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GRASS Programmer's Manual
6.5.svn(2014)-r66266
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#include <heap.h>

Data Fields | |
| long | key |
| dglHeapData_u | value |
| unsigned char | flags |
| unsigned char _dglHeapNode::flags |
Definition at line 40 of file heap.h.
Referenced by DGL_SPAN_MINIMUM_SPANNING_FUNC(), dglHeapInsertMax(), and dglHeapInsertMin().
| long _dglHeapNode::key |
Definition at line 38 of file heap.h.
Referenced by dglHeapExtractMax(), dglHeapExtractMin(), dglHeapInsertMax(), dglHeapInsertMin(), NetA_betweenness_closeness(), NetA_distance_from_points(), and NetA_timetable_shortest_path().
| dglHeapData_u _dglHeapNode::value |
Definition at line 39 of file heap.h.
Referenced by DGL_SPAN_MINIMUM_SPANNING_FUNC(), dglHeapInsertMax(), dglHeapInsertMin(), NetA_betweenness_closeness(), NetA_distance_from_points(), and NetA_timetable_shortest_path().