12 #include <sys/types.h> 
   17 #include <grass/gis.h> 
   19 static char **mapset_name;
 
   20 static char **mapset_name2;
 
   21 static int nmapset = 0;
 
   22 static int nmapset2 = 0;
 
   23 static int new_mapset(
const char *);
 
   24 static int get_list_of_mapsets(
void);
 
   43         get_list_of_mapsets();
 
   47     if (n < 0 || n >= nmapset)
 
   48         return ((
char *)
NULL);
 
   50     return mapset_name[
n];
 
   53 static int get_list_of_mapsets(
void)
 
   63         while (fscanf(fd, 
"%s", name) == 1)
 
   87 static int new_mapset(
const char *name)
 
   95         (
char **)G_realloc((
char *)mapset_name, nmapset * 
sizeof(
char *));
 
   96     mapset_name[nmapset - 1] = 
G_store(name);
 
  109     mapset_name2 = mapset_name;
 
  127     names = mapset_name2;
 
  130     mapset_name2 = mapset_name;
 
  160     static int alloc = 0;
 
  167     G_debug(3, 
"G_available_mapsets");
 
  171         mapsets = (
char **)G_calloc(alloc, 
sizeof(
char *));
 
  188         if (
stat(buf, &st) == 0) {
 
  189             G_debug(4, 
"%s is mapset", ent->d_name);
 
  191             if (n + 2 >= alloc) {
 
  193                 mapsets = (
char **)G_realloc(mapsets, alloc * 
sizeof(
char *));
 
  194                 for (i = n; i < alloc; i++)
 
  203             G_debug(4, 
"%s is not mapset", ent->d_name);
 
  238     for (i = 0; i < nmapset; i++) {
 
  239         if (strcmp(mapset_name[i], mapset) == 0)
 
char * G_mapset(void)
current mapset name 
sprintf(buf2,"%s", G3D_CATS_ELEMENT)
int G__mapset_permissions(const char *mapset)
Check for user mapset permission. 
void G_free(void *buf)
Free allocated memory. 
char * G_store(const char *s)
Copy string to allocated memory. 
void G_add_mapset_to_search_path(const char *mapset)
Add mapset to the list of mapsets in search path. 
int G__create_alt_search_path(void)
Define alternative mapset search path. 
int G__switch_search_path(void)
Switch mapset search path. 
char ** G_available_mapsets(void)
Get list of available mapsets for current location. 
char * G_location_path(void)
Get current location directory. 
char * G__mapset_name(int n)
Get name of the n'th mapset from the mapset_name[] list. 
int G_is_mapset_in_search_path(const char *mapset)
Check if given mapset is in search path. 
int G_reset_mapsets(void)
Reset number of mapsets. 
def mapsets
List available mapsets. 
char buf[GNAME_MAX+sizeof(G3D_DIRECTORY)+2]
int G_debug(int level, const char *msg,...)
Print debugging message. 
FILE * G_fopen_old(const char *element, const char *name, const char *mapset)
Open a database file for reading.