terrainmeshr: Triangulate and Simplify 3D Terrain Meshes

Provides triangulations of regular height fields, based on the methods described in "Fast Polygonal Approximation of Terrains and Height Fields" Michael Garland and Paul S. Heckbert (1995) <https://www.mgarland.org/files/papers/scape.pdf> using code from the 'hmm' library written by Michael Fogleman <https://github.com/fogleman/hmm>.

Version: 1.0.1
Published: 2025-12-05
DOI: 10.32614/CRAN.package.terrainmeshr
Author: Tyler Morgan-Wall ORCID iD [aut, cph, cre], Michael Fogleman [ctb, cph]
Maintainer: Tyler Morgan-Wall <tylermw at gmail.com>
BugReports: https://github.com/tylermorganwall/terrainmeshr/issues
License: MIT + file LICENSE
URL: https://github.com/tylermorganwall/terrainmeshr
NeedsCompilation: yes
Materials: README
CRAN checks: terrainmeshr results

Documentation:

Reference manual: terrainmeshr.html , terrainmeshr.pdf

Downloads:

Package source: terrainmeshr_1.0.1.tar.gz
Windows binaries: r-devel: terrainmeshr_0.1.0.zip, r-release: terrainmeshr_0.1.0.zip, r-oldrel: terrainmeshr_0.1.0.zip
macOS binaries: r-release (arm64): terrainmeshr_0.1.0.tgz, r-oldrel (arm64): terrainmeshr_0.1.0.tgz, r-release (x86_64): terrainmeshr_0.1.0.tgz, r-oldrel (x86_64): terrainmeshr_0.1.0.tgz
Old sources: terrainmeshr archive

Reverse dependencies:

Reverse imports: rayshader

Linking:

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