TRISTAM ISLAND
By Hugo Labrande

Manual for : Commodore PET and VIC-20 version

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After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around that big building at the top of the hill?

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WARNING

If you're a playing this on a VIC-20, you need a fully expanded machine (28k or even more). Modern expansions like the Penultimate+ Cart -(from The Future Was 8-bit) work well, too.

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HOW TO PLAY

- Insert the disk in your Commodore 8-bit computer (or your emulator).
- Start the system.
- Type LOAD"$",8,1.
- Type LIST.
- Choose the right version of the interpreter, e.g. type LOAD"tristam-pet",8,1.
- Type RUN.
- The game then starts.

Example of inputs recognized by the game are: go east, examine sky, inventory, enter ocean, take pebble, open matchbook. Around 100 verbs are recognized by the game.

There are no built-in hints in the game (there just isn't the space!), so I encourage you to ask other players for help!

If you encounter a bug, or if a sensible command wasn't recognized, or if you want to give me any sort of feedback, don't hesitate to send me an email : hugo at hlabrande dot fr.

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MANY THANKS TO
- Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years later;
- Graham Nelson, creator of Inform 6;
- Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years;
- Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations;
- My testers: Manon Burz-Labrande, CrocMiam, Steve Flintham, Grimmnebulin, Brennen Kinch, Juhana Leinonen, Samuel Verschelde, Mark Walker, Jack Welch;
- The players who reported bugs in the initial release: Davide Bucci, Chris Carter, Wade Clarke, Denk, Richard Hawkins, Christopher Merrimer, Brian Rushton, Tiffany Zhao;
- Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions.

For the Commodore PET and VIC-20 port more specifically:
- Edilbert Kirk, for developing his multi-platform interpreter and allowing me to use it.
