps.gz The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. Gzipped Postscript format for printing the manual in landscape (2-up) mode, for 600dpi or better printers. Produced by Bruce Stephens using psnup. ## designers_manual.lha The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. AmigaGuide format, converted by Adam Dawes. ## designers_manual_lj.zip The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. HP PCL format for LaserJet II and compatible printers. ## designers_manual_os2.zip The Inform Designer's Manual, by Graham Nelson, Third Edition, 4 September 1996. OS/2 Information Presentation Facility (IPF) format, converted by Gerald Bostock. ## dm_supplement.txt Supplement to the Inform Designer's Manual, commenting on the objectloop command. Written by Lucian Smith. ## errata.txt Errata (16 May 1997) for correcting the Inform Designer's Manual, 3rd Ed. (4 September 1996), by Graham Nelson. ## translators_manual.txt Translator's Manual for Inform 6.10 and library 6/3, detailing the translation of the library to languages other than English. Plain text, last revised 9dec96. ## translators_manual.hlp Translator's Manual for Inform 6.10 and library 6/3, in Microsoft Help format, converted by Nicholas Daley. ## translators_manual.rtf RTF source for the Microsoft Help version of the Translator's Manual for Inform 6.10. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/source: This directory contains the C source code of the Inform compiler. ## inform635_source.zip Inform 6.35 source code (May 2021), by Graham Nelson, et al. ## inform-6.35-r6.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.35 source - Inform library 6.12.5 - PunyInform library 3.2 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ------------------------------------------------------ # if-archive/infocom/compilers/inform6/source/old: This directory contains the C source code of old releases of the Inform compiler. We are still missing the source for Inform versions 6.01, 6.02, 6.04, 6.11 and 6.12. If you have any of these, please upload them. ## inform603_source.zip Inform 6.03 source code (May 1996), by Graham Nelson. ## inform605_source.tar.gz Inform 6.05 source code (September 1996), by Graham Nelson. ## inform610_source.zip Inform 6.10 source code (December 1996), by Graham Nelson. ## inform613_source.tar.gz Inform 6.13 source code (April 1997), by Graham Nelson. ## inform614_source.tar.gz Inform 6.14 source code (September 1997), by Graham Nelson. ## inform615_source.zip Inform 6.15 source code (March 1998), by Graham Nelson. ## inform620_source.zip Inform 6.20 source code (December 1998), by Graham Nelson. ## inform621_source.zip Inform 6.21 source code (April 1999), by Graham Nelson. ## inform621_037bp_source.tar.Z Source code for the bi-platform (Glulx and Z-code) version of the Inform 6.21 compiler. Written by Andrew Plotkin, based on Graham Nelson's Inform 6.21 source code. ## inform621_037g_source.tar.Z Source code for the Glulx-only version of the Inform 6.21 compiler. Written by Andrew Plotkin, based on Graham Nelson's Inform 6.21 source code. ## inform630_source.zip Inform 6.30 source code (February 2004), by Graham Nelson, et al. ## inform631_source.zip Inform 6.31 source code (February 2006), by Graham Nelson, et al. ## inform632_source.zip Inform 6.32 source code (November 2010), by Graham Nelson, et al. ## inform633_source.zip Inform 6.33 source code (May 2014), by Graham Nelson, et al. ## inform634_source.zip Inform 6.34 source code (May 2020), by Graham Nelson, et al. ## inform-6.33-6.12.1.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.33 source - Inform library 6.12.1 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ## inform-6.34-6.12.2.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.34 (pre-release) source - Inform library 6.12.2 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ## inform-6.34-6.12.4-1.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.34 source - Inform library 6.12.4 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ## inform-6.35-r2.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.35 source - Inform library 6.12.5 - PunyInform library 2.6 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ## inform-6.35-r3.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.35 source - Inform library 6.12.5 - PunyInform library 2.8 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ## inform-6.35-r4.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.35 source - Inform library 6.12.5 - PunyInform library 3.0 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ## inform-6.35-r5.tar.gz Inform all-in-one Unix source package, put together by David Griffith, Glenn Hutchings and others. The package includes the following: - Inform 6.35 source - Inform library 6.12.5 - PunyInform library 3.1 - Demo games (Advent, Balances, Ruins, etc.) - Tutorials and useful include files - Other contributed material ------------------------------------------------------ # if-archive/infocom/compilers/inform6/source/patches: ## inform621_varying.zip Sean Barrett's "Inform Varying Strings", an Inform 6.21 compiler modification that "provides a mechanism by which printed strings can be made to vary with no programming effort on the part of the author. Each string that prints is chosen from several options; the choice can be at random, with constrained randomness, in sequential order repeating the last, or in sequential order wrapping around to the beginning." This was used in Barrett's game "The Weapon". ## inform630_assert_patch.zip A patch for Inform 6.30 to add an assertion mechanism, by Simon Baldwin. ## inform631_typed.zip Jesse McGrew's "Typed Inform", an extension of Inform 6.31 with the goal of introducing a general way to manipulate values larger than a single virtual machine word. ------------------------------------------------------ # if-archive/infocom/compilers/inform6/utilities: ## Makefile.inform A generic makefile adapted for use with Inform projects, by Jake Wildstrom. Includes automatic abbreviation calculation and several customizable options. ## log2inf.pl A Perl script that generates Inform source code from transcript files, by Sam Denton. ## unixcasefix.sh A Unix shell script that generates correctly cased symbolic links to the library files, by Glen Smith. ------------------------------------------------------ # if-archive/infocom/compilers/inform7: Inform is a compiler of Infocom-format story files, written by Graham Nelson. The Inform 7 home page is located at ------------------------------------------------------ # if-archive/infocom/compilers/inform7/examples: ## I7Examples.zip 25 small examples of Inform 7, by Al. ------------------------------------------------------ # if-archive/infocom/compilers/inform7/executables: ## I7_6L38_FreeBSD.zip Inform 7 compilers originally built by Adam Thornton and packaged by Andy Kosela for his Inform7 for FreeBSD port. ## I7_6M62_OSX.dmg Inform 7 build 6M62 for Mac OS X. ## I7_6M62_Windows.exe Inform 7 build 6M62 for Windows. ## Quixe-215.zip Quixe 2.1.5 for Inform 7: unpack this archive in the I7 template directory to update the version of Quixe in Inform 7. ## NI_6M62_Win64.zip The Natural Inform 6M62 command line compiler, built as a 64-bit Windows console application. Note that this cannot be used with the current Inform 7 Windows front-end, and is intended for compiling very large projects on the command line. ------------------------------------------------------ # if-archive/infocom/compilers/inform7/extensions: ## Achievements.zip Achievements version 1, by Mikael Segercrantz. Provides a table-based way of assigning scores to actions, rooms and objects. ## AtmosEffects.zip Atmospheric Effects version 4, by Mikael Segercrantz. ## Currency.i7x Currency, version 2/121101, by Zorkfire Games. An extension providing a system for implementing currency, including values for coins and bills. ## I7Planner.zip Planner version 1, by Nate Cull. An extension for creating NPCs that, given a goal, perform actions to achieve the goal. ## MultiExits.zip Multiple Exits version 1, by Mikael Segercrantz. Allows the creation of exits with multiple possible destinations. ## RQuips.zip Reactable Quips version 2, by Michael Martin. A table-based approach to NPC conversation chains, as well as allowing rules to fire on lines of conversation. ## SchedActs.zip Scheduled Activities version 2, by John Clemens. An extension that allows activities to be scheduled at absolute and relative times. ## ShipboardDirs.zip Shipboard Directions version 1, by Mikael Segercrantz. ------------------------------------------------------ # if-archive/infocom/compilers/inform7/manuals: ## Inform7_CheatSheet.pdf Inform 7 Cheat Sheet, version 0.2, by Mark-Oliver Reiser. ## Inform7_CheatSheet_Sources.zip Editable source files (in Microsoft Office formats) for the Inform 7 Cheat Sheet, version 0.2, by Mark-Oliver Reiser. ------------------------------------------------------ # if-archive/infocom/compilers/inform7/source: ## OSX_UI_source.zip Source code for the Inform 7 front-end for Mac OS X, by Andrew Hunter. ## Windows_UI_source.zip Source code for the Inform 7 front-end for Windows, by David Kinder. ## cBlorb.tar.gz Source code for the cBlorb Blorb packager, by Graham Nelson. ## i6template.tar.gz Source code for the Inform 6 template layer, by Graham Nelson. ## inweb.tar.gz Source code for Inweb, the literate programming tool used by the Inform project, by Graham Nelson. ## stdrules.tar.gz The standard rules, used in every Inform 7 project, by Graham Nelson. ------------------------------------------------------ # if-archive/infocom/compilers/inform_early: This directory contains files related to early (that is, before Inform 5) versions of Inform. ## inform2_archimedes.arcfs Inform release 2 for the Acorn Archimedes, as originally packaged as an Acorn ArcFS archive. Includes Acorn Archimedes binaries, manual, library and source code for the example game Deja Vu. ## inform2_archimedes.tar.gz Inform release 2 for the Acorn Archimedes, packaged as a Unix tar.gz archive. Includes Acorn Archimedes binaries, manual, library and source code for the example game Deja Vu. ------------------------------------------------------ # if-archive/infocom/compilers/vbcc: ## vbcc_0.7.orig.tar.gz Source code for VBCC version 0.7-3, a C compiler written by Volker Barthelmann. ## vbcc_0.7-3.diff A diff patch for VBCC 0.7-3 to add a Z-Machine back end, by David Given. This allows VBCC to compile C code into Z-Machine instructions. ------------------------------------------------------ # if-archive/infocom/compilers/zasm: ## zasm.zip zasm, a Z-machine assembler written in Perl by Matt Kimball. Archive includes Perl source, manual and example Z-code assembly files. ------------------------------------------------------ # if-archive/infocom/compilers/zilf: ## zilf-0.8.zip ZILF 0.8, a ZIL compiler, by Jesse McGrew. Includes .NET executables for the compiler and its assembler (ZAPF), a parser and game library, and code samples, including a port of Adventure aka Colossal Cave. ------------------------------------------------------ # if-archive/infocom/demos: ## csdemo.zip A demo of Cornerstone. ## how_to_play_these_games by Gareth Rees, last updated October 1995 [file is linked to games/zcode/how_to_play_these_games] ## minizork.z3 tuid: 1rea34vqnz3mtyq1 Mini-Zork I: data file of a demo originally distributed for the Commodore 64 (see minizork.zip) ## minizork.zip The Mini-Zork demo from Infocom, put onto a C64 disk along with the text accompanying it from the UK C64 magazine Zzap! 64. D64 disk image. [file is linked to games/c64/minizork.zip] ## sampler1_R26.z3 Data file of the 1984 Infocom Sampler (Release 26 / Serial Number 840731). Contains an Infocom interactive fiction tutorial and samples of four Infocom games: Zork I, Planetfall, Infidel, and The Witness. ## sampler1_R52.z3 Same as above, Release 52 / Serial number 850402 ## sampler1_R53.z3 Same as above, Release 53 / Serial Number 850407 ## sampler1_R55.z3 Same as above, Release 55 / Serial Number 850823 ## sampler2.z3 Data file of the second Infocom Sampler (Release 97 / Serial Number 870601) with an interactive fiction tutorial (a sequence from Wishbringer) and samples of three Infocom games: Zork I, Leather Goddesses of Phobos, and Trinity ## zork_1_demo.zip tuid: 5w07yn5e06d6ftqm oyvdfdvghyds5mad The first sampler (ID1) from Infocom, featuring the "Catch-a-Butterfly" demo along with a section of Zork 1. Archive also includes a JPEG of an advert for this demo taken from "The New Zork Times" Page 7; Vol. 3, No. 3; Summer 1984. ## zorkdemo.zip Return to Zork, sneak preview by Activision ## ztuu.zip Zork: The Undiscovered Underground, a text adventure prequel to Zork Grand inquisitor. Written by Marc Blank and Mike Berlyn, programmed by Gerry Kevin Wilson. Release 16 / Serial number 970828 This file seems to have disappeared from Activision's web site, so hopefully putting the file here is okay. Z5 game file, Readme, and InvisiClues. ## ztuu.pdf tuid: 40hswtkhap88gzvn The manual for Zork: The Undiscovered Underground, as a PDF formatted in the style of the original Infocom manuals, converted by Chris Marsh. ------------------------------------------------------ # if-archive/infocom/fonts: ## flatheadregular.zip The font used by the MS-DOS Infocom interpreters in MCGA mode, remade as a Truetype font for use in modern interpreters by "Kawa". Best used at font sizes that are multiples of 12. ------------------------------------------------------ # if-archive/infocom/hints/invisiclues: This directory contains the contents of the original Infocom InvisiClues Hint Booklets ## AMFV.inv A Mind Forever Voyaging, typed in by Graeme Cree ## Ballyhoo.inv Ballyhoo, typed in by Paul David Doherty ## BeyondZork.inv Beyond Zork, typed in by Paul David Doherty ## Bureaucracy.inv Bureaucracy, typed in by Thomas Schaefer ## Cutthroats.inv Cutthroats, typed in by Graeme Cree and Judy Lynch ## Deadline.inv tuid: p976o7x5ies9ltdh Deadline, typed in by Paul David Doherty ## Enchanter.inv Enchanter, typed in by Paul David Doherty ## HHGG.inv The Hitchhiker's Guide to the Galaxy, typed in by Paul David Doherty ## HollywoodHijinx.inv Hollywood Hijinx, typed in by Peter Doherty ## Infidel.inv Infidel, typed in by Paul David Doherty ## LGOP.inv Leather Goddesses of Phobos, typed in by Paul David Doherty and Graeme Cree ## LurkingHorror.inv The Lurking Horror, typed in by Paul David Doherty ## Moonmist.inv Moonmist, typed in by Paul David Doherty ## Planetfall.inv Planetfall, typed in by Paul David Doherty ## PlunderedHearts.inv Plundered Hearts, typed in by Graeme Cree ## Seastalker.inv Seastalker, typed in by Judy Lynch ## Sorcerer.inv Sorcerer, typed in by Paul David Doherty ## Spellbreaker.inv Spellbreaker, typed in by Paul David Doherty ## Starcross.inv Starcross, typed in by Paul David Doherty ## Stationfall.inv Stationfall, typed in by Paul David Doherty ## Suspect.inv Suspect, typed in by Paul David Doherty ## Suspended.inv Suspended, typed in by Paul David Doherty ## Trinity.inv Trinity, typed in by Peter Doherty ## Wishbringer.inv Wishbringer, typed in by Graeme Cree ## Witness.inv Witness, typed in by Paul David Doherty ## ZorkI.inv tuid: 0dbnusxunq7fw5ro Zork I, typed in by Henrik Dittmann ## ZorkII.inv Zork II, typed in by Graeme Cree (from LTOI I, not from the original hint book) ## ZorkIII.inv Zork III, typed in by Paul David Doherty ## infocom-inv-xlat.perl A Perl script by James Hulsey that converts the InvisiClues files found here into a format similar to the Scott Adams hints format so you can decode answers one at a time instead of reading all the hints at one. [file is linked to infocom/tools/infocom-inv-xlat.perl] ## invcode.tar.gz InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in Unix format. The package was put together by Linards Ticmanis using InvisiClues typed in by various others. ## invcode.zip InvisiClues for all Infocom's games, encoded with a simple cypher to prevent the hints being read by accident, in DOS format. The package was put together by Linards Ticmanis using InvisiClues typed in by various others. ------------------------------------------------------ # if-archive/infocom/hints/maps: ## AMFVmap.gif Map of Rockvil, South Dakota, for the game A Mind Forever Voyaging, by Adam Dawes. ## suspended.map Map of the locations in Suspended. ## zork0.zip A collection of the complete maps to Infocom's Zork Zero: The Revenge of Megaboz, done in the same style as the maps that came with Infocom's InvisiClues packages, created by Marco Cavagna. ## zork0maps.zip GIF files of all the maps from Zork Zero, by Mark Howell. The Delta is incomplete, all the others are complete. ------------------------------------------------------ # if-archive/infocom/hints/online-hints: ## borderzone.olh the online hints provided with the Macintosh version of Border Zone, formatted by Torbjoern Andersson ## lgop.olh the online hints from Leather Goddesses of Phobos, typed in by Audrey De Lisle ## nordbert.olh the online hints from Nord and Bert Couldn't Make Head or Tail of It, typed in by Audrey De Lisle ## planetfall.olh the online hints provided with late versions of Planetfall, formatted by Torbjoern Andersson ## wishbringer.olh the online hints from Wishbringer, not available in the Lost Treasures of Infocom, typed in by Stefan Jokisch ------------------------------------------------------ # if-archive/infocom/hints/solutions: ## amfv.txt solution for A Mind Forever Voyaging by Erik Futtrup and Twan Lintermans ## arthur.txt solution for Arthur: The Quest for Excalibur, by Merlin ## ballyhoo.txt stepwise solution for Ballyhoo, by Erik Futtrup and Twan Lintermans ## battletech.txt anonymous hints for BattleTech, the RPG released by Activision on the Infocom label ## beyondzork.txt1 solution for Beyond Zork, by Dave Marshburn ## beyondzork.txt2 tips for Beyond Zork, by Erik Futtrup and Twan Lintermans ## beyondzork.txt3 solution for Beyond Zork, by Scorpia ## borderzone.txt stepwise solution for Borderzone, by Erik Futtrup ## bureaucracy.txt stepwise solution for Bureaucracy by Erik Futtrup and Twan Lintermans ## cutthroats.txt anonymous solution for Cutthroats ## deadline.txt tuid: p976o7x5ies9ltdh anonymous solution for Deadline ## enchanter.step1 stepwise solution for Enchanter, by Paul D. Smith ## enchanter.step2 stepwise solution for Enchanter, by Paul David Doherty ## enchanter.step3 stepwise solution to Enchanter, by Jacob Gunness ## enchanter.txt tuid: vu4xhul3abknifcr anonymous prose solution for Enchanter ## hitchhiker.step stepwise solution for Hitchhiker's Guide to the Galaxy, by Doug Howell and Peter van Turennout ## hitchhiker.txt solution for Hitchhiker's Guide to the Galaxy, by Scorpia ## hollywood.gag things to try in Hollywood Hijinx, by Twan Lintermans ## hollywood.step1 stepwise solution for Hollywood Hijinx, by Erik Futtrup and Twan Lintermans ## hollywood.step2 stepwise solution to Hollywood Hijinx, by Jacob Gunness ## hollywood.txt solution for Hollywood Hijinx, by The Game Master ## infidel.step stepwise solution to Infidel, by Jacob Gunness ## infidel.txt anonymous solution for Infidel ## journey.txt revised solution for Journey, by Erik Futtrup ## lgop.step1 stepwise solution to Leather Goddesses of Phobos, by Erik Futtrup and Twan Lintermans ## lgop.step2 stepwise solution to Leather Goddesses of Phobos, by Charazz, Mad Hacker, and Obsidian ## lgop.step3 stepwise solution to Leather Goddesses of Phobos, by Jacob Gunness ## lgop.txt1 solution for Leather Goddesses of Phobos, by Neil P. McCulloch ## lgop.txt2 solution for Leather Goddesses of Phobos, by Scorpia ## lurkinghorror.step1 stepwise solution for The Lurking Horror, by Erik Futtrup and Twan Lintermans ## lurkinghorror.step2 stepwise solution for The Lurking Horror, by Paul D. Smith ## lurkinghorror.step3 stepwise solution for The Lurking Horror, by Dr. No and Robin Hood ## lurkinghorror.step4 stepwise solution to The Lurking Horror, by Jacob Gunness ## lurkinghorror.txt solution for The Lurking Horror, by Scorpia ## moonmist.blue.txt stepwise solution for Moonmist - Blue Version, by Erik Futtrup, with a hint from John Rodriguez ## moonmist.green.txt stepwise solution for Moonmist - Green Version, by Erik Futtrup and Twan Lintermans ## moonmist.red.txt stepwise solution for Moonmist - Red Version, by Erik Futtrup and Twan Lintermans ## moonmist.yellow.txt stepwise solution for Moonmist - Yellow Version, by Erik Futtrup and Twan Lintermans ## moonmist.txt solution for Moonmist (all versions), by Scorpia ## planetfall.step1 stepwise solution to Planetfall, by Paul D. Smith ## planetfall.step2 stepwise solution to Planetfall, by Jacob Gunness ## planetfall.txt anonymous solution to Planetfall ## plunderedhearts.step1 stepwise solution for Plundered Hearts, by Erik Futtrup and Twan Lintermans ## plunderedhearts.step2 stepwise solution to Plundered Hearts, by Jacob Gunness ## plunderedhearts.txt solution for Plundered Hearts, by Scorpia ## seastalker.txt anonymous solution for Seastalker ## sherlock.step1 stepwise solution for Sherlock: The Riddle of the Crown Jewels, by Erik Futtrup and Twan Lintermans ## sherlock.step2 stepwise solution for Sherlock: The Riddle of the Crown Jewels, by Jacob Gunness ## shogun.txt walkthrough for Shogun, by Graeme Cree ## sorcerer.step1 stepwise solution for Sorcerer, by Paul David Doherty ## sorcerer.step2 stepwise solution for Sorcerer, by Paul D. Smith ## sorcerer.step3 stepwise solution to Sorcerer, by Jacob Gunness ## sorcerer.txt anonymous solution for Sorcerer ## spellbreaker.step stepwise solution for Spellbreaker, by Erik Futtrup and Twan Lintermans ## spellbreaker.txt solution for Spellbreaker, by Scorpia ## starcross.step1 stepwise solution to Starcross, by Paul D. Smith ## starcross.step2 stepwise solution to Starcross, by Jacob Gunness ## starcross.txt anonymous solution for Starcross ## stationfall.step stepwise solution for Stationfall, by Erik Futtrup and Twan Lintermans ## stationfall.zip solution for Stationfall and a two-part map, by W.Larkins ## suspect.step stepwise solution for Suspect, by Erik Futtrup and Twan Lintermans ## suspended.txt anonymous solution for Suspended ## trinity.step stepwise solution for Trinity, by Erik Futtrup and Twan Lintermans ## trinity.txt solution for Trinity, by Scorpia ## wishbringer.step1 stepwise solution for Wishbringer, by Erik Futtrup and Twan Lintermans ## wishbringer.step2 stepwise solution to Wishbringer, by Jacob Gunness ## witness.step stepwise solution to Witness, by Jacob Gunness ## witness.txt anonymous solution for Witness ## zorkI.step1 tuid: 0dbnusxunq7fw5ro anonymous stepwise solution for Zork I ## zorkI.step2 tuid: 0dbnusxunq7fw5ro stepwise solution to Zork I: The Great Underground Empire, by Jacob Gunness ## zorkI.txt tuid: 0dbnusxunq7fw5ro anonymous solution for Zork I ## zorkII.step1 anonymous stepwise solution for Zork II ## zorkII.step2 stepwise solution to Zork II: The Wizard of Frobozz, by Jacob Gunness ## zorkII.txt anonymous solution for Zork II ## zorkIII.step stepwise solution to Zork III: The Dungeon Master, by Jacob Gunness ## zorkIII.txt anonymous solution for Zork III ## zorkzero.txt walkthrough for Zork Zero by David Sachs (incomplete) ------------------------------------------------------ # if-archive/infocom/icons: ## DefinitiveInfocomIcons.sit 37 Infocom icons for the Macintosh, by Christopher Drum. Miniature repoductions of the cover artwork of the Infocom "book" packaging series, redrawn from scratch. ## DefinitiveInfocomIcons.zip 36 icons from DefinitiveInfocomIcons.sit (except Fooblitzky which has a non-standard size) by Christopher Drum, converted to Windows format by Volker Blasius. ## IconLauncher_1.0.zip Infocom Icon Launcher, version 1.0, by Matthew Twomey. A set of stub executables with custom Infocom icons that can be set up to launch an Infocom interpreter. ## Infocom_256x256.zip 256x256 icons for all Infocom releases, created by David Donarumo. Also includes icons for Cornerstone, Infocomics, and later releases such as Nemesis and Grand Inquisitor. ## OSX_Infocom_Icons_Volume_1.sit A set of 34 colour icons for Mac OS X, one for each Infocom "grey box" release, created by Christopher Drum. ## WinXP_Infocom_Icons_Volume_1.zip A set of 34 colour icons for Windows XP, one for each Infocom "grey box" release, created by Christopher Drum. ## ZorkLetters.zip Windows icons with the Letters Z, O, R, K, the number 0, and a Planetfall icon. ## icons256.zip 67 256-colour Windows icons for all the Infocom games, by Mark Peterson. Includes one or more icon for each game and a utility to use them under Windows 95. ## ificons.zip Windows icons for Infocom/Inform, TADS and Hugo, by Giulio Veneziani. ## infocomicons.sit 35 Infocom icons for the Macintosh. ## masters.zip 33 16-colour Windows icons for the Infocom games on the "Masterpieces of Infocom" CD, by David Dyte. ## zicons.zip A set of Windows icons for game files, by Nicholas Daley: A compass rose with text "Z" - "Z8" and "TADS". ------------------------------------------------------ # if-archive/infocom/images: ## ZorkZero.bmp Zork Zero bitmap for use as Windows wallpaper. Created by David Grimshaw from icons included in the Zork Anthology. ## titles.gif.zip GIF files of the title screens of the following games, by Mark Howell: - Arthur - Beyond Zork - Journey - Shogun - Zork Zero ## zork_i.gif Partial gray-scale scan of the Zork I poster (824x567x256), by Dave Newkirk. ## zork_ii.gif Partial gray-scale scan of the Zork II poster (824x553x256), by Dave Newkirk. ------------------------------------------------------ # if-archive/infocom/info: ## Frobozzi.z5 The Encyclopedia Frobozzica (Abridged Edition), edited by Nino Ruffini and ported to the Inform format by Digby McWiggle [file is linked to games/zcode/Frobozzi.z5] (source code is in games/source/inform/Frobozzi.inf) ## MDL_Primer_and_Manual.pdf MDL Primer and Manual (1977) by Stu Galley and Greg Pfister. This documents the MDL interpreter version 54 (ITS) and version 104 (TENEX), and is an earlier version of "The MDL Programming Language" document that is also here. ## MDL_Programming_Environment.pdf The MDL Programming Environment (1980), by David Lebling. ## MDL_Programming_Language.pdf The MDL Programming Language (1979), by Stu Galley and Greg Pfister. This documents the MDL interpreter version 55 (ITS) and version 105 (TENEX and TOPS-20). ## MDL_Programming_Primer.pdf The MDL Programming Language Primer (1980), by Michael Dornbrook and Marc Blank. ## berlynco_adv.txt A transcript of an interview on Compuserve, at the GameSIG online conference on July 18, 1984 with Michael Berlyn, author of "Cyborg", "Oo-Topos", "Suspended" and "Infidel". ## fact-sheet.txt Infocom games, authors, history, statistics, interpreters, and tools, by Paul David Doherty. (v4.95, 22 June 2007) ## frobozzica.pdf The entire Encyclopaedia Frobozzica, converted to PDF format by John Holder ## frobozzica.txt Encyclopaedia Frobozzica, revised final abridged edition, edited by Nino Ruffini ## gameinfo.txt Infocom game information table by Paul D. Smith (13jan93) ## infobugs.txt The Infocom Bugs List version 4 (26nov2000), by Graeme Cree. An attempt to show all known bugs in Infocom's 35 text games. ## infocom-paper.pdf Down From the Top of Its Game: The Story of Infocom, Inc. by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu, Ashwin Krishnamurthy, and Bruce Tsuchida MIT, 15dec2000 ## infocom-presentation.pdf Presentation of the above paper, MIT, 13dec2000 ## moriarty-online.txt Transcript of an on-line conference with Brian Moriarty, place and date unknown ## sound_format.txt Infocom Sound File Formats, by Stefan Jokisch last updated 06feb96 ## tandy_bits.html HTML document detailing what the Tandy Bit does in Infocom games. The information was posted by Jake Wildstrom, and converted to HTML by Gunther Schmidl. ------------------------------------------------------ # if-archive/infocom/interpreters/basic: ## BlorpleMachine.zip Blorple Machine, a Z-Code interpreter written in Visual Basic, by Boluc Papuccuoglu. ------------------------------------------------------ # if-archive/infocom/interpreters/emacs: ## malyon.el Malyon v1.0.3, a version 3, 5 and 8 z-code interpreter written entirely in elisp for Xemacs and GNUemacs, by Peter Ilberg. ------------------------------------------------------ # if-archive/infocom/interpreters/filfre: Filfre, a Windows Z-code and Glulx interpreter by Jimmy Maher. ## filfre.msi Installer for Filfre version 1.1.1 for Windows, by Jimmy Maher. ## filfre.zip Filfre version 1.1.1 for Windows, by Jimmy Maher. ## filfre_src.zip Source code for Filfre version 1.1.1 for Windows, by Jimmy Maher. ------------------------------------------------------ # if-archive/infocom/interpreters/fizmo: ## fizmo-0.6.1.tar.gz Fizmo 0.6.1, an ncursesw Z-Machine interpreter supporting Unicode, sound, scrollback, and terminal resizing. Compiles on Linux, Mac OS X and Win32/Cygwin. Written by Christoph Ender. ------------------------------------------------------ # if-archive/infocom/interpreters/foblub: Foblub - an Infocom interpreter for the Texas Instruments TI-89, TI-92+ and V200 calculators. Written by Nils Gesbert, based on PInfocom by Paul D. Smith. ## foblub-0.2.1.tar.gz Foblub 0.2.1, an Infocom interpreter for Texas Instruments calculators, by Nils Gesbert. Archive includes executables for the TI-89 and TI-92+/V200 calculators, source code, plus source code and a Linux executable for the Z-code file converter. ## foblub-0.2.1.zip Foblub 0.2.1, an Infocom interpreter for Texas Instruments calculators, by Nils Gesbert. Archive includes executables for the TI-89 and TI-92+/V200 calculators, source code, plus source code and a Win32 executable for the Z-code file converter. ------------------------------------------------------ # if-archive/infocom/interpreters/frobnitz: ## frob10.zip Frobnitz version 1.0, a Z-Machine interpreter for the Palm OS, written by David Turnbull. ------------------------------------------------------ # if-archive/infocom/interpreters/frotz: Frotz - an Infocom interpreter by Stefan Jokisch and now maintained by David Griffith. Based on Mark Howell's ZIP, but completely rewritten. Conforms to Z-Machine Standard 1.0 and supports V1-V6 and V7/V8 games. The Windows version includes support for Blorb graphics and sound files, colour, timed input, mouse input, and Unicode support, while the MS-DOS version includes support for IBM-format graphics files for V6 (Graphical) games, and sound effects (on the PC through a SoundBlaster or compatible sound card). ## AmigaFrotz241Std10.lha Frotz version 2.41 for the Amiga, release 18, ported by David Kinder. ## CliFrotz1.3.zip Frotz version 2.43 for PalmOS handhelds. Requires Hires and expansion cards. Version 1.3, ported by Sian Quade. ## DJGPPFrotz240.zip Frotz version 2.40 for DOS (32-bit DJGPP version, needs a 386 or better processor), by Jim Dunleavy. ## DJGPPFrotz240Src.zip Source code for Frotz version 2.40, written by Stefan Jokisch and Jim Dunleavy. ## DSFrotz.zip DSFrotz 1.5, a port of Frotz to the Nintendo DS, based on Jonas Minnberg's GBA port. ## Frostz-11c-src.zip Source code for Fabio Concas' port of Frotz for PocketPC 2003 devices. ## Frostz-11c.exe Frotz for PocketPC 2003, ported by Fabio Concas. Supports sound, the graphics font and IBM-format V6 graphics. ## FrotzCE_130.zip Frotz version 2.22 for Windows CE, release 1.3 of port by Ian Dean. Supports Windows CE 2 and the StrongARM, MIPS, and Hitachi SH3 and SH4 processors. ## FrotzCESource_130.zip Source code of Ian Dean's port of Frotz to Windows CE, version 1.3. ## FrotzGS.shk Frotz version 2.01 for the Apple IIGS, ported by Evan Day. ShrinkIt archive for the IIGS; requires GS/OS System 6. ## FrotzPMA.zip Frotz version 2.42 for the Archos PMA430, compiled by Nexami Engeo. ## FrotzS5v18.zip Frotz version 2.32 for the Psion Revo, Series 5/mx and Series 7/Netbook, release 1.8 of port by Frederic Bouvry and Simon Quinn. ## FrotzS5v18src.zip Source code for release 1.8 of the Psion Revo, Series 5/mx and Series 7/Netbook port of Frotz, by Frederic Bouvry and Simon Quinn. ## Frotz-3.xo Frotz version 2.43 for OLPC (One Laptop Per Child) XO laptops, release 3 of port by Josh Minor. ## GBAFrotz.zip GBAFrotz v1.15, a port of Frotz to the Game Boy Advance (GBA), by Jonas Minnberg. Based on Frotz 2.41. ## PalmPilotFrotz-V1.0R6.zip Frotz version 2.32 for the PalmPilot, revision 6 of port by Paul Margrave. ## QtFrotz-12-13-2013.zip Frotz version 2.43 for Kobo e-readers, ported by Marco Kirchner; 12-13-2013 release. Run using KoboLauncher. ## QtFrotz-src.zip Source code for Marco Kirchner's port of Frotz version 2.43 to Kobo e-readers. ## RiscOSFrotz125.zip Frotz version 2.22 for Acorn RiscOS, release 1.25 beta of port by Andrew Holdsworth ## RiscOSFrotz132.zip Frotz version 2.32 for Acorn RiscOS, release 1.32 beta of port by Andrew Holdsworth (aka Musus Umbra). ## WinFrotzConsole108.zip Frotz version 2.32 for Windows 95/NT console, release 1.08 of port by Rich Lawrence. ## WinFrotzR53.zip Frotz version 2.32 for Windows 95/NT, release 5.3 of port by Rich Lawrence. ## WinFrotzR52b_source.zip Source code for release 5.2b of Rich Lawrence's Windows 95/NT port of Frotz. ## WindowsFrotz.zip Windows Frotz version 1.22, a port of Frotz for Windows, by David Kinder. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages. ## WindowsFrotzInstaller.exe Windows Frotz version 1.22, a port of Frotz for Windows, by David Kinder, packaged as an executable installer. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages. ## WindowsFrotzSrc.zip Source code for Windows Frotz version 1.22, by David Kinder. ## Zroft-src.zip Source code for Zroft 0.2, a port of Frotz for Pocket PC 2003 devices, by Vladimir Korablin, based on Frostz by Fabio Concas. ## Zroft.cab Zroft 0.2, a port of Frotz for Pocket PC 2003 devices, by Vladimir Korablin, based on Frostz by Fabio Concas. ## Zroft.exe Installer for Zroft 0.2, a port of Frotz for Pocket PC 2003 devices, by Vladimir Korablin, based on Frostz by Fabio Concas. ## colours.zip A set of Infocom/Inform colour schemes ready to use with Frotz, by Graeme Cree. ## dfrotz.zip Dumb Frotz (a command-line interpreter that uses standard input and output), version 2.44, compiled for Windows by Hugo Labrande. ## frotz-2.41-MacOSX.dmg.sit Frotz version 2.41 for MacOS X 10.1.2 or higher, distribution 1.5, ported by Mike Johnson. ## frotz-2.43-1.pkg.tar.gz Frotz version 2.43 for Arch Linux, compiled by Andy Kosela. Binary package. ## frotz-2.43-3.i386.rpm Frotz version 2.43, for Red Hat Linux, compiled by Burt Holzman. Binary package. ## frotz-2.43-3.src.rpm Frotz version 2.43, for Red Hat Linux, compiled by Burt Holzman. Source code package. ## frotz-2.43d-kindle.zip Frotz version 2.43d for the Amazon Kindle Touch and Paperwhite, ported by Fvek from mobileread.com (v1.1.2). ## frotz-2.53.tar.gz Source code for Frotz version 2.53, maintained by David Griffith. Includes targets for Unix text terminals, SDL and X11 for graphics, dumb interface for teletypes and bots, and 16-bit MS-DOS. ## frotz253.zip Frotz 2.53 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith. ## frotz_templeos_demo.iso Frotz version 2.44 ported to TempleOS by Jack Whitham. CD ISO image with interpreter and several free sample games. ## frotz-templeos-master.zip Source code for Jack Whitham's port of Frotz version 2.44 to TempleOS. ## gp2xfrotz243.zip OA Frotz version 2.43 for the GP2X handheld, compiled by Adam Crutchlow. ## heliofrotz1.5b.zip Frotz version 2.41 for the V-Tech Helio PDA, ported by Earle F. Philhower III. ## heliofrotz1.5bsrc.zip Source code for Earle F. Philhower's port of Frotz version 2.41 to the V-Tech Helio PDA. ## inf.bat An MS-DOS batch file to help with the selection of colours and display modes for the MS-DOS and Windows console mode versions of Frotz, written by Guido Mureddu. ## kwest.tar.gz Kwest 1.1.1, a port of Frotz 2.43 to KDE for Unix, ported by Peter Bienstman. ## nfrotz-0.3.3.tgz Michael Martin's port of the Windows Frotz core to Unix with ncurses. Includes Blorb, iFiction,and Unicode support. ## pocketfrotz_04b.zip PocketFrotz 0.4 beta, a PocketPC port of Frotz by William Johnson, based on FrotzCE by Ian Dean. ## pcktfrotzsrc_04b.zip Source code for PocketFrotz 0.4 beta, a PocketPC port of Frotz by William Johnson, based on FrotzCE by Ian Dean. ## xfrotz-2.32.1.tar.gz Frotz 2.32 ported to X11, by Daniel Schepler. Supports graphics in V6 games and sound (when run under Linux). ------------------------------------------------------ # if-archive/infocom/interpreters/frotz/old: ## Frotz232Src.zip Source code of Frotz 2.32 for DOS, by Stefan Jokisch. ## FrotzCE12a.zip Frotz version 2.22 for Windows CE, release 1.2a of port by Ian Dean. Supports the MIPS and Hitachi SH3 processors. ## DosFrotz232Std10.zip Frotz version 2.32 for DOS, by Stefan Jokisch. ## UnixFrotz-V6.diff A patch for the UNIX version of Frotz by Christopher Sekiya. This patch provides 'better' support for the V6 games (Arthur and Shogun) -- the graphics are not displayed, but the games are now playable in text mode (the screen corruption is fixed). ## UnixFrotz232R2Std10.tar.gz Frotz version 2.32 for Unix, Unix release 2, ported by Galen Hazelwood. ## dumb-frotz-2.32r1-std10.tar.gz Dumb-Frotz, a frotz port for a standard C library and a dumb terminal, ported by Alembic Petrofsky. Version 2.32r1. ## frotz-2.32-beos.zip Frotz version 2.32 for BeOS, ported by Stephen van Egmond. PowerPC and Intel x86 versions included. ## frotz-2.32-lanzz.patch.gz A patch for UnixFrotz232R2Std10.tar.gz by Mihail Milushev which adds subdir saving to Frotz. Games will be saved to a subdir named "game.z5.save" in the same directory where "game.z5" is located. It also contains all the other patches found in this directory as of 14feb2000. ## frotz-2.32R2Std10-SunOS56sparc.tar.gz Binary executable of Frotz 2.32 for SunOS 5.6 (Sparc), ported by S. van der Groov. ## frotz-2.43-irc.diff.gz Patches for Frotz 2.43 to make it suitable for use on IRC, by Philip Lafleur. ## frotz-2.44.tar.gz Source code for Frotz version 2.44, now maintained by David Griffith. Also included is source for Unix (originally by Galen Hazelwood) and 16-bit MS-DOS. ## frotz-2.50.tar.gz Source code for Frotz version 2.50, maintained by David Griffith. Includes targets for Unix, SDL for graphics, dumb interface for teletypes and bots, and 16-bit MS-DOS. ## frotz-2.51.tar.gz Source code for Frotz version 2.51, maintained by David Griffith. Includes targets for Unix, SDL for graphics, dumb interface for teletypes and bots, and 16-bit MS-DOS. ## frotz-2.52.tar.gz Source code for Frotz version 2.52, maintained by David Griffith. Includes targets for Unix, SDL for graphics, dumb interface for teletypes and bots, and 16-bit MS-DOS. ## frotz250.zip Frotz 2.50 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith. ## frotz251.zip Frotz 2.51 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith. ## frotz252.zip Frotz 2.52 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith. ## frotz-davepatch-19991218 A patch for UnixFrotz232R2Std10.tar.gz by David Griffith, unifying patches by Timo Korvola, Torbjorn Anderson, and Martin Frost, plus corrections. ## frotz201_std02_os2b7.zip Frotz version 2.01 for OS/2, beta 7 (29-Sep-96), ported by Christopher J. Madsen. ## frotz243.zip Frotz 2.43 for 16-bit MS-DOS, with old-style graphics and sound support, by David Griffith. ## frotz_zstrict_patch A source code patch for UnixFrotz 2.32r2 (but also applicable to other Frotz versions) that adds a check for common opcode errors and a command line option for how to deal with these errors. Written by Torbjorn Andersson, based on Andrew Plotkin's patch for Zip 2.0. ## frotz_result Transcript from Frotz without the zstrict patch (see frotz_zstrict_patch) running strictz.z5, which verifies the behaviour of the zstrict patch. strictz.z5 is in /infocom/interpreters/tools. ## frotz_zstrict_result Transcript from Frotz with the zstrict patch (see frotz_zstrict_patch) running strictz.z5, which verifies the behaviour of the zstrict patch. strictz.z5 is in /infocom/interpreters/tools. ## frotz_ux_input_patch A patch for the file ux_input.c from Unix Frotz, which prevents character code 0 being entered, written by Torbjorn Andersson. ## frotzpatch.tar.gz A combined patch for Frotz 2.32, including the zstrict patch by Torbjorn Anderson and the Quetzal patch by Martin Frost, plus instructions for applying the patches under Unix. ## frotzpl3.zip Frotz Plus release 3, i.e. Frotz version 2.01 with support for SVGA and SoundBlaster 16 for DOS added by Linards Ticmanis. ## sfrotz002.tar.gz Sfrotz 0.02, an SDL-based port of Frotz to Debian Linux, by Aldo Cumani. Based on Frotz 2.40 by Stefan Jokisch and Windows Frotz by David Kinder. Supports Blorb graphics and sounds, and includes partial support for the Standard 1.1 extensions. ## unix-frotz-2.32.patch Patch for Unix Frotz to improve the terminal I/O routines under Ncurses, written by Timo Korvola. ## WindowsFrotz121.zip Windows Frotz version 1.21, a port of Frotz for Windows, by David Kinder. Features include support for Blorb graphics (PNG and JPEG, plus Kevin Bracey's extensions for Infocom's V6 games) and sound (AIFF, MOD and Ogg Vorbis), Unicode and non-English languages. ## WindowsFrotzSrc121.zip Source code for Windows Frotz version 1.21, by David Kinder. ------------------------------------------------------ # if-archive/infocom/interpreters/fweep: ## fweep.zip Fweep 0.8.4, a Z-machine interpreter in portable C, supporting all Z-machine versions except 6. Does not require any special terminal mode or similar, therefore many features (such as the upper window) are unavailable. Also includes a debugger. Archive includes source code and a Windows console mode executable. ------------------------------------------------------ # if-archive/infocom/interpreters/gameboy: ## infgmb.zip Infgmb, an Infocom interpreter for the Nintendo GameBoy, by Martin Korth. Supports V1-V3 Infocom games and up to 7 save slots. ## minizork.gb Infocom's Mini-Zork demo in GameBoy format ------------------------------------------------------ # if-archive/infocom/interpreters/gnusto: Gnusto - an Infocom interpreter that runs in the Mozilla Firefox browser, by Thomas Thurman ## gnusto-0.7.xpi Gnusto 0.7.0, a Z-machine interpreter for Mozilla Firefox, written by Thomas Thurman. ------------------------------------------------------ # if-archive/infocom/interpreters/hardware: ## Z3.zip Source code for a hardware implementation of the Z-machine CPU written in Verilog, and a BIOS written in (modified) Inform. Implements the Version 3 standard outlined in the 1.0 spec and passes the CZECH test cases. Written by Charlie Cole. ------------------------------------------------------ # if-archive/infocom/interpreters/muttonate: ## muttonate.zip Muttonate 0.0-(20060106-8), a Javascript Z-Machine interpreter, written by Q P Liu. ## flashonate.zip A port to Adobe Flash of Muttonate, ported by Peter Rogers. ------------------------------------------------------ # if-archive/infocom/interpreters/nitfol: Nitfol - an Infocom interpreter by Evin Robertson, designed to work with the Glk system for I/O. ## Nitfol-05.hqx Nitfol 0.5, by Evin Robertson. Macintosh executable, compiled by Andrew Plotkin. ## nitfol-0.5-patches.zip Patches for Nitfol 0.5 to fix a crash, run V2 games, display accented characters correctly, remove unwanted flickering in XGlk-built nitfol, and fix undo/redo, by Simon Baldwin. ## nitfol-0.5.tar.gz Source code for Nitfol 0.5, by Evin Robertson, packaged as a tarred gzipped file. ## nitfol-0.5_linux.tgz Linux Glk executables of Nitfol 0.5 compiled with the patches in nitfol-0.5-patches.zip, compiled by Simon Baldwin. ## nitfol05.exe Nitfol 0.5, by Evin Robertson, MS-DOS executable. ## nitfol05.zip Source code for Nitfol 0.5, by Evin Robertson, packaged as a zip file. ## nitfolb.zip MS-DOS 32-bit executables of Nitfol 0.5, built with GlkDOS 0.19.1 by L. Ross Raszewski. ## undo_redo.patch A patch to Nitfol 0.5 to cure a bug affecting the use of UNDO and REDO in .z8 games. ## winnitfol-0_5.zip Nitfol 0.5, by Evin Robertson, Windows executable. ------------------------------------------------------ # if-archive/infocom/interpreters/old/appleII: ## GNO.infocom.shk an interpreter that runs under GNO on the Apple IIGS ## README a more detailed description of the files in this directory, by Marc Sira ## infocompro.shk InfoSnarf, a utility for the Apple II to extract the game data from the older 5.25" disk format and save them in the newer standard format, and InfocomPro, an interpreter that runs under ProDOS. Packed with ShrinkIt. [file is linked to infocom/tools/infocompro.shk] ------------------------------------------------------ # if-archive/infocom/interpreters/old/itf: The InfoTaskForce Infocom interpreter version 4.01. Supports v1, v2, v3 (Zork I to Stationfall), v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond Zork etc.) games. ## README general info and command line options ## Acorn_ITF_AUInfocom.zip Acorn Archimedes port of the ITF interpreter by Edouard Poor, dated 5th May 1993. It originally appeared on the cover disc of the Acorn magazine "Acorn User". ## acorn8m.ddc binaries for the Acorn Archimedes RISCOS, ported by Bryan Scattergood. Release 1.8m of his port, includes full desktop integration with drag and drop, V1-V8 support (except V6), proportional font support, command history, command line editing, compressed save files, and double-click load/restore. ## atari.itf-bin.zoo Binaries for Atari ST. Compiled with Sozobon C version 2.0. Packed with Zoo version 2.1. Also includes documentation needed for running the program. Ported by Lars Joedal. ## atari.itf-src.zoo Source code for the above and full documentation. The source code is modified slightly for compilation with Sozobon C, and there are two new files ATARI_IO.C and ATARI_IO.H that deals with the Atari-specific things. Ported by Lars Joedal. ## itf-pl2-src.tar.Z ITF 4.01 patch level 2 C source code and documentation ## itfp2src.zip ITF 4.01 patch level 2 C source code and documentation ## itf100-unix.zip ITF (InfoTaskForce) Z-code interpreter, version 1.0, dated 1987. This is the first known release of an open source Z-code interpreter. ## itf2.zip executable for OS/2, ported by John W. Kennedy ## itf2s.zip source code with modifications for OS/2, by John W. Kennedy ## itf201-amiga-src.lha source code for the Amiga, version 2.01, by David Kinder ## itf201a.lha binaries for the Amiga, version 2.01a, ported by David Kinder ## itf201a.readme description of itf201a.lha, by David Kinder ## itfmacbin.cpt Macintosh binary, ported by Matthew T. Russotto ## itfmacsrc.cpt Think C 6.0 source code of Matthew T. Russotto's Macintosh port ## itfp2dos.zip DOS executable, compiled from itfp2src.zip ## mac.InfoTaskForce.bin Mac executable, ported by Ralf Schlatterbeck ## mac.itf.patch source code patches relative to patch level 1 by Ralf Schlatterbeck ## mac.itf.tar.z source code for Mac, ported by Ralf Schlatterbeck compressed with gzip ## psion8m.zip binaries for the Psion Series3, ported by Bryan Scattergood. Release 1.8m of his port, includes full font and dialog support, optional undo, compressed save positions, command history, command-line editing, and support for V1-V8 games (except V6). ## unix8m.tgz source code for Unix/X11, ported by Bryan Scattergood. Release 1.8m of his port, uses resources for configuration under X11. Supports V1-V8 games (except V6), color and proportional fonts, command history, command-line editing, and compressed save files. ## win8m.zip binaries for Windows, ported by Bryan Scattergood. Release 1.8m of his port, includes proportional font and standard dialog support, dynamic window resizing, command history, command line editing, compressed save files, and support for V1-V8 games (except V6). ## itf402beta.tar.Z C source code of version 4.02 Beta of the InfoTaskForce interpreter. This version was not to be published before the end of beta testing, but shortly after finishing this version the InfoTaskForce disappeared from sight, so we think it is safe to make it available here. :-) ------------------------------------------------------ # if-archive/infocom/interpreters/old/pinfocom: pinfocom, the Portable Infocom Interpreter by Paul D. Smith ## pinfo-2.36.lha complete package for the Amiga pinfocom version 3.00, Amiga version 2.36 pinfocom by Paul D. Smith, Amiga port by Olaf Barthel ## pinfo.zoo complete package for the Atari ST ported by Christopher B. Browne ## pinfocom-3.0.tar.Z sources, makefile, README, man pages etc. ## pinfocom-3.0.zip [same contents] ## pinfocom-3.1.src.tar.gz pinfocom version 3.1.0 by Paul D. Smith, updated with a command line option to control the speed at which text scrolls up the display by Christopher Shamis. ## pinfocom-docs-3.0.tar.Z TeX DVI and PostScript versions of man pages and Infocom data table ## pinfocom-docs-3.0.zip [same contents] ## pinfocom-ti.tar.gz A port of pinfocom to the TI-89 calculator. Ported by Nils Gesbert. ## pinforic.zip PInforic (Standard Release), an Infocom interpreter for the Oric Atmos (with a Microdisc drive) or an Oric emulator. Written by Jose-Maria Enguita and Fabrice Frances, based on the PInfocom interpreter. Plays Infocom Standard (v3) games. ------------------------------------------------------ # if-archive/infocom/interpreters/old/yazi: YAZI (Yet Another Z-Interpreter) by George Madrid and Sanjay Vakil is a V1-V3 Z-code interpreter for the Apple Newton. It is based an Mark Howell's ZIP and Graham Nelson's `The Specification of the Z-Machine, Standard 0.2'. The shareware version present here ($25) is somewhat crippled: you can save your game at any time, but the games saved after more than 50 moves cannot be restored in the shareware version. ## readme.txt detailed description of YAZI ## register-1_0_1.sit.hqx Newton Register 1.0.1; can be used to register YAZI ## yazibeta.hqx Macintosh package with YAZI Beta ## yazibeta.zip DOS package with YAZI Beta ------------------------------------------------------ # if-archive/infocom/interpreters/old/zip: ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell. This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. ## Acorn_Zip.zip Acorn Archimedes executable, ported by Edouard Poor, and dated 6th September 1993 ## ZIP_interpreter_binary_r1.1.cpt Macintosh executable, ported by Matthew T. Russotto ## ZIP_interpreter_src_r1.1.cpt Source code for Matthew T. Russotto's Macintosh port ## jzipstb3.zip John Holder's JZIP Infocom interpreter, ported to the Atari 16 and 32 bit computers with MiNT or TOS by Dancer. Version 2.01f beta 3. ## macZeX.1.1.README Description of MacZeX. ## macZeX.1.1.binary.sea.hqx Executable of MacZeX, an experimental, enhanced version of ZIP for the Macintosh with proportional and styled text, by Greg Ewing. (source code for an example game with styled text is in infocom/compilers/inform5/examples/macZeX_GoldSkulX.inf) ## macZeX.1.1.source.sea.hqx Source code for MacZeX, an experimental, enhanced version of ZIP for the Macintosh with proportional and styled text, by Greg Ewing. ## macpic6.c Code taken from an unreleased version of Matthew Russotto's Version 6 Zip Infinity interpreter which can decode the format used by Infocom for their V6 graphical Mac releases. ## winf_05.zip WInfocom Beta 1.0 (07aug94), MS Windows executable, ported by Ido Razon. ## wzip21.zip MS Windows executable version 2.1, ported by Ron Murray. ## zip.lha Amiga executable of AmigaZIP 3.3. ------------------------------------------------------ # if-archive/infocom/interpreters/old/zipdebug: This directory contains versions of Frank Lancaster's Acorn Archimedes Z-code interpreters zip and zipdebug. These programs are not related to Mark Howell's widely distributed Z-code interpreter "ZIP". ## Acorn_FLZip.zip zip, an interpreter for the Acorn Archimedes. Includes source in ARM assembler. No version number, but the files are dated 1991. ## zipdebug.readme detailed description of the following file: ## zipdebug.tar.gz zipdebug, a combined interpreter/debugger/disassembler for Infocom game data files, by Frank Lancaster UCSD Pascal and C source code (the latter created by p2c) for Acorn RISC OS and several Unix variants ------------------------------------------------------ # if-archive/infocom/interpreters/old/zmachine: ## ZorkMachine-1.15.lha source code and Amiga executable, ported by Olaf Barthel zmachine version 2.24, Amiga version 1.15 ## zmachine.zip source code version 2.24; plays Infocom Interactive Fiction (not Interactive Fiction Plus) ## zmachine.zoo source code and Atari ST executable version 2.24 ported by Christopher B. Browne ------------------------------------------------------ # if-archive/infocom/interpreters/old/zterp: ## Zterp.POSTER Charles Hannum's announcement of Zterp, "yet another Infocom game interpreter" for ZIL version 3-5 games ## Zterp0.3alpha.tar.gz source code of Zterp, version 0.3 alpha by Charles Hannum ------------------------------------------------------ # if-archive/infocom/interpreters/specification: This directory contains files relating to The Specification of the Z-Machine. ## ZMachineArchive-19970602.zip An archive of the postings to the Z-Machine mailing list from March 1997 through early June 1997, in plain text format. Compiled by Allen Garvin. ## ZMachineArchive-20020808.zip An archive of the postings to the Z-Machine mailing list from June 1997 through early August 2002, in Unix mbox format. Compiled by Gavin Lambert. ## ZMachineSpec-1.0.zip The Z-Machine Standards Document Version 1.0 (04sep97) (also known as "The Specification of the Z-Machine"), by Graham Nelson. Adobe Acrobat PDF format, converted by Kirk Klobe. ## ZSpec10.zip The Z-Machine Standards Document Version 1.0 (04sep97) (also known as "The Specification of the Z-Machine"), by Graham Nelson. HTML format for web browsers; start with index.html ## ZSpec11.txt Z-Machine Standard 1.1 Document, written by Kevin Bracey and Jason C. Penney. ## blorb-infocom-extension.txt A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. [file is linked from infocom/media/blorb/blorb-infocom-extension.txt] ## blorb_format.txt Blorb: An IF Resource Collection Format Standard, Version 1.1, by Andrew Plotkin. [file is linked from programming/blorb/blorb_format.txt] ## infocom-zip-specs.zip Infocom's internal documentation on ZIP, EZIP, XZIP and YZIP. All files are transcribed from original scans. Adobe Acrobe PDF format. Compiled by Henrik Åsman. ## savefile_14.txt Z-machine Common Save-File Format Standard, also called Quetzal (Quetzal Unifies Efficiently The Z-Machine Archive Language). Version 1.4 (03nov97), by Martin Frost. ## z-spec10-pdf.zip The Z-Machine Standards Document Version 1.0 (04sep97) (also known as "The Specification of the Z-Machine"), by Graham Nelson, as well as the Quetzal and Blorb formats, and the proposed Standard 1.1. Adobe Acrobat PDF format, converted by Peer Schaefer. ## z-spec11-html.zip The Z-Machine Standards Document Version 1.1 (also known as "The Specification of the Z-Machine"), by Graham Nelson. This is the Version 1.0 document with changes from the Version 1.1 update included. ## z-spec11-pdf.zip The Z-Machine Standards Document Version 1.1 (also known as "The Specification of the Z-Machine"), by Graham Nelson. This is the version 1.0 document with changes from the version 1.1 update included. Adobe Acrobat PDF format, converted by Henrik Åsman. ## zspec02 A directory for The Specification of the Z-Machine, Standard 0.2. This has been superceded by the 1.0 Standard. ------------------------------------------------------ # if-archive/infocom/interpreters/specification/zspec02: This directory contains files relating to The Specification of the Z-Machine, Standard 0.2. ## Spec02.readme comments on The Specification of the Z-Machine, Standard 0.2, and related issues, by Graham Nelson ## Specification.tex The Specification of the Z-Machine and Inform Assembly Language, Standard 0.2: 15th November 1995 TeX source by Graham Nelson ## Specification.txt The Specification of the Z-Machine and Inform Assembly Language, Standard 0.2: 15th November 1995 converted to standard ASCII text by Stephen van Egmond ## Zmachine_newsletter_1.txt Informal Zmachine Newsletter #1, 10dec95 circulated by Graham Nelson ## remarks_on_specification.txt Notes and remarks on errors and omissions in the Z-Machine Specification 0.2 and the subsequent newsletter, particularly in relation to V6 games. Written by Stefan Jokisch ## zmach06e.pdf The Z-Machine, and How to Emulate It. Version 0.6e / 28nov96, by Marnix Klooster. Based on Graham Nelson's Standard 0.2 Specification of the Z-Machine, in Adobe Acrobat PDF format. ## zmach06e.ps The Z-Machine, and How to Emulate It. Version 0.6e / 28nov96, by Marnix Klooster. Based on Graham Nelson's Standard 0.2 Specification of the Z-Machine, in PostScript format. ## zmach06e.txt The Z-Machine, and How to Emulate It. Version 0.6e / 28nov96, by Marnix Klooster. Based on Graham Nelson's Standard 0.2 Specification of the Z-Machine, in ASCII text format. ------------------------------------------------------ # if-archive/infocom/interpreters/textfiction: ## TextFiction-release-2.6.apk TextFiction, an APL2 licensed Z-code interpreter for Android, with an SMS-style user interface, written by Patrick Ahlbrecht. ------------------------------------------------------ # if-archive/infocom/interpreters/tools: ## Infolaunch.zip An Infocom Game Launcher for Windows, by Donnie Russell. Identifies, lists and launches different versions of Infocom games, automatically converting an existing game to another known version if patches are available. ## czech_0_8.zip CZECH: Comprehensive Z-machine Emulation CHecker by Amir Karger, version 0.8. A set of tests to determine whether a Z-machine interpreter is compliant with the Z-machine Specification (currently 1.0, with some fixes from 1.1draft7). ## etude.tar.Z TerpEtude: A Z-Machine Interpreter Exerciser by Andrew Plotkin, Release 2. Tests compliance with Z-Machine Standards Document 0.99. Inform 6 source code and compiled game file. ## infomenu.zip InfoMenu version 0.9C (second beta release), by Calvin Richter. A menu front end for Infocom format games, shows you your game files and lets you start your favorite interpreter on them. ## makeprc.zip MS-DOS utility to convert a Z-Code file to a PalmOS database, for use with either PalmFrotz or PalmZip. ## praxix.zip Praxix: A Z-code interpreter unit test, by Zarf and Dannii. Release 1 / Serial number 180329 / Inform v6.31 ## strictz.z5 An Inform program to test for strict error checking in the interpreter, written by Torbjorn Andersson. Compiled Z-code. ## strictz.inf Inform source code for Torbjorn Andersso's strict error checking program. ## zipwrap.hqx Macintosh utility to convert a Z-Code file to a PalmOS database, for use with either PalmFrotz or PalmZip. ## zwrap.pl Zwrap 1.00, by David Griffith. A Perl program that takes a Z-code file and produces as output a Perl program containing the Z-code file, in effect creating a self-extracting Z-code executable for Unix systems. Requires Unix Frotz. ------------------------------------------------------ # if-archive/infocom/interpreters/viola: Viola, a Z-Machine interpreter written in Python. Viola supports Z-Machine versions 1-8, Z-Machine Specification 1.1, and Blorb 2.0. It is released under the GNU General Public Licence. ## viola-0.8.zip Viola 0.8, a Z-Machine in Python, by David Fillmore. ------------------------------------------------------ # if-archive/infocom/interpreters/zax: Zax, a portable Z-Machine interpreter, written in Java by Matt Kimmel. Supports V1-V5 and V7-V8 and is very nearly Z-Machine Specification 0.2 compliant. ## zax-0.91.zip Zax 0.91 by Matt Kimmel. Includes both Java source code and a jar file containing the compiled classes. Zax is a Java application, not an applet, so requires the Java Runtime Environment JRE 1.5 (or higher) to run. ## zaxmidlet-0.1.5.zip ZaxMidlet 0.1.5, by William H. Johnson, based on Zax by Matt Kimmel. ZaxMidlet is a port of Zax to J2ME Midlet for Blackberry (and other) devices supporting MIDP 2.0. ## PocketZax12.cab Pocket Zax 1.2, a port of Zax to C# by Adam Dawes. PocketZax will run on any Windows Mobile device (including smart-phones) running Windows Mobile 2003SE or later. It requires Microsoft .NET CF 2.0. ------------------------------------------------------ # if-archive/infocom/interpreters/zeal: Zeal - an Infocom interpreter by Jeremy Condit, designed to work with the Glk system for I/O. ## zeal-1.1-linux.tgz Zeal 1.1 compiled for Linux, by Jeremy Condit. ## zeal-1.1-src.tgz Source code for Zeal, a z-code interpreter based on the Glk I/O API. Zeal supports version 1-5 and 7-8 story files, the Quetzal saved-game format, standard StrictZ levels and has a powerful random number generator. Version 1.1, written by Jeremy Condit. ------------------------------------------------------ # if-archive/infocom/interpreters/zemu: ## zemu.tar.gz ZEMU, a Z-Machine emulator for PDP-11, version 1.16. Written by Johnny Billquist and ported to RT-11 by Megan Gentry. ------------------------------------------------------ # if-archive/infocom/interpreters/zig: Zig, an implementation of the Z-Machine, implemented in Glulx Inform. In order to run Zig you will need an implementation of the Glulx VM, such as Glulxe (see programming/glulx/interpreters/glulxe/) ## zig-1.0.tar.gz Zig 1.0, a Z-machine implemented in Glulx Inform, written by Jon Zeppieri. ------------------------------------------------------ # if-archive/infocom/interpreters/zip: ZIP - Infocom Z-code Interpreter Program V2.0 07nov93, by Mark Howell. This interpreter will run all Infocom V1 to V5 games. It includes support for timeouts in Border Zone, screen displays in Beyond Zork and implements the #record debugging function, etc. Some of the extended versions will also run Inform V7 and V8 games. ## AmigaZIP_V8.lha ZIP for the Amiga (OS 1.2 or better required) with support for Inform V8 games and a better random number generator, by Werther 'Mircko' Pirani. ## MaxZip-178.hqx MaxZip version 1.7.8, by Andrew C. Plotkin. Full Macintosh application with many features, based on Mark Howell's ZIP 2.0.7. Fat Macintosh binary, requires System 7 and 1600K of free memory. ## MaxZip-src-178.hqx Codewarrior source code of MaxZip version 1.7.8. ## ZIP_C2000_68k.cpt.bin ZIP Infinity "Comp 2000" version, for 680x0 Macs, by Matthew T. Russotto. Based on Mark Howell's ZIP 2.0, and updated for greater compliance with Graham Nelson's 0.2 specification, ZIP Infinity can play any V1-V5 or V8 Infocom or Inform game on a Macintosh. Support for sound, multiple fonts, user-selectable screen size, the Beyond Zork graphics font, and the QUETZAL common save file format are included. The original 1-window interface is still present. ## ZIP_C2000_PPC.cpt.bin ZIP Infinity "Comp 2000" version, for PPC Macs, by Matthew T. Russotto. Based on Mark Howell's ZIP 2.0, and updated for greater compliance with Graham Nelson's 0.2 specification, ZIP Infinity can play any V1-V5 or V8 Infocom or Inform game on a Macintosh. Support for sound, multiple fonts, user-selectable screen size, the Beyond Zork graphics font, and the QUETZAL common save file format are included. The original 1-window interface is still present. ## ZipCE.zip ZipCE for HPC (v2.21), PocketPC (v1.6) and PalmPC (v2.1), ported by Kevin Buchanan. ## atarizip.zoo Atari ST executable for TOS and MiNT, ported by Charles Briscoe-Smith. ## dzip212.zip DOS DZip 2.12 by Steve Nickolas, an updated version of JZip 2.1. ## gemdzip012.zip GEM DZip 2.12 version 0.12 by Steve Nickolas, a port of JZip 2.1 to GEM and FreeGEM. ## glkzip-0.1-dos.zip GlkZip 0.1, by Daniel Schepler, built with DOS Glk by Steve Nickolas. ## glkzip-0.1.tar.gz GlkZip 0.1, by Daniel Schepler. This is a port of XZip 1.8.1 to Glk. Source code only, tested with XGlk and GlkTerm, but should work with any port of Glk. ## glkzip-0.1.linux.bin.tar.gz GlkZip 0.1 binaries for Linux for terminal and X. ## glkzip.patch Patch for GlkZip 0.1 by D.J. Picton, which includes all the bugfixes and enhancements in XZip 1.8.2 and also fixes a bug which prevents help menus from displaying correctly in some games. ## jzip.bebox.tar.gz BeBox executable of JZIP V2.0.1g, ported by Tom Spindler. ## jzip21-10oct2000.zip JZIP V2.1 (10oct2000) source code, by John Holder. JZIP is based on Mark Howell's version 2.0 source code and incorporates changes for Borland C (DOS), Bureaucracy under Unix, a better random number generator, Inform V8 games, nested redirected IO, Quetzal, StrictZ, can read gzipped game files. This version is spec 1.0 compliant minus support for the Unicode extension table. Portable to UNIXes, DOS, OS/2, Atari ST, others. ## jzipst-2.1.zip John Holder's JZIP Infocom interpreter, compiled for the Atari 16 and 32 bit computers with MiNT or TOS by Hugo Labrande; version 2.1 (11-Oct-2000) with an additional patch for accented character support. (The patch is available from ) ## jzpc201g.zip DOS executable of JZIP 2.0.1g (22nov95), by John Holder. ## xzip-182-1.i386.rpm Red Hat Linux RPM of XZip version 1.8.2 binary, packaged for Red Hat Linux 7.0 (RPM 4 / glibc 2.2) by Nils Barth. ## xzip-182-1.src.rpm Red Hat Linux RPM of XZip version 1.8.2 source code, packaged for Red Hat Linux 7.0 by Nils Barth. ## xzip182.tar.Z XZip version 1.8.2, by Andrew C. Plotkin an X Window implementation based on Mark Howell's ZIP 2.0.7. ANSI C source code. ## z9k.zip Z9K, a Zip-based V5 interpreter for the Nokia Communicator, written by Andy Clapham. ## zip-sgi.tar.gz Executable for Silicon Graphics Irix 5.3, ported by John Kennedy. Includes a fix for the termio under Irix, and adds V8 support. ## zip.sh.Z Zip portable source code for Amiga, DOS (MSC), BSD Unix, and VMS, by Mark Howell. ## zip200.zip Zip DOS executable version 2.00, by Mark Howell. ## zip2_203.zip ZIP 2.0 ported to OS/2 Warp by John W. Kennedy. Supports V8 games. Includes executable plus the OS/2 and original source code. ## zip4warp ZIP 2.0 ported to OS/2 Warp by John W. Kennedy. Supports V8 games. Executable only. Unpack with OS/2's built-in UNPACK utility. ## zip4os2 ZIP 2.0 ported to OS/2 2.0 and 2.1 by John W. Kennedy. Supports V8 games. Executable only. Unpack with OS/2's built-in UNPACK utility. ## zip_bugs.txt A Collection of ZIP Bugs and Missing Features (in the light of Graham Nelson's specification V0.2), Third Edition (12jan96), by Stefan Jokisch. ## zip_zstrict_patch Source code patch for ZIP 2.0 that adds a check for common opcode errors and a command line option for how to deal with these errors, by Andrew Plotkin. ## zipgs.readme Detailed description of ZIP 2.0 for the Apple IIGS. ## zipgs1.0a1.sea ZIP 2.0 ported to the Apple IIGS by Matt Ackeret, version 1.0a1, 27nov94. Self-extracting archive packed with ShrinkIt GS. ## zipgs1.0a1.zip Same as above, in a ZIP (no relation) archive. ## ziplinux.patch patches to ZIP source code for Linux and other non-BSD Unix variants, by Sander van Malssen. ## zipsrc.zip Source code for Zip 2.00 with modifications for Borland C++, made by Jesse Thilo. ## zmachine12.zip ZMachine 1.2, a V3 interpreter for the Sharp Wizard OZ-7XX. Written by Shawn Roberts and Matthew Holladay, based on Zip by Mark Howell. ------------------------------------------------------ # if-archive/infocom/interpreters/zip2000: Zip2000, an Infocom Z-code Interpreter by Kevin Bracey, originally based on Zip V2.0, by Mark Howell. This interpreter will run all Infocom V1 to V8 games, including the V6 graphical games. It is fully compliant with the Z-Machine Specification 1.1, including support for Blorb files, graphics, sound, colour, timed input and mouse input. ## Acorn_Zip2000_150_Std1.1.spk Zip 2000 version 1.50 for the Acorn Archimedes, by Kevin Bracey. ## Zip2000_Source_150.tar.gz Source code for Zip 2000 version 1.50, by Kevin Bracey. ------------------------------------------------------ # if-archive/infocom/interpreters/zmpp: ## zmpp.zip The Z-machine Preservation Project, version 0.92_02, by Wei-ju Wu. A Z-Machine interpreter written in Java, supporting all Z-code versions (with partial V6 support), as well as Blorb and Quetzal support. ------------------------------------------------------ # if-archive/infocom/interpreters/zoom: Zoom - an Infocom interpreter, by Andrew Hunter. Also includes full Glulx support, as well as non-multimedia support for TADS and HUGO games. ## Zoom-1.1.5.dmg Zoom 1.1.5 compiled for Mac OS X, by Andrew Hunter. ## zoom-1.1.5.tar.gz Source code for Zoom 1.1.5, written by Andrew Hunter. Includes source for Unix and Mac OS X. ------------------------------------------------------ # if-archive/infocom/interpreters/zpplication: ## Zpplication-jar.zip Zpplication, A Z-Machine interpreter written in Java by Michael Hainze, based on Zplet by Matthew Russotto. Archive contains runnable compiled Java JAR file. ## Zpplication.zip Zpplication, A Z-Machine interpreter written in Java by Michael Hainze, based on Zplet by Matthew Russotto. Archive contains Java source code. ------------------------------------------------------ # if-archive/infocom/interpreters/zxzvm: See for information about the ZX Spectrum, its emulators, snapshots, and tools. ## zxzvm.zip ZXZVM version 1.12, a Z-machine interpreter for the Spectrum +3, Spectrum with ResiDOS, Amstrad PCW8000/9000/10 and Amstrad PCW16, written by John Elliott. The archive contains a .TAP file for emulators, binary files for real Spectrums and 'classic' PCWs, a disc image for PCW16s, and documentation. ## zxzvm.src.zip Z80 assembly source for ZXZVM version 1.12, by John Elliott ------------------------------------------------------ # if-archive/infocom/media/blorb: This directory contains versions of the sound and graphics files released as part of several Infocom games, repackaged in the Blorb format. ## Arthur.blb The graphics files for Arthur, converted to PNG and packaged into a Blorb file by Kevin Bracey. ## BeyondZork.blb The Beyond Zork title picture from the Atari ST release. Originally converted to MG1 (MCGA) format by Stefan Jokisch, then converted to PNG and packaged into a Blorb file by David Kinder. ## Journey.blb The graphics files for Journey, converted to PNG and packaged into a Blorb file by Kevin Bracey. ## Lurking.blb The sound files for The Lurking Horror, converted to AIFF and packaged into a Blorb file by Kevin Bracey. ## Sherlock.blb The sound files for Sherlock, converted to AIFF and packaged into a Blorb file by Kevin Bracey. ## Shogun.blb The graphics files for Shogun, converted to PNG and packaged into a Blorb file by Kevin Bracey. ## ZorkZero.blb The graphics files for Zork Zero, converted to PNG and packaged into a Blorb file by Kevin Bracey. ## blorb-infocom-extension.txt A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. [file is linked to infocom/interpreters/specification/blorb-infocom-extension.txt] ------------------------------------------------------ # if-archive/infocom/media/cga: This directory contains the CGA graphics files for Infocom's V6 games. ## arthur.cg1 The CGA graphics file for Arthur. ## journey.cg1 The CGA graphics file for Journey. ## shogun.cg1 The CGA graphics file for Shogun. ## zork0.cg1 The CGA graphics file for Zork Zero. ------------------------------------------------------ # if-archive/infocom/media/ega: This directory contains the EGA graphics files for Infocom's V6 games. ## arthur.eg1 EGA graphics file for Arthur (1 of 2). ## arthur.eg2 EGA graphics file for Arthur (2 of 2). ## journey.eg1 EGA graphics file for Journey (1 of 2). ## journey.eg2 EGA graphics file for Journey (2 of 2). ## shogun.eg1 The EGA graphics file for Shogun. ## zork0.eg1 The EGA graphics file for Zork Zero. ------------------------------------------------------ # if-archive/infocom/media/mcga: This directory contains the MCGA graphics files released as part of Infocom's V6 games, which were left out of from some released. To quote Graeme Cree: "The IBM version of JOURNEY supplied both 5.25" and 3.5" diskettes. Unfortunately, the VGA version of the game was only on the 3.5" disks. Thus many copies of JOURNEY found in used software stores are missing the VGA version of the game, because the previous owner kept the 3.5" disks when he sold it. JOURNEY owners who don't have the VGA version need only insert the enclosed journey.mg1 file in a directory with journey.exe and journey.zip, and type JOURNEY /DM to start the game." ## arthur.mg1 The MCGA graphics file for Arthur. ## beyondzo.mg1 The Beyond Zork title picture from the Atari ST release, converted to MG1 (MCGA) format by Stefan Jokisch. ## journey.mg1 The MCGA graphics file for Journey. ## shogun.mg1 The MCGA graphics file for Shogun. ## zorkzero.mg1 The MCGA graphics file for Zork Zero, which was left out of the Lost Treasures of Infocom I package. Use it as mentioned above. ------------------------------------------------------ # if-archive/infocom/media/sound: This directory contains versions of the sound files released as part of two Infocom games, repackaged into a single format. ## lhsound.zip The sound files for The Lurking Horror, together with a program to convert an older game file to a version supporting sound, by Stefan Jokisch ## shsound.zip The sound files for Sherlock: The Riddle of the Crown Jewels, together with a program to convert an older game file to a version supporting sound, by Stefan Jokisch ## Lurking.blb The sound files for The Lurking Horror, converted to AIFF and packaged into a Blorb file by Kevin Bracey. (file is linked from infocom/media/blorb) ## Sherlock.blb The sound files for Sherlock, converted to AIFF and packaged into a Blorb file by Kevin Bracey. (file is linked from infocom/media/blorb) ------------------------------------------------------ # if-archive/infocom/patches: ``_patches.zip files contain patches to convert between the different versions of game ``. ``_patches.txt files contain a description of the versions of game `` contained in the corresponding .zip file. Unless otherwise noted in the description, all such files are by Beaux Hemmer. ## Infocom-DEPROT-patches-by-qkumba.zip Deprotection patches by qkumba for the following games: - A Mind Forever Voyaging - Bureaucracy - Cutthroats - The Lurking Horror - Sorcerer - Spellbreaker - Stationfall ## InfocomPatches1.3.txt Deprotection patches v1.3 (08mar99) by Mark Knibbs for the following games: - A Mind Forever Voyaging - Bureaucracy - Sorcerer - Spellbreaker - Stationfall ## zpat-2_3.zip Two programs to create and use diff files to convert one version of an Infocom data file to a different version. zcdiff creates a patch file given two versions of an Infocom data file, and zcpatch takes an Infocom data file and a patch file to create another Infocom data file. Release 2.3, by Paul Francis Gilbert, Nils Barth, and other contributors. C source code and Windows console mode executables, plus description. ## zpat-amiga-2_2.lha Amiga executables of the patch encrpt/decrypt programs (release 2.2), by Richard H. Poser II. ## zpat-msdos-2.3.zip 16-bit MS-DOS executables of the patch encrpt/decrypt programs (release 2.3). ## zpat-riscos.spk Acorn executables of the patch encrypt/decrypt programs, by Julian Arnold. ## UnprotectPatches.zip The deprotection patches from the file "InfocomPatches1.3.txt" as patch files, created by Rick Reynolds. ## about_version_patches.txt Description common to all the patch files named ``_patches.zip, by Beaux Hemmer. ## gamma_patches.zip Patches to create "gamma" versions of Hollywood Hijinx, Leather Goddesses and Trinity, which were distributed by Infocom to external testers. These patches were made by Chip Hayes. ## lgop_59_to_4.pat A patch to convert Leather Goddesses of Phobos release 59 to the Solid Gold version that has built-in hints and a newer parser, by Adam Myrow. ## zork1_88_to_2.pat A patch to convert Zork I release 88 to release 2, as taken from a TRS-80 Model I disk. ## zork1_2.readme Description of the Zork I release 88 to release 2 patch. ## zork1_88_to_52.pat A patch to convert Zork I release 88 to the Solid Gold version that has built-in hints and a newer parser, by Adam Myrow. "I uploaded it because the existing patches do not have an easy method of going between this extremely common version to the Solid gold version. Instead, I had to patch to the German version, to version 5, 15, and several others one at a time in order to get to SG. So, I decided to create a patch that would do it in one step." ------------------------------------------------------ # if-archive/infocom/shipped-documentation: sample.from.`` files contain the sample game transcripts from the original Infocom game manuals. ## Lane_Mastodon_Alternates.pdf Two alternate versions (red-cyan 3D and printer-friendly black-and-white 2D) of the "Lane Mastodon" comic book shipped with Leather Goddesses of Phobos. PDF created by S. John Ross. ## Zork_PDP_11.pdf PDF scan of the Zork manual for the PDP-11 version, signed by Marc Blank, Dave Lebling, and Joel Berez. ## ballyhoo.lost.stuff information about a radio station, missing from the Lost Treasures of Infocom I package. Taken from a review by Graeme Cree in SPAG # 4. ## bureaucracy.lost.stuff the background documentation from Bureaucracy, which was left out of the Lost Treasures of Infocom II package, typed in by Eric Cote ## enchanter.txt the background documentation from Enchanter, typed in by Mike Threepoint ## enchanter_folio_calligraphy.txt The calligraphic text from the front and back covers of the manual of the original "folio" edition of Enchanter, transcribed by Arthur DiBianca. ## moonmist.letters the two Moonmist letters missing from the Lost Treasures of Infocom I package; supplied by Mark Howell ## sample.from.amfv A Mind Forever Voyaging, typed in by Ville Lavonius ## sample.from.arthur Arthur, typed in by Thomas Schaefer ## sample.from.ballyhoo Ballyhoo, typed in by Thomas Schaefer and Liza Daly ## sample.from.beyond Beyond Zork, scanned and corrected by Dave Newkirk ## sample.from.border Border Zone, typed in by Volker Blasius ## sample.from.bureaucracy Bureaucracy, typed in by Eric Cote ## sample.from.cutthroats Cutthroats, typed in by Gary Driggs ## sample.from.deadline tuid: p976o7x5ies9ltdh Deadline, typed in by Volker Blasius ## sample.from.enchanter Enchanter (same as Sorcerer), typed in by David Rees ## sample.from.hitchhiker The Hitchhiker's Guide to the Galaxy, scanned and corrected by Dave Newkirk ## sample.from.hollywood Hollywood Hijinx, typed in by Stefan Jokisch ## sample.from.infidel Infidel ## sample.from.lgop Leather Goddesses of Phobos, typed in by Mike Threepoint ## sample.from.lurking The Lurking Horror, scanned and corrected by Dave Newkirk ## sample.from.moonmist Moonmist, typed in by Graeme Cree ## sample.from.nordandbert Nord and Bert Couldn't Make Head or Tail of It, typed in by Graeme Cree ## sample.from.planetfall Planetfall, typed in by Stefan Jokisch ## sample.from.plundered Plundered Hearts, typed in by Ville Lavonius ## sample.from.seastalker Seastalker, typed in by Graeme Cree ## sample.from.sherlock Sherlock - The Riddle of the Crown Jewels, typed in by Volker Blasius ## sample.from.shogun Shogun, typed in by David Rees ## sample.from.sorcerer Sorcerer; same text as Enchanter, so this is just a link ## sample.from.spellbreaker Spellbreaker, typed in by David Rees ## sample.from.starcross Starcross, typed in by Graeme Cree ## sample.from.stationfall Stationfall, scanned and corrected by Dave Newkirk ## sample.from.suspect Suspect, typed in by Ville Lavonius ## sample.from.suspended Suspended, typed in by Graeme Cree ## sample.from.trinity Trinity, typed in by Ville Lavonius ## sample.from.wishbringer Wishbringer, typed in by Volker Blasius ## sample.from.witness The Witness, typed in by Stefan Jokisch ## sample.from.zork tuid: 0dbnusxunq7fw5ro Zork I, II, and III, typed in by Volker Blasius ## sample.from.zorkzero Zork Zero, typed in by Volker Blasius ## wishbringer.legend the text of The Legend of Wishbringer, missing from the Lost Treasures of Infocom II package, extracted from the Solid Gold Release of Wishbringer. Supplied by Torbjorn Andersson ## zork1.txt tuid: 0dbnusxunq7fw5ro the background documentation from Zork I, typed in by Mike Threepoint ## zork2.txt the background documentation from Zork II, typed in by Mike Threepoint ## zork3.txt the background documentation from Zork III, typed in by Mike Threepoint ## zorkzero.lost.stuff text from the scrap of parchment that is missing from some Lost Treasures of Infocom I packages ------------------------------------------------------ # if-archive/infocom/tools: ## DebugTool_111.lha DebugTool, for Infocom games and save files, by Paul David Doherty. Version 1.11, source code and Amiga executable. ## DebugTool_111.readme A few words about DebugTool. ## Interl.zip Interl, by Steve Nickolas, a program to convert Z2 and Z3 Infocom data files to Apple II disk images. Includes the Interl program in QuickBasic, several Apple II interpreter stubs, an example Curses disk image and an executable of ap2inf. ## Language-Zcode-0.8.tar.gz Language::Zcode version 0.8, by Amir Karger. A Perl module that translates Z-code files to Perl. ## Sox.tar.gz Beta version of the SOX sound kit (SOund eXchange by Lance Norskog et al.) with support for Infocom format sound files by Brian Kelley. C source code for DOS, Unix, OS/2, OS9, Amiga, and Windows NT. ## Zork0_Demo_set.lha zork_demo_set.c (see below) compiled for the Amiga by Rob Sullivan. ## ap2ifc.zip A utility to extract Infocom game files from Apple II disk images, by Steve Hugg. Pascal source code and DOS executable. ## ap2inf142.zip ap2inf v1.4.2, a utility to convert Apple II disk images (the .dsk images that the Apple II emulators use) to Infocom data files, by Stephen J. Tjasink. Portable ANSI C source code and DOS executable. ## ap2inf142.lha Amiga executable of ap2inf v.1.4.2, ported by Patrick Kellum. (the original C source code is in ap2inf142.zip) ## ap2inf142.tar.gz Beos DR 9 executable of ap2inf v.1.4.2, ported by Patrik Lantz. (the original C source code is in ap2inf142.zip) ## atari800.to.dat C source to convert single- and double-sided Atari 400/800 Infocom games to data files playable with any interpreter, by Michael Jenkin. ## bas2inf.zip tuid: 6caq1sssnkciy0c4 A Basic to Inform compiler implemented in Ruby, written by Johan Berntsson, which can be used to port old games to the Z-machine. The archive includes instructions and a sample game, Sunburst, originally written in C64 Basic. ## c64todat.tar.Z C source to convert Commodore 64 diskette images of Infocom games to data files playable with any interpreter. Version 1.0a, by Paul David Doherty. Use zipcode2.tar to create the disk images needed. ## c64todat.lha Amiga executables of c64todat by Grue, the Amiga Port Guy. (the original C source code is in c64todat.tar.Z) ## cosmad.zip An implementation of the Class One Security Mode Access disk that was included in the A Mind Forever Voyaging package, written by Manfred Pfeiffer. Archive includes Pascal source code and a Windows executable. ## d64toinf.zip d64toinf and inftod64, two utilities to convert between Infocom story files and .d64 disk images which can be run on either C64 emulators or real C64s. d64toinf supports V3, V4, and V5; inftod64 supports V3 and V5. Version 3.02, 22 May 2001, by Paul David Doherty. C source code and MS-DOS executables. ## d64toinf-FreeBSD.tgz d64toinf and inftod64 binaries for FreeBSD. (the original C source code is in d64toinf.zip) ## d64toinf.lha Amiga executables of d64toinf and inftod64, Version 2.0, ported by Patrick Kellum. (the original C source code is in d64toinf.zip) ## dat2zver.zip A utility to rename Infocom game files into `*.zN`, where N is the z-code version number, by Dark Fiber. C source code and DOS executable. ## if2pdb.zip A Perl script that converts Z-code or Hugo game files for use on their respective PalmOS interpreters, written by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl. [file is linked to programming/hugo/utilities/if2pdb.zip] ## infocom-inv-xlat.perl A Perl script by James Hulsey that converts the InvisiClues files found here into a format similar to the Scott Adams hints format, so you can decode answers one at a time instead of reading all the hints at one. [file is linked to infocom/hints/invisiclues/infocom-inv-xlat.perl] ## infocompro.shk InfoSnarf, a utility for the Apple II to extract the game data from the older 5.25" disk format and save it in the newer standard format, and InfocomPro, an interpreter that runs under ProDOS. Archive packed with ShrinkIt. [file is linked to infocom/interpreters/appleII/infocompro.shk] ## sndbreak.c A utility program that takes an Infocom sound file larger than 64K (e.g. a file created by SOX) and breaks it up into smaller .snd files that can be played with the @sound_effect opcode of Inform. C source code, written by Jesse Burneko. ## soundcon_infmod.zip A module for the Archimedes freeware sound conversion utility !SoundCon. This module allows conversion from popular sample formats, such as WAVE, to the Infocom format (Mac DAT version). Written by Rick Hudson, the author of !SoundCon. ## uninform.zip Disinformation, a disassembler that produces Inform source code from compiled Z-Code files, written by Jeremy Smith. Includes C source code and Win32 console mode executable. ## uninfdos.zip 16 and 32 bit DOS executables of Disinformation, built by Steve Nickolas. (the original C source code is in uninform.zip) ## zcut11.c ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom releases. When compiled for MS-DOS, ZCut can also extract from IBM boot disks. C source code. ## zcut11.zip ZCut 1.1, by Stefan Jokisch. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE and Amstrad CPC Infocom releases, plus IBM boot disks. MS-DOS executable and readme file. (the original C source code is in zcut11.c) ## zcut12.zip ZCut 1.2, originally by Stefan Jokisch and updated by webulator. ZCut extracts Infocom story files from disk images of any Apple ][, C64/C128, Atari 800/XL/XE, ORIC and Amstrad CPC Infocom releases, plus IBM boot disks. 32-bit MS-DOS executable, source code and readme file. ## zipcode2.tar Zip-Code 2.0, by Fuzzy Fox. A utility to create disk images on a C64. Use this to create the input images for c64todat.tar.Z ## zork_demo_set.c A program to turn Zork 0 into a Zork 0 demonstration game. The "Demo" version is contained in the game file of Zork 0. If a certain global variable is set, then the game runs in "demonstration" mode, where it starts with a preview of some graphics in the game, then switches to a limited area of the game for the player to explore. C source code, 28 September 1998. ## zorkword.zip Infocom adventure game vocabulary lister release 10 by Mike Threepoint. C source code. ## zt.zip ZorkTools by Softbeard the Pirate. DOS executable version 1.6 (2/19/85), plus documentation. ------------------------------------------------------ # if-archive/infocom/tools/reform: ## reform6.zip Reform 6 (serial 040226), a Z-code decompiler, written in Haskell by Ben Rudiak-Gould. ## reform6_linux.tgz Reform 6 (serial 040226), Linux binary. ## reform_infocom_symfiles.zip Configuration files for Reform, allowing decompilation of Infocom story files. Created by Allen Garvin, Ben Rudiak-Gould and Ethan Dicks. ------------------------------------------------------ # if-archive/infocom/tools/ztools: Ztools, the Infocom Toolkit by Mark Howell, currently maintained by Matthew T. Russotto Ztools contains the following tools: check - checks story file integrity, same as $verify command. Works on all types except for V1, V2 and early V3 games which have no checksum in the header. Optionally outputs a new story file of the correct length. infodump - dumps header, object list, grammar and dictionary of a given story file. Works on all types. Grammar doesn't work for V6 games yet. inforead - converts IBM bootable disks to story files. Only for IBM PCs, requires Microsoft C or Borland C. pix2gif - convert IBM MCGA/VGA (`*.MG1`) picture files from V6 games to individual GIF files, viewable on most platforms. txd - disassembles story files to Z code assembly language, plus text strings. Works on all games from V1 to V8. Also supports Inform assembler syntax. Current version: 7/3.1 (07nov98). Some of the executables below contain older versions of Ztools which may not support all of the game files mentioned above. ## Mac_TXD.sit Mark Howell's TXD (and some associated Ztools) ported to the Macintosh by Grey Lowell. Fat binary for 68020 or better and PowerPC ## infotoolkit.shk Infocom Toolkit by Mark Howell, probably version 14apr93, ported to the Apple IIGS by Matt Ackeret. Runs under Orca or GNO or any compatible shell. Packed with ShrinkIt. ## mactxd.sit.hqx txd (27jul96, version 5/10) for the Macintosh, ported by Robert M. Dickau ## mactxd_readme.txt Description of mactxd.sit.hqx ## ztools71_mpw.cpt.bin Ztools version 7/1 compiled as Macintosh MPW tools by Matthew T. Russotto ## ztools72_os2.zip OS/2 executables version 7/2 (03aug97); ported by John W. Kennedy. OS/2 Warp executable, OS/2 source code, and the original source. ## ztools731.tar.gz Ztools portable source code version 7/3.1 (07nov98) for Amiga, DOS, Mac, Unix and VMS ## ztools731_dos.zip MSDOS executables version 7/3.1 (07nov98), built by Steve Nickolas. Archive includes 16-bit (built with Watcom) and 32-bit (built with DJGPP) executables. ## ztools731_freebsd.tar.gz FreeBSD executables, version 7/3.1 (07nov98). ## ztools731_osx.zip Mac OS X executables version 7/3.1 (07nov98), compiled by Brad Town. ## ztools731_riscos.spk RISC OS executables version 7/3.1 (07nov98), ported by Kevin Bracey. ## ztools731_win32.zip Win32 (Windows 95/98/NT) executables version 7/3.1, ported by Kirk Klobe ## ztools73_amiga.lha Amiga executables version 7/3 (07feb98), ported by David Kinder ## ztools73_beos.zip BeOS executables version 7/3 (07feb98), compiled by Stephen van Egmond. PowerPC and Intel x86 versions included ------------------------------------------------------ # if-archive/interpreters-multi: This directory tree contains interpreters that are capable of playing games written with multiple authoring systems. ## gargoyle Interpreters built with Gargoyle, a Glk library offering high quality font rendering. ## filfre Filfre, a Windows Z-code and Glulx interpreter. ## ifp A plugin based system, allowing different interpreter and output libraries to be used. ## kronos A Palm OS interpreter for Magnetic Scrolls, Z-code and Scott Adams games. ## multiaventures A MacOS Classic interpreter for AdvSys, AGT, Z-code, Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic games. ## rogue A Linux GTK2 interpreter for TADS 2, TADS 3, AGT and ADRIFT games. ## zoom A Mac OS X and Unix interpreter for Z-code, Glulx, TADS and HUGO games. ------------------------------------------------------ # if-archive/interpreters-multi/gargoyle: ## gargoyle-2011.1-0ubuntu1_amd64.deb Ubuntu Linux (64-bit) interpreter executables for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. ## gargoyle-2011.1-0ubuntu1_i386.deb Ubuntu Linux (32-bit) interpreter executables for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. ## gargoyle-2011.1-mac.dmg Mac OS X interpreter executables for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. Includes a fix to increase the size of the undo buffer to 2Mb, in order to allow 'undo' to work in Counterfeit Monkey. ## gargoyle-2011.1-sources.zip Unix and Windows source code for the Gargoyle Glk library and interpreters that use it. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. ## gargoyle-2011.1-windows.exe Windows interpreter installer for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. ## gargoyle-2011.1-windows.zip Windows interpreter executables for AdvSys, AGT, Alan, Z-code, Glulx, Hugo, Level 9, Magnetic Scrolls, ADRIFT and TADS games, all built with Gargoyle, a Glk library offering high quality font rendering. Gargoyle library and packaging of interpreters by Tor Andersson and Ben Cressey. ------------------------------------------------------ # if-archive/interpreters-multi/ggzc: ## ggzc.zip The "Poor Man's Interactive Fiction Player," a console/term-mode package for Linux only, containing 12 interpreters and a script bundled together in a single executable, for easy, simple play of a wide variety of games. The archive contains the executable and PDF manual; see manual for where to obtain full source code. Version 0.95, released under the GPL. ------------------------------------------------------ # if-archive/interpreters-multi/ifp: This directory contains files related to IFP by Simon Baldwin, a plugin scheme aimed at allowing a single interpreter to play games in many different interactive fiction formats. ## ifp-1.4-1.i386.rpm RPM archive of Linux x86 binaries for RPM-based systems. ## ifp-1.4-1.src.rpm RPM archive of the source code. ## ifp-1.4-core.tgz The "unencumbered" portion of IFP. Core IFP sources, without any of the supporting third-party code used in Glk or interpreter plugins. All GPL licensed. ## ifp-1.4-linux.cpio.gz Binary build of full IFP, for use on systems not based on RPM package management. Extracted from ifp-1.4-1.i386.rpm. ## ifp-1.4-resources.tgz The "rest" of IFP. All third-party source packages and example games. Has varying licensing. ## ifp-1.4.tgz Full source distribution of both IFP and related plugins: Xglk, Glkterm, Cheapglk, Gargoyle, Gtkglk; and interpreters for Z-machine (Frotz and Nitfol), Tads2 and Tads3, Hugo, Alan2 and Alan3, Glulx (Glulx and Git), AGT, AdvSys, Level9, Magnetic Scrolls, Adrift, and Quest. Includes Gamebox application for reading IFMES RDF+XML and iFiction (Treaty of Babel) catalogs. ------------------------------------------------------ # if-archive/interpreters-multi/kronos: ## kronos130.zip Kronos 1.3.0, a Palm OS interpreter for Magnetic Scrolls, Z-code and Scott Adams format games, written by Jeff Mitchell. Based on Magnetic 2.2, Frotz 2.43 and ScottFree. ## kronos132src.zip Source code for Kronos 1.3.2, by Jeff Mitchell. ------------------------------------------------------ # if-archive/interpreters-multi/multiaventures: ## MultiAventures1.8.3.hqx MultiAventures V1.8.3, by Pierre Tremblay: 1 application with 8 interpreters in 3 languages, a Macintosh program that can play AdvSys, AGT, Infocom, Scott Adams, Level 9, Apple II Eamon, Quill, and C64 Basic games. The user interface is in English, French, and German. ------------------------------------------------------ # if-archive/interpreters-multi/rogue: ## rogue-0.5-linux.tar.bz2 Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3, AGT and ADRIFT games, by Pallav Nawani. Linux executable. ## rogue-0.5-src.tar.bz2 Rogue 0.5, a GTK2 based interpreter for TADS 2, TADS 3, AGT and ADRIFT games, by Pallav Nawani. Source code. ------------------------------------------------------ # if-archive/level9/hints/clue-sheets: This directory contains the contents of the original Level 9 clue sheets ## AdventureQuest.clues tuid: 42b18ov4c4ao88za Adventure Quest, typed in by Paul David Doherty ## ColossalAdventure.clues tuid: zjivkumr48f0zbqa Colossal Adventure, typed in by Paul David Doherty ## DungeonAdventure.clues tuid: 0odl661ptrlyo1ld Dungeon Adventure, typed in by Paul David Doherty ## EmeraldIsle.clues tuid: wbde35foz6m26xct Emerald Isle, typed in by Paul David Doherty ## GnomeRanger.clues Gnome Ranger, typed in by Paul David Doherty ## KnightOrc.clues tuid: laiyfhqfopw0x9r6 Knight Orc, scanned in by Jeremy Smith ## LordsOfTime.clues tuid: aa6m5ycux2y5iwuk Lords of Time, typed in by Paul David Doherty ## RedMoon.clues tuid: yrdxe16idkn87bo8 Red Moon, scanned in by Bill Bennett ## ReturnToEden.clues tuid: zr48drl7ctjw0v9a Return to Eden, typed in by Paul David Doherty ## Snowball.clues tuid: 6lgu6t1f65qrdf7o Snowball, typed in by Paul David Doherty ------------------------------------------------------ # if-archive/level9/hints/solutions: ## GnomeRanger.sol anonymous solution for Gnome Ranger ## IngridsBack.sol anonymous solution for Ingrid's Back ## KnightOrc.sol tuid: laiyfhqfopw0x9r6 anonymous solution for Knight Orc ## Lancelot.sol tuid: sv2ogva4urs43jwi anonymous solution for Lancelot ## LordsOfTime.sol tuid: aa6m5ycux2y5iwuk anonymous solution for Lords of Time ## ReturnToEden.sol tuid: zr48drl7ctjw0v9a anonymous solution for Return to Eden ## ScapeGhost1.sol anonymous solution for Part 1 of ScapeGhost ## ScapeGhost2.sol anonymous solution for Part 2 of ScapeGhost ## ScapeGhost3.sol anonymous solution for Part 3 of ScapeGhost ## Snowball.sol tuid: 6lgu6t1f65qrdf7o anonymous solution for Snowball ## WormInParadise.sol tuid: ohwkcbpfdtjrzrz6 anonymous solution for Worm in Paradise ## advquest.step tuid: 42b18ov4c4ao88za commented stepwise solution to Adventure Quest - Jewels of Darkness Part 2, by Jacob Gunness ## col-adv.step tuid: zjivkumr48f0zbqa commented stepwise solution to Colossal Adventure - Jewels of Darkness Part 1, by Jacob Gunness ## dung-adv.step tuid: 0odl661ptrlyo1ld commented stepwise solution to Dungeon Adventure - Jewels of Darkness Part 3, by Jacob Gunness ## dung-adv.txt tuid: 0odl661ptrlyo1ld anonymous solution to Dungeon Adventure ## price.sol tuid: 9xifpt8k3n3s4ky5 Solution to The Price of Magik, by Dorothy Millard. ## redmoon.sol tuid: yrdxe16idkn87bo8 Solution to Red Moon, by Dorothy Millard. ------------------------------------------------------ # if-archive/level9/info: ## Level9_Facts.txt Level 9 Fact Sheet, version 1.1 (25jan99), compiled by Miron Schmidt and Manuel Schulz ------------------------------------------------------ # if-archive/level9/interpreters/level9: Level9 - an interpreter for games from the British text adventure company Level 9. The interpreter was written by Glen Summers and David Kinder. Capable of playing Level 9 games in any format, including Spectrum snapshots. Latest release: v5.1, 23rd June 2011 ## Level9_2.0_Arch.arc Level9 v2.0 for the Acorn Archimedes, ported by Colin Turnbull. ## Level9_2.0_Atari.zip Level9 v2.0 for the Atari ST, ported by Matthias Jaap. ## Level9_2.0_Epoc.zip Level9 v2.0 for EPOC/Psion, ported by Simon Quinn. ## Level9_2.0_EpocSrc.zip Source code for Simon Quinn's EPOC/Psion port of Level9 v2.0. ## Level9_2.0_Win16.zip Level9 v2.0 for 16-bit Windows (Windows 3.1), written by Glen Summers. ## Level9_4.0_CE.zip Level9 v4.0 for Windows CE, ported by Nikita Borodikhin. Archive includes binaries for WinCE3.0/PocketPC PDAs based on ARM, MIPS and SH3 processors. ## Level9_4.0_CESrc.zip Source code for Nikita Borodikhin's Windows CE port of Level9 v4.0. ## Level9_4.1_Linux.tgz Level9 v4.1 Glk executables for Linux, ported by Simon Baldwin. Includes XGlk, TermGlk and CheapGlk versions. ## Level9_5.1_Amiga.lha Level9 v5.1 for the Amiga, ported by David Kinder. ## Level9_5.1_Dos16.zip Level9 v5.1 for 16-bit DOS, ported by David Kinder. ## Level9_5.1_Dos32.zip Level9 v5.1 for 32-bit DOS (requires 386 or better processor), ported by David Kinder. ## Level9_5.1_MacFatCarbon.sit Level9 v5.1 Macintosh executable, ported by Alan Staniforth. Runs on MacOS on 7.6 to 9.2. ## Level9_5.1_MacOSX.zip Level9 v5.1 Macintosh OS X executable, ported by Alan Staniforth. Runs on OS X 10.2 to 10.7, universal binary for PPC or Intel. ## Level9_5.1_MacSrc.zip Level9 v5.1 Macintosh source code, ported by Alan Staniforth. ## Level9_5.1_Source.zip C source code and porting notes for Level9 v5.1, written by Glen Summers, David Kinder, Alan Staniforth, Simon Baldwin and Dieter Baron. Also includes the source for the DOS, Windows and Amiga ports, as well as Jim Cameron's Unix/Curses port, Simon Baldwin's Glk port, and Torbjörn Andersson's Linux/Gtk2 port. ## Level9_5.1_Win32.zip Level9 v5.1 for Windows, written by Glen Summers and David Kinder. ## Level9.NET_0.9.6.zip Binaries for Andreas Scherrer's port of the Level9 5.1 interpreter to Microsoft's .NET framework, version 0.9.6. ## Level9.NET_0.9.6_Setup.exe Installer for Andreas Scherrer's port of the Level9 5.1 interpreter to Microsoft's .NET framework, version 0.9.6. ## Level9.NET_0.9.6_Source.zip Source code for Andreas Scherrer's port of the Level9 5.1 interpreter to Microsoft's .NET framework, version 0.9.6. ------------------------------------------------------ # if-archive/level9/interpreters/level9/old: ## Level9_5.1_Win32_altgfx.zip Level9 v5.1 for Windows, written by Glen Summers and David Kinder. The graphics drawing algorithm has been changed by Stefano Bodrato to give a 'dithered' effect. ------------------------------------------------------ # if-archive/level9/manuals: This directory contains scanned versions of the original Level 9 manuals ## AdventureQuest.zip Manual for Adventure Quest, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## JewelsOfDarkness.zip Manual for The Jewels of Darkness Trilogy (Colossal Adventure, Adventure Quest and Dungeon Adventure), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## KnightOrc.zip Manual for Knight Orc, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## ReturnToEden.zip Manual for Return to Eden, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## Scapeghost.zip Manual for Scapeghost, in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## SiliconDreams.zip Manual for The Silicon Dreams Trilogy (Snowball, Return to Eden and Worm in Paradise), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## TimeAndMagik.zip Manual for The Time and Magik Trilogy (Lords of Time, Red Moon and The Price of Magik), in HTML format with JPEG images. Scanned in by Jeremy A. Smith. ## level9_docs.zip A large collection of PDF scans of manuals, posters and clue sheets for Level 9 games. ------------------------------------------------------ # if-archive/level9/novellas: This directory contains scanned versions of the original Level 9 novellas, which are the copyright of Peter McBride. To quote Peter: "I would have no objection to you publishing them on the Web as long as there's a clear acknowledgement of my copyright and a link to my site or e-mail address." Peter's Web page is at ## GnomeRangerNovella.zip The novella from Gnome Ranger by Peter McBride, scanned in by Jeremy A. Smith. ## IngridsBackNovella.zip The novella from Ingrid's Back by Peter McBride, scanned in by Jeremy A. Smith. ## JewelsofDarknessNovella.zip The novella from Jewels of Darkness by Peter McBride, scanned in by Jeremy A. Smith. ## KnightOrcNovella.zip tuid: laiyfhqfopw0x9r6 The novella from Knight Orc by Peter McBride, scanned in by Jeremy A. Smith. ## SiliconDreamsNovella.zip The novella from Silicon Dreams by Peter McBride, scanned in by Jeremy A. Smith. ## TimeAndMagikNovella.zip The novella from Time and Magik by Peter McBride, scanned in by Jeremy A. Smith. ------------------------------------------------------ # if-archive/level9/tools: ## l9cut.zip L9Cut version 3.13 (database 050, patchbase 012): Extracts Level 9 datafile (V2-4) from uncompressed input data, and can optionally remove copy protection. Detects 300 original and 146 patched datafile versions. Written by Paul David Doherty. MS-DOS executable and C source code. ## l9cut_win32.zip L9Cut version 3.13, compiled as a Windows console executable by David Kinder. ## l9dis.zip L9Dis 0.4, a disassembler for Level 9 datafiles. Written by Paul David Doherty. MS-DOS executable and C source code. ## l9dis_win32.zip L9Dis version 0.4, compiled as a Windows console executable by Henrik Åsman. ## L9CutMac.sit L9Cut version 3.12, ported to the Macintosh by Alan Staniforth. ## L9CutMacSource.sit Source code for Alan Staniforth's Macintosh port of L9Cut version 3.12. ------------------------------------------------------ # if-archive/magazines/CAAD: CAAD, the first Spanish IF publication, established in 1988 ## caad33.pdf CAAD No. 33, January/Febrary 1998 ## caad34.pdf CAAD No. 34, March/April 199? ## caad35.pdf CAAD No. 35, February/March 2000 ## caad42.pdf CAAD No. 42, June 2000 ## caad43.pdf CAAD No. 43, July 2000 ## caad44.pdf CAAD No. 44, August 2000 ## caad45.pdf CAAD No. 45, September 2000 ## caad46.pdf CAAD No. 46, October 2000 ## caad47.pdf CAAD No. 47, November 2000 ## caad48.pdf CAAD No. 48, December 2000 ------------------------------------------------------ # if-archive/magazines/DiscoverersDigest: Issues of the magazine Discoverer's Digest, by D. Cooper Stevenson. ## discoverers_digest_vol_1_issue_1.pdf Discoverer's Digest volume 1 issue 1 (revision a), September 2018. ## discoverers_digest_vol_1_issue_2.pdf Discoverer's Digest volume 1 issue 2, October 2018. ## discoverers_digest_vol_1_issue_3.pdf Discoverer's Digest volume 1 issue 3, November 2018. ------------------------------------------------------ # if-archive/magazines/DiscoverersDigest/old: ## discoverers_digest_vol_1_issue_1.pdf Discoverer's Digest volume 1 issue 1. ------------------------------------------------------ # if-archive/magazines/IFN: This directory contains the "Interactive Fiction Now" magazine by Matt Newsome. ## IFN-0001.pdf Issue One, December 1997, Adobe Acrobat format ## IFN-0001.txt Issue One, December 1997, plain ASCII text ## IFN-0002.pdf Issue Two, January 1998, Adobe Acrobat format ## IFN-0002.txt Issue Two, January 1998, plain ASCII text ------------------------------------------------------ # if-archive/magazines/IFography: ## IFography_1.pdf The first issue of IFography, in PDF format. ## IFography_1.txt The first issue of IFography, in plain text format. ## IFography_2.pdf The second issue of IFography, in PDF format. ## IFography_2.txt The second issue of IFography, in plain text format. ## IFography_3.pdf The third issue of IFography, in PDF format. ------------------------------------------------------ # if-archive/magazines/InsideAdrift: InsideADRIFT, a magazine about the ADRIFT game authoring system. The first two issues were called "Drifter's Monthly". ## driftersmonthly1.pdf Issue # 1, August 2002 ## driftersmonthly2.pdf Issue # 2, October 2002 ## iaindex11.pdf Index of articles from issues 1 through to 11 ## insideadrift3.pdf Issue # 3, February 2003 ## insideadrift4.pdf Issue # 4, March 2003 ## insideadrift5.pdf Issue # 5, April 2003 ## insideadrift6.pdf Issue # 6, May 2003 ## insideadrift7.pdf Issue # 7, June 2003 ## insideadrift8.pdf Issue # 8, July 2003 ## insideadrift9.pdf Issue # 9, August 2003 ## insideadrift10.pdf Issue # 10, September 2003 ## insideadrift10.taf Issue # 10, September 2003, in the form of an ADRIFT 4.0.41 game. ## insideadrift11.pdf Issue # 11, October 2003 ## insideadrift12.pdf Issue # 12, December 2003 ## insideadrift13.pdf Issue # 13, January 2004 ## insideadrift14.pdf Issue # 14, February 2004 ## insideadrift15.pdf Issue # 15, April 2004 ## insideadrift16.pdf Issue # 16, May/June 2004 ## insideadrift17.pdf Issue # 17, July 2004 ## insideadrift18.pdf Issue # 18, August 2004 ## insideadrift19.pdf Issue # 19, September 2004 ## insideadrift20.pdf Issue # 20, November/December 2004 ## insideadrift21.pdf Issue # 21, January/February 2005 ## insideadrift22.pdf Issue # 22, March/April 2005 ## insideadrift23.pdf Issue # 23, May/June 2005 ## insideadrift24.pdf Issue # 24, July/August 2005 ## insideadrift25.pdf Issue # 25, September/October 2005 ## insideadrift26.pdf Issue # 26, November/December 2005 ## insideadrift27.pdf Issue # 27, January/February 2006 ## insideadrift28.pdf Issue # 28, March/April 2006 ## insideadrift29.pdf Issue # 29, May/June 2006 ## insideadrift30.pdf Issue # 30, July/August 2006 ## insideadrift31.pdf Issue # 31, September/October 2006 ## insideadrift32.pdf Issue # 32, November/December 2006 ## insideadrift33.pdf Issue # 33, January/February 2007 ## insideadrift34.pdf Issue # 34, March/April 2007 ## insideadrift35.pdf Issue # 35, May/June 2007 ## insideadrift36.pdf Issue # 36, September 2007 ## insideadrift37.pdf Issue # 37, April 2008 ## insideadrift38.pdf Issue # 38, July 2008 ## insideadrift39.pdf Issue # 39, October 2009 ## insideadrift40.pdf Issue # 40, December 2009 ## insideadriftrev03.pdf 2003 Year-End Review ------------------------------------------------------ # if-archive/magazines/ReviewsExchange: Reviews Exchange, a collection of reviews of games written with ADRIFT. ## reviews01.pdf Issue # 1, November 2004 ## reviews02.pdf Issue # 2, January 2005 ## reviews03.pdf Issue # 3, March 2005 ## reviews04.pdf Issue # 4, May 2005 ## reviews05.pdf Issue # 5, July 2005 ## reviews06.pdf Issue # 6, October 2005 ## reviews07.pdf Issue # 7, January 2006 ## reviews08.pdf Issue # 8, April 2006 ## reviews09.pdf Issue # 9, July 2006 ------------------------------------------------------ # if-archive/magazines/SPAC: Sociedad para la Preservacion de las Aventuras Conversacionales A Spanish text adventure magazine SPAC's website is at ## spac1.zip SPAC Issue # 1 ## spac2.zip SPAC Issue # 2 ## spac3.zip SPAC Issue # 3 ## spac4.zip SPAC Issue # 4 ## spac5.zip SPAC Issue # 5 ## spac6.zip SPAC Issue # 6 ## spac7.zip SPAC Issue # 7 ## spac8.zip SPAC Issue # 8 ## spac9.zip SPAC Issue # 9 ## spac10.zip SPAC Issue # 10 ## spac11.zip SPAC Issue # 11 ## spac12.zip SPAC Issue # 12 ## spac13.zip SPAC Issue # 13 ## spac14.zip SPAC Issue # 14 ## spac15.zip SPAC Issue # 15 ## spac16.zip SPAC Issue # 16 ## spac17.zip SPAC Issue # 17 ## spac18.zip SPAC Issue # 18 ## spac19.zip SPAC Issue # 19 ## spac20.zip SPAC Issue # 20 ## spac21.zip SPAC Issue # 21 ## spac22.zip SPAC Issue # 22 ## spac23.zip SPAC Issue # 23 ## spac24.zip SPAC Issue # 24 ## spac25.zip SPAC Issue # 25 ## spac26.zip SPAC Issue # 26 ## spac27.zip SPAC Issue # 27 ## spac28.zip SPAC Issue # 28 ## spac29.zip SPAC Issue # 29 ## spac30.zip SPAC Issue # 30 ## spac31.zip SPAC Issue # 31 ## spac32.zip SPAC Issue # 32 ## spac33.zip SPAC Issue # 33 ## spac34.zip SPAC Issue # 34 ## spac35.zip SPAC Issue # 35 ## spac36.zip SPAC Issue # 36 ## spac37.zip SPAC Issue # 37 ## spac38.zip SPAC Issue # 38 ## spac39.zip SPAC Issue # 39 ## spac40.zip SPAC Issue # 40 ## spac41.zip SPAC Issue # 41 ## spac42.zip SPAC Issue # 42 ## spac43.zip SPAC Issue # 43 ## spac44.zip SPAC Issue # 44 ## spac45.zip SPAC Issue # 45 ## spac46.zip SPAC Issue # 46 ## spac47.zip SPAC Issue # 47 ## spac48.zip SPAC Issue # 48 ## spac49.zip SPAC Issue # 49 ## spac50.zip SPAC Issue # 50 ## spac51.zip SPAC Issue # 51 ## spac52.zip SPAC Issue # 52 ## SPAC_00.pdf SPAC Second epoch #0. A special issue written for the RetroMadrid show. ## SPAC_01.pdf SPAC Second epoch #1 ## SPAC_02.pdf SPAC Second epoch #2 ## SPAC_03.pdf SPAC Second epoch #3 ------------------------------------------------------ # if-archive/magazines/SPAG: The Society for the Promotion of Adventure Games founded by Gerry Kevin Wilson continued by Magnus Olsson now edited by Paul O'Brian ## SPAG.FAQ The SPAG Frequently Asked Questions File (FAQ) v2.6 (17jun2002), maintained by Paul O'Brian. ## SPAG1 Issue # 1, May 15, 1994 ## SPAG2 Issue # 2, September 26, 1994 ## SPAG3 Issue # 3, October 26, 1994 ## SPAG4 Issue # 4, March 3, 1995 ## SPAG5 Issue # 5, April 19, 1995 ## SPAG6 Issue # 6, July 31, 1995 ## SPAG7 Issue # 7, Special 1995 IF Competition Issue ## SPAG8 Issue # 8, February 5, 1996 ## SPAG9 Issue # 9, June 11, 1996 ## SPAG10 Issue # 10, February 3, 1997 - Special 1996 IF Competition Issue ## SPAG11 Issue # 11, September 16, 1997 ## SPAG12 Issue # 12, December 13, 1997 ## SPAG13 Issue # 13, February 5, 1998 - Special 1997 IF Competition Issue ## SPAG14 Issue # 14, May 17, 1998 ## SPAG15 Issue # 15, October 11, 1998 ## SPAG16 Issue # 16, November 28, 1998 - "Once and Future" Special ## SPAG17 Issue # 17, May 10, 1999 - Special 1998 IF Competition Issue ## SPAG18 Issue # 18, September 15, 1999 ## SPAG19 Issue # 19, January 14, 2000 - Special 1999 IF Competition Issue ## SPAG20 Issue # 20, March 15, 2000 ## SPAG21 Issue # 21, June 15, 2000 ## SPAG22 Issue # 22, September 15, 2000 ## SPAG23 Issue # 23, December 29, 2000 - Special 2000 IF Competition Issue ## SPAG24 Issue # 24, March 24, 2001 ## SPAG25 Issue # 25, June 20, 2001 ## SPAG26 Issue # 26, September 26, 2001 ## SPAG27 Issue # 27, January 4, 2002 - Special 2001 IF Competition Issue ## SPAG28 Issue # 28, March 20, 2002 ## SPAG29 Issue # 29, June 20, 2002 ## SPAG30 Issue # 30, September 20, 2002 ## SPAG31 Issue # 31, January 3, 2003 ## SPAG32 Issue # 32, March 20, 2003 ## SPAG33 Issue # 33, June 25, 2003 ## SPAG34 Issue # 34, September 24, 2003 ## SPAG35 Issue # 35, December 31, 2003 ## SPAG36 Issue # 36, March 16, 2004 ## SPAG37 Issue # 37, July 10, 2004 ## SPAG38 Issue # 38, September 28, 2004 ## SPAG39 Issue # 39, January 7, 2005 ## SPAG40 Issue # 40, April 12, 2005 ## SPAG41 Issue # 41, July 15, 2005 ## SPAG42 Issue # 42, October 2, 2005 ## SPAG43 Issue # 43, January 7, 2006 ## SPAG44 Issue # 44, April 30, 2006 ## SPAG45 Issue # 45, July 17, 2006 ## SPAG46 Issue # 46, October 17, 2006 ## SPAG47 Issue # 47, January 16, 2007 ## SPAG48 Issue # 48, May 2, 2007 ## SPAG49 Issue # 49, August 18, 2007 ## SPAG50 Issue # 50, December 3, 2007 ## SPAG1-60.zip A copy of the SPAG website, containing issues 1 through to 60. ------------------------------------------------------ # if-archive/magazines/SQuest: Spanish Quest, a Spanish HTML magazine about Interactive Fiction and adventures in general: articles, opinions, programming your own adventures, quizzes, news... Editors: Raul Alvarez and Daniel Cardenas. Start with Index.htm in each archive. ## Sq00.zip Issue 0 (November 1996) ## Sq01.zip Issue 1 (January 1997) ## Sq02.zip Issue 2 (March 1997) ## Sq03.zip Issue 3 (May 1997) ## Sq04.zip Issue 4 (July 1997) ## Sq05.zip Issue 5 (December 1997) ## Sq06.zip Issue 6 (August 1998) ------------------------------------------------------ # if-archive/magazines/SynTax: This directory contains free issues of SynTax, a bimonthly disk magazine for the ST, Amiga and PC, published by Sue Medley ## SynTax_Amiga.lha special public domain (promotional) issue of SynTax for Amiga (November 1994) with articles about adventure games from issues 1 through 33 ## syntax.zip special public domain (promotional) issue of SynTax for PC (November 1994) with articles about adventure games from issues 1 through 33 ------------------------------------------------------ # if-archive/magazines/Terra: Terra d'IF, an Italian fanzine for interactive fiction, edited by Roberto Grassi. ## LICENSE The CC BY-NC-ND 2.0 IT license covering all issues. ## tdif_001.pdf Terra d'IF issue 1, October 2003. ## tdif_002.pdf Terra d'IF issue 2, February 2004. ## tdif_003.pdf Terra d'IF issue 3, June 2004. ## tdif_004.pdf Terra d'IF issue 4, October 2004. ## tdif_005.pdf Terra d'IF issue 5, February 2005. ## tdif_006.pdf Terra d'IF issue 6, June 2005. ## tdif_007.pdf Terra d'IF issue 7, October 2005. ## tdif_008.pdf Terra d'IF issue 8, February 2006. ## tdif_009.pdf Terra d'IF issue 9, June 2006. ## tdif_010.pdf Terra d'IF issue 10, October 2006. ## tdif_nl_001.pdf Terra d'IF newsletter issue 1, July 2008. ## tdif_nl_002.pdf Terra d'IF newsletter issue 2, October 2008. ## tdif_spec2003.pdf Terra d'IF special edition, April 2004. Coverage of all Italian adventure games from 2003. ------------------------------------------------------ # if-archive/magazines/Terra/old: Terra d'IF, an Italian fanzine for interactive fiction, edited by Roberto Grassi. This folder contains the original versions of the first two issues, which have been replaced by PDFs prepared by Tristano Ajmone with better fonts and bookmarks. ## tdif_001-r1.pdf Terra d'IF issue 1, October 2003. ## tdif_002-r1.pdf Terra d'IF issue 2, February 2004. ------------------------------------------------------ # if-archive/magazines/TheMag: This directory contains the issues of The Mag dealing with text adventure creation. The Mag is an ezine about programming, published by Diogo de Andrade. ## mag08.zip The Mag Issue 8, 26apr96 contains Designing a Text Adventure, Part I: Plot and Map Creation; Getting Started with (Pascal) Coding ## mag09.zip The Mag Issue 9, 20jul96 contains Designing a Text Adventure, Part II: The Parser and Basic Commands ## mag10.zip The Mag Issue 10, 14sep96 contains Designing a Text Adventure, Part III: Creating, Seeing, and Interacting with Objects ## mag11.zip The Mag Issue 11, 24feb97 contains Designing a Text Adventure, Part IV: Monsters and Special Rooms ## mag12.zip The Mag Issue 12, 4sep97 contains Designing a Text Adventure, Part V: The Gamescape ------------------------------------------------------ # if-archive/magazines/XYZZYnews: This directory contains the XYZZYnews magazine, edited by Eileen Mullin. The individual issues exist in two versions: .PDF = Adobe Portable Document Format and .TXT = plain ASCII text. The PDF files are formatted documents that can be viewed on-screen and printed out using Adobe's Acrobat Reader without requiring any supporting graphics or fonts. Acrobat Readers for various machines can be downloaded from Adobe's website, ## XYZZY1.PDF Issue # 1, January/February 1995 - PDF document ## XYZZY1.TXT Issue # 1, January/February 1995 - plain ASCII text ## XYZZY2.PDF Issue # 2, March/April 1995 - PDF document ## XYZZY2.TXT Issue # 2, March/April 1995 - plain ASCII text ## XYZZY3.PDF Issue # 3, May/June 1995 - PDF document ## XYZZY3.TXT Issue # 3, May/June 1995 - plain ASCII text ## XYZZY4.PDF Issue # 4, July/August 1995 - PDF document ## XYZZY4.TXT Issue # 4, July/August 1995 - plain ASCII text ## XYZZY5.PDF Issue # 5, September/October 1995 - PDF document ## XYZZY5.TXT Issue # 5, September/October 1995 - plain ASCII text ## XYZZY6.PDF Issue # 6, November/December 1995 - PDF document ## XYZZY6.TXT Issue # 6, November/December 1995 - plain ASCII text ## XYZZY7.PDF Issue # 7, January/February 1996 - PDF document ## XYZZY7.TXT Issue # 7, January/February 1996 - plain ASCII text ## XYZZY8.PDF Issue # 8, March/April 1996 - PDF document ## XYZZY8.TXT Issue # 8, March/April 1996 - plain ASCII text ## XYZZY9.PDF Issue # 9, May/June 1996 - PDF document ## XYZZY9.TXT Issue # 9, May/June 1996 - plain ASCII text ## XYZZY10.PDF Issue # 10, July/August 1996 - PDF document ## XYZZY10.TXT Issue # 10, July/August 1996 - plain ASCII text ## XYZZY11.PDF Issue # 11, September/October 1996 - PDF document ## XYZZY11.TXT Issue # 11, September/October 1996 - plain ASCII text ## XYZZY12.PDF Issue # 12, November/December 1996 - PDF document ## XYZZY12.TXT Issue # 12, November/December 1996 - plain ASCII text ## XYZZY13.PDF Issue # 13 - PDF document ## XYZZY13.TXT Issue # 13 - plain ASCII text ## XYZZY14.PDF Issue # 14 - PDF document ## XYZZY14.TXT Issue # 14 - plain ASCII text ## XYZZY15.PDF Issue # 15 - PDF document ## XYZZY15.TXT Issue # 15 - plain ASCII text ## XYZZY16.PDF Issue # 16 - PDF document ## XYZZY16.TXT Issue # 16 - plain ASCII text ## XYZZY17.PDF Issue # 17 - PDF document ## XYZZY17.TXT Issue # 17 - plain ASCII text ## XYZZY18.PDF Issue # 18 - PDF document ## XYZZY18.TXT Issue # 18 - plain ASCII text ## XYZZY19.TXT Issue # 19 - plain ASCII text ## XYZZY20.TXT Issue # 20 - plain ASCII text ## award96-nominees.txt list of the nominees for the XYZZY Awards for best I-F of 1996 ## award96-transcript.txt partial transcript of the XYZZY Awards for best I-F ceremony 1996, by Anthony Baechler (a complete transcript can be found at ) ## award96-winners.txt list of the winners of the XYZZY Awards for best I-F of 1996 ## award97-nominees.txt list of the nominees for the XYZZY Awards for best I-F of 1997 ## award97-winners.txt list of the winners of the XYZZY Awards for best I-F of 1997 ## award98-nominees.txt list of the nominees for the XYZZY Awards for best I-F of 1998 ## award98-winners.txt list of the winners of the XYZZY Awards for best I-F of 1998 ------------------------------------------------------ # if-archive/magazines/ZonaZero: Zona Zero, the official zine of the YZC (Year Zero Club), a Spanish interactive fiction club. Edited by Javier Basilio and David Miraut. The files are PC executables (created with Neobook). ## zz62.zip Issue # 62, February 1997 ## zz63.zip Issue # 63, March 1997 ## zz64.zip Issue # 64, April 1997 ## zz65.zip Issue # 65, May 1997 ## zz66.zip Issue # 66, July 1997 ## zz67.zip Issue # 67, August 1997 ## zz68.zip Issue # 68, September 1997 ------------------------------------------------------ # if-archive/magazines/tools: ## ifrs101.zip IFRS, the Interactive Fiction Rating System version 1.01 by Anthony F. Baechler, III. A program that asks the user for his ratings of a game and produces output similar to SPAG's review format. DOS executable and BASIC source code. ------------------------------------------------------ # if-archive/magnetic-scrolls/hints/solutions: ## Corruption.sol Anonymous solution for Corruption ## Corruption.txt Solution to Corruption (Magnetic Scrolls), by Stefano Lorenzin ## Fish.step Stepwise solution for Fish! by Stefan Jokisch ## Guild_of_Thieves.txt Solution to Guild of Thieves, by Stefano Lorenzin ## Myth.sol Anonymous solution for Myth ## Wonderland.txt Solution to Wonderland (Magnetic Scrolls), by Stefano Lorenzin ## guild.txt Solution to The Guild of Thieves ## jinxter.step Stepwise solution for Jinxter, by Ton Kroon ## pawn.txt tuid: a3ege93gjofe5q0m Solution to The Pawn ------------------------------------------------------ # if-archive/magnetic-scrolls/info: ## msfact.txt Magnetic Scrolls Fact Sheet, version 2.14, by Stefan Meier. ## sample.from.MScollection1 Sample transript from The Magnetic Scrolls Collection, Vol. 1. Typed in by Edan Harel ------------------------------------------------------ # if-archive/magnetic-scrolls/interpreters/dmagnetic: ## dMagnetic_0.30.tar.bz2 dMagnetic 0.30, a Magnetic Scrolls Interpreter, by Thomas Dettbarn. dMagnetic allows you to play classic adventures Like The Pawn or The Guild of Thieves in a terminal window, with the graphics rendered as ANSI art. Its website is at . It is licensed under the BSD 2 clause license. ## dMagnetic_aos4.lha dMagnetic 0.30, ported to AmigaOS 4, by Eugene Sobolev. ## dMagnetic_i386-aros.lha dMagnetic 0.30, ported for AROS (i386-aros, ABIv0), by Eugene Sobolev. ------------------------------------------------------ # if-archive/magnetic-scrolls/interpreters/dmagnetic/old: ## dMagnetic_0.18.tar.bz2 dMagnetic 0.18, a Magnetic Scrolls Interpreter, by Thomas Dettbarn. dMagnetic allows you to play classic adventures Like The Pawn or The Guild of Thieves in a terminal window, with the graphics rendered as ANSI art. Its website is at . It is licensed under the BSD 2 clause license. ------------------------------------------------------ # if-archive/magnetic-scrolls/interpreters/magnetic: Magnetic - an interpreter for Magnetic Scrolls adventures Written by Niclas Karlsson Latest release: v2.3, 12th September 2008 ## Magnetic10Arc.zip Magnetic v1.0 for the Acorn Achimedes, ported by David Lodge. ## Magnetic10BeOS.zip Magnetic v1.0 for BeOS, ported by Tinic Uro. ## Magnetic10UnixX11.tar.gz Magnetic 1.0 for Unix/X11, version 0.08, by Jeff Mitchell. ## Magnetic20Epoc.zip Magnetic 2.0 for EPOC v5 (Psion Revo/5mx/7/ netBook/Mako/MC218), ported by Simon Quinn. ## Magnetic20EpocSrc.zip Source code for the port of Magnetic 2.0 to EPOC, by Simon Quinn. ## Magnetic20Nokia.zip Magnetic 2.0 for EPOC v6 on the Nokia Communicator, ported by Simon Quinn. ## Magnetic23Amiga.lha Magnetic v2.3 for the Amiga, ported by David Kinder. ## Magnetic22DC.zip Magnetic v2.2 for the Sega Dreamcast, version 1.2 of Eytan Kaziberdov's port. ## Magnetic23DOS.zip Magnetic v2.3 for DOS, ported by Stefan Jokisch and updated for v2.x by David Kinder. ## Magnetic23DOS32.zip Magnetic v2.3 for 32-bit DOS (requires 386 or better processor), ported by David Kinder. ## Magnetic22LinuxGlk.zip Magnetic 2.2 for Linux, built by Simon Baldwin. Includes XGlk, TermGlk and CheapGlk versions. ## Magnetic23Src.zip Portable ANSI C source code for Magnetic v2.3, written by Niclas Karlsson, David Kinder, Stefan Meier and Paul David Doherty. Also includes the source code for the Amiga, DOS, DOS32 and Windows ports, Torbjorn Andersson's Linux/Gtk2 port and Simon Baldwin's Glk port, which includes graphics support. ## Magnetic23Win.zip Magnetic v2.3 for Windows, release 15, ported by David Kinder and Stefan Meier. ## Magnetic22WinCE.zip Magnetic v2.2 for Windows CE, version 1.01 of James Moore's port. Requires a Pocket PC 2003 device with an ARM processor. ## Magnetic22WinCESrc.zip Source code for Magnetic v2.2 for Windows CE, version 1.01 of James Moore's port. ## MagnetiX-1.0.zip MagnetiX 1.0, a port of Magnetic v2.2 to Apple Mac OS X 10.4 or above, by Sandro Tolaini. Archive includes executable and source code. ## JMagnetic2.3.2inst.jar JMagnetic v2.3.2, a Java port of Magnetic 2.3, by Stefan Meier. Requires a Java 1.4.2 compatible Java VM or better. ## JMagnetic2.3.2src.zip Java source code for JMagnetic v2.3.2, by Stefan Meier. ------------------------------------------------------ # if-archive/magnetic-scrolls/manuals: ## fish.pdf Manual for Fish!, in Adobe Acrobat PDF format ## jinxter.pdf Manual for Jinxter, in Adobe Acrobat PDF format ## pawn.pdf tuid: a3ege93gjofe5q0m "A Tale of Kerovnia" novella from The Pawn, in Adobe Acrobat PDF format ------------------------------------------------------ # if-archive/magnetic-scrolls/tools: ## magutils.zip a collection of utilities for Magnetic Scrolls games, written by Dark Fiber. Includes C source and DOS executables. The utilities are: - Strings prints out all game text - Vocab prints out the dictionary - Maginfo shows game header information - MagBust breaks data files from the interpreter - Magnetic into single files ------------------------------------------------------ # if-archive/mapping-tools: ## GUEmap102.zip GUEmap 1.02, by Christopher J. Madsen. Interactive fiction mapping for Windows 95/NT: add rooms with a single keystroke, and drag them around to reposition them. GUEmap can also generate directions for moving around the map. Includes a sample map of Westminster Abbey. Shareware: $10 ## IFKeyNav.zip IFKeyNav, by Roy Lazarovich. IFKeyNav is a simple Windows program that enables keyboard navigation in Interactive Fiction; using it you can navigate the game world by using key combinations such as Ctrl+Up to go north, Ctrl+Left to go West, etc. ## SVGmaps.zip A framework for producing IF maps using the standard Scalable Vector Graphics (SVG) language. Includes several sample maps. Written by David Lodge. ## admap.tar.Z Adventure Map Utility v2.55, by Fredric Ihren. You specify your map in a script language, and a csh script makes a printable PostScript program out of this. Includes sample maps for Sorcerer and Trinity. ## asciimapper A Perl script to create IFM maps from ASCII art maps. Intended to be an easy way to draw a map and have it converted to IFM format. Written by Elijah Griffin. ## cocoa_mapre0.6.7.dmg A tool for generating maps of Multi-User Dungeons on Mac OS X, by Solidsun. OS X disk image. ## frobot12.zip Frobot Magic Adventure Mapper for Windows 95, Version 1.2, by William J. Shlaer. Frobot is an automatic mapper that takes the text log or transcript of an adventure game (such as that produced by WinFrotz) and attempts to map the rooms and connections that were visited. This is intended as a complement to GUEmap, not as a rival. ## ifm-5.4.tar.gz Interactive Fiction Mapper, version 5.4, written by Glenn Hutchings. Archive contains the source code. ## ifm-5.4.zip Interactive Fiction Mapper, version 5.4, written by Glenn Hutchings. Archive contains Windows executables (console mode, i.e. run from a command prompt). ## ifm2i7.tar.bz2 ifm2i7 version 1.01, a Perl program that converts Interactive Fiction Mapper format maps to Inform 7 source code, written by Sergey Goldgaber. ## ifmapper-0.8.1.zip IFmapper version 0.8.1 for Palm OS, by Ingo Kessinger ## informap.perl A perl script that draws maps out of Inform source code, by Toni Arnold. The documentation is in the script. Version 1.1b0 (beta), Serial number 990507 ## mapper.zip The Mapper, by Marc Mason. Automates the map making process: you type directions and room descriptions and the program figures out how to make a map. Freeware; Turbo Pascal source code included. ## mapper20.exe Informapper v2.0beta, by Exterminio Software. A map drawing program for Windows: you click on a grid to create rooms and connections, then you enter room descriptions, annotations, and so on. The result can be exported as a skeleton file for SINTAC (see programming/sintac). Caveat: Everything is in Spanish (but can be translated with a Windows resource editor and is rather easy to use, anyway). ## mpmkr011.zip Map Maker version 0.11, a Windows program for mapping text adventures, by Jeremy Reaban. ## trizbort.zip Trizbort version 1.7.2, a drag and drop mapping tool for Windows, currently maintained by Jason Lautzenheiser, based on the code originally written by Erwin Genstein. Rooms may be placed on an infinite canvas, and connections dragged between them. Save as XML, export to PDF or PNG images. Can also export code to many IF development systems (Inform 7, Inform 6, Zil, Quest, Tads, Hugo, Alan, and Adventuron). ------------------------------------------------------ # if-archive/phoenix/games/bbc: This directory contains BBC versions of games originally written on the Phoenix system at Cambridge University, England. Also present are some of Peter Killworth's later games, originally written for Topologika. ## Acheton.ssd Acheton (Acorn BBC disk image) ## Castle.img tuid: 77xdibk8yk6gdug9 Castle of Riddles (Acorn BBC disk image) ## Castle.zip tuid: 77xdibk8yk6gdug9 Castle of Riddles (Acorn BBC files) ## CountdownToDoom.ssd Countdown to Doom, by Peter Killworth (Acorn BBC disk image) ## CountdownToDoom.zip Countdown to Doom, by Peter Killworth (Acorn BBC files) ## LastDaysOfDoom.ssd Last Days of Doom, by Peter Killworth (Acorn BBC disk image) ## PhilosophersQuest.ssd Philosophers Quest, by Peter Killworth (Acorn BBC disk image) ## PhilosophersQuest.zip Philosophers Quest, by Peter Killworth (Acorn BBC files) ## ReturnToDoom.ssd Return to Doom, by Peter Killworth (Acorn BBC disk image) ------------------------------------------------------ # if-archive/phoenix/games/pc: This directory contains MS-DOS executables of games released by Topologika Ltd., who have now given permission for these games to be freely redistributed. Several of the games were originally written on the Phoenix system at Cambridge University, England. ## Acheton.zip tuid: 77ir1th0ea7su9qm Acheton, by Jon Thackray, David Seal and Jonathan Partington. ## Avon.zip tuid: 6m06ajvdyslxxi8m Avon, by Jonathan Partington. ## Doom1.zip tuid: zn2fmsu8qq95lbf6 Countdown to Doom, by Peter Killworth. ## Doom2.zip tuid: bh11oq849rqspg7v Return to Doom, by Peter Killworth. ## Doom3.zip tuid: o2gjzn84u9xyy1d0 Last Days of Doom, by Peter Killworth. ## Hamil.zip tuid: neox2d3gwb8ubm1c Hamil, by Jonathan Partington. ## Hezarin.zip tuid: heevc68h8w5o0ylm Hezarin, by Alex Shipp and Steve Tinney. ## Murdac.zip tuid: q36lh5np0q9nak28 Murdac, by Jonathan Partington. ## PhilosophersQuest.zip tuid: qblwe4sbi01soljr Philosophers Quest, by Peter Killworth. ## SpySnatcher.zip tuid: 3rwn57i2b6nnnd2j Spy Snatcher, by Jonathan Partington and Jon Thackray. ------------------------------------------------------ # if-archive/phoenix/games/source: This directory contains the source code for games written on the Phoenix system at Cambridge University, England. ## Avon tuid: 6m06ajvdyslxxi8m Source code for Avon, by Jonathan R. Partington ## BrandX tuid: qblwe4sbi01soljr Source code for BrandX, by Jonathan Mestel and Peter Killworth ## Crobe tuid: gb32ihvovah61rxn Source code for Crobe, by J.R. Partington ## Fyleet tuid: j7er2tv4ee7int05 Source code for Fyleet, by J.R. Partington ## Hamil tuid: neox2d3gwb8ubm1c Source code for Hamil, by Jonathan R. Partington ## Murdac tuid: q36lh5np0q9nak28 Source code for Murdac, by Jonathan R. Partington ## Nidus tuid: vmza11v9ptyhplxh Source code for Nidus, by Adam Atkinson ## Sangraal tuid: htskkm315iyr9uga Source code for Sangraal, by J.R. Partington ## Xeno tuid: w655d71wu41owcg9 Source code for Xeno, by Jonathan Mestel ## CoD_TSAL.zip Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems, ported to TSAL (the adventure language used to write the Phoeix games) by Richard Bos. Archive includes source code and compiled Z-code. [file is linked to phoenix/games/zcode/CoD_TSAL.zip] ## phoenix.zip The Perl script and Inform libraries used to restore the Phoenix games, written by Graham Nelson, Adam Atkinson, Gunther Schmidl, and David Kinder. ------------------------------------------------------ # if-archive/phoenix/games/zcode: This directory contains versions of games written on the Phoenix system at Cambridge University, England, which have been converted to run under the Z-Machine. Also present are some of Peter Killworth's later games, originally written for Topologika. ## Acheton.z8 Acheton, by David Seal, Jonathan Thackray and Jonathan Partington (Cambridge University, 1978-80). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Acheton.z8] ## Avon.z5 Avon, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Avon.z5] ## BrandX.z5 BrandX, by Peter Killworth and Jonathan Mestel (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson, David Kinder and Richard Bos. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Philosopher's Quest". [file is linked to games/zcode/BrandX.z5] ## CoD_TSAL.zip Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems, ported to TSAL (the adventure language used to write the Phoeix games) by Richard Bos. Archive includes source code and compiled Z-code. [file is linked to phoenix/games/source/CoD_TSAL.zip] ## Crobe.z5 Crobe, by Jonathan R. Partington (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Crobe.z5] ## CtDoom.z5 Countdown to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000920 [file is linked to games/zcode/CtDoom.z5] ## Fyleet.z5 Fyleet, by Jonathan R. Partington (Cambridge University, 1985). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Fyleet.z5] ## Hamil.z5 Hamil, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Hamil.z5] ## LDoDoom.z5 Last Days of Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000801 [file is linked to games/zcode/LDoDoom.z5] ## Murdac.z5 Murdac, by Jonathan R. Partington (Cambridge University, 1982). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Murdac.z5] ## Nidus.z5 Nidus, by Adam Atkinson (Cambridge University, 1986). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.140416 / Phoenix v1.04 [file is linked to games/zcode/Nidus.z5] ## Parc.z5 Parc, by John Rennie (Cambridge University, 1983). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Parc.z5] ## RtDoom.z5 Return to Doom, Copyright 1999 by Peter D. Killworth. Release 1 / Serial number 000831 [file is linked to games/zcode/RtDoom.z5] ## Sangraal.z5 Sangraal, by Jonathan R. Partington (Cambridge University, 1987). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Sangraal.z5] ## Spycatcher.z5 Spycatcher, by Jonathan R. Partington and Jonathan Thackray (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 This game was later released for 1980s home computers as "Spy Snatcher". [file is linked to games/zcode/Spycatcher.z5] ## Xeno.z5 Xenophobia, by Jonathan Mestel (Cambridge University, 1989). Translated to Z-code by Graham Nelson, Adam Atkinson and David Kinder. Version 1.111115 / Phoenix v1.04 [file is linked to games/zcode/Xeno.z5] ------------------------------------------------------ # if-archive/phoenix/hints/maps: ## Acheton-Map.zip Maps (in PNG format) of the game Acheton by Topologika, prepared by Marco Cavagna. ## Acheton.zip Maps (in JPEG format) of Acheton, by Richard Bos. ## Avon.zip Maps (in JPEG format) of Avon, by Richard Bos. ## BrandX-Philosophers_Quest.jpg Map (in JPEG format) of BrandX (aka Philosophers Quest), by Richard Bos. ## Countdown_to_Doom.zip Maps (in JPEG format) of Countdown to Doom, by Richard Bos. ## Crobe.zip Maps (in JPEG format) of Crobe, by Richard Bos. ## Fyleet.zip Maps (in JPEG format) of Fyleet, by Richard Bos. ## Hamil.zip Maps (in JPEG format) of Hamil, by Richard Bos. ## Hamil-Map.zip Maps (in PNG format) of the game Kingdom of Hamil by Topologika, prepared by Marco Cavagna. ## Hezarin.zip Maps (in JPEG format) of Hezarin, by Richard Bos. ## Last_Days_of_Doom.zip Maps (in JPEG format) of Last Days of Doom, by Richard Bos. ## Murdac.zip Maps (in JPEG format) of Murdac, by Richard Bos. ## Murdac-Map.zip Maps (in PNG format) of the game Monsters of Murdac by Topologika, prepared by Marco Cavagna. ## Nidus.zip Maps (in JPEG format) of Nidus, by Richard Bos. ## Parc.zip Maps (in JPEG format) of Parc, by Richard Bos. ## PQuest-Map.zip Maps (in PNG format) of the game Philosopher's Quest by Topologika, prepared by Marco Cavagna. ## Phoenix_maps_notes.txt Richard Bos' notes on his maps of the Phoenix games. ## Return_to_Doom.zip Maps (in JPEG format) of Return to Doom, by Richard Bos. ## Sangraal.zip Maps (in JPEG format) of Sangraal, by Richard Bos. ## Spycatcher.jpg Map (in JPEG format) of Spycatcher, by Richard Bos. ## Xenophobia.jpg Map (in JPEG format) of Xenophobia, by Richard Bos. ------------------------------------------------------ # if-archive/phoenix/hints/solutions: ## Acheton_walkthrough.txt Walkthrough for Acheton, written by Richard Bos. ## BrandX_PhilosophersQuest_walkthrough.txt Walkthrough for both BrandX and the Topologika release of it, called Philosopher's Quest, written by Richard Bos. ## BrandX_walkthrough.txt Walkthrough for BrandX, written by Richard Bos. ## Castle_of_Riddles_walkthrough.txt Walkthrough for Castle of Riddles, written by Richard Bos. ## Crobe_walkthrough.txt Walkthrough for Crobe, written by Richard Bos. ## Doom_walkthrough.txt Walkthroughs for Peter Killworth's Doom trilogy, written by Richard Bos. ## Doom_BBC_walkthrough.txt Walkthrough for Countdown to Doom (BBC version), written by Richard Bos. ## Fyleet_walkthrough.txt Walkthrough for Fyleet, written by Richard Bos. ## Hamil_walkthrough.txt Walkthrough for Hamil, written by Richard Bos. ## Hezarin_walkthrough.txt Walkthrough for Hezarin, written by Richard Bos. ## Murdac_walkthrough.txt Walkthrough for Murdac, written by Richard Bos. ## Nidus_walkthrough.txt Walkthrough for Nidus, written by Richard Bos. ## Parc_walkthrough.txt Walkthrough for Parc, written by Richard Bos. ## PhilosophersQuest_walkthrough.txt Walkthrough for Philosopher's Quest, written by Richard Bos. ## PhilosophersQuest_BBC_walkthrough.txt Walkthrough for Philosopher's Quest (BBC version), written by Richard Bos. ## Quondam_walkthrough.txt Walkthrough for Quondam (BBC version), written by Richard Bos. ## Sangraal_walkthrough.txt Walkthrough for Sangraal, written by Richard Bos. ## Xenophobia_walkthrough.txt Walkthrough for Xenophobia, written by Richard Bos. ## avon_solve.pdf tuid: 6m06ajvdyslxxi8m Walkthrough for Avon, PDF format, written by Jonathan Partington. ## avon_solve.tex Walkthrough for Avon, TeX format, written by Jonathan Partington. ## spysnatcher_solve.pdf tuid: 3rwn57i2b6nnnd2j Walkthrough for SpySnatcher, PDF format, written by Jonathan Partington. ## spysnatcher_solve.tex Walkthrough for SpySnatcher, TeX format, written by Jonathan Partington. ------------------------------------------------------ # if-archive/phoenix/hints/zcode: ## Crobe_hints.z5 Invisiclues style hints for Jonathan Partington's Crobe, created by Richard Bos. ## Fyleet_hints.z5 Invisiclues style hints for Jonathan Partington's Fyleet, created by Richard Bos. ## Nidus_hints.z5 Invisiclues style hints for Adam Atkinson's Nidus, created by Richard Bos. ## Parc_hints.z5 Invisiclues style hints for John Rennie's Parc, created by Richard Bos. ## Sangraal_hints.z5 Invisiclues style hints for Jonathan Partington's Sangraal, created by Richard Bos. ## Xenophobia_hints.z5 Invisiclues style hints for Jonathan Mestel's Xenophobia, created by Richard Bos. ------------------------------------------------------ # if-archive/phoenix/info: ## Phoenix-games.txt Announcement of the restoration of the games written for the Cambridge Phoenix mainframe computer, by Graham Nelson, Adam Atkinson, and Gunther Schmidl. ## Phoenix_stats.txt Statistics for the Phoenix text adventure games, written by Richard Bos. ## TSAL.dvi The contents of "compiler-docs.txt", converted to DVI format by Gunther Schmidl. ## TSAL.pdf The contents of "compiler-docs.txt", converted to PDF format by Gunther Schmidl. ## TSAL.tex The contents of "compiler-docs.txt", converted to TeX format by Gunther Schmidl. ## Topologika_Catalogue.pdf An advert for games published by Topologika, PDF format, scanned in by Gunther Schmidl. ## compiler-docs.txt Documentation for the adventure language used to write the adventure games in the Phoenix directory, written by D.J. Seal and J.G. Thackray. ------------------------------------------------------ # if-archive/phoenix/manuals: ## Acheton.pdf tuid: 77ir1th0ea7su9qm Manual for Acheton, in Adobe Acrobat PDF format ## Avon_Murdac.pdf tuid: q36lh5np0q9nak28 6m06ajvdyslxxi8m Manual for Avon and Murdac, in Adobe Acrobat PDF format ## Doom1.pdf tuid: zn2fmsu8qq95lbf6 Manual for Countdown to Doom, in Adobe Acrobat PDF format ## Doom2.pdf tuid: bh11oq849rqspg7v Manual for Return to Doom, in Adobe Acrobat PDF format ## Doom3_Hezarin.pdf tuid: o2gjzn84u9xyy1d0 heevc68h8w5o0ylm Manual for Last Days of Doom and Hezarin, in Adobe Acrobat PDF format ## Hamil.pdf tuid: neox2d3gwb8ubm1c Manual for Hamil, in Adobe Acrobat PDF format ## PhilosophersQuest.pdf tuid: qblwe4sbi01soljr Manual for Philosopher's Quest, in Adobe Acrobat PDF format ## SpySnatcher.pdf tuid: 3rwn57i2b6nnnd2j Manual for Spy Snatcher, in Adobe Acrobat PDF format ## topologika_manuals.zip tuid: o2gjzn84u9xyy1d0 bh11oq849rqspg7v zn2fmsu8qq95lbf6 qblwe4sbi01soljr heevc68h8w5o0ylm neox2d3gwb8ubm1c 3rwn57i2b6nnnd2j q36lh5np0q9nak28 77ir1th0ea7su9qm 6m06ajvdyslxxi8m Manuals for all the Topologika games in HTML format, converted by Dino Morelli. ------------------------------------------------------ # if-archive/programming: This directory contains subdirectories for the various interactive fiction authoring systems. Usually they not only contain the development system, but also a run time system or interpreter that must be used to run the finished (compiled) games. ## RAIF-POOL.announce Jacob Solomon Weinstein announces "raif POOL", a universal language/compiler/runtime/interpreter that can read, write, and run everything you can think of - AI-complete, of course. Just don't believe it; it was an April fool's joke in 1996. ------------------------------------------------------ # if-archive/programming/aas: AAS is the Advanced Authoring System, a Java-based text adventure authoring system. It was written by "Roddy Ramieson" (though see the announcement in this directory for more information). ## AAS.jar The AAS command-line interpreter. ## AASdoc.pdf The AAS manual. ## AASexe.jar The AAS GUI frontend for the command-line interpreter. Requires AAS.jar. ## AASide.jar The AAS IDE for making AAS games. ## announcement.txt Iain Merrick's announcement on rec.arts.int-fiction regarding AAS. ## crimson.jar Java XML libraries required for AAS. ## jdom.jar Java XML libraries required for AAS. ## readme.txt Instructions for using AAS. ------------------------------------------------------ # if-archive/programming/adl: ## DarkArmy.tar.Z Dark Army, an R-rated, unfinished game for ADL, meant as a programming example, by Miron Schmidt. Source code only; needs calyx2.adl to compile. ## README a note about ADL, the Adventure Definition Language by Ross Cunniff ## adl.lha anonymous Amiga port of adl.tar.Z, including binaries ## adl.tar.Z source code for ADL and two sample games: "Aardvark's Museum" and "mpu"; all by Ross Cunniff ## adl.zip Adventure Definition Language for DOS, compiled by Markku Yli-Pentila. ## calyx2.adl a new standard library for ADL, based on standard.adl, but enhanced and debugged. Version 1.41 (14feb95), written by Miron Schmidt. Unfortunately not fully compatible with standard.adl ## calyx2.doc description of the above, based on ADL's manual page ------------------------------------------------------ # if-archive/programming/adms: This directory contains Amiga Dungeon Mastering System, a simple adventure writing system for the Amiga, by Adam Dawes ## adms1_1.lha Amiga executables of ADMS v1.1 compiler and interpreter, a manual in AmigaGuide format and an example game. ------------------------------------------------------ # if-archive/programming/adrift: ## ADRIFT40.zip Full installation for Adrift 4.00.53. Includes executables, a manual and an uninstaller, by Campbell Wild. ## ADRIFT5r.zip Runner for Adrift 5.0.35.3, by Campbell Wild. ## ADRIFT5Setup.zip Full installation for Adrift 5.0.35.3. Includes executables, a manual and an uninstaller, by Campbell Wild. ## BeginnersGuide.zip ADRIFT Beginner's Guide (HTML), by Mystery. ## MacScare-CLI.zip SCARE 1.3.3 for Mac OS X, command line binary, by M. Uli Kusterer. ## MacScare-GUI.zip SCARE 1.3.3 for Mac OS X, GUI based binary, by M. Uli Kusterer. ## MacScare-Source.zip Mac specific source code for the OS X port of SCARE 1.3.3, ported by M. Uli Kusterer. To build the main SCARE source archive is also required. ## Manual.pdf Manual for Adrift 4.0, by Campbell Wild. ## gtkscare-0.4.tgz Linux build of GtkScare 0.4, a port of SCARE 1.3.2 to GTK+ 2.0, ported by Pallav Nawani. ## gtkscare-src-0.4.tgz Source code for GtkScare 0.4, a port of SCARE 1.3.2 to GTK+ 2.0, ported by Pallav Nawani. ## jAsea-0.2t.jar Java class files for jAsea 0.2t, a Java interpreter for Adrift, by Mark Tilford. ## scare-1.3.10.zip Source code for SCARE 1.3.10, a clone of the jAsea Adrift interpreter written in C by Simon Baldwin. ## scare-1.3.10_amiga.lha SCARE 1.3.10 for the Amiga, ported by David Kinder. ## scare-1.3.10_dos.zip SCARE 1.3.10 for MS-DOS, by Simon Baldwin. ## scare-1.3.10_linux.tgz Glk and console builds of SCARE 1.3.10 for Linux, by Simon Baldwin. ## scare-1.3.8_mos.lha SCARE 1.3.8 for Amiga MorphOS, ported by Jan-Erik Karlsson. ## scare-1.3.10_win.zip Glk build of SCARE 1.3.10 for Windows, compiled by David Kinder. ## taf2inf.tgz taf2inf, a Perl script that performs a simple ADRIFT to Inform conversion, by Mark Tilford. ------------------------------------------------------ # if-archive/programming/advbuilder: ## abv20.exe Adventure Builder version 2.0, a text adventure authoring system by Alan Conroy (based on a system called Quest from 1987). Compiler, linker, librarian, data base compiler, run time system, documentation, and a demo game with source code. ## quest11.exe Pascal source code of Adventure Builder version 1.1 self-extracting archive ## quest11.txt Alan Conroy's announcement of quest11.exe ------------------------------------------------------ # if-archive/programming/adven80: Adven-80 was described in the article "Adven-80, An Advanced Adventure Development System", by Peter D. Scargill, from Dr. Dobb's Journal, #61, November 1981. ## adven-80.arc Source code for Adven-80 by Peter D. Scargill, plus a sample game by Robert W. Rasch. Requires a Z80-based CP/M system or emulator. ## adven80.zip Source code, manual and sample game for Adven-80, written by Peter D. Scargill. Requires a Z80-based CP/M system or emulator. ------------------------------------------------------ # if-archive/programming/advent: ## advent1.zip Advent version 1.00 revision A an interactive, table-driven text adventure generator by Stephen Morphet. DOS executable and manual. Seems to be somewhat buggy; try it under vanilla DOS. ------------------------------------------------------ # if-archive/programming/adventura: ## adv19dv4.zip Adventura V1.9 Release 4, a role-playing/interactive-fiction game development system, by Adam Lippmann. Can include sound and 256 color VGA/MCGA graphics in game. Unregistered version (10 room limit), registration is US$ 25. DOS executables, manual, samples, and The Lost Dungeon of Khon, a fully-functioning complete Adventura game with source. ------------------------------------------------------ # if-archive/programming/advsim: ## AdventureSimulator1.1b.sit Adventure Simulator 1.1b, a shareware text adventure creator for the Mac, by Scott Henderson. ------------------------------------------------------ # if-archive/programming/advsys: ## AdvSysMac.sit.hqx AdvSys v1.2 for the Macintosh (68k and PPC) by William Bryant ## AdvSysMac.txt Notes on AdvSys v1.2 for the Macintosh, by William Bryant ## NewParser.tar.gz An improved parser for the ANSI version of AdvSys 1.2. C source code by Boris J. H. Boesler. use this file together with advsys.ansi.tar.Z ## advsydos.zip DOS executables of the AdvSys version 1.2 compiler and interpreter, the source modules that had to be changed, and an accompanying description; by Volker Blasius ## advsys-glkterm-0.1-linux86-libc6.tgz Linux x86 executables of the AdvSys 1.2 interpreter. Glk build 0.1, by Michael Chen. ## advsys-winglk-20011221.zip Windows Glk executables of the AdvSys 1.2 interpreter. Glk build 21/12/2001, by Michael Chen. ## advsys-winglk-20011221-src.zip Source code for the Windows Glk port of the AdvSys 1.2 interpreter, written by Michael Chen. ## advsys.ansi.tar.Z ANSI-fied version of advsys.tar.Z, i.e. AdvSys version 1.2 ported to ANSI C by Matt Ackeret ## advsys.lha Amiga executables of the AdvSys version 1.2 compiler and interpreter, by Dave Betz ## advsys.tar.Z AdvSys source code version 1.2 by David Betz with additions for smart articles by Bill Randle ## advsys.zip [same contents] ## advsys_manual.zip Manual for AdvSys and TADS, a set of routines based on AdvSys. Also includes a sample game, Quest. Written by Roger Plowman. Note that this is unrelated to Mike Roberts' TADS or Alex Warren's Quest authoring systems. ## error-msgs.txt An explanation of AdvSys error messages by Jon Drukman ## glkize-advsys.patch-0.1.gz Source code diffs for the Glk port of the AdvSys 1.2 interpreter, by Michael Chen. ## standard.adi.Z Object oriented runtime package version 2.0 by Brian Preble (AdvSys source code) ## standard.zip [same contents] ------------------------------------------------------ # if-archive/programming/agi: This directory contains files relating to AGI, the text and graphics adventure authoring system used by Sierra during the 1980s. ## agds.zip A collection of DOS-based utilities in Russian for making and playing AGI games. ## agic.zip AGIC v1.42 by Floating Hills Software. An AGI compiler for Win32, which runs off the command line. Uses the older, non-enhanced syntax. ## agihkb1.zip AGIHACK version 1.0b1, by Peter Kelly. Displays resources of Sierra On-Line games written with AGI (Adventure Game Interpreter, about 1985-88). This beta version can only show sprites and animations. ## agistudio.zip AGI Studio v1.31 by Peter Kelly. The complete AGI suite for Windows 95. Compiles an enhanced form of LOGIC code, edits VIEW resources, adds, deletes, renumbers resources, and edits the OBJECT and WORDS.TOK files. Comes with Template v1.11. ## mats242.zip MATS v2.42 by Martin Tillenius. A compiler for AGI LOGIC resources, which uses an older syntax than AGI Studio. MS-DOS ## picedit.zip PicEdit v1.2 by Lance Ewing. Edits PIC resources for AGI games. Plugs into AGI Studio v1.3 or above. ## sd.zip SCI Decoder and SCI Decoder VGA v1.0, by Carl Muckenhoupt. Displays the text and picture data of Sierra On-Line games written with SCI (Sierra Creative Interpreter, about 1988-93). Not supported any longer; do not try to register this tool. ## showlog.zip ShowLog v1.2b by Lance Ewing. Decodes a LOGIC resource to text format. ## xv3.zip XV3 by Lance Ewing. Extracts resources from version 3 AGI games. ------------------------------------------------------ # if-archive/programming/agifg: ## agifg.zip Demo of the Adventure Game and Interactive Fiction Generator, version 2.0, by Roger Kenner. This is an authoring system for CALL (Computer-Aided Language Learning); the demo consists of source code of a small sample game and a DOS interpreter for that source code. [file is linked to games/pc/education/agifg.zip] ------------------------------------------------------ # if-archive/programming/agt: ## AGTDec.zip AGT Decompiler version 1.0, by Gary Lee Evans. A utility to decompile and document a compiled AGT game. ## AGTUtility10.exe AGTUtility version 1.0, a menu-driven GUI front-end for writing AGT games, for Windows. Written by Mike Floyd. ## CompileAgt.cpt CompileAgt for the Macintosh, by Pierre Tremblay; a C port of the Pascal AGT compiler version 1.7 by David R. Malmberg and Mark J. Welch. Compiled games can be played with MultiAventures, which is available from interpreters-multi/multiaventures/. The user interface is in French. ## aa.zip AGT Author's Aid version 2.3 by Douglas C. Rogers. AA takes an adventure description from menu-driven screens and converts it to syntactically correct AGT compiler input ## adgt103.zip Adventure Door Game Toolkit version 1.03, allows you offer AGT games as door games on your BBS, by Robert A. Dalton ## agt135.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.35 for MS-DOS ## agt15.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.5 for MS-DOS, including source code of 4 sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093 ## agt17.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, version 1.7 (freeware) for MS-DOS, including source code of four sample games: Colossal Cave (350 points), Through the Looking Glass, Crusade, and In the Year 2093 ## agt17s.zip Turbo Pascal source code of AGT, the Adventure Game Toolkit, version 1.7 (freeware), by David R. Malmberg and Mark J. Welch. Includes AGT manual and AGT source code of Colossal Cave (350 points version). ## agtambig.lzh The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Big Version 1.3 for Amiga. ## agtamdoc.lzh Documentation and sample game (CRUSADE) for AGT version 1.3 with an addendum for the Amiga ## agtamiga.lzh The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch. Standard Version 1.3 for Amiga. ## agtbig.zip tuid: mmo6gsldzks4k2xc BIG version of the Adventure Game Toolkit for DOS. Compiler, run program, a program to convert "Normal" AGT source files to "Big" AGT source files, and source code of a sample game (New England Gothic, by Simba). ## agtdoc.zip Documentation and sample game (CRUSADE) for AGT versions 1.3 and 1.35 (machine independent) ## agtdocwp.zip Extended documentation of the AGT Classic Edition (1.5) in WordPerfect 5.1 format formerly for registered users only, now freeware ## agtedit.zip Adventure Game Toolkit Editor 1.0 for AGT 1.7, by Teemu Eramaa. ## agtlabel.zip Takes AGT source files and converts them to a .AGT file suitable for input to AGTNUM. Written by Bill Martinson ## agtlint.zip AGTLINT, The Adventure Game Toolkit Error Analysis Utility, Release 2 (1.56), freeware by David S. Raley. DOS executable, documentation, and a sample game. Supports all versions of the Master's Edition up to 1.56, as well as the Classic Edition (Standard and Big) and AGTNUM 1.09 ## agtmac.sit The Adventure Game Toolkit version 1.2 for the Macintosh by David R. Malmberg and Mark J. Welch ## agtmacro.zip AGTMACRO 1.0 by David Malmberg. AGTMACRO is a specialized Keyboard Macro Processor similar to SUPERKEY or PROKEY for IBM or compatible computers. ## agtmastr.zip The entire Master's Edition of the Adventure Game Toolkit Version 1.56 by David R. Malmberg, repackaged into one file: document stating that this is now freeware, manual, compiler, run program, utilities (game format converter, pop-up hint creator, font editor, etc.), and source code of several sample games (Hurry!, Humongous Cave, Adventureland, Pirate's Adventure, Brainscape, Squynchia, The Casebook of Sherlock Holmes, Pork I) ## agtmtr16.zip Master's Edition of the Adventure Game Toolkit, Version 1.6 by David R. Malmberg. This archive is an update; for the complete package the files in agtmastr.zip are needed. ## agtnum.zip The AGT Number Manager version 1.08 by Bill Martinson. A pre-compiler (DOS executable) for the AGT compiler; it allows you to use meaningful labels in your AGT source ## agtstb13.arc Adventure Game Toolkit, BIG version 1.3 for the Atari ST by David R. Malmberg and Mark J. Welch. Source code for the BIG version cannot be compiled with the normal version and vice versa. ## pretty.zip Pretty creates annotated source files from either AGT source or compiled AGT games. ## tppatch.zip TPPatch, a program that fixes the 'Runtime Error 200' in AGT and other Turbo Pascal programs on fast machines, by Andreas Bauer. Unearthed and uploaded by Julie Harborough ## wagt15.zip The Adventure Game Toolkit by David R. Malmberg and Mark J. Welch, Classic Edition version 1.5 for MS Windows (compiler and player), including source code of Colossal Cave (350 points version) ------------------------------------------------------ # if-archive/programming/agt/agate: ## Aga2agt.zip Aga2agt, a program to convert AGT game source code written in the new Agate format into AGT code which can be compiled with the official AGT compiler or Robert Masenten's Magx compiler. Version 1.0, written by Kevin Soucy ------------------------------------------------------ # if-archive/programming/agt/agility: This directory contains AGiliTy: the (Mostly) Universal AGT Interpreter, by Robert Masenten. AGiliTy runs every known version of AGT. Current version: 1.1.1 ## AGiliTy111Amiga.lha AGiliTy 1.1.1 for the Amiga, ported by David Kinder. ## AGiliTy111Win.zip AGiliTy 1.1.1 for Windows, ported by David Kinder. ## AGiliTy111Win-Source.zip Source code for the Windows port, by David Kinder. ## MacAgility_0.89.sit.bin AGiliTy 0.8.9 for the Macintosh, ported by Andrew Plotkin (v0.8), updated to v0.8.9 by Brad Jones ## UnixWare202_agility.tar.gz AGiliTy 0.3 (beta) for UnixWare/SCO 2.02, ported by Mark J Musante ## agil084riscos.spk AGiliTy 0.8.4 for the Acorn Archimedes RISC OS, ported by Julian Arnold ## agil111dos.zip AGiliTy 1.1.1 compiled for DOS as a 32-bit program (requires 386 or better), by Robert Masenten. ## agil111linux.tgz AGiliTy 1.1.1 compiled for Linux, by Robert Masenten. ## agil111linux_glk.tgz AGiliTy 1.1.1, Glk version, compiled for Linux, built by Simon Baldwin. ## agil111olddos.zip AGiliTy 1.1.1 compiled for DOS as a 16-bit program, by Robert Masenten. ## agil111osx.tgz AGiliTy 1.1.1 for Mac OS X, ported by Flathead. ## agil111src.zip ANSI C source code of AGiliTy: the (Mostly) Universal AGT Interpreter, version 1.1.1, by Robert Masenten. ## agil111src_glk.zip ANSI C source code of AGiliTy: the (Mostly) Universal AGT Interpreter, version 1.1.1, by Robert Masenten with additions to use Glk by Simon Baldwin. ------------------------------------------------------ # if-archive/programming/agt/contests: This directory contains the statements publishing the winners of the Annual AGT Adventure Game Writing Contests (currently numbers 2 through 7, 1988 through 1993). ## agt2.txt results of the 2nd AGT Adventure Game Writing Contest, 1988 ## agt3.txt results of the 3rd AGT Adventure Game Writing Contest, 1989 ## agt4.txt results of the 4th AGT Adventure Game Writing Contest, 1990 ## agt5.txt results of the 5th AGT Adventure Game Writing Contest, 1991 ## agt6.txt results of the 6th AGT Adventure Game Writing Contest, 1992 ## agt7.txt results of the 7th AGT Adventure Game Writing Contest, 1993 ------------------------------------------------------ # if-archive/programming/agt/magx: This directory contains Magx (Make Agx): an AGT compatible adventure game compiler by Robert Masenten. Magx compiles games into the Agx format, which must be played with the AGiliTy AGT interpreter. Current version: 0.6.5 (beta) ## magx062olddos.zip Magx 0.6.2 compiled for 16-bit DOS, by Robert Masenten. ## magx065amiga.lha Magx 0.6.5 compiled for the Amiga (68000 version), by Jan-Erik Karlsson. ## magx065amiga_ppc.lha Magx 0.6.5 compiled for the Amiga (PowerPC version), by Jan-Erik Karlsson. ## magx065dos.zip Magx 0.6.5 compiled for 32-bit DOS, by Robert Masenten. ## magx065linux.tgz Magx 0.6.5 compiled for Linux, by Robert Masenten. ## magx065osx.tgz Magx 0.6.5 for Mac OS X, ported by Flathead. ## magx065src.zip ANSI C source code for the Magx compiler, version 0.6.5 (beta), by Robert Masenten. ------------------------------------------------------ # if-archive/programming/agt/magx/examples: ## colordem.zip A demonstration of the embedded ASCII codes in the AGT Master's Edition, and a comparison of them against Magx/AGiliTy color codes. Magx source code and AGiliTy AGX game files included. Written by Jay Goemmer. ## doscolor.zip A demonstration of the embedded color codes in Magx/AGiliTy. Magx source code and AGiliTy AGX game files included. Written by Jay Goemmer. ## includes10.zip A collection of useful AGT/Magx source code for handling NPCs and combat. ------------------------------------------------------ # if-archive/programming/aiee: ## aiee02.zip Aiee! 0.2, by Mark Hughes. A Java based authoring system that allows games to be written in an XML format. ------------------------------------------------------ # if-archive/programming/alan: This directory contains ALAN: the Adventure Language, comprising documentation, a compiler and an interpreter. As of ALAN 2.7.0 the compiler is now included in the freely distributable package. See file ANNOUNCE in any of the archives for details. Note: The documentation files are no longer part of the interpreter packages but should be downloaded separately. The version 2.7 interpreters cannot run version 2.6 games; interpreters and documentation for version 2.6 are in directory 'old'. ## alan.readme Detailed description of ALAN 2.8 ------------------------------------------------------ # if-archive/programming/alan/examples: ## alanlib031.zip A proposed standard library for ALAN, version 0.3.1, written by Thomas Nilsson and Stephen Griffiths. ## clock.ala A miniature game by Stephen Griffiths, using Alan 'Events' and math functions. It illustrates one way to create a time-piece within an Alan game. ## etudes.lzh Four examples by Mark B. Sachs, including a fully working Floyd from Planetfall. ## etudes.zip Same contents for DOS; the Amiga archive etudes.lzh cannot be unpacked under DOS ("special attribute"). ## julstd.alan An alternate standard library for ALAN (English version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres. ## julstdd.alan An alternate standard library for ALAN (German version). Written by Jurgen Lerch, based on an earlier library by Luis E. Torres. ## knot4.zip Source code of Knot To Be Undone, by Lelah Conrad [file is linked to games/mini-comps/wacky/knot4.zip] (a compiled game is in games/mini-comps/wacky/wackycmp.zip) ## menu.ala An example demonstrating various techniques for coding menu systems for use in ALAN games, by Stephen Griffiths. Version 1.0, February 1999. ## notify.ala An example game demonstrating notifying the player of score changes. Version 1.1, Feb 2001, by Stephen Griffiths. ## sample1.zip Sample code for ALAN version 3, by Anssi Raisanen, illustrating the use of inheritance plus show, entered, depending on, event and when. ## saviour.alan Saviour, an example ALAN game, by Thomas Nilsson ## skipbsrc.zip Source code for Skipping Breakfast, second release, by Stephen Griffiths (a compiled game is in games/mini-comps/wacky/skipbrek.zip) [file is linked to games/mini-comps/wacky/skipbsrc.zip] ## xwear.zip A library file intended to make simulating layered clothing easier in Alan, written by Alan Bampton. Archive includes library and documentation. ------------------------------------------------------ # if-archive/programming/alan/executables: This directory contains executable copies of Alan for various systems. The `alan*` files are complete packages (compiler and interpreter), the `arun*` files contain only the interpreters. ## alan270amiga.lha ALAN package version 2.7.0 for Amiga ## alan273mac.sit.hqx ALAN package version 2.7.3 for Macintosh ## alan275hp.tar.Z ALAN package version 2.7.5 for HP/UX ## alan281dos.zip ALAN package version 2.8.1 for DOS ## alan283solaris1.tar.Z ALAN package version 2.8.3 for Solaris 1 ## alan283solaris2.tar.Z ALAN package version 2.8.3 for Solaris 2 ## alan287linux.i86.tgz ALAN package version 2.8.7 for i86 Linux, compiled by Stephen Griffiths. ## arun281dos.zip ALAN interpreter only version 2.8.1 for DOS ## arun283solaris1.tar.Z ALAN interpreter only version 2.8.3 for Solaris 1 ## arun283solaris2.tar.Z ALAN interpreter only version 2.8.3 for Solaris 2 ## arun286amiga.lha ALAN interpreter only version 2.8.6 for Amiga ## arun286beos.zip ALAN interpreter only version 2.8.6 for BeOS, by Stephen Griffiths ## arun286bwin.zip ALAN interpreter only version 2.8.6 for Windows ## arun287-5-glk-win32-ix86.zip ALAN interpreter only version 2.8.7 for Windows Glk, release 5, by Thomas Nilsson, based on an earlier port by Joe Mason. Archive contains Windows executable. ## MacAlan-2.8.2.1-Binary.sit.hqx Macintosh port of ALAN 2.8.2.1, by Greg Ewing ## MacGlk-Alan-020.sit.hqx Macintosh Alan 0.2: an Alan interpreter built with MacGlk. Glk port by Joe Mason, compiled for the Mac by Iain Merrick. ## adew.exe ADE/W, the Alan Design Environment for Windows, release 1.0.1, by Stephen Griffiths. Self extracting archive including the ADE/W GUI, plus the PFE editor, MS-DOS Alan software, documentation and a tutorial. ## adew_shell.exe ADE/W, the Alan Design Environment for Windows, release 1.0.1, by Stephen Griffiths. Self extracting archive including just the ADE/W GUI and instructions. ## glkarun-2.86-dos-2.zip ALAN interpreter only version 2.8.6 for Glk, release 2, written by Joe Mason. Archive contains MS-DOS executable. ## glkarun-2.86-linux-i386-2.tar.gz ALAN interpreter only version 2.8.6 for Glk, release 2, written by Joe Mason. Archive contains stdio, curses and X-Windows versions, compiled for x86 Linux. ## glkarun-2.86-linux-s390-2.tar.gz ALAN interpreter only version 2.8.6 for Glk, release 2, written by Joe Mason. Executable for Linux on the IBM S390. ------------------------------------------------------ # if-archive/programming/alan/manuals: ## alandoc28html.zip Documentation of ALAN version 2.8 in HTML format. ## alanmanual28.pdf Documentation of ALAN version 2.8 in Adobe Acrobat PDF format. ## tutor.zip A tutorial to ALAN in HTML, by Stephen Griffiths (with help and permission by Thomas Nilsson) version 1.0 (dec98), minor updates feb99 ------------------------------------------------------ # if-archive/programming/alan/old: This directory contains old versions of the Alan run-time, with which to play old Alan games. The 2.6 run-times can play 2.5 games. ## alan260doc.pdf documentation of ALAN version 2.6.0 in Adobe Acrobat Portable Document Format. Download in binary mode! ## arun260amiga.lha ALAN interpreter package version 2.6.0 for Amiga ## arun260hp.tar.Z ALAN interpreter package version 2.6.0 for HP-UX ## arun260solaris2.tar.Z ALAN interpreter package version 2.6.0 for Solaris 2 ## arun260sun4.tar.Z ALAN interpreter package version 2.6.0 for SunOS ## arun261linux.tar.Z ALAN interpreter package version 2.6.1 for Linux ## arun261mac.sit.hqx ALAN interpreter package version 2.6.1 for Macintosh ## arun262pc.zip ALAN interpreter package version 2.6.2 for DOS ## arun2_5_1_vms.lzc ALAN interpreter package version 2.5.1 for VMS ------------------------------------------------------ # if-archive/programming/alan/source: ## compiler286src.tgz Source code for the Alan 2.8.6 compiler, written by Thomas Nilsson. ## interpreter286src.tgz Source code for the Alan 2.8.6 interpreter, written by Thomas Nilsson. ------------------------------------------------------ # if-archive/programming/alan/utils: ## Starter.hqx ALAN Game Starter for the Macintosh, version 1.1, by Tony Houlbrooke. A HyperCard stack which allows easy input of the basic components of an ALAN IF game. This then can be written to a file formatted correctly for compiling with the ALAN compiler. ## alex.zip ALex version 1.0, written by Stephen Griffiths. "ALan gametext EXtracting program", a utility to extract game text from ALAN source code. MS-DOS executable. ## alex_win.zip ALex version 1.0, written by Stephen Griffiths. Windows console mode executable. ------------------------------------------------------ # if-archive/programming/alan3: This directory contains Alan: the Adventure Language, version 3, created by Thomas Nilsson. See also the Alan 3 homepage at ------------------------------------------------------ # if-archive/programming/alan3/executables: This directory contains executable copies of Alan version 3 for various systems. ## alan3_0beta3.linux.x86.tgz Alan 3.0 beta 3 complete distribution for Linux (command line versions). ## alan3_0beta3.macosx.x86.tgz Alan 3.0 beta 3 complete distribution for Mac OS X. ## alan3_0beta3.win32.x86.setup.exe Alan 3.0 beta 3 complete distribution (as an installer) for Windows. ## alan3_0beta3.win32.x86.zip Alan 3.0 beta 3 complete distribution for Windows (command line versions). ## gargoyle-alan3-3.0beta2.linux.x86.tgz Alan 3.0 beta 2 Gargoyle drop-in interpreter for Linux. ## gargoyle-alan3-3.0beta2.macosx.x86.tgz Alan 3.0 beta 2 Gargoyle drop-in interpreter for Mac OS X. ## gargoyle-alan3-3.0beta2.win32.x86.zip Alan 3.0 beta 2 Gargoyle drop-in interpreter for Windows. ## winarun3_0beta3.win32.x86.setup.exe Alan 3.0 beta 3 Windows GUI interpreter. ------------------------------------------------------ # if-archive/programming/alan3/library: ## library0.62.zip The Alan Standard Library, version 0.6.2. This was the last version of the library based on the Alan 2 standard library. ## library1.00.zip The Alan Standard Library, version 1.00. ------------------------------------------------------ # if-archive/programming/alan3/manuals: ## alan3manual.pdf Documentation of Alan version 3.0 beta 2 in Adobe Acrobat PDF format. ## alanguide.zip A Beginner's Guide and Tutorial for Alan version 3.0, by Mike Arnaud. ------------------------------------------------------ # if-archive/programming/amigaventure: ## AmigaVenture.zip AmigaVenture 1.17, written by Mitsu Hadeishi. A collection of routines for writing text adventures in BASIC. Written for AmigaBasic, but should be able to run under other BASIC dialects with only minor changes. Archive also includes documentation. ------------------------------------------------------ # if-archive/programming/archetype: This directory contains Archetype, a simple object-oriented programming language designed for the writing of text adventure games by Derek T. Jones ## arch101.zip Pascal source code and DOS executables of Archetype version 1.01 compiler and interpreter, manuals in RTF and ASCII formats, some useful type definitions, and several sample games with source code ------------------------------------------------------ # if-archive/programming/aventuro: ## avent21.arj tuid: ijr351ccjmokhjn5 KreuAVT and Aventuro version 2.1, by Wim Koolhoven. A compiler and an interpreter for text adventures in Esperanto (DOS executables), and La insulo Texel, a compiled game. ------------------------------------------------------ # if-archive/programming/bags: ## bags-0.1.tar.gz BAGS: Beany Adventure Game System, by Aaron Wadley. An IF language and interpreter written in Java. ------------------------------------------------------ # if-archive/programming/blorb: ## blorb-infocom-extension.txt A document specifying an extension to Blorb 1.1 to handle the original graphics of the four Infocom V6 games, written by Kevin Bracey. [file is linked from infocom/media/blorb/blorb-infocom-extension.txt] ## blorb_format.txt Blorb: An IF Resource Collection Format Standard, Version 2.0.4, by Andrew Plotkin. ## blorb204_asciidoc.zip Blorb: An IF Resource Collection Format Standard, Version 2.0.4, by Andrew Plotkin, converted to AsciiDoc format by Tristano Ajmone. ## blorblib-102.tar.Z Blorblib 1.0.2, a library for use in a Z-code interpreter to read Blorb files, by Andrew Plotkin. Also contains the source for BlorbScan, a tool to read and analyze Blorb files. ## blorbtar-0.1.pl Blorbtar 0.1, a tarlike interface to Blorb files. Written in PERL by Evin Robertson. ## blorbtar-0.1.patch A patch for Blorbtar 0.1 to correct a problem with the encoding and recognition of Glulx gamefiles, by D.J. Picton. ## blorbtool.py A Python script for examining and manipulating Blorb files, by Andrew Plotkin. ## gblorb.zip Gblorb, a Blorb packager and extractor, written in Glulx Inform by Simon Baldwin. Serial number 060301 ## iblorbb.zip IBlorb, a Blorb 2.0 packager and resource manager, by L. Ross Raszewski. MS-DOS executables. ## iblorbs.zip IBlorb, a Blorb 2.0 packager and resource manager, by L. Ross Raszewski. C source code. ## rezrov.c C source code for a utility that extracts resources from a Blorb file, written by Felix Grutzmacher. ------------------------------------------------------ # if-archive/programming/caecho: ## caecho21.exe CAECHO version 2.1, Creador de Aventuras de Errata CHOft: a Spanish text adventure development system by Errata Choft. Compiler, linker, interpreter, font creator, documentation, and two example games (Apache and Cascada), all in Spanish. Self-extracting archive for DOS. ## inix.exe A more powerful replacement for the initial databases of CAECHO. Self-extracting archive for DOS. ------------------------------------------------------ # if-archive/programming/cat: This directory contains CAT (Creative Adventure Toolkit) by Philip Richmond. It is written in Liberty BASIC, runs under Windows, and allows you to write text adventures with sound and graphics (bitmaps + wave files). Current version is 1.0. ## catadv.zip shareware version of CAT editor, player, and a Windows help file ------------------------------------------------------ # if-archive/programming/caw: This directory contains CAW (Creative Adventure Writer) by Richard Hunt, based on a BBC B adventure system called "Imagen" published in Acorn User. ## caw.zip Creative Adventure Writer, by Richard Hunt. Includes source, a manual and example adventures. ------------------------------------------------------ # if-archive/programming/cpp: This directory contains files relevant to programming adventure games using the C and C++ languages. ## cat.zip The C-Adventure Toolkit, by Tony Stiles (1985), a text adventure system which produces C code. ## cat2.zip The C-Adventure Toolkit, version 2, by Tony Stiles (1991), a text adventure system which produces C code. Includes executables, sources, examples, tutorials and a manual. Originally shareware, now freeware. ## parser_rel_1.1.zip C++ parser classes for interactive fiction, version 1.1, written by Rich Herrick. ------------------------------------------------------ # if-archive/programming/cutra: ## Cutra.zip CUTRA (el Creador Ultra Raro de Aventuras) - el Parser Chorra-Punk, by Alberto Salazar Palomo. A Spanish development system that reads a game description and produces a corresponding Turbo Pascal program. ------------------------------------------------------ # if-archive/programming/dap: ## dap51.zip A Spanish adventure creator, by Javier Basilio. Runs under MS-DOS and requires a 286 or better PC. Archive includes manual and examples (in Spanish). ------------------------------------------------------ # if-archive/programming/debuggers: ## archimedes.tester.spark a program for testing adventure games on the Acorn Archimedes under RISCOS (SparkFs file), by Graham Nelson. ------------------------------------------------------ # if-archive/programming/drool: ## Drool.sit.bin Drool, David's Reworked Object-Oriented Language version 0.9 - the successor to AdvSys. This is David Betz' article "Play It Again, Sam" from the October 1993 issue of Dr. Dobb's Journal and all the code to run the examples from the article. MacBinary format. ## Drool.tar.Z All the files from Drool.sit.bin that non-Mac users can make use of. ------------------------------------------------------ # if-archive/programming/editors: ## AlphaInformModePack02.sit.hqx Inform Mode Package, version 0.2, for the Macintosh text editor Alpha, by Jonathan Sauer. ## Hugo.chl A syntax-coloring definition file for the Hugo language in the freeware text editor called ConTEXT, written by Paul Lee. ## Imp13Dos.zip Implementor, a text editor for IF languages, including TADS, Inform, Hugo, and Alan. Version 1.3, by Donnie Russell. DOS executable, requires 486 or better processor. ## Imp13Win.zip Implementor, a text editor for IF languages, including TADS, Inform, Hugo, and Alan. Version 1.3, by Donnie Russell. Windows executable. ## InEdit10.zip Informer, a text editor for Inform, by William J. Shlaer. Runs under Windows 95/NT. ## InformEdit2200Full.zip Inform Edit Version 2.2, by Paul de Valmency. "Inform Edit is a simple text editor written specifically to cater for Inform story source files, making the job of creating and amending story files easier by the use of colour-coded text." Archive includes all files needed for setup. ## InformEdit2200ReadMe.htm Overview documentation for Inform Edit 2.2, in HTML format. ## InformEdit2200Screen.gif Image used in the Inform Edit documentation. ## InformEdit2200Upd.zip Inform Edit Version 2.2, by Paul de Valmency. Archive includes files necessary to upgrade from a previous version of Inform Edit. ## InformEditPartial.zip Inform Edit Version 2.2, by Paul de Valmency. Archive includes all files needed for setup, except "msvbvm50.dll". Download this archive if you already have that file installed. ## VInformEXE14c.zip Visual Inform 1.4c beta, an unfinished and now abandoned Windows visual editing tool for Inform, written in Visual Basic 6 by David A. Cornelson. This archive contains the source for the executable. NOTE: Compiling this source will require two Visual Basic controls to be downloaded from ## VInformDLL14c.zip Visual Inform 1.4c beta, an unfinished and now abandoned Windows visual editing tool for Inform, written in Visual Basic 6 by David A. Cornelson. This archive contains the source for the support DLL. NOTE: Compiling this source will require two Visual Basic controls to be downloaded from ## Yonk.sit Yonk 1.0b6, an Inform IDE for the Macintosh, written by Scott Forbes. ## agt.lse Emacs ELSE-mode templates for Master's Edition AGT, by Douglas Harter. ## alan.fed FED text editor syntax highlighting configuration file for ALAN 2.8, by Stephen Griffiths. ## alan3.syn Textpad text editor syntax definition file for ALAN 3, by Stephen Griffiths. ## alan_textpad.syn Textpad text editor syntax definition file for ALAN 2.8, by Stephen Griffiths. ## american.zip American English spellchecking dictionary for use with Implementor. ## british.zip British English spellchecking dictionary for use with Implementor. ## hugo.stx EditPlus2 syntax file for Hugo, by Ben Parrish. ## hugo_SE.zip Hugo syntax file for Source Edit, by Jonathan Blask. ## hugo_emerald.zip Hugo syntax-coloring definition files for the freeware Windows text editor Emerald Editor (previously called Crimson Editor), by Jonathan Blask. ## hugo_gedit.zip Hugo syntax (by Royce Odle) and color files (by Jonathan Blask) for gedit. ## hugo_kate.zip Hugo syntax file for Kate, by Jonathan Blask. ## hugo_notepad++.zip Hugo syntax-coloring definition files for the freeware Windows text editor Notepad++, by Jonathan Blask. ## hugo_textpad.zip Hugo syntax file for Textpad, by Jonathan Blask. ## hugo_wordfile.txt UltraEdit word file for Hugo, Version 3.20000113, written by Gunther Schmidl. ## ifide06.zip IF-IDE v0.60a, written by Michael Perlini. IF-IDE is an integrated development environment for the creation of programs using the Inform programming language (at this stage). ## ifmap.tar.gz IF Map Editor v0.1. A map editor for IF games, written in Tk/Tcl by Matthew Crosby. ## imaginate1500.zip Imaginate 1.5, a Windows editor designed for writing IF, by Richard Northedge. Supports TADS, Inform, and ALAN. ## imfb01.zip IMForm 0.1, an unfinished and now abandoned Windows front-end for Inform, by Tim Middleton Windows executable and Delphi 1.0 source code ## inform-mode.tar.gz Inform mode 1.6.0 for GNU Emacs, a major mode for editing Inform programs, by Gareth Rees and Rupert Lane. ## inform.stx Inform syntax file for EditPlus, by Stefano Gaburri, based on an UltraEdit definition file by Giovanni Riccardi. ## inform.xml.tgz KATE (KDE Advanced Text Editor) syntax file for Inform, written by Giancarlo Niccolai. ## inform_wordfile.txt UltraEdit word file for Inform, Version 4.20000320, written by Gunther Schmidl. ## pfe101i.zip Programmer's File Editor 1.01, 32-bit version, by Alan Phillips a large-capacity multi-file programming oriented editor for Windows 95, Windows 98, Windows NT 3.51 and 4.0 on Intel platforms, Windows 2000 on Intel platforms, and Windows 3.1x NOTE: This is the final version. The author's web page says, "Development and distribution of Programmer's File Editor has come to an end. The PFE Web Site is now closed ." ## pfe101.zip Programmer's File Editor 1.01, 16-bit version, by Alan Phillips a large-capacity multi-file programming oriented editor for Windows 95, Windows 98, Windows NT 3.51 and 4.0 on Intel platforms, Windows 2000 on Intel platforms, and Windows 3.1x NOTE: This is the final version. The author's web page says, "Development and distribution of Programmer's File Editor has come to an end. The PFE Web Site is now closed ." ## swapq-fill.el Swap-Quotes-Fill, an Emacs Lisp file containing a function that can help work around a bug in TADS-mode.el (or perhaps the underlying fill or c modes) which causes major problems when attempting to fill (word-wrap) a single quoted string. Version 0.8, by Philip Swartzleonard. ## tads.fed FED text editor syntax highlighting configuration file for TADS, by Stephen Griffiths. ## tads.vim Vim syntax file for TADS, by Amir Karger. ## tads2-mode.el TADS 2 major mode for Emacs v19 or later, version 1.2, written by Stephen Granade. Based in part on Emacs' C-mode and a previous TADS mode by Darin Johnson. ## tads2_5_1.syn TextPad syntax file for TADS 2.5.1 by Michael Huang, based on Gunther Schmidl's UltraEdit word file. ## tads3-mode.el TADS 3 major mode for Emacs v19 or later, written by Brett Witty, based on Stephen Granade's TADS2 major mode. ## tads3-npp-hl.zip TADS 2 and 3 syntax highlighting files for Notepad++, created by Greg Boettcher. ## tads3.stx TADS 3 syntax highlighting template for EditPlus 2, version 1.0.3, written by Kevin Forchione. ## tads_fte_mode.zip TADS mode for FTE, by Nikos Chantziaras. ## tads_wordfile.txt UltraEdit word file for TADS, Version 1.20000113, written by Gunther Schmidl. ## tfe.zip TFE - TADS File Editor v1.2 (08dec98), a TADS source code editor for Windows by "Satans Mutt". Supports syntax highlighting, compiling within the editor, bookmarking and many other features. ## ueditTADSwordfile.txt An Ultraedit wordfile for TADS, by Ted Hwa ## ueditinf12.txt Inform mode for Ultraedit 5.0, by Giovanni Riccardi version 1.2. Also compatible with Ultraedit 4.xx ------------------------------------------------------ # if-archive/programming/figment: ## figment.zip Figment - The Imagination Processor, revision 2.46, a multi-media authoring system for interactive fiction, shareware by Patch Panel Software. Documentation, DOS executable, and a sample game ------------------------------------------------------ # if-archive/programming/gac: ## grackle.zip Grackle 0.4 beta, by David Lodge. A dumper and player for adventures written using the Graphic Adventure Creator. It supports GAC games from the Spectrum, Amstrad CPC and BBC B Micro. Archive includes C source and an MS-DOS executable. ## ungac.zip UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of a Spectrum adventure game created with Incentive's Graphic Adventure Creator and produces text listings of the game data. Archive includes C source, executables for Win32, CP/M, and DOS, and documentation. ------------------------------------------------------ # if-archive/programming/gags: ## gags106b.zip Generic Adventure Game System v1.06B, by Mark J. Welch. Game interpreter and editor (DOS executables) and a sample game (Underground Adventure). This is a predecessor of AGT (q.v.); GAGS game files can be run with GAGS or compiled and run with AGT. ## gagsdocs.zip documentation for GAGS version 1.06B ------------------------------------------------------ # if-archive/programming/gamescape: ## drew6.bas a Gamescape disassembler; QuickBasic source code ## gscape.zip Gamescape version A.4, shareware by Dennis Drew, a development system for illustrated text adventures. Documentation, DOS executable, and sample games (Note: games/pc/nobeer.zip is written with Gamescape.) ------------------------------------------------------ # if-archive/programming/general-discussion: ## ArtCom.43 ART COM magazine Number 43 (Volume 10 Number 9, November 1990); the first one of two issues on Interactive Fiction ## ArtCom.44 ART COM magazine Number 44 (Volume 10 Number 10, December 1990); the second one of two issues on Interactive Fiction ## Craft.Of.Adventure.txt The Craft of Adventure, Second Edition, Five Articles on the Design of Adventure Games by Graham Nelson, plain text version. (for versions of this document in different formats, look in info/) [file is linked to info/Craft.Of.Adventure.txt] ## Graves.1 Second Generation Adventure Games, by David Graves, reprinted from The Journal of Computer Game Design, Volume 1, Number 2, August 1987 ## Graves.2 Bringing Characters to Life, by David Graves, reprinted from The Journal of Computer Game Design, Volume 2, Number 2, December 1988 ## Graves.3 Plot Automation, by David Graves, reprinted from The Journal of Computer Game Design, Volume 5, Number 1, October 1991 ## IFGems.zip A large collection of quotes from IF reviews, assembled with the authors' permission by David Fisher. HTML format. ## IFGems_pdf.zip A large collection of quotes from IF reviews, assembled with the authors' permission by David Fisher. PDF format. ## IFGems_txt.zip A large collection of quotes from IF reviews, assembled with the authors' permission by David Fisher. Plain text format. ## authoring-systems.FAQ Information about development systems for Interactive Fiction, by Nathan Torkington. Last update: 23nov94 [file is linked to info/authoring-systems.FAQ] ## authorship-guide.base Whizzard's Guide to Text Adventure Authorship base document version 2.0 by Gerry Kevin Wilson [file is linked to info/authorship-guide.base] ## authorship-guide.sup1 Whizzard's Guide to Text Adventure Authorship supplement #1 (25may95) to version 2.0 by Gerry Kevin Wilson [file is linked to info/authorship-guide.sup1] ## authorship-guide.sup2 Whizzard's Guide to Text Adventure Authorship supplement #2 (25jun95) to version 2.0 by Gerry Kevin Wilson [file is linked to info/authorship-guide.sup2] ## if-compling.ps.gz Text Based Interactive Fiction and Computational Linguistics, by Toni Arnold. A paper presented at the University of Tartu, Estonia, in September 1996 (PostScript) ## ifdesign.zip How to Make a Good Design for an IF Game -and- How to Write Good Textual Adventures (in C, with code examples), by Vladimir Krstulja. Revised version July 1997 ## pickle-kit-ansi.tar.Z PICKLE Development Kit, by Andrew C. Plotkin - a suggestion how to encapsulate different types of data into one game file. Contains the PICKLE specifications version 1 (25dec95), source code of samples and utilities, and documentation. ## pickle-kit-mac.hqx Same as above plus Macintosh executables ## plotdag.zip Project paper "The Application of Directed Acyclic Graphs to First Generation Interactive Fiction" (WordPerfect document and plain ASCII text) and a TADS implementation of plot DAGs, by Paul Munn [file is linked to programming/tads2/examples/plotdag.zip] ## scoring A thread from rec.arts.int-fiction discussing the pros and cons of scoring in interactive fiction ## whichsys.zip The "Which Authoring System Is Better" FAQ, revision 0.1, 20feb96, initial publication, a detailed discussion and comparison of 10 IF authoring systems (TADS, Inform, ALAN, Hugo, AGT, Archetype, GINAS, LADS, Gamescape, and Aventuro) by Bob Newell. This file contains the document in four formats: PostScript, TeX, DVI, and plain ASCII text. [file is linked to info/whichsys.zip] ## whichsys-alan-update.txt An update to the ALAN information in whichsys.zip [file is linked to info/whichsys-alan-update.txt] ## whichsys-tads-update.txt An update to the TADS information in whichsys.zip, by Neil K. Guy, 15oct98 [file is linked to info/whichsys-tads-update.txt] ------------------------------------------------------ # if-archive/programming/ginas: This directory contains GINAS: The Generic Interactive Narrative Authoring System, by Jeff Standish. GINAS is an object-oriented LISP system for Interactive Fiction. Current version: 0.4 (August 1995), beta ## ginas04.zip GINAS: The Generic Interactive Narrative Authoring System version 0.4 (August 1995) by Jeff Standish. An object-oriented LISP system for Interactive Fiction. C source code, manual, and sample games. ## ginas386.zip GINAS (see above) ported to DOS (386+) by John Holder. DOS executable only; you need ginas04.zip above to get the sample games and the library. ## ginas-license Text of an email from the author discussing the licensing and status of GINAS. ------------------------------------------------------ # if-archive/programming/glk: This directory contains files relating to Andrew Plotkin's Glk API, which provides a portable interface for text adventure systems. ## gi_blorb.c C source code for the Glk Blorb layer, version 1.6.0, which should be included unchanged in any Glk implementation which supports resources in the Blorb format. See glk-spec.txt for more information. ## gi_blorb.h C header file for the Glk Blorb layer, version 1.6.0. ## gi_dispa.c C source code for the Glk dispatch layer, which should be included unchanged in any Glk 0.7.5 implementation. See glk-spec.txt for more information. ## gi_dispa.h C header file for the Glk 0.7.5 dispatch layer. ## glk-spec.txt API specification for Glk version 0.7.5, written by Andrew Plotkin. ## glk.h Glk version 0.7.5 API header file. ## model.c Sample Glk source code, demonstrating input, output, and a status window ## multiwin.c Sample Glk source code, demonstrating multiple windows and timed input ------------------------------------------------------ # if-archive/programming/glk/floo: This directory contains files relating to Andrew Plotkin's Floo language. Floo is a simple scripting language based on PostScript, which allows direct access to the Glk API. ## Floo-050-Win32.zip Floo 0.5 executable for Win32, compiled by David Kinder. ## Floo-050.hqx Floo 0.5 executable for Macs, by Andrew Plotkin. ## floo-05.tar.Z Floo 0.5 source code, by Andrew Plotkin. ## floo-doc.txt Floo 0.5 documentation, plain text, by Andrew Plotkin. ## model.floo a Floo program that emulates a simple text-adventure interface, by Andrew Plotkin. ------------------------------------------------------ # if-archive/programming/glk/implementations: ## CocoaGlk-1.0.4.tar.gz Source code for CocoaGlk version 1.0.4, by Andrew Hunter. CocoaGlk is a client/server Glk framework for OS X. ## MacGlk-087.hqx CodeWarrior library package for a Macintosh Glk 0.61 library, version 0.87, written by Andrew Plotkin. ## MacGlk-src-087.hqx Source for Macintosh implementation of Glk, written by Andrew Plotkin. ## WindowsGlk-151.zip Windows implementation of Glk 0.7.5, version 1.51, written by David Kinder. ## WindowsGlkSrc-151.zip Source code for Windows Glk, version 1.51, written by David Kinder. ## cheapglk-106.tar.gz ANSI C source for CheapGlk, version 1.0.6, a stdio (i.e. lowest common denominator) implementation of Glk 0.7.5, written by Andrew Plotkin. ## dosglk_1998101701.zip MS-DOS implementation of Glk 0.4 (17oct98), written by Matt Kimball ## dosglk_source_1998101701.zip Source code for MS-DOS Glk (17oct98), by Matt Kimball ## glkloader-0.3.2.tar.gz GlkLoader 0.3.2, by Joe Mason. A Glk library which dynamically loads another Glk library specified on the command line, allowing the user to choose an X or console version of a Glk application at run-time rather than compile-time. ## glkote-230.tar.gz GlkOte 2.3.0, a Javascript library for creating interactive fiction, based on the Glk API, by Andrew Plotkin. ## glktds-0.19.1.zip GlkDOS 0.19.1, a Glk 0.6.1 library for MS-DOS using the DJGPP compiler (Curses, Allegro, PC-BIOS, and Unix ncurses display systems), by L. Ross Raszewski. ## glkterm-104.tar.gz Source for Unix Curses based implementation of Glk 0.7.4, version 1.0.4, written by Andrew Plotkin. ## glktermw-104.tar.gz Source for the GlkTerm Glk implementation, version 1.0.4, modified by Alexander Beels to support Unicode input and output when linked against Ncursesw. ## gtkglk-0.3.tar.gz Source for GTK+ 2.0 based implementation of Glk 0.61, version 0.3, written by Evin Robertson. ## jniglk-1.0.tar.gz A Java Native Interface binding for XGlk, allowing Glk applications to be written in Java, written by John Elliott. ## nanoglk-0.0.1.tar.gz NanoGlk 0.0.1, a Glk implementation based on SDL, designed for portable devices with small screens. Written by Sebastian Geerken. ## pglk-0.5.src.zip Source code for Pocket Glk 0.5, a PocketPC 2002 and Windows Mobile 2003 implementation of Glk 0.61, written by Stark Springs. ## pyglk-0.1.1.tar.gz A Python wrapper for the Glk API, for making Glk library calls from Python scripts. Version 0.1.1, written by Joe Mason. ## remglk-026.tar.gz RemGlk version 0.2.6, a remote procedure call implementation of the Glk API 0.7.5, by Andrew Plotkin. ## xglk-0411.tar.Z XGlk Library version 0.4.11, by Andrew Plotkin. An X Window implementation of the Glk API 0.61. ANSI C source code. ------------------------------------------------------ # if-archive/programming/glk/implementations/patches: ## enhanced-glkterm-104.zip GlkTerm 1.0.4 with enchancements, by zzo38. The enhancements include paging, colours, VT100 window borders, and more. ## mudglk1.patch Patches to CheapGlk 0.8 to make a bot capable of playing Glk games on ifMUD. This forms Floyd, as written by Evin Robertson. ## xglk-0.4.11-sound-4.tar.gz A patched version of XGlk 0.4.11, modified to support sound on Linux, and possibly any other Unix-like system with libmikmod, sox, and esd installed. Patch written by Adrian J. Chung. ## xglk-0411-linux-patch.tar.gz Patches for XGlk 0.4.11 to fix compiler errors and warnings when building under Linux, by Mike Arnautov. ## xglk-sanity-patch A patch for XGlk 0.4.11 that fixes a number of minor compilation problems, written by David Given. In particular, it allows XGlk to compile out-of-the-box on Linux systems. ## xglk-sound-patch.tar.gz A patch for XGlk 0.4.11 incorporating David Given's sanity patch, Frank Otto's 24bit display patch, Torbjorn Andersson's MOD patch and Adam Thornton's AIFF patch. ## xglk0411-sdl-mixer-sound.tgz Torbjorn Andersson's patch to SDL_mixer 1.2.0 to add AIFF support, plus his patch to add AIFF and MOD support via SDL_mixer to XGlk, plus the sanity patch and the 24-bit patch. Patch created by Adam Thornton. ## xglk_pict.patch A patch for XGlk 0.4.11 to fix the displaying of pictures on 24 bit displays, by Frank Otto. ## xglk_sound_patch_v3 A patch for XGlk 0.4.11 to implement MOD sound support using the MikMod library, by Torbjorn Andersson. ------------------------------------------------------ # if-archive/programming/glk/italian: This directory contains files in Italian relating to Andrew Plotkin's Glk API, which provides a portable interface for text adventure systems. ## bibbione-glk.zip "Il Bibbione di Glk", an Italian translation of the Glk API Specification version 0.7.0, curated by Lorenzo Marcantonio (2007). ------------------------------------------------------ # if-archive/programming/glulx: This directory contains files relating to Andrew Plotkin's Glulx, a portable virtual machine designed for text adventures. ## glulx-spec.txt Glulx Virtual Machine specification, Version 3.1.2, by Andrew Plotkin. ## glulx.ico A Windows icon for use with glulx-related stuff, originally by Andrew Plotkin for the Macintosh, converted to Windows by Jonadab the Unsightly One. ------------------------------------------------------ # if-archive/programming/glulx/compilers/glulxa: ## glulxa_src.zip Source code for Glulxa 0.51, a Glulx assembler written by Simon Stapleton, and updated by Julio Sangrador-Paton and Carlos Sanchez. ------------------------------------------------------ # if-archive/programming/glulx/interpreters/git: This directory contains files relating to Iain Merrick's Git, a Glulx interpreter that is optimized for speed. ## dosgit-104.zip MS-DOS binaries of Git 1.0.4, ported by Sebastian Wallmann. ## git-136.zip The source code for Git 1.3.6, by Iain Merrick. ## git-135-glkterm-win32.zip Windows console mode binary of Git 1.3.5, compiled with PDCurses by Wyatt Ward. ## git-135-glkterm-win32-source.tar.gz Source code for the Windows console build of Git 1.3.5. ## pgit-103.zip PocketPC 2002 and Windows Mobile 2003 binary of Git 1.0.3, built by Stark Springs. Archive includes PocketPC 2002 StrongArm executable. ## wingit-136.zip Windows binary of Git 1.3.6, using Windows Glk 1.51, ported by Brian Kelley and David Kinder. ------------------------------------------------------ # if-archive/programming/glulx/interpreters/glulxe: This directory contains files relating to Andrew Plotkin's Glulxe, an interpreter for the Glulx Virtual Machine. ## Glulxe-034.hqx Macintosh executable of the Glulxe interpreter, version 0.3.4, by Andrew Plotkin. ## WinGlulxe.zip Windows version of the Glulxe 0.5.4 interpreter using Windows Glk 1.51, ported by David Kinder. ## WinGlulxeSrc.zip Windows specific source code for Windows Glulxe 0.5.4 (using Windows Glk 1.51), ported by David Kinder. ## WinGlulxeInstaller.exe Windows version of the Glulxe 0.5.4 interpreter using Windows Glk 1.51, packaged as an executable installer. ## glulxe-034-dos.zip 32-bit MS-DOS binaries of Glulxe 0.3.4, built with GlkDOS 0.19.1 by L. Ross Raszewski. Includes text only and graphical versions. ## glulxe-035-linux.tar.gz Glulxe 0.3.5 binaries for Linux for console and X-Windows. ## glulxe-035-osx.gz Glulxe 0.3.5 binary for Mac OS X, built by Brian Slesinsky using Cheap Glk. This is a text based application that can only be run from the command line. ## glulxe-035-solaris8.tar.gz Glulxe 0.3.5 binary for Solaris 8, built by Mark Musante. The binary was created with xglk and includes libpng.so.2 with a statically linked libjpg v6b. ## glulxe-040-pma.zip Glulxe 0.4.0 for the Archos PMA430, built with GlkTerm by Nexami Engeo. ## glulxe-050-amiga.lha Glulxe 0.5.0 for the Amiga, built by David Kinder. ## glulxe-054.tar.gz C source code for the Glulxe interpreter, version 0.5.4, by Andrew Plotkin. ## pGlulxe-035.zip Pocket Glulxe 0.5, a PocketPC 2002 and Windows Mobile 2003 version of Glulxe 0.3.5, built by Stark Springs. Archive includes PocketPC 2002 StrongArm executable. ------------------------------------------------------ # if-archive/programming/glulx/interpreters/quixe: ## quixe-220.tar.gz A Glulx VM interpreter written in Javascript. Version 2.2.0, by Andrew Plotkin. ## Lectrote-1.1.2-linux-x64.zip Quixe packaged with Electron as a 64-bit Linux application, by Andrew Plotkin. ## Lectrote-1.1.2-macos-x64.dmg Quixe packaged with Electron as a 64-bit OSX application, by Andrew Plotkin. ## Lectrote-1.1.2-win32-x64.zip Quixe packaged with Electron as a 64-bit Windows application, by Andrew Plotkin. ------------------------------------------------------ # if-archive/programming/glulx/interpreters/zag: ## zag-1.1.0.tar.gz Zag 1.1.0, a fully featured implementation of Glulx 3.1.2 in Java, by Jon Zeppieri, David Turner and Banbury. Archive includes compiled class files. ## zag-1.1.0-source.tar.gz Zag 1.1.0, a fully featured implementation of Glulx 3.1.2 in Java, by Jon Zeppieri, David Turner and Banbury. Archive includes source files. ------------------------------------------------------ # if-archive/programming/glulx/tools/mrifk: ## mrifk.zip Mrifk release 2, a decompiler for Glulx story files, by Ben Rudiak-Gould. Haskell source code. ## mrifk_linux.tar.gz Mrifk release 2, a decompiler for Glulx story files, by Ben Rudiak-Gould. Linux executable. ## mrifk_win32.zip Mrifk release 2, a decompiler for Glulx story files, by Ben Rudiak-Gould. Windows executable. ## mrifk.patch Patch for Mrifk to work with more recent versions of GHC, and to support all Glulx opcodes in the 3.1.2 specification. ------------------------------------------------------ # if-archive/programming/gtac: ## gtac107.readme More detailed description of the following file. ## gtac107.zip GTAC, the Graphic Text Adventure Creator by Andrea Gallo, a multimedia text adventure game authoring system for the Acorn Archimedes, i.e. a text adventure development system with sound and graphics features. Shareware version without debugger, otherwise complete: main program, manual, and a sample game. ------------------------------------------------------ # if-archive/programming/hugo: Hugo is a text adventure compiler and runtime engine, written by Kent Tessman. All the files in this directory and its subdirectories are by Kent Tessman, unless explicitly noted otherwise. Current version: 3.1.03 - 5jan2006 ## changelog.txt Hugo changes log, starting with versions 2.5.01 and 3.0 beta. ## examples a subdirectory containing Hugo programming examples and a link to the source code of complete Hugo games ## executables a subdirectory containing compiled, executable versions of the Hugo compiler, debugger and runtime engine ## hugo_license.txt The license under which Hugo is distributed. ## library a subdirectory containing standard Hugo grammar and library definitions and routines ## release.txt Release Notes - A Brief History of Hugo v1.0 - v3.0.04 ## source a subdirectory containing the complete C source code of the Hugo compiler, debugger and runtime engine ------------------------------------------------------ # if-archive/programming/hugo/examples: ## ScavHuntFull.zip tuid: lyexqef1lqst3dk6 Scavenger Hunt, a demonstration Hugo game and resource files, along with an HTML tutorial which gives the source code and discusses its structure. By Gilles Duchesne. (this file is linked to games/source/hugo/) ## hugolib.hug A dummy game that can be compiled to create a precompiled version of header file hugolib.h ## hugolib.txt Notes on creating a precompiled header file ## sample.hug The Vault of Hugo, a Hugo v2.5 tutorial game by Kent Tessman ## shell.hug Hugo v2.5 shell, a source code skeleton to build on, by Kent Tessman ------------------------------------------------------ # if-archive/programming/hugo/executables: ## AcornHugo25.zip Acorn executables of the Hugo compiler, runtime engine and debugger, version 2.5, ported by Colin Turnbull. ## Acorn_FrontEnd.spk Front-end for the debugger and run-time engine, providing icons for Hugo files and a single directory for all saved games, scripts, etc., by Julian Arnold. ## hugov25_epoc.zip EPOC/Psion executable of the Hugo runtime engine, version 2.5.03a, release 2, ported by Simon Quinn. ## hugov25_os2.zip OS/2 executables of the Hugo compiler and run-time engine, version 2.5, ported by Gerald Bostock. ## hugov25_riscos.zip Acorn RiscOS executables of the Hugo compiler and run-time engine, version 2.5.02, ported by Julian Arnold. ## hugov30_dreamcast.zip Sega Dreamcast executable of the Hugo Run-time engine (text-only), version 3.0.07, ported by Eytan Kaziberdov. ## hugov31_amiga.lha Amiga executables of the Hugo compiler, runtime engine, and debugger, version 3.1.02, ported by David Kinder. Includes support for playing modules and displaying graphics (the latter requires CyberGraphX). ## hugov31_beosppc.zip BeOS (PowerPC) executables of the Hugo compiler, run-time engine (graphical) and debugger, version 3.1.03, by Kent Tessman. ## hugov31_beosx86.zip BeOS (Intel x86) executables of the Hugo compiler, run-time engine (graphical) and debugger, version 3.1.03, by Kent Tessman. ## hugov31_dos16bit.zip 16 bit DOS executables of the Hugo compiler, runtime engine (graphical and text only versions), and debugger (text only), version 3.1.03, by Kent Tessman. ## hugov31_dos16bit_simple.zip Simple text-based 16-bit DOS engine, version 3.1.03, by Kent Tessman. ## hugov31_dos32bit.zip 32 bit DOS executables of the Hugo compiler, runtime engine (graphical and text only versions), and debugger (text only), version 3.1.03, by Kent Tessman. ## hugov31_hdgr_dos32bit.zip 32-bit DOS graphical debugger, version 3.1.03, by Kent Tessman. ## hugov31_linux.tar.gz Linux executables of the Hugo compiler, runtime engine and debugger, version 3.1.03. The Linux port was originally written by Bill Lash, updated by Kent Tessman, then updated by Robb Sherwin to fix a string issue on modern systems. ## hugov31_macglk.sit Macintosh executable of the Glk version of the Hugo Run-time engine (text-only), version 3.1.03, by Kent Tessman. ## hugov31_macos.sit Macintosh executable of the Hugo Run-time engine, version 3.1.03, by Kent Tessman. ## hugov31_osx_devtools.tar.gz Mac OS X executables of the Hugo compiler, run-time engine (text only) and debugger, version 3.1.03, by Kent Tessman. ## hugov31_palm.zip PalmOS 3.5 executable of the Hugo run-time engine (text-only), version 3.1.03, by Kent Tessman. ## hugov31_win32.exe Windows executables of the Hugo compiler, run-time engine (graphical) and debugger, version 3.1.03, by Kent Tessman. ## hugov31_wince.zip WinCE/Pocket PC executables of the Hugo run-time engine for ARM, MPS and SH3, version 3.1.03, by Kent Tessman. ## hugov31_winglk.zip Windows executable of the Glk version of the Hugo run-time engine (text only), version 3.1.03, by Kent Tessman. ## hugov31_wxwin_linux.tar.gz Linux executable of the wxWindows version of the Hugo run-time engine, version 3.1.03, by Kent Tessman. ## Hugor-2.2-Linux-64bit.tar.gz Hugor 2.2 for x86-64 Linux with support for graphics, sound and music, written by Nikos Chantziaras. ## Hugor-2.2-macOS.zip Hugor 2.2 for Intel-based Mac OS X with support for graphics, sound and music, written by Nikos Chantziaras. ## Hugor-2.2-Windows.zip Hugor 2.2 for Microsoft Windows with support for graphics, sound and music, written by Nikos Chantziaras. ------------------------------------------------------ # if-archive/programming/hugo/executables/old: ## Hugor-1.0-w32.zip Hugor 1.0 for Microsoft Windows with support for graphics, sound and music, written by Nikos Chantziaras. ## Hugor-1.0-intel.dmg Hugor 1.0 for Intel-based Macs (OS X 10.5 and newer) with support for graphics, sound and music, written by Nikos Chantziaras. ## Hugor-1.0-ppc.dmg Hugor 1.0 for PowerPC-based Macs (OS X 10.5) with support for graphics, sound and music, written by Nikos Chantziaras. ## hugor-1.0-linux.tar.bz2 Hugor 1.0 for Linux (x86 and x86-64) with support for graphics, sound and music, written by Nikos Chantziaras. ------------------------------------------------------ # if-archive/programming/hugo/library: ## changes.txt Details of the significant differences between versions of the Hugo library (from v2.3.0 to v2.4.0 Beta Gr), by Julian Arnold. ## hugolib.zip The Hugo library 3.1.03, zipped into a single archive. ------------------------------------------------------ # if-archive/programming/hugo/library/contributions: This directory contains library extensions for various purposes contributed by members of the IF community ## Smrtdesk.h Smart Desk Object v2.0, by Jason Peter Brown. A desk object designed to deal intelligently with user interaction between a desk and it's drawers. ## automap.zip Automapping routines for Hugo 2.5, dated 23apr2000. Written by Cardinal Teulbachs. ## beta.h A library extension to allow the player to make comments in game transcripts. Version 2.8, written by Jon Blask, based on code written by Mike Snyder and Bert Byfield. ## boxdraw.h A routine for Hugo 2.4 to draw a coloured box containing text on the screen, by Cardinal Teulbachs. Version 5, dated 970818 ## cango.h A routine that provides exit descriptions for rooms, written by Cardinal Teulbachs. ## container.zip An implementation of a new SuperContainer class providing objects that can be either or both of a container and a platform. Version 1.01, originally written by Kent Tessman and updated by Robb Sherwin. ## converse.zip A library for implementing NPC conversation in the style of "Pytho's Mask", with sophisticated topic threading, written by Chris Tate. Archive includes the library and a simple example program. ## copying.zip Copying.h, a Hugo library extension to add the GNU General Public License to a Hugo game. Version 1.3, by H. J. Hoke. ## mapgen.h A collection of routines that allow the generation of random maps, i.e. maps where the connections between rooms are randomly assigned at runtime. Written by Cardinal Teulbachs. ## menu.txt A replacement Menu routine for hugolib.h v2.1, hopefully more functional and useful than the original, by Cardinal Teulbachs ## newmenu.h A replacement for Hugo's menu system. It attempts to provide better presentation across more types of interpreter, and integrates a hint system for easier hint-bundling. Version 3.4, by Jon Blask. ## extra.txt ExtraWords, by Cardinal Teulbachs, a user-added routine for hugolib.h v2.1 to parse for extraneous words in room descriptions ## newlib01.hug NewLib, by J. Nichols. A collection of new library routines for the Hugo system and a test program, in one text file. ## phone.txt A telephone class for Hugo 2.2 that allows the implementation of any number of telephones in a game, by Cardinal Teulbachs ## printf.hug A routine to print a formatted string, similar to C's printf(), using parameters for numbers, object names, substrings, etc. Written by Bert Byfield. ## ptalk.zip A Hugo port of Adam Cadre's Inform "phototalk.inf" menu-based conversation system, ported to Hugo by Robb Sherwin. Archive includes ptalk.hug Hugo source, ptalk.hdx debugger file and ptalk.hex story file. ## randmove.txt A replacement routine for Hugo 2.1 that allows for random NPC movement via character scripting, by Cardinal Teulbachs ## roodylib_suite.zip The "Roodylib" Hugo library suite, version 4.2.1, by Jon Blask. Roodylib is a compilation of Hugo library bug fixes and additional features. ## simpletalk.zip An updated version of Robb Sherwin's Hugo port of Adam Cadre's "phototalk.inf" conversion system, modified to allow easier inclusion into games. Version 2.4, by Jon Blask and Robb Sherwin. ## sort.zip A routine to sort an array in arbitrary ways by allowing the programmer to supply the function used for comparing elements of the array, written by Chris Tate. Archive includes the library and a simple example program. ## spellsys.zip A demonstration how to implement a Spellcaster-type spell system in Hugo 2.2, by Cardinal Teulbachs. Source code and compiled game file. ## strfnc.h A set of additional string functions for Hugo 2.4+, version 1.50, by Jason Peter Brown. ## strfnc.hug Demo of strfnc.h ## useverbs.zip UseVerbs v0.0.2 (7th April 1997), by Julian Arnold. UseVerbs comprises two library extension files, useverbs.g and useverbs.h, which add a number of permutations to some of the standard Hugo verb definitions, as provided in grammar.g and verbstubs.g. Simply, they allow the player to enter commands such as HIT MORDRED WITH EXCALIBUR in the form USE EXCALIBUR TO HIT MORDRED, or USE EXCALIBUR FOR HITTING MORDRED. ------------------------------------------------------ # if-archive/programming/hugo/library/contributions/old: ## roodylib_suite_400.zip The "Roodylib" Hugo library suite, version 4.0, by Jon Blask. Roodylib is a compilation of Hugo library bug fixes and additional features. ------------------------------------------------------ # if-archive/programming/hugo/manuals: ## HugoManual.lha Hugo v2.4 Programming Manual, converted to AmigaGuide format by Paolo Vece. (this document has been superceded by the Hugo Book) ## HugoManual.hjt Hugo v2.4 Programming Manual, converted to Treepad Viewer format by Mike Arnaud. (this document has been superceded by the Hugo Book) ## hugo_book.pdf The Hugo Book, the programming manual for Hugo v3.1, by Kent Tessman. ## hugo-book-v1.0.0-html-asciidoc.zip The Hugo Book, the programming manual for Hugo v3.1, originally by Kent Tessman and updated (with Kent's supervision) by Tristano Ajmone. HTML, with AsciiDoc source code. Released under the terms of the CC BY-NC-SA 4.0 license. ------------------------------------------------------ # if-archive/programming/hugo/old: ## he12.exe DOS executable of the Hugo runtime engine v1.2 (to play games compiled with Hugo v1) ------------------------------------------------------ # if-archive/programming/hugo/source: ## hugov31_source.tar.gz Source code for version 3.1.03 of the Hugo compiler, runtime engine and debugger, by Kent Tessman. ## porting.txt Hugo compiler, engine, and debugger porting notes by Kent Tessman. ## hugo_icons_etc.zip A collection of Hugo icons and logos, in GIF and PNG formats, by Kent Tessman. ## Acorn_HugoSrc25.zip Source code for the Acorn Archimedes port of Hugo 2.5, by Colin Turnbull. ## hugor-2.2-source.tar.xz Source code for Hugor 2.2, written by Nikos Chantziaras. ## hugov25_epoc_src.zip Source code for the EPOC/Psion port of the Hugo 2.5.03a runtime engine, release 2, by Simon Quinn. ## hugov25_os2_source.zip Source code for the OS/2 port of Hugo 2.5, by Gerald Bostock. ## hugov31_amiga_source.lha Additional Hugo 3.1.02 source files for the Amiga, by David Kinder. ## hugov31_beos_source.zip Additional Hugo 3.1.03 source files for BeOS, by Kent Tessman. ## hugov31_dos16bit_source.zip Additional Hugo 3.1.03 source files for 16-bit DOS, by Kent Tessman. ## hugov31_dos32bit_source.zip Additional Hugo 3.1.03 source files for 32-bit DOS, by Kent Tessman. ## hugov31_glk_source.zip Additional Hugo 3.1.03 source files for Glk, by Kent Tessman. ## hugov31_macos_source.sit Additional Hugo 3.1.02 source files for the Macintosh, by Kent Tessman. ## hugov31_palm_source.zip Additional Hugo 3.1.03 source files for PalmOS, by Kent Tessman. ## hugov31_unix_source.tar.gz Source code for the Unix port of Hugo 3.1.03. The Linux port was originally written by Bill Lash, and updated by Kent Tessman. ## hugov31_win32_source.zip Additional Hugo 3.1.03 source files for Win32, by Kent Tessman. ## hugov31_wince_source.zip Additional Hugo 3.1.03 source files for Windows CE, by Kent Tessman. ## hugov31_wxwin_source.tar.gz Additional Hugo 3.1.03 source files for wxWindows (a cross-platform GUI toolkit), by Kent Tessman. ------------------------------------------------------ # if-archive/programming/hugo/source/old: ## hugor-1.0.tar.bz2 Source code for Hugor 1.0, written by Nikos Chantziaras. ------------------------------------------------------ # if-archive/programming/hugo/utilities: ## coretest.hug A Hugo source file to test the core engine functions, by Kent Tessman. Requires Hugo 2.5 or newer ## grtest.zip A simple test for Hugo's graphics capabilities; program file, resource file, and source code, by Kent Tessman ## hugofiletyper.sit A Mac application to set Hugo game files to the correct file type so that the Mac Hugo interpreter can recognize them as Hugo game files, by Al Staffieri Jr. ## if2pdb.zip A Perl script that converts Z-code or Hugo game files for use on their respective PalmOS interpreters, written by Rick Reynolds, based on z2pdb.pl and hugo2pdb.pl. [file is linked to infocom/tools/if2pdb.zip] ## iotest.exe DOS executable to test the screen I/O functions of the Hugo runtime engine, by Kent Tessman ------------------------------------------------------ # if-archive/programming/iage: IAGE is a multi-user text adventure authoring system, written by Robin Rawson-Tetley. Current Version: 020709 for JDK 1.1 for Linux, Windows, MacOS 8+, BEOS, Solaris and just about anything else where a Java VM exists. ## IAGE_All_UNIX_Versions_install.bin IAGE installer for Unix (Linux, Solaris, HP-UX and AIX) systems. To install, enter sh ./IAGE_All_UNIX_Versions_install.bin ## IAGE_All_Windows_Versions_install.exe IAGE installer for Windows. Self-extracting archive. ## IAGE_MacOS_Classic_install.bin IAGE installer for MacOS Classic 8.1 or higher. ## IAGE_MacOS_X_install.sit IAGE installer for MacOS X. ## alice.iage Alice Through the Looking Glass, Gareth Rees' example Inform game, converted to IAGE. Compiled IAGE game. ## alice.ic Alice Through the Looking Glass, Gareth Rees' example Inform game, converted to IAGE. IAGE source code. ## cloakofdarkness.iage Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems. Compiled IAGE game. ## cloakofdarkness.ic Cloak of Darkness, Roger Firth's example adventure for comparing authoring systems. IAGE source code. ## dbm.iage Death by Monkey, Robin's entry for the IntroComp. Compiled IAGE game. (the original competition entry is in games/mini-comps/introcomp/dbm.iage) ## dbm.ic Death by Monkey, Robin's entry for the IntroComp. IAGE source code. ## iage_release_notes_020709.txt Release notes for IAGE. ## iageclient.jar Java client for IAGE. ## iageclientapplet.zip Java applet client for IAGE. ## iagecompiler.jar Java-based compiler for IAGE. ## iagedevguide.pdf Documentation on how to write games with IAGE, PDF format. ## iagedevref.pdf Developer's Reference for IAGE, describing all IAGE classes, maths, code flow and syntax. PDF format. ## iageinteractive.jar Java-based compiler for compiling IAGE interactive code to IAGE source code, for the creation of "chaterbot" style NPCs with natural language parsing abilities. ## iagelibrary.zip IAGE compiler import libraries. ## iageremote.jar Console client allowing remote administration of IAGE servers. ## iageserver.jar Java server for IAGE. ## iageservplet.zip Java applet server and client. ## iagesource.tar.gz Java source code for the IAGE system. ## iageueditwords.txt Wordfile for editing IAGE source in UltraEdit. ## iageusermanual.pdf Documentation for using the server and playing games with IAGE, PDF format. ## minizork.iage An incomplete implementation of Infocom's "Mini Zork" version of Zork 1. Compiled IAGE game. ## minizork.ic An incomplete implementation of Infocom's "Mini Zork" version of Zork 1. IAGE source code. ## mstppbd.iage Sample IAGE game, a MSTing of "Pick up the Phone Booth and Die", originally by R. Noyes. Compiled IAGE game. ## mstppbd.ic Sample IAGE game, a MSTing of "Pick up the Phone Booth and Die", originally by R. Noyes. IAGE source code. ## ruins.iage Ruins, the sample game from the Inform Designer's Manual, converted to IAGE. Compiled IAGE game. ## ruins.ic tuid: rnsj9vbk0ewwip61 Ruins, the sample game from the Inform Designer's Manual, converted to IAGE. IAGE source code. ## test.interaction IAGE interaction code for generating a chatterbot NPC. ------------------------------------------------------ # if-archive/programming/instead: INSTEAD - INterpreter of Simple TExt ADventures Developed by Peter Kosyh. MIT license. ## Instead-2.4.1.dmg INSTEAD 2.4.1 for OSX. ## INSTEAD-2.4.1.ipa INSTEAD 2.4.1 for jailbroken iOS. ## instead-2.4.1.sis INSTEAD 2.4.1 for Symbian OS (S60). ## instead_2.4.1.tar.gz INSTEAD 2.4.1, source code and generic Linux package. ## instead-2.4.1-wince.zip INSTEAD 2.4.1 for Windows CE. ## instead.ebuild INSTEAD 2.4.1 for Gentoo, ebuild. ## instead-kit-2.4.1.exe INSTEAD 2.4.1 for Windows, packed with INSTEAD-launcher. ## instead-ng-2.4.1.apk INSTEAD 2.4.1 for Android. ## instead.tar.gz INSTEAD 2.4.1 for Slackware Linux. ------------------------------------------------------ # if-archive/programming/jacl: JACL is an interpreted language for creating HTML-based games and interactive fiction. The JACL interpreter contains an integrated Web server, allowing games to be played locally or across a network. As all execution takes place on the server, users require nothing more than a plain Web browser to play. ## dostacl5.zip TACL interpreter binary compiled for MS-DOS, several games, HTML documentation, and library files. ## jacl-2.4.8.tgz JACL version 2.4.8, by Stuart Allen. Archive contains Linux binaries, source code, sample games and documentation. ## jacl-2.4.8.zip tuid: 7p2rxk0e667yraf2 JACL version 2.4.8, by Stuart Allen. Archive contains Windows binaries, source code, sample games and documentation. ------------------------------------------------------ # if-archive/programming/lads: ## lads.txt message from Jesse McGrew, who posted lads.zip ## lads.zip Levy's Adventure Development System (?) a simple text adventure compiler and interpreter in BASIC TRS-80 original Peter F. Levy ported to BASICA/GW-BASIC by Jim R. Cummins ## ladsexe.txt description of ladsexe.zip, by Jesse McGrew ## ladsexe.zip compiled versions of the LADS compiler and driver (for DOS) and a demo by Jesse McGrew ------------------------------------------------------ # if-archive/programming/mdl/interpreters/confusion: This directory contains files related to Confusion, an MDL interpreter which, to quote its author, "Works just well enough to play the original Zork all the way through." ## confusion_0.2.tgz Confusion version 0.2, written by Matthew T. Russotto. An MDL interpreter sufficient to run MDL Zork. GPL v3, source code only. ## confusion_0.2_win32.zip Windows executable for Confusion version 0.2, ported by David Kinder. ## confusion_mdlzork.tgz Instructions and patch files to make the MDL Zork sources usable with Confusion, by Matthew T. Russotto. ## gc.tar.gz Source code for version 6.8 of Hans-J. Boehm's conservative garbage collector for C and C++. This is required for building Confusion. ------------------------------------------------------ # if-archive/programming/mdl/manuals: ## MDL_Primer_and_Manual.pdf MDL Primer and Manual (1977) by Stu Galley and Greg Pfister. This documents the MDL interpreter version 54 (ITS) and version 104 (TENEX), and is an earlier version of "The MDL Programming Language" document that is also here. [file is linked from infocom/info/] ## MDL_Programming_Environment.pdf The MDL Programming Environment (1980), by David Lebling. [file is linked from infocom/info/] ## MDL_Programming_Language.pdf The MDL Programming Language (1979), by Stu Galley and Greg Pfister. This documents the MDL interpreter version 55 (ITS) and version 105 (TENEX and TOPS-20). [file is linked from infocom/info/] ## MDL_Programming_Primer.pdf The MDL Programming Language Primer (1980), by Michael Dornbrook and Marc Blank. [file is linked from infocom/info/] ------------------------------------------------------ # if-archive/programming/mechanique: ## mechanique.zip MechaniQue version 0.99, a Java based IF development system, written by Gabor de Mooij. ------------------------------------------------------ # if-archive/programming/nemlin: ## nemlin.tar.gz Source code for Nemlin, a Spanish Linux adventure creation system by Javier Basilio, which produces a compilable ANSI C program as output. ------------------------------------------------------ # if-archive/programming/nmp: NM Parser 5.02, un creador de aventuras conversacionales para los sistemas PC y compatibles (DOS). El autor ha descontinuado el proyecto en favor de otro de similares caractersiticas denominado Superglus. A Spanish development system for illustrated text adventures with sound, by Carlos Sanchez (NM Software). The author has discontinued this project because he has created a better replacement: Superglus (which is available in programming/superglus). ## nmp502a.zip main program and game interpreter ## nmp502b.zip manual and documentation ## nmp502c.zip demonstration games: McArra's Quest and Razas de la Cripta (Breed from the Crypt) ## nmpfix12.zip update for NMP 5.02, fixing a problem with SoundBlaster cards ------------------------------------------------------ # if-archive/programming/oasys: ## c++.h the "missing file" for OASYS version 1.0 ## oasys.zoo OASYS version 1.0 by Russell Wallace; C source and DOS executable ## oasys101.zip OASYS version 1.01 by Russell Wallace, updates by Jeff Jenness, with contributions by Erin Anderson. C source and DOS executable ------------------------------------------------------ # if-archive/programming/paws: This directory contains files related to the Python Adventure Writing System, known as PAWS. For files relating to Gilsoft's Professional Adventure Writing System, also known as PAWS, which was the successor to Gilsoft's Quill system, look in the programming/quill directory. ## tq10.zip PAWS, the Python Adventure Writing System, Version 1.0, by Roger Plowman. Included in the archive is a manual, a tutorial, the game engine, the universe library, the "play" module, a large, complex sample game called Thief's Quest and a small simple sample game called Cloak Of Darkness (by Roger Firth and Neil Cerutti). Requires a version of the popular scripting language Python, which is widely available on the Internet. ## tq10-pdf.zip PAWS Version 1.0 documentation in PDF format. ------------------------------------------------------ # if-archive/programming/prometeo: ## prome221.zip Prometeo 2.2.1, a Spanish adventure game creator for MS-DOS, written by Ricardo Perez. ------------------------------------------------------ # if-archive/programming/quest: ## GtkGeas-0.1-linux-bin.tgz Linux/Gtk executable of Geas 0.1, an interpreter for Quest games by Mark Tilford. ## WinGeas.zip Windows executable of Geas 0.1, compiled by Mark Tilford. ## geas-osx-0.1.zip Mac OS X instructions and adapted source code for Geas 0.1. Adaption to X11/GTK on OS X by David Jones. ## geas-osx-cmdline.zip Mac OS X command line version of Geas 0.1, by David Jones. ## geas-src-0.4.tgz Source code for Geas 0.4, an interpreter for Quest games by Mark Tilford. Includes David Jones' Glk interface. ## quest415.exe Quest 4.1.5, by Alex Warren. A free text adventure system for Windows, written by Alex Warren. This is the final 4.x version before Quest 5, which is a whole new system. ## quest560.exe Quest 5.6, by Alex Warren. A free, open source (MIT) text adventure system for Windows, written by Alex Warren. ## read-qsg1.pl Quest savegame reader, by Mark Tilford. ## uncas.pl Compiled Quest disassembler, by Mark Tilford. ------------------------------------------------------ # if-archive/programming/questmaker: ## pyramid.pcx picture of a pyramid for use in a game, by Jason Giecek ## qstmkr21.zip QuestMaker 2.1, by Marietta Co-opware, a game creation program for graphical adventure games with text input and output much like the original King's Quest. DOS executable, documentation, and a sample game ------------------------------------------------------ # if-archive/programming/quill: This directory contains files relating to The Quill, a text adventure authoring system originally written for the ZX Spectrum, and also its successor system PAWS (Professional Adventure Writing System). Also in this directory are files for WinPaw by Douglas Harter. WinPaw is a Windows version of PAWS. Version 6.0 has graphics, non-graphics, character set, and non-character set modes and plays Quill games. ## InPAWS.zip InPAWS, a compiler that generates PAWS games. Version 1.0-B090501. Includes binaries for Windows and Linux, documentation in English and Spanish, an English adaptation of the known Gilsoft Tutorial "The Ticket", and a short demo adventure in Spanish. ## PawMac.zip PawMac (Paw Map and Convert) v1.6.2 will allow you to convert adventures produced using the Quill to a format where they can be loaded, edited and played in PAW using InPAWS. It will also allow you to produce mapping files of PAW and Quill adventures that can be loaded into Trizbort. PawMac is a Windows application, and requires version 4.6 of the .NET framework or above to run. ## WinPawEng.zip WinPaw 6.0 Engine by Douglas Harter, which is used to play the games. ## WinPawIDE.zip WinPaw 6.2 IDE by Douglas Harter. Archive contains the Interactive Development Editor (IDE), which is used to create games. ## WPEngUpdate.zip An update for any prior version of the WinPaw Engine to 6.0. WinPaw Engine of less than 5.0 must be installed before this update. ## WPIDEUpdate.zip An update for any prior version of the WinPaw IDE to 6.2. WinPaw IDE of less than 5.0 must be installed before this update. ## advwrite.zip The Adventure Writer, a version of the Quill for DOS. Originally released by Codewriter in the 1980s. Uploaded by Doug Stanford. ## paw.zip The PC Adventure Writer (PAW), by Graeme Yeandle, the author of both The Quill and PAW. Archive includes the compiler v2.05 and the interpreter v2.3, as well as sample games. ## pawgr.zip An extractor for the graphics in PAW games saved as Spectrum emulator snapshots. Version 0.9, by Jose Luis Cebrian Pague. Archive includes MS-DOS executable and source code. ## unquill.zip UnQuill v0.12.0, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: - Output textual listings of the game's data tables; - Output Inform source code for the game; - Output a Z-code version of the game; - Run the game without an emulator. - C source code, DOS and Win32 executables, plus documentation. [file is linked to emulators/spectrum/unquill.zip and solutions/tools/unquill.zip] ## unquill-sharp.zip UnQuill, by John Elliott, ported to the Sharp Wizard by Staffan Vilcans. ## unquill.lha UnQuill v0.6 (30nov99), by John Elliott, ported to the Amiga by Miron Schmidt. ## unpaws.zip UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum games written with PAWS, and produces text listings of the game database. Version 2.11, written by Carlos Sanchez and Jose Luis Cebrian, and then updated by Alexander Katz and German Gonzalez. Includes MS-DOS and Win32 executables and Pascal source code. [file is linked to solutions/tools/unpaws.zip] ## winquill-engine.zip WinQuill, a port of the classic Quill authoring system to Windows, Release Candidate 1, by Nigel Arnold. This archive contains the engine for playing WinQuill games. ## winquill-ide.zip WinQuill, a port of the classic Quill authoring system to Windows, Release Candidate 1, by Nigel Arnold. This archive contains the IDE for writing WinQuill games. ------------------------------------------------------ # if-archive/programming/quill/old: ## WinPawIDE-60.zip WinPaw 6.0 IDE by Douglas Harter. Archive contains the Interactive Development Editor (IDE), which is used to create games. ## unquill-0.9.0.zip UnQuill v0.9.0, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: - Output textual listings of the game's data tables; - Output Inform source code for the game; - Output a Z-code version of the game; - Run the game without an emulator. - C source code, CP/M and DOS executables, plus documentation. ## unquill-0.11.0.zip UnQuill v0.11.0, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: - Output textual listings of the game's data tables; - Output Inform source code for the game; - Output a Z-code version of the game; - Run the game without an emulator. - C source code, DOS and Win32 executables, plus documentation. ------------------------------------------------------ # if-archive/programming/ramus: Ramus is a system for authoring (and reading) self-contained non-linear documents, a.k.a. hypertext. Developed by Felix Pleşoianu. ## ramus-2_5a.zip Version 2.5a of the Ramus hypertext system, including a starter template, documentation and sample games. Freely usable. ------------------------------------------------------ # if-archive/programming/ramus/old: ## ramus.zip Includes the Ramus authoring system and an example game. The example game and supporting libraries are under the MIT License. Since it was a proof-of-concept, experimental system, no relevant version numbers exist, but development took place in late 2011/early 2012. ------------------------------------------------------ # if-archive/programming/rexx-adventure: ## RADF100.zip REXX Adventure version 1.0, an interactive fiction authoring system for OS/2 Presentation Manager, by Mike DeSanto. It uses a graphical interface similar to the Magnetic Scrolls or early Legend games to play adventure games. OS/2 executable and source code of a game named The Resident. ------------------------------------------------------ # if-archive/programming/sintac: ## sintacg3.zip tuid: oxzk9o87rvgiosln S.I.N.T.A.C. version G3 (Sistema Integrado de creacion de Aventuras Conversacionales). A Spanish text adventure development system for DOS. A compiler, interpreter/debugger, linker, font generator, music generator, graphics converter, documentation, and a sample game (El secreto de Castronegro), all in Spanish. ## tutorial.exe An animated, interactive tutorial for SINTAC, also in Spanish. Self-extracting archive for DOS. ## vs-runtimemini1.zip Visual SINTAC runtime-mini 1/2 Mini-runtime needed if you only want to play Visual SINTAC adventures (you'll need to download and decompress all of them in the same location). ## vs-runtimemini2.zip Visual SINTAC runtime-mini 2/2 ## vs-runtime1.zip Visual SINTAC runtime 1/4 Runtime files needed if you want to develop (and play) Visual SINTAC adventures (you'll need to download and decompress all of them in the same location). ## vs-runtime2.zip Visual SINTAC runtime 2/4 ## vs-runtime3.zip Visual SINTAC runtime 3/4 ## vs-runtime4.zip Visual SINTAC runtime 4/4 ## vs-1_1.zip Visual SINTAC 1.1 (the system itself) A Spanish visual IF develompent system. Windows version only. You'll need the runtime if you want to develop and play, or mini-runtime if you only want to play adventures created with Visual SINTAC. ## vs-avmodelo.zip Starter adventure. This is a skeleton adventure to build your own with Visual SINTAC. ## vs-tutor.zip A Visual SINTAC tutorial in PDF format. ## vs-vb6.zip Source code of Visual SINTAC. Needs Visual Basic 6 to compile. ------------------------------------------------------ # if-archive/programming/skc: ## skc100.exe SKC 1.0.0, a Spanish text adventure authoring system, based on PAWS (an adventure writer released on the Sinclair ZX Spectrum). ------------------------------------------------------ # if-archive/programming/superglus: Superglus, a Spanish, GUI based, adventure game developement system. Superglus implements an extension of Gilsoft's PAWS system, and generates as output Glulx machine files. ## Superglus1.1.zip Superglus version 1.1, by Carlos Sanchez. Windows executables. ## SuperglusSetup1.1.exe Superglus version 1.1, by Carlos Sanchez. Windows installer. ## Superglus1.0.tar.gz Superglus version 1.0, by Carlos Sanchez. Linux executables. ------------------------------------------------------ # if-archive/programming/tads2: TADS, The Text Adventure Development System. Written by Mike Roberts. Version 2.5.16 ## examples A subdirectory that contains programming examples ## executables Executables of TADS 2 for various systems ## library The standard TADS 2 library, as well as third-party fixes and extensions to the standard TADS library, e.g. Dave Baggett's WorldClass library ## manuals Documentation for TADS 2 ## source TADS 2 source code ## utils A subdirectory that contains utility programs ------------------------------------------------------ # if-archive/programming/tads2/examples: See also games/source/tads for examples of completed games, especially Colossal Cave Revisited; it is meant as a tutorial. The standard TADS library files "adv.t" and "std.t" are not found here; these should have been supplied with your TADS compiler. If not, you can download them from the if-archive/programming/tads2/library/ directory. ## Readme The charter of this directory, by Neil K. Guy ## actor.zip actor.t, a module which adds functionality to the base movableActor class, by Stephen Granade ## adhint.zip An adaptive hint module which tracks game state to give "good" hints, by Dave Allen with a few modifications by Stephen Granade. Last update: 22nov96. ## again.t A solution to the "again" problem in TADS, which causes problems with commands directed toward indistinguishable objects. Version 2.0, written by Kevin Forchione. ## animate.zip An animation library for HTML TADS, by Gabriel McKean. ## answerme.t A bit of code by Scott Steinfath that allows the player to answer questions asked by the game; similar to Infocom's "You sound rather positive." ## askabout.zip A simple "knowledge database" so NPCs can reply to "ask about", by Dave Allen ## asktell.t A TADS module to implement "ask"/"tell" conversations. Version 1.0, written by Suzanne Skinner. ## brackets.t A simple use of the parseError function to enclose special parser messages in brackets, by Bryan Weber. Requires at least TADS 2.0, due to the use of parseError. ## bugs.t Bug fixes for the TADS 2.2 library, by Stephen Granade. Last update: v1.8, 19jan98. ## chatter.zip An NPC Interaction Library for TADS 2.5.1 or newer, by Suzanne Skinner. ## checks.t A module to check the interpreter's version number, as well as whether the game is running on a HTML runtime and whether or not the interpreter can handle graphics, by Stephen Granade. ## clothing.sit.hqx A very simple way to give clothing a more realistic behavior, by Jonathan D. Feinberg. Existing source code will work without modification, but the addition of a few lines of code will enhance certain kinds of clothing. Requires TADS 2.1 or later. Macintosh archive. ## clothing.zip A very simple way to give clothing a more realistic behavior, by Jonathan D. Feinberg. Existing source code will work without modification, but the addition of a few lines of code will enhance certain kinds of clothing. Requires TADS 2.1 or later. Windows/Unix archive. ## cmdprmpt.t Anonymous sample of a commandPrompt function; it replaces the standard ">" prompt with a longer prompt for the first few turns ## compass.t A library which converts TADS travel verbs into an Inform- style compass mechanism. Version 1.0, written by Kevin Forchione. ## composite.zip A library to help with the creation of composite objects. Version 3.0, written by Kevin Forchione. ## consult.zip A library extension for HTML TADS games, by Kevin Forchione. It allows for the easy implementation of objects such as encyclopaedias and other reference books in which the player can consult or look things up. Sample game included. ## converse.zip Converse v1.0 (22mar97), by James Cole a system for Monkey Island style conversations using TADS; contains versions for adv.t and for WorldClass (Version 2.01, for WorldClass only, is in programming/tads2/examples/worldclass/converse.zip) ## cyoa.zip A library for creating hybrid adventures which feature both standard and menu (Choose Your Own Adventure) commands, written by Garth Dighton. Archive contains the library cyoa.t and cyexample.t, a simple example. ## cyoa_lib.zip Choose Your Own Adventure library, a TADS module to help create multiple choice adventure games. Also includes source code for a sample game. Written by Mark J. Musante. ## d2array.t A two-dimensional array object for TADS, by John Baker ## daemon.t A library for maintaining greater control over the execution order of daemons and fuses, by Dan Schmidt. ## ddialog.zip Directed Dialog, by Trevor Powell. Compile and run the example in this file if you want to know what Directed Dialog is (that's what README.TXT says) ## demo22.t A demo of the new features of TADS 2.2, by Gerry Kevin Wilson ## dijkstra.t An object-oriented implementation of the Dijkstra algorithm for determining single-source shortest paths, version 1.1, by Kevin Forchione. ## disambig.t A library to facilitate automatic disambiguation, by Dan Schmidt. ## dooritem.zip A library extension for HTML TADS, by Kevin Forchione, version 2.0. It allows for the easy implementation of doorItem and lockableDoorItem class objects, which are dynamically created TADS doorways. ## doors.t A library extension for HTML TADS, by Kevin Forchione, version 1.0. It provides an easy way to code a door object, without having to code separate doorway objects. It can be used for both one-sided and two-sided doors. ## dvehicle.zip A library extension for HTML TADS, by Kevin Forchione. Unlike TADS vehicle class, the dvehicle class will take a command such as 'north', 'south', 'up', or 'out' and attempt to move the vehicle in the direction indicated, but will not pass through obstacles such as closed doors. Sample game included. ## eliza.zip Four implementations of an Eliza style keyword parser, one in BASIC (from Creative Computing), two in LISP (one from GNU Emacs and one by Phil Goetz), and one in TADS by Dave Allen ## event.t A module that implements an event handling model, by Shadow Wolf. ## exitslister.t A module that lists a room's exits in several formats. Version 1.1, by Steve Breslin. ## extend.t An extension set for adv.t by Neil deMause, 26mar96. Many new verbs, a couple of new object classes, some useful functions, and a couple of fixes for parser oddities. ## floating.t Replaces the standard validDoList() in adv.t with one which determines whether or not each floatingItem object should be included in the list. By Kevin Forchione. ## footnote.t implements footnotes as seen in later Infocom and Adventions Iames, by David Etherton, updated by Cody Sandifer ## footnote.t.original David's unchanged original ## full.t A 'plug-and-play' TADS source file for a 'fullscore' command that tells you precisely how the current score has been reached, version 1.61 (14apr97), by David Glasser. [file is linked to programming/tads2/examples/worldclass/full.t] ## funcs.zip Two functions by Bob Newell: - strtok(string) converts a string to a token list, - pause(seconds) loops for the specified time. ## golddemo.zip The Golden Skull, a complete working demonstration game for HTML TADS with images and sounds, by Neil K. Guy. Requires the HTML TADS interpreter. [file is linked to games/tads/golddemo.zip] ## goldsrc.zip Source code for The Golden Skull, along with all the required source image and sound files, by Neil K. Guy. [file is linked to games/source/tads/goldsrc.zip] ## goto.zip A library to allow the player to walk directly to any room that he has already seen, and that can be reached without special actions. Written by Lars Joedal and updated by Andrew Pontious. ## hear.cpt A user exit for TADS that plays sounds on a Macintosh, by Eric D. Schwab. Executable, C source code, and a small example adventure (with source). ## inform.zip A collection of useful modules for TADS, implementing ideas from the Inform library, including: actor grammar, enterable class objects, sack objects, enhanced scoping, preparse objects and more. Includes source code to Museum of TADS release 2. Version 4.0, written by Kevin Forchione. ## instruct.t INSTRUCTIONS command by Michael J. Roberts, displays a full set of instructions for using a generic TADS game ## jeffslib.doc Detailed description of jeffslib.zip, by Jeff Laing (jeffslib.zip contains a copy of this file) ## jeffslib.zip Jeff Laing's collection of all the functions, classes, and objects he wrote for his game projects ## lit_verb.zip A module that implements "literal capture" verbs: those that record the exact text typed after the verb and let the verb handle the text itself. By Steve Breslin. ## liquid_parser.t A sample game which adds handling of liquids using parser techniques, by Steve Breslin. ## marry.t TADS code for arranging PC/NPC or NPC/NPC marriages, by Christopher Nebel. ## memory.t TADS code for remembering memories and thoughts. Written by David Myers, based on (and requiring) Suzanne Skinner's asktell.t ## menu.zip A TADS module plus an example file for implementing simple menus, written by Daniel Shiovitz ## menus.t A module for implementing Inform-like menus, by Stephen Granade. ## menutalk.zip A library for adding Photopia-style split screen conversation menus, by Guilherme De Sousa. ## monsters.zip Monsters, Weapons and Mazes, by Dave Nault, with minor modifications for TADS 2.0+ by Bob Newell ## multiform.zip TADS module to implement objects which are both containers and supporters, version 2.0, by Kevin Forchione ## music.zip Sounds and Music for DOS in TADS, by Bob Newell ## mystery.zip A system for writing mysteries in TADS 2.1 or later. Includes keeping track of and displaying the current time as well as useful classes like crimes and secret passages; by David M. Tuller ## ncOutputFilter.zip TADS module for filtering output, to adjust spacing and insert HTML entities. Originally by Iain Merrick; this version updated by Nikos Chantziaras. ## notall.t Not-All Utility for TADS 2.2, by Andrew Pontious. Changes verbs so that adding defaultexception to the list of an object's superclasses will make it *not* respond when you use "all" with a verb. Useful for keeping objects hidden from players till the right time while *not* cramping their style by disabling "all". ## notify.t Commented TADS source code that notifies the player of score changes, like: [Your score just went up by 4 points.] by Gerry Kevin Wilson ## observer.zip TADS module to allow communication with NPCs not in the same room as the player, by Kevin Forchione. Includes TADS source, documentation and an example. ## outputFilter.zip TADS module for filtering output, to adjust spacing and insert HTML entities, written by Iain Merrick. A modified version of this is available in ncOutputFilter.zip ## parseword.t TADS source to assist in the conversion of player input strings into a list of words for easier use by preparse routines, by Kevin Forchione ## phone.tar.gz A module for creating and using telephones in TADS, written by Amir Karger. Archive includes the library file, documentation and a sample game. ## plotdag.zip Project paper "The Application of Directed Acyclic Graphs to First Generation Interactive Fiction" (WordPerfect document and plain ASCII text) and a TADS implementation of plot DAGs by Paul Munn [file is linked to programming/general-discussion/plotdag.zip] ## plurals.zip Plural-Singular Utility for TADS 2.2, by Andrew Pontious. Makes adv.t aware of single objects that are referred to in the plural, like "scissors". Revised 21sep96. ## possess.t A module to handle the use of possessives (his, hers, Jane's) as adjectives, by Garth Dighton. ## prefs.t A TADS library which allows players to save their indentation, spacing, notification, verbosity, etc. preferences between games. The player's prefered settings will also be loaded up automatically at the start of the game. This library works with the Standard (ADV/STD) TADS libraries, Whizzard's ADV (WADV) libraries, or WorldClass. Written by Patrick Kellum ## quicksort.t An implementation of the quicksort algorithm. Version 1.0, written by Quintin Stone. ## rac-v1.zip Random Actor Comment module version 1, by Tom Raymond. Works with Stephen Granade's actor.t (see actor.zip above) and allows you to ask an NPC about something more than once and get a different answer every time you ask ## rap10.zip Reactive Agent Planner 1.0, by Nate Cull. RAP is a goal-planning library for NPCs implemented in TADS. ## rbf1a.zip Shuffle, sort, and vector functions in TADS, by Lon Thomas ## realtime.zip Realtime fuctions for TADS, by Avi Gobbler. TADS source code and a C user exit. ## replaceWith.t A module to provide an easy way to replace string search values with target values using regular expressions. Version 1.0, written by Kevin Forchione. ## roomdsc.t Long descriptions for some items in a room by Dan Shiovitz, The Grim Reaper ## rredux.zip Rogue Redux, a library and example game for developing adult IF games. The code contains explicit sexual references. ## sackitem.t An implementation of a rucksack item, version 1.0, by Kevin Forchione ## safe.zip A mini-adventure which contains a moderately general system for handling substances that come in varying amounts, by Greg Ewing ## scope.zip A module to provide an enhancement of the "visibility" and "reachability" concepts in "adv.t". Version 2.0, by Kevin Forchione ## sense.zip A module which provides an enhancement of the accessibility rules in "adv.t", which govern concepts such as the "visibility" and "reachability" of objects. Version 3.2, written by Kevin Forchione. Archive includes the TADS module, documentation and examples. ## shoc.t Implements an electrically live and dangerous object, by Neil K. Guy. ## simpleSense.t A module that provides minimal requirements for allowing an author to pass senses across top-level locations. Version 1.0, by Kevin Forchione. ## smartlist.t A module to enhance the standard "adv.t" listing functions. Version 1.0, by Kevin Forchione ## srgmods.zip A collection of useful TADS modules put together by Stephen Granade. Some are original, some modified versions of other peoples modules. Many are from jeffslib.zip by Jeff Laing. ## stack.t An implementation of dynamically created FIFO and LIFO stacks. Version 1.0, written by Kevin Forchione. ## surface.zip Suggested changes to class: surface and the showcontcont: function in adv.t, by rjn ## t2combat.zip A module for simulating combat. Written by Steve Breslin, based on Nate Cull's Reactive Agent Planner. ## t2dd.t TADS 2 Dungeon Digger, version 0.9 BETA, by Steve Breslin. A prototyping tool for creating a new game map from within the game space. ## tads-tip-sheet.txt TADS Tip Sheet version 0.3b, 23dec97, by Neil K. Guy. A collection of tips for beginning TADS authors. ## tadsmap.zip A TADS module (source code and images) that creates a dynamically-generated graphical map using HTML TADS tags and PNG files. By Andrew Pontious. ## timedisp.t Changes to std.t to display the time and day of the week on the status line instead of score/moves, by J. Menichelli ## timesys.zip A timekeeping system for HTML TADS, providing an alternative to the standard "turns" style passage of time. Version 3.1.1, written by Kevin Forchione ## tmorph.t A module which provides a simple randomised "text morphing" mechanism for TADS users. Version 3.0, written by Kevin Forchione. ## tmorph2.t An extension and rewrite of Kevin Forchione's tmorph module, by Shadow Wolf. ## trackactor.t A module which helps with the implementation of an NPC which follows a specified track. Version 3.0, written by Kevin Forchione. ## uxsys.zip Borland C and TADS source for a TADS user exit to allow DOS commands to be executed from within a TADS game program, by Michael J. Roberts ## wadv.tar.Z Whizzard's adv.t file v1.0, a compartmentalized version of the adv.t and std.t files that come with TADS; by Gerry Kevin Wilson. Requires TADS 2.2 or higher. Unix version with LFs only as line separators. ## wadv.zip Same contents as wadv.tar.Z; DOS version with CRLFs. ## walls.t A module to implement walls, celings, and floors for actor locations. Version 1.1, written by Kevin Forchione. ## water.zip A TADS implementation of a water-filled room; allows you to float, sink, get wet, drown etc., by Gerry Kevin Wilson ## wizard.t The Wizard's Toolkit, a variety of useful commands that can help when testing out a completed game. Version 1.2, by Neil K. Guy with minor additions by Neil deMause ## wysiwyg.zip A TADS module to implement maps and signs, version 2.1, by Kevin Forchione ------------------------------------------------------ # if-archive/programming/tads2/examples/worldclass: This directory contains example code for WorldClass, a class library designed to replace ADV.T. The WorldClass files are available from programming/tads2/library/worldclass. ## converse.zip Converse v2.01 (07jul97), by James Cole. A system for Monkey Island style conversations using TADS and WorldClass. (Version 1.0 for adv.t without WorldClass is in programming/tads2/examples/converse.zip) ## full.t A 'plug-and-play' TADS source file for a 'fullscore' command that tells you precisely how the current score has been reached, version 1.61 (14apr97), by David Glasser [file is linked to programming/tads2/examples/full.t] ## paulslib.zip A selection of miscellaneous WorldClass modules which may be of interest to others, by Paul Gilbert. ------------------------------------------------------ # if-archive/programming/tads2/executables: This directory contains executable copies of TADS for various systems ## 00ReadMeFirst-TADS An instruction sheet describing how to play TADS games on many computer systems, by Neil K. Guy. [file is linked to games/tads/00ReadMeFirst-TADS] ## AcornTADSruntime.spk TADS Run-time version 2.2.1 for the Acorn, ported by Kevin Bracey. ## AmigaTADS2516.lha TADS version 2.5.16, ported to the Amiga by David Kinder. Archive includes run-time, compiler and debugger. ## CocoaTADS-0.3.4.zip CocoaTADS version 0.3.4, a native, multimedia-enabled HTML TADS interpreter for Mac OS X, written by Charles Srstka. [This file is linked to tads3/executables/] ## FrobTADS-1.2.3.dmg FrobTADS version 1.2.3, by Nikos Chantziaras. Mac OS X installer package for OS X 10.3.9 and newer, PowerPC and Intel. [This file is linked from tads3/executables/] ## HyperTADS-140.sit HyperTADS 1.3.9, a combined TADS 2 and TADS 3 HTML run-time for the Macintosh, by Iain Merrick. [This file is linked to tads3/executables/] ## MaxTADS-116.hqx MaxTADS version 1.1.6, a TADS 2.5.4 Run-time for the Macintosh, by Andrew C. Plotkin. ## PocketTADS-01.zip PocketTADS 0.1, a TADS 2.5.7 Run-time for PocketPC and PocketPC 2002. Ported by David Batterham, using Stark Springs' PocketGlk library. Archive includes executables for ARM, MIPS and SH3 processors. ## QTads-2.1.6-intel.dmg QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Intel Macs running OS X 10.5 and newer, by Nikos Chantziaras. [This file is linked from tads3/executables/] ## QTads-2.1.6-ppc.dmg QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for PPC Macs running OS X 10.5, by Nikos Chantziaras. [This file is linked from tads3/executables/] ## QTads-2.1.6-w32.zip QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Microsoft Windows, by Nikos Chantziaras. [This file is linked from tads3/executables/] ## TADS2510-mos.lha TADS version 2.5.10, ported to Amiga MorphOS by Jan-Erik Karlsson. ## WinTADS-134.zip WinTADS version 1.3.4, a TADS 2.5.5 Run-time for Windows, by Stephen Granade. ## XTads-prebeta-19.zip XTads prebeta-19, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. [this file is linked to programming/tads3/executables/] ## atari.tads2exe.arc TADS version 2.2.0.5 for Atari ST/TT/Falcon. ## frobTADS-0.6-mos.lha FrobTADS 0.6 for Amiga MorphOS, compiled by Jan-Erik Karlsson. [this file is linked to programming/tads3/executables/] ## htads_authkit_2516.exe HTML TADS Author's Kit, version 2.5.16, by Mike Roberts. This contains everything needed to write TADS or HTML TADS games under Windows, including the compiler, debugger, character mode and HTML run-times, library files and notes. Self-installing archive. ## htads_authkit_with_doc_2516.exe HTML TADS Author's Kit with documentation, version 2.5.16, by Mike Roberts. This contains everything needed to write TADS or HTML TADS games under Windows, including the compiler, debugger, character mode and HTML run-times, library files, user's manuals, and notes. Self-installing archive. ## htads_playkit_2516.exe HTML TADS Player's Kit 2.5.16/3.1.2, by Mike Roberts. This contains everything needed to play TADS 2 or 3 games under Windows. Self-installing archive. [This file is linked to tads3/executables/htads_playkit_312.exe] ## htmltads_2516.zip HTML TADS 2.5.16/3.1.2 run-time executables for Windows, by Mike Roberts. [This file is linked to tads3/executables/htmltads_3018.zip] ## htmltdb_2516.zip HTML TADS version 2.5.16 debugger for Windows, by Mike Roberts. ## jetty.zip Jetty 1.11, a Java TADS 2 interpreter by Dan Shiovitz. ## qtads-2.1.6-linux.tar.bz2 QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Linux. Intel 32-bit and 64-bit executables, by Nikos Chantziaras. [This file is linked from tads3/executables/] ## tads-255-darwin.tar.gz TADS version 2.5.5 executables (runtime, compiler, and debugger) for MacOS X. The executables are Darwin terminal applications. Ported by Alexander Strange. ## tads-beos-255.zip TADS version 2.5.5 runtime and compiler for BeOS R5, built by Christopher Tate. ## tads-epoc-255.zip TADS version 2.5.5 run-time executable EPOC/Psion, release 2, ported by Simon Quinn. ## tads-s80-255.zip TADS version 2.5.5 executables for Symbian 7.0s Series 80 devices (such as the Nokia 9500), based on Simon Quinn's EPOC port. Ported by Alexey Veretennikov. ## tads240_macos.sit TADS version 2.4.0 compiler, run-time and debugger for MacOS, by Christopher Nebel. ## tads32_2516.zip TADS version 2.5.16 compiler and run-time executables for Windows console mode, by Mike Roberts. ## tadsexe_2516.zip TADS version 2.5.16 executables and support files (including adv.t and std.t) for MS-DOS, by Mike Roberts. ## tadsexx_2516.zip TADS version 2.5.16 executables for MS-DOS, 16-bit protected-mode, by Mike Roberts. ## tadsos2.zip TADS/2 1.0.0, the TADS 2.2.1.0 runtime engine ported to OS/2 PM by Stephen Granade. This is a GUI version of the runtime engine only. ## tadsrun_2516.zip TADS version 2.5.16 run-time executable for MS-DOS, by Mike Roberts. ------------------------------------------------------ # if-archive/programming/tads2/executables/old: ## XTads-prebeta-2.zip XTads prebeta-2, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-3.zip XTads prebeta-3, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-4.zip XTads prebeta-4, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-5.zip XTads prebeta-5, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-6.zip XTads prebeta-6, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-7.zip XTads prebeta-7, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-8.zip XTads prebeta-8, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-9.zip XTads prebeta-9, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-10.zip XTads prebeta-10, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-11.zip XTads prebeta-11, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-12.zip XTads prebeta-12, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-13.zip XTads prebeta-13, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-14.zip XTads prebeta-14, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-15.zip XTads prebeta-15, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ## XTads-prebeta-16.zip XTads prebeta-16, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ## XTads-prebeta-17.zip XTads prebeta-17, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ## XTads-prebeta-18.zip XTads prebeta-18, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ------------------------------------------------------ # if-archive/programming/tads2/library: The standard TADS library files "adv.t" and "std.t", along with other third-party alternate libraries ## adv.t The standard adventure definitions for TADS, version 2.5.16, by Mike Roberts. This and std.t are the standard TADS library. ## alt.zip An alternate library for TADS, implementing aggregate display for multiple direct object commands, time- oriented play and display, and classes such as Wysiwyg, Door, Stack, and Vector. Version 2.1.3, written by Kevin Forchione. ## alt_docs.zip Documentation for the Alt library, by Kevin Forchione. ## alt_samples.zip Samples for the Alt library, by Kevin Forchione. ## gameinfo.t The standard TADS library for including game information in .gam files. ## pianosa.zip TenthStone's Pianosa TADS replacement libraries, version 1.0. Includes adaptable contents lists and directions, object-oriented travel, and liquid handling. ASCII documentation included. ## pianosa_rtf.zip Documentation for the Pianosa libraries in rich text format, by TenthStone ## std.t The standard default adventure functions for TADS, version 2.5.16, by Mike Roberts. This and adv.t are the standard TADS library. ## tadslib_2516.zip The library files for TADS, version 2.5.16, by Mike Roberts. ## worldclass A directory for David Baggett's WorldClass library ------------------------------------------------------ # if-archive/programming/tads2/library/old: Obsolete versions of the standard TADS library files "adv.t" and "std.t" ## tadslib_258.zip The library files for TADS, version 2.5.8, by Mike Roberts. ## tadslib_259.zip The library files for TADS, version 2.5.9, by Mike Roberts. ------------------------------------------------------ # if-archive/programming/tads2/library/translations: This directory contains translations of the TADS 2 library contributed by members of the IF community ## libr22.zip Release 22 of the Russian translation of TADS 2 libraries, translated by Andrey Grankin. ------------------------------------------------------ # if-archive/programming/tads2/library/worldclass: This directory contains WorldClass, a class library designed for use with High Energy Software's TADS (Text Adventure Development System). It completely replaces the ADV.T that comes with TADS. Written by Dave Baggett for ADVENTIONS, and now supported by David Haire. Current release: 2.5.1 ## Extra.zip A collection of Worldclass extension classes ## History.txt Modification history of Worldclass, plain text ## World2.zip WorldClass source files, version 2.5.1 ## license WorldClass Software License ## manual.zip WorldClass Author's Manual version 2.2, by Paul Francis Gilbert. PostScript, Word for Windows, and plain text files. ## readme WorldClass Pre-release Version 1.0 Notes ## test.gam Compiled example world ## test.t Example world for WorldClass ------------------------------------------------------ # if-archive/programming/tads2/manuals: This directory contains documentation for TADS, by Mike Roberts ## TADS-HTML.sit.bin The complete TADS documentation, including the release notes for version 2.2, in HTML format. Packaged for ease of use by Macintosh users - a MacBinary StuffIt archive. Mixed-case .html filenames with Mac line endings. Converted by Neil K. Guy. ## TADSTutorial.zip A set of documents forming a tutorial on starting to program in TADS, written by Mark Engelberg. ## t22_txt.tgz Translation of the TADS 2.2 update documentation from Lotus Ami-Pro format to plain text. Translated by Bill Lash. ## tads-html.tgz The complete TADS documentation, including the release notes for version 2.2, in HTML format. Packaged for ease of use by UNIX users - a gzipped tar archive. Mixed-case .html filenames with UNIX line endings. Converted by Neil K. Guy. ## tads21.pdf TADS 2.1 release notes, converted to Adobe PDF format by Stephen Granade. ## tads22.dvi.gz TADS 2.2 update documentation, converted to DVI format by Jean-Henri Duteau. Compressed with gzip. ## tads22.ps.gz TADS 2.2 update documentation, converted to Postscript format by Jean-Henri Duteau. Compressed with gzip. ## tads2doc.zip Overview documentation for TADS, as plain text. ## tads2man_ebook.exe A searchable eBook compilation of TADS 2 manuals for Windows, including Neil K. Guy's TADS 2.5.5 HTML manual, the HTML TADS manuals from the TADS 2 Author's Kit, and the TADS 2.5.6 Parser Manual. Created by Arnel Legaspi. ## tads_pm.zip TADS Parser Manual for TADS 2.5.6, by Mike Roberts, HTML format. ## tadsman.pdf The TADS 2.0 manual, converted to Adobe PDF format by Stephen Granade. ## tadsman.zip The TADS 2.0 manual, plus the 2.1 update documentation, both in LaTeX format. Also includes the 2.2 update documentation in Lotus Ami-Pro format. ## tadsman255.zip The complete TADS documentation, including the release notes for versions up to 2.5.5, in HTML format. Converted to HTML and updated by Neil K. Guy. ## tadsman255doc.zip The complete TADS documentation, including the release notes for versions up to 2.5.5 and the parser manual, in Microsoft Word format. Converted from Neil K. Guy's HTML version of the manual by Arnel Legaspi. ## tadsv200.dos Release notes for TADS versions 2.0.0 to 2.1.0 ## tadsv222.dos Release notes for TADS versions 2.1.1 to 2.2.2 ## tadsv240.dos Release notes for TADS versions 2.2.3 to 2.4.0, MS-DOS specific features only ## tadsv240.txt Release notes for TADS versions 2.2.3 to 2.4.0 ## tgdoc.zip TADS/Graphic Beta Release Notes; documentation only (1994) ------------------------------------------------------ # if-archive/programming/tads2/source: This directory contains the C source code for the TADS compiler and run-time. ## HyperTADS-src-123.sit Source code for HyperTADS 1.2.3, a HTML TADS 2.5.4 run-time for the Macintosh, written by Iain Merrick. ## MaxTADS-src-116.hqx C source code for MaxTADS version 1.1.6, by Andrew C. Plotkin. ## PocketTADS-01src.zip Source code for PocketTADS 0.1, a TADS 2.5.7 Run-time for PocketPC and PocketPC 2002. Ported by David Batterham, using Stark Springs' PocketGlk library. ## WinTADS-src-134.zip Source code for Stephen Granade's WinTADS 1.3.4, a TADS 2.5.5 Run-time for Windows. ## XTads-prebeta-19-src.zip Source code for XTads prebeta-19, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. [this file is linked to programming/tads3/source/] ## frobtads-1.2.3.tar.gz Source code for FrobTADS 1.2.3, a text-mode TADS 2 and TADS 3 interpreter and compiler, by Nikos Chantziaras. It compiles under many different systems, including Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and Microsoft Windows. [This file is linked from tads3/source/] ## htads_src_2516.zip HTML TADS source code, version 2.5.16, by Mike Roberts. ## jetty-src.zip Source code for Jetty 1.11, a Java TADS 2 interpreter by Dan Shiovitz. ## openbsd_tads2src-255.diff Patches for TADS 2.5.5 to compile under OpenBSD, by Mark Wickham. ## qtads-2.1.6.tar.bz2 Source code for QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Unix/X11 using the Qt library, by Nikos Chantziaras. [This file is linked from tads3/source/] ## tads-epoc-src.zip Source code for release 2 of Simon Quinn's EPOC/Psion port of the TADS 2.5.5 run-time. ## tads-s80-src-255.zip Source code for Alexey Veretennikov's Symbian 7.0s Series 80 devices port of the TADS 2.5.5 run-time. Based on Simon Quinn's EPOC port. ## tads23-unix.tar.gz Source code for the Unix port of TADS, 2.5.9/3.0.8. [This file is linked to tads3/source/] ## tads_src_2516.zip TADS source code, version 2.5.16, by Mike Roberts. ## tadsos2src.zip Source code for Stephen Granade's OS/2 port of TADS 2.2. ------------------------------------------------------ # if-archive/programming/tads2/source/old: ## XTads-prebeta-2-src.zip Source code for XTads prebeta-2, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-3-src.zip Source code for XTads prebeta-3, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-4-src.zip Source code for XTads prebeta-4, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-5-src.zip Source code for XTads prebeta-5, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-6-src.zip Source code for XTads prebeta-6, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-7-src.zip Source code for XTads prebeta-7, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-8-src.zip Source code for XTads prebeta-8, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-9-src.zip Source code for XTads prebeta-9, a TADS 2/3 interpreter for Mac OS X 10.9+, by Rune Berg. ## XTads-prebeta-10-src.zip Source code for XTads prebeta-10, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-11-src.zip Source code for XTads prebeta-11, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-12-src.zip Source code for XTads prebeta-12, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-13-src.zip Source code for XTads prebeta-13, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-14-src.zip Source code for XTads prebeta-14, a TADS 2/3 interpreter for Mac OS X 10.12+, by Rune Berg. ## XTads-prebeta-15-src.zip Source code for XTads prebeta-15, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ## XTads-prebeta-16-src.zip Source code for XTads prebeta-16, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ## XTads-prebeta-17-src.zip Source code for XTads prebeta-17, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ## XTads-prebeta-18-src.zip Source code for XTads prebeta-18, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. ------------------------------------------------------ # if-archive/programming/tads2/utils: ## TADSErrorMaster.hqx TADS Error Master, by Trevor Burdick. An error-code lookup utility for TADS compiler errors for 68K and PPC Macintoshes. ## detads.pl A Perl script which decompiles TADS 2 game files to source code, written by Daniel Schepler. ## t2disasm.pl A Perl script which disassembles objects and code from TADS 2 games, written by Daniel Schepler. ## tads_appleguide.sit.hqx TADSguide v1.0, by Trevor Burdick. Mike Roberts' instruct.t converted to an Apple Guide. ## tads-template-0.9.sit.hqx The TADS Template v0.9, by Jared L. Reisinger. A stack for Macintosh HyperCard 2.1 for prototyping TADS adventures. ## textout.zip Extracts user-visible text from TADS source code (for spell-checking etc.). DOS executable version 1.1 by Rick LaBach ## untads.pl Perl script to pull quoted text out of TADS source code for spell-checking or proofreading, revision 0.2 (04nov96), by Matthew Amster-Burton ## veriverb.zip Verb call and uniqueness verifier for TADS games, supplements the compiler's error checking. DOS executable version 1.0 by Rick LaBach ## vocab.l Unix filter (written in [f]lex]) that checks TADS noun lists for multiple words that are the same, ignoring case, to six characters. Such errors cause the common "Which X do you mean: the X, or the X?" problem. Written by David M. Baggett. ## vt.gam VT, a TADS verb templates examples generator written in TADS by Kevin Forchione. ------------------------------------------------------ # if-archive/programming/tads3: TADS, The Text Adventure Development System. Written by Mike Roberts. Version 3.1.2 ## executables Executables of TADS version 3 for various systems ## library The TADS 3 adventure library, including contributions from others ## manuals Documentation for TADS 3 ## source Source code for TADS 3 ------------------------------------------------------ # if-archive/programming/tads3/examples: ## indyexample.t A demonstration of TADS 3 features, including how to use bulk and weight for puzzles, and customizing the contents list of an item, by Soren Lovborg. ## yesnomaybe.t An example of how to handle arbitrary narrator yes/no/maybe questions to the player where normally the player would not answer, but if the player does a clever reply may be given. Originally a TADS2 example by Scott Steinfath, converted to TADS3 by Cleo Kraft. ------------------------------------------------------ # if-archive/programming/tads3/executables: This directory contains executable copies of TADS 3 for various systems ## AmigaTADS312.lha TADS version 3.1.2, ported to the Amiga by David Kinder. ## CocoaTADS-0.3.4.zip CocoaTADS version 0.3.4, a native, multimedia-enabled HTML TADS interpreter for Mac OS X, written by Charles Srstka. [This file is linked from tads2/executables/] ## FrobTADS-1.2.3.dmg FrobTADS version 1.2.3, by Nikos Chantziaras. Mac OS X installer package for OS X 10.3.9 and newer, PowerPC and Intel. [This file is linked to tads2/executables/] ## HyperTADS-140.sit HyperTADS 1.4.0, a combined TADS 2 and TADS 3 interpreter for MacOS, by Iain Merrick. [This file is linked from tads2/executables/] ## QTads-2.1.6-intel.dmg QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Intel Macs running OS X 10.5 and newer, by Nikos Chantziaras. [This file is linked to tads2/executables/] ## QTads-2.1.6-ppc.dmg QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for PPC Macs running OS X 10.5, by Nikos Chantziaras. [This file is linked to tads2/executables/] ## QTads-2.1.6-w32.zip QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Microsoft Windows, by Nikos Chantziaras. [This file is linked to tads2/executables/] ## T3-Toolkit-103.sit T3 Toolkit 1.0.3, a TADS 3 compiler for MacOS, written by Iain Merrick. ## Workbench.zip TADS Workbench for MacOS X, version 0.3.2, by Uli Kusterer. Includes the 3.0.8 compiler and library. ## XTads-prebeta-19.zip XTads prebeta-19, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. [this file is linked to programming/tads2/executables/] ## frobTADS-0.6-mos.lha FrobTADS 0.6 for Amiga MorphOS, compiled by Jan-Erik Karlsson. [this file is linked to programming/tads2/executables/] ## htads_playkit_312.exe HTML TADS Player's Kit, 2.5.16/3.1.2, by Mike Roberts. This contains everything needed to play TADS 2 or 3 games under Windows. Self-installing archive. [This file is linked to tads2/executables/htads_playkit_2516.exe] ## htmltads_312.zip HTML TADS 2.5.16/3.1.2 run-time executables for Windows, by Mike Roberts. [This file is linked to tads2/executables/htmltads_2516.zip] ## qtads-2.1.6-linux.tar.bz2 QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Linux. Intel 32-bit and 64-bit executables, by Nikos Chantziaras. [This file is linked to tads2/executables/] ## t3_mackit_with_doc.zip TADS 3 Starter.s Kit for Mac OS X. Includes the TADS3 library, the latest version of FrobTADS and everything else normally included in the Windows Workbench. Packaged by H. J. Hoke. (Note: This version includes the full documentation. For a smaller version, see t3_mackit.zip instead.) ## t3_mackit.zip TADS 3 Starter.s Kit for Mac OS X. Includes the TADS3 library, the latest version of FrobTADS and everything else normally included in the Windows Workbench. Packaged by H. J. Hoke. (Note: This version does not include the documentation.) ## tads_312.zip TADS 3.1.2 Windows 32-bit console-mode executables, documentation and samples, by Mike Roberts. ## tads_authkit_312.exe TADS 3.1.2 self-installing author's kit for Windows, by Mike Roberts. ## tads_authkit_with_doc_312.exe TADS 3.1.2 self-installing author's kit for Windows, including the full documentation package, by Mike Roberts. ## tads_dos32_312.zip TADS 3.1.2 DOS 32-bit protected-mode executables, documentation and samples, by Mike Roberts. ------------------------------------------------------ # if-archive/programming/tads3/library/contributions: ## ConSpace.zip An extension to enhance modelling of spatial relations and to allow several rooms to act as one large subdivided location. Version 2.1, by Eric Eve and Steve Breslin. ## ContWithLid.t A module that adds containers that can be closed by a specific object, such as a separate lid. Version 1, by Steve Breslin. ## Dstrucs.zip A module that implements a number of low-level data structures: nodes, single- and double-linked lists, circular single- and double-linked lists, stacks, and queues. Version 2.0.1, by Kevin Forchione. ## DupDobj.t An extension to allow author control over the handling of duplicate direct objects in the same command (e.g. EXAMINE LEAVES, TWIGS AND BRANCHES). Version 1.2, by Eric Eve. ## LookDir.zip A module that implements >LOOK [direction] commands (e.g. "LOOK NORTH"). Version 4, by Eric Eve. ## MazeGenerator.zip Virtual Maze Generator, version 1, by Jeffrey W. Bowyer. Archive contains a Java component to produces a perfect maze, and a TADS 3 class for crawling that maze. ## MultiMorphic.zip An implementation of a class which allows an author to simulate changing an object's superclass dynamically at runtime. Version 1.0, by Kevin Forchione. ## OccludingConnector.t A module that enables a sense connector to disallow an object to be sensed through it. Version 1, by Steve Breslin. ## Pathfinders.zip A collection of the following pathfinding algorithms, for searching any kind of graph or tree: breadth-first, double-breadth (bi-directional), Floyd, Dijkstra and `A*`. Written by Steve Breslin. ## SayQuery.zip An extension implementing SayTopic and QueryTopic and allowing suggested topics to be selected by number or by clicking on hyperlinks. Version 1.0, by Eric Eve. ## SpellingCorrector.t A context-sensitive typo and spelling corrector. Version 1.1, by Steve Breslin in collaboration with Andreas Sewe. ## SunTracker.t A module to provide tracking of the sun, using the TimeSys module. Written by Zachary Hutchinson. ## T3checks.t A module which keeps track of what capabilities a given interpreter has, such as the ability to display images. Version 1.0, by Stephen Granade. ## TCommand.zip TCommand version 3, by Eric Eve. An extension of the CommandTopic class (For example, to allow matches on the direct or indirect object of the command as well as the command action). ## achievement.zip For implementing and locally storing Steam-style achievements. Also for storing information that needs to persist across multiple playthroughs. Version 1.0, by Greg Boettcher. ## adv3Lite.zip Version 1.5 of adv3Lite, an alternative library for use with TADS 3, by Eric Eve. Freeware. ## asto.t Adds an integer property to each non-class object, and sets it to a value giving the "absolute" order of the object definition in the program source. Version 2.0, written by Kevin Forchione. ## autosave.zip An extension that allows the player to restore the game to an earlier state determined by the game itself, like "undo", except that the story is brought back to a specific point rather than one turn backwards. Version November 23, 2008, by Michel Nizette. ## combine.zip An extension that combines consecutive action reports. Version 4, by Krister Fundin. ## compass.zip A module to make a banner displaying a compass, version 3, by Steve Breslin and Krister Fundin. ## contaction.zip ContAction, a library extension that provides an abstract mechanism for implementing continuous actions. Version 2.6, by Kevin Forchione. ## cquotes.t A module that converts single straight quotes (') to curly ones (‘). Will either change just the ones which appear in standard English contractions such as "won't," or will change every single quote it finds that is preceeded by a letter or punctuation. Version 0.2, by Stephen Granade. ## csc.zip The TADS 3 Complex Sense Connector library, an extension to provide a more versatile approach to sense connectors. Version 1.2, by M.D. Dollahite and Steve Breslin. ## diff.t A small library extension that allows you to perform an operation or action silently and without consequences, just to observe the potential results upon the state of the game. Version 1.0, by Kevin Forchione. ## easyListing.t An extension making it quicker and easier to print simple lists, including offering message parameter substitutions for lists (e.g. "{the/list yourList}"). Version 0.3, by Emily Boegheim. ## flags.zip A module that supports bit flags and bitwise operators that are larger than those supported by the internal 32-bit infrastructure of TADS 3. Version 2.0, by Kevin Forchione. ## hypoTester.zip An extension that allows the game to forsee whether an action will pass the canonical verify and check routines. Version 4, by Steve Breslin and Krister Fundin. ## imm.t An implementation of an "inherited" multi-method mechanism for TADS 3 multi-methods, by Kevin Forchione. ## kfDebug.t A debugging suite, including an in-game expression evaluator. Version 1, by Krister Fundin. ## listControl.t An extension to allow short pieces of variable text. Version 0.2, by Eric Eve. ## londoncabs.zip London Cabs, a module to simulate the cabbie system used by Infocom's Sherlock: The Riddle of the Crown Jewels. Version 1.0.2, by Kevin Forchione. ## match.zip An extension that provides complex object matching techniques and reduces the need for object loops. Version 3, by Krister Fundin. ## megatads.zip A collection of extensions and patches for the standard TADS 3 library. Version 1, by Krister Fundin. ## memory.t A module that records Actor memory of object locations, and provides an >OBJECTS verb that players can use to refresh their memory as to the PC's memory of object locations. Version 1, by Steve Breslin. ## msg_custom.t An extension that allows authors to customize the standard TADS 3 messages, changing them with regard to smart/curly quotes, contractions, formal versus casual language, etc. Version 2.2, by Greg Boettcher. ## ncDebugActions.t Debugging verbs for testing a game. The verbs are modelled after those in the TADS 2 module wizard.t. Version 1.1, by Nikos Chantziaras. ## nobreak.h An extension to allow switch statements to be written without having to include explicit breaks between cases, by Brendan Barnwell. ## optimizations.zip Two proof-of-concept tests for optimizing some computation-heavy code in the standard adv3 library. Version 1, by Steve Breslin. ## padlock.zip A TADS 3 implementation of padlocks and padlockable things. Version 1.0, by Greg Boettcher. ## proteus.zip A collection of inter-related modules that provide information on TADS 3 metadata, as well as implementing some object-oriented design patterns. Version 1.1.5, by Kevin Forchione. ## qtalk.zip A library for Photopia style menu-based conversations, allowing for submenus, and looping and repeating conversations. Version 2, by Greg Boettcher. ## reaction.t An extension offering rules-based handling of beforeAction and afterAction code. Version 0.2, by Emily Boegheim. ## relation.zip A library that adds relations to TADS 3. It allows you to define arbitrary relations between objects and search through those relations. Version 3.0, by Kevin Forchione. ## rextok.zip A library that extends regular expression searches from strings to token lists and vectors. Version 2.0, by Kevin Forchione. ## rulebooks.zip A library extension that refactors the definitions of rules and rulebooks making it easier to work with these datatypes. Version 1.1, by Kevin Forchione. ## scenes.t An extension that provides a means of defining and manipulating scenes in a way similar to the scenes mechanism available in Inform 7. Version 1.0, by Eric Eve. ## splitgame.zip A library to implement two-column, two-player games. Included are the library module and a sample game. Version 0.9, by Chris Odhner. ## t3cartographer.zip t3cartographer, an extension to automatically create in-game maps from game data and output it in various formats. Version 0.7, written by Tomas Öberg. ## t3knowledge.t A module to make knowledge tracking more intuitive by adding extra support for NPC knowledge. Version 1.1, by Steve Breslin. ## t3RAP.zip The TADS 3 Reactive Agent Planner, which automates complex NPC behavior. Original TADS 2 module by Nate Cull. Updated TADS 3 version 1.2 by Steve Breslin. ## tests.t An implementation of easy-to-use Inform-7-style "test me" script playback, where test scripts defined in the source can be invoked during play-testing. Written by Ben Cressey and Eric Eve. ## tests2.zip An implementation of easy-to-use Inform-7-style "test me" script playback, where test scripts defined in the source can be invoked during play-testing. Originally written by Ben Cressey and Eric Eve, and updated by NR Turner. ## timepasses.t A library to replace the default "Time passess..." message, by Soren Lovborg. ## timesys.zip A time-oriented library for TADS 3, providing support for input and output of times and dates. Version 3.0.3, by Kevin Forchione. ## tips.zip An extension for displaying tips directed at inexperienced players. Version 1, by Krister Fundin. ## toksync.zip A library that allows a new token to be added to the command tokenizer. Version 1.1, by Kevin Forchione. ## tsp.zip TSP version 1.0.2, a TADS 3 Services Pack library extension. A collection of mechanisms supporting a wide variety of extended services for the TADS 3 language, by Kevin Forchione. ## xactor.zip A library to help write adult-themed games. Version 1.05, by Choices. ------------------------------------------------------ # if-archive/programming/tads3/library/contributions/old: ## adv3Lite14.zip Version 1.4 of adv3Lite, an alternative library for use with TADS 3, by Eric Eve. Freeware. ## msg_custom-2.1.t An extension that allows authors to customize the standard TADS 3 messages, changing them with regard to smart/curly quotes, contractions, formal versus casual language, etc. Version 2.1, by Greg Boettcher. ------------------------------------------------------ # if-archive/programming/tads3/library/old: ## tads_lib_307.zip Standard adventure libraries for TADS 3.0.7, by Mike Roberts. ## tads_lib_308.zip Standard adventure libraries for TADS 3.0.8, by Mike Roberts. ## tads_lib_309.zip Standard adventure libraries for TADS 3.0.9, by Mike Roberts. ## tads_lib_3010.zip Standard adventure libraries for TADS 3.0.10, by Mike Roberts. ## tads_lib_3011.zip Standard adventure libraries for TADS 3.0.11, by Mike Roberts. ## tads_lib_3012.zip Standard adventure libraries for TADS 3.0.12, by Mike Roberts. ## tads_lib_3016.zip Standard adventure libraries for TADS 3.0.16, by Mike Roberts. ## tads_lib_3018.zip Standard adventure libraries for TADS 3.0.18, by Mike Roberts. ------------------------------------------------------ # if-archive/programming/tads3/manuals: ## QRefs.zip Three TADS 3.0.9 Quick Reference Charts in PDF format, by Eric Eve. The charts are for Templates, Action Messages, and Dynamic Characters. ## T3GettingStarted.zip Getting Started in TADS 3, an introduction to writing IF in TADS 3.0.16, in PDF format, by Eric Eve. ## TourGuideCHM.zip TADS 3 Tour Guide for TADS 3.0.16, a more in-depth reference and tutorial for people who have completed the Getting Started Guide, in CHM help file format for Windows, by Eric Eve. ("The Quest of the Golden Banana", the TADS 3 game developed in this guide, is available as games/tads/banana.zip) ## TourGuideHtml.zip TADS 3 Tour Guide for TADS 3.0.16 in HTML format. ## TourGuidePDF.zip TADS 3 Tour Guide for TADS 3.0.16 in PDF format. ## tads_doc_312.zip The full documentation package for TADS 3.1.2, including: - Getting Started in TADS 3 - TADS 3 Tour Guide - System Manual - Technical Manual - Library Reference Manual ------------------------------------------------------ # if-archive/programming/tads3/source: This directory contains the C source code for the TADS 3 compiler and run-time. ## T3-Toolkit-src-103.sit Source code for T3 Toolkit 1.0.3, a TADS 3 compiler for the Macintosh, written by Iain Merrick. ## XTads-prebeta-19-src.zip Source code for XTads prebeta-19, a TADS 2/3 interpreter for Mac OS X 10.13+, by Rune Berg. [this file is linked to programming/tads2/source/] ## frobtads-1.2.3.tar.gz Source code for FrobTADS 1.2.3, a text-mode TADS 2 and TADS 3 interpreter and compiler, by Nikos Chantziaras. It compiles under many different systems, including Unix (Linux, BSD, Solaris, Mac OS X, etc.), BeOS and Microsoft Windows. [this file is linked to programming/tads2/source/] ## qtads-2.1.6.tar.bz2 Source code for QTads 2.1.6, a combined TADS 2 and 3 multimedia HTML-enabled interpreter for Unix/X11 using the Qt library, by Nikos Chantziaras. [this file is linked to programming/tads2/source/] ## tads23-unix.tar.gz Source code for the Unix port of TADS, 2.5.9/3.0.8. [This file is linked from programming/tads2/source/] ## tads_src_312.zip TADS 3.1.2 source code, by Mike Roberts. ------------------------------------------------------ # if-archive/programming/tads3/utils: ## t3read-1.0.zip t3read 1.0.1, a TADS 3 image file inspection utility, written in Python by James Mitchelhill. Describes the contents of T3 files, rips multimedia, and disassembles bytecode. ## t3readWin32.zip t3read 1.0.1, a TADS 3 image file inspection utility, written in Python by James Mitchelhill. Windows installer, also includes Python. ## t3readWin32Py.zip t3read 1.0.1, a TADS 3 image file inspection utility, written in Python by James Mitchelhill. Windows installer, requires Python to be installed. ## xtads-terp-testgames.zip XTads TADS test game collection, version 7. A set of small TADS 2/3 test games for TADS interpreter maintainers, written by Rune Berg. Source and runnable .gam/.t3 files included. ------------------------------------------------------ # if-archive/programming/tag: This directory contains a German authoring system named T.A.G. (Text-Adventure-Generator) by Martin Oehm. Current Version: 2.0. It is written in Turbo Pascal 5.5 und runs on a PC under DOS or in a DOS window under Windows. It consists of - a compiler named T.A.G. that compiles a source code file (x.adv) to a game file (x.tag) - an interpreter named T.A.M. (Text Adventure Machine) that runs game files. ## paket.zip the complete package: compiler, interpreter, manual, a sample game, and a utility program to convert between DOS and Windows character sets ## tag20.zip the compiler only ## tam20.zip the interpreter only ------------------------------------------------------ # if-archive/programming/textopia: This directory contains Textopia, a German text adventure development system written by Oliver Berse. It consists of three source code units for use with Turbo Pascal, Delphi, or Free Pascal (Linux). A manual and a sample game are included. ## tdoswin.zip Textopia for DOS and Windows ## tinfo.txt general information about Textopia ## tlinux.tgz Textopia for Linux ------------------------------------------------------ # if-archive/programming/twine: ## twine_1.4.2_osx.zip Twine 1.4.2 for Mac OS X, by various contributors. ## twine_1.4.2_win.zip Twine 1.4.2 for Windows, by various contributors. ## twine_2.0.2.zip Twine 2.0.2, by various contributors. ------------------------------------------------------ # if-archive/programming/txa: ## txa098b3.zip TxA 0.98b3, a text adventure authoring system by Viktor Krammer. Archive includes MS-DOS executables, German documentation and a sample game. ------------------------------------------------------ # if-archive/programming/worldbuilder: ## WB_ResEd.sit.bin information on how to use ResEdit to customize World Builder applications ## WorldBuilderStuff.sit a modified version of World Builder version 1.1, original by William C. Appleton, changes by Kennedy. Summary of changes: new default settings, more appropriate pen and fill settings, resized windows, and two example worlds. ## World_Builder_1.2.sea.bin World Builder version 1.2, a game development system for the Macintosh by Bill Appleton, converted to 32-bit and continued by Ray R. Dunakin III ------------------------------------------------------ # if-archive/rec.arts.int-fiction: This directory archives everything appearing in newsgroup rec.arts.int-fiction, the newsgroup for developers of interactive fiction. `arc*.tar.Z` and `arc*.tgz` files contain collected news articles from 1992 to the start of 1997, archived by Volker Blasius. raif-MMM-YYYY.tar.gz files contain articles posted to rec.arts.int-fiction in a given month, archived from DejaNews by Dan Shiovitz. raifarcYYMM.tgz files contain all the articles posted to rec.arts.int-fiction in a given month, archived by Stephen Granade. ## FAQ The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, plain text version, maintained by Stephen Griffiths. [file is linked to info/rec.arts.int-fiction.FAQ] ## FAQ.htm The Frequently Asked Questions of the newsgroup rec.arts.int-fiction, HTML version, maintained by Stephen Griffiths. [file is linked to info/rec.arts.int-fiction.FAQ.htm] ## RAIFBASE_V1_3.lzh A suite of Amiga ARexx scripts to maintain a database of newsgroups articles such as those from rec.arts.int-fiction. Should be easily portable to other Rexx variants. Distributed under the terms of the GPL. Version 1.3, by Miron Schmidt. ## feedback-guide.txt Jacob's Guide to Giving Constructive Feedback on IF, by Jacob Solomon Weinstein. [file is linked to info/feedback-guide.txt] ## news_archive.zip Magnus Olsson's collection of selected posts to rec.arts.int-fiction and rec.games.int-fiction from late 1996 to August, 2000. [file is linked to rec.games.int-fiction/news_archive.zip] ## r.a.i-f.95.html.tar.gz (Almost) all of the articles from rec.arts.int-fiction published in 1995, converted to html by Todd Nathan. Unpacks to 3152 files occupying 10.8 MB. ## r.a.i-f.95.html.tar.gz.README Todd's description of what he did. ## r.a.i-f-1996-2012.mbox.bz2 (Almost) all of the articles from the newsgroup archived by Google Groups, from 1996 to Nov 2012. Contains some spam. ## what.is.Int-Fiction Synopsis of a discussion in rec.arts.int-fiction, by Jim Newland. ------------------------------------------------------ # if-archive/rec.games.int-fiction: This directory archives everything appearing in newsgroup rec.games.int-fiction, the newsgroup for players of interactive fiction games. `arc*.tar.Z` and `arc*.tgz` files contain collected news articles from 1992 to the start of 1997, archived by Volker Blasius. rgif-MMM-YYYY.tar.gz files contain articles posted to rec.games.int-fiction in a given month, archived from DejaNews by Dan Shiovitz. rgifarcYYMM.tgz files contain all the articles posted to rec.games.int-fiction in a given month, archived by Stephen Granade. ## FAQ The Frequently Asked Questions of newsgroup rec.games.int-fiction, maintained by Stephen van Egmond, last updated 31jan97. [file is linked to info/rec.games.int-fiction.FAQ] ## news_archive.zip Magnus Olsson's collection of selected posts to rec.arts.int-fiction and rec.games.int-fiction from late 1996 to August, 2000. [file is linked to rec.arts.int-fiction/news_archive.zip] ## r.g.i-f-1992-2012.mbox.bz2 (Almost) all of the articles from the newsgroup archived by Google Groups, from 1992 to Nov 2012. Contains some spam. ------------------------------------------------------ # if-archive/scott-adams: ## Copyright.txt Copyright notice from Scott Adams, dated 24nov97 [file is linked to emulators/trs80/SA-Copyright.txt, games/spectrum/SA-Copyright.txt, and games/trs80/SA-Copyright.txt] ## say-yoho.txt Excerpts from Scott Adams' column SAY YOHO in Softside magazine 1/81 and 3/81, typed in by David Librik. ------------------------------------------------------ # if-archive/scott-adams/games: ## advland2.zip Morten Lohre's Adventureland collection, version 2: ABASIC/GW-BASIC, QBASIC, and C source code of Adventureland (ported to C by Morten Lohre), hints, a walkthrough, C source code of a disassembler for the action codes in Adventureland, and general information about Scott Adams. (DOS executables of the C programs are included) ## advland2019.zip Morten Lohre's C version of Adventureland, with changes to fix bugs and improve gameplay by Richard Goedeken. The archive also includes Windows Mac OS X and Linux executables. ## c64 Scott Adams' games for the Commodore 64. ## scottfree Scott Adams' games, converted to the format used by Alan Cox's ScottFree interpreter. (see scott-adams/interpreters/scottfree for interpreter programs) ## ti99 Scott Adams' games for the TI99/4A. ## zcode Scott Adams' games, converted to Infocom's Z-code format. (see infocom/interpreters for interpreter programs) ------------------------------------------------------ # if-archive/scott-adams/games/c64: ## adventureland Adventureland, ported to the C64 by Fredrik Ekman ## mystadv.zip The 11 Mysterious Adventures by Brian Howarth, C64 version with line-drawing graphics. C64 disk images, prepared by Paul David Doherty; version 1.2 (17jan96) of his compilation. Contains: - The Golden Baton - The Time Machine - Arrow of Death Parts 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks (the original versions, converted to ScottFree format, are in scott-adams/games/scottfree/mysterious.tar.gz; ZX Spectrum snapshots are in games/spectrum/mystsoft.zip) ## pirate Pirate Adventure for the C64 ## pirate.sfx Pirate Adventure for the C64, adapted by Jeff Jessee, 12jun79; save routines modified and compiled with Blitz! by Gary Driggs. ## pirsrc.lzh ASCII and tokenized BASIC source code of Pirate Adventure for the C64, adapted by Jeff Jessee. ------------------------------------------------------ # if-archive/scott-adams/games/cpm: ## scott-adams-cpm.zip Scott Adams games 1-12 with ADVENTUR.COM version 8.4c, an interpreter for CP/M. Z-80 required because the random number generator depends on the R register. It has been tested on CP/M emulators that do implement the R register. Without the R register, the interpreter will hang after printing the first room but before accepting any commands. The interpreter program is believed to be identical to what was shipped on 8" floppy for CP/M, but it was copied from an MS-DOS-format disk of PC shareware made in the early 1990s. [file is linked to games/cpm/scott-adams-cpm.zip] ------------------------------------------------------ # if-archive/scott-adams/games/scottfree: ## AdamsGames.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl aqy6km542aq20jh4 wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 ngi8ox3s9gfcand2 rp9eibu02f9vp2sv 4blbm63qfki4kf2p 89kxtet3vb9lzj87 m85x5yr0zbopyuyb 7nkd8ib4xbeqr7pm 4yo4je8dh53ug9qs dy4ok8sdlut6ddj7 zya3mo3njj58hewi 17 copyrighted Scott Adams adventures, plus a freely distributable sampler. These text adventures were commercially distributed in the 1970s and 1980s, but today they are distributed as Shareware. The games have been converted to "ScottFree" format. Game conversion and readme file by Paul David Doherty. ## desert-scott.zip An adventure in Scott Adams' TRS-80 game format, BSD license, by Sam Trenholme. "In the adventure, you are lost in a desert and need to find the four treasures to win." Archive also includes a Windows executable and a Z-code version of the game. [file is linked to scott-adams/games/zcode/desert-scott.zip] ## ghostking.zip tuid: pv6hkqi34nzn1tdy Initial release of GHOST KING, the first entry in the fictitious "Scott Adams Literary Adventure Diversions" (S.A.L.A.D.) series of text adventures adapted from classic tales. GHOST KING is provided in Scott Adams .dat format, playable in ScottFree and other modern Scott Adams interpreters. It is based on William Shakespeare's Hamlet and the storytelling style of Scott Adams circa 1980. Documentation and ScottKit source code included. Written and published in 2020 by Jason Compton. ## mysterious.tar.gz The 11 Mysterious Adventures by Brian Howarth (1981-83), converted to ScottFree format by Paul David Doherty: - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks (C64 versions with line-drawing graphics can be found as scott-adams/games/c64/mystadv.zip; ZX Spectrum snapshots as games/spectrum/mystsoft.zip) ## mysterious_blorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted to Blorb files (with pictures) by Evin Robertson. See mysterious.tar.gz for a list of the games. Note: To play these files you need the as yet unreleased Nitfol 0.6. ## otheradv.zip An archive of 8 miscellaneous adventures in the Scott Adams Format. The adventures are as follows: - Miner's Adventure, by Bruce Hansen - James Bond Adventure (author unknown) - Burglar's Adventure, by Bruce Hansen - Romulan Adventure, by Jim Veneskey - Top Secret Adventure, by Jim Veneskey - Gamma World, by Jim Veneskey - Marooned, by Kim Watt - Undersea Conquest part I, by Marc Mandel ------------------------------------------------------ # if-archive/scott-adams/games/ti99: ## scott_adams_ti99_games.zip Scott Adams adventures 1-12 in the TI99/4A format. The archive includes: - Adventureland - Pirate Adventure - Secret Mission - Voodoo Castle - The Count - Strange Odyssey - The Mystery Fun House - Pyramid of Doom - Ghost Town - Savage Island Part I - Savage Island Part II - Golden Voyage ## home_brew_ti99_scottadams_games.zip Amateur games written using Adventure Editor and in the Scott Adams TI99/4A format. The archive includes: - The Great Advocado Adventure - Matilda's Dilemma, by Bob Viering - Escape from Cannibal Island, by Jims Soft - Mystery of Captain Kidd, by Jims Soft - Colossal Cave v4.0 - Colossal Cave - Masters Game - Computorama, by Rusty - Escape from Alcatraz, by Jon Green - Gerry's Place - Tomb of the Gray Elf, by John Stephens - Knight Ironheart, by M. Weiand - Moon Adventure - Nessy ------------------------------------------------------ # if-archive/scott-adams/games/zcode: ## adamsinform.zip 17 Scott Adams adventures and a sample mini-adventure, all converted from ScottFree to Inform (.z5): - Adventureland - Adventureland (sample version) - Buckaroo Banzai - The Count - Ghost Town - The Golden Voyage - The Hulk - Mystery Fun House - Strange Odyssey - Pirate Adventure (aka Pirate's Cove) - Pyramid of Doom - Return to Pirate's Isle - Savage Island, Part I - Savage Island, Part II - Secret Mission (aka Mission Impossible) - Sorcerer of Claymorgue Castle - Spiderman - Voodoo Castle [file is linked to games/zcode/adamsinform.zip] ## desert-scott.zip An adventure in Scott Adams' TRS-80 game format, BSD license, by Sam Trenholme. "In the adventure, you are lost in a desert and need to find the four treasures to win." Archive also includes a Windows executable and a Z-code version of the game. [file is linked to scott-adams/games/scottfree/desert-scott.zip] ## mysterious_inform.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z5): - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks [file is linked to games/zcode/mysterious_inform.zip] ## mysterious_z6_blorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with Blorb format graphics, by Colin Davies: - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks [file is linked to games/zcode/mysterious_z6_blorb.zip] ## mysterious_z6_noblorb.zip The 11 Mysterious Adventures by Brian Howarth (1981-83), converted from ScottFree to Inform (.z6) with graphics drawn directly by the game's code, by Aldo Cumani: - The Golden Baton - The Time Machine - Arrow of Death Part 1 and 2 - Escape from Pulsar 7 - Circus - Feasibility Experiment - The Wizard of Akyrz - Perseus and Andromeda - Ten Little Indians - Waxworks [file is linked to games/zcode/mysterious_z6_noblorb.zip] ------------------------------------------------------ # if-archive/scott-adams/hints: ## AdamsHintReader.zip A hint reader that lets you look up individual hints from the Scott Adams hint sheets in AdamsHints.tar.Z without having to decode them manually, a compiler to create those hint files, and the Scott Adams hints. C source code and Archimedes executables by David Lodge. [file is linked to solutions/AdamsHintReader.zip] ## AdamsHints.tar.Z Complete hint sheets (not walkthroughs) to all the Scott Adams adventures published by Adventure International, including the code key from the end of Savage Island II by David Librik, with additions by Paul David Doherty. The hints are coded so you don't accidentally read more than you want to. [file is linked to solutions/AdamsHints.tar.Z] ## AdamsHints.zip Same as above, but with DOS CRLFs as line separators. [file is linked to solutions/AdamsHints.zip] ## SAhints.zip The offical hints, taken from the original AI hint sheets (in rich text format) and maps (in GUEmap format) for all the Scott Adams' games, compiled by Julian Fleetwood. [file is linked to solutions/SAhints.zip] ## adamssol.zip Walkthroughs for 12 Scott Adams adventures [file is linked to solutions/adamssol.zip] ------------------------------------------------------ # if-archive/scott-adams/interpreters/bunyon: ## bunyon-0.3-win32.zip Bunyon 0.3 for Windows, by Stuart George. ## bunyon-0.3.tar.bz2 Bunyon 0.3 source code, written by Stuart George. Bunyon plays Scott Adams/Adventure International games and Adventure Editor games that are in the TI99/4A format. Requires a Glk library for input and output. ## build_bunyon.zip Makefile and related files to download and build Bunyon with GlkTerm. Version 1.0, by Thomas Insel. ------------------------------------------------------ # if-archive/scott-adams/interpreters/jscott: ## JScott.zip JScott, a Scott Adams adventure interpreter in Java, by Vasyl Tsvirkunov. Freeware; source code and class files included. ------------------------------------------------------ # if-archive/scott-adams/interpreters/scottfree: ## CyScott.zip CyScott 0.6, a port of ScottFree to the Cybiko handheld by Athlor. ## ScottFree-1.18beta-TheCount-java.tar.gz ScottFree J2ME Edition 1.18 beta version of "The Count" by Scott Adams. This is a beta release of ScottFree for Java enabled mobile phone devices, by Alan Cox. ## ScottFree-Mac-1.0.1.cpt.hqx ScottFree/Mac 1.0.1 by Scott Lemon, 1996, based on ScottFree for Unix/PC by Alan Cox. Reads and executes TRS-80 format Scott Adams data files. Macintosh (68k) executable and documentation. ## ScottFree.tar.gz ScottFree release 1.14 for Unix and Linux, by Alan Cox. Reads and executes TRS-80 format Scott Adams data files. C source code; needs curses and an ANSI C compiler. ## asfdcurs.tar.gz Another ScottFree Driver, revision 1.20, by Robert Schneck, derived from Alan Cox's "ScottFree" revision 1.14. This driver displays the Scott Adams' games in the style of the VIC-20 releases. Generic C source code plus Unix/Linux-specific routines. Requires an ANSI C compiler and a curses library. ## asfddos.zip Another ScottFree Driver, revision 1.20, by Robert Schneck, derived from Alan Cox's "ScottFree" revision 1.14. This driver displays the Scott Adams' games in the style of the VIC-20 releases. MS-DOS executable plus DOS-specific source code. ## scott.arc ScottFree ported to the Acorn Archimedes (without curses) by Dave Lodge. ## scott.lha ScottFree/Amiga 1.7, by Andreas Aumayr, based on ScottFree 1.14 by Alan Cox. ## scott.zip ScottFree release 1.14b for DOS, by Alan Cox. Reads and executes TRS-80 format Scott Adams data files. ANSI C source code and DOS executable. ## scottfree-OSX.zip ScottFree 1.14, compiled for Mac OS X by Kevin Murphy. ## scottzx.zip ScottFree Revision 1.14, adapted by Stefano Bodrato to run in tiny environments. ------------------------------------------------------ # if-archive/scott-adams/interpreters/taylormade: ## taylormade-0.2.tar.gz TaylorMade 0.2, written by Alan Cox. An interpreter for the 2nd generation Adventure International UK games. The interpreter is capable of extracting the game data directly from an SNA Spectrum snapshot. ## taylormade_aos4.lha TaylorMade 0.2, compiled for AmigaOS 4 by Eugene Sobolev. ## taylormade_i386-aros.lha TaylorMade 0.2, compiled for AROS (i386-aros, ABIv0) by Eugene Sobolev. ------------------------------------------------------ # if-archive/scott-adams/tools: ## beeb2sf.zip BBC executable to ScottFree convertor, by David Lodge. This program takes a BBC B or Electron executable of a Scott Adams/Brian Howarth adventure and turns it into a file usable by ScottFree. C source code included. ## sac.tar.gz Scott Adams Converter; a small C program to convert "Adventure" files from the ASCII format used by Jim Veneskey to the more common TRS-80 ASCII format (which is used by ScottFree, too). By Bob Newell; C source code and documentation. ## scottcom-2.02-win32.zip ScottCom version 2.02, Windows executables, originally by Bjorn Gustavsson and updated by Stuart George. A compiler for Scott Adams TI-99 adventure game files (not TRS-80 format). ## scottcom-2.02.tar.bz2 ScottCom version 2.02, source code, originally by Bjorn Gustavsson and updated by Stuart George. A compiler for Scott Adams TI-99 adventure game files (not TRS-80 format). ## scott2zip.tar.gz Scott2Zip version 1.00, a Perl script to convert Scott Adams data files from TRS-80 or TI-99/4 format to Inform source code, by Bjorn Gustavsson. ## scottdec.zip Converts a Scott Adams data file to readable format, release 7, by Paul David Doherty. Includes C source code and an MSDOS executable. This file also contains TRS-80 format data files of the public domain games "Adventureland" and "Pirate Adventure" which can be played with ScottFree. ------------------------------------------------------ # if-archive/shells: ## advsh.tar.Z The Adventure Shell, C source code by John Coker ## advshell.shar.Z The Adventure Shell, a Bourne Shell script version by Doug Gwyn, ca February 1984 ## infodos.zip Infocom-ise your Windows DOS prompt, by Graeme Cree ------------------------------------------------------ # if-archive/solutions: ## 2044.sol tuid: 9et9r5f6lp9wjot0 Solution to 2044: Space Troopers, by Ambat Sasi Nair ## 2112.sol Solution to 2112, by Ambat Sasi Nair ## 3.step tuid: 1z2lxiqua980sedk Solution to += 3: A Logical Adventure ## 3monkeys_solution.txt tuid: 3589qkyytmiwczxh Soulution for Three Monkeys, One Cage, by the game's author, Robert Goodwin. ## Acorn_Adventure.zip Solution and map (in GUEmap format) for the BBC micro game "Acorn Adventure", by David Lodge. ## AdamsHintReader.zip a hint reader that lets you look up individual hints from the Scott Adams hint sheets in AdamsHints.tar.Z without having to decode them manually, a compiler to create those hint files, and the Scott Adams hints C source code and Archimedes executables by David Lodge [file is linked to scott-adams/hints/AdamsHintReader.zip] ## AdamsHints.tar.Z tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl aqy6km542aq20jh4 wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 ngi8ox3s9gfcand2 rp9eibu02f9vp2sv 4blbm63qfki4kf2p 89kxtet3vb9lzj87 zya3mo3njj58hewi 4u7rgt3m62rzs707 4yo4je8dh53ug9qs dy4ok8sdlut6ddj7 complete hint sheets (not walkthroughs) to all the Scott Adams adventures published by Adventure International, including the code key from the end of Savage Island II by David Librik, with additions by Paul David Doherty The hints are coded so you don't accidentally read more than you want to. [file is linked to scott-adams/hints/AdamsHints.tar.Z] ## AdamsHints.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl aqy6km542aq20jh4 wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 ngi8ox3s9gfcand2 rp9eibu02f9vp2sv 4blbm63qfki4kf2p 89kxtet3vb9lzj87 zya3mo3njj58hewi 4u7rgt3m62rzs707 4yo4je8dh53ug9qs dy4ok8sdlut6ddj7 same as above, but with DOS CRLFs as line separators [file is linked to solutions/hints/AdamsHints.zip] ## Adv_walk.zip tuid: fft6pu91j85y4acv A walkthrough and maps (in GUEmap format) for the 350 point version of Adventure, by Julian Fleetwood. ## Aisle.wlk tuid: j49crlvd62mhwuzu walkthrough for Aisle, by the game's author, Sam Barlow ## Alabaster_walkthroughs.pdf tuid: b2g8je1xxtqzei4u Walkthroughs for the various endings to Alabaster. ## Alien_Research_Centre_3_Walkthrough.txt tuid: cf9x7zhfnohedim Walkthrough for the game "Alien Research Centre 3", written by Kenneth Pedersen. ## Amazon.sol anonymous solution to Amazon (Trillium/Tellarium) ## AnchorSolve.txt tuid: op0uw1gn1tjqmjt7 Walkthrough for Anchorhead, by Aeron Pax. ## Anchorhead_Guided_Tour.zip tuid: op0uw1gn1tjqmjt7 A Guided Tour of Anchorhead, including 11 maps, a playthrough and a glossary, created by Michael Hayes. ## Attack_of_the_Yeti_Robot_Zombies.txt tuid: bt9tjt1fg2ucbxgc Solution to Attack of the Yeti Robot Zombies, written by James Mullish. ## Aug4Solution.zip tuid: cpwktis6qwh9ydn8 Solution to Augmented Fourth, release 4, written by the game's author, Brian Uri. ## BabelMap.pdf tuid: z5xgyw0jbt9r3ah1 Map of Babel, by Eric O'Dell. Adobe Acrobat PDF format. ## Balances.solve tuid: x6ne0bbd2oqm6h3a walkthrough for Balances, by Gareth Rees ## Barsoom1.sol tuid: 7q0px7tb8nqdvave Solution for Barsoom Adventure #1: The Lost City, by Fredrik Ekman. ## BastowA.sol tuid: zw8qc2a1uvnqh1jb 99% walkthrough for The Secret of Bastow Manor, by Andrew Williams ## BastowD.sol tuid: zw8qc2a1uvnqh1jb full walkthrough for The Secret of Bastow Manor, by Dorothy Millard ## BiCon_Walkthrough.txt tuid: 7m0wxpvzzwp2f0tb Walkthrough for BiCon by the game's author, "rach". ## BlackscarMount.sol anonymous solution to Blackscar Mount (Titan) ## Breakers.sol anonymous solution to Breakers (Synapse/Broderbund) ## Bullhockey_solution.txt tuid: d6onbnfgwk48o83j d6onbnfgwk48o83j Walkthrough for "Bullhockey!" by the game's author, Bill Lindsay. For Release 1 / Serial Number 190106. (the original competition walkthrough is in games/competition2018/Bullhockey/Walkthrough/solution.txt) ## Bullhockey2_solution.txt tuid: j8ixxid3k65ijwj3 Walkthrough for "Bullhockey 2" by the game's author, Bill Lindsay. ## Bungle_Brothers.zip tuid: boga2inj4rd1srdg Solution and map (in GUEmap format) for the BBC micro game "Bungle Brothers", by David Lodge. ## Burglar_SpeedRun.pdf tuid: btbvrvpttrzts917 Map and solution for Doug Roberts' game "Burglar!", made by Martin Doege. ## Busted-Support.zip Hints, maps and a walkthrough for the Z-code game Busted. ## Cacophony.zip tuid: nihjg19j2hcroqb Walkthroughs for Cacophony by the game's author, Owen Parish. ## ColdAsDeath.txt tuid: 3xazj7cj8jbbl02z Walkthrough for Cold As Death, a realtime IF game that can be found at . Walkthrough written by Emily Short. ## CoS_walkthrough.txt Walkthrough for City of Secrets by Emily Short, by Kenneth Pedersen. ## Cragne_Manor_Room_by_Room_Guide.pdf tuid: 4x7nltu8p851tn4x A spoiler-ful, room by room guide to Cragne Manor. ## CrimsonCrown.sol tuid: 4s2f1f8kl0gbeioa anonymous solution to Crimson Crown (PolarWare) ## Curses.sol tuid: plvzam05bmz3enh8 554 points walkthrough for Graham Nelson's Curses (release 12, 11nov94; revised for release 16, 22aug96), by Russ Bryan ## Curses.step tuid: plvzam05bmz3enh8 minimal step-by-step solution to release 12 of Curses, by Gareth Rees ## CursesR16.sol tuid: plvzam05bmz3enh8 Solution to Curses release 16, by Marc Leduc. Straightforward walkthrough, explanations and clue locations, history of the Meldrews, dictionary of mythology, lagachable objects, amusing things to do, different ways to open the medicine bottle - it's all there! ## DashSlapneyPatrolSol.txt Solution for Dash Slapney, Patrol Leader by the game's author, Andrew Schultz. ## DejaVu1.sol anonymous solution to Deja Vu (ICOM/Mindscape) ## DejaVu2.sol anonymous solution to Deja Vu 2 (ICOM/Mindscape) ## Desert.sol Commented solution to Sam Trenholm's Desert Adventure (which is in scott-adams/games/scottfree/desert-scott.zip) ## Dreamhold.zip Hints, maps and a walkthrough for the Z-code game The Dreamhold. ## Dungeon32b-Solution-Hints-Trivia.txt A walkthrough, hints and trivia about Dungeon, the more or less public domain version of the original MIT Zork, version 3.2B. ## Dynamite_Powers_walkthrough.txt tuid: z0ll5j2z6vlpqx4g Walkthrough for Dynamite Powers vs. the Ray of Night! (The Director's Cut) by the game's author, Mike Carletta. ## EndMeansEscape.sol tuid: trosreee39kta199 Walkthrough for The End Means Escape, by Queen Kara. ## Enemies.sol tuid: wazvwtxlf7us44qr Solution to Enemies, by Paul J. Godfrey ## Essex.sol anonymous solution to Essex (Synapse/Broderbund) ## EvenTheDevilMustDie.sol tuid: 8qgfdrls3njowk98 Walkthrough for Even The Devil Must Die, by Dave Johnson. ## EverybodyDies.sol tuid: lyblvftb8xtlo0a1 Walkthrough for Everybody Dies, by Jim Munroe. ## EverybodyDiesInvisiclues.html Invisiclues in HTML format for Everbody Dies, by Jim Munroe. ## Fahrenheit451.sol anonymous solution to Fahrenheit 451 (Telarium) ## FarmersDaughter.odt tuid: e2y0j4op7hkzamgt Solution to Farmers Daughter, Z-code version, written by Virto Nacine Cifetti. OpenDocument format. ## FineTune.sol tuid: 39pi00x5dls5z2l2 Solution to Fine-Tuned, by the author, Dennis Jerz. ## FishMess_wlkthr.txt tuid: c95zi71i86rm6etd Solution to the ALAN game A Very Hairy Fish-Mess, written by the game's author, Byron Alexander Campbell. ## Flattened_London_Walkthrough.txt tuid: mfqhj02butg1y0wf Walkthrough for Flattened London by the game's author, Carter Gwertzman. ## Funhouse.txt Step-by-Step solution to Mystery Funhouse, by Hayden Presley. ## Gc-gam.sol tuid: oapi61oln37cs95o solution to GC: A Thrashing Bit Parity of the Mind, by Richard Cuddy. ## GenesisQuest.zip Maps and a walkthrough for Genesis Quest, by the game's author, Mike Gerwat. ## GerbilRiot.sol tuid: 13yihrzjzw1j86uz Solution to Gerbil Riot, by Duncan Cross. ## Getfeldt_walkthrough.txt Walkthrough for Getfeldt's Treasure, by Richard Bos. ## GrooveBillygoat_solution.txt Solution to Groove Billygoat. ## GuiltyBastards.txt tuid: g02gj35cieg77y62 Walkthrough for Guilty Bastards, by Terri Sheehan. ## HLAA-walk.txt tuid: ba6xlbvc9gq3fks9 Walkthrough for HLA Adventure. ## Haunted_House.txt Solution to Haunted House (Radio Shack), by Stefano Lorenzin ## HHGTTG64.txt tuid: 2mh2g9qiz5lknm9s Solution to Hitch Hiker 64 (later renamed Cosmic Capers), by Andrew Williams NOTE: This is not related to the Infocom's Hitchhikers Guide to the Galaxy game ## Heroine.sol tuid: 0lw7xjk3cplb0we7 Solution to Heroine's Mantle, by Paul Godfrey. ## I-0.sol tuid: a3ym4ipix7sjsfrf a plot tree for I-0: Jailbait on Interstate Zero, by Bruce Hollebone ## Intruder-Support.zip Hints, maps and a walkthrough for the Z-code game Intruder. ## Invasion.sol anonymous solution to Invasion, an adventure by Robert Henderson ## Jigsaw.sol tuid: 28uhmejlntcbccqm Solution to Jigsaw, by Bonni Mierzejewska, revision 3 ## Jigsaw.step tuid: 28uhmejlntcbccqm Amply commented step-by-step solution to Jigsaw, by Gareth Rees. ## KGB.sol walkthrough for KGB (Cryo/Virgin Games) by Stan Kobylanski ## KOASol.txt Walkthrough for Kingdom of Amphibia, by Al. ## Losing_Your_Grip_Solution.zip tuid: folz7olvvczasp88 Step-by-step solution to Losing your Grip. Solution by Paul J. Godfrey with suggested improvements by D.J. Picton, converted to HTML by Magnum. ## Lost_Dutchman_Gold.txt Solution to Lost Dutchman's Gold, by Stefano Lorenzin ## Mars.sol tuid: e5sbhgyn43h5fum4 Solution to The Pyramids of Mars, by Richard Cuddy ## Mindshadow.step tuid: m2wl06w0irs8vgdc stepwise solution to Mindshadow, by Stefan Jokisch ## Mindwheel.sol anonymous solution to Mindwheel (Synapse/Broderbund) ## Moon-Shaped.txt tuid: d93xs619qx1au1ua Walkthrough for release 2 of the game Moon-Shaped, by the game's author, Jason Ermer. ## MortlakeManorGameTranscript.txt tuid: 5acwwdfbclwq9bj4 Game transcript for Mortlake Manor by the game's author, Ben Chenoweth. ## MortlakeManorInvisiHints.html tuid: 5acwwdfbclwq9bj4 Invisi-clue style hints for Mortlake Manor, as a HTML file. Written by the game's author, Ben Chenoweth. ## Muse.Solve tuid: j2e98wy467jfih8q detailed solution plus observations on Muse, by Quentin D. Thompson ## Mystery_Mansion.txt Walkthrough for Bill Wolpert's 1978 game Mystery Mansion. ## Necrotic_Drift_Walkthrough.txt Walkthrough for Robb Sherwin's Necrotic Drift. ## OO-Topos.sol tuid: 5irzneiwxk4aqce5 anonymous walkthrough for OO-Topos (Michael Berlyn/ Polarware) ## One_Girl.txt tuid: ed9w1m9dyz0y15z7 Solution to One Girl, by DJ Incendration. ## PaperChase.sol tuid: yq8eqjou1mk3sw2q Solution for Paper Chase, by Candyce Young-Fields. ## Parade.comment.txt tuid: wmk9ipzv1qmgspor Solution to Everybody Loves a Parade, a commentary on the genesis and development of the game, and some programming tips for TADS beginners, by Cody Sandifer [file is linked to games/mac/Parade.comment.txt, to games/pc/parade.txt, and to games/tads/Parade.comment.txt] ## PythosMask_walkthrough.txt tuid: spsnevz1br6f2z3v Walkthrough for Pytho's Mask by the game's author, Emily Short. ## Questmaster.txt Solution to Questmaster: The Prism of Heheutotol (Miles Computing), by Stefano Lorenzin ## Quest_for_the_Serpents_Eye_solution.pdf tuid: j1veyojrfnufx1u8 Solution for Quest for the Serpent's Eye by the game's author, Steven Hanulik. ## RANS_walkthrough.rtf tuid: n2f4o8ce30xthyvs A walkthrough for RANS: An Interworld Progress, in rich text format, written by the game's author, Bob Reeves. ## Relief.walkthrough.txt tuid: z8wgwnz83s66y3ku Walkthrough for Hunt for Relief by the game's author, Christian Gaertner. ## Room206_wlkthr.txt tuid: bo1damdgdg4oy554 Solution to the ALAN game Room 206, written by the game's author, Byron Alexander Campbell. ## RttC_walkthrough.txt tuid: 5bo8vhrguyr1d11s Walkthrough for the game "Return to the Castle", written by Kenneth Pedersen. ## SAhints.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl aqy6km542aq20jh4 wkaibkem4nxzo53y rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 rp9eibu02f9vp2sv 89kxtet3vb9lzj87 zya3mo3njj58hewi dy4ok8sdlut6ddj7 4yo4je8dh53ug9qs The offical hints, taken from the original AI hint sheets (in rich text format) and maps (in GUEmap format) for all the Scott Adams' games, compiled by Julian Fleetwood. [file is linked to scott-adams/hints/SAhints.zip] ## SavePrinceton.sol tuid: x8ai96w31jkizy4n walkthrough for Save Princeton, by Koen van der Drift ## SavoirFaireInvisiHints.html tuid: p0cizeb3kiwzlm2p Invisi-clue style hints for Savoir-Faire, as a HTML file. Written by the game's author, Emily Short. ## Severed_Heads.txt tuid: ubtikyixkpl5yqte Solution to Severed Heads (Sir-Rah), by Stefano Lorenzin ## Sex_Artist_Walkthrough.htm The solution for The Sex Artist v. 1.1 by A. Ninny (a pornographic TADS game), solution written by the original author. ## ShapesSol.zip tuid: svslp7lp8l61pxpu Walkthrough and map for Shapes, by Al. ## ShardsOfTime.sol anonymous solution to The Shards of Time (Titan) ## Shrinking_Man.txt Solution to The Incredible Shrinking Man Adventure, by Stefano Lorenzin ## SlapThatFish.txt Strategy guide, progressive hints, and walkthrough for Slap That Fish, written by Michael Martin. ## SoFar.sol tuid: rcrihauxixy48svr solution overview and step-by-step walkthrough for So Far, by Paul J. Godfrey ## SoFar.step tuid: rcrihauxixy48svr solution and step-by-step walkthrough for SoFar, by Stefan Dube ## SoftPornSolve.zip tuid: iumkhjn240gq59ws walkthrough and maps for Softporn Adventure in HTML format, by Catz ## Sols1.zip tuid: rxchvdelv5ebduze fft6pu91j85y4acv p976o7x5ies9ltdh 0odl661ptrlyo1ld 42b18ov4c4ao88za a3ege93gjofe5q0m m2wl06w0irs8vgdc 0dbnusxunq7fw5ro vrsot1zgy1wfcdru yzzm4puxyjakk8c4 mostly anonymous solutions to the following games: - A Mind Forever Voyaging (Infocom) - Adventure Quest (Level 9) - Ballyhoo (Infocom) - The Bard's Tale I (by John R. Barnsley) - Beyond Zork (Infocom) - Border Zone (Infocom) - Borrowed Time (Activision) - Brimstone (Synapse/Broderbund) - Bureaucracy (Infocom) - Colossal Adventure (Level 9) (later released as Jewels of Darkness, Part One) - Cutthroats (Infocom) - Deadline (Infdocom) - Demon's Tomb (Melbourne House/Virgin-Mastertronic) - Dream Zone (Baudville Software) - Dungeon Adventure (Level 9) (later released as Jewels of Darkness, Part Three) - Dungeonmaster - Enchanter (Infocom) - Fish! (Magnetic Scrolls/Rainbird) - Gateway (Pryority) - The Guild of Thieves (Magnetic Scrolls/Rainbird) - Hitchhiker's Guide to the Galaxy (Infocom) - Hollywood Hijinx (Infocom) - Infidel (Infocom) - Jinxter (Magnetic Scrolls/Rainbird) - King's Quest I (Sierra On-Line) - King's Quest II (Sierra On-Line) - King's Quest III (Sierra On-Line) - King's Quest IV (Sierra On-Line) - Leather Goddesses of Phobos (Infocom) - Legend of the Sword (Rainbird) - The Lurking Horror (Infocom) - Maniac Mansion (Lucasfilm Games) - Mindshadow (Activision) - Moonmist (Infocom) - The Pawn (Magnetic Scrolls) - Personal Nightmare (Horrorsoft) - Phantasie (Logical Design Works) - incomplete - Planetfall (Infocom) - Plundered Hearts (Infocom) - Seastalker (Infocom) - Shadowgate - Sherlock: The Riddle of the Crown Jewels (Infocom) - Sorcerer (Infocom) - Spellbreaker (Infocom) - Starcross (Infocom) - Stationfall (Infocom) - Suspect (Infocom) - Suspended (Infocom) - Tass Times in Tone Town (Activision) - Transylvania (Penguin Software) - Trinity (Infocom) - The Uninvited (Mirrorsoft) - Wishbringer (Infocom) - Witness (Infocom) - Zork I (Infocom) - Zork II (Infocom) - Zork III (Infocom) ## Sols2.zip tuid: ag3hyv123dhr0rkv j600tz4vee328efb ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl hew4c6rciycb6vog j0rc3pj9kgfv1sd6 lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng bdnprzz9zomlge4b tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna ngi8ox3s9gfcand2 4blbm63qfki4kf2p 89kxtet3vb9lzj87 zya3mo3njj58hewi c8656ugbdfxth98f dy4ok8sdlut6ddj7 2mh2g9qiz5lknm9s 66m5m7t0gmcssqk0 yh55ddwrvg32ceig 01fpne84vu6y11oq 6dzy6mc93tf0nzfs 5k1k500xig1q0ryb rjubh9qg6yoc56ex m2wl06w0irs8vgdc n61uyfnxvl32owd1 xpu2ut59zeayt91w 1nknb6yrwsng1od1 0dbnusxunq7fw5ro 5aizbla9gf9ivzre 4lv4wa8wkvhhazf6 16dfu06zzfijcsdn oiazjb4r7n49thmu anonymous stepwise walkthroughs for the following games: - Ten Little Indians - Adventureland - Amazon - Arrow of Death - Aztec Tomb - CIA Adventure - Castlemaze Adventure - Cavern of Riches - Circus - Sorcerer of Claymorgue Castle - Computer Adventure - Cracks of Fire - Dallas Quest - Darth Vader - Dutchman's Gold - Enchanter - Escape from Pulsar 7 - Prehistoric Man - Feasibility Experiment - Fools Gold - The Golden Baton - Grave Robbers - Groot Avontuur (Dutch) - Gruds in Space - The Hitchhiker's Guide to the Galaxy (not Infocom) - The Hobbit - House of Seven Gables - Hulk - In den Beginne (Dutch) - Journey to the Center of the Earth - King Tut's Tomb - Mask of the Sun - Mindshadow - Miser - Mission Asteroid - Mission Impossible - Moon Base Alpha - Nijmegen Avontuur (Dutch) - Perseus and Andromeda - Pirate Adventure - Pyramid of Doom - Quest of Merravid - Ring of Power - Saturn 3 (Dutch) - Secret of Kublaih - Serpents Star - Spider Mountain - Spiderman - Starcross - Steen der Wijzen (Dutch) - Stoneville Manor - The Beyond (Dutch) - The Time Machine - Tunnel Adventure - Twin Kingdom Valley - Ulysses and the Golden Fleece - Underground Adventure - Urban Upstart - Voodoo Castle - Waxworks - Wega Station - Will o'the Wisp - Wizard and Princess - Wizard of Akyrz - Zork I - Zork II - Zork III ## Sols3.zip tuid: ag3hyv123dhr0rkv cvjb4v0zmzjpannk 2os211n1do5qmg72 rc8pb1ic1g2c0gh8 rxchvdelv5ebduze x7cvej7bm7ixiz0a ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl rlxb5i0vjrnfr6x9 hew4c6rciycb6vog cj05ocxhay4dbrfs 4blbm63qfki4kf2p 89kxtet3vb9lzj87 zya3mo3njj58hewi dy4ok8sdlut6ddj7 p976o7x5ies9ltdh 4s2f1f8kl0gbeioa qqcpbuboq7jzvd15 unwxltvetgma99fp 4yo4je8dh53ug9qs m2wl06w0irs8vgdc rmh7fc9qmdl3w947 n61uyfnxvl32owd1 1nknb6yrwsng1od1 4f5m8trlobzrqi0a 0dbnusxunq7fw5ro 5aizbla9gf9ivzre 4lv4wa8wkvhhazf6 iumkhjn240gq59ws anonymous stepwise walkthroughs for the following games, converted from Apple II solution disks: - 221b Baker Street - Abyssal Zone - Adventureland - Alpine Encounter - Amazon - Ark of the Covenant - Birth of the Phoenix - Black Cauldron - Blade of Blackpoole - Captain Cuckoo - Chambers of Xenobia - Coveted Mirror - Cranston Manor - Creature Venture - Crimson Crown - Critical Mass - Crypt of Medea - Curse of Crowley Manor - Cutthroats - Dallas Quest - Dark Crystal - Deadline - Death in the Caribbean - Demons Forge - Destiny - Dragon World - ET Comes Back - Earthquake - Enchanter - Escape From Rungistan - Escape From Traam - Fraktured Faebles - Gelfling Adventure - Ghost Town - Golden Voyage - Gruds in Space - Hitchhikers Guide to the Galaxy - Incredible Shrinking Man - Infidel - Kabul Spy - Kings Quest II - Kukulcan - Leather Goddesses of Phobos - Lucifers Realm - Man-Eng - Mask of the Sun - Masquerade - Mindshadow - Mission Impossible - Mummys Curse - Mystery Fun House - Neverending Story - Palace in Thunderland - Phantasie - Pirate Adventure - Planetfall - Pyramid of Doom - Questron - Race for Midnight - Sands of Egypt - Seastalker - Secret Agent - Serpents Star - Sherwood Forest - Softporn Adventure - Sorcerer - Sorcerer of Claymorgue Castle - Space Ace - Starcross - Suspect - Suspended - The Hulk - The Institute - The Quest - The Witness - Time Zone - Tracer Sanction - Transylvania - UltimaIII - Ulysses - Viking Quest - Voodoo Castle - Wishbringer - Wizard and the Princess - Wizardry II - Wizardry III (partial) - Zork I - Zork II - Zork III - Zorro ## SpeculativeFiction_walkthrough.txt tuid: hq39kkky5ydqie Annotated walkthrough for Speculative Fiction, written by the game's authors. ## Spirit-Transcript.doc tuid: tqpowvmdoemtooqf Complete transcript to Spiritwrak Release 3, following the step-by-step solution by Paul J. Godfrey and Shawn Doherty (from the file spirit.step), generated by Marco Cavagna. ## Stolen_Lamp.zip tuid: ijj0lf7qomiy5f8p Solution and map (in GUEmap format) for the BBC micro game "Stolen Lamp", by David Lodge. ## STRATA_AoA_Strategy_Guide_sample.pdf tuid: 8p07jillqdxzpukd Hints and walkthrough for The Baker of Shireton by Hanon Ondricek. ## Supernova.txt tuid: 4kzpaculjx4r2fxf Walkthough for Supernova, by Ramon Bartschat. ## Swalks.zip tuid: ag3hyv123dhr0rkv clc9a8hnvx79pabw iumkhjn240gq59ws Walkthroughs (in RTF) and maps (in GUEmap format) for the following games, by Julian Fleetwood: - Softporn Adventure - Mission Asteroid - Wizard and the Princess - Mystery House ## TassTimes.step stepwise solution to Tass Times in Tonetown, by Stefan Jokisch ## Teacher_Feature.txt Solution to Teacher Feature by the game's author, Paul Equinox Collins. ## TheApprentice.sol Solution to The Apprentice, by Ambat Sasi Nair. ## TreasureIsland.sol anonymous solution to Treasure Island ## Undertow.sol tuid: g0b7u3xlo585dt5y Anonymous solution to Undertow. ## Unease-walkthu.sol Explanation of how to access the walkthrough built into Unease, from the game's author, Brendan O'Brien. ## UnscientificFiction.txt tuid: visgp8mtw1wjlrx5 Walkthrough for Unscientific Fiction by the game's author, Tom Tervoort. ## Waterbird.wlk tuid: s2sf6bgb1u5yojib Anonymous solution to Waterbird. ## Weather.zip tuid: 00wlim27k5d1hmf2 Walkthrough (in RTF) and a map (in GUEmap format) for A Change in the Weather, by Julian Fleetwood ## WHHOGG_Walkthrough.html tuid: nob419tqvifcsqwd Walkthrough for What Heart Heard Of, Ghost Guessed, by the game's author, Amanda Walker. ## WinchesterTraverse.html A successful traversal of Winchester's Nightmare, created by Nicholas Gowan. ## WomanHints.txt tuid: jicj96i5dtdra2j8 Invisiclues style hints for Inside Woman (release 5) by the game's author, Andy Phillips. ## YouAreStandingInACaveWalkthrough.docx tuid: qkrts6897hdqp1rv The forum thread that inspired the game You are standing in a cave..., by Caroline Berg. ## aayela_walk.txt tuid: p5aumfiwlv23qgfg Walkthrough for Aayela by the game's author, Magnus Olsson. ## abbey.sol tuid: jws3f7j27s1mbi5n general hints (objectives) and full stepwise walkthrough for The Abbey of Montglane v1.1, by Audrey De Lisle ## above.sol tuid: c7rwyz7ma51wi1oa Solution to Above and Beyond, version 1.1, written by Paul J. Godfrey, with additions by the game's author, Mike Sousa. ## acid.sol tuid: 86d7aest1ywd0eem walkthrough for Acid Whiplash, by Rybread Celsius and Cody Sandifer ## acorncourt.sol Walkthrough for Acorn Court ## adamssol.zip tuid: cvjb4v0zmzjpannk ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl rlxb5i0vjrnfr6x9 hew4c6rciycb6vog 025dj4on6jr2c867 cj05ocxhay4dbrfs 89qmjvv4cb0z93t5 89kxtet3vb9lzj87 zya3mo3njj58hewi 4yo4je8dh53ug9qs dy4ok8sdlut6ddj7 walkthroughs for 12 Scott Adams adventures [file is linked to scott-adams/hints/adamssol.zip] ## admuseum.sol tuid: qy71dav9yelvt3gy Solution to The Adventurers' Museum - Legacy of the Necromancer: Part I, by Ambat Sasi ## adv660-hints.txt tuid: fft6pu91j85y4acv Question and answer hint file for the 660 point version of Colossal Cave (Adventure 4+ version 10.06). Version 1.1, originally written by Arthur DiBianca and amended by Mike Arnautov. ## adven550.sol tuid: fft6pu91j85y4acv Solution to a 550 points version of Colossal Cave, by Barbara Baser (the game described here is slightly different from the one in games/source/adv550s.zip) ## adventure-walkthrough.txt tuid: fft6pu91j85y4acv annotated step-by-step solution to the 350 points version of Colossal Cave. Revised by Jessica Allan, based on a solution by Sean L. Palmer. ## adventure.step tuid: fft6pu91j85y4acv commented stepwise solution to the 350 points version of Colossal Cave ## aftrmath.txt tuid: coehmf85g72ttpnf Walkthrough for Aftermath, by the game's author. ## agent.sol tuid: q6l5bwv1o1x9bhyp Solution to Special Agent, by Ambat Sasi ## aliens.sol tuid: wnr4i2zcylqh5xrh Solution to Space Aliens Laughed at my Cardigan, by Nils Barth. ## anchor.sol tuid: op0uw1gn1tjqmjt7 Solution to Anchorhead, by Mike Wallis ## anchorhead-2017-solution.html tuid: op0uw1gn1tjqmjt7 Solution for Anchorhead (2017), by Daniele Raffo. ## anchorhead-invisiclues.zip tuid: op0uw1gn1tjqmjt7 Rot13 Invisiclues for Anchorhead, both the 1998 and 2018 versions, by Dan Fabulich. (Version 2) ## asylum.sol Solution to the Z-code game Asylum. ## atomia.sol tuid: zchyzjdu03bmaf8s Solution to Atomia Akorny, by Ambat Sasi ## atwork.sol tuid: p0sm7uf4nvwovubo Walkthrough for "Danger! Adventurer at work!", originally a Quill game by Simon Avery and then ported to Inform by Duncan Cross. ## aztec.sol tuid: 01fpne84vu6y11oq Solution to Aztec Tomb (Part 1), by Ambat Sasi ## baltimore-24_solution.txt tuid: 1ymyzuvvjhr61rik Solution to Baltimore 24, written by James Mullish. ## baton.step tuid: v148gq1vx7leo8al stepwise solution to Brian Howarth's The Golden Baton, by R. Rainbird ## bear.sol tuid: c9ll6cr8zr1txtfe Solution to A Bear's Night Out, by Ambat Sasi Nair ## bedlam.sol tuid: 3oj97yagdl2990cs Solution to Bedlam, by Ambat Sasi ## blues_walkthru.txt tuid: 4bmqk187943zmwze Walkthrough for Tinseltown Blues, by Eytan Zweig. ## bmiss.sol Solution to the TADS game Bmissfille, by Ambat Sasi Nair ## boggit.txt tuid: u0g7gbzeuy73okfc some hints for The Boggit (Delta 4), by Mario Moeller ## boggit.step tuid: u0g7gbzeuy73okfc commented stepwise solution to The Boggit (Delta 4), by Jacob Gunness ## borrowedtime.sol stepwise solution to Borrowed Time ## breath12.sol tuid: bl9e7uaffk1aybni Solution to Breath Pirates 1.2, by Ambat Sasi Nair ## bse.sol tuid: 290phmec0t6qcy85 commented stepwise solution to BSE (releases 2 and 3) by Paul J. Godfrey ## busted.hnt tuid: v5xsbaedcb9p29bq Hints for Busted! by Dan Shiovitz, Walter Sandsquish and Robert A. deLisle. ## busted.sol tuid: v5xsbaedcb9p29bq stepwise solution to Busted, by Paul J. Godfrey ## castaway.sol tuid: s1r5mnwjbexdk746 Solution to Castaway, by Ambat Sasi ## castle_ralf_hints.zip tuid: eep311yujt9zsnwj Hints for Castle Ralf by the game's authors, in Microsoft Word format. ## cave.sol tuid: j82egac597oy0z29 Solution to Cave Adventure, by Ambat Sasi ## cbsswalk.zip Walkthrough for Sierra's "The Colonel's Bequest - A Laura Bow Mystery", by Julian Fleetwood. ## centipede.sol tuid: joahn3xg3fcr2w5p Walkthrough for J. Robinson Wheeler's game Centipede, including multiple winning endings, by Michael Martin. ## christminster.sol tuid: fq26p07f48ckfror solution, point list, and list of objects for Christminster, by Audrey De Lisle ## circus.hints tuid: bdnprzz9zomlge4b hints for Mysterious Adventure No. 6: Circus, typed in by Petter Sjoelund ## cliff.sol tuid: 0ao3c7j1rtzsnce6 Solution to Cliff Diver: Investigator for Hire - The Case of Crime to the Ninth Power, by Ambat Sasi ## cosmos.sol tuid: 9bgglbug7g1fxlxe walkthrough for Cosmoserve (1991 version), by Al G. ## cplay-hints.html Hints for Child's Play by the game's author, Stephen Granade. ## cragne-manor-spoiler-free-walkthrough.txt tuid: 4x7nltu8p851tn4x A spoiler-free walkthrough of Cragne Manor (2018). This is a list of rooms in a solvable order, with no explicit hints on how to solve the puzzles when you arrive. Made available in the public domain by Dan Fabulich. ## crimeadv.sol tuid: 3h5w456zr227f17w Solution to Crime Adventure version 1.52, by Ambat Sasi ## criticalbreach.txt tuid: d4d28pkufwxfhen Solution to Critical Breach, by the game's author. ## crypt.sol tuid: jit18qoxczywz9kx Solution to Crypt, by Ambat Sasi ## cryp3sol.zip tuid: t5cerzh97qwhoyxt c5qp3sk08m3y3yyk ren2pwo8ewfbh64q solutions for the 3 games in crypt30.zip, by Ambat Sasi: Rings for Bony Fingers, Ghost Riders of El Diablo, Dr. Death's House of Horrors ## cycles_hints.htm tuid: abbys81jz2sigdeu Hints for Vicious Cycles, by the game's author, Mark Simon. HTML format. ## dampcamp.sol Solution to the TADS game The Damp Camp, by Ambat Sasi Nair ## darkcon.sol tuid: 5pbekb695u335kdp Solution to Dark Continent, by Ambat Sasi ## darknite.sol tuid: 5t3gcq3ud4tl7i29 Solution to Darknight, by Ambat Sasi ## deep_breathing_walkthru.txt Walthrough for Deep Breathing, by Viktor Sobol. ## deephome.sol tuid: x85otcikhwp8bwup Solution to Deephome, by Ambat Sasi ## deepspace.step tuid: k82q3libhff6ks8l stepwise solution to Deep Space Drifter, by Paul J. Godfrey ## delusion.sol tuid: m85rnpq6x77jyzc3 stepwise solution to Delusions, by Paul J. Godfrey ## demonstomb.hnt hint book for Demon's Tomb - The Awakening by Christopher E. Forman ## detective_solution.txt tuid: 1po9rgq2xssupefw Solution to Detective, written by James Mullish. ## diabolical_walkthru.txt Walkthrough for Diabolical by the game's author, Cleo Kraft. ## diemasse.html tuid: vldd8mzuj3kgvu3f Walkthrough for Die Vollkommene Masse by the game's author, Alice Merridew. ## ditchday.sol tuid: 2ungxx2lyy5sob4g Solution to Ditch Day Drifter, by Ambat Sasi ## ditchday.step tuid: 2ungxx2lyy5sob4g stepwise solution to Ditch Day Drifter, by Paul J. Godfrey ## doll.sol tuid: vdzom99fus581ak8 Solution to The Zuni Doll, by Ambat Sasi ## dracula.txt tuid: 7aw10qdg5l0b4bo4 Walkthrough for the Dutch text adventure Dracula, by John Stigter. ## dracula_prince_of_darkness.txt tuid: hy4inhlsv3udyu9g Walkthrough for Paul Johnson's "Dracula, Prince of Darkness". ## dreamlands.sol Walkthrough for Echappee Belle Dans Les Contrees du Reve, by JB Ferrant. ## droganya.sol tuid: l0x3ovh4n31y9o1n Solution to Castle Droganya, by Ambat Sasi ## ducksoup.sol tuid: jzo1x3sl5711ymnt Solution to Ducksoup, by Audrey De Lisle ## dudley.sol tuid: zr1khxl255lrku78 Solution to A Dudley Dilemma, taken from the source code in games/source/agt/dudley_s.zip ## dumontmaps.pdf tuid: s261gocee0qwv4rs Maps of Dr. Dumont's Wild P.A.R.T.I., by Al Golden ## dung-map.zip tuid: 4gxk83ja4twckm6j 2-page PostScript map of Dungeon, by David Newkirk ## dungeon.ps tuid: 4gxk83ja4twckm6j PostScript map of Dungeon (5 pages), built with admap by Darin Johnson ## dungeon.sol tuid: 4gxk83ja4twckm6j Solution to Dungeon version 3.1, by David Horowitz ## dunjin.hints tuid: rttyslxbpsicwjyc hints for The Dungeons of Dunjin, by W. Mintardjo ## dunjin43.sol tuid: rttyslxbpsicwjyc stepwise solution to Dunjin 4.30, by Paul J. Godfrey ## dyanty.sol tuid: t44v6axdfbgit7qd Solution to Caves of Dyanty, by Ambat Sasi ## eas.wlk tuid: xtlhfet0vixthar5 Walkthrough for Earth and Sky, by Paul O'Brian. ## edifice.rec step-by-step walkthrough for The Edifice, by Lucian Smith [file is linked to games/competition97/inform/edifice/edifice.rec] ## ekphrasis.txt tuid: dkx1r6fivxc1j3u7 Walkthrough for Ekphrasis by the game's author, Le Jibe. ## elf.sol tuid: ctrwd117p4tvkpdh Solution to The Elf's Christmas Adventure, by Ambat Sasi ## elsinore.sol tuid: 6b8ekexh43u6gz99 Solution to Castle Elsinore version 1.0, by W. Mintardjo ## enchantedcastle.txt tuid: vnp0h509iaxlyae6 Solution to Enchanted Castle, by W. Mintardjo ## enhanced.sol tuid: wrkyc6e7xdfi5mvp solution, point list, and map for Enhanced (versions 1 and 2), by Audrey De Lisle ## enterprise_hints.html Hints for "The Enterprise Incidents: a Middle School Fantasy" by the game's author, Brendan Desilets. ## eric.sol Solution to Eric the Unready, by Beowulf ## eric_dm.sol Solution to the Z-code game Eric the Power-Mad Dungeon Master. ## fallacy_of_dawn.txt tuid: n8ngm7hx5z5e9csz Walkthrough for Fallacy of Dawn, by Natalie Charlesworth. ## farmers-daughter.txt tuid: e2y0j4op7hkzamgt solution to Farmers Daughter ## filaments.txt tuid: sqrtp4hlg5x7oli4 Solution to Filaments by the game's author, JB Ferrant. ## finding_martin.txt tuid: tmf83w8qcbeiibeq Walkthrough for Finding Martin, by the game's author. ## firebird.sol tuid: d9h1r3d920ap8ajf Solution to Firebird, by Brendan Desilets ## firwitch.sol tuid: zywbjqch3w9elp79 Solution to John's Fire Witch, by Ambat Sasi ## firwitch.step tuid: zywbjqch3w9elp79 stepwise solution to John's Fire Witch, by Paul J. Godfrey ## flingsho.sol tuid: mtglkpecro1rq2mp Solution to Odieus's Quest for the Magic Flingshot by Ambat Sasi ## fourin1.sol tuid: 1dg2yp15g6tm6izy Solution to Fourin1, by Paul J. Godfrey ## frenfive.sol tuid: 4lyivfptn0eed4a1 Solution to The Frenetic Five vs. Sturm und Drang, by Ambat Sasi. ## fren5-2.sol tuid: lax9p102k6irr1x8 Solution to The Frenetic Five vs. Mr Redundancy Man, by Ambat Sasi. ## fren5-3.sol tuid: jvgcipf8g5v88nis Solution to The Frenetic Five vs. The Seven Deadly Dwarves, by Ambat Sasi. ## frobozz.sol tuid: jk6dlgkrh7zn5r9d step-by-step solution to Frobozz Magic Support, release 2, by Paul J. Godfrey ## frozen.sol tuid: npl74q0vd4g5lyf6 Solution to Frozen: A Night at the Lab, by Ambat Sasi ## frust.sol tuid: e024d2chlp6pxa6c step-by-step solution to Frustration, v1.01 release 960114, by Paul J. Godfrey ## ftf.sol tuid: p4dlfwy4yg6pzdba step-by-step solution to First Things First, v1.01 release 20010723, by Paul J. Godfrey ## gateway.hnt very explicit hint book for Frederik Pohl's Gateway ## geishaCheatSheet.html tuid: 71so2t5p2cg90nm1 Descriptions and tables of the internal workings of the Bleach of Etiquette (Geisha Sim) portion of When Help Collides, by the game's author, J.D. Berry. ## geishaWinningSession.html tuid: 71so2t5p2cg90nm1 Transcript of a winning game, with a commentary, for the Bleach of Etiquette (Geisha Sim) portion of When Help Collides, by the game's author, J.D. Berry. ## gfleece.sol tuid: zcgjkl8dpeza1yh6 step-by-step solution to Jim MacBrayne's The Golden Fleece, by Richard A. Cuddy ## ghost_train.txt tuid: puy56alubcq0c4e9 Solution for Ghost Train, by Daphne Brinkerhoff. ## gpeace.walkthru Walkthrough for Galactic Peace by the game's author, Jeffrey Rosenthal. ## grip.sol tuid: folz7olvvczasp88 step-by-step solution to Losing Your Grip, by Paul J. Godfrey ## gumshoe.sol tuid: 1ho4lvchvukpgfld step-by-step solution to Gumshoe, by Paul J. Godfrey ## gym.sol tuid: 5rdx9d8r01z2g6ni Solution to Gymnasium, by Ambat Sasi ## haunted.sol tuid: ry3ofgdo7qffugi3 Solution to The Haunted Mission Adventure version 1.52 by Ambat Sasi ## haunted_horror.sol Solution to the Quest game Haunted Horror. ## hcavesol.zip tuid: fft6pu91j85y4acv solution and walk-through of Adventure in Humongous Cave, the 1000 point version of Colossal Cave, by the game's author, David Malmberg. ## hcave.txt A solution of Adventure in Humongous Cave (Z-code version), finishing the game in the fewest turns. ## headache_walkthrough.txt tuid: 14qjb3ersoyn4efx Walkthrough for A Killer Headache, Release 3 by Mike Ciul ## heated.sol Walkthrough for Heated, by Mehmet Sadik Yildirim. ## heist.sol tuid: dnqnvbtgkfhni3b8 step by step solution to Heist (release 2) by Dale Johannesen ## hints.many tuid: p976o7x5ies9ltdh 0dbnusxunq7fw5ro 1nknb6yrwsng1od1 ouv80gvsl32xlion vrsot1zgy1wfcdru yzzm4puxyjakk8c4 5aizbla9gf9ivzre rmh7fc9qmdl3w947 anonymous hints for the following games: - Dark Crystal - Deadline - Death in the Caribbean - Enchanter - Hitchhiker's Guide to the Galaxy - Infidel - Mask of the Sun - Planetfall - Seastalker - Serpent's Star - Sorcerer - Starcross - Suspended - Witness - Zork I - III ## hgrail.sol tuid: 1ssyg56mcsnq5kqq step-by-step solution to Jim MacBrayne's The Holy Grail, by Richard A. Cuddy ## hobbit.step tuid: 6dzy6mc93tf0nzfs commented stepwise solution to The Hobbit (Melbourne House), by Jacob Gunness ## hor30sol.zip tuid: r79vekh1dl96vu81 bnhi5znd2ex20goe 6npn5k82qqfxkufs solutions to the 3 games in horror30.zip, by Ambat Sasi: - Night of the Walking Dead - Frankenstein's Legacy - The Sea Phantom ## hotel.sol tuid: a6yp4tnt4l3iohxu Solution to Hotel Notell, by W. Mintardjo ## hotel.step tuid: a6yp4tnt4l3iohxu stepwise solution to Hotel Notell, by Paul J. Godfrey ## house.sol Solution to the TADS game The House, by Ambat Sasi Nair ## hugosol.zip Solutions to Hugo's House of Horrors, Hugo II: Whodunit? and Hugo III: Jungle of Doom. ## humbug.sol tuid: z37lzijvuz5gtsu2 stepwise solution to Humbug (the public domain version 5.0, May 1997), by Paul J. Godfrey. This solution augments the game's built-in hint system, and shows how to earn all 2000 points. ## huntdark.sol tuid: mh1a6hizgwjdbeg7 Anonymous solution to Hunter, In Darkness. ## iceprin.sol tuid: un2z1dwz5qham5ec step-by-step solution to The Ice Princess, by Paul J. Godfrey. This solution is for game Release 8 / Serial number 960901. ## inherit.sol tuid: 2w5fy271l7jngbjo Solution to Inheritance, by Eric Toth. ## institute.step stepwise solution to The Institute, by Sascha Wildner ## intercep.sol tuid: kodxz7y1tezycb8f Solution to Intercept, by Ambat Sasi ## invisible_walkthrough.txt tuid: 6goxl3lwhy5n75i5 Walkthrough for The Believable Adventures of an Invisible Man by the game's author, Hannes Schueller. ## island.sol tuid: edimouyp8n2syatx Solution to The Island of Mystery version 1.52, by Ambat Sasi. This version does not tell you how to get some bonus points. ## island.step tuid: edimouyp8n2syatx complete stepwise solution to The Island of Mystery, by Paul J. Godfrey ## jacjim.sol tuid: t88ohgh4yo7131e5 Solution to Jacaranda Jim, by Neil Shipman. This solution now contains the name that formerly constituted the game's registration incentive; supplied by the author, Graham Cluley. ## jewel.sol tuid: hu60gp1bgkhlo5yx Solution to The Jewel of Knowledge, by Paul J. Godfrey ## jewel.wlk tuid: hu60gp1bgkhlo5yx anonymous walk through solution to The Jewel of Knowledge ## jgreadme.txt comment by Jacob Gunness on his game solutions ## jgunness.zip tuid: ay2jy3sc3e6s9j4k 11tnb08k1jov4hyl lkt6sm3mgarb02bo v148gq1vx7leo8al g7h92i8ucy0sfll2 z7ettlqezn4mcnng bdnprzz9zomlge4b tbrvwzmvgmmnavhl fy9klru0b5swgnsz g25uklrs45gj7e02 gti5j0nqvvqqvnzo u1kmutsdwp8uys1h up2ak731a6h2quna ngi8ox3s9gfcand2 4blbm63qfki4kf2p zya3mo3njj58hewi bsh50uc1zusebn84 plzdi06otgxs6u2t ut2nykh590l4q21i p91i4iwdhycwdr43 g6f29calzg7vkudy dy4ok8sdlut6ddj7 i8y69h65pol4qrhl j0f8wnp4k8gussv7 wbde35foz6m26xct 3huae58koyytyklu ryt1pnm1qn1ofxt1 xtcamsi5oj2eg4qb 31l8q957yhpti0a5 isy6gfkp5g6vgaqb 0odl661ptrlyo1ld casqcgm19sr8xean 6dzy6mc93tf0nzfs a3ege93gjofe5q0m m2wl06w0irs8vgdc 3n4bmityqsdjd2n9 q6kx2h2dm6cr1sbt n0msafezuc5pyvu8 p4wmau932ok8ydnj licdh19ppulnmwbr gss2e7619ri01v2d br0ulk5iz6kymihy 4f5m8trlobzrqi0a 0dbnusxunq7fw5ro aa6m5ycux2y5iwuk 42b18ov4c4ao88za u0g7gbzeuy73okfc fft6pu91j85y4acv commented stepwise solutions by Jacob Gunness to the following games: - Adventure Quest - Jewels of Darkness Part 2 (Level 9) - Adventureland (Scott Adams) - Amazon (Telarium) - The Legend of the Apache Gold (Incentive) - Arrow of Death Parts 1 and 2 (Channel 8) - Atalan (Atlas) - Black Knight Adventure (Atlas) - The Boggit (Delta 4) - Borrowed Time (Interplay) - Bugsy (BRL) - Castle of Mydor (Mountain Valley Software) - Circus (Channel 8) - Colossal Adventure - Jewels of Darkness Part 1 (Level 9) - Conquest of Camelot (Sierra) - The Dallas Quest (Datasoft) - Dracula (CRL) - Dragonworld (Telarium) - Dungeon Adventure - Jewels of Darkness Part 3 (Level 9) - Emerald Isle (Level 9) - Empire of Karn (Interceptor S.) - Enchanter (Infocom) - Escape from Pulsar 7 (Channel 8) - Eureka! (DoMark) - Feasibility Experiment (Channel 8) - Fish! (Magnetic Scrolls) - Frankenstein (CRL) - The Golden Baton (Channel 8) - Gremlins (Adventure International) - Hollywood Hijinx (Infocom) - Hampstead (Melbourne House) - The Hobbit (Melbourne House) - Hunchback, The Adventure (Ocean) - The Incredible Hulk (Scott Adams) - Indiana Jones and the Fate of Atlantis (LucasArts) - Infidel (Infocom) - Ingrid's Back! - Gnome Ranger II (Level 9) - Jinxter (Magentic Scrolls) - Kayleth (Adventure International) - Kentilla (Mastertronic) - Kobayashi Naru (Mastertronic) - Leather Goddesses of Phobos (Infocom) - Leisure Suit Larry V - Passionate Patti Does a Little - Undercover Work (Sierra On-Line) - Lifeboat (Jack Lockerby) - Lords of Time (Level 9) - The Lurking Horror (Infocom) - Masters of the Universe (Adventure International) - Merry Christmas (Melbourne House) - Mindshadow (Interplay) - Neverending Story (Ocean) - The Pawn (Magnetic Scrolls) - Perseus and Andromeda (Channel 8) - The Pilgrim (CRL) - Pirate Adventure (Adventure International) - Planetfall (Infocom) - Plundered Hearts (Infocom) - Ring of Power (Quicksilva) - Robin of Sherwood (Adventure International) - The Saga of Erik the Viking (Level 9) - Scapeghost Part 1 (Level 9) - Scroll of Akbar Khan (Mountain Valley Software) - Seabase Delta (Firebird) - Sex Vixens from Space - Sherlock - The Riddle of the Crown Jewels (Infocom) - S.M.A.S.H.E.D. (C.A.Sharp) - Smuggler's Inn (Mountain Valley Software) - Sorcerer (Infocom) - The Sorcerer of Claymorgue Castle (Adventure Int'l) - Spiderman (Adventure International) - Spy Trek - Starcross (Infocom) - Stranded (English Software) - Tass Times in Tonetown (Interplay) - Ten Little Indians (Channel 8) - Terrormolinos (Melbourne House) - Time Machine (Channel 8) - The Tracer Sanction (Activision) - Valkyrie 17 (Ram Jam Corp.) - Voodoo Castle (Adventure International) - Waxworks (Channel 8) - Wishbringer (Infocom) - Witness (Infocom) - Wizard of Akyrz (Channel 8) - Wolfman (CRL) - Zork I - III (Infocom) ## jgunness2.zip tuid: hew4c6rciycb6vog 89qmjvv4cb0z93t5 40dpo9exq5lkufd4 vjbg8ybfuopb8xi0 k4q8wjbxxp788jcf rtwvfsbnb85k32c0 igtxe0v4efdmu2kj ftx12p5pchk6d6km daojnyuat3i5s7rm rt5tjecjnwsqula9 7tm93iswqa897gqd 5w1qzhuu3ol5axcg 1ugbskfqfh2f4cm9 yfawxvgmgz206wg5 commented stepwise solutions by Jacob Gunness to the following games: - Asylum (Screenplay) - The Count (Scott Adams) - Eye of Bain (Artic) - Frankie Crashed on Jupiter (Kingsoft) - Heroes of Karn (Interceptor) - Jack the Ripper (CRL) - Jewels of Babylon (Interceptor) - The Knight's Quest (Phipps Associates) - Magic Mountain (Phipps Associates) - Mission Asteroid (Sierra) - Mystery of Munroe Mannor (Softgold) - Myth (Magnetic Scrolls) - Pyramid of Doom (Scott Adams) - Quest for the Holy Grail (Dream Software/Mastertronic) - Souls of Darkon (Taskset) - Subsunk (Firebird) - Super Gran (Adventure International) - Through the Woods - Warlord (Interceptor) - Witch's Cauldron (MicroGen) - Zim Sala Bim (Melbourne House) ## jubilee.sol tuid: 705ry2wk972im4n1 Solution to Jubilee Road, by Audrey De Lisle ## karn.sol tuid: bx8118ggp6j7nslo step-by-step solution to Return to Karn, release 2, by Paul J. Godfrey. Updated by Patrick Wigfull for release 2/961207 ## keytime.sol tuid: mt1zi26l1zejnsxy Solution to The Key to Time (in games/advsys) by Ambat Sasi ## kissing.sol tuid: n72opv7350erqo4c Solution to Kissing the Buddha's Feet by the game's author, Leon Lin. ## kooku.sol tuid: m55h7hzmi44ny39x Solution to Kook U, by Ambat Sasi ## kquest.sol tuid: xyd85tnj5wd1qlw9 Solution to KQuest (in games/pc), by Ambat Sasi ## klaussol.zip tuid: xclicgz9z79nzblt Solution to Klaustrophobia, by Audrey De Lisle. Included are text files giving the solution to all three parts, five saved games (starting positions for parts 2 and 3, one saved game to bypass a bug and two saved games for particularly difficult section of the game) and a general hint file for AGT games. ## labyrinth.sol tuid: bzr8gdc2jhzm1yiz Solution to The Deadly Labyrinth, by W. Mintardjo ## lastcity.sol tuid: 3pxg7bis3bxsz1iv Solution to The Last City, by Ambat Sasi ## lecture_feature.txt Walkthrough for Paul Collins' game Lecture Feature ## legend.sol tuid: bi8rb6cieq8p05wl Solution to The Legend Lives!, by Audrey De Lisle ## legendsword.txt Solution to Legend of the Sword ## lethe.step tuid: nwyd2hk2ntmhodlg step-by-step solution to release 2 of Lethe Flow Phoenix: A Flight of Fantasy, by Paul J. Godfrey ## library.step tuid: 400zakqderzjnu1i step-by-step solution to release 2 of All Quiet on the Library Front, by Paul J. Godfrey ## lieuxcommuns.rec Solution to Lieux communs by the game's authors. ## lmpsd.sol tuid: q47pnlny6l3mugt6 Walkthrough for La Mort Pour Seul Destin, by JB Ferrant. ## lock.hnt tuid: j1qv39w1ucnlhnms Hints for Lock and Key, by Billy Harris. ## longwalk_walkthrough.txt tuid: 7dhe4sgntcsbo0ta Complete walkthrough for LongWalk, by ProtossProbe. ## lost.sol tuid: hoeipcc1cv04buu1 step-by-step solution to Lost, by Paul J. Godfrey ## lostny.sol tuid: ptd5vgjvr089dpzr Solution to Lost New York, by Russ Bryan ## lunatix.sol tuid: xt96319ebnlsh0l2 Solution and map for Lunatix: The Insanity Circle, version 1.1, by the game's author, Mike Snyder. ## magicsol.zip tuid: g1mhny4erjthdniq aee78mvjzcwejiwn v0czgjak7ne0nbi7 solutions for the 3 games in magic.zip, by Ambat Sasi: - Merlin's Magic Forest - Merlin's Golden Trov - Son of Ali Baba ## magictoy.sol tuid: 52x2zxt8ers4rxc0 step-by-step solution to The Magic Toyshop, release 1, by Paul J. Godfrey ## magik.hints tuid: 9xifpt8k3n3s4ky5 hints for The Price of Magik, typed in by Petter Sjoelund ## maintenance_man.txt tuid: oqkml8wxkynxenyz Hints, a walkthrough, and a mini-review of The Maintenance Man, by Ryan Cuthbertson. ## manor.sol tuid: 8bjaqkg42c5s8xts Solution to Hampton Manor, by Ambat Sasi Nair ## mansion.sol tuid: bpk1o1ver1er00k Solution to the Z-code game Mansion by the game's author, Derek Barley. ## masksun.txt tuid: rmh7fc9qmdl3w947 5aizbla9gf9ivzre walkthrough for Mask of the Sun, by Mario Moeller ## mcmurphy.sol tuid: gkqdo58j2zvjtxnk Solution to McMurphy's Mansion, by Ambat Sasi Nair ## meine.html tuid: 04lyu2hginrbiscp Walkthrough for Meine Dalix by the game's author, Alice Merridew. ## mindshadow.txt tuid: m2wl06w0irs8vgdc Solution to Mindshadow ## mission.sol tuid: qk4811x45g1hfbd2 Solution to The Mission, by Ambat Sasi ## mist.sol anonymous solution to Mindscape's Mist ## moist.sol tuid: ooffjk684gtrsq6v Solution to Moist, by Ross Presser ## moot2walk.txt Walkthrough for L. Ross Raszewski's Moments out of Time 2: Adventure Type. Version 1.1 of the walkthrough, written by Greg Boettcher. ## mother_loose_walkthru.txt tuid: 4wd3lyaxi4thp8qi Walkthrough for Irene Callaci's Mother Loose, scoring all 50 points, by Viktor Sobol. ## mountain.sol tuid: xr7eybnit9v6qm02 Solution to Moon Mountain Adventure, by Ambat Sasi ## mrsk.sol tuid: pgy94vsib747kyir Solution to Magic Realms: The Sword of Kasza, by James Mallette ## mulldoon2.sol tuid: k6yq5koj2zjzstpt Solution to Mulldoon release 2, by Paul J. Godfrey ## mulldoonmaze.sol tuid: k6yq5koj2zjzstpt Correction to the Marble Maze walkthrough in "mulldoon2.sol", by D.J. Picton. ## mutants.sol tuid: i6a535qu4xxri1s0 Solution to Mutant Invasion, by Ambat Sasi ## mystery-house.txt tuid: clc9a8hnvx79pabw walkthrough for Mystery House, by Graeme Cree ## myth.sol tuid: 9hyb9oe6g90gzv1y solution (260 points out of 300) and map of Myth, by Ambat Sasi ## nebula.sol tuid: 8dvrd3wkzy6unojw Solution to Nebula, by Ambat Sasi ## night.sol tuid: ydhwa11st460g9u3 Solution to Night at the Computer Center, by Ambat Sasi ## ninepts.sol tuid: sk8yxsxkonozfvqi Solution to Nine Points release 11, by Tony Baechler (the initial name of this game was just 'cdsample') ## njag_walkthru.txt tuid: fg73hgne2htwpbak Walkthrough for Not Just A Game, by the game's author, John Menichelli. ## nova.sol tuid: 4kzpaculjx4r2fxf Solution to Supernova, by Audrey De Lisle ## nucsub.tips tuid: 6kiphne28zd1yshw tips for The Nuclear Submarine Adventure, by Bill Templeton and Rick Hanson ## oad.walkthrough.txt tuid: lsnpv1bkylr6vsva Walkthrough for Only After Dark, by Christian Gaertner. ## oaf.html tuid: vlsvsfinckq930o5 Walkthrough for Once and Future, HTML format, by Aaron Kashtan. ## ofd.sol tuid: b9h5ka57q4oevoee Solution to One Foot Down, by Amnon Shiloh ## onehalf.sol Step by step solution for Unnkulia One-Half, by Valentine Kopteltsev. ## onehand.html tuid: ds5ik3pompttfa7n Hints for The Sound of One Hand Clapping, by Quim Holland. ## palace.sol tuid: pvgj34bqstv3xikt Solution to Palace Adventure, by Ambat Sasi ## pcu-macw.sol tuid: m80jfuxzhsaanewf step by step solution to PC University (aka MacWesleyan for DOS), by Paul J. Godfrey ## pentari.sol tuid: llchvog0ukwrphih Solution to Pentari, by Howard Sherman ## perdflam.sol tuid: 9pirdetlvv55uaob step by step solution to Perdition's Flames, by Paul J. Godfrey ## photopia.sol tuid: ju778uv5xaswnlpl Solution to Photopia, by Graham Pearce. ## pill.sol Solution to A Sugared Pill, by Ambat Sasi Nair. ## pirate.sol tuid: ic3chsxtj3ff2er3 Solution to Pirate Island, by Ambat Sasi ## pk_hints.htm tuid: x42jnd21blyaqioj Hints for The PK Girl, by Robert Goodwin. ## plant.hnt tuid: 77rsl9mezn5iogto Hints for The Plant, by Walter Sandsquish. ## punkpoints.sol Solution to the Z-code game Punk Points. ## putpbaa.sol tuid: 6vej1yd9quwfm9qn list of around 210 endings from Pick Up the Phone Booth and Aisle, by Spinster/Zarathustra. ## quarter.sol Solution to Infocom's Querterstaff ## quest.sol tuid: 336c5k10944xuqt1 Solution to Secret Quest 2010, by Ambat Sasi ## race10.sol tuid: c1md8z9tnw1nc8yt Solution to The Great Archeological Race version 1.0 by Ambat Sasi ## raiders.txt Solution to Conrad Button's Raiders of the Star Temple. ## rakish.txt Solution to Rakish, by Todd Moore ## redplan.sol tuid: cx7vj9k4w8wjmm2z Solution to Red Planet version 2.0, by Ambat Sasi ## rematch.txt tuid: 22oqimzgf8snv002 Solution to Rematch, by Chuck Cochems. ## reverb.sol tuid: dop7nbjl90r5zmf9 Solution to Reverberations, by Ambat Sasi Nair ## rimworld.sol tuid: 5d5ds7cc8av7kbck step-by-step solution to Rimworld, by Paul J. Godfrey ## risorg.rec Replay walkthrough for Risorgimento Represso, by Michael J. Coyne. ## robots.hints tuid: hvnocxjj0z1q2pi0 how to play Robots, by Torbjorn Andersson ## rylvania.sol tuid: pgklownuffqn25nh solution, point list, and map for The Horror of Rylvania by Audrey De Lisle ## s101.lostsoles Spellcasting 101: The population of the Isle of Lost Soles by Volker Blasius ## s101.sol express walkthrough for Spellcasting 101, by Pete Calvert ## s201.step stepwise walkthrough for Spellcasting 201, by FAThead ## s301.txt detailed walkthrough for Spellcasting 301 (anonymous) ## sanc.sol tuid: aj49e4zmd70ohnep Solution to Sanctuary, by Ambat Sasi ## sarvegne-solution.rec Solution to Sarvegne by the game's author, Eric Forgeot. ## savage1.sol tuid: wkaibkem4nxzo53y walkthrough for Savage Island Part 1, by Terry Stewart ## savage2.sol tuid: aqy6km542aq20jh4 walkthrough for Savage Island Part 2, by Terry Stewart ## savoir.html tuid: p0cizeb3kiwzlm2p Walkthrough for Savoir-Faire, by David Welbourn. ## school.sol Solution to Ballymun Adventure, by Ambat Sasi. ## sd-walkthrough.txt tuid: oc4jf24yotpal4ve Walkthrough for Schooldays by the game's author, Andrew MacKinnon. ## shelby.step tuid: ehgrdmftq2kj7cci step-by-step solution release 2 to The Light: Shelby's Addendum version 1.1, by Paul J. Godfrey ## skiadven.sol tuid: z4nxmu7n21vtd2z6 Solution to Ski Adventure, by Ambat Sasi ## skies_above_guide.txt Strategy guide for Skies Above by the game's author, Arthur DiBianca. ## skull.sol tuid: 36xhu02ea8bp2ww0 solution overview and step-by-step walkthrough for Skullduggery - Adventures in Horror version 3.1, by Paul J. Godfrey ## slackerx.sol tuid: mu8py0ovp7u6wfup Solution to Slacker X, by Ambat Sasi Nair ## slouch.sol tuid: 032krqe6bjn5au78 Solution to Slouching Towards Bedlam, including all the possible endings, by Michael Martin. ## smallwld.sol tuid: z6r8cv8lkaw5mp9w commented walkthrough for Small World, by Andrew D. Pontious ## soggy.hnt tuid: rc3elq851ahfs0da Hints for Shades of Gray, by Judith Pintar, Mike Laskey, Elizabeth Ellison, Steve Bauman and Mark Baker. ## son1.sol tuid: 8uxkgjfo3vzzt8d9 Solution to Sea of Night, by Ambat Sasi Nair ## spacest2.sol tuid: p3vgmr8ji1vckus7 Solution to Space Station, by Ambat Sasi Nair ## speedIF_-1.html tuid: 4hmgcwho6v19weyw 271fmvmfdomv79ei 59xa3rxg0lu5bo6e 99hicyvv3hnaa1gs twwcuwa12h89djec kqj9zdnubfmfu1cp Solutions for all the games from SpeedIF -1, by David Welbourn. ## speedIF_1.html tuid: du3nrz53qjw2cx0j Solution to Coffins, the lone game from SpeedIF 1, by David Welbourn. ## speedIF_10.html tuid: f9sydfatib2kady1 48h5xf5bnu6cn20g lhhf1b0brec3wbg4 Solutions for all the games from SpeedIF 10, by David Welbourn. ## speedIF_11.html tuid: pbb43k2b4z2mbz5x 4b05hyk9ycbx2tc0 mv72u7es48wzw04s 1zsxds2vm1vqg20a qfy5yg9hsvjqsv86 an8l1mskve07ispa Solutions for all the games from SpeedIF 11, by David Welbourn. ## speedIF_12.html tuid: 8b4m9vkft3qmuazd mlngu7kjq3uvm1yy 13k4dtxnuksufg8h d47ggt0sp9qotqwd Solutions for all the games from SpeedIF 12, by David Welbourn. ## speedIF_13.html tuid: k33sud8fhm0crwds xwmvgjxla20hrkze ovpw2r459umw15qc 5wmixcr4p6m9w90o hhd85eqt2bs0p7up Solutions for all the games from SpeedIF 13, by David Welbourn. ## speedIF_14.html tuid: 2mbhpd08j9hjtkfh 8gax2mzliangyo35 on4dniu7o3jdaj3j 9n2ep3rbby520xjr ztuq8vgplpgcmox6 Solutions for all the games from SpeedIF 14, by David Welbourn. ## speedIF_15.html tuid: 2gtmtipbp4ubygtr 755aehgukt6v8t80 oaskp9o0zwn56hql v14iv84rqbwwiayc ceu605apdq2utrq4 tcqyq1jxi1zl9exh c0gb9dob40jnuz4t c732j851vvxopz3s x8e5w2bahwy5j22x Solutions for all the games from SpeedIF 15, by David Welbourn. ## speedIF_16.html tuid: ptgdgv61nhygqio1 ha328h0t4322r2kz drcgmnc2ayb3bgtd Solutions for all the games from SpeedIF 16, by David Welbourn. ## speedIF_17.html tuid: qp0i457yr5v4t74k cax9oo2leu5yw8bt bn6ouxsb2dcpzw99 shpvofikzubh8o3b wve169z977ih7o9f e9vf72qxjk48rlat Solutions for all the games from SpeedIF 17, by David Welbourn. ## speedIF_18.html tuid: 7l9a2sljit7vdo7f wqknebimxd7u447p e0fk84f68z5pw9rl 4pte94z2fzfjv5ah 3dffyc96swn7hjgo Solutions for all the games from SpeedIF 18, by David Welbourn. ## speedIF_2.html tuid: ba1b5asqbjgvy54w z83vnbuya68liwbt 1bw4vfchmpztmb7t o4aewhygsdax7fwe Solutions for all the games from SpeedIF 2, by David Welbourn. ## speedIF_2000.html tuid: 7vced6ujtrekmoib 7sr1v9vb9r4ansq5 krlb7jc547nsz40y Solutions for all the games from SpeedIF 2000, by David Welbourn. ## speedIF_2001.html Solutions for all the games from SpeedIF 2001, by David Welbourn. ## speedIF_3.html tuid: zh9iakbsnk9tab0j 861zb69c0eofo3ye ucsem758qia1dwjt z9eepw8uxafh1nvg meqlzyiilf18spix Solutions for all the games from SpeedIF 3, by David Welbourn. ## speedIF_3a.html tuid: r1ydpbnko04kilj9 a62pc618qtrx9kpp k0t3wq9f0o3awns9 ztxh0dxd609vg95h Solutions for all the games from SpeedIF Third Anniversary, by David Welbourn. ## speedIF_4.html tuid: tlyk69fz5pmbwhbp 1ugd7bxtrg2457y1 4poj7n7j7wtphju8 2j4y45dbfdqvfru7 39aonvkrzc0kmie2 et60g5yvv1cob3sp jrlj3y9zgmxulzci 2l8rc0c5ncu3ddeg cic260su6jmkpjt3 qgz3f290qxbp1k85 Solutions for all the games from SpeedIF 4, by David Welbourn. ## speedIF_5.html tuid: 600lvxkowqxuybdc j2b4zq833rpnc1yy ovun34wzmcgbua1c uedis82y8lmbgglb 96wguzzgxlz4iqsp dp5ve3wb20xhmmbh fsawry3lnp2yn04e Solutions for all the games from SpeedIF 5, by David Welbourn. ## speedIF_5_5.html tuid: a9b443qraib5mz7b tq10z4gcz6u5rtn0 rxwyc4ropu89bfud 87ai0ip72zhd0lm2 12juh3zezv0j0tih bs0dmmo9585615vt rjpiclh0l4dssvl8 rfjcrb01hckrgffr Solutions for all the games from SpeedIF 5.5, by David Welbourn. ## speedIF_6.html tuid: 98i732gbb6igseoc i6qwjami3es2sx09 7qh1pq8a39hlxoa3 b1al99nvikllzy2y r93wnqjc44juw85g via9hvv89gfcucnf Solutions for all the games from SpeedIF 6, by David Welbourn. ## speedIF_7.html tuid: sbtxacglhpr3dxnb 14bs7ru8t0r4d60j jwwys4s6tap8ijtg s3ufsiaj5rpmquts c3kat8jmjgckx09v Solutions for all the games from SpeedIF 7, by David Welbourn. ## speedIF_8.html tuid: f2oyetp93zdpg4k4 7h96z0tk66m5b0cy h4uwyctp4rtlmo64 pw5icj8mnlqszk68 i0pm45fnkxt8totr Solutions for all the games from SpeedIF 8, by David Welbourn. ## speedIF_9.html tuid: i5zsretaa91gqsw7 a3oyllfupt2l8lvi Solutions for all the games from SpeedIF 9, by David Welbourn. ## speedIF_DNA.html tuid: 381xbl4vr2tlyukg gctnbl7y7rjbkvyu zg8p9khmmhtqwavu npdcwwefdp105cfr sz8q7j4f02mm7qz4 gqgurglncygeh4jw 1fl6ni6b8yucamm0 n7qavgsmxn8pmnlx Solutions for all the games from the Douglas Adams tribute SpeedIF, by David Welbourn. ## speedIF_O.html tuid: xkbs28fxks78fjcu y82h0tvixm54283d 4qt2oryeon42t7z1 Solutions for all the games from SpeedIF O, by David Welbourn. ## speedIF_WON.html tuid: u2uyjoccrl3awz2v 7yiyxcnrlwejoffd drsi3d1e0yz0nls0 5c0aqpcpbe37c5yx 9qbja52m0h9dnfsk Solutions for all the games from SpeedIF Without Number, by David Welbourn. ## speedIF_Y.html tuid: akz0ydrzpp4pp1ag 71k08wjqtltl03gn v3fbrr6q0jb4o12l ip5icl7u62xc7tjr qpd3rf8p0memzoil bup6t8xr4inqhb67 Solutions for all the games from SpeedIF Y, by David Welbourn. ## speedIF_apoc.html tuid: k5v98kzct1vzy1w0 Solutions for all the games from SpeedApocalypse, by David Welbourn. ## speedIF_crin.html tuid: lt0mr9kswy38kty8 bw0obfyooi5s8e9f smguzq2slc2oa1wa h96reria59cunaa3 Solutions for all the games from SpeedIF Crinkle-Cut, by David Welbourn. ## speedIF_extr.html tuid: kzlwkkir4kp3it6d d3g4ygvj01y24f23 pwq3ko5bv4mj2fj2 b1s1g450d4qmq6y8 bkc9ldw3ub4w9ofc Solutions for all the games from SpeedIF EXTREME, by David Welbourn. ## speedIF_jckt.html tuid: e6vqb5qeu25czrq2 dt7tt5c1avba9oqo r6b01060gcw6vrhn zc6v3lovr4s6o30z 1n277q8255ckj5xz 574yp5ttl1jzfrf5 g5dnuooup5gvp7u0 Solutions for all the games from SpeedIF Jacket, by David Welbourn. ## speedIF_oran.html tuid: 7h6o7vcranfncy52 fdspaurq4w5hhtwd 3olpnfygoj5tfttf Solutions for all the games from SpeedIF Orange, by David Welbourn. ## speedIF_ptap.html tuid: ipe61nlesmkutn6y p4g3v0e31gpk0cg0 af9uszi0e50k06mc 01x9vn9a3qpcz07e bl6ofv1g86vw2hgt fwb597ih79a7w33a t7sqpwsj4xtgrn35 kvz1qgaspmsn35zy Solutions for all the games from SpeedIF Pi-Theta-Aleph-Parallax, by David Welbourn. ## speedIF_schm.html tuid: b8y15ull1q1hdcme Solution to Floyd, the lone game from SpeedIF SchmeedIF, by David Welbourn. ## speedIF_sprg.html tuid: 5dpmk9zg8y71gaww Solution to The Hippo and the Flute, the sole game from SpeedIF Spring Training, by David Welbourn. ## speedIF_xyzzy.html tuid: irzhe88d72p2ky06 bbywumouctsr5oku jg21py29vp32f9uo 7ig0kv8t4mdidt1n mjuv7t96iuaz47vz Solutions for all the games from SpeedIF Y, by David Welbourn. ## speedIF_y1x.html tuid: 7c7iuhyg0mb49gs0 vkq2m2wnpza4u08v j768t3mb3xikxh2b f9lgeek9vcyivh5r Solutions for all the games from SpeedIF y=1/x, by David Welbourn. ## spirit.hint tuid: tqpowvmdoemtooqf puzzle hint guide for SpiritWrak release 1 and 2 by Paul J. Godfrey ## spirit.step tuid: tqpowvmdoemtooqf step-by-step solution to SpiritWrak release 1 and 2 by Paul J. Godfrey and Shawn Doherty (with some input from Daniel S. Yu, author of SpiritWrak) ## squynch.sol tuid: yz8d5lo7ep80a4o4 Solution to The Squynchia Adventure, by Ambat Sasi ## starship.sol tuid: ttyu7bo0zz7mexio Solution to Starship Columbus, by Ambat Sasi ## station.sol tuid: rnzcccdbydg488ce Solution to The NASA Orbital Observatory Adventure, by Ambat Sasi ## stcadv.sol tuid: lzu552umgbepbq5r Solution to Spelunker's Tremendous Cave Adventure ## submarin.sol tuid: 6kiphne28zd1yshw Solution to The Nuclear Submarine Adventure version 1.53 by Ambat Sasi ## sweetsix.html tuid: snylur1a197oiif4 anonymous solution to Sweet Sixteen ## tangle.sol tuid: 2xyccw3pe0uovfad Solution to Spider and Web (aka Tangle) Release 4. Originally written by Paul J. Godfrey and updated by Nils Barth. ## t-zero.sol tuid: u8qqrwutdugkexpr Solution to t-zero version 1.03, by Audrey DeLisle ## tempest.sol tuid: rvttymjuxw86pjap anonymous solution to The Tempest ## templefeu.zip Solution to Le Temple de Feu by the game's author, Eric Forgeot. ## terror.sol tuid: m9zuegbvpv6p3xi5 Solution to Terror in the Ice Caves version 1.52 by Ambat Sasi ## tess.sol tuid: 0u4eqnk37mohejhu Solution to Beyond the Tesseract, by Ambat Sasi ## the_house_of_the_stalker_solution.txt tuid: c4gq9drlxwiu1a9h Solution to The House of the Stalker, written by James Mullish. ## the_one.sol tuid: d7f5xs90i6ys2ite Solution to The One That Got Away by the game's author, Leon Lin. ## theatre.step tuid: bv8of8y9xeo7307g stepwise solution to Theatre, by Paul J. Godfrey ## thief.sol tuid: waov63ym41b481n9 incomplete solution (42 points out of 50) to The Multi-Dimensional Thief, by W. Mintardjo ## time.sol tuid: eu3ed84ww7n1dryf commented stepwise solution to Time release 5, by Paul J. Godfrey ## timetrav.sol tuid: o0dljdnk18c1ovqk Solution to Time Traveler version 2.0, by Ambat Sasi ## titanic.sol tuid: bgoanlhn58iukzp5 Solution to Beyond the Titanic, by Audrey De Lisle ## toho_review.zip tuid: vsox77edtraxrrst A review, a walkthrough and maps for Toho Academy, by Kaari Koehn. ## toonesia.sol tuid: a1w0vji75vccanab stepwise solution to Toonesia version 1.1, by Paul J. Godfrey ## tracer.sol stepwise solution to Tracers Sanction, by Ton Kroon partly English, partly Dutch ## transylvania.sol tuid: rxchvdelv5ebduze anonymous solution to Transylvania ## treasol.zip tuid: 61egg3w4kkde6p1z pvbbuln03n1aa0jl 3c961j3cbtoylaqf solutions for the 3 games in treasure.zip, by Ambat Sasi: Perils of Darkest Africa, Revenge of the Moon Goddess, Eye of the Inca ## tryst.sol tuid: ic0ebhbi70bdmyc2 Solution to Tryst, by Ambat Sasi ## tryst.step tuid: ic0ebhbi70bdmyc2 step-by-step solution to Tryst, release 104 (970330), by Paul J. Godfrey ## tts_walk.pdf tuid: fsujzka1ua0h5att Walkthrough for Tales of the Traveling Swordsman by the game's author, Mike Snyder. ## tube.sol tuid: vsjvn4dabwh3r6um step-by-step solution to Tube Trouble, release 0 (950901), by Paul J. Godfrey ## underoos.sol tuid: 055wty792vfyamss Solution to The Underoos that ate New York! by Ambat Sasi ## underoos.rtf Walkthrough for The Underoos that ate New York! by Sujat Dhakal. ## unnkulia.onehalf.sol tuid: u73rmw1qfiu62etl Solution to Unnkulia One-Half: The Salesman Triumphant by Ambat Sasi ## unnkulia.zero.sol Solution to Unnkulia Zero: The Search for Amanda by Audrey De Lisle ## unnkulia.zero1.0g.sol tuid: g3qv8rgscg4vqkni Solution to Unnkulia Zero: The Search for Amanda, updated for the 1.0g freeware release by David Picton ## unnkulian1.sol anonymous solution to Unnkulian Underworld: The Unknown Unventure (with a slight correction by Volker Blasius) ## unnkulian1.step tuid: tyu4zalevqkvujk4 Walkthrough for Unnkulian Underworld: The Unknown Unventure (v3.0.1G). Version 1.1 by Mark Cipolone, based on an anonymous walkthrough edited by Volker Blasius. ## unnkulian2.sol tuid: 5t1frgm954xg9s8a Solution to Unnkulian Unventure II: The Secret of Acme by Kevin Bolduan ## urban.sol tuid: ddj73b8bnhevgy9e Solution to Urban Cleanup, by Ambat Sasi ## vac_awry.txt tuid: w7siqe43yn0rb2pd Walkthrough for Vacation Gone Awry, by Daphne Brinkerhoff. ## valley_of_treasures_solution.txt Solution for Valley Of Treasures, by Charles Grey. ## varic.txt tuid: ywwlr3tpxnktjasd anonymous solution and walkthrough for Varicella ## vbcave.sol tuid: tr0f7myiucqlmdym Solution to The Very Big Cave Adventure ## verb.sol tuid: 9vgwkeh1b8s18zj3 Solution to verb.gam (one of the TextFire games), by Peter Berman. ## veritas.sol tuid: phnv25a48no14tja Solution to Veritas, by Ambat Sasi ## vial.sol tuid: tyb85wgqc2llym9q Solution to The Vial of Doom, by Ambat Sasi ## vindaloo.sol tuid: 1d98igkovonha9fo Solution to Vindaloo, by Ambat Sasi ## voodoo.txt tuid: ay2jy3sc3e6s9j4k Walkthrough for Voodoo Castle, by Hayden Presley. ## wadewar3walkthrough.txt tuid: eipoymlzqmu5ps9h Walkthrough and notes for The WadeWars Book III: Askin, by the game's author, Jim Fisher. ## waystn.sol tuid: 8l439jfvmltj4oih Solution to Waystation, by Ambat Sasi ## weather.sol tuid: 00wlim27k5d1hmf2 step-by-step solution (v6) to A Change in the Weather, by Paul J. Godfrey ## wedding.sol tuid: 5r1iabxsfwmz40ev step-by-step solution to The Wedding release 3. Written by Paul J. Godfrey and updated by Neil Brown. ## winadsol.zip tuid: fft6pu91j85y4acv a recording of a "perfect" 550 point Colossal Cave game (458 turns, recorded with the Windows version winadvxx.zip) by Mike Rosenstark ## windhall.step tuid: aulmel3bib8ta99v stepwise solution to The Windhall Chronicles, Volume One: The Path to Fortune, by Paul J. Godfrey. This is for release 3; includes a work-around for the sleep bug present in this release. ## wombat.sol tuid: fx7ctjihb3fi6zh3 Solution to The Golden Wombat of Destiny, by Ambat Sasi ## worldsend.sol Solution to the Quest game World's End. ## worldsol.zip tuid: crih2j6niodqy5vj Solution to World, by Volker Blasius long, story-style walkthrough, lists of points and objects, and a huge map in several formats ## wraithsol.zip tuid: 83ik1gsm6zq7o3gj Solution and map (in GUEmap format) to Wraith Blaster. Original solution and map by the game's author. Map converted to GUEmap format by Jerry Paul Sanders. ## xenos.sol Walkthrough for Xenos, by Jim Bakman ## zeb.hnt tuid: q1gts4stibzdzy69 Hints for Uncle Zebulon's Will, by Walter Sandsquish. ## zebulon.sol tuid: q1gts4stibzdzy69 Wtep-by-step solution to Uncle Zebulon's Will, version 2.0 (960416), by Paul J. Godfrey ## zero.sol tuid: nzydrfu1rl2qkuop Solution to Zero Sum Game ## zorkian1.sol tuid: iad2jc9l3usqazgx Solution to Zorkian Stories 1: G.U.E., by Matt Goh. ## ztuu.zip tuid: 40hswtkhap88gzvn Walkthrough and map of Zork: The Undiscovered Underground, by Al Golden (aka The GameDesigner) ------------------------------------------------------ # if-archive/solutions/german: ## Brubaker.txt tuid: imjjbrs3ecaho3wx Walkthrough for "Brubaker", a commercial German game from 1992 (UTF-8). ## Crime_time.txt tuid: l4tecblperleqama Walkthrough for "Crime Time", a commercial German game from 1990 (UTF-8). ## Drachen_von_Laas.txt tuid: 65nznju7yasaayw3 Walkthrough for "Drachen von Laas", a commercial German game from 1991 (UTF-8). ## Drachental-Karte.txt tuid: 7mjlxoy4dhycyt4m Map for "Das Drachental", a commercial German game from 1985 (UTF-8). ## Ein_spaeter_Besuch_-_Komplettloesung.txt tuid: fqnq7klj7supyhlc Walkthrough for "Ein spaeter Besuch", by the author Markus Witzmann. ## Freiheit-Karte.txt tuid: rhoghvp5xmysvry4 Map for the C64 game "Freiheit", released in 1986 (UTF-8). ## Freiheit-Loesung.pdf tuid: rhoghvp5xmysvry4 Walkthrough for the C64 game "Freiheit". ## Hellowoon.txt tuid: 3ggkuxagwmepl6g3 Walkthrough for "Hellowoon", a commercial German game from 1987, by "Frank" (UTF-8). ## Hexuma.txt tuid: 314oealpw886ho8b Walkthrough for "Hexuma - Das Auge des Kal", a commercial German game from 1992, by "Dominik" (UTF-8). ## Holiday_Maker.txt tuid: 7jy4mfupev02de3c Walkthrough for "Holiday Maker", a commercial German game from 1990, by Bert Jahn (UTF-8). ## Jonathan.txt tuid: 5bpa5td27kij82p4 Walkthrough for "Jonathan", a commercial German game from 1993 (UTF-8). ## Kathedrale.txt tuid: 4ewkn1imbf4ipk24 Walkthrough for "Die Kathedrale", a commercial German game from 1991, by Wolfgang Fröde (UTF-8). ## Lapis_Philosophorum.zip tuid: qnioaxpdlg92t0y9 Hints, walkthrough and maps for "Lapis Philosophorum - Der Stein der Weisen", a commercial German game from 1985 (UTF-8). ## Logan.txt tuid: r2wdly5zwrbk4n2u Walkthrough for "Logan", a commercial German game from 1990 (UTF-8). ## Ooze.txt tuid: rli4h0ks0frqwl1 Walkthrough for "Ooze - als die Geister mürbe wurden", a commercial German game from 1988 (UTF-8). ## Projekt_Prometheus.zip tuid: eafqv4fj85i9yu84 Walkthrough for "Projekt Prometheus", a commercial German game from 1991 (UTF-8). ## Schwert_und_Magie.zip tuid: ap8eizr6p24vku2o Walkthroughs and maps for all parts of "Schwert and Magie", a series of commercial German games from 1989-1992 (UTF-8). ## Soul_Crystal.txt tuid: 2igvpgl5d6q8peuu Walkthrough for "Soul Crystal", a commercial German game from 1992, by Christian Grebe (UTF-8). ## Stadt_der_Loewen.txt tuid: g84hvp9vrgywh9iw Walkthrough for "Stadt der Löwen", a commercial German game from 1990 (UTF-8). ## Stuemp.txt tuid: v86yvn6wu280ye2v Walkthrough for "Stümp", a commercial German game from 1991 (UTF-8). ## Stundenglas.txt tuid: anf7564yin9d9yiu Walkthrough for "Das Stundenglas", a commercial German game from 1990 (UTF-8). ## The_Yawn.txt tuid: 2nkxswj28763nyro Walkthrough for "The Yawn", a commercial German game from 1990 (UTF-8). ------------------------------------------------------ # if-archive/solutions/maps: ## Adventure_Maps.pdf Maps (in PDF format) of the original Adventure, drawn by Ed Wright, 1979-1980. ## AdventureQuest.gif Map (in GIF format) of Level 9's Adventure Quest. ## Amulett.gmp Map (in GUEmap format) for the German-language game "Das Amulett", by Matthias Oborski. ## AnchorheadMap.png Map (in PNG format) of Michael S. Gentry's game Anchorhead (release 5), by Volker Blasius. ## Andromeda_Map.pdf tuid: ajzw6jutat2aeqa Map of Andromeda Awakening - The Final Cut by the game's author, by Marco Innocenti. ## BeastMap.gif A map of Steve' Haddon's Inform 7 port of The Beast of Torrack Moor, prepared by Al. ## BookVol_feelie_map.pdf Non-spoiler "feelie" map for Nick Montfort's Book and Volume, created by Richard Bos. ## BookVol_map.pdf Spoiler map for Nick Montfort's Book and Volume, created by Richard Bos. ## Dungeon.zip Maps (in GUEmap format) of Dungeon (aka the mainframe version of Zork), by Paul O'Brian. ## FTFMaps.zip Maps of First Things First in two formats, GIF and PDF, by Al. ## KOAMaps.zip Maps of Kingdom of Amphibia, by the game's author, Al. ## LordsOfTimeMap.pdf Map of Level 9's Lords of Time, by NiMuSi. ## Mimesis.gmp Map (in GUEmap format) of Sins Against Mimesis, by Adam J. Thornton. ## MullMurdMap.gif A map of Mulldoon Murders, prepared by Al. ## OAFMaps.zip Maps (in GUEmap format) of Once And Future, by Paul O'Brian. ## Oskar.gmp Map (in GUEmap format) for the German-language game "Oskar und der Tod", by Matthias Oborski. ## PepperMaps.zip tuid: dcvk7bgbqeb0a71s Maps for Mrs. Peppers Nasty Secret, prepared by Al. ## Planetfall_map.zip Map (in GUEmap format) for Planetfall, by Rob Schultz. ## Savoir-Faire-Map.pdf tuid: p0cizeb3kiwzlm2p A map (in PDF format) for Emily Short's Savoir-Faire, prepared by Christian Johnson. ## Savoir-Faire-Map.trizbort tuid: p0cizeb3kiwzlm2p A map (in Trizbort format) for Emily Short's Savoir-Faire, prepared by Christian Johnson. ## Spirit_Map.zip tuid: tqpowvmdoemtooqf A complete set of maps for D.S. Yu's Spiritwrak, prepared by Marco Cavagna. ## SplashMap.gif A map of Splashdown, by Al. ## Time_Adventure.zip Map (in GUEmap format) for the BBC micro game "Time Adventure", by David Lodge. ## Winchester.png A partial map of Union City from Winchester's Nightmare, drawn by Nicholas Gowan. ## Zeitreise.gmp Map (in GUEmap format) for the German-language game "Die Zeitreise", by Matthias Oborski. ## Zork_Trilogy.zip Maps (in GUEmap format) for Zork 1 (the main underground section, the area around the house and the maze), Zork 2 and Zork 3 (the Great Underground Empire and the Royal Puzzle), by Matthias Oborski. ## Ztuumap.zip A map (in GUEmap format) for Zork: The Undiscovered Underground, by Julian Fleetwood. ## anchmap.zip Maps (in GUEmap format) of Anchorhead, by Adam J. Thornton. ## anchorhead-2017-map.pdf Map (in PDF format) of Anchorhead (2017), by Daniele Raffo. ## anchorhead-2018-map.png Full map of Anchorhead 2018 edition, by Dan Fabulich. (Version 2) ## anchorhead_map.png A geographically accurate map of Anchorhead (2018 edition), created by Tobias Langhoff. ## cragne-manor-map.pdf tuid: 4x7nltu8p851tn4x PDF map of Cragne Manor (2018). Made available in the public domain by Dan Fabulich. (Exported from Trizbort version.) ## cragne-manor-map.png PNG map of Cragne Manor (2018). Made available in the public domain by Dan Fabulich. (Exported from Trizbort version.) ## cragne-manor.trizbort Trizbort map of Cragne Manor (2018). Made available in the public domain by Dan Fabulich. ## curse_of_the_garden_isle_map.zip A map of Ryan Veeder's Curse of the Garden Isle. Made available in the public domain by Dan Fabulich. ## daveMUD.gmp Map (in GUEmap2 format) of daveMUD (on the Internet at zork.plover.net:4096). ## ditch_maps_ps.zip Maps of Ditch Day Drifter in Poscript format, by Paul Munn. ## ditch_maps_dia.zip Source code for the Poscript maps of Ditch Day Drifter, created using Dia v0.83. ## ditchday_map_wide.gmp Map (in GUEmap format) of Ditch Day Drifter, by Philip Swartzleonard. ## ditchday_map_printer.gmp Map (in GUEmap format) of Ditch Day Drifter, by Philip Swartzleonard. This version of the map has been specially laid out for printing. ## ditchday_map.txt Description of the GUEmap format maps for Ditch Day Drifter, by Philip Swartzleonard. ## dsd_maps.zip Scans of the maps from the Deep Space Drifter hint book, by Mike Roberts. ## fish-maps.zip Maps of Fish! in GUEmap and PDF formats, by Sven Siggelkow. ## gruesome-map.png tuid: m8wfhphjgfjto1 Map of Robin Johnson's game Gruesome, drawn by Dan Fabulich. ## varic.jpg Anonymous map of Varicella, in JPEG format. ## jewelmap.gif Complete map of Jewel of Knowledge, by Al. ## map_island.png A map for the IFComp 2019 game Island in the Storm, by Stian Rødven Eide. ## reefer.gif A map of Reefer Island, by Greg Boettcher. ## sfiction.pdf tuid: hq39kkky5ydqie Map of Speculative Fiction, release 1, by the game's authors, Diane Christoforo and Thomas Mack. ## spider-and-web-map.png tuid: 2xyccw3pe0uovfad Map of Spider and Web release 4, by Dan Fabulich. Includes spoilers. ## uu0.5.gmp Map (in GUEmap format) of Unnkulian One-Half v1.0G, by Andrew Barnert. ## uu0.gmp Map (in GUEmap format) of Unnkulia Zero: The Search for Amanda v1.0G, by Andrew Barnert. ## uu1.gmp Map (in GUEmap format) of The Unknown Unventure v3.0.1G, by Andrew Barnert. ## uu2.gmp Map (in GUEmap format) of Unnkulian Unventure II: The Secret of Acme, by Andrew Barnert. ## wstmap.zip tuid: yurg8ah4pdcapc5g A map of the first continent from Westfront PC: The Trials of Guilder, in Excel format. By Ben Oakham. ------------------------------------------------------ # if-archive/solutions/maps/old: ## anchorhead-2018-map-r1.png Full map of Anchorhead 2018 edition, by Dan Fabulich. (Version 1) ------------------------------------------------------ # if-archive/solutions/old: ## Aug4Solution-r3.zip tuid: cpwktis6qwh9ydn8 Solution to Augmented Fourth, release 3, written by the game's author, Brian Uri. ## anchorhead-invisiclues-r1.zip Rot13 Invisiclues for Anchorhead, both the 1998 and 2018 versions, by Dan Fabulich. (Version 1) ## Bullhockey_solution-r1-s181125.txt Walkthrough for "Bullhockey!" by the game's author, Bill Lindsay. Slightly revised. Note that this only works for Release 1 / Serial Number 181125, not later versions. (the original competition walkthrough is in games/competition2018/Bullhockey/Walkthrough/solution.txt) ------------------------------------------------------ # if-archive/solutions/pophints: PopHint, the Pop-Up Hint System by David Malmberg. This directory contains pop-up hints for various AGT games. The program POPHINT is loaded as a TSR before the game is started; the hints can then be consulted via a hotkey. ## cliffpop.zip tuid: 0ao3c7j1rtzsnce6 Pop-up hints for Cliff Diver: Investigator for Hire - Case 1: The Case of Crime to the Ninth Power. Game and hints by Patrick Farley. (the AGT game files are in games/agt/cliff.zip) ## pophint.zip PopHint version 1.0, by David Malmberg. DOS compiler, pop-up TSR, documentation, and source code of a sample hint file for Leather Goddesses of Phobos. ## sogpop.zip tuid: rc3elq851ahfs0da Pop-up hints for the original Shades of Gray. (the AGT game files are in games/agt/soggy.zip) ------------------------------------------------------ # if-archive/solutions/slag: SLAG: A Z-Machine Hint System, by Brian Hall. SLAG compiles hint source files into Inform source, which can then be compiled to give a Z-code file containing Invisiclues style hints. ## slag_compiler.zip Compiler for the SLAG Hint System, version 8, written by Brian Hall. The SLAG compiler is a PERL script which converts SLAG source into Inform source. Also included are vi macros to help when creating SLAG files (also by Brian Hall), and a Gawk script for converting Invisiclues to SLAG format, by Fredrik Ramsberg. ## deadlineinv.z5 tuid: p976o7x5ies9ltdh Invisiclues for Deadline. ## enchaninv.z5 Invisiclues for Enchanter. ## hhgginv.z5 Invisiclues for the Hitch-Hiker's Guide to the Galaxy. ## hollywoodinv.z5 Invisiclues for Hollywood Hijinx. ## lgopinv.z5 Invisiclues for Leather Goddesses of Phobos. ## lurkinginv.z5 Invisiclues for Lurking Horror. ## planetinv.z5 Invisiclues for Planetfall. ## sorcinv.z5 Invisiclues for Sorcerer. ## spellbinv.z5 Invisiclues for Spellbreaker. ## starcrossinv.z5 Invisiclues for Starcross. ## stationinv.z5 Invisiclues for Stationfall. ## stuga_hints.z5 Invisiclues for the Swedish game Stuga. Clues written by Fredrik Ramsberg. (the game is in games/zcode/swedish/) ## suspendedinv.z5 Invisiclues for Suspended. ## trininv.z5 Invisiclues for Trinity. ## zork1inv.z5 Invisiclues for Zork 1. ## zork2inv.z5 Invisiclues for Zork 2. ## zork3inv.z5 Invisiclues for Zork 3. ## ztuuinv.z5 Invisiclues for Zork: The Undiscovered Underground. ------------------------------------------------------ # if-archive/solutions/slag/source: This directory contains source files for the SLAG hint system. ## deadlineinv.slg Invisiclues for Deadline. ## enchaninv.slg Invisiclues for Enchanter. ## hhgginv.slg Invisiclues for the Hitch-Hiker's Guide to the Galaxy. ## hollywoodinv.slg Invisiclues for Hollywood Hijinx. ## lgopinv.slg Invisiclues for Leather Goddesses of Phobos. ## lurkinginv.slg Invisiclues for Lurking Horror. ## planetinv.slg Invisiclues for Planetfall. ## sorcinv.slg Invisiclues for Sorcerer. ## spellbinv.slg Invisiclues for Spellbreaker. ## starcrossinv.slg Invisiclues for Starcross. ## stationinv.slg Invisiclues for Stationfall. ## suspendedinv.slg Invisiclues for Suspended. ## trininv.slg Invisiclues for Trinity. ## zork1inv.slg Invisiclues for Zork 1. ## zork2inv.slg Invisiclues for Zork 2. ## zork3inv.slg Invisiclues for Zork 3. ## ztuuinv.slg Invisiclues for Zork: The Undiscovered Underground. ------------------------------------------------------ # if-archive/solutions/thl: This directory contains THL, The Hint Library by Stefan Meier, a freeware hint system for Windows 95/NT with integrated editor/compiler. Also here are THL hint files for Infocom games, based on the original Infocom InvisiClues. ## thl11_d.zip THL Version 1.1 with German language support ## thl11_gb.zip THL Version 1.1 with English language support ## lsp_d11.zip The German language package for use with thl11_gb.zip ## lsp_gb11.zip The English language package for use with thl11_d.zip ## amfv.zip A Mind Forever Voyaging ## border.zip Border Zone ## bureau.zip Bureaucracy ## deadline.zip tuid: p976o7x5ies9ltdh Deadline ## hijinx.zip Hollywood Hijinx ## infidel.zip Infidel ## lgop.zip Leather Goddesses of Phobos ## lurking.zip The Lurking Horror ## moonmist.zip Moonmist ## panic.zip tuid: thzi2acozvsb4bnc Hitchhiker's Guide to the Galaxy ## planet.zip Planetfall ## plhearts.zip Plundered Hearts ## station.zip Stationfall ## trinity.zip Trinity ## zork1.zip tuid: 0dbnusxunq7fw5ro Zork I ## zork2.zip tuid: yzzm4puxyjakk8c4 Zork II ## zork3.zip tuid: vrsot1zgy1wfcdru Zork III ## sofar.zip tuid: rcrihauxixy48svr So Far, by Lucian P. Smith ## sttng.zip Star Trek - The Next Generation: A Final Unity, by Diana Griffiths ------------------------------------------------------ # if-archive/solutions/tools: ## Ihint32.zip IntelliHint, a Windows program for creating hint files for games, written by Philip Dearmore. ## grackle.zip Grackle 0.2 Alpha, by David Lodge. A dumper and player for adventures written using the Graphic Adventure Creator. At the moment it supports games from the Spectrum (in .sna format) and the Amstrad CPC (as extracted files with the AMSDOS header from a disk image). Archive includes C source and an MS-DOS executable. [file is linked from programming/gac/grackle.zip] ## ungac.zip UnGAC version 0.1, by John Elliott. UnGAC reads a snapshot of a Spectrum adventure game created with Incentive's Graphic Adventure Creator and produces text listings of the game data. Archive includes C source, executables for Win32, CP/M, and DOS, and documentation. [file is linked from programming/gac/ungac.zip] ## unpaws.zip UnPAWS takes snapshot files (.SNA, .SP, .Z80) of Spectrum games written with PAWS, and produces text listings of the game database. Version 2.11, written by Carlos Sanchez and Jose Luis Cebrian, and then updated by Alexander Katz and German Gonzalez. Includes MS-DOS and Win32 executables and Pascal source code. [file is linked from programming/quill/unpaws.zip] ## unphipps.zip UnPhipps v0.0.1, by John Elliott. A tool to produce UnQuill-style listings of ZX81 games based on the BASIC engine described in books/zx81adv.zip. C source code and MS-DOS executable. ## unplad.zip UnPLAD v0.0.1, by John Elliott. A tool that lists the tables and game logic of adventures A-D published by Artic Computing (ZX81 and Spectrum versions are supported). C source code and MS-DOS executable. ## unquill.zip UnQuill v0.12.0, by John Elliott. Reads a snapshot (Spectrum, Commodore and CPC formats are supported) of an adventure game written with the Quill, and can: - Output textual listings of the game's data tables; - Output Inform source code for the game; - Output a Z-code version of the game; - Run the game without an emulator. - C source code, DOS and Win32 executables, plus documentation. [file is linked from programming/quill/unquill.zip] ------------------------------------------------------ # if-archive/starters: ## 95ntif.exe Inform and TADS starters' pack for Windows 95 and NT, by Werner Punz. Self-extracting archive. ## AB10.exe Adventure Blaster 1.0, by Eric O'Dell. Adventure Blaster is a Win95 front-end to ten games selected as a good introduction to Interactive Fiction for novices. It makes getting started with IF easy by providing an automated installer, a user-friendly interface, and an extensive help system including reviews, hints, solutions, walkthroughs, FAQs, and an excellent introductory tutorial. Windows 95 self-installing program. ## Beginner.txt A Beginner's Guide to Interactive Fiction, by Joe W Aultman. ## BeginnersIF.pkg A Beginner's Guide to Interactive Fiction, by Joe W Aultman, converted to the Newton book format by Eric Brown. ## FamiAdv.exe Family Adventures: a collection of interactive fiction for children. Packaged for Windows by Dr. Fransois Raccozi. This package contains 10 interactive fiction (text adventure) games, selected specifically for children and family-friendly play. ## InformJumpStartKit_1_0_en.zip The Inform Jump Start Kit, English version 1.0, packaged by Max Kalus. The archive includes the Inform compiler for Win32, the Inform library and links to useful web pages. ## InformJumpStartKit_3_0_de.zip The Inform Jump Start Kit, German version 3.0, packaged by Max Kalus. The archive includes the Inform compiler for Win32, the German translation of the Inform library and links to useful web pages. ## ashes.exe A large interactive fiction starter kit, with 50 games that range in difficulty from beginner to expert, plus the interpreters needed to run them. Self-extracting Win32 archive, compiled by Michael Fare for a magazine about games for the blind. ## fifstart.tar.gz Fredrik's Interactive Fiction Starter's Kit, Unix version, by Fredrik Ramsberg. The kit consists of the games The Sound of One Hand Clapping, The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains source code to build interpreters for the games (AdvSys, TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. ## fifstart.lha Fredrik's Interactive Fiction Starter's Kit, Amiga version, by Fredrik Ramsberg. The kit consists of the games The Sound of One Hand Clapping, The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains interpreters for the games (AdvSys, TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. ## fifstart.sit Fredrik's Interactive Fiction Starter's Kit, Macintosh version, by Fredrik Ramsberg. The kit consists of the games The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains interpreters for the games (TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. ## fifstart.zip Fredrik's Interactive Fiction Starter's Kit, PC version, by Fredrik Ramsberg. The kit consists of the games The Sound of One Hand Clapping, The One That Got Away, John's Fire Witch, Theatre, Gumshoe and Nine Points. It also contains interpreters for the games (AdvSys, TADS and Z-code), general instructions on how to play IF games, and a solution for Nine Points. ## if-einfuehrung.pdf A German introduction to interactive fiction and its basic concepts, aimed at beginners, by Joerg Rosenbauer. ## if_floppies.zip A compact, menu-driven collection of 44 classic Z-Code games on three bootable floppies, for x86-compatible computers. Various free licenses; all games available elsewhere on the Archive. Release 1. Compiled by Daniel Gaskell. ## ifpcd2005.zip IF Promotional CD for Windows, July 2005 Edition. An ISO image of a CD containing ready to run interpreters and a selection of games (all of whose authors have given permission), assembled by David Cornelson. Included are interpreters for TADS, Z-code, Hugo and Glulx games, along with the following games: - Heroes (Sean Barrett) - 9:05, Textfire Golf, I-0, Photopia, Shrapnel and Varicella (Adam Cadre) - Sunset Over Savannah (Ivan Cockrum) - Risorgimento Represso (Michael Coyne) - Sting of the Wasp (Jason Devlin) - A Bear's Night Out (David Dyte) - All Hope Abandon, Square Circle (Eric Eve) - All Things Devours (half sick of shadows) - Babel and Kaged (Ian Finley) - Losing Your Grip (Stephen Granade) - Muse: An Autumn Romance (Christopher Huang) - All Roads, The Mulldoon Murders and The Mulldoon Legacy (Jon Ingold) - Blue Chairs (Chris Klimas) - The Fire Tower (Jacqueline A. Lott) - Ad Verbum and Winchester's Nightmare (Nick Montfort) - Curses, Jigsaw and The Meteor, The Stone And A Long Glass Of Sherbet (Graham Nelson) - Earth And Sky and Earth And Sky 2: Another Earth, Another Sky, and Earth and Sky 3: Luminous Horizon (Paul O'Brian) - The Dreamhold, Hunter, in Darkness, Shade, So Far, The Space Under the Window, Spider And Web and A Change In The Weather (Andrew Plotkin) - Moments Out of Time (L. Ross Raszewski) - For a Change (Dan Schmidt) - Fallacy of Dawn and Necrotic Drift (Robb Sherwin) - Galatea, Metamorphoses, Pytho's Mask and Savoir Faire (Emily Short) - The Edifice (Lucian Smith) - Scavenger (Quintin Stone) - Guilty Bastards (Kent Tessman) - Adventure / Colossal Cave - Dungeon ## ifpcd2010.zip IF Promotional CD for Windows, March 2010 Edition. An ISO image of a CD containing ready to run interpreters and a selection of games (all of whose authors have given permission). This edition is a refresh of David Cornelson's earlier edition, updated by Robb Sherwin for distribution at PAX East, 2010. ## ifstart.lha Interactive Fiction Starter Kit, Amiga version, by Russ Bryan and Bill Hoggett. Contents: Curses and Unnkulian Unventure I as examples of Inform and TADS games, respectively; interpreters for both types; complete solutions to both games; and an annotated transcript of the first 50 moves through Curses. ## ifstart.sit Interactive Fiction Starter Kit, Macintosh version, by Russ Bryan. Contents: Curses and Unnkulian Unventure I as examples of Inform and TADS games, respectively; interpreters for both types; complete solutions to both games; and an annotated transcript of the first 50 moves through Curses. (Note on unnkulian1.sol in the Macintosh version: this file is displayed as a Word document, but in fact it is plain ASCII text, so just drag it on BBEdit or any other appropriate program.) ## ifstart.zip Interactive Fiction Starter Kit, PC version, by Russ Bryan. Contents: Curses and Unnkulian Unventure I as examples of Inform and TADS games, respectively; interpreters for both types; complete solutions to both games; and an annotated transcript of the first 50 moves through Curses. ## ninepts.z5 Nine Points: A Demonstration of an Interactive Fiction Game, by Robert Janelle and Brad O'Donnell. Release 12 / Serial number 961127 You need a Z-code interpreter to play this game, several of which are in the Starter Kits listed above. [file is linked to games/zcode/ninepts.z5] ## play-if-card.tar.gz An IF-for-beginners card that was created for the People's Republic of Interactive Fiction Hospitality Suite at PAX-East 2010 to give beginners an idea of what commands will work. Created by Andrew Plotkin and Lea Albaugh. ------------------------------------------------------ # if-archive/starters/italian: ## Introduzione-alle-Avventure-Testuali.doc Introduction to IF, by Emily Short, translated to Italian by Tristano Ajmone. Microsoft Word document. ## Introduzione-alle-Avventure-Testuali.pdf Introduction to IF, by Emily Short, translated to Italian by Tristano Ajmone. PDF. ## Hugo_per_giocare.zip A guide to playing games written in Hugo, originally written by Paolo Vece in 2003 and published on the IF Italia web site. Archive contains an AsciiDoc format transcription of the original, created by Tristano Ajmone, along with a HTML version generated from that. ------------------------------------------------------ # if-archive/utilities: ## babel.zip Treaty of Babel processing tool, version 0.4b, by L. Ross Raszewski. ## gophermap-ifarchive A simple gophermap file for creating a gopher mirror of the IF Archive. ## ifarchivexml.py A Python xmllib parser class for the (undocumented) IF Archive XML schema, by Andrew Plotkin. ## int-fiction.sh A Bash shell script that displays a menu of games and selects the correct interpreter to run. Version 1.0, by Lee Bigelow. ## legend1.zip Vocabulary lister for Spellcasting 101 and TimeQuest (Legend Entertainment), by Volker Blasius. C source and DOS executable. ## legend_text.zip Vocabulary and string listers for Legend Entertainment games, from TimeQuest to Callahan's Crosstime Saloon, by Vasyl Tsvirkunov. C++ source and Windows console executables. ## magic Data for the Unix file(1) command to detect ALAN, TADS, and Infocom Z-Machine games. Originally written by Allen Garvin and updated by Dave Chapeskie. Displays game type and version/date/serial number. ## mimeconf2mimetypes.pl Perl script to convert a mime.conf file into the simpler mime.types file. Primarily of interest for those running odd gopher mirror servers that don't use mime.conf. ## monkey.zip BundleMonkey, a generic gamefile and interpreter packaging tool for MS-DOS, by L. Ross Raszewski. ## parse-ifarchive.py A Python script which uses ifarchivexml.py to create a Python data structure representing the Archive. It then saves this data structure to a Python pickle file. Written by Andrew Plotkin. ## taplay_if_launcher.tar.bz2 The auto-magical Text Adventure PLAYing session launcher, version 0.9.8, by Valerie Winter and René Kuligowski. A Unix/BASH-based helper script suite to automatically launch an appropriate interpreter for any IF game format. ------------------------------------------------------