The Secret of Bastow Manor Gameworx Software (1983) Walk Through by Dorothy Millard (C64 Version) Notes: 1. The dogs will get you after a limited number of moves, so whenever you are in the open, be sure to take cover. There are three places where you are safe: - Climb the tree. - Climb the ladder at the window. - In the shed. 2. The safe combination is IBDF. This is worked out from the note in the box (reads VI) and the book in the library (locks and cunning escapes. as a general rule for opening treasure chests try Right 3, Left 7, Right 2. the rest of the page is missing). - Starting at F, the sixth letter (VI) and going right 3, you get to the 9th letter, which is I (first letter in the combination). - Left 7 takes you back to the second letter (9-7), which is B (second letter of the combination. - Right 2 brings you to D (2+2). - The F at the end is the starting letter ("the left is right. or is the right wrong"). Walk Through (Start outside the manor gates), S (by manor wall), LOOK TREE (dead), CLIMB TREE, LOOK TREE (see a branch), BREAK BRANCH, GET BRANCH, CLIMB TREE (back down), N, LOOK GATE (it's locked but you see an iron key), GET KEY (which one?), IRON (using the branch), S (by wall), READ SIGN (says "Bastow Manor - Keep Out"), LOOK MAILBOX (locked), UNLOCK MAILBOX (using iron key), LOOK MAILBOX, GET LETTER, READ LETTER (says "the left is right... or is the right wrong"), DROP LETTER, LOOK MAILBOX (again), GET TORCH, N (back to manor gates), UNLOCK GATE (using iron key), OPEN GATE (you hear dogs howling and if you dally too long they will catch you), GO GATE (gravel path). S (outside garden shed), LOOK SHED (see ladder), S (inside shed - you are tired and can go no further while you are carrying the branch), DROP BRANCH, N, GET LADDER, N (gravel path), E (front door), READ SIGN (says ring bell and enter, but don't ring the bell as if you do a chute opens and you die), E (east side of the manor), DROP LADDER, CLIMB LADDER (window ledge where you are safe from the dogs - ignore the window for now as it can only be opened from the inside), CLIMB LADDER (back down), W, W, S, S (inside shed), MOVE CASE (see trapdoor), OPEN CASE, LOOK CASE (see apple), GET APPLE, LIGHT TORCH, GET BRANCH, GO TRAPDOOR (dim room), GET BOX (small), S (moss covered tunnel where there is a deep pit), LOOK PIT (full of snakes), DROP BRANCH (it spans the pit), S (damp stone corridor), OPEN TOOLBOX, LOOK TOOLBOX, GET CROWBAR, N, N (dim room where door is), LOOK DOOR (secured with a beam), LOOK BEAM (very heavy), REMOVE BEAM (using crowbar), DROP CROWBAR, OPEN DOOR. GO DOOR (now in the manor at the north end of a hall), OPEN CLOCK, LOOK CLOCK, GET KNIFE, S (south end of hall), S (kitchen), LOOK TABLE (strange, there's hot food there), DROP APPLE, CUT APPLE (a small key falls out), GET KEY (which one?), SMALL, DROP KNIFE, UNLOCK BOX (using small key), OPEN BOX, LOOK BOX (a note falls out), DROP BOX, DROP KEY (which one?), SMALL, GET NOTE, READ NOTE (writing - looks like VI...), DROP NOTE, W (closet), GET BUCKET, MOVE CRATE (see a brass key, but someone knocks you out... when you recover the key is gone), E, N, GO STAIRS (master bedroom), DROP BUCKET (for later), OPEN WINDOW, GO WINDOW (to ledge where the ladder that you put there earlier is), CLIMB LADDER, W, W, W (manor gates), S (by wall), CLIMB TREE (to avoid the dogs), CLIMB TREE (back down), LOOK MAILBOX, GET KEY (which one?), BRASS, CLIMB TREE (to avoid the dogs again), CLIMB TREE (back down), N, GO GATE, E, E, CLIMB LADDER, GO WINDOW (back to master bedroom). GO STAIRS (south end of hall), UNLOCK DOOR (using brass key), OPEN DOOR, DROP KEY (which one?), BRASS, GO DOOR (study), LOOK DESK (has a drawer), OPEN DRAWER, LOOK DRAWER (find a pencil but leave it and it has no use in the game), PRESS PANEL (see button), PULL BUTTON (hear a rumble - this creates a hole in the stone cell), E, S, S (wine cellar), GET ARMOUR, WEAR ARMOUR, N, N, N, N (entrance foyer where you see a door and a balcony), OPEN DOOR (sealed tight), E (old man Bastow drops a safe from the balcony... good job you were wearing the armour... you enter the library), LOOK DESK (there's an open book there), READ BOOK (locks and cunning escapes. as a general rule for opening treasure chests try Right 3, Left 7, Right 2. the rest of the page is missing), W, DROP ARMOUR, S, S. GO STAIRS (master bedroom), GET BUCKET, S (bathroom), LOOK BATH (see taps), FILL BUCKET, N, GO WINDOW (window ledge), CLIMB LADDER, W, W, S, S (garden shed), GO TRAPDOOR, S, S, S (secret laboratory where there is a bloody table and a skeleton), LOOK SKELETON (you thought it moved), E (stone cell where there is now a hole, on the other side of which is the robot who guards the treasure - remember the rumble from the study), THROW WATER (where?), HOLE (at robot), W, N, N, N, GO DOOR, S, GO STAIRS, S (bathroom), FILL BUCKET, N, GO WINDOW, CLIMB LADDER, W, W, S, S, GO TRAPDOOR, S, S, S, E (stone cell), THROW WATER (where?), HOLE (at robot), W, N, N, N, GO DOOR, S, GO STAIRS, S (bathroom), FILL BUCKET, N, GO WINDOW, CLIMB LADDER, W, W, S, S, GO TRAPDOOR, S, S, S, E (stone cell), THROW WATER (where?), HOLE (that deals with the robot and it is now safe to enter), GO HOLE (secret room), LOOK ROBOT (it's shorted out), DROP BUCKET. E (treasure room), LOOK CHEST (has a combination lock), UNLOCK CHEST (enter letters), IBDF, LOOK CHEST, GET GOLD (bells are ringing somewhere), W, W, W (secret laboratory - the skeleton stirs), N (the skeleton comes after you - do not delay on the way out or the skeleton will catch you), N, N, W, N, N, W (through the gate). That's it you've got the gold ..And your life!