Inside the objects frankMe (in gndfrank.t) and debMe (in gnddeb.t)
there are the following properties:

      jeanieActionList: a list of strings which encode the actions
			Jeanie has taken while that NPC (soon to be
			PC) is around

      pendingAction: a string which holds the encoded action Jeanie
		     took, or '' for no encoded action

      acceptingActions: true if we should be monitoring what Jeanie
			does after each turn

      addAction: add an action in pendingAction to the
		 jeanieActionList, or add the encoding for WAIT (if
		 Jeanie's in the room and done something which escapes
		 our attention) or ABSENT (if Jeanie isn't in the room
		 with us)

      queueAction: put an action string into pendingAction. If
		   global.pauseRecorder is true, then the string isn't
		   recorded

addAction in frankMe and debMe is called at the end of each turn
during the postAction() routine, assuming that acceptingActions is set
to true in frankMe and/or debMe and assuming that global.pauseRecorder
isn't set to true.

The encodings are one to four characters long each. This is a little
wasteful of memory, but it makes my life very easy.

Frank's encodings can have special prefixes, since Frank ignores much
of what Jeanie does. If the encoding is of an action which Frank
notices and potentially responds to, it begins with '*'. Critical
actions, ones which Frank must respond to, begin with '!'. The only
critical actions are conversations, as when Frank yells at Jeanie
about the TV.

---==---

Frank's encodings:

  J leaves room     L          F tells J to turn off TV   *Tl
  J enters room     E            when she leaves [1]
  J talks to Frank  *C[id]     F tells J to turn off TV   *Ts
  J massages Frank  *M           for excessive switching
  J turns on TV     T1         F tells J to turn off TV   *Tt
  J turns off TV    T0           after a while
  J waits           Z          J isn't around             A
  F greets J        *H         J sits on couch            s
  J stands          S          J drops bag in living rm   DL
  J picks up bag    P          J drops bag on couch       DC

[1] This supercedes the "J leaves room" encoding.

[id] in "J talks to Frank" identifies which conversation piece they
have. It follows the same numbering scheme as in the jeanieMe object
in gndjean.t: 1a for conversation 1 piece a, 1b for conversation 1
piece b, c1 for complaint about TV piece 1, etc.

Note that some conversations are critical ones, and are encoded as
"!C[id]"

---==---

Deb's encodings:

  J leaves room        L       J puts up groceries        G
  J enters room        E       J isn't around             A
  J picks up bag       P       J drops bag in kitchen     DK
  J puts bag on table  DT      J puts bag on counter      DC
  J talks to Deb       C[id]   J waits                    Z
  April honks          H[n]    Deb responds to honking    H0
  J leaves house       B       Deb mentions roast         R

[id] in "J talks to Deb" identifies which conversation piece they
have. It follows the same numbering scheme as in the jeanieMe object
in gndjean.t: 1a for conversation 1 piece a, 1b for conversation 1
piece b, etc.

[n] in "April honks" counts which time April honked. If that number is
zero, then Deb and Jeanie were in the same room the first time April
honked, meaning that Deb said something.
