34                       void *pvTailAttr, 
void *pvEdgeAttr, 
dglInt32_t nFlags)
    56         clock_t clk = clock();
    68         pgraph->clkNodeTree += clock() - clk;
   150         if (pEdgeset == 
NULL) {
   162         if (pEdgeset == 
NULL) {
   185         if (pinEdgeset == 
NULL) {
   197         if (pinEdgeset == 
NULL) {
   207     findEdge.
nKey = nEdge;
   237     pEdge = pEdgeItem->
pv;
   252 #if !defined(_DGL_V1)   269 #if !defined(_DGL_V1)   280                                  pvHeadAttr, pvTailAttr, pvEdgeAttr,
   281                                  nFlags & ~DGL_STRONGCONNECT);
   306     findEdgeItem.
nKey = nEdge;
   312     pEdge = pEdgeItem->
pv;
   371             pos = top + (bot - top) / 2;
   376             else if (nEdge < 
id) {
   379             else if (nEdge > 
id) {
   386         return &pref[pos * cwords];
   389         findEdge.
nKey = nEdge;
   391         if (ptreeEdge && ptreeEdge->
pv) {
   392             return ptreeEdge->
pv;
 
#define DGL_NODE_ATTR_PTR
int DGL_DEL_NODE_OUTEDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
int DGL_ADD_EDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nHead, dglInt32_t nTail, dglInt32_t nCost, dglInt32_t nEdge, void *pvHeadAttr, void *pvTailAttr, void *pvEdgeAttr, dglInt32_t nFlags)
#define DGL_T_NODEITEM_Add
void dglTreeEdgeCancel(void *pvEdge, void *pvParam)
#define DGL_T_NODEITEM_NodePTR(p)
#define DGL_T_NODEITEM_Set_OutEdgesetPTR(p, ptr)
#define DGL_STRONGCONNECT
#define DGL_ERR_EdgeAlreadyExist
int DGL_DEL_EDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nEdge)
#define DGL_T_NODEITEM_InEdgesetPTR(p)
#define DGL_T_NODEITEM_TYPE
#define DGL_EDGESET_REALLOC
int dgl_edge_prioritizer_add(dglGraph_s *pG, dglInt32_t nId, dglInt32_t nPriId)
int DGL_DEL_NODE_INEDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nNode, dglInt32_t nEdge)
#define DGL_EDGE_STATUS(p)
#define DGL_EDGE_TAILNODE_OFFSET
#define DGL_ERR_NotSupported
#define DGL_ERR_MemoryExhausted
#define DGL_T_NODEITEM_OutEdgesetPTR(p)
#define DGL_ERR_BadOnFlatGraph
dglTreeEdge_s * dglTreeEdgeAdd(void *pavl, dglInt32_t nKey)
dglInt32_t * DGL_GET_EDGE_FUNC(dglGraph_s *pgraph, dglInt32_t nEdge)
#define DGL_EDGESET_EDGECOUNT
int dgl_edge_prioritizer_del(dglGraph_s *pG, dglInt32_t nId, dglInt32_t nPriId)
#define DGL_T_NODEITEM_Set_NodePTR(p, ptr)
#define DGL_EDGE_ATTR_PTR
#define DGL_NODE_EDGESET_OFFSET
#define DGL_ERR_EdgeNotFound
#define DGL_EDGESET_EDGE_PTR
#define DGL_GO_EdgePrioritize_COST
#define DGL_ERR_UnexpectedNullPointer
#define DGL_EDGE_HEADNODE_OFFSET
#define DGL_T_NODEITEM_Set_InEdgesetPTR(p, ptr)
#define DGL_EDGESET_ALLOC